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Difference between revisions of "Ability List"

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(Restored Old Revision #991 by Aytimothy from 2020-04-23T09:43:46 |)
(24 intermediate revisions by 2 users not shown)
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[[Category:List]]
For a list of abilities by part, see [[Medapart List]].
For a list of abilities by part, see [[Medapart List]].


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| Rifle<br>ライフル
| Rifle<br>ライフル
| Quick shooting attack.
| Quick shooting attack.
| Shooting
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| No Bonus
| Power +100
| Power +100
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| 2
| 2
| Power Rifle<br>パワーライフル
| Power Rifle<br>パワーライフル
| Deals 1.5x damage if legs are not broken. Cannot evade during cooldown.
| Deals 1.5x normal damage if legs are still intact.
| Shooting
Cannot dodge while cooling.
| No Bonus
| [[File:RangeIcon.png|20px]] Shooting
| No bonus
| Power +100
| Power +100
| Power +200
| Power +200
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| Gatling<br>ガトリング
| Gatling<br>ガトリング
| Fires three attacks. Cannot evade during cooldown.
| Fires three attacks. Cannot evade during cooldown.
| Shooting
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| No Bonus
| Power +100
| Power +100
| Power +200
| Power +200
| Power +300
| Power +300
| Power +400 & Critical Rate +20%
| Power +400 & Critical Chance +20%
|-
|-
| 4
| 4
| Mega Gatling<br>メガガトリング
| Mega Gatling<br>メガガトリング
| Fires three attacks. Deals 1.5x damage if legs are not broken. Cannot evade during cooldown.
| Fires three attacks. Deals 1.5x damage if legs are not broken. Cannot evade during cooldown.
| Shooting
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| No Bonus
| Power +100
| Power +100
| Power +200
| Power +200
| Power +300
| Power +300
| Power +400 & Critical Rate +20%
| Power +400 & Critical Chance +20%
|-
|-
| 5
| 5
| Missile<br>ミサイル
| Missile<br>ミサイル
| Deals damage to all of the target's parts.
| Deals damage to all of the target's parts.
| Shooting
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| No Bonus
| Power +100
| Power +100
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| Napalm<br>ナパーム
| Napalm<br>ナパーム
| Fires three shots.
| Fires three shots.
| Shooting
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| No Bonus
| Power +100
| Power +100
| Power +200
| Power +200
| Power +300
| Power +300
| Power +400 & Always Hits
| Power +400 & Always hits
|-
|-
| 7
| 7
| Beam<br>ビーム
| Beam<br>ビーム
| Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown.
| Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown.
| Shooting
| [[File:RangeIcon.png|20px]] Shooting
| x2 Damage Requires 70% charge
| x2 Damage Requires 70% charge
| x2 Damage Requires 60% charge
| x2 Damage Requires 60% charge
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| 8
| 8
| Hyper Beam<br>ハイパービーム
| Hyper Beam<br>ハイパービーム
| Deals Optical Damage with Piercing. Does x2 damage if above a certain Medacharge amount. Cannot evade during cooldown.
| Deals Optical Damage. Does 2x damage if above a certain Medacharge amount and pierces. Cannot evade during cooldown.
| Shooting
| [[File:RangeIcon.png|20px]] Shooting
| x2 Damage requires 70% charge
| x2 Damage Requires 70% charge
| x2 Damage requires 60% charge
| x2 Damage Requires 60% charge
| x2 Damage requires 50% charge
| x2 Damage Requires 50% charge
| x2 Damage requires 40% charge
| x2 Damage Requires 40% charge
| x2 Damage requires 30% charge, x3 at 100%
| x2 Damage Requires 30% charge, x3 at 100%
|-
|-
| 9
| 9
| Laser<br>レーザー
| Laser<br>レーザー
| Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount.
| Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount.
| Shooting
| [[File:RangeIcon.png|20px]] Shooting
| x1.5 Damage/Success requires 70% charge
| x1.5 Damage/Success requires 70% charge
| x1.5 Damage/Success requires 60% charge
| x1.5 Damage/Success requires 60% charge
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| Press<br>プレス
| Press<br>プレス
| Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount.
| Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount.
| Shooting
| [[File:RangeIcon.png|20px]] Shooting
| x2 Success requires 70% charge
| x2 Success requires 70% charge
| x2 Success requires 60% charge
| x2 Success requires 60% charge
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| Break<br>ブレイク
| Break<br>ブレイク
| Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown.
| Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown.
| Shooting
| [[File:RangeIcon.png|20px]] Shooting
| x1.5 Success requires 70% charge
| x1.5 Success requires 70% charge
| x1.5 Success requires 60% charge
| x1.5 Success requires 60% charge
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|-
|-
| 12
| 12
| Sacrifice (Shooting)<br>サクリファイス
| Sacrifice<br>サクリファイス
| Deals damage based on remaining armor. Self-destructs after use.
| Deals damage based on remaining armor. Self-destructs after use.
| Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Adds 10% of remaining armor
| Adds 10% of remaining armor
| Adds 20% of remaining armor
| Adds 20% of remaining armor
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| 13
| 13
| Destroy<br>デストロイ
| Destroy<br>デストロイ
| Normal shooting attack. Instantly destroys a part if it is the part the user has just used/is going to use.
| Immediately destroys any head or arm part if it (the targeted part) is the actively used part by the enemy.
| Shooting
Cannot dodge or defend while cooling.
| No Bonus
| [[File:RangeIcon.png|20px]] Shooting
| No bonus
| Success +100
| Success +100
| Success +200
| Success +200
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| 14
| 14
| Anti-Air<br>アンチエア
| Anti-Air<br>アンチエア
| Deals 5x (or more) damage depending on rank to enemies with Flying Legs
| Deals 5x (or more) damage depending on rank to enemies with Flying Legs.
| Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Deals 5x damage
| Deals 5x Damage
| Deals 5.5x damage
| Deals 5.5x Damage
| Deals 6x damage
| Deals 6x Damage
| Deals 6.5x damage
| Deals 6.5x Damage
| Deals 7x damage, with piercing
| Deals 7x Damage with Piercing
|-
|-
| 15
| 15
| Anti-Sea<br>アンチシー
| Anti-Sea<br>アンチシー
| Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs
| Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs
| Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Deals 5x damage
| Deals 5x Damage
| Deals 5.5x damage
| Deals 5.5x Damage
| Deals 6x damage
| Deals 6x Damage
| Deals 6.5x damage
| Deals 6.5x Damage
| Deals 7x damage, with piercing
| Deals 7x Damage with Piercing
|-
|-
| 16
| 16
| Static<br>スタティック
| static<br>スタティック
| Reduces armor of damaged parts by half. Cannot destroy parts.
| Reduces armor of damaged parts by half. Cannot destroy parts.
| Shooting
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
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| 17
| 17
| Slip<br>スリップ
| Slip<br>スリップ
| Cancels enemy action if it hits the leg, or enemy is guarding.
| A shooting attack that interrupts the action if it hits an opponent who is filling or waiting for a technique or midfielder. Priority is given to the legs regardless of the character of the medal.
| Shooting
Cannot be avoided or protected during cooling after use.
| No Bonus
| [[File:RangeIcon.png|20px]] Shooting
| Heating & Cooling +50
| Filling / cooling + none
| Heating & Cooling +100
| Filling / cooling +50
| Heating & Cooling +150
| Filling / cooling +100
| Heating & Cooling +200
| Filling / cooling +150
| Filling / cooling +200 & ignoring defense (no damage reduction due to opponent's defense)
|-
|-
| 18
| 18
| Evasion Seal<br>かいひシール
| Evasion Seal<br>かいひシール
| Prevents enemy from evading attacks
| Prevents enemy from evading attacks
| Shooting
| [[File:RangeIcon.png|20px]] Shooting
| No bonus
| No Bonus
| Success +100
| Success +100
| Success +200
| Success +200
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| 19
| 19
| Defense Seal<br>ぼうぎょシール
| Defense Seal<br>ぼうぎょシール
|  
| Prevents enemy from defending
| Shooting
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| No Bonus
| Success +100
| Success +100
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| Tornado<br>トルネード
| Tornado<br>トルネード
| Afflicts tornado. Cannot evade during cooldown.
| Afflicts tornado. Cannot evade during cooldown.
| Shooting
| [[File:RangeIcon.png|20px]] Shooting
| No bonus
| No Bonus
| Success +100
| Success +100
| Success +200
| Success +200
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| Thunder Shot<br>サンダーショット
| Thunder Shot<br>サンダーショット
| Afflicts thunder. Cannot evade during cooldown.
| Afflicts thunder. Cannot evade during cooldown.
| Shooting
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
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| Freeze Shot<br>フリーズショット
| Freeze Shot<br>フリーズショット
| Afflicts Freeze. Cannot evade during cooldown.
| Afflicts Freeze. Cannot evade during cooldown.
| Shooting
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
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| Fire Shot<br>ファイアショット
| Fire Shot<br>ファイアショット
| Afflicts fire. Cannot evade during cooldown.
| Afflicts fire. Cannot evade during cooldown.
| Shooting
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| No Bonus
| Success +100
| Success +100
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| Count Attack<br>カウントアタック
| Count Attack<br>カウントアタック
| Becomes more powerful after every use. May also pierce. Cannot evade or defend during cooldown.
| Becomes more powerful after every use. May also pierce. Cannot evade or defend during cooldown.
| Shooting
| [[File:RangeIcon.png|20px]] Shooting
| +5% power per use
| +5% power per use
| +8% power per use
| +8% power per use
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| Charge Blaster<br>チャージバスター
| Charge Blaster<br>チャージバスター
| Deals bonus damage based on Medaforce Charge. Cannot evade during cooldown.
| Deals bonus damage based on Medaforce Charge. Cannot evade during cooldown.
| Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Bonus Damage: Charge x 1.0
| Bonus Damage: Charge x 1.0
| Bonus Damage: Charge x 1.25
| Bonus Damage: Charge x 1.25
| Bonus Damage: Charge x 1.5
| Bonus Damage: Charge x 1.5
| Bonus Damage: Charge x 1.75
| Bonus Damage: Charge x 1.75
| Bonus Damage: Charge x 2.0, pierces and consumes 5% Medacharge per use
| Bonus Damage: Charge x 2.0, Pierces and consumes 5% Medaforce Charge per use
|-
|-
| 26
| 26
| Microwaves<br>マイクロウェーブ
| Microwaves<br>マイクロウェーブ
| Deals bonus damage based on Medaforce Charge. May cause pierce damage. Self-destructs after use.
| Deals bonus damage based on Medaforce Charge. May cause pierce damage. Self-destructs after use.
| Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Bonus Damage: Charge x 1.0
| Bonus Damage: Charge x 1.0
| Bonus Damage: Charge x 1.25
| Bonus Damage: Charge x 1.25
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| Ghost Shot<br>ゴーストショット
| Ghost Shot<br>ゴーストショット
| Deals bonus damage based on Medaforce Charge. May cause pierce damage. Cannot defend or evade during cooldown.
| Deals bonus damage based on Medaforce Charge. May cause pierce damage. Cannot defend or evade during cooldown.
| Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Bonus Damage: Charge x 0.5
| Bonus Damage: Charge x 0.5
| Bonus Damage: Charge x 0.75
| Bonus Damage: Charge x 0.75
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| 28
| 28
| Melt Shot<br>メルトショット
| Melt Shot<br>メルトショット
| A shooting attack that inflicts Melt.
| Afflicts Melt.
| Shooting
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| No Bonus
| Success +100
| Success +100
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| Success +300
| Success +300
| Success +400
| Success +400
|-
| 29
| Gunpowder<br>ハイパーミサイル
| A standard piecing attack.
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Always hits
|-
| 30
| Medaforce Seal<br>フォース制御
| Deals damage and prevents the use of Medaforce.
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
| 31
| Crossfire<br>クロスファイア
| A powerful attack that pierces. Requires the "Cross Set" plant to be present to use, otherwise the attack will fail.
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400
|-
|-
| 41
| 41
| Sword<br>ソード
| Sword<br>ソード
| Regular melee attack
| Regular melee attack.
| Melee
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| No Bonus
| Success +100
| Success +100
| Success +200
| Success +200
| Success +300
| Success +300
| Success +400, Pierces
| Success +400 & Pierces
|-
|-
| 42
| 42
| Claw<br>クロー
| Claw<br>クロー
| A melee attack that hits 3 times.
| A melee attack that hits 3 times.
| Melee
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
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| Hammer<br>ハンマー
| Hammer<br>ハンマー
| Hits all enemy parts at once. Cannot defend during cooldown.
| Hits all enemy parts at once. Cannot defend during cooldown.
| Melee
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| No Bonus
| Power +100
| Power +100
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| Fire<br>ファイア
| Fire<br>ファイア
| Inflicts Fire. Cannot defend during cooldown.
| Inflicts Fire. Cannot defend during cooldown.
| Melee
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| No Bonus
| Success +100
| Success +100
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| Melt<br>メルト
| Melt<br>メルト
| Inflicts Melt. Cannot defend during cooldown.
| Inflicts Melt. Cannot defend during cooldown.
| Melee
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| No Bonus
| Success +100
| Success +100
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| Wave<br>ウェーブ
| Wave<br>ウェーブ
| Inflicts Wave. Cannot defend during cooldown.
| Inflicts Wave. Cannot defend during cooldown.
| Melee
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
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| Hold<br>ホールド
| Hold<br>ホールド
| Inflicts Hold. Cannot defend during cooldown.
| Inflicts Hold. Cannot defend during cooldown.
| Melee
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
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| Thunder<br>サンダー
| Thunder<br>サンダー
| Inflicts Thunder. Cannot defend during cooldown.
| Inflicts Thunder. Cannot defend during cooldown.
| Melee
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| No Bonus
| Success +100
| Success +100
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| Freeze<br>フリーズ
| Freeze<br>フリーズ
| Inflicts Freeze. Cannot defend during cooldown.
| Inflicts Freeze. Cannot defend during cooldown.
| Melee
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| No Bonus
| Success +100
| Success +100
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| Virus<br>ウィルス
| Virus<br>ウィルス
| Inflicts Virus. Cannot defend during cooldown.
| Inflicts Virus. Cannot defend during cooldown.
| Melee
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
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| Bug<br>バグ
| Bug<br>バグ
| Inflicts Bug. Cannot defend during cooldown.
| Inflicts Bug. Cannot defend during cooldown.
| Melee
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
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|-
|-
| 52
| 52
| Sacrifice (Melee)<br>サクリファイス
| Sacrifice<br>サクリファイス
| Deals bonus damage based on remaining armor value. Self-destructs after use.
| Deals bonus damage based on remaining armor value. Self-destructs after use.
| Melee
| [[File:MeleeIcon.png|20px]] Melee
| Adds 10% of remaining armor
| Adds 10% of remaining armor
| Adds 20% of remaining armor
| Adds 20% of remaining armor
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| Assassin<br>アサッシン
| Assassin<br>アサッシン
| Always crits. Self-destroys if it fails to destroy a part it hits.
| Always crits. Self-destroys if it fails to destroy a part it hits.
| Melee
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
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| Canceller<br>キャンセラー
| Canceller<br>キャンセラー
| Inflicts Canceller. Cannot defend during cooldown.
| Inflicts Canceller. Cannot defend during cooldown.
| Melee
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| No Bonus
| Success +100
| Success +100
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| Charge Blade<br>チャージブレード
| Charge Blade<br>チャージブレード
| Deals bonus damage based on Medaforce Charge. Cannot defend during cooldown.
| Deals bonus damage based on Medaforce Charge. Cannot defend during cooldown.
| Melee
| [[File:MeleeIcon.png|20px]] Melee
| Bonus Damage: Charge x 1.0
| Bonus Damage: Charge x 1.0
| Bonus Damage: Charge x 1.25
| Bonus Damage: Charge x 1.25
| Bonus Damage: Charge x 1.5
| Bonus Damage: Charge x 1.5
| Bonus Damage: Charge x 1.75
| Bonus Damage: Charge x 1.75
| Bonus Damage: Charge x 2.0, pierces and consumes 5% Medacharge per use
| Bonus Damage: Charge x 2.0, Pierces & Consumes 5% Medaforce Charge per use
|-
|-
| 56
| 56
| Ghost<br>ゴースト
| Ghost<br>ゴースト
| Deals bonus damage based on Medaforce Charge. May pierce. Cannot defend or evade during cooldown.
| Deals bonus damage based on Medaforce Charge. May pierce. Cannot defend or evade during cooldown.
| Melee
| [[File:MeleeIcon.png|20px]] Melee
| Bonus Damage: Charge x 0.5
| Bonus Damage: Charge x 0.5
| Bonus Damage: Charge x 0.75
| Bonus Damage: Charge x 0.75
| Bonus Damage: Charge x 1
| Bonus Damage: Charge x 1.0
| Bonus Damage: Charge x 1.25
| Bonus Damage: Charge x 1.25
| Bonus Damage: Charge x 1.5, ignores defense
| Bonus Damage: Charge x 1.5 & Ignores Defense
|-
|-
| 57
| 57
| Level Drain<br>レベルドレイン
| Level Drain<br>レベルドレイン
| Reduces Medal Skill level tempoarily. Cannot defend during cooldown.
| Reduces Medal Skill level tempoarily. Cannot defend during cooldown.
| Melee
| [[File:MeleeIcon.png|20px]] Melee
| Reduces Level by 5, lasts 10 ticks
| Reduces Level by 5, Lasts 10 Ticks
| Reduces Level by 5, lasts 15 ticks
| Reduces Level by 5, Lasts 15 Ticks
| Reduces Level by 5, lasts 20 ticks
| Reduces Level by 5, Lasts 20 Ticks
| Reduces Level by 5, lasts 25 ticks
| Reduces Level by 5, Lasts 25 Ticks
| Reduces Level by 10, lasts 30 ticks
| Reduces Level by 10, Lasts 30 Ticks
|-
|-
| 58
| 58
| Drain Charge<br>チャージドレイン
| Charge Drain<br>チャージドレイン
| Leeches Medaforce Charge from enemies. Cannot defend during cooldown.
| Leeches Medaforce Charge from enemies. Cannot defend during cooldown.
| Melee
| [[File:MeleeIcon.png|20px]] Melee
| Steals 3% Medaforce Charge
| Steals 3% Medaforce Charge
| Steals 6% Medaforce Charge
| Steals 6% Medaforce Charge
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| Discharge<br>ディスチャージ
| Discharge<br>ディスチャージ
| Removes Medaforce Charge from enemies. Cannot defend during cooldown.
| Removes Medaforce Charge from enemies. Cannot defend during cooldown.
| Melee
| [[File:MeleeIcon.png|20px]] Melee
| Removes 10% Medaforce Charge
| Removes 10% Medaforce Charge
| Removes 15% Medaforce Charge
| Removes 15% Medaforce Charge
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| Beam Sword<br>ビームソード
| Beam Sword<br>ビームソード
| Deals bonus damage based on Medacharge Gauge. Cannot defend during cooldown.
| Deals bonus damage based on Medacharge Gauge. Cannot defend during cooldown.
| Melee
| [[File:MeleeIcon.png|20px]] Melee
| x2 Bonus damage at 70% Medacharge
| x2 Bonus damage at 70% Medacharge
| x2 Bonus damage at 60% Medacharge
| x2 Bonus damage at 60% Medacharge
| x2 Bonus damage at 50% Medacharge
| x2 Bonus damage at 50% Medacharge
| x2 Bonus damage at 40% Medacharge
| x2 Bonus damage at 40% Medacharge
| x2 Bonus damage at 30% Medacharge, x3 at 100% Medacharge.
| x2 Bonus damage at 30% Medaforce Charge, x3 at 100% Medaforce Charge
|-
|-
| 61
| 61
| Break Hammer<br>ブレイクハンマー
| Break Hammer<br>ブレイクハンマー
| Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown.
| Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown.
| Melee
| [[File:MeleeIcon.png|20px]] Melee
| x1.5 Bonus success at 70% Medacharge
| x1.5 Bonus success at 70% Medacharge
| x1.5 Bonus success at 60% Medacharge
| x1.5 Bonus success at 60% Medacharge
| x1.5 Bonus success at 50% Medacharge
| x1.5 Bonus success at 50% Medacharge
| x1.5 Bonus success at 40% Medacharge
| x1.5 Bonus success at 40% Medacharge
| x1.5 Bonus success at 30% Medacharge, x2 at 100% Medacharge.
| x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge
|-
|-
| 62
| 62
| Countdown<br>カウントダウン
| Countdown<br>カウントダウン
| Inflicts countdown. Cannot defend during cooldown.
| Inflicts countdown. Cannot defend during cooldown.
| Melee
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| No Bonus
| Success +100
| Success +100
Line 525: Line 556:
| 63
| 63
| Flash<br>フラッシュ
| Flash<br>フラッシュ
|  
| Interrupts any Medabot who is heating and makes them turn around. Cannot defend during cooldown.
| Melee
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
Line 534: Line 565:
|-
|-
| 64
| 64
| Destroy (Melee)<br>デストロイ
| Destroy<br>デストロイ
| Instantly destroys any head/arm part.
| Immediately destroys head/arm parts if they're being used when hit. Cannot defend during cooldown.
| Melee
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| No bonus
| Success +100
| Success +100
| Success +200
| Success +200
| Success +300
| Success +300
| Success +400
| Success +500
|-
|-
| 65
| 65
| Anti-Air (Melee)<br>アンチエア
| Anti-Air<br>アンチエア
| Deals x5 more power if enemy has Flying legs equipped
| Deals 5x (or more) damage depending on rank to enemies with Flying Legs
| Melee
| [[File:MeleeIcon.png|20px]] Melee
| x5 Power Bonus
| Deals 5x damage
| x5.5 Power Bonus
| Deals 5.5x damage
| x6 Power Bonus
| Deals 6x damage
| x6.5 Power Bonus
| Deals 6.5x damage
| x7 Power Bonus, may pierce
| Deals 7x damage & Pierces
|-
|-
| 66
| 66
| Anti-Sea (Melee)<br>アンチシー
| Anti-Sea<br>アンチシー
| Deals x5 more power if enemy has Aquatic legs equipped
| Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs
| Melee
| [[File:MeleeIcon.png|20px]] Melee
| x5 Power Bonus
| Deals 5x Damage
| x5.5 Power Bonus
| Deals 5.5x Damage
| x6 Power Bonus
| Deals 6x Damage
| x6.5 Power Bonus
| Deals 6.5x Damage
| x7 Power Bonus, may pierce
| Deals 7x Damage & Pierces
|-
|-
| 67
| 67
| Time Attack<br>タイムアタック
| Time Attack<br>タイムアタック
| Deals bonus damage based on the number of elapsed ticks.
| Deals bonus damage based on the number of elapsed ticks.
| Melee
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +150
| Heating & Cooling +200. May pierce
| Heating & Cooling +200 & Chance to Pierce
|-
|-
| 68
| 68
| Effect Clear<br>エフェクトクリア
| Effect Clear<br>エフェクトクリア
| Removes all buffs from enemy. Deals bonus damage based on number of buffs.
| Removes all buffs from enemy. Deals bonus damage based on number of buffs.
| Melee
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
Line 584: Line 615:
|-
|-
| 69
| 69
| MF Seal<br>MFシール
| Medaforce Seal<br>MFシール
| Inflicts MF Seal (Medaforce Seal)
| Inflicts MF Seal (Medaforce Seal).
| Melee
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| No Bonus
| Success +100
| Success +100
Line 594: Line 625:
|-
|-
| 70
| 70
| Anti-CG<br>アンチCG
| Anti-Charge<br>アンチCG
| Deals bonus damage based on enemy's Medaforce Charge. May pierce.
| Deals bonus damage based on enemy's Medaforce Charge. May pierce.
| Melee
| [[File:MeleeIcon.png|20px]] Melee
| Bonus Damage: x1 of Medaforce Charge
| Bonus Damage: x1 of Medaforce Charge
| Bonus Damage: x1.25 of Medaforce Charge
| Bonus Damage: x1.25 of Medaforce Charge
Line 606: Line 637:
| Deathlock<br>デスロック
| Deathlock<br>デスロック
| Inflicts Deathlock. Cannot defend during cooldown.
| Inflicts Deathlock. Cannot defend during cooldown.
| Melee
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
Line 615: Line 646:
| 72
| 72
| Pile<br>パイル
| Pile<br>パイル
| Ignores defenses, may cause pierce damage. Cannot defend during cooldonw.
| Ignores defenses, may cause pierce damage. Cannot defend during cooldown.
| Melee
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
Line 626: Line 657:
| Provoke<br>プロヴォーク
| Provoke<br>プロヴォーク
| Inflicts Provoke.
| Inflicts Provoke.
| Melee
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
Line 632: Line 663:
| Heating & Cooling +150
| Heating & Cooling +150
| Heating & Cooling +200
| Heating & Cooling +200
|-
| 74
| Charge Claw<br>チャージクロー
| Upon use, this attack takes 10% of your Medaforce Gauge. Boosts your Power by a percentage of your Medaforce Gauge based on the part rank.
Cannot defend after use.
| [[File:MeleeIcon.png|20px]] Melee
| Bonus Power is 100% of CG
| Bonus Power is 125% of CG
| Bonus Power is 150% of CG
| Bonus Power is 175% of CG
| Bonus Power is 200% of CG, and drain is only 5%
|-
|-
| 81
| 81
| Stealth<br>ステルス
| Stealth<br>ステルス
| Prevents enemies from targeting the selected Medabot. Does not apply if already targeted.
| Prevents enemies from targeting the selected Medabot for one action. Does not apply if already targeted.
| Support
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
Line 646: Line 688:
| Radar Sight<br>レーダーサイト
| Radar Sight<br>レーダーサイト
| Increases success by 30%. Negates enemy Stealth and Conceal.
| Increases success by 30%. Negates enemy Stealth and Conceal.
| Support
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
Line 655: Line 697:
| 83
| 83
| Commander<br>コマンダー
| Commander<br>コマンダー
| Negates the up to two incoming attacks.
| Grants to all teammates Radar Sight (grants a 30% boost to Success can see Stealthed or Concealed enemies) and Conceal (cannot be targeted for one turn, unless already targeted)
| Support
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +150
| Heating & Cooling +200
| Heating 5 Cooling +200
|-
|-
| 84
| 84
| Heater<br>ヒーター
| Heater<br>ヒーター
| Buffs an ally Medabot's heating by 5%. Stacks up to 20%.
| Grants a buff that boosts heating to all allies by 20%
| Support
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| No bonus
| Heating & Cooling +50
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +100
Line 674: Line 716:
|-
|-
| 85
| 85
| Coolder<br>クーラー
| Cooler<br>クーラー
| Buffs an ally Medabot's cooling by 5%. Stacks up to 20%.
| Grants a buff that boosts cooling to all allies by 20%
| Support
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| No bonus
| Heating & Cooling +50
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +100
Line 685: Line 727:
| 86
| 86
| Guard Boost<br>ガードブースト
| Guard Boost<br>ガードブースト
| Buffs an ally Medabot's leg part status and shooting resist by 5%. Stacks up to 20%.
| Grants a buff that boosts Anti-Status and Anti-Range by 20%
| Support
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| No bonus
| Heating & Cooling +50
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +100
Line 695: Line 737:
| 87
| 87
| Mobile Boost<br>モビルブースト
| Mobile Boost<br>モビルブースト
| Buffs an ally Medabot's leg part evasion by 5%. Stacks up to 20%.
| Grants a buff that boosts Evasion (Anti-Melee) by 20%
| Support
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| No bonus
| Heating & Cooling +50
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +100
Line 705: Line 747:
| 88
| 88
| Shoot Boost<br>シュートブースト
| Shoot Boost<br>シュートブースト
| Buffs an ally Medabot's shooting attack's power and success by 5%. Stacks up to 20%.
| Grants a buff that boosts the Power and Success of Shooting parts by 20%
| Support
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| No bonus
| Heating & Cooling +50
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +100
Line 715: Line 757:
| 89
| 89
| Fight Boost<br>ファイトブースト
| Fight Boost<br>ファイトブースト
| Buffs an ally Medabot's melee attack's power and success by 5%. Stacks up to 20%.
| Grants a buff that boosts the Power and Success of Melee parts by 20%
| Support
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| No bonus
| Heating & Cooling +50
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +100
Line 726: Line 768:
| Field Control<br>たいちせいぎょ
| Field Control<br>たいちせいぎょ
| Increases the heavy limit to maximum (3) on all allies with compatible leg parts
| Increases the heavy limit to maximum (3) on all allies with compatible leg parts
| Support
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
Line 734: Line 776:
|-
|-
| 91
| 91
| Double Drive L<br>ダブルドライブL
| Double Drive Left<br>ダブルドライブL
| Grants a buff that makes Left Arm attacks used twice.
| Grants a buff that makes Left Arm attacks used twice.
| Special
| [[File:SpecialIcon.png|20px]] Special
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
Line 744: Line 786:
|-
|-
| 92
| 92
| Double Drive R<br>ダブルドライブR
| Double Drive Right<br>ダブルドライブR
| Grants a buff that makes Right Arm attacks used twice.
| Grants a buff that makes Right Arm attacks used twice.
| Special
| [[File:SpecialIcon.png|20px]] Special
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
Line 755: Line 797:
| 93
| 93
| Charge<br>チェンジ
| Charge<br>チェンジ
|  
| Drains the head's health in exchange for Medaforce Charge.
| Special
| [[File:SpecialIcon.png|20px]] Special
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
Line 765: Line 807:
| 94
| 94
| Arm Charge<br>アームチェンジ
| Arm Charge<br>アームチェンジ
|  
| Drains the arms' health in exchange for Medaforce Charge.
| Special
| [[File:SpecialIcon.png|20px]] Special
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
Line 775: Line 817:
| 95
| 95
| Full Charge<br>フルチャージ
| Full Charge<br>フルチャージ
| Drains the head health in exchange for Medaforce Charge.
| Drains the head's health in exchange for Medaforce Charge.
| Special
| [[File:SpecialIcon.png|20px]] Special
| Max Armor Reduction: 90%
| Max. Armor Reduction: 90%
| Max Armor Reduction: 80%
| Max. Armor Reduction: 80%
| Max Armor Reduction: 70%
| Max. Armor Reduction: 70%
| Max Armor Reduction: 60%
| Max. Armor Reduction: 60%
| Max Armor Reduction: 50%
| Max. Armor Reduction: 50%
|-
|-
| 96
| 96
| Hypercrept<br>ハイパーセプト
| Hypercrept<br>ハイパーセプト
| Buffs a random stat on two different allied Medaparts.
| Buffs a random stat on two different allied Medaparts.
| Support
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
Line 796: Line 838:
| Reckless<br>レックレス
| Reckless<br>レックレス
| Increases the damage on melee parts by 15%.
| Increases the damage on melee parts by 15%.
| Support
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
Line 806: Line 848:
| Snipe<br>スナイプ
| Snipe<br>スナイプ
| Increases the chance to pierce on all compatible parts by 30%.
| Increases the chance to pierce on all compatible parts by 30%.
| Support
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
Line 816: Line 858:
| Trap Up<br>トラップアップ
| Trap Up<br>トラップアップ
| Applies a buff that makes all newly placed traps have maximum (5) uses.
| Applies a buff that makes all newly placed traps have maximum (5) uses.
| Special
| [[File:SpecialIcon.png|20px]] Special
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 100
| Conceal<br>コンシール
| Increases Invasion, and disable a single enemy's ability to attack.
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
Line 826: Line 878:
| Cyber Core<br>サイバーコア
| Cyber Core<br>サイバーコア
| Increases the effectiveness of Conceal and Radar Sight
| Increases the effectiveness of Conceal and Radar Sight
| Support
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
Line 836: Line 888:
| Power Link<br>パワーリンク
| Power Link<br>パワーリンク
| Boosts the power of all allied parts.
| Boosts the power of all allied parts.
| Support
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
Line 846: Line 898:
| Plant Up<br>プラントアップ
| Plant Up<br>プラントアップ
| Applies a buff that makes all newly placed plants have maximum (5) uses.
| Applies a buff that makes all newly placed plants have maximum (5) uses.
| Special
| [[File:SpecialIcon.png|20px]] Special
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
Line 856: Line 908:
| Desperate<br>デスパレート
| Desperate<br>デスパレート
| Deals retaliation damage on any incoming Medabot attack.
| Deals retaliation damage on any incoming Medabot attack.
| Support
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 105
| Dominion<br>ドミニオン
| Grants Radar Sight (30% boost to Success and allows you to target Medabots with Conceal/Stealth) and Ground Control (all leg parts regardless of actual compatibility are now A)
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
Line 866: Line 928:
| Disruption Clear<br>ぼうがいクリア
| Disruption Clear<br>ぼうがいクリア
| Clears all debuffs.
| Clears all debuffs.
| Healing
| [[File:HealIcon.png|20px]] Healing
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
Line 876: Line 938:
| Trap Clear<br>トラップクリア
| Trap Clear<br>トラップクリア
| Removes all traps on the field.
| Removes all traps on the field.
| Healing
| [[File:HealIcon.png|20px]] Healing
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
Line 886: Line 948:
| Repair<br>リペア
| Repair<br>リペア
| Repairs a single part.
| Repairs a single part.
| Healing
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
Line 896: Line 958:
| Serious Repair<br>シリアスリペア
| Serious Repair<br>シリアスリペア
| Repairs a fair amount of armor on all parts of a single Medabot.
| Repairs a fair amount of armor on all parts of a single Medabot.
| Healing
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
Line 906: Line 968:
| Super Repair<br>スーパーリペア
| Super Repair<br>スーパーリペア
| Repairs a small amount of armor on all parts of a single Medabot.
| Repairs a small amount of armor on all parts of a single Medabot.
| Healing
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
Line 916: Line 978:
| All Repair<br>オールリペア
| All Repair<br>オールリペア
| Repairs a small amount of armor on all allied Medabots.
| Repairs a small amount of armor on all allied Medabots.
| Healing
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
Line 926: Line 988:
| Revive<br>リバイブ
| Revive<br>リバイブ
| Revives a single destroyed Medapart.
| Revives a single destroyed Medapart.
| Healing
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
Line 936: Line 998:
| Restore<br>レストア
| Restore<br>レストア
| Revives a single destroyed on all allied Medabots
| Revives a single destroyed on all allied Medabots
| Healing
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
Line 946: Line 1,008:
| All Restore<br>オールレストア
| All Restore<br>オールレストア
| Fully revives a single allied Medabot.
| Fully revives a single allied Medabot.
| Healing
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
Line 955: Line 1,017:
| 124
| 124
| Rebirth<br>リバース
| Rebirth<br>リバース
| Fully revives a single ceased (fully destroyed/"Function Ceased") Medabot
| Fully revives a single Function Ceased (completely destroyed) Medabot
| Healing
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
Line 966: Line 1,028:
| Charge Repair<br>チャージリペア
| Charge Repair<br>チャージリペア
| Repairs the armor of a single ally.
| Repairs the armor of a single ally.
| Healing
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
Line 975: Line 1,037:
| 127
| 127
| Count Repair<br>カウントリペア
| Count Repair<br>カウントリペア
| Repairs more effectively based on the elapsed time
| Repairs more effectively based on the elapsed time.
| Healing
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
Line 986: Line 1,048:
| Field Repair<br>フィールドリペア
| Field Repair<br>フィールドリペア
| Repairs based on the terrain compatibility
| Repairs based on the terrain compatibility
| Healing
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
Line 995: Line 1,057:
| 131
| 131
| Gunpowder Guard<br>火薬ガード
| Gunpowder Guard<br>火薬ガード
| Negates any Gunpowder-type attacks.
| Takes a guard stance to nullify gunpowder-type attacks (ie. Missile, Hyper Missile, Napalm, etc.) on allies.
| Defense
| [[File:DefenseIcon.png|20px]] Defense
| No Bonus
| No bonus
| Heating & Cooling +50
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +150
| Heating & Cooling +200, guards an additional 1 more time
| Heating & Cooling +200, guards an additional time
|-
|-
| 132
| 132
| Optical Guard<br>光学ガード
| Optical Guard<br>光学ガード
| Negates any Optical-type attacks.
| Takes a guard stance to nullify optical-type attacks (ie. Beam, Hyper Beam, Laser, Beam Sword, etc.)
| Defense
| [[File:DefenseIcon.png|20px]] Defense
| No Bonus
| No bonus
| Heating & Cooling +50
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +150
| Heating & Cooling +200, guards an additional 1 more time
| Heating & Cooling +200, guards an additional time
|-
|-
| 133
| 133
| Gravity Guard<br>重力ガード
| Gravity Guard<br>重力ガード
| Negates any Gravity-type attacks.
| Takes a guard stance to nullify gravity-type attacks (ie. Press, Break, Break Hammer, etc.)
| Defense
| [[File:DefenseIcon.png|20px]] Defense
| No Bonus
| No bonus
| Heating & Cooling +50
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +150
| Heating & Cooling +200, guards an additional 1 more time
| Heating & Cooling +200 & guards an additional time
|-
|-
| 134
| 134
| Guard<br>ガード
| Guard<br>ガード
| While guarding, this Medabot will take the hit for any incoming attacks.
| While guarding, this Medabot will take the hit for any incoming attacks.
| Defense
| [[File:DefenseIcon.png|20px]] Defense
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +150
| Heating & Cooling +200, guards an additional 1 more time
| Heating & Cooling +200 & Guards an additional time
|-
|-
| 135
| 135
| Guard 300<br>ガード300
| Guard 300<br>ガード300
| Negates any damage less than 300.
| Reduces any damage taken by 300.
| Defense
| [[File:DefenseIcon.png|20px]] Defense
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +150
| Heating & Cooling +200, guards an additional 1 more time
| Heating & Cooling +200 & Guards an additional time
|-
|-
| 136
| 136
| Guard 500<br>ガード500
| Guard 500<br>ガード500
| Negates any damage less than 500.
| Reduces any damage taken by 500.
| Defense
| [[File:DefenseIcon.png|20px]] Defense
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +150
| Heating & Cooling +200, guards an additional 1 more time
| Heating & Cooling +200 & Guards an additional time
|-
|-
| 137
| 137
| Perfect Guard<br>かんぜんガード
| Perfect Guard<br>かんぜんガード
| Negates all incoming attacks.
| Negates all incoming attacks.
| Defense
| [[File:DefenseIcon.png|20px]] Defense
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +150
| Heating & Cooling +200, guards an additional 1 more time
| Heating & Cooling +200 & Guards an additional time
|-
|-
| 138
| 138
| Mirror Guard<br>ミラーガード
| Mirror Guard<br>ミラーガード
| Reflects any shooting attack.
| Reflects any shooting attack.
| Defense
| [[File:DefenseIcon.png|20px]] Defense
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +150
| Heating & Cooling +200, guards an additional 1 more time
| Heating & Cooling +200& Guards an additional time
|-
|-
| 139
| 139
| Shooting Guard<br>しゃげきガード
| Shooting Guard<br>しゃげきガード
| Negates any ranged attack.
| Negates any shooting/ranged attack.
| Defense
| [[File:DefenseIcon.png|20px]] Defense
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +150
| Heating & Cooling +200, guards an additional 1 more time
| Heating & Cooling +200 & Guards an additional time
|-
|-
| 140
| 140
| Melee Guard<br>かくとうガード
| Melee Guard<br>かくとうガード
| Negates any melee attack.
| Negates any melee attack.
| Defense
| [[File:DefenseIcon.png|20px]] Defense
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +150
| Heating & Cooling +200, guards an additional 1 more time
| Heating & Cooling +200 & Guards an additional time
|-
|-
| 143
| 143
| Counter Guard<br>カウンターガード
| Counter Guard<br>カウンターガード
| Reflects any melee attack.
| Reflects any melee attack.
| Defense
| [[File:DefenseIcon.png|20px]] Defense
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +150
| Heating & Cooling +200, guards an additional 1 more time
| Heating & Cooling +200 & Guards an additional time
|-
|-
| 151
| 151
| Melee Trap<br>かくとうトラップ
| Melee Trap<br>かくとうトラップ
| Places a trap that damages on the use of any Melee parts.
| Plants a trap that deals damage whenever the enemy uses a melee attack.
| Trap
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 uses
| Trap has 1 use
| Trap has 2 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 3 uses
Line 1,115: Line 1,177:
| 152
| 152
| Shooting Trap<br>しゃげきトラップ
| Shooting Trap<br>しゃげきトラップ
| Places a trap that damages on the use of any Shooting parts.
| Plants a trap that deals damage whenever the enemy uses a shooting attack.
| Trap
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 uses
| Trap has 1 use
| Trap has 2 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 3 uses
Line 1,125: Line 1,187:
| 153
| 153
| Head Trap<br>あたまトラップ
| Head Trap<br>あたまトラップ
| Places a trap that damages on the use of any head parts.
| Plants a trap that deals damage to heads if the enemy has a living head part.
| Trap
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 uses
| Trap has 1 use
| Trap has 2 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 3 uses
Line 1,135: Line 1,197:
| 154
| 154
| Leg Trap<br>きゃくぶトラップ
| Leg Trap<br>きゃくぶトラップ
| Places a trap that damages leg parts if the enemies attempts to use any parts.
| Plants a trap that deals damage to legs if the enemy has a living leg part.
| Trap
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 uses
| Trap has 1 use
| Trap has 2 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 3 uses
Line 1,145: Line 1,207:
| 155
| 155
| Charge Trap<br>チャージトラップ
| Charge Trap<br>チャージトラップ
| Places a trap that damages if the enemies attempts to charge their Medaforce.
| PLants a trap that deals damage whenever the enemy charges their Medaforce.
| Trap
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 uses
| Trap has 1 use
| Trap has 2 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 3 uses
Line 1,155: Line 1,217:
| 156
| 156
| Support Trap<br>たすけるトラップ
| Support Trap<br>たすけるトラップ
| Places a trap that damages on the use of any Support ability.
| Plants a trap that deals damage whenever the enemy uses a support ability.
| Trap
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 uses
| Trap has 1 use
| Trap has 2 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 3 uses
Line 1,165: Line 1,227:
| 157
| 157
| Heal Trap<br>なおすトラップ
| Heal Trap<br>なおすトラップ
| Places a trap that damages on the use of any Heal ability.
| Plants a trap that deals damage whenever the enemy uses a healing ability.
| Trap
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 uses
| Trap has 1 use
| Trap has 2 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 3 uses
Line 1,175: Line 1,237:
| 158
| 158
| Protect Trap<br>まもるトラップ
| Protect Trap<br>まもるトラップ
| Places a trap that damages on the use of any Guard ability.
| Plants a trap that deals damage whenever the enemy uses a guard/defense ability.
| Trap
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 uses
| Trap has 1 use
| Trap has 2 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 3 uses
Line 1,184: Line 1,246:
|-
|-
| 159
| 159
| Set-up Trap<br>しかけるトラップ
| Plant Trap<br>しかけるトラップ
| Places a trap that damages on the use of any Trap ability.
| Plants a trap that deals damage whenever the enemy uses a plant/trap ability.
| Trap
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 uses
| Trap has 1 use
| Trap has 2 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 3 uses
Line 1,196: Line 1,258:
| Distrubance<br>ディスターバンス
| Distrubance<br>ディスターバンス
| Places a plant that prevents the use of any attack ability.
| Places a plant that prevents the use of any attack ability.
| Trap
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 uses
| Trap has 1 use
| Trap has 2 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 3 uses
Line 1,205: Line 1,267:
| 162
| 162
| Repair Plant<br>リペアプラント
| Repair Plant<br>リペアプラント
| Places a plant that repairs damaged medaparts.
| Places a plant that heals allies upon reaching the action line.
| Trap
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 uses
| Trap has 1 use
| Trap has 2 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 3 uses
Line 1,216: Line 1,278:
| Heater Plant<br>ヒータープラント
| Heater Plant<br>ヒータープラント
| Places a plant that boosts allies' heating.
| Places a plant that boosts allies' heating.
| Trap
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 uses
| Trap has 1 use
| Trap has 2 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 3 uses
Line 1,226: Line 1,288:
| Cooler Plant<br>クーラープラント
| Cooler Plant<br>クーラープラント
| Places a plant that boosts allies' cooldown.
| Places a plant that boosts allies' cooldown.
| Trap
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 uses
| Trap has 1 use
| Trap has 2 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 3 uses
Line 1,236: Line 1,298:
| Charge Plant<br>チャージプラント
| Charge Plant<br>チャージプラント
| Places a plant that grants bonus Medaforce Charge to charging allies.
| Places a plant that grants bonus Medaforce Charge to charging allies.
| Trap
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 uses
| Trap has 1 use
| Trap has 2 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 3 uses
Line 1,246: Line 1,308:
| First Aid<br>ファーストエイド
| First Aid<br>ファーストエイド
| Places a plant that revives allies' broken parts.
| Places a plant that revives allies' broken parts.
| Trap
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 uses
| Trap has 1 use
| Trap has 2 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 3 uses
Line 1,256: Line 1,318:
| Guard Plant<br>ガードプラント
| Guard Plant<br>ガードプラント
| Places a plant that guards allies.
| Places a plant that guards allies.
| Trap
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 uses
| Trap has 1 use
| Trap has 2 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 3 uses
Line 1,266: Line 1,328:
| Shoot Drone<br>シュートドローン
| Shoot Drone<br>シュートドローン
| Places a plant that deals shooting damage when enemies approaches the action plate.
| Places a plant that deals shooting damage when enemies approaches the action plate.
| Trap
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 uses
| Trap has 1 use
| Trap has 2 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 3 uses
Line 1,276: Line 1,338:
| Fight Drone<br>ファイトドローン
| Fight Drone<br>ファイトドローン
| Places a plant that deals melee damage when enemies approaches the action plate.
| Places a plant that deals melee damage when enemies approaches the action plate.
| Trap
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 uses
| Trap has 1 use
| Trap has 2 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 4 uses
| Trap has 5 uses
| Trap has 5 uses
|-
| 170
| Cross Set<br>クロスセット
| A plant that boosts the power of, and is required to use the move "Crossfire". Can only ever have one charge.
| [[File:UtilityIcon.png|20px]] Plant/Trap
| No Bonus
| +100 Power
| +200 Power
| +300 Power
| +400 Power
|}
|}
</div>
</div>
<div id="legtab" class="tab-pane fade">
<div id="legtab" class="tab-pane fade in active">
// todo.
{| class="wikitable sortable"
! ID
! Name
! Action
! Rank 1
! Rank 2
! Rank 3
! Rank 4
! Rank 5
|-
| 1
| Land Cruiser<br>ランドクルーザー
| Grasslands terrain compatibility is S regardless of type. The leg type does not change. Also grants bonus armor.
|  No bonus
|  +160 Armor
|  +320 Armor
|  +480 Armor
|  +640 Armor
|-
| 2
| Forester<br>フォレスター
| Forest compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up.
|  No Bonus
|  +160 Armor
|  +320 Armor
|  +480 Armor
|  +640 Armor
|-
| 3
| Climber<br>クライマー
| Mountain and Rocky terrain compatibility is S regardless of type. The leg type does not change. As the rank goes up, the armor of the legs goes up.
|  No bonus
|  +160 Armor
|  +320 Armor
|  +480 Armor
|  +640 Armor
|-
| 4
| Snow Type<br>スノータイプ
| Snow terrain compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up.
|  No Bonus
|  Armor +160
|  Armor +320
|  Armor +480
|  Armor +640
|-
| 5
| Dessert Type<br>デザートタイプ
| Desert and wilderness terrain compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up.
|  No Bonus
|  Armor +160
|  Armor +320
|  Armor +480
|  Armor +640
|-
| 6
| Explorer<br>エクスプローラー
| City and Arena terrain compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up.
|  No Bonus
|  Armor +160
|  Armor +360
|  Armor +480
|  Armor +640
|-
| 7
| Mariner<br>マリナー
| Tundra terrain compatiblity is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up.
|  No Bonus
|  Armor +160
|  Armor +320
|  Armor +480
|  Armor +640
|-
| 9
| Adapter<br>アダプター
| Compatibility with all terrains is A regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up.
|  Armor +0
|  Armor +160
|  Armor +320
|  Armor +480
|  Armor +640
|-
| 10
| Support Plus<br>たすけるプラス
| Increases the heating and cooling of support parts based on the part rank.
|  Heating & Cooling +30
|  Heating & Cooling +60
|  Heating & Cooling +90
|  Heating & Cooling +120
|  Heating & Cooling +150
|-
| 11
| Healing Plus<br>なおすプラス
| Increases the heating and cooling of healing parts based on the part rank.
|  Heating & Cooling +30
|  Heating & Cooling +60
|  Heating & Cooling +90
|  Heating & Cooling +120
|  Heating & Cooling +150
|-
| 12
| Defense Plus<br>まもるプラス
| Increases the heating and cooling of defense parts based on the part rank.
|  Heating & Cooling +30
|  Heating & Cooling +60
|  Heating & Cooling +90
|  Heating & Cooling +120
|  Heating & Cooling +150
|-
| 13
| Trap/Plant Plus<br>しかけるプラス
| Increases the Heating and Cooling of Trap/Plant parts based on the part's rank.
|  Heating & Cooling +30
|  Heating & Cooling +60
|  Heating & Cooling +90
|  Heating & Cooling +120
|  Heating & Cooling +150
|-
| 14
| Straight<br>ストレート
| Passively buffs Success Stat to all Parts.
|  Success +100
|  Success +200
|  Success +300
|  Success +400
|  Success +500
|-
| 15
| Aim<br>エイム
| Increases the success of shooting parts based on the part's rank.
|  Success +100
|  Success +200
|  Success +300
|  Success +400
|  Success +500
|-
| 16
| Breakneck<br>ブレイクネック
| Grants a passive leg speed boost while heating (running to the action plate).
|  Speed +30
|  Speed +60
|  Speed +90
|  Speed +120
|  Speed +150
|-
| 17
| Abscond<br>アブスコンド
| Grants a flat bonus to speed while cooling.
|  Cooling +30
|  Cooling +60
|  Cooling +90
|  Cooling +120
|  Cooling +150
|-
| 18
| Fortress<br>フォートレス
| Reduces damage received upon defending (including guards). As the rank goes up, the damage reduction rate goes up.
|  10% Damage Reduction
|  15% Damage Reduction
|  20% Damage Reduction
|  25% Damage Reduction
|  30% Damage Reduction
|-
| 19
| Pillbox<br>トーチカ
| ???
| ???
| ???
| ???
| ???
| ???
|-
| 22
| Fairy Charge<br>フェアリチャージ
| Automatically charges Medaforce based on the amount of plants/traps on the field.
|  Charges 1% per Plant
|  Charges 2% per Plant
|  Charges 3% per Plant
|  Charges 4% per Plant
|  Charges 5% per Plant
|-
| 23
| Continuous P<br>コンテニュアルP
| Increases Heating and Cooling by 5% every time you reach the action plate. Stacks up to 20%.
|  Speed +8
|  Speed +16
|  Speed +24
|  Speed +32
|  Speed +40
|-
| 24
| Auto Charge<br>オートチャージ
| Passively charges your Medaforce.
|  Charges 2% per turn/action
|  Charges 4% per turn/action
|  Charges 6% per turn/action
|  Charges 8% per turn/action
|  Charges 10% per turn/action
|-
| 25
| Carrier<br>キャリアー
| Grants a passive power bonus. When attacking, afflict a random debuff you have onto your enemy.
|  Success +50
|  Success +100
|  Success +150
|  Success +200
|  Success +250
|-
| 26
| Endurance<br>エンデュランス
| Grants bonus Medaforce Charge upon getting damaged.
|  Charges 10% on Damage
|  Charges 15% on Damage
|  Charges 20% on Damage
|  Charges 25% on Damage
|  Charges 30% on Damage
|-
| 27
| Ground Control<br>Gコントロール
| Upon reaching a Medaforce Charge threshold, your leg automatically have S terrain compatibility regardless of its actual leg type.
|  Activation Threshold  50% Charge
|  Activation Threshold  45% Charge
|  Activation Threshold  40% Charge
|  Activation Threshold  35% Charge
|  Activation Threshold  30% Charge
|-
| 28
| Popper<br>プーパ
| Reduces all incoming damage by 20% if above a certain amount of Medaforce Charge.
|  Reduction when above 50% Charge
|  Reduction when above 45% Charge
|  Reduction when above 40% Charge
|  Reduction when above 35% Charge
|  Reduction when above 30% Charge
|-
| 29
| B-Loader<br>Bローダー
| Increases evasion of leg parts based on Medaforce Charge.
|  +1 per % of Medaforce Charge
|  +2 per % of Medaforce Charge
|  +3 per % of Medaforce Charge
|  +4 per % of Medaforce Charge
|  +5 per % of Medaforce Charge
|-
| 30
| G-Loader<br>Gローダー
| Boosts the success of shooting attacks based on Medaforce Charge.
|  +1 per % of Medaforce Charge
|  +2 per % of Medaforce Charge
|  +3 per % of Medaforce Charge
|  +4 per % of Medaforce Charge
|  +5 per % of Medaforce Charge
|-
| 31
| P-Loader<br>Pローダー
| Boosts the success of melee attacks based on Medaforce Charge.
|  +1 per % of Medaforce Charge
|  +2 per % of Medaforce Charge
|  +3 per % of Medaforce Charge
|  +4 per % of Medaforce Charge
|  +5 per % of Medaforce Charge
|-
| 32
| Brilliance<br>ブリリアンス
| Restores 10% of all parts' health upon charging Medaforce.
|  Activates once per Robattle
|  Activates twice per Robattle
|  Activates thrice per Robattle
|  Activates 4 times per Robattle
|  Activates 5 times per Robattle
|-
| 33
| Haja<br>ハジャ
| Clears Debuffs upon Charging Medaforce.
|  1 use per match
|  2 uses per match
|  3 uses per match
|  4 uses per match
|  5 uses per match
|-
| 34
| Illusion<br>イリュージョン
| Upon doing an action, you automatically gain Stealth. Stealth prevents any Medabot from targetting you (if not already targeting) until you perform an attack action.
|  Activates once per match
|  Activates twice per match
|  Activates thrice per match
|  Activates 4 times per match
|  Activates 5 times per match
|-
| 35
| Clairvoyance<br>クレアボイアンス
| Grants Radar Sight (+30% Sucess and bypasses Conceal) upon charging Medaforce. Activates a limited number of times per match.
|  Activates once per Robattle
|  Activates twice per Robattle
|  Activates twice per Robattle
|  Activates thrice per Robattle
|  Activates 4 times per Robattle
|-
| 36
| Generator<br>ジェネレーター
| Grants Heater (5% boost to Heating, stacks up to 20%). Activates a limited number of times per match.
|  Activates once per Robattle
|  Activates twice per Robattle
|  Activates thrice per Robattle
|  Activates 4 times per Robattle
|  Activates 5 times per Robattle
|-
| 37
| Radiator<br>ラジエーター
| Grants Cooler (5% boost to Cooling, stacks up to 20%). Activates a limited number of times per match.
|  Activate once per Robattle
|  Activate twice per Robattle
|  Activate thrice per Robattle
|  Activate 4 times per Robattle
|  Activate 5 times per Robattle
|-
| 38
| Breach<br>ケッカイ
| Grants Guard Boost (5% boost to leg Anti-Range and Anti-Status). Activates a limited number of times per match.
|  Activates once per match
|  Activates twice per match
|  Activates thrice per match
|  Activates 4 times per match
|  Activates 5 times per match
|-
| 39
| Accelerator<br>アクセル
| Grants Mobile Boost (5% boost to Anti-Melee). Activates a limited number of times per match.
|  Activates once per match
|  Activates twice per match
|  Activates thrice per match
|  Activates 4 times per match
|  Activates 5 times per match
|-
| 40
| Asail<br>アセイル
| Upon charging your Medaforce, you gain a stack of Shoot Boost (grants a 5% boost to Power and Successof Shooting parts, stacks up to 20%) a limited number of times per match.
|  Activates once per match
|  Activates twice per match
|  Activates thrice per match
|  Activates 4 times per match
|  Activates 5 times per match
|-
| 41
| Rumbling<br>ランブリング
| Upon charging your Medaforce, you gain a stack of Fight Boost (grants a 5% boost to Power and Successof Melee parts, stacks up to 20%) a limited number of times per match.
|  Activates once per match
|  Activates twice per match
|  Activates thrice per match
|  Activates 4 times per match
|  Activates 5 times per match
|-
| 42
| Pry<br>ブライ
| ???
| ???
| ???
| ???
| ???
| ???
|-
| 43
| Weapon Master<br>ウェポンマスター
| Grants a boost to all melee parts' power and success stats every time you attack.
|  3% boost per attack
|  5% boost per attack
|  7% boost per attack
|  9% boost per attack
|  12% boost per attack
|-
| 44
| Gunman<br>ガンマン
| Grants a passive Heating bonus to all parts.
|  Heating +30
|  Heating +60
|  Heating +90
|  Heating +120
|  Heating +150
|-
| 45
| Spearhead<br>スピアヘッド
| Grants a passive Heating and Cooling bonus to all parts.
|  Heating +30
|  Heating +60
|  Heating +90
|  Heating +120
|  Heating +150
|-
| 46
| Trap Buster<br>トラップバスター
| Destroys an enemy trap upon activation a fixed number of times per match based on the part rank.
|  1 use per match
|  2 uses per match
|  3 uses per match
|  4 uses per match
|  5 uses per match
|-
| 47
| Super Armor<br>スーパーアーマー
| Defends and nullifies the effects of Thunder, Freezing and Tornado attacks a fixed number of times per match.
|  1 use per match
|  2 uses per match
|  3 uses per match
|  4 uses per match
|  5 uses per match
|-
| 48
| Charm<br>チャーム
| Reduced damage if coming from a Tinpet of the opposite gender.
|  10% Damage Reduction
|  15% Damage Reduction
|  20% Damage Reduction
|  25% Damage Reduction
|  30% Damage Reduction
|-
| 49
| Additional Faults<br>ついかだんそう
| Increases the number of uses on a head part by 1. Also gives a bonus to heating and cooling based on part rank.
|  Heating & Cooling +30
|  Heating & Cooling +60
|  Heating & Cooling +90
|  Heating & Cooling +120
|  Heating & Cooling +150
|-
| 51
| Dead or Alive<br>デッドオアライブ
| Upon landing a critical hit, all leg stats other than armor goes up based on part rank. Stacks up to 5 times.
|  2% Boost per Crit
|  4% Boost per Crit
|  6% Boost per Crit
|  8% Boost per Crit
|  10% Boost per Crit
|-
| 52
| Trigger Happy<br>トリガーハッピー
| Boosts all leg stats based on the part rank every time you land a critical. Stacks up to 5 times.
|  2% Boost per Crit
|  4% Boost per Crit
|  6% Boost per Crit
|  8% Boost per Crit
|  10% Boost per Crit
|-
| 53
| Blood Stain<br>ブラッドステイン
| Grants a power boost based on part rank every time an enemy part is destroyed. Stacks up to 5 times.
|  Power +20
|  Power +40
|  Power +60
|  Power +80
|  Power +100
|-
| 54
| emergency<br>エマージェンシー
| Upon the destruction of any allied Medapart, this Medabot's legs gain a stat boost on all stats except for armor. Stacks up to 5 times.
|  +2% Stat Boost
|  +4% Stat Boost
|  +6% Stat Boost
|  +8% Stat Boost
|  +10% Stat Boost
|-
| 55
| Auto Repair<br>オートリペア
| Charging Medaforce also heals all parts based on the amount of charge gained.
|  Repairs x2 of charged Medaforce
|  Repairs x4 of charged Medaforce
|  Repairs x6 of charged Medaforce
|  Repairs x8 of charged Medaforce
|  Repairs x10 of charged Medaforce
|-
| 56
| Carnage<br>シュラ
| Grants Power when you loose an arm.
|  Power +40
|  Power +80
|  Power +120
|  Power +160
|  Power +200
|-
| 57
| Acrobatics<br>アクロバティクス
| Passive increased invasion.
|  Evasion +100
|  Evasion +200
|  Evasion +300
|  Evasion +400
|  Evasion +500
|-
| 58
| Artillery<br>アーティラリー
| Increases success and power of shooting attacks based on part rank, but you cannot dodge while heating.
|  Power & Success +60
|  Power & Success +120
|  Power & Success +180
|  Power & Success +240
|  Power & Success +300
|-
| 59
| Really<br>ウェイレイ
| Grants a passive power bonus to all melee/shooting parts based on the number of trap/plants on the field.
|  +20 Power per Trap
|  +35 Power per Trap
|  +50 Power per Trap
|  +65 Power per Trap
|  +80 Power per Trap
|-
| 60
| Intercept<br>インターセプト
| ???
| ???
| ???
| ???
| ???
| ???
|-
| 62
| Charge Shot<br>チャージショット
| Increased Power and Success on shooting abilities.
|  Success & Power +60
|  Success & Power +120
|  Success & Power +180
|  Success & Power +240
|  Success & Power +300
|-
| 63
| Charge Fight<br>チャージファイト
| Increased Power and Success on shooting abilities.
|  Success & Power +60
|  Success & Power +120
|  Success & Power +180
|  Success & Power +240
|  Success & Power +300
|-
| 64
| Mirage<br>ミラージュ
| Grants Conceal status to self upon charging Medaforce. Can be activated a limited number of times per match.
|  Usable once per match
|  Usable twice per match.
|  Usable 3 times per match.
|  Usable 4 times per match.
|  Usable 5 times per match.
|-
| 65
| Nest<br>ネスト
| Upon using a Trap/Plant ability, it the initial amount of charges is boosted by one. Maximum trap charges still cannot exceed 5.
|  Activates once per match
|  Activates twice per match
|  Activates thrice per match
|  Activates 4 times per match
|  Activates 5 times per match
|-
| 66
| Shape Memory<br>シェイプメモリー
| Evenly distributes all remaining health and revives destroyed Medaparts upon charging Medaforce.
|  One use per match.
|  Two uses per match.
|  Three uses per match.
|  Four uses per match.
|  Five uses per match.
|-
| 67
| No Guard<br>ノーガード
| Increase success on other parts based on rank, but prevents defending while Heating.
|  Success & Power +60
|  Success & Power +120
|  Success & Power +180
|  Success & Power +240
|  Success & Power +300
|-
| 68
| Barret Rain<br>バレットレイン
| Increases Power of all shooting parts and both Power/Success upon destruction based on rank.
|  Success & Power +40
|  Success & Power +80
|  Success & Power +120
|  Success & Power +160
|  Success & Power +200
|-
| 69
| Rush<br>ラッシュ
| Increases Power of all melee parts and both Power/Success upon destruction based on rank.
|  Success & Power +40
|  Success & Power +80
|  Success & Power +120
|  Success & Power +160
|  Success & Power +200
|-
| 70
| Elusive<br>エルーシブ
| Reduces incoming enemy damage if they have lower Melee Resist (Evasion)
|  10% Damage Reduction
|  15% Damage Reduction
|  20% Damage Reduction
|  25% Damage Reduction
|  30% Damage Reduction
|-
| 71
| Through Attack<br>スルーアタック
| Gives you a chance to bypass guard when using a melee attack.
|  10% to ignore Guard
|  20% to ignore Guard
|  30% to ignore Guard
|  40% to ignore Guard
|  50% to ignore Guard
|-
| 72
| Through Shot<br>スルーショット
| Gives you a chance to bypass guard when using a ranged attack.
|  10% to ignore Guard
|  20% to ignore Guard
|  30% to ignore Guard
|  40% to ignore Guard
|  50% to ignore Guard
|-
| 73
| Holy Grace<br>ホーリーグレイス
| Gives all parts a bonus on all stats other than armor for each buff you have.
|  3% Boost
|  5% Boost
|  7% Boost
|  9% Boost
|  12% Boost
|-
| 74
| Adversity<br>ぎゃっきょう
| Buffs all leg stats (other than armor) per debuff on yourself.
|  3% per debuff
|  5% per debuff
|  7% per debuff
|  9% per debuff
|  12% per debuff
|-
| 75
| Neck<br>たいしょうくび
| ???
| ???
| ???
| ???
| ???
| ???
|-
| 76
| CF charge<br>CFチャージ
| ???
| ???
| ???
| ???
| ???
| ???
|-
| 77
| Auto Guard<br>オートガード
| Optical/Gravity/Gunpowder Guard will always nullify Optical/Gravity/Gunpowder attacks. Also grants a passive anti-ranged and anti-status boost.
|  Anti-Ranged & Anti-Status +10%
|  Anti-Ranged & Anti-Status +20%
|  Anti-Ranged & Anti-Status +30%
|  Anti-Ranged & Anti-Status +40%
|  Anti-Ranged & Anti-Status +50%
|-
| 78
| Hoplite<br>ホプライト
| Grants a boost to anti-ranged and anti-status per defense part equipped.
|  Anti-Ranged & Anti-Status +5% per Part
|  Anti-Ranged & Anti-Status +10% per Part
|  Anti-Ranged & Anti-Status +15% per Part
|  Anti-Ranged & Anti-Status +20% per Part
|  Anti-Ranged & Anti-Status +25% per Part
|-
| 79
| All-rounder<br>オールラウンダー
| Grants a boost to leg speed if all parts have different ability types.
|  Leg Speed +30
|  Leg Speed +60
|  Leg Speed +90
|  Leg Speed +120
|  Leg Speed +150
|-
| 80
| Blow Beat<br>ブロウビート
| Ignores part of your enemy's status resistance.
|  Ignores 5%
|  Ignores 10%
|  Ignores 15%
|  Ignores 20%
|  Ignores 25%
|-
| 81
| Mascot<br>マスコット
| Decreases the Success and Power of enemies who attack this Medabot.
|  -5% Success and Power
|  -10% Success and Power
|  -15% Success and Power
|  -20% Success and Power
|  -25% Success and Power
|-
| 82
| Captor<br>キャプター
| Grants a cooling bonus upon targeting someone who cannot defend.
|  Heating +40
|  Heating +80
|  Heating +120
|  Heating +160
|  Heating +200
|-
| 83
| Torturer<br>トーチャラー
| Buff power on all parts per debuff afflicted onto your opponents.
|  +20 Power per Debuff
|  +35 Power per Debuff
|  +50 Power per Debuff
|  +65 Power per Debuff
|  +80 Power per Debuff
|-
| 84
| Saboteur<br>サボチュア
| ???
| ???
| ???
| ???
| ???
| ???
|-
| 85
| Crit Up<br>クリットアップ
| ???
| ???
| ???
| ???
| ???
| ???
|-
| 86
| Battle Stance<br>バトルダンス
| Upon any teammate getting a graze, all leg stats other than armor is buffed.
|  2% Buff per graze.
|  4% Buff per graze.
|  6% Buff per graze.
|  8% Buff per graze.
|  10% Buff per graze.
|-
| 87
| Standby<br>スタンバイ
| ???
| ???
| ???
| ???
| ???
| ???
|-
| 88
| Supremacy<br>スプレマシー
| Reduces incoming damage if you have the same type as the attacker.
|  10% Damage Reduction
|  15% Damage Reduction
|  20% Damage Reduction
|  25% Damage Reduction
|  30% Damage Reduction
|-
| 89
| Heavy Arms<br>ヘヴィアーム
| Boosts the armor of all heavy parts based on the part rank.
|  2% Armor Boost
|  4% Armor Boost
|  6% Armor Boost
|  8% Armor Boost
|  10% Armor Boost
|-
| 90
| Heavy Arm<br>かくしだま
| Increases head health and uses by 1 if you are not at your Heavy Limit.
|  No Health Bonus
|  +160 Head Armor
|  +320 Head Armor
|  +480 Head Armor
|  +640 Head Armor
|-
| 91
| Guts<br>ガッツ
| Boosts Resistance and Evasion based on part rank if your Medaforce Gauge is full.
|  Status-proof and Range-proof +10% Bonus
|  Status-proof and Range-proof +20% Bonus
|  Status-proof and Range-proof +30% Bonus
|  Status-proof and Range-proof +40% Bonus
|  Status-proof and Range-proof +50% Bonus
|-
| 92
| Revenger<br>リベンジャー
| Whenever this Medabot has a part revived, the revived part gets a 10% armor bonus.
|  Activates once
|  Activates twice
|  Activates thrice
|  Activates 4 times
|  Activates 5 times
|}
</div>
</div>
</div>
</div>
</div>
= See Also =
* [https://medarot.meowcorp.us/wiki/Actions_in_Medarot_S https://medarot.meowcorp.us/wiki/Actions_in_Medarot_S]

Revision as of 09:06, 6 May 2021

For a list of abilities by part, see Medapart List.

These are all the possible abilities.

ID Name Action Type Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
1 Rifle
ライフル
Quick shooting attack. RangeIcon.png Shooting No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
2 Power Rifle
パワーライフル
Deals 1.5x normal damage if legs are still intact.

Cannot dodge while cooling.

RangeIcon.png Shooting No bonus Power +100 Power +200 Power +300 Power +400 & Piercing
3 Gatling
ガトリング
Fires three attacks. Cannot evade during cooldown. RangeIcon.png Shooting No Bonus Power +100 Power +200 Power +300 Power +400 & Critical Chance +20%
4 Mega Gatling
メガガトリング
Fires three attacks. Deals 1.5x damage if legs are not broken. Cannot evade during cooldown. RangeIcon.png Shooting No Bonus Power +100 Power +200 Power +300 Power +400 & Critical Chance +20%
5 Missile
ミサイル
Deals damage to all of the target's parts. RangeIcon.png Shooting No Bonus Power +100 Power +200 Power +300 Power +400 & Always hits
6 Napalm
ナパーム
Fires three shots. RangeIcon.png Shooting No Bonus Power +100 Power +200 Power +300 Power +400 & Always hits
7 Beam
ビーム
Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown. RangeIcon.png Shooting x2 Damage Requires 70% charge x2 Damage Requires 60% charge x2 Damage Requires 50% charge x2 Damage Requires 40% charge x2 Damage Requires 30% charge, x3 at 100%
8 Hyper Beam
ハイパービーム
Deals Optical Damage. Does 2x damage if above a certain Medacharge amount and pierces. Cannot evade during cooldown. RangeIcon.png Shooting x2 Damage Requires 70% charge x2 Damage Requires 60% charge x2 Damage Requires 50% charge x2 Damage Requires 40% charge x2 Damage Requires 30% charge, x3 at 100%
9 Laser
レーザー
Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. RangeIcon.png Shooting x1.5 Damage/Success requires 70% charge x1.5 Damage/Success requires 60% charge x1.5 Damage/Success requires 50% charge x1.5 Damage/Success requires 40% charge x1.5 Damage/Success requires 30% charge, x2 at 100%
10 Press
プレス
Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount. RangeIcon.png Shooting x2 Success requires 70% charge x2 Success requires 60% charge x2 Success requires 50% charge x2 Success requires 40% charge x2 Success requires 30% charge, x3 at 100%
11 Break
ブレイク
Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. RangeIcon.png Shooting x1.5 Success requires 70% charge x1.5 Success requires 60% charge x1.5 Success requires 50% charge x1.5 Success requires 40% charge x1.5 Success requires 30% charge, x2 at 100%
12 Sacrifice
サクリファイス
Deals damage based on remaining armor. Self-destructs after use. RangeIcon.png Shooting Adds 10% of remaining armor Adds 20% of remaining armor Adds 30% of remaining armor Adds 40% of remaining armor Adds 50% of remaining armor
13 Destroy
デストロイ
Immediately destroys any head or arm part if it (the targeted part) is the actively used part by the enemy.

Cannot dodge or defend while cooling.

RangeIcon.png Shooting No bonus Success +100 Success +200 Success +300 Success +400
14 Anti-Air
アンチエア
Deals 5x (or more) damage depending on rank to enemies with Flying Legs. RangeIcon.png Shooting Deals 5x Damage Deals 5.5x Damage Deals 6x Damage Deals 6.5x Damage Deals 7x Damage with Piercing
15 Anti-Sea
アンチシー
Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs RangeIcon.png Shooting Deals 5x Damage Deals 5.5x Damage Deals 6x Damage Deals 6.5x Damage Deals 7x Damage with Piercing
16 static
スタティック
Reduces armor of damaged parts by half. Cannot destroy parts. RangeIcon.png Shooting No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
17 Slip
スリップ
A shooting attack that interrupts the action if it hits an opponent who is filling or waiting for a technique or midfielder. Priority is given to the legs regardless of the character of the medal.

Cannot be avoided or protected during cooling after use.

RangeIcon.png Shooting Filling / cooling + none Filling / cooling +50 Filling / cooling +100 Filling / cooling +150 Filling / cooling +200 & ignoring defense (no damage reduction due to opponent's defense)
18 Evasion Seal
かいひシール
Prevents enemy from evading attacks RangeIcon.png Shooting No Bonus Success +100 Success +200 Success +300 Success +400
19 Defense Seal
ぼうぎょシール
Prevents enemy from defending RangeIcon.png Shooting No Bonus Success +100 Success +200 Success +300 Success +400
20 Tornado
トルネード
Afflicts tornado. Cannot evade during cooldown. RangeIcon.png Shooting No Bonus Success +100 Success +200 Success +300 Success +400
21 Thunder Shot
サンダーショット
Afflicts thunder. Cannot evade during cooldown. RangeIcon.png Shooting No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
22 Freeze Shot
フリーズショット
Afflicts Freeze. Cannot evade during cooldown. RangeIcon.png Shooting No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
23 Fire Shot
ファイアショット
Afflicts fire. Cannot evade during cooldown. RangeIcon.png Shooting No Bonus Success +100 Success +200 Success +300 Success +400
24 Count Attack
カウントアタック
Becomes more powerful after every use. May also pierce. Cannot evade or defend during cooldown. RangeIcon.png Shooting +5% power per use +8% power per use +12% power per use +15% power per use +20% power per use
25 Charge Blaster
チャージバスター
Deals bonus damage based on Medaforce Charge. Cannot evade during cooldown. RangeIcon.png Shooting Bonus Damage: Charge x 1.0 Bonus Damage: Charge x 1.25 Bonus Damage: Charge x 1.5 Bonus Damage: Charge x 1.75 Bonus Damage: Charge x 2.0, Pierces and consumes 5% Medaforce Charge per use
26 Microwaves
マイクロウェーブ
Deals bonus damage based on Medaforce Charge. May cause pierce damage. Self-destructs after use. RangeIcon.png Shooting Bonus Damage: Charge x 1.0 Bonus Damage: Charge x 1.25 Bonus Damage: Charge x 1.5 Bonus Damage: Charge x 1.75 Bonus Damage: Charge x 2.0
27 Ghost Shot
ゴーストショット
Deals bonus damage based on Medaforce Charge. May cause pierce damage. Cannot defend or evade during cooldown. RangeIcon.png Shooting Bonus Damage: Charge x 0.5 Bonus Damage: Charge x 0.75 Bonus Damage: Charge x 1.0 Bonus Damage: Charge x 1.25 Bonus Damage: Charge x 1.5
28 Melt Shot
メルトショット
Afflicts Melt. RangeIcon.png Shooting No Bonus Success +100 Success +200 Success +300 Success +400
29 Gunpowder
ハイパーミサイル
A standard piecing attack. RangeIcon.png Shooting No Bonus Power +100 Power +200 Power +300 Power +400 & Always hits
30 Medaforce Seal
フォース制御
Deals damage and prevents the use of Medaforce. RangeIcon.png Shooting No Bonus Success +100 Success +200 Success +300 Success +400
31 Crossfire
クロスファイア
A powerful attack that pierces. Requires the "Cross Set" plant to be present to use, otherwise the attack will fail. RangeIcon.png Shooting No Bonus Power +100 Power +200 Power +300 Power +400
41 Sword
ソード
Regular melee attack. MeleeIcon.png Melee No Bonus Success +100 Success +200 Success +300 Success +400 & Pierces
42 Claw
クロー
A melee attack that hits 3 times. MeleeIcon.png Melee No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
43 Hammer
ハンマー
Hits all enemy parts at once. Cannot defend during cooldown. MeleeIcon.png Melee No Bonus Power +100 Power +200 Power +300 Power +400
44 Fire
ファイア
Inflicts Fire. Cannot defend during cooldown. MeleeIcon.png Melee No Bonus Success +100 Success +200 Success +300 Success +400
45 Melt
メルト
Inflicts Melt. Cannot defend during cooldown. MeleeIcon.png Melee No Bonus Success +100 Success +200 Success +300 Success +400
46 Wave
ウェーブ
Inflicts Wave. Cannot defend during cooldown. MeleeIcon.png Melee No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
47 Hold
ホールド
Inflicts Hold. Cannot defend during cooldown. MeleeIcon.png Melee No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
48 Thunder
サンダー
Inflicts Thunder. Cannot defend during cooldown. MeleeIcon.png Melee No Bonus Success +100 Success +200 Success +300 Success +400
49 Freeze
フリーズ
Inflicts Freeze. Cannot defend during cooldown. MeleeIcon.png Melee No Bonus Success +100 Success +200 Success +300 Success +400
50 Virus
ウィルス
Inflicts Virus. Cannot defend during cooldown. MeleeIcon.png Melee No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
51 Bug
バグ
Inflicts Bug. Cannot defend during cooldown. MeleeIcon.png Melee No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
52 Sacrifice
サクリファイス
Deals bonus damage based on remaining armor value. Self-destructs after use. MeleeIcon.png Melee Adds 10% of remaining armor Adds 20% of remaining armor Adds 30% of remaining armor Adds 40% of remaining armor Adds 50% of remaining armor
53 Assassin
アサッシン
Always crits. Self-destroys if it fails to destroy a part it hits. MeleeIcon.png Melee No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
54 Canceller
キャンセラー
Inflicts Canceller. Cannot defend during cooldown. MeleeIcon.png Melee No Bonus Success +100 Success +200 Success +300 Success +400
55 Charge Blade
チャージブレード
Deals bonus damage based on Medaforce Charge. Cannot defend during cooldown. MeleeIcon.png Melee Bonus Damage: Charge x 1.0 Bonus Damage: Charge x 1.25 Bonus Damage: Charge x 1.5 Bonus Damage: Charge x 1.75 Bonus Damage: Charge x 2.0, Pierces & Consumes 5% Medaforce Charge per use
56 Ghost
ゴースト
Deals bonus damage based on Medaforce Charge. May pierce. Cannot defend or evade during cooldown. MeleeIcon.png Melee Bonus Damage: Charge x 0.5 Bonus Damage: Charge x 0.75 Bonus Damage: Charge x 1.0 Bonus Damage: Charge x 1.25 Bonus Damage: Charge x 1.5 & Ignores Defense
57 Level Drain
レベルドレイン
Reduces Medal Skill level tempoarily. Cannot defend during cooldown. MeleeIcon.png Melee Reduces Level by 5, Lasts 10 Ticks Reduces Level by 5, Lasts 15 Ticks Reduces Level by 5, Lasts 20 Ticks Reduces Level by 5, Lasts 25 Ticks Reduces Level by 10, Lasts 30 Ticks
58 Charge Drain
チャージドレイン
Leeches Medaforce Charge from enemies. Cannot defend during cooldown. MeleeIcon.png Melee Steals 3% Medaforce Charge Steals 6% Medaforce Charge Steals 9% Medaforce Charge Steals 12% Medaforce Charge Steals 15% Medaforce Charge
59 Discharge
ディスチャージ
Removes Medaforce Charge from enemies. Cannot defend during cooldown. MeleeIcon.png Melee Removes 10% Medaforce Charge Removes 15% Medaforce Charge Removes 20% Medaforce Charge Removes 25% Medaforce Charge Removes 30% Medaforce Charge
60 Beam Sword
ビームソード
Deals bonus damage based on Medacharge Gauge. Cannot defend during cooldown. MeleeIcon.png Melee x2 Bonus damage at 70% Medacharge x2 Bonus damage at 60% Medacharge x2 Bonus damage at 50% Medacharge x2 Bonus damage at 40% Medacharge x2 Bonus damage at 30% Medaforce Charge, x3 at 100% Medaforce Charge
61 Break Hammer
ブレイクハンマー
Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown. MeleeIcon.png Melee x1.5 Bonus success at 70% Medacharge x1.5 Bonus success at 60% Medacharge x1.5 Bonus success at 50% Medacharge x1.5 Bonus success at 40% Medacharge x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge
62 Countdown
カウントダウン
Inflicts countdown. Cannot defend during cooldown. MeleeIcon.png Melee No Bonus Success +100 Success +200 Success +300 Success +400
63 Flash
フラッシュ
Interrupts any Medabot who is heating and makes them turn around. Cannot defend during cooldown. MeleeIcon.png Melee No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
64 Destroy
デストロイ
Immediately destroys head/arm parts if they're being used when hit. Cannot defend during cooldown. MeleeIcon.png Melee No bonus Success +100 Success +200 Success +300 Success +500
65 Anti-Air
アンチエア
Deals 5x (or more) damage depending on rank to enemies with Flying Legs MeleeIcon.png Melee Deals 5x damage Deals 5.5x damage Deals 6x damage Deals 6.5x damage Deals 7x damage & Pierces
66 Anti-Sea
アンチシー
Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs MeleeIcon.png Melee Deals 5x Damage Deals 5.5x Damage Deals 6x Damage Deals 6.5x Damage Deals 7x Damage & Pierces
67 Time Attack
タイムアタック
Deals bonus damage based on the number of elapsed ticks. MeleeIcon.png Melee No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & Chance to Pierce
68 Effect Clear
エフェクトクリア
Removes all buffs from enemy. Deals bonus damage based on number of buffs. MeleeIcon.png Melee No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
69 Medaforce Seal
MFシール
Inflicts MF Seal (Medaforce Seal). MeleeIcon.png Melee No Bonus Success +100 Success +200 Success +300 Success +400
70 Anti-Charge
アンチCG
Deals bonus damage based on enemy's Medaforce Charge. May pierce. MeleeIcon.png Melee Bonus Damage: x1 of Medaforce Charge Bonus Damage: x1.25 of Medaforce Charge Bonus Damage: x1.5 of Medaforce Charge Bonus Damage: x1.75 of Medaforce Charge Bonus Damage: x2 of Medaforce Charge
71 Deathlock
デスロック
Inflicts Deathlock. Cannot defend during cooldown. MeleeIcon.png Melee No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
72 Pile
パイル
Ignores defenses, may cause pierce damage. Cannot defend during cooldown. MeleeIcon.png Melee No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
73 Provoke
プロヴォーク
Inflicts Provoke. MeleeIcon.png Melee No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
74 Charge Claw
チャージクロー
Upon use, this attack takes 10% of your Medaforce Gauge. Boosts your Power by a percentage of your Medaforce Gauge based on the part rank.

Cannot defend after use.

MeleeIcon.png Melee Bonus Power is 100% of CG Bonus Power is 125% of CG Bonus Power is 150% of CG Bonus Power is 175% of CG Bonus Power is 200% of CG, and drain is only 5%
81 Stealth
ステルス
Prevents enemies from targeting the selected Medabot for one action. Does not apply if already targeted. AssistIcon.png Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
82 Radar Sight
レーダーサイト
Increases success by 30%. Negates enemy Stealth and Conceal. AssistIcon.png Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
83 Commander
コマンダー
Grants to all teammates Radar Sight (grants a 30% boost to Success can see Stealthed or Concealed enemies) and Conceal (cannot be targeted for one turn, unless already targeted) AssistIcon.png Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating 5 Cooling +200
84 Heater
ヒーター
Grants a buff that boosts heating to all allies by 20% AssistIcon.png Support No bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
85 Cooler
クーラー
Grants a buff that boosts cooling to all allies by 20% AssistIcon.png Support No bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
86 Guard Boost
ガードブースト
Grants a buff that boosts Anti-Status and Anti-Range by 20% AssistIcon.png Support No bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
87 Mobile Boost
モビルブースト
Grants a buff that boosts Evasion (Anti-Melee) by 20% AssistIcon.png Support No bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
88 Shoot Boost
シュートブースト
Grants a buff that boosts the Power and Success of Shooting parts by 20% AssistIcon.png Support No bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
89 Fight Boost
ファイトブースト
Grants a buff that boosts the Power and Success of Melee parts by 20% AssistIcon.png Support No bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
90 Field Control
たいちせいぎょ
Increases the heavy limit to maximum (3) on all allies with compatible leg parts AssistIcon.png Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
91 Double Drive Left
ダブルドライブL
Grants a buff that makes Left Arm attacks used twice. SpecialIcon.png Special No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
92 Double Drive Right
ダブルドライブR
Grants a buff that makes Right Arm attacks used twice. SpecialIcon.png Special No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
93 Charge
チェンジ
Drains the head's health in exchange for Medaforce Charge. SpecialIcon.png Special No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
94 Arm Charge
アームチェンジ
Drains the arms' health in exchange for Medaforce Charge. SpecialIcon.png Special No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
95 Full Charge
フルチャージ
Drains the head's health in exchange for Medaforce Charge. SpecialIcon.png Special Max. Armor Reduction: 90% Max. Armor Reduction: 80% Max. Armor Reduction: 70% Max. Armor Reduction: 60% Max. Armor Reduction: 50%
96 Hypercrept
ハイパーセプト
Buffs a random stat on two different allied Medaparts. AssistIcon.png Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
97 Reckless
レックレス
Increases the damage on melee parts by 15%. AssistIcon.png Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
98 Snipe
スナイプ
Increases the chance to pierce on all compatible parts by 30%. AssistIcon.png Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
99 Trap Up
トラップアップ
Applies a buff that makes all newly placed traps have maximum (5) uses. SpecialIcon.png Special No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
100 Conceal
コンシール
Increases Invasion, and disable a single enemy's ability to attack. AssistIcon.png Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
101 Cyber Core
サイバーコア
Increases the effectiveness of Conceal and Radar Sight AssistIcon.png Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
102 Power Link
パワーリンク
Boosts the power of all allied parts. AssistIcon.png Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
103 Plant Up
プラントアップ
Applies a buff that makes all newly placed plants have maximum (5) uses. SpecialIcon.png Special No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
104 Desperate
デスパレート
Deals retaliation damage on any incoming Medabot attack. AssistIcon.png Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
105 Dominion
ドミニオン
Grants Radar Sight (30% boost to Success and allows you to target Medabots with Conceal/Stealth) and Ground Control (all leg parts regardless of actual compatibility are now A) AssistIcon.png Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
111 Disruption Clear
ぼうがいクリア
Clears all debuffs. HealIcon.png Healing No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
112 Trap Clear
トラップクリア
Removes all traps on the field. HealIcon.png Healing No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
114 Repair
リペア
Repairs a single part. HealIcon.png Healing Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
116 Serious Repair
シリアスリペア
Repairs a fair amount of armor on all parts of a single Medabot. HealIcon.png Healing Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
117 Super Repair
スーパーリペア
Repairs a small amount of armor on all parts of a single Medabot. HealIcon.png Healing Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
118 All Repair
オールリペア
Repairs a small amount of armor on all allied Medabots. HealIcon.png Healing Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
120 Revive
リバイブ
Revives a single destroyed Medapart. HealIcon.png Healing Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
121 Restore
レストア
Revives a single destroyed on all allied Medabots HealIcon.png Healing Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
122 All Restore
オールレストア
Fully revives a single allied Medabot. HealIcon.png Healing Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
124 Rebirth
リバース
Fully revives a single Function Ceased (completely destroyed) Medabot HealIcon.png Healing Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
126 Charge Repair
チャージリペア
Repairs the armor of a single ally. HealIcon.png Healing Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
127 Count Repair
カウントリペア
Repairs more effectively based on the elapsed time. HealIcon.png Healing Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
128 Field Repair
フィールドリペア
Repairs based on the terrain compatibility HealIcon.png Healing Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
131 Gunpowder Guard
火薬ガード
Takes a guard stance to nullify gunpowder-type attacks (ie. Missile, Hyper Missile, Napalm, etc.) on allies. DefenceIcon.png Defense No bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200, guards an additional time
132 Optical Guard
光学ガード
Takes a guard stance to nullify optical-type attacks (ie. Beam, Hyper Beam, Laser, Beam Sword, etc.) DefenceIcon.png Defense No bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200, guards an additional time
133 Gravity Guard
重力ガード
Takes a guard stance to nullify gravity-type attacks (ie. Press, Break, Break Hammer, etc.) DefenceIcon.png Defense No bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & guards an additional time
134 Guard
ガード
While guarding, this Medabot will take the hit for any incoming attacks. DefenceIcon.png Defense No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & Guards an additional time
135 Guard 300
ガード300
Reduces any damage taken by 300. DefenceIcon.png Defense No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & Guards an additional time
136 Guard 500
ガード500
Reduces any damage taken by 500. DefenceIcon.png Defense No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & Guards an additional time
137 Perfect Guard
かんぜんガード
Negates all incoming attacks. DefenceIcon.png Defense No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & Guards an additional time
138 Mirror Guard
ミラーガード
Reflects any shooting attack. DefenceIcon.png Defense No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200& Guards an additional time
139 Shooting Guard
しゃげきガード
Negates any shooting/ranged attack. DefenceIcon.png Defense No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & Guards an additional time
140 Melee Guard
かくとうガード
Negates any melee attack. DefenceIcon.png Defense No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & Guards an additional time
143 Counter Guard
カウンターガード
Reflects any melee attack. DefenceIcon.png Defense No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & Guards an additional time
151 Melee Trap
かくとうトラップ
Plants a trap that deals damage whenever the enemy uses a melee attack. UtilityIcon.png Plant/Trap Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
152 Shooting Trap
しゃげきトラップ
Plants a trap that deals damage whenever the enemy uses a shooting attack. UtilityIcon.png Plant/Trap Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
153 Head Trap
あたまトラップ
Plants a trap that deals damage to heads if the enemy has a living head part. UtilityIcon.png Plant/Trap Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
154 Leg Trap
きゃくぶトラップ
Plants a trap that deals damage to legs if the enemy has a living leg part. UtilityIcon.png Plant/Trap Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
155 Charge Trap
チャージトラップ
PLants a trap that deals damage whenever the enemy charges their Medaforce. UtilityIcon.png Plant/Trap Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
156 Support Trap
たすけるトラップ
Plants a trap that deals damage whenever the enemy uses a support ability. UtilityIcon.png Plant/Trap Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
157 Heal Trap
なおすトラップ
Plants a trap that deals damage whenever the enemy uses a healing ability. UtilityIcon.png Plant/Trap Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
158 Protect Trap
まもるトラップ
Plants a trap that deals damage whenever the enemy uses a guard/defense ability. UtilityIcon.png Plant/Trap Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
159 Plant Trap
しかけるトラップ
Plants a trap that deals damage whenever the enemy uses a plant/trap ability. UtilityIcon.png Plant/Trap Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
160 Distrubance
ディスターバンス
Places a plant that prevents the use of any attack ability. UtilityIcon.png Plant/Trap Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
162 Repair Plant
リペアプラント
Places a plant that heals allies upon reaching the action line. UtilityIcon.png Plant/Trap Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
163 Heater Plant
ヒータープラント
Places a plant that boosts allies' heating. UtilityIcon.png Plant/Trap Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
164 Cooler Plant
クーラープラント
Places a plant that boosts allies' cooldown. UtilityIcon.png Plant/Trap Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
165 Charge Plant
チャージプラント
Places a plant that grants bonus Medaforce Charge to charging allies. UtilityIcon.png Plant/Trap Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
166 First Aid
ファーストエイド
Places a plant that revives allies' broken parts. UtilityIcon.png Plant/Trap Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
167 Guard Plant
ガードプラント
Places a plant that guards allies. UtilityIcon.png Plant/Trap Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
168 Shoot Drone
シュートドローン
Places a plant that deals shooting damage when enemies approaches the action plate. UtilityIcon.png Plant/Trap Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
169 Fight Drone
ファイトドローン
Places a plant that deals melee damage when enemies approaches the action plate. UtilityIcon.png Plant/Trap Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
170 Cross Set
クロスセット
A plant that boosts the power of, and is required to use the move "Crossfire". Can only ever have one charge. UtilityIcon.png Plant/Trap No Bonus +100 Power +200 Power +300 Power +400 Power
ID Name Action Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
1 Land Cruiser
ランドクルーザー
Grasslands terrain compatibility is S regardless of type. The leg type does not change. Also grants bonus armor. No bonus +160 Armor +320 Armor +480 Armor +640 Armor
2 Forester
フォレスター
Forest compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. No Bonus +160 Armor +320 Armor +480 Armor +640 Armor
3 Climber
クライマー
Mountain and Rocky terrain compatibility is S regardless of type. The leg type does not change. As the rank goes up, the armor of the legs goes up. No bonus +160 Armor +320 Armor +480 Armor +640 Armor
4 Snow Type
スノータイプ
Snow terrain compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. No Bonus Armor +160 Armor +320 Armor +480 Armor +640
5 Dessert Type
デザートタイプ
Desert and wilderness terrain compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. No Bonus Armor +160 Armor +320 Armor +480 Armor +640
6 Explorer
エクスプローラー
City and Arena terrain compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. No Bonus Armor +160 Armor +360 Armor +480 Armor +640
7 Mariner
マリナー
Tundra terrain compatiblity is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. No Bonus Armor +160 Armor +320 Armor +480 Armor +640
9 Adapter
アダプター
Compatibility with all terrains is A regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. Armor +0 Armor +160 Armor +320 Armor +480 Armor +640
10 Support Plus
たすけるプラス
Increases the heating and cooling of support parts based on the part rank. Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
11 Healing Plus
なおすプラス
Increases the heating and cooling of healing parts based on the part rank. Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
12 Defense Plus
まもるプラス
Increases the heating and cooling of defense parts based on the part rank. Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
13 Trap/Plant Plus
しかけるプラス
Increases the Heating and Cooling of Trap/Plant parts based on the part's rank. Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
14 Straight
ストレート
Passively buffs Success Stat to all Parts. Success +100 Success +200 Success +300 Success +400 Success +500
15 Aim
エイム
Increases the success of shooting parts based on the part's rank. Success +100 Success +200 Success +300 Success +400 Success +500
16 Breakneck
ブレイクネック
Grants a passive leg speed boost while heating (running to the action plate). Speed +30 Speed +60 Speed +90 Speed +120 Speed +150
17 Abscond
アブスコンド
Grants a flat bonus to speed while cooling. Cooling +30 Cooling +60 Cooling +90 Cooling +120 Cooling +150
18 Fortress
フォートレス
Reduces damage received upon defending (including guards). As the rank goes up, the damage reduction rate goes up. 10% Damage Reduction 15% Damage Reduction 20% Damage Reduction 25% Damage Reduction 30% Damage Reduction
19 Pillbox
トーチカ
??? ??? ??? ??? ??? ???
22 Fairy Charge
フェアリチャージ
Automatically charges Medaforce based on the amount of plants/traps on the field. Charges 1% per Plant Charges 2% per Plant Charges 3% per Plant Charges 4% per Plant Charges 5% per Plant
23 Continuous P
コンテニュアルP
Increases Heating and Cooling by 5% every time you reach the action plate. Stacks up to 20%. Speed +8 Speed +16 Speed +24 Speed +32 Speed +40
24 Auto Charge
オートチャージ
Passively charges your Medaforce. Charges 2% per turn/action Charges 4% per turn/action Charges 6% per turn/action Charges 8% per turn/action Charges 10% per turn/action
25 Carrier
キャリアー
Grants a passive power bonus. When attacking, afflict a random debuff you have onto your enemy. Success +50 Success +100 Success +150 Success +200 Success +250
26 Endurance
エンデュランス
Grants bonus Medaforce Charge upon getting damaged. Charges 10% on Damage Charges 15% on Damage Charges 20% on Damage Charges 25% on Damage Charges 30% on Damage
27 Ground Control
Gコントロール
Upon reaching a Medaforce Charge threshold, your leg automatically have S terrain compatibility regardless of its actual leg type. Activation Threshold 50% Charge Activation Threshold 45% Charge Activation Threshold 40% Charge Activation Threshold 35% Charge Activation Threshold 30% Charge
28 Popper
プーパ
Reduces all incoming damage by 20% if above a certain amount of Medaforce Charge. Reduction when above 50% Charge Reduction when above 45% Charge Reduction when above 40% Charge Reduction when above 35% Charge Reduction when above 30% Charge
29 B-Loader
Bローダー
Increases evasion of leg parts based on Medaforce Charge. +1 per % of Medaforce Charge +2 per % of Medaforce Charge +3 per % of Medaforce Charge +4 per % of Medaforce Charge +5 per % of Medaforce Charge
30 G-Loader
Gローダー
Boosts the success of shooting attacks based on Medaforce Charge. +1 per % of Medaforce Charge +2 per % of Medaforce Charge +3 per % of Medaforce Charge +4 per % of Medaforce Charge +5 per % of Medaforce Charge
31 P-Loader
Pローダー
Boosts the success of melee attacks based on Medaforce Charge. +1 per % of Medaforce Charge +2 per % of Medaforce Charge +3 per % of Medaforce Charge +4 per % of Medaforce Charge +5 per % of Medaforce Charge
32 Brilliance
ブリリアンス
Restores 10% of all parts' health upon charging Medaforce. Activates once per Robattle Activates twice per Robattle Activates thrice per Robattle Activates 4 times per Robattle Activates 5 times per Robattle
33 Haja
ハジャ
Clears Debuffs upon Charging Medaforce. 1 use per match 2 uses per match 3 uses per match 4 uses per match 5 uses per match
34 Illusion
イリュージョン
Upon doing an action, you automatically gain Stealth. Stealth prevents any Medabot from targetting you (if not already targeting) until you perform an attack action. Activates once per match Activates twice per match Activates thrice per match Activates 4 times per match Activates 5 times per match
35 Clairvoyance
クレアボイアンス
Grants Radar Sight (+30% Sucess and bypasses Conceal) upon charging Medaforce. Activates a limited number of times per match. Activates once per Robattle Activates twice per Robattle Activates twice per Robattle Activates thrice per Robattle Activates 4 times per Robattle
36 Generator
ジェネレーター
Grants Heater (5% boost to Heating, stacks up to 20%). Activates a limited number of times per match. Activates once per Robattle Activates twice per Robattle Activates thrice per Robattle Activates 4 times per Robattle Activates 5 times per Robattle
37 Radiator
ラジエーター
Grants Cooler (5% boost to Cooling, stacks up to 20%). Activates a limited number of times per match. Activate once per Robattle Activate twice per Robattle Activate thrice per Robattle Activate 4 times per Robattle Activate 5 times per Robattle
38 Breach
ケッカイ
Grants Guard Boost (5% boost to leg Anti-Range and Anti-Status). Activates a limited number of times per match. Activates once per match Activates twice per match Activates thrice per match Activates 4 times per match Activates 5 times per match
39 Accelerator
アクセル
Grants Mobile Boost (5% boost to Anti-Melee). Activates a limited number of times per match. Activates once per match Activates twice per match Activates thrice per match Activates 4 times per match Activates 5 times per match
40 Asail
アセイル
Upon charging your Medaforce, you gain a stack of Shoot Boost (grants a 5% boost to Power and Successof Shooting parts, stacks up to 20%) a limited number of times per match. Activates once per match Activates twice per match Activates thrice per match Activates 4 times per match Activates 5 times per match
41 Rumbling
ランブリング
Upon charging your Medaforce, you gain a stack of Fight Boost (grants a 5% boost to Power and Successof Melee parts, stacks up to 20%) a limited number of times per match. Activates once per match Activates twice per match Activates thrice per match Activates 4 times per match Activates 5 times per match
42 Pry
ブライ
??? ??? ??? ??? ??? ???
43 Weapon Master
ウェポンマスター
Grants a boost to all melee parts' power and success stats every time you attack. 3% boost per attack 5% boost per attack 7% boost per attack 9% boost per attack 12% boost per attack
44 Gunman
ガンマン
Grants a passive Heating bonus to all parts. Heating +30 Heating +60 Heating +90 Heating +120 Heating +150
45 Spearhead
スピアヘッド
Grants a passive Heating and Cooling bonus to all parts. Heating +30 Heating +60 Heating +90 Heating +120 Heating +150
46 Trap Buster
トラップバスター
Destroys an enemy trap upon activation a fixed number of times per match based on the part rank. 1 use per match 2 uses per match 3 uses per match 4 uses per match 5 uses per match
47 Super Armor
スーパーアーマー
Defends and nullifies the effects of Thunder, Freezing and Tornado attacks a fixed number of times per match. 1 use per match 2 uses per match 3 uses per match 4 uses per match 5 uses per match
48 Charm
チャーム
Reduced damage if coming from a Tinpet of the opposite gender. 10% Damage Reduction 15% Damage Reduction 20% Damage Reduction 25% Damage Reduction 30% Damage Reduction
49 Additional Faults
ついかだんそう
Increases the number of uses on a head part by 1. Also gives a bonus to heating and cooling based on part rank. Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
51 Dead or Alive
デッドオアライブ
Upon landing a critical hit, all leg stats other than armor goes up based on part rank. Stacks up to 5 times. 2% Boost per Crit 4% Boost per Crit 6% Boost per Crit 8% Boost per Crit 10% Boost per Crit
52 Trigger Happy
トリガーハッピー
Boosts all leg stats based on the part rank every time you land a critical. Stacks up to 5 times. 2% Boost per Crit 4% Boost per Crit 6% Boost per Crit 8% Boost per Crit 10% Boost per Crit
53 Blood Stain
ブラッドステイン
Grants a power boost based on part rank every time an enemy part is destroyed. Stacks up to 5 times. Power +20 Power +40 Power +60 Power +80 Power +100
54 emergency
エマージェンシー
Upon the destruction of any allied Medapart, this Medabot's legs gain a stat boost on all stats except for armor. Stacks up to 5 times. +2% Stat Boost +4% Stat Boost +6% Stat Boost +8% Stat Boost +10% Stat Boost
55 Auto Repair
オートリペア
Charging Medaforce also heals all parts based on the amount of charge gained. Repairs x2 of charged Medaforce Repairs x4 of charged Medaforce Repairs x6 of charged Medaforce Repairs x8 of charged Medaforce Repairs x10 of charged Medaforce
56 Carnage
シュラ
Grants Power when you loose an arm. Power +40 Power +80 Power +120 Power +160 Power +200
57 Acrobatics
アクロバティクス
Passive increased invasion. Evasion +100 Evasion +200 Evasion +300 Evasion +400 Evasion +500
58 Artillery
アーティラリー
Increases success and power of shooting attacks based on part rank, but you cannot dodge while heating. Power & Success +60 Power & Success +120 Power & Success +180 Power & Success +240 Power & Success +300
59 Really
ウェイレイ
Grants a passive power bonus to all melee/shooting parts based on the number of trap/plants on the field. +20 Power per Trap +35 Power per Trap +50 Power per Trap +65 Power per Trap +80 Power per Trap
60 Intercept
インターセプト
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62 Charge Shot
チャージショット
Increased Power and Success on shooting abilities. Success & Power +60 Success & Power +120 Success & Power +180 Success & Power +240 Success & Power +300
63 Charge Fight
チャージファイト
Increased Power and Success on shooting abilities. Success & Power +60 Success & Power +120 Success & Power +180 Success & Power +240 Success & Power +300
64 Mirage
ミラージュ
Grants Conceal status to self upon charging Medaforce. Can be activated a limited number of times per match. Usable once per match Usable twice per match. Usable 3 times per match. Usable 4 times per match. Usable 5 times per match.
65 Nest
ネスト
Upon using a Trap/Plant ability, it the initial amount of charges is boosted by one. Maximum trap charges still cannot exceed 5. Activates once per match Activates twice per match Activates thrice per match Activates 4 times per match Activates 5 times per match
66 Shape Memory
シェイプメモリー
Evenly distributes all remaining health and revives destroyed Medaparts upon charging Medaforce. One use per match. Two uses per match. Three uses per match. Four uses per match. Five uses per match.
67 No Guard
ノーガード
Increase success on other parts based on rank, but prevents defending while Heating. Success & Power +60 Success & Power +120 Success & Power +180 Success & Power +240 Success & Power +300
68 Barret Rain
バレットレイン
Increases Power of all shooting parts and both Power/Success upon destruction based on rank. Success & Power +40 Success & Power +80 Success & Power +120 Success & Power +160 Success & Power +200
69 Rush
ラッシュ
Increases Power of all melee parts and both Power/Success upon destruction based on rank. Success & Power +40 Success & Power +80 Success & Power +120 Success & Power +160 Success & Power +200
70 Elusive
エルーシブ
Reduces incoming enemy damage if they have lower Melee Resist (Evasion) 10% Damage Reduction 15% Damage Reduction 20% Damage Reduction 25% Damage Reduction 30% Damage Reduction
71 Through Attack
スルーアタック
Gives you a chance to bypass guard when using a melee attack. 10% to ignore Guard 20% to ignore Guard 30% to ignore Guard 40% to ignore Guard 50% to ignore Guard
72 Through Shot
スルーショット
Gives you a chance to bypass guard when using a ranged attack. 10% to ignore Guard 20% to ignore Guard 30% to ignore Guard 40% to ignore Guard 50% to ignore Guard
73 Holy Grace
ホーリーグレイス
Gives all parts a bonus on all stats other than armor for each buff you have. 3% Boost 5% Boost 7% Boost 9% Boost 12% Boost
74 Adversity
ぎゃっきょう
Buffs all leg stats (other than armor) per debuff on yourself. 3% per debuff 5% per debuff 7% per debuff 9% per debuff 12% per debuff
75 Neck
たいしょうくび
??? ??? ??? ??? ??? ???
76 CF charge
CFチャージ
??? ??? ??? ??? ??? ???
77 Auto Guard
オートガード
Optical/Gravity/Gunpowder Guard will always nullify Optical/Gravity/Gunpowder attacks. Also grants a passive anti-ranged and anti-status boost. Anti-Ranged & Anti-Status +10% Anti-Ranged & Anti-Status +20% Anti-Ranged & Anti-Status +30% Anti-Ranged & Anti-Status +40% Anti-Ranged & Anti-Status +50%
78 Hoplite
ホプライト
Grants a boost to anti-ranged and anti-status per defense part equipped. Anti-Ranged & Anti-Status +5% per Part Anti-Ranged & Anti-Status +10% per Part Anti-Ranged & Anti-Status +15% per Part Anti-Ranged & Anti-Status +20% per Part Anti-Ranged & Anti-Status +25% per Part
79 All-rounder
オールラウンダー
Grants a boost to leg speed if all parts have different ability types. Leg Speed +30 Leg Speed +60 Leg Speed +90 Leg Speed +120 Leg Speed +150
80 Blow Beat
ブロウビート
Ignores part of your enemy's status resistance. Ignores 5% Ignores 10% Ignores 15% Ignores 20% Ignores 25%
81 Mascot
マスコット
Decreases the Success and Power of enemies who attack this Medabot. -5% Success and Power -10% Success and Power -15% Success and Power -20% Success and Power -25% Success and Power
82 Captor
キャプター
Grants a cooling bonus upon targeting someone who cannot defend. Heating +40 Heating +80 Heating +120 Heating +160 Heating +200
83 Torturer
トーチャラー
Buff power on all parts per debuff afflicted onto your opponents. +20 Power per Debuff +35 Power per Debuff +50 Power per Debuff +65 Power per Debuff +80 Power per Debuff
84 Saboteur
サボチュア
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85 Crit Up
クリットアップ
??? ??? ??? ??? ??? ???
86 Battle Stance
バトルダンス
Upon any teammate getting a graze, all leg stats other than armor is buffed. 2% Buff per graze. 4% Buff per graze. 6% Buff per graze. 8% Buff per graze. 10% Buff per graze.
87 Standby
スタンバイ
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88 Supremacy
スプレマシー
Reduces incoming damage if you have the same type as the attacker. 10% Damage Reduction 15% Damage Reduction 20% Damage Reduction 25% Damage Reduction 30% Damage Reduction
89 Heavy Arms
ヘヴィアーム
Boosts the armor of all heavy parts based on the part rank. 2% Armor Boost 4% Armor Boost 6% Armor Boost 8% Armor Boost 10% Armor Boost
90 Heavy Arm
かくしだま
Increases head health and uses by 1 if you are not at your Heavy Limit. No Health Bonus +160 Head Armor +320 Head Armor +480 Head Armor +640 Head Armor
91 Guts
ガッツ
Boosts Resistance and Evasion based on part rank if your Medaforce Gauge is full. Status-proof and Range-proof +10% Bonus Status-proof and Range-proof +20% Bonus Status-proof and Range-proof +30% Bonus Status-proof and Range-proof +40% Bonus Status-proof and Range-proof +50% Bonus
92 Revenger
リベンジャー
Whenever this Medabot has a part revived, the revived part gets a 10% armor bonus. Activates once Activates twice Activates thrice Activates 4 times Activates 5 times