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Difference between revisions of "Ability List"
From Medarot S Wiki
(Restored Old Revision #994 by Aytimothy from 2020-05-14T16:09:20 |) |
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(21 intermediate revisions by 2 users not shown) | |||
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For a list of abilities by part, see [[Medapart List]]. | For a list of abilities by part, see [[Medapart List]]. | ||
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<div id="abilitytab" class="tab-pane fade in active"> | <div id="abilitytab" class="tab-pane fade in active"> | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! ID | ! ID | ||
! Name | ! Name | ||
Line 27: | Line 24: | ||
| Rifle<br>ライフル | | Rifle<br>ライフル | ||
| Quick shooting attack. | | Quick shooting attack. | ||
| Shooting | | [[File:RangeIcon.png|20px]] Shooting | ||
| No Bonus | | No Bonus | ||
| Power +100 | | Power +100 | ||
Line 36: | Line 33: | ||
| 2 | | 2 | ||
| Power Rifle<br>パワーライフル | | Power Rifle<br>パワーライフル | ||
| Deals 1.5x damage if legs are | | Deals 1.5x normal damage if legs are still intact. | ||
| Shooting | Cannot dodge while cooling. | ||
| No | | [[File:RangeIcon.png|20px]] Shooting | ||
| No bonus | |||
| Power +100 | | Power +100 | ||
| Power +200 | | Power +200 | ||
Line 47: | Line 45: | ||
| Gatling<br>ガトリング | | Gatling<br>ガトリング | ||
| Fires three attacks. Cannot evade during cooldown. | | Fires three attacks. Cannot evade during cooldown. | ||
| Shooting | | [[File:RangeIcon.png|20px]] Shooting | ||
| No Bonus | | No Bonus | ||
| Power +100 | | Power +100 | ||
| Power +200 | | Power +200 | ||
| Power +300 | | Power +300 | ||
| Power +400 & Critical | | Power +400 & Critical Chance +20% | ||
|- | |- | ||
| 4 | | 4 | ||
| Mega Gatling<br>メガガトリング | | Mega Gatling<br>メガガトリング | ||
| Fires three attacks. Deals 1.5x damage if legs are not broken. Cannot evade during cooldown. | | Fires three attacks. Deals 1.5x damage if legs are not broken. Cannot evade during cooldown. | ||
| Shooting | | [[File:RangeIcon.png|20px]] Shooting | ||
| No Bonus | | No Bonus | ||
| Power +100 | | Power +100 | ||
| Power +200 | | Power +200 | ||
| Power +300 | | Power +300 | ||
| Power +400 & Critical | | Power +400 & Critical Chance +20% | ||
|- | |- | ||
| 5 | | 5 | ||
| Missile<br>ミサイル | | Missile<br>ミサイル | ||
| Deals damage to all of the target's parts. | | Deals damage to all of the target's parts. | ||
| Shooting | | [[File:RangeIcon.png|20px]] Shooting | ||
| No Bonus | | No Bonus | ||
| Power +100 | | Power +100 | ||
Line 77: | Line 75: | ||
| Napalm<br>ナパーム | | Napalm<br>ナパーム | ||
| Fires three shots. | | Fires three shots. | ||
| Shooting | | [[File:RangeIcon.png|20px]] Shooting | ||
| No Bonus | | No Bonus | ||
| Power +100 | | Power +100 | ||
| Power +200 | | Power +200 | ||
| Power +300 | | Power +300 | ||
| Power +400 & Always | | Power +400 & Always hits | ||
|- | |- | ||
| 7 | | 7 | ||
| Beam<br>ビーム | | Beam<br>ビーム | ||
| Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown. | | Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown. | ||
| Shooting | | [[File:RangeIcon.png|20px]] Shooting | ||
| x2 Damage Requires 70% charge | | x2 Damage Requires 70% charge | ||
| x2 Damage Requires 60% charge | | x2 Damage Requires 60% charge | ||
Line 96: | Line 94: | ||
| 8 | | 8 | ||
| Hyper Beam<br>ハイパービーム | | Hyper Beam<br>ハイパービーム | ||
| Deals Optical Damage | | Deals Optical Damage. Does 2x damage if above a certain Medacharge amount and pierces. Cannot evade during cooldown. | ||
| Shooting | | [[File:RangeIcon.png|20px]] Shooting | ||
| x2 Damage | | x2 Damage Requires 70% charge | ||
| x2 Damage | | x2 Damage Requires 60% charge | ||
| x2 Damage | | x2 Damage Requires 50% charge | ||
| x2 Damage | | x2 Damage Requires 40% charge | ||
| x2 Damage | | x2 Damage Requires 30% charge, x3 at 100% | ||
|- | |- | ||
| 9 | | 9 | ||
| Laser<br>レーザー | | Laser<br>レーザー | ||
| Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. | | Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. | ||
| Shooting | | [[File:RangeIcon.png|20px]] Shooting | ||
| x1.5 Damage/Success requires 70% charge | | x1.5 Damage/Success requires 70% charge | ||
| x1.5 Damage/Success requires 60% charge | | x1.5 Damage/Success requires 60% charge | ||
Line 117: | Line 115: | ||
| Press<br>プレス | | Press<br>プレス | ||
| Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount. | | Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount. | ||
| Shooting | | [[File:RangeIcon.png|20px]] Shooting | ||
| x2 Success requires 70% charge | | x2 Success requires 70% charge | ||
| x2 Success requires 60% charge | | x2 Success requires 60% charge | ||
Line 127: | Line 125: | ||
| Break<br>ブレイク | | Break<br>ブレイク | ||
| Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. | | Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. | ||
| Shooting | | [[File:RangeIcon.png|20px]] Shooting | ||
| x1.5 Success requires 70% charge | | x1.5 Success requires 70% charge | ||
| x1.5 Success requires 60% charge | | x1.5 Success requires 60% charge | ||
Line 135: | Line 133: | ||
|- | |- | ||
| 12 | | 12 | ||
| Sacrifice | | Sacrifice<br>サクリファイス | ||
| Deals damage based on remaining armor. Self-destructs after use. | | Deals damage based on remaining armor. Self-destructs after use. | ||
| Shooting | | [[File:RangeIcon.png|20px]] Shooting | ||
| Adds 10% of remaining armor | | Adds 10% of remaining armor | ||
| Adds 20% of remaining armor | | Adds 20% of remaining armor | ||
Line 146: | Line 144: | ||
| 13 | | 13 | ||
| Destroy<br>デストロイ | | Destroy<br>デストロイ | ||
| | | Immediately destroys any head or arm part if it (the targeted part) is the actively used part by the enemy. | ||
| Shooting | Cannot dodge or defend while cooling. | ||
| No | | [[File:RangeIcon.png|20px]] Shooting | ||
| No bonus | |||
| Success +100 | | Success +100 | ||
| Success +200 | | Success +200 | ||
Line 156: | Line 155: | ||
| 14 | | 14 | ||
| Anti-Air<br>アンチエア | | Anti-Air<br>アンチエア | ||
| Deals 5x (or more) damage depending on rank to enemies with Flying Legs | | Deals 5x (or more) damage depending on rank to enemies with Flying Legs. | ||
| Shooting | | [[File:RangeIcon.png|20px]] Shooting | ||
| Deals 5x | | Deals 5x Damage | ||
| Deals 5.5x | | Deals 5.5x Damage | ||
| Deals 6x | | Deals 6x Damage | ||
| Deals 6.5x | | Deals 6.5x Damage | ||
| Deals 7x | | Deals 7x Damage with Piercing | ||
|- | |- | ||
| 15 | | 15 | ||
| Anti-Sea<br>アンチシー | | Anti-Sea<br>アンチシー | ||
| Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs | | Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs | ||
| Shooting | | [[File:RangeIcon.png|20px]] Shooting | ||
| Deals 5x | | Deals 5x Damage | ||
| Deals 5.5x | | Deals 5.5x Damage | ||
| Deals 6x | | Deals 6x Damage | ||
| Deals 6.5x | | Deals 6.5x Damage | ||
| Deals 7x | | Deals 7x Damage with Piercing | ||
|- | |- | ||
| 16 | | 16 | ||
| | | static<br>スタティック | ||
| Reduces armor of damaged parts by half. Cannot destroy parts. | | Reduces armor of damaged parts by half. Cannot destroy parts. | ||
| Shooting | | [[File:RangeIcon.png|20px]] Shooting | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
Line 186: | Line 185: | ||
| 17 | | 17 | ||
| Slip<br>スリップ | | Slip<br>スリップ | ||
| | | A shooting attack that interrupts the action if it hits an opponent who is filling or waiting for a technique or midfielder. Priority is given to the legs regardless of the character of the medal. | ||
| Shooting | Cannot be avoided or protected during cooling after use. | ||
| | | [[File:RangeIcon.png|20px]] Shooting | ||
| | | Filling / cooling + none | ||
| | | Filling / cooling +50 | ||
| | | Filling / cooling +100 | ||
| | | Filling / cooling +150 | ||
| Filling / cooling +200 & ignoring defense (no damage reduction due to opponent's defense) | |||
|- | |- | ||
| 18 | | 18 | ||
| Evasion Seal<br>かいひシール | | Evasion Seal<br>かいひシール | ||
| Prevents enemy from evading attacks | | Prevents enemy from evading attacks | ||
| Shooting | | [[File:RangeIcon.png|20px]] Shooting | ||
| No | | No Bonus | ||
| Success +100 | | Success +100 | ||
| Success +200 | | Success +200 | ||
Line 206: | Line 206: | ||
| 19 | | 19 | ||
| Defense Seal<br>ぼうぎょシール | | Defense Seal<br>ぼうぎょシール | ||
| | | Prevents enemy from defending | ||
| Shooting | | [[File:RangeIcon.png|20px]] Shooting | ||
| No Bonus | | No Bonus | ||
| Success +100 | | Success +100 | ||
Line 217: | Line 217: | ||
| Tornado<br>トルネード | | Tornado<br>トルネード | ||
| Afflicts tornado. Cannot evade during cooldown. | | Afflicts tornado. Cannot evade during cooldown. | ||
| Shooting | | [[File:RangeIcon.png|20px]] Shooting | ||
| No | | No Bonus | ||
| Success +100 | | Success +100 | ||
| Success +200 | | Success +200 | ||
Line 227: | Line 227: | ||
| Thunder Shot<br>サンダーショット | | Thunder Shot<br>サンダーショット | ||
| Afflicts thunder. Cannot evade during cooldown. | | Afflicts thunder. Cannot evade during cooldown. | ||
| Shooting | | [[File:RangeIcon.png|20px]] Shooting | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
Line 237: | Line 237: | ||
| Freeze Shot<br>フリーズショット | | Freeze Shot<br>フリーズショット | ||
| Afflicts Freeze. Cannot evade during cooldown. | | Afflicts Freeze. Cannot evade during cooldown. | ||
| Shooting | | [[File:RangeIcon.png|20px]] Shooting | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
Line 247: | Line 247: | ||
| Fire Shot<br>ファイアショット | | Fire Shot<br>ファイアショット | ||
| Afflicts fire. Cannot evade during cooldown. | | Afflicts fire. Cannot evade during cooldown. | ||
| Shooting | | [[File:RangeIcon.png|20px]] Shooting | ||
| No Bonus | | No Bonus | ||
| Success +100 | | Success +100 | ||
Line 257: | Line 257: | ||
| Count Attack<br>カウントアタック | | Count Attack<br>カウントアタック | ||
| Becomes more powerful after every use. May also pierce. Cannot evade or defend during cooldown. | | Becomes more powerful after every use. May also pierce. Cannot evade or defend during cooldown. | ||
| Shooting | | [[File:RangeIcon.png|20px]] Shooting | ||
| +5% power per use | | +5% power per use | ||
| +8% power per use | | +8% power per use | ||
Line 267: | Line 267: | ||
| Charge Blaster<br>チャージバスター | | Charge Blaster<br>チャージバスター | ||
| Deals bonus damage based on Medaforce Charge. Cannot evade during cooldown. | | Deals bonus damage based on Medaforce Charge. Cannot evade during cooldown. | ||
| Shooting | | [[File:RangeIcon.png|20px]] Shooting | ||
| Bonus Damage: Charge x 1.0 | | Bonus Damage: Charge x 1.0 | ||
| Bonus Damage: Charge x 1.25 | | Bonus Damage: Charge x 1.25 | ||
| Bonus Damage: Charge x 1.5 | | Bonus Damage: Charge x 1.5 | ||
| Bonus Damage: Charge x 1.75 | | Bonus Damage: Charge x 1.75 | ||
| Bonus Damage: Charge x 2.0, | | Bonus Damage: Charge x 2.0, Pierces and consumes 5% Medaforce Charge per use | ||
|- | |- | ||
| 26 | | 26 | ||
| Microwaves<br>マイクロウェーブ | | Microwaves<br>マイクロウェーブ | ||
| Deals bonus damage based on Medaforce Charge. May cause pierce damage. Self-destructs after use. | | Deals bonus damage based on Medaforce Charge. May cause pierce damage. Self-destructs after use. | ||
| Shooting | | [[File:RangeIcon.png|20px]] Shooting | ||
| Bonus Damage: Charge x 1.0 | | Bonus Damage: Charge x 1.0 | ||
| Bonus Damage: Charge x 1.25 | | Bonus Damage: Charge x 1.25 | ||
Line 287: | Line 287: | ||
| Ghost Shot<br>ゴーストショット | | Ghost Shot<br>ゴーストショット | ||
| Deals bonus damage based on Medaforce Charge. May cause pierce damage. Cannot defend or evade during cooldown. | | Deals bonus damage based on Medaforce Charge. May cause pierce damage. Cannot defend or evade during cooldown. | ||
| Shooting | | [[File:RangeIcon.png|20px]] Shooting | ||
| Bonus Damage: Charge x 0.5 | | Bonus Damage: Charge x 0.5 | ||
| Bonus Damage: Charge x 0.75 | | Bonus Damage: Charge x 0.75 | ||
Line 296: | Line 296: | ||
| 28 | | 28 | ||
| Melt Shot<br>メルトショット | | Melt Shot<br>メルトショット | ||
| | | Afflicts Melt. | ||
| Shooting | | [[File:RangeIcon.png|20px]] Shooting | ||
| No Bonus | | No Bonus | ||
| Success +100 | | Success +100 | ||
Line 305: | Line 305: | ||
|- | |- | ||
| 29 | | 29 | ||
| | | Gunpowder<br>ハイパーミサイル | ||
| | | A standard piecing attack. | ||
| [[File:RangeIcon.png|20px]] Shooting | |||
| No Bonus | |||
| Power +100 | |||
| Power +200 | |||
| Power +300 | |||
| Power +400 & Always hits | |||
|- | |||
| 30 | |||
| Medaforce Seal<br>フォース制御 | |||
| Deals damage and prevents the use of Medaforce. | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| No Bonus | |||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |||
| 31 | |||
| Crossfire<br>クロスファイア | |||
| A powerful attack that pierces. Requires the "Cross Set" plant to be present to use, otherwise the attack will fail. | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| No Bonus | | No Bonus | ||
| Power +100 | | Power +100 | ||
| Power +200 | | Power +200 | ||
| Power +300 | | Power +300 | ||
| Power +400 | | Power +400 | ||
|- | |- | ||
| 41 | | 41 | ||
| Sword<br>ソード | | Sword<br>ソード | ||
| Regular melee attack | | Regular melee attack. | ||
| Melee | | [[File:MeleeIcon.png|20px]] Melee | ||
| No Bonus | | No Bonus | ||
| Success +100 | | Success +100 | ||
| Success +200 | | Success +200 | ||
| Success +300 | | Success +300 | ||
| Success +400 | | Success +400 & Pierces | ||
|- | |- | ||
| 42 | | 42 | ||
| Claw<br>クロー | | Claw<br>クロー | ||
| A melee attack that hits 3 times. | | A melee attack that hits 3 times. | ||
| Melee | | [[File:MeleeIcon.png|20px]] Melee | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
Line 336: | Line 357: | ||
| Hammer<br>ハンマー | | Hammer<br>ハンマー | ||
| Hits all enemy parts at once. Cannot defend during cooldown. | | Hits all enemy parts at once. Cannot defend during cooldown. | ||
| Melee | | [[File:MeleeIcon.png|20px]] Melee | ||
| No Bonus | | No Bonus | ||
| Power +100 | | Power +100 | ||
Line 346: | Line 367: | ||
| Fire<br>ファイア | | Fire<br>ファイア | ||
| Inflicts Fire. Cannot defend during cooldown. | | Inflicts Fire. Cannot defend during cooldown. | ||
| Melee | | [[File:MeleeIcon.png|20px]] Melee | ||
| No Bonus | | No Bonus | ||
| Success +100 | | Success +100 | ||
Line 356: | Line 377: | ||
| Melt<br>メルト | | Melt<br>メルト | ||
| Inflicts Melt. Cannot defend during cooldown. | | Inflicts Melt. Cannot defend during cooldown. | ||
| Melee | | [[File:MeleeIcon.png|20px]] Melee | ||
| No Bonus | | No Bonus | ||
| Success +100 | | Success +100 | ||
Line 366: | Line 387: | ||
| Wave<br>ウェーブ | | Wave<br>ウェーブ | ||
| Inflicts Wave. Cannot defend during cooldown. | | Inflicts Wave. Cannot defend during cooldown. | ||
| Melee | | [[File:MeleeIcon.png|20px]] Melee | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
Line 376: | Line 397: | ||
| Hold<br>ホールド | | Hold<br>ホールド | ||
| Inflicts Hold. Cannot defend during cooldown. | | Inflicts Hold. Cannot defend during cooldown. | ||
| Melee | | [[File:MeleeIcon.png|20px]] Melee | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
Line 386: | Line 407: | ||
| Thunder<br>サンダー | | Thunder<br>サンダー | ||
| Inflicts Thunder. Cannot defend during cooldown. | | Inflicts Thunder. Cannot defend during cooldown. | ||
| Melee | | [[File:MeleeIcon.png|20px]] Melee | ||
| No Bonus | | No Bonus | ||
| Success +100 | | Success +100 | ||
Line 396: | Line 417: | ||
| Freeze<br>フリーズ | | Freeze<br>フリーズ | ||
| Inflicts Freeze. Cannot defend during cooldown. | | Inflicts Freeze. Cannot defend during cooldown. | ||
| Melee | | [[File:MeleeIcon.png|20px]] Melee | ||
| No Bonus | | No Bonus | ||
| Success +100 | | Success +100 | ||
Line 406: | Line 427: | ||
| Virus<br>ウィルス | | Virus<br>ウィルス | ||
| Inflicts Virus. Cannot defend during cooldown. | | Inflicts Virus. Cannot defend during cooldown. | ||
| Melee | | [[File:MeleeIcon.png|20px]] Melee | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
Line 416: | Line 437: | ||
| Bug<br>バグ | | Bug<br>バグ | ||
| Inflicts Bug. Cannot defend during cooldown. | | Inflicts Bug. Cannot defend during cooldown. | ||
| Melee | | [[File:MeleeIcon.png|20px]] Melee | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
Line 424: | Line 445: | ||
|- | |- | ||
| 52 | | 52 | ||
| Sacrifice | | Sacrifice<br>サクリファイス | ||
| Deals bonus damage based on remaining armor value. Self-destructs after use. | | Deals bonus damage based on remaining armor value. Self-destructs after use. | ||
| Melee | | [[File:MeleeIcon.png|20px]] Melee | ||
| Adds 10% of remaining armor | | Adds 10% of remaining armor | ||
| Adds 20% of remaining armor | | Adds 20% of remaining armor | ||
Line 436: | Line 457: | ||
| Assassin<br>アサッシン | | Assassin<br>アサッシン | ||
| Always crits. Self-destroys if it fails to destroy a part it hits. | | Always crits. Self-destroys if it fails to destroy a part it hits. | ||
| Melee | | [[File:MeleeIcon.png|20px]] Melee | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
Line 446: | Line 467: | ||
| Canceller<br>キャンセラー | | Canceller<br>キャンセラー | ||
| Inflicts Canceller. Cannot defend during cooldown. | | Inflicts Canceller. Cannot defend during cooldown. | ||
| Melee | | [[File:MeleeIcon.png|20px]] Melee | ||
| No Bonus | | No Bonus | ||
| Success +100 | | Success +100 | ||
Line 456: | Line 477: | ||
| Charge Blade<br>チャージブレード | | Charge Blade<br>チャージブレード | ||
| Deals bonus damage based on Medaforce Charge. Cannot defend during cooldown. | | Deals bonus damage based on Medaforce Charge. Cannot defend during cooldown. | ||
| Melee | | [[File:MeleeIcon.png|20px]] Melee | ||
| Bonus Damage: Charge x 1.0 | | Bonus Damage: Charge x 1.0 | ||
| Bonus Damage: Charge x 1.25 | | Bonus Damage: Charge x 1.25 | ||
| Bonus Damage: Charge x 1.5 | | Bonus Damage: Charge x 1.5 | ||
| Bonus Damage: Charge x 1.75 | | Bonus Damage: Charge x 1.75 | ||
| Bonus Damage: Charge x 2.0, | | Bonus Damage: Charge x 2.0, Pierces & Consumes 5% Medaforce Charge per use | ||
|- | |- | ||
| 56 | | 56 | ||
| Ghost<br>ゴースト | | Ghost<br>ゴースト | ||
| Deals bonus damage based on Medaforce Charge. May pierce. Cannot defend or evade during cooldown. | | Deals bonus damage based on Medaforce Charge. May pierce. Cannot defend or evade during cooldown. | ||
| Melee | | [[File:MeleeIcon.png|20px]] Melee | ||
| Bonus Damage: Charge x 0.5 | | Bonus Damage: Charge x 0.5 | ||
| Bonus Damage: Charge x 0.75 | | Bonus Damage: Charge x 0.75 | ||
| Bonus Damage: Charge x 1 | | Bonus Damage: Charge x 1.0 | ||
| Bonus Damage: Charge x 1.25 | | Bonus Damage: Charge x 1.25 | ||
| Bonus Damage: Charge x 1.5 | | Bonus Damage: Charge x 1.5 & Ignores Defense | ||
|- | |- | ||
| 57 | | 57 | ||
| Level Drain<br>レベルドレイン | | Level Drain<br>レベルドレイン | ||
| Reduces Medal Skill level tempoarily. Cannot defend during cooldown. | | Reduces Medal Skill level tempoarily. Cannot defend during cooldown. | ||
| Melee | | [[File:MeleeIcon.png|20px]] Melee | ||
| Reduces Level by 5, | | Reduces Level by 5, Lasts 10 Ticks | ||
| Reduces Level by 5, | | Reduces Level by 5, Lasts 15 Ticks | ||
| Reduces Level by 5, | | Reduces Level by 5, Lasts 20 Ticks | ||
| Reduces Level by 5, | | Reduces Level by 5, Lasts 25 Ticks | ||
| Reduces Level by 10, | | Reduces Level by 10, Lasts 30 Ticks | ||
|- | |- | ||
| 58 | | 58 | ||
| Drain | | Charge Drain<br>チャージドレイン | ||
| Leeches Medaforce Charge from enemies. Cannot defend during cooldown. | | Leeches Medaforce Charge from enemies. Cannot defend during cooldown. | ||
| Melee | | [[File:MeleeIcon.png|20px]] Melee | ||
| Steals 3% Medaforce Charge | | Steals 3% Medaforce Charge | ||
| Steals 6% Medaforce Charge | | Steals 6% Medaforce Charge | ||
Line 496: | Line 517: | ||
| Discharge<br>ディスチャージ | | Discharge<br>ディスチャージ | ||
| Removes Medaforce Charge from enemies. Cannot defend during cooldown. | | Removes Medaforce Charge from enemies. Cannot defend during cooldown. | ||
| Melee | | [[File:MeleeIcon.png|20px]] Melee | ||
| Removes 10% Medaforce Charge | | Removes 10% Medaforce Charge | ||
| Removes 15% Medaforce Charge | | Removes 15% Medaforce Charge | ||
Line 506: | Line 527: | ||
| Beam Sword<br>ビームソード | | Beam Sword<br>ビームソード | ||
| Deals bonus damage based on Medacharge Gauge. Cannot defend during cooldown. | | Deals bonus damage based on Medacharge Gauge. Cannot defend during cooldown. | ||
| Melee | | [[File:MeleeIcon.png|20px]] Melee | ||
| x2 Bonus damage at 70% Medacharge | | x2 Bonus damage at 70% Medacharge | ||
| x2 Bonus damage at 60% Medacharge | | x2 Bonus damage at 60% Medacharge | ||
| x2 Bonus damage at 50% Medacharge | | x2 Bonus damage at 50% Medacharge | ||
| x2 Bonus damage at 40% Medacharge | | x2 Bonus damage at 40% Medacharge | ||
| x2 Bonus damage at 30% | | x2 Bonus damage at 30% Medaforce Charge, x3 at 100% Medaforce Charge | ||
|- | |- | ||
| 61 | | 61 | ||
| Break Hammer<br>ブレイクハンマー | | Break Hammer<br>ブレイクハンマー | ||
| Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown. | | Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown. | ||
| Melee | | [[File:MeleeIcon.png|20px]] Melee | ||
| x1.5 Bonus success at 70% Medacharge | | x1.5 Bonus success at 70% Medacharge | ||
| x1.5 Bonus success at 60% Medacharge | | x1.5 Bonus success at 60% Medacharge | ||
| x1.5 Bonus success at 50% Medacharge | | x1.5 Bonus success at 50% Medacharge | ||
| x1.5 Bonus success at 40% Medacharge | | x1.5 Bonus success at 40% Medacharge | ||
| x1.5 Bonus success at 30% | | x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge | ||
|- | |- | ||
| 62 | | 62 | ||
| Countdown<br>カウントダウン | | Countdown<br>カウントダウン | ||
| Inflicts countdown. Cannot defend during cooldown. | | Inflicts countdown. Cannot defend during cooldown. | ||
| Melee | | [[File:MeleeIcon.png|20px]] Melee | ||
| No Bonus | | No Bonus | ||
| Success +100 | | Success +100 | ||
Line 535: | Line 556: | ||
| 63 | | 63 | ||
| Flash<br>フラッシュ | | Flash<br>フラッシュ | ||
| | | Interrupts any Medabot who is heating and makes them turn around. Cannot defend during cooldown. | ||
| Melee | | [[File:MeleeIcon.png|20px]] Melee | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
Line 544: | Line 565: | ||
|- | |- | ||
| 64 | | 64 | ||
| Destroy | | Destroy<br>デストロイ | ||
| | | Immediately destroys head/arm parts if they're being used when hit. Cannot defend during cooldown. | ||
| Melee | | [[File:MeleeIcon.png|20px]] Melee | ||
| No | | No bonus | ||
| Success +100 | | Success +100 | ||
| Success +200 | | Success +200 | ||
| Success +300 | | Success +300 | ||
| Success + | | Success +500 | ||
|- | |- | ||
| 65 | | 65 | ||
| Anti-Air | | Anti-Air<br>アンチエア | ||
| Deals | | Deals 5x (or more) damage depending on rank to enemies with Flying Legs | ||
| Melee | | [[File:MeleeIcon.png|20px]] Melee | ||
| | | Deals 5x damage | ||
| | | Deals 5.5x damage | ||
| | | Deals 6x damage | ||
| | | Deals 6.5x damage | ||
| | | Deals 7x damage & Pierces | ||
|- | |- | ||
| 66 | | 66 | ||
| Anti-Sea | | Anti-Sea<br>アンチシー | ||
| Deals | | Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs | ||
| Melee | | [[File:MeleeIcon.png|20px]] Melee | ||
| | | Deals 5x Damage | ||
| | | Deals 5.5x Damage | ||
| | | Deals 6x Damage | ||
| | | Deals 6.5x Damage | ||
| | | Deals 7x Damage & Pierces | ||
|- | |- | ||
| 67 | | 67 | ||
| Time Attack<br>タイムアタック | | Time Attack<br>タイムアタック | ||
| Deals bonus damage based on the number of elapsed ticks. | | Deals bonus damage based on the number of elapsed ticks. | ||
| Melee | | [[File:MeleeIcon.png|20px]] Melee | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
| Heating & Cooling +100 | | Heating & Cooling +100 | ||
| Heating & Cooling +150 | | Heating & Cooling +150 | ||
| Heating & Cooling +200 | | Heating & Cooling +200 & Chance to Pierce | ||
|- | |- | ||
| 68 | | 68 | ||
| Effect Clear<br>エフェクトクリア | | Effect Clear<br>エフェクトクリア | ||
| Removes all buffs from enemy. Deals bonus damage based on number of buffs. | | Removes all buffs from enemy. Deals bonus damage based on number of buffs. | ||
| Melee | | [[File:MeleeIcon.png|20px]] Melee | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
Line 594: | Line 615: | ||
|- | |- | ||
| 69 | | 69 | ||
| | | Medaforce Seal<br>MFシール | ||
| Inflicts MF Seal (Medaforce Seal) | | Inflicts MF Seal (Medaforce Seal). | ||
| Melee | | [[File:MeleeIcon.png|20px]] Melee | ||
| No Bonus | | No Bonus | ||
| Success +100 | | Success +100 | ||
Line 604: | Line 625: | ||
|- | |- | ||
| 70 | | 70 | ||
| Anti- | | Anti-Charge<br>アンチCG | ||
| Deals bonus damage based on enemy's Medaforce Charge. May pierce. | | Deals bonus damage based on enemy's Medaforce Charge. May pierce. | ||
| Melee | | [[File:MeleeIcon.png|20px]] Melee | ||
| Bonus Damage: x1 of Medaforce Charge | | Bonus Damage: x1 of Medaforce Charge | ||
| Bonus Damage: x1.25 of Medaforce Charge | | Bonus Damage: x1.25 of Medaforce Charge | ||
Line 616: | Line 637: | ||
| Deathlock<br>デスロック | | Deathlock<br>デスロック | ||
| Inflicts Deathlock. Cannot defend during cooldown. | | Inflicts Deathlock. Cannot defend during cooldown. | ||
| Melee | | [[File:MeleeIcon.png|20px]] Melee | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
Line 625: | Line 646: | ||
| 72 | | 72 | ||
| Pile<br>パイル | | Pile<br>パイル | ||
| Ignores defenses, may cause pierce damage. Cannot defend during | | Ignores defenses, may cause pierce damage. Cannot defend during cooldown. | ||
| Melee | | [[File:MeleeIcon.png|20px]] Melee | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
Line 636: | Line 657: | ||
| Provoke<br>プロヴォーク | | Provoke<br>プロヴォーク | ||
| Inflicts Provoke. | | Inflicts Provoke. | ||
| Melee | | [[File:MeleeIcon.png|20px]] Melee | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
Line 642: | Line 663: | ||
| Heating & Cooling +150 | | Heating & Cooling +150 | ||
| Heating & Cooling +200 | | Heating & Cooling +200 | ||
|- | |||
| 74 | |||
| Charge Claw<br>チャージクロー | |||
| Upon use, this attack takes 10% of your Medaforce Gauge. Boosts your Power by a percentage of your Medaforce Gauge based on the part rank. | |||
Cannot defend after use. | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| Bonus Power is 100% of CG | |||
| Bonus Power is 125% of CG | |||
| Bonus Power is 150% of CG | |||
| Bonus Power is 175% of CG | |||
| Bonus Power is 200% of CG, and drain is only 5% | |||
|- | |- | ||
| 81 | | 81 | ||
| Stealth<br>ステルス | | Stealth<br>ステルス | ||
| Prevents enemies from targeting the selected Medabot. Does not apply if already targeted. | | Prevents enemies from targeting the selected Medabot for one action. Does not apply if already targeted. | ||
| Support | | [[File:AssistIcon.png|20px]] Support | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
Line 656: | Line 688: | ||
| Radar Sight<br>レーダーサイト | | Radar Sight<br>レーダーサイト | ||
| Increases success by 30%. Negates enemy Stealth and Conceal. | | Increases success by 30%. Negates enemy Stealth and Conceal. | ||
| Support | | [[File:AssistIcon.png|20px]] Support | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
Line 665: | Line 697: | ||
| 83 | | 83 | ||
| Commander<br>コマンダー | | Commander<br>コマンダー | ||
| | | Grants to all teammates Radar Sight (grants a 30% boost to Success can see Stealthed or Concealed enemies) and Conceal (cannot be targeted for one turn, unless already targeted) | ||
| Support | | [[File:AssistIcon.png|20px]] Support | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
| Heating & Cooling +100 | | Heating & Cooling +100 | ||
| Heating & Cooling +150 | | Heating & Cooling +150 | ||
| Heating | | Heating 5 Cooling +200 | ||
|- | |- | ||
| 84 | | 84 | ||
| Heater<br>ヒーター | | Heater<br>ヒーター | ||
| | | Grants a buff that boosts heating to all allies by 20% | ||
| Support | | [[File:AssistIcon.png|20px]] Support | ||
| No | | No bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
| Heating & Cooling +100 | | Heating & Cooling +100 | ||
Line 684: | Line 716: | ||
|- | |- | ||
| 85 | | 85 | ||
| | | Cooler<br>クーラー | ||
| | | Grants a buff that boosts cooling to all allies by 20% | ||
| Support | | [[File:AssistIcon.png|20px]] Support | ||
| No | | No bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
| Heating & Cooling +100 | | Heating & Cooling +100 | ||
Line 695: | Line 727: | ||
| 86 | | 86 | ||
| Guard Boost<br>ガードブースト | | Guard Boost<br>ガードブースト | ||
| | | Grants a buff that boosts Anti-Status and Anti-Range by 20% | ||
| Support | | [[File:AssistIcon.png|20px]] Support | ||
| No | | No bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
| Heating & Cooling +100 | | Heating & Cooling +100 | ||
Line 705: | Line 737: | ||
| 87 | | 87 | ||
| Mobile Boost<br>モビルブースト | | Mobile Boost<br>モビルブースト | ||
| | | Grants a buff that boosts Evasion (Anti-Melee) by 20% | ||
| Support | | [[File:AssistIcon.png|20px]] Support | ||
| No | | No bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
| Heating & Cooling +100 | | Heating & Cooling +100 | ||
Line 715: | Line 747: | ||
| 88 | | 88 | ||
| Shoot Boost<br>シュートブースト | | Shoot Boost<br>シュートブースト | ||
| | | Grants a buff that boosts the Power and Success of Shooting parts by 20% | ||
| Support | | [[File:AssistIcon.png|20px]] Support | ||
| No | | No bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
| Heating & Cooling +100 | | Heating & Cooling +100 | ||
Line 725: | Line 757: | ||
| 89 | | 89 | ||
| Fight Boost<br>ファイトブースト | | Fight Boost<br>ファイトブースト | ||
| | | Grants a buff that boosts the Power and Success of Melee parts by 20% | ||
| Support | | [[File:AssistIcon.png|20px]] Support | ||
| No | | No bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
| Heating & Cooling +100 | | Heating & Cooling +100 | ||
Line 736: | Line 768: | ||
| Field Control<br>たいちせいぎょ | | Field Control<br>たいちせいぎょ | ||
| Increases the heavy limit to maximum (3) on all allies with compatible leg parts | | Increases the heavy limit to maximum (3) on all allies with compatible leg parts | ||
| Support | | [[File:AssistIcon.png|20px]] Support | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
Line 744: | Line 776: | ||
|- | |- | ||
| 91 | | 91 | ||
| Double Drive | | Double Drive Left<br>ダブルドライブL | ||
| Grants a buff that makes Left Arm attacks used twice. | | Grants a buff that makes Left Arm attacks used twice. | ||
| Special | | [[File:SpecialIcon.png|20px]] Special | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
Line 754: | Line 786: | ||
|- | |- | ||
| 92 | | 92 | ||
| Double Drive | | Double Drive Right<br>ダブルドライブR | ||
| Grants a buff that makes Right Arm attacks used twice. | | Grants a buff that makes Right Arm attacks used twice. | ||
| Special | | [[File:SpecialIcon.png|20px]] Special | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
Line 765: | Line 797: | ||
| 93 | | 93 | ||
| Charge<br>チェンジ | | Charge<br>チェンジ | ||
| | | Drains the head's health in exchange for Medaforce Charge. | ||
| Special | | [[File:SpecialIcon.png|20px]] Special | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
Line 775: | Line 807: | ||
| 94 | | 94 | ||
| Arm Charge<br>アームチェンジ | | Arm Charge<br>アームチェンジ | ||
| | | Drains the arms' health in exchange for Medaforce Charge. | ||
| Special | | [[File:SpecialIcon.png|20px]] Special | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
Line 785: | Line 817: | ||
| 95 | | 95 | ||
| Full Charge<br>フルチャージ | | Full Charge<br>フルチャージ | ||
| Drains the head health in exchange for Medaforce Charge. | | Drains the head's health in exchange for Medaforce Charge. | ||
| Special | | [[File:SpecialIcon.png|20px]] Special | ||
| Max Armor Reduction: 90% | | Max. Armor Reduction: 90% | ||
| Max Armor Reduction: 80% | | Max. Armor Reduction: 80% | ||
| Max Armor Reduction: 70% | | Max. Armor Reduction: 70% | ||
| Max Armor Reduction: 60% | | Max. Armor Reduction: 60% | ||
| Max Armor Reduction: 50% | | Max. Armor Reduction: 50% | ||
|- | |- | ||
| 96 | | 96 | ||
| Hypercrept<br>ハイパーセプト | | Hypercrept<br>ハイパーセプト | ||
| Buffs a random stat on two different allied Medaparts. | | Buffs a random stat on two different allied Medaparts. | ||
| Support | | [[File:AssistIcon.png|20px]] Support | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
Line 806: | Line 838: | ||
| Reckless<br>レックレス | | Reckless<br>レックレス | ||
| Increases the damage on melee parts by 15%. | | Increases the damage on melee parts by 15%. | ||
| Support | | [[File:AssistIcon.png|20px]] Support | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
Line 816: | Line 848: | ||
| Snipe<br>スナイプ | | Snipe<br>スナイプ | ||
| Increases the chance to pierce on all compatible parts by 30%. | | Increases the chance to pierce on all compatible parts by 30%. | ||
| Support | | [[File:AssistIcon.png|20px]] Support | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
Line 826: | Line 858: | ||
| Trap Up<br>トラップアップ | | Trap Up<br>トラップアップ | ||
| Applies a buff that makes all newly placed traps have maximum (5) uses. | | Applies a buff that makes all newly placed traps have maximum (5) uses. | ||
| Special | | [[File:SpecialIcon.png|20px]] Special | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
Line 836: | Line 868: | ||
| Conceal<br>コンシール | | Conceal<br>コンシール | ||
| Increases Invasion, and disable a single enemy's ability to attack. | | Increases Invasion, and disable a single enemy's ability to attack. | ||
| Support | | [[File:AssistIcon.png|20px]] Support | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
Line 846: | Line 878: | ||
| Cyber Core<br>サイバーコア | | Cyber Core<br>サイバーコア | ||
| Increases the effectiveness of Conceal and Radar Sight | | Increases the effectiveness of Conceal and Radar Sight | ||
| Support | | [[File:AssistIcon.png|20px]] Support | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
Line 856: | Line 888: | ||
| Power Link<br>パワーリンク | | Power Link<br>パワーリンク | ||
| Boosts the power of all allied parts. | | Boosts the power of all allied parts. | ||
| Support | | [[File:AssistIcon.png|20px]] Support | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
Line 866: | Line 898: | ||
| Plant Up<br>プラントアップ | | Plant Up<br>プラントアップ | ||
| Applies a buff that makes all newly placed plants have maximum (5) uses. | | Applies a buff that makes all newly placed plants have maximum (5) uses. | ||
| Special | | [[File:SpecialIcon.png|20px]] Special | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
Line 876: | Line 908: | ||
| Desperate<br>デスパレート | | Desperate<br>デスパレート | ||
| Deals retaliation damage on any incoming Medabot attack. | | Deals retaliation damage on any incoming Medabot attack. | ||
| Support | | [[File:AssistIcon.png|20px]] Support | ||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 105 | |||
| Dominion<br>ドミニオン | |||
| Grants Radar Sight (30% boost to Success and allows you to target Medabots with Conceal/Stealth) and Ground Control (all leg parts regardless of actual compatibility are now A) | |||
| [[File:AssistIcon.png|20px]] Support | |||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
Line 886: | Line 928: | ||
| Disruption Clear<br>ぼうがいクリア | | Disruption Clear<br>ぼうがいクリア | ||
| Clears all debuffs. | | Clears all debuffs. | ||
| Healing | | [[File:HealIcon.png|20px]] Healing | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
Line 896: | Line 938: | ||
| Trap Clear<br>トラップクリア | | Trap Clear<br>トラップクリア | ||
| Removes all traps on the field. | | Removes all traps on the field. | ||
| Healing | | [[File:HealIcon.png|20px]] Healing | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
Line 906: | Line 948: | ||
| Repair<br>リペア | | Repair<br>リペア | ||
| Repairs a single part. | | Repairs a single part. | ||
| Healing | | [[File:HealIcon.png|20px]] Healing | ||
| Heal amount is based on Heal Skill level | | Heal amount is based on Heal Skill level | ||
| Heal amount is based on Heal Skill level | | Heal amount is based on Heal Skill level | ||
Line 916: | Line 958: | ||
| Serious Repair<br>シリアスリペア | | Serious Repair<br>シリアスリペア | ||
| Repairs a fair amount of armor on all parts of a single Medabot. | | Repairs a fair amount of armor on all parts of a single Medabot. | ||
| Healing | | [[File:HealIcon.png|20px]] Healing | ||
| Heal amount is based on Heal Skill level | | Heal amount is based on Heal Skill level | ||
| Heal amount is based on Heal Skill level | | Heal amount is based on Heal Skill level | ||
Line 926: | Line 968: | ||
| Super Repair<br>スーパーリペア | | Super Repair<br>スーパーリペア | ||
| Repairs a small amount of armor on all parts of a single Medabot. | | Repairs a small amount of armor on all parts of a single Medabot. | ||
| Healing | | [[File:HealIcon.png|20px]] Healing | ||
| Heal amount is based on Heal Skill level | | Heal amount is based on Heal Skill level | ||
| Heal amount is based on Heal Skill level | | Heal amount is based on Heal Skill level | ||
Line 936: | Line 978: | ||
| All Repair<br>オールリペア | | All Repair<br>オールリペア | ||
| Repairs a small amount of armor on all allied Medabots. | | Repairs a small amount of armor on all allied Medabots. | ||
| Healing | | [[File:HealIcon.png|20px]] Healing | ||
| Heal amount is based on Heal Skill level | | Heal amount is based on Heal Skill level | ||
| Heal amount is based on Heal Skill level | | Heal amount is based on Heal Skill level | ||
Line 946: | Line 988: | ||
| Revive<br>リバイブ | | Revive<br>リバイブ | ||
| Revives a single destroyed Medapart. | | Revives a single destroyed Medapart. | ||
| Healing | | [[File:HealIcon.png|20px]] Healing | ||
| Heal amount is based on Heal Skill level | | Heal amount is based on Heal Skill level | ||
| Heal amount is based on Heal Skill level | | Heal amount is based on Heal Skill level | ||
Line 956: | Line 998: | ||
| Restore<br>レストア | | Restore<br>レストア | ||
| Revives a single destroyed on all allied Medabots | | Revives a single destroyed on all allied Medabots | ||
| Healing | | [[File:HealIcon.png|20px]] Healing | ||
| Heal amount is based on Heal Skill level | | Heal amount is based on Heal Skill level | ||
| Heal amount is based on Heal Skill level | | Heal amount is based on Heal Skill level | ||
Line 966: | Line 1,008: | ||
| All Restore<br>オールレストア | | All Restore<br>オールレストア | ||
| Fully revives a single allied Medabot. | | Fully revives a single allied Medabot. | ||
| Healing | | [[File:HealIcon.png|20px]] Healing | ||
| Heal amount is based on Heal Skill level | | Heal amount is based on Heal Skill level | ||
| Heal amount is based on Heal Skill level | | Heal amount is based on Heal Skill level | ||
Line 975: | Line 1,017: | ||
| 124 | | 124 | ||
| Rebirth<br>リバース | | Rebirth<br>リバース | ||
| Fully revives a single | | Fully revives a single Function Ceased (completely destroyed) Medabot | ||
| Healing | | [[File:HealIcon.png|20px]] Healing | ||
| Heal amount is based on Heal Skill level | | Heal amount is based on Heal Skill level | ||
| Heal amount is based on Heal Skill level | | Heal amount is based on Heal Skill level | ||
Line 986: | Line 1,028: | ||
| Charge Repair<br>チャージリペア | | Charge Repair<br>チャージリペア | ||
| Repairs the armor of a single ally. | | Repairs the armor of a single ally. | ||
| Healing | | [[File:HealIcon.png|20px]] Healing | ||
| Heal amount is based on Heal Skill level | | Heal amount is based on Heal Skill level | ||
| Heal amount is based on Heal Skill level | | Heal amount is based on Heal Skill level | ||
Line 995: | Line 1,037: | ||
| 127 | | 127 | ||
| Count Repair<br>カウントリペア | | Count Repair<br>カウントリペア | ||
| Repairs more effectively based on the elapsed time | | Repairs more effectively based on the elapsed time. | ||
| Healing | | [[File:HealIcon.png|20px]] Healing | ||
| Heal amount is based on Heal Skill level | | Heal amount is based on Heal Skill level | ||
| Heal amount is based on Heal Skill level | | Heal amount is based on Heal Skill level | ||
Line 1,006: | Line 1,048: | ||
| Field Repair<br>フィールドリペア | | Field Repair<br>フィールドリペア | ||
| Repairs based on the terrain compatibility | | Repairs based on the terrain compatibility | ||
| Healing | | [[File:HealIcon.png|20px]] Healing | ||
| Heal amount is based on Heal Skill level | | Heal amount is based on Heal Skill level | ||
| Heal amount is based on Heal Skill level | | Heal amount is based on Heal Skill level | ||
Line 1,015: | Line 1,057: | ||
| 131 | | 131 | ||
| Gunpowder Guard<br>火薬ガード | | Gunpowder Guard<br>火薬ガード | ||
| | | Takes a guard stance to nullify gunpowder-type attacks (ie. Missile, Hyper Missile, Napalm, etc.) on allies. | ||
| Defense | | [[File:DefenseIcon.png|20px]] Defense | ||
| No | | No bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
| Heating & Cooling +100 | | Heating & Cooling +100 | ||
| Heating & Cooling +150 | | Heating & Cooling +150 | ||
| Heating & Cooling +200, guards an additional | | Heating & Cooling +200, guards an additional time | ||
|- | |- | ||
| 132 | | 132 | ||
| Optical Guard<br>光学ガード | | Optical Guard<br>光学ガード | ||
| | | Takes a guard stance to nullify optical-type attacks (ie. Beam, Hyper Beam, Laser, Beam Sword, etc.) | ||
| Defense | | [[File:DefenseIcon.png|20px]] Defense | ||
| No | | No bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
| Heating & Cooling +100 | | Heating & Cooling +100 | ||
| Heating & Cooling +150 | | Heating & Cooling +150 | ||
| Heating & Cooling +200, guards an additional | | Heating & Cooling +200, guards an additional time | ||
|- | |- | ||
| 133 | | 133 | ||
| Gravity Guard<br>重力ガード | | Gravity Guard<br>重力ガード | ||
| | | Takes a guard stance to nullify gravity-type attacks (ie. Press, Break, Break Hammer, etc.) | ||
| Defense | | [[File:DefenseIcon.png|20px]] Defense | ||
| No | | No bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
| Heating & Cooling +100 | | Heating & Cooling +100 | ||
| Heating & Cooling +150 | | Heating & Cooling +150 | ||
| Heating & Cooling +200 | | Heating & Cooling +200 & guards an additional time | ||
|- | |- | ||
| 134 | | 134 | ||
| Guard<br>ガード | | Guard<br>ガード | ||
| While guarding, this Medabot will take the hit for any incoming attacks. | | While guarding, this Medabot will take the hit for any incoming attacks. | ||
| Defense | | [[File:DefenseIcon.png|20px]] Defense | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
| Heating & Cooling +100 | | Heating & Cooling +100 | ||
| Heating & Cooling +150 | | Heating & Cooling +150 | ||
| Heating & Cooling +200 | | Heating & Cooling +200 & Guards an additional time | ||
|- | |- | ||
| 135 | | 135 | ||
| Guard 300<br>ガード300 | | Guard 300<br>ガード300 | ||
| | | Reduces any damage taken by 300. | ||
| Defense | | [[File:DefenseIcon.png|20px]] Defense | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
| Heating & Cooling +100 | | Heating & Cooling +100 | ||
| Heating & Cooling +150 | | Heating & Cooling +150 | ||
| Heating & Cooling +200 | | Heating & Cooling +200 & Guards an additional time | ||
|- | |- | ||
| 136 | | 136 | ||
| Guard 500<br>ガード500 | | Guard 500<br>ガード500 | ||
| | | Reduces any damage taken by 500. | ||
| Defense | | [[File:DefenseIcon.png|20px]] Defense | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
| Heating & Cooling +100 | | Heating & Cooling +100 | ||
| Heating & Cooling +150 | | Heating & Cooling +150 | ||
| Heating & Cooling +200 | | Heating & Cooling +200 & Guards an additional time | ||
|- | |- | ||
| 137 | | 137 | ||
| Perfect Guard<br>かんぜんガード | | Perfect Guard<br>かんぜんガード | ||
| Negates all incoming attacks. | | Negates all incoming attacks. | ||
| Defense | | [[File:DefenseIcon.png|20px]] Defense | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
| Heating & Cooling +100 | | Heating & Cooling +100 | ||
| Heating & Cooling +150 | | Heating & Cooling +150 | ||
| Heating & Cooling +200 | | Heating & Cooling +200 & Guards an additional time | ||
|- | |- | ||
| 138 | | 138 | ||
| Mirror Guard<br>ミラーガード | | Mirror Guard<br>ミラーガード | ||
| Reflects any shooting attack. | | Reflects any shooting attack. | ||
| Defense | | [[File:DefenseIcon.png|20px]] Defense | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
| Heating & Cooling +100 | | Heating & Cooling +100 | ||
| Heating & Cooling +150 | | Heating & Cooling +150 | ||
| Heating & Cooling +200 | | Heating & Cooling +200& Guards an additional time | ||
|- | |- | ||
| 139 | | 139 | ||
| Shooting Guard<br>しゃげきガード | | Shooting Guard<br>しゃげきガード | ||
| Negates any ranged attack. | | Negates any shooting/ranged attack. | ||
| Defense | | [[File:DefenseIcon.png|20px]] Defense | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
| Heating & Cooling +100 | | Heating & Cooling +100 | ||
| Heating & Cooling +150 | | Heating & Cooling +150 | ||
| Heating & Cooling +200 | | Heating & Cooling +200 & Guards an additional time | ||
|- | |- | ||
| 140 | | 140 | ||
| Melee Guard<br>かくとうガード | | Melee Guard<br>かくとうガード | ||
| Negates any melee attack. | | Negates any melee attack. | ||
| Defense | | [[File:DefenseIcon.png|20px]] Defense | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
| Heating & Cooling +100 | | Heating & Cooling +100 | ||
| Heating & Cooling +150 | | Heating & Cooling +150 | ||
| Heating & Cooling +200 | | Heating & Cooling +200 & Guards an additional time | ||
|- | |- | ||
| 143 | | 143 | ||
| Counter Guard<br>カウンターガード | | Counter Guard<br>カウンターガード | ||
| Reflects any melee attack. | | Reflects any melee attack. | ||
| Defense | | [[File:DefenseIcon.png|20px]] Defense | ||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 | ||
| Heating & Cooling +100 | | Heating & Cooling +100 | ||
| Heating & Cooling +150 | | Heating & Cooling +150 | ||
| Heating & Cooling +200 | | Heating & Cooling +200 & Guards an additional time | ||
|- | |- | ||
| 151 | | 151 | ||
| Melee Trap<br>かくとうトラップ | | Melee Trap<br>かくとうトラップ | ||
| | | Plants a trap that deals damage whenever the enemy uses a melee attack. | ||
| Trap | | [[File:UtilityIcon.png|20px]] Plant/Trap | ||
| Trap has 1 | | Trap has 1 use | ||
| Trap has 2 uses | | Trap has 2 uses | ||
| Trap has 3 uses | | Trap has 3 uses | ||
Line 1,135: | Line 1,177: | ||
| 152 | | 152 | ||
| Shooting Trap<br>しゃげきトラップ | | Shooting Trap<br>しゃげきトラップ | ||
| | | Plants a trap that deals damage whenever the enemy uses a shooting attack. | ||
| Trap | | [[File:UtilityIcon.png|20px]] Plant/Trap | ||
| Trap has 1 | | Trap has 1 use | ||
| Trap has 2 uses | | Trap has 2 uses | ||
| Trap has 3 uses | | Trap has 3 uses | ||
Line 1,145: | Line 1,187: | ||
| 153 | | 153 | ||
| Head Trap<br>あたまトラップ | | Head Trap<br>あたまトラップ | ||
| | | Plants a trap that deals damage to heads if the enemy has a living head part. | ||
| Trap | | [[File:UtilityIcon.png|20px]] Plant/Trap | ||
| Trap has 1 | | Trap has 1 use | ||
| Trap has 2 uses | | Trap has 2 uses | ||
| Trap has 3 uses | | Trap has 3 uses | ||
Line 1,155: | Line 1,197: | ||
| 154 | | 154 | ||
| Leg Trap<br>きゃくぶトラップ | | Leg Trap<br>きゃくぶトラップ | ||
| | | Plants a trap that deals damage to legs if the enemy has a living leg part. | ||
| Trap | | [[File:UtilityIcon.png|20px]] Plant/Trap | ||
| Trap has 1 | | Trap has 1 use | ||
| Trap has 2 uses | | Trap has 2 uses | ||
| Trap has 3 uses | | Trap has 3 uses | ||
Line 1,165: | Line 1,207: | ||
| 155 | | 155 | ||
| Charge Trap<br>チャージトラップ | | Charge Trap<br>チャージトラップ | ||
| | | PLants a trap that deals damage whenever the enemy charges their Medaforce. | ||
| Trap | | [[File:UtilityIcon.png|20px]] Plant/Trap | ||
| Trap has 1 | | Trap has 1 use | ||
| Trap has 2 uses | | Trap has 2 uses | ||
| Trap has 3 uses | | Trap has 3 uses | ||
Line 1,175: | Line 1,217: | ||
| 156 | | 156 | ||
| Support Trap<br>たすけるトラップ | | Support Trap<br>たすけるトラップ | ||
| | | Plants a trap that deals damage whenever the enemy uses a support ability. | ||
| Trap | | [[File:UtilityIcon.png|20px]] Plant/Trap | ||
| Trap has 1 | | Trap has 1 use | ||
| Trap has 2 uses | | Trap has 2 uses | ||
| Trap has 3 uses | | Trap has 3 uses | ||
Line 1,185: | Line 1,227: | ||
| 157 | | 157 | ||
| Heal Trap<br>なおすトラップ | | Heal Trap<br>なおすトラップ | ||
| | | Plants a trap that deals damage whenever the enemy uses a healing ability. | ||
| Trap | | [[File:UtilityIcon.png|20px]] Plant/Trap | ||
| Trap has 1 | | Trap has 1 use | ||
| Trap has 2 uses | | Trap has 2 uses | ||
| Trap has 3 uses | | Trap has 3 uses | ||
Line 1,195: | Line 1,237: | ||
| 158 | | 158 | ||
| Protect Trap<br>まもるトラップ | | Protect Trap<br>まもるトラップ | ||
| | | Plants a trap that deals damage whenever the enemy uses a guard/defense ability. | ||
| Trap | | [[File:UtilityIcon.png|20px]] Plant/Trap | ||
| Trap has 1 | | Trap has 1 use | ||
| Trap has 2 uses | | Trap has 2 uses | ||
| Trap has 3 uses | | Trap has 3 uses | ||
Line 1,204: | Line 1,246: | ||
|- | |- | ||
| 159 | | 159 | ||
| | | Plant Trap<br>しかけるトラップ | ||
| | | Plants a trap that deals damage whenever the enemy uses a plant/trap ability. | ||
| Trap | | [[File:UtilityIcon.png|20px]] Plant/Trap | ||
| Trap has 1 | | Trap has 1 use | ||
| Trap has 2 uses | | Trap has 2 uses | ||
| Trap has 3 uses | | Trap has 3 uses | ||
Line 1,216: | Line 1,258: | ||
| Distrubance<br>ディスターバンス | | Distrubance<br>ディスターバンス | ||
| Places a plant that prevents the use of any attack ability. | | Places a plant that prevents the use of any attack ability. | ||
| Trap | | [[File:UtilityIcon.png|20px]] Plant/Trap | ||
| Trap has 1 | | Trap has 1 use | ||
| Trap has 2 uses | | Trap has 2 uses | ||
| Trap has 3 uses | | Trap has 3 uses | ||
Line 1,225: | Line 1,267: | ||
| 162 | | 162 | ||
| Repair Plant<br>リペアプラント | | Repair Plant<br>リペアプラント | ||
| Places a plant that | | Places a plant that heals allies upon reaching the action line. | ||
| Trap | | [[File:UtilityIcon.png|20px]] Plant/Trap | ||
| Trap has 1 | | Trap has 1 use | ||
| Trap has 2 uses | | Trap has 2 uses | ||
| Trap has 3 uses | | Trap has 3 uses | ||
Line 1,236: | Line 1,278: | ||
| Heater Plant<br>ヒータープラント | | Heater Plant<br>ヒータープラント | ||
| Places a plant that boosts allies' heating. | | Places a plant that boosts allies' heating. | ||
| Trap | | [[File:UtilityIcon.png|20px]] Plant/Trap | ||
| Trap has 1 | | Trap has 1 use | ||
| Trap has 2 uses | | Trap has 2 uses | ||
| Trap has 3 uses | | Trap has 3 uses | ||
Line 1,246: | Line 1,288: | ||
| Cooler Plant<br>クーラープラント | | Cooler Plant<br>クーラープラント | ||
| Places a plant that boosts allies' cooldown. | | Places a plant that boosts allies' cooldown. | ||
| Trap | | [[File:UtilityIcon.png|20px]] Plant/Trap | ||
| Trap has 1 | | Trap has 1 use | ||
| Trap has 2 uses | | Trap has 2 uses | ||
| Trap has 3 uses | | Trap has 3 uses | ||
Line 1,256: | Line 1,298: | ||
| Charge Plant<br>チャージプラント | | Charge Plant<br>チャージプラント | ||
| Places a plant that grants bonus Medaforce Charge to charging allies. | | Places a plant that grants bonus Medaforce Charge to charging allies. | ||
| Trap | | [[File:UtilityIcon.png|20px]] Plant/Trap | ||
| Trap has 1 | | Trap has 1 use | ||
| Trap has 2 uses | | Trap has 2 uses | ||
| Trap has 3 uses | | Trap has 3 uses | ||
Line 1,266: | Line 1,308: | ||
| First Aid<br>ファーストエイド | | First Aid<br>ファーストエイド | ||
| Places a plant that revives allies' broken parts. | | Places a plant that revives allies' broken parts. | ||
| Trap | | [[File:UtilityIcon.png|20px]] Plant/Trap | ||
| Trap has 1 | | Trap has 1 use | ||
| Trap has 2 uses | | Trap has 2 uses | ||
| Trap has 3 uses | | Trap has 3 uses | ||
Line 1,276: | Line 1,318: | ||
| Guard Plant<br>ガードプラント | | Guard Plant<br>ガードプラント | ||
| Places a plant that guards allies. | | Places a plant that guards allies. | ||
| Trap | | [[File:UtilityIcon.png|20px]] Plant/Trap | ||
| Trap has 1 | | Trap has 1 use | ||
| Trap has 2 uses | | Trap has 2 uses | ||
| Trap has 3 uses | | Trap has 3 uses | ||
Line 1,286: | Line 1,328: | ||
| Shoot Drone<br>シュートドローン | | Shoot Drone<br>シュートドローン | ||
| Places a plant that deals shooting damage when enemies approaches the action plate. | | Places a plant that deals shooting damage when enemies approaches the action plate. | ||
| Trap | | [[File:UtilityIcon.png|20px]] Plant/Trap | ||
| Trap has 1 | | Trap has 1 use | ||
| Trap has 2 uses | | Trap has 2 uses | ||
| Trap has 3 uses | | Trap has 3 uses | ||
Line 1,296: | Line 1,338: | ||
| Fight Drone<br>ファイトドローン | | Fight Drone<br>ファイトドローン | ||
| Places a plant that deals melee damage when enemies approaches the action plate. | | Places a plant that deals melee damage when enemies approaches the action plate. | ||
| Trap | | [[File:UtilityIcon.png|20px]] Plant/Trap | ||
| Trap has 1 | | Trap has 1 use | ||
| Trap has 2 uses | | Trap has 2 uses | ||
| Trap has 3 uses | | Trap has 3 uses | ||
| Trap has 4 uses | | Trap has 4 uses | ||
| Trap has 5 uses | | Trap has 5 uses | ||
|- | |||
| 170 | |||
| Cross Set<br>クロスセット | |||
| A plant that boosts the power of, and is required to use the move "Crossfire". Can only ever have one charge. | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| No Bonus | |||
| +100 Power | |||
| +200 Power | |||
| +300 Power | |||
| +400 Power | |||
|} | |} | ||
</div> | </div> | ||
<div id="legtab" class="tab-pane fade"> | <div id="legtab" class="tab-pane fade in active"> | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! ID | ! ID | ||
! Name | ! Name | ||
! | ! Action | ||
! Rank 1 | |||
! Rank 2 | |||
! Rank 3 | |||
! Rank 4 | |||
! Rank 5 | |||
|- | |- | ||
| 1 | | 1 | ||
| ランドクルーザー | | Land Cruiser<br>ランドクルーザー | ||
| | | Grasslands terrain compatibility is S regardless of type. The leg type does not change. Also grants bonus armor. | ||
| No bonus | |||
| +160 Armor | |||
| +320 Armor | |||
| +480 Armor | |||
| +640 Armor | |||
|- | |- | ||
| 2 | | 2 | ||
| フォレスター | | Forester<br>フォレスター | ||
| | | Forest compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | ||
| No Bonus | |||
| +160 Armor | |||
| +320 Armor | |||
| +480 Armor | |||
| +640 Armor | |||
|- | |- | ||
| 3 | | 3 | ||
| クライマー | | Climber<br>クライマー | ||
| | | Mountain and Rocky terrain compatibility is S regardless of type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | ||
| No bonus | |||
| +160 Armor | |||
| +320 Armor | |||
| +480 Armor | |||
| +640 Armor | |||
|- | |- | ||
| 4 | | 4 | ||
| スノータイプ | | Snow Type<br>スノータイプ | ||
| | | Snow terrain compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | ||
| No Bonus | |||
| Armor +160 | |||
| Armor +320 | |||
| Armor +480 | |||
| Armor +640 | |||
|- | |- | ||
| 5 | | 5 | ||
| デザートタイプ | | Dessert Type<br>デザートタイプ | ||
| | | Desert and wilderness terrain compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | ||
| No Bonus | |||
| Armor +160 | |||
| Armor +320 | |||
| Armor +480 | |||
| Armor +640 | |||
|- | |- | ||
| 6 | | 6 | ||
| エクスプローラー | | Explorer<br>エクスプローラー | ||
| | | City and Arena terrain compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | ||
| No Bonus | |||
| Armor +160 | |||
| Armor +360 | |||
| Armor +480 | |||
| Armor +640 | |||
|- | |- | ||
| 7 | | 7 | ||
| マリナー | | Mariner<br>マリナー | ||
| | | Tundra terrain compatiblity is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | ||
| No Bonus | |||
| Armor +160 | |||
| Armor +320 | |||
| Armor +480 | |||
| Armor +640 | |||
|- | |- | ||
| 9 | | 9 | ||
| アダプター | | Adapter<br>アダプター | ||
| | | Compatibility with all terrains is A regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | ||
| Armor +0 | |||
| Armor +160 | |||
| Armor +320 | |||
| Armor +480 | |||
| Armor +640 | |||
|- | |- | ||
| 10 | | 10 | ||
| たすけるプラス | | Support Plus<br>たすけるプラス | ||
| | | Increases the heating and cooling of support parts based on the part rank. | ||
| Heating & Cooling +30 | |||
| Heating & Cooling +60 | |||
| Heating & Cooling +90 | |||
| Heating & Cooling +120 | |||
| Heating & Cooling +150 | |||
|- | |- | ||
| 11 | | 11 | ||
| なおすプラス | | Healing Plus<br>なおすプラス | ||
| | | Increases the heating and cooling of healing parts based on the part rank. | ||
| Heating & Cooling +30 | |||
| Heating & Cooling +60 | |||
| Heating & Cooling +90 | |||
| Heating & Cooling +120 | |||
| Heating & Cooling +150 | |||
|- | |- | ||
| 12 | | 12 | ||
| まもるプラス | | Defense Plus<br>まもるプラス | ||
| | | Increases the heating and cooling of defense parts based on the part rank. | ||
| Heating & Cooling +30 | |||
| Heating & Cooling +60 | |||
| Heating & Cooling +90 | |||
| Heating & Cooling +120 | |||
| Heating & Cooling +150 | |||
|- | |- | ||
| 13 | | 13 | ||
| しかけるプラス | | Trap/Plant Plus<br>しかけるプラス | ||
| | | Increases the Heating and Cooling of Trap/Plant parts based on the part's rank. | ||
| Heating & Cooling +30 | |||
| Heating & Cooling +60 | |||
| Heating & Cooling +90 | |||
| Heating & Cooling +120 | |||
| Heating & Cooling +150 | |||
|- | |- | ||
| 14 | | 14 | ||
| | | Straight<br>ストレート | ||
| | | Passively buffs Success Stat to all Parts. | ||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
| Success +500 | |||
|- | |- | ||
| 15 | | 15 | ||
| | | Aim<br>エイム | ||
| | | Increases the success of shooting parts based on the part's rank. | ||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
| Success +500 | |||
|- | |- | ||
| 16 | | 16 | ||
| ブレイクネック | | Breakneck<br>ブレイクネック | ||
| | | Grants a passive leg speed boost while heating (running to the action plate). | ||
| Speed +30 | |||
| Speed +60 | |||
| Speed +90 | |||
| Speed +120 | |||
| Speed +150 | |||
|- | |- | ||
| 17 | | 17 | ||
| アブスコンド | | Abscond<br>アブスコンド | ||
| | | Grants a flat bonus to speed while cooling. | ||
| Cooling +30 | |||
| Cooling +60 | |||
| Cooling +90 | |||
| Cooling +120 | |||
| Cooling +150 | |||
|- | |- | ||
| 18 | | 18 | ||
| フォートレス | | Fortress<br>フォートレス | ||
| | | Reduces damage received upon defending (including guards). As the rank goes up, the damage reduction rate goes up. | ||
| 10% Damage Reduction | |||
| 15% Damage Reduction | |||
| 20% Damage Reduction | |||
| 25% Damage Reduction | |||
| 30% Damage Reduction | |||
|- | |- | ||
| 19 | | 19 | ||
| トーチカ | | Pillbox<br>トーチカ | ||
| | | ??? | ||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
|- | |- | ||
| 22 | | 22 | ||
| フェアリチャージ | | Fairy Charge<br>フェアリチャージ | ||
| | | Automatically charges Medaforce based on the amount of plants/traps on the field. | ||
| Charges 1% per Plant | |||
| Charges 2% per Plant | |||
| Charges 3% per Plant | |||
| Charges 4% per Plant | |||
| Charges 5% per Plant | |||
|- | |- | ||
| 23 | | 23 | ||
| コンテニュアルP | | Continuous P<br>コンテニュアルP | ||
| | | Increases Heating and Cooling by 5% every time you reach the action plate. Stacks up to 20%. | ||
| Speed +8 | |||
| Speed +16 | |||
| Speed +24 | |||
| Speed +32 | |||
| Speed +40 | |||
|- | |- | ||
| 24 | | 24 | ||
| オートチャージ | | Auto Charge<br>オートチャージ | ||
| | | Passively charges your Medaforce. | ||
| Charges 2% per turn/action | |||
| Charges 4% per turn/action | |||
| Charges 6% per turn/action | |||
| Charges 8% per turn/action | |||
| Charges 10% per turn/action | |||
|- | |- | ||
| 25 | | 25 | ||
| キャリアー | | Carrier<br>キャリアー | ||
| | | Grants a passive power bonus. When attacking, afflict a random debuff you have onto your enemy. | ||
| Success +50 | |||
| Success +100 | |||
| Success +150 | |||
| Success +200 | |||
| Success +250 | |||
|- | |- | ||
| 26 | | 26 | ||
| エンデュランス | | Endurance<br>エンデュランス | ||
| | | Grants bonus Medaforce Charge upon getting damaged. | ||
| Charges 10% on Damage | |||
| Charges 15% on Damage | |||
| Charges 20% on Damage | |||
| Charges 25% on Damage | |||
| Charges 30% on Damage | |||
|- | |- | ||
| 27 | | 27 | ||
| Gコントロール | | Ground Control<br>Gコントロール | ||
| | | Upon reaching a Medaforce Charge threshold, your leg automatically have S terrain compatibility regardless of its actual leg type. | ||
| Activation Threshold 50% Charge | |||
| Activation Threshold 45% Charge | |||
| Activation Threshold 40% Charge | |||
| Activation Threshold 35% Charge | |||
| Activation Threshold 30% Charge | |||
|- | |- | ||
| 28 | | 28 | ||
| プーパ | | Popper<br>プーパ | ||
| | | Reduces all incoming damage by 20% if above a certain amount of Medaforce Charge. | ||
| Reduction when above 50% Charge | |||
| Reduction when above 45% Charge | |||
| Reduction when above 40% Charge | |||
| Reduction when above 35% Charge | |||
| Reduction when above 30% Charge | |||
|- | |- | ||
| 29 | | 29 | ||
| | | B-Loader<br>Bローダー | ||
| | | Increases evasion of leg parts based on Medaforce Charge. | ||
| +1 per % of Medaforce Charge | |||
| +2 per % of Medaforce Charge | |||
| +3 per % of Medaforce Charge | |||
| +4 per % of Medaforce Charge | |||
| +5 per % of Medaforce Charge | |||
|- | |- | ||
| 30 | | 30 | ||
| | | G-Loader<br>Gローダー | ||
| | | Boosts the success of shooting attacks based on Medaforce Charge. | ||
| +1 per % of Medaforce Charge | |||
| +2 per % of Medaforce Charge | |||
| +3 per % of Medaforce Charge | |||
| +4 per % of Medaforce Charge | |||
| +5 per % of Medaforce Charge | |||
|- | |- | ||
| 31 | | 31 | ||
| | | P-Loader<br>Pローダー | ||
| | | Boosts the success of melee attacks based on Medaforce Charge. | ||
| +1 per % of Medaforce Charge | |||
| +2 per % of Medaforce Charge | |||
| +3 per % of Medaforce Charge | |||
| +4 per % of Medaforce Charge | |||
| +5 per % of Medaforce Charge | |||
|- | |- | ||
| 32 | | 32 | ||
| ブリリアンス | | Brilliance<br>ブリリアンス | ||
| | | Restores 10% of all parts' health upon charging Medaforce. | ||
| Activates once per Robattle | |||
| Activates twice per Robattle | |||
| Activates thrice per Robattle | |||
| Activates 4 times per Robattle | |||
| Activates 5 times per Robattle | |||
|- | |- | ||
| 33 | | 33 | ||
| ハジャ | | Haja<br>ハジャ | ||
| | | Clears Debuffs upon Charging Medaforce. | ||
| 1 use per match | |||
| 2 uses per match | |||
| 3 uses per match | |||
| 4 uses per match | |||
| 5 uses per match | |||
|- | |- | ||
| 34 | | 34 | ||
| イリュージョン | | Illusion<br>イリュージョン | ||
| | | Upon doing an action, you automatically gain Stealth. Stealth prevents any Medabot from targetting you (if not already targeting) until you perform an attack action. | ||
| Activates once per match | |||
| Activates twice per match | |||
| Activates thrice per match | |||
| Activates 4 times per match | |||
| Activates 5 times per match | |||
|- | |- | ||
| 35 | | 35 | ||
| クレアボイアンス | | Clairvoyance<br>クレアボイアンス | ||
| | | Grants Radar Sight (+30% Sucess and bypasses Conceal) upon charging Medaforce. Activates a limited number of times per match. | ||
| Activates once per Robattle | |||
| Activates twice per Robattle | |||
| Activates twice per Robattle | |||
| Activates thrice per Robattle | |||
| Activates 4 times per Robattle | |||
|- | |- | ||
| 36 | | 36 | ||
| ジェネレーター | | Generator<br>ジェネレーター | ||
| | | Grants Heater (5% boost to Heating, stacks up to 20%). Activates a limited number of times per match. | ||
| Activates once per Robattle | |||
| Activates twice per Robattle | |||
| Activates thrice per Robattle | |||
| Activates 4 times per Robattle | |||
| Activates 5 times per Robattle | |||
|- | |- | ||
| 37 | | 37 | ||
| ラジエーター | | Radiator<br>ラジエーター | ||
| | | Grants Cooler (5% boost to Cooling, stacks up to 20%). Activates a limited number of times per match. | ||
| Activate once per Robattle | |||
| Activate twice per Robattle | |||
| Activate thrice per Robattle | |||
| Activate 4 times per Robattle | |||
| Activate 5 times per Robattle | |||
|- | |- | ||
| 38 | | 38 | ||
| ケッカイ | | Breach<br>ケッカイ | ||
| | | Grants Guard Boost (5% boost to leg Anti-Range and Anti-Status). Activates a limited number of times per match. | ||
| Activates once per match | |||
| Activates twice per match | |||
| Activates thrice per match | |||
| Activates 4 times per match | |||
| Activates 5 times per match | |||
|- | |- | ||
| 39 | | 39 | ||
| アクセル | | Accelerator<br>アクセル | ||
| | | Grants Mobile Boost (5% boost to Anti-Melee). Activates a limited number of times per match. | ||
| Activates once per match | |||
| Activates twice per match | |||
| Activates thrice per match | |||
| Activates 4 times per match | |||
| Activates 5 times per match | |||
|- | |- | ||
| 40 | | 40 | ||
| アセイル | | Asail<br>アセイル | ||
| | | Upon charging your Medaforce, you gain a stack of Shoot Boost (grants a 5% boost to Power and Successof Shooting parts, stacks up to 20%) a limited number of times per match. | ||
| Activates once per match | |||
| Activates twice per match | |||
| Activates thrice per match | |||
| Activates 4 times per match | |||
| Activates 5 times per match | |||
|- | |- | ||
| 41 | | 41 | ||
| ランブリング | | Rumbling<br>ランブリング | ||
| | | Upon charging your Medaforce, you gain a stack of Fight Boost (grants a 5% boost to Power and Successof Melee parts, stacks up to 20%) a limited number of times per match. | ||
| Activates once per match | |||
| Activates twice per match | |||
| Activates thrice per match | |||
| Activates 4 times per match | |||
| Activates 5 times per match | |||
|- | |- | ||
| 42 | | 42 | ||
| ブライ | | Pry<br>ブライ | ||
| | | ??? | ||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
|- | |- | ||
| 43 | | 43 | ||
| ウェポンマスター | | Weapon Master<br>ウェポンマスター | ||
| | | Grants a boost to all melee parts' power and success stats every time you attack. | ||
| 3% boost per attack | |||
| 5% boost per attack | |||
| 7% boost per attack | |||
| 9% boost per attack | |||
| 12% boost per attack | |||
|- | |- | ||
| 44 | | 44 | ||
| | | Gunman<br>ガンマン | ||
| | | Grants a passive Heating bonus to all parts. | ||
| Heating +30 | |||
| Heating +60 | |||
| Heating +90 | |||
| Heating +120 | |||
| Heating +150 | |||
|- | |- | ||
| 45 | | 45 | ||
| | | Spearhead<br>スピアヘッド | ||
| | | Grants a passive Heating and Cooling bonus to all parts. | ||
| Heating +30 | |||
| Heating +60 | |||
| Heating +90 | |||
| Heating +120 | |||
| Heating +150 | |||
|- | |- | ||
| 46 | | 46 | ||
| トラップバスター | | Trap Buster<br>トラップバスター | ||
| | | Destroys an enemy trap upon activation a fixed number of times per match based on the part rank. | ||
| 1 use per match | |||
| 2 uses per match | |||
| 3 uses per match | |||
| 4 uses per match | |||
| 5 uses per match | |||
|- | |- | ||
| 47 | | 47 | ||
| スーパーアーマー | | Super Armor<br>スーパーアーマー | ||
| | | Defends and nullifies the effects of Thunder, Freezing and Tornado attacks a fixed number of times per match. | ||
| 1 use per match | |||
| 2 uses per match | |||
| 3 uses per match | |||
| 4 uses per match | |||
| 5 uses per match | |||
|- | |- | ||
| 48 | | 48 | ||
| チャーム | | Charm<br>チャーム | ||
| | | Reduced damage if coming from a Tinpet of the opposite gender. | ||
| 10% Damage Reduction | |||
| 15% Damage Reduction | |||
| 20% Damage Reduction | |||
| 25% Damage Reduction | |||
| 30% Damage Reduction | |||
|- | |- | ||
| 49 | | 49 | ||
| ついかだんそう | | Additional Faults<br>ついかだんそう | ||
| | | Increases the number of uses on a head part by 1. Also gives a bonus to heating and cooling based on part rank. | ||
| Heating & Cooling +30 | |||
| Heating & Cooling +60 | |||
| Heating & Cooling +90 | |||
| Heating & Cooling +120 | |||
| Heating & Cooling +150 | |||
|- | |- | ||
| 51 | | 51 | ||
| デッドオアライブ | | Dead or Alive<br>デッドオアライブ | ||
| | | Upon landing a critical hit, all leg stats other than armor goes up based on part rank. Stacks up to 5 times. | ||
| 2% Boost per Crit | |||
| 4% Boost per Crit | |||
| 6% Boost per Crit | |||
| 8% Boost per Crit | |||
| 10% Boost per Crit | |||
|- | |- | ||
| 52 | | 52 | ||
| トリガーハッピー | | Trigger Happy<br>トリガーハッピー | ||
| | | Boosts all leg stats based on the part rank every time you land a critical. Stacks up to 5 times. | ||
| 2% Boost per Crit | |||
| 4% Boost per Crit | |||
| 6% Boost per Crit | |||
| 8% Boost per Crit | |||
| 10% Boost per Crit | |||
|- | |- | ||
| 53 | | 53 | ||
| ブラッドステイン | | Blood Stain<br>ブラッドステイン | ||
| | | Grants a power boost based on part rank every time an enemy part is destroyed. Stacks up to 5 times. | ||
| Power +20 | |||
| Power +40 | |||
| Power +60 | |||
| Power +80 | |||
| Power +100 | |||
|- | |- | ||
| 54 | | 54 | ||
| エマージェンシー | | emergency<br>エマージェンシー | ||
| | | Upon the destruction of any allied Medapart, this Medabot's legs gain a stat boost on all stats except for armor. Stacks up to 5 times. | ||
| +2% Stat Boost | |||
| +4% Stat Boost | |||
| +6% Stat Boost | |||
| +8% Stat Boost | |||
| +10% Stat Boost | |||
|- | |- | ||
| 55 | | 55 | ||
| オートリペア | | Auto Repair<br>オートリペア | ||
| | | Charging Medaforce also heals all parts based on the amount of charge gained. | ||
| Repairs x2 of charged Medaforce | |||
| Repairs x4 of charged Medaforce | |||
| Repairs x6 of charged Medaforce | |||
| Repairs x8 of charged Medaforce | |||
| Repairs x10 of charged Medaforce | |||
|- | |- | ||
| 56 | | 56 | ||
| シュラ | | Carnage<br>シュラ | ||
| | | Grants Power when you loose an arm. | ||
| Power +40 | |||
| Power +80 | |||
| Power +120 | |||
| Power +160 | |||
| Power +200 | |||
|- | |- | ||
| 57 | | 57 | ||
| アクロバティクス | | Acrobatics<br>アクロバティクス | ||
| | | Passive increased invasion. | ||
| Evasion +100 | |||
| Evasion +200 | |||
| Evasion +300 | |||
| Evasion +400 | |||
| Evasion +500 | |||
|- | |- | ||
| 58 | | 58 | ||
| アーティラリー | | Artillery<br>アーティラリー | ||
| | | Increases success and power of shooting attacks based on part rank, but you cannot dodge while heating. | ||
| Power & Success +60 | |||
| Power & Success +120 | |||
| Power & Success +180 | |||
| Power & Success +240 | |||
| Power & Success +300 | |||
|- | |- | ||
| 59 | | 59 | ||
| ウェイレイ | | Really<br>ウェイレイ | ||
| | | Grants a passive power bonus to all melee/shooting parts based on the number of trap/plants on the field. | ||
| +20 Power per Trap | |||
| +35 Power per Trap | |||
| +50 Power per Trap | |||
| +65 Power per Trap | |||
| +80 Power per Trap | |||
|- | |- | ||
| 60 | | 60 | ||
| インターセプト | | Intercept<br>インターセプト | ||
| | | ??? | ||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
|- | |- | ||
| 62 | | 62 | ||
| チャージショット | | Charge Shot<br>チャージショット | ||
| | | Increased Power and Success on shooting abilities. | ||
| Success & Power +60 | |||
| Success & Power +120 | |||
| Success & Power +180 | |||
| Success & Power +240 | |||
| Success & Power +300 | |||
|- | |- | ||
| 63 | | 63 | ||
| チャージファイト | | Charge Fight<br>チャージファイト | ||
| | | Increased Power and Success on shooting abilities. | ||
| Success & Power +60 | |||
| Success & Power +120 | |||
| Success & Power +180 | |||
| Success & Power +240 | |||
| Success & Power +300 | |||
|- | |- | ||
| 64 | | 64 | ||
| ミラージュ | | Mirage<br>ミラージュ | ||
| | | Grants Conceal status to self upon charging Medaforce. Can be activated a limited number of times per match. | ||
| Usable once per match | |||
| Usable twice per match. | |||
| Usable 3 times per match. | |||
| Usable 4 times per match. | |||
| Usable 5 times per match. | |||
|- | |- | ||
| 65 | | 65 | ||
| ネスト | | Nest<br>ネスト | ||
| | | Upon using a Trap/Plant ability, it the initial amount of charges is boosted by one. Maximum trap charges still cannot exceed 5. | ||
| Activates once per match | |||
| Activates twice per match | |||
| Activates thrice per match | |||
| Activates 4 times per match | |||
| Activates 5 times per match | |||
|- | |- | ||
| 66 | | 66 | ||
| シェイプメモリー | | Shape Memory<br>シェイプメモリー | ||
| | | Evenly distributes all remaining health and revives destroyed Medaparts upon charging Medaforce. | ||
| One use per match. | |||
| Two uses per match. | |||
| Three uses per match. | |||
| Four uses per match. | |||
| Five uses per match. | |||
|- | |- | ||
| 67 | | 67 | ||
| ノーガード | | No Guard<br>ノーガード | ||
| | | Increase success on other parts based on rank, but prevents defending while Heating. | ||
| Success & Power +60 | |||
| Success & Power +120 | |||
| Success & Power +180 | |||
| Success & Power +240 | |||
| Success & Power +300 | |||
|- | |- | ||
| 68 | | 68 | ||
| | | Barret Rain<br>バレットレイン | ||
| | | Increases Power of all shooting parts and both Power/Success upon destruction based on rank. | ||
| Success & Power +40 | |||
| Success & Power +80 | |||
| Success & Power +120 | |||
| Success & Power +160 | |||
| Success & Power +200 | |||
|- | |- | ||
| 69 | | 69 | ||
| | | Rush<br>ラッシュ | ||
| | | Increases Power of all melee parts and both Power/Success upon destruction based on rank. | ||
| Success & Power +40 | |||
| Success & Power +80 | |||
| Success & Power +120 | |||
| Success & Power +160 | |||
| Success & Power +200 | |||
|- | |- | ||
| 70 | | 70 | ||
| | | Elusive<br>エルーシブ | ||
| | | Reduces incoming enemy damage if they have lower Melee Resist (Evasion) | ||
| 10% Damage Reduction | |||
| 15% Damage Reduction | |||
| 20% Damage Reduction | |||
| 25% Damage Reduction | |||
| 30% Damage Reduction | |||
|- | |- | ||
| 71 | | 71 | ||
| | | Through Attack<br>スルーアタック | ||
| | | Gives you a chance to bypass guard when using a melee attack. | ||
| 10% to ignore Guard | |||
| 20% to ignore Guard | |||
| 30% to ignore Guard | |||
| 40% to ignore Guard | |||
| 50% to ignore Guard | |||
|- | |- | ||
| 72 | | 72 | ||
| | | Through Shot<br>スルーショット | ||
| | | Gives you a chance to bypass guard when using a ranged attack. | ||
| 10% to ignore Guard | |||
| 20% to ignore Guard | |||
| 30% to ignore Guard | |||
| 40% to ignore Guard | |||
| 50% to ignore Guard | |||
|- | |- | ||
| 73 | | 73 | ||
| ホーリーグレイス | | Holy Grace<br>ホーリーグレイス | ||
| | | Gives all parts a bonus on all stats other than armor for each buff you have. | ||
| 3% Boost | |||
| 5% Boost | |||
| 7% Boost | |||
| 9% Boost | |||
| 12% Boost | |||
|- | |- | ||
| 74 | | 74 | ||
| ぎゃっきょう | | Adversity<br>ぎゃっきょう | ||
| | | Buffs all leg stats (other than armor) per debuff on yourself. | ||
| 3% per debuff | |||
| 5% per debuff | |||
| 7% per debuff | |||
| 9% per debuff | |||
| 12% per debuff | |||
|- | |- | ||
| 75 | | 75 | ||
| たいしょうくび | | Neck<br>たいしょうくび | ||
| | | ??? | ||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
|- | |- | ||
| 76 | | 76 | ||
| CFチャージ | | CF charge<br>CFチャージ | ||
| | | ??? | ||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
|- | |- | ||
| 77 | | 77 | ||
| オートガード | | Auto Guard<br>オートガード | ||
| | | Optical/Gravity/Gunpowder Guard will always nullify Optical/Gravity/Gunpowder attacks. Also grants a passive anti-ranged and anti-status boost. | ||
| Anti-Ranged & Anti-Status +10% | |||
| Anti-Ranged & Anti-Status +20% | |||
| Anti-Ranged & Anti-Status +30% | |||
| Anti-Ranged & Anti-Status +40% | |||
| Anti-Ranged & Anti-Status +50% | |||
|- | |- | ||
| 78 | | 78 | ||
| ホプライト | | Hoplite<br>ホプライト | ||
| | | Grants a boost to anti-ranged and anti-status per defense part equipped. | ||
| Anti-Ranged & Anti-Status +5% per Part | |||
| Anti-Ranged & Anti-Status +10% per Part | |||
| Anti-Ranged & Anti-Status +15% per Part | |||
| Anti-Ranged & Anti-Status +20% per Part | |||
| Anti-Ranged & Anti-Status +25% per Part | |||
|- | |- | ||
| 79 | | 79 | ||
| オールラウンダー | | All-rounder<br>オールラウンダー | ||
| | | Grants a boost to leg speed if all parts have different ability types. | ||
| Leg Speed +30 | |||
| Leg Speed +60 | |||
| Leg Speed +90 | |||
| Leg Speed +120 | |||
| Leg Speed +150 | |||
|- | |- | ||
| 80 | | 80 | ||
| ブロウビート | | Blow Beat<br>ブロウビート | ||
| | | Ignores part of your enemy's status resistance. | ||
| Ignores 5% | |||
| Ignores 10% | |||
| Ignores 15% | |||
| Ignores 20% | |||
| Ignores 25% | |||
|- | |- | ||
| 81 | | 81 | ||
| マスコット | | Mascot<br>マスコット | ||
| | | Decreases the Success and Power of enemies who attack this Medabot. | ||
| -5% Success and Power | |||
| -10% Success and Power | |||
| -15% Success and Power | |||
| -20% Success and Power | |||
| -25% Success and Power | |||
|- | |- | ||
| 82 | | 82 | ||
| キャプター | | Captor<br>キャプター | ||
| | | Grants a cooling bonus upon targeting someone who cannot defend. | ||
| Heating +40 | |||
| Heating +80 | |||
| Heating +120 | |||
| Heating +160 | |||
| Heating +200 | |||
|- | |- | ||
| 83 | | 83 | ||
| トーチャラー | | Torturer<br>トーチャラー | ||
| | | Buff power on all parts per debuff afflicted onto your opponents. | ||
| +20 Power per Debuff | |||
| +35 Power per Debuff | |||
| +50 Power per Debuff | |||
| +65 Power per Debuff | |||
| +80 Power per Debuff | |||
|- | |- | ||
| 84 | | 84 | ||
| サボチュア | | Saboteur<br>サボチュア | ||
| | | ??? | ||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
|- | |- | ||
| 85 | | 85 | ||
| クリットアップ | | Crit Up<br>クリットアップ | ||
| | | ??? | ||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
|- | |- | ||
| 86 | | 86 | ||
| バトルダンス | | Battle Stance<br>バトルダンス | ||
| | | Upon any teammate getting a graze, all leg stats other than armor is buffed. | ||
| 2% Buff per graze. | |||
| 4% Buff per graze. | |||
| 6% Buff per graze. | |||
| 8% Buff per graze. | |||
| 10% Buff per graze. | |||
|- | |- | ||
| 87 | | 87 | ||
| スタンバイ | | Standby<br>スタンバイ | ||
| | | ??? | ||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
|- | |- | ||
| 88 | | 88 | ||
| スプレマシー | | Supremacy<br>スプレマシー | ||
| | | Reduces incoming damage if you have the same type as the attacker. | ||
| 10% Damage Reduction | |||
| 15% Damage Reduction | |||
| 20% Damage Reduction | |||
| 25% Damage Reduction | |||
| 30% Damage Reduction | |||
|- | |- | ||
| 89 | | 89 | ||
| ヘヴィアーム | | Heavy Arms<br>ヘヴィアーム | ||
| | | Boosts the armor of all heavy parts based on the part rank. | ||
| 2% Armor Boost | |||
| 4% Armor Boost | |||
| 6% Armor Boost | |||
| 8% Armor Boost | |||
| 10% Armor Boost | |||
|- | |- | ||
| 90 | | 90 | ||
| かくしだま | | Heavy Arm<br>かくしだま | ||
| | | Increases head health and uses by 1 if you are not at your Heavy Limit. | ||
| No Health Bonus | |||
| +160 Head Armor | |||
| +320 Head Armor | |||
| +480 Head Armor | |||
| +640 Head Armor | |||
|- | |||
| 91 | |||
| Guts<br>ガッツ | |||
| Boosts Resistance and Evasion based on part rank if your Medaforce Gauge is full. | |||
| Status-proof and Range-proof +10% Bonus | |||
| Status-proof and Range-proof +20% Bonus | |||
| Status-proof and Range-proof +30% Bonus | |||
| Status-proof and Range-proof +40% Bonus | |||
| Status-proof and Range-proof +50% Bonus | |||
|- | |||
| 92 | |||
| Revenger<br>リベンジャー | |||
| Whenever this Medabot has a part revived, the revived part gets a 10% armor bonus. | |||
| Activates once | |||
| Activates twice | |||
| Activates thrice | |||
| Activates 4 times | |||
| Activates 5 times | |||
|} | |} | ||
</div> | </div> | ||
</div> | </div> | ||
Revision as of 10:06, 6 May 2021
For a list of abilities by part, see Medapart List.
These are all the possible abilities.
ID | Name | Action | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
---|---|---|---|---|---|---|---|
1 | Land Cruiser ランドクルーザー |
Grasslands terrain compatibility is S regardless of type. The leg type does not change. Also grants bonus armor. | No bonus | +160 Armor | +320 Armor | +480 Armor | +640 Armor |
2 | Forester フォレスター |
Forest compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | No Bonus | +160 Armor | +320 Armor | +480 Armor | +640 Armor |
3 | Climber クライマー |
Mountain and Rocky terrain compatibility is S regardless of type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | No bonus | +160 Armor | +320 Armor | +480 Armor | +640 Armor |
4 | Snow Type スノータイプ |
Snow terrain compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | No Bonus | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
5 | Dessert Type デザートタイプ |
Desert and wilderness terrain compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | No Bonus | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
6 | Explorer エクスプローラー |
City and Arena terrain compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | No Bonus | Armor +160 | Armor +360 | Armor +480 | Armor +640 |
7 | Mariner マリナー |
Tundra terrain compatiblity is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | No Bonus | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
9 | Adapter アダプター |
Compatibility with all terrains is A regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | Armor +0 | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
10 | Support Plus たすけるプラス |
Increases the heating and cooling of support parts based on the part rank. | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
11 | Healing Plus なおすプラス |
Increases the heating and cooling of healing parts based on the part rank. | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
12 | Defense Plus まもるプラス |
Increases the heating and cooling of defense parts based on the part rank. | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
13 | Trap/Plant Plus しかけるプラス |
Increases the Heating and Cooling of Trap/Plant parts based on the part's rank. | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
14 | Straight ストレート |
Passively buffs Success Stat to all Parts. | Success +100 | Success +200 | Success +300 | Success +400 | Success +500 |
15 | Aim エイム |
Increases the success of shooting parts based on the part's rank. | Success +100 | Success +200 | Success +300 | Success +400 | Success +500 |
16 | Breakneck ブレイクネック |
Grants a passive leg speed boost while heating (running to the action plate). | Speed +30 | Speed +60 | Speed +90 | Speed +120 | Speed +150 |
17 | Abscond アブスコンド |
Grants a flat bonus to speed while cooling. | Cooling +30 | Cooling +60 | Cooling +90 | Cooling +120 | Cooling +150 |
18 | Fortress フォートレス |
Reduces damage received upon defending (including guards). As the rank goes up, the damage reduction rate goes up. | 10% Damage Reduction | 15% Damage Reduction | 20% Damage Reduction | 25% Damage Reduction | 30% Damage Reduction |
19 | Pillbox トーチカ |
??? | ??? | ??? | ??? | ??? | ??? |
22 | Fairy Charge フェアリチャージ |
Automatically charges Medaforce based on the amount of plants/traps on the field. | Charges 1% per Plant | Charges 2% per Plant | Charges 3% per Plant | Charges 4% per Plant | Charges 5% per Plant |
23 | Continuous P コンテニュアルP |
Increases Heating and Cooling by 5% every time you reach the action plate. Stacks up to 20%. | Speed +8 | Speed +16 | Speed +24 | Speed +32 | Speed +40 |
24 | Auto Charge オートチャージ |
Passively charges your Medaforce. | Charges 2% per turn/action | Charges 4% per turn/action | Charges 6% per turn/action | Charges 8% per turn/action | Charges 10% per turn/action |
25 | Carrier キャリアー |
Grants a passive power bonus. When attacking, afflict a random debuff you have onto your enemy. | Success +50 | Success +100 | Success +150 | Success +200 | Success +250 |
26 | Endurance エンデュランス |
Grants bonus Medaforce Charge upon getting damaged. | Charges 10% on Damage | Charges 15% on Damage | Charges 20% on Damage | Charges 25% on Damage | Charges 30% on Damage |
27 | Ground Control Gコントロール |
Upon reaching a Medaforce Charge threshold, your leg automatically have S terrain compatibility regardless of its actual leg type. | Activation Threshold 50% Charge | Activation Threshold 45% Charge | Activation Threshold 40% Charge | Activation Threshold 35% Charge | Activation Threshold 30% Charge |
28 | Popper プーパ |
Reduces all incoming damage by 20% if above a certain amount of Medaforce Charge. | Reduction when above 50% Charge | Reduction when above 45% Charge | Reduction when above 40% Charge | Reduction when above 35% Charge | Reduction when above 30% Charge |
29 | B-Loader Bローダー |
Increases evasion of leg parts based on Medaforce Charge. | +1 per % of Medaforce Charge | +2 per % of Medaforce Charge | +3 per % of Medaforce Charge | +4 per % of Medaforce Charge | +5 per % of Medaforce Charge |
30 | G-Loader Gローダー |
Boosts the success of shooting attacks based on Medaforce Charge. | +1 per % of Medaforce Charge | +2 per % of Medaforce Charge | +3 per % of Medaforce Charge | +4 per % of Medaforce Charge | +5 per % of Medaforce Charge |
31 | P-Loader Pローダー |
Boosts the success of melee attacks based on Medaforce Charge. | +1 per % of Medaforce Charge | +2 per % of Medaforce Charge | +3 per % of Medaforce Charge | +4 per % of Medaforce Charge | +5 per % of Medaforce Charge |
32 | Brilliance ブリリアンス |
Restores 10% of all parts' health upon charging Medaforce. | Activates once per Robattle | Activates twice per Robattle | Activates thrice per Robattle | Activates 4 times per Robattle | Activates 5 times per Robattle |
33 | Haja ハジャ |
Clears Debuffs upon Charging Medaforce. | 1 use per match | 2 uses per match | 3 uses per match | 4 uses per match | 5 uses per match |
34 | Illusion イリュージョン |
Upon doing an action, you automatically gain Stealth. Stealth prevents any Medabot from targetting you (if not already targeting) until you perform an attack action. | Activates once per match | Activates twice per match | Activates thrice per match | Activates 4 times per match | Activates 5 times per match |
35 | Clairvoyance クレアボイアンス |
Grants Radar Sight (+30% Sucess and bypasses Conceal) upon charging Medaforce. Activates a limited number of times per match. | Activates once per Robattle | Activates twice per Robattle | Activates twice per Robattle | Activates thrice per Robattle | Activates 4 times per Robattle |
36 | Generator ジェネレーター |
Grants Heater (5% boost to Heating, stacks up to 20%). Activates a limited number of times per match. | Activates once per Robattle | Activates twice per Robattle | Activates thrice per Robattle | Activates 4 times per Robattle | Activates 5 times per Robattle |
37 | Radiator ラジエーター |
Grants Cooler (5% boost to Cooling, stacks up to 20%). Activates a limited number of times per match. | Activate once per Robattle | Activate twice per Robattle | Activate thrice per Robattle | Activate 4 times per Robattle | Activate 5 times per Robattle |
38 | Breach ケッカイ |
Grants Guard Boost (5% boost to leg Anti-Range and Anti-Status). Activates a limited number of times per match. | Activates once per match | Activates twice per match | Activates thrice per match | Activates 4 times per match | Activates 5 times per match |
39 | Accelerator アクセル |
Grants Mobile Boost (5% boost to Anti-Melee). Activates a limited number of times per match. | Activates once per match | Activates twice per match | Activates thrice per match | Activates 4 times per match | Activates 5 times per match |
40 | Asail アセイル |
Upon charging your Medaforce, you gain a stack of Shoot Boost (grants a 5% boost to Power and Successof Shooting parts, stacks up to 20%) a limited number of times per match. | Activates once per match | Activates twice per match | Activates thrice per match | Activates 4 times per match | Activates 5 times per match |
41 | Rumbling ランブリング |
Upon charging your Medaforce, you gain a stack of Fight Boost (grants a 5% boost to Power and Successof Melee parts, stacks up to 20%) a limited number of times per match. | Activates once per match | Activates twice per match | Activates thrice per match | Activates 4 times per match | Activates 5 times per match |
42 | Pry ブライ |
??? | ??? | ??? | ??? | ??? | ??? |
43 | Weapon Master ウェポンマスター |
Grants a boost to all melee parts' power and success stats every time you attack. | 3% boost per attack | 5% boost per attack | 7% boost per attack | 9% boost per attack | 12% boost per attack |
44 | Gunman ガンマン |
Grants a passive Heating bonus to all parts. | Heating +30 | Heating +60 | Heating +90 | Heating +120 | Heating +150 |
45 | Spearhead スピアヘッド |
Grants a passive Heating and Cooling bonus to all parts. | Heating +30 | Heating +60 | Heating +90 | Heating +120 | Heating +150 |
46 | Trap Buster トラップバスター |
Destroys an enemy trap upon activation a fixed number of times per match based on the part rank. | 1 use per match | 2 uses per match | 3 uses per match | 4 uses per match | 5 uses per match |
47 | Super Armor スーパーアーマー |
Defends and nullifies the effects of Thunder, Freezing and Tornado attacks a fixed number of times per match. | 1 use per match | 2 uses per match | 3 uses per match | 4 uses per match | 5 uses per match |
48 | Charm チャーム |
Reduced damage if coming from a Tinpet of the opposite gender. | 10% Damage Reduction | 15% Damage Reduction | 20% Damage Reduction | 25% Damage Reduction | 30% Damage Reduction |
49 | Additional Faults ついかだんそう |
Increases the number of uses on a head part by 1. Also gives a bonus to heating and cooling based on part rank. | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
51 | Dead or Alive デッドオアライブ |
Upon landing a critical hit, all leg stats other than armor goes up based on part rank. Stacks up to 5 times. | 2% Boost per Crit | 4% Boost per Crit | 6% Boost per Crit | 8% Boost per Crit | 10% Boost per Crit |
52 | Trigger Happy トリガーハッピー |
Boosts all leg stats based on the part rank every time you land a critical. Stacks up to 5 times. | 2% Boost per Crit | 4% Boost per Crit | 6% Boost per Crit | 8% Boost per Crit | 10% Boost per Crit |
53 | Blood Stain ブラッドステイン |
Grants a power boost based on part rank every time an enemy part is destroyed. Stacks up to 5 times. | Power +20 | Power +40 | Power +60 | Power +80 | Power +100 |
54 | emergency エマージェンシー |
Upon the destruction of any allied Medapart, this Medabot's legs gain a stat boost on all stats except for armor. Stacks up to 5 times. | +2% Stat Boost | +4% Stat Boost | +6% Stat Boost | +8% Stat Boost | +10% Stat Boost |
55 | Auto Repair オートリペア |
Charging Medaforce also heals all parts based on the amount of charge gained. | Repairs x2 of charged Medaforce | Repairs x4 of charged Medaforce | Repairs x6 of charged Medaforce | Repairs x8 of charged Medaforce | Repairs x10 of charged Medaforce |
56 | Carnage シュラ |
Grants Power when you loose an arm. | Power +40 | Power +80 | Power +120 | Power +160 | Power +200 |
57 | Acrobatics アクロバティクス |
Passive increased invasion. | Evasion +100 | Evasion +200 | Evasion +300 | Evasion +400 | Evasion +500 |
58 | Artillery アーティラリー |
Increases success and power of shooting attacks based on part rank, but you cannot dodge while heating. | Power & Success +60 | Power & Success +120 | Power & Success +180 | Power & Success +240 | Power & Success +300 |
59 | Really ウェイレイ |
Grants a passive power bonus to all melee/shooting parts based on the number of trap/plants on the field. | +20 Power per Trap | +35 Power per Trap | +50 Power per Trap | +65 Power per Trap | +80 Power per Trap |
60 | Intercept インターセプト |
??? | ??? | ??? | ??? | ??? | ??? |
62 | Charge Shot チャージショット |
Increased Power and Success on shooting abilities. | Success & Power +60 | Success & Power +120 | Success & Power +180 | Success & Power +240 | Success & Power +300 |
63 | Charge Fight チャージファイト |
Increased Power and Success on shooting abilities. | Success & Power +60 | Success & Power +120 | Success & Power +180 | Success & Power +240 | Success & Power +300 |
64 | Mirage ミラージュ |
Grants Conceal status to self upon charging Medaforce. Can be activated a limited number of times per match. | Usable once per match | Usable twice per match. | Usable 3 times per match. | Usable 4 times per match. | Usable 5 times per match. |
65 | Nest ネスト |
Upon using a Trap/Plant ability, it the initial amount of charges is boosted by one. Maximum trap charges still cannot exceed 5. | Activates once per match | Activates twice per match | Activates thrice per match | Activates 4 times per match | Activates 5 times per match |
66 | Shape Memory シェイプメモリー |
Evenly distributes all remaining health and revives destroyed Medaparts upon charging Medaforce. | One use per match. | Two uses per match. | Three uses per match. | Four uses per match. | Five uses per match. |
67 | No Guard ノーガード |
Increase success on other parts based on rank, but prevents defending while Heating. | Success & Power +60 | Success & Power +120 | Success & Power +180 | Success & Power +240 | Success & Power +300 |
68 | Barret Rain バレットレイン |
Increases Power of all shooting parts and both Power/Success upon destruction based on rank. | Success & Power +40 | Success & Power +80 | Success & Power +120 | Success & Power +160 | Success & Power +200 |
69 | Rush ラッシュ |
Increases Power of all melee parts and both Power/Success upon destruction based on rank. | Success & Power +40 | Success & Power +80 | Success & Power +120 | Success & Power +160 | Success & Power +200 |
70 | Elusive エルーシブ |
Reduces incoming enemy damage if they have lower Melee Resist (Evasion) | 10% Damage Reduction | 15% Damage Reduction | 20% Damage Reduction | 25% Damage Reduction | 30% Damage Reduction |
71 | Through Attack スルーアタック |
Gives you a chance to bypass guard when using a melee attack. | 10% to ignore Guard | 20% to ignore Guard | 30% to ignore Guard | 40% to ignore Guard | 50% to ignore Guard |
72 | Through Shot スルーショット |
Gives you a chance to bypass guard when using a ranged attack. | 10% to ignore Guard | 20% to ignore Guard | 30% to ignore Guard | 40% to ignore Guard | 50% to ignore Guard |
73 | Holy Grace ホーリーグレイス |
Gives all parts a bonus on all stats other than armor for each buff you have. | 3% Boost | 5% Boost | 7% Boost | 9% Boost | 12% Boost |
74 | Adversity ぎゃっきょう |
Buffs all leg stats (other than armor) per debuff on yourself. | 3% per debuff | 5% per debuff | 7% per debuff | 9% per debuff | 12% per debuff |
75 | Neck たいしょうくび |
??? | ??? | ??? | ??? | ??? | ??? |
76 | CF charge CFチャージ |
??? | ??? | ??? | ??? | ??? | ??? |
77 | Auto Guard オートガード |
Optical/Gravity/Gunpowder Guard will always nullify Optical/Gravity/Gunpowder attacks. Also grants a passive anti-ranged and anti-status boost. | Anti-Ranged & Anti-Status +10% | Anti-Ranged & Anti-Status +20% | Anti-Ranged & Anti-Status +30% | Anti-Ranged & Anti-Status +40% | Anti-Ranged & Anti-Status +50% |
78 | Hoplite ホプライト |
Grants a boost to anti-ranged and anti-status per defense part equipped. | Anti-Ranged & Anti-Status +5% per Part | Anti-Ranged & Anti-Status +10% per Part | Anti-Ranged & Anti-Status +15% per Part | Anti-Ranged & Anti-Status +20% per Part | Anti-Ranged & Anti-Status +25% per Part |
79 | All-rounder オールラウンダー |
Grants a boost to leg speed if all parts have different ability types. | Leg Speed +30 | Leg Speed +60 | Leg Speed +90 | Leg Speed +120 | Leg Speed +150 |
80 | Blow Beat ブロウビート |
Ignores part of your enemy's status resistance. | Ignores 5% | Ignores 10% | Ignores 15% | Ignores 20% | Ignores 25% |
81 | Mascot マスコット |
Decreases the Success and Power of enemies who attack this Medabot. | -5% Success and Power | -10% Success and Power | -15% Success and Power | -20% Success and Power | -25% Success and Power |
82 | Captor キャプター |
Grants a cooling bonus upon targeting someone who cannot defend. | Heating +40 | Heating +80 | Heating +120 | Heating +160 | Heating +200 |
83 | Torturer トーチャラー |
Buff power on all parts per debuff afflicted onto your opponents. | +20 Power per Debuff | +35 Power per Debuff | +50 Power per Debuff | +65 Power per Debuff | +80 Power per Debuff |
84 | Saboteur サボチュア |
??? | ??? | ??? | ??? | ??? | ??? |
85 | Crit Up クリットアップ |
??? | ??? | ??? | ??? | ??? | ??? |
86 | Battle Stance バトルダンス |
Upon any teammate getting a graze, all leg stats other than armor is buffed. | 2% Buff per graze. | 4% Buff per graze. | 6% Buff per graze. | 8% Buff per graze. | 10% Buff per graze. |
87 | Standby スタンバイ |
??? | ??? | ??? | ??? | ??? | ??? |
88 | Supremacy スプレマシー |
Reduces incoming damage if you have the same type as the attacker. | 10% Damage Reduction | 15% Damage Reduction | 20% Damage Reduction | 25% Damage Reduction | 30% Damage Reduction |
89 | Heavy Arms ヘヴィアーム |
Boosts the armor of all heavy parts based on the part rank. | 2% Armor Boost | 4% Armor Boost | 6% Armor Boost | 8% Armor Boost | 10% Armor Boost |
90 | Heavy Arm かくしだま |
Increases head health and uses by 1 if you are not at your Heavy Limit. | No Health Bonus | +160 Head Armor | +320 Head Armor | +480 Head Armor | +640 Head Armor |
91 | Guts ガッツ |
Boosts Resistance and Evasion based on part rank if your Medaforce Gauge is full. | Status-proof and Range-proof +10% Bonus | Status-proof and Range-proof +20% Bonus | Status-proof and Range-proof +30% Bonus | Status-proof and Range-proof +40% Bonus | Status-proof and Range-proof +50% Bonus |
92 | Revenger リベンジャー |
Whenever this Medabot has a part revived, the revived part gets a 10% armor bonus. | Activates once | Activates twice | Activates thrice | Activates 4 times | Activates 5 times |