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Difference between revisions of "Ability List"
From Medarot S Wiki
(Restored Old Revision #987 by Aytimothy from 2020-03-13T11:20:29 |) |
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(28 intermediate revisions by 2 users not shown) | |||
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[[ | For a list of abilities by part, see [[Medapart List]]. | ||
These are all the possible abilities. | |||
<div> | |||
<ul class="nav nav-tabs"> | |||
<li class="active"><btn data-toggle="tab" class="">#abilitytab|Head/Arms</btn></li> | |||
<li><btn data-toggle="tab" class="">#legtab|Legs</btn></li> | |||
</ul> | |||
<div class="tab-content"> | |||
<div id="abilitytab" class="tab-pane fade in active"> | |||
{| class="wikitable sortable" | |||
! ID | |||
! Name | |||
! Action | |||
! Type | |||
! Rank 1 | |||
! Rank 2 | |||
! Rank 3 | |||
! Rank 4 | |||
! Rank 5 | |||
|- | |||
| 1 | |||
| Rifle<br>ライフル | |||
| Quick shooting attack. | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| No Bonus | |||
| Power +100 | |||
| Power +200 | |||
| Power +300 | |||
| Power +400 & Piercing | |||
|- | |||
| 2 | |||
| Power Rifle<br>パワーライフル | |||
| Deals 1.5x normal damage if legs are still intact. | |||
Cannot dodge while cooling. | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| No bonus | |||
| Power +100 | |||
| Power +200 | |||
| Power +300 | |||
| Power +400 & Piercing | |||
|- | |||
| 3 | |||
| Gatling<br>ガトリング | |||
| Fires three attacks. Cannot evade during cooldown. | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| No Bonus | |||
| Power +100 | |||
| Power +200 | |||
| Power +300 | |||
| Power +400 & Critical Chance +20% | |||
|- | |||
| 4 | |||
| Mega Gatling<br>メガガトリング | |||
| Fires three attacks. Deals 1.5x damage if legs are not broken. Cannot evade during cooldown. | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| No Bonus | |||
| Power +100 | |||
| Power +200 | |||
| Power +300 | |||
| Power +400 & Critical Chance +20% | |||
|- | |||
| 5 | |||
| Missile<br>ミサイル | |||
| Deals damage to all of the target's parts. | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| No Bonus | |||
| Power +100 | |||
| Power +200 | |||
| Power +300 | |||
| Power +400 & Always hits | |||
|- | |||
| 6 | |||
| Napalm<br>ナパーム | |||
| Fires three shots. | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| No Bonus | |||
| Power +100 | |||
| Power +200 | |||
| Power +300 | |||
| Power +400 & Always hits | |||
|- | |||
| 7 | |||
| Beam<br>ビーム | |||
| Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown. | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| x2 Damage Requires 70% charge | |||
| x2 Damage Requires 60% charge | |||
| x2 Damage Requires 50% charge | |||
| x2 Damage Requires 40% charge | |||
| x2 Damage Requires 30% charge, x3 at 100% | |||
|- | |||
| 8 | |||
| Hyper Beam<br>ハイパービーム | |||
| Deals Optical Damage. Does 2x damage if above a certain Medacharge amount and pierces. Cannot evade during cooldown. | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| x2 Damage Requires 70% charge | |||
| x2 Damage Requires 60% charge | |||
| x2 Damage Requires 50% charge | |||
| x2 Damage Requires 40% charge | |||
| x2 Damage Requires 30% charge, x3 at 100% | |||
|- | |||
| 9 | |||
| Laser<br>レーザー | |||
| Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| x1.5 Damage/Success requires 70% charge | |||
| x1.5 Damage/Success requires 60% charge | |||
| x1.5 Damage/Success requires 50% charge | |||
| x1.5 Damage/Success requires 40% charge | |||
| x1.5 Damage/Success requires 30% charge, x2 at 100% | |||
|- | |||
| 10 | |||
| Press<br>プレス | |||
| Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount. | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| x2 Success requires 70% charge | |||
| x2 Success requires 60% charge | |||
| x2 Success requires 50% charge | |||
| x2 Success requires 40% charge | |||
| x2 Success requires 30% charge, x3 at 100% | |||
|- | |||
| 11 | |||
| Break<br>ブレイク | |||
| Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| x1.5 Success requires 70% charge | |||
| x1.5 Success requires 60% charge | |||
| x1.5 Success requires 50% charge | |||
| x1.5 Success requires 40% charge | |||
| x1.5 Success requires 30% charge, x2 at 100% | |||
|- | |||
| 12 | |||
| Sacrifice<br>サクリファイス | |||
| Deals damage based on remaining armor. Self-destructs after use. | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| Adds 10% of remaining armor | |||
| Adds 20% of remaining armor | |||
| Adds 30% of remaining armor | |||
| Adds 40% of remaining armor | |||
| Adds 50% of remaining armor | |||
|- | |||
| 13 | |||
| Destroy<br>デストロイ | |||
| Immediately destroys any head or arm part if it (the targeted part) is the actively used part by the enemy. | |||
Cannot dodge or defend while cooling. | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| No bonus | |||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |||
| 14 | |||
| Anti-Air<br>アンチエア | |||
| Deals 5x (or more) damage depending on rank to enemies with Flying Legs. | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| Deals 5x Damage | |||
| Deals 5.5x Damage | |||
| Deals 6x Damage | |||
| Deals 6.5x Damage | |||
| Deals 7x Damage with Piercing | |||
|- | |||
| 15 | |||
| Anti-Sea<br>アンチシー | |||
| Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| Deals 5x Damage | |||
| Deals 5.5x Damage | |||
| Deals 6x Damage | |||
| Deals 6.5x Damage | |||
| Deals 7x Damage with Piercing | |||
|- | |||
| 16 | |||
| static<br>スタティック | |||
| Reduces armor of damaged parts by half. Cannot destroy parts. | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 17 | |||
| Slip<br>スリップ | |||
| A shooting attack that interrupts the action if it hits an opponent who is filling or waiting for a technique or midfielder. Priority is given to the legs regardless of the character of the medal. | |||
Cannot be avoided or protected during cooling after use. | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| Filling / cooling + none | |||
| Filling / cooling +50 | |||
| Filling / cooling +100 | |||
| Filling / cooling +150 | |||
| Filling / cooling +200 & ignoring defense (no damage reduction due to opponent's defense) | |||
|- | |||
| 18 | |||
| Evasion Seal<br>かいひシール | |||
| Prevents enemy from evading attacks | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| No Bonus | |||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |||
| 19 | |||
| Defense Seal<br>ぼうぎょシール | |||
| Prevents enemy from defending | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| No Bonus | |||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |||
| 20 | |||
| Tornado<br>トルネード | |||
| Afflicts tornado. Cannot evade during cooldown. | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| No Bonus | |||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |||
| 21 | |||
| Thunder Shot<br>サンダーショット | |||
| Afflicts thunder. Cannot evade during cooldown. | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 22 | |||
| Freeze Shot<br>フリーズショット | |||
| Afflicts Freeze. Cannot evade during cooldown. | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 23 | |||
| Fire Shot<br>ファイアショット | |||
| Afflicts fire. Cannot evade during cooldown. | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| No Bonus | |||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |||
| 24 | |||
| Count Attack<br>カウントアタック | |||
| Becomes more powerful after every use. May also pierce. Cannot evade or defend during cooldown. | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| +5% power per use | |||
| +8% power per use | |||
| +12% power per use | |||
| +15% power per use | |||
| +20% power per use | |||
|- | |||
| 25 | |||
| Charge Blaster<br>チャージバスター | |||
| Deals bonus damage based on Medaforce Charge. Cannot evade during cooldown. | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| Bonus Damage: Charge x 1.0 | |||
| Bonus Damage: Charge x 1.25 | |||
| Bonus Damage: Charge x 1.5 | |||
| Bonus Damage: Charge x 1.75 | |||
| Bonus Damage: Charge x 2.0, Pierces and consumes 5% Medaforce Charge per use | |||
|- | |||
| 26 | |||
| Microwaves<br>マイクロウェーブ | |||
| Deals bonus damage based on Medaforce Charge. May cause pierce damage. Self-destructs after use. | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| Bonus Damage: Charge x 1.0 | |||
| Bonus Damage: Charge x 1.25 | |||
| Bonus Damage: Charge x 1.5 | |||
| Bonus Damage: Charge x 1.75 | |||
| Bonus Damage: Charge x 2.0 | |||
|- | |||
| 27 | |||
| Ghost Shot<br>ゴーストショット | |||
| Deals bonus damage based on Medaforce Charge. May cause pierce damage. Cannot defend or evade during cooldown. | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| Bonus Damage: Charge x 0.5 | |||
| Bonus Damage: Charge x 0.75 | |||
| Bonus Damage: Charge x 1.0 | |||
| Bonus Damage: Charge x 1.25 | |||
| Bonus Damage: Charge x 1.5 | |||
|- | |||
| 28 | |||
| Melt Shot<br>メルトショット | |||
| Afflicts Melt. | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| No Bonus | |||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |||
| 29 | |||
| Gunpowder<br>ハイパーミサイル | |||
| A standard piecing attack. | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| No Bonus | |||
| Power +100 | |||
| Power +200 | |||
| Power +300 | |||
| Power +400 & Always hits | |||
|- | |||
| 30 | |||
| Medaforce Seal<br>フォース制御 | |||
| Deals damage and prevents the use of Medaforce. | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| No Bonus | |||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |||
| 31 | |||
| Crossfire<br>クロスファイア | |||
| A powerful attack that pierces. Requires the "Cross Set" plant to be present to use, otherwise the attack will fail. | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| No Bonus | |||
| Power +100 | |||
| Power +200 | |||
| Power +300 | |||
| Power +400 | |||
|- | |||
| 41 | |||
| Sword<br>ソード | |||
| Regular melee attack. | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| No Bonus | |||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 & Pierces | |||
|- | |||
| 42 | |||
| Claw<br>クロー | |||
| A melee attack that hits 3 times. | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 43 | |||
| Hammer<br>ハンマー | |||
| Hits all enemy parts at once. Cannot defend during cooldown. | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| No Bonus | |||
| Power +100 | |||
| Power +200 | |||
| Power +300 | |||
| Power +400 | |||
|- | |||
| 44 | |||
| Fire<br>ファイア | |||
| Inflicts Fire. Cannot defend during cooldown. | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| No Bonus | |||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |||
| 45 | |||
| Melt<br>メルト | |||
| Inflicts Melt. Cannot defend during cooldown. | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| No Bonus | |||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |||
| 46 | |||
| Wave<br>ウェーブ | |||
| Inflicts Wave. Cannot defend during cooldown. | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 47 | |||
| Hold<br>ホールド | |||
| Inflicts Hold. Cannot defend during cooldown. | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 48 | |||
| Thunder<br>サンダー | |||
| Inflicts Thunder. Cannot defend during cooldown. | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| No Bonus | |||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |||
| 49 | |||
| Freeze<br>フリーズ | |||
| Inflicts Freeze. Cannot defend during cooldown. | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| No Bonus | |||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |||
| 50 | |||
| Virus<br>ウィルス | |||
| Inflicts Virus. Cannot defend during cooldown. | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 51 | |||
| Bug<br>バグ | |||
| Inflicts Bug. Cannot defend during cooldown. | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 52 | |||
| Sacrifice<br>サクリファイス | |||
| Deals bonus damage based on remaining armor value. Self-destructs after use. | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| Adds 10% of remaining armor | |||
| Adds 20% of remaining armor | |||
| Adds 30% of remaining armor | |||
| Adds 40% of remaining armor | |||
| Adds 50% of remaining armor | |||
|- | |||
| 53 | |||
| Assassin<br>アサッシン | |||
| Always crits. Self-destroys if it fails to destroy a part it hits. | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 54 | |||
| Canceller<br>キャンセラー | |||
| Inflicts Canceller. Cannot defend during cooldown. | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| No Bonus | |||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |||
| 55 | |||
| Charge Blade<br>チャージブレード | |||
| Deals bonus damage based on Medaforce Charge. Cannot defend during cooldown. | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| Bonus Damage: Charge x 1.0 | |||
| Bonus Damage: Charge x 1.25 | |||
| Bonus Damage: Charge x 1.5 | |||
| Bonus Damage: Charge x 1.75 | |||
| Bonus Damage: Charge x 2.0, Pierces & Consumes 5% Medaforce Charge per use | |||
|- | |||
| 56 | |||
| Ghost<br>ゴースト | |||
| Deals bonus damage based on Medaforce Charge. May pierce. Cannot defend or evade during cooldown. | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| Bonus Damage: Charge x 0.5 | |||
| Bonus Damage: Charge x 0.75 | |||
| Bonus Damage: Charge x 1.0 | |||
| Bonus Damage: Charge x 1.25 | |||
| Bonus Damage: Charge x 1.5 & Ignores Defense | |||
|- | |||
| 57 | |||
| Level Drain<br>レベルドレイン | |||
| Reduces Medal Skill level tempoarily. Cannot defend during cooldown. | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| Reduces Level by 5, Lasts 10 Ticks | |||
| Reduces Level by 5, Lasts 15 Ticks | |||
| Reduces Level by 5, Lasts 20 Ticks | |||
| Reduces Level by 5, Lasts 25 Ticks | |||
| Reduces Level by 10, Lasts 30 Ticks | |||
|- | |||
| 58 | |||
| Charge Drain<br>チャージドレイン | |||
| Leeches Medaforce Charge from enemies. Cannot defend during cooldown. | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| Steals 3% Medaforce Charge | |||
| Steals 6% Medaforce Charge | |||
| Steals 9% Medaforce Charge | |||
| Steals 12% Medaforce Charge | |||
| Steals 15% Medaforce Charge | |||
|- | |||
| 59 | |||
| Discharge<br>ディスチャージ | |||
| Removes Medaforce Charge from enemies. Cannot defend during cooldown. | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| Removes 10% Medaforce Charge | |||
| Removes 15% Medaforce Charge | |||
| Removes 20% Medaforce Charge | |||
| Removes 25% Medaforce Charge | |||
| Removes 30% Medaforce Charge | |||
|- | |||
| 60 | |||
| Beam Sword<br>ビームソード | |||
| Deals bonus damage based on Medacharge Gauge. Cannot defend during cooldown. | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| x2 Bonus damage at 70% Medacharge | |||
| x2 Bonus damage at 60% Medacharge | |||
| x2 Bonus damage at 50% Medacharge | |||
| x2 Bonus damage at 40% Medacharge | |||
| x2 Bonus damage at 30% Medaforce Charge, x3 at 100% Medaforce Charge | |||
|- | |||
| 61 | |||
| Break Hammer<br>ブレイクハンマー | |||
| Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown. | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| x1.5 Bonus success at 70% Medacharge | |||
| x1.5 Bonus success at 60% Medacharge | |||
| x1.5 Bonus success at 50% Medacharge | |||
| x1.5 Bonus success at 40% Medacharge | |||
| x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge | |||
|- | |||
| 62 | |||
| Countdown<br>カウントダウン | |||
| Inflicts countdown. Cannot defend during cooldown. | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| No Bonus | |||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |||
| 63 | |||
| Flash<br>フラッシュ | |||
| Interrupts any Medabot who is heating and makes them turn around. Cannot defend during cooldown. | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 64 | |||
| Destroy<br>デストロイ | |||
| Immediately destroys head/arm parts if they're being used when hit. Cannot defend during cooldown. | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| No bonus | |||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +500 | |||
|- | |||
| 65 | |||
| Anti-Air<br>アンチエア | |||
| Deals 5x (or more) damage depending on rank to enemies with Flying Legs | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| Deals 5x damage | |||
| Deals 5.5x damage | |||
| Deals 6x damage | |||
| Deals 6.5x damage | |||
| Deals 7x damage & Pierces | |||
|- | |||
| 66 | |||
| Anti-Sea<br>アンチシー | |||
| Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| Deals 5x Damage | |||
| Deals 5.5x Damage | |||
| Deals 6x Damage | |||
| Deals 6.5x Damage | |||
| Deals 7x Damage & Pierces | |||
|- | |||
| 67 | |||
| Time Attack<br>タイムアタック | |||
| Deals bonus damage based on the number of elapsed ticks. | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 & Chance to Pierce | |||
|- | |||
| 68 | |||
| Effect Clear<br>エフェクトクリア | |||
| Removes all buffs from enemy. Deals bonus damage based on number of buffs. | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 69 | |||
| Medaforce Seal<br>MFシール | |||
| Inflicts MF Seal (Medaforce Seal). | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| No Bonus | |||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |||
| 70 | |||
| Anti-Charge<br>アンチCG | |||
| Deals bonus damage based on enemy's Medaforce Charge. May pierce. | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| Bonus Damage: x1 of Medaforce Charge | |||
| Bonus Damage: x1.25 of Medaforce Charge | |||
| Bonus Damage: x1.5 of Medaforce Charge | |||
| Bonus Damage: x1.75 of Medaforce Charge | |||
| Bonus Damage: x2 of Medaforce Charge | |||
|- | |||
| 71 | |||
| Deathlock<br>デスロック | |||
| Inflicts Deathlock. Cannot defend during cooldown. | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 72 | |||
| Pile<br>パイル | |||
| Ignores defenses, may cause pierce damage. Cannot defend during cooldown. | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 73 | |||
| Provoke<br>プロヴォーク | |||
| Inflicts Provoke. | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 74 | |||
| Charge Claw<br>チャージクロー | |||
| Upon use, this attack takes 10% of your Medaforce Gauge. Boosts your Power by a percentage of your Medaforce Gauge based on the part rank. | |||
Cannot defend after use. | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| Bonus Power is 100% of CG | |||
| Bonus Power is 125% of CG | |||
| Bonus Power is 150% of CG | |||
| Bonus Power is 175% of CG | |||
| Bonus Power is 200% of CG, and drain is only 5% | |||
|- | |||
| 81 | |||
| Stealth<br>ステルス | |||
| Prevents enemies from targeting the selected Medabot for one action. Does not apply if already targeted. | |||
| [[File:AssistIcon.png|20px]] Support | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 82 | |||
| Radar Sight<br>レーダーサイト | |||
| Increases success by 30%. Negates enemy Stealth and Conceal. | |||
| [[File:AssistIcon.png|20px]] Support | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 83 | |||
| Commander<br>コマンダー | |||
| Grants to all teammates Radar Sight (grants a 30% boost to Success can see Stealthed or Concealed enemies) and Conceal (cannot be targeted for one turn, unless already targeted) | |||
| [[File:AssistIcon.png|20px]] Support | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating 5 Cooling +200 | |||
|- | |||
| 84 | |||
| Heater<br>ヒーター | |||
| Grants a buff that boosts heating to all allies by 20% | |||
| [[File:AssistIcon.png|20px]] Support | |||
| No bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 85 | |||
| Cooler<br>クーラー | |||
| Grants a buff that boosts cooling to all allies by 20% | |||
| [[File:AssistIcon.png|20px]] Support | |||
| No bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 86 | |||
| Guard Boost<br>ガードブースト | |||
| Grants a buff that boosts Anti-Status and Anti-Range by 20% | |||
| [[File:AssistIcon.png|20px]] Support | |||
| No bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 87 | |||
| Mobile Boost<br>モビルブースト | |||
| Grants a buff that boosts Evasion (Anti-Melee) by 20% | |||
| [[File:AssistIcon.png|20px]] Support | |||
| No bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 88 | |||
| Shoot Boost<br>シュートブースト | |||
| Grants a buff that boosts the Power and Success of Shooting parts by 20% | |||
| [[File:AssistIcon.png|20px]] Support | |||
| No bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 89 | |||
| Fight Boost<br>ファイトブースト | |||
| Grants a buff that boosts the Power and Success of Melee parts by 20% | |||
| [[File:AssistIcon.png|20px]] Support | |||
| No bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 90 | |||
| Field Control<br>たいちせいぎょ | |||
| Increases the heavy limit to maximum (3) on all allies with compatible leg parts | |||
| [[File:AssistIcon.png|20px]] Support | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 91 | |||
| Double Drive Left<br>ダブルドライブL | |||
| Grants a buff that makes Left Arm attacks used twice. | |||
| [[File:SpecialIcon.png|20px]] Special | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 92 | |||
| Double Drive Right<br>ダブルドライブR | |||
| Grants a buff that makes Right Arm attacks used twice. | |||
| [[File:SpecialIcon.png|20px]] Special | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 93 | |||
| Charge<br>チェンジ | |||
| Drains the head's health in exchange for Medaforce Charge. | |||
| [[File:SpecialIcon.png|20px]] Special | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 94 | |||
| Arm Charge<br>アームチェンジ | |||
| Drains the arms' health in exchange for Medaforce Charge. | |||
| [[File:SpecialIcon.png|20px]] Special | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 95 | |||
| Full Charge<br>フルチャージ | |||
| Drains the head's health in exchange for Medaforce Charge. | |||
| [[File:SpecialIcon.png|20px]] Special | |||
| Max. Armor Reduction: 90% | |||
| Max. Armor Reduction: 80% | |||
| Max. Armor Reduction: 70% | |||
| Max. Armor Reduction: 60% | |||
| Max. Armor Reduction: 50% | |||
|- | |||
| 96 | |||
| Hypercrept<br>ハイパーセプト | |||
| Buffs a random stat on two different allied Medaparts. | |||
| [[File:AssistIcon.png|20px]] Support | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 97 | |||
| Reckless<br>レックレス | |||
| Increases the damage on melee parts by 15%. | |||
| [[File:AssistIcon.png|20px]] Support | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 98 | |||
| Snipe<br>スナイプ | |||
| Increases the chance to pierce on all compatible parts by 30%. | |||
| [[File:AssistIcon.png|20px]] Support | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 99 | |||
| Trap Up<br>トラップアップ | |||
| Applies a buff that makes all newly placed traps have maximum (5) uses. | |||
| [[File:SpecialIcon.png|20px]] Special | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 100 | |||
| Conceal<br>コンシール | |||
| Increases Invasion, and disable a single enemy's ability to attack. | |||
| [[File:AssistIcon.png|20px]] Support | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 101 | |||
| Cyber Core<br>サイバーコア | |||
| Increases the effectiveness of Conceal and Radar Sight | |||
| [[File:AssistIcon.png|20px]] Support | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 102 | |||
| Power Link<br>パワーリンク | |||
| Boosts the power of all allied parts. | |||
| [[File:AssistIcon.png|20px]] Support | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 103 | |||
| Plant Up<br>プラントアップ | |||
| Applies a buff that makes all newly placed plants have maximum (5) uses. | |||
| [[File:SpecialIcon.png|20px]] Special | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 104 | |||
| Desperate<br>デスパレート | |||
| Deals retaliation damage on any incoming Medabot attack. | |||
| [[File:AssistIcon.png|20px]] Support | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 105 | |||
| Dominion<br>ドミニオン | |||
| Grants Radar Sight (30% boost to Success and allows you to target Medabots with Conceal/Stealth) and Ground Control (all leg parts regardless of actual compatibility are now A) | |||
| [[File:AssistIcon.png|20px]] Support | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 111 | |||
| Disruption Clear<br>ぼうがいクリア | |||
| Clears all debuffs. | |||
| [[File:HealIcon.png|20px]] Healing | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 112 | |||
| Trap Clear<br>トラップクリア | |||
| Removes all traps on the field. | |||
| [[File:HealIcon.png|20px]] Healing | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 114 | |||
| Repair<br>リペア | |||
| Repairs a single part. | |||
| [[File:HealIcon.png|20px]] Healing | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
|- | |||
| 116 | |||
| Serious Repair<br>シリアスリペア | |||
| Repairs a fair amount of armor on all parts of a single Medabot. | |||
| [[File:HealIcon.png|20px]] Healing | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
|- | |||
| 117 | |||
| Super Repair<br>スーパーリペア | |||
| Repairs a small amount of armor on all parts of a single Medabot. | |||
| [[File:HealIcon.png|20px]] Healing | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
|- | |||
| 118 | |||
| All Repair<br>オールリペア | |||
| Repairs a small amount of armor on all allied Medabots. | |||
| [[File:HealIcon.png|20px]] Healing | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
|- | |||
| 120 | |||
| Revive<br>リバイブ | |||
| Revives a single destroyed Medapart. | |||
| [[File:HealIcon.png|20px]] Healing | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
|- | |||
| 121 | |||
| Restore<br>レストア | |||
| Revives a single destroyed on all allied Medabots | |||
| [[File:HealIcon.png|20px]] Healing | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
|- | |||
| 122 | |||
| All Restore<br>オールレストア | |||
| Fully revives a single allied Medabot. | |||
| [[File:HealIcon.png|20px]] Healing | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
|- | |||
| 124 | |||
| Rebirth<br>リバース | |||
| Fully revives a single Function Ceased (completely destroyed) Medabot | |||
| [[File:HealIcon.png|20px]] Healing | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
|- | |||
| 126 | |||
| Charge Repair<br>チャージリペア | |||
| Repairs the armor of a single ally. | |||
| [[File:HealIcon.png|20px]] Healing | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
|- | |||
| 127 | |||
| Count Repair<br>カウントリペア | |||
| Repairs more effectively based on the elapsed time. | |||
| [[File:HealIcon.png|20px]] Healing | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
|- | |||
| 128 | |||
| Field Repair<br>フィールドリペア | |||
| Repairs based on the terrain compatibility | |||
| [[File:HealIcon.png|20px]] Healing | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
|- | |||
| 131 | |||
| Gunpowder Guard<br>火薬ガード | |||
| Takes a guard stance to nullify gunpowder-type attacks (ie. Missile, Hyper Missile, Napalm, etc.) on allies. | |||
| [[File:DefenseIcon.png|20px]] Defense | |||
| No bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200, guards an additional time | |||
|- | |||
| 132 | |||
| Optical Guard<br>光学ガード | |||
| Takes a guard stance to nullify optical-type attacks (ie. Beam, Hyper Beam, Laser, Beam Sword, etc.) | |||
| [[File:DefenseIcon.png|20px]] Defense | |||
| No bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200, guards an additional time | |||
|- | |||
| 133 | |||
| Gravity Guard<br>重力ガード | |||
| Takes a guard stance to nullify gravity-type attacks (ie. Press, Break, Break Hammer, etc.) | |||
| [[File:DefenseIcon.png|20px]] Defense | |||
| No bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 & guards an additional time | |||
|- | |||
| 134 | |||
| Guard<br>ガード | |||
| While guarding, this Medabot will take the hit for any incoming attacks. | |||
| [[File:DefenseIcon.png|20px]] Defense | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 & Guards an additional time | |||
|- | |||
| 135 | |||
| Guard 300<br>ガード300 | |||
| Reduces any damage taken by 300. | |||
| [[File:DefenseIcon.png|20px]] Defense | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 & Guards an additional time | |||
|- | |||
| 136 | |||
| Guard 500<br>ガード500 | |||
| Reduces any damage taken by 500. | |||
| [[File:DefenseIcon.png|20px]] Defense | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 & Guards an additional time | |||
|- | |||
| 137 | |||
| Perfect Guard<br>かんぜんガード | |||
| Negates all incoming attacks. | |||
| [[File:DefenseIcon.png|20px]] Defense | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 & Guards an additional time | |||
|- | |||
| 138 | |||
| Mirror Guard<br>ミラーガード | |||
| Reflects any shooting attack. | |||
| [[File:DefenseIcon.png|20px]] Defense | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200& Guards an additional time | |||
|- | |||
| 139 | |||
| Shooting Guard<br>しゃげきガード | |||
| Negates any shooting/ranged attack. | |||
| [[File:DefenseIcon.png|20px]] Defense | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 & Guards an additional time | |||
|- | |||
| 140 | |||
| Melee Guard<br>かくとうガード | |||
| Negates any melee attack. | |||
| [[File:DefenseIcon.png|20px]] Defense | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 & Guards an additional time | |||
|- | |||
| 143 | |||
| Counter Guard<br>カウンターガード | |||
| Reflects any melee attack. | |||
| [[File:DefenseIcon.png|20px]] Defense | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 & Guards an additional time | |||
|- | |||
| 151 | |||
| Melee Trap<br>かくとうトラップ | |||
| Plants a trap that deals damage whenever the enemy uses a melee attack. | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| Trap has 1 use | |||
| Trap has 2 uses | |||
| Trap has 3 uses | |||
| Trap has 4 uses | |||
| Trap has 5 uses | |||
|- | |||
| 152 | |||
| Shooting Trap<br>しゃげきトラップ | |||
| Plants a trap that deals damage whenever the enemy uses a shooting attack. | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| Trap has 1 use | |||
| Trap has 2 uses | |||
| Trap has 3 uses | |||
| Trap has 4 uses | |||
| Trap has 5 uses | |||
|- | |||
| 153 | |||
| Head Trap<br>あたまトラップ | |||
| Plants a trap that deals damage to heads if the enemy has a living head part. | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| Trap has 1 use | |||
| Trap has 2 uses | |||
| Trap has 3 uses | |||
| Trap has 4 uses | |||
| Trap has 5 uses | |||
|- | |||
| 154 | |||
| Leg Trap<br>きゃくぶトラップ | |||
| Plants a trap that deals damage to legs if the enemy has a living leg part. | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| Trap has 1 use | |||
| Trap has 2 uses | |||
| Trap has 3 uses | |||
| Trap has 4 uses | |||
| Trap has 5 uses | |||
|- | |||
| 155 | |||
| Charge Trap<br>チャージトラップ | |||
| PLants a trap that deals damage whenever the enemy charges their Medaforce. | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| Trap has 1 use | |||
| Trap has 2 uses | |||
| Trap has 3 uses | |||
| Trap has 4 uses | |||
| Trap has 5 uses | |||
|- | |||
| 156 | |||
| Support Trap<br>たすけるトラップ | |||
| Plants a trap that deals damage whenever the enemy uses a support ability. | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| Trap has 1 use | |||
| Trap has 2 uses | |||
| Trap has 3 uses | |||
| Trap has 4 uses | |||
| Trap has 5 uses | |||
|- | |||
| 157 | |||
| Heal Trap<br>なおすトラップ | |||
| Plants a trap that deals damage whenever the enemy uses a healing ability. | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| Trap has 1 use | |||
| Trap has 2 uses | |||
| Trap has 3 uses | |||
| Trap has 4 uses | |||
| Trap has 5 uses | |||
|- | |||
| 158 | |||
| Protect Trap<br>まもるトラップ | |||
| Plants a trap that deals damage whenever the enemy uses a guard/defense ability. | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| Trap has 1 use | |||
| Trap has 2 uses | |||
| Trap has 3 uses | |||
| Trap has 4 uses | |||
| Trap has 5 uses | |||
|- | |||
| 159 | |||
| Plant Trap<br>しかけるトラップ | |||
| Plants a trap that deals damage whenever the enemy uses a plant/trap ability. | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| Trap has 1 use | |||
| Trap has 2 uses | |||
| Trap has 3 uses | |||
| Trap has 4 uses | |||
| Trap has 5 uses | |||
|- | |||
| 160 | |||
| Distrubance<br>ディスターバンス | |||
| Places a plant that prevents the use of any attack ability. | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| Trap has 1 use | |||
| Trap has 2 uses | |||
| Trap has 3 uses | |||
| Trap has 4 uses | |||
| Trap has 5 uses | |||
|- | |||
| 162 | |||
| Repair Plant<br>リペアプラント | |||
| Places a plant that heals allies upon reaching the action line. | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| Trap has 1 use | |||
| Trap has 2 uses | |||
| Trap has 3 uses | |||
| Trap has 4 uses | |||
| Trap has 5 uses | |||
|- | |||
| 163 | |||
| Heater Plant<br>ヒータープラント | |||
| Places a plant that boosts allies' heating. | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| Trap has 1 use | |||
| Trap has 2 uses | |||
| Trap has 3 uses | |||
| Trap has 4 uses | |||
| Trap has 5 uses | |||
|- | |||
| 164 | |||
| Cooler Plant<br>クーラープラント | |||
| Places a plant that boosts allies' cooldown. | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| Trap has 1 use | |||
| Trap has 2 uses | |||
| Trap has 3 uses | |||
| Trap has 4 uses | |||
| Trap has 5 uses | |||
|- | |||
| 165 | |||
| Charge Plant<br>チャージプラント | |||
| Places a plant that grants bonus Medaforce Charge to charging allies. | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| Trap has 1 use | |||
| Trap has 2 uses | |||
| Trap has 3 uses | |||
| Trap has 4 uses | |||
| Trap has 5 uses | |||
|- | |||
| 166 | |||
| First Aid<br>ファーストエイド | |||
| Places a plant that revives allies' broken parts. | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| Trap has 1 use | |||
| Trap has 2 uses | |||
| Trap has 3 uses | |||
| Trap has 4 uses | |||
| Trap has 5 uses | |||
|- | |||
| 167 | |||
| Guard Plant<br>ガードプラント | |||
| Places a plant that guards allies. | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| Trap has 1 use | |||
| Trap has 2 uses | |||
| Trap has 3 uses | |||
| Trap has 4 uses | |||
| Trap has 5 uses | |||
|- | |||
| 168 | |||
| Shoot Drone<br>シュートドローン | |||
| Places a plant that deals shooting damage when enemies approaches the action plate. | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| Trap has 1 use | |||
| Trap has 2 uses | |||
| Trap has 3 uses | |||
| Trap has 4 uses | |||
| Trap has 5 uses | |||
|- | |||
| 169 | |||
| Fight Drone<br>ファイトドローン | |||
| Places a plant that deals melee damage when enemies approaches the action plate. | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| Trap has 1 use | |||
| Trap has 2 uses | |||
| Trap has 3 uses | |||
| Trap has 4 uses | |||
| Trap has 5 uses | |||
|- | |||
| 170 | |||
| Cross Set<br>クロスセット | |||
| A plant that boosts the power of, and is required to use the move "Crossfire". Can only ever have one charge. | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| No Bonus | |||
| +100 Power | |||
| +200 Power | |||
| +300 Power | |||
| +400 Power | |||
|} | |||
</div> | |||
<div id="legtab" class="tab-pane fade in active"> | |||
{| class="wikitable sortable" | |||
! ID | |||
! Name | |||
! Action | |||
! Rank 1 | |||
! Rank 2 | |||
! Rank 3 | |||
! Rank 4 | |||
! Rank 5 | |||
|- | |||
| 1 | |||
| Land Cruiser<br>ランドクルーザー | |||
| Grasslands terrain compatibility is S regardless of type. The leg type does not change. Also grants bonus armor. | |||
| No bonus | |||
| +160 Armor | |||
| +320 Armor | |||
| +480 Armor | |||
| +640 Armor | |||
|- | |||
| 2 | |||
| Forester<br>フォレスター | |||
| Forest compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | |||
| No Bonus | |||
| +160 Armor | |||
| +320 Armor | |||
| +480 Armor | |||
| +640 Armor | |||
|- | |||
| 3 | |||
| Climber<br>クライマー | |||
| Mountain and Rocky terrain compatibility is S regardless of type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | |||
| No bonus | |||
| +160 Armor | |||
| +320 Armor | |||
| +480 Armor | |||
| +640 Armor | |||
|- | |||
| 4 | |||
| Snow Type<br>スノータイプ | |||
| Snow terrain compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | |||
| No Bonus | |||
| Armor +160 | |||
| Armor +320 | |||
| Armor +480 | |||
| Armor +640 | |||
|- | |||
| 5 | |||
| Dessert Type<br>デザートタイプ | |||
| Desert and wilderness terrain compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | |||
| No Bonus | |||
| Armor +160 | |||
| Armor +320 | |||
| Armor +480 | |||
| Armor +640 | |||
|- | |||
| 6 | |||
| Explorer<br>エクスプローラー | |||
| City and Arena terrain compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | |||
| No Bonus | |||
| Armor +160 | |||
| Armor +360 | |||
| Armor +480 | |||
| Armor +640 | |||
|- | |||
| 7 | |||
| Mariner<br>マリナー | |||
| Tundra terrain compatiblity is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | |||
| No Bonus | |||
| Armor +160 | |||
| Armor +320 | |||
| Armor +480 | |||
| Armor +640 | |||
|- | |||
| 9 | |||
| Adapter<br>アダプター | |||
| Compatibility with all terrains is A regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | |||
| Armor +0 | |||
| Armor +160 | |||
| Armor +320 | |||
| Armor +480 | |||
| Armor +640 | |||
|- | |||
| 10 | |||
| Support Plus<br>たすけるプラス | |||
| Increases the heating and cooling of support parts based on the part rank. | |||
| Heating & Cooling +30 | |||
| Heating & Cooling +60 | |||
| Heating & Cooling +90 | |||
| Heating & Cooling +120 | |||
| Heating & Cooling +150 | |||
|- | |||
| 11 | |||
| Healing Plus<br>なおすプラス | |||
| Increases the heating and cooling of healing parts based on the part rank. | |||
| Heating & Cooling +30 | |||
| Heating & Cooling +60 | |||
| Heating & Cooling +90 | |||
| Heating & Cooling +120 | |||
| Heating & Cooling +150 | |||
|- | |||
| 12 | |||
| Defense Plus<br>まもるプラス | |||
| Increases the heating and cooling of defense parts based on the part rank. | |||
| Heating & Cooling +30 | |||
| Heating & Cooling +60 | |||
| Heating & Cooling +90 | |||
| Heating & Cooling +120 | |||
| Heating & Cooling +150 | |||
|- | |||
| 13 | |||
| Trap/Plant Plus<br>しかけるプラス | |||
| Increases the Heating and Cooling of Trap/Plant parts based on the part's rank. | |||
| Heating & Cooling +30 | |||
| Heating & Cooling +60 | |||
| Heating & Cooling +90 | |||
| Heating & Cooling +120 | |||
| Heating & Cooling +150 | |||
|- | |||
| 14 | |||
| Straight<br>ストレート | |||
| Passively buffs Success Stat to all Parts. | |||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
| Success +500 | |||
|- | |||
| 15 | |||
| Aim<br>エイム | |||
| Increases the success of shooting parts based on the part's rank. | |||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
| Success +500 | |||
|- | |||
| 16 | |||
| Breakneck<br>ブレイクネック | |||
| Grants a passive leg speed boost while heating (running to the action plate). | |||
| Speed +30 | |||
| Speed +60 | |||
| Speed +90 | |||
| Speed +120 | |||
| Speed +150 | |||
|- | |||
| 17 | |||
| Abscond<br>アブスコンド | |||
| Grants a flat bonus to speed while cooling. | |||
| Cooling +30 | |||
| Cooling +60 | |||
| Cooling +90 | |||
| Cooling +120 | |||
| Cooling +150 | |||
|- | |||
| 18 | |||
| Fortress<br>フォートレス | |||
| Reduces damage received upon defending (including guards). As the rank goes up, the damage reduction rate goes up. | |||
| 10% Damage Reduction | |||
| 15% Damage Reduction | |||
| 20% Damage Reduction | |||
| 25% Damage Reduction | |||
| 30% Damage Reduction | |||
|- | |||
| 19 | |||
| Pillbox<br>トーチカ | |||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
|- | |||
| 22 | |||
| Fairy Charge<br>フェアリチャージ | |||
| Automatically charges Medaforce based on the amount of plants/traps on the field. | |||
| Charges 1% per Plant | |||
| Charges 2% per Plant | |||
| Charges 3% per Plant | |||
| Charges 4% per Plant | |||
| Charges 5% per Plant | |||
|- | |||
| 23 | |||
| Continuous P<br>コンテニュアルP | |||
| Increases Heating and Cooling by 5% every time you reach the action plate. Stacks up to 20%. | |||
| Speed +8 | |||
| Speed +16 | |||
| Speed +24 | |||
| Speed +32 | |||
| Speed +40 | |||
|- | |||
| 24 | |||
| Auto Charge<br>オートチャージ | |||
| Passively charges your Medaforce. | |||
| Charges 2% per turn/action | |||
| Charges 4% per turn/action | |||
| Charges 6% per turn/action | |||
| Charges 8% per turn/action | |||
| Charges 10% per turn/action | |||
|- | |||
| 25 | |||
| Carrier<br>キャリアー | |||
| Grants a passive power bonus. When attacking, afflict a random debuff you have onto your enemy. | |||
| Success +50 | |||
| Success +100 | |||
| Success +150 | |||
| Success +200 | |||
| Success +250 | |||
|- | |||
| 26 | |||
| Endurance<br>エンデュランス | |||
| Grants bonus Medaforce Charge upon getting damaged. | |||
| Charges 10% on Damage | |||
| Charges 15% on Damage | |||
| Charges 20% on Damage | |||
| Charges 25% on Damage | |||
| Charges 30% on Damage | |||
|- | |||
| 27 | |||
| Ground Control<br>Gコントロール | |||
| Upon reaching a Medaforce Charge threshold, your leg automatically have S terrain compatibility regardless of its actual leg type. | |||
| Activation Threshold 50% Charge | |||
| Activation Threshold 45% Charge | |||
| Activation Threshold 40% Charge | |||
| Activation Threshold 35% Charge | |||
| Activation Threshold 30% Charge | |||
|- | |||
| 28 | |||
| Popper<br>プーパ | |||
| Reduces all incoming damage by 20% if above a certain amount of Medaforce Charge. | |||
| Reduction when above 50% Charge | |||
| Reduction when above 45% Charge | |||
| Reduction when above 40% Charge | |||
| Reduction when above 35% Charge | |||
| Reduction when above 30% Charge | |||
|- | |||
| 29 | |||
| B-Loader<br>Bローダー | |||
| Increases evasion of leg parts based on Medaforce Charge. | |||
| +1 per % of Medaforce Charge | |||
| +2 per % of Medaforce Charge | |||
| +3 per % of Medaforce Charge | |||
| +4 per % of Medaforce Charge | |||
| +5 per % of Medaforce Charge | |||
|- | |||
| 30 | |||
| G-Loader<br>Gローダー | |||
| Boosts the success of shooting attacks based on Medaforce Charge. | |||
| +1 per % of Medaforce Charge | |||
| +2 per % of Medaforce Charge | |||
| +3 per % of Medaforce Charge | |||
| +4 per % of Medaforce Charge | |||
| +5 per % of Medaforce Charge | |||
|- | |||
| 31 | |||
| P-Loader<br>Pローダー | |||
| Boosts the success of melee attacks based on Medaforce Charge. | |||
| +1 per % of Medaforce Charge | |||
| +2 per % of Medaforce Charge | |||
| +3 per % of Medaforce Charge | |||
| +4 per % of Medaforce Charge | |||
| +5 per % of Medaforce Charge | |||
|- | |||
| 32 | |||
| Brilliance<br>ブリリアンス | |||
| Restores 10% of all parts' health upon charging Medaforce. | |||
| Activates once per Robattle | |||
| Activates twice per Robattle | |||
| Activates thrice per Robattle | |||
| Activates 4 times per Robattle | |||
| Activates 5 times per Robattle | |||
|- | |||
| 33 | |||
| Haja<br>ハジャ | |||
| Clears Debuffs upon Charging Medaforce. | |||
| 1 use per match | |||
| 2 uses per match | |||
| 3 uses per match | |||
| 4 uses per match | |||
| 5 uses per match | |||
|- | |||
| 34 | |||
| Illusion<br>イリュージョン | |||
| Upon doing an action, you automatically gain Stealth. Stealth prevents any Medabot from targetting you (if not already targeting) until you perform an attack action. | |||
| Activates once per match | |||
| Activates twice per match | |||
| Activates thrice per match | |||
| Activates 4 times per match | |||
| Activates 5 times per match | |||
|- | |||
| 35 | |||
| Clairvoyance<br>クレアボイアンス | |||
| Grants Radar Sight (+30% Sucess and bypasses Conceal) upon charging Medaforce. Activates a limited number of times per match. | |||
| Activates once per Robattle | |||
| Activates twice per Robattle | |||
| Activates twice per Robattle | |||
| Activates thrice per Robattle | |||
| Activates 4 times per Robattle | |||
|- | |||
| 36 | |||
| Generator<br>ジェネレーター | |||
| Grants Heater (5% boost to Heating, stacks up to 20%). Activates a limited number of times per match. | |||
| Activates once per Robattle | |||
| Activates twice per Robattle | |||
| Activates thrice per Robattle | |||
| Activates 4 times per Robattle | |||
| Activates 5 times per Robattle | |||
|- | |||
| 37 | |||
| Radiator<br>ラジエーター | |||
| Grants Cooler (5% boost to Cooling, stacks up to 20%). Activates a limited number of times per match. | |||
| Activate once per Robattle | |||
| Activate twice per Robattle | |||
| Activate thrice per Robattle | |||
| Activate 4 times per Robattle | |||
| Activate 5 times per Robattle | |||
|- | |||
| 38 | |||
| Breach<br>ケッカイ | |||
| Grants Guard Boost (5% boost to leg Anti-Range and Anti-Status). Activates a limited number of times per match. | |||
| Activates once per match | |||
| Activates twice per match | |||
| Activates thrice per match | |||
| Activates 4 times per match | |||
| Activates 5 times per match | |||
|- | |||
| 39 | |||
| Accelerator<br>アクセル | |||
| Grants Mobile Boost (5% boost to Anti-Melee). Activates a limited number of times per match. | |||
| Activates once per match | |||
| Activates twice per match | |||
| Activates thrice per match | |||
| Activates 4 times per match | |||
| Activates 5 times per match | |||
|- | |||
| 40 | |||
| Asail<br>アセイル | |||
| Upon charging your Medaforce, you gain a stack of Shoot Boost (grants a 5% boost to Power and Successof Shooting parts, stacks up to 20%) a limited number of times per match. | |||
| Activates once per match | |||
| Activates twice per match | |||
| Activates thrice per match | |||
| Activates 4 times per match | |||
| Activates 5 times per match | |||
|- | |||
| 41 | |||
| Rumbling<br>ランブリング | |||
| Upon charging your Medaforce, you gain a stack of Fight Boost (grants a 5% boost to Power and Successof Melee parts, stacks up to 20%) a limited number of times per match. | |||
| Activates once per match | |||
| Activates twice per match | |||
| Activates thrice per match | |||
| Activates 4 times per match | |||
| Activates 5 times per match | |||
|- | |||
| 42 | |||
| Pry<br>ブライ | |||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
|- | |||
| 43 | |||
| Weapon Master<br>ウェポンマスター | |||
| Grants a boost to all melee parts' power and success stats every time you attack. | |||
| 3% boost per attack | |||
| 5% boost per attack | |||
| 7% boost per attack | |||
| 9% boost per attack | |||
| 12% boost per attack | |||
|- | |||
| 44 | |||
| Gunman<br>ガンマン | |||
| Grants a passive Heating bonus to all parts. | |||
| Heating +30 | |||
| Heating +60 | |||
| Heating +90 | |||
| Heating +120 | |||
| Heating +150 | |||
|- | |||
| 45 | |||
| Spearhead<br>スピアヘッド | |||
| Grants a passive Heating and Cooling bonus to all parts. | |||
| Heating +30 | |||
| Heating +60 | |||
| Heating +90 | |||
| Heating +120 | |||
| Heating +150 | |||
|- | |||
| 46 | |||
| Trap Buster<br>トラップバスター | |||
| Destroys an enemy trap upon activation a fixed number of times per match based on the part rank. | |||
| 1 use per match | |||
| 2 uses per match | |||
| 3 uses per match | |||
| 4 uses per match | |||
| 5 uses per match | |||
|- | |||
| 47 | |||
| Super Armor<br>スーパーアーマー | |||
| Defends and nullifies the effects of Thunder, Freezing and Tornado attacks a fixed number of times per match. | |||
| 1 use per match | |||
| 2 uses per match | |||
| 3 uses per match | |||
| 4 uses per match | |||
| 5 uses per match | |||
|- | |||
| 48 | |||
| Charm<br>チャーム | |||
| Reduced damage if coming from a Tinpet of the opposite gender. | |||
| 10% Damage Reduction | |||
| 15% Damage Reduction | |||
| 20% Damage Reduction | |||
| 25% Damage Reduction | |||
| 30% Damage Reduction | |||
|- | |||
| 49 | |||
| Additional Faults<br>ついかだんそう | |||
| Increases the number of uses on a head part by 1. Also gives a bonus to heating and cooling based on part rank. | |||
| Heating & Cooling +30 | |||
| Heating & Cooling +60 | |||
| Heating & Cooling +90 | |||
| Heating & Cooling +120 | |||
| Heating & Cooling +150 | |||
|- | |||
| 51 | |||
| Dead or Alive<br>デッドオアライブ | |||
| Upon landing a critical hit, all leg stats other than armor goes up based on part rank. Stacks up to 5 times. | |||
| 2% Boost per Crit | |||
| 4% Boost per Crit | |||
| 6% Boost per Crit | |||
| 8% Boost per Crit | |||
| 10% Boost per Crit | |||
|- | |||
| 52 | |||
| Trigger Happy<br>トリガーハッピー | |||
| Boosts all leg stats based on the part rank every time you land a critical. Stacks up to 5 times. | |||
| 2% Boost per Crit | |||
| 4% Boost per Crit | |||
| 6% Boost per Crit | |||
| 8% Boost per Crit | |||
| 10% Boost per Crit | |||
|- | |||
| 53 | |||
| Blood Stain<br>ブラッドステイン | |||
| Grants a power boost based on part rank every time an enemy part is destroyed. Stacks up to 5 times. | |||
| Power +20 | |||
| Power +40 | |||
| Power +60 | |||
| Power +80 | |||
| Power +100 | |||
|- | |||
| 54 | |||
| emergency<br>エマージェンシー | |||
| Upon the destruction of any allied Medapart, this Medabot's legs gain a stat boost on all stats except for armor. Stacks up to 5 times. | |||
| +2% Stat Boost | |||
| +4% Stat Boost | |||
| +6% Stat Boost | |||
| +8% Stat Boost | |||
| +10% Stat Boost | |||
|- | |||
| 55 | |||
| Auto Repair<br>オートリペア | |||
| Charging Medaforce also heals all parts based on the amount of charge gained. | |||
| Repairs x2 of charged Medaforce | |||
| Repairs x4 of charged Medaforce | |||
| Repairs x6 of charged Medaforce | |||
| Repairs x8 of charged Medaforce | |||
| Repairs x10 of charged Medaforce | |||
|- | |||
| 56 | |||
| Carnage<br>シュラ | |||
| Grants Power when you loose an arm. | |||
| Power +40 | |||
| Power +80 | |||
| Power +120 | |||
| Power +160 | |||
| Power +200 | |||
|- | |||
| 57 | |||
| Acrobatics<br>アクロバティクス | |||
| Passive increased invasion. | |||
| Evasion +100 | |||
| Evasion +200 | |||
| Evasion +300 | |||
| Evasion +400 | |||
| Evasion +500 | |||
|- | |||
| 58 | |||
| Artillery<br>アーティラリー | |||
| Increases success and power of shooting attacks based on part rank, but you cannot dodge while heating. | |||
| Power & Success +60 | |||
| Power & Success +120 | |||
| Power & Success +180 | |||
| Power & Success +240 | |||
| Power & Success +300 | |||
|- | |||
| 59 | |||
| Really<br>ウェイレイ | |||
| Grants a passive power bonus to all melee/shooting parts based on the number of trap/plants on the field. | |||
| +20 Power per Trap | |||
| +35 Power per Trap | |||
| +50 Power per Trap | |||
| +65 Power per Trap | |||
| +80 Power per Trap | |||
|- | |||
| 60 | |||
| Intercept<br>インターセプト | |||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
|- | |||
| 62 | |||
| Charge Shot<br>チャージショット | |||
| Increased Power and Success on shooting abilities. | |||
| Success & Power +60 | |||
| Success & Power +120 | |||
| Success & Power +180 | |||
| Success & Power +240 | |||
| Success & Power +300 | |||
|- | |||
| 63 | |||
| Charge Fight<br>チャージファイト | |||
| Increased Power and Success on shooting abilities. | |||
| Success & Power +60 | |||
| Success & Power +120 | |||
| Success & Power +180 | |||
| Success & Power +240 | |||
| Success & Power +300 | |||
|- | |||
| 64 | |||
| Mirage<br>ミラージュ | |||
| Grants Conceal status to self upon charging Medaforce. Can be activated a limited number of times per match. | |||
| Usable once per match | |||
| Usable twice per match. | |||
| Usable 3 times per match. | |||
| Usable 4 times per match. | |||
| Usable 5 times per match. | |||
|- | |||
| 65 | |||
| Nest<br>ネスト | |||
| Upon using a Trap/Plant ability, it the initial amount of charges is boosted by one. Maximum trap charges still cannot exceed 5. | |||
| Activates once per match | |||
| Activates twice per match | |||
| Activates thrice per match | |||
| Activates 4 times per match | |||
| Activates 5 times per match | |||
|- | |||
| 66 | |||
| Shape Memory<br>シェイプメモリー | |||
| Evenly distributes all remaining health and revives destroyed Medaparts upon charging Medaforce. | |||
| One use per match. | |||
| Two uses per match. | |||
| Three uses per match. | |||
| Four uses per match. | |||
| Five uses per match. | |||
|- | |||
| 67 | |||
| No Guard<br>ノーガード | |||
| Increase success on other parts based on rank, but prevents defending while Heating. | |||
| Success & Power +60 | |||
| Success & Power +120 | |||
| Success & Power +180 | |||
| Success & Power +240 | |||
| Success & Power +300 | |||
|- | |||
| 68 | |||
| Barret Rain<br>バレットレイン | |||
| Increases Power of all shooting parts and both Power/Success upon destruction based on rank. | |||
| Success & Power +40 | |||
| Success & Power +80 | |||
| Success & Power +120 | |||
| Success & Power +160 | |||
| Success & Power +200 | |||
|- | |||
| 69 | |||
| Rush<br>ラッシュ | |||
| Increases Power of all melee parts and both Power/Success upon destruction based on rank. | |||
| Success & Power +40 | |||
| Success & Power +80 | |||
| Success & Power +120 | |||
| Success & Power +160 | |||
| Success & Power +200 | |||
|- | |||
| 70 | |||
| Elusive<br>エルーシブ | |||
| Reduces incoming enemy damage if they have lower Melee Resist (Evasion) | |||
| 10% Damage Reduction | |||
| 15% Damage Reduction | |||
| 20% Damage Reduction | |||
| 25% Damage Reduction | |||
| 30% Damage Reduction | |||
|- | |||
| 71 | |||
| Through Attack<br>スルーアタック | |||
| Gives you a chance to bypass guard when using a melee attack. | |||
| 10% to ignore Guard | |||
| 20% to ignore Guard | |||
| 30% to ignore Guard | |||
| 40% to ignore Guard | |||
| 50% to ignore Guard | |||
|- | |||
| 72 | |||
| Through Shot<br>スルーショット | |||
| Gives you a chance to bypass guard when using a ranged attack. | |||
| 10% to ignore Guard | |||
| 20% to ignore Guard | |||
| 30% to ignore Guard | |||
| 40% to ignore Guard | |||
| 50% to ignore Guard | |||
|- | |||
| 73 | |||
| Holy Grace<br>ホーリーグレイス | |||
| Gives all parts a bonus on all stats other than armor for each buff you have. | |||
| 3% Boost | |||
| 5% Boost | |||
| 7% Boost | |||
| 9% Boost | |||
| 12% Boost | |||
|- | |||
| 74 | |||
| Adversity<br>ぎゃっきょう | |||
| Buffs all leg stats (other than armor) per debuff on yourself. | |||
| 3% per debuff | |||
| 5% per debuff | |||
| 7% per debuff | |||
| 9% per debuff | |||
| 12% per debuff | |||
|- | |||
| 75 | |||
| Neck<br>たいしょうくび | |||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
|- | |||
| 76 | |||
| CF charge<br>CFチャージ | |||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
|- | |||
| 77 | |||
| Auto Guard<br>オートガード | |||
| Optical/Gravity/Gunpowder Guard will always nullify Optical/Gravity/Gunpowder attacks. Also grants a passive anti-ranged and anti-status boost. | |||
| Anti-Ranged & Anti-Status +10% | |||
| Anti-Ranged & Anti-Status +20% | |||
| Anti-Ranged & Anti-Status +30% | |||
| Anti-Ranged & Anti-Status +40% | |||
| Anti-Ranged & Anti-Status +50% | |||
|- | |||
| 78 | |||
| Hoplite<br>ホプライト | |||
| Grants a boost to anti-ranged and anti-status per defense part equipped. | |||
| Anti-Ranged & Anti-Status +5% per Part | |||
| Anti-Ranged & Anti-Status +10% per Part | |||
| Anti-Ranged & Anti-Status +15% per Part | |||
| Anti-Ranged & Anti-Status +20% per Part | |||
| Anti-Ranged & Anti-Status +25% per Part | |||
|- | |||
| 79 | |||
| All-rounder<br>オールラウンダー | |||
| Grants a boost to leg speed if all parts have different ability types. | |||
| Leg Speed +30 | |||
| Leg Speed +60 | |||
| Leg Speed +90 | |||
| Leg Speed +120 | |||
| Leg Speed +150 | |||
|- | |||
| 80 | |||
| Blow Beat<br>ブロウビート | |||
| Ignores part of your enemy's status resistance. | |||
| Ignores 5% | |||
| Ignores 10% | |||
| Ignores 15% | |||
| Ignores 20% | |||
| Ignores 25% | |||
|- | |||
| 81 | |||
| Mascot<br>マスコット | |||
| Decreases the Success and Power of enemies who attack this Medabot. | |||
| -5% Success and Power | |||
| -10% Success and Power | |||
| -15% Success and Power | |||
| -20% Success and Power | |||
| -25% Success and Power | |||
|- | |||
| 82 | |||
| Captor<br>キャプター | |||
| Grants a cooling bonus upon targeting someone who cannot defend. | |||
| Heating +40 | |||
| Heating +80 | |||
| Heating +120 | |||
| Heating +160 | |||
| Heating +200 | |||
|- | |||
| 83 | |||
| Torturer<br>トーチャラー | |||
| Buff power on all parts per debuff afflicted onto your opponents. | |||
| +20 Power per Debuff | |||
| +35 Power per Debuff | |||
| +50 Power per Debuff | |||
| +65 Power per Debuff | |||
| +80 Power per Debuff | |||
|- | |||
| 84 | |||
| Saboteur<br>サボチュア | |||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
|- | |||
| 85 | |||
| Crit Up<br>クリットアップ | |||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
|- | |||
| 86 | |||
| Battle Stance<br>バトルダンス | |||
| Upon any teammate getting a graze, all leg stats other than armor is buffed. | |||
| 2% Buff per graze. | |||
| 4% Buff per graze. | |||
| 6% Buff per graze. | |||
| 8% Buff per graze. | |||
| 10% Buff per graze. | |||
|- | |||
| 87 | |||
| Standby<br>スタンバイ | |||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
|- | |||
| 88 | |||
| Supremacy<br>スプレマシー | |||
| Reduces incoming damage if you have the same type as the attacker. | |||
| 10% Damage Reduction | |||
| 15% Damage Reduction | |||
| 20% Damage Reduction | |||
| 25% Damage Reduction | |||
| 30% Damage Reduction | |||
|- | |||
| 89 | |||
| Heavy Arms<br>ヘヴィアーム | |||
| Boosts the armor of all heavy parts based on the part rank. | |||
| 2% Armor Boost | |||
| 4% Armor Boost | |||
| 6% Armor Boost | |||
| 8% Armor Boost | |||
| 10% Armor Boost | |||
|- | |||
| 90 | |||
| Heavy Arm<br>かくしだま | |||
| Increases head health and uses by 1 if you are not at your Heavy Limit. | |||
| No Health Bonus | |||
| +160 Head Armor | |||
| +320 Head Armor | |||
| +480 Head Armor | |||
| +640 Head Armor | |||
|- | |||
| 91 | |||
| Guts<br>ガッツ | |||
| Boosts Resistance and Evasion based on part rank if your Medaforce Gauge is full. | |||
| Status-proof and Range-proof +10% Bonus | |||
| Status-proof and Range-proof +20% Bonus | |||
| Status-proof and Range-proof +30% Bonus | |||
| Status-proof and Range-proof +40% Bonus | |||
| Status-proof and Range-proof +50% Bonus | |||
|- | |||
| 92 | |||
| Revenger<br>リベンジャー | |||
| Whenever this Medabot has a part revived, the revived part gets a 10% armor bonus. | |||
| Activates once | |||
| Activates twice | |||
| Activates thrice | |||
| Activates 4 times | |||
| Activates 5 times | |||
|} | |||
</div> | |||
</div> |
Revision as of 09:06, 6 May 2021
For a list of abilities by part, see Medapart List.
These are all the possible abilities.
ID | Name | Action | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
---|---|---|---|---|---|---|---|
1 | Land Cruiser ランドクルーザー |
Grasslands terrain compatibility is S regardless of type. The leg type does not change. Also grants bonus armor. | No bonus | +160 Armor | +320 Armor | +480 Armor | +640 Armor |
2 | Forester フォレスター |
Forest compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | No Bonus | +160 Armor | +320 Armor | +480 Armor | +640 Armor |
3 | Climber クライマー |
Mountain and Rocky terrain compatibility is S regardless of type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | No bonus | +160 Armor | +320 Armor | +480 Armor | +640 Armor |
4 | Snow Type スノータイプ |
Snow terrain compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | No Bonus | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
5 | Dessert Type デザートタイプ |
Desert and wilderness terrain compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | No Bonus | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
6 | Explorer エクスプローラー |
City and Arena terrain compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | No Bonus | Armor +160 | Armor +360 | Armor +480 | Armor +640 |
7 | Mariner マリナー |
Tundra terrain compatiblity is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | No Bonus | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
9 | Adapter アダプター |
Compatibility with all terrains is A regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | Armor +0 | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
10 | Support Plus たすけるプラス |
Increases the heating and cooling of support parts based on the part rank. | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
11 | Healing Plus なおすプラス |
Increases the heating and cooling of healing parts based on the part rank. | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
12 | Defense Plus まもるプラス |
Increases the heating and cooling of defense parts based on the part rank. | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
13 | Trap/Plant Plus しかけるプラス |
Increases the Heating and Cooling of Trap/Plant parts based on the part's rank. | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
14 | Straight ストレート |
Passively buffs Success Stat to all Parts. | Success +100 | Success +200 | Success +300 | Success +400 | Success +500 |
15 | Aim エイム |
Increases the success of shooting parts based on the part's rank. | Success +100 | Success +200 | Success +300 | Success +400 | Success +500 |
16 | Breakneck ブレイクネック |
Grants a passive leg speed boost while heating (running to the action plate). | Speed +30 | Speed +60 | Speed +90 | Speed +120 | Speed +150 |
17 | Abscond アブスコンド |
Grants a flat bonus to speed while cooling. | Cooling +30 | Cooling +60 | Cooling +90 | Cooling +120 | Cooling +150 |
18 | Fortress フォートレス |
Reduces damage received upon defending (including guards). As the rank goes up, the damage reduction rate goes up. | 10% Damage Reduction | 15% Damage Reduction | 20% Damage Reduction | 25% Damage Reduction | 30% Damage Reduction |
19 | Pillbox トーチカ |
??? | ??? | ??? | ??? | ??? | ??? |
22 | Fairy Charge フェアリチャージ |
Automatically charges Medaforce based on the amount of plants/traps on the field. | Charges 1% per Plant | Charges 2% per Plant | Charges 3% per Plant | Charges 4% per Plant | Charges 5% per Plant |
23 | Continuous P コンテニュアルP |
Increases Heating and Cooling by 5% every time you reach the action plate. Stacks up to 20%. | Speed +8 | Speed +16 | Speed +24 | Speed +32 | Speed +40 |
24 | Auto Charge オートチャージ |
Passively charges your Medaforce. | Charges 2% per turn/action | Charges 4% per turn/action | Charges 6% per turn/action | Charges 8% per turn/action | Charges 10% per turn/action |
25 | Carrier キャリアー |
Grants a passive power bonus. When attacking, afflict a random debuff you have onto your enemy. | Success +50 | Success +100 | Success +150 | Success +200 | Success +250 |
26 | Endurance エンデュランス |
Grants bonus Medaforce Charge upon getting damaged. | Charges 10% on Damage | Charges 15% on Damage | Charges 20% on Damage | Charges 25% on Damage | Charges 30% on Damage |
27 | Ground Control Gコントロール |
Upon reaching a Medaforce Charge threshold, your leg automatically have S terrain compatibility regardless of its actual leg type. | Activation Threshold 50% Charge | Activation Threshold 45% Charge | Activation Threshold 40% Charge | Activation Threshold 35% Charge | Activation Threshold 30% Charge |
28 | Popper プーパ |
Reduces all incoming damage by 20% if above a certain amount of Medaforce Charge. | Reduction when above 50% Charge | Reduction when above 45% Charge | Reduction when above 40% Charge | Reduction when above 35% Charge | Reduction when above 30% Charge |
29 | B-Loader Bローダー |
Increases evasion of leg parts based on Medaforce Charge. | +1 per % of Medaforce Charge | +2 per % of Medaforce Charge | +3 per % of Medaforce Charge | +4 per % of Medaforce Charge | +5 per % of Medaforce Charge |
30 | G-Loader Gローダー |
Boosts the success of shooting attacks based on Medaforce Charge. | +1 per % of Medaforce Charge | +2 per % of Medaforce Charge | +3 per % of Medaforce Charge | +4 per % of Medaforce Charge | +5 per % of Medaforce Charge |
31 | P-Loader Pローダー |
Boosts the success of melee attacks based on Medaforce Charge. | +1 per % of Medaforce Charge | +2 per % of Medaforce Charge | +3 per % of Medaforce Charge | +4 per % of Medaforce Charge | +5 per % of Medaforce Charge |
32 | Brilliance ブリリアンス |
Restores 10% of all parts' health upon charging Medaforce. | Activates once per Robattle | Activates twice per Robattle | Activates thrice per Robattle | Activates 4 times per Robattle | Activates 5 times per Robattle |
33 | Haja ハジャ |
Clears Debuffs upon Charging Medaforce. | 1 use per match | 2 uses per match | 3 uses per match | 4 uses per match | 5 uses per match |
34 | Illusion イリュージョン |
Upon doing an action, you automatically gain Stealth. Stealth prevents any Medabot from targetting you (if not already targeting) until you perform an attack action. | Activates once per match | Activates twice per match | Activates thrice per match | Activates 4 times per match | Activates 5 times per match |
35 | Clairvoyance クレアボイアンス |
Grants Radar Sight (+30% Sucess and bypasses Conceal) upon charging Medaforce. Activates a limited number of times per match. | Activates once per Robattle | Activates twice per Robattle | Activates twice per Robattle | Activates thrice per Robattle | Activates 4 times per Robattle |
36 | Generator ジェネレーター |
Grants Heater (5% boost to Heating, stacks up to 20%). Activates a limited number of times per match. | Activates once per Robattle | Activates twice per Robattle | Activates thrice per Robattle | Activates 4 times per Robattle | Activates 5 times per Robattle |
37 | Radiator ラジエーター |
Grants Cooler (5% boost to Cooling, stacks up to 20%). Activates a limited number of times per match. | Activate once per Robattle | Activate twice per Robattle | Activate thrice per Robattle | Activate 4 times per Robattle | Activate 5 times per Robattle |
38 | Breach ケッカイ |
Grants Guard Boost (5% boost to leg Anti-Range and Anti-Status). Activates a limited number of times per match. | Activates once per match | Activates twice per match | Activates thrice per match | Activates 4 times per match | Activates 5 times per match |
39 | Accelerator アクセル |
Grants Mobile Boost (5% boost to Anti-Melee). Activates a limited number of times per match. | Activates once per match | Activates twice per match | Activates thrice per match | Activates 4 times per match | Activates 5 times per match |
40 | Asail アセイル |
Upon charging your Medaforce, you gain a stack of Shoot Boost (grants a 5% boost to Power and Successof Shooting parts, stacks up to 20%) a limited number of times per match. | Activates once per match | Activates twice per match | Activates thrice per match | Activates 4 times per match | Activates 5 times per match |
41 | Rumbling ランブリング |
Upon charging your Medaforce, you gain a stack of Fight Boost (grants a 5% boost to Power and Successof Melee parts, stacks up to 20%) a limited number of times per match. | Activates once per match | Activates twice per match | Activates thrice per match | Activates 4 times per match | Activates 5 times per match |
42 | Pry ブライ |
??? | ??? | ??? | ??? | ??? | ??? |
43 | Weapon Master ウェポンマスター |
Grants a boost to all melee parts' power and success stats every time you attack. | 3% boost per attack | 5% boost per attack | 7% boost per attack | 9% boost per attack | 12% boost per attack |
44 | Gunman ガンマン |
Grants a passive Heating bonus to all parts. | Heating +30 | Heating +60 | Heating +90 | Heating +120 | Heating +150 |
45 | Spearhead スピアヘッド |
Grants a passive Heating and Cooling bonus to all parts. | Heating +30 | Heating +60 | Heating +90 | Heating +120 | Heating +150 |
46 | Trap Buster トラップバスター |
Destroys an enemy trap upon activation a fixed number of times per match based on the part rank. | 1 use per match | 2 uses per match | 3 uses per match | 4 uses per match | 5 uses per match |
47 | Super Armor スーパーアーマー |
Defends and nullifies the effects of Thunder, Freezing and Tornado attacks a fixed number of times per match. | 1 use per match | 2 uses per match | 3 uses per match | 4 uses per match | 5 uses per match |
48 | Charm チャーム |
Reduced damage if coming from a Tinpet of the opposite gender. | 10% Damage Reduction | 15% Damage Reduction | 20% Damage Reduction | 25% Damage Reduction | 30% Damage Reduction |
49 | Additional Faults ついかだんそう |
Increases the number of uses on a head part by 1. Also gives a bonus to heating and cooling based on part rank. | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
51 | Dead or Alive デッドオアライブ |
Upon landing a critical hit, all leg stats other than armor goes up based on part rank. Stacks up to 5 times. | 2% Boost per Crit | 4% Boost per Crit | 6% Boost per Crit | 8% Boost per Crit | 10% Boost per Crit |
52 | Trigger Happy トリガーハッピー |
Boosts all leg stats based on the part rank every time you land a critical. Stacks up to 5 times. | 2% Boost per Crit | 4% Boost per Crit | 6% Boost per Crit | 8% Boost per Crit | 10% Boost per Crit |
53 | Blood Stain ブラッドステイン |
Grants a power boost based on part rank every time an enemy part is destroyed. Stacks up to 5 times. | Power +20 | Power +40 | Power +60 | Power +80 | Power +100 |
54 | emergency エマージェンシー |
Upon the destruction of any allied Medapart, this Medabot's legs gain a stat boost on all stats except for armor. Stacks up to 5 times. | +2% Stat Boost | +4% Stat Boost | +6% Stat Boost | +8% Stat Boost | +10% Stat Boost |
55 | Auto Repair オートリペア |
Charging Medaforce also heals all parts based on the amount of charge gained. | Repairs x2 of charged Medaforce | Repairs x4 of charged Medaforce | Repairs x6 of charged Medaforce | Repairs x8 of charged Medaforce | Repairs x10 of charged Medaforce |
56 | Carnage シュラ |
Grants Power when you loose an arm. | Power +40 | Power +80 | Power +120 | Power +160 | Power +200 |
57 | Acrobatics アクロバティクス |
Passive increased invasion. | Evasion +100 | Evasion +200 | Evasion +300 | Evasion +400 | Evasion +500 |
58 | Artillery アーティラリー |
Increases success and power of shooting attacks based on part rank, but you cannot dodge while heating. | Power & Success +60 | Power & Success +120 | Power & Success +180 | Power & Success +240 | Power & Success +300 |
59 | Really ウェイレイ |
Grants a passive power bonus to all melee/shooting parts based on the number of trap/plants on the field. | +20 Power per Trap | +35 Power per Trap | +50 Power per Trap | +65 Power per Trap | +80 Power per Trap |
60 | Intercept インターセプト |
??? | ??? | ??? | ??? | ??? | ??? |
62 | Charge Shot チャージショット |
Increased Power and Success on shooting abilities. | Success & Power +60 | Success & Power +120 | Success & Power +180 | Success & Power +240 | Success & Power +300 |
63 | Charge Fight チャージファイト |
Increased Power and Success on shooting abilities. | Success & Power +60 | Success & Power +120 | Success & Power +180 | Success & Power +240 | Success & Power +300 |
64 | Mirage ミラージュ |
Grants Conceal status to self upon charging Medaforce. Can be activated a limited number of times per match. | Usable once per match | Usable twice per match. | Usable 3 times per match. | Usable 4 times per match. | Usable 5 times per match. |
65 | Nest ネスト |
Upon using a Trap/Plant ability, it the initial amount of charges is boosted by one. Maximum trap charges still cannot exceed 5. | Activates once per match | Activates twice per match | Activates thrice per match | Activates 4 times per match | Activates 5 times per match |
66 | Shape Memory シェイプメモリー |
Evenly distributes all remaining health and revives destroyed Medaparts upon charging Medaforce. | One use per match. | Two uses per match. | Three uses per match. | Four uses per match. | Five uses per match. |
67 | No Guard ノーガード |
Increase success on other parts based on rank, but prevents defending while Heating. | Success & Power +60 | Success & Power +120 | Success & Power +180 | Success & Power +240 | Success & Power +300 |
68 | Barret Rain バレットレイン |
Increases Power of all shooting parts and both Power/Success upon destruction based on rank. | Success & Power +40 | Success & Power +80 | Success & Power +120 | Success & Power +160 | Success & Power +200 |
69 | Rush ラッシュ |
Increases Power of all melee parts and both Power/Success upon destruction based on rank. | Success & Power +40 | Success & Power +80 | Success & Power +120 | Success & Power +160 | Success & Power +200 |
70 | Elusive エルーシブ |
Reduces incoming enemy damage if they have lower Melee Resist (Evasion) | 10% Damage Reduction | 15% Damage Reduction | 20% Damage Reduction | 25% Damage Reduction | 30% Damage Reduction |
71 | Through Attack スルーアタック |
Gives you a chance to bypass guard when using a melee attack. | 10% to ignore Guard | 20% to ignore Guard | 30% to ignore Guard | 40% to ignore Guard | 50% to ignore Guard |
72 | Through Shot スルーショット |
Gives you a chance to bypass guard when using a ranged attack. | 10% to ignore Guard | 20% to ignore Guard | 30% to ignore Guard | 40% to ignore Guard | 50% to ignore Guard |
73 | Holy Grace ホーリーグレイス |
Gives all parts a bonus on all stats other than armor for each buff you have. | 3% Boost | 5% Boost | 7% Boost | 9% Boost | 12% Boost |
74 | Adversity ぎゃっきょう |
Buffs all leg stats (other than armor) per debuff on yourself. | 3% per debuff | 5% per debuff | 7% per debuff | 9% per debuff | 12% per debuff |
75 | Neck たいしょうくび |
??? | ??? | ??? | ??? | ??? | ??? |
76 | CF charge CFチャージ |
??? | ??? | ??? | ??? | ??? | ??? |
77 | Auto Guard オートガード |
Optical/Gravity/Gunpowder Guard will always nullify Optical/Gravity/Gunpowder attacks. Also grants a passive anti-ranged and anti-status boost. | Anti-Ranged & Anti-Status +10% | Anti-Ranged & Anti-Status +20% | Anti-Ranged & Anti-Status +30% | Anti-Ranged & Anti-Status +40% | Anti-Ranged & Anti-Status +50% |
78 | Hoplite ホプライト |
Grants a boost to anti-ranged and anti-status per defense part equipped. | Anti-Ranged & Anti-Status +5% per Part | Anti-Ranged & Anti-Status +10% per Part | Anti-Ranged & Anti-Status +15% per Part | Anti-Ranged & Anti-Status +20% per Part | Anti-Ranged & Anti-Status +25% per Part |
79 | All-rounder オールラウンダー |
Grants a boost to leg speed if all parts have different ability types. | Leg Speed +30 | Leg Speed +60 | Leg Speed +90 | Leg Speed +120 | Leg Speed +150 |
80 | Blow Beat ブロウビート |
Ignores part of your enemy's status resistance. | Ignores 5% | Ignores 10% | Ignores 15% | Ignores 20% | Ignores 25% |
81 | Mascot マスコット |
Decreases the Success and Power of enemies who attack this Medabot. | -5% Success and Power | -10% Success and Power | -15% Success and Power | -20% Success and Power | -25% Success and Power |
82 | Captor キャプター |
Grants a cooling bonus upon targeting someone who cannot defend. | Heating +40 | Heating +80 | Heating +120 | Heating +160 | Heating +200 |
83 | Torturer トーチャラー |
Buff power on all parts per debuff afflicted onto your opponents. | +20 Power per Debuff | +35 Power per Debuff | +50 Power per Debuff | +65 Power per Debuff | +80 Power per Debuff |
84 | Saboteur サボチュア |
??? | ??? | ??? | ??? | ??? | ??? |
85 | Crit Up クリットアップ |
??? | ??? | ??? | ??? | ??? | ??? |
86 | Battle Stance バトルダンス |
Upon any teammate getting a graze, all leg stats other than armor is buffed. | 2% Buff per graze. | 4% Buff per graze. | 6% Buff per graze. | 8% Buff per graze. | 10% Buff per graze. |
87 | Standby スタンバイ |
??? | ??? | ??? | ??? | ??? | ??? |
88 | Supremacy スプレマシー |
Reduces incoming damage if you have the same type as the attacker. | 10% Damage Reduction | 15% Damage Reduction | 20% Damage Reduction | 25% Damage Reduction | 30% Damage Reduction |
89 | Heavy Arms ヘヴィアーム |
Boosts the armor of all heavy parts based on the part rank. | 2% Armor Boost | 4% Armor Boost | 6% Armor Boost | 8% Armor Boost | 10% Armor Boost |
90 | Heavy Arm かくしだま |
Increases head health and uses by 1 if you are not at your Heavy Limit. | No Health Bonus | +160 Head Armor | +320 Head Armor | +480 Head Armor | +640 Head Armor |
91 | Guts ガッツ |
Boosts Resistance and Evasion based on part rank if your Medaforce Gauge is full. | Status-proof and Range-proof +10% Bonus | Status-proof and Range-proof +20% Bonus | Status-proof and Range-proof +30% Bonus | Status-proof and Range-proof +40% Bonus | Status-proof and Range-proof +50% Bonus |
92 | Revenger リベンジャー |
Whenever this Medabot has a part revived, the revived part gets a 10% armor bonus. | Activates once | Activates twice | Activates thrice | Activates 4 times | Activates 5 times |