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Ability List

From Medarot S Wiki
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For a list of abilities by part, see Medapart List.

These are all the possible abilities.

Head Parts
ID Name Action Type Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
1 Rifle
ライフル
Quick shooting attack. Shooting No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
2 Power Rifle
パワーライフル
Deals 1.5x damage if legs are not broken. Cannot evade during cooldown. Shooting No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
3 Gatling
ガトリング
Fires three attacks. Cannot evade during cooldown. Shooting No Bonus Power +100 Power +200 Power +300 Power +400 & Critical Rate +20%
4 Mega Gatling
メガガトリング
Fires three attacks. Deals 1.5x damage if legs are not broken. Cannot evade during cooldown. Shooting No Bonus Power +100 Power +200 Power +300 Power +400 & Critical Rate +20%
5 Missile
ミサイル
Deals damage to all of the target's parts. Shooting No Bonus Power +100 Power +200 Power +300 Power +400 & Always hits
6 Napalm
ナパーム
Fires three shots. Shooting No Bonus Power +100 Power +200 Power +300 Power +400 & Always Hits
7 Beam
ビーム
Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown. Shooting x2 Damage Requires 70% charge x2 Damage Requires 60% charge x2 Damage Requires 50% charge x2 Damage Requires 40% charge x2 Damage Requires 30% charge, x3 at 100%
8 Hyper Beam
ハイパービーム
Deals Optical Damage with Piercing. Does x2 damage if above a certain Medacharge amount. Cannot evade during cooldown. Shooting x2 Damage requires 70% charge x2 Damage requires 60% charge x2 Damage requires 50% charge x2 Damage requires 40% charge x2 Damage requires 30% charge, x3 at 100%
9 Laser
レーザー
Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. Shooting x1.5 Damage/Success requires 70% charge x1.5 Damage/Success requires 60% charge x1.5 Damage/Success requires 50% charge x1.5 Damage/Success requires 40% charge x1.5 Damage/Success requires 30% charge, x2 at 100%
10 Press
プレス
Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount. Shooting x2 Success requires 70% charge x2 Success requires 60% charge x2 Success requires 50% charge x2 Success requires 40% charge x2 Success requires 30% charge, x3 at 100%
11 Break
ブレイク
Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. Shooting x1.5 Success requires 70% charge x1.5 Success requires 60% charge x1.5 Success requires 50% charge x1.5 Success requires 40% charge x1.5 Success requires 30% charge, x2 at 100%
12 Sacrifice (Shooting)
サクリファイス
Deals damage based on remaining armor. Self-destructs after use. Shooting Adds 10% of remaining armor Adds 20% of remaining armor Adds 30% of remaining armor Adds 40% of remaining armor Adds 50% of remaining armor
13 Destroy
デストロイ
Normal shooting attack. Instantly destroys a part if it is the part the user has just used/is going to use. Shooting No Bonus Success +100 Success +200 Success +300 Success +400
14 Anti-Air
アンチエア
Deals 5x (or more) damage depending on rank to enemies with Flying Legs Shooting Deals 5x damage Deals 5.5x damage Deals 6x damage Deals 6.5x damage Deals 7x damage, with piercing
15 Anti-Sea
アンチシー
Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs Shooting Deals 5x damage Deals 5.5x damage Deals 6x damage Deals 6.5x damage Deals 7x damage, with piercing
16 Static
スタティック
Reduces armor of damaged parts by half. Cannot destroy parts. Shooting No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
17 Slip
スリップ
Cancels enemy action if it hits the leg, or enemy is guarding. Shooting No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
18 Evasion Seal
かいひシール
Prevents enemy from evading attacks Shooting No bonus Success +100 Success +200 Success +300 Success +400
19 Defense Seal
ぼうぎょシール
Shooting No Bonus Success +100 Success +200 Success +300 Success +400
20 Tornado
トルネード
Afflicts tornado. Cannot evade during cooldown. Shooting No bonus Success +100 Success +200 Success +300 Success +400
21 Thunder Shot
サンダーショット
Afflicts thunder. Cannot evade during cooldown. Shooting No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
22 Freeze Shot
フリーズショット
Afflicts Freeze. Cannot evade during cooldown. Shooting No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
23 Fire Shot
ファイアショット
Afflicts fire. Cannot evade during cooldown. Shooting No Bonus Success +100 Success +200 Success +300 Success +400
24 Count Attack
カウントアタック
Becomes more powerful after every use. May also pierce. Cannot evade or defend during cooldown. Shooting +5% power per use +8% power per use +12% power per use +15% power per use +20% power per use
25 Charge Blaster
チャージバスター
Deals bonus damage based on Medaforce Charge. Cannot evade during cooldown. Shooting Bonus Damage: Charge x 1.0 Bonus Damage: Charge x 1.25 Bonus Damage: Charge x 1.5 Bonus Damage: Charge x 1.75 Bonus Damage: Charge x 2.0, pierces and consumes 5% Medacharge per use
26 Microwaves
マイクロウェーブ
Deals bonus damage based on Medaforce Charge. May cause pierce damage. Self-destructs after use. Shooting Bonus Damage: Charge x 1.0 Bonus Damage: Charge x 1.25 Bonus Damage: Charge x 1.5 Bonus Damage: Charge x 1.75 Bonus Damage: Charge x 2.0
27 Ghost Shot
ゴーストショット
Deals bonus damage based on Medaforce Charge. May cause pierce damage. Cannot defend or evade during cooldown. Shooting Bonus Damage: Charge x 0.5 Bonus Damage: Charge x 0.75 Bonus Damage: Charge x 1.0 Bonus Damage: Charge x 1.25 Bonus Damage: Charge x 1.5
28 Melt Shot
メルトショット
A shooting attack that inflicts Melt. Shooting No Bonus Success +100 Success +200 Success +300 Success +400
29 Gunpowder
ハイパーミサイル
A standard piecing attack. Shooting No Bonus Power +100 Power +200 Power +300 Power +400 and cannot miss
30 Medaforce Seal
フォース制御
Deals damage and prevents the use of Medaforce. Shooting No Bonus Success +100 Success +200 Success +300 Success +400
41 Sword
ソード
Regular melee attack Melee No Bonus Success +100 Success +200 Success +300 Success +400, Pierces
42 Claw
クロー
A melee attack that hits 3 times. Melee No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
43 Hammer
ハンマー
Hits all enemy parts at once. Cannot defend during cooldown. Melee No Bonus Power +100 Power +200 Power +300 Power +400
44 Fire
ファイア
Inflicts Fire. Cannot defend during cooldown. Melee No Bonus Success +100 Success +200 Success +300 Success +400
45 Melt
メルト
Inflicts Melt. Cannot defend during cooldown. Melee No Bonus Success +100 Success +200 Success +300 Success +400
46 Wave
ウェーブ
Inflicts Wave. Cannot defend during cooldown. Melee No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
47 Hold
ホールド
Inflicts Hold. Cannot defend during cooldown. Melee No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
48 Thunder
サンダー
Inflicts Thunder. Cannot defend during cooldown. Melee No Bonus Success +100 Success +200 Success +300 Success +400
49 Freeze
フリーズ
Inflicts Freeze. Cannot defend during cooldown. Melee No Bonus Success +100 Success +200 Success +300 Success +400
50 Virus
ウィルス
Inflicts Virus. Cannot defend during cooldown. Melee No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
51 Bug
バグ
Inflicts Bug. Cannot defend during cooldown. Melee No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
52 Sacrifice (Melee)
サクリファイス
Deals bonus damage based on remaining armor value. Self-destructs after use. Melee Adds 10% of remaining armor Adds 20% of remaining armor Adds 30% of remaining armor Adds 40% of remaining armor Adds 50% of remaining armor
53 Assassin
アサッシン
Always crits. Self-destroys if it fails to destroy a part it hits. Melee No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
54 Canceller
キャンセラー
Inflicts Canceller. Cannot defend during cooldown. Melee No Bonus Success +100 Success +200 Success +300 Success +400
55 Charge Blade
チャージブレード
Deals bonus damage based on Medaforce Charge. Cannot defend during cooldown. Melee Bonus Damage: Charge x 1.0 Bonus Damage: Charge x 1.25 Bonus Damage: Charge x 1.5 Bonus Damage: Charge x 1.75 Bonus Damage: Charge x 2.0, pierces and consumes 5% Medacharge per use
56 Ghost
ゴースト
Deals bonus damage based on Medaforce Charge. May pierce. Cannot defend or evade during cooldown. Melee Bonus Damage: Charge x 0.5 Bonus Damage: Charge x 0.75 Bonus Damage: Charge x 1 Bonus Damage: Charge x 1.25 Bonus Damage: Charge x 1.5, ignores defense
57 Level Drain
レベルドレイン
Reduces Medal Skill level tempoarily. Cannot defend during cooldown. Melee Reduces Level by 5, lasts 10 ticks Reduces Level by 5, lasts 15 ticks Reduces Level by 5, lasts 20 ticks Reduces Level by 5, lasts 25 ticks Reduces Level by 10, lasts 30 ticks
58 Drain Charge
チャージドレイン
Leeches Medaforce Charge from enemies. Cannot defend during cooldown. Melee Steals 3% Medaforce Charge Steals 6% Medaforce Charge Steals 9% Medaforce Charge Steals 12% Medaforce Charge Steals 15% Medaforce Charge
59 Discharge
ディスチャージ
Removes Medaforce Charge from enemies. Cannot defend during cooldown. Melee Removes 10% Medaforce Charge Removes 15% Medaforce Charge Removes 20% Medaforce Charge Removes 25% Medaforce Charge Removes 30% Medaforce Charge
60 Beam Sword
ビームソード
Deals bonus damage based on Medacharge Gauge. Cannot defend during cooldown. Melee x2 Bonus damage at 70% Medacharge x2 Bonus damage at 60% Medacharge x2 Bonus damage at 50% Medacharge x2 Bonus damage at 40% Medacharge x2 Bonus damage at 30% Medacharge, x3 at 100% Medacharge.
61 Break Hammer
ブレイクハンマー
Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown. Melee x1.5 Bonus success at 70% Medacharge x1.5 Bonus success at 60% Medacharge x1.5 Bonus success at 50% Medacharge x1.5 Bonus success at 40% Medacharge x1.5 Bonus success at 30% Medacharge, x2 at 100% Medacharge.
62 Countdown
カウントダウン
Inflicts countdown. Cannot defend during cooldown. Melee No Bonus Success +100 Success +200 Success +300 Success +400
63 Flash
フラッシュ
Melee No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
64 Destroy (Melee)
デストロイ
Instantly destroys any head/arm part. Melee No Bonus Success +100 Success +200 Success +300 Success +400
65 Anti-Air (Melee)
アンチエア
Deals x5 more power if enemy has Flying legs equipped Melee x5 Power Bonus x5.5 Power Bonus x6 Power Bonus x6.5 Power Bonus x7 Power Bonus, may pierce
66 Anti-Sea (Melee)
アンチシー
Deals x5 more power if enemy has Aquatic legs equipped Melee x5 Power Bonus x5.5 Power Bonus x6 Power Bonus x6.5 Power Bonus x7 Power Bonus, may pierce
67 Time Attack
タイムアタック
Deals bonus damage based on the number of elapsed ticks. Melee No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200. May pierce
68 Effect Clear
エフェクトクリア
Removes all buffs from enemy. Deals bonus damage based on number of buffs. Melee No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
69 MF Seal
MFシール
Inflicts MF Seal (Medaforce Seal) Melee No Bonus Success +100 Success +200 Success +300 Success +400
70 Anti-CG
アンチCG
Deals bonus damage based on enemy's Medaforce Charge. May pierce. Melee Bonus Damage: x1 of Medaforce Charge Bonus Damage: x1.25 of Medaforce Charge Bonus Damage: x1.5 of Medaforce Charge Bonus Damage: x1.75 of Medaforce Charge Bonus Damage: x2 of Medaforce Charge
71 Deathlock
デスロック
Inflicts Deathlock. Cannot defend during cooldown. Melee No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
72 Pile
パイル
Ignores defenses, may cause pierce damage. Cannot defend during cooldonw. Melee No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
73 Provoke
プロヴォーク
Inflicts Provoke. Melee No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
81 Stealth
ステルス
Prevents enemies from targeting the selected Medabot. Does not apply if already targeted. Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
82 Radar Sight
レーダーサイト
Increases success by 30%. Negates enemy Stealth and Conceal. Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
83 Commander
コマンダー
Negates the up to two incoming attacks. Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
84 Heater
ヒーター
Buffs an ally Medabot's heating by 5%. Stacks up to 20%. Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
85 Coolder
クーラー
Buffs an ally Medabot's cooling by 5%. Stacks up to 20%. Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
86 Guard Boost
ガードブースト
Buffs an ally Medabot's leg part status and shooting resist by 5%. Stacks up to 20%. Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
87 Mobile Boost
モビルブースト
Buffs an ally Medabot's leg part evasion by 5%. Stacks up to 20%. Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
88 Shoot Boost
シュートブースト
Buffs an ally Medabot's shooting attack's power and success by 5%. Stacks up to 20%. Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
89 Fight Boost
ファイトブースト
Buffs an ally Medabot's melee attack's power and success by 5%. Stacks up to 20%. Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
90 Field Control
たいちせいぎょ
Increases the heavy limit to maximum (3) on all allies with compatible leg parts Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
91 Double Drive L
ダブルドライブL
Grants a buff that makes Left Arm attacks used twice. Special No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
92 Double Drive R
ダブルドライブR
Grants a buff that makes Right Arm attacks used twice. Special No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
93 Charge
チェンジ
Special No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
94 Arm Charge
アームチェンジ
Special No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
95 Full Charge
フルチャージ
Drains the head health in exchange for Medaforce Charge. Special Max Armor Reduction: 90% Max Armor Reduction: 80% Max Armor Reduction: 70% Max Armor Reduction: 60% Max Armor Reduction: 50%
96 Hypercrept
ハイパーセプト
Buffs a random stat on two different allied Medaparts. Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
97 Reckless
レックレス
Increases the damage on melee parts by 15%. Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
98 Snipe
スナイプ
Increases the chance to pierce on all compatible parts by 30%. Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
99 Trap Up
トラップアップ
Applies a buff that makes all newly placed traps have maximum (5) uses. Special No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
100 Conceal
コンシール
Increases Invasion, and disable a single enemy's ability to attack. Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
101 Cyber Core
サイバーコア
Increases the effectiveness of Conceal and Radar Sight Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
102 Power Link
パワーリンク
Boosts the power of all allied parts. Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
103 Plant Up
プラントアップ
Applies a buff that makes all newly placed plants have maximum (5) uses. Special No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
104 Desperate
デスパレート
Deals retaliation damage on any incoming Medabot attack. Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
111 Disruption Clear
ぼうがいクリア
Clears all debuffs. Healing No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
112 Trap Clear
トラップクリア
Removes all traps on the field. Healing No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
114 Repair
リペア
Repairs a single part. Healing Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
116 Serious Repair
シリアスリペア
Repairs a fair amount of armor on all parts of a single Medabot. Healing Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
117 Super Repair
スーパーリペア
Repairs a small amount of armor on all parts of a single Medabot. Healing Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
118 All Repair
オールリペア
Repairs a small amount of armor on all allied Medabots. Healing Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
120 Revive
リバイブ
Revives a single destroyed Medapart. Healing Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
121 Restore
レストア
Revives a single destroyed on all allied Medabots Healing Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
122 All Restore
オールレストア
Fully revives a single allied Medabot. Healing Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
124 Rebirth
リバース
Fully revives a single ceased (fully destroyed/"Function Ceased") Medabot Healing Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
126 Charge Repair
チャージリペア
Repairs the armor of a single ally. Healing Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
127 Count Repair
カウントリペア
Repairs more effectively based on the elapsed time Healing Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
128 Field Repair
フィールドリペア
Repairs based on the terrain compatibility Healing Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
131 Gunpowder Guard
火薬ガード
Negates any Gunpowder-type attacks. Defense No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200, guards an additional 1 more time
132 Optical Guard
光学ガード
Negates any Optical-type attacks. Defense No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200, guards an additional 1 more time
133 Gravity Guard
重力ガード
Negates any Gravity-type attacks. Defense No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200, guards an additional 1 more time
134 Guard
ガード
While guarding, this Medabot will take the hit for any incoming attacks. Defense No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200, guards an additional 1 more time
135 Guard 300
ガード300
Negates any damage less than 300. Defense No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200, guards an additional 1 more time
136 Guard 500
ガード500
Negates any damage less than 500. Defense No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200, guards an additional 1 more time
137 Perfect Guard
かんぜんガード
Negates all incoming attacks. Defense No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200, guards an additional 1 more time
138 Mirror Guard
ミラーガード
Reflects any shooting attack. Defense No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200, guards an additional 1 more time
139 Shooting Guard
しゃげきガード
Negates any ranged attack. Defense No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200, guards an additional 1 more time
140 Melee Guard
かくとうガード
Negates any melee attack. Defense No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200, guards an additional 1 more time
143 Counter Guard
カウンターガード
Reflects any melee attack. Defense No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200, guards an additional 1 more time
151 Melee Trap
かくとうトラップ
Places a trap that damages on the use of any Melee parts. Trap Trap has 1 uses Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
152 Shooting Trap
しゃげきトラップ
Places a trap that damages on the use of any Shooting parts. Trap Trap has 1 uses Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
153 Head Trap
あたまトラップ
Places a trap that damages on the use of any head parts. Trap Trap has 1 uses Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
154 Leg Trap
きゃくぶトラップ
Places a trap that damages leg parts if the enemies attempts to use any parts. Trap Trap has 1 uses Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
155 Charge Trap
チャージトラップ
Places a trap that damages if the enemies attempts to charge their Medaforce. Trap Trap has 1 uses Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
156 Support Trap
たすけるトラップ
Places a trap that damages on the use of any Support ability. Trap Trap has 1 uses Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
157 Heal Trap
なおすトラップ
Places a trap that damages on the use of any Heal ability. Trap Trap has 1 uses Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
158 Protect Trap
まもるトラップ
Places a trap that damages on the use of any Guard ability. Trap Trap has 1 uses Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
159 Set-up Trap
しかけるトラップ
Places a trap that damages on the use of any Trap ability. Trap Trap has 1 uses Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
160 Distrubance
ディスターバンス
Places a plant that prevents the use of any attack ability. Trap Trap has 1 uses Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
162 Repair Plant
リペアプラント
Places a plant that repairs damaged medaparts. Trap Trap has 1 uses Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
163 Heater Plant
ヒータープラント
Places a plant that boosts allies' heating. Trap Trap has 1 uses Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
164 Cooler Plant
クーラープラント
Places a plant that boosts allies' cooldown. Trap Trap has 1 uses Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
165 Charge Plant
チャージプラント
Places a plant that grants bonus Medaforce Charge to charging allies. Trap Trap has 1 uses Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
166 First Aid
ファーストエイド
Places a plant that revives allies' broken parts. Trap Trap has 1 uses Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
167 Guard Plant
ガードプラント
Places a plant that guards allies. Trap Trap has 1 uses Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
168 Shoot Drone
シュートドローン
Places a plant that deals shooting damage when enemies approaches the action plate. Trap Trap has 1 uses Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
169 Fight Drone
ファイトドローン
Places a plant that deals melee damage when enemies approaches the action plate. Trap Trap has 1 uses Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
ID Name Description
1 ランドクルーザー きゃくぶタイプにかかわらず平地地形相性が+6 ※脚部タイプはそのまま
2 フォレスター きゃくぶタイプにかかわらず樹林地形相性が+6 ※脚部タイプはそのまま
3 クライマー きゃくぶタイプにかかわらず山地地形相性が+6 ※脚部タイプはそのまま
4 スノータイプ きゃくぶタイプにかかわらず雪山地形相性が+6 ※脚部タイプはそのまま
5 デザートタイプ きゃくぶタイプにかかわらず砂漠地形相性が+6 ※脚部タイプはそのまま
6 エクスプローラー きゃくぶタイプにかかわらず洞窟地形相性が+6 ※脚部タイプはそのまま
7 マリナー きゃくぶタイプにかかわらず水中地形相性が+6 ※脚部タイプはそのまま
9 アダプター 地形相性の-のものが0となる ※脚部タイプはそのまま
10 たすけるプラス たすける行動のパーツの充填が+10
11 なおすプラス なおす行動のパーツの充填が+10
12 まもるプラス まもる行動のパーツの充填が+10
13 しかけるプラス しかける行動のパーツの充填が+10
14 アサルト がむしゃら行動を選択、充填中から攻撃までの間、機動が+15
15 シューター ねらいうち行動を選択、各パーツ命中率+10%
16 ブレイクネック 充填&行動時に機動+10
17 アブスコンド 冷却中は機動+15
18 フォートレス 防御時、ダメージ10%軽減
19 トーチカ CF待機中のダメージ20%軽減
22 フェアリチャージ 各パーツの行動後、トラップ・プラントの耐久値÷20のCG加算
23 コンテニュアルP 各パーツの行動後、充填・冷却+2 ※最大+20
24 オートチャージ 各パーツの行動後、チャージゲージ5%加算
25 キャリアー 攻撃時、自身のマイナス症状のひとつを攻撃対象に与える※ミスヒットの時はこの効果は起きない
26 エンデュランス チャージ中、受けたダメージの1/5、CG増加
27 Gコントロール CG50%以上の時、全地形相性が+6 ※脚部タイプはそのまま
28 プーパ CG50%以上の時、ダメージ20%軽減
29 Mチャージャー CGの1/10を脚部パーツの機動に加算
30 Sチャージャー CGの1/10を脚部パーツの射撃に加算
31 Fチャージャー CGの1/10を脚部パーツの格闘に加算
32 ブリリアンス CG100%時に自身に対して「スーパーリペア」と同様の効果(この効果はロボトル中1回のみ)
33 ハジャ チャージ完了時に自身に対して「ぼうがいクリア」と同様の効果
34 イリュージョン CG100%時に自身に対して「ステルス」と同様の効果(この効果はロボトル中1回のみ)
35 クレアボイアンス チャージ完了時に自身に対して「レーダーサイト」と同様の効果
36 ジェネレーター チャージ完了時に自身に対して「ヒーター」と同様の効果
37 ラジエーター チャージ完了時に自身に対して「クーラー」と同様の効果
38 ケッカイ チャージ完了時に自身に対して「ガードブースト」と同様の効果
39 アクセル チャージ完了時に自身に対して「モビルブースト」と同様の効果
40 アセイル チャージ完了時に自身に対して「シュートブースト」と同様の効果
41 ランブリング チャージ完了時に自身に対して「ファイトブースト」と同様の効果
42 ブライ チャージ完了時に自身に対して「デスパレート」と同様の効果
43 ウェポンマスター 射撃攻撃時、脚部パーツの射撃に格闘1/2を加算格闘攻撃時、脚部パーツの格闘に射撃1/2を加算
44 クイックファイア 威力40以下射撃パーツに連撃サブスキルが付く
45 クイックアタック 威力40以下格闘パーツに連撃サブスキルが付く
46 トラップバスター トラップ発動時、トラップを無効化して消去 ※発動しないトラップは無効にできない
47 スーパーアーマー サンダー、フリーズ、トルネードの効果無効
48 チャーム 異性(ティンペット)からのダメージを20%軽減
49 ついかだんそう あたまパーツの回数+1
51 デッドオアライブ 格闘によるクリティカル発生毎に、脚部パーツの格闘+3 ※最大+15
52 トリガーハッピー 射撃によるクリティカル発生毎に、脚部パーツの射撃+3 ※最大+15
53 ブラッドステイン パーツを破壊する毎に、威力+3 ※最大+15
54 エマージェンシー 味方のパーツが破壊される毎に脚部パーツの機動+4 ※最大+20
55 オートリペア CGが増える毎に、全パーツの装甲が増えたCG分回復
56 シュラ 片腕破壊された状態だと威力+10、 両腕破壊された状態だと威力+20
57 アクロバティクス パーツが破壊されていなければ機動+10、1つ破壊されていたら機動+5、
58 アーティラリー 射撃攻撃の充填中回避・防御不可、威力+10、成功+10
59 ウェイレイ 脚部パーツの射撃、格闘に、トラップ・プラントの耐久値÷20加算
60 インターセプト CF待機中に攻撃を受けた場合、CF待機が解け相手の攻撃前、今攻撃した相手に攻撃する
62 チャージショット CG100%時の射撃攻撃は威力+5、射撃+5となる
63 チャージファイト CG100%時の格闘攻撃は機動+5、格闘+5となる
64 ミラージュ チャージ完了時に自身に対して「コンシール」と同様の効果
65 ネスト チャージ完了時にトラップ・プラントの耐久値 +20
66 シェイプメモリー チャージ完了時に自分の全パーツの装甲を等分配し、破壊されたパーツを復活する
67 ノーガード 格闘攻撃の充填中防御不可、充填+10、成功+10
68 アウトレンジ 射撃性能が自分より低い相手に対して、メダルのレベルが+10された状態として計算される
69 クロスコンバット 格闘性能が自分より低い相手に対して、メダルのレベルが+10された状態として計算される
70 ヴィジランス 機動性能が自分より低い相手からの攻撃はクリティカルしない
71 フランキング 格闘攻撃時、機動がガード待機中のメダロットの倍あればガード無視
72 ピンホールS 狙い撃ちの際に確率半分でガード無視
73 ホーリーグレイス プラス効果1つにつき機動・射撃・格闘性能+3
74 ぎゃっきょう マイナス症状1つにつき機動・射撃・格闘性能+5
75 たいしょうくび リーダーへの攻撃時、威力・成功+10
76 CFチャージ CF待機中チャージゲージが増加(ショートと同効率)
77 オートガード 火薬・光学・重力ガードそれぞれを装備している場合、同じ耐性を得る
78 ホプライト まもるパーツ装備1部位につき射撃・格闘性能+5
79 オールラウンダー 全部位のスキルが異なる場合、全パーツの充填・冷却+10
80 ブロウビート ターゲットの射撃・格闘性能-10
81 マスコット 自分をターゲットにしている相手の射撃・格闘性能-15
82 キャプター ターゲットが回避不能のとき充填+5、・防御不能のとき充填+5
83 トーチャラー 相手のマイナス症状1つにつき威力・成功+3
84 サボチュア メダロット以外へ攻撃する場合、威力・成功・充填・冷却+10
85 クリットアップ 相手との機動の差分値/3をクリティカル率に加える
86 バトルダンス 回避成功毎に、脚部パーツの機動+2 ※最大+20
87 スタンバイ CF待機中に相手が回避不能になった場合、CF待機が解けその相手に絶対クリティカルで攻撃する
88 スプレマシー 脚部タイプが同じ相手からのダメージ30%軽減
89 ヘヴィアーム ヘヴィパーツ装備1部位につき機動・射撃・格闘性能+3
90 かくしだま ロボトル開始時、ヘビィリミットが埋まっていない分 頭部の回数にプラス


See Also