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Difference between revisions of "Dechotom"

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(Restored Old Revision #3944 by Aytimothy from 2020-05-25T21:29:44 |)
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<div id="mugshotdisplay" class="tab-pane fade in active">
[[File:Mugshot_Dochotom.png]]
[[File:Mugshot_Dechotom.png]]
</div>
</div>
<div id="modeldisplay" class="tab-pane fade">
<div id="modeldisplay" class="tab-pane fade">
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Dochotom (デコトム) is a Medabot with the model number KBT0D.
&#35;324 Dechotom (デコトム) is a Medabot with the model number KBT0D.
 
 
 
{| class="wikitable" style="width: 100%"
! Gender
|-
| Male
|-
! Profile
|-
| KBT type Medabots featuring a missile with a head facing the front.<br><br>The balance is adjusted to the power as a whole, and the mobility is a little inferior. A missile attack from a stable leg is sure to cause great damage if hit.
|-
| 正面に向いた頭部のミサイルが特徴的なKBT型メダロット。<br><br>全体的に威力にバランスが調整されており、機動力はやや劣る。安定した脚部から繰り出されるミサイル攻撃は当たれば大ダメージ間違いなしだ。
|-
! Medachange?
|-
| No
|-
! Acquisition
|-
| Pickup Gatcha
|}


= Medapart Stats =
= Medapart Stats =


== Head ==
= Head =


{| class="wikitable" style="width: 100%"
{| class="wikitable" style="width: 100%"
Line 27: Line 49:
! style="width: 37.5%" | Level 1
! style="width: 37.5%" | Level 1
! style="width: 37.5%" | Level 90
! style="width: 37.5%" | Level 90
|+ ガンメタル (Gunmetal)
|+ Gunmetal (ガンメタル)
|-
|-
| 装甲 (Armor) || 440 || 3699
| 装甲 (Armor) || 440 || 3699
Line 45: Line 67:
! colspan="3" style="text-align: center" | Ability
! colspan="3" style="text-align: center" | Ability
|-
|-
| colspan="3" | Deals piercing damage.
| colspan="3" | A standard piecing attack.
|-
|-
| Rank 1 || colspan="2" | No Bonus
| Rank 1 || colspan="2" | No Bonus
Line 55: Line 77:
| Rank 4 || colspan="2" | Power +300
| Rank 4 || colspan="2" | Power +300
|-
|-
| Rank 5 || colspan="2" | Power +400, Cannot Miss
| Rank 5 || colspan="2" | Power +400 & Always hits
|-
|-
! colspan="3" | Details
! colspan="3" | Details
|-
|-
| '''Ability Name''' || colspan="2" | ハイパーミサイル (Hyper Missile)
| '''Ability Name''' || colspan="2" | Gunpowder (ハイパーミサイル)
|-
|-
| '''Type''' || colspan="2" | [[File:RangeIcon.png|20px]] 射撃/しゃげき (Shooting)
| '''Type''' || colspan="2" | [[File:RangeIcon.png|20px]] Shooting
|}
|}


== Left Arm ==
 
= Left Arm =


{| class="wikitable" style="width: 100%"
{| class="wikitable" style="width: 100%"
|-
! style="width: 25%" | Stat
! style="width: 25%" | Stat
! style="width: 37.5%" | Level 1
! style="width: 37.5%" | Level 1
! style="width: 37.5%" | Level 90
! style="width: 37.5%" | Level 90
|-
|+ Knock Hammer (ノックハンマー)
|+ ノックハンマー (Knock Hammer)
|-
|-
| 装甲 (Armor) || 390 || 3449
| 装甲 (Armor) || 390 || 3449
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| Rank 4 || colspan="2" | Power +300
| Rank 4 || colspan="2" | Power +300
|-
|-
| Rank 5 || colspan="2" | Power +400 & Critical Rate +20%
| Rank 5 || colspan="2" | Power +400 & Critical Chance +20%
|-
|-
! colspan="3" | Details
! colspan="3" | Details
|-
|-
| '''Ability Name''' || colspan="2" | ガトリング (Gatling)
| '''Ability Name''' || colspan="2" | Gatling (ガトリング)
|-
|-
| '''Type''' || colspan="2" | [[File:RangeIcon.png|20px]] 射撃/しゃげき (Shooting)
| '''Type''' || colspan="2" | [[File:RangeIcon.png|20px]] Shooting
|}
|}


== Right Arm ==
 
= Right Arm =


{| class="wikitable" style="width: 100%"
{| class="wikitable" style="width: 100%"
|-
! style="width: 25%" | Stat
! style="width: 25%" | Stat
! style="width: 37.5%" | Level 1
! style="width: 37.5%" | Level 1
! style="width: 37.5%" | Level 90
! style="width: 37.5%" | Level 90
|-
|+ Quick Trigger (クイックトリガー)
|+ クイックトリガー (Quick Trigger)
|-
|-
| 装甲 (Armor) || 390 || 3449
| 装甲 (Armor) || 390 || 3449
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! colspan="3" | Details
! colspan="3" | Details
|-
|-
| '''Ability Name''' || colspan="2" | ライフル (Rifle)
| '''Ability Name''' || colspan="2" | Rifle (ライフル)
|-
|-
| '''Type''' || colspan="2" | [[File:RangeIcon.png|20px]] 射撃/しゃげき (Shooting)
| '''Type''' || colspan="2" | [[File:RangeIcon.png|20px]] Shooting
|}
|}


== Legs ==
 
= Leg =


{| class="wikitable" style="width: 100%"
{| class="wikitable" style="width: 100%"
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! style="width: 37.5%" | Level 1
! style="width: 37.5%" | Level 1
! style="width: 37.5%" | Level 90
! style="width: 37.5%" | Level 90
|+ グリップフレーム (Grip Frame)
|+ Grip Frame (グリップフレーム)
|-
|-
| HVリミット (HV Limit) || colspan="2" | 1
| HVリミット (HV Limit) || colspan="2" | 1
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! colspan="3" style="text-align: center" | Ability
! colspan="3" style="text-align: center" | Ability
|-
|-
| colspan="3" | [Not In Data Yet]<br>(It's a big fat 0 in the master data)
| colspan="3" | Increases the number of uses on a head part by 1. Also gives a bonus to heating and cooling based on part rank.
|-
|-
! colspan="3" style="text-align: center" | Details
| Rank 1 || colspan="2" | Heating & Cooling +30
|-
|-
| '''Ability Name''' || colspan="2" | (No Ability Name)
| Rank 2 || colspan="2" | Heating & Cooling +60
|-
|-
| '''Type''' || colspan="2" | [[File:BipedIcon.png|20px]] 二脚 (Biped)
| Rank 3 || colspan="2" | Heating & Cooling +90
|-
| Rank 4 || colspan="2" | Heating & Cooling +120
|-
| Rank 5 || colspan="2" | Heating & Cooling +150
|-
! colspan="3" | Details
|-
| '''Ability Name''' || colspan="2" | Additional Faults (ついかだんそう)
|-
| '''Type''' || colspan="2" | [[File:BipedIcon.png|20px]] Biped
|}
|}


= Acquisition =


//todo.
<hr>
 


= External Links =


// todo.
{{AutogeneratedPageNotice}}

Latest revision as of 11:49, 11 April 2021


#324 Dechotom (デコトム) is a Medabot with the model number KBT0D.


Gender
Male
Profile
KBT type Medabots featuring a missile with a head facing the front.

The balance is adjusted to the power as a whole, and the mobility is a little inferior. A missile attack from a stable leg is sure to cause great damage if hit.
正面に向いた頭部のミサイルが特徴的なKBT型メダロット。

全体的に威力にバランスが調整されており、機動力はやや劣る。安定した脚部から繰り出されるミサイル攻撃は当たれば大ダメージ間違いなしだ。
Medachange?
No
Acquisition
Pickup Gatcha

Medapart Stats

Head

Stat Level 1 Level 90
Gunmetal (ガンメタル)
装甲 (Armor) 440 3699
成功 (Success) 294 899
威力 (Power) 535 1462
充填 (Heating) 162 437
冷却 (Cooldown) 171 449
回数 (Ammo) 4 4
HV 1
Ability
A standard piecing attack.
Rank 1 No Bonus
Rank 2 Power +100
Rank 3 Power +200
Rank 4 Power +300
Rank 5 Power +400 & Always hits
Details
Ability Name Gunpowder (ハイパーミサイル)
Type RangeIcon.png Shooting


Left Arm

Stat Level 1 Level 90
Knock Hammer (ノックハンマー)
装甲 (Armor) 390 3449
成功 (Success) 305 923
威力 (Power) 630 1681
充填 (Heating) 360 701
冷却 (Cooldown) 265 575
HV 0
Ability
Fires three attacks. Cannot evade during cooldown.
Rank 1 No Bonus
Rank 2 Power +100
Rank 3 Power +200
Rank 4 Power +300
Rank 5 Power +400 & Critical Chance +20%
Details
Ability Name Gatling (ガトリング)
Type RangeIcon.png Shooting


Right Arm

Stat Level 1 Level 90
Quick Trigger (クイックトリガー)
装甲 (Armor) 390 3449
成功 (Success) 450 1263
威力 (Power) 390 1123
充填 (Heating) 295 615
冷却 (Cooldown) 301 623
HV 0
Ability
Quick shooting attack.
Rank 1 No Bonus
Rank 2 Power +100
Rank 3 Power +200
Rank 4 Power +300
Rank 5 Power +400 & Piercing
Details
Ability Name Rifle (ライフル)
Type RangeIcon.png Shooting


Leg

Stat Level 1 Level 90
Grip Frame (グリップフレーム)
HVリミット (HV Limit) 1
装甲 (Armor) 420 3599
回避 (Anti-melee) 316 770
格耐 (Status-proof) 243 599
射耐 (Anti-ranged) 572 1367
尭冷 (Base Speed) 250 555
Ability
Increases the number of uses on a head part by 1. Also gives a bonus to heating and cooling based on part rank.
Rank 1 Heating & Cooling +30
Rank 2 Heating & Cooling +60
Rank 3 Heating & Cooling +90
Rank 4 Heating & Cooling +120
Rank 5 Heating & Cooling +150
Details
Ability Name Additional Faults (ついかだんそう)
Type BipedIcon.png Biped




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