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Difference between revisions of "Medapart List/Right Arm Parts"

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(Restored Old Revision #2386 by Aytimothy from 2020-04-03T17:10:13 |)
(Restored Old Revision #2387 by Aytimothy from 2020-04-10T05:23:34 |)
Line 39: Line 39:
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
| ???
| 2
| ???
| 580 / 432
| 0 / 432
| 0 / 432
| 386 / 432
| 158 / 432
| ???
| colspan="8" | No part data exists... :(
|-
|-
| BAT01
| BAT01
Line 302: Line 291:
| Bonus Damage: Charge x 1.75
| Bonus Damage: Charge x 1.75
| Bonus Damage: Charge x 2.0, pierces and consumes 5% Medacharge per use
| Bonus Damage: Charge x 2.0, pierces and consumes 5% Medacharge per use
|-
| ???
| 17
| ???
| 350 / 835
| 0 / 835
| 0 / 835
| 384 / 835
| 460 / 835
| ???
| colspan="8" | No part data exists... :(
|-
|-
| CLA01
| CLA01
Line 367: Line 345:
| Heating & Cooling +150
| Heating & Cooling +150
| Heating & Cooling +200
| Heating & Cooling +200
|-
| ???
| 21
| ???
| 380 / 464
| 249 / 464
| 432 / 464
| 230 / 464
| 182 / 464
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 22
| ???
| 420 / 581
| 0 / 581
| 0 / 581
| 378 / 581
| 270 / 581
| ???
| colspan="8" | No part data exists... :(
|-
|-
| DOG00
| DOG00
Line 425: Line 381:
| x2 Success requires 40% charge
| x2 Success requires 40% charge
| x2 Success requires 30% charge, x3 at 100%
| x2 Success requires 30% charge, x3 at 100%
|-
| ???
| 25
| ???
| 280 / 581
| 324 / 581
| 306 / 581
| 348 / 581
| 270 / 581
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 26
| ???
| 270 / 617
| 534 / 617
| 188 / 617
| 227 / 617
| 297 / 617
| ???
| colspan="8" | No part data exists... :(
|-
|-
| DVL00
| DVL00
Line 483: Line 417:
| Heating & Cooling +150
| Heating & Cooling +150
| Heating & Cooling +200, guards an additional 1 more time
| Heating & Cooling +200, guards an additional 1 more time
|-
| ???
| 29
| ???
| 320 / 596
| 339 / 596
| 485 / 596
| 320 / 596
| 281 / 596
| ???
| colspan="8" | No part data exists... :(
|-
|-
| FLY00
| FLY00
Line 530: Line 453:
| Power +300
| Power +300
| Power +400
| Power +400
|-
| ???
| 32
| ???
| 340 / 588
| 389 / 588
| 247 / 588
| 370 / 588
| 275 / 588
| ???
| colspan="8" | No part data exists... :(
|-
|-
| GIN01
| GIN01
Line 577: Line 489:
| Power +300
| Power +300
| Power +400
| Power +400
|-
| ???
| 35
| ???
| 260 / 623
| 364 / 623
| 345 / 623
| 327 / 623
| 301 / 623
| ???
| colspan="8" | No part data exists... :(
|-
|-
| HPP00
| HPP00
Line 606: Line 507:
| x1.5 Bonus success at 40% Medacharge
| x1.5 Bonus success at 40% Medacharge
| x1.5 Bonus success at 30% Medacharge, x2 at 100% Medacharge.
| x1.5 Bonus success at 30% Medacharge, x2 at 100% Medacharge.
|-
| ???
| 37
| ???
| 220 / 731
| 0 / 731
| 0 / 731
| 450 / 731
| 382 / 731
| ???
| colspan="8" | No part data exists... :(
|-
|-
| KAB00
| KAB00
Line 690: Line 580:
| Power +400 & Piercing
| Power +400 & Piercing
|-
|-
| ???
| KBT03
| 42
| 42
| ???
| ??? <br>リボルバーかい
| 340 / 653
| 340 / 653
| 432 / 653
| 432 / 653
Line 698: Line 588:
| 333 / 653
| 333 / 653
| 324 / 653
| 324 / 653
| ???
| 0
| colspan="8" | No part data exists... :(
| [[File:RangeIcon.png|20px]] Shooting
| Rifle<br>ライフル
| Quick shooting attack.
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Piercing
|-
|-
| KBT05
| KBT05
Line 718: Line 615:
| Power +300
| Power +300
| Power +400 & Piercing
| Power +400 & Piercing
|-
| ???
| 44
| ???
| 360 / 689
| 465 / 689
| 313 / 689
| 351 / 689
| 351 / 689
| ???
| colspan="8" | No part data exists... :(
|-
|-
| KBT0C
| KBT0C
Line 747: Line 633:
| Power +300
| Power +300
| Power +400 & Piercing
| Power +400 & Piercing
|-
| ???
| 46
| ???
| 300 / 528
| 403 / 528
| 355 / 528
| 297 / 528
| 230 / 528
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 47
| ???
| 320 / 469
| 411 / 469
| 343 / 469
| 352 / 469
| 186 / 469
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 48
| ???
| 240 / 629
| 414 / 629
| 441 / 629
| 351 / 629
| 306 / 629
| ???
| colspan="8" | No part data exists... :(
|-
|-
| KLN00
| KLN00
Line 799: Line 652:
| Power +400 & Piercing
| Power +400 & Piercing
|-
|-
| ???
| KTN00
| 50
| ???
| 320 / 485
| 346 / 485
| 475 / 485
| 227 / 485
| 198 / 485
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 51
| ???
| 220 / 633
| 436 / 633
| 427 / 633
| 327 / 633
| 309 / 633
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 52
| ???
| 350 / 635
| 310 / 635
| 271 / 635
| 349 / 635
| 310 / 635
| ???
| colspan="8" | No part data exists... :(
|-
| KTN00
| 53
| 53
| Fencing<br>カガビコ
| Fencing<br>カガビコ
Line 885: Line 705:
| Success +300
| Success +300
| Success +400, Pierces
| Success +400, Pierces
|-
| ???
| 56
| ???
| 290 / 629
| 346 / 629
| 475 / 629
| 386 / 629
| 306 / 629
| ???
| colspan="8" | No part data exists... :(
|-
|-
| KWG04
| KWG04
Line 914: Line 723:
| Success +300
| Success +300
| Success +400, Pierces
| Success +400, Pierces
|-
| ???
| 58
| ???
| 250 / 775
| 405 / 775
| 445 / 775
| 376 / 775
| 415 / 775
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 59
| ???
| 250 / 617
| 387 / 617
| 432 / 617
| 378 / 617
| 297 / 617
| ???
| colspan="8" | No part data exists... :(
|-
|-
| KWG0C
| KWG0C
Line 954: Line 741:
| Success +300
| Success +300
| Success +400, Pierces
| Success +400, Pierces
|-
| ???
| 61
| ???
| 260 / 536
| 327 / 536
| 418 / 536
| 200 / 536
| 236 / 536
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 62
| ???
| 290 / 629
| 437 / 629
| 446 / 629
| 334 / 629
| 306 / 629
| ???
| colspan="8" | No part data exists... :(
|-
|-
| KZA00
| KZA00
Line 1,012: Line 777:
| Power +300
| Power +300
| Power +400 & Piercing
| Power +400 & Piercing
|-
| ???
| 65
| ???
| 240 / 621
| 376 / 621
| 601 / 621
| 291 / 621
| 300 / 621
| ???
| colspan="8" | No part data exists... :(
|-
|-
| LLY00
| LLY00
Line 1,059: Line 813:
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
| ???
| 68
| ???
| 300 / 569
| 378 / 569
| 162 / 569
| 324 / 569
| 261 / 569
| ???
| colspan="8" | No part data exists... :(
|-
|-
| MDK01
| MDK01
Line 1,106: Line 849:
| Heating & Cooling +150
| Heating & Cooling +150
| Heating & Cooling +200
| Heating & Cooling +200
|-
| ???
| 71
| ???
| 260 / 663
| 460 / 663
| 211 / 663
| 386 / 663
| 331 / 663
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 72
| ???
| 260 / 536
| 400 / 536
| 263 / 536
| 273 / 536
| 236 / 536
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 73
| ???
| 220 / 672
| 432 / 672
| 460 / 672
| 310 / 672
| 338 / 672
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 74
| ???
| 240 / 625
| 386 / 625
| 386 / 625
| 404 / 625
| 303 / 625
| ???
| colspan="8" | No part data exists... :(
|-
|-
| NIT00
| NIT00
Line 1,168: Line 867:
| Heating & Cooling +150
| Heating & Cooling +150
| Heating & Cooling +200, guards an additional 1 more time
| Heating & Cooling +200, guards an additional 1 more time
|-
| ???
| 76
| ???
| 400 / 779
| 0 / 779
| 0 / 779
| 318 / 779
| 418 / 779
| ???
| colspan="8" | No part data exists... :(
|-
|-
| PHX00
| PHX00
Line 1,215: Line 903:
| Success +300
| Success +300
| Success +400
| Success +400
|-
| ???
| 79
| ???
| 280 / 519
| 260 / 519
| 381 / 519
| 241 / 519
| 223 / 519
| ???
| colspan="8" | No part data exists... :(
|-
|-
| RAY00
| RAY00
Line 1,262: Line 939:
| Trap has 4 uses
| Trap has 4 uses
| Trap has 5 uses
| Trap has 5 uses
|-
| ???
| 82
| ???
| 220 / 735
| 0 / 735
| 0 / 735
| 441 / 735
| 385 / 735
| ???
| colspan="8" | No part data exists... :(
|-
|-
| RYM00
| RYM00
Line 1,363: Line 1,029:
| Success +300
| Success +300
| Success +400
| Success +400
|-
| ???
| 88
| ???
| 190 / 747
| 564 / 747
| 94 / 747
| 385 / 747
| 394 / 747
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 89
| ???
| 230 / 633
| 354 / 633
| 373 / 633
| 509 / 633
| 309 / 633
| ???
| colspan="8" | No part data exists... :(
|-
|-
| SLD00
| SLD00
Line 1,475: Line 1,119:
| Deals 6.5x damage
| Deals 6.5x damage
| Deals 7x damage, with piercing
| Deals 7x damage, with piercing
|-
| ???
| 95
| ???
| 320 / 581
| 450 / 581
| 171 / 581
| 324 / 581
| 270 / 581
| ???
| colspan="8" | No part data exists... :(
|-
|-
| STG00
| STG00
Line 1,558: Line 1,191:
| x1.5 Damage/Success requires 40% charge
| x1.5 Damage/Success requires 40% charge
| x1.5 Damage/Success requires 30% charge, x2 at 100%
| x1.5 Damage/Success requires 30% charge, x2 at 100%
|-
| ???
| 100
| ???
| 380 / 464
| 327 / 464
| 789 / 464
| 182 / 464
| 182 / 464
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 101
| ???
| 280 / 453
| 0 / 453
| 0 / 453
| 261 / 453
| 174 / 453
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 102
| ???
| 280 / 600
| 0 / 600
| 0 / 600
| 509 / 600
| 284 / 600
| ???
| colspan="8" | No part data exists... :(
|-
|-
| ASR00
| ASR00
Line 1,609: Line 1,209:
| Success +300
| Success +300
| Success +400
| Success +400
|-
| ???
| 104
| ???
| 320 / 613
| 377 / 613
| 322 / 613
| 248 / 613
| 294 / 613
| ???
| colspan="8" | No part data exists... :(
|-
|-
| BBS00
| BBS00
Line 1,638: Line 1,227:
| Success +300
| Success +300
| Success +400
| Success +400
|-
| ???
| 106
| ???
| 200 / 573
| 539 / 573
| 186 / 573
| 401 / 573
| 264 / 573
| ???
| colspan="8" | No part data exists... :(
|-
|-
| CAT01
| CAT01
Line 1,685: Line 1,263:
| 充填・冷却+150
| 充填・冷却+150
| 充填・冷却+200
| 充填・冷却+200
|-
| ???
| 109
| ???
| 420 / 425
| 201 / 425
| 230 / 425
| 211 / 425
| 153 / 425
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 110
| ???
| 340 / 652
| 370 / 652
| 427 / 652
| 408 / 652
| 323 / 652
| ???
| colspan="8" | No part data exists... :(
|-
|-
| DEK00
| DEK00
Line 1,725: Line 1,281:
| Power +300
| Power +300
| Power +400 & Piercing
| Power +400 & Piercing
|-
| ???
| 112
| ???
| 340 / 487
| 437 / 487
| 323 / 487
| 304 / 487
| 199 / 487
| ???
| colspan="8" | No part data exists... :(
|-
|-
| DOG01
| DOG01
Line 1,772: Line 1,317:
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
| ???
| 115
| ???
| 300 / 399
| 247 / 399
| 731 / 399
| 171 / 399
| 133 / 399
| ???
| colspan="8" | No part data exists... :(
|-
|-
| FLY02
| FLY02
Line 1,909: Line 1,443:
| Power +300
| Power +300
| Power +400 & Piercing
| Power +400 & Piercing
|-
| ???
| 123
| ???
| 220 / 717
| 509 / 717
| 333 / 717
| 401 / 717
| 372 / 717
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 124
| ???
| 260 / 687
| 465 / 687
| 368 / 687
| 378 / 687
| 349 / 687
| ???
| colspan="8" | No part data exists... :(
|-
|-
| KBT11
| KBT11
Line 1,949: Line 1,461:
| Success +300
| Success +300
| Success +400, Pierces
| Success +400, Pierces
|-
| ???
| 126
| ???
| 220 / 472
| 455 / 472
| 544 / 472
| 297 / 472
| 188 / 472
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 127
| ???
| 250 / 647
| 423 / 647
| 470 / 647
| 376 / 647
| 319 / 647
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 128
| ???
| 420 / 425
| 259 / 425
| 585 / 425
| 201 / 425
| 153 / 425
| ???
| colspan="8" | No part data exists... :(
|-
|-
| KWG11
| KWG11
Line 2,000: Line 1,479:
| Power +300
| Power +300
| Power +400 & Piercing
| Power +400 & Piercing
|-
| ???
| 130
| ???
| 240 / 484
| 423 / 484
| 347 / 484
| 244 / 484
| 197 / 484
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 131
| ???
| 380 / 712
| 388 / 712
| 135 / 712
| 339 / 712
| 368 / 712
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 132
| ???
| 330 / 613
| 312 / 613
| 577 / 613
| 303 / 613
| 294 / 613
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 133
| ???
| 260 / 689
| 0 / 689
| 0 / 689
| 432 / 689
| 351 / 689
| ???
| colspan="8" | No part data exists... :(
|-
|-
| PCV00
| PCV00
Line 2,062: Line 1,497:
| Heating & Cooling +150
| Heating & Cooling +150
| Heating & Cooling +200
| Heating & Cooling +200
|-
| ???
| 135
| ???
| 200 / 621
| 373 / 621
| 109 / 621
| 318 / 621
| 300 / 621
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 136
| ???
| 260 / 560
| 364 / 560
| 227 / 560
| 291 / 560
| 254 / 560
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 137
| ???
| 290 / 500
| 0 / 500
| 0 / 500
| 228 / 500
| 209 / 500
| ???
| colspan="8" | No part data exists... :(
|-
|-
| SAQ00
| SAQ00
Line 2,149: Line 1,551:
| Heating & Cooling +150
| Heating & Cooling +150
| Heating & Cooling +200
| Heating & Cooling +200
|-
| ???
| 141
| ???
| 200 / 663
| 404 / 663
| 257 / 663
| 358 / 663
| 331 / 663
| ???
| colspan="8" | No part data exists... :(
|-
|-
| SLR01
| SLR01
Line 2,196: Line 1,587:
| Power +300
| Power +300
| Power +400
| Power +400
|-
| ???
| 144
| ???
| 300 / 569
| 342 / 569
| 369 / 569
| 252 / 569
| 261 / 569
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 145
| ???
| 560 / 528
| 288 / 528
| 508 / 528
| 240 / 528
| 230 / 528
| ???
| colspan="8" | No part data exists... :(
|-
|-
| TOT01
| TOT01
Line 2,236: Line 1,605:
| x1.5 Damage/Success requires 40% charge
| x1.5 Damage/Success requires 40% charge
| x1.5 Damage/Success requires 30% charge, x2 at 100%
| x1.5 Damage/Success requires 30% charge, x2 at 100%
|-
| ???
| 147
| ???
| 260 / 545
| 306 / 545
| 360 / 545
| 243 / 545
| 243 / 545
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 148
| ???
| 200 / 617
| 386 / 617
| 594 / 617
| 227 / 617
| 297 / 617
| ???
| colspan="8" | No part data exists... :(
|-
|-
| WAT00
| WAT00
Line 2,330: Line 1,677:
| x1.5 Damage/Success requires 40% charge
| x1.5 Damage/Success requires 40% charge
| x1.5 Damage/Success requires 30% charge, x2 at 100%
| x1.5 Damage/Success requires 30% charge, x2 at 100%
|-
| ???
| 153
| ???
| 340 / 441
| 340 / 441
| 607 / 441
| 184 / 441
| 165 / 441
| ???
| colspan="8" | No part data exists... :(
|-
|-
| ALP00
| ALP00
Line 2,359: Line 1,695:
| Heating & Cooling +150
| Heating & Cooling +150
| Heating & Cooling +200
| Heating & Cooling +200
|-
| ???
| 155
| ???
| 250 / 588
| 418 / 588
| 0 / 588
| 437 / 588
| 275 / 588
| ???
| colspan="8" | No part data exists... :(
|-
|-
| ARL00
| ARL00
Line 2,388: Line 1,713:
| Success +300
| Success +300
| Success +400
| Success +400
|-
| ???
| 157
| ???
| 240 / 725
| 465 / 725
| 378 / 725
| 242 / 725
| 378 / 725
| ???
| colspan="8" | No part data exists... :(
|-
|-
| ARO00
| ARO00
Line 2,417: Line 1,731:
| Heating & Cooling +150
| Heating & Cooling +150
| Heating & Cooling +200
| Heating & Cooling +200
|-
| ???
| 159
| ???
| 210 / 767
| 418 / 767
| 390 / 767
| 362 / 767
| 409 / 767
| ???
| colspan="8" | No part data exists... :(
|-
|-
| BAB00
| BAB00
Line 2,464: Line 1,767:
| Success +300
| Success +300
| Success +400
| Success +400
|-
| ???
| 162
| ???
| 250 / 699
| 285 / 699
| 248 / 699
| 349 / 699
| 358 / 699
| ???
| colspan="8" | No part data exists... :(
|-
|-
| BER00
| BER00
Line 2,493: Line 1,785:
| x1.5 Success requires 40% charge
| x1.5 Success requires 40% charge
| x1.5 Success requires 30% charge, x2 at 100%
| x1.5 Success requires 30% charge, x2 at 100%
|-
| ???
| 164
| ???
| 320 / 509
| 376 / 509
| 225 / 509
| 244 / 509
| 216 / 509
| ???
| colspan="8" | No part data exists... :(
|-
|-
| BLZ00
| BLZ00
Line 2,540: Line 1,821:
| Power +300
| Power +300
| Power +400 & Always hits
| Power +400 & Always hits
|-
| ???
| 167
| ???
| 260 / 535
| 404 / 535
| 366 / 535
| 357 / 535
| 235 / 535
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 168
| ???
| 220 / 665
| 0 / 665
| 0 / 665
| 450 / 665
| 333 / 665
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 169
| ???
| 280 / 733
| 451 / 733
| 364 / 733
| 422 / 733
| 384 / 733
| ???
| colspan="8" | No part data exists... :(
|-
|-
| CAT04
| CAT04
Line 2,609: Line 1,857:
| Success +300
| Success +300
| Success +400
| Success +400
|-
| ???
| 172
| ???
| 240 / 500
| 354 / 500
| 282 / 500
| 382 / 500
| 209 / 500
| ???
| colspan="8" | No part data exists... :(
|-
|-
| CLB00
| CLB00
Line 2,656: Line 1,893:
| 充填・冷却+150
| 充填・冷却+150
| 充填・冷却+200
| 充填・冷却+200
|-
| ???
| 175
| ???
| 180 / 631
| 384 / 631
| 230 / 631
| 364 / 631
| 307 / 631
| ???
| colspan="8" | No part data exists... :(
|-
|-
| CMR00
| CMR00
Line 2,685: Line 1,911:
| x2 Damage Requires 40% charge
| x2 Damage Requires 40% charge
| x2 Damage Requires 30% charge, x3 at 100%
| x2 Damage Requires 30% charge, x3 at 100%
|-
| ???
| 177
| ???
| 220 / 648
| 407 / 648
| 281 / 648
| 320 / 648
| 320 / 648
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 178
| ???
| 300 / 605
| 362 / 605
| 158 / 605
| 381 / 605
| 288 / 605
| ???
| colspan="8" | No part data exists... :(
|-
|-
| CRD00
| CRD00
Line 2,725: Line 1,929:
| Power +300
| Power +300
| Power +400 & Piercing
| Power +400 & Piercing
|-
| ???
| 180
| ???
| 240 / 697
| 441 / 697
| 225 / 697
| 291 / 697
| 357 / 697
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 181
| ???
| 300 / 647
| 394 / 647
| 432 / 647
| 423 / 647
| 319 / 647
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 182
| ???
| 260 / 589
| 368 / 589
| 276 / 589
| 220 / 589
| 276 / 589
| ???
| colspan="8" | No part data exists... :(
|-
|-
| DND01
| DND01
Line 2,831: Line 2,002:
| x2 Damage Requires 30% charge, x3 at 100%
| x2 Damage Requires 30% charge, x3 at 100%
|-
|-
| ???
| DRF03
| 187
| 188
| ???
| 260 / 521
| 310 / 521
| 441 / 521
| 310 / 521
| 225 / 521
| ???
| colspan="8" | No part data exists... :(
|-
| DRF03
| 188
| <br>ヤンマハンド
| <br>ヤンマハンド
| 280 / 473
| 280 / 473
Line 2,859: Line 2,019:
| Deals 6.5x damage
| Deals 6.5x damage
| Deals 7x damage, with piercing
| Deals 7x damage, with piercing
|-
| ???
| 189
| ???
| 380 / 445
| 267 / 445
| 623 / 445
| 188 / 445
| 168 / 445
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 190
| ???
| 480 / 481
| 381 / 481
| 427 / 481
| 344 / 481
| 195 / 481
| ???
| colspan="8" | No part data exists... :(
|-
|-
| EGL01
| EGL01
Line 2,899: Line 2,037:
| Power +300
| Power +300
| Power +400 & Always hits
| Power +400 & Always hits
|-
| ???
| 192
| ???
| 360 / 411
| 237 / 411
| 228 / 411
| 294 / 411
| 142 / 411
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 193
| ???
| 340 / 665
| 0 / 665
| 0 / 665
| 313 / 665
| 333 / 665
| ???
| colspan="8" | No part data exists... :(
|-
|-
| EPI00
| EPI00
Line 2,939: Line 2,055:
| Success +300
| Success +300
| Success +400, Pierces
| Success +400, Pierces
|-
| ???
| 195
| ???
| 260 / 493
| 0 / 493
| 0 / 493
| 232 / 493
| 204 / 493
| ???
| colspan="8" | No part data exists... :(
|-
|-
| ERL00
| ERL00
Line 3,004: Line 2,109:
| Deals 6.5x damage
| Deals 6.5x damage
| Deals 7x damage, with piercing
| Deals 7x damage, with piercing
|-
| ???
| 199
| ???
| 280 / 681
| 382 / 681
| 209 / 681
| 309 / 681
| 345 / 681
| ???
| colspan="8" | No part data exists... :(
|-
|-
| FLL01
| FLL01
Line 3,033: Line 2,127:
| Heating & Cooling +150
| Heating & Cooling +150
| Heating & Cooling +200
| Heating & Cooling +200
|-
| ???
| 201
| ???
| 340 / 588
| 0 / 588
| 0 / 588
| 456 / 588
| 275 / 588
| ???
| colspan="8" | No part data exists... :(
|-
|-
| FLY01
| FLY01
Line 3,062: Line 2,145:
| Trap has 4 uses
| Trap has 4 uses
| Trap has 5 uses
| Trap has 5 uses
|-
| ???
| 203
| ???
| 320 / 608
| 306 / 608
| 519 / 608
| 354 / 608
| 290 / 608
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 204
| ???
| 210 / 637
| 423 / 637
| 294 / 637
| 276 / 637
| 312 / 637
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 205
| ???
| 320 / 627
| 332 / 627
| 332 / 627
| 313 / 627
| 304 / 627
| ???
| colspan="8" | No part data exists... :(
|-
|-
| GEN00
| GEN00
Line 3,113: Line 2,163:
| Heating & Cooling +150
| Heating & Cooling +150
| Heating & Cooling +200
| Heating & Cooling +200
|-
| ???
| 207
| ???
| 250 / 648
| 0 / 648
| 0 / 648
| 407 / 648
| 320 / 648
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 208
| ???
| 300 / 625
| 450 / 625
| 395 / 625
| 312 / 625
| 303 / 625
| ???
| colspan="8" | No part data exists... :(
|-
|-
| GRA04
| GRA04
Line 3,153: Line 2,181:
| x1.5 Damage/Success requires 40% charge
| x1.5 Damage/Success requires 40% charge
| x1.5 Damage/Success requires 30% charge, x2 at 100%
| x1.5 Damage/Success requires 30% charge, x2 at 100%
|-
| ???
| 210
| ???
| 240 / 572
| 0 / 572
| 0 / 572
| 518 / 572
| 263 / 572
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 211
| ???
| 240 / 487
| 0 / 487
| 0 / 487
| 323 / 487
| 199 / 487
| ???
| colspan="8" | No part data exists... :(
|-
|-
| GWF00
| GWF00
Line 3,247: Line 2,253:
| Heating & Cooling +150
| Heating & Cooling +150
| Heating & Cooling +200
| Heating & Cooling +200
|-
| ???
| 216
| ???
| 310 / 563
| 332 / 563
| 199 / 563
| 190 / 563
| 256 / 563
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 217
| ???
| 280 / 617
| 564 / 617
| 0 / 617
| 366 / 617
| 297 / 617
| ???
| colspan="8" | No part data exists... :(
|-
|-
| HPP02
| HPP02
Line 3,305: Line 2,289:
| Power +300
| Power +300
| Power +400 & Always Hits
| Power +400 & Always Hits
|-
| ???
| 220
| ???
| 240 / 559
| 404 / 559
| 216 / 559
| 376 / 559
| 253 / 559
| ???
| colspan="8" | No part data exists... :(
|-
|-
| IDL02
| IDL02
Line 3,370: Line 2,343:
| Power +300
| Power +300
| Power +400 & Critical Rate +20%
| Power +400 & Critical Rate +20%
|-
| ???
| 224
| ???
| 340 / 652
| 370 / 652
| 456 / 652
| 446 / 652
| 323 / 652
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 225
| ???
| 340 / 684
| 441 / 684
| 300 / 684
| 385 / 684
| 347 / 684
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 226
| ???
| 250 / 428
| 329 / 428
| 494 / 428
| 164 / 428
| 155 / 428
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 227
| ???
| 440 / 464
| 249 / 464
| 230 / 464
| 211 / 464
| 182 / 464
| ???
| colspan="8" | No part data exists... :(
|-
|-
| KWG02
| KWG02
Line 3,432: Line 2,361:
| Success +300
| Success +300
| Success +400, Pierces
| Success +400, Pierces
|-
| ???
| 229
| ???
| 290 / 515
| 202 / 515
| 496 / 515
| 266 / 515
| 220 / 515
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 230
| ???
| 290 / 639
| 389 / 639
| 465 / 639
| 389 / 639
| 313 / 639
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 231
| ???
| 220 / 585
| 309 / 585
| 518 / 585
| 191 / 585
| 273 / 585
| ???
| colspan="8" | No part data exists... :(
|-
|-
| LDB03
| LDB03
Line 3,483: Line 2,379:
| Power +300
| Power +300
| Power +400 & Piercing
| Power +400 & Piercing
|-
| ???
| 233
| ???
| 250 / 467
| 395 / 467
| 395 / 467
| 220 / 467
| 184 / 467
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 234
| ???
| 250 / 480
| 368 / 480
| 543 / 480
| 232 / 480
| 194 / 480
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 235
| ???
| 360 / 568
| 409 / 568
| 0 / 568
| 390 / 568
| 260 / 568
| ???
| colspan="8" | No part data exists... :(
|-
|-
| MAR02
| MAR02
Line 3,534: Line 2,397:
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
| ???
| 237
| ???
| 400 / 596
| 310 / 596
| 261 / 596
| 310 / 596
| 281 / 596
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 238
| ???
| 350 / 511
| 425 / 511
| 227 / 511
| 405 / 511
| 217 / 511
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 239
| ???
| 420 / 453
| 0 / 453
| 0 / 453
| 310 / 453
| 174 / 453
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 240
| ???
| 230 / 441
| 0 / 441
| 0 / 441
| 257 / 441
| 165 / 441
| ???
| colspan="8" | No part data exists... :(
|-
|-
| MON02
| MON02
Line 3,596: Line 2,415:
| Success +300
| Success +300
| Success +400, Pierces
| Success +400, Pierces
|-
| ???
| 242
| ???
| 260 / 481
| 399 / 481
| 353 / 481
| 353 / 481
| 195 / 481
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 243
| ???
| 360 / 535
| 206 / 535
| 545 / 535
| 225 / 535
| 235 / 535
| ???
| colspan="8" | No part data exists... :(
|-
|-
| MTS02
| MTS02
Line 3,654: Line 2,451:
| Power +300
| Power +300
| Power +400 & Always Hits
| Power +400 & Always Hits
|-
| ???
| 246
| ???
| 300 / 717
| 0 / 717
| 0 / 717
| 450 / 717
| 372 / 717
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 247
| ???
| 210 / 735
| 0 / 735
| 0 / 735
| 498 / 735
| 385 / 735
| ???
| colspan="8" | No part data exists... :(
|-
|-
| NIN04
| NIN04
Line 3,695: Line 2,470:
| Heating & Cooling +200
| Heating & Cooling +200
|-
|-
| ???
| PEN00
| 249
| 252
| ???
| Free Arm<br>フリーアーム
| 640 / 428
| 0 / 428
| 0 / 428
| 184 / 428
| 155 / 428
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 250
| ???
| 320 / 588
| 0 / 588
| 0 / 588
| 503 / 588
| 275 / 588
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 251
| ???
| 300 / 524
| 356 / 524
| 552 / 524
| 198 / 524
| 227 / 524
| ???
| colspan="8" | No part data exists... :(
|-
| PEN00
| 252
| Free Arm<br>フリーアーム
| 170 / 552
| 170 / 552
| 0 / 552
| 0 / 552
Line 3,799: Line 2,541:
| Heating & Cooling +150
| Heating & Cooling +150
| Heating & Cooling +200
| Heating & Cooling +200
|-
| ???
| 256
| ???
| 250 / 629
| 387 / 629
| 360 / 629
| 414 / 629
| 306 / 629
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 257
| ???
| 320 / 580
| 362 / 580
| 344 / 580
| 279 / 580
| 269 / 580
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 258
| ???
| 270 / 647
| 413 / 647
| 329 / 647
| 272 / 647
| 319 / 647
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 259
| ???
| 230 / 593
| 297 / 593
| 213 / 593
| 279 / 593
| 279 / 593
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 260
| ???
| 260 / 488
| 336 / 488
| 291 / 488
| 373 / 488
| 200 / 488
| ???
| colspan="8" | No part data exists... :(
|-
|-
| RAY04
| RAY04
Line 3,872: Line 2,559:
| x2 Damage Requires 40% charge
| x2 Damage Requires 40% charge
| x2 Damage Requires 30% charge, x3 at 100%
| x2 Damage Requires 30% charge, x3 at 100%
|-
| ???
| 262
| ???
| 200 / 639
| 304 / 639
| 446 / 639
| 266 / 639
| 313 / 639
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 263
| ???
| 200 / 765
| 304 / 765
| 313 / 765
| 228 / 765
| 408 / 765
| ???
| colspan="8" | No part data exists... :(
|-
|-
| RED01
| RED01
Line 3,912: Line 2,577:
| Heating & Cooling +150
| Heating & Cooling +150
| Heating & Cooling +200
| Heating & Cooling +200
|-
| ???
| 265
| ???
| 400 / 479
| 331 / 479
| 515 / 479
| 184 / 479
| 193 / 479
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 266
| ???
| 620 / 417
| 0 / 417
| 0 / 417
| 184 / 417
| 147 / 417
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 267
| ???
| 270 / 639
| 418 / 639
| 370 / 639
| 304 / 639
| 313 / 639
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 268
| ???
| 250 / 657
| 327 / 657
| 445 / 657
| 300 / 657
| 327 / 657
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 269
| ???
| 260 / 605
| 372 / 605
| 465 / 605
| 372 / 605
| 288 / 605
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 270
| ???
| 420 / 425
| 288 / 425
| 403 / 425
| 201 / 425
| 153 / 425
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 271
| ???
| 320 / 477
| 297 / 477
| 384 / 477
| 211 / 477
| 192 / 477
| ???
| colspan="8" | No part data exists... :(
|-
|-
| SBL00
| SBL00
Line 4,025: Line 2,613:
| Success +300
| Success +300
| Success +400
| Success +400
|-
| ???
| 274
| ???
| 240 / 629
| 381 / 629
| 316 / 629
| 465 / 629
| 306 / 629
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 275
| ???
| 210 / 541
| 460 / 541
| 268 / 541
| 393 / 541
| 240 / 541
| ???
| colspan="8" | No part data exists... :(
|-
|-
| SNA04
| SNA04
Line 4,083: Line 2,649:
| Trap has 4 uses
| Trap has 4 uses
| Trap has 5 uses
| Trap has 5 uses
|-
| ???
| 278
| ???
| 380 / 597
| 0 / 597
| 0 / 597
| 382 / 597
| 282 / 597
| ???
| colspan="8" | No part data exists... :(
|-
|-
| SPR01
| SPR01
Line 4,113: Line 2,668:
| x1.5 Success requires 30% charge, x2 at 100%
| x1.5 Success requires 30% charge, x2 at 100%
|-
|-
| ???
| STN00
| 280
| ???
| 260 / 433
| 291 / 433
| 479 / 433
| 319 / 433
| 159 / 433
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 281
| ???
| 360 / 413
| 192 / 413
| 451 / 413
| 230 / 413
| 144 / 413
| ???
| colspan="8" | No part data exists... :(
|-
| STN00
| 282
| 282
| Smell Beam<br>スメルビーム
| Smell Beam<br>スメルビーム
Line 4,152: Line 2,685:
| x2 Damage Requires 40% charge
| x2 Damage Requires 40% charge
| x2 Damage Requires 30% charge, x3 at 100%
| x2 Damage Requires 30% charge, x3 at 100%
|-
| ???
| 283
| ???
| 340 / 643
| 336 / 643
| 384 / 643
| 364 / 643
| 316 / 643
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 284
| ???
| 260 / 459
| 376 / 459
| 544 / 459
| 277 / 459
| 178 / 459
| ???
| colspan="8" | No part data exists... :(
|-
|-
| TIR02
| TIR02
Line 4,210: Line 2,721:
| x1.5 Damage/Success requires 40% charge
| x1.5 Damage/Success requires 40% charge
| x1.5 Damage/Success requires 30% charge, x2 at 100%
| x1.5 Damage/Success requires 30% charge, x2 at 100%
|-
| ???
| 287
| ???
| 240 / 643
| 514 / 643
| 148 / 643
| 405 / 643
| 316 / 643
| ???
| colspan="8" | No part data exists... :(
|-
|-
| UGO00
| UGO00
Line 4,239: Line 2,739:
| Power +300
| Power +300
| Power +400
| Power +400
|-
| ???
| 289
| ???
| 290 / 461
| 0 / 461
| 0 / 461
| 303 / 461
| 180 / 461
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 290
| ???
| 360 / 543
| 279 / 543
| 511 / 543
| 325 / 543
| 241 / 543
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 291
| ???
| 300 / 505
| 306 / 505
| 455 / 505
| 279 / 505
| 213 / 505
| ???
| colspan="8" | No part data exists... :(
|-
|-
| VSQ00
| VSQ00
Line 4,290: Line 2,757:
| Heating & Cooling +150
| Heating & Cooling +150
| Heating & Cooling +200
| Heating & Cooling +200
|-
| ???
| 293
| ???
| 330 / 519
| 417 / 519
| 252 / 519
| 194 / 519
| 223 / 519
| ???
| colspan="8" | No part data exists... :(
|-
|-
| WEA03_P1
| WEA03_P1
Line 4,373: Line 2,829:
| Success +300
| Success +300
| Success +400
| Success +400
|-
| ???
| 298
| ???
| 440 / 533
| 297 / 533
| 513 / 533
| 207 / 533
| 234 / 533
| ???
| colspan="8" | No part data exists... :(
|-
|-
| WMS00
| WMS00
Line 4,402: Line 2,847:
| Heating & Cooling +150
| Heating & Cooling +150
| Heating & Cooling +200
| Heating & Cooling +200
|-
| ???
| 300
| ???
| 300 / 593
| 372 / 593
| 325 / 593
| 334 / 593
| 279 / 593
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 301
| ???
| 460 / 587
| 274 / 587
| 666 / 587
| 235 / 587
| 274 / 587
| ???
| colspan="8" | No part data exists... :(
|-
|-
| KBT50
| KBT50
Line 4,568: Line 2,991:
| Power +300
| Power +300
| Power +400 & Always hits
| Power +400 & Always hits
|-
| ???
| 310
| ???
| 380 / 597
| 0 / 597
| 0 / 597
| 394 / 597
| 282 / 597
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 311
| ???
| 230 / 627
| 427 / 627
| 209 / 627
| 332 / 627
| 304 / 627
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 312
| ???
| 250 / 536
| 223 / 536
| 455 / 536
| 163 / 536
| 236 / 536
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 313
| ???
| 250 / 663
| 332 / 663
| 466 / 663
| 360 / 663
| 331 / 663
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 314
| ???
| 300 / 508
| 293 / 508
| 230 / 508
| 260 / 508
| 215 / 508
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 315
| ???
| 200 / 421
| 245 / 421
| 366 / 421
| 283 / 421
| 150 / 421
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 316
| ???
| 320 / 621
| 394 / 621
| 282 / 621
| 329 / 621
| 300 / 621
| ???
| colspan="8" | No part data exists... :(
|-
|-
| GTD01
| GTD01
Line 4,664: Line 3,010:
| Power +400 & Critical Rate +20%
| Power +400 & Critical Rate +20%
|-
|-
| ???
| TNS01
| 318
| ???
| 230 / 525
| 368 / 525
| 299 / 525
| 218 / 525
| 228 / 525
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 319
| ???
| 260 / 428
| 0 / 428
| 0 / 428
| 249 / 428
| 155 / 428
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 320
| ???
| 310 / 537
| 304 / 537
| 408 / 537
| 209 / 537
| 237 / 537
| ???
| colspan="8" | No part data exists... :(
|-
| TNS01
| 321
| 321
| Buster Racket<br>バスターラケット
| Buster Racket<br>バスターラケット
Line 4,715: Line 3,028:
| Power +400
| Power +400
|-
|-
| ???
| SGL00
| 322
| ???
| 280 / 660
| 436 / 660
| 465 / 660
| 368 / 660
| 329 / 660
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 323
| ???
| 390 / 541
| 470 / 541
| 652 / 541
| 288 / 541
| 240 / 541
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 324
| ???
| 390 / 623
| 450 / 623
| 380 / 623
| 295 / 623
| 301 / 623
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 325
| ???
| 250 / 680
| 329 / 680
| 481 / 680
| 365 / 680
| 344 / 680
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 326
| ???
| 250 / 799
| 388 / 799
| 389 / 799
| 415 / 799
| 433 / 799
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 327
| ???
| 340 / 407
| 268 / 407
| 460 / 407
| 212 / 407
| 139 / 407
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 328
| ???
| 250 / 487
| 210 / 487
| 488 / 487
| 201 / 487
| 199 / 487
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 329
| ???
| 520 / 613
| 0 / 613
| 0 / 613
| 370 / 613
| 294 / 613
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 330
| ???
| 330 / 515
| 311 / 515
| 489 / 515
| 205 / 515
| 220 / 515
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 331
| ???
| 290 / 603
| 382 / 603
| 322 / 603
| 325 / 603
| 286 / 603
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 332
| ???
| 470 / 509
| 234 / 509
| 599 / 509
| 221 / 509
| 216 / 509
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 333
| ???
| 240 / 572
| 388 / 572
| 206 / 572
| 333 / 572
| 263 / 572
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 334
| 334
| ???
| ??? <br>ドラゴカム
| 250 / 561
| 250 / 561
| 362 / 561
| 362 / 561
Line 4,855: Line 3,036:
| 262 / 561
| 262 / 561
| 255 / 561
| 255 / 561
| ???
| 0
| colspan="8" | No part data exists... :(
| [[File:RangeIcon.png|20px]] Shooting
|-
| Laser<br>レーザー
| ???
| Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount.
| 335
| x1.5 Damage/Success requires 70% charge
| ???
| x1.5 Damage/Success requires 60% charge
| 330 / 616
| x1.5 Damage/Success requires 50% charge
| 394 / 616
| x1.5 Damage/Success requires 40% charge
| 463 / 616
| x1.5 Damage/Success requires 30% charge, x2 at 100%
| 304 / 616
| 296 / 616
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 336
| ???
| 300 / 635
| 381 / 635
| 364 / 635
| 357 / 635
| 310 / 635
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 337
| ???
| 330 / 585
| 438 / 585
| 273 / 585
| 373 / 585
| 273 / 585
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 338
| ???
| 260 / 696
| 410 / 696
| 422 / 696
| 331 / 696
| 356 / 696
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 339
| ???
| 350 / 513
| 0 / 513
| 0 / 513
| 290 / 513
| 219 / 513
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 340
| ???
| 250 / 613
| 520 / 613
| 141 / 613
| 399 / 613
| 294 / 613
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 341
| ???
| 480 / 589
| 0 / 589
| 0 / 589
| 410 / 589
| 276 / 589
| ???
| colspan="8" | No part data exists... :(
|-
|-
| OWS00
| OWS00
Line 4,988: Line 3,099:
| Power +300
| Power +300
| Power +400
| Power +400
|-
| ???
| 345
| ???
| 300 / 355
| 100 / 355
| 100 / 355
| 100 / 355
| 100 / 355
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 346
| ???
| 300 / 355
| 100 / 355
| 100 / 355
| 100 / 355
| 100 / 355
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 347
| ???
| 300 / 355
| 0 / 355
| 0 / 355
| 100 / 355
| 100 / 355
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 348
| ???
| 300 / 355
| 100 / 355
| 100 / 355
| 100 / 355
| 100 / 355
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 349
| ???
| 300 / 355
| 100 / 355
| 100 / 355
| 100 / 355
| 100 / 355
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 350
| ???
| 300 / 355
| 100 / 355
| 100 / 355
| 100 / 355
| 100 / 355
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 351
| ???
| 300 / 355
| 0 / 355
| 0 / 355
| 100 / 355
| 100 / 355
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 352
| ???
| 300 / 355
| 0 / 355
| 0 / 355
| 100 / 355
| 100 / 355
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 353
| ???
| 300 / 355
| 100 / 355
| 100 / 355
| 100 / 355
| 100 / 355
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 354
| ???
| 300 / 355
| 100 / 355
| 100 / 355
| 100 / 355
| 100 / 355
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 355
| ???
| 300 / 355
| 0 / 355
| 0 / 355
| 100 / 355
| 100 / 355
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 356
| ???
| 300 / 355
| 0 / 355
| 0 / 355
| 100 / 355
| 100 / 355
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 357
| ???
| 300 / 355
| 0 / 355
| 0 / 355
| 100 / 355
| 100 / 355
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 358
| ???
| 300 / 355
| 0 / 355
| 0 / 355
| 100 / 355
| 100 / 355
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 359
| ???
| 300 / 355
| 100 / 355
| 100 / 355
| 100 / 355
| 100 / 355
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 360
| ???
| 300 / 355
| 0 / 355
| 0 / 355
| 100 / 355
| 100 / 355
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 361
| ???
| 300 / 355
| 100 / 355
| 100 / 355
| 100 / 355
| 100 / 355
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 362
| ???
| 300 / 355
| 0 / 355
| 0 / 355
| 100 / 355
| 100 / 355
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 363
| ???
| 300 / 355
| 100 / 355
| 100 / 355
| 100 / 355
| 100 / 355
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 364
| ???
| 300 / 355
| 100 / 355
| 100 / 355
| 100 / 355
| 100 / 355
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 365
| ???
| 300 / 355
| 100 / 355
| 100 / 355
| 100 / 355
| 100 / 355
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 366
| ???
| 300 / 355
| 100 / 355
| 100 / 355
| 100 / 355
| 100 / 355
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 367
| ???
| 300 / 355
| 0 / 355
| 0 / 355
| 100 / 355
| 100 / 355
| ???
| colspan="8" | No part data exists... :(
|-
| ???
| 368
| ???
| 300 / 355
| 100 / 355
| 100 / 355
| 100 / 355
| 100 / 355
| ???
| colspan="8" | No part data exists... :(
|}
|}

Revision as of 09:29, 5 April 2021

Right Arm Parts
Model ID Name Stats HV Ability Type Ability Name Ability Bonuses
Armor Success Power Heating Cooldown Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
ANG00 1 Angel Hand
エンジェルハンド
290 / 621 0 / 621 0 / 621 475 / 621 300 / 621 0 HealIcon.png Healing Repair
リペア
Repairs a single part. Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
BAT01 3 Electric Missiles
エレクトミサイル
220 / 505 407 / 505 174 / 505 232 / 505 213 / 505 0 RangeIcon.png Shooting Anti-Air
アンチエア
Deals 5x (or more) damage depending on rank to enemies with Flying Legs Deals 5x damage Deals 5.5x damage Deals 6x damage Deals 6.5x damage Deals 7x damage, with piercing
BER00 4 Pressure
プレッシャー
280 / 476 391 / 476 191 / 476 227 / 476 191 / 476 0 RangeIcon.png Shooting Break
ブレイク
Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. x1.5 Success requires 70% charge x1.5 Success requires 60% charge x1.5 Success requires 50% charge x1.5 Success requires 40% charge x1.5 Success requires 30% charge, x2 at 100%
BIC01 5 Step Gun
ステップガン
240 / 577 405 / 577 198 / 577 237 / 577 267 / 577 0 RangeIcon.png Shooting Break
ブレイク
Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. x1.5 Success requires 70% charge x1.5 Success requires 60% charge x1.5 Success requires 50% charge x1.5 Success requires 40% charge x1.5 Success requires 30% charge, x2 at 100%
BKO00 6 Receiver
レシーバー
600 / 567 0 / 567 0 / 567 355 / 567 259 / 567 1 DefenceIcon.png Defense Guard 300
ガード300
Negates any damage less than 300. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200, guards an additional 1 more time
BLK02 7 Tin Punch
ブリキパンチ
190 / 467 202 / 467 285 / 467 174 / 467 184 / 467 0 MeleeIcon.png Melee Hammer
ハンマー
Hits all enemy parts at once. Cannot defend during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400
BLK02B 8 Tin Antenna B
ブリキパンチB
160 / 456 196 / 456 362 / 456 176 / 456 176 / 456 0 MeleeIcon.png Melee Hammer
ハンマー
Hits all enemy parts at once. Cannot defend during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400
BLK02G 9 Tin Antenna G
ブリキパンチG
240 / 453 184 / 453 294 / 453 174 / 453 174 / 453 0 MeleeIcon.png Melee Hammer
ハンマー
Hits all enemy parts at once. Cannot defend during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400
BLK02P 10 Tin Antenna P
ブリキパンチP
170 / 477 249 / 477 268 / 477 192 / 477 192 / 477 0 MeleeIcon.png Melee Hammer
ハンマー
Hits all enemy parts at once. Cannot defend during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400
BLK02R 11 Tin Antenna R
ブリキパンチR
140 / 415 172 / 415 282 / 415 254 / 415 145 / 415 0 MeleeIcon.png Melee Hammer
ハンマー
Hits all enemy parts at once. Cannot defend during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400
BLK02S 12 Tin Antenna S
ブリキパンチS
250 / 515 249 / 515 364 / 515 211 / 515 220 / 515 0 MeleeIcon.png Melee Hammer
ハンマー
Hits all enemy parts at once. Cannot defend during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400
BOK00 13 Point Radar
ポイントレーダー
240 / 629 0 / 629 0 / 629 316 / 629 306 / 629 0 AssistIcon.png Support Radar Sight
レーダーサイト
Increases success by 30%. Negates enemy Stealth and Conceal. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
CAR00 14 ???
タイクーミサイル
280 / 505 358 / 505 135 / 505 252 / 505 213 / 505 0 RangeIcon.png Shooting Anti-Air
アンチエア
Deals 5x (or more) damage depending on rank to enemies with Flying Legs Deals 5x damage Deals 5.5x damage Deals 6x damage Deals 6.5x damage Deals 7x damage, with piercing
CAT00 15 Stun Gun
スタンガン
230 / 655 390 / 655 316 / 655 316 / 655 325 / 655 0 MeleeIcon.png Melee Thunder
サンダー
Inflicts Thunder. Cannot defend during cooldown. No Bonus Success +100 Success +200 Success +300 Success +400
CHA00 16 Show your Ability
ヘイカソウジョー
300 / 493 213 / 493 613 / 493 232 / 493 204 / 493 1 MeleeIcon.png Melee Charge Blade
チャージブレード
Deals bonus damage based on Medaforce Charge. Cannot defend during cooldown. Bonus Damage: Charge x 1.0 Bonus Damage: Charge x 1.25 Bonus Damage: Charge x 1.5 Bonus Damage: Charge x 1.75 Bonus Damage: Charge x 2.0, pierces and consumes 5% Medacharge per use
CLA01 18 Catch
キャッチ
250 / 587 352 / 587 421 / 587 323 / 587 274 / 587 0 MeleeIcon.png Melee Hold
ホールド
Inflicts Hold. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
CRH00 19 Wire Hook
ひっかけワイヤー
310 / 736 0 / 736 0 / 736 366 / 736 386 / 736 0 UtilityIcon.png Trap Shooting Trap
しゃげきトラップ
Places a trap that damages on the use of any Shooting parts. Trap has 1 uses Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
DFL00 20 Hurray
フレーフレ
420 / 779 0 / 779 0 / 779 342 / 779 418 / 779 0 AssistIcon.png Support Coolder
クーラー
Buffs an ally Medabot's cooling by 5%. Stacks up to 20%. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
DOG00 23 ???
スナイプライフル
250 / 731 558 / 731 362 / 731 392 / 731 382 / 731 0 RangeIcon.png Shooting Rifle
ライフル
Quick shooting attack. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
DRF00 24 Heavy-Weighter
ヘビーウェイター
240 / 491 469 / 491 193 / 491 349 / 491 202 / 491 0 RangeIcon.png Shooting Press
プレス
Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount. x2 Success requires 70% charge x2 Success requires 60% charge x2 Success requires 50% charge x2 Success requires 40% charge x2 Success requires 30% charge, x3 at 100%
DVL00 27 Devil Hand
デビルハンド
300 / 409 225 / 409 723 / 409 178 / 409 141 / 409 1 MeleeIcon.png Melee Ghost
ゴースト
Deals bonus damage based on Medaforce Charge. May pierce. Cannot defend or evade during cooldown. Bonus Damage: Charge x 0.5 Bonus Damage: Charge x 0.75 Bonus Damage: Charge x 1 Bonus Damage: Charge x 1.25 Bonus Damage: Charge x 1.5, ignores defense
ELF01 28 Right Tusk
ライトタスク
610 / 519 0 / 519 0 / 519 279 / 519 223 / 519 1 DefenceIcon.png Defense Guard 300
ガード300
Negates any damage less than 300. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200, guards an additional 1 more time
FLY00 30 Energy Barrier
エナジーバリア
210 / 703 0 / 703 0 / 703 389 / 703 361 / 703 0 UtilityIcon.png Trap Shooting Trap
しゃげきトラップ
Places a trap that damages on the use of any Shooting parts. Trap has 1 uses Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
FSL00 31 Magicalbit
マジカルビット
210 / 597 376 / 597 441 / 597 310 / 597 282 / 597 0 MeleeIcon.png Melee Hammer
ハンマー
Hits all enemy parts at once. Cannot defend during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400
GIN01 33 Cocking Robe
コーキンローブ
260 / 543 455 / 543 297 / 543 344 / 543 241 / 543 0 RangeIcon.png Shooting Defense Seal
ぼうぎょシール
No Bonus Success +100 Success +200 Success +300 Success +400
GRM00 34 Tame Ron/Taameron(?)
ターメロン
360 / 540 266 / 540 625 / 540 220 / 540 239 / 540 1 MeleeIcon.png Melee Hammer
ハンマー
Hits all enemy parts at once. Cannot defend during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400
HPP00 36 Mahippoton
マガバトン
310 / 467 220 / 467 220 / 467 294 / 467 184 / 467 1 MeleeIcon.png Melee Break Hammer
ブレイクハンマー
Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown. x1.5 Bonus success at 70% Medacharge x1.5 Bonus success at 60% Medacharge x1.5 Bonus success at 50% Medacharge x1.5 Bonus success at 40% Medacharge x1.5 Bonus success at 30% Medacharge, x2 at 100% Medacharge.
KAB00 38 Decider
デサイダー
320 / 444 372 / 444 409 / 444 372 / 444 167 / 444 1 MeleeIcon.png Melee Virus
ウィルス
Inflicts Virus. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
KBT00 39 ???
メタリボルバー
320 / 687 455 / 687 320 / 687 407 / 687 349 / 687 0 RangeIcon.png Shooting Rifle
ライフル
Quick shooting attack. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
KBT01 40 Revolver
メタリボルバー
320 / 681 451 / 681 316 / 681 403 / 681 345 / 681 0 RangeIcon.png Shooting Rifle
ライフル
Quick shooting attack. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
KBT02 41 Evolver
イバルバー
380 / 680 427 / 680 465 / 680 316 / 680 344 / 680 1 RangeIcon.png Shooting Rifle
ライフル
Quick shooting attack. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
KBT03 42 ???
リボルバーかい
340 / 653 432 / 653 324 / 653 333 / 653 324 / 653 0 RangeIcon.png Shooting Rifle
ライフル
Quick shooting attack. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
KBT05 43 Fuser
ヒューザー
230 / 695 480 / 695 317 / 695 460 / 695 355 / 695 0 RangeIcon.png Shooting Rifle
ライフル
Quick shooting attack. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
KBT0C 45 Armhole
アームホール
380 / 692 437 / 692 279 / 692 372 / 692 353 / 692 0 RangeIcon.png Shooting Rifle
ライフル
Quick shooting attack. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
KLN00 49 Shoot Barrel
シュートバレル
360 / 537 562 / 537 562 / 537 261 / 537 237 / 537 0 RangeIcon.png Shooting Rifle
ライフル
Quick shooting attack. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
KTN00 53 Fencing
カガビコ
240 / 537 389 / 537 408 / 537 389 / 537 237 / 537 0 MeleeIcon.png Melee Fire
ファイア
Inflicts Fire. Cannot defend during cooldown. No Bonus Success +100 Success +200 Success +300 Success +400
KWG00 54 ???
チャンバラソード
270 / 669 455 / 669 485 / 669 356 / 669 336 / 669 0 MeleeIcon.png Melee Sword
ソード
Regular melee attack No Bonus Success +100 Success +200 Success +300 Success +400, Pierces
KWG01 55 Canbara Sword
チャンバラソード
270 / 637 423 / 637 450 / 637 331 / 637 312 / 637 0 MeleeIcon.png Melee Sword
ソード
Regular melee attack No Bonus Success +100 Success +200 Success +300 Success +400, Pierces
KWG04 57 Al
アアル
400 / 629 356 / 629 475 / 629 316 / 629 306 / 629 0 MeleeIcon.png Melee Sword
ソード
Regular melee attack No Bonus Success +100 Success +200 Success +300 Success +400, Pierces
KWG0C 60 Squeeze
スクィーズ
270 / 652 490 / 652 450 / 652 352 / 652 323 / 652 0 MeleeIcon.png Melee Sword
ソード
Regular melee attack No Bonus Success +100 Success +200 Success +300 Success +400, Pierces
KZA00 63 Shamshir
シャムシル
380 / 621 373 / 621 445 / 621 327 / 621 300 / 621 0 MeleeIcon.png Melee Sword
ソード
Regular melee attack No Bonus Success +100 Success +200 Success +300 Success +400, Pierces
KZA01 64 Henchman Horn
コブンラッパ
260 / 769 460 / 769 333 / 769 450 / 769 411 / 769 0 RangeIcon.png Shooting Rifle
ライフル
Quick shooting attack. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
LLY00 66 Budder
ツボミナー
210 / 604 366 / 604 376 / 604 297 / 604 287 / 604 0 RangeIcon.png Shooting Laser
レーザー
Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. x1.5 Damage/Success requires 70% charge x1.5 Damage/Success requires 60% charge x1.5 Damage/Success requires 50% charge x1.5 Damage/Success requires 40% charge x1.5 Damage/Success requires 30% charge, x2 at 100%
MAR00 67 Cure Hand
キュアハンド
170 / 715 0 / 715 0 / 715 456 / 715 370 / 715 0 HealIcon.png Healing Repair
リペア
Repairs a single part. Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
MDK01 69 Killfish Arm
メダッカハンド
250 / 681 427 / 681 227 / 681 300 / 681 345 / 681 0 MeleeIcon.png Melee Wave
ウェーブ
Inflicts Wave. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MID00 70 ???
アイロン
260 / 567 0 / 567 0 / 567 544 / 567 259 / 567 0 HealIcon.png Healing Disruption Clear
ぼうがいクリア
Clears all debuffs. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
NIT00 75 Knight Shield
ナイトシールド
460 / 617 0 / 617 0 / 617 441 / 617 297 / 617 0 DefenceIcon.png Defense Guard
ガード
While guarding, this Medabot will take the hit for any incoming attacks. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200, guards an additional 1 more time
PHX00 77 Fire Gun
ファイアガン
260 / 579 336 / 579 470 / 579 412 / 579 268 / 579 0 MeleeIcon.png Melee Fire
ファイア
Inflicts Fire. Cannot defend during cooldown. No Bonus Success +100 Success +200 Success +300 Success +400
PLC01 78 Kuroiwa
クロイワ
260 / 596 358 / 596 388 / 596 194 / 596 281 / 596 0 MeleeIcon.png Melee Thunder
サンダー
Inflicts Thunder. Cannot defend during cooldown. No Bonus Success +100 Success +200 Success +300 Success +400
RAY00 80 Tracking Laser
ついびレーザー
260 / 547 310 / 547 385 / 547 263 / 547 244 / 547 0 RangeIcon.png Shooting Laser
レーザー
Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. x1.5 Damage/Success requires 70% charge x1.5 Damage/Success requires 60% charge x1.5 Damage/Success requires 50% charge x1.5 Damage/Success requires 40% charge x1.5 Damage/Success requires 30% charge, x2 at 100%
RBT05 81 ???
ラビットファイア
280 / 580 0 / 580 0 / 580 446 / 580 269 / 580 0 UtilityIcon.png Trap Shooting Trap
しゃげきトラップ
Places a trap that damages on the use of any Shooting parts. Trap has 1 uses Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
RYM00 83 Worry Overclutch
クヨ2シテチャカ
360 / 740 465 / 740 294 / 740 370 / 740 389 / 740 0 RangeIcon.png Shooting Rifle
ライフル
Quick shooting attack. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
SAK00 84 Plus-Driver
プラスドライバ
240 / 531 407 / 531 213 / 531 281 / 531 232 / 531 0 RangeIcon.png Shooting Break
ブレイク
Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. x1.5 Success requires 70% charge x1.5 Success requires 60% charge x1.5 Success requires 50% charge x1.5 Success requires 40% charge x1.5 Success requires 30% charge, x2 at 100%
SAM00 85 Beam Saber
ビームセイバー
300 / 401 203 / 401 436 / 401 194 / 401 135 / 401 0 MeleeIcon.png Melee Beam Sword
ビームソード
Deals bonus damage based on Medacharge Gauge. Cannot defend during cooldown. x2 Bonus damage at 70% Medacharge x2 Bonus damage at 60% Medacharge x2 Bonus damage at 50% Medacharge x2 Bonus damage at 40% Medacharge x2 Bonus damage at 30% Medacharge, x3 at 100% Medacharge.
SCB00 86 Rifle Punch
ライフルパンチ
280 / 475 304 / 475 323 / 475 332 / 475 190 / 475 0 MeleeIcon.png Melee Bug
バグ
Inflicts Bug. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SCP00 87 Scorpion Gnat
サソリブト
280 / 629 297 / 629 399 / 629 353 / 629 306 / 629 0 MeleeIcon.png Melee Melt
メルト
Inflicts Melt. Cannot defend during cooldown. No Bonus Success +100 Success +200 Success +300 Success +400
SLD00 90 Daily Hand
フレイムハンド
210 / 581 450 / 581 378 / 581 342 / 581 270 / 581 0 MeleeIcon.png Melee Fire
ファイア
Inflicts Fire. Cannot defend during cooldown. No Bonus Success +100 Success +200 Success +300 Success +400
SLR00 91 Machine Gun
マシンガン
220 / 669 436 / 669 354 / 669 436 / 669 336 / 669 0 RangeIcon.png Shooting Gatling
ガトリング
Fires three attacks. Cannot evade during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400 & Critical Rate +20%
SNA00 92 Virus
ウィルス
260 / 437 333 / 437 297 / 437 414 / 437 162 / 437 0 MeleeIcon.png Melee Virus
ウィルス
Inflicts Virus. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SPI01 93 Cheaper Trap
チーパートラップ
370 / 635 0 / 635 0 / 635 423 / 635 310 / 635 0 UtilityIcon.png Trap Support Trap
たすけるトラップ
Places a trap that damages on the use of any Support ability. Trap has 1 uses Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
SPN00 94 ASBM (Anti-Ship Ballistic Missile)
ASM
290 / 512 418 / 512 91 / 512 218 / 512 218 / 512 0 RangeIcon.png Shooting Anti-Air
アンチエア
Deals 5x (or more) damage depending on rank to enemies with Flying Legs Deals 5x damage Deals 5.5x damage Deals 6x damage Deals 6.5x damage Deals 7x damage, with piercing
STG00 96 Flexor Sword
フレクサーソード
310 / 551 482 / 551 614 / 551 286 / 551 247 / 551 0 MeleeIcon.png Melee Claw
クロー
A melee attack that hits 3 times. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
TIR00 97 Club-Hit
クラブヒット
300 / 567 268 / 567 566 / 567 249 / 567 259 / 567 0 MeleeIcon.png Melee Hammer
ハンマー
Hits all enemy parts at once. Cannot defend during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400
TMN00 98 Trap Sack
トラップサック
260 / 543 372 / 543 437 / 543 279 / 543 241 / 543 0 RangeIcon.png Shooting Napalm
ナパーム
Fires three shots. No Bonus Power +100 Power +200 Power +300 Power +400 & Always Hits
TOT00 99 Normal Laser
ノーマルレーザー
320 / 528 336 / 528 451 / 528 220 / 528 230 / 528 1 RangeIcon.png Shooting Laser
レーザー
Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. x1.5 Damage/Success requires 70% charge x1.5 Damage/Success requires 60% charge x1.5 Damage/Success requires 50% charge x1.5 Damage/Success requires 40% charge x1.5 Damage/Success requires 30% charge, x2 at 100%
ASR00 103 ???
シュラドー
410 / 569 346 / 569 611 / 569 405 / 569 261 / 569 1 MeleeIcon.png Melee Fire
ファイア
Inflicts Fire. Cannot defend during cooldown. No Bonus Success +100 Success +200 Success +300 Success +400
BBS00 105 Envelopment
エンベロンメント
270 / 533 372 / 533 211 / 533 294 / 533 234 / 533 0 RangeIcon.png Shooting Destroy
デストロイ
Normal shooting attack. Instantly destroys a part if it is the part the user has just used/is going to use. No Bonus Success +100 Success +200 Success +300 Success +400
CAT01 107 Light Jab
ライトジャブ
250 / 637 432 / 637 340 / 637 276 / 637 312 / 637 0 MeleeIcon.png Melee Thunder
サンダー
Inflicts Thunder. Cannot defend during cooldown. No Bonus Success +100 Success +200 Success +300 Success +400
CMO00 108 Invisi Hand
インビジハンド
250 / 559 0 / 559 0 / 559 282 / 559 253 / 559 0 AssistIcon.png Support ???
コンシール
性能をアップ!+相手の攻撃特性を1回無効化! 充填・冷却+なし 充填・冷却+50 充填・冷却+100 充填・冷却+150 充填・冷却+200
DEK00 111 Rusher
ラッシャー
320 / 449 432 / 449 414 / 449 270 / 449 171 / 449 1 RangeIcon.png Shooting Power Rifle
パワーライフル
Deals 1.5x damage if legs are not broken. Cannot evade during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
DOG01 113 Aim Rifle
エイムライフル
240 / 760 441 / 760 349 / 760 395 / 760 404 / 760 0 RangeIcon.png Shooting Rifle
ライフル
Quick shooting attack. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
DRA00 114 Heavy-Weighter
かいふくのみず
420 / 497 0 / 497 0 / 497 243 / 497 207 / 497 0 HealIcon.png Healing Field Repair
フィールドリペア
Repairs based on the terrain compatibility Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
FLY02 116 Crank
クラーンク
230 / 625 0 / 625 0 / 625 441 / 625 303 / 625 0 UtilityIcon.png Trap Melee Trap
かくとうトラップ
Places a trap that damages on the use of any Melee parts. Trap has 1 uses Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
FSK00 117 Lutz Blade
ルッツブレード
230 / 749 435 / 749 356 / 749 376 / 749 396 / 749 0 MeleeIcon.png Melee Claw
クロー
A melee attack that hits 3 times. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
GBK00 118 Nagi Cutter
ナギガッター
380 / 580 306 / 580 455 / 580 316 / 580 269 / 580 1 MeleeIcon.png Melee Sword
ソード
Regular melee attack No Bonus Success +100 Success +200 Success +300 Success +400, Pierces
GKD00 119 Pile Bon
パイルボーン
300 / 456 264 / 456 254 / 456 284 / 456 176 / 456 0 MeleeIcon.png Melee Break Hammer
ブレイクハンマー
Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown. x1.5 Bonus success at 70% Medacharge x1.5 Bonus success at 60% Medacharge x1.5 Bonus success at 50% Medacharge x1.5 Bonus success at 40% Medacharge x1.5 Bonus success at 30% Medacharge, x2 at 100% Medacharge.
GLM00 120 Homing
ホーミング
320 / 548 392 / 548 372 / 548 215 / 548 245 / 548 1 RangeIcon.png Shooting Missile
ミサイル
Deals damage to all of the target's parts. No Bonus Power +100 Power +200 Power +300 Power +400 & Always hits
HMS01 121 Silky Gun
キヌゲガン
200 / 735 404 / 735 338 / 735 498 / 735 385 / 735 0 RangeIcon.png Shooting Gatling
ガトリング
Fires three attacks. Cannot evade during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400 & Critical Rate +20%
KBT04 122 Ignition
イグニッション
240 / 453 407 / 453 378 / 453 358 / 453 174 / 453 0 RangeIcon.png Shooting Power Rifle
パワーライフル
Deals 1.5x damage if legs are not broken. Cannot evade during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
KBT11 125 Rechtklinger (Right Blade)
レヒトクリンゲ
240 / 625 352 / 625 399 / 625 313 / 625 303 / 625 0 MeleeIcon.png Melee Sword
ソード
Regular melee attack No Bonus Success +100 Success +200 Success +300 Success +400, Pierces
KWG11 129 Rechtgewehr
レヒトゲヴェーア
320 / 704 470 / 704 362 / 704 352 / 704 362 / 704 0 RangeIcon.png Shooting Rifle
ライフル
Quick shooting attack. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
PCV00 134 White Line
ホワイトライン
320 / 604 396 / 604 465 / 604 386 / 604 287 / 604 0 MeleeIcon.png Melee Claw
クロー
A melee attack that hits 3 times. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SAQ00 138
チャーミーコンパ
280 / 704 411 / 704 343 / 704 352 / 704 362 / 704 0 MeleeIcon.png Melee Hold
ホールド
Inflicts Hold. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SAT00 139
シューター
320 / 551 456 / 551 190 / 551 313 / 551 247 / 551 0 RangeIcon.png Shooting Press
プレス
Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount. x2 Success requires 70% charge x2 Success requires 60% charge x2 Success requires 50% charge x2 Success requires 40% charge x2 Success requires 30% charge, x3 at 100%
SIN00 140
コテツザンゲキ
320 / 488 309 / 488 491 / 488 227 / 488 200 / 488 0 MeleeIcon.png Melee Assassin
アサッシン
Always crits. Self-destroys if it fails to destroy a part it hits. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SLR01 142
パテリィバルカン
190 / 677 414 / 677 324 / 677 522 / 677 342 / 677 0 RangeIcon.png Shooting Gatling
ガトリング
Fires three attacks. Cannot evade during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400 & Critical Rate +20%
TAN00 143
クルクルナックル
440 / 535 284 / 535 539 / 535 245 / 535 235 / 535 0 MeleeIcon.png Melee Hammer
ハンマー
Hits all enemy parts at once. Cannot defend during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400
TOT01 146
メガトルレーザー
330 / 495 323 / 495 607 / 495 264 / 495 205 / 495 1 RangeIcon.png Shooting Laser
レーザー
Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. x1.5 Damage/Success requires 70% charge x1.5 Damage/Success requires 60% charge x1.5 Damage/Success requires 50% charge x1.5 Damage/Success requires 40% charge x1.5 Damage/Success requires 30% charge, x2 at 100%
WAT00 149
キャノンシェル
270 / 437 342 / 437 477 / 437 252 / 437 162 / 437 1 RangeIcon.png Shooting Missile
ミサイル
Deals damage to all of the target's parts. No Bonus Power +100 Power +200 Power +300 Power +400 & Always hits
WEA00 150
デスボム
260 / 479 322 / 479 763 / 479 184 / 479 193 / 479 1 RangeIcon.png Shooting Napalm
ナパーム
Fires three shots. No Bonus Power +100 Power +200 Power +300 Power +400 & Always Hits
AGO00 151
コンゴウショウ
280 / 589 377 / 589 432 / 589 322 / 589 276 / 589 0 MeleeIcon.png Melee Sword
ソード
Regular melee attack No Bonus Success +100 Success +200 Success +300 Success +400, Pierces
ALC00 152
フラミンマレット
310 / 568 390 / 568 546 / 568 278 / 568 260 / 568 1 RangeIcon.png Shooting Laser
レーザー
Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. x1.5 Damage/Success requires 70% charge x1.5 Damage/Success requires 60% charge x1.5 Damage/Success requires 50% charge x1.5 Damage/Success requires 40% charge x1.5 Damage/Success requires 30% charge, x2 at 100%
ALP00 154
フカフカ
380 / 653 0 / 653 0 / 653 432 / 653 324 / 653 0 AssistIcon.png Support Heater
ヒーター
Buffs an ally Medabot's heating by 5%. Stacks up to 20%. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
ARL00 156
ポピュラー
300 / 541 480 / 541 230 / 541 249 / 541 240 / 541 0 RangeIcon.png Shooting Destroy
デストロイ
Normal shooting attack. Instantly destroys a part if it is the part the user has just used/is going to use. No Bonus Success +100 Success +200 Success +300 Success +400
ARO00 158
シュリンプハンド
280 / 576 386 / 576 322 / 576 285 / 576 266 / 576 0 MeleeIcon.png Melee Wave
ウェーブ
Inflicts Wave. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
BAB00 160
ドリルゥリ
290 / 597 329 / 597 451 / 597 310 / 597 282 / 597 0 MeleeIcon.png Melee Hammer
ハンマー
Hits all enemy parts at once. Cannot defend during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400
BBB00 161
クリュエル
380 / 551 257 / 551 603 / 551 198 / 551 247 / 551 1 MeleeIcon.png Melee Freeze
フリーズ
Inflicts Freeze. Cannot defend during cooldown. No Bonus Success +100 Success +200 Success +300 Success +400
BER00 163
バールー
240 / 515 451 / 515 192 / 515 259 / 515 220 / 515 0 RangeIcon.png Shooting Break
ブレイク
Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. x1.5 Success requires 70% charge x1.5 Success requires 60% charge x1.5 Success requires 50% charge x1.5 Success requires 40% charge x1.5 Success requires 30% charge, x2 at 100%
BLZ00 165
アシスタント
220 / 588 0 / 588 0 / 588 522 / 588 275 / 588 0 HealIcon.png Healing Repair
リペア
Repairs a single part. Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
BRK00 166
センチネルダイ
320 / 511 336 / 511 603 / 511 198 / 511 217 / 511 1 RangeIcon.png Shooting Missile
ミサイル
Deals damage to all of the target's parts. No Bonus Power +100 Power +200 Power +300 Power +400 & Always hits
CAT04 170
エクレール
280 / 745 460 / 745 316 / 745 259 / 745 393 / 745 0 RangeIcon.png Shooting Thunder Shot
サンダーショット
Afflicts thunder. Cannot evade during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
CAT04 171
ネコマタハンド
250 / 560 345 / 560 400 / 560 400 / 560 254 / 560 0 MeleeIcon.png Melee Fire
ファイア
Inflicts Fire. Cannot defend during cooldown. No Bonus Success +100 Success +200 Success +300 Success +400
CLB00 173
デコイクラブ
380 / 509 188 / 509 686 / 509 225 / 509 216 / 509 1 MeleeIcon.png Melee Hammer
ハンマー
Hits all enemy parts at once. Cannot defend during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400
CLB02 174
ネンブーツ
300 / 551 0 / 551 0 / 551 217 / 551 247 / 551 0 AssistIcon.png Support ???
コンシール
性能をアップ!+相手の攻撃特性を1回無効化! 充填・冷却+なし 充填・冷却+50 充填・冷却+100 充填・冷却+150 充填・冷却+200
CMR00 176
ボーエン
280 / 601 361 / 601 479 / 601 285 / 601 285 / 601 1 RangeIcon.png Shooting Beam
ビーム
Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown. x2 Damage Requires 70% charge x2 Damage Requires 60% charge x2 Damage Requires 50% charge x2 Damage Requires 40% charge x2 Damage Requires 30% charge, x3 at 100%
CRD00 179
ガラショット
320 / 461 351 / 461 486 / 461 324 / 461 180 / 461 1 RangeIcon.png Shooting Power Rifle
パワーライフル
Deals 1.5x damage if legs are not broken. Cannot evade during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
DND01 183
アイディアルC
400 / 461 405 / 461 315 / 461 260 / 461 180 / 461 0 RangeIcon.png Shooting Power Rifle
パワーライフル
Deals 1.5x damage if legs are not broken. Cannot evade during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
DOG04 184
ウインチエスタ
260 / 723 514 / 723 316 / 723 465 / 723 376 / 723 0 RangeIcon.png Shooting Rifle
ライフル
Quick shooting attack. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
DOG04 185
コガイハンド
240 / 731 391 / 731 373 / 731 445 / 731 382 / 731 0 RangeIcon.png Shooting Gatling
ガトリング
Fires three attacks. Cannot evade during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400 & Critical Rate +20%
DOL00 186
ニコルフレル
320 / 588 351 / 588 551 / 588 332 / 588 275 / 588 1 RangeIcon.png Shooting Beam
ビーム
Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown. x2 Damage Requires 70% charge x2 Damage Requires 60% charge x2 Damage Requires 50% charge x2 Damage Requires 40% charge x2 Damage Requires 30% charge, x3 at 100%
DRF03 188
ヤンマハンド
280 / 473 423 / 473 135 / 473 387 / 473 189 / 473 0 RangeIcon.png Shooting Anti-Air
アンチエア
Deals 5x (or more) damage depending on rank to enemies with Flying Legs Deals 5x damage Deals 5.5x damage Deals 6x damage Deals 6.5x damage Deals 7x damage, with piercing
EGL01 191
イーグルミサイル
320 / 456 352 / 456 519 / 456 216 / 456 176 / 456 1 RangeIcon.png Shooting Missile
ミサイル
Deals damage to all of the target's parts. No Bonus Power +100 Power +200 Power +300 Power +400 & Always hits
EPI00 194
エピキオンハンド
240 / 648 475 / 648 426 / 648 349 / 648 320 / 648 0 MeleeIcon.png Melee Sword
ソード
Regular melee attack No Bonus Success +100 Success +200 Success +300 Success +400, Pierces
ERL00 196
ウロボロハンド
280 / 576 418 / 576 361 / 576 218 / 576 266 / 576 0 RangeIcon.png Shooting Missile
ミサイル
Deals damage to all of the target's parts. No Bonus Power +100 Power +200 Power +300 Power +400 & Always hits
FEI01 197
カスイショー
260 / 453 252 / 453 232 / 453 291 / 453 174 / 453 1 MeleeIcon.png Melee Break Hammer
ブレイクハンマー
Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown. x1.5 Bonus success at 70% Medacharge x1.5 Bonus success at 60% Medacharge x1.5 Bonus success at 50% Medacharge x1.5 Bonus success at 40% Medacharge x1.5 Bonus success at 30% Medacharge, x2 at 100% Medacharge.
FFY00 198
シャワー
210 / 627 399 / 627 76 / 627 247 / 627 304 / 627 0 RangeIcon.png Shooting Anti-Sea
アンチシー
Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs Deals 5x damage Deals 5.5x damage Deals 6x damage Deals 6.5x damage Deals 7x damage, with piercing
FLL01 200
オドロキライト
280 / 759 460 / 759 278 / 759 288 / 759 403 / 759 0 MeleeIcon.png Melee Flash
フラッシュ
No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
FLY01 202
リアリーティル
230 / 617 0 / 617 0 / 617 432 / 617 297 / 617 0 UtilityIcon.png Trap Shooting Trap
しゃげきトラップ
Places a trap that damages on the use of any Shooting parts. Trap has 1 uses Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
GEN00 206
ゲンハンド
320 / 557 310 / 557 281 / 557 378 / 557 252 / 557 0 MeleeIcon.png Melee Bug
バグ
Inflicts Bug. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
GRA04 209
ですれーざー
220 / 497 234 / 497 522 / 497 180 / 497 207 / 497 1 RangeIcon.png Shooting Laser
レーザー
Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. x1.5 Damage/Success requires 70% charge x1.5 Damage/Success requires 60% charge x1.5 Damage/Success requires 50% charge x1.5 Damage/Success requires 40% charge x1.5 Damage/Success requires 30% charge, x2 at 100%
GWF00 212
アシュブレイカー
280 / 505 417 / 505 261 / 505 194 / 505 213 / 505 1 RangeIcon.png Shooting Break
ブレイク
Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. x1.5 Success requires 70% charge x1.5 Success requires 60% charge x1.5 Success requires 50% charge x1.5 Success requires 40% charge x1.5 Success requires 30% charge, x2 at 100%
HBK00 213
ミュートハント
330 / 485 415 / 485 128 / 485 207 / 485 198 / 485 0 RangeIcon.png Shooting Anti-Sea
アンチシー
Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs Deals 5x damage Deals 5.5x damage Deals 6x damage Deals 6.5x damage Deals 7x damage, with piercing
HDR00 214 Recycling
リサイクリング
440 / 573 0 / 573 0 / 573 470 / 573 264 / 573 1 HealIcon.png Healing Charge Repair
チャージリペア
Repairs the armor of a single ally. Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
HKG00 215 Blue Satellite
ブルーサテライト
240 / 629 405 / 629 277 / 629 396 / 629 306 / 629 0 MeleeIcon.png Melee Wave
ウェーブ
Inflicts Wave. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
HPP02 218 Hippumpy
カバンビー
300 / 453 281 / 453 232 / 453 252 / 453 174 / 453 1 MeleeIcon.png Melee Break Hammer
ブレイクハンマー
Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown. x1.5 Bonus success at 70% Medacharge x1.5 Bonus success at 60% Medacharge x1.5 Bonus success at 50% Medacharge x1.5 Bonus success at 40% Medacharge x1.5 Bonus success at 30% Medacharge, x2 at 100% Medacharge.
HWK00 219 Burn Tube
バーンチューブ
260 / 580 353 / 580 502 / 580 213 / 580 269 / 580 0 RangeIcon.png Shooting Napalm
ナパーム
Fires three shots. No Bonus Power +100 Power +200 Power +300 Power +400 & Always Hits
IDL02 221 PPPH
ピピピエイチ
240 / 524 435 / 524 217 / 524 435 / 524 227 / 524 0 MeleeIcon.png Melee Bug
バグ
Inflicts Bug. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
IHS00 222 Accet
アクセット
210 / 643 0 / 643 0 / 643 537 / 643 316 / 643 0 UtilityIcon.png Trap Repair Plant
リペアプラント
Places a plant that repairs damaged medaparts. Trap has 1 uses Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
IKK00 223 Number One Gun
イチゴウガン
280 / 731 372 / 731 362 / 731 499 / 731 382 / 731 0 RangeIcon.png Shooting Gatling
ガトリング
Fires three attacks. Cannot evade during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400 & Critical Rate +20%
KWG02 228 Shinbunshi Sword
シンブンシソード
380 / 621 404 / 621 564 / 621 322 / 621 300 / 621 1 MeleeIcon.png Melee Sword
ソード
Regular melee attack No Bonus Success +100 Success +200 Success +300 Success +400, Pierces
LDB03 232 Grind
グラインド
190 / 753 492 / 753 297 / 753 465 / 753 399 / 753 0 RangeIcon.png Shooting Rifle
ライフル
Quick shooting attack. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
MAR02 236 Influence
インフルエンス
170 / 617 0 / 617 0 / 617 460 / 617 297 / 617 0 HealIcon.png Healing Charge Repair
チャージリペア
Repairs the armor of a single ally. Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
MON02 241
サルヂエ
230 / 643 396 / 643 405 / 643 396 / 643 316 / 643 0 MeleeIcon.png Melee Sword
ソード
Regular melee attack No Bonus Success +100 Success +200 Success +300 Success +400, Pierces
MTS02 244 Arscythe
アールサイズ
240 / 695 480 / 695 259 / 695 480 / 695 355 / 695 1 RangeIcon.png Shooting Anti-Air
アンチエア
Deals 5x (or more) damage depending on rank to enemies with Flying Legs Deals 5x damage Deals 5.5x damage Deals 6x damage Deals 6.5x damage Deals 7x damage, with piercing
NAG00 245 Winding Snake
ナーガキャノン
320 / 548 400 / 548 427 / 548 227 / 548 245 / 548 0 RangeIcon.png Shooting Napalm
ナパーム
Fires three shots. No Bonus Power +100 Power +200 Power +300 Power +400 & Always Hits
NIN04 248 ???
シコロ
260 / 617 412 / 617 480 / 617 336 / 617 297 / 617 0 MeleeIcon.png Melee Claw
クロー
A melee attack that hits 3 times. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
PEN00 252 Free Arm
フリーアーム
170 / 552 0 / 552 0 / 552 248 / 552 248 / 552 0 HealIcon.png Healing Restore
レストア
Revives a single destroyed on all allied Medabots Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
PEN02 253
マケレルストール
270 / 631 384 / 631 422 / 631 201 / 631 307 / 631 0 MeleeIcon.png Melee Freeze
フリーズ
Inflicts Freeze. Cannot defend during cooldown. No Bonus Success +100 Success +200 Success +300 Success +400
PEN02 254
クリルガード
310 / 473 0 / 473 0 / 473 243 / 473 189 / 473 0 DefenceIcon.png Defense Shooting Guard
しゃげきガード
Negates any ranged attack. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200, guards an additional 1 more time
PHL00 255 Gastrohand
ガストロハンド
160 / 745 0 / 745 0 / 745 556 / 745 393 / 745 0 AssistIcon.png Support Mobile Boost
モビルブースト
Buffs an ally Medabot's leg part evasion by 5%. Stacks up to 20%. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
RAY04 261 Force Beam
フォースビーム
240 / 596 320 / 596 388 / 596 426 / 596 281 / 596 0 RangeIcon.png Shooting Beam
ビーム
Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown. x2 Damage Requires 70% charge x2 Damage Requires 60% charge x2 Damage Requires 50% charge x2 Damage Requires 40% charge x2 Damage Requires 30% charge, x3 at 100%
RED01 264 Bread Milk
ブレッドミルク
280 / 936 0 / 936 0 / 936 394 / 936 536 / 936 0 AssistIcon.png Support Shoot Boost
シュートブースト
Buffs an ally Medabot's shooting attack's power and success by 5%. Stacks up to 20%. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SBL00 272 Flap
フラップ
340 / 617 351 / 617 324 / 617 243 / 617 297 / 617 0 MeleeIcon.png Melee Freeze
フリーズ
Inflicts Freeze. Cannot defend during cooldown. No Bonus Success +100 Success +200 Success +300 Success +400
SCP04 273 Scorpion Urge
サソリアージ
280 / 581 288 / 581 504 / 581 360 / 581 270 / 581 1 MeleeIcon.png Melee Melt
メルト
Inflicts Melt. Cannot defend during cooldown. No Bonus Success +100 Success +200 Success +300 Success +400
SNA04 276 Cresfield
クレスフィールド
300 / 476 327 / 476 282 / 476 382 / 476 191 / 476 0 MeleeIcon.png Melee Virus
ウィルス
Inflicts Virus. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SPI01_2 277 Cheaper Trap
ホイホイトラップ
370 / 660 0 / 660 0 / 660 357 / 660 329 / 660 0 UtilityIcon.png Trap Melee Trap
かくとうトラップ
Places a trap that damages on the use of any Melee parts. Trap has 1 uses Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
SPR01 279 Kashmir
カシミール2
320 / 581 432 / 581 171 / 581 216 / 581 270 / 581 0 RangeIcon.png Shooting Break
ブレイク
Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. x1.5 Success requires 70% charge x1.5 Success requires 60% charge x1.5 Success requires 50% charge x1.5 Success requires 40% charge x1.5 Success requires 30% charge, x2 at 100%
STN00 282 Smell Beam
スメルビーム
320 / 560 354 / 560 400 / 560 309 / 560 254 / 560 0 RangeIcon.png Shooting Beam
ビーム
Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown. x2 Damage Requires 70% charge x2 Damage Requires 60% charge x2 Damage Requires 50% charge x2 Damage Requires 40% charge x2 Damage Requires 30% charge, x3 at 100%
TIR02 285 G Club
Gクラブ
310 / 521 263 / 521 554 / 521 244 / 521 225 / 521 0 MeleeIcon.png Melee Hammer
ハンマー
Hits all enemy parts at once. Cannot defend during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400
TOT04 286 Dio Laser
ディオレーザー
380 / 492 339 / 492 562 / 492 203 / 492 203 / 492 1 RangeIcon.png Shooting Laser
レーザー
Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. x1.5 Damage/Success requires 70% charge x1.5 Damage/Success requires 60% charge x1.5 Damage/Success requires 50% charge x1.5 Damage/Success requires 40% charge x1.5 Damage/Success requires 30% charge, x2 at 100%
UGO00 288 Vajra Fist
コンゴウケン
440 / 548 235 / 548 529 / 548 215 / 548 245 / 548 0 MeleeIcon.png Melee Hammer
ハンマー
Hits all enemy parts at once. Cannot defend during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400
VSQ00 292 Luciferin
ルシフェリン
280 / 755 455 / 755 309 / 755 263 / 755 400 / 755 0 MeleeIcon.png Melee Flash
フラッシュ
No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
WEA03_P1 294
1ゴウハンド
200 / 453 303 / 453 202 / 453 184 / 453 174 / 453 1 RangeIcon.png Shooting Break
ブレイク
Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. x1.5 Success requires 70% charge x1.5 Success requires 60% charge x1.5 Success requires 50% charge x1.5 Success requires 40% charge x1.5 Success requires 30% charge, x2 at 100%
WEA03_P2 295
2ゴウハンド
270 / 467 322 / 467 211 / 467 165 / 467 184 / 467 1 RangeIcon.png Shooting Break
ブレイク
Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. x1.5 Success requires 70% charge x1.5 Success requires 60% charge x1.5 Success requires 50% charge x1.5 Success requires 40% charge x1.5 Success requires 30% charge, x2 at 100%
WEA03_P3 296
3ゴウハンド
300 / 479 349 / 479 230 / 479 174 / 479 193 / 479 1 RangeIcon.png Shooting Break
ブレイク
Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. x1.5 Success requires 70% charge x1.5 Success requires 60% charge x1.5 Success requires 50% charge x1.5 Success requires 40% charge x1.5 Success requires 30% charge, x2 at 100%
WLF01 297 Wolf Claw
ウルフクロー
290 / 576 323 / 576 408 / 576 256 / 576 266 / 576 0 MeleeIcon.png Melee Freeze
フリーズ
Inflicts Freeze. Cannot defend during cooldown. No Bonus Success +100 Success +200 Success +300 Success +400
WMS00 299 Smooth Bend
スムースベンド
360 / 429 340 / 429 441 / 429 423 / 429 156 / 429 1 MeleeIcon.png Melee Virus
ウィルス
Inflicts Virus. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
KBT50 302 Meta-Revolver
メタリボルバー
240 / 635 423 / 635 280 / 635 385 / 635 310 / 635 0 RangeIcon.png Shooting Rifle
ライフル
Quick shooting attack. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
KWG50 303 Chanbara Sword
チャンバラソード
230 / 617 381 / 617 401 / 617 305 / 617 297 / 617 0 MeleeIcon.png Melee Sword
ソード
Regular melee attack No Bonus Success +100 Success +200 Success +300 Success +400, Pierces
KXK00 304
ビートルガン
240 / 600 450 / 600 333 / 600 343 / 600 284 / 600 1 RangeIcon.png Shooting Charge Blaster
チャージバスター
Deals bonus damage based on Medaforce Charge. Cannot evade during cooldown. Bonus Damage: Charge x 1.0 Bonus Damage: Charge x 1.25 Bonus Damage: Charge x 1.5 Bonus Damage: Charge x 1.75 Bonus Damage: Charge x 2.0, pierces and consumes 5% Medacharge per use
FSL01 305
マジカルブルーム
260 / 480 329 / 480 223 / 480 261 / 480 194 / 480 0 MeleeIcon.png Melee Break Hammer
ブレイクハンマー
Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown. x1.5 Bonus success at 70% Medacharge x1.5 Bonus success at 60% Medacharge x1.5 Bonus success at 50% Medacharge x1.5 Bonus success at 40% Medacharge x1.5 Bonus success at 30% Medacharge, x2 at 100% Medacharge.
WEA04 306
デスグラビティ
420 / 756 514 / 756 346 / 756 472 / 756 401 / 756 1 RangeIcon.png Shooting Press
プレス
Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount. x2 Success requires 70% charge x2 Success requires 60% charge x2 Success requires 50% charge x2 Success requires 40% charge x2 Success requires 30% charge, x3 at 100%
PTL00 307 Pocket Sword
ポケットソード
260 / 643 403 / 643 460 / 643 355 / 643 316 / 643 0 MeleeIcon.png Melee Sword
ソード
Regular melee attack No Bonus Success +100 Success +200 Success +300 Success +400, Pierces
BRA00 308 Ray Blaster
レイブラスター
300 / 519 325 / 519 455 / 519 251 / 519 223 / 519 1 RangeIcon.png Shooting Beam
ビーム
Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown. x2 Damage Requires 70% charge x2 Damage Requires 60% charge x2 Damage Requires 50% charge x2 Damage Requires 40% charge x2 Damage Requires 30% charge, x3 at 100%
APL01 309 Sparrow Wing
スパローウイング
220 / 485 487 / 485 321 / 485 267 / 485 198 / 485 0 RangeIcon.png Shooting Missile
ミサイル
Deals damage to all of the target's parts. No Bonus Power +100 Power +200 Power +300 Power +400 & Always hits
GTD01 317
ミギノカイナ
220 / 645 336 / 645 339 / 645 343 / 645 318 / 645 1 RangeIcon.png Shooting Gatling
ガトリング
Fires three attacks. Cannot evade during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400 & Critical Rate +20%
TNS01 321 Buster Racket
バスターラケット
210 / 493 387 / 493 418 / 493 264 / 493 204 / 493 0 MeleeIcon.png Melee Hammer
ハンマー
Hits all enemy parts at once. Cannot defend during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400
SGL00 334 ???
ドラゴカム
250 / 561 362 / 561 444 / 561 262 / 561 255 / 561 0 RangeIcon.png Shooting Laser
レーザー
Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. x1.5 Damage/Success requires 70% charge x1.5 Damage/Success requires 60% charge x1.5 Damage/Success requires 50% charge x1.5 Damage/Success requires 40% charge x1.5 Damage/Success requires 30% charge, x2 at 100%
OWS00 342
ポワールドゥロー
240 / 553 322 / 553 327 / 553 219 / 553 249 / 553 0 MeleeIcon.png Melee Discharge
ディスチャージ
Removes Medaforce Charge from enemies. Cannot defend during cooldown. Removes 10% Medaforce Charge Removes 15% Medaforce Charge Removes 20% Medaforce Charge Removes 25% Medaforce Charge Removes 30% Medaforce Charge
JOK00 343
シグナレス
290 / 579 310 / 579 390 / 579 301 / 579 268 / 579 0 RangeIcon.png Shooting Beam
ビーム
Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown. x2 Damage Requires 70% charge x2 Damage Requires 60% charge x2 Damage Requires 50% charge x2 Damage Requires 40% charge x2 Damage Requires 30% charge, x3 at 100%
MDR00 344
ドリルアッパー
370 / 536 259 / 536 588 / 536 243 / 536 236 / 536 1 MeleeIcon.png Melee Hammer
ハンマー
Hits all enemy parts at once. Cannot defend during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400