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Difference between revisions of "Concave"

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{{UnityCommon}}
{{UnityCommon}}
<div>
<ul class="nav nav-tabs">
<li class="active"><btn data-toggle="tab" class="">#mugshotdisplay|Mugshot</btn></li>
<li><btn data-toggle="tab" class="">#modeldisplay|3D Model</btn></li>
</ul>
<div class="tab-content">
<div id="mugshotdisplay" class="tab-pane fade in active">
[[File:Mugshot_Concave.png]]
</div>
<div id="modeldisplay" class="tab-pane fade">
{{3D_BKO00}}
</div>
</div>
</div>
&#35;6 Concave (コンケーブ) is a Medabot with the model number BKO00.






{| border="1"
| [[File:Mugshot_Concave.png|500px]]
|
{| class="wikitable" style="width: 100%"
{| class="wikitable" style="width: 100%"
! Gender
! #6
|-
! BKO00
| Neutral
! Concave<br>(コンケーブ)
|-
! [[File:Neutral.png]]
! Profile
|-
| Medabots with concave letters as a motif.<br><br>Even if the guard parts of both hands are dented and dented, all repairs will restore it.
|-
| 凹の文字がモチーフのメダロット。<br><br>両手のガードパーツをボコられヘコんでしまってもオールリペアで元通り。<br><br>
|-
! Medachange?
|-
| No
|-
! Acquisition
|-
| Spotlight Gatcha (3★)
|}
|}
= Medapart Stats =
= Head =
{| class="wikitable" style="width: 100%"
{| class="wikitable" style="width: 100%"
|-
|-
! style="width: 25%" | Stat
| Medabot with concave letters as a motif.<br><br>Even if the guard parts of both hands are dented and dented, all repairs will restore it.
! style="width: 37.5%" | Level 1
! style="width: 37.5%" | Level 90
|+ Resetter (リセッター)
|-
| 装甲 (Armor) || 400 || 3499
|-
| 成功 (Success) || 0 || 0
|-
| 威力 (Power) || 0 || 0
|-
| 充填 (Heating) || 402 || 757
|-
| 冷却 (Cooldown) || 306 || 629
|-
| 回数 (Ammo) || 2 || 2
|-
| HV || colspan="2" | 1
|-
! colspan="3" style="text-align: center" | Ability
|-
| colspan="3" | Repairs a small amount of armor on all allied Medabots.
|-
| Rank 1 || colspan="2" | Heal amount is based on Heal Skill level
|-
| Rank 2 || colspan="2" | Heal amount is based on Heal Skill level
|-
| Rank 3 || colspan="2" | Heal amount is based on Heal Skill level
|-
|-
| Rank 4 || colspan="2" | Heal amount is based on Heal Skill level
| 凹の文字がモチーフのメダロット。<br><br>両手のガードパーツをボコられヘコんでしまってもオールリペアで元通り。
|-
|-
| Rank 5 || colspan="2" | Heal amount is based on Heal Skill level
|-
! colspan="3" | Details
|-
| '''Ability Name''' || colspan="2" | All Repair (オールリペア)
|-
| '''Type''' || colspan="2" | [[File:HealIcon.png|20px]] Healing
|}
|}
= Left Arm =
{| class="wikitable" style="width: 100%"
{| class="wikitable" style="width: 100%"
|-
! Spotlight Gacha
! style="width: 25%" | Stat
! -
! style="width: 37.5%" | Level 1
|}
! style="width: 37.5%" | Level 90
|+ Truster (トラスター)
|-
| 装甲 (Armor) || 600 || 4499
|-
| 成功 (Success) || 0 || 0
|-
| 威力 (Power) || 0 || 0
|-
| 充填 (Heating) || 297 || 617
|-
| 冷却 (Cooldown) || 307 || 631
|-
| HV || colspan="2" | 1
|-
! colspan="3" style="text-align: center" | Ability
|-
| colspan="3" | Take a guard body to interrupt an attack on the ally.At the time of guard activation, after reducing the damage, damage is further reduced by 300.If damage to damage is less than 300, the effect of symptomization is invalidated.
|-
| Rank 1 || colspan="2" | Filling and cooling + no
|-
| Rank 2 || colspan="2" | Filling and cooling +50
|-
| Rank 3 || colspan="2" | Filling and cooling +100
|-
| Rank 4 || colspan="2" | Filling and cooling +150
|-
| Rank 5 || colspan="2" | Filling / Cooling + 200 & Maximum Guard + 1 Time
|-
! colspan="3" | Details
|-
| '''Ability Name''' || colspan="2" | 300 guard 300 (ガード300)
|-
| '''Type''' || colspan="2" | [[File:DefenceIcon.png|20px]] Defense
|}
|}
= Right Arm =
{| class="wikitable" style="width: 100%"
{| class="wikitable" style="width: 100%"
|-
|-
! style="width: 25%" | Stat
! colspan="2" |
! style="width: 37.5%" | Level 1
! | Armor
! style="width: 37.5%" | Level 90
! | Success
|+ Receiver (レシーバー)
! | Power
|-
! | Heating
| 装甲 (Armor) || 600 || 4499
! | Cooling
|-
! | HV
| 成功 (Success) || 0 || 0
|-
| 威力 (Power) || 0 || 0
|-
| 充填 (Heating) || 355 || 695
|-
| 冷却 (Cooldown) || 259 || 567
|-
| HV || colspan="2" | 1
|-
! colspan="3" style="text-align: center" | Ability
|-
| colspan="3" | Take a guard body to interrupt an attack on the ally.At the time of guard activation, after reducing the damage, damage is further reduced by 300.If damage to damage is less than 300, the effect of symptomization is invalidated.
|-
| Rank 1 || colspan="2" | Filling and cooling + no
|-
| Rank 2 || colspan="2" | Filling and cooling +50
|-
| Rank 3 || colspan="2" | Filling and cooling +100
|-
|-
| Rank 4 || colspan="2" | Filling and cooling +150
! Resetter<br>リセッター
| [[File:HealIcon.png|20px]] All Repair ['''2''']|| 3499 || - || - || 757 || 629 || 1
|-
|-
| Rank 5 || colspan="2" | Filling / Cooling + 200 & Maximum Guard + 1 Time
! Receiver <br>レシーバー
| [[File:DefenceIcon.png|20px]] Guard 300 ||4499 || - || - || 695 || 567 || 1
|-
|-
! colspan="3" | Details
! Truster <br>トラスター
| [[File:DefenceIcon.png|20px]] Guard 300 || 4499 || - || - || 617 || 631 || 1
|-
|-
| '''Ability Name''' || colspan="2" | 300 guard 300 (ガード300)
! colspan="2" |
! | Armor
! | Anti-status
! | Anti-range
! | Anti-melee
! | Base Speed
! | HV
|-
|-
| '''Type''' || colspan="2" | [[File:DefenceIcon.png|20px]] Defense
! Violently<br>バイオレントリー
| [[File:TankIcon.png|20px]] Fortress || 4449 || 0 || 1612 || 1353 || 461 || 3
|}
|}
 
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%"
 
|+ Ability Attibutes
= Leg =
 
{| class="wikitable" style="width: 100%"
! style="width: 25%" | Stat
! style="width: 37.5%" | Level 1
! style="width: 37.5%" | Level 90
|+ Violently (バイオレントリー)
|-
|-
| HVリミット (HV Limit) || colspan="2" | 3
! colspan="2" |
! Rank 1
! Rank 2
! Rank 3
! Rank 4
! Rank 5
|-
|-
| 装甲 (Armor) || 590 || 4449
! [[File:HealIcon.png|20px]] All Repair
| Repairs a small amount for all allies<br>Amount based on heal skill level || - || - || -|| - || -
|-
|-
| 回避 (Anti-melee) || 566 || 1353
! [[File:DefenceIcon.png|20px]] Guard 300
| Interrupts attack on ally<br>Reduces damage by 300 || - || Heating & Cooling + 50 || Heating & Cooling + 100 || Heating & Cooling + 150 || Heating & Cooling + 200<br>'''Guard +1 time'''
|-
|-
| 格耐 (Status-proof) || 0 || 0
! [[File:TankIcon.png|20px]] Fortress
|-
| Reduces damage when defending || -10% || -15% || -20% || -25% || -30%
| 射耐 (Anti-ranged) || 677 || 1612
|-
| 尭冷 (Base Speed) ||  180 || 461
|-
! colspan="3" style="text-align: center" | Ability
|-
| colspan="3" | Reduces damage received upon defending (including guards). As the rank goes up, the damage reduction rate goes up.
|-
| Rank 1 || colspan="2" | 10% Damage Reduction
|-
| Rank 2 || colspan="2" | 15% Damage Reduction
|-
| Rank 3 || colspan="2" | 20% Damage Reduction
|-
| Rank 4 || colspan="2" | 25% Damage Reduction
|-
| Rank 5 || colspan="2" | 30% Damage Reduction
|-
! colspan="3" | Details
|-
| '''Ability Name''' || colspan="2" | Fortress (フォートレス)
|-
| '''Type''' || colspan="2" | [[File:TankIcon.png|20px]] Tank
|}
|}
<hr>
{{AutogeneratedPageNotice}}

Revision as of 20:53, 23 April 2022



Mugshot Concave.png
#6 BKO00 Concave
(コンケーブ)
Neutral.png
Medabot with concave letters as a motif.

Even if the guard parts of both hands are dented and dented, all repairs will restore it.
凹の文字がモチーフのメダロット。

両手のガードパーツをボコられヘコんでしまってもオールリペアで元通り。
Spotlight Gacha -
Armor Success Power Heating Cooling HV
Resetter
リセッター
HealIcon.png All Repair [2] 3499 - - 757 629 1
Receiver
レシーバー
DefenceIcon.png Guard 300 4499 - - 695 567 1
Truster
トラスター
DefenceIcon.png Guard 300 4499 - - 617 631 1
Armor Anti-status Anti-range Anti-melee Base Speed HV
Violently
バイオレントリー
TankIcon.png Fortress 4449 0 1612 1353 461 3
Ability Attibutes
Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
HealIcon.png All Repair Repairs a small amount for all allies
Amount based on heal skill level
- - - - -
DefenceIcon.png Guard 300 Interrupts attack on ally
Reduces damage by 300
- Heating & Cooling + 50 Heating & Cooling + 100 Heating & Cooling + 150 Heating & Cooling + 200
Guard +1 time
TankIcon.png Fortress Reduces damage when defending -10% -15% -20% -25% -30%