Name
|
Action
|
Rank 1
|
Rank 2
|
Rank 3
|
Rank 4
|
Rank 5
|
Rifle ライフル
|
Standard Shooting attack
|
- |
Power +100 |
Power +200 |
Power +300 |
Power +400 Piercing
|
Power Rifle パワーライフル
|
Deals 1.5x damage if legs are intact Cannot Evade or Defend while Cooling
|
- |
Power +100 |
Power +200 |
Power +300 |
Power +400 Piercing
|
Gatling ガトリング
|
Fires three attacks
|
- |
Power +100 |
Power +200 |
Power +300 |
Power +400 Crit +20%
|
Mega Gatling メガガトリング
|
Fires three attacks Deals 1.5x damage if legs are intact Cannot Evade while Cooling
|
- |
Power +100 |
Power +200 |
Power +300 |
Power +400 Crit +20%
|
Giga Gatling ギガガトリング
|
Fires three attacks Deals 1.5x damage if legs are intact Ignores Defense Cannot Evade or Defend while Cooling
|
- |
Power +100 |
Power +200 |
Power +300 |
Power +400 Crit +20%
|
Missile ミサイル
|
Damages all of Target's parts
|
- |
Power +100 |
Power +200 |
Power +300 |
Power +400 Always hits
|
Hyper Missile ハイパーミサイル
|
Piercing Cannot Evade while Cooling
|
- |
Power +100 |
Power +200 |
Power +300 |
Power +400 Always hits
|
Napalm ナパーム
|
Fires three shots
|
- |
Power +100 |
Power +200 |
Power +300 |
Power +400 Always hits
|
Meteor メテオ
|
1.5x damage if inflected with Fire Inflicts Fire on self Piercing
|
- |
Power +100 |
Power +200 |
Power +300 |
Power +400 Always hits
|
Beam ビーム
|
2x damage if above Medacharge threshold Cannot Evade while Cooling
|
70% Charge |
60% Charge |
50% Charge |
40% Charge |
30% Charge x3 at 100%
|
Hyper Beam ハイパービーム
|
2x damage & Pierces if above Medacharge threshold Cannot Evade while Cooling
|
70% Charge |
60% Charge |
50% Charge |
40% Charge |
30% Charge x3 at 100%
|
Laser レーザー
|
1.5x damage & Success if above Medacharge threshold
|
70% Charge |
60% Charge |
50% Charge |
40% Charge |
30% Charge x2 at 100%
|
Press プレス
|
Bonus damage to heavy parts 2x Success if above Medacharge threshold
|
70% Charge |
60% Charge |
50% Charge |
40% Charge |
30% Charge x3 at 100%
|
Break ブレイク
|
Bonus damage to heavy parts with piercing 1.5x Success if above Medacharge threshold Cannot Evade while Cooling
|
70% Charge |
60% Charge |
50% Charge |
40% Charge |
30% Charge x2 at 100%
|
Wide Break ワイドブレイク
|
Bonus damage to heavy parts with piercing 1.5x Success if above Medacharge threshold Cannot Evade while Cooling Ignores Defense
|
70% Charge |
60% Charge |
50% Charge |
40% Charge |
30% Charge x2 at 100%
|
Sacrifice サクリファイス
|
Damage based on remaining Armor Self-destructs after use
|
+10% of Armor |
+20% of Armor |
+30% of Armor |
+40% of Armor |
+50% of Armor
|
Destroy デストロイ
|
Destroys targeted part if it is active Cannot Evade or Defend while Cooling
|
- |
Success +100 |
Success +200 |
Success +300 |
Success +400
|
Anti-Air アンチエア
|
Bonus damage on flying enemies
|
5x Damage |
5.5x Damage |
6x Damage |
6.5x Damage |
7x Damage Piercing
|
Anti-Sea アンチシー
|
Bonus damage on aquatic enemies
|
5x Damage |
5.5x Damage |
6x Damage |
6.5x Damage |
7x Damage Piercing
|
Static スタティック
|
Halves Armor of damaged parts Cannot destroy parts
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Slip スリップ
|
Interrupts action Leg priority Cannot Evade or Defend while Cooling
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200 Ignores Defense
|
Evasion Seal かいひシール
|
Prevents Target from evading
|
- |
Success +100 |
Success +200 |
Success +300 |
Success +400
|
Defense Seal ぼうぎょシール
|
Prevents Target from Defending
|
- |
Success +100 |
Success +200 |
Success +300 |
Success +400
|
Tornado トルネード
|
Inflicts tornado Cannot Evade while Cooling
|
- |
Success +100 |
Success +200 |
Success +300 |
Success +400
|
Thunder Shot サンダーショット
|
Inflicts thunder Cannot Evade while Cooling
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Freeze Shot フリーズショット
|
Inflicts Freeze Cannot Evade while cooling
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Fire Shot ファイアショット
|
Inflicts fire Cannot Evade while Cooling
|
- |
Success +100 |
Success +200 |
Success +300 |
Success +400
|
Count Attack カウントアタック
|
bonus Power after every use Piercing Cannot Evade or Defend while Cooling
|
+5% per use |
+8% per use |
+12% per use |
+15% per use |
+20% per use
|
Charge Buster チャージバスター
|
Bonus damage based on Medaforce Charge Cannot Evade while Cooling
|
Charge x 1 |
Charge x 1.25 |
Charge x 1.5 |
Charge x 1.75 |
Charge x 2 Piercing consumes 5% Charge per use
|
Microwave マイクロウェーブ
|
Bonus damage based on Medaforce Charge Piercing Self-destructs after use
|
Charge x 1 |
Charge x 1.25 |
Charge x 1.5 |
Charge x 1.75 |
Charge x 2
|
Ghost Shot ゴーストショット
|
Bonus damage based on Medaforce Charge Piercing Cannot Evade or Defend while Cooling
|
Charge x 0.5 |
Charge x 0.75 |
Charge x 1 |
Charge x 1.25 |
Charge x 1.5 Ignores Defense
|
Melt Shot メルトショット
|
Inflicts Melt
|
- |
Success +100 |
Success +200 |
Success +300 |
Success +400
|
Gunpowder ハイパーミサイル
|
Piercing
|
- |
Power +100 |
Power +200 |
Power +300 |
Power +400 Always hits
|
Force Control フォース制御
|
Prevents Medaforce use
|
- |
Success +100 |
Success +200 |
Success +300 |
Success +400
|
Crossfire クロスファイア
|
Piercing Requires "Cross Set" plant
|
- |
Power +100 |
Power +200 |
Power +300 |
Power +400
|
Charge Sonic チャージソニック
|
Costs 10% Medaforce Charge to increase Heating & Cooling of all parts by 50% Cannot Evade while Cooling
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200 Piercing 5% Charge Cost
|
Long Shot ロングショット
|
Up to 2x Success & Power on targets further away from action plate Cannot Evade while cooling
|
- |
Power +100 |
Power +200 |
Power +300 |
Power +400 Piercing
|
Suction サクション
|
Pulls Target towards the action plate Higher chance if Target has fewer heavy parts
|
- |
Success +100 |
Success +200 |
Success +300 |
Success +400
|
ACG Shot ACGショット
|
Bonus damage based on Target's Medaforce Charge Piercing Cannot Evade while Cooling
|
Charge x 1 |
Charge x 1.25 |
Charge x 1.5 |
Charge x 1.75 |
Charge x 2
|
Float Suppress フロートサプレス
|
Reduces Heating & Cooling of Floating enemies by 60% 10% otherwise Cannot Evade while Cooling
|
- |
- |
- |
- |
-
|
Railgun レールガン
|
Piercing Ignores Defense Cannot Evade while Cooling
|
- |
- |
- |
- |
-
|
Sword ソード
|
Regular Melee attack
|
- |
Success +100 |
Success +200 |
Success +300 |
Success +400 Piercing
|
Claw クロー
|
Hits 3 times
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Hammer ハンマー
|
Hits all Target's parts Cannot Defend while Cooling
|
- |
Power +100 |
Power +200 |
Power +300 |
Power +400
|
Fire ファイア
|
Inflicts Fire Cannot Defend while Cooling
|
- |
Success +100 |
Success +200 |
Success +300 |
Success +400
|
Melt メルト
|
Inflicts Melt Cannot Defend while Cooling
|
- |
Success +100 |
Success +200 |
Success +300 |
Success +400
|
Wave ウェーブ
|
Inflicts Wave Cannot Defend while Cooling
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Hold ホールド
|
Inflicts Hold Cannot Defend while Cooling
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Thunder サンダー
|
Inflicts Thunder Cannot Defend while Cooling
|
- |
Success +100 |
Success +200 |
Success +300 |
Success +400
|
Freeze フリーズ
|
Inflicts Freeze Cannot Defend while Cooling
|
- |
Success +100 |
Success +200 |
Success +300 |
Success +400
|
Hyper Freeze ハイパーフリーズ
|
Inflicts Freeze Piercing Cannot Defend while Cooling
|
- |
- |
- |
- |
-
|
Virus ウィルス
|
Inflicts Virus Cannot Defend while Cooling
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Bug バグ
|
Inflicts Bug Cannot Defend while Cooling
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Blow Away ブロウアウェイ
|
Pushes Target to the Command plate Higher chance if Target has fewer heavy parts Ignores Defense Cannot Defend while Cooling
|
- |
Success +100 |
Success +200 |
Success +300 |
Success +400
|
Sacrifice サクリファイス
|
Bonus damage based on remaining Armor Self-destructs after use
|
+10% of Armor |
+20% of Armor |
+30% of Armor |
+40% of Armor |
+50% of Armor
|
Assassin アサッシン
|
Always Crits Self-destructs if it fails to destroy a part
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Canceller キャンセラー
|
Inflicts Canceller Cannot Defend while Cooling
|
- |
Success +100 |
Success +200 |
Success +300 |
Success +400
|
Charge Blade チャージブレード
|
Bonus damage based on Medaforce Charge Cannot Defend while Cooling
|
Charge x 1 |
Charge x 1.25 |
Charge x 1.5 |
Charge x 1.75 |
Charge x 2 Piercing Consumes 5% Charge per use
|
Ghost ゴースト
|
Bonus damage based on Medaforce Charge Piercing Cannot Evade or Defend while Cooling
|
Charge x 0.5 |
Charge x 0.75 |
Charge x 1 |
Charge x 1.25 |
Charge x 1.5 Ignores Defense
|
Level Drain レベルドレイン
|
Reduces Medal Skill level tempoarily Cannot Defend while Cooling
|
Level -5 Lasts 10 Ticks |
Level -5 Lasts 15 Ticks |
Level -5 Lasts 20 Ticks |
Level -5 Lasts 25 Ticks |
Level -10 Lasts 30 Ticks
|
Charge Drain チャージドレイン
|
Steals Medaforce Charge from Target Cannot Defend while Cooling
|
Steals 3% |
Steals 6% |
Steals 9% |
Steals 12% |
Steals 15%
|
Discharge ディスチャージ
|
Removes Medaforce Charge from Target Cannot Defend while Cooling
|
Removes 10% |
Removes 15% |
Removes 20% |
Removes 25% |
Removes 30%
|
Beam Sword ビームソード
|
2x damage if above Medaforce threshold Cannot Defend while Cooling
|
70% Charge |
60% Charge |
50% Charge |
40% Charge |
30% Charge x3 at 100%
|
Break Hammer ブレイクハンマー
|
Deals more damage based on number of heavy parts 1.5x Success above Medaforce threshold Piercing Cannot Evade or Defend while Cooling
|
70% Charge |
60% Charge |
50% Charge |
40% Charge |
30% Charge x2 at 100%
|
Countdown カウントダウン
|
Inflicts countdown Cannot Defend while Cooling
|
- |
Success +100 |
Success +200 |
Success +300 |
Success +400
|
Slash スラッシュ
|
Automatically targets the nearest opponent Up to 2x damage based on how close the Target is to the action line Cannot Defend while Cooling
|
- |
Success +100 |
Success +200 |
Success +300 |
Success +400
|
Overcharge オーバーチャージ
|
Increases Target Medaforce Charge by 15% Cannot Defend while Cooling If Target has 100% Charge apply the following 5x damage Damages all parts Ignores Defense reduce Target's Charge to 0
|
- |
Success +100 |
Success +200 |
Success +300 |
Success +400
|
Flash フラッシュ
|
Interrupts Yarget if Heating Cannot Defend while Cooling
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Unsuccess アンサクセス
|
Halves Success of all Target's parts Cannot Defend while Cooling
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Power Hammer パワーハンマー
|
Damages all parts 1.5x damage if legs are intact Ignores Defense cannot Evade or Defend while Cooling
|
- |
Power +100 |
Power +200 |
Power +300 |
Power +400
|
Confusion コンフュージョン
|
Target randomly selects actions the next three times or until attacked Cannot Defend while Cooling
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Hide Blow ハイドブロー
|
Applies Conceal to self Cannot Defend while Cooling
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200 Piercing
|
Destroy デストロイ
|
Destroys parts if being used when hit Cannot Defend while Cooling
|
- |
Success +100 |
Success +200 |
Success +300 |
Success +500
|
Anti-Air アンチエア
|
Bonus damage to flying enemies
|
5x damage |
5.5x damage |
6x damage |
6.5x damage |
7x damage Piercing
|
Anti-Sea アンチシー
|
Bonus damage to aquatic enemies
|
5x Damage |
5.5x Damage |
6x Damage |
6.5x Damage |
7x Damage Piercing
|
Time Attack タイムアタック
|
Bonus damage based on time expended
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200 Piercing
|
Effect Clear エフェクトクリア
|
Removes buffs from Target Deals bonus damage based on number of buffs
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
MF Seal MFシール
|
Inflicts Medaforce Seal
|
- |
Success +100 |
Success +200 |
Success +300 |
Success +400
|
Anti-CG アンチCG
|
Bonus damage based on Target's Medaforce Charge Piercing
|
Charge x1 |
Charge x1.25 |
Charge x1.5 |
Charge x1.75 |
Charge x2
|
Deathlock デスロック
|
Inflicts Deathlock Cannot Defend while Cooling
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Pile パイル
|
Ignores Defenses Piercing Cannot Defend while Cooling
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Provoke プロヴォーク
|
Inflicts Provoke
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Charge Claw チャージクロー
|
Costs 10% Medaforce Charge Boosts Power based on Medaforce Charge Cannot Defend while Cooling
|
100% Charge |
125% Charge |
150% Charge |
175% Charge |
200% Charge costs 5% Charge
|
Charge Spark チャージスパーク
|
Costs 10% Medaforce Charge to apply 1.5x Heating & Cooling boost to all parts Cannot Defend while Cooling
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200 costs 5% Charge
|
Flame フレイム
|
Inflicts Fire to enemy and self Piercing Cannot Defend while Cooling If user is inflicted with Fire, boosts Power by 1.5x
|
- |
- |
Success +200 |
Success +300 |
Success +400
|
Micro Shock マイクロショック
|
Bonus damage based on Medaforce Charge Piercing Self-destructs after use
|
Charge x 1 |
Charge x 1.25 |
Charge x 1.5 |
Charge x 1.75 |
Charge x 2
|
Survivor サバイバー
|
Inflicts Survivor Piercing Cannot Defend while Cooling
|
- |
- |
- |
- |
-
|
Tsujigiri ツジギリ
|
Piercing Deals 3x damage if target is Cooling Deals 0.5x damage if target is Heating
|
- |
- |
- |
- |
-
|
Hyper Thunder ハイパーサンダー
|
Inflicts Thunder Piercing Cannot Defend while Cooling
|
- |
- |
- |
- |
-
|
Stealth ステルス
|
Applies Stealth
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Radar Sight レーダーサイト
|
Increases Success by 30% Negates Target Stealth & Conceal
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Commander コマンダー
|
Applies Conceal Applies Radar Sight to Allies
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating 5 Cooling +200
|
Heater ヒーター
|
Boosts Heating to all allies by 20%
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Cooler クーラー
|
Boosts Cooling to all allies by 20%
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Guard Boost ガードブースト
|
Boosts Anti-Status & Anti-Range by 20%
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Mobile Boost モビルブースト
|
Boosts evasion by 50%
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Shoot Boost シュートブースト
|
Boosts Power & Success of Shooting parts by 20%
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Fight Boost ファイトブースト
|
Boosts Power & Success of Melee parts by 20%
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Field Control たいちせいぎょ
|
Increases heavy limit to 3 on all allies with compatible leg parts
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Fighter Core ファイターコア
|
Applies Radar Sight & Fight Boost to all allies
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Hypercept ハイパーセプト
|
Boosts random stat on two ally parts
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Reckless レックレス
|
15% bonus damage on Melee parts
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Snipe スナイプ
|
30% bonus chance to pierce
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Conceal コンシール
|
Increases Evasion Disable a single enemy's ability to attack
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Cyber Core サイバーコア
|
Increases the effectiveness of Conceal & Radar Sight
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Power Link パワーリンク
|
Boosts Power of all allied parts
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Desperate デスパレート
|
Deals retaliation damage on incoming attack
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Dominion ドミニオン
|
Applies Radar Sight & Ground Control
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Shooter Core シューターコア
|
Increases the effectiveness of Conceal & Radar Sight Boosts Power & Success of Shooting parts by 20%
|
- |
- |
- |
- |
-
|
Precognition プレコグニション
|
Applies 3 random positive effects to entire team
|
- |
- |
- |
- |
-
|
Scrape スクレイプ
|
Applies Scrape to Ally, removing boosts from opponent who attacks active part
|
- |
- |
- |
- |
-
|
Double Drive Left ダブルドライブL
|
Applies a buff that makes Left Arm attacks apply twice
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Double Drive Right ダブルドライブR
|
Applies a buff that makes Right Arm attacks apply twice
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Charge チェンジ
|
Trades head Armor for Medaforce Charge
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Arm Charge アームチェンジ
|
Trades arm Armor for Medaforce Charge
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- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
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Full Charge フルチャージ
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Trades head Armor for Medaforce Charge
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Max cost 90% |
Max cost 80% |
Max cost 70% |
Max cost 60% |
Max cost 50%
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Plant Up プラントアップ
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makes all new plants have 5 uses
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- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
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Trap Up トラップアップ
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Makes all new traps have 5 uses
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- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
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Full Charge Break フルチャージ改
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Trades Armor for Medaforce Charge Applies Conceal
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Max cost 90% |
Max cost 80% |
Max cost 70% |
Max cost 60% |
Max cost 50%
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Shoot FC シュートFC
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Trades Armor for Medaforce Charge Applies Shoot Boost and Melt
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- |
- |
Max cost 70% |
Max cost 60% |
Max cost 50%
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Fight FC ファイトFC
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Trades Armor for Medaforce Charge Applies Fight Boost and Melt
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- |
- |
Max cost 70% |
Max cost 60% |
Max cost 50%
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Disruption Clear ぼうがいクリア
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Clears all debuffs
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- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
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Trap Clear トラップクリア
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Removes all traps on the field
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- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
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Plant Clear プラントクリア
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Removes all Opponent's Plants on the field
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- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
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Repair リペア
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Repairs a single part Amount based on Heal skill level
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- |
- |
- |
- |
-
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Serious Repair シリアスリペア
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Repairs large amount for all parts of a single ally Amount based on Heal skill level
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- |
- |
- |
- |
-
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Super Repair スーパーリペア
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Repairs small amount for all parts of a single ally Amount based on Heal skill level
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- |
- |
- |
- |
-
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All Repair オールリペア
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Repairs small amount for all allies Amount based on Heal skill level
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- |
- |
- |
- |
-
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Revive リバイブ
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Revives a destroyed part Amount based on Heal skill level
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- |
- |
- |
- |
-
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Restore レストア
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Revives a destroyed part on all allies Amount based on Heal skill level
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- |
- |
- |
- |
-
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All Restore オールレストア
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Fully repairs a single ally Amount based on Heal skill level
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- |
- |
- |
- |
-
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Rebirth リバース
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Fully revives a destroyed ally Amount based on Heal skill level
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- |
- |
- |
- |
-
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Charge Repair チャージリペア
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Repairs based on Medaforce Charge Amount based on Heal skill level
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- |
- |
- |
- |
-
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Count Repair カウントリペア
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Repairs based on elapsed time Amount based on Heal skill level
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- |
- |
- |
- |
-
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Field Repair フィールドリペア
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Repairs based on terrain compatibility Amount based on Heal skill level
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- |
- |
- |
- |
-
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Gunpowder Guard 火薬ガード
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Intercepts gunpowder-type attacks (ie. Missile, Hyper Missile, Napalm, etc.) on allies.
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- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200 +1 Guard
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Optical Guard 光学ガード
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Intercepts optical-type attacks (ie. Beam, Hyper Beam, Laser, Beam Sword, etc.)
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- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200 +1 Guard
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Gravity Guard 重力ガード
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Intercepts gravity-type attacks (ie. Press, Break, Break Hammer, etc.)
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- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200 +1 Guard
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Guard ガード
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Intercepts all attacks
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- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200 +1 Guard
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Guard 300 ガード300
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Intercepts all attacks Reduces damage by 300
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- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200 & Guards an additional time
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Guard 500 ガード500
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Intercepts all attacks Reduces damage by 500
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- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200 +1 Guard
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Perfect Guard かんぜんガード
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Negates all incoming attacks
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- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200 +1 Guard
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Mirror Guard ミラーガード
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Reflects any Ranged attack
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- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200 +1 Guard
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Shooting Guard しゃげきガード
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Intercepts any Ranged attack
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- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200 +1 Guard
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Melee Guard かくとうガード
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Intercepts any Melee attack
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- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200 +1 Guard
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Counter Guard カウンターガード
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Reflects any Melee attack
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- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200 +1 Guard
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Charge Guard チャージガード
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Reflects any attack damage is further reduced based on MF charge
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- |
- |
- |
- |
-
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Melee Trap かくとうトラップ
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Place trap which counters Melee attacks
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1 use |
2 uses |
3 uses |
4 uses |
5 uses
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Shooting Trap しゃげきトラップ
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Place trap which counters Ranged attacks
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1 use |
2 uses |
3 uses |
4 uses |
5 uses
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Head Trap あたまトラップ
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Place trap which targets head
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1 use |
2 uses |
3 uses |
4 uses |
5 uses
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Leg Trap きゃくぶトラップ
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Place trap which targets legs
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1 use |
2 uses |
3 uses |
4 uses |
5 uses
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Charge Trap チャージトラップ
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Place trap which counters Medaforce Charge
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1 use |
2 uses |
3 uses |
4 uses |
5 uses
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Support Trap たすけるトラップ
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Place trap which counters Support abilities
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1 use |
2 uses |
3 uses |
4 uses |
5 uses
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Repair Trap なおすトラップ
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Place trap which counters repair abilities
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1 use |
2 uses |
3 uses |
4 uses |
5 uses
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Protect Trap まもるトラップ
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Place trap which counters Guard abilities
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1 use |
2 uses |
3 uses |
4 uses |
5 uses
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Plant Trap しかけるトラップ
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Place trap which counters Plant/Trap abilities
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1 use |
2 uses |
3 uses |
4 uses |
5 uses
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Disturbance ディスターバンス
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Place trap which prevents attacking
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1 use |
2 uses |
3 uses |
4 uses |
5 uses
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Repair Plant リペアプラント
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Place plant which heals allies
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1 use |
2 uses |
3 uses |
4 uses |
5 uses
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Heater Plant ヒータープラント
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Place plant which boosts Heating
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1 use |
2 uses |
3 uses |
4 uses |
5 uses
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Cooler Plant クーラープラント
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Place plant which boosts Cooling
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1 use |
2 uses |
3 uses |
4 uses |
5 uses
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Charge Plant チャージプラント
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Place plant which grants bonus Medaforce Charge to charging allies
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1 use |
2 uses |
3 uses |
4 uses |
5 uses
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First Aid ファーストエイド
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Place plant which revives parts
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1 use |
2 uses |
3 uses |
4 uses |
5 uses
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Guard Plant ガードプラント
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Place plant which Guards allies
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1 use |
2 uses |
3 uses |
4 uses |
5 uses
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Shoot Drone シュートドローン
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Places a plant that deals Shooting damage when enemies approaches the action plate.
|
1 use |
2 uses |
3 uses |
4 uses |
5 uses
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Fight Drone ファイトドローン
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Places a plant that deals Melee damage when enemies approaches the action plate.
|
1 use |
2 uses |
3 uses |
4 uses |
5 uses
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Cross Set クロスセット
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Required for the use of "Crossfire"
|
- |
Power +100 |
Power +200 |
Power +300 |
Power +400
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Symptom Trap 症状トラップ
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Deals damage based on number of positive effects opponent has Removes positive effects from opponent
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- |
- |
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-
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