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Difference between revisions of "Concave"

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{{UnityCommon}}
{| border="1"
 
| style="width: 35%"| [[File:Mugshot_Concave.png|500px]]
<div>
|
<ul class="nav nav-tabs">
<li class="active"><btn data-toggle="tab" class="">#mugshotdisplay|Mugshot</btn></li>
<li><btn data-toggle="tab" class="">#modeldisplay|3D Model</btn></li>
</ul>
<div class="tab-content">
<div id="mugshotdisplay" class="tab-pane fade in active">
[[File:Mugshot_Concave.png]]
</div>
<div id="modeldisplay" class="tab-pane fade">
{{3D_BKO00}}
</div>
</div>
</div>
 
&#35;6 Concave (コンケーブ) is a Medabot with the model number BKO00.
 
 
 
{| class="wikitable" style="width: 100%"
{| class="wikitable" style="width: 100%"
! Gender
! #6 !! BKO00 !! Concave<br><sup>コンケーブ</sup> !! [[File:Neutral.png]]
|-
| Neutral
|-
! Profile
|-
| Medabots with concave letters as a motif.<br><br>Even if the guard parts of both hands are dented and dented, all repairs will restore it.
|-
| 凹の文字がモチーフのメダロット。<br><br>両手のガードパーツをボコられヘコんでしまってもオールリペアで元通り。<br><br>
|-
! Medachange?
|-
| No
|-
! Acquisition
|-
| Spotlight Gatcha (3★)
|}
|}
= Medapart Stats =
= Head =
{| class="wikitable" style="width: 100%"
{| class="wikitable" style="width: 100%"
|-
|-
! style="width: 25%" | Stat
| Medabot with concave letters as a motif.<br><br>Even if the guard parts of both hands are dented and dented, all repairs will restore it.
! style="width: 37.5%" | Level 1
! style="width: 37.5%" | Level 90
|+ Resetter (リセッター)
|-
| 装甲 (Armor) || 400 || 3499
|-
| 成功 (Success) || 0 || 0
|-
| 威力 (Power) || 0 || 0
|-
| 充填 (Heating) || 402 || 757
|-
| 冷却 (Cooldown) || 306 || 629
|-
| 回数 (Ammo) || 2 || 2
|-
| HV || colspan="2" | 1
|-
! colspan="3" style="text-align: center" | Ability
|-
| colspan="3" | Repairs a small amount of armor on all allied Medabots.
|-
| Rank 1 || colspan="2" | Heal amount is based on Heal Skill level
|-
|-
| Rank 2 || colspan="2" | Heal amount is based on Heal Skill level
| 凹の文字がモチーフのメダロット。<br><br>両手のガードパーツをボコられヘコんでしまってもオールリペアで元通り。
|-
|-
| Rank 3 || colspan="2" | Heal amount is based on Heal Skill level
|-
| Rank 4 || colspan="2" | Heal amount is based on Heal Skill level
|-
| Rank 5 || colspan="2" | Heal amount is based on Heal Skill level
|-
! colspan="3" | Details
|-
| '''Ability Name''' || colspan="2" | All Repair (オールリペア)
|-
| '''Type''' || colspan="2" | [[File:HealIcon.png|20px]] Healing
|}
|}
= Left Arm =
{| class="wikitable" style="width: 100%"
{| class="wikitable" style="width: 100%"
|-
! Permanent Gacha 2★
! style="width: 25%" | Stat
! Medarot Dual
! style="width: 37.5%" | Level 1
! style="width: 37.5%" | Level 90
|+ Truster (トラスター)
|-
| 装甲 (Armor) || 600 || 4499
|-
| 成功 (Success) || 0 || 0
|-
| 威力 (Power) || 0 || 0
|-
| 充填 (Heating) || 297 || 617
|-
| 冷却 (Cooldown) || 307 || 631
|-
| HV || colspan="2" | 1
|-
! colspan="3" style="text-align: center" | Ability
|-
| colspan="3" | Take a guard body to interrupt an attack on the ally.At the time of guard activation, after reducing the damage, damage is further reduced by 300.If damage to damage is less than 300, the effect of symptomization is invalidated.
|-
| Rank 1 || colspan="2" | Filling and cooling + no
|-
| Rank 2 || colspan="2" | Filling and cooling +50
|-
| Rank 3 || colspan="2" | Filling and cooling +100
|-
| Rank 4 || colspan="2" | Filling and cooling +150
|-
| Rank 5 || colspan="2" | Filling / Cooling + 200 & Maximum Guard + 1 Time
|-
! colspan="3" | Details
|-
| '''Ability Name''' || colspan="2" | 300 guard 300 (ガード300)
|-
| '''Type''' || colspan="2" | [[File:DefenceIcon.png|20px]] Defense
|}
|}
= Right Arm =
{| class="wikitable" style="width: 100%"
|-
! style="width: 25%" | Stat
! style="width: 37.5%" | Level 1
! style="width: 37.5%" | Level 90
|+ Receiver (レシーバー)
|-
| 装甲 (Armor) || 600 || 4499
|-
| 成功 (Success) || 0 || 0
|-
| 威力 (Power) || 0 || 0
|-
| 充填 (Heating) || 355 || 695
|-
| 冷却 (Cooldown) || 259 || 567
|-
| HV || colspan="2" | 1
|-
! colspan="3" style="text-align: center" | Ability
|-
| colspan="3" | Take a guard body to interrupt an attack on the ally.At the time of guard activation, after reducing the damage, damage is further reduced by 300.If damage to damage is less than 300, the effect of symptomization is invalidated.
|-
| Rank 1 || colspan="2" | Filling and cooling + no
|-
| Rank 2 || colspan="2" | Filling and cooling +50
|-
| Rank 3 || colspan="2" | Filling and cooling +100
|-
| Rank 4 || colspan="2" | Filling and cooling +150
|-
| Rank 5 || colspan="2" | Filling / Cooling + 200 & Maximum Guard + 1 Time
|-
! colspan="3" | Details
|-
| '''Ability Name''' || colspan="2" | 300 guard 300 (ガード300)
|-
| '''Type''' || colspan="2" | [[File:DefenceIcon.png|20px]] Defense
|}
|}
= Leg =
{| class="wikitable" style="width: 100%"
{| class="wikitable" style="width: 100%"
! style="width: 25%" | Stat
! style="width: 37.5%" | Level 1
! style="width: 37.5%" | Level 90
|+ Violently (バイオレントリー)
|-
| HVリミット (HV Limit) || colspan="2" | 3
|-
| 装甲 (Armor) || 590 || 4449
|-
| 回避 (Anti-melee) || 566 || 1353
|-
| 格耐 (Status-proof) || 0 || 0
|-
| 射耐 (Anti-ranged) || 677 || 1612
|-
| 尭冷 (Base Speed) ||  180 || 461
|-
! colspan="3" style="text-align: center" | Ability
|-
| colspan="3" | Reduces damage received upon defending (including guards). As the rank goes up, the damage reduction rate goes up.
|-
| Rank 1 || colspan="2" | 10% Damage Reduction
|-
| Rank 2 || colspan="2" | 15% Damage Reduction
|-
|-
| Rank 3 || colspan="2" | 20% Damage Reduction
! colspan="2" |
! Armor !! Success !! Power !! Heating !! Cooling !! HV
|-
|-
| Rank 4 || colspan="2" | 25% Damage Reduction
! Resetter<br><sup>リセッター</sup>
| [[File:HealIcon.png|20px]] [[Healing_Abilities#All_Repair|All Repair]] ['''2''']|| 3499 || - || - || 757 || 629 || [[File:HeavyIcon.png|20px]]
|-
|-
| Rank 5 || colspan="2" | 30% Damage Reduction
! Receiver <br><sup>レシーバー</sup>
| [[File:DefenceIcon.png|20px]] [[Defense_Abilities#Guard_300|Guard 300]] || 4499 || - || - || 695 || 567 || [[File:HeavyIcon.png|20px]]
|-
|-
! colspan="3" | Details
! Truster <br><sup>トラスター</sup>
| [[File:DefenceIcon.png|20px]] [[Defense_Abilities#Guard_300|Guard 300]] || 4499 || - || - || 617 || 631 || [[File:HeavyIcon.png|20px]]
|-
|-
| '''Ability Name''' || colspan="2" | Fortress (フォートレス)
! colspan="2" |
! Armor !! Melee Resist !! Shoot Resist !! Evade !! Speed !! HV
|-
|-
| '''Type''' || colspan="2" | [[File:TankIcon.png|20px]] Tank
! Violently<br><sup>バイオレントリー</sup>
| [[File:TankIcon.png|20px]] [[Leg_Abilities#Fortress|Fortress]] || 4449 || 1353 || 1612 || - || 461 || 3
|}
|}
<hr>
{{AutogeneratedPageNotice}}

Latest revision as of 18:47, 3 October 2023

Mugshot Concave.png
#6 BKO00 Concave
コンケーブ
Neutral.png
Medabot with concave letters as a motif.

Even if the guard parts of both hands are dented and dented, all repairs will restore it.
凹の文字がモチーフのメダロット。

両手のガードパーツをボコられヘコんでしまってもオールリペアで元通り。
Permanent Gacha 2★ Medarot Dual
Armor Success Power Heating Cooling HV
Resetter
リセッター
HealIcon.png All Repair [2] 3499 - - 757 629 HeavyIcon.png
Receiver
レシーバー
DefenceIcon.png Guard 300 4499 - - 695 567 HeavyIcon.png
Truster
トラスター
DefenceIcon.png Guard 300 4499 - - 617 631 HeavyIcon.png
Armor Melee Resist Shoot Resist Evade Speed HV
Violently
バイオレントリー
TankIcon.png Fortress 4449 1353 1612 - 461 3