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Difference between revisions of "Aries"

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Aries (アリエス) is a Medabot with the model number ARS00.
&#35;369 Aries (アリエス) is a Medabot with the model number ARS00.
 
 
 
{| class="wikitable" style="width: 100%"
! Gender
|-
| Male
|-
! Profile
|-
| 黄道十ニ星座のひとつ。牡羊座の名を持つメダロット。<br>壊れたパーツを復活させたりできる。
|-
| 黄道十ニ星座のひとつ。牡羊座の名を持つメダロット。<br>壊れたパーツを復活させたりできる。
|-
! Medachange?
|-
| No
|-
! Acquisition
|-
| Unobtainable
|}


= Medapart Stats =
= Medapart Stats =


== Head ==
= Head =


{| class="wikitable" style="width: 100%"
{| class="wikitable" style="width: 100%"
Line 27: Line 49:
! style="width: 37.5%" | Level 1
! style="width: 37.5%" | Level 1
! style="width: 37.5%" | Level 90
! style="width: 37.5%" | Level 90
|+ レオヘッド (???)
|+ Flight (フライト)
|-
|-
| 装甲 (Armor) || 600 || 4499
| 装甲 (Armor) || 310 || 3049
|-
|-
| 成功 (Success) || 273 || 850
| 成功 (Success) || 0 || 0
|-
|-
| 威力 (Power) || 777 || 2026
| 威力 (Power) || 0 || 0
|-
|-
| 充填 (Heating) || 225 || 521
| 充填 (Heating) || 495 || 881
|-
|-
| 冷却 (Cooldown) || 210 || 501
| 冷却 (Cooldown) || 420 || 781
|-
|-
| 回数 (Ammo) || 4 || 4
| 回数 (Ammo) || 4 || 4
Line 45: Line 67:
! colspan="3" style="text-align: center" | Ability
! colspan="3" style="text-align: center" | Ability
|-
|-
| colspan="3" | Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount.
| colspan="3" | Places a plant that revives allies' broken parts.
|-
|-
| Rank 1 || colspan="2" | x1.5 Damage/Success requires 70% charge
| Rank 1 || colspan="2" | Trap has 1 use
|-
|-
| Rank 2 || colspan="2" | x1.5 Damage/Success requires 60% charge
| Rank 2 || colspan="2" | Trap has 2 uses
|-
|-
| Rank 3 || colspan="2" | x1.5 Damage/Success requires 50% charge
| Rank 3 || colspan="2" | Trap has 3 uses
|-
|-
| Rank 4 || colspan="2" | x1.5 Damage/Success requires 40% charge
| Rank 4 || colspan="2" | Trap has 4 uses
|-
|-
| Rank 5 || colspan="2" | x1.5 Damage/Success requires 30% charge, x2 at 100%
| Rank 5 || colspan="2" | Trap has 5 uses
|-
|-
! colspan="3" | Details
! colspan="3" | Details
|-
|-
| '''Ability Name''' || colspan="2" | レーザー (Laser)
| '''Ability Name''' || colspan="2" | First Aid (ファーストエイド)
|-
|-
| '''Type''' || colspan="2" | [[File:RangeIcon.png|20px]] 射撃/しゃげき (Shooting)
| '''Type''' || colspan="2" | [[File:UtilityIcon.png|20px]] Plant/Trap
|}
|}


== Left Arm ==
 
= Left Arm =


{| class="wikitable" style="width: 100%"
{| class="wikitable" style="width: 100%"
|-
! style="width: 25%" | Stat
! style="width: 25%" | Stat
! style="width: 37.5%" | Level 1
! style="width: 37.5%" | Level 1
! style="width: 37.5%" | Level 90
! style="width: 37.5%" | Level 90
|+ Light (ライト)
|-
|-
|+ カプリコハンド (???)
| 装甲 (Armor) || 285 || 2924
|-
|-
| 装甲 (Armor) || 500 || 3999
| 成功 (Success) || 280 || 865
|-
|-
| 成功 (Success) || 310 || 935
| 威力 (Power) || 448 || 1257
|-
|-
| 威力 (Power) || 290 || 888
| 充填 (Heating) || 295 || 615
|-
|-
| 充填 (Heating) || 301 || 623
| 冷却 (Cooldown) || 268 || 579
|-
| 冷却 (Cooldown) || 246 || 549
|-
|-
| HV || colspan="2" | 0
| HV || colspan="2" | 0
Line 87: Line 110:
! colspan="3" style="text-align: center" | Ability
! colspan="3" style="text-align: center" | Ability
|-
|-
| colspan="3" | Instantly destroys any head/arm part.
| colspan="3" | Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown.
|-
|-
| Rank 1 || colspan="2" | No Bonus
| Rank 1 || colspan="2" | x2 Damage Requires 70% charge
|-
|-
| Rank 2 || colspan="2" | Success +100
| Rank 2 || colspan="2" | x2 Damage Requires 60% charge
|-
|-
| Rank 3 || colspan="2" | Success +200
| Rank 3 || colspan="2" | x2 Damage Requires 50% charge
|-
|-
| Rank 4 || colspan="2" | Success +300
| Rank 4 || colspan="2" | x2 Damage Requires 40% charge
|-
|-
| Rank 5 || colspan="2" | Success +400
| Rank 5 || colspan="2" | x2 Damage Requires 30% charge, x3 at 100%
|-
|-
! colspan="3" | Details
! colspan="3" | Details
|-
|-
| '''Ability Name''' || colspan="2" | デストロイ (Destroy (Melee))
| '''Ability Name''' || colspan="2" | Beam (ビーム)
|-
|-
| '''Type''' || colspan="2" | [[File:MeleeIcon.png|20px]] 格闘/かくとう (Melee)
| '''Type''' || colspan="2" | [[File:RangeIcon.png|20px]] Shooting
|}
|}


== Right Arm ==
 
= Right Arm =


{| class="wikitable" style="width: 100%"
{| class="wikitable" style="width: 100%"
|-
! style="width: 25%" | Stat
! style="width: 25%" | Stat
! style="width: 37.5%" | Level 1
! style="width: 37.5%" | Level 1
! style="width: 37.5%" | Level 90
! style="width: 37.5%" | Level 90
|+ Shine (シャイン)
|-
|-
|+ タウルスアーム (???)
| 装甲 (Armor) || 285 || 2924
|-
|-
| 装甲 (Armor) || 540 || 4199
| 成功 (Success) || 333 || 990
|-
|-
| 成功 (Success) || 290 || 890
| 威力 (Power) || 422 || 1198
|-
|-
| 威力 (Power) || 330 || 983
| 充填 (Heating) || 320 || 648
|-
|-
| 充填 (Heating) || 360 || 701
| 冷却 (Cooldown) || 276 || 589
|-
|-
| 冷却 (Cooldown) || 290 || 608
| HV || colspan="2" | 0
|-
| HV || colspan="2" | 1
|-
|-
! colspan="3" style="text-align: center" | Ability
! colspan="3" style="text-align: center" | Ability
|-
|-
| colspan="3" | Inflicts Bug. Cannot defend during cooldown.
| colspan="3" | Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown.
|-
|-
| Rank 1 || colspan="2" | No Bonus
| Rank 1 || colspan="2" | x2 Damage Requires 70% charge
|-
|-
| Rank 2 || colspan="2" | Heating & Cooling +50
| Rank 2 || colspan="2" | x2 Damage Requires 60% charge
|-
|-
| Rank 3 || colspan="2" | Heating & Cooling +100
| Rank 3 || colspan="2" | x2 Damage Requires 50% charge
|-
|-
| Rank 4 || colspan="2" | Heating & Cooling +150
| Rank 4 || colspan="2" | x2 Damage Requires 40% charge
|-
|-
| Rank 5 || colspan="2" | Heating & Cooling +200
| Rank 5 || colspan="2" | x2 Damage Requires 30% charge, x3 at 100%
|-
|-
! colspan="3" | Details
! colspan="3" | Details
|-
|-
| '''Ability Name''' || colspan="2" | バグ (Bug)
| '''Ability Name''' || colspan="2" | Beam (ビーム)
|-
|-
| '''Type''' || colspan="2" | [[File:MeleeIcon.png|20px]] 格闘/かくとう (Melee)
| '''Type''' || colspan="2" | [[File:RangeIcon.png|20px]] Shooting
|}
|}


== Legs ==
 
= Leg =


{| class="wikitable" style="width: 100%"
{| class="wikitable" style="width: 100%"
Line 154: Line 179:
! style="width: 37.5%" | Level 1
! style="width: 37.5%" | Level 1
! style="width: 37.5%" | Level 90
! style="width: 37.5%" | Level 90
|+ スコルピレッグ (???)
|+ Hesitation (ヘジテイション)
|-
|-
| HVリミット (HV Limit) || colspan="2" | 3
| HVリミット (HV Limit) || colspan="2" | 2
|-
|-
| 装甲 (Armor) || 620 || 4599
| 装甲 (Armor) || 410 || 3549
|-
|-
| 回避 (Anti-melee) || 785 || 1864
| 回避 (Anti-melee) || 254 || 625
|-
|-
| 格耐 (Status-proof) || 238 || 588
| 格耐 (Status-proof) || 270 || 662
|-
|-
| 射耐 (Anti-ranged) || 462 || 1110
| 射耐 (Anti-ranged) || 565 || 1351
|-
|-
| 尭冷 (Base Speed) ||  444 || 813
| 尭冷 (Base Speed) ||  280 || 595
|-
|-
! colspan="3" style="text-align: center" | Ability
! colspan="3" style="text-align: center" | Ability
|-
|-
| colspan="3" | [Not In Data Yet]<br>(It's a big fat 0 in the master data)
| colspan="3" | Regardless of the leg type, all topographical compatibility becomes A.The compatibility of the topography compatibility does not change.The leg type does not change.When the rank goes up, the armor of the leg will be uploaded. ※ When this leg characteristic is activated after the medation deformation, the effect of the armor-up does not occur.
|-
| Rank 1 || colspan="2" | Legal armor + 0
|-
| Rank 2 || colspan="2" | Legal armor +160
|-
| Rank 3 || colspan="2" | Legal armor + 320
|-
|-
! colspan="3" style="text-align: center" | Details
| Rank 4 || colspan="2" | Legal armor + 480
|-
|-
| '''Ability Name''' || colspan="2" | (No Ability Name)
| Rank 5 || colspan="2" | Legal armor + 640
|-
|-
| '''Type''' || colspan="2" | [[File:MultiLegIcon.png|20px]] 多脚 (Multiped)
! colspan="3" | Details
|-
| '''Ability Name''' || colspan="2" | Adapter (アダプター)
|-
| '''Type''' || colspan="2" | [[File:MultiLegIcon.png|20px]] Multiped
|}
|}


= Acquisition =


//todo.
<hr>
 


= External Links =


// todo.
{{AutogeneratedPageNotice}}

Revision as of 11:13, 8 June 2021


#369 Aries (アリエス) is a Medabot with the model number ARS00.


Gender
Male
Profile
黄道十ニ星座のひとつ。牡羊座の名を持つメダロット。
壊れたパーツを復活させたりできる。
黄道十ニ星座のひとつ。牡羊座の名を持つメダロット。
壊れたパーツを復活させたりできる。
Medachange?
No
Acquisition
Unobtainable

Medapart Stats

Head

Stat Level 1 Level 90
Flight (フライト)
装甲 (Armor) 310 3049
成功 (Success) 0 0
威力 (Power) 0 0
充填 (Heating) 495 881
冷却 (Cooldown) 420 781
回数 (Ammo) 4 4
HV 1
Ability
Places a plant that revives allies' broken parts.
Rank 1 Trap has 1 use
Rank 2 Trap has 2 uses
Rank 3 Trap has 3 uses
Rank 4 Trap has 4 uses
Rank 5 Trap has 5 uses
Details
Ability Name First Aid (ファーストエイド)
Type UtilityIcon.png Plant/Trap


Left Arm

Stat Level 1 Level 90
Light (ライト)
装甲 (Armor) 285 2924
成功 (Success) 280 865
威力 (Power) 448 1257
充填 (Heating) 295 615
冷却 (Cooldown) 268 579
HV 0
Ability
Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown.
Rank 1 x2 Damage Requires 70% charge
Rank 2 x2 Damage Requires 60% charge
Rank 3 x2 Damage Requires 50% charge
Rank 4 x2 Damage Requires 40% charge
Rank 5 x2 Damage Requires 30% charge, x3 at 100%
Details
Ability Name Beam (ビーム)
Type RangeIcon.png Shooting


Right Arm

Stat Level 1 Level 90
Shine (シャイン)
装甲 (Armor) 285 2924
成功 (Success) 333 990
威力 (Power) 422 1198
充填 (Heating) 320 648
冷却 (Cooldown) 276 589
HV 0
Ability
Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown.
Rank 1 x2 Damage Requires 70% charge
Rank 2 x2 Damage Requires 60% charge
Rank 3 x2 Damage Requires 50% charge
Rank 4 x2 Damage Requires 40% charge
Rank 5 x2 Damage Requires 30% charge, x3 at 100%
Details
Ability Name Beam (ビーム)
Type RangeIcon.png Shooting


Leg

Stat Level 1 Level 90
Hesitation (ヘジテイション)
HVリミット (HV Limit) 2
装甲 (Armor) 410 3549
回避 (Anti-melee) 254 625
格耐 (Status-proof) 270 662
射耐 (Anti-ranged) 565 1351
尭冷 (Base Speed) 280 595
Ability
Regardless of the leg type, all topographical compatibility becomes A.The compatibility of the topography compatibility does not change.The leg type does not change.When the rank goes up, the armor of the leg will be uploaded. ※ When this leg characteristic is activated after the medation deformation, the effect of the armor-up does not occur.
Rank 1 Legal armor + 0
Rank 2 Legal armor +160
Rank 3 Legal armor + 320
Rank 4 Legal armor + 480
Rank 5 Legal armor + 640
Details
Ability Name Adapter (アダプター)
Type MultiLegIcon.png Multiped




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