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Difference between revisions of "Special Abilities"
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(added descriptions to abilities) |
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= Arm Charge = | = Arm Charge = | ||
Consumes a portion of Arm Armor to increase Medaforce Charge | |||
= Charge = | = Charge = | ||
Consumes a portion of Head Armor to increase Medaforce charge | |||
= Double Drive Left = | = Double Drive Left = | ||
Applies a buff which causes Left Arm attacks to apply twice | |||
= Double Drive Right = | = Double Drive Right = | ||
Applies a buff which causes Right Arm attacks to apply twice | |||
= Fight FC = | = Fight FC = | ||
Consumes a portion of Armor to fully charge Medaforce and apply Melt and Fight Boost to user | |||
= Full Charge = | = Full Charge = | ||
Consumes a portion of Armor to fully charge Medaforce | |||
= Full Charge Break = | = Full Charge Break = | ||
Consumes a portion of Armor to fully charge Medaforce and apply Conceal to user | |||
= Plant Up = | = Plant Up = | ||
Increases charge of Plants on your side of field to the maximum value of 5 | |||
= Shoot FC = | = Shoot FC = | ||
Consumes a portion of Armor to fully charge Medaforce and apply Melt and Shoot Boost to user | |||
= Trap Up = | = Trap Up = | ||
Increases charge of Traps on your opponent's side of the field to the maximum value of 5 |
Revision as of 15:11, 26 October 2022
Arm Charge
Consumes a portion of Arm Armor to increase Medaforce Charge
Charge
Consumes a portion of Head Armor to increase Medaforce charge
Double Drive Left
Applies a buff which causes Left Arm attacks to apply twice
Double Drive Right
Applies a buff which causes Right Arm attacks to apply twice
Fight FC
Consumes a portion of Armor to fully charge Medaforce and apply Melt and Fight Boost to user
Full Charge
Consumes a portion of Armor to fully charge Medaforce
Full Charge Break
Consumes a portion of Armor to fully charge Medaforce and apply Conceal to user
Plant Up
Increases charge of Plants on your side of field to the maximum value of 5
Shoot FC
Consumes a portion of Armor to fully charge Medaforce and apply Melt and Shoot Boost to user
Trap Up
Increases charge of Traps on your opponent's side of the field to the maximum value of 5