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Difference between revisions of "Darkness Mage"

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(Restored Old Revision #24535 by Damemon from 2020-12-27T07:12:05 | Manually triggered page update by aytimothy)
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{{UnityCommon}}
{{UnityCommon}}
<div>
<ul class="nav nav-tabs">
<li class="active"><btn data-toggle="tab" class="">#mugshotdisplay|Mugshot</btn></li>
<li><btn data-toggle="tab" class="">#modeldisplay|3D Model</btn></li>
</ul>
<div class="tab-content">
<div id="mugshotdisplay" class="tab-pane fade in active">
[[File:Mugshot_Sharmen.png]]
</div>
<div id="modeldisplay" class="tab-pane fade">
{{3D_MAG00}}
</div>
</div>
</div>
&#35;337 Sharmen (ダークネスメイジ) is a Medabot with the model number MAG00.






{| border="1"
| [[File:Mugshot_Sharmen.png|500px]]
|
{| class="wikitable" style="width: 100%"
{| class="wikitable" style="width: 100%"
! Gender
! #337 !! MAG00 !! Darkness Mage<br><sup>ダークネスメイジ</sup> !! [[File:Male.png]]
|-
| Male
|-
! Profile
|-
| Medabots with the motif of an old magician with a white beard<br><br>It makes the opponent's parts unusable as if to cast magic.
|-
| 白ひげをたくわえた老魔術師をモチーフにしたメダロット<br><br>まるで魔法をかけるように相手のパーツを使用不能にしてしまう。
|-
! Medachange?
|-
| No
|-
! Acquisition
|-
|
|}
|}
= Medapart Stats =
= Head =
{| class="wikitable" style="width: 100%"
{| class="wikitable" style="width: 100%"
|-
|-
! style="width: 25%" | Stat
| <br>A Medabot with the motif of an old magician with a white beard.<br><br>Makes the opponent's parts unusable as if by casting a spell.<br><br>
! style="width: 37.5%" | Level 1
! style="width: 37.5%" | Level 90
|+ Trip (コロベー)
|-
|-
| 装甲 (Armor) || 380 || 3399
| <br>白ひげをたくわえた老魔術師をモチーフにしたメダロット。<br><br>まるで魔法をかけるように相手のパーツを使用不能にしてしまう。<br><br>
|-
|-
| 成功 (Success) || 273 || 850
|-
| 威力 (Power) || 310 || 937
|-
| 充填 (Heating) || 273 || 585
|-
| 冷却 (Cooldown) || 273 || 585
|-
| 回数 (Ammo) || 4 || 4
|-
| HV || colspan="2" | 0
|-
! colspan="3" style="text-align: center" | Ability
|-
| colspan="3" | Inflicts Canceller. Cannot defend during cooldown.
|-
| Rank 1 || colspan="2" | No Bonus
|-
| Rank 2 || colspan="2" | Success +100
|-
| Rank 3 || colspan="2" | Success +200
|-
| Rank 4 || colspan="2" | Success +300
|-
| Rank 5 || colspan="2" | Success +400
|-
! colspan="3" | Details
|-
| '''Ability Name''' || colspan="2" | Canceller (キャンセラー)
|-
| '''Type''' || colspan="2" | [[File:MeleeIcon.png|20px]] Melee
|}
|}
= Left Arm =
{| class="wikitable" style="width: 100%"
{| class="wikitable" style="width: 100%"
|-
! Pickup Gacha
! style="width: 25%" | Stat
! Medarot 2
! style="width: 37.5%" | Level 1
|}
! style="width: 37.5%" | Level 90
|+ Just Trip (コロベッタラー)
|-
| 装甲 (Armor) || 330 || 3149
|-
| 成功 (Success) || 200 || 678
|-
| 威力 (Power) || 211 || 704
|-
| 充填 (Heating) || 278 || 592
|-
| 冷却 (Cooldown) || 333 || 665
|-
| HV || colspan="2" | 1
|-
! colspan="3" style="text-align: center" | Ability
|-
| colspan="3" | A shooting attack that interrupts the action if it hits an opponent who is filling or waiting for a technique or midfielder. Priority is given to the legs regardless of the character of the medal. Cannot be avoided or protected during cooling after use.
|-
| Rank 1 || colspan="2" | Filling / cooling + none
|-
| Rank 2 || colspan="2" | Filling / cooling +50
|-
| Rank 3 || colspan="2" | Filling / cooling +100
|-
| Rank 4 || colspan="2" | Filling / cooling +150
|-
| Rank 5 || colspan="2" | Filling / cooling +200 & ignoring defense (no damage reduction due to opponent's defense)
|-
! colspan="3" | Details
|-
| '''Ability Name''' || colspan="2" | Slip (スリップ)
|-
| '''Type''' || colspan="2" | [[File:RangeIcon.png|20px]] Shooting
|}
|}
= Right Arm =
{| class="wikitable" style="width: 100%"
{| class="wikitable" style="width: 100%"
|-
|-
! style="width: 25%" | Stat
! colspan="2" |
! style="width: 37.5%" | Level 1
! Armor !! Success !! Power !! Heating !! Cooling !! HV
! style="width: 37.5%" | Level 90
|+ C'mon Trip (コロビナー)
|-
| 装甲 (Armor) || 330 || 3149
|-
| 成功 (Success) || 238 || 769
|-
| 威力 (Power) || 173 || 617
|-
| 充填 (Heating) || 373 || 719
|-
|-
| 冷却 (Cooldown) || 273 || 585
! Trip <br><sup>コロベー</sup>
| [[File:MeleeIcon.png|20px]] Canceller ['''4''']|| 3399 || 850 || 937 || 585 || 585 || 0
|-
|-
| HV || colspan="2" | 1
! C'mon Trip <br><sup>コロビナー</sup>
| [[File:RangeIcon.png|20px]] Slip || 3149 || 769 || 617 || 719 || 585 || 1
|-
|-
! colspan="3" style="text-align: center" | Ability
! Just Trip <br><sup>コロベッタラー</sup>
| [[File:RangeIcon.png|20px]] Slip || 3149 || 678 || 704 || 592 || 665 || 1
|-
|-
| colspan="3" | A shooting attack that interrupts the action if it hits an opponent who is filling or waiting for a technique or midfielder. Priority is given to the legs regardless of the character of the medal. Cannot be avoided or protected during cooling after use.
! colspan="2" |
! | Armor !! Anti-status !! Anti-range !! Anti-melee !! Base Speed !! HV
|-
|-
| Rank 1 || colspan="2" | Filling / cooling + none
! Tripped <br><sup>コロンダー</sup>
|-
| [[File:TankIcon.png|20px]] Weapon Master || 4499 || 1089 || 1948 || - || 545 || 3
| Rank 2 || colspan="2" | Filling / cooling +50
|-
| Rank 3 || colspan="2" | Filling / cooling +100
|-
| Rank 4 || colspan="2" | Filling / cooling +150
|-
| Rank 5 || colspan="2" | Filling / cooling +200 & ignoring defense (no damage reduction due to opponent's defense)
|-
! colspan="3" | Details
|-
| '''Ability Name''' || colspan="2" | Slip (スリップ)
|-
| '''Type''' || colspan="2" | [[File:RangeIcon.png|20px]] Shooting
|}
|}
 
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%"
 
|+ Ability Attibutes
= Leg =
 
{| class="wikitable" style="width: 100%"
! style="width: 25%" | Stat
! style="width: 37.5%" | Level 1
! style="width: 37.5%" | Level 90
|+ Tripped (コロンダー)
|-
|-
| HVリミット (HV Limit) || colspan="2" | 3
! colspan="2" |
! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4 !! Rank 5
|-
|-
| 装甲 (Armor) || 600 || 4499
! [[File:MeleeIcon.png|20px]] Canceller
| Inflicts Canceller<br>Cannot Defend while Cooling
| - || Success +100 || Success +200 || Success +300 || Success +400
|-
|-
| 回避 (Anti-melee) || 453 || 1089
! [[File:RangeIcon.png|20px]] Slip
| Interrupts action<br>Leg priority<br>Cannot Evade or Defend while Cooling
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''Ignores Defense'''
|-
|-
| 格耐 (Status-proof) || 0 || 0
! [[File:TankIcon.png|20px]] Weapon Master
|-
| Boosts Melee parts' Power & Success every time you attack
| 射耐 (Anti-ranged) || 821 || 1948
| 3% per|| 5% per|| 7% per|| 9% per|| 12% per
|-
| 尭冷 (Base Speed) ||  243 || 545
|-
! colspan="3" style="text-align: center" | Ability
|-
| colspan="3" | Grants a boost to all melee parts' power and success stats every time you attack.
|-
| Rank 1 || colspan="2" | 3% boost per attack
|-
| Rank 2 || colspan="2" | 5% boost per attack
|-
| Rank 3 || colspan="2" | 7% boost per attack
|-
| Rank 4 || colspan="2" | 9% boost per attack
|-
| Rank 5 || colspan="2" | 12% boost per attack
|-
! colspan="3" | Details
|-
| '''Ability Name''' || colspan="2" | Weapon Master (ウェポンマスター)
|-
| '''Type''' || colspan="2" | [[File:TankIcon.png|20px]] Tank
|}
|}
<hr>
{{AutogeneratedPageNotice}}

Revision as of 05:55, 26 October 2022



500px
#337 MAG00 Darkness Mage
ダークネスメイジ
Male.png

A Medabot with the motif of an old magician with a white beard.

Makes the opponent's parts unusable as if by casting a spell.


白ひげをたくわえた老魔術師をモチーフにしたメダロット。

まるで魔法をかけるように相手のパーツを使用不能にしてしまう。

Pickup Gacha Medarot 2
Armor Success Power Heating Cooling HV
Trip
コロベー
MeleeIcon.png Canceller [4] 3399 850 937 585 585 0
C'mon Trip
コロビナー
RangeIcon.png Slip 3149 769 617 719 585 1
Just Trip
コロベッタラー
RangeIcon.png Slip 3149 678 704 592 665 1
Armor Anti-status Anti-range Anti-melee Base Speed HV
Tripped
コロンダー
TankIcon.png Weapon Master 4499 1089 1948 - 545 3
Ability Attibutes
Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
MeleeIcon.png Canceller Inflicts Canceller
Cannot Defend while Cooling
- Success +100 Success +200 Success +300 Success +400
RangeIcon.png Slip Interrupts action
Leg priority
Cannot Evade or Defend while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Ignores Defense
TankIcon.png Weapon Master Boosts Melee parts' Power & Success every time you attack 3% per 5% per 7% per 9% per 12% per