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Difference between revisions of "Ability List"
From Medarot S Wiki
(Restored Old Revision #24222 by Aytimothy from 2020-11-20T05:33:08 |) |
(Restored Old Revision #24578 by Aytimothy from 2021-01-14T00:21:55 |) |
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Line 33: | Line 33: | ||
| 2 | | 2 | ||
| Power Rifle<br>パワーライフル | | Power Rifle<br>パワーライフル | ||
| | | 脚部が未破壊であれば威力が1.5倍となる射撃攻撃。 | ||
使用後の冷却中は回避・防御不能。 | |||
| [[File:RangeIcon.png|20px]] Shooting | | [[File:RangeIcon.png|20px]] Shooting | ||
| | | 威力+なし | ||
| | | 威力+100 | ||
| | | 威力+200 | ||
| | | 威力+300 | ||
| | | 威力+400&貫通 | ||
|- | |- | ||
| 3 | | 3 | ||
Line 93: | Line 94: | ||
| 8 | | 8 | ||
| Hyper Beam<br>ハイパービーム | | Hyper Beam<br>ハイパービーム | ||
| | | 【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。貫通効果がある。 | ||
使用後の冷却中は回避・防御不能。 | |||
| [[File:RangeIcon.png|20px]] Shooting | | [[File:RangeIcon.png|20px]] Shooting | ||
| | | 必要CG70 | ||
| | | 必要CG60 | ||
| | | 必要CG50 | ||
| | | 必要CG40 | ||
| | | 必要CG30&フルチャージで威力3倍 | ||
|- | |- | ||
| 9 | | 9 | ||
Line 143: | Line 145: | ||
| 13 | | 13 | ||
| Destroy<br>デストロイ | | Destroy<br>デストロイ | ||
| | | 相手が使用中の頭部・両腕パーツにヒットした場合、そのパーツの装甲値に関係なく破壊する射撃攻撃。それ以外は通常の攻撃となる。 | ||
使用後の冷却中は回避不能。 | |||
| [[File:RangeIcon.png|20px]] Shooting | | [[File:RangeIcon.png|20px]] Shooting | ||
| | | 成功+なし | ||
| | | 成功+100 | ||
| | | 成功+200 | ||
| | | 成功+300 | ||
| | | 成功+400 | ||
|- | |- | ||
| 14 | | 14 | ||
Line 544: | Line 547: | ||
| 63 | | 63 | ||
| Flash<br>フラッシュ | | Flash<br>フラッシュ | ||
| | | 【症状:フラッシュ】=「次の行動実行まで防御・回避不能&充填中または待機中なら中断させる」を付加する格闘攻撃。 | ||
使用後の冷却中は回避・防御不能。 | |||
| [[File:MeleeIcon.png|20px]] Melee | | [[File:MeleeIcon.png|20px]] Melee | ||
| | | 充填・冷却+なし | ||
| | | 充填・冷却+50 | ||
| | | 充填・冷却+100 | ||
| | | 充填・冷却+150 | ||
| | | 充填・冷却+200 | ||
|- | |- | ||
| 64 | | 64 | ||
| Destroy<br>デストロイ | | Destroy<br>デストロイ | ||
| | | 相手が使用中の頭部・両腕パーツにヒットした場合、そのパーツの装甲値に関係なく破壊する格闘攻撃。それ以外は通常の攻撃となる。 | ||
使用後の冷却中は防御不能。 | |||
| [[File:MeleeIcon.png|20px]] Melee | | [[File:MeleeIcon.png|20px]] Melee | ||
| | | 成功+なし | ||
| | | 成功+100 | ||
| | | 成功+200 | ||
| | | 成功+300 | ||
| | | 成功+400 | ||
|- | |- | ||
| 65 | | 65 | ||
Line 684: | Line 689: | ||
| 84 | | 84 | ||
| Heater<br>ヒーター | | Heater<br>ヒーター | ||
| | | 【症状:ヒーター】=「全てのパーツの充填性能を20%アップ。重ね掛けは不可」を味方全体に付加する | ||
| [[File:AssistIcon.png|20px]] Support | | [[File:AssistIcon.png|20px]] Support | ||
| | | 充填・冷却+なし | ||
| | | 充填・冷却+50 | ||
| | | 充填・冷却+100 | ||
| | | 充填・冷却+150 | ||
| | | 充填・冷却+200 | ||
|- | |- | ||
| 85 | | 85 | ||
| Cooler<br>クーラー | | Cooler<br>クーラー | ||
| | | 【症状:クーラー】=「全てのパーツの冷却性能を20%アップ。重ね掛けは不可」を味方全体に付加する | ||
| [[File:AssistIcon.png|20px]] Support | | [[File:AssistIcon.png|20px]] Support | ||
| | | 充填・冷却+なし | ||
| | | 充填・冷却+50 | ||
| | | 充填・冷却+100 | ||
| | | 充填・冷却+150 | ||
| | | 充填・冷却+200 | ||
|- | |- | ||
| 86 | | 86 | ||
| Guard Boost<br>ガードブースト | | Guard Boost<br>ガードブースト | ||
| | | 【症状:ガードブースト】=「脚部パーツの格耐と射耐値を20%アップ。重ね掛けは不可」を味方全体に付加する | ||
| [[File:AssistIcon.png|20px]] Support | | [[File:AssistIcon.png|20px]] Support | ||
| | | 充填・冷却+なし | ||
| | | 充填・冷却+50 | ||
| | | 充填・冷却+100 | ||
| | | 充填・冷却+150 | ||
| | | 充填・冷却+200 | ||
|- | |- | ||
| 87 | | 87 | ||
| Mobile Boost<br>モビルブースト | | Mobile Boost<br>モビルブースト | ||
| | | 【症状:モビルブースト】=「脚部パーツの回避値を20%アップ。重ね掛けは不可」を味方全体に付加する | ||
| [[File:AssistIcon.png|20px]] Support | | [[File:AssistIcon.png|20px]] Support | ||
| | | 充填・冷却+なし | ||
| | | 充填・冷却+50 | ||
| | | 充填・冷却+100 | ||
| | | 充填・冷却+150 | ||
| | | 充填・冷却+200 | ||
|- | |- | ||
| 88 | | 88 | ||
| Shoot Boost<br>シュートブースト | | Shoot Boost<br>シュートブースト | ||
| | | 【症状:シュートブースト】=「射撃パーツの成功と威力値を20%アップ。重ね掛けは不可」を味方全体に付加する | ||
| [[File:AssistIcon.png|20px]] Support | | [[File:AssistIcon.png|20px]] Support | ||
| | | 充填・冷却+なし | ||
| | | 充填・冷却+50 | ||
| | | 充填・冷却+100 | ||
| | | 充填・冷却+150 | ||
| | | 充填・冷却+200 | ||
|- | |- | ||
| 89 | | 89 | ||
| Fight Boost<br>ファイトブースト | | Fight Boost<br>ファイトブースト | ||
| | | 【症状:ファイトブースト】=「格闘パーツの成功と威力値を20%アップ。重ね掛けは不可」を味方全体に付加する | ||
| [[File:AssistIcon.png|20px]] Support | | [[File:AssistIcon.png|20px]] Support | ||
| | | 充填・冷却+なし | ||
| | | 充填・冷却+50 | ||
| | | 充填・冷却+100 | ||
| | | 充填・冷却+150 | ||
| | | 充填・冷却+200 | ||
|- | |- | ||
| 90 | | 90 | ||
Line 1,024: | Line 1,029: | ||
| 131 | | 131 | ||
| Gunpowder Guard<br>火薬ガード | | Gunpowder Guard<br>火薬ガード | ||
| | | 味方への攻撃に割り込むガード体勢をとる。ガード時、火薬属性の攻撃(ミサイル、ハイパーミサイル、ナパームなど)の場合、ダメージを無効にする。 | ||
| [[File:DefenseIcon.png|20px]] Defense | | [[File:DefenseIcon.png|20px]] Defense | ||
| | | 充填・冷却+なし | ||
| | | 充填・冷却+50 | ||
| | | 充填・冷却+100 | ||
| | | 充填・冷却+150 | ||
| | | 充填・冷却+200&最大ガード回数+1回 | ||
|- | |- | ||
| 132 | | 132 | ||
| Optical Guard<br>光学ガード | | Optical Guard<br>光学ガード | ||
| | | 味方への攻撃に割り込むガード体勢をとる。ガード時、光学属性の攻撃(ビーム、ハイパービーム、レーザー、ビームソードなど)の場合、ダメージを無効にする。 | ||
| [[File:DefenseIcon.png|20px]] Defense | | [[File:DefenseIcon.png|20px]] Defense | ||
| | | 充填・冷却+なし | ||
| | | 充填・冷却+50 | ||
| | | 充填・冷却+100 | ||
| | | 充填・冷却+150 | ||
| | | 充填・冷却+200&最大ガード回数+1回 | ||
|- | |- | ||
| 133 | | 133 | ||
| Gravity Guard<br>重力ガード | | Gravity Guard<br>重力ガード | ||
| | | 味方への攻撃に割り込むガード体勢をとる。ガード時、重力属性の攻撃(プレス、ブレイク、ブレイクハンマーなど)の場合、ダメージを無効にする。 | ||
| [[File:DefenseIcon.png|20px]] Defense | | [[File:DefenseIcon.png|20px]] Defense | ||
| | | 充填・冷却+なし | ||
| | | 充填・冷却+50 | ||
| | | 充填・冷却+100 | ||
| | | 充填・冷却+150 | ||
| | | 充填・冷却+200&最大ガード回数+1回 | ||
|- | |- | ||
| 134 | | 134 | ||
Line 1,134: | Line 1,139: | ||
| 151 | | 151 | ||
| Melee Trap<br>かくとうトラップ | | Melee Trap<br>かくとうトラップ | ||
| | | 味方への格闘攻撃に反応してダメージを与えるトラップを仕掛ける。自身のパーツランクと敵の攻撃の威力が高いほどダメージがアップする。 | ||
| [[File:UtilityIcon.png|20px]] Plant/Trap | | [[File:UtilityIcon.png|20px]] Plant/Trap | ||
| | | 最初の設置数1 | ||
| | | 最初の設置数2 | ||
| | | 最初の設置数3 | ||
| | | 最初の設置数4 | ||
| | | 最初の設置数5 | ||
|- | |- | ||
| 152 | | 152 | ||
| Shooting Trap<br>しゃげきトラップ | | Shooting Trap<br>しゃげきトラップ | ||
| | | 味方への射撃攻撃に反応してダメージを与えるトラップを仕掛ける。自身のパーツランクと敵の攻撃の威力が高いほどダメージがアップする。 | ||
| [[File:UtilityIcon.png|20px]] Plant/Trap | | [[File:UtilityIcon.png|20px]] Plant/Trap | ||
| | | 最初の設置数1 | ||
| | | 最初の設置数2 | ||
| | | 最初の設置数3 | ||
| | | 最初の設置数4 | ||
| | | 最初の設置数5 | ||
|- | |- | ||
| 153 | | 153 | ||
| Head Trap<br>あたまトラップ | | Head Trap<br>あたまトラップ | ||
| | | 相手のあたまパーツ使用に反応してダメージを与えるトラップを仕掛ける。自身のパーツランクと敵の攻撃の威力が高いほどダメージがアップする。 | ||
| [[File:UtilityIcon.png|20px]] Plant/Trap | | [[File:UtilityIcon.png|20px]] Plant/Trap | ||
| | | 最初の設置数1 | ||
| | | 最初の設置数2 | ||
| | | 最初の設置数3 | ||
| | | 最初の設置数4 | ||
| | | 最初の設置数5 | ||
|- | |- | ||
| 154 | | 154 | ||
| Leg Trap<br>きゃくぶトラップ | | Leg Trap<br>きゃくぶトラップ | ||
| | | 相手のパーツ使用に反応してきゃくぶパーツにダメージを与えるトラップを仕掛ける。自身のパーツランクと敵の攻撃の威力が高いほどダメージがアップする。 | ||
| [[File:UtilityIcon.png|20px]] Plant/Trap | | [[File:UtilityIcon.png|20px]] Plant/Trap | ||
| | | 最初の設置数1 | ||
| | | 最初の設置数2 | ||
| | | 最初の設置数3 | ||
| | | 最初の設置数4 | ||
| | | 最初の設置数5 | ||
|- | |- | ||
| 155 | | 155 | ||
| Charge Trap<br>チャージトラップ | | Charge Trap<br>チャージトラップ | ||
| | | 相手のチャージ行動に反応してダメージを与えるトラップを仕掛ける。自身のパーツランクが高いほどダメージがアップする。 | ||
| [[File:UtilityIcon.png|20px]] Plant/Trap | | [[File:UtilityIcon.png|20px]] Plant/Trap | ||
| | | 最初の設置数1 | ||
| | | 最初の設置数2 | ||
| | | 最初の設置数3 | ||
| | | 最初の設置数4 | ||
| | | 最初の設置数5 | ||
|- | |- | ||
| 156 | | 156 | ||
| Support Trap<br>たすけるトラップ | | Support Trap<br>たすけるトラップ | ||
| | | 相手のたすける行動に反応してダメージを与えるトラップを仕掛ける。自身のパーツランクが高いほどダメージがアップする。 | ||
| [[File:UtilityIcon.png|20px]] Plant/Trap | | [[File:UtilityIcon.png|20px]] Plant/Trap | ||
| | | 最初の設置数1 | ||
| | | 最初の設置数2 | ||
| | | 最初の設置数3 | ||
| | | 最初の設置数4 | ||
| | | 最初の設置数5 | ||
|- | |- | ||
| 157 | | 157 | ||
| Heal Trap<br>なおすトラップ | | Heal Trap<br>なおすトラップ | ||
| | | 相手のなおす行動に反応してダメージを与えるトラップを仕掛ける。自身のパーツランクが高いほどダメージがアップする。 | ||
| [[File:UtilityIcon.png|20px]] Plant/Trap | | [[File:UtilityIcon.png|20px]] Plant/Trap | ||
| | | 最初の設置数1 | ||
| | | 最初の設置数2 | ||
| | | 最初の設置数3 | ||
| | | 最初の設置数4 | ||
| | | 最初の設置数5 | ||
|- | |- | ||
| 158 | | 158 | ||
| Protect Trap<br>まもるトラップ | | Protect Trap<br>まもるトラップ | ||
| | | 相手のまもる行動に反応してダメージを与えガード体勢を中断させるトラップを仕掛ける。自身のパーツランクが高いほどダメージがアップする。 | ||
| [[File:UtilityIcon.png|20px]] Plant/Trap | | [[File:UtilityIcon.png|20px]] Plant/Trap | ||
| | | 最初の設置数1 | ||
| | | 最初の設置数2 | ||
| | | 最初の設置数3 | ||
| | | 最初の設置数4 | ||
| | | 最初の設置数5 | ||
|- | |- | ||
| 159 | | 159 | ||
| Plant Trap<br>しかけるトラップ | | Plant Trap<br>しかけるトラップ | ||
| | | 相手のしかける行動に反応してダメージを与えるトラップを仕掛ける。自身のパーツランクが高いほどダメージがアップする。 | ||
| [[File:UtilityIcon.png|20px]] Plant/Trap | | [[File:UtilityIcon.png|20px]] Plant/Trap | ||
| | | 最初の設置数1 | ||
| | | 最初の設置数2 | ||
| | | 最初の設置数3 | ||
| | | 最初の設置数4 | ||
| | | 最初の設置数5 | ||
|- | |- | ||
| 160 | | 160 | ||
Line 1,234: | Line 1,239: | ||
| 162 | | 162 | ||
| Repair Plant<br>リペアプラント | | Repair Plant<br>リペアプラント | ||
| | | 充填完了のたびに全パーツの装甲が回復する装置を仕掛ける。自身のパーツランクが高いほど回復量がアップする。 | ||
| [[File:UtilityIcon.png|20px]] Plant/Trap | | [[File:UtilityIcon.png|20px]] Plant/Trap | ||
| | | 最初の設置数1 | ||
| | | 最初の設置数2 | ||
| | | 最初の設置数3 | ||
| | | 最初の設置数4 | ||
| | | 最初の設置数5 | ||
|- | |- | ||
| 163 | | 163 | ||
Line 1,325: | Line 1,330: | ||
|- | |- | ||
| 1 | | 1 | ||
| Land | | Land Cruiser<br>ランドクルーザー | ||
| | | Grasslands terrain compatibility is S regardless of type. The leg type does not change. Also grants bonus armor. | ||
| | | No bonus | ||
| | | +160 Armor | ||
| | | +320 Armor | ||
| | | +480 Armor | ||
| | | +640 Armor | ||
|- | |- | ||
| 2 | | 2 | ||
| Forester<br>フォレスター | | Forester<br>フォレスター | ||
| | | Forest compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | ||
| | | No Bonus | ||
| | | +160 Armor | ||
| | | +320 Armor | ||
| | | +480 Armor | ||
| | | +640 Armor | ||
|- | |- | ||
| 3 | | 3 | ||
| Climber<br>クライマー | | Climber<br>クライマー | ||
| | | Mountain and Rocky terrain compatibility is S regardless of type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | ||
| | | No bonus | ||
| | | +160 Armor | ||
| | | +320 Armor | ||
| | | +480 Armor | ||
| | | +640 Armor | ||
|- | |- | ||
| 4 | | 4 | ||
Line 1,397: | Line 1,402: | ||
|- | |- | ||
| 10 | | 10 | ||
| | | Support Plus<br>たすけるプラス | ||
| | | Increases the heating and cooling of support parts based on the part rank. | ||
| | | Heating & Cooling +30 | ||
| | | Heating & Cooling +60 | ||
| | | Heating & Cooling +90 | ||
| | | Heating & Cooling +120 | ||
| | | Heating & Cooling +150 | ||
|- | |- | ||
| 11 | | 11 | ||
Line 1,415: | Line 1,420: | ||
|- | |- | ||
| 12 | | 12 | ||
| | | Defense Plus<br>まもるプラス | ||
| | | Increases the heating and cooling of defense parts based on the part rank. | ||
| | | Heating & Cooling +30 | ||
| | | Heating & Cooling +60 | ||
| | | Heating & Cooling +90 | ||
| | | Heating & Cooling +120 | ||
| | | Heating & Cooling +150 | ||
|- | |- | ||
| 13 | | 13 | ||
| Trap/Plant Plus<br>しかけるプラス | | Trap/Plant Plus<br>しかけるプラス | ||
| | | Increases the Heating and Cooling of Trap/Plant parts based on the part's rank. | ||
| | | Heating & Cooling +30 | ||
| | | Heating & Cooling +60 | ||
| | | Heating & Cooling +90 | ||
| | | Heating & Cooling +120 | ||
| | | Heating & Cooling +150 | ||
|- | |- | ||
| 14 | | 14 | ||
Line 1,461: | Line 1,466: | ||
| 17 | | 17 | ||
| Abscond<br>アブスコンド | | Abscond<br>アブスコンド | ||
| | | Grants a flat bonus to speed while cooling. | ||
| | | Cooling +30 | ||
| | | Cooling +60 | ||
| | | Cooling +90 | ||
| | | Cooling +120 | ||
| | | Cooling +150 | ||
|- | |- | ||
| 18 | | 18 | ||
Line 1,478: | Line 1,483: | ||
|- | |- | ||
| 19 | | 19 | ||
| | | Pillbox<br>トーチカ | ||
| ??? | | ??? | ||
| ??? | | ??? | ||
Line 1,488: | Line 1,493: | ||
| 22 | | 22 | ||
| Fairy Charge<br>フェアリチャージ | | Fairy Charge<br>フェアリチャージ | ||
| | | Automatically charges Medaforce based on the amount of plants/traps on the field. | ||
| | | Charges 1% per Plant | ||
| | | Charges 2% per Plant | ||
| | | Charges 3% per Plant | ||
| | | Charges 4% per Plant | ||
| | | Charges 5% per Plant | ||
|- | |- | ||
| 23 | | 23 | ||
Line 1,550: | Line 1,555: | ||
|- | |- | ||
| 29 | | 29 | ||
| | | B-Loader<br>Bローダー | ||
| | | Increases evasion of leg parts based on Medaforce Charge. | ||
| | | +1 per % of Medaforce Charge | ||
| | | +2 per % of Medaforce Charge | ||
| | | +3 per % of Medaforce Charge | ||
| | | +4 per % of Medaforce Charge | ||
| | | +5 per % of Medaforce Charge | ||
|- | |- | ||
| 30 | | 30 | ||
| | | G-Loader<br>Gローダー | ||
| | | Boosts the success of shooting attacks based on Medaforce Charge. | ||
| | | +1 per % of Medaforce Charge | ||
| | | +2 per % of Medaforce Charge | ||
| | | +3 per % of Medaforce Charge | ||
| | | +4 per % of Medaforce Charge | ||
| | | +5 per % of Medaforce Charge | ||
|- | |- | ||
| 31 | | 31 | ||
| | | P-Loader<br>Pローダー | ||
| | | Boosts the success of melee attacks based on Medaforce Charge. | ||
| | | +1 per % of Medaforce Charge | ||
| | | +2 per % of Medaforce Charge | ||
| | | +3 per % of Medaforce Charge | ||
| | | +4 per % of Medaforce Charge | ||
| | | +5 per % of Medaforce Charge | ||
|- | |- | ||
| 32 | | 32 | ||
Line 1,610: | Line 1,615: | ||
| | | | ||
| Activates thrice per Robattle | | Activates thrice per Robattle | ||
| Activates | | Activates 4 times per Robattle | ||
|- | |- | ||
| 36 | | 36 | ||
| Generator<br>ジェネレーター | | Generator<br>ジェネレーター | ||
| | | Grants Heater (5% boost to Heating, stacks up to 20%). Activates a limited number of times per match. | ||
| | | Activates once per Robattle | ||
| | | Activates twice per Robattle | ||
| | | Activates thrice per Robattle | ||
| 4 | | Activates 4 times per Robattle | ||
| 5 | | Activates 5 times per Robattle | ||
|- | |- | ||
| 37 | | 37 | ||
| Radiator<br>ラジエーター | | Radiator<br>ラジエーター | ||
| | | Grants Cooler (5% boost to Cooling, stacks up to 20%). Activates a limited number of times per match. | ||
| | | Activate once per Robattle | ||
| | | Activate twice per Robattle | ||
| | | Activate thrice per Robattle | ||
| 4 | | Activate 4 times per Robattle | ||
| 5 | | Activate 5 times per Robattle | ||
|- | |- | ||
| 38 | | 38 | ||
| Breach<br>ケッカイ | | Breach<br>ケッカイ | ||
| | | Grants Guard Boost (5% boost to leg Anti-Range and Anti-Status). Activates a limited number of times per match. | ||
| | | Activates once per match | ||
| | | Activates twice per match | ||
| | | Activates thrice per match | ||
| 4 | | Activates 4 times per match | ||
| 5 | | Activates 5 times per match | ||
|- | |- | ||
| 39 | | 39 | ||
| Accelerator<br>アクセル | | Accelerator<br>アクセル | ||
| | | Grants Mobile Boost (5% boost to Anti-Melee). Activates a limited number of times per match. | ||
| | | Activates once per match | ||
| | | Activates twice per match | ||
| | | Activates thrice per match | ||
| 4 | | Activates 4 times per match | ||
| 5 | | Activates 5 times per match | ||
|- | |- | ||
| 40 | | 40 | ||
| Asail<br>アセイル | | Asail<br>アセイル | ||
| | | Upon charging your Medaforce, you gain a stack of Shoot Boost (grants a 5% boost to Power and Successof Shooting parts, stacks up to 20%) a limited number of times per match. | ||
| Activates once per | | Activates once per match | ||
| Activates twice per | | Activates twice per match | ||
| Activates thrice per | | Activates thrice per match | ||
| Activates 4 times per | | Activates 4 times per match | ||
| Activates 5 times per | | Activates 5 times per match | ||
|- | |- | ||
| 41 | | 41 | ||
| Rumbling<br>ランブリング | | Rumbling<br>ランブリング | ||
| | | Upon charging your Medaforce, you gain a stack of Fight Boost (grants a 5% boost to Power and Successof Melee parts, stacks up to 20%) a limited number of times per match. | ||
| Activates once per | | Activates once per match | ||
| Activates twice per | | Activates twice per match | ||
| Activates thrice per | | Activates thrice per match | ||
| Activates 4 times per | | Activates 4 times per match | ||
| Activates 5 times per | | Activates 5 times per match | ||
|- | |- | ||
| 42 | | 42 | ||
Line 1,677: | Line 1,682: | ||
| 43 | | 43 | ||
| Weapon Master<br>ウェポンマスター | | Weapon Master<br>ウェポンマスター | ||
| | | Grants a boost to all melee parts' power and success stats every time you attack. | ||
| | | 3% boost per attack | ||
| | | 5% boost per attack | ||
| | | 7% boost per attack | ||
| | | 9% boost per attack | ||
| | | 12% boost per attack | ||
|- | |- | ||
| 44 | | 44 | ||
Line 1,802: | Line 1,807: | ||
|- | |- | ||
| 58 | | 58 | ||
| | | Artillery<br>アーティラリー | ||
| | | Increases success and power of shooting attacks based on part rank, but you cannot dodge while heating. | ||
| | | Power & Success +60 | ||
| | | Power & Success +120 | ||
| | | Power & Success +180 | ||
| | | Power & Success +240 | ||
| | | Power & Success +300 | ||
|- | |- | ||
| 59 | | 59 | ||
Line 1,856: | Line 1,861: | ||
|- | |- | ||
| 65 | | 65 | ||
| | | Nest<br>ネスト | ||
| | | Upon using a Trap/Plant ability, it the initial amount of charges is boosted by one. Maximum trap charges still cannot exceed 5. | ||
| | | Activates once per match | ||
| | | Activates twice per match | ||
| | | Activates thrice per match | ||
| | | Activates 4 times per match | ||
| | | Activates 5 times per match | ||
|- | |- | ||
| 66 | | 66 | ||
Line 1,943: | Line 1,948: | ||
| 7% per debuff | | 7% per debuff | ||
| 9% per debuff | | 9% per debuff | ||
| 12% per debuff | | 12% per debuff | ||
|- | |- | ||
| 75 | | 75 | ||
Line 1,964: | Line 1,969: | ||
|- | |- | ||
| 77 | | 77 | ||
| Auto | | Auto Guard<br>オートガード | ||
| | | Optical/Gravity/Gunpowder Guard will always nullify Optical/Gravity/Gunpowder attacks. Also grants a passive anti-ranged and anti-status boost. | ||
| Anti- | | Anti-Ranged & Anti-Status +10% | ||
| Anti- | | Anti-Ranged & Anti-Status +20% | ||
| Anti- | | Anti-Ranged & Anti-Status +30% | ||
| Anti- | | Anti-Ranged & Anti-Status +40% | ||
| Anti- | | Anti-Ranged & Anti-Status +50% | ||
|- | |- | ||
| 78 | | 78 | ||
| Hoplite<br>ホプライト | | Hoplite<br>ホプライト | ||
| | | Grants a boost to anti-ranged and anti-status per defense part equipped. | ||
| Anti- | | Anti-Ranged & Anti-Status +5% per Part | ||
| Anti- | | Anti-Ranged & Anti-Status +10% per Part | ||
| Anti- | | Anti-Ranged & Anti-Status +15% per Part | ||
| Anti- | | Anti-Ranged & Anti-Status +20% per Part | ||
| Anti- | | Anti-Ranged & Anti-Status +25% per Part | ||
|- | |- | ||
| 79 | | 79 | ||
Line 2,027: | Line 2,032: | ||
|- | |- | ||
| 84 | | 84 | ||
| | | Saboteur<br>サボチュア | ||
| ??? | | ??? | ||
| ??? | | ??? | ||
Line 2,045: | Line 2,050: | ||
|- | |- | ||
| 86 | | 86 | ||
| Battle | | Battle Stance<br>バトルダンス | ||
| | | Upon any teammate getting a graze, all leg stats other than armor is buffed. | ||
| | | 2% Buff per graze. | ||
| | | 4% Buff per graze. | ||
| | | 6% Buff per graze. | ||
| | | 8% Buff per graze. | ||
| | | 10% Buff per graze. | ||
|- | |- | ||
| 87 | | 87 | ||
Line 2,063: | Line 2,068: | ||
|- | |- | ||
| 88 | | 88 | ||
| | | Supremacy<br>スプレマシー | ||
| | | Reduces incoming damage if you have the same type as the attacker. | ||
| | | 10% Damage Reduction | ||
| | | 15% Damage Reduction | ||
| | | 20% Damage Reduction | ||
| | | 25% Damage Reduction | ||
| | | 30% Damage Reduction | ||
|- | |- | ||
| 89 | | 89 |
Revision as of 16:52, 5 April 2021
For a list of abilities by part, see Medapart List.
These are all the possible abilities.
ID | Name | Action | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
---|---|---|---|---|---|---|---|
1 | Land Cruiser ランドクルーザー |
Grasslands terrain compatibility is S regardless of type. The leg type does not change. Also grants bonus armor. | No bonus | +160 Armor | +320 Armor | +480 Armor | +640 Armor |
2 | Forester フォレスター |
Forest compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | No Bonus | +160 Armor | +320 Armor | +480 Armor | +640 Armor |
3 | Climber クライマー |
Mountain and Rocky terrain compatibility is S regardless of type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | No bonus | +160 Armor | +320 Armor | +480 Armor | +640 Armor |
4 | Snow Type スノータイプ |
Snow terrain compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | No Bonus | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
5 | Dessert Type デザートタイプ |
Desert and wilderness terrain compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | No Bonus | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
6 | Explorer エクスプローラー |
City and Arena terrain compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | No Bonus | Armor +160 | Armor +360 | Armor +480 | Armor +640 |
7 | Mariner マリナー |
Tundra terrain compatiblity is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | No Bonus | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
9 | Adapter アダプター |
Compatibility with all terrains is A regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | Armor +0 | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
10 | Support Plus たすけるプラス |
Increases the heating and cooling of support parts based on the part rank. | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
11 | Healing Plus なおすプラス |
Increases the heating and cooling of healing parts based on the part rank. | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
12 | Defense Plus まもるプラス |
Increases the heating and cooling of defense parts based on the part rank. | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
13 | Trap/Plant Plus しかけるプラス |
Increases the Heating and Cooling of Trap/Plant parts based on the part's rank. | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
14 | Straight ストレート |
Passively buffs Success Stat to all Parts. | Success +100 | Success +200 | Success +300 | Success +400 | Success +500 |
15 | Aim エイム |
Increases the success of shooting parts based on the part's rank. | Success +100 | Success +200 | Success +300 | Success +400 | Success +500 |
16 | Breakneck ブレイクネック |
Grants a passive leg speed boost while heating (running to the action plate). | Speed +30 | Speed +60 | Speed +90 | Speed +120 | Speed +150 |
17 | Abscond アブスコンド |
Grants a flat bonus to speed while cooling. | Cooling +30 | Cooling +60 | Cooling +90 | Cooling +120 | Cooling +150 |
18 | Fortress フォートレス |
Reduces damage received upon defending (including guards). As the rank goes up, the damage reduction rate goes up. | 10% Damage Reduction | 15% Damage Reduction | 20% Damage Reduction | 25% Damage Reduction | 30% Damage Reduction |
19 | Pillbox トーチカ |
??? | ??? | ??? | ??? | ??? | ??? |
22 | Fairy Charge フェアリチャージ |
Automatically charges Medaforce based on the amount of plants/traps on the field. | Charges 1% per Plant | Charges 2% per Plant | Charges 3% per Plant | Charges 4% per Plant | Charges 5% per Plant |
23 | Continuous P コンテニュアルP |
Increases Heating and Cooling by 5% every time you reach the action plate. Stacks up to 20%. | Speed +8 | Speed +16 | Speed +24 | Speed +32 | Speed +40 |
24 | Auto Charge オートチャージ |
Passively charges your Medaforce. | Charges 2% per turn/action | Charges 4% per turn/action | Charges 6% per turn/action | Charges 8% per turn/action | Charges 10% per turn/action |
25 | Carrier キャリアー |
Grants a passive power bonus. When attacking, afflict a random debuff you have onto your enemy. | Success +50 | Success +100 | Success +150 | Success +200 | Success +250 |
26 | Endurance エンデュランス |
Grants bonus Medaforce Charge upon getting damaged. | Charges 10% on Damage | Charges 15% on Damage | Charges 20% on Damage | Charges 25% on Damage | Charges 30% on Damage |
27 | Ground Control Gコントロール |
Upon reaching a Medaforce Charge threshold, your leg automatically have S terrain compatibility regardless of its actual leg type. | Activation Threshold 50% Charge | Activation Threshold 45% Charge | Activation Threshold 40% Charge | Activation Threshold 35% Charge | Activation Threshold 30% Charge |
28 | Popper プーパ |
Reduces all incoming damage by 20% if above a certain amount of Medaforce Charge. | Reduction when above 50% Charge | Reduction when above 45% Charge | Reduction when above 40% Charge | Reduction when above 35% Charge | Reduction when above 30% Charge |
29 | B-Loader Bローダー |
Increases evasion of leg parts based on Medaforce Charge. | +1 per % of Medaforce Charge | +2 per % of Medaforce Charge | +3 per % of Medaforce Charge | +4 per % of Medaforce Charge | +5 per % of Medaforce Charge |
30 | G-Loader Gローダー |
Boosts the success of shooting attacks based on Medaforce Charge. | +1 per % of Medaforce Charge | +2 per % of Medaforce Charge | +3 per % of Medaforce Charge | +4 per % of Medaforce Charge | +5 per % of Medaforce Charge |
31 | P-Loader Pローダー |
Boosts the success of melee attacks based on Medaforce Charge. | +1 per % of Medaforce Charge | +2 per % of Medaforce Charge | +3 per % of Medaforce Charge | +4 per % of Medaforce Charge | +5 per % of Medaforce Charge |
32 | Brilliance ブリリアンス |
Restores 10% of all parts' health upon charging Medaforce. | Activates once per Robattle | Activates twice per Robattle | Activates thrice per Robattle | Activates 4 times per Robattle | Activates 5 times per Robattle |
33 | Haja ハジャ |
Clears Debuffs upon Charging Medaforce. | 1 use per match | 2 uses per match | 3 uses per match | 4 uses per match | 5 uses per match |
34 | Illusion イリュージョン |
Upon doing an action, you automatically gain Stealth. Stealth prevents any Medabot from targetting you (if not already targeting) until you perform an attack action. | Activates once per match | Activates twice per match | Activates thrice per match | Activates 4 times per match | Activates 5 times per match |
35 | Clairvoyance クレアボイアンス |
Grants Radar Sight (+30% Sucess and bypasses Conceal) upon charging Medaforce. Activates a limited number of times per match. | Activates once per Robattle | Activates twice per Robattle | Activates thrice per Robattle | Activates 4 times per Robattle | |
36 | Generator ジェネレーター |
Grants Heater (5% boost to Heating, stacks up to 20%). Activates a limited number of times per match. | Activates once per Robattle | Activates twice per Robattle | Activates thrice per Robattle | Activates 4 times per Robattle | Activates 5 times per Robattle |
37 | Radiator ラジエーター |
Grants Cooler (5% boost to Cooling, stacks up to 20%). Activates a limited number of times per match. | Activate once per Robattle | Activate twice per Robattle | Activate thrice per Robattle | Activate 4 times per Robattle | Activate 5 times per Robattle |
38 | Breach ケッカイ |
Grants Guard Boost (5% boost to leg Anti-Range and Anti-Status). Activates a limited number of times per match. | Activates once per match | Activates twice per match | Activates thrice per match | Activates 4 times per match | Activates 5 times per match |
39 | Accelerator アクセル |
Grants Mobile Boost (5% boost to Anti-Melee). Activates a limited number of times per match. | Activates once per match | Activates twice per match | Activates thrice per match | Activates 4 times per match | Activates 5 times per match |
40 | Asail アセイル |
Upon charging your Medaforce, you gain a stack of Shoot Boost (grants a 5% boost to Power and Successof Shooting parts, stacks up to 20%) a limited number of times per match. | Activates once per match | Activates twice per match | Activates thrice per match | Activates 4 times per match | Activates 5 times per match |
41 | Rumbling ランブリング |
Upon charging your Medaforce, you gain a stack of Fight Boost (grants a 5% boost to Power and Successof Melee parts, stacks up to 20%) a limited number of times per match. | Activates once per match | Activates twice per match | Activates thrice per match | Activates 4 times per match | Activates 5 times per match |
42 | Pry ブライ |
??? | ??? | ??? | ??? | ??? | ??? |
43 | Weapon Master ウェポンマスター |
Grants a boost to all melee parts' power and success stats every time you attack. | 3% boost per attack | 5% boost per attack | 7% boost per attack | 9% boost per attack | 12% boost per attack |
44 | Gunman ガンマン |
Grants a passive Heating bonus to all parts. | Heating +30 | Heating +60 | Heating +90 | Heating +120 | Heating +150 |
45 | Spearhead スピアヘッド |
Grants a passive Heating and Cooling bonus to all parts. | Heating +30 | Heating +60 | Heating +90 | Heating +120 | Heating +150 |
46 | Trap Buster トラップバスター |
Destroys an enemy trap upon activation a fixed number of times per match based on the part rank. | 1 use per match | 2 uses per match | 3 uses per match | 4 uses per match | 5 uses per match |
47 | Super Armor スーパーアーマー |
Defends and nullifies the effects of Thunder, Freezing and Tornado attacks a fixed number of times per match. | 1 use per match | 2 uses per match | 3 uses per match | 4 uses per match | 5 uses per match |
48 | Charm チャーム |
Reduced damage if coming from a Tinpet of the opposite gender. | 10% Damage Reduction | 15% Damage Reduction | 20% Damage Reduction | 25% Damage Reduction | 30% Damage Reduction |
49 | Additional Faults ついかだんそう |
Increases the number of uses on a head part by 1. Also gives a bonus to heating and cooling based on part rank. | Heating and Cooling +30 | Heating and Cooling +60 | Heating and Cooling +90 | Heating and Cooling +120 | Heating and Cooling +150 |
51 | Dead or Alive デッドオアライブ |
Upon landing a critical hit, all leg stats other than armor goes up based on part rank. Stacks up to 5 times. | 2% Boost per Crit | 4% Boost per Crit | 6% Boost per Crit | 8% Boost per Crit | 10% Boost per Crit |
52 | Trigger Happy トリガーハッピー |
Boosts all leg stats based on the part rank every time you land a critical. Stacks up to 5 times. | 2% Boost per Crit | 4% Boost per Crit | 6% Boost per Crit | 8% Boost per Crit | 10% Boost per Crit |
53 | Blood Stain ブラッドステイン |
Grants a power boost based on part rank every time an enemy part is destroyed. Stacks up to 5 times. | Power +20 | Power +40 | Power +60 | Power +80 | Power +100 |
54 | emergency エマージェンシー |
Upon the destruction of any allied Medapart, this Medabot's legs gain a stat boost on all stats except for armor. Stacks up to 5 times. | +2% Stat Boost | +4% Stat Boost | +6% Stat Boost | +8% Stat Boost | +10% Stat Boost |
55 | Auto Repair オートリペア |
Charging Medaforce also heals all parts based on the amount of charge gained. | Repairs x2 of charged Medaforce | Repairs x4 of charged Medaforce | Repairs x6 of charged Medaforce | Repairs x8 of charged Medaforce | Repairs x10 of charged Medaforce |
56 | Carnage シュラ |
Grants Power when you loose an arm. | Power +40 | Power +80 | Power +120 | Power +160 | Power +200 |
57 | Acrobatics アクロバティクス |
Passive increased invasion. | Evasion +100 | Evasion +200 | Evasion +300 | Evasion +400 | Evasion +500 |
58 | Artillery アーティラリー |
Increases success and power of shooting attacks based on part rank, but you cannot dodge while heating. | Power & Success +60 | Power & Success +120 | Power & Success +180 | Power & Success +240 | Power & Success +300 |
59 | Really ウェイレイ |
Grants a passive power bonus to all melee/shooting parts based on the number of trap/plants on the field. | +20 Power per Trap | +35 Power per Trap | +50 Power per Trap | +65 Power per Trap | +80 Power per Trap |
60 | Intercept インターセプト |
??? | ??? | ??? | ??? | ??? | ??? |
62 | Charge Shot チャージショット |
Increased Power and Success on shooting abilities. | Success and Power +60 | Success and Power +120 | Success and Power +180 | Success and Power +240 | Success and Power +300 |
63 | Charge Fight チャージファイト |
Increased Power and Success on shooting abilities. | Success and Power +60 | Success and Power +120 | Success and Power +180 | Success and Power +240 | Success and Power +300 |
64 | Mirage ミラージュ |
Grants Conceal status to self upon charging Medaforce. Can be activated a limited number of times per match. | Usable once per match | Usable twice per match. | Usable 3 times per match. | Usable 4 times per match. | Usable 5 times per match. |
65 | Nest ネスト |
Upon using a Trap/Plant ability, it the initial amount of charges is boosted by one. Maximum trap charges still cannot exceed 5. | Activates once per match | Activates twice per match | Activates thrice per match | Activates 4 times per match | Activates 5 times per match |
66 | Shape Memory シェイプメモリー |
Evenly distributes all remaining health and revives destroyed Medaparts upon charging Medaforce. | One use per match. | Two uses per match. | Three uses per match. | Four uses per match. | Five uses per match. |
67 | No Guard ノーガード |
Increase success on other parts based on rank, but prevents defending while Heating. | Success and Power +60 | Success and Power +120 | Success and Power +180 | Success and Power +240 | Success and Power +300 |
68 | Bullet Rain バレットレイン |
Gives you a success and power bonus if you have more living shooting parts than your opponents. | Success and Power +40 | Success and Power +80 | Success and Power +120 | Success and Power +160 | Success and Power +200 |
69 | Rush ラッシュ |
Grants bonus Success and Power if you have more Melee parts attached than your opponents. | Success and Power +40 | Success and Power +80 | Success and Power +120 | Success and Power +160 | Success and Power +200 |
70 | Elusive エルーシブ |
Reduces incoming enemy damage if they have lower Melee Resist (Evasion) | 10% Damage Reduction | 15% Damage Reduction | 20% Damage Reduction | 25% Damage Reduction | 30% Damage Reduction |
71 | Through Attack スルーアタック |
Gives you a chance to bypass guard when using a melee attack. | 10% to ignore Guard | 20% to ignore Guard | 30% to ignore Guard | 40% to ignore Guard | 50% to ignore Guard |
72 | Through Shot スルーショット |
Gives you a chance to bypass guard when using a ranged attack. | 10% to ignore Guard | 20% to ignore Guard | 30% to ignore Guard | 40% to ignore Guard | 50% to ignore Guard |
73 | Holy Grace ホーリーグレイス |
Gives all parts a bonus on all stats other than armor for each buff you have. | 3% Boost | 5% Boost | 7% Boost | 9% Boost | 12% Boost |
74 | Adversity ぎゃっきょう |
Buffs all leg stats (other than armor) per debuff on yourself. | 3% per debuff | 5% per debuff | 7% per debuff | 9% per debuff | 12% per debuff |
75 | Neck たいしょうくび |
??? | ??? | ??? | ??? | ??? | ??? |
76 | CF charge CFチャージ |
??? | ??? | ??? | ??? | ??? | ??? |
77 | Auto Guard オートガード |
Optical/Gravity/Gunpowder Guard will always nullify Optical/Gravity/Gunpowder attacks. Also grants a passive anti-ranged and anti-status boost. | Anti-Ranged & Anti-Status +10% | Anti-Ranged & Anti-Status +20% | Anti-Ranged & Anti-Status +30% | Anti-Ranged & Anti-Status +40% | Anti-Ranged & Anti-Status +50% |
78 | Hoplite ホプライト |
Grants a boost to anti-ranged and anti-status per defense part equipped. | Anti-Ranged & Anti-Status +5% per Part | Anti-Ranged & Anti-Status +10% per Part | Anti-Ranged & Anti-Status +15% per Part | Anti-Ranged & Anti-Status +20% per Part | Anti-Ranged & Anti-Status +25% per Part |
79 | All-rounder オールラウンダー |
Grants a boost to leg speed if all parts have different ability types. | Leg Speed +30 | Leg Speed +60 | Leg Speed +90 | Leg Speed +120 | Leg Speed +150 |
80 | Blow Beat ブロウビート |
Ignores part of your enemy's status resistance. | Ignores 5% | Ignores 10% | Ignores 15% | Ignores 20% | Ignores 25% |
81 | Mascot マスコット |
Decreases the Success and Power of enemies who attack this Medabot. | -5% Success and Power | -10% Success and Power | -15% Success and Power | -20% Success and Power | -25% Success and Power |
82 | Captor キャプター |
Grants a cooling bonus upon targeting someone who cannot defend. | Heating +40 | Heating +80 | Heating +120 | Heating +160 | Heating +200 |
83 | Torturer トーチャラー |
Buff power on all parts per debuff afflicted onto your opponents. | +20 Power per Debuff | +35 Power per Debuff | +50 Power per Debuff | +65 Power per Debuff | +80 Power per Debuff |
84 | Saboteur サボチュア |
??? | ??? | ??? | ??? | ??? | ??? |
85 | Crit Up クリットアップ |
??? | ??? | ??? | ??? | ??? | ??? |
86 | Battle Stance バトルダンス |
Upon any teammate getting a graze, all leg stats other than armor is buffed. | 2% Buff per graze. | 4% Buff per graze. | 6% Buff per graze. | 8% Buff per graze. | 10% Buff per graze. |
87 | Standby スタンバイ |
??? | ??? | ??? | ??? | ??? | ??? |
88 | Supremacy スプレマシー |
Reduces incoming damage if you have the same type as the attacker. | 10% Damage Reduction | 15% Damage Reduction | 20% Damage Reduction | 25% Damage Reduction | 30% Damage Reduction |
89 | Heavy Arms ヘヴィアーム |
Boosts the armor of all heavy parts based on the part rank. | 2% Armor Boost | 4% Armor Boost | 6% Armor Boost | 8% Armor Boost | 10% Armor Boost |
90 | Heavy Arm かくしだま |
Increases head health and uses by 1 if you are not at your Heavy Limit. | No Health Bonus | +160 Head Armor | +320 Head Armor | +480 Head Armor | +640 Head Armor |
91 | Guts ガッツ |
Boosts Resistance and Evasion based on part rank if your Medaforce Gauge is full. | Status-proof and Range-proof +10% Bonus | Status-proof and Range-proof +20% Bonus | Status-proof and Range-proof +30% Bonus | Status-proof and Range-proof +40% Bonus | Status-proof and Range-proof +50% Bonus |
Page generated by script. English may be scruffy as this is reliant on automatic translation. Manual English translations to come.