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Difference between revisions of "Defense Abilities"

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(added upgrade tables)
(replaced tables with math)
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= Charge Guard =
= Charge Guard =
Intercepts and reduces damage of an incoming attack on ally or user, further reducing damage based on user's Medaforce charge
Intercepts and reduces damage of an incoming attack on ally or user, further reducing damage based on user's Medaforce charge. Heating and Cooling increased by [(part rank - 1) x 50]. Guards up to four times, or five times at part rank 5
{| class="wikitable" style="width: 75%"
! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4 !! Rank 5
|-
| - || - || Heat/Cool +100 || Heat/Cool +150 || Heat/Cool +200<br>+1 use
|}
= Counter Guard =
= Counter Guard =
Intercepts and nullifies an incoming Melee attack on ally or user, redirecting damage back to attacker
Intercepts and nullifies an incoming Melee attack on ally or user, redirecting damage back to attacker. Heating and Cooling increased by [(part rank - 1) x 50]. Guards up to four times, or five times at part rank 5
{| class="wikitable" style="width: 75%"
! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4 !! Rank 5
|-
| - || Heat/Cool +50 || Heat/Cool +100 || Heat/Cool +150 || Heat/Cool +200<br>+1 use
|}
= Gravity Guard =
= Gravity Guard =
Intercepts and reduces damage of an incoming attack on ally or user, nullifying Gravity attribute attacks
Intercepts and reduces damage of an incoming attack on ally or user, nullifying Gravity attribute attacks. Heating and Cooling increased by [(part rank - 1) x 50]. Guards up to four times, or five times at part rank 5
{| class="wikitable" style="width: 75%"
! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4 !! Rank 5
|-
| - || Heat/Cool +50 || Heat/Cool +100 || Heat/Cool +150 || Heat/Cool +200<br>+1 use
|}
= Guard =
= Guard =
Intercepts and reduces damage of an incoming attack on ally or user
Intercepts and reduces damage of an incoming attack on ally or user. Heating and Cooling increased by [(part rank - 1) x 50]. Guards once, or twice at part rank 5
{| class="wikitable" style="width: 75%"
! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4 !! Rank 5
|-
| - || Heat/Cool +50 || Heat/Cool +100 || Heat/Cool +150 || Heat/Cool +200<br>+1 use
|}
= Guard 300 =
= Guard 300 =
Intercepts and reduces damage of an incoming attack on ally or user, further reducing damage by 300
Intercepts and reduces damage of an incoming attack on ally or user, further reducing damage by 300. Heating and Cooling increased by [(part rank - 1) x 50]. Guards up to four times, or five times at part rank 5
{| class="wikitable" style="width: 75%"
! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4 !! Rank 5
|-
| - || Heat/Cool +50 || Heat/Cool +100 || Heat/Cool +150 || Heat/Cool +200<br>+1 use
|}
= Guard 500 =
= Guard 500 =
Intercepts and reduces damage of an incoming attack on ally or user, further reducing damage by 500
Intercepts and reduces damage of an incoming attack on ally or user, further reducing damage by 500. Heating and Cooling increased by [(part rank - 1) x 50]. Guards up to four times, or five times at part rank 5
{| class="wikitable" style="width: 75%"
! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4 !! Rank 5
|-
| - || Heat/Cool +50 || Heat/Cool +100 || Heat/Cool +150 || Heat/Cool +200<br>+1 use
|}
= Gunpowder Guard =
= Gunpowder Guard =
Intercepts and reduces damage of an incoming attack on ally or user, nullifying Gunpowder attribute attacks
Intercepts and reduces damage of an incoming attack on ally or user, nullifying Gunpowder attribute attacks
= Melee Guard =
= Melee Guard =
Intercepts and reduces damage of an incoming Melee attack on ally or user
Intercepts and reduces damage of an incoming Melee attack on ally or user. Heating and Cooling increased by [(part rank - 1) x 50]. Guards up to four times, or five times at part rank 5
{| class="wikitable" style="width: 75%"
! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4 !! Rank 5
|-
| - || Heat/Cool +50 || Heat/Cool +100 || Heat/Cool +150 || Heat/Cool +200<br>+1 use
|}
= Mirror Guard =
= Mirror Guard =
Intercepts and nullifies an incoming Shooting attack on ally or user, redirecting damage back to attacker
Intercepts and nullifies an incoming Shooting attack on ally or user, redirecting damage back to attacker. Heating and Cooling increased by [(part rank - 1) x 50]. Guards once, or twice at part rank 5
{| class="wikitable" style="width: 75%"
! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4 !! Rank 5
|-
| - || Heat/Cool +50 || Heat/Cool +100 || Heat/Cool +150 || Heat/Cool +200<br>+1 use
|}
= Optical Guard =
= Optical Guard =
Intercepts and reduces damage of an incoming attack on ally or user, nullifying Optical attribute attacks
Intercepts and reduces damage of an incoming attack on ally or user, nullifying Optical attribute attacks. Heating and Cooling increased by [(part rank - 1) x 50]. Guards up to four times, or five times at part rank 5
{| class="wikitable" style="width: 75%"
! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4 !! Rank 5
|-
| - || Heat/Cool +50 || Heat/Cool +100 || Heat/Cool +150 || Heat/Cool +200<br>+1 use
|}
= Perfect Guard =
= Perfect Guard =
Intercepts and nullifies an incoming attack on ally or user
Intercepts and nullifies an incoming attack on ally or user. Heating and Cooling increased by [(part rank - 1) x 50]. Guards once, or twice at part rank 5
{| class="wikitable" style="width: 75%"
! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4 !! Rank 5
|-
| - || Heat/Cool +50 || Heat/Cool +100 || Heat/Cool +150 || Heat/Cool +200<br>+1 use
|}
= Shooting Guard =
= Shooting Guard =
Intercepts and reduces damage of an incoming Shooting attack on ally or user
Intercepts and reduces damage of an incoming Shooting attack on ally or user. Heating and Cooling increased by [(part rank - 1) x 50]. Guards up to four times, or five times at part rank 5
{| class="wikitable" style="width: 75%"
! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4 !! Rank 5
|-
| - || Heat/Cool +50 || Heat/Cool +100 || Heat/Cool +150 || Heat/Cool +200<br>+1 use
|}

Revision as of 12:19, 25 November 2022

Charge Guard

Intercepts and reduces damage of an incoming attack on ally or user, further reducing damage based on user's Medaforce charge. Heating and Cooling increased by [(part rank - 1) x 50]. Guards up to four times, or five times at part rank 5

Counter Guard

Intercepts and nullifies an incoming Melee attack on ally or user, redirecting damage back to attacker. Heating and Cooling increased by [(part rank - 1) x 50]. Guards up to four times, or five times at part rank 5

Gravity Guard

Intercepts and reduces damage of an incoming attack on ally or user, nullifying Gravity attribute attacks. Heating and Cooling increased by [(part rank - 1) x 50]. Guards up to four times, or five times at part rank 5

Guard

Intercepts and reduces damage of an incoming attack on ally or user. Heating and Cooling increased by [(part rank - 1) x 50]. Guards once, or twice at part rank 5

Guard 300

Intercepts and reduces damage of an incoming attack on ally or user, further reducing damage by 300. Heating and Cooling increased by [(part rank - 1) x 50]. Guards up to four times, or five times at part rank 5

Guard 500

Intercepts and reduces damage of an incoming attack on ally or user, further reducing damage by 500. Heating and Cooling increased by [(part rank - 1) x 50]. Guards up to four times, or five times at part rank 5

Gunpowder Guard

Intercepts and reduces damage of an incoming attack on ally or user, nullifying Gunpowder attribute attacks

Melee Guard

Intercepts and reduces damage of an incoming Melee attack on ally or user. Heating and Cooling increased by [(part rank - 1) x 50]. Guards up to four times, or five times at part rank 5

Mirror Guard

Intercepts and nullifies an incoming Shooting attack on ally or user, redirecting damage back to attacker. Heating and Cooling increased by [(part rank - 1) x 50]. Guards once, or twice at part rank 5

Optical Guard

Intercepts and reduces damage of an incoming attack on ally or user, nullifying Optical attribute attacks. Heating and Cooling increased by [(part rank - 1) x 50]. Guards up to four times, or five times at part rank 5

Perfect Guard

Intercepts and nullifies an incoming attack on ally or user. Heating and Cooling increased by [(part rank - 1) x 50]. Guards once, or twice at part rank 5

Shooting Guard

Intercepts and reduces damage of an incoming Shooting attack on ally or user. Heating and Cooling increased by [(part rank - 1) x 50]. Guards up to four times, or five times at part rank 5