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Difference between pages "Belzelga" and "Betty Bear"

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(Restored Old Revision #24046 by Damemon from 2020-11-13T14:26:09 | Manually triggered page update by aytimothy)
 
(Restored Old Revision #3218 by Aytimothy from 2020-03-15T06:38:54 | (default message))
 
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<div class="tab-content">
<div class="tab-content">
<div id="mugshotdisplay" class="tab-pane fade in active">
<div id="mugshotdisplay" class="tab-pane fade in active">
[[File:Mugshot_Belzelga.png]]
[[File:Mugshot_BettyBear.png]]
</div>
</div>
<div id="modeldisplay" class="tab-pane fade">
<div id="modeldisplay" class="tab-pane fade">
{{3D_DVL01}}
{{3D_BER00}}
</div>
</div>
</div>
</div>
</div>
</div>


&#35;189 Belzelga (ベルゼルガ) is a Medabot with the model number DVL01.
{| class="wikitable" style="width: 100%"
! Gender
|-
| Male
|-
! Profile
|-
| シルバー&ブラックのボディが妖しい光を放つ悪魔型メダロット。<br><br>自身のパーツを生贄に捧げる凶悪な攻撃を得意とし破壊と殺戮の限りを尽くす。<br><br>
|-
| シルバー&ブラックのボディが妖しい光を放つ悪魔型メダロット。<br><br>自身のパーツを生贄に捧げる凶悪な攻撃を得意とし破壊と殺戮の限りを尽くす。<br><br>
|-
! Medachange?
|-
| No
|-
! Acquisition
|-
| Unknown
|}


= Medapart Stats =
= Medapart Stats =


= Head =
== Head ==


{| class="wikitable" style="width: 100%"
{| class="wikitable" style="width: 100%"
Line 49: Line 26:
! style="width: 37.5%" | Level 1
! style="width: 37.5%" | Level 1
! style="width: 37.5%" | Level 90
! style="width: 37.5%" | Level 90
|+ Hellmet (ヘルメット)
|+ メテオストライク (Meteor Strike)
|-
|-
| 装甲 (Armor) || 480 || 3899
| 装甲 (Armor) || 270 || 2849
|-
|-
| 成功 (Success) || 0 || 0
| 成功 (Success) || 373 || 1084
|-
|-
| 威力 (Power) || 0 || 0
| 威力 (Power) || 300 || 913
|-
|-
| 充填 (Heating) || 356 || 696
| 充填 (Heating) || 227 || 524
|-
|-
| 冷却 (Cooldown) || 376 || 723
| 冷却 (Cooldown) || 209 || 500
|-
|-
| 回数 (Ammo) || 4 || 4
| 回数 (Ammo) || 5 || 5
|-
|-
| HV || colspan="2" | 0
| HV || colspan="2" | 0
Line 67: Line 44:
! colspan="3" style="text-align: center" | Ability
! colspan="3" style="text-align: center" | Ability
|-
|-
| colspan="3" | Revives a single destroyed on all allied Medabots
| colspan="3" | Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown.
|-
|-
| Rank 1 || colspan="2" | Heal amount is based on Heal Skill level
| Rank 1 || colspan="2" | x1.5 Success requires 70% charge
|-
|-
| Rank 2 || colspan="2" | Heal amount is based on Heal Skill level
| Rank 2 || colspan="2" | x1.5 Success requires 60% charge
|-
|-
| Rank 3 || colspan="2" | Heal amount is based on Heal Skill level
| Rank 3 || colspan="2" | x1.5 Success requires 50% charge
|-
|-
| Rank 4 || colspan="2" | Heal amount is based on Heal Skill level
| Rank 4 || colspan="2" | x1.5 Success requires 40% charge
|-
|-
| Rank 5 || colspan="2" | Heal amount is based on Heal Skill level
| Rank 5 || colspan="2" | x1.5 Success requires 30% charge, x2 at 100%
|-
|-
! colspan="3" | Details
! colspan="3" | Details
|-
|-
| '''Ability Name''' || colspan="2" | Restore (レストア)
| '''Ability Name''' || colspan="2" | ブレイク (Break)
|-
|-
| '''Type''' || colspan="2" | [[File:HealIcon.png|20px]] Healing
| '''Type''' || colspan="2" | [[File:RangeIcon.png|20px]] 射撃/しゃげき (Shooting)
|}
|}


 
== Left Arm ==
= Left Arm =


{| class="wikitable" style="width: 100%"
{| class="wikitable" style="width: 100%"
|-
! style="width: 25%" | Stat
! style="width: 25%" | Stat
! style="width: 37.5%" | Level 1
! style="width: 37.5%" | Level 1
! style="width: 37.5%" | Level 90
! style="width: 37.5%" | Level 90
|+ Hellsing (ヘルシング)
|-
|-
| 装甲 (Armor) || 380 || 3399
|+ マッシャー (Masher)
|-
| 装甲 (Armor) || 280 || 2899
|-
|-
| 成功 (Success) || 217 || 718
| 成功 (Success) || 354 || 1037
|-
|-
| 威力 (Power) || 702 || 1849
| 威力 (Power) || 200 || 678
|-
|-
| 充填 (Heating) || 168 || 445
| 充填 (Heating) || 209 || 500
|-
|-
| 冷却 (Cooldown) || 158 || 432
| 冷却 (Cooldown) || 191 || 476
|-
|-
| HV || colspan="2" | 1
| HV || colspan="2" | 0
|-
|-
! colspan="3" style="text-align: center" | Ability
! colspan="3" style="text-align: center" | Ability
|-
|-
| colspan="3" | Deals bonus damage based on remaining armor value. Self-destructs after use.
| colspan="3" | Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown.
|-
|-
| Rank 1 || colspan="2" | Adds 10% of remaining armor
| Rank 1 || colspan="2" | x1.5 Success requires 70% charge
|-
|-
| Rank 2 || colspan="2" | Adds 20% of remaining armor
| Rank 2 || colspan="2" | x1.5 Success requires 60% charge
|-
|-
| Rank 3 || colspan="2" | Adds 30% of remaining armor
| Rank 3 || colspan="2" | x1.5 Success requires 50% charge
|-
|-
| Rank 4 || colspan="2" | Adds 40% of remaining armor
| Rank 4 || colspan="2" | x1.5 Success requires 40% charge
|-
|-
| Rank 5 || colspan="2" | Adds 50% of remaining armor
| Rank 5 || colspan="2" | x1.5 Success requires 30% charge, x2 at 100%
|-
|-
! colspan="3" | Details
! colspan="3" | Details
|-
|-
| '''Ability Name''' || colspan="2" | Sacrifice (サクリファイス)
| '''Ability Name''' || colspan="2" | ブレイク (Break)
|-
|-
| '''Type''' || colspan="2" | [[File:MeleeIcon.png|20px]] Melee
| '''Type''' || colspan="2" | [[File:RangeIcon.png|20px]] 射撃/しゃげき (Shooting)
|}
|}


 
== Right Arm ==
= Right Arm =


{| class="wikitable" style="width: 100%"
{| class="wikitable" style="width: 100%"
|-
! style="width: 25%" | Stat
! style="width: 25%" | Stat
! style="width: 37.5%" | Level 1
! style="width: 37.5%" | Level 1
! style="width: 37.5%" | Level 90
! style="width: 37.5%" | Level 90
|+ Hellmain (ヘルマイト)
|-
|-
| 装甲 (Armor) || 380 || 3399
|+ プレッシャー (Pressure)
|-
| 装甲 (Armor) || 280 || 2899
|-
|-
| 成功 (Success) || 267 || 836
| 成功 (Success) || 391 || 1126
|-
|-
| 威力 (Power) || 623 || 1667
| 威力 (Power) || 191 || 659
|-
|-
| 充填 (Heating) || 188 || 472
| 充填 (Heating) || 227 || 524
|-
|-
| 冷却 (Cooldown) || 168 || 445
| 冷却 (Cooldown) || 191 || 476
|-
|-
| HV || colspan="2" | 1
| HV || colspan="2" | 0
|-
|-
! colspan="3" style="text-align: center" | Ability
! colspan="3" style="text-align: center" | Ability
|-
|-
| colspan="3" | Deals bonus damage based on remaining armor value. Self-destructs after use.
| colspan="3" | Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown.
|-
|-
| Rank 1 || colspan="2" | Adds 10% of remaining armor
| Rank 1 || colspan="2" | x1.5 Success requires 70% charge
|-
|-
| Rank 2 || colspan="2" | Adds 20% of remaining armor
| Rank 2 || colspan="2" | x1.5 Success requires 60% charge
|-
|-
| Rank 3 || colspan="2" | Adds 30% of remaining armor
| Rank 3 || colspan="2" | x1.5 Success requires 50% charge
|-
|-
| Rank 4 || colspan="2" | Adds 40% of remaining armor
| Rank 4 || colspan="2" | x1.5 Success requires 40% charge
|-
|-
| Rank 5 || colspan="2" | Adds 50% of remaining armor
| Rank 5 || colspan="2" | x1.5 Success requires 30% charge, x2 at 100%
|-
|-
! colspan="3" | Details
! colspan="3" | Details
|-
|-
| '''Ability Name''' || colspan="2" | Sacrifice (サクリファイス)
| '''Ability Name''' || colspan="2" | ブレイク (Break)
|-
|-
| '''Type''' || colspan="2" | [[File:MeleeIcon.png|20px]] Melee
| '''Type''' || colspan="2" | [[File:RangeIcon.png|20px]] 射撃/しゃげき (Shooting)
|}
|}


 
== Legs ==
= Leg =


{| class="wikitable" style="width: 100%"
{| class="wikitable" style="width: 100%"
Line 179: Line 153:
! style="width: 37.5%" | Level 1
! style="width: 37.5%" | Level 1
! style="width: 37.5%" | Level 90
! style="width: 37.5%" | Level 90
|+ Hellchaos (ヘルカオス)
|+ フーユ (Floaty)
|-
|-
| HVリミット (HV Limit) || colspan="2" | 2
| HVリミット (HV Limit) || colspan="2" | 0
|-
|-
| 装甲 (Armor) || 500 || 3999
| 装甲 (Armor) || 330 || 3149
|-
|-
| 回避 (Anti-melee) || 555 || 1327
| 回避 (Anti-melee) || 208 || 518
|-
|-
| 格耐 (Status-proof) || 329 || 800
| 格耐 (Status-proof) || 324 || 788
|-
|-
| 射耐 (Anti-ranged) || 352 || 854
| 射耐 (Anti-ranged) || 463 || 1113
|-
|-
| 尭冷 (Base Speed) ||  311 || 636
| 尭冷 (Base Speed) ||  259 || 567
|-
|-
! colspan="3" style="text-align: center" | Ability
! colspan="3" style="text-align: center" | Ability
|-
|-
| colspan="3" | Grants a passive power bonus. When attacking, afflict a random debuff you have onto your enemy.
| colspan="3" | [Not In Data Yet]<br>(It's a big fat 0 in the master data)
|-
|-
| Rank 1 || colspan="2" | Success +50
! colspan="3" style="text-align: center" | Details
|-
|-
| Rank 2 || colspan="2" | Success +100
| '''Ability Name''' || colspan="2" | (No Ability Name)
|-
|-
| Rank 3 || colspan="2" | Success +150
| '''Type''' || colspan="2" | [[File:HoverIcon.png|20px]] 浮遊 (Hover)
|-
| Rank 4 || colspan="2" | Success +200
|-
| Rank 5 || colspan="2" | Success +250
|-
! colspan="3" | Details
|-
| '''Ability Name''' || colspan="2" | Carrier (キャリアー)
|-
| '''Type''' || colspan="2" | [[File:BipedIcon.png|20px]] Biped
|}
|}
= Acquisition =


//todo.


<hr>
= External Links =
 
 


{{AutogeneratedPageNotice}}
// todo.

Revision as of 04:05, 5 April 2021


Mugshot BettyBear.png

You are either looking for:

Template:3D_BER00M

or:

Template:3D_BER00F

(Betty Bear (F) or Alec Bear (M))


Medapart Stats

Head

Stat Level 1 Level 90
メテオストライク (Meteor Strike)
装甲 (Armor) 270 2849
成功 (Success) 373 1084
威力 (Power) 300 913
充填 (Heating) 227 524
冷却 (Cooldown) 209 500
回数 (Ammo) 5 5
HV 0
Ability
Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown.
Rank 1 x1.5 Success requires 70% charge
Rank 2 x1.5 Success requires 60% charge
Rank 3 x1.5 Success requires 50% charge
Rank 4 x1.5 Success requires 40% charge
Rank 5 x1.5 Success requires 30% charge, x2 at 100%
Details
Ability Name ブレイク (Break)
Type RangeIcon.png 射撃/しゃげき (Shooting)

Left Arm

Stat Level 1 Level 90
マッシャー (Masher)
装甲 (Armor) 280 2899
成功 (Success) 354 1037
威力 (Power) 200 678
充填 (Heating) 209 500
冷却 (Cooldown) 191 476
HV 0
Ability
Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown.
Rank 1 x1.5 Success requires 70% charge
Rank 2 x1.5 Success requires 60% charge
Rank 3 x1.5 Success requires 50% charge
Rank 4 x1.5 Success requires 40% charge
Rank 5 x1.5 Success requires 30% charge, x2 at 100%
Details
Ability Name ブレイク (Break)
Type RangeIcon.png 射撃/しゃげき (Shooting)

Right Arm

Stat Level 1 Level 90
プレッシャー (Pressure)
装甲 (Armor) 280 2899
成功 (Success) 391 1126
威力 (Power) 191 659
充填 (Heating) 227 524
冷却 (Cooldown) 191 476
HV 0
Ability
Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown.
Rank 1 x1.5 Success requires 70% charge
Rank 2 x1.5 Success requires 60% charge
Rank 3 x1.5 Success requires 50% charge
Rank 4 x1.5 Success requires 40% charge
Rank 5 x1.5 Success requires 30% charge, x2 at 100%
Details
Ability Name ブレイク (Break)
Type RangeIcon.png 射撃/しゃげき (Shooting)

Legs

Stat Level 1 Level 90
フーユ (Floaty)
HVリミット (HV Limit) 0
装甲 (Armor) 330 3149
回避 (Anti-melee) 208 518
格耐 (Status-proof) 324 788
射耐 (Anti-ranged) 463 1113
尭冷 (Base Speed) 259 567
Ability
[Not In Data Yet]
(It's a big fat 0 in the master data)
Details
Ability Name (No Ability Name)
Type HoverIcon.png 浮遊 (Hover)

Acquisition

//todo.

External Links

// todo.