Prowl Viper (プロールバイパー) is a Medabot with the model number ERL00.
Medapart Stats
Head
Stat
|
Level 1
|
Level 90
|
メドゥシアナ (Medusiana)
装甲 (Armor) |
330 |
3149
|
成功 (Success) |
361 |
1056
|
威力 (Power) |
456 |
1277
|
充填 (Heating) |
247 |
551
|
冷却 (Cooldown) |
294 |
613
|
回数 (Ammo) |
4 |
4
|
HV |
0
|
Ability
|
Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount.
|
Rank 1 |
x1.5 Damage/Success requires 70% charge
|
Rank 2 |
x1.5 Damage/Success requires 60% charge
|
Rank 3 |
x1.5 Damage/Success requires 50% charge
|
Rank 4 |
x1.5 Damage/Success requires 40% charge
|
Rank 5 |
x1.5 Damage/Success requires 30% charge, x2 at 100%
|
Details
|
Ability Name |
レーザー (Laser)
|
Type |
射撃/しゃげき (Shooting)
|
Left Arm
Stat
|
Level 1
|
Level 90
|
アスクレーピオス (Asklepios)
装甲 (Armor) |
280 |
2899
|
成功 (Success) |
0 |
0
|
威力 (Power) |
0 |
0
|
充填 (Heating) |
190 |
475
|
冷却 (Cooldown) |
256 |
563
|
HV |
0
|
Ability
|
Repairs a small amount of armor on all allied Medabots.
|
Rank 1 |
Heal amount is based on Heal Skill level
|
Rank 2 |
Heal amount is based on Heal Skill level
|
Rank 3 |
Heal amount is based on Heal Skill level
|
Rank 4 |
Heal amount is based on Heal Skill level
|
Rank 5 |
Heal amount is based on Heal Skill level
|
Details
|
Ability Name |
オールリペア (All Repair)
|
Type |
治す/なおす (Healing)
|
Right Arm
Stat
|
Level 1
|
Level 90
|
ウロボロハンド (Uroboro Hand)
装甲 (Armor) |
280 |
2899
|
成功 (Success) |
418 |
1189
|
威力 (Power) |
361 |
1056
|
充填 (Heating) |
218 |
512
|
冷却 (Cooldown) |
266 |
576
|
HV |
0
|
Ability
|
Deals damage to all of the target's parts.
|
Rank 1 |
No Bonus
|
Rank 2 |
Power +100
|
Rank 3 |
Power +200
|
Rank 4 |
Power +300
|
Rank 5 |
Power +400 & Always hits
|
Details
|
Ability Name |
ミサイル (Missile)
|
Type |
射撃/しゃげき (Shooting)
|
Legs
Stat
|
Level 1
|
Level 90
|
リックラック (Licklack)
HVリミット (HV Limit) |
1
|
装甲 (Armor) |
390 |
3449
|
回避 (Anti-melee) |
339 |
823
|
格耐 (Status-proof) |
365 |
884
|
射耐 (Anti-ranged) |
621 |
1481
|
尭冷 (Base Speed) |
433 |
799
|
Ability
|
[Not In Data Yet] (It's a big fat 0 in the master data)
|
Details
|
Ability Name |
(No Ability Name)
|
Type |
多脚 (Multiped)
|
Acquisition
//todo.
External Links
// todo.