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(9 intermediate revisions by the same user not shown) |
Line 29: |
Line 29: |
| | ANG00 | | | ANG00 |
| | 1 | | | 1 |
| | エンジェルボディ<br>エンジェルボディ | | | Angel Body<br>エンジェルボディ |
| | 330/3149 | | | 330/3149 |
| | 0/0 | | | 0/0 |
Line 36: |
Line 36: |
| | 407/764 | | | 407/764 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:UtilityIcon.png|20px]] Plant/Trap | | | [[File:UtilityIcon.png|20px]] Plant/Trap |
| | First aid<br>ファーストエイド | | | First Aid<br>ファーストエイド |
| | First aid | | | Places a plant that revives allies' broken parts. |
| | Set up a device to restore the destroyed parts when filling is completed.
| | | Trap has 1 use |
| | | | Trap has 2 uses |
| ■ Rank 1 effect
| | | Trap has 3 uses |
| Initial number of installations 1
| | | Trap has 4 uses |
| | Set up a device to restore the destroyed parts when filling is completed. | | | Trap has 5 uses |
| | |
| ■ Rank 2 effect
| |
| Initial number of installations 2
| |
| | Set up a device to restore the destroyed parts when filling is completed. | |
| | |
| ■ Rank 3 effect
| |
| Initial number of installations 3
| |
| | Set up a device to restore the destroyed parts when filling is completed. | |
| | |
| ■ Rank 4 effect
| |
| Initial number of installations 4
| |
| | Set up a device to restore the destroyed parts when filling is completed. | |
| | |
| ■ Rank 5 effect
| |
| Initial number of installations 5
| |
| | | | | |
| |- | | |- |
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| | 188/472 | | | 188/472 |
| | 2 | | | 2 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
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| | BAT01 | | | BAT01 |
| | 3 | | | 3 |
| | Ecoloque<br>エコロケ | | | Echo-locator<br>エコロケ |
| | 200/2499 | | | 200/2499 |
| | 0/0 | | | 0/0 |
Line 85: |
Line 68: |
| | 504/893 | | | 504/893 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Mobile boost<br>モビルブースト | | | Mobile Boost<br>モビルブースト |
| | Mobile boost | | | Grants a buff that boosts Evasion (Anti-Melee) by 20% |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
| | | No bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
Line 121: |
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| | 209/500 | | | 209/500 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | break<br>ブレイク | | | Break<br>ブレイク |
| | break | | | Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. |
| | [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.
| | | x1.5 Success requires 70% charge |
| Inevitable during cooling after use.
| | | x1.5 Success requires 60% charge |
| | | | x1.5 Success requires 50% charge |
| ■ Rank 1 effect
| | | x1.5 Success requires 40% charge |
| Required CG70
| | | x1.5 Success requires 30% charge, x2 at 100% |
| | 【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。 | |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク2効果
| |
| 必要CG60
| |
| | 【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。 | |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク3効果
| |
| 必要CG50
| |
| | [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Required CG40
| |
| | [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Double success with required CG30 & full charge
| |
| | | | | |
| |- | | |- |
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| | 267/577 | | | 267/577 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | break<br>ブレイク | | | Break<br>ブレイク |
| | break | | | Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. |
| | [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.
| | | x1.5 Success requires 70% charge |
| Inevitable during cooling after use.
| | | x1.5 Success requires 60% charge |
| | | | x1.5 Success requires 50% charge |
| ■ Rank 1 effect
| | | x1.5 Success requires 40% charge |
| Required CG70
| | | x1.5 Success requires 30% charge, x2 at 100% |
| | 【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。 | |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク2効果
| |
| 必要CG60
| |
| | 【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。 | |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク3効果
| |
| 必要CG50
| |
| | [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Required CG40
| |
| | [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Double success with required CG30 & full charge
| |
| | | | | |
| |- | | |- |
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| | 306/629 | | | 306/629 |
| | 2 | | | 2 |
| |
| |
| | 1 | | | 1 |
| | [[File:HealIcon.png|20px]] Healing | | | [[File:HealIcon.png|20px]] Healing |
| | All repair<br>オールリペア | | | All Repair<br>オールリペア |
| | All repair | | | Repairs a small amount of armor on all allied Medabots. |
| | Heals a little damage from each part of the entire team. Has a penetrating effect.
| | | Heal amount is based on Heal Skill level |
| | | | Heal amount is based on Heal Skill level |
| ■ Rank 1 effect
| | | Heal amount is based on Heal Skill level |
| Increase the amount of recovery according to the skill level to be repaired
| | | Heal amount is based on Heal Skill level |
| | Heals a little damage from each part of the entire team. Has a penetrating effect. | | | Heal amount is based on Heal Skill level |
| | |
| ■ Rank 2 effect
| |
| Increase the amount of recovery according to the skill level to be repaired
| |
| | Heals a little damage from each part of the entire team. Has a penetrating effect. | |
| | |
| ■ Rank 3 effect
| |
| Increase the amount of recovery according to the skill level to be repaired
| |
| | Heals a little damage from each part of the entire team. Has a penetrating effect. | |
| | |
| ■ Rank 4 effect
| |
| Increase the amount of recovery according to the skill level to be repaired
| |
| | Heals a little damage from each part of the entire team. Has a penetrating effect. | |
| | |
| ■ Rank 5 effect
| |
| Increase the amount of recovery according to the skill level to be repaired
| |
| | | | | |
| |- | | |- |
| | BLK02 | | | BLK02 |
| | 7 | | | 7 |
| | Tin antenna<br>ブリキアンテナ | | | Tin Antenna<br>ブリキアンテナ |
| | 210/2549 | | | 210/2549 |
| | 0/0 | | | 0/0 |
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| | 331/663 | | | 331/663 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Radar site<br>レーダーサイト | | | Radar Sight<br>レーダーサイト |
| | Radar site | | | Increases success by 30%. Negates enemy Stealth and Conceal. |
| | 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ランク1効果
| | | Heating & Cooling +100 |
| 充填・冷却+なし
| | | Heating & Cooling +150 |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | BLK02B | | | BLK02B |
| | 8 | | | 8 |
| | Tin antenna B<br>ブリキアンテナB | | | Brique Antenna B<br>ブリキアンテナB |
| | 150/2249 | | | 150/2249 |
| | 0/0 | | | 0/0 |
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Line 168: |
| | 362/704 | | | 362/704 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | stealth<br>ステルス | | | Stealth<br>ステルス |
| | stealth | | | Prevents enemies from targeting the selected Medabot for one action. Does not apply if already targeted. |
| | 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する
| | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ランク1効果
| | | Heating & Cooling +100 |
| 充填・冷却+なし
| | | Heating & Cooling +150 |
| | [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself
| | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する | |
| | |
| ■ランク4効果
| |
| 充填・冷却+150
| |
| | [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | BLK02G | | | BLK02G |
| | 9 | | | 9 |
| | Tin antenna G<br>ブリキアンテナG | | | Bric Antenna G<br>ブリキアンテナG |
| | 210/2549 | | | 210/2549 |
| | 0/0 | | | 0/0 |
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Line 188: |
| | 358/699 | | | 358/699 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Guard boost<br>ガードブースト | | | Guard Boost<br>ガードブースト |
| | Guard boost | | | Grants a buff that boosts Anti-Status and Anti-Range by 20% |
| | [Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies
| | | No bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | [Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | 【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する | |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | [Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | 【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する | |
| | |
| ■ランク5効果
| |
| 充填・冷却+200
| |
| | | | | |
| |- | | |- |
| | BLK02P | | | BLK02P |
| | 10 | | | 10 |
| | Tin antenna P<br>ブリキアンテナP | | | Tin Antenna P<br>ブリキアンテナP |
| | 190/2449 | | | 190/2449 |
| | 0/0 | | | 0/0 |
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Line 208: |
| | 278/592 | | | 278/592 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:HealIcon.png|20px]] Healing | | | [[File:HealIcon.png|20px]] Healing |
| | repair<br>リペア | | | Repair<br>リペア |
| | repair | | | Repairs a single part. |
| | 味方メダロット1体のパーツ1つのダメージを回復する。貫通効果がある。 | | | Heal amount is based on Heal Skill level |
| | | | Heal amount is based on Heal Skill level |
| ■ランク1効果
| | | Heal amount is based on Heal Skill level |
| なおすスキルレベルに応じて回復量アップ
| | | Heal amount is based on Heal Skill level |
| | Heals the damage of one part of one ally Medarot. Has a penetrating effect. | | | Heal amount is based on Heal Skill level |
| | |
| ■ Rank 2 effect
| |
| Increase the amount of recovery according to the skill level to be repaired
| |
| | 味方メダロット1体のパーツ1つのダメージを回復する。貫通効果がある。 | |
| | |
| ■ランク3効果
| |
| なおすスキルレベルに応じて回復量アップ
| |
| | Heals the damage of one part of one ally Medarot. Has a penetrating effect. | |
| | |
| ■ Rank 4 effect
| |
| Increase the amount of recovery according to the skill level to be repaired
| |
| | Heals the damage of one part of one ally Medarot. Has a penetrating effect. | |
| | |
| ■ Rank 5 effect
| |
| Increase the amount of recovery according to the skill level to be repaired
| |
| | | | | |
| |- | | |- |
| | BLK02R | | | BLK02R |
| | 11 | | | 11 |
| | Tin Antenna R<br>ブリキアンテナR | | | Tinner Antenna R<br>ブリキアンテナR |
| | 160/2299 | | | 160/2299 |
| | 0/0 | | | 0/0 |
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Line 228: |
| | 273/585 | | | 273/585 |
| | 3 | | | 3 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Fight boost<br>ファイトブースト | | | Fight Boost<br>ファイトブースト |
| | Fight boost | | | Grants a buff that boosts the Power and Success of Melee parts by 20% |
| | [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies
| | | No bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | 【症状:ファイトブースト】=「格闘パーツの成功と威力値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する | |
| | |
| ■ランク5効果
| |
| 充填・冷却+200
| |
| | | | | |
| |- | | |- |
| | BLK02S | | | BLK02S |
| | 12 | | | 12 |
| | Tin antenna S<br>ブリキアンテナS | | | Brique Antenna S<br>ブリキアンテナS |
| | 280/2899 | | | 280/2899 |
| | 0/0 | | | 0/0 |
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Line 248: |
| | 316/643 | | | 316/643 |
| | 3 | | | 3 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Conceal<br>コンシール | | | Conceal<br>コンシール |
| | Conceal | | | Increases Invasion, and disable a single enemy's ability to attack. |
| | 【症状:コンシール】=「1回攻撃を受けるまで回避値を2倍&相手の攻撃特性(貫通、乱撃、全パーツ攻撃)を通常化する」を味方全体に付加する | | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ランク1効果
| | | Heating & Cooling +100 |
| 充填・冷却+なし
| | | Heating & Cooling +150 |
| | [Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | BOK00 | | | BOK00 |
| | 13 | | | 13 |
| | Ice Know<br>アイスノウン | | | Eyes Known<br>アイスノウン |
| | 290/2949 | | | 290/2949 |
| | 0/0 | | | 0/0 |
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Line 268: |
| | 353/692 | | | 353/692 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:UtilityIcon.png|20px]] Plant/Trap | | | [[File:UtilityIcon.png|20px]] Plant/Trap |
| | Cooler plant<br>クーラープラント | | | Cooler Plant<br>クーラープラント |
| | Cooler plant | | | Places a plant that boosts allies' cooldown. |
| | Set up a device to improve the cooling of parts of the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect. | | | Trap has 1 use |
| | | | Trap has 2 uses |
| ■ Rank 1 effect
| | | Trap has 3 uses |
| Initial number of installations 1
| | | Trap has 4 uses |
| Number of plants installed x 1% up
| | | Trap has 5 uses |
| | Set up a device to improve the cooling of parts of the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect. | |
| | |
| ■ Rank 2 effect
| |
| Initial number of installations 2
| |
| Number of plants installed x 2% up
| |
| | Set up a device to improve the cooling of parts of the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect. | |
| | |
| ■ Rank 3 effect
| |
| Initial number of installations 3
| |
| Number of plants installed x 3% up
| |
| | Set up a device to improve the cooling of parts of the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect. | |
| | |
| ■ Rank 4 effect
| |
| Initial number of installations 4
| |
| Number of plants installed x 4% up
| |
| | Set up a device to improve the cooling of parts of the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect. | |
| | |
| ■ Rank 5 effect
| |
| Initial number of installations 5
| |
| Number of plants installed x 5% up
| |
| | | | | |
| |- | | |- |
| | CAR00 | | | CAR00 |
| | 14 | | | 14 |
| | ボディショット<br>ボディショット | | | Body Shot<br>ボディショット |
| | 310/3049 | | | 310/3049 |
| | 0/0 | | | 0/0 |
Line 496: |
Line 288: |
| | 552/957 | | | 552/957 |
| | 3 | | | 3 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Radar site<br>レーダーサイト | | | Radar Sight<br>レーダーサイト |
| | Radar site | | | Increases success by 30%. Negates enemy Stealth and Conceal. |
| | 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ランク1効果
| | | Heating & Cooling +100 |
| 充填・冷却+なし
| | | Heating & Cooling +150 |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
Line 532: |
Line 308: |
| | 595/1015 | | | 595/1015 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Mobile boost<br>モビルブースト | | | Mobile Boost<br>モビルブースト |
| | Mobile boost | | | Grants a buff that boosts Evasion (Anti-Melee) by 20% |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
| | | No bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | CHA00 | | | CHA00 |
| | 16 | | | 16 |
| | Ikki Tosane<br>イッキトーセーン | | | Match for a Thousand<br>イッキトーセーン |
| | 520/4099 | | | 520/4099 |
| | 0/0 | | | 0/0 |
Line 568: |
Line 328: |
| | 357/697 | | | 357/697 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Fight boost<br>ファイトブースト | | | Fight Boost<br>ファイトブースト |
| | Fight boost | | | Grants a buff that boosts the Power and Success of Melee parts by 20% |
| | [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies
| | | No bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | 【症状:ファイトブースト】=「格闘パーツの成功と威力値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する | |
| | |
| ■ランク5効果
| |
| 充填・冷却+200
| |
| | | | | |
| |- | | |- |
| | CHA01 | | | CHA01 |
| | 17 | | | 17 |
| | Tenker Sambu<br>テンカーサンブ | | | Divide the World in Three<br>テンカーサンブ |
| | 420/3599 | | | 420/3599 |
| | 0/0 | | | 0/0 |
Line 604: |
Line 348: |
| | 614/1040 | | | 614/1040 |
| | 3 | | | 3 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Taichi Seigyo<br>たいちせいぎょ | | | Field Control<br>たいちせいぎょ |
| | Taichi Seigyo | | | Increases the heavy limit to maximum (3) on all allies with compatible leg parts |
| | [Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies
| | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | [Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | CLA01 | | | CLA01 |
| | 18 | | | 18 |
| | Hatchin<br>ハッチン | | | Hatchin'<br>ハッチン |
| | 370/3349 | | | 370/3349 |
| | 333/990 | | | 333/990 |
Line 640: |
Line 368: |
| | 284/600 | | | 284/600 |
| | 3 | | | 3 |
| |
| |
| | 0 | | | 0 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | hold<br>ホールド | | | Hold<br>ホールド |
| | hold | | | Inflicts Hold. Cannot defend during cooldown. |
| | 【症状:ホールド】=「全てのパーツの充填・冷却性能を25%ダウン&回避不能」を付加する格闘攻撃。
| | | No Bonus |
| 使用後の冷却中は防御不能。
| | | Heating & Cooling +50 |
| | | | Heating & Cooling +100 |
| ■ランク1効果
| | | Heating & Cooling +150 |
| 充填・冷却+なし
| | | Heating & Cooling +200 |
| | [Symptom: Hold] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & unavoidable".
| |
| Cannot be protected during cooling after use. | |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Hold] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & unavoidable". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | 【症状:ホールド】=「全てのパーツの充填・冷却性能を25%ダウン&回避不能」を付加する格闘攻撃。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク4効果
| |
| 充填・冷却+150
| |
| | [Symptom: Hold] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & unavoidable". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | CRH00 | | | CRH00 |
| | 19 | | | 19 |
| | G repair<br>Gリペア | | | G repair<br>Gリペア |
| | 360/3299 | | | 360/3299 |
| | 0/0 | | | 0/0 |
Line 681: |
Line 388: |
| | 396/749 | | | 396/749 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:HealIcon.png|20px]] Healing | | | [[File:HealIcon.png|20px]] Healing |
| | Field repair<br>フィールドリペア | | | Field Repair<br>フィールドリペア |
| | Field repair | | | Repairs based on the terrain compatibility |
| | 味方メダロット1体の全パーツのダメージを回復する。脚部の地形相性により回復量が変化する。
| | | Heal amount is based on Heal Skill level |
| | | | Heal amount is based on Heal Skill level |
| ■ランク1効果
| | | Heal amount is based on Heal Skill level |
| なおすスキルレベルに応じて回復量アップ
| | | Heal amount is based on Heal Skill level |
| | Heals the damage of all parts of one ally Medarot. The amount of recovery changes depending on the terrain compatibility of the legs.
| | | Heal amount is based on Heal Skill level |
| | |
| ■ Rank 2 effect
| |
| Increase the amount of recovery according to the skill level to be repaired
| |
| | Heals the damage of all parts of one ally Medarot. The amount of recovery changes depending on the terrain compatibility of the legs. | |
| | |
| ■ Rank 3 effect
| |
| Increase the amount of recovery according to the skill level to be repaired
| |
| | Heals the damage of all parts of one ally Medarot. The amount of recovery changes depending on the terrain compatibility of the legs. | |
| | |
| ■ Rank 4 effect
| |
| Increase the amount of recovery according to the skill level to be repaired
| |
| | 味方メダロット1体の全パーツのダメージを回復する。脚部の地形相性により回復量が変化する。
| |
| | |
| ■ランク5効果
| |
| なおすスキルレベルに応じて回復量アップ
| |
| | | | | |
| |- | | |- |
| | DFL00 | | | DFL00 |
| | 20 | | | 20 |
| | Manmen Egao<br>マンメンエガオ | | | Full-Face Smile<br>マンメンエガオ |
| | 370/3349 | | | 370/3349 |
| | 0/0 | | | 0/0 |
Line 717: |
Line 408: |
| | 465/841 | | | 465/841 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:UtilityIcon.png|20px]] Plant/Trap | | | [[File:UtilityIcon.png|20px]] Plant/Trap |
| | Repair plant<br>リペアプラント | | | Repair Plant<br>リペアプラント |
| | Repair plant | | | Places a plant that heals allies upon reaching the action line. |
| | A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery.
| | | Trap has 1 use |
| | | | Trap has 2 uses |
| ■ Rank 1 effect
| | | Trap has 3 uses |
| Initial number of installations 1
| | | Trap has 4 uses |
| | A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery. | | | Trap has 5 uses |
| | |
| ■ Rank 2 effect
| |
| Initial number of installations 2
| |
| | A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery. | |
| | |
| ■ Rank 3 effect
| |
| Initial number of installations 3
| |
| | A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery. | |
| | |
| ■ Rank 4 effect
| |
| Initial number of installations 4
| |
| | A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery. | |
| | |
| ■ Rank 5 effect
| |
| Initial number of installations 5
| |
| | | | | |
| |- | | |- |
| | ??? | | | DGD00 |
| | 21 | | | 21 |
| | ???<br> | | | Jet Black<br>ジェットブラック |
| | 440/3699 | | | 440/3699 |
| | 0/0 | | | 0/0 |
| | 0/0 | | | 0/0 |
| | 470/848 | | | 420/781 |
| | 336/669 | | | 336/669 |
| | 4 | | | 4 |
| | | 0 |
| | | [[File:DefenceIcon.png|20px]] Defense |
| | | Optical Guard<br>光学ガード |
| | | Take a guard body to interrupt an attack on the ally.If you guard the attack of the optical attribute (beam, hyper beam, laser, beam sword, etc.), disable the attack.It also reduces damage when guarding other attacks. |
| | | Filling and cooling + no |
| | | Filling and cooling +50 |
| | | Filling and cooling +100 |
| | | Filling and cooling +150 |
| | | Filling / Cooling + 200 & Maximum Guard + 1 Time |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | DGU00 | | | DGU00 |
| | 22 | | | 22 |
| | Dogoo<br>ドグー | | | Doguu<br>ドグー |
| | 400/3499 | | | 400/3499 |
| | 0/0 | | | 0/0 |
Line 766: |
Line 448: |
| | 342/677 | | | 342/677 |
| | 6 | | | 6 |
| |
| |
| | 0 | | | 0 |
| | [[File:DefenseIcon.png|20px]] Defense | | | [[File:DefenceIcon.png|20px]] Defense |
| | Gunpowder guard<br>火薬ガード | | | Gunpowder Guard<br>火薬ガード |
| | Gunpowder guard | | | Take a guard body to interrupt an attack on the ally.If you guard the attack of the gunpowder attribute (missile, hypermisail, napalm, etc.), disable the attack.It also reduces damage when guarding other attacks. |
| | 味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。 | | | Filling and cooling + no |
| | | | Filling and cooling +50 |
| ■ランク1効果
| | | Filling and cooling +100 |
| 充填・冷却+なし
| | | Filling and cooling +150 |
| | 味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。 | | | Filling / Cooling + 200 & Maximum Guard + 1 Time |
| | |
| ■ランク2効果
| |
| 充填・冷却+50
| |
| | 味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。 | |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | 味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。 | |
| | |
| ■ランク4効果
| |
| 充填・冷却+150
| |
| | 味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。 | |
| | |
| ■ランク5効果
| |
| 充填・冷却+200&最大ガード回数+1回
| |
| | | | | |
| |- | | |- |
| | DOG00 | | | DOG00 |
| | 23 | | | 23 |
| | Linear canon<br>リニアカノン | | | Linear Cannon<br>リニアカノン |
| | 330/3149 | | | 330/3149 |
| | 499/1378 | | | 499/1378 |
Line 802: |
Line 468: |
| | 392/744 | | | 392/744 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | rifle<br>ライフル | | | Rifle<br>ライフル |
| | rifle | | | Quick shooting attack. |
| | スタンダードな射撃攻撃。
| | | No Bonus |
| | | | Power +100 |
| ■ランク1効果
| | | Power +200 |
| 威力+なし
| | | Power +300 |
| | Standard shooting attack.
| | | Power +400 & Piercing |
| | |
| ■ Rank 2 effect
| |
| Power +100 | |
| | Standard shooting attack. | |
| | |
| ■ Rank 3 effect
| |
| Power +200 | |
| | Standard shooting attack. | |
| | |
| ■ Rank 4 effect
| |
| Power +300 | |
| | スタンダードな射撃攻撃。 | |
| | |
| ■ランク5効果
| |
| 威力+400&貫通
| |
| | | | | |
| |- | | |- |
| | DRF00 | | | DRF00 |
| | 24 | | | 24 |
| | ハードウェイター<br>ハードウェイター | | | Hard-Weighter<br>ハードウェイター |
| | 280/2899 | | | 280/2899 |
| | 460/1287 | | | 460/1287 |
Line 838: |
Line 488: |
| | 220/515 | | | 220/515 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | press<br>プレス | | | Press<br>プレス |
| | press | | | Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount. |
| | [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.
| | | x2 Success requires 70% charge |
| | | | x2 Success requires 60% charge |
| ■ Rank 1 effect
| | | x2 Success requires 50% charge |
| Required CG70
| | | x2 Success requires 40% charge |
| | [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.
| | | x2 Success requires 30% charge, x3 at 100% |
| | |
| ■ Rank 2 effect
| |
| Required CG60
| |
| | [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded. | |
| | |
| ■ Rank 3 effect
| |
| Required CG50
| |
| | [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded. | |
| | |
| ■ Rank 4 effect
| |
| Required CG40
| |
| | 【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が2倍になる射撃攻撃。 | |
| | |
| ■ランク5効果
| |
| 必要CG30&フルチャージで成功3倍
| |
| | | | | |
| |- | | |- |
| | DRI00 | | | DRI00 |
| | 25 | | | 25 |
| | gather<br>ギャザー | | | Gather<br>ギャザー |
| | 310/3049 | | | 310/3049 |
| | 360/1053 | | | 360/1053 |
Line 874: |
Line 508: |
| | 225/521 | | | 225/521 |
| | 3 | | | 3 |
| |
| |
| | 0 | | | 0 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | MF seal<br>MFシール | | | Medaforce Seal<br>MFシール |
| | MF seal
| | | [Symptom: MF seal] = martial attack that adds "Meda Force and Medac Engravable".It is impossible to protective during cooling after use. |
| | 【症状:MFシール】=「メダフォースを使用不能にする」を付加する格闘攻撃。
| | | Success + None |
| 使用後の冷却中は防御不能。
| | | Success +100 |
| | | | Success +200 |
| ■ランク1効果
| | | Success +300 |
| 成功+なし
| | | Success +400 |
| | 【症状:MFシール】=「メダフォースを使用不能にする」を付加する格闘攻撃。
| |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク2効果
| |
| 成功+100
| |
| | 【症状:MFシール】=「メダフォースを使用不能にする」を付加する格闘攻撃。
| |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク3効果
| |
| 成功+200
| |
| | [Symptom: MF Seal] = A fighting attack that adds "disable Medaforce". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Success +300 | |
| | [Symptom: MF Seal] = A fighting attack that adds "disable Medaforce". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Success +400 | |
| | | | | |
| |- | | |- |
| | ??? | | | DUC00 |
| | 26 | | | 26 |
| | ???<br> | | | Swanie<br>スワニー |
| | 370/3349 | | | 370/3349 |
| | 504/1389 | | | 504/1389 |
Line 915: |
Line 528: |
| | 267/577 | | | 267/577 |
| | 3 | | | 3 |
| | | 0 |
| | | [[File:RangeIcon.png|20px]] Shooting |
| | | Defense Seal<br>ぼうぎょシール |
| | | Prevents enemy from defending |
| | | No Bonus |
| | | Success +100 |
| | | Success +200 |
| | | Success +300 |
| | | Success +400 |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | DVL00 | | | DVL00 |
| | 27 | | | 27 |
| | Devil body<br>デビルボディ | | | Devil Body<br>デビルボディ |
| | 400/3499 | | | 400/3499 |
| | 141/542 | | | 141/542 |
Line 928: |
Line 548: |
| | 141/409 | | | 141/409 |
| | 1 | | | 1 |
| |
| |
| | 0 | | | 0 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | ghost<br>ゴースト | | | Ghost<br>ゴースト |
| | ghost | | | Deals bonus damage based on Medaforce Charge. May pierce. Cannot defend or evade during cooldown. |
| | 威力を現在のCG値×パーツランクに応じた%分上昇させる格闘攻撃。貫通効果がある。
| | | Bonus Damage: Charge x 0.5 |
| 使用後の冷却中は回避・防御不能。
| | | Bonus Damage: Charge x 0.75 |
| | | | Bonus Damage: Charge x 1.0 |
| ■ランク1効果
| | | Bonus Damage: Charge x 1.25 |
| 現在のCG値×50%
| | | Bonus Damage: Charge x 1.5 & Ignores Defense |
| | A fighting attack that increases the power by% according to the current CG value x parts rank. Has a penetrating effect.
| |
| Cannot be avoided or protected during cooling after use. | |
| | |
| ■ Rank 2 effect
| |
| Current CG value x 75%
| |
| | A fighting attack that increases the power by% according to the current CG value x parts rank. Has a penetrating effect. | |
| Cannot be avoided or protected during cooling after use.
| |
| | |
| ■ Rank 3 effect
| |
| Current CG value x 100%
| |
| | A fighting attack that increases the power by% according to the current CG value x parts rank. Has a penetrating effect. | |
| Cannot be avoided or protected during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Current CG value x 125%
| |
| | A fighting attack that increases the power by% according to the current CG value x parts rank. Has a penetrating effect. | |
| Cannot be avoided or protected during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Current CG value x 150% & Ignore defense (No damage reduction due to defense to opponent)
| |
| | | | | |
| |- | | |- |
Line 969: |
Line 568: |
| | 186/469 | | | 186/469 |
| | 3 | | | 3 |
| |
| |
| | 1 | | | 1 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | break<br>ブレイク | | | Break<br>ブレイク |
| | break | | | Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. |
| | [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.
| | | x1.5 Success requires 70% charge |
| Inevitable during cooling after use.
| | | x1.5 Success requires 60% charge |
| | | | x1.5 Success requires 50% charge |
| ■ Rank 1 effect
| | | x1.5 Success requires 40% charge |
| Required CG70
| | | x1.5 Success requires 30% charge, x2 at 100% |
| | 【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。 | |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク2効果
| |
| 必要CG60
| |
| | 【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。 | |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク3効果
| |
| 必要CG50
| |
| | [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Required CG40
| |
| | [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Double success with required CG30 & full charge
| |
| | | | | |
| |- | | |- |
| | FDR00 | | | FDR00 |
| | 29 | | | 29 |
| | Ashral<br>アシュラル | | | Ashura<br>アシュラル |
| | 280/2899 | | | 280/2899 |
| | 358/1049 | | | 358/1049 |
Line 1,010: |
Line 588: |
| | 223/519 | | | 223/519 |
| | 3 | | | 3 |
| |
| |
| | 1 | | | 1 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | laser<br>レーザー | | | Laser<br>レーザー |
| | laser | | | Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. |
| | 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。
| | | x1.5 Damage/Success requires 70% charge |
| 使用後の冷却中は回避不能。
| | | x1.5 Damage/Success requires 60% charge |
| | | | x1.5 Damage/Success requires 50% charge |
| ■ランク1効果
| | | x1.5 Damage/Success requires 40% charge |
| 必要CG70
| | | x1.5 Damage/Success requires 30% charge, x2 at 100% |
| | [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.
| |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 2 effect
| |
| Required CG60
| |
| | [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 3 effect
| |
| Required CG50
| |
| | [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Required CG40
| |
| | 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。
| |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク5効果
| |
| 必要CG30&フルチャージで威力2倍
| |
| | | | | |
| |- | | |- |
| | FLY00 | | | FLY00 |
| | 30 | | | 30 |
| | Field barrier<br>フィールドバリア | | | Field Barrier<br>フィールドバリア |
| | 240/2699 | | | 240/2699 |
| | 0/0 | | | 0/0 |
Line 1,051: |
Line 608: |
| | 427/791 | | | 427/791 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:UtilityIcon.png|20px]] Plant/Trap | | | [[File:UtilityIcon.png|20px]] Plant/Trap |
| | しゃげきトラップ<br>しゃげきトラップ | | | Shooting Trap<br>しゃげきトラップ |
| | しゃげきトラップ | | | Plants a trap that deals damage whenever the enemy uses a shooting attack. |
| | Set up a trap that deals damage in response to a shooting attack on an ally. The larger the number of installations, the higher the damage.
| | | Trap has 1 use |
| | | | Trap has 2 uses |
| ■ Rank 1 effect
| | | Trap has 3 uses |
| Initial number of installations 1
| | | Trap has 4 uses |
| | Set up a trap that deals damage in response to a shooting attack on an ally. The larger the number of installations, the higher the damage. | | | Trap has 5 uses |
| | |
| ■ Rank 2 effect
| |
| Initial number of installations 2
| |
| | 味方への射撃攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |
| | |
| ■ランク3効果
| |
| 最初の設置数3
| |
| | 味方への射撃攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |
| | |
| ■ランク4効果
| |
| 最初の設置数4
| |
| | Set up a trap that deals damage in response to a shooting attack on an ally. The larger the number of installations, the higher the damage. | |
| | |
| ■ Rank 5 effect
| |
| Initial number of installations 5
| |
| | | | | |
| |- | | |- |
| | FSL00 | | | FSL00 |
| | 31 | | | 31 |
| | Parlan Mana<br>パルランマナ | | | Palrunmanner<br>パルランマナ |
| | 280/2899 | | | 280/2899 |
| | 366/1067 | | | 366/1067 |
Line 1,087: |
Line 628: |
| | 253/559 | | | 253/559 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | virus<br>ウィルス | | | Virus<br>ウィルス |
| | virus | | | Inflicts Virus. Cannot defend during cooldown. |
| | [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".
| | | No Bonus |
| Cannot be protected during cooling after use. | | | Heating & Cooling +50 |
| | | | Heating & Cooling +100 |
| ■ Rank 1 effect
| | | Heating & Cooling +150 |
| Filling / cooling + none
| | | Heating & Cooling +200 |
| | [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
Line 1,128: |
Line 648: |
| | 251/556 | | | 251/556 |
| | 4 | | | 4 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 1,134: |
Line 653: |
| | GIN01 | | | GIN01 |
| | 33 | | | 33 |
| | Joe Hey<br>ジョーヘイ | | | Show-Hey<br>ジョーヘイ |
| | 350/3249 | | | 350/3249 |
| | 372/1081 | | | 372/1081 |
Line 1,141: |
Line 660: |
| | 288/605 | | | 288/605 |
| | 3 | | | 3 |
| |
| |
| | 1 | | | 1 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | Thunder<br>サンダー | | | Thunder<br>サンダー |
| | Thunder | | | Inflicts Thunder. Cannot defend during cooldown. |
| | [Symptom: Thunder] = A fighting attack that adds "pause in an unavoidable state. Immediately release after receiving one attack".
| | | No Bonus |
| Cannot be protected during cooling after use. | | | Success +100 |
| | | | Success +200 |
| ■ Rank 1 effect
| | | Success +300 |
| Success + none | | | Success +400 |
| | 【症状:サンダー】=「回避不能状態で一時停止させる。1回攻撃を受けると即解除」を付加する格闘攻撃。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク2効果
| |
| 成功+100
| |
| | 【症状:サンダー】=「回避不能状態で一時停止させる。1回攻撃を受けると即解除」を付加する格闘攻撃。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク3効果
| |
| 成功+200
| |
| | 【症状:サンダー】=「回避不能状態で一時停止させる。1回攻撃を受けると即解除」を付加する格闘攻撃。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク4効果
| |
| 成功+300
| |
| | 【症状:サンダー】=「回避不能状態で一時停止させる。1回攻撃を受けると即解除」を付加する格闘攻撃。
| |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク5効果
| |
| 成功+400
| |
| | | | | |
| |- | | |- |
| | GRM00 | | | GRM00 |
| | 34 | | | 34 |
| | Nomisgie<br>ノミスギー | | | Flea Head<br>ノミスギー |
| | 310/3049 | | | 310/3049 |
| | 423/1200 | | | 423/1200 |
Line 1,182: |
Line 680: |
| | 368/712 | | | 368/712 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | rifle<br>ライフル | | | Rifle<br>ライフル |
| | rifle | | | Quick shooting attack. |
| | スタンダードな射撃攻撃。
| | | No Bonus |
| | | | Power +100 |
| ■ランク1効果
| | | Power +200 |
| 威力+なし
| | | Power +300 |
| | Standard shooting attack.
| | | Power +400 & Piercing |
| | |
| ■ Rank 2 effect
| |
| Power +100 | |
| | Standard shooting attack. | |
| | |
| ■ Rank 3 effect
| |
| Power +200 | |
| | Standard shooting attack. | |
| | |
| ■ Rank 4 effect
| |
| Power +300 | |
| | スタンダードな射撃攻撃。 | |
| | |
| ■ランク5効果
| |
| 威力+400&貫通
| |
| | | | | |
| |- | | |- |
| | HBY00 | | | HBY00 |
| | 35 | | | 35 |
| | ベーゴマンダー<br>ベーゴマンダー | | | Top Commander<br>ベーゴマンダー |
| | 320/3099 | | | 320/3099 |
| | 418/1189 | | | 418/1189 |
Line 1,218: |
Line 700: |
| | 191/476 | | | 191/476 |
| | 4 | | | 4 |
| |
| |
| | 1 | | | 1 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | break<br>ブレイク | | | Break<br>ブレイク |
| | break | | | Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. |
| | [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.
| | | x1.5 Success requires 70% charge |
| Inevitable during cooling after use.
| | | x1.5 Success requires 60% charge |
| | | | x1.5 Success requires 50% charge |
| ■ Rank 1 effect
| | | x1.5 Success requires 40% charge |
| Required CG70
| | | x1.5 Success requires 30% charge, x2 at 100% |
| | 【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。 | |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク2効果
| |
| 必要CG60
| |
| | 【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。 | |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク3効果
| |
| 必要CG50
| |
| | [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Required CG40
| |
| | [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Double success with required CG30 & full charge
| |
| | | | | |
| |- | | |- |
| | HPP00 | | | HPP00 |
| | 36 | | | 36 |
| | Carba tent<br>カーバテント | | | Hippotent<br>カーバテント |
| | 360/3299 | | | 360/3299 |
| | 0/0 | | | 0/0 |
Line 1,259: |
Line 720: |
| | 323/652 | | | 323/652 |
| | 3 | | | 3 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | stealth<br>ステルス | | | Stealth<br>ステルス |
| | stealth | | | Prevents enemies from targeting the selected Medabot for one action. Does not apply if already targeted. |
| | 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する
| | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ランク1効果
| | | Heating & Cooling +100 |
| 充填・冷却+なし
| | | Heating & Cooling +150 |
| | [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself
| | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する | |
| | |
| ■ランク4効果
| |
| 充填・冷却+150
| |
| | [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
Line 1,295: |
Line 740: |
| | 597/1017 | | | 597/1017 |
| | 5 | | | 5 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 1,301: |
Line 745: |
| | KAB00 | | | KAB00 |
| | 38 | | | 38 |
| | Houri Hair<br>フーリーヘアー | | | Fluffy Hair<br>フーリーヘアー |
| | 350/3249 | | | 350/3249 |
| | 288/885 | | | 288/885 |
Line 1,308: |
Line 752: |
| | 158/432 | | | 158/432 |
| | 4 | | | 4 |
| |
| |
| | 1 | | | 1 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | virus<br>ウィルス | | | Virus<br>ウィルス |
| | virus | | | Inflicts Virus. Cannot defend during cooldown. |
| | [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".
| | | No Bonus |
| Cannot be protected during cooling after use. | | | Heating & Cooling +50 |
| | | | Heating & Cooling +100 |
| ■ Rank 1 effect
| | | Heating & Cooling +150 |
| Filling / cooling + none
| | | Heating & Cooling +200 |
| | [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | KBT00 | | | KBT00 |
| | 39 | | | 39 |
| | メタミサイル<br>メタミサイル | | | Meta-Missile<br>メタミサイル |
| | 390/3449 | | | 390/3449 |
| | 358/1049 | | | 358/1049 |
Line 1,349: |
Line 772: |
| | 203/492 | | | 203/492 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | missile<br>ミサイル | | | Missile<br>ミサイル |
| | missile | | | Deals damage to all of the target's parts. |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
| | | No Bonus |
| | | | Power +100 |
| ■ Rank 1 effect
| | | Power +200 |
| Power + None | | | Power +300 |
| | 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
| | | Power +400 & Always hits |
| | |
| ■ランク2効果
| |
| 威力+100
| |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |
| | |
| ■ Rank 3 effect
| |
| Power +200 | |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |
| | |
| ■ Rank 4 effect
| |
| Power +300 | |
| | 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |
| | |
| ■ランク5効果
| |
| 威力+400&絶対ヒット
| |
| | | | | |
| |- | | |- |
| | KBT01 | | | KBT01 |
| | 40 | | | 40 |
| | Meta missile<br>メタミサイル | | | Meta-Missile<br>メタミサイル |
| | 390/3449 | | | 390/3449 |
| | 355/1042 | | | 355/1042 |
Line 1,385: |
Line 792: |
| | 201/489 | | | 201/489 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | missile<br>ミサイル | | | Missile<br>ミサイル |
| | missile | | | Deals damage to all of the target's parts. |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
| | | No Bonus |
| | | | Power +100 |
| ■ Rank 1 effect
| | | Power +200 |
| Power + None | | | Power +300 |
| | 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
| | | Power +400 & Always hits |
| | |
| ■ランク2効果
| |
| 威力+100
| |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |
| | |
| ■ Rank 3 effect
| |
| Power +200 | |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |
| | |
| ■ Rank 4 effect
| |
| Power +300 | |
| | 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |
| | |
| ■ランク5効果
| |
| 威力+400&絶対ヒット
| |
| | | | | |
| |- | | |- |
| | KBT02 | | | KBT02 |
| | 41 | | | 41 |
| | ハンノーダン<br>ハンノーダン | | | Reaction Missile<br>ハンノーダン |
| | 470/3849 | | | 470/3849 |
| | 325/972 | | | 325/972 |
Line 1,421: |
Line 812: |
| | 195/481 | | | 195/481 |
| | 4 | | | 4 |
| |
| |
| | 1 | | | 1 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | missile<br>ミサイル | | | Missile<br>ミサイル |
| | missile | | | Deals damage to all of the target's parts. |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
| | | No Bonus |
| | | | Power +100 |
| ■ Rank 1 effect
| | | Power +200 |
| Power + None | | | Power +300 |
| | 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
| | | Power +400 & Always hits |
| | |
| ■ランク2効果
| |
| 威力+100
| |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |
| | |
| ■ Rank 3 effect
| |
| Power +200 | |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |
| | |
| ■ Rank 4 effect
| |
| Power +300 | |
| | 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |
| | |
| ■ランク5効果
| |
| 威力+400&絶対ヒット
| |
| | | | | |
| |- | | |- |
| | KBT03 | | | KBT03 |
| | 42 | | | 42 |
| | Missile?<br>ミサイルかい | | | Improved Missile<br>ミサイルかい |
| | 350/3249 | | | 350/3249 |
| | 315/948 | | | 315/948 |
Line 1,457: |
Line 832: |
| | 249/553 | | | 249/553 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | missile<br>ミサイル | | | Missile<br>ミサイル |
| | missile | | | Deals damage to all of the target's parts. |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
| | | No Bonus |
| | | | Power +100 |
| ■ Rank 1 effect
| | | Power +200 |
| Power + None | | | Power +300 |
| | 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
| | | Power +400 & Always hits |
| | |
| ■ランク2効果
| |
| 威力+100
| |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |
| | |
| ■ Rank 3 effect
| |
| Power +200 | |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |
| | |
| ■ Rank 4 effect
| |
| Power +300 | |
| | 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |
| | |
| ■ランク5効果
| |
| 威力+400&絶対ヒット
| |
| | | | | |
| |- | | |- |
| | KBT05 | | | KBT05 |
| | 43 | | | 43 |
| | Varistor<br>バリスター | | | Ballista<br>バリスター |
| | 340/3199 | | | 340/3199 |
| | 355/1042 | | | 355/1042 |
Line 1,493: |
Line 852: |
| | 212/504 | | | 212/504 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | missile<br>ミサイル | | | Missile<br>ミサイル |
| | missile | | | Deals damage to all of the target's parts. |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
| | | No Bonus |
| | | | Power +100 |
| ■ Rank 1 effect
| | | Power +200 |
| Power + None | | | Power +300 |
| | 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
| | | Power +400 & Always hits |
| | |
| ■ランク2効果
| |
| 威力+100
| |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |
| | |
| ■ Rank 3 effect
| |
| Power +200 | |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |
| | |
| ■ Rank 4 effect
| |
| Power +300 | |
| | 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |
| | |
| ■ランク5効果
| |
| 威力+400&絶対ヒット
| |
| | | | | |
| |- | | |- |
| | KBT08 | | | KBT08 |
| | 44 | | | 44 |
| | projector<br>プロジェクター | | | Projector<br>プロジェクター |
| | 430/3649 | | | 430/3649 |
| | 380/1100 | | | 380/1100 |
Line 1,529: |
Line 872: |
| | 190/475 | | | 190/475 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | Power rifle<br>パワーライフル | | | Power Rifle<br>パワーライフル |
| | Power rifle | | | Deals 1.5x normal damage if legs are still intact.Cannot dodge while cooling. |
| | 脚部が未破壊であれば威力が1.5倍となる射撃攻撃。
| | | No bonus |
| 使用後の冷却中は回避不能。
| | | Power +100 |
| | | | Power +200 |
| ■ランク1効果
| | | Power +300 |
| 威力+なし
| | | Power +400 & Piercing |
| | A shooting attack that increases the power by 1.5 times if the legs are not destroyed.
| |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 2 effect
| |
| Power +100 | |
| | A shooting attack that increases the power by 1.5 times if the legs are not destroyed. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 3 effect
| |
| Power +200 | |
| | A shooting attack that increases the power by 1.5 times if the legs are not destroyed. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Power +300 | |
| | A shooting attack that increases the power by 1.5 times if the legs are not destroyed. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Power +400 & Penetration | |
| | | | | |
| |- | | |- |
| | KBT0C | | | KBT0C |
| | 45 | | | 45 |
| | Gun powder<br>ガンパウダー | | | Gunpowder<br>ガンパウダー |
| | 420/3599 | | | 420/3599 |
| | 334/993 | | | 334/993 |
Line 1,570: |
Line 892: |
| | 186/469 | | | 186/469 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | missile<br>ミサイル | | | Missile<br>ミサイル |
| | missile | | | Deals damage to all of the target's parts. |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
| | | No Bonus |
| | | | Power +100 |
| ■ Rank 1 effect
| | | Power +200 |
| Power + None | | | Power +300 |
| | 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
| | | Power +400 & Always hits |
| | |
| ■ランク2効果
| |
| 威力+100
| |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |
| | |
| ■ Rank 3 effect
| |
| Power +200 | |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |
| | |
| ■ Rank 4 effect
| |
| Power +300 | |
| | 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |
| | |
| ■ランク5効果
| |
| 威力+400&絶対ヒット
| |
| | | | | |
| |- | | |- |
| | ??? | | | KBT10 |
| | 46 | | | 46 |
| | ???<br> | | | Gun-Head<br>ガンヘッド |
| | 400/3499 | | | 400/3499 |
| | 345/1018 | | | 345/1018 |
Line 1,606: |
Line 912: |
| | 297/617 | | | 297/617 |
| | 4 | | | 4 |
| | | 0 |
| | | [[File:RangeIcon.png|20px]] Shooting |
| | | Napalm<br>ナパーム |
| | | Fires three shots. |
| | | No Bonus |
| | | Power +100 |
| | | Power +200 |
| | | Power +300 |
| | | Power +400 & Always hits |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | KBT12 | | | KBT12 |
Line 1,619: |
Line 932: |
| | 313/639 | | | 313/639 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | Charge Buster<br>チャージバスター | | | Charge Blaster<br>チャージバスター |
| | Charge Buster | | | Deals bonus damage based on Medaforce Charge. Cannot evade during cooldown. |
| | A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.
| | | Bonus Damage: Charge x 1.0 |
| Inevitable during cooling after use.
| | | Bonus Damage: Charge x 1.25 |
| | | | Bonus Damage: Charge x 1.5 |
| ■ Rank 1 effect
| | | Bonus Damage: Charge x 1.75 |
| Current CG value x 100%
| | | Bonus Damage: Charge x 2.0, Pierces and consumes 5% Medaforce Charge per use |
| | CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。 | |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク2効果
| |
| 現在のCG値×125%
| |
| | CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。 | |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク3効果
| |
| 現在のCG値×150%
| |
| | A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.
| |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Current CG value x 175%
| |
| | A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Current CG value x 200% & Penetration & consumption CG5 reduced
| |
| | | | | |
| |- | | |- |
| | KIN01 | | | KIN01 |
| | 48 | | | 48 |
| | Benihisago<br>ベニヒサゴ | | | Redpoll Sago<br>ベニヒサゴ |
| | 340/3199 | | | 340/3199 |
| | 279/864 | | | 279/864 |
Line 1,660: |
Line 952: |
| | 342/677 | | | 342/677 |
| | 4 | | | 4 |
| |
| |
| | 1 | | | 1 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | Canceller<br>キャンセラー | | | Canceller<br>キャンセラー |
| | Canceller | | | Inflicts Canceller. Cannot defend during cooldown. |
| | 【症状:キャンセラー】=「ヒットしたパーツを使用不能にする(脚部にヒットした場合は効果なし。使用不能状態は重複しない)」を付加する格闘攻撃。 | | | No Bonus |
| 使用後の冷却中は防御不能。
| | | Success +100 |
| | | | Success +200 |
| ■ランク1効果
| | | Success +300 |
| 成功+なし
| | | Success +400 |
| | 【症状:キャンセラー】=「ヒットしたパーツを使用不能にする(脚部にヒットした場合は効果なし。使用不能状態は重複しない)」を付加する格闘攻撃。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク2効果
| |
| 成功+100
| |
| | 【症状:キャンセラー】=「ヒットしたパーツを使用不能にする(脚部にヒットした場合は効果なし。使用不能状態は重複しない)」を付加する格闘攻撃。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク3効果
| |
| 成功+200
| |
| | [Symptom: Canceller] = A fighting attack that adds "disable hit parts (no effect if hit on the leg. Unusable states do not overlap)". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Success +300 | |
| | [Symptom: Canceller] = A fighting attack that adds "disable hit parts (no effect if hit on the leg. Unusable states do not overlap)". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Success +400 | |
| | | | | |
| |- | | |- |
| | KLN00 | | | KLN00 |
| | 49 | | | 49 |
| | Tension up<br>テンションアップ | | | Tension Up<br>テンションアップ |
| | 430/3649 | | | 430/3649 |
| | 0/0 | | | 0/0 |
Line 1,701: |
Line 972: |
| | 446/816 | | | 446/816 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:UtilityIcon.png|20px]] Plant/Trap | | | [[File:UtilityIcon.png|20px]] Plant/Trap |
| | Heater plant<br>ヒータープラント | | | Heater Plant<br>ヒータープラント |
| | Heater plant | | | Places a plant that boosts allies' heating. |
| | Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect.
| | | Trap has 1 use |
| | | | Trap has 2 uses |
| ■ Rank 1 effect
| | | Trap has 3 uses |
| Initial number of installations 1
| | | Trap has 4 uses |
| Number of plants installed x 1% up
| | | Trap has 5 uses |
| | Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect. | |
| | |
| ■ Rank 2 effect
| |
| Initial number of installations 2
| |
| Number of plants installed x 2% up
| |
| | 味方チーム全体のパーツの充填がアップする装置を仕掛ける。設置数分効果が加算され、効果発動による設置数の消費がない。 | |
| | |
| ■ランク3効果
| |
| 最初の設置数3
| |
| プラント設置数×3%アップ
| |
| | Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect. | |
| | |
| ■ Rank 4 effect
| |
| Initial number of installations 4
| |
| Number of plants installed x 4% up
| |
| | Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect. | |
| | |
| ■ Rank 5 effect
| |
| Initial number of installations 5
| |
| Number of plants installed x 5% up
| |
| | | | | |
| |- | | |- |
| | KNG00 | | | KNG00 |
| | 50 | | | 50 |
| | Extend<br>エクスタイズ | | | Extise<br>エクスタイズ |
| | 330/3149 | | | 330/3149 |
| | 316/951 | | | 316/951 |
Line 1,742: |
Line 992: |
| | 207/497 | | | 207/497 |
| | 4 | | | 4 |
| |
| |
| | 1 | | | 1 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | missile<br>ミサイル | | | Missile<br>ミサイル |
| | missile | | | Deals damage to all of the target's parts. |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
| | | No Bonus |
| | | | Power +100 |
| ■ Rank 1 effect
| | | Power +200 |
| Power + None | | | Power +300 |
| | 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
| | | Power +400 & Always hits |
| | |
| ■ランク2効果
| |
| 威力+100
| |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |
| | |
| ■ Rank 3 effect
| |
| Power +200 | |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |
| | |
| ■ Rank 4 effect
| |
| Power +300 | |
| | 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |
| | |
| ■ランク5効果
| |
| 威力+400&絶対ヒット
| |
| | | | | |
| |- | | |- |
| | KNI01 | | | KNI01 |
| | 51 | | | 51 |
| | クノイチヘッド<br>クノイチヘッド | | | Kunoichi Head<br>クノイチヘッド |
| | 290/2949 | | | 290/2949 |
| | 0/0 | | | 0/0 |
Line 1,778: |
Line 1,012: |
| | 345/681 | | | 345/681 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:UtilityIcon.png|20px]] Plant/Trap | | | [[File:UtilityIcon.png|20px]] Plant/Trap |
| | Protect trap<br>まもるトラップ | | | Protect Trap<br>まもるトラップ |
| | Protect trap | | | Plants a trap that deals damage whenever the enemy uses a guard/defense ability. |
| | Set up a trap that causes damage and interrupts the guard position in response to the opponent's protective actions. The larger the number of installations, the higher the damage.
| | | Trap has 1 use |
| | | | Trap has 2 uses |
| ■ Rank 1 effect
| | | Trap has 3 uses |
| Initial number of installations 1
| | | Trap has 4 uses |
| | Set up a trap that causes damage and interrupts the guard position in response to the opponent's protective actions. The larger the number of installations, the higher the damage. | | | Trap has 5 uses |
| | |
| ■ Rank 2 effect
| |
| Initial number of installations 2
| |
| | Set up a trap that causes damage and interrupts the guard position in response to the opponent's protective actions. The larger the number of installations, the higher the damage. | |
| | |
| ■ Rank 3 effect
| |
| Initial number of installations 3
| |
| | Set up a trap that causes damage and interrupts the guard position in response to the opponent's protective actions. The larger the number of installations, the higher the damage. | |
| | |
| ■ Rank 4 effect
| |
| Initial number of installations 4
| |
| | 相手のまもる行動に反応してダメージを与えガード体勢を中断させるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |
| | |
| ■ランク5効果
| |
| 最初の設置数5
| |
| | | | | |
| |- | | |- |
| | ??? | | | KNK00 |
| | 52 | | | 52 |
| | ???<br> | | | Mushroom<br>マッシュルーム |
| | 350/3249 | | | 350/3249 |
| | 351/1032 | | | 351/1032 |
Line 1,814: |
Line 1,032: |
| | 223/519 | | | 223/519 |
| | 4 | | | 4 |
| | | 0 |
| | | [[File:MeleeIcon.png|20px]] Melee |
| | | Bug<br>バグ |
| | | Inflicts Bug. Cannot defend during cooldown. |
| | | No Bonus |
| | | Heating & Cooling +50 |
| | | Heating & Cooling +100 |
| | | Heating & Cooling +150 |
| | | Heating & Cooling +200 |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | KTN00 | | | KTN00 |
Line 1,827: |
Line 1,052: |
| | 361/703 | | | 361/703 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:UtilityIcon.png|20px]] Plant/Trap | | | [[File:UtilityIcon.png|20px]] Plant/Trap |
| | Charge trap<br>チャージトラップ | | | Charge Trap<br>チャージトラップ |
| | Charge trap | | | PLants a trap that deals damage whenever the enemy charges their Medaforce. |
| | 相手のチャージ行動に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。
| | | Trap has 1 use |
| | | | Trap has 2 uses |
| ■ランク1効果
| | | Trap has 3 uses |
| 最初の設置数1
| | | Trap has 4 uses |
| | Set up a trap that deals damage in response to the opponent's charge action. The larger the number of installations, the higher the damage.
| | | Trap has 5 uses |
| | |
| ■ Rank 2 effect
| |
| Initial number of installations 2
| |
| | Set up a trap that deals damage in response to the opponent's charge action. The larger the number of installations, the higher the damage. | |
| | |
| ■ Rank 3 effect
| |
| Initial number of installations 3
| |
| | Set up a trap that deals damage in response to the opponent's charge action. The larger the number of installations, the higher the damage. | |
| | |
| ■ Rank 4 effect
| |
| Initial number of installations 4
| |
| | Set up a trap that deals damage in response to the opponent's charge action. The larger the number of installations, the higher the damage. | |
| | |
| ■ Rank 5 effect
| |
| Initial number of installations 5
| |
| | | | | |
| |- | | |- |
| | KWG00 | | | KWG00 |
| | 54 | | | 54 |
| | antenna<br>アンテナ | | | Antenna<br>アンテナ |
| | 380/3399 | | | 380/3399 |
| | 0/0 | | | 0/0 |
Line 1,863: |
Line 1,072: |
| | 584/1000 | | | 584/1000 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Radar site<br>レーダーサイト | | | Radar Sight<br>レーダーサイト |
| | Radar site | | | Increases success by 30%. Negates enemy Stealth and Conceal. |
| | 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ランク1効果
| | | Heating & Cooling +100 |
| 充填・冷却+なし
| | | Heating & Cooling +150 |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | KWG01 | | | KWG01 |
| | 55 | | | 55 |
| | antenna<br>アンテナ | | | Antenna<br>アンテナ |
| | 380/3399 | | | 380/3399 |
| | 0/0 | | | 0/0 |
Line 1,899: |
Line 1,092: |
| | 561/969 | | | 561/969 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Radar site<br>レーダーサイト | | | Radar Sight<br>レーダーサイト |
| | Radar site | | | Increases success by 30%. Negates enemy Stealth and Conceal. |
| | 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ランク1効果
| | | Heating & Cooling +100 |
| 充填・冷却+なし
| | | Heating & Cooling +150 |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
Line 1,935: |
Line 1,112: |
| | 504/893 | | | 504/893 |
| | 4 | | | 4 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 1,948: |
Line 1,124: |
| | 188/472 | | | 188/472 |
| | 3 | | | 3 |
| |
| |
| | 1 | | | 1 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | Deathlok<br>デスロック | | | Deathlock<br>デスロック |
| | Deathlok | | | Inflicts Deathlock. Cannot defend during cooldown. |
| | [Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable."
| | | No Bonus |
| Cannot be protected during cooling after use. | | | Heating & Cooling +50 |
| | | | Heating & Cooling +100 |
| ■ Rank 1 effect
| | | Heating & Cooling +150 |
| Filling / cooling + none
| | | Heating & Cooling +200 |
| | [Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable." | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable." | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable." | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable." | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | KWG05 | | | KWG05 |
| | 58 | | | 58 |
| | Twin incom<br>ツインインコム | | | Twin Incom<br>ツインインコム |
| | 320/3099 | | | 320/3099 |
| | 0/0 | | | 0/0 |
Line 1,989: |
Line 1,144: |
| | 673/1119 | | | 673/1119 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Radar site<br>レーダーサイト | | | Radar Sight<br>レーダーサイト |
| | Radar site | | | Increases success by 30%. Negates enemy Stealth and Conceal. |
| | 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ランク1効果
| | | Heating & Cooling +100 |
| 充填・冷却+なし
| | | Heating & Cooling +150 |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | ??? | | | KWG08 |
| | 59 | | | 59 |
| | ???<br> | | | Exposure<br>エクスレイ |
| | 360/3299 | | | 360/3299 |
| | 0/0 | | | 0/0 |
Line 2,025: |
Line 1,164: |
| | 504/893 | | | 504/893 |
| | 3 | | | 3 |
| | | 0 |
| | | [[File:AssistIcon.png|20px]] Support |
| | | Stealth<br>ステルス |
| | | Prevents enemies from targeting the selected Medabot for one action. Does not apply if already targeted. |
| | | No Bonus |
| | | Heating & Cooling +50 |
| | | Heating & Cooling +100 |
| | | Heating & Cooling +150 |
| | | Heating & Cooling +200 |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | KWG0C | | | KWG0C |
| | 60 | | | 60 |
| | ファインダー<br>ファインダー | | | Finder<br>ファインダー |
| | 350/3249 | | | 350/3249 |
| | 0/0 | | | 0/0 |
Line 2,038: |
Line 1,184: |
| | 578/992 | | | 578/992 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Radar site<br>レーダーサイト | | | Radar Sight<br>レーダーサイト |
| | Radar site | | | Increases success by 30%. Negates enemy Stealth and Conceal. |
| | 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ランク1効果
| | | Heating & Cooling +100 |
| 充填・冷却+なし
| | | Heating & Cooling +150 |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | ??? | | | KWG10 |
| | 61 | | | 61 |
| | ???<br> | | | Shrewd One<br>キレモノ |
| | 310/3049 | | | 310/3049 |
| | 0/0 | | | 0/0 |
Line 2,074: |
Line 1,204: |
| | 263/572 | | | 263/572 |
| | 2 | | | 2 |
| | | 0 |
| | | [[File:AssistIcon.png|20px]] Support |
| | | Commander<br>コマンダー |
| | | Grants to all teammates Radar Sight (grants a 30% boost to Success can see Stealthed or Concealed enemies) and Conceal (cannot be targeted for one turn, unless already targeted) |
| | | No Bonus |
| | | Heating & Cooling +50 |
| | | Heating & Cooling +100 |
| | | Heating & Cooling +150 |
| | | Heating 5 Cooling +200 |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | ??? | | | KWG12 |
| | 62 | | | 62 |
| | ???<br> | | | Latray<br>ラトレイユ |
| | 480/3899 | | | 480/3899 |
| | 0/0 | | | 0/0 |
Line 2,087: |
Line 1,224: |
| | 334/667 | | | 334/667 |
| | 2 | | | 2 |
| | | 0 |
| | | [[File:AssistIcon.png|20px]] Support |
| | | Cyber Core<br>サイバーコア |
| | | Increases the effectiveness of Conceal and Radar Sight |
| | | No Bonus |
| | | Heating & Cooling +50 |
| | | Heating & Cooling +100 |
| | | Heating & Cooling +150 |
| | | Heating & Cooling +200 |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | KZA00 | | | KZA00 |
| | 63 | | | 63 |
| | Skull Bo<br>ドクロボー | | | Skull Cap<br>ドクロボー |
| | 630/4649 | | | 630/4649 |
| | 291/892 | | | 291/892 |
Line 2,100: |
Line 1,244: |
| | 327/657 | | | 327/657 |
| | 5 | | | 5 |
| |
| |
| | 1 | | | 1 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | Gatling<br>ガトリング | | | Gatling<br>ガトリング |
| | Gatling | | | Fires three attacks. Cannot evade during cooldown. |
| | A shooting attack with a raid characteristic.
| | | No Bonus |
| Inevitable during cooling after use.
| | | Power +100 |
| | | | Power +200 |
| ■ Rank 1 effect
| | | Power +300 |
| Power + None | | | Power +400 & Critical Chance +20% |
| | 乱撃特性がある射撃攻撃。 | |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク2効果
| |
| 威力+100
| |
| | 乱撃特性がある射撃攻撃。
| |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク3効果
| |
| 威力+200
| |
| | A shooting attack with a raid characteristic. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Power +300 | |
| | A shooting attack with a raid characteristic. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Power + 400 & CRT rate + 20% | |
| | | | | |
| |- | | |- |
| | KZA01 | | | KZA01 |
| | 64 | | | 64 |
| | コブンダナ<br>コブンダナ | | | Henchman Bandanna<br>コブンダナ |
| | 340/3199 | | | 340/3199 |
| | 343/1014 | | | 343/1014 |
Line 2,141: |
Line 1,264: |
| | 392/744 | | | 392/744 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | Gatling<br>ガトリング | | | Gatling<br>ガトリング |
| | Gatling | | | Fires three attacks. Cannot evade during cooldown. |
| | A shooting attack with a raid characteristic.
| | | No Bonus |
| Inevitable during cooling after use.
| | | Power +100 |
| | | | Power +200 |
| ■ Rank 1 effect
| | | Power +300 |
| Power + None | | | Power +400 & Critical Chance +20% |
| | 乱撃特性がある射撃攻撃。 | |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク2効果
| |
| 威力+100
| |
| | 乱撃特性がある射撃攻撃。
| |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク3効果
| |
| 威力+200
| |
| | A shooting attack with a raid characteristic. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Power +300 | |
| | A shooting attack with a raid characteristic. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Power + 400 & CRT rate + 20% | |
| | | | | |
| |- | | |- |
Line 2,182: |
Line 1,284: |
| | 505/895 | | | 505/895 |
| | 2 | | | 2 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 2,188: |
Line 1,289: |
| | LLY00 | | | LLY00 |
| | 66 | | | 66 |
| | Release miles<br>リリースマイル | | | Lily Smile<br>リリースマイル |
| | 260/2799 | | | 260/2799 |
| | 346/1021 | | | 346/1021 |
Line 2,195: |
Line 1,296: |
| | 336/669 | | | 336/669 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | laser<br>レーザー | | | Laser<br>レーザー |
| | laser | | | Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. |
| | 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。
| | | x1.5 Damage/Success requires 70% charge |
| 使用後の冷却中は回避不能。
| | | x1.5 Damage/Success requires 60% charge |
| | | | x1.5 Damage/Success requires 50% charge |
| ■ランク1効果
| | | x1.5 Damage/Success requires 40% charge |
| 必要CG70
| | | x1.5 Damage/Success requires 30% charge, x2 at 100% |
| | [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.
| |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 2 effect
| |
| Required CG60
| |
| | [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 3 effect
| |
| Required CG50
| |
| | [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Required CG40
| |
| | 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。
| |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク5効果
| |
| 必要CG30&フルチャージで威力2倍
| |
| | | | | |
| |- | | |- |
| | MAR00 | | | MAR00 |
| | 67 | | | 67 |
| | All repair<br>オールリペア | | | All Repair<br>オールリペア |
| | 320/3099 | | | 320/3099 |
| | 0/0 | | | 0/0 |
Line 2,236: |
Line 1,316: |
| | 323/652 | | | 323/652 |
| | 3 | | | 3 |
| |
| |
| | 0 | | | 0 |
| | [[File:HealIcon.png|20px]] Healing | | | [[File:HealIcon.png|20px]] Healing |
| | All repair<br>オールリペア | | | All Repair<br>オールリペア |
| | All repair | | | Repairs a small amount of armor on all allied Medabots. |
| | Heals a little damage from each part of the entire team. Has a penetrating effect.
| | | Heal amount is based on Heal Skill level |
| | | | Heal amount is based on Heal Skill level |
| ■ Rank 1 effect
| | | Heal amount is based on Heal Skill level |
| Increase the amount of recovery according to the skill level to be repaired
| | | Heal amount is based on Heal Skill level |
| | Heals a little damage from each part of the entire team. Has a penetrating effect. | | | Heal amount is based on Heal Skill level |
| | |
| ■ Rank 2 effect
| |
| Increase the amount of recovery according to the skill level to be repaired
| |
| | Heals a little damage from each part of the entire team. Has a penetrating effect. | |
| | |
| ■ Rank 3 effect
| |
| Increase the amount of recovery according to the skill level to be repaired
| |
| | Heals a little damage from each part of the entire team. Has a penetrating effect. | |
| | |
| ■ Rank 4 effect
| |
| Increase the amount of recovery according to the skill level to be repaired
| |
| | Heals a little damage from each part of the entire team. Has a penetrating effect. | |
| | |
| ■ Rank 5 effect
| |
| Increase the amount of recovery according to the skill level to be repaired
| |
| | | | | |
| |- | | |- |
Line 2,272: |
Line 1,336: |
| | 315/641 | | | 315/641 |
| | 3 | | | 3 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 2,278: |
Line 1,341: |
| | MDK01 | | | MDK01 |
| | 69 | | | 69 |
| | Oyugist<br>オユーギスト | | | Player<br>オユーギスト |
| | 210/2549 | | | 210/2549 |
| | 0/0 | | | 0/0 |
Line 2,285: |
Line 1,348: |
| | 382/731 | | | 382/731 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:HealIcon.png|20px]] Healing | | | [[File:HealIcon.png|20px]] Healing |
| | repair<br>リペア | | | Repair<br>リペア |
| | repair | | | Repairs a single part. |
| | 味方メダロット1体のパーツ1つのダメージを回復する。貫通効果がある。 | | | Heal amount is based on Heal Skill level |
| | | | Heal amount is based on Heal Skill level |
| ■ランク1効果
| | | Heal amount is based on Heal Skill level |
| なおすスキルレベルに応じて回復量アップ
| | | Heal amount is based on Heal Skill level |
| | Heals the damage of one part of one ally Medarot. Has a penetrating effect. | | | Heal amount is based on Heal Skill level |
| | |
| ■ Rank 2 effect
| |
| Increase the amount of recovery according to the skill level to be repaired
| |
| | 味方メダロット1体のパーツ1つのダメージを回復する。貫通効果がある。 | |
| | |
| ■ランク3効果
| |
| なおすスキルレベルに応じて回復量アップ
| |
| | Heals the damage of one part of one ally Medarot. Has a penetrating effect. | |
| | |
| ■ Rank 4 effect
| |
| Increase the amount of recovery according to the skill level to be repaired
| |
| | Heals the damage of one part of one ally Medarot. Has a penetrating effect. | |
| | |
| ■ Rank 5 effect
| |
| Increase the amount of recovery according to the skill level to be repaired
| |
| | | | | |
| |- | | |- |
| | MID00 | | | MID00 |
| | 70 | | | 70 |
| | Buish line<br>ブイシュライン | | | Visualine<br>ブイシュライン |
| | 300/2999 | | | 300/2999 |
| | 0/0 | | | 0/0 |
Line 2,321: |
Line 1,368: |
| | 459/833 | | | 459/833 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:HealIcon.png|20px]] Healing | | | [[File:HealIcon.png|20px]] Healing |
| | トラップクリア<br>トラップクリア | | | Trap Clear<br>トラップクリア |
| | トラップクリア | | | Removes all traps on the field. |
| | 味方エリアに設置されたトラップを取り除く。 | | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ランク1効果
| | | Heating & Cooling +100 |
| 充填・冷却+なし
| | | Heating & Cooling +150 |
| | Remove traps placed in friendly areas. | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | 味方エリアに設置されたトラップを取り除く。 | |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | 味方エリアに設置されたトラップを取り除く。 | |
| | |
| ■ランク4効果
| |
| 充填・冷却+150
| |
| | 味方エリアに設置されたトラップを取り除く。 | |
| | |
| ■ランク5効果
| |
| 充填・冷却+200
| |
| | | | | |
| |- | | |- |
Line 2,352: |
Line 1,383: |
| | ???<br> | | | ???<br> |
| | 300/2999 | | | 300/2999 |
| | 450/1263 | | | 250/797 |
| | 340/1007 | | | 140/540 |
| | 349/687 | | | 349/687 |
| | 349/687 | | | 349/687 |
| | 5 | | | 4 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
| |- | | |- |
| | ??? | | | MON03 |
| | 72 | | | 72 |
| | ???<br> | | | Simon/Etekichi<br>エテキチ |
| | 360/3299 | | | 260/2799 |
| | 0/0 | | | 0/0 |
| | 0/0 | | | 0/0 |
Line 2,370: |
Line 1,400: |
| | 336/669 | | | 336/669 |
| | 6 | | | 6 |
| | | 0 |
| | | [[File:UtilityIcon.png|20px]] Plant/Trap |
| | | Repair Plant<br>リペアプラント |
| | | Places a plant that heals allies upon reaching the action line. |
| | | Trap has 1 use |
| | | Trap has 2 uses |
| | | Trap has 3 uses |
| | | Trap has 4 uses |
| | | Trap has 5 uses |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | ??? | | | ??? |
Line 2,383: |
Line 1,420: |
| | 188/472 | | | 188/472 |
| | 6 | | | 6 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 2,395: |
Line 1,431: |
| | 331/663 | | | 331/663 |
| | 285/601 | | | 285/601 |
| | 2 | | | 3 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | tornado<br>トルネード | | | Tornado<br>トルネード |
| | tornado | | | Afflicts tornado. Cannot evade during cooldown. |
| | 【症状:トルネード】=「防御・回避不能で一時停止させる&脚部を飛行扱いにする。1回攻撃を受けると即解除」を付加する射撃攻撃。 | | | No Bonus |
| 使用後の冷却中は回避不能。
| | | Success +100 |
| | | | Success +200 |
| ■ランク1効果
| | | Success +300 |
| 成功+なし
| | | Success +400 |
| | 【症状:トルネード】=「防御・回避不能で一時停止させる&脚部を飛行扱いにする。1回攻撃を受けると即解除」を付加する射撃攻撃。 | |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク2効果
| |
| 成功+100
| |
| | 【症状:トルネード】=「防御・回避不能で一時停止させる&脚部を飛行扱いにする。1回攻撃を受けると即解除」を付加する射撃攻撃。 | |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク3効果
| |
| 成功+200
| |
| | 【症状:トルネード】=「防御・回避不能で一時停止させる&脚部を飛行扱いにする。1回攻撃を受けると即解除」を付加する射撃攻撃。 | |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク4効果
| |
| 成功+300
| |
| | [Symptom: Tornado] = A shooting attack that adds "Pause due to defense / evasion and treat the legs as flying. Immediately release after receiving one attack". | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Success +400 | |
| | | | | |
| |- | | |- |
| | NIT00 | | | NIT00 |
| | 75 | | | 75 |
| | Clear shield<br>クリアシールド | | | Clear Shield<br>クリアシールド |
| | 490/3949 | | | 490/3949 |
| | 0/0 | | | 0/0 |
Line 2,437: |
Line 1,452: |
| | 355/695 | | | 355/695 |
| | 6 | | | 6 |
| |
| |
| | 0 | | | 0 |
| | [[File:DefenseIcon.png|20px]] Defense | | | [[File:DefenceIcon.png|20px]] Defense |
| | guard<br>ガード | | | Guard<br>ガード |
| | guard
| | | Take a guard body to interrupt an attack on the ally.Interrupt and guard when allies are attacked.At the time of guard trigger, it reduces damage. |
| | Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends. | | | Filling and cooling + no |
| | | | Filling and cooling +50 |
| ■ Rank 1 effect
| | | Filling and cooling +100 |
| Filling / cooling + none | | | Filling and cooling +150 |
| | Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends. | | | Filling / Cooling + 200 & Maximum Guard + 1 Time |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends. | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | 味方への攻撃に割り込むガード体勢をとる。味方が攻撃されそうになると割り込んで防御する。 | |
| | |
| ■ランク4効果
| |
| 充填・冷却+150
| |
| | Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends. | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200 & maximum number of guards + 1 | |
| | | | | |
| |- | | |- |
| | OIR00 | | | OIR00 |
| | 76 | | | 76 |
| | Atama de Alins<br>アタマデアリンス | | | Atama de Arinsu<br>アタマデアリンス |
| | 350/3249 | | | 350/3249 |
| | 0/0 | | | 0/0 |
Line 2,473: |
Line 1,472: |
| | 345/681 | | | 345/681 |
| | 2 | | | 2 |
| |
| |
| | 1 | | | 1 |
| | [[File:HealIcon.png|20px]] Healing | | | [[File:HealIcon.png|20px]] Healing |
| | Super repair<br>スーパーリペア | | | Super Repair<br>スーパーリペア |
| | Super repair | | | Repairs a small amount of armor on all parts of a single Medabot. |
| | 味方メダロット1体の全パーツのダメージを回復する。 | | | Heal amount is based on Heal Skill level |
| | | | Heal amount is based on Heal Skill level |
| ■ランク1効果
| | | Heal amount is based on Heal Skill level |
| なおすスキルレベルに応じて回復量アップ
| | | Heal amount is based on Heal Skill level |
| | 味方メダロット1体の全パーツのダメージを回復する。 | | | Heal amount is based on Heal Skill level |
| | |
| ■ランク2効果
| |
| なおすスキルレベルに応じて回復量アップ
| |
| | 味方メダロット1体の全パーツのダメージを回復する。 | |
| | |
| ■ランク3効果
| |
| なおすスキルレベルに応じて回復量アップ
| |
| | 味方メダロット1体の全パーツのダメージを回復する。 | |
| | |
| ■ランク4効果
| |
| なおすスキルレベルに応じて回復量アップ
| |
| | Heals the damage of all parts of one ally Medarot. | |
| | |
| ■ Rank 5 effect
| |
| Increase the amount of recovery according to the skill level to be repaired
| |
| | | | | |
| |- | | |- |
| | PHX00 | | | PHX00 |
| | 77 | | | 77 |
| | Blast gun<br>ブラストガン | | | Blast Gun<br>ブラストガン |
| | 350/3249 | | | 350/3249 |
| | 393/1130 | | | 393/1130 |
Line 2,509: |
Line 1,492: |
| | 268/579 | | | 268/579 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | fire<br>ファイア | | | Fire<br>ファイア |
| | fire | | | Inflicts Fire. Cannot defend during cooldown. |
| | [Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack".
| | | No Bonus |
| Cannot be protected during cooling after use. | | | Success +100 |
| | | | Success +200 |
| ■ Rank 1 effect
| | | Success +300 |
| Success + none
| | | Success +400 |
| | [Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 2 effect
| |
| Success +100 | |
| | [Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 3 effect
| |
| Success +200 | |
| | [Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Success +300 | |
| | [Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Success +400 | |
| | | | | |
| |- | | |- |
| | PLC01 | | | PLC01 |
| | 78 | | | 78 |
| | Lady Zet<br>レディゼット | | | Ready Set<br>レディゼット |
| | 350/3249 | | | 350/3249 |
| | 0/0 | | | 0/0 |
Line 2,550: |
Line 1,512: |
| | 552/957 | | | 552/957 |
| | 3 | | | 3 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Mobile boost<br>モビルブースト | | | Mobile Boost<br>モビルブースト |
| | Mobile boost | | | Grants a buff that boosts Evasion (Anti-Melee) by 20% |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
| | | No bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | RAP00 | | | RAP00 |
| | 79 | | | 79 |
| | フェイマスコット<br>フェイマスコット | | | Fey Mascot<br>フェイマスコット |
| | 310/3049 | | | 310/3049 |
| | 0/0 | | | 0/0 |
Line 2,586: |
Line 1,532: |
| | 390/741 | | | 390/741 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:UtilityIcon.png|20px]] Plant/Trap | | | [[File:UtilityIcon.png|20px]] Plant/Trap |
| | Charge plant<br>チャージプラント | | | Charge Plant<br>チャージプラント |
| | Charge plant | | | Places a plant that grants bonus Medaforce Charge to charging allies. |
| | Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.
| | | Trap has 1 use |
| | | | Trap has 2 uses |
| ■ Rank 1 effect
| | | Trap has 3 uses |
| Initial number of installations 1
| | | Trap has 4 uses |
| Number of plants installed x 1% up
| | | Trap has 5 uses |
| | Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount. | |
| | |
| ■ Rank 2 effect
| |
| Initial number of installations 2
| |
| Number of plants installed x 2% up
| |
| | Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount. | |
| | |
| ■ Rank 3 effect
| |
| Initial number of installations 3
| |
| Number of plants installed x 3% up
| |
| | Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount. | |
| | |
| ■ Rank 4 effect
| |
| Initial number of installations 4
| |
| Number of plants installed x 4% up
| |
| | Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount. | |
| | |
| ■ Rank 5 effect
| |
| Initial number of installations 5
| |
| Number of plants installed x 5% up
| |
| | | | | |
| |- | | |- |
| | RAY00 | | | RAY00 |
| | 80 | | | 80 |
| | Plasma laser<br>プラズマレーザー | | | Plasma Laser<br>プラズマレーザー |
| | 310/3049 | | | 310/3049 |
| | 291/892 | | | 291/892 |
Line 2,627: |
Line 1,552: |
| | 225/521 | | | 225/521 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | laser<br>レーザー | | | Laser<br>レーザー |
| | laser | | | Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. |
| | 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。
| | | x1.5 Damage/Success requires 70% charge |
| 使用後の冷却中は回避不能。
| | | x1.5 Damage/Success requires 60% charge |
| | | | x1.5 Damage/Success requires 50% charge |
| ■ランク1効果
| | | x1.5 Damage/Success requires 40% charge |
| 必要CG70
| | | x1.5 Damage/Success requires 30% charge, x2 at 100% |
| | [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.
| |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 2 effect
| |
| Required CG60
| |
| | [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 3 effect
| |
| Required CG50
| |
| | [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Required CG40
| |
| | 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。
| |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク5効果
| |
| 必要CG30&フルチャージで威力2倍
| |
| | | | | |
| |- | | |- |
| | RBT05 | | | RBT05 |
| | 81 | | | 81 |
| | イナバ<br>イナバ | | | Inaba<br>イナバ |
| | 340/3199 | | | 340/3199 |
| | 288/885 | | | 288/885 |
Line 2,668: |
Line 1,572: |
| | 325/655 | | | 325/655 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | beam<br>ビーム | | | Beam<br>ビーム |
| | beam | | | Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown. |
| | [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank.
| | | x2 Damage Requires 70% charge |
| | | | x2 Damage Requires 60% charge |
| ■ Rank 1 effect
| | | x2 Damage Requires 50% charge |
| Required CG70
| | | x2 Damage Requires 40% charge |
| | 【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。 | | | x2 Damage Requires 30% charge, x3 at 100% |
| | |
| ■ランク2効果
| |
| 必要CG60
| |
| | [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. | |
| | |
| ■ Rank 3 effect
| |
| Required CG50
| |
| | 【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。 | |
| | |
| ■ランク4効果
| |
| 必要CG40
| |
| | [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. | |
| | |
| ■ Rank 5 effect
| |
| Required CG30 & full charge triples power
| |
| | | | | |
| |- | | |- |
| | ??? | | | RBT05 |
| | 82 | | | 82 |
| | ???<br> | | | Amami<br>アマミ |
| | 280/2899 | | | 280/2899 |
| | 338/1002 | | | 338/1002 |
Line 2,704: |
Line 1,592: |
| | 394/747 | | | 394/747 |
| | 4 | | | 4 |
| | | 0 |
| | | [[File:RangeIcon.png|20px]] Shooting |
| | | Beam<br>ビーム |
| | | Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown. |
| | | x2 Damage Requires 70% charge |
| | | x2 Damage Requires 60% charge |
| | | x2 Damage Requires 50% charge |
| | | x2 Damage Requires 40% charge |
| | | x2 Damage Requires 30% charge, x3 at 100% |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | RYM00 | | | RYM00 |
| | 83 | | | 83 |
| | Kokoro Heightsmo<br>ココロハイツモ | | | Your Heart Must Be<br>ココロハイツモ |
| | 320/3099 | | | 320/3099 |
| | 0/0 | | | 0/0 |
Line 2,717: |
Line 1,612: |
| | 560/968 | | | 560/968 |
| | 3 | | | 3 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | heater<br>ヒーター | | | Heater<br>ヒーター |
| | heater | | | Grants a buff that boosts heating to all allies by 20% |
| | [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.
| | | No bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | 【症状:ヒーター】=「全てのパーツの充填性能をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する
| | | Heating & Cooling +200 |
| | |
| ■ランク2効果
| |
| 充填・冷却+50
| |
| | [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.
| |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | SAK00 | | | SAK00 |
| | 84 | | | 84 |
| | でんどうドライバ<br>でんどうドライバ | | | Elec-Diver<br>でんどうドライバ |
| | 300/2999 | | | 300/2999 |
| | 407/1163 | | | 407/1163 |
Line 2,753: |
Line 1,632: |
| | 184/467 | | | 184/467 |
| | 3 | | | 3 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | break<br>ブレイク | | | Break<br>ブレイク |
| | break | | | Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. |
| | [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.
| | | x1.5 Success requires 70% charge |
| Inevitable during cooling after use.
| | | x1.5 Success requires 60% charge |
| | | | x1.5 Success requires 50% charge |
| ■ Rank 1 effect
| | | x1.5 Success requires 40% charge |
| Required CG70
| | | x1.5 Success requires 30% charge, x2 at 100% |
| | 【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。 | |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク2効果
| |
| 必要CG60
| |
| | 【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。 | |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク3効果
| |
| 必要CG50
| |
| | [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Required CG40
| |
| | [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Double success with required CG30 & full charge
| |
| | | | | |
| |- | | |- |
| | SAM00 | | | SAM00 |
| | 85 | | | 85 |
| | サムライブラスト<br>サムライブラスト | | | Samurai Blast<br>サムライブラスト |
| | 290/2949 | | | 290/2949 |
| | 0/0 | | | 0/0 |
Line 2,794: |
Line 1,652: |
| | 281/596 | | | 281/596 |
| | 1 | | | 1 |
| |
| |
| | 1 | | | 1 |
| | [[File:SpecialIcon.png|20px}] Special | | | [[File:SpecialIcon.png|20px]] Special |
| | Full charge<br>フルチャージ | | | Full Charge<br>フルチャージ |
| | Full charge | | | Drains the head's health in exchange for Medaforce Charge. |
| | Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | | | Max. Armor Reduction: 90% |
| | | | Max. Armor Reduction: 80% |
| ■ Rank 1 effect
| | | Max. Armor Reduction: 70% |
| 90% of maximum armor value | | | Max. Armor Reduction: 60% |
| | Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | | | Max. Armor Reduction: 50% |
| | |
| ■ Rank 2 effect
| |
| 80% of maximum armor value | |
| | Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | |
| | |
| ■ Rank 3 effect
| |
| 70% of maximum armor value | |
| | Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | |
| | |
| ■ Rank 4 effect
| |
| 60% of maximum armor value | |
| | Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | |
| | |
| ■ Rank 5 effect
| |
| 50% of maximum armor value | |
| | | | | |
| |- | | |- |
| | SCB00 | | | SCB00 |
| | 86 | | | 86 |
| | Missile punch<br>ミサイルパンチ | | | Missile Punch<br>ミサイルパンチ |
| | 330/3149 | | | 330/3149 |
| | 342/1011 | | | 342/1011 |
Line 2,830: |
Line 1,672: |
| | 218/512 | | | 218/512 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | bug<br>バグ | | | Bug<br>バグ |
| | bug | | | Inflicts Bug. Cannot defend during cooldown. |
| | [Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting".
| | | No Bonus |
| Cannot be protected during cooling after use. | | | Heating & Cooling +50 |
| | | | Heating & Cooling +100 |
| ■ Rank 1 effect
| | | Heating & Cooling +150 |
| Filling / cooling + none
| | | Heating & Cooling +200 |
| | 【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク2効果
| |
| 充填・冷却+50
| |
| | 【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | [Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting".
| |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | 【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク5効果
| |
| 充填・冷却+200
| |
| | | | | |
| |- | | |- |
| | SCP00 | | | SCP00 |
| | 87 | | | 87 |
| | Scorpion dock<br>サソリドック | | | Scorpion Dock<br>サソリドック |
| | 340/3199 | | | 340/3199 |
| | 269/841 | | | 269/841 |
Line 2,871: |
Line 1,692: |
| | 296/616 | | | 296/616 |
| | 3 | | | 3 |
| |
| |
| | 0 | | | 0 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | Melt<br>メルト | | | Melt<br>メルト |
| | Melt | | | Inflicts Melt. Cannot defend during cooldown. |
| | [Symptom: Melt] = A fighting attack that adds "continuously damages the opponent hit by the attack".
| | | No Bonus |
| Cannot be protected during cooling after use. | | | Success +100 |
| | | | Success +200 |
| ■ Rank 1 effect
| | | Success +300 |
| Success + none | | | Success +400 |
| | 【症状:メルト】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する格闘攻撃。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク2効果
| |
| 成功+100
| |
| | 【症状:メルト】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する格闘攻撃。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク3効果
| |
| 成功+200
| |
| | 【症状:メルト】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する格闘攻撃。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク4効果
| |
| 成功+300
| |
| | [Symptom: Melt] = A fighting attack that adds "continuously damages the opponent hit by the attack".
| |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Success +400 | |
| | | | | |
| |- | | |- |
Line 2,912: |
Line 1,712: |
| | 488/872 | | | 488/872 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Radar site<br>レーダーサイト | | | Radar Sight<br>レーダーサイト |
| | Radar site | | | Increases success by 30%. Negates enemy Stealth and Conceal. |
| | 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ランク1効果
| | | Heating & Cooling +100 |
| 充填・冷却+なし
| | | Heating & Cooling +150 |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
Line 2,948: |
Line 1,732: |
| | 518/912 | | | 518/912 |
| | 5 | | | 5 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 2,954: |
Line 1,737: |
| | SLD00 | | | SLD00 |
| | 90 | | | 90 |
| | フレイムヘッド<br>フレイムヘッド | | | Sala-Head<br>フレイムヘッド |
| | 340/3199 | | | 340/3199 |
| | 0/0 | | | 0/0 |
Line 2,961: |
Line 1,744: |
| | 369/713 | | | 369/713 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | heater<br>ヒーター | | | Heater<br>ヒーター |
| | heater | | | Grants a buff that boosts heating to all allies by 20% |
| | [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.
| | | No bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | 【症状:ヒーター】=「全てのパーツの充填性能をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する
| | | Heating & Cooling +200 |
| | |
| ■ランク2効果
| |
| 充填・冷却+50
| |
| | [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.
| |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | SLR00 | | | SLR00 |
| | 91 | | | 91 |
| | ファイトいっぱつ<br>ファイトいっぱつ | | | Fighter Hair<br>ファイトいっぱつ |
| | 260/2799 | | | 260/2799 |
| | 0/0 | | | 0/0 |
Line 2,997: |
Line 1,764: |
| | 491/876 | | | 491/876 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Shoot boost<br>シュートブースト | | | Shoot Boost<br>シュートブースト |
| | Shoot boost | | | Grants a buff that boosts the Power and Success of Shooting parts by 20% |
| | [Symptom: Shoot boost] = Add "Success and power value of shooting parts up. 5% up once. Up to 20% up by stacking" to all allies
| | | No bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | 【症状:シュートブースト】=「射撃パーツの成功と威力値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する
| | | Heating & Cooling +200 |
| | |
| ■ランク2効果
| |
| 充填・冷却+50
| |
| | [Symptom: Shoot boost] = Add "Success and power value of shooting parts up. 5% up once. Up to 20% up by stacking" to all allies | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Shoot boost] = Add "Success and power value of shooting parts up. 5% up once. Up to 20% up by stacking" to all allies | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Shoot boost] = Add "Success and power value of shooting parts up. 5% up once. Up to 20% up by stacking" to all allies | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | SNA00 | | | SNA00 |
| | 92 | | | 92 |
| | hacker<br>ハッカー | | | Hacker<br>ハッカー |
| | 340/3199 | | | 340/3199 |
| | 315/948 | | | 315/948 |
Line 3,033: |
Line 1,784: |
| | 162/437 | | | 162/437 |
| | 3 | | | 3 |
| |
| |
| | 0 | | | 0 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | virus<br>ウィルス | | | Virus<br>ウィルス |
| | virus | | | Inflicts Virus. Cannot defend during cooldown. |
| | [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".
| | | No Bonus |
| Cannot be protected during cooling after use. | | | Heating & Cooling +50 |
| | | | Heating & Cooling +100 |
| ■ Rank 1 effect
| | | Heating & Cooling +150 |
| Filling / cooling + none
| | | Heating & Cooling +200 |
| | [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | SPI01 | | | SPI01 |
| | 93 | | | 93 |
| | レンカートラップ<br>レンカートラップ | | | Low-Price Trap<br>レンカートラップ |
| | 390/3449 | | | 390/3449 |
| | 0/0 | | | 0/0 |
Line 3,074: |
Line 1,804: |
| | 376/723 | | | 376/723 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:UtilityIcon.png|20px]] Plant/Trap | | | [[File:UtilityIcon.png|20px]] Plant/Trap |
| | Kyakubu trap<br>きゃくぶトラップ | | | Leg Trap<br>きゃくぶトラップ |
| | Kyakubu trap | | | Plants a trap that deals damage to legs if the enemy has a living leg part. |
| | 相手のパーツ使用に反応してきゃくぶパーツにダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。
| | | Trap has 1 use |
| | | | Trap has 2 uses |
| ■ランク1効果
| | | Trap has 3 uses |
| 最初の設置数1
| | | Trap has 4 uses |
| | Set up a trap that damages the Kakubu parts in response to the opponent's use of parts. The larger the number of installations, the higher the damage.
| | | Trap has 5 uses |
| | |
| ■ Rank 2 effect
| |
| Initial number of installations 2
| |
| | 相手のパーツ使用に反応してきゃくぶパーツにダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |
| | |
| ■ランク3効果
| |
| 最初の設置数3
| |
| | Set up a trap that damages the Kakubu parts in response to the opponent's use of parts. The larger the number of installations, the higher the damage. | |
| | |
| ■ Rank 4 effect
| |
| Initial number of installations 4
| |
| | Set up a trap that damages the Kakubu parts in response to the opponent's use of parts. The larger the number of installations, the higher the damage. | |
| | |
| ■ Rank 5 effect
| |
| Initial number of installations 5
| |
| | | | | |
| |- | | |- |
| | SPN00 | | | SPN00 |
| | 94 | | | 94 |
| | AAM<br>AAM | | | Air-to-Air Missiles (AAM)<br>AAM |
| | 220/2599 | | | 220/2599 |
| | 0/0 | | | 0/0 |
Line 3,110: |
Line 1,824: |
| | 364/707 | | | 364/707 |
| | 3 | | | 3 |
| |
| |
| | 0 | | | 0 |
| | [[File:UtilityIcon.png|20px]] Plant/Trap | | | [[File:UtilityIcon.png|20px]] Plant/Trap |
| | Fighting trap<br>かくとうトラップ | | | Melee Trap<br>かくとうトラップ |
| | Fighting trap | | | Plants a trap that deals damage whenever the enemy uses a melee attack. |
| | Set up a trap that deals damage in response to a fighting attack on an ally. The larger the number of installations, the higher the damage.
| | | Trap has 1 use |
| | | | Trap has 2 uses |
| ■ Rank 1 effect
| | | Trap has 3 uses |
| Initial number of installations 1
| | | Trap has 4 uses |
| | 味方への格闘攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | | | Trap has 5 uses |
| | |
| ■ランク2効果
| |
| 最初の設置数2
| |
| | 味方への格闘攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |
| | |
| ■ランク3効果
| |
| 最初の設置数3
| |
| | Set up a trap that deals damage in response to a fighting attack on an ally. The larger the number of installations, the higher the damage. | |
| | |
| ■ Rank 4 effect
| |
| Initial number of installations 4
| |
| | 味方への格闘攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |
| | |
| ■ランク5効果
| |
| 最初の設置数5
| |
| | | | | |
| |- | | |- |
| | ??? | | | SPR00 |
| | 95 | | | 95 |
| | ???<br> | | | Corn Flower<br>コーンフラワー |
| | 400/3499 | | | 400/3499 |
| | 0/0 | | | 0/0 |
| | 0/0 | | | 0/0 |
| | 468/845 | | | 436/803 |
| | 378/725 | | | 378/725 |
| | 4 | | | 4 |
| | | 0 |
| | | [[File:DefenceIcon.png|20px]] Defense |
| | | Optical Guard<br>光学ガード |
| | | Take a guard body to interrupt an attack on the ally.If you guard the attack of the optical attribute (beam, hyper beam, laser, beam sword, etc.), disable the attack.It also reduces damage when guarding other attacks. |
| | | Filling and cooling + no |
| | | Filling and cooling +50 |
| | | Filling and cooling +100 |
| | | Filling and cooling +150 |
| | | Filling / Cooling + 200 & Maximum Guard + 1 Time |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | STG00 | | | STG00 |
| | 96 | | | 96 |
| | ハンター<br>ハンター | | | Hunter<br>ハンター |
| | 460/3799 | | | 460/3799 |
| | 0/0 | | | 0/0 |
Line 3,159: |
Line 1,864: |
| | 425/788 | | | 425/788 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:UtilityIcon.png|20px]] Plant/Trap | | | [[File:UtilityIcon.png|20px]] Plant/Trap |
| | しゃげきトラップ<br>しゃげきトラップ | | | Shooting Trap<br>しゃげきトラップ |
| | しゃげきトラップ | | | Plants a trap that deals damage whenever the enemy uses a shooting attack. |
| | Set up a trap that deals damage in response to a shooting attack on an ally. The larger the number of installations, the higher the damage.
| | | Trap has 1 use |
| | | | Trap has 2 uses |
| ■ Rank 1 effect
| | | Trap has 3 uses |
| Initial number of installations 1
| | | Trap has 4 uses |
| | Set up a trap that deals damage in response to a shooting attack on an ally. The larger the number of installations, the higher the damage. | | | Trap has 5 uses |
| | |
| ■ Rank 2 effect
| |
| Initial number of installations 2
| |
| | 味方への射撃攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |
| | |
| ■ランク3効果
| |
| 最初の設置数3
| |
| | 味方への射撃攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |
| | |
| ■ランク4効果
| |
| 最初の設置数4
| |
| | Set up a trap that deals damage in response to a shooting attack on an ally. The larger the number of installations, the higher the damage. | |
| | |
| ■ Rank 5 effect
| |
| Initial number of installations 5
| |
| | | | | |
| |- | | |- |
| | TIR00 | | | TIR00 |
| | 97 | | | 97 |
| | Breath fire<br>ブレスファイア | | | Breath Fire<br>ブレスファイア |
| | 390/3449 | | | 390/3449 |
| | 259/818 | | | 259/818 |
Line 3,195: |
Line 1,884: |
| | 201/489 | | | 201/489 |
| | 4 | | | 4 |
| |
| |
| | 1 | | | 1 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | fire<br>ファイア | | | Fire<br>ファイア |
| | fire | | | Inflicts Fire. Cannot defend during cooldown. |
| | [Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack".
| | | No Bonus |
| Cannot be protected during cooling after use. | | | Success +100 |
| | | | Success +200 |
| ■ Rank 1 effect
| | | Success +300 |
| Success + none
| | | Success +400 |
| | [Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 2 effect
| |
| Success +100 | |
| | [Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 3 effect
| |
| Success +200 | |
| | [Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Success +300 | |
| | [Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Success +400 | |
| | | | | |
| |- | | |- |
| | TMN00 | | | TMN00 |
| | 98 | | | 98 |
| | トラップバッグ<br>トラップバッグ | | | Trap Bag<br>トラップバッグ |
| | 310/3049 | | | 310/3049 |
| | 353/1037 | | | 353/1037 |
Line 3,236: |
Line 1,904: |
| | 251/556 | | | 251/556 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | napalm<br>ナパーム | | | Napalm<br>ナパーム |
| | napalm | | | Fires three shots. |
| | [Attribute: Gunpowder] A shooting attack with a raid characteristic. | | | No Bonus |
| | | | Power +100 |
| ■ Rank 1 effect
| | | Power +200 |
| Power + None
| | | Power +300 |
| | [Attribute: Gunpowder] A shooting attack with a raid characteristic. | | | Power +400 & Always hits |
| | |
| ■ Rank 2 effect
| |
| Power +100 | |
| | [Attribute: Gunpowder] A shooting attack with a raid characteristic. | |
| | |
| ■ Rank 3 effect
| |
| Power +200 | |
| | 【属性:火薬】乱撃特性をもつ射撃攻撃。 | |
| | |
| ■ランク4効果
| |
| 威力+300
| |
| | 【属性:火薬】乱撃特性をもつ射撃攻撃。 | |
| | |
| ■ランク5効果
| |
| 威力+400&絶対ヒット
| |
| | | | | |
| |- | | |- |
| | TOT00 | | | TOT00 |
| | 99 | | | 99 |
| | battery<br>バッテリー | | | Battery<br>バッテリー |
| | 370/3349 | | | 370/3349 |
| | 0/0 | | | 0/0 |
Line 3,272: |
Line 1,924: |
| | 339/673 | | | 339/673 |
| | 3 | | | 3 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | heater<br>ヒーター | | | Heater<br>ヒーター |
| | heater | | | Grants a buff that boosts heating to all allies by 20% |
| | [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.
| | | No bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | 【症状:ヒーター】=「全てのパーツの充填性能をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する
| | | Heating & Cooling +200 |
| | |
| ■ランク2効果
| |
| 充填・冷却+50
| |
| | [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.
| |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | ??? | | | WEA01 |
| | 100 | | | 100 |
| | ???<br> | | | Death Break<br>デスブレイク |
| | 520/4099 | | | 520/4099 |
| | 354/1039 | | | 420/1193 |
| | 373/1084 | | | 413/1177 |
| | 227/524 | | | 347/684 |
| | 218/512 | | | 318/645 |
| | 4 | | | 6 |
| | | 1 |
| | | [[File:RangeIcon.png|20px]] Shooting |
| | | Break<br>ブレイク |
| | | Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. |
| | | x1.5 Success requires 70% charge |
| | | x1.5 Success requires 60% charge |
| | | x1.5 Success requires 50% charge |
| | | x1.5 Success requires 40% charge |
| | | x1.5 Success requires 30% charge, x2 at 100% |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | ??? | | | ??? |
Line 3,321: |
Line 1,964: |
| | 291/609 | | | 291/609 |
| | 3 | | | 3 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 3,334: |
Line 1,976: |
| | 294/613 | | | 294/613 |
| | 4 | | | 4 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 3,340: |
Line 1,981: |
| | ASR00 | | | ASR00 |
| | 103 | | | 103 |
| | サンメーン<br>サンメーン | | | Threeface<br>サンメーン |
| | 510/4049 | | | 510/4049 |
| | 253/804 | | | 253/804 |
Line 3,347: |
Line 1,988: |
| | 178/459 | | | 178/459 |
| | 3 | | | 3 |
| |
| |
| | 0 | | | 0 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | Deathlok<br>デスロック | | | Deathlock<br>デスロック |
| | Deathlok | | | Inflicts Deathlock. Cannot defend during cooldown. |
| | [Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable."
| | | No Bonus |
| Cannot be protected during cooling after use. | | | Heating & Cooling +50 |
| | | | Heating & Cooling +100 |
| ■ Rank 1 effect
| | | Heating & Cooling +150 |
| Filling / cooling + none
| | | Heating & Cooling +200 |
| | [Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable." | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable." | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable." | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable." | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
Line 3,388: |
Line 2,008: |
| | 285/601 | | | 285/601 |
| | 4 | | | 4 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 3,394: |
Line 2,013: |
| | BBS00 | | | BBS00 |
| | 105 | | | 105 |
| | グレートスワロー<br>グレートスワロー | | | Great Swallow<br>グレートスワロー |
| | 340/3199 | | | 340/3199 |
| | 372/1081 | | | 372/1081 |
Line 3,401: |
Line 2,020: |
| | 245/548 | | | 245/548 |
| | 3 | | | 3 |
| |
| |
| | 1 | | | 1 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | Destroy<br>デストロイ | | | Destroy<br>デストロイ |
| | Destroy | | | Immediately destroys any head or arm part if it (the targeted part) is the actively used part by the enemy.Cannot dodge or defend while cooling. |
| | 相手が使用中の頭部・両腕パーツにヒットした場合、そのパーツの装甲値に関係なく破壊する射撃攻撃。それ以外は通常の攻撃となる。
| | | No bonus |
| | | | Success +100 |
| ■ランク1効果
| | | Success +200 |
| 成功+なし
| | | Success +300 |
| | A shooting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.
| | | Success +400 |
| | |
| ■ Rank 2 effect
| |
| Success +100 | |
| | A shooting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | |
| | |
| ■ Rank 3 effect
| |
| Success +200 | |
| | A shooting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | |
| | |
| ■ Rank 4 effect
| |
| Success +300 | |
| | 相手が使用中の頭部・両腕パーツにヒットした場合、そのパーツの装甲値に関係なく破壊する射撃攻撃。それ以外は通常の攻撃となる。 | |
| | |
| ■ランク5効果
| |
| 成功+400
| |
| | | | | |
| |- | | |- |
Line 3,432: |
Line 2,035: |
| | Sunshine<br>サンシャイン | | | Sunshine<br>サンシャイン |
| | 280/2899 | | | 280/2899 |
| | 519/1424 | | | 319/958 |
| | 235/762 | | | 135/528 |
| | 460/835 | | | 460/835 |
| | 392/744 | | | 392/744 |
| | 5 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | slip<br>スリップ | | | Slip<br>スリップ |
| | slip
| | | A shooting attack that interrupts the action if it hits an opponent who is filling or waiting for a technique or midfielder. Priority is given to the legs regardless of the character of the medal.Cannot be avoided or protected during cooling after use. |
| | 充填中および待機中の相手の脚部パーツにヒットした場合、行動を中断させる射撃攻撃。脚部パーツ以外にヒットした場合は通常の攻撃となる。
| | | Filling / cooling + none |
| 使用後の冷却中は回避不能。
| | | Filling / cooling +50 |
| | | | Filling / cooling +100 |
| ■ランク1効果
| | | Filling / cooling +150 |
| 充填・冷却+なし
| | | Filling / cooling +200 & ignoring defense (no damage reduction due to opponent's defense) |
| | 充填中および待機中の相手の脚部パーツにヒットした場合、行動を中断させる射撃攻撃。脚部パーツ以外にヒットした場合は通常の攻撃となる。
| |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク2効果
| |
| 充填・冷却+50
| |
| | 充填中および待機中の相手の脚部パーツにヒットした場合、行動を中断させる射撃攻撃。脚部パーツ以外にヒットした場合は通常の攻撃となる。
| |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | A shooting attack that interrupts the action if it hits the leg part of the opponent who is filling and waiting. If it hits other than the leg parts, it will be a normal attack. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150 | |
| | A shooting attack that interrupts the action if it hits the leg part of the opponent who is filling and waiting. If it hits other than the leg parts, it will be a normal attack. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200 & ignoring defense (no damage reduction due to defense to opponent) | |
| | | | | |
| |- | | |- |
| | CAT01 | | | CAT01 |
| | 107 | | | 107 |
| | Light circuit<br>ライトサーキット | | | Light Circuit<br>ライトサーキット |
| | 340/3199 | | | 340/3199 |
| | 0/0 | | | 0/0 |
Line 3,478: |
Line 2,060: |
| | 496/883 | | | 496/883 |
| | 3 | | | 3 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | stealth<br>ステルス | | | Stealth<br>ステルス |
| | stealth | | | Prevents enemies from targeting the selected Medabot for one action. Does not apply if already targeted. |
| | 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する
| | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ランク1効果
| | | Heating & Cooling +100 |
| 充填・冷却+なし
| | | Heating & Cooling +150 |
| | [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself
| | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する | |
| | |
| ■ランク4効果
| |
| 充填・冷却+150
| |
| | [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | CMO00 | | | CMO00 |
| | 108 | | | 108 |
| | Invisible body<br>インビジボディ | | | Invisi-body<br>インビジボディ |
| | 330/3149 | | | 330/3149 |
| | 0/0 | | | 0/0 |
Line 3,514: |
Line 2,080: |
| | 432/797 | | | 432/797 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | stealth<br>ステルス | | | Stealth<br>ステルス |
| | stealth | | | Prevents enemies from targeting the selected Medabot for one action. Does not apply if already targeted. |
| | 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する
| | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ランク1効果
| | | Heating & Cooling +100 |
| 充填・冷却+なし
| | | Heating & Cooling +150 |
| | [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself
| | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する | |
| | |
| ■ランク4効果
| |
| 充填・冷却+150
| |
| | [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | ??? | | | COT00 |
| | 109 | | | 109 |
| | ???<br> | | | Lord of All<br>バンブツノオウ |
| | 410/3549 | | | 410/3549 |
| | 0/0 | | | 0/0 |
Line 3,550: |
Line 2,100: |
| | 335/668 | | | 335/668 |
| | 4 | | | 4 |
| | | 1 |
| | | [[File:HealIcon.png|20px]] Healing |
| | | Super Repair<br>スーパーリペア |
| | | Repairs a small amount of armor on all parts of a single Medabot. |
| | | Heal amount is based on Heal Skill level |
| | | Heal amount is based on Heal Skill level |
| | | Heal amount is based on Heal Skill level |
| | | Heal amount is based on Heal Skill level |
| | | Heal amount is based on Heal Skill level |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | COW00 | | | COW00 |
| | 110 | | | 110 |
| | Body attack<br>ボディアタック | | | Body Blow<br>ボディアタック |
| | 500/3999 | | | 500/3999 |
| | 0/0 | | | 0/0 |
Line 3,563: |
Line 2,120: |
| | 199/487 | | | 199/487 |
| | 3 | | | 3 |
| |
| |
| | 0 | | | 0 |
| | [[File:DefenseIcon.png|20px]] Defense | | | [[File:DefenceIcon.png|20px]] Defense |
| | Kanzen guard<br>かんぜんガード | | | Perfect Guard<br>かんぜんガード |
| | Kanzen guard | | | Negates all incoming attacks. |
| | Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once.
| | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | 味方への攻撃に割り込むガード体勢をとる。1回だけガード時あらゆる攻撃を無効にする。 | | | Heating & Cooling +200 & Guards an additional time |
| | |
| ■ランク2効果
| |
| 充填・冷却+50
| |
| | 味方への攻撃に割り込むガード体勢をとる。1回だけガード時あらゆる攻撃を無効にする。 | |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once.
| |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once. | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200 & maximum number of guards + 1
| |
| | | | | |
| |- | | |- |
| | DEK00 | | | DEK00 |
| | 111 | | | 111 |
| | オンスローター<br>オンスローター | | | Onslaughter<br>オンスローター |
| | 390/3449 | | | 390/3449 |
| | 363/1060 | | | 363/1060 |
Line 3,599: |
Line 2,140: |
| | 171/449 | | | 171/449 |
| | 4 | | | 4 |
| |
| |
| | 1 | | | 1 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | Power rifle<br>パワーライフル | | | Power Rifle<br>パワーライフル |
| | Power rifle | | | Deals 1.5x normal damage if legs are still intact.Cannot dodge while cooling. |
| | 脚部が未破壊であれば威力が1.5倍となる射撃攻撃。
| | | No bonus |
| 使用後の冷却中は回避不能。
| | | Power +100 |
| | | | Power +200 |
| ■ランク1効果
| | | Power +300 |
| 威力+なし
| | | Power +400 & Piercing |
| | A shooting attack that increases the power by 1.5 times if the legs are not destroyed.
| |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 2 effect
| |
| Power +100 | |
| | A shooting attack that increases the power by 1.5 times if the legs are not destroyed. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 3 effect
| |
| Power +200 | |
| | A shooting attack that increases the power by 1.5 times if the legs are not destroyed. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Power +300 | |
| | A shooting attack that increases the power by 1.5 times if the legs are not destroyed. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Power +400 & Penetration | |
| | | | | |
| |- | | |- |
| | DND00 | | | DND00 |
| | 112 | | | 112 |
| | ブリリアント<br>ブリリアント | | | Brilliant<br>ブリリアント |
| | 460/3799 | | | 460/3799 |
| | 389/1121 | | | 389/1121 |
Line 3,640: |
Line 2,160: |
| | 228/525 | | | 228/525 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | Hyper missile<br>ハイパーミサイル | | | Gunpowder<br>ハイパーミサイル |
| | Hyper missile | | | A standard piecing attack. |
| | 【属性:火薬】貫通特性をもつ射撃攻撃。
| | | No Bonus |
| 使用後の冷却中は回避不能。
| | | Power +100 |
| | | | Power +200 |
| ■ランク1効果
| | | Power +300 |
| 威力+なし
| | | Power +400 & Always hits |
| | [Attribute: Gunpowder] A shooting attack with penetrating characteristics.
| |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 2 effect
| |
| Power +100 | |
| | 【属性:火薬】貫通特性をもつ射撃攻撃。 | |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク3効果
| |
| 威力+200
| |
| | [Attribute: Gunpowder] A shooting attack with penetrating characteristics. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Power +300 | |
| | 【属性:火薬】貫通特性をもつ射撃攻撃。 | |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク5効果
| |
| 威力+400&絶対ヒット
| |
| | | | | |
| |- | | |- |
| | DOG01 | | | DOG01 |
| | 113 | | | 113 |
| | Brest canon<br>ブレストカノン | | | Breast Cannon<br>ブレストカノン |
| | 340/3199 | | | 340/3199 |
| | 463/1294 | | | 463/1294 |
Line 3,681: |
Line 2,180: |
| | 414/773 | | | 414/773 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | rifle<br>ライフル | | | Rifle<br>ライフル |
| | rifle | | | Quick shooting attack. |
| | スタンダードな射撃攻撃。
| | | No Bonus |
| | | | Power +100 |
| ■ランク1効果
| | | Power +200 |
| 威力+なし
| | | Power +300 |
| | Standard shooting attack.
| | | Power +400 & Piercing |
| | |
| ■ Rank 2 effect
| |
| Power +100 | |
| | Standard shooting attack. | |
| | |
| ■ Rank 3 effect
| |
| Power +200 | |
| | Standard shooting attack. | |
| | |
| ■ Rank 4 effect
| |
| Power +300 | |
| | スタンダードな射撃攻撃。 | |
| | |
| ■ランク5効果
| |
| 威力+400&貫通
| |
| | | | | |
| |- | | |- |
| | DRA00 | | | DRA00 |
| | 114 | | | 114 |
| | Ryusuisho<br>りゅうすいしょう | | | Dragon Crystal<br>りゅうすいしょう |
| | 420/3599 | | | 420/3599 |
| | 324/969 | | | 324/969 |
Line 3,717: |
Line 2,200: |
| | 243/545 | | | 243/545 |
| | 3 | | | 3 |
| |
| |
| | 0 | | | 0 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | Deathlok<br>デスロック | | | Deathlock<br>デスロック |
| | Deathlok | | | Inflicts Deathlock. Cannot defend during cooldown. |
| | [Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable."
| | | No Bonus |
| Cannot be protected during cooling after use. | | | Heating & Cooling +50 |
| | | | Heating & Cooling +100 |
| ■ Rank 1 effect
| | | Heating & Cooling +150 |
| Filling / cooling + none
| | | Heating & Cooling +200 |
| | [Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable." | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable." | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable." | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable." | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | ??? | | | DVL00_2 |
| | 115 | | | 115 |
| | ???<br> | | | Devil Body X<br>デビルボディX |
| | 400/3499 | | | 400/3499 |
| | 304/923 | | | 304/923 |
Line 3,758: |
Line 2,220: |
| | 304/627 | | | 304/627 |
| | 3 | | | 3 |
| | | 0 |
| | | [[File:MeleeIcon.png|20px]] Melee |
| | | Anti-Charge<br>アンチCG |
| | | Deals bonus damage based on enemy's Medaforce Charge. May pierce. |
| | | Bonus Damage: x1 of Medaforce Charge |
| | | Bonus Damage: x1.25 of Medaforce Charge |
| | | Bonus Damage: x1.5 of Medaforce Charge |
| | | Bonus Damage: x1.75 of Medaforce Charge |
| | | Bonus Damage: x2 of Medaforce Charge |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | FLY02 | | | FLY02 |
| | 116 | | | 116 |
| | Teenka<br>ティーンカ | | | Tinker<br>ティーンカ |
| | 280/2899 | | | 280/2899 |
| | 0/0 | | | 0/0 |
Line 3,771: |
Line 2,240: |
| | 349/687 | | | 349/687 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:UtilityIcon.png|20px]] Plant/Trap | | | [[File:UtilityIcon.png|20px]] Plant/Trap |
| | ディスターバンス<br>ディスターバンス | | | Distrubance<br>ディスターバンス |
| | ディスターバンス | | | Places a plant that prevents the use of any attack ability. |
| | Set up a trap that causes the action to fail in response to actions other than the opponent's attack.
| | | Trap has 1 use |
| | | | Trap has 2 uses |
| ■ Rank 1 effect
| | | Trap has 3 uses |
| Initial number of installations 1
| | | Trap has 4 uses |
| | Set up a trap that causes the action to fail in response to actions other than the opponent's attack. | | | Trap has 5 uses |
| | |
| ■ Rank 2 effect
| |
| Initial number of installations 2
| |
| | Set up a trap that causes the action to fail in response to actions other than the opponent's attack. | |
| | |
| ■ Rank 3 effect
| |
| Initial number of installations 3
| |
| | Set up a trap that causes the action to fail in response to actions other than the opponent's attack. | |
| | |
| ■ Rank 4 effect
| |
| Initial number of installations 4
| |
| | Set up a trap that causes the action to fail in response to actions other than the opponent's attack. | |
| | |
| ■ Rank 5 effect
| |
| Initial number of installations 5
| |
| | | | | |
| |- | | |- |
Line 3,807: |
Line 2,260: |
| | 415/775 | | | 415/775 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:UtilityIcon.png|20px]] Plant/Trap | | | [[File:UtilityIcon.png|20px]] Plant/Trap |
| | Charge plant<br>チャージプラント | | | Charge Plant<br>チャージプラント |
| | Charge plant | | | Places a plant that grants bonus Medaforce Charge to charging allies. |
| | Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.
| | | Trap has 1 use |
| | | | Trap has 2 uses |
| ■ Rank 1 effect
| | | Trap has 3 uses |
| Initial number of installations 1
| | | Trap has 4 uses |
| Number of plants installed x 1% up
| | | Trap has 5 uses |
| | Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount. | |
| | |
| ■ Rank 2 effect
| |
| Initial number of installations 2
| |
| Number of plants installed x 2% up
| |
| | Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount. | |
| | |
| ■ Rank 3 effect
| |
| Initial number of installations 3
| |
| Number of plants installed x 3% up
| |
| | Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount. | |
| | |
| ■ Rank 4 effect
| |
| Initial number of installations 4
| |
| Number of plants installed x 4% up
| |
| | Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount. | |
| | |
| ■ Rank 5 effect
| |
| Initial number of installations 5
| |
| Number of plants installed x 5% up
| |
| | | | | |
| |- | | |- |
| | GBK00 | | | GBK00 |
| | 118 | | | 118 |
| | Gun Shove<br>ガンショーブ | | | Burly<br>ガンショーブ |
| | 460/3799 | | | 460/3799 |
| | 355/1042 | | | 355/1042 |
Line 3,848: |
Line 2,280: |
| | 232/531 | | | 232/531 |
| | 4 | | | 4 |
| |
| |
| | 1 | | | 1 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | デストロイ<br>デストロイ | | | Destroy<br>デストロイ |
| | デストロイ | | | Immediately destroys head/arm parts if they're being used when hit. Cannot defend during cooldown. |
| | A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.
| | | No bonus |
| | | | Success +100 |
| ■ Rank 1 effect
| | | Success +200 |
| Success + none
| | | Success +300 |
| | A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | | | Success +500 |
| | |
| ■ Rank 2 effect
| |
| Success +100 | |
| | A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | |
| | |
| ■ Rank 3 effect
| |
| Success +200 | |
| | A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | |
| | |
| ■ Rank 4 effect
| |
| Success +300 | |
| | A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | |
| | |
| ■ Rank 5 effect
| |
| Success +400 | |
| | | | | |
| |- | | |- |
| | GKD00 | | | GKD00 |
| | 119 | | | 119 |
| | Kinkankou<br>キンカンコウ | | | Golden Crown<br>キンカンコウ |
| | 450/3749 | | | 450/3749 |
| | 0/0 | | | 0/0 |
Line 3,884: |
Line 2,300: |
| | 362/704 | | | 362/704 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Fight boost<br>ファイトブースト | | | Fight Boost<br>ファイトブースト |
| | Fight boost | | | Grants a buff that boosts the Power and Success of Melee parts by 20% |
| | [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies
| | | No bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | 【症状:ファイトブースト】=「格闘パーツの成功と威力値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する | |
| | |
| ■ランク5効果
| |
| 充填・冷却+200
| |
| | | | | |
| |- | | |- |
| | GLM00 | | | GLM00 |
| | 120 | | | 120 |
| | Tank missile<br>せんしゃミサイル | | | Tank Missile<br>せんしゃミサイル |
| | 310/3049 | | | 310/3049 |
| | 313/944 | | | 313/944 |
Line 3,920: |
Line 2,320: |
| | 186/469 | | | 186/469 |
| | 5 | | | 5 |
| |
| |
| | 1 | | | 1 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | missile<br>ミサイル | | | Missile<br>ミサイル |
| | missile | | | Deals damage to all of the target's parts. |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
| | | No Bonus |
| | | | Power +100 |
| ■ Rank 1 effect
| | | Power +200 |
| Power + None | | | Power +300 |
| | 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
| | | Power +400 & Always hits |
| | |
| ■ランク2効果
| |
| 威力+100
| |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |
| | |
| ■ Rank 3 effect
| |
| Power +200 | |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |
| | |
| ■ Rank 4 effect
| |
| Power +300 | |
| | 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |
| | |
| ■ランク5効果
| |
| 威力+400&絶対ヒット
| |
| | | | | |
| |- | | |- |
| | HMS01 | | | HMS01 |
| | 121 | | | 121 |
| | キヌゲズミー<br>キヌゲズミー | | | Silky Mouse<br>キヌゲズミー |
| | 250/2749 | | | 250/2749 |
| | 0/0 | | | 0/0 |
Line 3,956: |
Line 2,340: |
| | 554/960 | | | 554/960 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Radar site<br>レーダーサイト | | | Radar Sight<br>レーダーサイト |
| | Radar site | | | Increases success by 30%. Negates enemy Stealth and Conceal. |
| | 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ランク1効果
| | | Heating & Cooling +100 |
| 充填・冷却+なし
| | | Heating & Cooling +150 |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | KBT04 | | | KBT04 |
| | 122 | | | 122 |
| | プロミネンス<br>プロミネンス | | | Prominence<br>プロミネンス |
| | 420/3599 | | | 420/3599 |
| | 261/822 | | | 261/822 |
Line 3,992: |
Line 2,360: |
| | 155/428 | | | 155/428 |
| | 1 | | | 1 |
| |
| |
| | 1 | | | 1 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | Hyper beam<br>ハイパービーム | | | Hyper Beam<br>ハイパービーム |
| | Hyper beam | | | Deals Optical Damage. Does 2x damage if above a certain Medacharge amount and pierces. Cannot evade during cooldown. |
| | 【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。貫通効果がある。
| | | x2 Damage Requires 70% charge |
| 使用後の冷却中は回避不能。
| | | x2 Damage Requires 60% charge |
| | | | x2 Damage Requires 50% charge |
| ■ランク1効果
| | | x2 Damage Requires 40% charge |
| 必要CG70
| | | x2 Damage Requires 30% charge, x3 at 100% |
| | [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect.
| |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 2 effect
| |
| Required CG60
| |
| | [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 3 effect
| |
| Required CG50
| |
| | [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Required CG40
| |
| | [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Required CG30 & full charge triples power
| |
| | | | | |
| |- | | |- |
| | KBT05 | | | KBT05 |
| | 123 | | | 123 |
| | Black varistor<br>ブラックバリスタ | | | Black Ballista<br>ブラックバリスタ |
| | 320/3099 | | | 320/3099 |
| | 392/1128 | | | 392/1128 |
Line 4,033: |
Line 2,380: |
| | 284/600 | | | 284/600 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | missile<br>ミサイル | | | Missile<br>ミサイル |
| | missile | | | Deals damage to all of the target's parts. |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
| | | No Bonus |
| | | | Power +100 |
| ■ Rank 1 effect
| | | Power +200 |
| Power + None | | | Power +300 |
| | 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
| | | Power +400 & Always hits |
| | |
| ■ランク2効果
| |
| 威力+100
| |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |
| | |
| ■ Rank 3 effect
| |
| Power +200 | |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |
| | |
| ■ Rank 4 effect
| |
| Power +300 | |
| | 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |
| | |
| ■ランク5効果
| |
| 威力+400&絶対ヒット
| |
| | | | | |
| |- | | |- |
| | KBT06 | | | KBT06 |
| | 124 | | | 124 |
| | アペンディクス<br>アペンディクス | | | Appendix<br>アペンディクス |
| | 410/3549 | | | 410/3549 |
| | 291/892 | | | 291/892 |
Line 4,069: |
Line 2,400: |
| | 232/531 | | | 232/531 |
| | 2 | | | 2 |
| |
| |
| | 1 | | | 1 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | laser<br>レーザー | | | Laser<br>レーザー |
| | laser | | | Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. |
| | 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。
| | | x1.5 Damage/Success requires 70% charge |
| 使用後の冷却中は回避不能。
| | | x1.5 Damage/Success requires 60% charge |
| | | | x1.5 Damage/Success requires 50% charge |
| ■ランク1効果
| | | x1.5 Damage/Success requires 40% charge |
| 必要CG70
| | | x1.5 Damage/Success requires 30% charge, x2 at 100% |
| | [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.
| |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 2 effect
| |
| Required CG60
| |
| | [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 3 effect
| |
| Required CG50
| |
| | [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Required CG40
| |
| | 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。
| |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク5効果
| |
| 必要CG30&フルチャージで威力2倍
| |
| | | | | |
| |- | | |- |
| | KBT11 | | | KBT11 |
| | 125 | | | 125 |
| | シュベールト<br>シュベールト | | | Schwert (DE: Sword)<br>シュベールト |
| | 300/2999 | | | 300/2999 |
| | 343/1014 | | | 343/1014 |
Line 4,110: |
Line 2,420: |
| | 303/625 | | | 303/625 |
| | 3 | | | 3 |
| |
| |
| | 0 | | | 0 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | Sword<br>ソード | | | Sword<br>ソード |
| | Sword | | | Regular melee attack. |
| | Standard fighting attack.
| | | No Bonus |
| | | | Success +100 |
| ■ Rank 1 effect
| | | Success +200 |
| Success + none
| | | Success +300 |
| | Standard fighting attack. | | | Success +400 & Pierces |
| | |
| ■ Rank 2 effect
| |
| Success +100 | |
| | Standard fighting attack. | |
| | |
| ■ Rank 3 effect
| |
| Success +200 | |
| | スタンダードな格闘攻撃。 | |
| | |
| ■ランク4効果
| |
| 成功+300
| |
| | Standard fighting attack. | |
| | |
| ■ Rank 5 effect
| |
| Success +400 & Penetration | |
| | | | | |
| |- | | |- |
| | KLN02 | | | KLN02 |
| | 126 | | | 126 |
| | Vitua<br>ヴィチュア | | | Vitchua<br>ヴィチュア |
| | 490/3949 | | | 490/3949 |
| | 0/0 | | | 0/0 |
Line 4,146: |
Line 2,440: |
| | 415/775 | | | 415/775 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:UtilityIcon.png|20px]] Plant/Trap | | | [[File:UtilityIcon.png|20px]] Plant/Trap |
| | Fighting trap<br>かくとうトラップ | | | Melee Trap<br>かくとうトラップ |
| | Fighting trap | | | Plants a trap that deals damage whenever the enemy uses a melee attack. |
| | Set up a trap that deals damage in response to a fighting attack on an ally. The larger the number of installations, the higher the damage.
| | | Trap has 1 use |
| | | | Trap has 2 uses |
| ■ Rank 1 effect
| | | Trap has 3 uses |
| Initial number of installations 1
| | | Trap has 4 uses |
| | 味方への格闘攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | | | Trap has 5 uses |
| | |
| ■ランク2効果
| |
| 最初の設置数2
| |
| | 味方への格闘攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |
| | |
| ■ランク3効果
| |
| 最初の設置数3
| |
| | Set up a trap that deals damage in response to a fighting attack on an ally. The larger the number of installations, the higher the damage. | |
| | |
| ■ Rank 4 effect
| |
| Initial number of installations 4
| |
| | 味方への格闘攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |
| | |
| ■ランク5効果
| |
| 最初の設置数5
| |
| | | | | |
| |- | | |- |
| | KWG05 | | | KWG05 |
| | 127 | | | 127 |
| | Black incom<br>ブラックインコム | | | Black Incom<br>ブラックインコム |
| | 280/2899 | | | 280/2899 |
| | 0/0 | | | 0/0 |
Line 4,182: |
Line 2,460: |
| | 244/547 | | | 244/547 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:HealIcon.png|20px]] Healing | | | [[File:HealIcon.png|20px]] Healing |
| | Clear the bow<br>ぼうがいクリア | | | Disruption Clear<br>ぼうがいクリア |
| | Clear the bow | | | Clears all debuffs. |
| | [Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies | | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | [Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | 【症状:妨害クリア】=「マイナス症状を全て解除&2回マイナス症状を無効化する」を味方全体に付加する | |
| | |
| ■ランク5効果
| |
| 充填・冷却+200
| |
| | | | | |
| |- | | |- |
| | ??? | | | KWG06 |
| | 128 | | | 128 |
| | ???<br> | | | Squire<br>スクワイア |
| | 390/3449 | | | 390/3449 |
| | 0/0 | | | 0/0 |
Line 4,218: |
Line 2,480: |
| | 441/809 | | | 441/809 |
| | 2 | | | 2 |
| | | 0 |
| | | [[File:AssistIcon.png|20px]] Support |
| | | Desperate<br>デスパレート |
| | | [Symptom: Death Palate] = "Try the power of the attack part 3 times. However, add a 1/2 damage of the damaged damage to the part that has performed the attack" to yourself. |
| | | Filling and cooling + no |
| | | Filling and cooling +50 |
| | | Filling and cooling +100 |
| | | Filling and cooling +150 |
| | | Filling and cooling +200 |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | KWG11 | | | KWG11 |
| | 129 | | | 129 |
| | ツヴァイカノン<br>ツヴァイカノン | | | Zwerikanone (DE: Two Cannons)<br>ツヴァイカノン |
| | 330/3149 | | | 330/3149 |
| | 460/1287 | | | 460/1287 |
Line 4,231: |
Line 2,500: |
| | 362/704 | | | 362/704 |
| | 6 | | | 6 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | rifle<br>ライフル | | | Rifle<br>ライフル |
| | rifle | | | Quick shooting attack. |
| | スタンダードな射撃攻撃。
| | | No Bonus |
| | | | Power +100 |
| ■ランク1効果
| | | Power +200 |
| 威力+なし
| | | Power +300 |
| | Standard shooting attack.
| | | Power +400 & Piercing |
| | |
| ■ Rank 2 effect
| |
| Power +100 | |
| | Standard shooting attack. | |
| | |
| ■ Rank 3 effect
| |
| Power +200 | |
| | Standard shooting attack. | |
| | |
| ■ Rank 4 effect
| |
| Power +300 | |
| | スタンダードな射撃攻撃。 | |
| | |
| ■ランク5効果
| |
| 威力+400&貫通
| |
| | | | | |
| |- | | |- |
| | MOL00 | | | MOL00 |
| | 130 | | | 130 |
| | Moroku Head<br>モロクヘッド | | | Moloch Head<br>モロクヘッド |
| | 280/2899 | | | 280/2899 |
| | 241/776 | | | 241/776 |
Line 4,267: |
Line 2,520: |
| | 282/597 | | | 282/597 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | Fire shot<br>ファイアショット | | | Fire Shot<br>ファイアショット |
| | Fire shot | | | Afflicts fire. Cannot evade during cooldown. |
| | 【症状:ファイア】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する射撃攻撃。
| | | No Bonus |
| 使用後の冷却中は回避不能。
| | | Success +100 |
| | | | Success +200 |
| ■ランク1効果
| | | Success +300 |
| 成功+なし
| | | Success +400 |
| | [Symptom: Fire] = A shooting attack that adds "continuously damages the opponent hit by the attack".
| |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 2 effect
| |
| Success +100 | |
| | [Symptom: Fire] = A shooting attack that adds "continuously damages the opponent hit by the attack". | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 3 effect
| |
| Success +200 | |
| | [Symptom: Fire] = A shooting attack that adds "continuously damages the opponent hit by the attack". | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Success +300 | |
| | [Symptom: Fire] = A shooting attack that adds "continuously damages the opponent hit by the attack". | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Success +400 | |
| | | | | |
| |- | | |- |
| | ??? | | | MRN00 |
| | 131 | | | 131 |
| | ???<br> | | | Anti-Water<br>アンチウォーター |
| | 430/3649 | | | 430/3649 |
| | 0/0 | | | 0/0 |
Line 4,308: |
Line 2,540: |
| | 504/893 | | | 504/893 |
| | 5 | | | 5 |
| | | 0 |
| | | [[File:AssistIcon.png|20px]] Support |
| | | Conceal<br>コンシール |
| | | Increases Invasion, and disable a single enemy's ability to attack. |
| | | No Bonus |
| | | Heating & Cooling +50 |
| | | Heating & Cooling +100 |
| | | Heating & Cooling +150 |
| | | Heating & Cooling +200 |
| | | | | |
| | ???
| | |- |
| | colspan="8" | (No Abilities)
| |
| |- | |
| | ??? | | | ??? |
| | 132 | | | 132 |
Line 4,321: |
Line 2,560: |
| | 230/528 | | | 230/528 |
| | 5 | | | 5 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 4,327: |
Line 2,565: |
| | NAS01 | | | NAS01 |
| | 133 | | | 133 |
| | Holy wall<br>ホーリーウォール | | | Holy Wall<br>ホーリーウォール |
| | 390/3449 | | | 390/3449 |
| | 0/0 | | | 0/0 |
Line 4,334: |
Line 2,572: |
| | 189/473 | | | 189/473 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:DefenseIcon.png|20px]] Defense | | | [[File:DefenceIcon.png|20px]] Defense |
| | Kanzen guard<br>かんぜんガード | | | Perfect Guard<br>かんぜんガード |
| | Kanzen guard | | | Negates all incoming attacks. |
| | Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once.
| | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | 味方への攻撃に割り込むガード体勢をとる。1回だけガード時あらゆる攻撃を無効にする。 | | | Heating & Cooling +200 & Guards an additional time |
| | |
| ■ランク2効果
| |
| 充填・冷却+50
| |
| | 味方への攻撃に割り込むガード体勢をとる。1回だけガード時あらゆる攻撃を無効にする。 | |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once.
| |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once. | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200 & maximum number of guards + 1
| |
| | | | | |
| |- | | |- |
| | PCV00 | | | PCV00 |
| | 134 | | | 134 |
| | マスクドヘッド<br>マスクドヘッド | | | Masked Head<br>マスクドヘッド |
| | 370/3349 | | | 370/3349 |
| | 396/1137 | | | 396/1137 |
Line 4,370: |
Line 2,592: |
| | 336/669 | | | 336/669 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | Sword<br>ソード | | | Sword<br>ソード |
| | Sword | | | Regular melee attack. |
| | Standard fighting attack.
| | | No Bonus |
| | | | Success +100 |
| ■ Rank 1 effect
| | | Success +200 |
| Success + none
| | | Success +300 |
| | Standard fighting attack. | | | Success +400 & Pierces |
| | |
| ■ Rank 2 effect
| |
| Success +100 | |
| | Standard fighting attack. | |
| | |
| ■ Rank 3 effect
| |
| Success +200 | |
| | スタンダードな格闘攻撃。 | |
| | |
| ■ランク4効果
| |
| 成功+300
| |
| | Standard fighting attack. | |
| | |
| ■ Rank 5 effect
| |
| Success +400 & Penetration | |
| | | | | |
| |- | | |- |
| | ??? | | | PLN00 |
| | 135 | | | 135 |
| | ???<br> | | | Cockpit<br>コクピット |
| | 350/3249 | | | 350/3249 |
| | 0/0 | | | 0/0 |
Line 4,406: |
Line 2,612: |
| | 382/731 | | | 382/731 |
| | 4 | | | 4 |
| | | 0 |
| | | [[File:AssistIcon.png|20px]] Support |
| | | Fight Boost<br>ファイトブースト |
| | | Grants a buff that boosts the Power and Success of Melee parts by 20% |
| | | No bonus |
| | | Heating & Cooling +50 |
| | | Heating & Cooling +100 |
| | | Heating & Cooling +150 |
| | | Heating & Cooling +200 |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | PRC00 | | | PRC00 |
| | 136 | | | 136 |
| | Ituka Crown<br>イツカクラウン | | | Someday Crown<br>イツカクラウン |
| | 320/3099 | | | 320/3099 |
| | 0/0 | | | 0/0 |
Line 4,419: |
Line 2,632: |
| | 482/864 | | | 482/864 |
| | 7 | | | 7 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | stealth<br>ステルス | | | Stealth<br>ステルス |
| | stealth | | | Prevents enemies from targeting the selected Medabot for one action. Does not apply if already targeted. |
| | 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する
| | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ランク1効果
| | | Heating & Cooling +100 |
| 充填・冷却+なし
| | | Heating & Cooling +150 |
| | [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself
| | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する | |
| | |
| ■ランク4効果
| |
| 充填・冷却+150
| |
| | [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | PRC00 | | | PRC00 |
| | 137 | | | 137 |
| | Tubra Iris<br>ツブラアイリス | | | Cute Iris<br>ツブラアイリス |
| | 280/2899 | | | 280/2899 |
| | 0/0 | | | 0/0 |
Line 4,455: |
Line 2,652: |
| | 351/689 | | | 351/689 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:HealIcon.png|20px]] Healing | | | [[File:HealIcon.png|20px]] Healing |
| | reverse<br>リバース | | | Rebirth<br>リバース |
| | reverse | | | Fully revives a single Function Ceased (completely destroyed) Medabot |
| | 機能停止した味方メダロット1体を復活させる。 | | | Heal amount is based on Heal Skill level |
| | | | Heal amount is based on Heal Skill level |
| ■ランク1効果
| | | Heal amount is based on Heal Skill level |
| なおすスキルレベルに応じて復活時の装甲値アップ
| | | Heal amount is based on Heal Skill level |
| | Revive one ally Medarot that has stopped functioning. | | | Heal amount is based on Heal Skill level |
| | |
| ■ Rank 2 effect
| |
| Increase the armor value at the time of resurrection according to the skill level to be repaired
| |
| | 機能停止した味方メダロット1体を復活させる。 | |
| | |
| ■ランク3効果
| |
| なおすスキルレベルに応じて復活時の装甲値アップ
| |
| | 機能停止した味方メダロット1体を復活させる。 | |
| | |
| ■ランク4効果
| |
| なおすスキルレベルに応じて復活時の装甲値アップ
| |
| | 機能停止した味方メダロット1体を復活させる。 | |
| | |
| ■ランク5効果
| |
| なおすスキルレベルに応じて復活時の装甲値アップ
| |
| | | | | |
| |- | | |- |
Line 4,491: |
Line 2,672: |
| | 284/600 | | | 284/600 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | Charge drain<br>チャージドレイン | | | Charge Drain<br>チャージドレイン |
| | Charge drain | | | Leeches Medaforce Charge from enemies. Cannot defend during cooldown. |
| | A fighting attack that absorbs the opponent's CG.
| | | Steals 3% Medaforce Charge |
| Cannot be protected during cooling after use. | | | Steals 6% Medaforce Charge |
| | | | Steals 9% Medaforce Charge |
| ■ Rank 1 effect
| | | Steals 12% Medaforce Charge |
| Absorption CG value 3
| | | Steals 15% Medaforce Charge |
| | A fighting attack that absorbs the opponent's CG. | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 2 effect
| |
| Absorption CG value 6
| |
| | A fighting attack that absorbs the opponent's CG. | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 3 effect
| |
| Absorption CG value 9
| |
| | A fighting attack that absorbs the opponent's CG. | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Absorption CG value 12
| |
| | A fighting attack that absorbs the opponent's CG. | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Absorption CG value 15
| |
| | | | | |
| |- | | |- |
| | SAT00 | | | SAT00 |
| | 139 | | | 139 |
| | マーカス<br>マーカス | | | Marcus<br>マーカス |
| | 310/3049 | | | 310/3049 |
| | 284/876 | | | 284/876 |
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Line 2,692: |
| | 225/521 | | | 225/521 |
| | 3 | | | 3 |
| |
| |
| | 1 | | | 1 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | napalm<br>ナパーム | | | Napalm<br>ナパーム |
| | napalm | | | Fires three shots. |
| | [Attribute: Gunpowder] A shooting attack with a raid characteristic. | | | No Bonus |
| | | | Power +100 |
| ■ Rank 1 effect
| | | Power +200 |
| Power + None
| | | Power +300 |
| | [Attribute: Gunpowder] A shooting attack with a raid characteristic. | | | Power +400 & Always hits |
| | |
| ■ Rank 2 effect
| |
| Power +100 | |
| | [Attribute: Gunpowder] A shooting attack with a raid characteristic. | |
| | |
| ■ Rank 3 effect
| |
| Power +200 | |
| | 【属性:火薬】乱撃特性をもつ射撃攻撃。 | |
| | |
| ■ランク4効果
| |
| 威力+300
| |
| | 【属性:火薬】乱撃特性をもつ射撃攻撃。 | |
| | |
| ■ランク5効果
| |
| 威力+400&絶対ヒット
| |
| | | | | |
| |- | | |- |
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| | 227/524 | | | 227/524 |
| | 2 | | | 2 |
| |
| |
| | 0 | | | 0 |
| | [[File:DefenseIcon.png|20px]] Defense | | | [[File:DefenceIcon.png|20px]] Defense |
| | Counterguard<br>カウンターガード | | | Counter Guard<br>カウンターガード |
| | Counterguard | | | Reflects any melee attack. |
| | Take a guard position that responds to fighting attacks on allies. It negates the fighting damage only once and repels with the same attack power.
| | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | Take a guard position that responds to fighting attacks on allies. It negates the fighting damage only once and repels with the same attack power. | | | Heating & Cooling +200 & Guards an additional time |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | Take a guard position that responds to fighting attacks on allies. It negates the fighting damage only once and repels with the same attack power. | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | Take a guard position that responds to fighting attacks on allies. It negates the fighting damage only once and repels with the same attack power. | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | Take a guard position that responds to fighting attacks on allies. It negates the fighting damage only once and repels with the same attack power. | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200 & maximum number of guards + 1
| |
| | | | | |
| |- | | |- |
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| | 285/601 | | | 285/601 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | MF seal<br>MFシール | | | Medaforce Seal<br>MFシール |
| | MF seal
| | | [Symptom: MF seal] = martial attack that adds "Meda Force and Medac Engravable".It is impossible to protective during cooling after use. |
| | 【症状:MFシール】=「メダフォースを使用不能にする」を付加する格闘攻撃。
| | | Success + None |
| 使用後の冷却中は防御不能。
| | | Success +100 |
| | | | Success +200 |
| ■ランク1効果
| | | Success +300 |
| 成功+なし
| | | Success +400 |
| | 【症状:MFシール】=「メダフォースを使用不能にする」を付加する格闘攻撃。
| |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク2効果
| |
| 成功+100
| |
| | 【症状:MFシール】=「メダフォースを使用不能にする」を付加する格闘攻撃。
| |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク3効果
| |
| 成功+200
| |
| | [Symptom: MF Seal] = A fighting attack that adds "disable Medaforce". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Success +300 | |
| | [Symptom: MF Seal] = A fighting attack that adds "disable Medaforce". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Success +400 | |
| | | | | |
| |- | | |- |
| | SLR01 | | | SLR01 |
| | 142 | | | 142 |
| | Variable hair<br>バリアブルヘアー | | | Variable Hair<br>バリアブルヘアー |
| | 240/2699 | | | 240/2699 |
| | 0/0 | | | 0/0 |
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Line 2,752: |
| | 513/905 | | | 513/905 |
| | 6 | | | 6 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Radar site<br>レーダーサイト | | | Radar Sight<br>レーダーサイト |
| | Radar site | | | Increases success by 30%. Negates enemy Stealth and Conceal. |
| | 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ランク1効果
| | | Heating & Cooling +100 |
| 充填・冷却+なし
| | | Heating & Cooling +150 |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | TAN00 | | | TAN00 |
| | 143 | | | 143 |
| | エアバッグ<br>エアバッグ | | | Airbag<br>エアバッグ |
| | 490/3949 | | | 490/3949 |
| | 0/0 | | | 0/0 |
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Line 2,772: |
| | 186/469 | | | 186/469 |
| | 2 | | | 2 |
| |
| |
| | 1 | | | 1 |
| | [[File:DefenseIcon.png|20px]] Defense | | | [[File:DefenceIcon.png|20px]] Defense |
| | Kanzen guard<br>かんぜんガード | | | Perfect Guard<br>かんぜんガード |
| | Kanzen guard | | | Negates all incoming attacks. |
| | Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once.
| | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | 味方への攻撃に割り込むガード体勢をとる。1回だけガード時あらゆる攻撃を無効にする。 | | | Heating & Cooling +200 & Guards an additional time |
| | |
| ■ランク2効果
| |
| 充填・冷却+50
| |
| | 味方への攻撃に割り込むガード体勢をとる。1回だけガード時あらゆる攻撃を無効にする。 | |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once.
| |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once. | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200 & maximum number of guards + 1
| |
| | | | | |
| |- | | |- |
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| | 603/1025 | | | 603/1025 |
| | 1 | | | 1 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
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| | 835/1335 | | | 835/1335 |
| | 3 | | | 3 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 4,736: |
Line 2,809: |
| | TOT01 | | | TOT01 |
| | 146 | | | 146 |
| | テラノスレーザー<br>テラノスレーザー | | | Tyranos Laser<br>テラノスレーザー |
| | 310/3049 | | | 310/3049 |
| | 343/1014 | | | 343/1014 |
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Line 2,816: |
| | 225/521 | | | 225/521 |
| | 4 | | | 4 |
| |
| |
| | 1 | | | 1 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | laser<br>レーザー | | | Laser<br>レーザー |
| | laser | | | Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. |
| | 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。
| | | x1.5 Damage/Success requires 70% charge |
| 使用後の冷却中は回避不能。
| | | x1.5 Damage/Success requires 60% charge |
| | | | x1.5 Damage/Success requires 50% charge |
| ■ランク1効果
| | | x1.5 Damage/Success requires 40% charge |
| 必要CG70
| | | x1.5 Damage/Success requires 30% charge, x2 at 100% |
| | [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.
| |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 2 effect
| |
| Required CG60
| |
| | [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 3 effect
| |
| Required CG50
| |
| | [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Required CG40
| |
| | 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。
| |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク5効果
| |
| 必要CG30&フルチャージで威力2倍
| |
| | | | | |
| |- | | |- |
| | VAL00 | | | VAL00 |
| | 147 | | | 147 |
| | リフレクトミラー<br>リフレクトミラー | | | Reflect Mirror<br>リフレクトミラー |
| | 330/3149 | | | 330/3149 |
| | 0/0 | | | 0/0 |
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Line 2,836: |
| | 135/401 | | | 135/401 |
| | 2 | | | 2 |
| |
| |
| | 0 | | | 0 |
| | [[File:DefenseIcon.png|20px]] Defense | | | [[File:DefenceIcon.png|20px]] Defense |
| | Mirror guard<br>ミラーガード | | | Mirror Guard<br>ミラーガード |
| | Mirror guard | | | Reflects any shooting attack. |
| | 味方への射撃攻撃に反応するガード体勢をとる。1回だけ射撃ダメージを無効にし同じ攻撃力ではね返す。
| | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ランク1効果
| | | Heating & Cooling +100 |
| 充填・冷却+なし
| | | Heating & Cooling +150 |
| | Take a guard position that responds to shooting attacks on allies. Disables shooting damage only once and repels with the same attack power.
| | | Heating & Cooling +200& Guards an additional time |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | Take a guard position that responds to shooting attacks on allies. Disables shooting damage only once and repels with the same attack power. | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | 味方への射撃攻撃に反応するガード体勢をとる。1回だけ射撃ダメージを無効にし同じ攻撃力ではね返す。 | |
| | |
| ■ランク4効果
| |
| 充填・冷却+150
| |
| | 味方への射撃攻撃に反応するガード体勢をとる。1回だけ射撃ダメージを無効にし同じ攻撃力ではね返す。 | |
| | |
| ■ランク5効果
| |
| 充填・冷却+200&最大ガード回数+1回
| |
| | | | | |
| |- | | |- |
| | VAL03 | | | VAL03 |
| | 148 | | | 148 |
| | Second site<br>セカンドサイト | | | Second Sight<br>セカンドサイト |
| | 340/3199 | | | 340/3199 |
| | 0/0 | | | 0/0 |
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Line 2,856: |
| | 405/761 | | | 405/761 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Conceal<br>コンシール | | | Conceal<br>コンシール |
| | Conceal | | | Increases Invasion, and disable a single enemy's ability to attack. |
| | 【症状:コンシール】=「1回攻撃を受けるまで回避値を2倍&相手の攻撃特性(貫通、乱撃、全パーツ攻撃)を通常化する」を味方全体に付加する | | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ランク1効果
| | | Heating & Cooling +100 |
| 充填・冷却+なし
| | | Heating & Cooling +150 |
| | [Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | WAT00 | | | WAT00 |
| | 149 | | | 149 |
| | バトリースタンド<br>バトリースタンド | | | Battery Stand<br>バトリースタンド |
| | 310/3049 | | | 310/3049 |
| | 288/885 | | | 288/885 |
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Line 2,876: |
| | 162/437 | | | 162/437 |
| | 4 | | | 4 |
| |
| |
| | 1 | | | 1 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | missile<br>ミサイル | | | Missile<br>ミサイル |
| | missile | | | Deals damage to all of the target's parts. |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
| | | No Bonus |
| | | | Power +100 |
| ■ Rank 1 effect
| | | Power +200 |
| Power + None | | | Power +300 |
| | 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
| | | Power +400 & Always hits |
| | |
| ■ランク2効果
| |
| 威力+100
| |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |
| | |
| ■ Rank 3 effect
| |
| Power +200 | |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |
| | |
| ■ Rank 4 effect
| |
| Power +300 | |
| | 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |
| | |
| ■ランク5効果
| |
| 威力+400&絶対ヒット
| |
| | | | | |
| |- | | |- |
| | WEA00 | | | WEA00 |
| | 150 | | | 150 |
| | デスブラスト<br>デスブラスト | | | Death Blast<br>デスブラスト |
| | 490/3949 | | | 490/3949 |
| | 395/1135 | | | 395/1135 |
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Line 2,896: |
| | 293/612 | | | 293/612 |
| | 6 | | | 6 |
| |
| |
| | 1 | | | 1 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | press<br>プレス | | | Press<br>プレス |
| | press | | | Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount. |
| | [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.
| | | x2 Success requires 70% charge |
| | | | x2 Success requires 60% charge |
| ■ Rank 1 effect
| | | x2 Success requires 50% charge |
| Required CG70
| | | x2 Success requires 40% charge |
| | [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.
| | | x2 Success requires 30% charge, x3 at 100% |
| | |
| ■ Rank 2 effect
| |
| Required CG60
| |
| | [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded. | |
| | |
| ■ Rank 3 effect
| |
| Required CG50
| |
| | [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded. | |
| | |
| ■ Rank 4 effect
| |
| Required CG40
| |
| | 【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が2倍になる射撃攻撃。 | |
| | |
| ■ランク5効果
| |
| 必要CG30&フルチャージで成功3倍
| |
| | | | | |
| |- | | |- |
| | AGO00 | | | AGO00 |
| | 151 | | | 151 |
| | キュードーヘッド<br>キュードーヘッド | | | Cue Do Head<br>キュードーヘッド |
| | 350/3249 | | | 350/3249 |
| | 0/0 | | | 0/0 |
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Line 2,916: |
| | 377/724 | | | 377/724 |
| | 3 | | | 3 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Fight boost<br>ファイトブースト | | | Fight Boost<br>ファイトブースト |
| | Fight boost | | | Grants a buff that boosts the Power and Success of Melee parts by 20% |
| | [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies
| | | No bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | 【症状:ファイトブースト】=「格闘パーツの成功と威力値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する | |
| | |
| ■ランク5効果
| |
| 充填・冷却+200
| |
| | | | | |
| |- | | |- |
| | ALC00 | | | ALC00 |
| | 152 | | | 152 |
| | ロングネック<br>ロングネック | | | Long Neck<br>ロングネック |
| | 330/3149 | | | 330/3149 |
| | 0/0 | | | 0/0 |
Line 4,964: |
Line 2,936: |
| | 539/940 | | | 539/940 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Radar site<br>レーダーサイト | | | Radar Sight<br>レーダーサイト |
| | Radar site | | | Increases success by 30%. Negates enemy Stealth and Conceal. |
| | 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ランク1効果
| | | Heating & Cooling +100 |
| 充填・冷却+なし
| | | Heating & Cooling +150 |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | ??? | | | ALI03 |
| | 153 | | | 153 |
| | ???<br> | | | head<br>ヘッド |
| | 480/3899 | | | 900/5999 |
| | 349/1028 | | | 349/1028 |
| | 450/1263 | | | 450/1263 |
Line 5,000: |
Line 2,956: |
| | 193/479 | | | 193/479 |
| | 3 | | | 3 |
| | | 1 |
| | | [[File:MeleeIcon.png|20px]] Melee |
| | | Deathlock<br>デスロック |
| | | Inflicts Deathlock. Cannot defend during cooldown. |
| | | No Bonus |
| | | Heating & Cooling +50 |
| | | Heating & Cooling +100 |
| | | Heating & Cooling +150 |
| | | Heating & Cooling +200 |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | ALP00 | | | ALP00 |
| | 154 | | | 154 |
| | モフモフ<br>モフモフ | | | Fluffy<br>モフモフ |
| | 310/3049 | | | 310/3049 |
| | 0/0 | | | 0/0 |
Line 5,013: |
Line 2,976: |
| | 333/665 | | | 333/665 |
| | 6 | | | 6 |
| |
| |
| | 0 | | | 0 |
| | [[File:UtilityIcon.png|20px]] Plant/Trap | | | [[File:UtilityIcon.png|20px]] Plant/Trap |
| | Heater plant<br>ヒータープラント | | | Heater Plant<br>ヒータープラント |
| | Heater plant | | | Places a plant that boosts allies' heating. |
| | Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect.
| | | Trap has 1 use |
| | | | Trap has 2 uses |
| ■ Rank 1 effect
| | | Trap has 3 uses |
| Initial number of installations 1
| | | Trap has 4 uses |
| Number of plants installed x 1% up
| | | Trap has 5 uses |
| | Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect. | |
| | |
| ■ Rank 2 effect
| |
| Initial number of installations 2
| |
| Number of plants installed x 2% up
| |
| | 味方チーム全体のパーツの充填がアップする装置を仕掛ける。設置数分効果が加算され、効果発動による設置数の消費がない。 | |
| | |
| ■ランク3効果
| |
| 最初の設置数3
| |
| プラント設置数×3%アップ
| |
| | Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect. | |
| | |
| ■ Rank 4 effect
| |
| Initial number of installations 4
| |
| Number of plants installed x 4% up
| |
| | Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect. | |
| | |
| ■ Rank 5 effect
| |
| Initial number of installations 5
| |
| Number of plants installed x 5% up
| |
| | | | | |
| |- | | |- |
Line 5,054: |
Line 2,996: |
| | 152/424 | | | 152/424 |
| | 3 | | | 3 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 5,060: |
Line 3,001: |
| | ARL00 | | | ARL00 |
| | 156 | | | 156 |
| | アロウズ<br>アロウズ | | | Arouse<br>アロウズ |
| | 380/3399 | | | 380/3399 |
| | 374/1086 | | | 374/1086 |
Line 5,067: |
Line 3,008: |
| | 259/567 | | | 259/567 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | bug<br>バグ | | | Bug<br>バグ |
| | bug | | | Inflicts Bug. Cannot defend during cooldown. |
| | [Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting".
| | | No Bonus |
| Cannot be protected during cooling after use. | | | Heating & Cooling +50 |
| | | | Heating & Cooling +100 |
| ■ Rank 1 effect
| | | Heating & Cooling +150 |
| Filling / cooling + none
| | | Heating & Cooling +200 |
| | 【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク2効果
| |
| 充填・冷却+50
| |
| | 【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | [Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting".
| |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | 【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク5効果
| |
| 充填・冷却+200
| |
| | | | | |
| |- | | |- |
Line 5,108: |
Line 3,028: |
| | 455/828 | | | 455/828 |
| | 4 | | | 4 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 5,114: |
Line 3,033: |
| | ARO00 | | | ARO00 |
| | 158 | | | 158 |
| | アンモマウス<br>アンモマウス | | | Ammomouth<br>アンモマウス |
| | 310/3049 | | | 310/3049 |
| | 358/1049 | | | 358/1049 |
Line 5,121: |
Line 3,040: |
| | 276/589 | | | 276/589 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | Wave<br>ウェーブ | | | Wave<br>ウェーブ |
| | Wave | | | Inflicts Wave. Cannot defend during cooldown. |
| | 【症状:ウェーブ】=「全てのパーツの充填・冷却性能を25%ダウン&防御不能」を付加する格闘攻撃。 | | | No Bonus |
| 使用後の冷却中は防御不能。
| | | Heating & Cooling +50 |
| | | | Heating & Cooling +100 |
| ■ランク1効果
| | | Heating & Cooling +150 |
| 充填・冷却+なし
| | | Heating & Cooling +200 |
| | 【症状:ウェーブ】=「全てのパーツの充填・冷却性能を25%ダウン&防御不能」を付加する格闘攻撃。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク2効果
| |
| 充填・冷却+50
| |
| | [Symptom: Wave] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & inability to defend". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | 【症状:ウェーブ】=「全てのパーツの充填・冷却性能を25%ダウン&防御不能」を付加する格闘攻撃。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク4効果
| |
| 充填・冷却+150
| |
| | [Symptom: Wave] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & inability to defend". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
Line 5,162: |
Line 3,060: |
| | 316/643 | | | 316/643 |
| | 4 | | | 4 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 5,168: |
Line 3,065: |
| | BAB00 | | | BAB00 |
| | 160 | | | 160 |
| | イノシーバ<br>イノシーバ | | | Inoshiiba<br>イノシーバ |
| | 310/3049 | | | 310/3049 |
| | 225/738 | | | 225/738 |
Line 5,175: |
Line 3,072: |
| | 253/559 | | | 253/559 |
| | 3 | | | 3 |
| |
| |
| | 0 | | | 0 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | ハンマー<br>ハンマー | | | Hammer<br>ハンマー |
| | ハンマー | | | Hits all enemy parts at once. Cannot defend during cooldown. |
| | Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).
| | | No Bonus |
| Cannot be protected during cooling after use. | | | Power +100 |
| | | | Power +200 |
| ■ Rank 1 effect
| | | Power +300 |
| Power + None
| | | Power +400 |
| | Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense). | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 2 effect
| |
| Power +100 | |
| | Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense). | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 3 effect
| |
| Power +200 | |
| | Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense). | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Power +300 | |
| | Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense). | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Power +400 | |
| | | | | |
| |- | | |- |
| | BBB00 | | | BBB00 |
| | 161 | | | 161 |
| | アヴァール<br>アヴァール | | | Avare<br>アヴァール |
| | 430/3649 | | | 430/3649 |
| | 346/1021 | | | 346/1021 |
Line 5,216: |
Line 3,092: |
| | 346/683 | | | 346/683 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | Gatling<br>ガトリング | | | Gatling<br>ガトリング |
| | Gatling | | | Fires three attacks. Cannot evade during cooldown. |
| | A shooting attack with a raid characteristic.
| | | No Bonus |
| Inevitable during cooling after use.
| | | Power +100 |
| | | | Power +200 |
| ■ Rank 1 effect
| | | Power +300 |
| Power + None | | | Power +400 & Critical Chance +20% |
| | 乱撃特性がある射撃攻撃。 | |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク2効果
| |
| 威力+100
| |
| | 乱撃特性がある射撃攻撃。
| |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク3効果
| |
| 威力+200
| |
| | A shooting attack with a raid characteristic. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Power +300 | |
| | A shooting attack with a raid characteristic. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Power + 400 & CRT rate + 20% | |
| | | | | |
| |- | | |- |
Line 5,253: |
Line 3,108: |
| | 310/3049 | | | 310/3049 |
| | 266/834 | | | 266/834 |
| | 257/813 | | | 300/913 |
| | 258/565 | | | 358/699 |
| | 277/591 | | | 377/724 |
| | 5
| | | 4 |
| | | |
| | 0 | | | 0 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | Canceller<br>キャンセラー | | | Canceller<br>キャンセラー |
| | Canceller | | | Inflicts Canceller. Cannot defend during cooldown. |
| | 【症状:キャンセラー】=「ヒットしたパーツを使用不能にする(脚部にヒットした場合は効果なし。使用不能状態は重複しない)」を付加する格闘攻撃。 | | | No Bonus |
| 使用後の冷却中は防御不能。
| | | Success +100 |
| | | | Success +200 |
| ■ランク1効果
| | | Success +300 |
| 成功+なし
| | | Success +400 |
| | 【症状:キャンセラー】=「ヒットしたパーツを使用不能にする(脚部にヒットした場合は効果なし。使用不能状態は重複しない)」を付加する格闘攻撃。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク2効果
| |
| 成功+100
| |
| | 【症状:キャンセラー】=「ヒットしたパーツを使用不能にする(脚部にヒットした場合は効果なし。使用不能状態は重複しない)」を付加する格闘攻撃。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク3効果
| |
| 成功+200
| |
| | [Symptom: Canceller] = A fighting attack that adds "disable hit parts (no effect if hit on the leg. Unusable states do not overlap)". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Success +300 | |
| | [Symptom: Canceller] = A fighting attack that adds "disable hit parts (no effect if hit on the leg. Unusable states do not overlap)". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Success +400 | |
| | | | | |
| |- | | |- |
| | BER00 | | | BER00 |
| | 163 | | | 163 |
| | メテオスマッシュ<br>メテオスマッシュ | | | Meteor Smash<br>メテオスマッシュ |
| | 240/2699 | | | 240/2699 |
| | 441/1242 | | | 441/1242 |
Line 5,298: |
Line 3,132: |
| | 240/541 | | | 240/541 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | break<br>ブレイク | | | Break<br>ブレイク |
| | break | | | Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. |
| | [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.
| | | x1.5 Success requires 70% charge |
| Inevitable during cooling after use.
| | | x1.5 Success requires 60% charge |
| | | | x1.5 Success requires 50% charge |
| ■ Rank 1 effect
| | | x1.5 Success requires 40% charge |
| Required CG70
| | | x1.5 Success requires 30% charge, x2 at 100% |
| | 【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。 | |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク2効果
| |
| 必要CG60
| |
| | 【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。 | |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク3効果
| |
| 必要CG50
| |
| | [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Required CG40
| |
| | [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Double success with required CG30 & full charge
| |
| | | | | |
| |- | | |- |
| | ??? | | | BHM00 |
| | 164 | | | 164 |
| | ???<br> | | | Lage<br>レイジ |
| | 410/3549 | | | 410/3549 |
| | 0/0 | | | 0/0 |
Line 5,339: |
Line 3,152: |
| | 338/672 | | | 338/672 |
| | 4 | | | 4 |
| | | 1 |
| | | [[File:HealIcon.png|20px]] Healing |
| | | Disruption Clear<br>ぼうがいクリア |
| | | Clears all debuffs. |
| | | No Bonus |
| | | Heating & Cooling +50 |
| | | Heating & Cooling +100 |
| | | Heating & Cooling +150 |
| | | Heating & Cooling +200 |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | BLZ00 | | | BLZ00 |
| | 165 | | | 165 |
| | ベスト<br>ベスト | | | Vest<br>ベスト |
| | 390/3449 | | | 390/3449 |
| | 0/0 | | | 0/0 |
Line 5,352: |
Line 3,172: |
| | 446/816 | | | 446/816 |
| | 2 | | | 2 |
| |
| |
| | 1 | | | 1 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Cyber core<br>サイバーコア | | | Cyber Core<br>サイバーコア |
| | Cyber core | | | Increases the effectiveness of Conceal and Radar Sight |
| | To all allies [Symptom: Radar Site] = "Increase the success value of all parts by 30% & invalidate the opponent's stealth conceal" and [Symptom: Conceal] = "Avoid value 2 until one attack Double & normalize opponent's attack characteristics (penetration, random attack, all parts attack) "is added
| | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | 味方全員に【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」と【症状:コンシール】=「1回攻撃を受けるまで回避値を2倍&相手の攻撃特性(貫通、乱撃、全パーツ攻撃)を通常化する」を付加する
| | | Heating & Cooling +200 |
| | |
| ■ランク2効果
| |
| 充填・冷却+50
| |
| | To all allies [Symptom: Radar Site] = "Increase the success value of all parts by 30% & invalidate the opponent's stealth conceal" and [Symptom: Conceal] = "Avoid value 2 until one attack Double & normalize opponent's attack characteristics (penetration, random attack, all parts attack) "is added | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | To all allies [Symptom: Radar Site] = "Increase the success value of all parts by 30% & invalidate the opponent's stealth conceal" and [Symptom: Conceal] = "Avoid value 2 until one attack Double & normalize opponent's attack characteristics (penetration, random attack, all parts attack) "is added | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | To all allies [Symptom: Radar Site] = "Increase the success value of all parts by 30% & invalidate the opponent's stealth conceal" and [Symptom: Conceal] = "Avoid value 2 until one attack Double & normalize opponent's attack characteristics (penetration, random attack, all parts attack) "is added | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | BRK00 | | | BRK00 |
| | 166 | | | 166 |
| | キングバルコニー<br>キングバルコニー | | | King Balcony<br>キングバルコニー |
| | 440/3699 | | | 440/3699 |
| | 0/0 | | | 0/0 |
Line 5,388: |
Line 3,192: |
| | 227/524 | | | 227/524 |
| | 2 | | | 2 |
| |
| |
| | 0 | | | 0 |
| | [[File:DefenseIcon.png|20px]] Defense | | | [[File:DefenceIcon.png|20px]] Defense |
| | Shooting guard<br>しゃげきガード | | | Shooting Guard<br>しゃげきガード |
| | Shooting guard | | | Negates any shooting/ranged attack. |
| | 味方への射撃攻撃に反応するガード体勢をとる。ガード時射撃ダメージを無効にする。 | | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ランク1効果
| | | Heating & Cooling +100 |
| 充填・冷却+なし
| | | Heating & Cooling +150 |
| | 味方への射撃攻撃に反応するガード体勢をとる。ガード時射撃ダメージを無効にする。 | | | Heating & Cooling +200 & Guards an additional time |
| | |
| ■ランク2効果
| |
| 充填・冷却+50
| |
| | 味方への射撃攻撃に反応するガード体勢をとる。ガード時射撃ダメージを無効にする。 | |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | 味方への射撃攻撃に反応するガード体勢をとる。ガード時射撃ダメージを無効にする。 | |
| | |
| ■ランク4効果
| |
| 充填・冷却+150
| |
| | Take a guard position that responds to shooting attacks on allies. Disables shooting damage when guarding. | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200 & maximum number of guards + 1
| |
| | | | | |
| |- | | |- |
| | ??? | | | BTA00 |
| | 167 | | | 167 |
| | ???<br> | | | Ladyrinth<br>ラビリンス |
| | 300/2999 | | | 300/2999 |
| | 0/0 | | | 0/0 |
| | 0/0 | | | 0/0 |
| | 488/872 | | | 438/805 |
| | 554/960 | | | 504/893 |
| | 5 | | | 4 |
| | | 0 |
| | | [[File:AssistIcon.png|20px]] Support |
| | | Guard Boost<br>ガードブースト |
| | | Grants a buff that boosts Anti-Status and Anti-Range by 20% |
| | | No bonus |
| | | Heating & Cooling +50 |
| | | Heating & Cooling +100 |
| | | Heating & Cooling +150 |
| | | Heating & Cooling +200 |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | ??? | | | ??? |
Line 5,437: |
Line 3,232: |
| | 504/893 | | | 504/893 |
| | 6 | | | 6 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 5,450: |
Line 3,244: |
| | 537/937 | | | 537/937 |
| | 4 | | | 4 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 5,456: |
Line 3,249: |
| | CAT04 | | | CAT04 |
| | 170 | | | 170 |
| | エクスプレス<br>エクスプレス | | | Express<br>エクスプレス |
| | 330/3149 | | | 330/3149 |
| | 0/0 | | | 0/0 |
Line 5,463: |
Line 3,256: |
| | 643/1079 | | | 643/1079 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Mobile boost<br>モビルブースト | | | Mobile Boost<br>モビルブースト |
| | Mobile boost | | | Grants a buff that boosts Evasion (Anti-Melee) by 20% |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
| | | No bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | CAT04 | | | CAT04 |
| | 171 | | | 171 |
| | ネコマタヘッド<br>ネコマタヘッド | | | Nekomata Head<br>ネコマタヘッド |
| | 330/3149 | | | 330/3149 |
| | 0/0 | | | 0/0 |
Line 5,499: |
Line 3,276: |
| | 482/864 | | | 482/864 |
| | 3 | | | 3 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | stealth<br>ステルス | | | Stealth<br>ステルス |
| | stealth | | | Prevents enemies from targeting the selected Medabot for one action. Does not apply if already targeted. |
| | 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する
| | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ランク1効果
| | | Heating & Cooling +100 |
| 充填・冷却+なし
| | | Heating & Cooling +150 |
| | [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself
| | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する | |
| | |
| ■ランク4効果
| |
| 充填・冷却+150
| |
| | [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | CCC00 | | | CCC00 |
| | 172 | | | 172 |
| | Camel hose<br>キャメルホース | | | Camel Hose<br>キャメルホース |
| | 330/3149 | | | 330/3149 |
| | 0/0 | | | 0/0 |
Line 5,535: |
Line 3,296: |
| | 536/936 | | | 536/936 |
| | 3 | | | 3 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Taichi Seigyo<br>たいちせいぎょ | | | Field Control<br>たいちせいぎょ |
| | Taichi Seigyo | | | Increases the heavy limit to maximum (3) on all allies with compatible leg parts |
| | [Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies
| | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | [Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | CLB00 | | | CLB00 |
| | 173 | | | 173 |
| | カニサンジュウ<br>カニサンジュウ | | | Gun Krab<br>カニサンジュウ |
| | 380/3399 | | | 380/3399 |
| | 263/827 | | | 263/827 |
Line 5,571: |
Line 3,316: |
| | 263/572 | | | 263/572 |
| | 3 | | | 3 |
| |
| |
| | 0 | | | 0 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | ハンマー<br>ハンマー | | | Hammer<br>ハンマー |
| | ハンマー | | | Hits all enemy parts at once. Cannot defend during cooldown. |
| | Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).
| | | No Bonus |
| Cannot be protected during cooling after use. | | | Power +100 |
| | | | Power +200 |
| ■ Rank 1 effect
| | | Power +300 |
| Power + None
| | | Power +400 |
| | Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense). | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 2 effect
| |
| Power +100 | |
| | Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense). | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 3 effect
| |
| Power +200 | |
| | Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense). | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Power +300 | |
| | Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense). | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Power +400 | |
| | | | | |
| |- | | |- |
| | CLB02 | | | CLB02 |
| | 174 | | | 174 |
| | シバサーミ<br>シバサーミ | | | Deadly Scissors<br>シバサーミ |
| | 310/3049 | | | 310/3049 |
| | 396/1137 | | | 396/1137 |
Line 5,612: |
Line 3,336: |
| | 198/485 | | | 198/485 |
| | 4 | | | 4 |
| |
| |
| | 1 | | | 1 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | ハンマー<br>ハンマー | | | Hammer<br>ハンマー |
| | ハンマー | | | Hits all enemy parts at once. Cannot defend during cooldown. |
| | Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).
| | | No Bonus |
| Cannot be protected during cooling after use. | | | Power +100 |
| | | | Power +200 |
| ■ Rank 1 effect
| | | Power +300 |
| Power + None
| | | Power +400 |
| | Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense). | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 2 effect
| |
| Power +100 | |
| | Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense). | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 3 effect
| |
| Power +200 | |
| | Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense). | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Power +300 | |
| | Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense). | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Power +400 | |
| | | | | |
| |- | | |- |
Line 5,653: |
Line 3,356: |
| | 268/579 | | | 268/579 |
| | 4 | | | 4 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 5,659: |
Line 3,361: |
| | CMR00 | | | CMR00 |
| | 176 | | | 176 |
| | ストロボ<br>ストロボ | | | Strobe<br>ストロボ |
| | 370/3349 | | | 370/3349 |
| | 446/1254 | | | 446/1254 |
Line 5,666: |
Line 3,368: |
| | 370/715 | | | 370/715 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | flash<br>フラッシュ | | | Flash<br>フラッシュ |
| | flash | | | Interrupts any Medabot who is heating and makes them turn around. Cannot defend during cooldown. |
| | [Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting".
| | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | 【症状:フラッシュ】=「次の行動実行まで防御・回避不能&充填中または待機中なら中断させる」を付加する格闘攻撃。
| | | Heating & Cooling +200 |
| | |
| ■ランク2効果
| |
| 充填・冷却+50
| |
| | [Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting". | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting". | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting". | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
Line 5,698: |
Line 3,384: |
| | 330/3149 | | | 330/3149 |
| | 379/1098 | | | 379/1098 |
| | 382/1105 | | | 372/1081 |
| | 310/635 | | | 310/635 |
| | 252/557 | | | 252/557 |
| | 3 | | | 3 |
| |
| |
| | 0 | | | 0 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | デストロイ<br>デストロイ | | | Destroy<br>デストロイ |
| | デストロイ | | | Immediately destroys head/arm parts if they're being used when hit. Cannot defend during cooldown. |
| | A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.
| | | No bonus |
| | | | Success +100 |
| ■ Rank 1 effect
| | | Success +200 |
| Success + none
| | | Success +300 |
| | A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | | | Success +500 |
| | |
| ■ Rank 2 effect
| |
| Success +100 | |
| | A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | |
| | |
| ■ Rank 3 effect
| |
| Success +200 | |
| | A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | |
| | |
| ■ Rank 4 effect
| |
| Success +300 | |
| | A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | |
| | |
| ■ Rank 5 effect
| |
| Success +400 | |
| | | | | |
| |- | | |- |
| | CRC01 | | | CRC01 |
| | 178 | | | 178 |
| | Teller Fang<br>テラーファング | | | Terror Fang<br>テラーファング |
| | 310/3049 | | | 310/3049 |
| | 288/885 | | | 288/885 |
Line 5,738: |
Line 3,408: |
| | 297/617 | | | 297/617 |
| | 3 | | | 3 |
| |
| |
| | 0 | | | 0 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | Sword<br>ソード | | | Sword<br>ソード |
| | Sword | | | Regular melee attack. |
| | Standard fighting attack.
| | | No Bonus |
| | | | Success +100 |
| ■ Rank 1 effect
| | | Success +200 |
| Success + none
| | | Success +300 |
| | Standard fighting attack. | | | Success +400 & Pierces |
| | |
| ■ Rank 2 effect
| |
| Success +100 | |
| | Standard fighting attack. | |
| | |
| ■ Rank 3 effect
| |
| Success +200 | |
| | スタンダードな格闘攻撃。 | |
| | |
| ■ランク4効果
| |
| 成功+300
| |
| | Standard fighting attack. | |
| | |
| ■ Rank 5 effect
| |
| Success +400 & Penetration | |
| | | | | |
| |- | | |- |
| | CRD00 | | | CRD00 |
| | 179 | | | 179 |
| | エモノヘッド<br>エモノヘッド | | | Prey Head<br>エモノヘッド |
| | 380/3399 | | | 380/3399 |
| | 0/0 | | | 0/0 |
Line 5,774: |
Line 3,428: |
| | 441/809 | | | 441/809 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | stealth<br>ステルス | | | Stealth<br>ステルス |
| | stealth | | | Prevents enemies from targeting the selected Medabot for one action. Does not apply if already targeted. |
| | 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する
| | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ランク1効果
| | | Heating & Cooling +100 |
| 充填・冷却+なし
| | | Heating & Cooling +150 |
| | [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself
| | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する | |
| | |
| ■ランク4効果
| |
| 充填・冷却+150
| |
| | [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
Line 5,810: |
Line 3,448: |
| | 357/697 | | | 357/697 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | Gatling<br>ガトリング | | | Gatling<br>ガトリング |
| | Gatling | | | Fires three attacks. Cannot evade during cooldown. |
| | A shooting attack with a raid characteristic.
| | | No Bonus |
| Inevitable during cooling after use.
| | | Power +100 |
| | | | Power +200 |
| ■ Rank 1 effect
| | | Power +300 |
| Power + None | | | Power +400 & Critical Chance +20% |
| | 乱撃特性がある射撃攻撃。 | |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク2効果
| |
| 威力+100
| |
| | 乱撃特性がある射撃攻撃。
| |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク3効果
| |
| 威力+200
| |
| | A shooting attack with a raid characteristic. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Power +300 | |
| | A shooting attack with a raid characteristic. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Power + 400 & CRT rate + 20% | |
| | | | | |
| |- | | |- |
| | ??? | | | CTR00 |
| | 181 | | | 181 |
| | ???<br> | | | Congrats<br>コングラッチュ |
| | 320/3099 | | | 320/3099 |
| | 0/0 | | | 0/0 |
Line 5,851: |
Line 3,468: |
| | 535/935 | | | 535/935 |
| | 4 | | | 4 |
| | | 0 |
| | | [[File:AssistIcon.png|20px]] Support |
| | | Shoot Boost<br>シュートブースト |
| | | Grants a buff that boosts the Power and Success of Shooting parts by 20% |
| | | No bonus |
| | | Heating & Cooling +50 |
| | | Heating & Cooling +100 |
| | | Heating & Cooling +150 |
| | | Heating & Cooling +200 |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | DLK00 | | | DLK00 |
Line 5,864: |
Line 3,488: |
| | 248/552 | | | 248/552 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | napalm<br>ナパーム | | | Napalm<br>ナパーム |
| | napalm | | | Fires three shots. |
| | [Attribute: Gunpowder] A shooting attack with a raid characteristic. | | | No Bonus |
| | | | Power +100 |
| ■ Rank 1 effect
| | | Power +200 |
| Power + None
| | | Power +300 |
| | [Attribute: Gunpowder] A shooting attack with a raid characteristic. | | | Power +400 & Always hits |
| | |
| ■ Rank 2 effect
| |
| Power +100 | |
| | [Attribute: Gunpowder] A shooting attack with a raid characteristic. | |
| | |
| ■ Rank 3 effect
| |
| Power +200 | |
| | 【属性:火薬】乱撃特性をもつ射撃攻撃。 | |
| | |
| ■ランク4効果
| |
| 威力+300
| |
| | 【属性:火薬】乱撃特性をもつ射撃攻撃。 | |
| | |
| ■ランク5効果
| |
| 威力+400&絶対ヒット
| |
| | | | | |
| |- | | |- |
| | DND01 | | | DND01 |
| | 183 | | | 183 |
| | クラウンK<br>クラウンK | | | Crown K<br>クラウンK |
| | 390/3449 | | | 390/3449 |
| | 310/937 | | | 310/937 |
Line 5,900: |
Line 3,508: |
| | 140/408 | | | 140/408 |
| | 2 | | | 2 |
| |
| |
| | 1 | | | 1 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | missile<br>ミサイル | | | Missile<br>ミサイル |
| | missile | | | Deals damage to all of the target's parts. |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
| | | No Bonus |
| | | | Power +100 |
| ■ Rank 1 effect
| | | Power +200 |
| Power + None | | | Power +300 |
| | 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
| | | Power +400 & Always hits |
| | |
| ■ランク2効果
| |
| 威力+100
| |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |
| | |
| ■ Rank 3 effect
| |
| Power +200 | |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |
| | |
| ■ Rank 4 effect
| |
| Power +300 | |
| | 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |
| | |
| ■ランク5効果
| |
| 威力+400&絶対ヒット
| |
| | | | | |
| |- | | |- |
| | DOG04 | | | DOG04 |
| | 184 | | | 184 |
| | インファリブル<br>インファリブル | | | Infallible<br>インファリブル |
| | 320/3099 | | | 320/3099 |
| | 0/0 | | | 0/0 |
Line 5,936: |
Line 3,528: |
| | 554/960 | | | 554/960 |
| | 2 | | | 2 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Snipe<br>スナイプ | | | Snipe<br>スナイプ |
| | Snipe | | | Increases the chance to pierce on all compatible parts by 30%. |
| | [Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally
| | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | [Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | DOG04 | | | DOG04 |
| | 185 | | | 185 |
| | ウチノヘッド<br>ウチノヘッド | | | Scruffy Head<br>ウチノヘッド |
| | 320/3099 | | | 320/3099 |
| | 0/0 | | | 0/0 |
Line 5,972: |
Line 3,548: |
| | 609/1033 | | | 609/1033 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Shoot boost<br>シュートブースト | | | Shoot Boost<br>シュートブースト |
| | Shoot boost | | | Grants a buff that boosts the Power and Success of Shooting parts by 20% |
| | [Symptom: Shoot boost] = Add "Success and power value of shooting parts up. 5% up once. Up to 20% up by stacking" to all allies
| | | No bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | 【症状:シュートブースト】=「射撃パーツの成功と威力値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する
| | | Heating & Cooling +200 |
| | |
| ■ランク2効果
| |
| 充填・冷却+50
| |
| | [Symptom: Shoot boost] = Add "Success and power value of shooting parts up. 5% up once. Up to 20% up by stacking" to all allies | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Shoot boost] = Add "Success and power value of shooting parts up. 5% up once. Up to 20% up by stacking" to all allies | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Shoot boost] = Add "Success and power value of shooting parts up. 5% up once. Up to 20% up by stacking" to all allies | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | DOL00 | | | DOL00 |
| | 186 | | | 186 |
| | ショルダーヘッド<br>ショルダーヘッド | | | Shoulder Head<br>ショルダーヘッド |
| | 410/3549 | | | 410/3549 |
| | 437/1233 | | | 437/1233 |
Line 6,008: |
Line 3,568: |
| | 427/791 | | | 427/791 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | flash<br>フラッシュ | | | Flash<br>フラッシュ |
| | flash | | | Interrupts any Medabot who is heating and makes them turn around. Cannot defend during cooldown. |
| | [Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting".
| | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | 【症状:フラッシュ】=「次の行動実行まで防御・回避不能&充填中または待機中なら中断させる」を付加する格闘攻撃。
| | | Heating & Cooling +200 |
| | |
| ■ランク2効果
| |
| 充填・冷却+50
| |
| | [Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting". | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting". | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting". | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
Line 6,044: |
Line 3,588: |
| | 244/547 | | | 244/547 |
| | 4 | | | 4 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 6,050: |
Line 3,593: |
| | DRF03 | | | DRF03 |
| | 188 | | | 188 |
| | ヤンマヘッド<br>ヤンマヘッド | | | Dragonfly Head<br>ヤンマヘッド |
| | 290/2949 | | | 290/2949 |
| | 387/1116 | | | 387/1116 |
Line 6,057: |
Line 3,600: |
| | 225/521 | | | 225/521 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | press<br>プレス | | | Press<br>プレス |
| | press | | | Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount. |
| | [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.
| | | x2 Success requires 70% charge |
| | | | x2 Success requires 60% charge |
| ■ Rank 1 effect
| | | x2 Success requires 50% charge |
| Required CG70
| | | x2 Success requires 40% charge |
| | [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.
| | | x2 Success requires 30% charge, x3 at 100% |
| | |
| ■ Rank 2 effect
| |
| Required CG60
| |
| | [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded. | |
| | |
| ■ Rank 3 effect
| |
| Required CG50
| |
| | [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded. | |
| | |
| ■ Rank 4 effect
| |
| Required CG40
| |
| | 【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が2倍になる射撃攻撃。 | |
| | |
| ■ランク5効果
| |
| 必要CG30&フルチャージで成功3倍
| |
| | | | | |
| |- | | |- |
| | DVL01 | | | DVL01 |
| | 189 | | | 189 |
| | Helmet<br>ヘルメット | | | Hellmet<br>ヘルメット |
| | 480/3899 | | | 480/3899 |
| | 0/0 | | | 0/0 |
Line 6,093: |
Line 3,620: |
| | 376/723 | | | 376/723 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:HealIcon.png|20px]] Healing | | | [[File:HealIcon.png|20px]] Healing |
| | Restore<br>レストア | | | Restore<br>レストア |
| | Restore | | | Revives a single destroyed on all allied Medabots |
| | 味方メダロット1体のパーツを1つ再生させる。 | | | Heal amount is based on Heal Skill level |
| | | | Heal amount is based on Heal Skill level |
| ■ランク1効果
| | | Heal amount is based on Heal Skill level |
| なおすスキルレベルに応じて再生時の装甲値アップ
| | | Heal amount is based on Heal Skill level |
| | Regenerate one part of one ally Medarot. | | | Heal amount is based on Heal Skill level |
| | |
| ■ Rank 2 effect
| |
| Increased armor value during playback according to skill level
| |
| | 味方メダロット1体のパーツを1つ再生させる。 | |
| | |
| ■ランク3効果
| |
| なおすスキルレベルに応じて再生時の装甲値アップ
| |
| | Regenerate one part of one ally Medarot. | |
| | |
| ■ Rank 4 effect
| |
| Increased armor value during playback according to skill level
| |
| | Regenerate one part of one ally Medarot. | |
| | |
| ■ Rank 5 effect
| |
| Increased armor value during playback according to skill level
| |
| | | | | |
| |- | | |- |
| | ??? | | | DVL03 |
| | 190 | | | 190 |
| | ???<br> | | | Eyivyl body<br>イービルボディ |
| | 340/3199 | | | 340/3199 |
| | 403/1154 | | | 403/1154 |
Line 6,129: |
Line 3,640: |
| | 195/481 | | | 195/481 |
| | 4 | | | 4 |
| | | 1 |
| | | [[File:RangeIcon.png|20px]] Shooting |
| | | Destroy<br>デストロイ |
| | | Immediately destroys any head or arm part if it (the targeted part) is the actively used part by the enemy.Cannot dodge or defend while cooling. |
| | | No bonus |
| | | Success +100 |
| | | Success +200 |
| | | Success +300 |
| | | Success +400 |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | EGL01 | | | EGL01 |
| | 191 | | | 191 |
| | モウキンヘッド<br>モウキンヘッド | | | Raptor Head<br>モウキンヘッド |
| | 410/3549 | | | 410/3549 |
| | 196/671 | | | 196/671 |
Line 6,142: |
Line 3,660: |
| | 254/560 | | | 254/560 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | ハンマー<br>ハンマー | | | Hammer<br>ハンマー |
| | ハンマー | | | Hits all enemy parts at once. Cannot defend during cooldown. |
| | Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).
| | | No Bonus |
| Cannot be protected during cooling after use. | | | Power +100 |
| | | | Power +200 |
| ■ Rank 1 effect
| | | Power +300 |
| Power + None
| | | Power +400 |
| | Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense). | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 2 effect
| |
| Power +100 | |
| | Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense). | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 3 effect
| |
| Power +200 | |
| | Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense). | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Power +300 | |
| | Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense). | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Power +400 | |
| | | | | |
| |- | | |- |
| | ??? | | | EGT00 |
| | 192 | | | 192 |
| | ???<br> | | | Simoon<br>シムーン |
| | 460/3799 | | | 460/3799 |
| | 351/1032 | | | 351/1032 |
Line 6,183: |
Line 3,680: |
| | 323/652 | | | 323/652 |
| | 2 | | | 2 |
| | | 1 |
| | | [[File:RangeIcon.png|20px]] Shooting |
| | | Tornado<br>トルネード |
| | | Afflicts tornado. Cannot evade during cooldown. |
| | | No Bonus |
| | | Success +100 |
| | | Success +200 |
| | | Success +300 |
| | | Success +400 |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | ??? | | | ??? |
Line 6,196: |
Line 3,700: |
| | 529/927 | | | 529/927 |
| | 1 | | | 1 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 6,202: |
Line 3,705: |
| | EPI00 | | | EPI00 |
| | 194 | | | 194 |
| | エピキオンヘッド<br>エピキオンヘッド | | | Epicyon Head<br>エピキオンヘッド |
| | 270/2849 | | | 270/2849 |
| | 0/0 | | | 0/0 |
Line 6,209: |
Line 3,712: |
| | 310/635 | | | 310/635 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:UtilityIcon.png|20px]] Plant/Trap | | | [[File:UtilityIcon.png|20px]] Plant/Trap |
| | Fix trap<br>なおすトラップ | | | Heal Trap<br>なおすトラップ |
| | Fix trap | | | Plants a trap that deals damage whenever the enemy uses a healing ability. |
| | Set up a trap that causes damage in response to the opponent's healing actions. The larger the number of installations, the higher the damage.
| | | Trap has 1 use |
| | | | Trap has 2 uses |
| ■ Rank 1 effect
| | | Trap has 3 uses |
| Initial number of installations 1
| | | Trap has 4 uses |
| | Set up a trap that causes damage in response to the opponent's healing actions. The larger the number of installations, the higher the damage. | | | Trap has 5 uses |
| | |
| ■ Rank 2 effect
| |
| Initial number of installations 2
| |
| | 相手のなおす行動に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |
| | |
| ■ランク3効果
| |
| 最初の設置数3
| |
| | Set up a trap that causes damage in response to the opponent's healing actions. The larger the number of installations, the higher the damage. | |
| | |
| ■ Rank 4 effect
| |
| Initial number of installations 4
| |
| | Set up a trap that causes damage in response to the opponent's healing actions. The larger the number of installations, the higher the damage. | |
| | |
| ■ Rank 5 effect
| |
| Initial number of installations 5
| |
| | | | | |
| |- | | |- |
| | ??? | | | ERD00 |
| | 195 | | | 195 |
| | ???<br> | | | Beryl Eye<br>ベリルアイ |
| | 370/3349 | | | 370/3349 |
| | 0/0 | | | 0/0 |
Line 6,245: |
Line 3,732: |
| | 390/741 | | | 390/741 |
| | 4 | | | 4 |
| | | 0 |
| | | [[File:DefenceIcon.png|20px]] Defense |
| | | Gunpowder Guard<br>火薬ガード |
| | | Take a guard body to interrupt an attack on the ally.If you guard the attack of the gunpowder attribute (missile, hypermisail, napalm, etc.), disable the attack.It also reduces damage when guarding other attacks. |
| | | Filling and cooling + no |
| | | Filling and cooling +50 |
| | | Filling and cooling +100 |
| | | Filling and cooling +150 |
| | | Filling / Cooling + 200 & Maximum Guard + 1 Time |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | ERL00 | | | ERL00 |
| | 196 | | | 196 |
| | メドゥシアナ<br>メドゥシアナ | | | Medusiana<br>メドゥシアナ |
| | 330/3149 | | | 330/3149 |
| | 361/1056 | | | 361/1056 |
Line 6,258: |
Line 3,752: |
| | 294/613 | | | 294/613 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | laser<br>レーザー | | | Laser<br>レーザー |
| | laser | | | Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. |
| | 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。
| | | x1.5 Damage/Success requires 70% charge |
| 使用後の冷却中は回避不能。
| | | x1.5 Damage/Success requires 60% charge |
| | | | x1.5 Damage/Success requires 50% charge |
| ■ランク1効果
| | | x1.5 Damage/Success requires 40% charge |
| 必要CG70
| | | x1.5 Damage/Success requires 30% charge, x2 at 100% |
| | [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.
| |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 2 effect
| |
| Required CG60
| |
| | [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 3 effect
| |
| Required CG50
| |
| | [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Required CG40
| |
| | 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。
| |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク5効果
| |
| 必要CG30&フルチャージで威力2倍
| |
| | | | | |
| |- | | |- |
| | FEI01 | | | FEI01 |
| | 197 | | | 197 |
| | ファンウェイ<br>ファンウェイ | | | Fanway<br>ファンウェイ |
| | 290/2949 | | | 290/2949 |
| | 0/0 | | | 0/0 |
Line 6,299: |
Line 3,772: |
| | 543/945 | | | 543/945 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Guard boost<br>ガードブースト | | | Guard Boost<br>ガードブースト |
| | Guard boost | | | Grants a buff that boosts Anti-Status and Anti-Range by 20% |
| | [Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies
| | | No bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | [Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | 【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する | |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | [Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | 【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する | |
| | |
| ■ランク5効果
| |
| 充填・冷却+200
| |
| | | | | |
| |- | | |- |
Line 6,335: |
Line 3,792: |
| | 275/588 | | | 275/588 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | Anti-sea<br>アンチシー | | | Anti-Sea<br>アンチシー |
| | Anti-sea | | | Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs |
| | When the opponent's leg parts are diving type, the power and hit rate are greatly increased. | | | Deals 5x Damage |
| | | | Deals 5.5x Damage |
| ■ Rank 1 effect
| | | Deals 6x Damage |
| Anti-power 5 times
| | | Deals 6.5x Damage |
| | 相手の脚部パーツが潜水タイプの場合に威力、ヒット率が大幅にアップする。 | | | Deals 7x Damage with Piercing |
| | |
| ■ランク2効果
| |
| アンチ威力5.5倍
| |
| | When the opponent's leg parts are diving type, the power and hit rate are greatly increased. | |
| | |
| ■ Rank 3 effect
| |
| Anti-power 6 times
| |
| | When the opponent's leg parts are diving type, the power and hit rate are greatly increased.
| |
| | |
| ■ Rank 4 effect
| |
| Anti-power 6.5 times
| |
| | When the opponent's leg parts are diving type, the power and hit rate are greatly increased. | |
| | |
| ■ Rank 5 effect
| |
| Anti-power 7 times & penetration
| |
| | | | | |
| |- | | |- |
Line 6,371: |
Line 3,812: |
| | 336/669 | | | 336/669 |
| | 1 | | | 1 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 6,377: |
Line 3,817: |
| | FLL01 | | | FLL01 |
| | 200 | | | 200 |
| | チョウシンセイ<br>チョウシンセイ | | | Supernova<br>チョウシンセイ |
| | 340/3199 | | | 340/3199 |
| | 403/1154 | | | 403/1154 |
Line 6,384: |
Line 3,824: |
| | 432/797 | | | 432/797 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | flash<br>フラッシュ | | | Flash<br>フラッシュ |
| | flash | | | Interrupts any Medabot who is heating and makes them turn around. Cannot defend during cooldown. |
| | [Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting".
| | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | 【症状:フラッシュ】=「次の行動実行まで防御・回避不能&充填中または待機中なら中断させる」を付加する格闘攻撃。
| | | Heating & Cooling +200 |
| | |
| ■ランク2効果
| |
| 充填・冷却+50
| |
| | [Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting". | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting". | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting". | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
Line 6,420: |
Line 3,844: |
| | 223/519 | | | 223/519 |
| | 4 | | | 4 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 6,426: |
Line 3,849: |
| | FLY01 | | | FLY01 |
| | 202 | | | 202 |
| | ロードラン<br>ロードラン | | | Rotator<br>ロードラン |
| | 320/3099 | | | 320/3099 |
| | 0/0 | | | 0/0 |
Line 6,433: |
Line 3,856: |
| | 342/677 | | | 342/677 |
| | 3 | | | 3 |
| |
| |
| | 0 | | | 0 |
| | [[File:UtilityIcon.png|20px]] Plant/Trap | | | [[File:UtilityIcon.png|20px]] Plant/Trap |
| | ディスターバンス<br>ディスターバンス | | | Distrubance<br>ディスターバンス |
| | ディスターバンス | | | Places a plant that prevents the use of any attack ability. |
| | Set up a trap that causes the action to fail in response to actions other than the opponent's attack.
| | | Trap has 1 use |
| | | | Trap has 2 uses |
| ■ Rank 1 effect
| | | Trap has 3 uses |
| Initial number of installations 1
| | | Trap has 4 uses |
| | Set up a trap that causes the action to fail in response to actions other than the opponent's attack. | | | Trap has 5 uses |
| | |
| ■ Rank 2 effect
| |
| Initial number of installations 2
| |
| | Set up a trap that causes the action to fail in response to actions other than the opponent's attack. | |
| | |
| ■ Rank 3 effect
| |
| Initial number of installations 3
| |
| | Set up a trap that causes the action to fail in response to actions other than the opponent's attack. | |
| | |
| ■ Rank 4 effect
| |
| Initial number of installations 4
| |
| | Set up a trap that causes the action to fail in response to actions other than the opponent's attack. | |
| | |
| ■ Rank 5 effect
| |
| Initial number of installations 5
| |
| | | | | |
| |- | | |- |
| | ??? | | | GAL00 |
| | 203 | | | 203 |
| | ???<br> | | | Suparna<br>スパルナー |
| | 380/3399 | | | 380/3399 |
| | 260/820 | | | 260/820 |
Line 6,469: |
Line 3,876: |
| | 288/605 | | | 288/605 |
| | 3 | | | 3 |
| | | 0 |
| | | [[File:MeleeIcon.png|20px]] Melee |
| | | Level Drain<br>レベルドレイン |
| | | [Symptom: Level drain] = A martial attack that adds "5 lower all skill levels".It is impossible to protective during cooling after use. |
| | | Effective time 10 count |
| | | Effect time 15 count |
| | | Effective time 20 count |
| | | Effective time 25 count |
| | | Effect Time 30 Count & Skill Level 5 (Total 10) |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | GBR00 | | | GBR00 |
| | 204 | | | 204 |
| | Crow head<br>クロウヘッド | | | Crow Head<br>クロウヘッド |
| | 300/2999 | | | 300/2999 |
| | 0/0 | | | 0/0 |
Line 6,482: |
Line 3,896: |
| | 285/601 | | | 285/601 |
| | 1 | | | 1 |
| |
| |
| | 0 | | | 0 |
| | [[File:SpecialIcon.png|20px}] Special | | | [[File:SpecialIcon.png|20px]] Special |
| | Full charge<br>フルチャージ | | | Full Charge<br>フルチャージ |
| | Full charge | | | Drains the head's health in exchange for Medaforce Charge. |
| | Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | | | Max. Armor Reduction: 90% |
| | | | Max. Armor Reduction: 80% |
| ■ Rank 1 effect
| | | Max. Armor Reduction: 70% |
| 90% of maximum armor value | | | Max. Armor Reduction: 60% |
| | Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | | | Max. Armor Reduction: 50% |
| | |
| ■ Rank 2 effect
| |
| 80% of maximum armor value | |
| | Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | |
| | |
| ■ Rank 3 effect
| |
| 70% of maximum armor value | |
| | Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | |
| | |
| ■ Rank 4 effect
| |
| 60% of maximum armor value | |
| | Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | |
| | |
| ■ Rank 5 effect
| |
| 50% of maximum armor value | |
| | | | | |
| |- | | |- |
| | GEA00 | | | GEA00 |
| | 205 | | | 205 |
| | headgear<br>ヘッドギア | | | Head Gear<br>ヘッドギア |
| | 390/3449 | | | 390/3449 |
| | 0/0 | | | 0/0 |
Line 6,518: |
Line 3,916: |
| | 437/804 | | | 437/804 |
| | 2 | | | 2 |
| |
| |
| | 0 | | | 0 |
| | [[File:SpecialIcon.png|20px}] Special | | | [[File:SpecialIcon.png|20px]] Special |
| | Trap up<br>トラップアップ | | | Trap Up<br>トラップアップ |
| | Trap up | | | Applies a buff that makes all newly placed traps have maximum (5) uses. |
| | Maximize the number of traps installed in the other area (5).
| | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | 相手エリアに設置済みトラップ数を最大(5)にする。 | | | Heating & Cooling +200 |
| | |
| ■ランク2効果
| |
| 充填・冷却+50
| |
| | 相手エリアに設置済みトラップ数を最大(5)にする。 | |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | 相手エリアに設置済みトラップ数を最大(5)にする。 | |
| | |
| ■ランク4効果
| |
| 充填・冷却+150
| |
| | Maximize the number of traps installed in the other area (5).
| |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | GEN00 | | | GEN00 |
| | 206 | | | 206 |
| | ゲンボディ<br>ゲンボディ | | | Gen-Body<br>ゲンボディ |
| | 380/3399 | | | 380/3399 |
| | 0/0 | | | 0/0 |
Line 6,554: |
Line 3,936: |
| | 708/1165 | | | 708/1165 |
| | 4 | | | 4 |
| |
| |
| | 1 | | | 1 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Mobile boost<br>モビルブースト | | | Mobile Boost<br>モビルブースト |
| | Mobile boost | | | Grants a buff that boosts Evasion (Anti-Melee) by 20% |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
| | | No bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | GFS00 | | | GFS00 |
| | 207 | | | 207 |
| | Mona cup<br>モナカップ | | | Monacap<br>モナカップ |
| | 370/3349 | | | 370/3349 |
| | 0/0 | | | 0/0 |
Line 6,590: |
Line 3,956: |
| | 358/699 | | | 358/699 |
| | 3 | | | 3 |
| |
| |
| | 0 | | | 0 |
| | [[File:HealIcon.png|20px]] Healing | | | [[File:HealIcon.png|20px]] Healing |
| | Serious repair<br>シリアスリペア | | | Serious Repair<br>シリアスリペア |
| | Serious repair | | | Repairs a fair amount of armor on all parts of a single Medabot. |
| | Heals the damage of one part of one ally Medarot considerably. Has a penetrating effect.
| | | Heal amount is based on Heal Skill level |
| | | | Heal amount is based on Heal Skill level |
| ■ Rank 1 effect
| | | Heal amount is based on Heal Skill level |
| Increase the amount of recovery according to the skill level to be repaired
| | | Heal amount is based on Heal Skill level |
| | Heals the damage of one part of one ally Medarot considerably. Has a penetrating effect. | | | Heal amount is based on Heal Skill level |
| | |
| ■ Rank 2 effect
| |
| Increase the amount of recovery according to the skill level to be repaired
| |
| | 味方メダロット1体のパーツ1つのダメージをかなり回復する。貫通効果がある。 | |
| | |
| ■ランク3効果
| |
| なおすスキルレベルに応じて回復量アップ
| |
| | Heals the damage of one part of one ally Medarot considerably. Has a penetrating effect. | |
| | |
| ■ Rank 4 effect
| |
| Increase the amount of recovery according to the skill level to be repaired
| |
| | 味方メダロット1体のパーツ1つのダメージをかなり回復する。貫通効果がある。 | |
| | |
| ■ランク5効果
| |
| なおすスキルレベルに応じて回復量アップ
| |
| | | | | |
| |- | | |- |
| | GLF00 | | | GLF00 |
| | 208 | | | 208 |
| | Gigant beak<br>ギガントビーク | | | Giganto Beak<br>ギガントビーク |
| | 300/2999 | | | 300/2999 |
| | 0/0 | | | 0/0 |
Line 6,626: |
Line 3,976: |
| | 395/748 | | | 395/748 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:HealIcon.png|20px]] Healing | | | [[File:HealIcon.png|20px]] Healing |
| | Clear the bow<br>ぼうがいクリア | | | Disruption Clear<br>ぼうがいクリア |
| | Clear the bow | | | Clears all debuffs. |
| | [Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies | | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | [Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | 【症状:妨害クリア】=「マイナス症状を全て解除&2回マイナス症状を無効化する」を味方全体に付加する | |
| | |
| ■ランク5効果
| |
| 充填・冷却+200
| |
| | | | | |
| |- | | |- |
| | GRA04 | | | GRA04 |
| | 209 | | | 209 |
| | ですぶらすと<br>ですぶらすと | | | Death Blast<br>ですぶらすと |
| | 320/3099 | | | 320/3099 |
| | 332/988 | | | 332/988 |
Line 6,662: |
Line 3,996: |
| | 207/497 | | | 207/497 |
| | 6 | | | 6 |
| |
| |
| | 1 | | | 1 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | press<br>プレス | | | Press<br>プレス |
| | press | | | Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount. |
| | [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.
| | | x2 Success requires 70% charge |
| | | | x2 Success requires 60% charge |
| ■ Rank 1 effect
| | | x2 Success requires 50% charge |
| Required CG70
| | | x2 Success requires 40% charge |
| | [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.
| | | x2 Success requires 30% charge, x3 at 100% |
| | |
| ■ Rank 2 effect
| |
| Required CG60
| |
| | [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded. | |
| | |
| ■ Rank 3 effect
| |
| Required CG50
| |
| | [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded. | |
| | |
| ■ Rank 4 effect
| |
| Required CG40
| |
| | 【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が2倍になる射撃攻撃。 | |
| | |
| ■ランク5効果
| |
| 必要CG30&フルチャージで成功3倍
| |
| | | | | |
| |- | | |- |
Line 6,698: |
Line 4,016: |
| | 373/719 | | | 373/719 |
| | 2 | | | 2 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
| |- | | |- |
| | ??? | | | GRW00_2 |
| | 211 | | | 211 |
| | ???<br> | | | Tropicana<br>トロピカーナ |
| | 250/2749 | | | 250/2749 |
| | 0/0 | | | 0/0 |
Line 6,711: |
Line 4,028: |
| | 361/703 | | | 361/703 |
| | 2 | | | 2 |
| | | 0 |
| | | [[File:SpecialIcon.png|20px]] Special |
| | | Plant Up<br>プラントアップ |
| | | Applies a buff that makes all newly placed plants have maximum (5) uses. |
| | | No Bonus |
| | | Heating & Cooling +50 |
| | | Heating & Cooling +100 |
| | | Heating & Cooling +150 |
| | | Heating & Cooling +200 |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | GWF00 | | | GWF00 |
| | 212 | | | 212 |
| | ブースターヘッド<br>ブースターヘッド | | | Booster Head<br>ブースターヘッド |
| | 320/3099 | | | 320/3099 |
| | 0/0 | | | 0/0 |
Line 6,724: |
Line 4,048: |
| | 669/1113 | | | 669/1113 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Mobile boost<br>モビルブースト | | | Mobile Boost<br>モビルブースト |
| | Mobile boost | | | Grants a buff that boosts Evasion (Anti-Melee) by 20% |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
| | | No bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | HBK00 | | | HBK00 |
| | 213 | | | 213 |
| | シュービル<br>シュービル | | | Shoebill<br>シュービル |
| | 320/3099 | | | 320/3099 |
| | 396/1137 | | | 396/1137 |
Line 6,760: |
Line 4,068: |
| | 227/524 | | | 227/524 |
| | 3 | | | 3 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | Anti-sea<br>アンチシー | | | Anti-Sea<br>アンチシー |
| | Anti-sea | | | Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs |
| | When the opponent's leg parts are diving type, the power and hit rate are greatly increased. | | | Deals 5x Damage |
| | | | Deals 5.5x Damage |
| ■ Rank 1 effect
| | | Deals 6x Damage |
| Anti-power 5 times
| | | Deals 6.5x Damage |
| | 相手の脚部パーツが潜水タイプの場合に威力、ヒット率が大幅にアップする。 | | | Deals 7x Damage with Piercing |
| | |
| ■ランク2効果
| |
| アンチ威力5.5倍
| |
| | When the opponent's leg parts are diving type, the power and hit rate are greatly increased. | |
| | |
| ■ Rank 3 effect
| |
| Anti-power 6 times
| |
| | When the opponent's leg parts are diving type, the power and hit rate are greatly increased.
| |
| | |
| ■ Rank 4 effect
| |
| Anti-power 6.5 times
| |
| | When the opponent's leg parts are diving type, the power and hit rate are greatly increased. | |
| | |
| ■ Rank 5 effect
| |
| Anti-power 7 times & penetration
| |
| | | | | |
| |- | | |- |
| | HDR00 | | | HDR00 |
| | 214 | | | 214 |
| | キャングロ<br>キャングロ | | | Can Grow<br>キャングロ |
| | 430/3649 | | | 430/3649 |
| | 0/0 | | | 0/0 |
Line 6,796: |
Line 4,088: |
| | 312/637 | | | 312/637 |
| | 5 | | | 5 |
| |
| |
| | 1 | | | 1 |
| | [[File:HealIcon.png|20px]] Healing | | | [[File:HealIcon.png|20px]] Healing |
| | Field repair<br>フィールドリペア | | | Field Repair<br>フィールドリペア |
| | Field repair | | | Repairs based on the terrain compatibility |
| | 味方メダロット1体の全パーツのダメージを回復する。脚部の地形相性により回復量が変化する。
| | | Heal amount is based on Heal Skill level |
| | | | Heal amount is based on Heal Skill level |
| ■ランク1効果
| | | Heal amount is based on Heal Skill level |
| なおすスキルレベルに応じて回復量アップ
| | | Heal amount is based on Heal Skill level |
| | Heals the damage of all parts of one ally Medarot. The amount of recovery changes depending on the terrain compatibility of the legs.
| | | Heal amount is based on Heal Skill level |
| | |
| ■ Rank 2 effect
| |
| Increase the amount of recovery according to the skill level to be repaired
| |
| | Heals the damage of all parts of one ally Medarot. The amount of recovery changes depending on the terrain compatibility of the legs. | |
| | |
| ■ Rank 3 effect
| |
| Increase the amount of recovery according to the skill level to be repaired
| |
| | Heals the damage of all parts of one ally Medarot. The amount of recovery changes depending on the terrain compatibility of the legs. | |
| | |
| ■ Rank 4 effect
| |
| Increase the amount of recovery according to the skill level to be repaired
| |
| | 味方メダロット1体の全パーツのダメージを回復する。脚部の地形相性により回復量が変化する。
| |
| | |
| ■ランク5効果
| |
| なおすスキルレベルに応じて回復量アップ
| |
| | | | | |
| |- | | |- |
| | HKG00 | | | HKG00 |
| | 215 | | | 215 |
| | クチバッテー<br>クチバッテー | | | Kuchibatte<br>クチバッテー |
| | 290/2949 | | | 290/2949 |
| | 376/1091 | | | 376/1091 |
Line 6,832: |
Line 4,108: |
| | 277/591 | | | 277/591 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | Wave<br>ウェーブ | | | Wave<br>ウェーブ |
| | Wave | | | Inflicts Wave. Cannot defend during cooldown. |
| | 【症状:ウェーブ】=「全てのパーツの充填・冷却性能を25%ダウン&防御不能」を付加する格闘攻撃。 | | | No Bonus |
| 使用後の冷却中は防御不能。
| | | Heating & Cooling +50 |
| | | | Heating & Cooling +100 |
| ■ランク1効果
| | | Heating & Cooling +150 |
| 充填・冷却+なし
| | | Heating & Cooling +200 |
| | 【症状:ウェーブ】=「全てのパーツの充填・冷却性能を25%ダウン&防御不能」を付加する格闘攻撃。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク2効果
| |
| 充填・冷却+50
| |
| | [Symptom: Wave] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & inability to defend". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | 【症状:ウェーブ】=「全てのパーツの充填・冷却性能を25%ダウン&防御不能」を付加する格闘攻撃。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク4効果
| |
| 充填・冷却+150
| |
| | [Symptom: Wave] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & inability to defend". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
Line 6,873: |
Line 4,128: |
| | 399/753 | | | 399/753 |
| | 6 | | | 6 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 6,879: |
Line 4,133: |
| | HNT01 | | | HNT01 |
| | 217 | | | 217 |
| | Queen eye<br>クイーンアイ | | | Queen Eye<br>クイーンアイ |
| | 330/3149 | | | 330/3149 |
| | 0/0 | | | 0/0 |
Line 6,886: |
Line 4,140: |
| | 425/788 | | | 425/788 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:UtilityIcon.png|20px]] Plant/Trap | | | [[File:UtilityIcon.png|20px]] Plant/Trap |
| | Heater plant<br>ヒータープラント | | | Heater Plant<br>ヒータープラント |
| | Heater plant | | | Places a plant that boosts allies' heating. |
| | Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect.
| | | Trap has 1 use |
| | | | Trap has 2 uses |
| ■ Rank 1 effect
| | | Trap has 3 uses |
| Initial number of installations 1
| | | Trap has 4 uses |
| Number of plants installed x 1% up
| | | Trap has 5 uses |
| | Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect. | |
| | |
| ■ Rank 2 effect
| |
| Initial number of installations 2
| |
| Number of plants installed x 2% up
| |
| | 味方チーム全体のパーツの充填がアップする装置を仕掛ける。設置数分効果が加算され、効果発動による設置数の消費がない。 | |
| | |
| ■ランク3効果
| |
| 最初の設置数3
| |
| プラント設置数×3%アップ
| |
| | Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect. | |
| | |
| ■ Rank 4 effect
| |
| Initial number of installations 4
| |
| Number of plants installed x 4% up
| |
| | Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect. | |
| | |
| ■ Rank 5 effect
| |
| Initial number of installations 5
| |
| Number of plants installed x 5% up
| |
| | | | | |
| |- | | |- |
| | HPP02 | | | HPP02 |
| | 218 | | | 218 |
| | カバサンセイ<br>カバサンセイ | | | Hippo Approval<br>カバサンセイ |
| | 340/3199 | | | 340/3199 |
| | 0/0 | | | 0/0 |
Line 6,927: |
Line 4,160: |
| | 475/855 | | | 475/855 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Conceal<br>コンシール | | | Conceal<br>コンシール |
| | Conceal | | | Increases Invasion, and disable a single enemy's ability to attack. |
| | 【症状:コンシール】=「1回攻撃を受けるまで回避値を2倍&相手の攻撃特性(貫通、乱撃、全パーツ攻撃)を通常化する」を味方全体に付加する | | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ランク1効果
| | | Heating & Cooling +100 |
| 充填・冷却+なし
| | | Heating & Cooling +150 |
| | [Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | HWK00 | | | HWK00 |
| | 219 | | | 219 |
| | バーンヘッド<br>バーンヘッド | | | Burn Head<br>バーンヘッド |
| | 280/2899 | | | 280/2899 |
| | 353/1037 | | | 353/1037 |
Line 6,963: |
Line 4,180: |
| | 232/531 | | | 232/531 |
| | 6 | | | 6 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | napalm<br>ナパーム | | | Napalm<br>ナパーム |
| | napalm | | | Fires three shots. |
| | [Attribute: Gunpowder] A shooting attack with a raid characteristic. | | | No Bonus |
| | | | Power +100 |
| ■ Rank 1 effect
| | | Power +200 |
| Power + None
| | | Power +300 |
| | [Attribute: Gunpowder] A shooting attack with a raid characteristic. | | | Power +400 & Always hits |
| | |
| ■ Rank 2 effect
| |
| Power +100 | |
| | [Attribute: Gunpowder] A shooting attack with a raid characteristic. | |
| | |
| ■ Rank 3 effect
| |
| Power +200 | |
| | 【属性:火薬】乱撃特性をもつ射撃攻撃。 | |
| | |
| ■ランク4効果
| |
| 威力+300
| |
| | 【属性:火薬】乱撃特性をもつ射撃攻撃。 | |
| | |
| ■ランク5効果
| |
| 威力+400&絶対ヒット
| |
| | | | | |
| |- | | |- |
Line 6,999: |
Line 4,200: |
| | 253/559 | | | 253/559 |
| | 1 | | | 1 |
| |
| |
| | 0 | | | 0 |
| | [[File:SpecialIcon.png|20px}] Special | | | [[File:SpecialIcon.png|20px]] Special |
| | Full charge<br>フルチャージ | | | Full Charge<br>フルチャージ |
| | Full charge | | | Drains the head's health in exchange for Medaforce Charge. |
| | Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | | | Max. Armor Reduction: 90% |
| | | | Max. Armor Reduction: 80% |
| ■ Rank 1 effect
| | | Max. Armor Reduction: 70% |
| 90% of maximum armor value | | | Max. Armor Reduction: 60% |
| | Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | | | Max. Armor Reduction: 50% |
| | |
| ■ Rank 2 effect
| |
| 80% of maximum armor value | |
| | Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | |
| | |
| ■ Rank 3 effect
| |
| 70% of maximum armor value | |
| | Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | |
| | |
| ■ Rank 4 effect
| |
| 60% of maximum armor value | |
| | Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | |
| | |
| ■ Rank 5 effect
| |
| 50% of maximum armor value | |
| | | | | |
| |- | | |- |
| | IDL02 | | | IDL02 |
| | 221 | | | 221 |
| | ロザリオ<br>ロザリオ | | | Rozario<br>ロザリオ |
| | 360/3299 | | | 360/3299 |
| | 0/0 | | | 0/0 |
Line 7,035: |
Line 4,220: |
| | 396/749 | | | 396/749 |
| | 2 | | | 2 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Cyber core<br>サイバーコア | | | Cyber Core<br>サイバーコア |
| | Cyber core | | | Increases the effectiveness of Conceal and Radar Sight |
| | To all allies [Symptom: Radar Site] = "Increase the success value of all parts by 30% & invalidate the opponent's stealth conceal" and [Symptom: Conceal] = "Avoid value 2 until one attack Double & normalize opponent's attack characteristics (penetration, random attack, all parts attack) "is added
| | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | 味方全員に【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」と【症状:コンシール】=「1回攻撃を受けるまで回避値を2倍&相手の攻撃特性(貫通、乱撃、全パーツ攻撃)を通常化する」を付加する
| | | Heating & Cooling +200 |
| | |
| ■ランク2効果
| |
| 充填・冷却+50
| |
| | To all allies [Symptom: Radar Site] = "Increase the success value of all parts by 30% & invalidate the opponent's stealth conceal" and [Symptom: Conceal] = "Avoid value 2 until one attack Double & normalize opponent's attack characteristics (penetration, random attack, all parts attack) "is added | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | To all allies [Symptom: Radar Site] = "Increase the success value of all parts by 30% & invalidate the opponent's stealth conceal" and [Symptom: Conceal] = "Avoid value 2 until one attack Double & normalize opponent's attack characteristics (penetration, random attack, all parts attack) "is added | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | To all allies [Symptom: Radar Site] = "Increase the success value of all parts by 30% & invalidate the opponent's stealth conceal" and [Symptom: Conceal] = "Avoid value 2 until one attack Double & normalize opponent's attack characteristics (penetration, random attack, all parts attack) "is added | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | IHS00 | | | IHS00 |
| | 222 | | | 222 |
| | ツーリスタン<br>ツーリスタン | | | Hanging Stand<br>ツーリスタン |
| | 320/3099 | | | 320/3099 |
| | 0/0 | | | 0/0 |
Line 7,071: |
Line 4,240: |
| | 384/733 | | | 384/733 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:UtilityIcon.png|20px]] Plant/Trap | | | [[File:UtilityIcon.png|20px]] Plant/Trap |
| | たすけるトラップ<br>たすけるトラップ | | | Support Trap<br>たすけるトラップ |
| | たすけるトラップ | | | Plants a trap that deals damage whenever the enemy uses a support ability. |
| | Set up a trap that causes damage in response to the opponent's actions. The larger the number of installations, the higher the damage.
| | | Trap has 1 use |
| | | | Trap has 2 uses |
| ■ Rank 1 effect
| | | Trap has 3 uses |
| Initial number of installations 1
| | | Trap has 4 uses |
| | Set up a trap that causes damage in response to the opponent's actions. The larger the number of installations, the higher the damage. | | | Trap has 5 uses |
| | |
| ■ Rank 2 effect
| |
| Initial number of installations 2
| |
| | Set up a trap that causes damage in response to the opponent's actions. The larger the number of installations, the higher the damage. | |
| | |
| ■ Rank 3 effect
| |
| Initial number of installations 3
| |
| | 相手のたすける行動に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |
| | |
| ■ランク4効果
| |
| 最初の設置数4
| |
| | Set up a trap that causes damage in response to the opponent's actions. The larger the number of installations, the higher the damage. | |
| | |
| ■ Rank 5 effect
| |
| Initial number of installations 5
| |
| | | | | |
| |- | | |- |
| | IKK00 | | | IKK00 |
| | 223 | | | 223 |
| | イッカクキャノン<br>イッカクキャノン | | | Narwhal Cannon<br>イッカクキャノン |
| | 350/3249 | | | 350/3249 |
| | 372/1081 | | | 372/1081 |
Line 7,107: |
Line 4,260: |
| | 245/548 | | | 245/548 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | Power rifle<br>パワーライフル | | | Power Rifle<br>パワーライフル |
| | Power rifle | | | Deals 1.5x normal damage if legs are still intact.Cannot dodge while cooling. |
| | 脚部が未破壊であれば威力が1.5倍となる射撃攻撃。
| | | No bonus |
| 使用後の冷却中は回避不能。
| | | Power +100 |
| | | | Power +200 |
| ■ランク1効果
| | | Power +300 |
| 威力+なし
| | | Power +400 & Piercing |
| | A shooting attack that increases the power by 1.5 times if the legs are not destroyed.
| |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 2 effect
| |
| Power +100 | |
| | A shooting attack that increases the power by 1.5 times if the legs are not destroyed. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 3 effect
| |
| Power +200 | |
| | A shooting attack that increases the power by 1.5 times if the legs are not destroyed. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Power +300 | |
| | A shooting attack that increases the power by 1.5 times if the legs are not destroyed. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Power +400 & Penetration | |
| | | | | |
| |- | | |- |
Line 7,148: |
Line 4,280: |
| | 253/559 | | | 253/559 |
| | 5 | | | 5 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 7,154: |
Line 4,285: |
| | KBT0E | | | KBT0E |
| | 225 | | | 225 |
| | Mashto<br>マシュト | | | Mashut<br>マシュト |
| | 360/3299 | | | 360/3299 |
| | 347/1023 | | | 347/1023 |
Line 7,161: |
Line 4,292: |
| | 188/472 | | | 188/472 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | missile<br>ミサイル | | | Missile<br>ミサイル |
| | missile | | | Deals damage to all of the target's parts. |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
| | | No Bonus |
| | | | Power +100 |
| ■ Rank 1 effect
| | | Power +200 |
| Power + None | | | Power +300 |
| | 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
| | | Power +400 & Always hits |
| | |
| ■ランク2効果
| |
| 威力+100
| |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |
| | |
| ■ Rank 3 effect
| |
| Power +200 | |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |
| | |
| ■ Rank 4 effect
| |
| Power +300 | |
| | 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |
| | |
| ■ランク5効果
| |
| 威力+400&絶対ヒット
| |
| | | | | |
| |- | | |- |
Line 7,197: |
Line 4,312: |
| | 465/841 | | | 465/841 |
| | 2 | | | 2 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
| |- | | |- |
| | ??? | | | KMN00 |
| | 227 | | | 227 |
| | ???<br> | | | Chimen<br>キメン |
| | 630/4649 | | | 630/4649 |
| | 0/0 | | | 0/0 |
Line 7,210: |
Line 4,324: |
| | 403/759 | | | 403/759 |
| | 2 | | | 2 |
| | | 1 |
| | | [[File:AssistIcon.png|20px]] Support |
| | | Reckless<br>レックレス |
| | | Increases the damage on melee parts by 15%. |
| | | No Bonus |
| | | Heating & Cooling +50 |
| | | Heating & Cooling +100 |
| | | Heating & Cooling +150 |
| | | Heating & Cooling +200 |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | KWG02 | | | KWG02 |
| | 228 | | | 228 |
| | ビーエス<br>ビーエス | | | V.S.<br>ビーエス |
| | 410/3549 | | | 410/3549 |
| | 0/0 | | | 0/0 |
Line 7,223: |
Line 4,344: |
| | 404/760 | | | 404/760 |
| | 4 | | | 4 |
| |
| |
| | 1 | | | 1 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Radar site<br>レーダーサイト | | | Radar Sight<br>レーダーサイト |
| | Radar site | | | Increases success by 30%. Negates enemy Stealth and Conceal. |
| | 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ランク1効果
| | | Heating & Cooling +100 |
| 充填・冷却+なし
| | | Heating & Cooling +150 |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
Line 7,259: |
Line 4,364: |
| | 540/941 | | | 540/941 |
| | 5 | | | 5 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 7,265: |
Line 4,369: |
| | KWG0E | | | KWG0E |
| | 230 | | | 230 |
| | Griffsin<br>グリッフシン | | | Grifshin<br>グリッフシン |
| | 390/3449 | | | 390/3449 |
| | 0/0 | | | 0/0 |
Line 7,272: |
Line 4,376: |
| | 446/816 | | | 446/816 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Radar site<br>レーダーサイト | | | Radar Sight<br>レーダーサイト |
| | Radar site | | | Increases success by 30%. Negates enemy Stealth and Conceal. |
| | 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ランク1効果
| | | Heating & Cooling +100 |
| 充填・冷却+なし
| | | Heating & Cooling +150 |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | ??? | | | KWGXX |
| | 231 | | | 231 |
| | ???<br> | | | Ethetet<br>エセテット |
| | 300/2999 | | | 300/2999 |
| | 0/0 | | | 0/0 |
Line 7,307: |
Line 4,395: |
| | 577/991 | | | 577/991 |
| | 405/761 | | | 405/761 |
| | 5 | | | 4 |
| | | 0 |
| | | [[File:AssistIcon.png|20px]] Support |
| | | Radar Sight<br>レーダーサイト |
| | | Increases success by 30%. Negates enemy Stealth and Conceal. |
| | | No Bonus |
| | | Heating & Cooling +50 |
| | | Heating & Cooling +100 |
| | | Heating & Cooling +150 |
| | | Heating & Cooling +200 |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | LDB03 | | | LDB03 |
| | 232 | | | 232 |
| | Light lamp<br>ライトアランプ | | | Light-a-Lamp<br>ライトアランプ |
| | 240/2699 | | | 240/2699 |
| | 0/0 | | | 0/0 |
Line 7,321: |
Line 4,416: |
| | 455/828 | | | 455/828 |
| | 2 | | | 2 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Snipe<br>スナイプ | | | Snipe<br>スナイプ |
| | Snipe | | | Increases the chance to pierce on all compatible parts by 30%. |
| | [Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally
| | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | [Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
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| | 312/637 | | | 312/637 |
| | 1 | | | 1 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 7,370: |
Line 4,448: |
| | 329/660 | | | 329/660 |
| | 1 | | | 1 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 7,383: |
Line 4,460: |
| | 241/543 | | | 241/543 |
| | 3 | | | 3 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 7,389: |
Line 4,465: |
| | MAR02 | | | MAR02 |
| | 236 | | | 236 |
| | リフレッシュ<br>リフレッシュ | | | Refresh<br>リフレッシュ |
| | 370/3349 | | | 370/3349 |
| | 0/0 | | | 0/0 |
Line 7,396: |
Line 4,472: |
| | 432/797 | | | 432/797 |
| | 3 | | | 3 |
| |
| |
| | 1 | | | 1 |
| | [[File:HealIcon.png|20px]] Healing | | | [[File:HealIcon.png|20px]] Healing |
| | All repair<br>オールリペア | | | All Repair<br>オールリペア |
| | All repair | | | Repairs a small amount of armor on all allied Medabots. |
| | Heals a little damage from each part of the entire team. Has a penetrating effect.
| | | Heal amount is based on Heal Skill level |
| | | | Heal amount is based on Heal Skill level |
| ■ Rank 1 effect
| | | Heal amount is based on Heal Skill level |
| Increase the amount of recovery according to the skill level to be repaired
| | | Heal amount is based on Heal Skill level |
| | Heals a little damage from each part of the entire team. Has a penetrating effect. | | | Heal amount is based on Heal Skill level |
| | |
| ■ Rank 2 effect
| |
| Increase the amount of recovery according to the skill level to be repaired
| |
| | Heals a little damage from each part of the entire team. Has a penetrating effect. | |
| | |
| ■ Rank 3 effect
| |
| Increase the amount of recovery according to the skill level to be repaired
| |
| | Heals a little damage from each part of the entire team. Has a penetrating effect. | |
| | |
| ■ Rank 4 effect
| |
| Increase the amount of recovery according to the skill level to be repaired
| |
| | Heals a little damage from each part of the entire team. Has a penetrating effect. | |
| | |
| ■ Rank 5 effect
| |
| Increase the amount of recovery according to the skill level to be repaired
| |
| | | | | |
| |- | | |- |
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Line 4,492: |
| | 271/583 | | | 271/583 |
| | 3 | | | 3 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 7,445: |
Line 4,504: |
| | 257/564 | | | 257/564 |
| | 2 | | | 2 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 7,458: |
Line 4,516: |
| | 271/583 | | | 271/583 |
| | 2 | | | 2 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 7,464: |
Line 4,521: |
| | MMC00 | | | MMC00 |
| | 240 | | | 240 |
| | Crown crest<br>クラウンクレスト | | | Crown Crest<br>クラウンクレスト |
| | 330/3149 | | | 330/3149 |
| | 377/1093 | | | 377/1093 |
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Line 4,528: |
| | 377/724 | | | 377/724 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | Discharge<br>ディスチャージ | | | Discharge<br>ディスチャージ |
| | Discharge | | | Removes Medaforce Charge from enemies. Cannot defend during cooldown. |
| | A fighting attack that reduces the opponent's CG.
| | | Removes 10% Medaforce Charge |
| Cannot be protected during cooling after use. | | | Removes 15% Medaforce Charge |
| | | | Removes 20% Medaforce Charge |
| ■ Rank 1 effect
| | | Removes 25% Medaforce Charge |
| Opponent CG decrease 10
| | | Removes 30% Medaforce Charge |
| | A fighting attack that reduces the opponent's CG. | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 2 effect
| |
| Opponent CG decrease 15
| |
| | A fighting attack that reduces the opponent's CG. | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 3 effect
| |
| Opponent CG decrease 20
| |
| | A fighting attack that reduces the opponent's CG. | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Opponent CG decrease 25
| |
| | A fighting attack that reduces the opponent's CG. | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Opponent CG decrease 30
| |
| | | | | |
| |- | | |- |
| | MON02 | | | MON02 |
| | 241 | | | 241 |
| | エテコウ<br>エテコウ | | | Ethical<br>エテコウ |
| | 260/2799 | | | 260/2799 |
| | 0/0 | | | 0/0 |
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Line 4,548: |
| | 346/683 | | | 346/683 |
| | 6 | | | 6 |
| |
| |
| | 0 | | | 0 |
| | [[File:UtilityIcon.png|20px]] Plant/Trap | | | [[File:UtilityIcon.png|20px]] Plant/Trap |
| | Fix trap<br>なおすトラップ | | | Heal Trap<br>なおすトラップ |
| | Fix trap | | | Plants a trap that deals damage whenever the enemy uses a healing ability. |
| | Set up a trap that causes damage in response to the opponent's healing actions. The larger the number of installations, the higher the damage.
| | | Trap has 1 use |
| | | | Trap has 2 uses |
| ■ Rank 1 effect
| | | Trap has 3 uses |
| Initial number of installations 1
| | | Trap has 4 uses |
| | Set up a trap that causes damage in response to the opponent's healing actions. The larger the number of installations, the higher the damage. | | | Trap has 5 uses |
| | |
| ■ Rank 2 effect
| |
| Initial number of installations 2
| |
| | 相手のなおす行動に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |
| | |
| ■ランク3効果
| |
| 最初の設置数3
| |
| | Set up a trap that causes damage in response to the opponent's healing actions. The larger the number of installations, the higher the damage. | |
| | |
| ■ Rank 4 effect
| |
| Initial number of installations 4
| |
| | Set up a trap that causes damage in response to the opponent's healing actions. The larger the number of installations, the higher the damage. | |
| | |
| ■ Rank 5 effect
| |
| Initial number of installations 5
| |
| | | | | |
| |- | | |- |
| | MOZ00 | | | MOZ00 |
| | 242 | | | 242 |
| | Takanaki<br>タカナキ | | | High-Pitched Call<br>タカナキ |
| | 300/2999 | | | 300/2999 |
| | 372/1081 | | | 372/1081 |
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Line 4,568: |
| | 241/543 | | | 241/543 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | pile<br>パイル | | | Pile<br>パイル |
| | pile | | | Ignores defenses, may cause pierce damage. Cannot defend during cooldown. |
| | Fighting attack with penetrating characteristics. Ignore defense (no damage reduction due to opponent's defense).
| | | No Bonus |
| Cannot be protected during cooling after use. | | | Heating & Cooling +50 |
| | | | Heating & Cooling +100 |
| ■ Rank 1 effect
| | | Heating & Cooling +150 |
| Filling / cooling + none
| | | Heating & Cooling +200 |
| | Fighting attack with penetrating characteristics. Ignore defense (no damage reduction due to opponent's defense). | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | Fighting attack with penetrating characteristics. Ignore defense (no damage reduction due to opponent's defense). | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | Fighting attack with penetrating characteristics. Ignore defense (no damage reduction due to opponent's defense). | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | 貫通特性を持つ格闘攻撃。防御無視(相手の防御によるダメージ減少なし)する。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク5効果
| |
| 充填・冷却+200&冷却中のペナルティがなくなる
| |
| | | | | |
| |- | | |- |
Line 7,589: |
Line 4,588: |
| | 385/735 | | | 385/735 |
| | 3 | | | 3 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 7,595: |
Line 4,593: |
| | MTS02 | | | MTS02 |
| | 244 | | | 244 |
| | デルタフェイス<br>デルタフェイス | | | Delta Face<br>デルタフェイス |
| | 350/3249 | | | 350/3249 |
| | 489/1354 | | | 489/1354 |
Line 7,602: |
Line 4,600: |
| | 374/720 | | | 374/720 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | Anti-air<br>アンチエア | | | Anti-Air<br>アンチエア |
| | Anti-air | | | Deals 5x (or more) damage depending on rank to enemies with Flying Legs. |
| | When the opponent's leg parts are flying type, the power and hit rate are greatly increased. | | | Deals 5x Damage |
| | | | Deals 5.5x Damage |
| ■ Rank 1 effect
| | | Deals 6x Damage |
| Anti-power 5 times
| | | Deals 6.5x Damage |
| | 相手の脚部パーツが飛行タイプの場合に威力、ヒット率が大幅にアップする。 | | | Deals 7x Damage with Piercing |
| | |
| ■ランク2効果
| |
| アンチ威力5.5倍
| |
| | 相手の脚部パーツが飛行タイプの場合に威力、ヒット率が大幅にアップする。 | |
| | |
| ■ランク3効果
| |
| アンチ威力6倍
| |
| | 相手の脚部パーツが飛行タイプの場合に威力、ヒット率が大幅にアップする。
| |
| | |
| ■ランク4効果
| |
| アンチ威力6.5倍
| |
| | 相手の脚部パーツが飛行タイプの場合に威力、ヒット率が大幅にアップする。 | |
| | |
| ■ランク5効果
| |
| アンチ威力7倍&貫通
| |
| | | | | |
| |- | | |- |
| | NAG00 | | | NAG00 |
| | 245 | | | 245 |
| | レッドフェイス<br>レッドフェイス | | | Red Face<br>レッドフェイス |
| | 380/3399 | | | 380/3399 |
| | 318/955 | | | 318/955 |
Line 7,638: |
Line 4,620: |
| | 245/548 | | | 245/548 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | laser<br>レーザー | | | Laser<br>レーザー |
| | laser | | | Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. |
| | 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。
| | | x1.5 Damage/Success requires 70% charge |
| 使用後の冷却中は回避不能。
| | | x1.5 Damage/Success requires 60% charge |
| | | | x1.5 Damage/Success requires 50% charge |
| ■ランク1効果
| | | x1.5 Damage/Success requires 40% charge |
| 必要CG70
| | | x1.5 Damage/Success requires 30% charge, x2 at 100% |
| | [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.
| |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 2 effect
| |
| Required CG60
| |
| | [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 3 effect
| |
| Required CG50
| |
| | [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Required CG40
| |
| | 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。
| |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク5効果
| |
| 必要CG30&フルチャージで威力2倍
| |
| | | | | |
| |- | | |- |
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Line 4,640: |
| | 245/548 | | | 245/548 |
| | 3 | | | 3 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 7,692: |
Line 4,652: |
| | 357/697 | | | 357/697 |
| | 5 | | | 5 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 7,698: |
Line 4,657: |
| | NIN04 | | | NIN04 |
| | 248 | | | 248 |
| | マキビシ<br>マキビシ | | | Caltrops<br>マキビシ |
| | 370/3349 | | | 370/3349 |
| | 0/0 | | | 0/0 |
Line 7,705: |
Line 4,664: |
| | 384/733 | | | 384/733 |
| | 3 | | | 3 |
| |
| |
| | 0 | | | 0 |
| | [[File:UtilityIcon.png|20px]] Plant/Trap | | | [[File:UtilityIcon.png|20px]] Plant/Trap |
| | Kyakubu trap<br>きゃくぶトラップ | | | Leg Trap<br>きゃくぶトラップ |
| | Kyakubu trap | | | Plants a trap that deals damage to legs if the enemy has a living leg part. |
| | 相手のパーツ使用に反応してきゃくぶパーツにダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。
| | | Trap has 1 use |
| | | | Trap has 2 uses |
| ■ランク1効果
| | | Trap has 3 uses |
| 最初の設置数1
| | | Trap has 4 uses |
| | Set up a trap that damages the Kakubu parts in response to the opponent's use of parts. The larger the number of installations, the higher the damage.
| | | Trap has 5 uses |
| | |
| ■ Rank 2 effect
| |
| Initial number of installations 2
| |
| | 相手のパーツ使用に反応してきゃくぶパーツにダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |
| | |
| ■ランク3効果
| |
| 最初の設置数3
| |
| | Set up a trap that damages the Kakubu parts in response to the opponent's use of parts. The larger the number of installations, the higher the damage. | |
| | |
| ■ Rank 4 effect
| |
| Initial number of installations 4
| |
| | Set up a trap that damages the Kakubu parts in response to the opponent's use of parts. The larger the number of installations, the higher the damage. | |
| | |
| ■ Rank 5 effect
| |
| Initial number of installations 5
| |
| | | | | |
| |- | | |- |
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Line 4,684: |
| | 349/687 | | | 349/687 |
| | 6 | | | 6 |
| |
| |
| | 1 | | | 1 |
| | [[File:DefenseIcon.png|20px]] Defense | | | [[File:DefenceIcon.png|20px]] Defense |
| | guard<br>ガード | | | Guard<br>ガード |
| | guard
| | | Take a guard body to interrupt an attack on the ally.Interrupt and guard when allies are attacked.At the time of guard trigger, it reduces damage. |
| | Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends. | | | Filling and cooling + no |
| | | | Filling and cooling +50 |
| ■ Rank 1 effect
| | | Filling and cooling +100 |
| Filling / cooling + none | | | Filling and cooling +150 |
| | Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends. | | | Filling / Cooling + 200 & Maximum Guard + 1 Time |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends. | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | 味方への攻撃に割り込むガード体勢をとる。味方が攻撃されそうになると割り込んで防御する。 | |
| | |
| ■ランク4効果
| |
| 充填・冷却+150
| |
| | Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends. | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200 & maximum number of guards + 1 | |
| | | | | |
| |- | | |- |
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| | 475/855 | | | 475/855 |
| | 5 | | | 5 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 7,783: |
Line 4,709: |
| | PCP00 | | | PCP00 |
| | 251 | | | 251 |
| | Needle dilemma<br>ニードルジレンマ | | | Needle Dilemma<br>ニードルジレンマ |
| | 380/3399 | | | 380/3399 |
| | 0/0 | | | 0/0 |
Line 7,790: |
Line 4,716: |
| | 356/696 | | | 356/696 |
| | 5 | | | 5 |
| |
| |
| | 1 | | | 1 |
| | [[File:DefenseIcon.png|20px]] Defense | | | [[File:DefenceIcon.png|20px]] Defense |
| | Optical guard<br>光学ガード | | | Optical Guard<br>光学ガード |
| | Optical guard
| | | Take a guard body to interrupt an attack on the ally.If you guard the attack of the optical attribute (beam, hyper beam, laser, beam sword, etc.), disable the attack.It also reduces damage when guarding other attacks. |
| | Take a guard position to interrupt the attack on allies. Disables damage when guarding beam, hyperbeam, laser, and beam sword. | | | Filling and cooling + no |
| | | | Filling and cooling +50 |
| ■ Rank 1 effect
| | | Filling and cooling +100 |
| Filling / cooling + none
| | | Filling and cooling +150 |
| | Take a guard position to interrupt the attack on allies. Disables damage when guarding beam, hyperbeam, laser, and beam sword.
| | | Filling / Cooling + 200 & Maximum Guard + 1 Time |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50 | |
| | 味方への攻撃に割り込むガード体勢をとる。ガード時ビーム、ハイパービーム、レーザー、ビームソードの場合ダメージを無効にする。 | |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | 味方への攻撃に割り込むガード体勢をとる。ガード時ビーム、ハイパービーム、レーザー、ビームソードの場合ダメージを無効にする。 | |
| | |
| ■ランク4効果
| |
| 充填・冷却+150
| |
| | Take a guard position to interrupt the attack on allies. Disables damage when guarding beam, hyperbeam, laser, and beam sword. | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200 & maximum number of guards + 1 | |
| | | | | |
| |- | | |- |
| | PEN00 | | | PEN00 |
| | 252 | | | 252 |
| | リザレクター<br>リザレクター | | | Resurrector<br>リザレクター |
| | 290/2949 | | | 290/2949 |
| | 0/0 | | | 0/0 |
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| | 432/797 | | | 432/797 |
| | 6 | | | 6 |
| |
| |
| | 0 | | | 0 |
| | [[File:HealIcon.png|20px]] Healing | | | [[File:HealIcon.png|20px]] Healing |
| | Restore<br>レストア | | | Restore<br>レストア |
| | Restore | | | Revives a single destroyed on all allied Medabots |
| | 味方メダロット1体のパーツを1つ再生させる。 | | | Heal amount is based on Heal Skill level |
| | | | Heal amount is based on Heal Skill level |
| ■ランク1効果
| | | Heal amount is based on Heal Skill level |
| なおすスキルレベルに応じて再生時の装甲値アップ
| | | Heal amount is based on Heal Skill level |
| | Regenerate one part of one ally Medarot. | | | Heal amount is based on Heal Skill level |
| | |
| ■ Rank 2 effect
| |
| Increased armor value during playback according to skill level
| |
| | 味方メダロット1体のパーツを1つ再生させる。 | |
| | |
| ■ランク3効果
| |
| なおすスキルレベルに応じて再生時の装甲値アップ
| |
| | Regenerate one part of one ally Medarot. | |
| | |
| ■ Rank 4 effect
| |
| Increased armor value during playback according to skill level
| |
| | Regenerate one part of one ally Medarot. | |
| | |
| ■ Rank 5 effect
| |
| Increased armor value during playback according to skill level
| |
| | | | | |
| |- | | |- |
| | PEN02 | | | PEN02 |
| | 253 | | | 253 |
| | Beak missile<br>ビークミサイル | | | Beak Missile<br>ビークミサイル |
| | 380/3399 | | | 380/3399 |
| | 432/1221 | | | 432/1221 |
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Line 4,756: |
| | 201/489 | | | 201/489 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | Anti-sea<br>アンチシー | | | Anti-Sea<br>アンチシー |
| | Anti-sea | | | Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs |
| | When the opponent's leg parts are diving type, the power and hit rate are greatly increased. | | | Deals 5x Damage |
| | | | Deals 5.5x Damage |
| ■ Rank 1 effect
| | | Deals 6x Damage |
| Anti-power 5 times
| | | Deals 6.5x Damage |
| | 相手の脚部パーツが潜水タイプの場合に威力、ヒット率が大幅にアップする。 | | | Deals 7x Damage with Piercing |
| | |
| ■ランク2効果
| |
| アンチ威力5.5倍
| |
| | When the opponent's leg parts are diving type, the power and hit rate are greatly increased. | |
| | |
| ■ Rank 3 effect
| |
| Anti-power 6 times
| |
| | When the opponent's leg parts are diving type, the power and hit rate are greatly increased.
| |
| | |
| ■ Rank 4 effect
| |
| Anti-power 6.5 times
| |
| | When the opponent's leg parts are diving type, the power and hit rate are greatly increased. | |
| | |
| ■ Rank 5 effect
| |
| Anti-power 7 times & penetration
| |
| | | | | |
| |- | | |- |
| | PEN02 | | | PEN02 |
| | 254 | | | 254 |
| | コングスベルグ<br>コングスベルグ | | | Kongsberg<br>コングスベルグ |
| | 350/3249 | | | 350/3249 |
| | 441/1242 | | | 441/1242 |
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Line 4,776: |
| | 216/509 | | | 216/509 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | Anti-sea<br>アンチシー | | | Anti-Sea<br>アンチシー |
| | Anti-sea | | | Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs |
| | When the opponent's leg parts are diving type, the power and hit rate are greatly increased. | | | Deals 5x Damage |
| | | | Deals 5.5x Damage |
| ■ Rank 1 effect
| | | Deals 6x Damage |
| Anti-power 5 times
| | | Deals 6.5x Damage |
| | 相手の脚部パーツが潜水タイプの場合に威力、ヒット率が大幅にアップする。 | | | Deals 7x Damage with Piercing |
| | |
| ■ランク2効果
| |
| アンチ威力5.5倍
| |
| | When the opponent's leg parts are diving type, the power and hit rate are greatly increased. | |
| | |
| ■ Rank 3 effect
| |
| Anti-power 6 times
| |
| | When the opponent's leg parts are diving type, the power and hit rate are greatly increased.
| |
| | |
| ■ Rank 4 effect
| |
| Anti-power 6.5 times
| |
| | When the opponent's leg parts are diving type, the power and hit rate are greatly increased. | |
| | |
| ■ Rank 5 effect
| |
| Anti-power 7 times & penetration
| |
| | | | | |
| |- | | |- |
| | PHL00 | | | PHL00 |
| | 255 | | | 255 |
| | ガストロヘッド<br>ガストロヘッド | | | Gastrohead<br>ガストロヘッド |
| | 310/3049 | | | 310/3049 |
| | 192/661 | | | 192/661 |
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| | 182/464 | | | 182/464 |
| | 3 | | | 3 |
| |
| |
| | 1 | | | 1 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | Break hammer<br>ブレイクハンマー | | | Break Hammer<br>ブレイクハンマー |
| | Break hammer | | | Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown. |
| | 【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる格闘攻撃。貫通効果がある。防御無視(相手の防御によるダメージ減少なし)する。
| | | x1.5 Bonus success at 70% Medacharge |
| 使用後の冷却中は回避・防御不能。
| | | x1.5 Bonus success at 60% Medacharge |
| | | | x1.5 Bonus success at 50% Medacharge |
| ■ランク1効果
| | | x1.5 Bonus success at 40% Medacharge |
| 必要CG70
| | | x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge |
| | [Attribute: Gravity] A fighting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. Ignore defense (no damage reduction due to opponent's defense).
| |
| Cannot be avoided or protected during cooling after use. | |
| | |
| ■ Rank 2 effect
| |
| Required CG60
| |
| | 【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる格闘攻撃。貫通効果がある。防御無視(相手の防御によるダメージ減少なし)する。 | |
| 使用後の冷却中は回避・防御不能。
| |
| | |
| ■ランク3効果
| |
| 必要CG50
| |
| | [Attribute: Gravity] A fighting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. Ignore defense (no damage reduction due to opponent's defense). | |
| Cannot be avoided or protected during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Required CG40
| |
| | [Attribute: Gravity] A fighting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. Ignore defense (no damage reduction due to opponent's defense). | |
| Cannot be avoided or protected during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Double success with required CG30 & full charge
| |
| | | | | |
| |- | | |- |
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| | 549/953 | | | 549/953 |
| | 4 | | | 4 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 7,988: |
Line 4,828: |
| | 399/753 | | | 399/753 |
| | 5 | | | 5 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 7,994: |
Line 4,833: |
| | QUN00 | | | QUN00 |
| | 258 | | | 258 |
| | ブリザード<br>ブリザード | | | Blizzard<br>ブリザード |
| | 290/2949 | | | 290/2949 |
| | 394/1133 | | | 394/1133 |
Line 8,001: |
Line 4,840: |
| | 338/672 | | | 338/672 |
| | 3 | | | 3 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | Freeze shot<br>フリーズショット | | | Freeze Shot<br>フリーズショット |
| | Freeze shot | | | Afflicts Freeze. Cannot evade during cooldown. |
| | [Symptom: Freeze] = A shooting attack that adds "Pause due to defensive / unavoidable. Immediate release after receiving one attack".
| | | No Bonus |
| Inevitable during cooling after use.
| | | Heating & Cooling +50 |
| | | | Heating & Cooling +100 |
| ■ Rank 1 effect
| | | Heating & Cooling +150 |
| Filling / cooling + none
| | | Heating & Cooling +200 |
| | 【症状:フリーズ】=「防御・回避不能で一時停止させる。1回攻撃を受けると即解除」を付加する射撃攻撃。 | |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク2効果
| |
| 充填・冷却+50
| |
| | 【症状:フリーズ】=「防御・回避不能で一時停止させる。1回攻撃を受けると即解除」を付加する射撃攻撃。 | |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | 【症状:フリーズ】=「防御・回避不能で一時停止させる。1回攻撃を受けると即解除」を付加する射撃攻撃。 | |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク4効果
| |
| 充填・冷却+150
| |
| | 【症状:フリーズ】=「防御・回避不能で一時停止させる。1回攻撃を受けると即解除」を付加する射撃攻撃。
| |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク5効果
| |
| 充填・冷却+200
| |
| | | | | |
| |- | | |- |
| | RAP00 | | | RAP00 |
| | 259 | | | 259 |
| | Decoma mascot<br>デコマスコット | | | Deco Mascot<br>デコマスコット |
| | 280/2899 | | | 280/2899 |
| | 0/0 | | | 0/0 |
Line 8,042: |
Line 4,860: |
| | 418/779 | | | 418/779 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:UtilityIcon.png|20px]] Plant/Trap | | | [[File:UtilityIcon.png|20px]] Plant/Trap |
| | Charge plant<br>チャージプラント | | | Charge Plant<br>チャージプラント |
| | Charge plant | | | Places a plant that grants bonus Medaforce Charge to charging allies. |
| | Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.
| | | Trap has 1 use |
| | | | Trap has 2 uses |
| ■ Rank 1 effect
| | | Trap has 3 uses |
| Initial number of installations 1
| | | Trap has 4 uses |
| Number of plants installed x 1% up
| | | Trap has 5 uses |
| | Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount. | |
| | |
| ■ Rank 2 effect
| |
| Initial number of installations 2
| |
| Number of plants installed x 2% up
| |
| | Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount. | |
| | |
| ■ Rank 3 effect
| |
| Initial number of installations 3
| |
| Number of plants installed x 3% up
| |
| | Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount. | |
| | |
| ■ Rank 4 effect
| |
| Initial number of installations 4
| |
| Number of plants installed x 4% up
| |
| | Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount. | |
| | |
| ■ Rank 5 effect
| |
| Initial number of installations 5
| |
| Number of plants installed x 5% up
| |
| | | | | |
| |- | | |- |
Line 8,083: |
Line 4,880: |
| | 373/719 | | | 373/719 |
| | 5 | | | 5 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 8,089: |
Line 4,885: |
| | RAY04 | | | RAY04 |
| | 261 | | | 261 |
| | クライシスビーム<br>クライシスビーム | | | Crisis Beam<br>クライシスビーム |
| | 290/2949 | | | 290/2949 |
| | 368/1072 | | | 368/1072 |
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Line 4,892: |
| | 271/583 | | | 271/583 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | beam<br>ビーム | | | Beam<br>ビーム |
| | beam | | | Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown. |
| | [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank.
| | | x2 Damage Requires 70% charge |
| | | | x2 Damage Requires 60% charge |
| ■ Rank 1 effect
| | | x2 Damage Requires 50% charge |
| Required CG70
| | | x2 Damage Requires 40% charge |
| | 【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。 | | | x2 Damage Requires 30% charge, x3 at 100% |
| | |
| ■ランク2効果
| |
| 必要CG60
| |
| | [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. | |
| | |
| ■ Rank 3 effect
| |
| Required CG50
| |
| | 【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。 | |
| | |
| ■ランク4効果
| |
| 必要CG40
| |
| | [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. | |
| | |
| ■ Rank 5 effect
| |
| Required CG30 & full charge triples power
| |
| | | | | |
| |- | | |- |
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| | 399/753 | | | 399/753 |
| | 4 | | | 4 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 8,145: |
Line 4,924: |
| | 294/613 | | | 294/613 |
| | 2 | | | 2 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 8,151: |
Line 4,929: |
| | RED01 | | | RED01 |
| | 264 | | | 264 |
| | RRH<br>RRH | | | Red Riding Hood (RRH)<br>RRH |
| | 340/3199 | | | 340/3199 |
| | 0/0 | | | 0/0 |
Line 8,158: |
Line 4,936: |
| | 336/669 | | | 336/669 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:HealIcon.png|20px]] Healing | | | [[File:HealIcon.png|20px]] Healing |
| | repair<br>リペア | | | Repair<br>リペア |
| | repair | | | Repairs a single part. |
| | 味方メダロット1体のパーツ1つのダメージを回復する。貫通効果がある。 | | | Heal amount is based on Heal Skill level |
| | | | Heal amount is based on Heal Skill level |
| ■ランク1効果
| | | Heal amount is based on Heal Skill level |
| なおすスキルレベルに応じて回復量アップ
| | | Heal amount is based on Heal Skill level |
| | Heals the damage of one part of one ally Medarot. Has a penetrating effect. | | | Heal amount is based on Heal Skill level |
| | |
| ■ Rank 2 effect
| |
| Increase the amount of recovery according to the skill level to be repaired
| |
| | 味方メダロット1体のパーツ1つのダメージを回復する。貫通効果がある。 | |
| | |
| ■ランク3効果
| |
| なおすスキルレベルに応じて回復量アップ
| |
| | Heals the damage of one part of one ally Medarot. Has a penetrating effect. | |
| | |
| ■ Rank 4 effect
| |
| Increase the amount of recovery according to the skill level to be repaired
| |
| | Heals the damage of one part of one ally Medarot. Has a penetrating effect. | |
| | |
| ■ Rank 5 effect
| |
| Increase the amount of recovery according to the skill level to be repaired
| |
| | | | | |
| |- | | |- |
| | ??? | | | RIN00 |
| | 265 | | | 265 |
| | ???<br> | | | Rhinorn<br>ライノーン |
| | 630/4649 | | | 480/3899 |
| | 0/0 | | | 0/0 |
| | 0/0 | | | 0/0 |
Line 8,194: |
Line 4,956: |
| | 230/528 | | | 230/528 |
| | 2 | | | 2 |
| | | 1 |
| | | [[File:DefenceIcon.png|20px]] Defense |
| | | Guard 500<br>ガード500 |
| | | Take a guard body to interrupt an attack on the ally.At the time of guard activation, the damage is further reduced by 500 after reducing the damage.If damage to damage is 500 or less, the effect of applying symptoms is invalidated. |
| | | Filling and cooling + no |
| | | Filling and cooling +50 |
| | | Filling and cooling +100 |
| | | Filling and cooling +150 |
| | | Filling / Cooling + 200 & Maximum Guard + 1 Time |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | ??? | | | ??? |
Line 8,207: |
Line 4,976: |
| | 174/453 | | | 174/453 |
| | 3 | | | 3 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 8,220: |
Line 4,988: |
| | 285/601 | | | 285/601 |
| | 1 | | | 1 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 8,233: |
Line 5,000: |
| | 327/657 | | | 327/657 |
| | 3 | | | 3 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 8,239: |
Line 5,005: |
| | RTL00 | | | RTL00 |
| | 269 | | | 269 |
| | Honey guide<br>ハニーガイド | | | Horny Guide<br>ハニーガイド |
| | 250/2749 | | | 250/2749 |
| | 0/0 | | | 0/0 |
Line 8,246: |
Line 5,012: |
| | 362/704 | | | 362/704 |
| | 2 | | | 2 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Reckless<br>レックレス | | | Reckless<br>レックレス |
| | Reckless | | | Increases the damage on melee parts by 15%. |
| | [Symptom: Recless] = Add "Overall" characteristics to fighting parts + 15% increase in power value to one ally
| | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | [Symptom: Recless] = Add "Overall" characteristics to fighting parts + 15% increase in power value to one ally | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Recless] = Add "Overall" characteristics to fighting parts + 15% increase in power value to one ally | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Recless] = Add "Overall" characteristics to fighting parts + 15% increase in power value to one ally | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Recless] = Add "Overall" characteristics to fighting parts + 15% increase in power value to one ally | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
Line 8,282: |
Line 5,032: |
| | 441/809 | | | 441/809 |
| | 2 | | | 2 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
| |- | | |- |
| | ??? | | | SAM01 |
| | 271 | | | 271 |
| | ???<br> | | | Yogan Billie<br>ヨウガンビレイ |
| | 430/3649 | | | 430/3649 |
| | 0/0 | | | 0/0 |
Line 8,295: |
Line 5,044: |
| | 384/733 | | | 384/733 |
| | 4 | | | 4 |
| | | 0 |
| | | [[File:AssistIcon.png|20px]] Support |
| | | Fight Boost<br>ファイトブースト |
| | | Grants a buff that boosts the Power and Success of Melee parts by 20% |
| | | No bonus |
| | | Heating & Cooling +50 |
| | | Heating & Cooling +100 |
| | | Heating & Cooling +150 |
| | | Heating & Cooling +200 |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | SBL00 | | | SBL00 |
Line 8,308: |
Line 5,064: |
| | 531/929 | | | 531/929 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | cooler<br>クーラー | | | Cooler<br>クーラー |
| | cooler | | | Grants a buff that boosts cooling to all allies by 20% |
| | [Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies.
| | | No bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | [Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies.
| | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | SCP04 | | | SCP04 |
| | 273 | | | 273 |
| | Sasoriskira<br>サソリスキラ | | | Scorpion Scylla<br>サソリスキラ |
| | 370/3349 | | | 370/3349 |
| | 279/864 | | | 279/864 |
Line 8,344: |
Line 5,084: |
| | 286/603 | | | 286/603 |
| | 3 | | | 3 |
| |
| |
| | 0 | | | 0 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | Melt<br>メルト | | | Melt<br>メルト |
| | Melt | | | Inflicts Melt. Cannot defend during cooldown. |
| | [Symptom: Melt] = A fighting attack that adds "continuously damages the opponent hit by the attack".
| | | No Bonus |
| Cannot be protected during cooling after use. | | | Success +100 |
| | | | Success +200 |
| ■ Rank 1 effect
| | | Success +300 |
| Success + none | | | Success +400 |
| | 【症状:メルト】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する格闘攻撃。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク2効果
| |
| 成功+100
| |
| | 【症状:メルト】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する格闘攻撃。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク3効果
| |
| 成功+200
| |
| | 【症状:メルト】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する格闘攻撃。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク4効果
| |
| 成功+300
| |
| | [Symptom: Melt] = A fighting attack that adds "continuously damages the opponent hit by the attack".
| |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Success +400 | |
| | | | | |
| |- | | |- |
Line 8,385: |
Line 5,104: |
| | 520/915 | | | 520/915 |
| | 5 | | | 5 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 8,398: |
Line 5,116: |
| | 585/1001 | | | 585/1001 |
| | 4 | | | 4 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 8,404: |
Line 5,121: |
| | SNA04 | | | SNA04 |
| | 276 | | | 276 |
| | シャディックス<br>シャディックス | | | Shadix<br>シャディックス |
| | 360/3299 | | | 360/3299 |
| | 291/892 | | | 291/892 |
Line 8,411: |
Line 5,128: |
| | 154/427 | | | 154/427 |
| | 4 | | | 4 |
| |
| |
| | 1 | | | 1 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | virus<br>ウィルス | | | Virus<br>ウィルス |
| | virus | | | Inflicts Virus. Cannot defend during cooldown. |
| | [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".
| | | No Bonus |
| Cannot be protected during cooling after use. | | | Heating & Cooling +50 |
| | | | Heating & Cooling +100 |
| ■ Rank 1 effect
| | | Heating & Cooling +150 |
| Filling / cooling + none
| | | Heating & Cooling +200 |
| | [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | SPI01_2 | | | SPI01_2 |
| | 277 | | | 277 |
| | Booby trap<br>ブービートラップ | | | Booby Trap<br>ブービートラップ |
| | 340/3199 | | | 340/3199 |
| | 0/0 | | | 0/0 |
Line 8,452: |
Line 5,148: |
| | 394/747 | | | 394/747 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:UtilityIcon.png|20px]] Plant/Trap | | | [[File:UtilityIcon.png|20px]] Plant/Trap |
| | Fighting trap<br>かくとうトラップ | | | Melee Trap<br>かくとうトラップ |
| | Fighting trap | | | Plants a trap that deals damage whenever the enemy uses a melee attack. |
| | Set up a trap that deals damage in response to a fighting attack on an ally. The larger the number of installations, the higher the damage.
| | | Trap has 1 use |
| | | | Trap has 2 uses |
| ■ Rank 1 effect
| | | Trap has 3 uses |
| Initial number of installations 1
| | | Trap has 4 uses |
| | 味方への格闘攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | | | Trap has 5 uses |
| | |
| ■ランク2効果
| |
| 最初の設置数2
| |
| | 味方への格闘攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |
| | |
| ■ランク3効果
| |
| 最初の設置数3
| |
| | Set up a trap that deals damage in response to a fighting attack on an ally. The larger the number of installations, the higher the damage. | |
| | |
| ■ Rank 4 effect
| |
| Initial number of installations 4
| |
| | 味方への格闘攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |
| | |
| ■ランク5効果
| |
| 最初の設置数5
| |
| | | | | |
| |- | | |- |
Line 8,488: |
Line 5,168: |
| | 263/572 | | | 263/572 |
| | 4 | | | 4 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 8,494: |
Line 5,173: |
| | SPR01 | | | SPR01 |
| | 279 | | | 279 |
| | コーンフラワー2<br>コーンフラワー2 | | | Cornflower 2<br>コーンフラワー2 |
| | 450/3749 | | | 450/3749 |
| | 0/0 | | | 0/0 |
Line 8,501: |
Line 5,180: |
| | 279/593 | | | 279/593 |
| | 2 | | | 2 |
| |
| |
| | 0 | | | 0 |
| | [[File:DefenseIcon.png|20px]] Defense | | | [[File:DefenceIcon.png|20px]] Defense |
| | Shooting guard<br>しゃげきガード | | | Shooting Guard<br>しゃげきガード |
| | Shooting guard | | | Negates any shooting/ranged attack. |
| | 味方への射撃攻撃に反応するガード体勢をとる。ガード時射撃ダメージを無効にする。 | | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ランク1効果
| | | Heating & Cooling +100 |
| 充填・冷却+なし
| | | Heating & Cooling +150 |
| | 味方への射撃攻撃に反応するガード体勢をとる。ガード時射撃ダメージを無効にする。 | | | Heating & Cooling +200 & Guards an additional time |
| | |
| ■ランク2効果
| |
| 充填・冷却+50
| |
| | 味方への射撃攻撃に反応するガード体勢をとる。ガード時射撃ダメージを無効にする。 | |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | 味方への射撃攻撃に反応するガード体勢をとる。ガード時射撃ダメージを無効にする。 | |
| | |
| ■ランク4効果
| |
| 充填・冷却+150
| |
| | Take a guard position that responds to shooting attacks on allies. Disables shooting damage when guarding. | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200 & maximum number of guards + 1
| |
| | | | | |
| |- | | |- |
| | STG02 | | | STG02 |
| | 280 | | | 280 |
| | Hunter II<br>ハンターⅡ | | | Hunter 2<br>ハンターⅡ |
| | 420/3599 | | | 420/3599 |
| | 0/0 | | | 0/0 |
Line 8,537: |
Line 5,200: |
| | 399/753 | | | 399/753 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:UtilityIcon.png|20px]] Plant/Trap | | | [[File:UtilityIcon.png|20px]] Plant/Trap |
| | Head trap<br>あたまトラップ | | | Head Trap<br>あたまトラップ |
| | Head trap | | | Plants a trap that deals damage to heads if the enemy has a living head part. |
| | 相手のあたまパーツ使用に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。
| | | Trap has 1 use |
| | | | Trap has 2 uses |
| ■ランク1効果
| | | Trap has 3 uses |
| 最初の設置数1
| | | Trap has 4 uses |
| | 相手のあたまパーツ使用に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。
| | | Trap has 5 uses |
| | |
| ■ランク2効果
| |
| 最初の設置数2
| |
| | Set up a trap that causes damage in response to the opponent's use of head parts. The larger the number of installations, the higher the damage.
| |
| | |
| ■ Rank 3 effect
| |
| Initial number of installations 3
| |
| | Set up a trap that causes damage in response to the opponent's use of head parts. The larger the number of installations, the higher the damage. | |
| | |
| ■ Rank 4 effect
| |
| Initial number of installations 4
| |
| | 相手のあたまパーツ使用に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |
| | |
| ■ランク5効果
| |
| 最初の設置数5
| |
| | | | | |
| |- | | |- |
Line 8,573: |
Line 5,220: |
| | 393/745 | | | 393/745 |
| | 2 | | | 2 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 8,579: |
Line 5,225: |
| | STN00 | | | STN00 |
| | 282 | | | 282 |
| | ハードヘッド<br>ハードヘッド | | | Hard Head<br>ハードヘッド |
| | 590/4449 | | | 590/4449 |
| | 0/0 | | | 0/0 |
Line 8,586: |
Line 5,232: |
| | 354/693 | | | 354/693 |
| | 6 | | | 6 |
| |
| |
| | 1 | | | 1 |
| | [[File:DefenseIcon.png|20px]] Defense | | | [[File:DefenceIcon.png|20px]] Defense |
| | guard<br>ガード | | | Guard<br>ガード |
| | guard
| | | Take a guard body to interrupt an attack on the ally.Interrupt and guard when allies are attacked.At the time of guard trigger, it reduces damage. |
| | Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends. | | | Filling and cooling + no |
| | | | Filling and cooling +50 |
| ■ Rank 1 effect
| | | Filling and cooling +100 |
| Filling / cooling + none | | | Filling and cooling +150 |
| | Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends. | | | Filling / Cooling + 200 & Maximum Guard + 1 Time |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends. | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | 味方への攻撃に割り込むガード体勢をとる。味方が攻撃されそうになると割り込んで防御する。 | |
| | |
| ■ランク4効果
| |
| 充填・冷却+150
| |
| | Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends. | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200 & maximum number of guards + 1 | |
| | | | | |
| |- | | |- |
Line 8,622: |
Line 5,252: |
| | 182/464 | | | 182/464 |
| | 3 | | | 3 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 8,635: |
Line 5,264: |
| | 287/604 | | | 287/604 |
| | 3 | | | 3 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 8,641: |
Line 5,269: |
| | TIR02 | | | TIR02 |
| | 285 | | | 285 |
| | ブレスメルト<br>ブレスメルト | | | Breath Melt<br>ブレスメルト |
| | 310/3049 | | | 310/3049 |
| | 188/652 | | | 188/652 |
Line 8,648: |
Line 5,276: |
| | 205/495 | | | 205/495 |
| | 3 | | | 3 |
| |
| |
| | 1 | | | 1 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | Melt<br>メルト | | | Melt<br>メルト |
| | Melt | | | Inflicts Melt. Cannot defend during cooldown. |
| | [Symptom: Melt] = A fighting attack that adds "continuously damages the opponent hit by the attack".
| | | No Bonus |
| Cannot be protected during cooling after use. | | | Success +100 |
| | | | Success +200 |
| ■ Rank 1 effect
| | | Success +300 |
| Success + none | | | Success +400 |
| | 【症状:メルト】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する格闘攻撃。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク2効果
| |
| 成功+100
| |
| | 【症状:メルト】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する格闘攻撃。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク3効果
| |
| 成功+200
| |
| | 【症状:メルト】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する格闘攻撃。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク4効果
| |
| 成功+300
| |
| | [Symptom: Melt] = A fighting attack that adds "continuously damages the opponent hit by the attack".
| |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Success +400 | |
| | | | | |
| |- | | |- |
| | TOT04 | | | TOT04 |
| | 286 | | | 286 |
| | トータスガード<br>トータスガード | | | Tortoise Guard<br>トータスガード |
| | 410/3549 | | | 410/3549 |
| | 0/0 | | | 0/0 |
Line 8,689: |
Line 5,296: |
| | 512/904 | | | 512/904 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Guard boost<br>ガードブースト | | | Guard Boost<br>ガードブースト |
| | Guard boost | | | Grants a buff that boosts Anti-Status and Anti-Range by 20% |
| | [Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies
| | | No bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | [Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | 【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する | |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | [Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | 【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する | |
| | |
| ■ランク5効果
| |
| 充填・冷却+200
| |
| | | | | |
| |- | | |- |
| | ??? | | | TRT00 |
| | 287 | | | 287 |
| | ???<br> | | | Incarnant<br>インカーネイト |
| | 330/3149 | | | 330/3149 |
| | 0/0 | | | 0/0 |
Line 8,725: |
Line 5,316: |
| | 584/1000 | | | 584/1000 |
| | 5 | | | 5 |
| | | 0 |
| | | [[File:AssistIcon.png|20px]] Support |
| | | Shoot Boost<br>シュートブースト |
| | | Grants a buff that boosts the Power and Success of Shooting parts by 20% |
| | | No bonus |
| | | Heating & Cooling +50 |
| | | Heating & Cooling +100 |
| | | Heating & Cooling +150 |
| | | Heating & Cooling +200 |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | UGO00 | | | UGO00 |
| | 288 | | | 288 |
| | サトリヘッド<br>サトリヘッド | | | Enlightment Head<br>サトリヘッド |
| | 350/3249 | | | 350/3249 |
| | 0/0 | | | 0/0 |
Line 8,738: |
Line 5,336: |
| | 548/952 | | | 548/952 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Guard boost<br>ガードブースト | | | Guard Boost<br>ガードブースト |
| | Guard boost | | | Grants a buff that boosts Anti-Status and Anti-Range by 20% |
| | [Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies
| | | No bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | [Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | 【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する | |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | [Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | 【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する | |
| | |
| ■ランク5効果
| |
| 充填・冷却+200
| |
| | | | | |
| |- | | |- |
Line 8,774: |
Line 5,356: |
| | 161/436 | | | 161/436 |
| | 4 | | | 4 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 8,787: |
Line 5,368: |
| | 334/667 | | | 334/667 |
| | 5 | | | 5 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 8,793: |
Line 5,373: |
| | UZS00 | | | UZS00 |
| | 291 | | | 291 |
| | チェーンソー<br>チェーンソー | | | Chainsaw<br>チェーンソー |
| | 310/3049 | | | 310/3049 |
| | 394/1133 | | | 394/1133 |
Line 8,800: |
Line 5,380: |
| | 262/571 | | | 262/571 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | デストロイ<br>デストロイ | | | Destroy<br>デストロイ |
| | デストロイ | | | Immediately destroys head/arm parts if they're being used when hit. Cannot defend during cooldown. |
| | A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.
| | | No bonus |
| | | | Success +100 |
| ■ Rank 1 effect
| | | Success +200 |
| Success + none
| | | Success +300 |
| | A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | | | Success +500 |
| | |
| ■ Rank 2 effect
| |
| Success +100 | |
| | A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | |
| | |
| ■ Rank 3 effect
| |
| Success +200 | |
| | A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | |
| | |
| ■ Rank 4 effect
| |
| Success +300 | |
| | A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | |
| | |
| ■ Rank 5 effect
| |
| Success +400 | |
| | | | | |
| |- | | |- |
| | VSQ00 | | | VSQ00 |
| | 292 | | | 292 |
| | バンピロテウテス<br>バンピロテウテス | | | Vampyroteuthis<br>バンピロテウテス |
| | 320/3099 | | | 320/3099 |
| | 0/0 | | | 0/0 |
Line 8,836: |
Line 5,400: |
| | 245/548 | | | 245/548 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:DefenseIcon.png|20px]] Defense | | | [[File:DefenceIcon.png|20px]] Defense |
| | Finally guard<br>かくとうガード | | | Melee Guard<br>かくとうガード |
| | Finally guard | | | Negates any melee attack. |
| | 味方への格闘攻撃に反応するガード体勢をとる。ガード時格闘ダメージを無効にする。 | | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ランク1効果
| | | Heating & Cooling +100 |
| 充填・冷却+なし
| | | Heating & Cooling +150 |
| | Take a guard position that responds to fighting attacks on allies. Disables melee damage when guarding. | | | Heating & Cooling +200 & Guards an additional time |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | Take a guard position that responds to fighting attacks on allies. Disables melee damage when guarding. | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | Take a guard position that responds to fighting attacks on allies. Disables melee damage when guarding. | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | 味方への格闘攻撃に反応するガード体勢をとる。ガード時格闘ダメージを無効にする。 | |
| | |
| ■ランク5効果
| |
| 充填・冷却+200&最大ガード回数+1回
| |
| | | | | |
| |- | | |- |
| | WEA03 | | | WEA03 |
| | 293 | | | 293 |
| | デスヘッド<br>デスヘッド | | | Death Head<br>デスヘッド |
| | 460/3799 | | | 460/3799 |
| | 349/1028 | | | 349/1028 |
Line 8,872: |
Line 5,420: |
| | 300/621 | | | 300/621 |
| | 4 | | | 4 |
| |
| |
| | 1 | | | 1 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | Charge Buster<br>チャージバスター | | | Charge Blaster<br>チャージバスター |
| | Charge Buster | | | Deals bonus damage based on Medaforce Charge. Cannot evade during cooldown. |
| | A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.
| | | Bonus Damage: Charge x 1.0 |
| Inevitable during cooling after use.
| | | Bonus Damage: Charge x 1.25 |
| | | | Bonus Damage: Charge x 1.5 |
| ■ Rank 1 effect
| | | Bonus Damage: Charge x 1.75 |
| Current CG value x 100%
| | | Bonus Damage: Charge x 2.0, Pierces and consumes 5% Medaforce Charge per use |
| | CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。 | |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク2効果
| |
| 現在のCG値×125%
| |
| | CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。 | |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク3効果
| |
| 現在のCG値×150%
| |
| | A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.
| |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Current CG value x 175%
| |
| | A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Current CG value x 200% & Penetration & consumption CG5 reduced
| |
| | | | | |
| |- | | |- |
| | WEA03_P1 | | | WEA03_P1 |
| | 294 | | | 294 |
| | 1ゴウヘッド<br>1ゴウヘッド | | | #1 Head<br>1ゴウヘッド |
| | 280/2899 | | | 280/2899 |
| | 257/813 | | | 257/813 |
Line 8,913: |
Line 5,440: |
| | 257/564 | | | 257/564 |
| | 3 | | | 3 |
| |
| |
| | 1 | | | 1 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | Charge Buster<br>チャージバスター | | | Charge Blaster<br>チャージバスター |
| | Charge Buster | | | Deals bonus damage based on Medaforce Charge. Cannot evade during cooldown. |
| | A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.
| | | Bonus Damage: Charge x 1.0 |
| Inevitable during cooling after use.
| | | Bonus Damage: Charge x 1.25 |
| | | | Bonus Damage: Charge x 1.5 |
| ■ Rank 1 effect
| | | Bonus Damage: Charge x 1.75 |
| Current CG value x 100%
| | | Bonus Damage: Charge x 2.0, Pierces and consumes 5% Medaforce Charge per use |
| | CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。 | |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク2効果
| |
| 現在のCG値×125%
| |
| | CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。 | |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク3効果
| |
| 現在のCG値×150%
| |
| | A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.
| |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Current CG value x 175%
| |
| | A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Current CG value x 200% & Penetration & consumption CG5 reduced
| |
| | | | | |
| |- | | |- |
| | WEA03_P2 | | | WEA03_P2 |
| | 295 | | | 295 |
| | 2ゴウヘッド<br>2ゴウヘッド | | | #2 Head<br>2ゴウヘッド |
| | 310/3049 | | | 310/3049 |
| | 266/834 | | | 266/834 |
Line 8,954: |
Line 5,460: |
| | 276/589 | | | 276/589 |
| | 3 | | | 3 |
| |
| |
| | 1 | | | 1 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | Charge Buster<br>チャージバスター | | | Charge Blaster<br>チャージバスター |
| | Charge Buster | | | Deals bonus damage based on Medaforce Charge. Cannot evade during cooldown. |
| | A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.
| | | Bonus Damage: Charge x 1.0 |
| Inevitable during cooling after use.
| | | Bonus Damage: Charge x 1.25 |
| | | | Bonus Damage: Charge x 1.5 |
| ■ Rank 1 effect
| | | Bonus Damage: Charge x 1.75 |
| Current CG value x 100%
| | | Bonus Damage: Charge x 2.0, Pierces and consumes 5% Medaforce Charge per use |
| | CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。 | |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク2効果
| |
| 現在のCG値×125%
| |
| | CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。 | |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク3効果
| |
| 現在のCG値×150%
| |
| | A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.
| |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Current CG value x 175%
| |
| | A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Current CG value x 200% & Penetration & consumption CG5 reduced
| |
| | | | | |
| |- | | |- |
| | WEA03_P3 | | | WEA03_P3 |
| | 296 | | | 296 |
| | 3ゴウヘッド<br>3ゴウヘッド | | | #3 Head<br>3ゴウヘッド |
| | 390/3449 | | | 390/3449 |
| | 303/920 | | | 303/920 |
Line 8,995: |
Line 5,480: |
| | 294/613 | | | 294/613 |
| | 4 | | | 4 |
| |
| |
| | 1 | | | 1 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | Charge Buster<br>チャージバスター | | | Charge Blaster<br>チャージバスター |
| | Charge Buster | | | Deals bonus damage based on Medaforce Charge. Cannot evade during cooldown. |
| | A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.
| | | Bonus Damage: Charge x 1.0 |
| Inevitable during cooling after use.
| | | Bonus Damage: Charge x 1.25 |
| | | | Bonus Damage: Charge x 1.5 |
| ■ Rank 1 effect
| | | Bonus Damage: Charge x 1.75 |
| Current CG value x 100%
| | | Bonus Damage: Charge x 2.0, Pierces and consumes 5% Medaforce Charge per use |
| | CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。 | |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク2効果
| |
| 現在のCG値×125%
| |
| | CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。 | |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク3効果
| |
| 現在のCG値×150%
| |
| | A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.
| |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Current CG value x 175%
| |
| | A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Current CG value x 200% & Penetration & consumption CG5 reduced
| |
| | | | | |
| |- | | |- |
Line 9,036: |
Line 5,500: |
| | 570/981 | | | 570/981 |
| | 6 | | | 6 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | cooler<br>クーラー | | | Cooler<br>クーラー |
| | cooler | | | Grants a buff that boosts cooling to all allies by 20% |
| | [Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies.
| | | No bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | [Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies.
| | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
Line 9,072: |
Line 5,520: |
| | 252/557 | | | 252/557 |
| | 3 | | | 3 |
| |
| |
| | 0 | | | 0 |
| | [[File:HealIcon.png|20px]] Healing | | | [[File:HealIcon.png|20px]] Healing |
| | Charge repair<br>チャージリペア | | | Charge Repair<br>チャージリペア |
| | Charge repair | | | Repairs the armor of a single ally. |
| | Heals the damage of one part of one ally Medarot. The higher the CG value, the higher the amount of recovery. Has a penetrating effect.
| | | Heal amount is based on Heal Skill level |
| | | | Heal amount is based on Heal Skill level |
| ■ Rank 1 effect
| | | Heal amount is based on Heal Skill level |
| Increase the amount of recovery according to the skill level to be repaired
| | | Heal amount is based on Heal Skill level |
| | 味方メダロット1体のパーツ1つのダメージを回復する。CG値が高いほど回復量がアップする。貫通効果がある。 | | | Heal amount is based on Heal Skill level |
| | |
| ■ランク2効果
| |
| なおすスキルレベルに応じて回復量アップ
| |
| | 味方メダロット1体のパーツ1つのダメージを回復する。CG値が高いほど回復量がアップする。貫通効果がある。 | |
| | |
| ■ランク3効果
| |
| なおすスキルレベルに応じて回復量アップ
| |
| | Heals the damage of one part of one ally Medarot. The higher the CG value, the higher the amount of recovery. Has a penetrating effect. | |
| | |
| ■ Rank 4 effect
| |
| Increase the amount of recovery according to the skill level to be repaired
| |
| | Heals the damage of one part of one ally Medarot. The higher the CG value, the higher the amount of recovery. Has a penetrating effect. | |
| | |
| ■ Rank 5 effect
| |
| Increase the amount of recovery according to the skill level to be repaired
| |
| | | | | |
| |- | | |- |
| | WMS00 | | | WMS00 |
| | 299 | | | 299 |
| | シックルシェイプ<br>シックルシェイプ | | | Sickle Shape<br>シックルシェイプ |
| | 400/3499 | | | 400/3499 |
| | 0/0 | | | 0/0 |
Line 9,108: |
Line 5,540: |
| | 552/957 | | | 552/957 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Mobile boost<br>モビルブースト | | | Mobile Boost<br>モビルブースト |
| | Mobile boost | | | Grants a buff that boosts Evasion (Anti-Melee) by 20% |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
| | | No bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
Line 9,144: |
Line 5,560: |
| | 325/655 | | | 325/655 |
| | 3 | | | 3 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 9,150: |
Line 5,565: |
| | GRM50 | | | GRM50 |
| | 301 | | | 301 |
| | Nomisgie<br>ノミスギー | | | Flea Head<br>ノミスギー |
| | 350/3249 | | | 350/3249 |
| | 460/1287 | | | 460/1287 |
Line 9,157: |
Line 5,572: |
| | 411/769 | | | 411/769 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | rifle<br>ライフル | | | Rifle<br>ライフル |
| | rifle | | | Quick shooting attack. |
| | スタンダードな射撃攻撃。
| | | No Bonus |
| | | | Power +100 |
| ■ランク1効果
| | | Power +200 |
| 威力+なし
| | | Power +300 |
| | Standard shooting attack.
| | | Power +400 & Piercing |
| | |
| ■ Rank 2 effect
| |
| Power +100 | |
| | Standard shooting attack. | |
| | |
| ■ Rank 3 effect
| |
| Power +200 | |
| | Standard shooting attack. | |
| | |
| ■ Rank 4 effect
| |
| Power +300 | |
| | スタンダードな射撃攻撃。 | |
| | |
| ■ランク5効果
| |
| 威力+400&貫通
| |
| | | | | |
| |- | | |- |
| | KBT50 | | | KBT50 |
| | 302 | | | 302 |
| | メタミサイル<br>メタミサイル | | | Meta-Missile<br>メタミサイル |
| | 320/3099 | | | 320/3099 |
| | 319/958 | | | 319/958 |
Line 9,193: |
Line 5,592: |
| | 216/509 | | | 216/509 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | missile<br>ミサイル | | | Missile<br>ミサイル |
| | missile | | | Deals damage to all of the target's parts. |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
| | | No Bonus |
| | | | Power +100 |
| ■ Rank 1 effect
| | | Power +200 |
| Power + None | | | Power +300 |
| | 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
| | | Power +400 & Always hits |
| | |
| ■ランク2効果
| |
| 威力+100
| |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |
| | |
| ■ Rank 3 effect
| |
| Power +200 | |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |
| | |
| ■ Rank 4 effect
| |
| Power +300 | |
| | 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |
| | |
| ■ランク5効果
| |
| 威力+400&絶対ヒット
| |
| | | | | |
| |- | | |- |
| | KWG50 | | | KWG50 |
| | 303 | | | 303 |
| | antenna<br>アンテナ | | | Antenna<br>アンテナ |
| | 300/2999 | | | 300/2999 |
| | 0/0 | | | 0/0 |
Line 9,229: |
Line 5,612: |
| | 437/804 | | | 437/804 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Radar site<br>レーダーサイト | | | Radar Sight<br>レーダーサイト |
| | Radar site | | | Increases success by 30%. Negates enemy Stealth and Conceal. |
| | 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ランク1効果
| | | Heating & Cooling +100 |
| 充填・冷却+なし
| | | Heating & Cooling +150 |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | KXK00 | | | KXK00 |
| | 304 | | | 304 |
| | Charge cornet<br>チャージコルネ | | | Charge Corne<br>チャージコルネ |
| | 340/3199 | | | 340/3199 |
| | 0/0 | | | 0/0 |
Line 9,265: |
Line 5,632: |
| | 284/600 | | | 284/600 |
| | 1 | | | 1 |
| |
| |
| | 0 | | | 0 |
| | [[File:SpecialIcon.png|20px}] Special | | | [[File:SpecialIcon.png|20px]] Special |
| | Full charge<br>フルチャージ | | | Full Charge<br>フルチャージ |
| | Full charge | | | Drains the head's health in exchange for Medaforce Charge. |
| | Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | | | Max. Armor Reduction: 90% |
| | | | Max. Armor Reduction: 80% |
| ■ Rank 1 effect
| | | Max. Armor Reduction: 70% |
| 90% of maximum armor value | | | Max. Armor Reduction: 60% |
| | Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | | | Max. Armor Reduction: 50% |
| | |
| ■ Rank 2 effect
| |
| 80% of maximum armor value | |
| | Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | |
| | |
| ■ Rank 3 effect
| |
| 70% of maximum armor value | |
| | Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | |
| | |
| ■ Rank 4 effect
| |
| 60% of maximum armor value | |
| | Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | |
| | |
| ■ Rank 5 effect
| |
| 50% of maximum armor value | |
| | | | | |
| |- | | |- |
Line 9,301: |
Line 5,652: |
| | 271/583 | | | 271/583 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | bug<br>バグ | | | Bug<br>バグ |
| | bug | | | Inflicts Bug. Cannot defend during cooldown. |
| | [Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting".
| | | No Bonus |
| Cannot be protected during cooling after use. | | | Heating & Cooling +50 |
| | | | Heating & Cooling +100 |
| ■ Rank 1 effect
| | | Heating & Cooling +150 |
| Filling / cooling + none
| | | Heating & Cooling +200 |
| | 【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク2効果
| |
| 充填・冷却+50
| |
| | 【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | [Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting".
| |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | 【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク5効果
| |
| 充填・冷却+200
| |
| | | | | |
| |- | | |- |
| | WEA04 | | | WEA04 |
| | 306 | | | 306 |
| | デスブレイン<br>デスブレイン | | | Death Brain<br>デスブレイン |
| | 1352/8258 | | | 690/4949 |
| | 594/1599 | | | 255/808 |
| | 752/1968 | | | 752/1968 |
| | 412/771 | | | 168/445 |
| | 320/648 | | | 235/535 |
| | 3 | | | 3 |
| |
| |
| | 1 | | | 1 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | Hyper beam<br>ハイパービーム | | | Hyper Beam<br>ハイパービーム |
| | Hyper beam | | | Deals Optical Damage. Does 2x damage if above a certain Medacharge amount and pierces. Cannot evade during cooldown. |
| | 【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。貫通効果がある。
| | | x2 Damage Requires 70% charge |
| 使用後の冷却中は回避不能。
| | | x2 Damage Requires 60% charge |
| | | | x2 Damage Requires 50% charge |
| ■ランク1効果
| | | x2 Damage Requires 40% charge |
| 必要CG70
| | | x2 Damage Requires 30% charge, x3 at 100% |
| | [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect.
| |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 2 effect
| |
| Required CG60
| |
| | [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 3 effect
| |
| Required CG50
| |
| | [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Required CG40
| |
| | [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Required CG30 & full charge triples power
| |
| | | | | |
| |- | | |- |
| | PTL00 | | | PTL00 |
| | 307 | | | 307 |
| | Hidden break<br>ヒドゥンブレイク | | | Hidden Break<br>ヒドゥンブレイク |
| | 290/2949 | | | 290/2949 |
| | 0/0 | | | 0/0 |
Line 9,383: |
Line 5,692: |
| | 508/899 | | | 508/899 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Radar site<br>レーダーサイト | | | Radar Sight<br>レーダーサイト |
| | Radar site | | | Increases success by 30%. Negates enemy Stealth and Conceal. |
| | 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ランク1効果
| | | Heating & Cooling +100 |
| 充填・冷却+なし
| | | Heating & Cooling +150 |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | BRA00 | | | BRA00 |
| | 308 | | | 308 |
| | アンチスカイヤー<br>アンチスカイヤー | | | Anti-Skyer<br>アンチスカイヤー |
| | 350/3249 | | | 350/3249 |
| | 325/972 | | | 325/972 |
Line 9,419: |
Line 5,712: |
| | 241/543 | | | 241/543 |
| | 4 | | | 4 |
| |
| |
| | 1 | | | 1 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | Anti-air<br>アンチエア | | | Anti-Air<br>アンチエア |
| | Anti-air | | | Deals 5x (or more) damage depending on rank to enemies with Flying Legs. |
| | When the opponent's leg parts are flying type, the power and hit rate are greatly increased. | | | Deals 5x Damage |
| | | | Deals 5.5x Damage |
| ■ Rank 1 effect
| | | Deals 6x Damage |
| Anti-power 5 times
| | | Deals 6.5x Damage |
| | 相手の脚部パーツが飛行タイプの場合に威力、ヒット率が大幅にアップする。 | | | Deals 7x Damage with Piercing |
| | |
| ■ランク2効果
| |
| アンチ威力5.5倍
| |
| | 相手の脚部パーツが飛行タイプの場合に威力、ヒット率が大幅にアップする。 | |
| | |
| ■ランク3効果
| |
| アンチ威力6倍
| |
| | 相手の脚部パーツが飛行タイプの場合に威力、ヒット率が大幅にアップする。
| |
| | |
| ■ランク4効果
| |
| アンチ威力6.5倍
| |
| | 相手の脚部パーツが飛行タイプの場合に威力、ヒット率が大幅にアップする。 | |
| | |
| ■ランク5効果
| |
| アンチ威力7倍&貫通
| |
| | | | | |
| |- | | |- |
| | APL01 | | | APL01 |
| | 309 | | | 309 |
| | AESA Met<br>AESAメット | | | AESA Met<br>AESAメット |
| | 220/2599 | | | 220/2599 |
| | 0/0 | | | 0/0 |
Line 9,455: |
Line 5,732: |
| | 555/961 | | | 555/961 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Radar site<br>レーダーサイト | | | Radar Sight<br>レーダーサイト |
| | Radar site | | | Increases success by 30%. Negates enemy Stealth and Conceal. |
| | 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ランク1効果
| | | Heating & Cooling +100 |
| 充填・冷却+なし
| | | Heating & Cooling +150 |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
Line 9,491: |
Line 5,752: |
| | 201/489 | | | 201/489 |
| | 3 | | | 3 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 9,504: |
Line 5,764: |
| | 361/703 | | | 361/703 |
| | 5 | | | 5 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 9,517: |
Line 5,776: |
| | 336/669 | | | 336/669 |
| | 5 | | | 5 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
| |- | | |- |
| | ??? | | | GBB01 |
| | 313 | | | 313 |
| | ???<br> | | | Booty head<br>ブーツィーヘッド |
| | 250/2749 | | | 250/2749 |
| | 0/0 | | | 0/0 |
Line 9,530: |
Line 5,788: |
| | 487/871 | | | 487/871 |
| | 4 | | | 4 |
| | | 0 |
| | | [[File:AssistIcon.png|20px]] Support |
| | | Shoot Boost<br>シュートブースト |
| | | Grants a buff that boosts the Power and Success of Shooting parts by 20% |
| | | No bonus |
| | | Heating & Cooling +50 |
| | | Heating & Cooling +100 |
| | | Heating & Cooling +150 |
| | | Heating & Cooling +200 |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | ??? | | | GBD01 |
| | 314 | | | 314 |
| | ???<br> | | | Shell head<br>シェルヘッド |
| | 400/3499 | | | 400/3499 |
| | 0/0 | | | 0/0 |
Line 9,543: |
Line 5,808: |
| | 569/980 | | | 569/980 |
| | 4 | | | 4 |
| | | 1 |
| | | [[File:AssistIcon.png|20px]] Support |
| | | Guard Boost<br>ガードブースト |
| | | Grants a buff that boosts Anti-Status and Anti-Range by 20% |
| | | No bonus |
| | | Heating & Cooling +50 |
| | | Heating & Cooling +100 |
| | | Heating & Cooling +150 |
| | | Heating & Cooling +200 |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | GBG01 | | | GBG01 |
| | 315 | | | 315 |
| | choking<br>チョーキング | | | Choking<br>チョーキング |
| | 310/3049 | | | 310/3049 |
| | 0/0 | | | 0/0 |
Line 9,556: |
Line 5,828: |
| | 371/716 | | | 371/716 |
| | 3 | | | 3 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Fight boost<br>ファイトブースト | | | Fight Boost<br>ファイトブースト |
| | Fight boost | | | Grants a buff that boosts the Power and Success of Melee parts by 20% |
| | [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies
| | | No bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | 【症状:ファイトブースト】=「格闘パーツの成功と威力値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する | |
| | |
| ■ランク5効果
| |
| 充填・冷却+200
| |
| | | | | |
| |- | | |- |
| | ??? | | | GBK01 |
| | 316 | | | 316 |
| | ???<br> | | | Rotary head<br>ロータリーヘッド |
| | 320/3099 | | | 320/3099 |
| | 0/0 | | | 0/0 |
Line 9,592: |
Line 5,848: |
| | 376/723 | | | 376/723 |
| | 2 | | | 2 |
| | | 1 |
| | | [[File:HealIcon.png|20px]] Healing |
| | | Super Repair<br>スーパーリペア |
| | | Repairs a small amount of armor on all parts of a single Medabot. |
| | | Heal amount is based on Heal Skill level |
| | | Heal amount is based on Heal Skill level |
| | | Heal amount is based on Heal Skill level |
| | | Heal amount is based on Heal Skill level |
| | | Heal amount is based on Heal Skill level |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | GTD01 | | | GTD01 |
| | 317 | | | 317 |
| | オーイチョー<br>オーイチョー | | | Oicho<br>オーイチョー |
| | 350/3249 | | | 350/3249 |
| | 0/0 | | | 0/0 |
Line 9,605: |
Line 5,868: |
| | 212/504 | | | 212/504 |
| | 2 | | | 2 |
| |
| |
| | 1 | | | 1 |
| | [[File:DefenseIcon.png|20px]] Defense | | | [[File:DefenceIcon.png|20px]] Defense |
| | Finally guard<br>かくとうガード | | | Melee Guard<br>かくとうガード |
| | Finally guard | | | Negates any melee attack. |
| | 味方への格闘攻撃に反応するガード体勢をとる。ガード時格闘ダメージを無効にする。 | | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ランク1効果
| | | Heating & Cooling +100 |
| 充填・冷却+なし
| | | Heating & Cooling +150 |
| | Take a guard position that responds to fighting attacks on allies. Disables melee damage when guarding. | | | Heating & Cooling +200 & Guards an additional time |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | Take a guard position that responds to fighting attacks on allies. Disables melee damage when guarding. | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | Take a guard position that responds to fighting attacks on allies. Disables melee damage when guarding. | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | 味方への格闘攻撃に反応するガード体勢をとる。ガード時格闘ダメージを無効にする。 | |
| | |
| ■ランク5効果
| |
| 充填・冷却+200&最大ガード回数+1回
| |
| | | | | |
| |- | | |- |
| | OWL03 | | | OWL03 |
| | 318 | | | 318 |
| | パラボリクヘッド<br>パラボリクヘッド | | | Parabolic Head<br>パラボリクヘッド |
| | 270/2849 | | | 270/2849 |
| | 329/981 | | | 329/981 |
Line 9,641: |
Line 5,888: |
| | 405/761 | | | 405/761 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | beam<br>ビーム | | | Beam<br>ビーム |
| | beam | | | Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown. |
| | [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank.
| | | x2 Damage Requires 70% charge |
| | | | x2 Damage Requires 60% charge |
| ■ Rank 1 effect
| | | x2 Damage Requires 50% charge |
| Required CG70
| | | x2 Damage Requires 40% charge |
| | 【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。 | | | x2 Damage Requires 30% charge, x3 at 100% |
| | |
| ■ランク2効果
| |
| 必要CG60
| |
| | [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. | |
| | |
| ■ Rank 3 effect
| |
| Required CG50
| |
| | 【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。 | |
| | |
| ■ランク4効果
| |
| 必要CG40
| |
| | [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. | |
| | |
| ■ Rank 5 effect
| |
| Required CG30 & full charge triples power
| |
| | | | | |
| |- | | |- |
Line 9,677: |
Line 5,908: |
| | 310/635 | | | 310/635 |
| | 3 | | | 3 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 9,690: |
Line 5,920: |
| | 636/1069 | | | 636/1069 |
| | 3 | | | 3 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 9,696: |
Line 5,925: |
| | TNS01 | | | TNS01 |
| | 321 | | | 321 |
| | エレガンスヘア<br>エレガンスヘア | | | Elegance Hair<br>エレガンスヘア |
| | 240/2699 | | | 240/2699 |
| | 0/0 | | | 0/0 |
Line 9,703: |
Line 5,932: |
| | 617/1044 | | | 617/1044 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Mobile boost<br>モビルブースト | | | Mobile Boost<br>モビルブースト |
| | Mobile boost | | | Grants a buff that boosts Evasion (Anti-Melee) by 20% |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
| | | No bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
Line 9,739: |
Line 5,952: |
| | 378/725 | | | 378/725 |
| | 5 | | | 5 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
| |- | | |- |
| | ??? | | | GDS01 |
| | 323 | | | 323 |
| | ???<br> | | | Blessing<br>ブレッシング |
| | 500/3999 | | | 500/3999 |
| | 0/0 | | | 0/0 |
Line 9,751: |
Line 5,963: |
| | 310/635 | | | 310/635 |
| | 470/848 | | | 470/848 |
| | 2 | | | 3 |
| | | 0 |
| | | [[File:HealIcon.png|20px]] Healing |
| | | Rebirth<br>リバース |
| | | Fully revives a single Function Ceased (completely destroyed) Medabot |
| | | Heal amount is based on Heal Skill level |
| | | Heal amount is based on Heal Skill level |
| | | Heal amount is based on Heal Skill level |
| | | Heal amount is based on Heal Skill level |
| | | Heal amount is based on Heal Skill level |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | KBT0D | | | KBT0D |
Line 9,765: |
Line 5,984: |
| | 171/449 | | | 171/449 |
| | 4 | | | 4 |
| |
| |
| | 1 | | | 1 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | Hyper missile<br>ハイパーミサイル | | | Gunpowder<br>ハイパーミサイル |
| | Hyper missile | | | A standard piecing attack. |
| | 【属性:火薬】貫通特性をもつ射撃攻撃。
| | | No Bonus |
| 使用後の冷却中は回避不能。
| | | Power +100 |
| | | | Power +200 |
| ■ランク1効果
| | | Power +300 |
| 威力+なし
| | | Power +400 & Always hits |
| | [Attribute: Gunpowder] A shooting attack with penetrating characteristics.
| |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 2 effect
| |
| Power +100 | |
| | 【属性:火薬】貫通特性をもつ射撃攻撃。 | |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク3効果
| |
| 威力+200
| |
| | [Attribute: Gunpowder] A shooting attack with penetrating characteristics. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Power +300 | |
| | 【属性:火薬】貫通特性をもつ射撃攻撃。 | |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク5効果
| |
| 威力+400&絶対ヒット
| |
| | | | | |
| |- | | |- |
| | KWG0D | | | KWG0D |
| | 325 | | | 325 |
| | Steyr<br>ステアー | | | Stare<br>ステアー |
| | 320/3099 | | | 320/3099 |
| | 0/0 | | | 0/0 |
Line 9,806: |
Line 6,004: |
| | 284/600 | | | 284/600 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | stealth<br>ステルス | | | Stealth<br>ステルス |
| | stealth | | | Prevents enemies from targeting the selected Medabot for one action. Does not apply if already targeted. |
| | 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する
| | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ランク1効果
| | | Heating & Cooling +100 |
| 充填・冷却+なし
| | | Heating & Cooling +150 |
| | [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself
| | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する | |
| | |
| ■ランク4効果
| |
| 充填・冷却+150
| |
| | [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | KBT07 | | | KBT07 |
| | 326 | | | 326 |
| | ユサイル<br>ユサイル | | | You-ssile<br>ユサイル |
| | 350/3249 | | | 350/3249 |
| | 280/867 | | | 280/867 |
Line 9,842: |
Line 6,024: |
| | 278/592 | | | 278/592 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | fire<br>ファイア | | | Fire<br>ファイア |
| | fire | | | Inflicts Fire. Cannot defend during cooldown. |
| | [Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack".
| | | No Bonus |
| Cannot be protected during cooling after use. | | | Success +100 |
| | | | Success +200 |
| ■ Rank 1 effect
| | | Success +300 |
| Success + none
| | | Success +400 |
| | [Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 2 effect
| |
| Success +100 | |
| | [Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 3 effect
| |
| Success +200 | |
| | [Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Success +300 | |
| | [Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Success +400 | |
| | | | | |
| |- | | |- |
| | KWG07 | | | KWG07 |
| | 327 | | | 327 |
| | Cantenna<br>カンテナ | | | Can't-enna<br>カンテナ |
| | 380/3399 | | | 380/3399 |
| | 313/944 | | | 313/944 |
Line 9,883: |
Line 6,044: |
| | 282/597 | | | 282/597 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | Sword<br>ソード | | | Sword<br>ソード |
| | Sword | | | Regular melee attack. |
| | Standard fighting attack.
| | | No Bonus |
| | | | Success +100 |
| ■ Rank 1 effect
| | | Success +200 |
| Success + none
| | | Success +300 |
| | Standard fighting attack. | | | Success +400 & Pierces |
| | |
| ■ Rank 2 effect
| |
| Success +100 | |
| | Standard fighting attack. | |
| | |
| ■ Rank 3 effect
| |
| Success +200 | |
| | スタンダードな格闘攻撃。 | |
| | |
| ■ランク4効果
| |
| 成功+300
| |
| | Standard fighting attack. | |
| | |
| ■ Rank 5 effect
| |
| Success +400 & Penetration | |
| | | | | |
| |- | | |- |
| | KIN00 | | | KIN00 |
| | 328 | | | 328 |
| | Body press<br>ボディプレス | | | Body Press<br>ボディプレス |
| | 300/2999 | | | 300/2999 |
| | 363/1060 | | | 363/1060 |
Line 9,919: |
Line 6,064: |
| | 234/533 | | | 234/533 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | press<br>プレス | | | Press<br>プレス |
| | press | | | Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount. |
| | [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.
| | | x2 Success requires 70% charge |
| | | | x2 Success requires 60% charge |
| ■ Rank 1 effect
| | | x2 Success requires 50% charge |
| Required CG70
| | | x2 Success requires 40% charge |
| | [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.
| | | x2 Success requires 30% charge, x3 at 100% |
| | |
| ■ Rank 2 effect
| |
| Required CG60
| |
| | [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded. | |
| | |
| ■ Rank 3 effect
| |
| Required CG50
| |
| | [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded. | |
| | |
| ■ Rank 4 effect
| |
| Required CG40
| |
| | 【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が2倍になる射撃攻撃。 | |
| | |
| ■ランク5効果
| |
| 必要CG30&フルチャージで成功3倍
| |
| | | | | |
| |- | | |- |
| | BOR00 | | | BOR00 |
| | 329 | | | 329 |
| | スイッチング<br>スイッチング | | | Switching<br>スイッチング |
| | 600/4499 | | | 600/4499 |
| | 0/0 | | | 0/0 |
Line 9,955: |
Line 6,084: |
| | 171/449 | | | 171/449 |
| | 3 | | | 3 |
| |
| |
| | 1 | | | 1 |
| | [[File:DefenseIcon.png|20px]] Defense | | | [[File:DefenceIcon.png|20px]] Defense |
| | Kanzen guard<br>かんぜんガード | | | Perfect Guard<br>かんぜんガード |
| | Kanzen guard | | | Negates all incoming attacks. |
| | Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once.
| | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | 味方への攻撃に割り込むガード体勢をとる。1回だけガード時あらゆる攻撃を無効にする。 | | | Heating & Cooling +200 & Guards an additional time |
| | |
| ■ランク2効果
| |
| 充填・冷却+50
| |
| | 味方への攻撃に割り込むガード体勢をとる。1回だけガード時あらゆる攻撃を無効にする。 | |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once.
| |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once. | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200 & maximum number of guards + 1
| |
| | | | | |
| |- | | |- |
| | JEL00 | | | JEL00 |
| | 330 | | | 330 |
| | Missile base<br>ミサイルベース | | | Missile Base<br>ミサイルベース |
| | 480/3899 | | | 480/3899 |
| | 310/937 | | | 310/937 |
Line 9,991: |
Line 6,104: |
| | 182/464 | | | 182/464 |
| | 5 | | | 5 |
| |
| |
| | 1 | | | 1 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | missile<br>ミサイル | | | Missile<br>ミサイル |
| | missile | | | Deals damage to all of the target's parts. |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
| | | No Bonus |
| | | | Power +100 |
| ■ Rank 1 effect
| | | Power +200 |
| Power + None | | | Power +300 |
| | 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
| | | Power +400 & Always hits |
| | |
| ■ランク2効果
| |
| 威力+100
| |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |
| | |
| ■ Rank 3 effect
| |
| Power +200 | |
| | [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |
| | |
| ■ Rank 4 effect
| |
| Power +300 | |
| | 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |
| | |
| ■ランク5効果
| |
| 威力+400&絶対ヒット
| |
| | | | | |
| |- | | |- |
| | SPC00 | | | SPC00 |
| | 331 | | | 331 |
| | Shirozukin<br>しろずきん | | | White Hood<br>しろずきん |
| | 430/3649 | | | 430/3649 |
| | 270/843 | | | 270/843 |
Line 10,027: |
Line 6,124: |
| | 274/587 | | | 274/587 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | hold<br>ホールド | | | Hold<br>ホールド |
| | hold | | | Inflicts Hold. Cannot defend during cooldown. |
| | 【症状:ホールド】=「全てのパーツの充填・冷却性能を25%ダウン&回避不能」を付加する格闘攻撃。
| | | No Bonus |
| 使用後の冷却中は防御不能。
| | | Heating & Cooling +50 |
| | | | Heating & Cooling +100 |
| ■ランク1効果
| | | Heating & Cooling +150 |
| 充填・冷却+なし
| | | Heating & Cooling +200 |
| | [Symptom: Hold] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & unavoidable".
| |
| Cannot be protected during cooling after use. | |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Hold] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & unavoidable". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | 【症状:ホールド】=「全てのパーツの充填・冷却性能を25%ダウン&回避不能」を付加する格闘攻撃。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク4効果
| |
| 充填・冷却+150
| |
| | [Symptom: Hold] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & unavoidable". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | GGR00 | | | GGR00 |
| | 332 | | | 332 |
| | Shot clear<br>ショットクリヤー | | | Shot Clear<br>ショットクリヤー |
| | 430/3649 | | | 430/3649 |
| | 0/0 | | | 0/0 |
Line 10,068: |
Line 6,144: |
| | 379/727 | | | 379/727 |
| | 4 | | | 4 |
| |
| |
| | 1 | | | 1 |
| | [[File:HealIcon.png|20px]] Healing | | | [[File:HealIcon.png|20px]] Healing |
| | Clear the bow<br>ぼうがいクリア | | | Disruption Clear<br>ぼうがいクリア |
| | Clear the bow | | | Clears all debuffs. |
| | [Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies | | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | [Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | 【症状:妨害クリア】=「マイナス症状を全て解除&2回マイナス症状を無効化する」を味方全体に付加する | |
| | |
| ■ランク5効果
| |
| 充填・冷却+200
| |
| | | | | |
| |- | | |- |
| | ??? | | | MED00 |
| | 333 | | | 333 |
| | ???<br> | | | Death Grin<br>デスニヤーリ |
| | 320/3099 | | | 320/3099 |
| | 384/1109 | | | 384/1109 |
Line 10,104: |
Line 6,164: |
| | 301/623 | | | 301/623 |
| | 3 | | | 3 |
| | | 0 |
| | | [[File:RangeIcon.png|20px]] Shooting |
| | | Destroy<br>デストロイ |
| | | Immediately destroys any head or arm part if it (the targeted part) is the actively used part by the enemy.Cannot dodge or defend while cooling. |
| | | No bonus |
| | | Success +100 |
| | | Success +200 |
| | | Success +300 |
| | | Success +400 |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | SGL00 | | | SGL00 |
| | 334 | | | 334 |
| | カレンドラ<br>カレンドラ | | | Calendra<br>カレンドラ |
| | 320/3099 | | | 320/3099 |
| | 355/1042 | | | 355/1042 |
Line 10,117: |
Line 6,184: |
| | 251/556 | | | 251/556 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | Fire shot<br>ファイアショット | | | Fire Shot<br>ファイアショット |
| | Fire shot | | | Afflicts fire. Cannot evade during cooldown. |
| | 【症状:ファイア】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する射撃攻撃。
| | | No Bonus |
| 使用後の冷却中は回避不能。
| | | Success +100 |
| | | | Success +200 |
| ■ランク1効果
| | | Success +300 |
| 成功+なし
| | | Success +400 |
| | [Symptom: Fire] = A shooting attack that adds "continuously damages the opponent hit by the attack".
| |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 2 effect
| |
| Success +100 | |
| | [Symptom: Fire] = A shooting attack that adds "continuously damages the opponent hit by the attack". | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 3 effect
| |
| Success +200 | |
| | [Symptom: Fire] = A shooting attack that adds "continuously damages the opponent hit by the attack". | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Success +300 | |
| | [Symptom: Fire] = A shooting attack that adds "continuously damages the opponent hit by the attack". | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Success +400 | |
| | | | | |
| |- | | |- |
| | ??? | | | SPW00 |
| | 335 | | | 335 |
| | ???<br> | | | Toracles<br>トラクレス |
| | 310/3049 | | | 310/3049 |
| | 297/906 | | | 297/906 |
| | 349/1028 | | | 349/1028 |
| | 271/583 | | | 371/716 |
| | 258/565 | | | 258/565 |
| | 4 | | | 3 |
| | | 0 |
| | | [[File:MeleeIcon.png|20px]] Melee |
| | | Hold<br>ホールド |
| | | Inflicts Hold. Cannot defend during cooldown. |
| | | No Bonus |
| | | Heating & Cooling +50 |
| | | Heating & Cooling +100 |
| | | Heating & Cooling +150 |
| | | Heating & Cooling +200 |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | ??? | | | KMR00 |
| | 336 | | | 336 |
| | ???<br> | | | Dousan<br>ドーサン |
| | 400/3499 | | | 400/3499 |
| | 294/899 | | | 294/899 |
| | 427/1210 | | | 527/1443 |
| | 334/667 | | | 334/667 |
| | 312/637 | | | 312/637 |
| | 3 | | | 3 |
| | | 1 |
| | | [[File:MeleeIcon.png|20px]] Melee |
| | | Melt<br>メルト |
| | | Inflicts Melt. Cannot defend during cooldown. |
| | | No Bonus |
| | | Success +100 |
| | | Success +200 |
| | | Success +300 |
| | | Success +400 |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | ??? | | | MAG00 |
| | 337 | | | 337 |
| | ???<br> | | | Trip<br>コロベー |
| | 380/3399 | | | 380/3399 |
| | 273/850 | | | 273/850 |
| | 470/1310 | | | 310/937 |
| | 273/585 | | | 273/585 |
| | 273/585 | | | 273/585 |
| | 4 | | | 4 |
| | | 0 |
| | | [[File:MeleeIcon.png|20px]] Melee |
| | | Canceller<br>キャンセラー |
| | | Inflicts Canceller. Cannot defend during cooldown. |
| | | No Bonus |
| | | Success +100 |
| | | Success +200 |
| | | Success +300 |
| | | Success +400 |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | WCH00 | | | WCH00 |
Line 10,192: |
Line 6,259: |
| | Marjoram<br>マジョラム | | | Marjoram<br>マジョラム |
| | 320/3099 | | | 320/3099 |
| | 544/1483 | | | 344/1016 |
| | 204/689 | | | 104/456 |
| | 434/800 | | | 434/800 |
| | 446/816 | | | 446/816 |
| | 5 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | slip<br>スリップ | | | Slip<br>スリップ |
| | slip
| | | A shooting attack that interrupts the action if it hits an opponent who is filling or waiting for a technique or midfielder. Priority is given to the legs regardless of the character of the medal.Cannot be avoided or protected during cooling after use. |
| | 充填中および待機中の相手の脚部パーツにヒットした場合、行動を中断させる射撃攻撃。脚部パーツ以外にヒットした場合は通常の攻撃となる。
| | | Filling / cooling + none |
| 使用後の冷却中は回避不能。
| | | Filling / cooling +50 |
| | | | Filling / cooling +100 |
| ■ランク1効果
| | | Filling / cooling +150 |
| 充填・冷却+なし
| | | Filling / cooling +200 & ignoring defense (no damage reduction due to opponent's defense) |
| | 充填中および待機中の相手の脚部パーツにヒットした場合、行動を中断させる射撃攻撃。脚部パーツ以外にヒットした場合は通常の攻撃となる。
| |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク2効果
| |
| 充填・冷却+50
| |
| | 充填中および待機中の相手の脚部パーツにヒットした場合、行動を中断させる射撃攻撃。脚部パーツ以外にヒットした場合は通常の攻撃となる。
| |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | A shooting attack that interrupts the action if it hits the leg part of the opponent who is filling and waiting. If it hits other than the leg parts, it will be a normal attack. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150 | |
| | A shooting attack that interrupts the action if it hits the leg part of the opponent who is filling and waiting. If it hits other than the leg parts, it will be a normal attack. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200 & ignoring defense (no damage reduction due to defense to opponent) | |
| | | | | |
| |- | | |- |
| | ??? | | | WDN00 |
| | 339 | | | 339 |
| | ???<br> | | | Aqua head<br>アクアヘッド |
| | 340/3199 | | | 340/3199 |
| | 0/0 | | | 0/0 |
Line 10,238: |
Line 6,284: |
| | 276/589 | | | 276/589 |
| | 3 | | | 3 |
| | | 0 |
| | | [[File:HealIcon.png|20px]] Healing |
| | | All Restore<br>オールレストア |
| | | Fully revives a single allied Medabot. |
| | | Heal amount is based on Heal Skill level |
| | | Heal amount is based on Heal Skill level |
| | | Heal amount is based on Heal Skill level |
| | | Heal amount is based on Heal Skill level |
| | | Heal amount is based on Heal Skill level |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | ??? | | | SLF00 |
| | 340 | | | 340 |
| | ???<br> | | | Windhead<br>ウィンドヘッド |
| | 290/2949 | | | 290/2949 |
| | 378/1095 | | | 378/1095 |
Line 10,251: |
Line 6,304: |
| | 347/684 | | | 347/684 |
| | 4 | | | 4 |
| | | 0 |
| | | [[File:RangeIcon.png|20px]] Shooting |
| | | Slip<br>スリップ |
| | | A shooting attack that interrupts the action if it hits an opponent who is filling or waiting for a technique or midfielder. Priority is given to the legs regardless of the character of the medal.Cannot be avoided or protected during cooling after use. |
| | | Filling / cooling + none |
| | | Filling / cooling +50 |
| | | Filling / cooling +100 |
| | | Filling / cooling +150 |
| | | Filling / cooling +200 & ignoring defense (no damage reduction due to opponent's defense) |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | ??? | | | GNM00 |
| | 341 | | | 341 |
| | ???<br> | | | Earth head<br>アースヘッド |
| | 400/3499 | | | 400/3499 |
| | 0/0 | | | 0/0 |
Line 10,264: |
Line 6,324: |
| | 276/589 | | | 276/589 |
| | 3 | | | 3 |
| | | 0 |
| | | [[File:DefenceIcon.png|20px]] Defense |
| | | Counter Guard<br>カウンターガード |
| | | Reflects any melee attack. |
| | | No Bonus |
| | | Heating & Cooling +50 |
| | | Heating & Cooling +100 |
| | | Heating & Cooling +150 |
| | | Heating & Cooling +200 & Guards an additional time |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | OWS00 | | | OWS00 |
| | 342 | | | 342 |
| | Dan Levantre<br>ダンルヴァントル | | | Dans le Venture (FR: In the Stomach)<br>ダンルヴァントル |
| | 290/2949 | | | 290/2949 |
| | 0/0 | | | 0/0 |
Line 10,277: |
Line 6,344: |
| | 361/703 | | | 361/703 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Fight boost<br>ファイトブースト | | | Fight Boost<br>ファイトブースト |
| | Fight boost | | | Grants a buff that boosts the Power and Success of Melee parts by 20% |
| | [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies
| | | No bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | 【症状:ファイトブースト】=「格闘パーツの成功と威力値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する | |
| | |
| ■ランク5効果
| |
| 充填・冷却+200
| |
| | | | | |
| |- | | |- |
| | JOK00 | | | JOK00 |
| | 343 | | | 343 |
| | シャッポ<br>シャッポ | | | Chapeau<br>シャッポ |
| | 280/2899 | | | 280/2899 |
| | 0/0 | | | 0/0 |
Line 10,313: |
Line 6,364: |
| | 421/783 | | | 421/783 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | heater<br>ヒーター | | | Heater<br>ヒーター |
| | heater | | | Grants a buff that boosts heating to all allies by 20% |
| | [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.
| | | No bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | 【症状:ヒーター】=「全てのパーツの充填性能をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する
| | | Heating & Cooling +200 |
| | |
| ■ランク2効果
| |
| 充填・冷却+50
| |
| | [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.
| |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | MDR00 | | | MDR00 |
| | 344 | | | 344 |
| | カラフルフェイス<br>カラフルフェイス | | | Colorful Face<br>カラフルフェイス |
| | 320/3099 | | | 320/3099 |
| | 348/1025 | | | 348/1025 |
Line 10,349: |
Line 6,384: |
| | 220/515 | | | 220/515 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | bug<br>バグ | | | Bug<br>バグ |
| | bug | | | Inflicts Bug. Cannot defend during cooldown. |
| | [Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting".
| | | No Bonus |
| Cannot be protected during cooling after use. | | | Heating & Cooling +50 |
| | | | Heating & Cooling +100 |
| ■ Rank 1 effect
| | | Heating & Cooling +150 |
| Filling / cooling + none
| | | Heating & Cooling +200 |
| | 【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク2効果
| |
| 充填・冷却+50
| |
| | 【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | [Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting".
| |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | 【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク5効果
| |
| 充填・冷却+200
| |
| | | | | |
| |- | | |- |
| | BAY00 | | | BAY00 |
| | 345 | | | 345 |
| | フラクチャー<br>フラクチャー | | | Fracture<br>フラクチャー |
| | 700/4999 | | | 700/4999 |
| | 497/1373 | | | 497/1373 |
Line 10,390: |
Line 6,404: |
| | 230/528 | | | 230/528 |
| | 4 | | | 4 |
| |
| |
| | 1 | | | 1 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | Force control<br>フォース制御 | | | Medaforce Seal<br>フォース制御 |
| | Force control
| | | [Symptom: MF seal] = shooting attack that adds "Meda Force, Unavailable Medation".Unavoidable during cooling after use. |
| | [Symptom: MF Seal] = A shooting attack that adds "disable Medaforce". | | | Success + None |
| Inevitable during cooling after use.
| | | Success +100 |
| | | | Success +200 |
| ■ Rank 1 effect
| | | Success +300 |
| Success + none | | | Success +400 |
| | [Symptom: MF Seal] = A shooting attack that adds "disable Medaforce". | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 2 effect
| |
| Success +100 | |
| | 【症状:MFシール】=「メダフォースを使用不能にする」を付加する射撃攻撃。 | |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク3効果
| |
| 成功+200
| |
| | 【症状:MFシール】=「メダフォースを使用不能にする」を付加する射撃攻撃。 | |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク4効果
| |
| 成功+300
| |
| | 【症状:MFシール】=「メダフォースを使用不能にする」を付加する射撃攻撃。 | |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク5効果
| |
| 成功+400
| |
| | | | | |
| |- | | |- |
Line 10,425: |
Line 6,418: |
| | 346 | | | 346 |
| | ???<br> | | | ???<br> |
| | 300/2999 | | | 620/4599 |
| | 100/447 | | | 390/1123 |
| | 100/447 | | | 480/1333 |
| | 100/355 | | | 370/715 |
| | 100/355 | | | 255/561 |
| | 4 | | | 4 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 10,438: |
Line 6,430: |
| | 347 | | | 347 |
| | ???<br> | | | ???<br> |
| | 300/2999 | | | 550/4249 |
| | 0/0 | | | 0/0 |
| | 0/0 | | | 0/0 |
| | 100/355 | | | 420/781 |
| | 100/355 | | | 287/604 |
| | 4 | | | 4 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 10,451: |
Line 6,442: |
| | 348 | | | 348 |
| | ???<br> | | | ???<br> |
| | 300/2999 | | | 390/3449 |
| | 100/447 | | | 280/867 |
| | 100/447 | | | 560/1520 |
| | 100/355 | | | 255/561 |
| | 100/355 | | | 228/525 |
| | 4
| | | 6 |
| | | |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 10,464: |
Line 6,454: |
| | 349 | | | 349 |
| | ???<br> | | | ???<br> |
| | 300/2999 | | | 320/3099 |
| | 100/447 | | | 320/960 |
| | 100/447 | | | 360/1053 |
| | 100/355 | | | 385/735 |
| | 100/355 | | | 320/648 |
| | 4 | | | 4 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 10,483: |
Line 6,472: |
| | 100/355 | | | 100/355 |
| | 4 | | | 4 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 10,496: |
Line 6,484: |
| | 100/355 | | | 100/355 |
| | 4 | | | 4 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 10,509: |
Line 6,496: |
| | 100/355 | | | 100/355 |
| | 4 | | | 4 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 10,522: |
Line 6,508: |
| | 100/355 | | | 100/355 |
| | 4 | | | 4 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 10,535: |
Line 6,520: |
| | 100/355 | | | 100/355 |
| | 4 | | | 4 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 10,541: |
Line 6,525: |
| | TJN00 | | | TJN00 |
| | 355 | | | 355 |
| | Mechanatuk<br>メチャナツーク | | | Mechanical Attachment<br>メチャナツーク |
| | 270/2849 | | | 270/2849 |
| | 0/0 | | | 0/0 |
Line 10,548: |
Line 6,532: |
| | 295/615 | | | 295/615 |
| | 3 | | | 3 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Hypercept<br>ハイパーセプト | | | Hypercrept<br>ハイパーセプト |
| | Hypercept | | | Buffs a random stat on two different allied Medaparts. |
| | Adds two randomly selected positive effects to the entire team.
| | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | 味方チーム全体にランダムに選ばれた2つのプラス効果を付加する。 | | | Heating & Cooling +200 |
| | |
| ■ランク2効果
| |
| 充填・冷却+50
| |
| | Adds two randomly selected positive effects to the entire team.
| |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | Adds two randomly selected positive effects to the entire team. | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | Adds two randomly selected positive effects to the entire team. | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | FLG00 | | | FLG00 |
| | 356 | | | 356 |
| | ポップンアイ<br>ポップンアイ | | | Poppin' Eye<br>ポップンアイ |
| | 360/3299 | | | 360/3299 |
| | 0/0 | | | 0/0 |
Line 10,584: |
Line 6,552: |
| | 410/768 | | | 410/768 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Conceal<br>コンシール | | | Conceal<br>コンシール |
| | Conceal | | | Increases Invasion, and disable a single enemy's ability to attack. |
| | 【症状:コンシール】=「1回攻撃を受けるまで回避値を2倍&相手の攻撃特性(貫通、乱撃、全パーツ攻撃)を通常化する」を味方全体に付加する | | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ランク1効果
| | | Heating & Cooling +100 |
| 充填・冷却+なし
| | | Heating & Cooling +150 |
| | [Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | FLW01 | | | FLW01 |
| | 357 | | | 357 |
| | Sun beam<br>サン・ビーム | | | Sun-Beam<br>サン・ビーム |
| | 300/2999 | | | 300/2999 |
| | 238/769 | | | 238/769 |
Line 10,620: |
Line 6,572: |
| | 382/731 | | | 382/731 |
| | 4 | | | 4 |
| |
| |
| | 1 | | | 1 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | beam<br>ビーム | | | Beam<br>ビーム |
| | beam | | | Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown. |
| | [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank.
| | | x2 Damage Requires 70% charge |
| | | | x2 Damage Requires 60% charge |
| ■ Rank 1 effect
| | | x2 Damage Requires 50% charge |
| Required CG70
| | | x2 Damage Requires 40% charge |
| | 【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。 | | | x2 Damage Requires 30% charge, x3 at 100% |
| | |
| ■ランク2効果
| |
| 必要CG60
| |
| | [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. | |
| | |
| ■ Rank 3 effect
| |
| Required CG50
| |
| | 【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。 | |
| | |
| ■ランク4効果
| |
| 必要CG40
| |
| | [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. | |
| | |
| ■ Rank 5 effect
| |
| Required CG30 & full charge triples power
| |
| | | | | |
| |- | | |- |
| | ALM00 | | | ALM00 |
| | 358 | | | 358 |
| | アルマデニー<br>アルマデニー | | | Arma-Head<br>アルマデニー |
| | 480/3899 | | | 480/3899 |
| | 0/0 | | | 0/0 |
Line 10,656: |
Line 6,592: |
| | 355/695 | | | 355/695 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:DefenseIcon.png|20px]] Defense | | | [[File:DefenceIcon.png|20px]] Defense |
| | Guard 300<br>ガード300 | | | 300 guard 300<br>ガード300 |
| | Guard 300
| | | Take a guard body to interrupt an attack on the ally.At the time of guard activation, after reducing the damage, damage is further reduced by 300.If damage to damage is less than 300, the effect of symptomization is invalidated. |
| | 味方への攻撃に割り込むガード体勢をとる。ガード時ダメージが300未満の場合無効にする。
| | | Filling and cooling + no |
| | | | Filling and cooling +50 |
| ■ランク1効果
| | | Filling and cooling +100 |
| 充填・冷却+なし
| | | Filling and cooling +150 |
| | 味方への攻撃に割り込むガード体勢をとる。ガード時ダメージが300未満の場合無効にする。
| | | Filling / Cooling + 200 & Maximum Guard + 1 Time |
| | |
| ■ランク2効果
| |
| 充填・冷却+50
| |
| | Take a guard position to interrupt the attack on allies. If the damage when guarding is less than 300, it is invalidated. | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100 | |
| | Take a guard position to interrupt the attack on allies. If the damage when guarding is less than 300, it is invalidated. | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150 | |
| | Take a guard position to interrupt the attack on allies. If the damage when guarding is less than 300, it is invalidated. | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200 & maximum number of guards + 1 | |
| | | | | |
| |- | | |- |
| | ??? | | | NMR00 |
| | 359 | | | 359 |
| | ???<br> | | | Phantasmal<br>ファンタズマル |
| | 300/2999 | | | 290/2949 |
| | 100/447 | | | 260/820 |
| | 100/447 | | | 300/913 |
| | 100/355 | | | 425/788 |
| | 100/355 | | | 195/481 |
| | 4 | | | 4 |
| | | 0 |
| | | [[File:MeleeIcon.png|20px]] Melee |
| | | Virus<br>ウィルス |
| | | Inflicts Virus. Cannot defend during cooldown. |
| | | No Bonus |
| | | Heating & Cooling +50 |
| | | Heating & Cooling +100 |
| | | Heating & Cooling +150 |
| | | Heating & Cooling +200 |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | ??? | | | ANG01 |
| | 360 | | | 360 |
| | ???<br> | | | Cherub Body<br>チェラブボディ |
| | 300/2999 | | | 360/3299 |
| | 100/447 | | | 350/1030 |
| | 100/447 | | | 380/1100 |
| | 100/355 | | | 355/695 |
| | 100/355 | | | 275/588 |
| | 4 | | | 4 |
| | | 0 |
| | | [[File:MeleeIcon.png|20px]] Melee |
| | | Charge Drain<br>チャージドレイン |
| | | Leeches Medaforce Charge from enemies. Cannot defend during cooldown. |
| | | Steals 3% Medaforce Charge |
| | | Steals 6% Medaforce Charge |
| | | Steals 9% Medaforce Charge |
| | | Steals 12% Medaforce Charge |
| | | Steals 15% Medaforce Charge |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | ??? | | | ??? |
| | 361 | | | 361 |
| | ???<br> | | | ???<br> |
| | 300/2999 | | | 500/3999 |
| | 0/0 | | | 0/0 |
| | 0/0 | | | 0/0 |
| | 100/355 | | | 400/755 |
| | 100/355 | | | 340/675 |
| | 4
| | | 5 |
| | | |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 10,725: |
Line 6,658: |
| | 362 | | | 362 |
| | ???<br> | | | ???<br> |
| | 300/2999 | | | 320/3099 |
| | 100/447 | | | 0/0 |
| | 100/447 | | | 0/0 |
| | 100/355 | | | 630/1061 |
| | 100/355 | | | 364/707 |
| | 4 | | | 4 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
| |- | | |- |
| | ??? | | | WFH00 |
| | 363 | | | 363 |
| | ???<br> | | | Concealing<br>コンシーリング |
| | 600/4499 | | | 600/4499 |
| | 0/0 | | | 0/0 |
Line 10,744: |
Line 6,676: |
| | 417/777 | | | 417/777 |
| | 4 | | | 4 |
| | | 1 |
| | | [[File:AssistIcon.png|20px]] Support |
| | | Fight Boost<br>ファイトブースト |
| | | Grants a buff that boosts the Power and Success of Melee parts by 20% |
| | | No bonus |
| | | Heating & Cooling +50 |
| | | Heating & Cooling +100 |
| | | Heating & Cooling +150 |
| | | Heating & Cooling +200 |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | CKN00 | | | CKN00 |
| | 364 | | | 364 |
| | Comb<br>コツコツトサカン | | | Drumming Comb<br>コツコツトサカン |
| | 310/3049 | | | 310/3049 |
| | 340/1007 | | | 340/1007 |
Line 10,757: |
Line 6,696: |
| | 348/685 | | | 348/685 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | デストロイ<br>デストロイ | | | Destroy<br>デストロイ |
| | デストロイ | | | Immediately destroys head/arm parts if they're being used when hit. Cannot defend during cooldown. |
| | A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.
| | | No bonus |
| | | | Success +100 |
| ■ Rank 1 effect
| | | Success +200 |
| Success + none
| | | Success +300 |
| | A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | | | Success +500 |
| | |
| ■ Rank 2 effect
| |
| Success +100 | |
| | A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | |
| | |
| ■ Rank 3 effect
| |
| Success +200 | |
| | A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | |
| | |
| ■ Rank 4 effect
| |
| Success +300 | |
| | A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | |
| | |
| ■ Rank 5 effect
| |
| Success +400 | |
| | | | | |
| |- | | |- |
| | ??? | | | KAP01 |
| | 365 | | | 365 |
| | ???<br> | | | Plate Beam<br>サラカラビーム |
| | 350/3249 | | | 350/3249 |
| | 180/633 | | | 180/633 |
Line 10,793: |
Line 6,716: |
| | 260/568 | | | 260/568 |
| | 6 | | | 6 |
| | | 1 |
| | | [[File:RangeIcon.png|20px]] Shooting |
| | | Beam<br>ビーム |
| | | Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown. |
| | | x2 Damage Requires 70% charge |
| | | x2 Damage Requires 60% charge |
| | | x2 Damage Requires 50% charge |
| | | x2 Damage Requires 40% charge |
| | | x2 Damage Requires 30% charge, x3 at 100% |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | MNT00 | | | MNT00 |
| | 366 | | | 366 |
| | Slippers<br>スリッパー | | | Slipper<br>スリッパー |
| | 320/3099 | | | 320/3099 |
| | 333/990 | | | 333/990 |
Line 10,806: |
Line 6,736: |
| | 203/492 | | | 203/492 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | bug<br>バグ | | | Bug<br>バグ |
| | bug | | | Inflicts Bug. Cannot defend during cooldown. |
| | [Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting".
| | | No Bonus |
| Cannot be protected during cooling after use. | | | Heating & Cooling +50 |
| | | | Heating & Cooling +100 |
| ■ Rank 1 effect
| | | Heating & Cooling +150 |
| Filling / cooling + none
| | | Heating & Cooling +200 |
| | 【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク2効果
| |
| 充填・冷却+50
| |
| | 【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | [Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting".
| |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | 【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク5効果
| |
| 充填・冷却+200
| |
| | | | | |
| |- | | |- |
| | RBT01 | | | RBT01 |
| | 367 | | | 367 |
| | ラジエーター<br>ラジエーター | | | Radiator<br>ラジエーター |
| | 300/2999 | | | 300/2999 |
| | 0/0 | | | 0/0 |
Line 10,847: |
Line 6,756: |
| | 310/635 | | | 310/635 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | heater<br>ヒーター | | | Heater<br>ヒーター |
| | heater | | | Grants a buff that boosts heating to all allies by 20% |
| | [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.
| | | No bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | 【症状:ヒーター】=「全てのパーツの充填性能をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する
| | | Heating & Cooling +200 |
| | |
| ■ランク2効果
| |
| 充填・冷却+50
| |
| | [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.
| |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies. | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
Line 10,883: |
Line 6,776: |
| | 355/695 | | | 355/695 |
| | 5 | | | 5 |
| |
| |
| | 1 | | | 1 |
| | [[File:MeleeIcon.png|20px]] Melee | | | [[File:MeleeIcon.png|20px]] Melee |
| | Canceller<br>キャンセラー | | | Canceller<br>キャンセラー |
| | Canceller | | | Inflicts Canceller. Cannot defend during cooldown. |
| | 【症状:キャンセラー】=「ヒットしたパーツを使用不能にする(脚部にヒットした場合は効果なし。使用不能状態は重複しない)」を付加する格闘攻撃。 | | | No Bonus |
| 使用後の冷却中は防御不能。
| | | Success +100 |
| | | | Success +200 |
| ■ランク1効果
| | | Success +300 |
| 成功+なし
| | | Success +400 |
| | 【症状:キャンセラー】=「ヒットしたパーツを使用不能にする(脚部にヒットした場合は効果なし。使用不能状態は重複しない)」を付加する格闘攻撃。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク2効果
| |
| 成功+100
| |
| | 【症状:キャンセラー】=「ヒットしたパーツを使用不能にする(脚部にヒットした場合は効果なし。使用不能状態は重複しない)」を付加する格闘攻撃。 | |
| 使用後の冷却中は防御不能。
| |
| | |
| ■ランク3効果
| |
| 成功+200
| |
| | [Symptom: Canceller] = A fighting attack that adds "disable hit parts (no effect if hit on the leg. Unusable states do not overlap)". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Success +300 | |
| | [Symptom: Canceller] = A fighting attack that adds "disable hit parts (no effect if hit on the leg. Unusable states do not overlap)". | |
| Cannot be protected during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Success +400 | |
| | | | | |
| |- | | |- |
Line 10,924: |
Line 6,796: |
| | 420/781 | | | 420/781 |
| | 4 | | | 4 |
| |
| |
| | 1 | | | 1 |
| | [[File:UtilityIcon.png|20px]] Plant/Trap | | | [[File:UtilityIcon.png|20px]] Plant/Trap |
| | First aid<br>ファーストエイド | | | First Aid<br>ファーストエイド |
| | First aid | | | Places a plant that revives allies' broken parts. |
| | Set up a device to restore the destroyed parts when filling is completed.
| | | Trap has 1 use |
| | | | Trap has 2 uses |
| ■ Rank 1 effect
| | | Trap has 3 uses |
| Initial number of installations 1
| | | Trap has 4 uses |
| | Set up a device to restore the destroyed parts when filling is completed. | | | Trap has 5 uses |
| | |
| ■ Rank 2 effect
| |
| Initial number of installations 2
| |
| | Set up a device to restore the destroyed parts when filling is completed. | |
| | |
| ■ Rank 3 effect
| |
| Initial number of installations 3
| |
| | Set up a device to restore the destroyed parts when filling is completed. | |
| | |
| ■ Rank 4 effect
| |
| Initial number of installations 4
| |
| | Set up a device to restore the destroyed parts when filling is completed. | |
| | |
| ■ Rank 5 effect
| |
| Initial number of installations 5
| |
| | | | | |
| |- | | |- |
Line 10,960: |
Line 6,816: |
| | 470/848 | | | 470/848 |
| | 2 | | | 2 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Desperate<br>デスパレート | | | Desperate<br>デスパレート |
| | Desperate
| | | [Symptom: Death Palate] = "Try the power of the attack part 3 times. However, add a 1/2 damage of the damaged damage to the part that has performed the attack" to yourself. |
| | [Symptom: Desperate] = Add to yourself "Increase the power of attack parts & receive 1/2 of the damage done to execution parts" | | | Filling and cooling + no |
| | | | Filling and cooling +50 |
| ■ Rank 1 effect
| | | Filling and cooling +100 |
| Filling / cooling + none | | | Filling and cooling +150 |
| | [Symptom: Desperate] = Add to yourself "Increase the power of attack parts & receive 1/2 of the damage done to execution parts" | | | Filling and cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50 | |
| | [Symptom: Desperate] = Add to yourself "Increase the power of attack parts & receive 1/2 of the damage done to execution parts" | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100 | |
| | [Symptom: Desperate] = Add to yourself "Increase the power of attack parts & receive 1/2 of the damage done to execution parts" | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150 | |
| | 【症状:デスパレート】=「攻撃パーツの威力アップ&与えたダメージの1/2を実行パーツに受ける」を自分に付加する | |
| | |
| ■ランク5効果
| |
| 充填・冷却+200
| |
| | | | | |
| |- | | |- |
| | GMN00 | | | GMN00 |
| | 371 | | | 371 |
| | Caprices<br>カプリシオス | | | Capricious<br>カプリシオス |
| | 480/3899 | | | 480/3899 |
| | 0/0 | | | 0/0 |
Line 10,996: |
Line 6,836: |
| | 320/648 | | | 320/648 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:DefenseIcon.png|20px]] Defense | | | [[File:DefenceIcon.png|20px]] Defense |
| | Optical guard<br>光学ガード | | | Optical Guard<br>光学ガード |
| | Optical guard
| | | Take a guard body to interrupt an attack on the ally.If you guard the attack of the optical attribute (beam, hyper beam, laser, beam sword, etc.), disable the attack.It also reduces damage when guarding other attacks. |
| | Take a guard position to interrupt the attack on allies. Disables damage when guarding beam, hyperbeam, laser, and beam sword. | | | Filling and cooling + no |
| | | | Filling and cooling +50 |
| ■ Rank 1 effect
| | | Filling and cooling +100 |
| Filling / cooling + none
| | | Filling and cooling +150 |
| | Take a guard position to interrupt the attack on allies. Disables damage when guarding beam, hyperbeam, laser, and beam sword.
| | | Filling / Cooling + 200 & Maximum Guard + 1 Time |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50 | |
| | 味方への攻撃に割り込むガード体勢をとる。ガード時ビーム、ハイパービーム、レーザー、ビームソードの場合ダメージを無効にする。 | |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | 味方への攻撃に割り込むガード体勢をとる。ガード時ビーム、ハイパービーム、レーザー、ビームソードの場合ダメージを無効にする。 | |
| | |
| ■ランク4効果
| |
| 充填・冷却+150
| |
| | Take a guard position to interrupt the attack on allies. Disables damage when guarding beam, hyperbeam, laser, and beam sword. | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200 & maximum number of guards + 1 | |
| | | | | |
| |- | | |- |
| | ??? | | | CNC00 |
| | 372 | | | 372 |
| | ???<br> | | | Anthelh<br>アンセルフ |
| | 260/2799 | | | 260/2799 |
| | 0/0 | | | 0/0 |
Line 11,032: |
Line 6,856: |
| | 305/628 | | | 305/628 |
| | 3 | | | 3 |
| | | 0 |
| | | [[File:UtilityIcon.png|20px]] Plant/Trap |
| | | Distrubance<br>ディスターバンス |
| | | Places a plant that prevents the use of any attack ability. |
| | | Trap has 1 use |
| | | Trap has 2 uses |
| | | Trap has 3 uses |
| | | Trap has 4 uses |
| | | Trap has 5 uses |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | LEO00 | | | LEO00 |
Line 11,045: |
Line 6,876: |
| | 163/439 | | | 163/439 |
| | 1 | | | 1 |
| |
| |
| | 1 | | | 1 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | Hyper beam<br>ハイパービーム | | | Hyper Beam<br>ハイパービーム |
| | Hyper beam | | | Deals Optical Damage. Does 2x damage if above a certain Medacharge amount and pierces. Cannot evade during cooldown. |
| | 【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。貫通効果がある。
| | | x2 Damage Requires 70% charge |
| 使用後の冷却中は回避不能。
| | | x2 Damage Requires 60% charge |
| | | | x2 Damage Requires 50% charge |
| ■ランク1効果
| | | x2 Damage Requires 40% charge |
| 必要CG70
| | | x2 Damage Requires 30% charge, x3 at 100% |
| | [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect.
| |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 2 effect
| |
| Required CG60
| |
| | [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 3 effect
| |
| Required CG50
| |
| | [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Required CG40
| |
| | [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 5 effect
| |
| Required CG30 & full charge triples power
| |
| | | | | |
| |- | | |- |
Line 11,086: |
Line 6,896: |
| | 355/695 | | | 355/695 |
| | 4 | | | 4 |
| |
| |
| | 1 | | | 1 |
| | [[File:DefenseIcon.png|20px]] Defense | | | [[File:DefenceIcon.png|20px]] Defense |
| | Gunpowder guard<br>火薬ガード | | | Gunpowder Guard<br>火薬ガード |
| | Gunpowder guard | | | Take a guard body to interrupt an attack on the ally.If you guard the attack of the gunpowder attribute (missile, hypermisail, napalm, etc.), disable the attack.It also reduces damage when guarding other attacks. |
| | 味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。 | | | Filling and cooling + no |
| | | | Filling and cooling +50 |
| ■ランク1効果
| | | Filling and cooling +100 |
| 充填・冷却+なし
| | | Filling and cooling +150 |
| | 味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。 | | | Filling / Cooling + 200 & Maximum Guard + 1 Time |
| | |
| ■ランク2効果
| |
| 充填・冷却+50
| |
| | 味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。 | |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | 味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。 | |
| | |
| ■ランク4効果
| |
| 充填・冷却+150
| |
| | 味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。 | |
| | |
| ■ランク5効果
| |
| 充填・冷却+200&最大ガード回数+1回
| |
| | | | | |
| |- | | |- |
Line 11,122: |
Line 6,916: |
| | 370/715 | | | 370/715 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:DefenseIcon.png|20px]] Defense | | | [[File:DefenceIcon.png|20px]] Defense |
| | Gravity guard<br>重力ガード | | | Gravity Guard<br>重力ガード |
| | Gravity guard
| | | Take a guard body to interrupt an attack on the ally.If you guard the attack of gravity attributes (press, break, break hammer, etc.), disable the attack.Reduce damage to damage when it is attacked other than that. |
| | 味方への攻撃に割り込むガード体勢をとる。ガード時プレス、ブレイク、ブレイクハンマーの場合ダメージを無効にする。
| | | Filling and cooling + no |
| | | | Filling and cooling +50 |
| ■ランク1効果
| | | Filling and cooling +100 |
| 充填・冷却+なし
| | | Filling and cooling +150 |
| | 味方への攻撃に割り込むガード体勢をとる。ガード時プレス、ブレイク、ブレイクハンマーの場合ダメージを無効にする。
| | | Filling / Cooling + 200 & Maximum Guard + 1 Time |
| | |
| ■ランク2効果
| |
| 充填・冷却+50
| |
| | 味方への攻撃に割り込むガード体勢をとる。ガード時プレス、ブレイク、ブレイクハンマーの場合ダメージを無効にする。
| |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | Take a guard position to interrupt the attack on allies. Disables damage when guarding press, break, or break hammer. | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150 | |
| | 味方への攻撃に割り込むガード体勢をとる。ガード時プレス、ブレイク、ブレイクハンマーの場合ダメージを無効にする。 | |
| | |
| ■ランク5効果
| |
| 充填・冷却+200&最大ガード回数+1回
| |
| | | | | |
| |- | | |- |
| | SCP01 | | | SCP01 |
| | 376 | | | 376 |
| | behind<br>ビハインド | | | Behind<br>ビハインド |
| | 280/2899 | | | 280/2899 |
| | 0/0 | | | 0/0 |
Line 11,158: |
Line 6,936: |
| | 300/621 | | | 300/621 |
| | 3 | | | 3 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Hypercept<br>ハイパーセプト | | | Hypercrept<br>ハイパーセプト |
| | Hypercept | | | Buffs a random stat on two different allied Medaparts. |
| | Adds two randomly selected positive effects to the entire team.
| | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | 味方チーム全体にランダムに選ばれた2つのプラス効果を付加する。 | | | Heating & Cooling +200 |
| | |
| ■ランク2効果
| |
| 充填・冷却+50
| |
| | Adds two randomly selected positive effects to the entire team.
| |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | Adds two randomly selected positive effects to the entire team. | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | Adds two randomly selected positive effects to the entire team. | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
| | OPS00 | | | OPS00 |
| | 377 | | | 377 |
| | Far development<br>ファーデベロップ | | | Far Develop<br>ファーデベロップ |
| | 480/3899 | | | 480/3899 |
| | 0/0 | | | 0/0 |
Line 11,194: |
Line 6,956: |
| | 650/1088 | | | 650/1088 |
| | 3 | | | 3 |
| |
| |
| | 1 | | | 1 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Taichi Seigyo<br>たいちせいぎょ | | | Field Control<br>たいちせいぎょ |
| | Taichi Seigyo | | | Increases the heavy limit to maximum (3) on all allies with compatible leg parts |
| | [Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies
| | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | [Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | [Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies | |
| | |
| ■ Rank 5 effect
| |
| Filling / cooling +200
| |
| | | | | |
| |- | | |- |
Line 11,230: |
Line 6,976: |
| | 100/355 | | | 100/355 |
| | 4 | | | 4 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 11,236: |
Line 6,981: |
| | CPC00 | | | CPC00 |
| | 379 | | | 379 |
| | Cheriful<br>チェリフル | | | Tearful<br>チェリフル |
| | 290/2949 | | | 290/2949 |
| | 0/0 | | | 0/0 |
Line 11,243: |
Line 6,988: |
| | 336/669 | | | 336/669 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:HealIcon.png|20px]] Healing | | | [[File:HealIcon.png|20px]] Healing |
| | Clear the bow<br>ぼうがいクリア | | | Disruption Clear<br>ぼうがいクリア |
| | Clear the bow | | | Clears all debuffs. |
| | [Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies | | | No Bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | [Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | [Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies | |
| | |
| ■ Rank 3 effect
| |
| Filling / cooling +100
| |
| | [Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | 【症状:妨害クリア】=「マイナス症状を全て解除&2回マイナス症状を無効化する」を味方全体に付加する | |
| | |
| ■ランク5効果
| |
| 充填・冷却+200
| |
| | | | | |
| |- | | |- |
Line 11,279: |
Line 7,008: |
| | 360/701 | | | 360/701 |
| | 4 | | | 4 |
| |
| |
| | 1 | | | 1 |
| | [[File:UtilityIcon.png|20px]] Plant/Trap | | | [[File:UtilityIcon.png|20px]] Plant/Trap |
| | Charge plant<br>チャージプラント | | | Charge Plant<br>チャージプラント |
| | Charge plant | | | Places a plant that grants bonus Medaforce Charge to charging allies. |
| | Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.
| | | Trap has 1 use |
| | | | Trap has 2 uses |
| ■ Rank 1 effect
| | | Trap has 3 uses |
| Initial number of installations 1
| | | Trap has 4 uses |
| Number of plants installed x 1% up
| | | Trap has 5 uses |
| | Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount. | |
| | |
| ■ Rank 2 effect
| |
| Initial number of installations 2
| |
| Number of plants installed x 2% up
| |
| | Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount. | |
| | |
| ■ Rank 3 effect
| |
| Initial number of installations 3
| |
| Number of plants installed x 3% up
| |
| | Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount. | |
| | |
| ■ Rank 4 effect
| |
| Initial number of installations 4
| |
| Number of plants installed x 4% up
| |
| | Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount. | |
| | |
| ■ Rank 5 effect
| |
| Initial number of installations 5
| |
| Number of plants installed x 5% up
| |
| | | | | |
| |- | | |- |
Line 11,320: |
Line 7,028: |
| | 100/355 | | | 100/355 |
| | 4 | | | 4 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 11,326: |
Line 7,033: |
| | ROS01 | | | ROS01 |
| | 382 | | | 382 |
| | Rose glory<br>ローズグローリー | | | Rose Glory<br>ローズグローリー |
| | 330/3149 | | | 330/3149 |
| | 290/890 | | | 290/890 |
Line 11,333: |
Line 7,040: |
| | 210/501 | | | 210/501 |
| | 3 | | | 3 |
| |
| |
| | 1 | | | 1 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | napalm<br>ナパーム | | | Napalm<br>ナパーム |
| | napalm | | | Fires three shots. |
| | [Attribute: Gunpowder] A shooting attack with a raid characteristic. | | | No Bonus |
| | | | Power +100 |
| ■ Rank 1 effect
| | | Power +200 |
| Power + None
| | | Power +300 |
| | [Attribute: Gunpowder] A shooting attack with a raid characteristic. | | | Power +400 & Always hits |
| | |
| ■ Rank 2 effect
| |
| Power +100 | |
| | [Attribute: Gunpowder] A shooting attack with a raid characteristic. | |
| | |
| ■ Rank 3 effect
| |
| Power +200 | |
| | 【属性:火薬】乱撃特性をもつ射撃攻撃。 | |
| | |
| ■ランク4効果
| |
| 威力+300
| |
| | 【属性:火薬】乱撃特性をもつ射撃攻撃。 | |
| | |
| ■ランク5効果
| |
| 威力+400&絶対ヒット
| |
| | | | | |
| |- | | |- |
| | GBA00 | | | GBA00 |
| | 383 | | | 383 |
| | Pink smiley<br>ピンクスマイリー | | | Pink Smiley<br>ピンクスマイリー |
| | 300/2999 | | | 300/2999 |
| | 0/0 | | | 0/0 |
Line 11,369: |
Line 7,060: |
| | 380/728 | | | 380/728 |
| | 5 | | | 5 |
| |
| |
| | 0 | | | 0 |
| | [[File:UtilityIcon.png|20px]] Plant/Trap | | | [[File:UtilityIcon.png|20px]] Plant/Trap |
| | Repair plant<br>リペアプラント | | | Repair Plant<br>リペアプラント |
| | Repair plant | | | Places a plant that heals allies upon reaching the action line. |
| | A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery.
| | | Trap has 1 use |
| | | | Trap has 2 uses |
| ■ Rank 1 effect
| | | Trap has 3 uses |
| Initial number of installations 1
| | | Trap has 4 uses |
| | A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery. | | | Trap has 5 uses |
| | |
| ■ Rank 2 effect
| |
| Initial number of installations 2
| |
| | A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery. | |
| | |
| ■ Rank 3 effect
| |
| Initial number of installations 3
| |
| | A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery. | |
| | |
| ■ Rank 4 effect
| |
| Initial number of installations 4
| |
| | A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery. | |
| | |
| ■ Rank 5 effect
| |
| Initial number of installations 5
| |
| | | | | |
| |- | | |- |
| | ROZ00 | | | ROZ00 |
| | 384 | | | 384 |
| | Black sign<br>ブラックサイン | | | Black Sign<br>ブラックサイン |
| | 600/4499 | | | 600/4499 |
| | 273/850 | | | 273/850 |
Line 11,405: |
Line 7,080: |
| | 210/501 | | | 210/501 |
| | 3 | | | 3 |
| |
| |
| | 1 | | | 1 |
| | [[File:RangeIcon.png|20px]] Shooting | | | [[File:RangeIcon.png|20px]] Shooting |
| | laser<br>レーザー | | | Laser<br>レーザー |
| | laser | | | Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. |
| | 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。
| | | x1.5 Damage/Success requires 70% charge |
| 使用後の冷却中は回避不能。
| | | x1.5 Damage/Success requires 60% charge |
| | | | x1.5 Damage/Success requires 50% charge |
| ■ランク1効果
| | | x1.5 Damage/Success requires 40% charge |
| 必要CG70
| | | x1.5 Damage/Success requires 30% charge, x2 at 100% |
| | [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.
| |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 2 effect
| |
| Required CG60
| |
| | [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 3 effect
| |
| Required CG50
| |
| | [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |
| Inevitable during cooling after use.
| |
| | |
| ■ Rank 4 effect
| |
| Required CG40
| |
| | 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。
| |
| 使用後の冷却中は回避不能。
| |
| | |
| ■ランク5効果
| |
| 必要CG30&フルチャージで威力2倍
| |
| | | | | |
| |- | | |- |
| | GWF03 | | | GWF03 |
| | 385 | | | 385 |
| | Protect head<br>プロテクヘッド | | | Protect Head<br>プロテクヘッド |
| | 380/3399 | | | 380/3399 |
| | 0/0 | | | 0/0 |
Line 11,446: |
Line 7,100: |
| | 570/981 | | | 570/981 |
| | 4 | | | 4 |
| |
| |
| | 0 | | | 0 |
| | [[File:AssistIcon.png|20px]] Support | | | [[File:AssistIcon.png|20px]] Support |
| | Guard boost<br>ガードブースト | | | Guard Boost<br>ガードブースト |
| | Guard boost | | | Grants a buff that boosts Anti-Status and Anti-Range by 20% |
| | [Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies
| | | No bonus |
| | | | Heating & Cooling +50 |
| ■ Rank 1 effect
| | | Heating & Cooling +100 |
| Filling / cooling + none
| | | Heating & Cooling +150 |
| | [Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies | | | Heating & Cooling +200 |
| | |
| ■ Rank 2 effect
| |
| Filling / cooling +50
| |
| | 【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する | |
| | |
| ■ランク3効果
| |
| 充填・冷却+100
| |
| | [Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies | |
| | |
| ■ Rank 4 effect
| |
| Filling / cooling +150
| |
| | 【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する | |
| | |
| ■ランク5効果
| |
| 充填・冷却+200
| |
| | | | | |
| |- | | |- |
Line 11,482: |
Line 7,120: |
| | 100/355 | | | 100/355 |
| | 4 | | | 4 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 11,495: |
Line 7,132: |
| | 100/355 | | | 100/355 |
| | 4 | | | 4 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 11,508: |
Line 7,144: |
| | 100/355 | | | 100/355 |
| | 4 | | | 4 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 11,521: |
Line 7,156: |
| | 100/355 | | | 100/355 |
| | 4 | | | 4 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
Line 11,534: |
Line 7,168: |
| | 100/355 | | | 100/355 |
| | 4 | | | 4 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
| | |- |
| | | MYM00 |
| | | 391 |
| | | Cowgirl<br>カウガール |
| | | 400/3499 |
| | | 0/0 |
| | | 0/0 |
| | | 340/675 |
| | | 325/655 |
| | | 1 |
| | | 1 |
| | | [[File:HealIcon.png|20px]] Healing |
| | | Super Repair<br>スーパーリペア |
| | | Repairs a small amount of armor on all parts of a single Medabot. |
| | | Heal amount is based on Heal Skill level |
| | | Heal amount is based on Heal Skill level |
| | | Heal amount is based on Heal Skill level |
| | | Heal amount is based on Heal Skill level |
| | | Heal amount is based on Heal Skill level |
| | | |
| | |- |
| | | BPB00 |
| | | 392 |
| | | Ruby Eyes<br>ルビーアイズ |
| | | 320/3099 |
| | | 460/1287 |
| | | 132/521 |
| | | 405/761 |
| | | 328/659 |
| | | 4 |
| | | 0 |
| | | [[File:RangeIcon.png|20px]] Shooting |
| | | Anti-Air<br>アンチエア |
| | | Deals 5x (or more) damage depending on rank to enemies with Flying Legs. |
| | | Deals 5x Damage |
| | | Deals 5.5x Damage |
| | | Deals 6x Damage |
| | | Deals 6.5x Damage |
| | | Deals 7x Damage with Piercing |
| | | |
| |- | | |- |
| | ??? | | | ??? |
| | 391 | | | 393 |
| | ???<br> | | | ???<br> |
| | 300/2999 | | | 300/2999 |
Line 11,547: |
Line 7,220: |
| | 100/355 | | | 100/355 |
| | 4 | | | 4 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
| |- | | |- |
| | ??? | | | ??? |
| | 392 | | | 394 |
| | ???<br> | | | ???<br> |
| | 300/2999 | | | 300/2999 |
Line 11,560: |
Line 7,232: |
| | 100/355 | | | 100/355 |
| | 4 | | | 4 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
| |- | | |- |
| | ??? | | | ??? |
| | 393 | | | 395 |
| | ???<br> | | | ???<br> |
| | 300/2999 | | | 300/2999 |
Line 11,573: |
Line 7,244: |
| | 100/355 | | | 100/355 |
| | 4 | | | 4 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
| |- | | |- |
| | ??? | | | ??? |
| | 394 | | | 396 |
| | ???<br> | | | ???<br> |
| | 300/2999 | | | 300/2999 |
Line 11,586: |
Line 7,256: |
| | 100/355 | | | 100/355 |
| | 4 | | | 4 |
| |
| |
| | ??? | | | ??? |
| | colspan="8" | (No Abilities) | | | colspan="8" | (No Abilities) |
| |- | | |- |
| | ??? | | | KBT0A |
| | 395 | | | 397 |
| | ???<br> | | | End Waltz<br>エンドワルツ |
| | 300/2999 | | | 450/3749 |
| | 100/447 | | | 0/0 |
| | 100/447 | | | 0/0 |
| | 100/355 | | | 585/1001 |
| | 100/355 | | | 465/841 |
| | 4 | | | 4 |
| | | 0 |
| | | [[File:AssistIcon.png|20px]] Support |
| | | Shoot Boost<br>シュートブースト |
| | | Grants a buff that boosts the Power and Success of Shooting parts by 20% |
| | | No bonus |
| | | Heating & Cooling +50 |
| | | Heating & Cooling +100 |
| | | Heating & Cooling +150 |
| | | Heating & Cooling +200 |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | ??? | | | KWG0A |
| | 396 | | | 398 |
| | ???<br> | | | Final March<br>ファイナルマーチ |
| | 300/2999 | | | 450/3749 |
| | 100/447 | | | 0/0 |
| | 100/447 | | | 0/0 |
| | 100/355 | | | 582/997 |
| | 100/355 | | | 418/779 |
| | 4 | | | 4 |
| | | 0 |
| | | [[File:AssistIcon.png|20px]] Support |
| | | Fight Boost<br>ファイトブースト |
| | | Grants a buff that boosts the Power and Success of Melee parts by 20% |
| | | No bonus |
| | | Heating & Cooling +50 |
| | | Heating & Cooling +100 |
| | | Heating & Cooling +150 |
| | | Heating & Cooling +200 |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | ??? | | | GBV01 |
| | 397 | | | 399 |
| | ???<br> | | | Shushuppo<br>シュシュッポ |
| | 300/2999 | | | 320/3099 |
| | 100/447 | | | 0/0 |
| | 100/447 | | | 0/0 |
| | 100/355 | | | 645/1081 |
| | 100/355 | | | 668/1112 |
| | 4 | | | 3 |
| | | 0 |
| | | [[File:AssistIcon.png|20px]] Support |
| | | Field Control<br>たいちせいぎょ |
| | | Increases the heavy limit to maximum (3) on all allies with compatible leg parts |
| | | No Bonus |
| | | Heating & Cooling +50 |
| | | Heating & Cooling +100 |
| | | Heating & Cooling +150 |
| | | Heating & Cooling +200 |
| | | |
| | |- |
| | | NTB00 |
| | | 400 |
| | | Acid Cone<br>メルトコーン |
| | | 365/3324 |
| | | 230/750 |
| | | 513/1410 |
| | | 286/603 |
| | | 330/661 |
| | | 3 |
| | | 0 |
| | | [[File:MeleeIcon.png|20px]] Melee |
| | | Melt<br>メルト |
| | | Inflicts Melt. Cannot defend during cooldown. |
| | | No Bonus |
| | | Success +100 |
| | | Success +200 |
| | | Success +300 |
| | | Success +400 |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |- | | |- |
| | ??? | | | RAP01 |
| | 398 | | | 401 |
| | ???<br> | | | Won Masket<br>ウォンマスケット |
| | 300/2999 | | | 300/2999 |
| | 100/447 | | | 0/0 |
| | 100/447 | | | 0/0 |
| | 100/355 | | | 500/888 |
| | 100/355 | | | 395/748 |
| | | 5 |
| | | 0 |
| | | [[File:UtilityIcon.png|20px]] Plant/Trap |
| | | Charge Plant<br>チャージプラント |
| | | Places a plant that grants bonus Medaforce Charge to charging allies. |
| | | Trap has 1 use |
| | | Trap has 2 uses |
| | | Trap has 3 uses |
| | | Trap has 4 uses |
| | | Trap has 5 uses |
| | | |
| | |- |
| | | KKS00 |
| | | 402 |
| | | In the Shell<br>イン・ザ・シェル |
| | | 360/3299 |
| | | 192/661 |
| | | 690/1823 |
| | | 210/501 |
| | | 193/479 |
| | | 3 |
| | | 0 |
| | | [[File:MeleeIcon.png|20px]] Melee |
| | | Ghost<br>ゴースト |
| | | Deals bonus damage based on Medaforce Charge. May pierce. Cannot defend or evade during cooldown. |
| | | Bonus Damage: Charge x 0.5 |
| | | Bonus Damage: Charge x 0.75 |
| | | Bonus Damage: Charge x 1.0 |
| | | Bonus Damage: Charge x 1.25 |
| | | Bonus Damage: Charge x 1.5 & Ignores Defense |
| | | |
| | |- |
| | | KKS01 |
| | | 403 |
| | | Giga Lens<br>ギガンレンズ |
| | | 520/4099 |
| | | 0/0 |
| | | 0/0 |
| | | 490/875 |
| | | 450/821 |
| | 4 | | | 4 |
| | | 1 |
| | | [[File:AssistIcon.png|20px]] Support |
| | | Radar Sight<br>レーダーサイト |
| | | Increases success by 30%. Negates enemy Stealth and Conceal. |
| | | No Bonus |
| | | Heating & Cooling +50 |
| | | Heating & Cooling +100 |
| | | Heating & Cooling +150 |
| | | Heating & Cooling +200 |
| | | |
| | |- |
| | | KKS02 |
| | | 404 |
| | | Kogaku Mesai<br>コーガクメーサイ |
| | | 440/3699 |
| | | 0/0 |
| | | 0/0 |
| | | 290/608 |
| | | 429/793 |
| | | 3 |
| | | 1 |
| | | [[File:AssistIcon.png|20px]] Support |
| | | Stealth<br>ステルス |
| | | Prevents enemies from targeting the selected Medabot for one action. Does not apply if already targeted. |
| | | No Bonus |
| | | Heating & Cooling +50 |
| | | Heating & Cooling +100 |
| | | Heating & Cooling +150 |
| | | Heating & Cooling +200 |
| | | |
| | |- |
| | | CMO02 |
| | | 405 |
| | | Avenge<br>エボーシ |
| | | 350/3249 |
| | | 400/1147 |
| | | 250/797 |
| | | 320/648 |
| | | 400/755 |
| | | 4 |
| | | 1 |
| | | [[File:RangeIcon.png|20px]] Shooting |
| | | Slip<br>スリップ |
| | | A shooting attack that interrupts the action if it hits an opponent who is filling or waiting for a technique or midfielder. Priority is given to the legs regardless of the character of the medal.Cannot be avoided or protected during cooling after use. |
| | | Filling / cooling + none |
| | | Filling / cooling +50 |
| | | Filling / cooling +100 |
| | | Filling / cooling +150 |
| | | Filling / cooling +200 & ignoring defense (no damage reduction due to opponent's defense) |
| | | |
| | |- |
| | | DGM00 |
| | | 406 |
| | | All Reader<br>オールデリーター |
| | | 390/3449 |
| | | 0/0 |
| | | 0/0 |
| | | 640/1075 |
| | | 520/915 |
| | | 3 |
| | | 0 |
| | | [[File:AssistIcon.png|20px]] Support |
| | | Dominion<br>ドミニオン |
| | | Grants Radar Sight (30% boost to Success and allows you to target Medabots with Conceal/Stealth) and Ground Control (all leg parts regardless of actual compatibility are now A) |
| | | No Bonus |
| | | Heating & Cooling +50 |
| | | Heating & Cooling +100 |
| | | Heating & Cooling +150 |
| | | Heating & Cooling +200 |
| | | |
| | |- |
| | | DGM01 |
| | | 407 |
| | | Grey-Shield<br>グレイシールド |
| | | 520/4099 |
| | | 0/0 |
| | | 0/0 |
| | | 475/855 |
| | | 192/477 |
| | | 3 |
| | | 0 |
| | | [[File:DefenceIcon.png|20px]] Defense |
| | | Perfect Guard<br>かんぜんガード |
| | | Negates all incoming attacks. |
| | | No Bonus |
| | | Heating & Cooling +50 |
| | | Heating & Cooling +100 |
| | | Heating & Cooling +150 |
| | | Heating & Cooling +200 & Guards an additional time |
| | | |
| | |- |
| | | DGM02 |
| | | 408 |
| | | Metal Tomahawk<br>メタルトマホーク |
| | | 550/4249 |
| | | 300/913 |
| | | 480/1333 |
| | | 188/472 |
| | | 195/481 |
| | | 6 |
| | | 1 |
| | | [[File:RangeIcon.png|20px]] Shooting |
| | | Gunpowder<br>ハイパーミサイル |
| | | A standard piecing attack. |
| | | No Bonus |
| | | Power +100 |
| | | Power +200 |
| | | Power +300 |
| | | Power +400 & Always hits |
| | | |
| | |- |
| | | GDR00 |
| | | 409 |
| | | Megaverel<br>メガバレル |
| | | 360/3299 |
| | | 503/1387 |
| | | 421/1196 |
| | | 305/628 |
| | | 330/661 |
| | | 5 |
| | | 1 |
| | | [[File:RangeIcon.png|20px]] Shooting |
| | | Rifle<br>ライフル |
| | | Quick shooting attack. |
| | | No Bonus |
| | | Power +100 |
| | | Power +200 |
| | | Power +300 |
| | | Power +400 & Piercing |
| | | |
| | |- |
| | | PIR00 |
| | | 411 |
| | | Frenzy Feeding<br>キョウランサクジ |
| | | 450/3749 |
| | | 203/687 |
| | | 511/1406 |
| | | 223/519 |
| | | 288/605 |
| | | 3 |
| | | 1 |
| | | [[File:MeleeIcon.png|20px]] Melee |
| | | Deathlock<br>デスロック |
| | | Inflicts Deathlock. Cannot defend during cooldown. |
| | | No Bonus |
| | | Heating & Cooling +50 |
| | | Heating & Cooling +100 |
| | | Heating & Cooling +150 |
| | | Heating & Cooling +200 |
| | | |
| | |- |
| | | HAP00 |
| | | 412 |
| | | Healing Muse<br>ヒールミューズ |
| | | 400/3499 |
| | | 0/0 |
| | | 0/0 |
| | | 528/925 |
| | | 455/828 |
| | | 4 |
| | | 1 |
| | | [[File:UtilityIcon.png|20px]] Plant/Trap |
| | | First Aid<br>ファーストエイド |
| | | Places a plant that revives allies' broken parts. |
| | | Trap has 1 use |
| | | Trap has 2 uses |
| | | Trap has 3 uses |
| | | Trap has 4 uses |
| | | Trap has 5 uses |
| | | |
| | |- |
| | | OMG00 |
| | | 413 |
| | | Dominex<br>ドミネクス |
| | | 380/3399 |
| | | 0/0 |
| | | 0/0 |
| | | 505/895 |
| | | 515/908 |
| | | 3 |
| | | 0 |
| | | [[File:AssistIcon.png|20px]] Support |
| | | Snipe<br>スナイプ |
| | | Increases the chance to pierce on all compatible parts by 30%. |
| | | No Bonus |
| | | Heating & Cooling +50 |
| | | Heating & Cooling +100 |
| | | Heating & Cooling +150 |
| | | Heating & Cooling +200 |
| | | |
| | |- |
| | | OMG01 |
| | | 414 |
| | | Pyoco Picon<br>ピョコピョコン |
| | | 320/3099 |
| | | 0/0 |
| | | 0/0 |
| | | 482/864 |
| | | 429/793 |
| | | 2 |
| | | 0 |
| | | [[File:AssistIcon.png|20px]] Support |
| | | Desperate<br>デスパレート |
| | | [Symptom: Death Palate] = "Try the power of the attack part 3 times. However, add a 1/2 damage of the damaged damage to the part that has performed the attack" to yourself. |
| | | Filling and cooling + no |
| | | Filling and cooling +50 |
| | | Filling and cooling +100 |
| | | Filling and cooling +150 |
| | | Filling and cooling +200 |
| | | |
| | |- |
| | | CTF00 |
| | | 416 |
| | | Waterabushi<br>ワタボウシ |
| | | 420/3599 |
| | | 410/1170 |
| | | 457/1280 |
| | | 295/615 |
| | | 241/543 |
| | | 5 |
| | | 1 |
| | | [[File:MeleeIcon.png|20px]] Melee |
| | | Destroy<br>デストロイ |
| | | Immediately destroys head/arm parts if they're being used when hit. Cannot defend during cooldown. |
| | | No bonus |
| | | Success +100 |
| | | Success +200 |
| | | Success +300 |
| | | Success +500 |
| | | |
| | |- |
| | | DRD00 |
| | | 417 |
| | | Fate Fearada<br>フェートフィアダ |
| | | 370/3349 |
| | | 0/0 |
| | | 0/0 |
| | | 426/789 |
| | | 481/863 |
| | | 4 |
| | | 0 |
| | | [[File:AssistIcon.png|20px]] Support |
| | | Stealth<br>ステルス |
| | | Prevents enemies from targeting the selected Medabot for one action. Does not apply if already targeted. |
| | | No Bonus |
| | | Heating & Cooling +50 |
| | | Heating & Cooling +100 |
| | | Heating & Cooling +150 |
| | | Heating & Cooling +200 |
| | | |
| | |- |
| | | BEF00 |
| | | 418 |
| | | Makasero Hikagen<br>マカセロヒカゲン |
| | | 420/3599 |
| | | 405/1158 |
| | | 505/1392 |
| | | 226/523 |
| | | 208/499 |
| | | 4 |
| | | 1 |
| | | [[File:RangeIcon.png|20px]] Shooting |
| | | Meteo<br>メテオ |
| | | [Attributes: guns] Attack attack when the attack runs, itself is a firing attack 1.5 times.There is a penetration effect.After execution of the attack, make itself fired. |
| | | Power + None |
| | | Power +100 |
| | | Power + 200 |
| | | Power + 300 |
| | | Power + 400 & absolute hit |
| | | |
| | |- |
| | | SKD00 |
| | | 419 |
| | | Ginsoura<br>ギンソーサ |
| | | 320/3099 |
| | | 255/808 |
| | | 505/1392 |
| | | 362/704 |
| | | 346/683 |
| | | 4 |
| | | 1 |
| | | [[File:RangeIcon.png|20px]] Shooting |
| | | Beam<br>ビーム |
| | | Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown. |
| | | x2 Damage Requires 70% charge |
| | | x2 Damage Requires 60% charge |
| | | x2 Damage Requires 50% charge |
| | | x2 Damage Requires 40% charge |
| | | x2 Damage Requires 30% charge, x3 at 100% |
| | | |
| | |- |
| | | ONH00 |
| | | 421 |
| | | Onino attack<br>オニノアタマ |
| | | 400/3499 |
| | | 0/0 |
| | | 0/0 |
| | | 505/895 |
| | | 489/873 |
| | | 3 |
| | | 0 |
| | | [[File:AssistIcon.png|20px]] Support |
| | | Dominion<br>ドミニオン |
| | | Grants Radar Sight (30% boost to Success and allows you to target Medabots with Conceal/Stealth) and Ground Control (all leg parts regardless of actual compatibility are now A) |
| | | No Bonus |
| | | Heating & Cooling +50 |
| | | Heating & Cooling +100 |
| | | Heating & Cooling +150 |
| | | Heating & Cooling +200 |
| | | |
| | |- |
| | | MGY00 |
| | | 422 |
| | | Immitter<br>イミター |
| | | 340/3199 |
| | | 425/1205 |
| | | 360/1053 |
| | | 301/623 |
| | | 458/832 |
| | | 4 |
| | | 0 |
| | | [[File:RangeIcon.png|20px]] Shooting |
| | | Suction<br>サクション |
| | | A shoot attack that attracts the hit other person to the active line with a probability.The smaller the opponent's HV part, the higher the probability of attracting it.Unavoidable during cooling after use. |
| | | Success + None |
| | | Success +100 |
| | | Success +200 |
| | | Success +300 |
| | | Success +400 |
| | | |
| | |- |
| | | FHJ00 |
| | | 423 |
| | | Bellhert<br>ベルハート |
| | | 640/4699 |
| | | 342/1011 |
| | | 122/498 |
| | | 256/563 |
| | | 233/532 |
| | | 4 |
| | | 1 |
| | | [[File:MeleeIcon.png|20px]] Melee |
| | | Confusion<br>コンフュージョン |
| | | [Symptom: Confusion] = "If you act three times, or if it is attacked once, you can select and execute and execute and execute and execute the command selection & execute, and the target selection is a fighter attack that adds random & avoidance.It is impossible to protective during cooling after use. |
| | | Filling and cooling + no |
| | | Filling and cooling +50 |
| | | Filling and cooling +100 |
| | | Filling and cooling +150 |
| | | Filling and cooling +200 |
| | | |
| | |- |
| | | KBT13 |
| | | 424 |
| | | Cascaldo<br>カスカルド |
| | | 260/2799 |
| | | 0/0 |
| | | 0/0 |
| | | 305/628 |
| | | 285/601 |
| | | 1 |
| | | 1 |
| | | [[File:SpecialIcon.png|20px]] Special |
| | | Full Charge<br>フルチャージ |
| | | Drains the head's health in exchange for Medaforce Charge. |
| | | Max. Armor Reduction: 90% |
| | | Max. Armor Reduction: 80% |
| | | Max. Armor Reduction: 70% |
| | | Max. Armor Reduction: 60% |
| | | Max. Armor Reduction: 50% |
| | | |
| | |- |
| | | SPI05 |
| | | 425 |
| | | Leopard head<br>レオパルドヘッド |
| | | 380/3399 |
| | | 239/771 |
| | | 523/1434 |
| | | 380/728 |
| | | 172/451 |
| | | 3 |
| | | 0 |
| | | [[File:MeleeIcon.png|20px]] Melee |
| | | Deathlock<br>デスロック |
| | | Inflicts Deathlock. Cannot defend during cooldown. |
| | | No Bonus |
| | | Heating & Cooling +50 |
| | | Heating & Cooling +100 |
| | | Heating & Cooling +150 |
| | | Heating & Cooling +200 |
| | | |
| | |- |
| | | FJK00 |
| | | 426 |
| | | Einzergen<br>アインツェルゲン |
| | | 280/2899 |
| | | 0/0 |
| | | 0/0 |
| | | 621/1049 |
| | | 686/1136 |
| | | 3 |
| | | 0 |
| | | [[File:AssistIcon.png|20px]] Support |
| | | Commander<br>コマンダー |
| | | Grants to all teammates Radar Sight (grants a 30% boost to Success can see Stealthed or Concealed enemies) and Conceal (cannot be targeted for one turn, unless already targeted) |
| | | No Bonus |
| | | Heating & Cooling +50 |
| | | Heating & Cooling +100 |
| | | Heating & Cooling +150 |
| | | Heating 5 Cooling +200 |
| | | |
| | |- |
| | | RME00 |
| | | 427 |
| | | Exercise<br>エクサメモリー |
| | | 380/3399 |
| | | 0/0 |
| | | 0/0 |
| | | 433/799 |
| | | 401/756 |
| | | 2 |
| | | 0 |
| | | [[File:AssistIcon.png|20px]] Support |
| | | Cyber Core<br>サイバーコア |
| | | Increases the effectiveness of Conceal and Radar Sight |
| | | No Bonus |
| | | Heating & Cooling +50 |
| | | Heating & Cooling +100 |
| | | Heating & Cooling +150 |
| | | Heating & Cooling +200 |
| | | |
| | |- |
| | | RME01 |
| | | 428 |
| | | Dark program<br>ダークプログラム |
| | | 440/3699 |
| | | 370/1077 |
| | | 570/1543 |
| | | 244/547 |
| | | 244/547 |
| | | 4 |
| | | 1 |
| | | [[File:RangeIcon.png|20px]] Shooting |
| | | Destroy<br>デストロイ |
| | | Immediately destroys any head or arm part if it (the targeted part) is the actively used part by the enemy.Cannot dodge or defend while cooling. |
| | | No bonus |
| | | Success +100 |
| | | Success +200 |
| | | Success +300 |
| | | Success +400 |
| | | |
| | |- |
| | | RME02 |
| | | 429 |
| | | Heart-wip<br>ハートウィップ |
| | | 290/2949 |
| | | 541/1476 |
| | | 219/724 |
| | | 402/757 |
| | | 257/564 |
| | | 3 |
| | | 0 |
| | | [[File:RangeIcon.png|20px]] Shooting |
| | | Evasion Seal<br>かいひシール |
| | | Prevents enemy from evading attacks |
| | | No Bonus |
| | | Success +100 |
| | | Success +200 |
| | | Success +300 |
| | | Success +400 |
| | | |
| | |- |
| | | JOR00 |
| | | 431 |
| | | Paran<br>パーン |
| | | 380/3399 |
| | | 489/1354 |
| | | 304/923 |
| | | 371/716 |
| | | 241/543 |
| | | 3 |
| | | 0 |
| | | [[File:RangeIcon.png|20px]] Shooting |
| | | Defense Seal<br>ぼうぎょシール |
| | | Prevents enemy from defending |
| | | No Bonus |
| | | Success +100 |
| | | Success +200 |
| | | Success +300 |
| | | Success +400 |
| | | | | |
| | ???
| |
| | colspan="8" | (No Abilities)
| |
| |} | | |} |
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