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Difference between revisions of "Cross Messiah Z"
From Medarot S Wiki
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Latest revision as of 01:55, 20 July 2022
Armor | Success | Power | Heating | Cooling | HV | ||
---|---|---|---|---|---|---|---|
Ark Corne アークコルネ |
Full Charge Break [1] | 3499 | - | - | 563 | 537 | 1 |
Beetle Blaster ビートルブラスタ |
Charge Sonic | 2649 | 1352 | 1109 | 961 | 933 | 0 |
Stag Vice スタッグバイス |
Charge Spark | 2799 | 1149 | 1427 | 824 | 723 | 0 |
Armor | Anti-status | Anti-range | Anti-melee | Base Speed | HV | ||
Cross Fourze クロスフォーゼ |
Anger | 3949 | 807 | 868 | 984 | 921 | 2 |
Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | ||
---|---|---|---|---|---|---|
Full Charge Break | Trades Armor for Medaforce Charge Applies Conceal |
Max cost 90% | Max cost 80% | Max cost 70% | Max cost 60% | Max cost 50% |
Charge Sonic | Costs 10% Medaforce Charge to increase Heating & Cooling of all parts by 50% Cannot Evade while Cooling |
- | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 Piercing 5% Charge Cost |
Charge Spark | Costs 10% Medaforce Charge to apply 1.5x Heating & Cooling boost to all parts Cannot Defend while Cooling |
- | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 costs 5% Charge |
Anger | Boosts Power of all parts upon ally part destruction Stacks up to 5 |
Power +20 | Power +40 | Power +60 | Power +80 | Power +100 |
|
Armor | Success | Power | Heating | Cooling | MF | ||
---|---|---|---|---|---|---|---|
Drive A | Overcharge | - | 902 | 1438 | 853 | 551 | 10 |
Drive B | ACG Shot | - | 934 | 1576 | 916 | 489 | 10 |
Drive C | Force Control | - | 1217 | 1067 | 903 | 759 | 0 |
Armor | Anti-status | Anti-range | Anti-melee | Base Speed | MF | ||
Move | Ground Control | 12892 | 1834 | 2046 | - | 865 | - |
Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | ||
---|---|---|---|---|---|---|
Overcharge | Increases Target Medaforce Charge by 15% Cannot Defend while Cooling If Target has 100% Charge apply the following 5x damage Damages all parts Ignores Defense reduce Target's Charge to 0 |
- | Success +100 | Success +200 | Success +300 | Success +400 |
ACG Shot | Bonus damage based on Target's Medaforce Charge Piercing Cannot Evade while Cooling |
Charge x 1 | Charge x 1.25 | Charge x 1.5 | Charge x 1.75 | Charge x 2 |
Force Control | Prevents Medaforce use | - | Success +100 | Success +200 | Success +300 | Success +400 |
Ground Control | S-rank terrain bonus at Medaforce threshold | 50% Charge | 45% Charge | 40% Charge | 35% Charge | 30% Charge |