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| {{UnityCommon}} | | {{UnityCommon}} |
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| <div>
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| <ul class="nav nav-tabs">
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| <li class="active"><btn data-toggle="tab" class="">#mugshotdisplay|Mugshot</btn></li>
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| <li><btn data-toggle="tab" class="">#modeldisplay|3D Model</btn></li>
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| </ul>
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| <div class="tab-content">
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| <div id="mugshotdisplay" class="tab-pane fade in active">
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| [[File:Mugshot_Sunwitch.png]]
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| </div>
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| <div id="modeldisplay" class="tab-pane fade">
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| {{3D_WCH00}}
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| </div>
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| </div>
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| </div>
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| #338 Sunwitch (サンウィッチー) is a Medabot with the model number WCH00.
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| | {| border="1" |
| | | [[File:Mugshot_Sunwitchy.png|500px]] |
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| {| class="wikitable" style="width: 100%" | | {| class="wikitable" style="width: 100%" |
| ! Gender | | ! #338 !! WCH00 !! Sunwitchy<br><sup>サンウィッチー</sup> !! [[File:Female.png]] |
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| | Female
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| |-
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| ! Profile | |
| |-
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| | Medabots with the motif of a witch who lives on a certain island.<br><br>It makes the other person fall and forgets what to do next.
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| |-
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| | とある島に住むという魔女がモチーフのメダロット。<br><br>相手を転ばせて、次にやることを忘れさせてしまう。
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| |-
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| ! Medachange? | |
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| | No
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| ! Acquisition | |
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| | Unknown
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| |} | | |} |
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| = Medapart Stats =
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| = Head =
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| {| class="wikitable" style="width: 100%" | | {| class="wikitable" style="width: 100%" |
| |- | | |- |
| ! style="width: 25%" | Stat
| | | <br>Medabot with the motif of a witch who lives on a certain island.<br><br>It makes the other person fall and forgets what to do next.<br><br> |
| ! style="width: 37.5%" | Level 1
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| ! style="width: 37.5%" | Level 90
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| |+ Marjoram (マジョラム)
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| |-
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| | 装甲 (Armor) || 320 || 3099
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| |-
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| | 成功 (Success) || 344 || 1016
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| |- | | |- |
| | 威力 (Power) || 104 || 456 | | | <br>とある島に住むという魔女がモチーフのメダロット。<br><br>相手を転ばせて、次にやることを忘れさせてしまう。<br><br> |
| |- | | |- |
| | 充填 (Heating) || 434 || 800
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| |-
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| | 冷却 (Cooldown) || 446 || 816
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| |-
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| | 回数 (Ammo) || 4 || 4
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| |-
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| | HV || colspan="2" | 0
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| |-
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| ! colspan="3" style="text-align: center" | Ability
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| |-
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| | colspan="3" | A shooting attack that interrupts the action if it hits an opponent who is filling or waiting for a technique or midfielder. Priority is given to the legs regardless of the character of the medal. Cannot be avoided or protected during cooling after use.
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| |-
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| | Rank 1 || colspan="2" | Filling / cooling + none
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| |-
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| | Rank 2 || colspan="2" | Filling / cooling +50
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| |-
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| | Rank 3 || colspan="2" | Filling / cooling +100
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| |-
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| | Rank 4 || colspan="2" | Filling / cooling +150
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| |-
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| | Rank 5 || colspan="2" | Filling / cooling +200 & ignoring defense (no damage reduction due to opponent's defense)
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| |-
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| ! colspan="3" | Details
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| |-
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| | '''Ability Name''' || colspan="2" | Slip (スリップ)
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| |-
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| | '''Type''' || colspan="2" | [[File:RangeIcon.png|20px]] Shooting
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| |} | | |} |
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| = Left Arm =
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| {| class="wikitable" style="width: 100%" | | {| class="wikitable" style="width: 100%" |
| |-
| | ! Event |
| ! style="width: 25%" | Stat
| | ! Medarot 2 |
| ! style="width: 37.5%" | Level 1 | | |} |
| ! style="width: 37.5%" | Level 90 | |
| |+ Boomerang (ブーメラン)
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| |-
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| | 装甲 (Armor) || 240 || 2699
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| |-
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| | 成功 (Success) || 245 || 783
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| |-
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| | 威力 (Power) || 140 || 538
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| |-
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| | 充填 (Heating) || 321 || 649
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| |-
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| | 冷却 (Cooldown) || 372 || 717
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| |-
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| | HV || colspan="2" | 0
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| |-
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| ! colspan="3" style="text-align: center" | Ability
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| |-
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| | colspan="3" | A shooting attack that interrupts the action if it hits an opponent who is filling or waiting for a technique or midfielder. Priority is given to the legs regardless of the character of the medal. Cannot be avoided or protected during cooling after use. | |
| |-
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| | Rank 1 || colspan="2" | Filling / cooling + none
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| |-
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| | Rank 2 || colspan="2" | Filling / cooling +50
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| |-
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| | Rank 3 || colspan="2" | Filling / cooling +100
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| |-
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| | Rank 4 || colspan="2" | Filling / cooling +150
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| |-
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| | Rank 5 || colspan="2" | Filling / cooling +200 & ignoring defense (no damage reduction due to opponent's defense)
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| |-
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| ! colspan="3" | Details
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| |-
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| | '''Ability Name''' || colspan="2" | Slip (スリップ)
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| |-
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| | '''Type''' || colspan="2" | [[File:RangeIcon.png|20px]] Shooting
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| |} | | |} |
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| = Right Arm =
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| {| class="wikitable" style="width: 100%" | | {| class="wikitable" style="width: 100%" |
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| | ! MR1 !! MR2 !! R !! MR3 !! MR4 !! Navi !! MR5 !! G !! AX !! Shin !! DS !! MR7 !! Dual !! MR8 !! MR9 !! GM |
| ! style="width: 25%" | Stat | | |- style="text-align: center;" |
| ! style="width: 37.5%" | Level 1 | | | - || X || X || - || - || - || - || - || - || - || - || - || - || - || - || - |
| ! style="width: 37.5%" | Level 90 | |
| |+ Two Cotton (ツーコットン)
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| |-
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| | 装甲 (Armor) || 240 || 2699
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| |-
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| | 成功 (Success) || 270 || 843
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| |-
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| | 威力 (Power) || 104 || 456
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| |-
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| | 充填 (Heating) || 352 || 691
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| |-
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| | 冷却 (Cooldown) || 376 || 723
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| |- | |
| | HV || colspan="2" | 0
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| |-
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| ! colspan="3" style="text-align: center" | Ability
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| |- | |
| | colspan="3" | A shooting attack that interrupts the action if it hits an opponent who is filling or waiting for a technique or midfielder. Priority is given to the legs regardless of the character of the medal. Cannot be avoided or protected during cooling after use. | |
| |- | |
| | Rank 1 || colspan="2" | Filling / cooling + none | |
| |- | |
| | Rank 2 || colspan="2" | Filling / cooling +50 | |
| |- | |
| | Rank 3 || colspan="2" | Filling / cooling +100 | |
| |- | |
| | Rank 4 || colspan="2" | Filling / cooling +150 | |
| |- | |
| | Rank 5 || colspan="2" | Filling / cooling +200 & ignoring defense (no damage reduction due to opponent's defense) | |
| |- | |
| ! colspan="3" | Details
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| |- | |
| | '''Ability Name''' || colspan="2" | Slip (スリップ) | |
| |- | |
| | '''Type''' || colspan="2" | [[File:RangeIcon.png|20px]] Shooting
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| |} | | |} |
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| = Leg =
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| {| class="wikitable" style="width: 100%" | | {| class="wikitable" style="width: 100%" |
| ! style="width: 25%" | Stat
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| ! style="width: 37.5%" | Level 1
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| ! style="width: 37.5%" | Level 90
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| |+ Clean Box (クリンボックス)
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| |- | | |- |
| | HVリミット (HV Limit) || colspan="2" | 1
| | ! colspan="2" | |
| | ! Armor !! Success !! Power !! Heating !! Cooling !! HV |
| |- | | |- |
| | 装甲 (Armor) || 320 || 3099 | | ! Marjoram<br><sup>マジョラム</sup> |
| | | [[File:RangeIcon.png|20px]] Slip ['''4''']|| 3099 || 1016 || 456 || 800 || 816 || 0 |
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| | 回避 (Anti-melee) || 279 || 683 | | ! Two Cotton <br><sup>ツーコットン</sup> |
| | | [[File:RangeIcon.png|20px]] Slip || 2699 || 843 || 456 || 691 || 723 || 0 |
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| | 格耐 (Status-proof) || 382 || 924 | | ! Boomerang <br><sup>ブーメラン</sup> |
| | | [[File:RangeIcon.png|20px]] Slip || 2699 || 783 || 538 || 649 || 717 || 0 |
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| | 射耐 (Anti-ranged) || 288 || 704 | | ! colspan="2" | |
| | ! | Armor !! Anti-status !! Anti-range !! Anti-melee !! Base Speed !! HV |
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| | 尭冷 (Base Speed) || 361 || 703 | | ! Clean Box <br><sup>クリンボックス</sup> |
| | | [[File:HoverIcon.png|20px]] Illusion || 3099 || 683 || 704 || 924 || 703 || 1 |
| | |} |
| | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" |
| | |+ Ability Attibutes |
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| ! colspan="3" style="text-align: center" | Ability | | ! colspan="2" | |
| | ! Rank 1 !! Rank 2 !! Rank 3 !! Rank 4 !! Rank 5 |
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| | colspan="3" | Upon doing an action, you automatically gain Stealth. Stealth prevents any Medabot from targetting you (if not already targeting) until you perform an attack action. | | ! [[File:RangeIcon.png|20px]] Slip |
| | | Interrupts action<br>Leg priority<br>Cannot Evade or Defend while Cooling |
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''Ignores Defense''' |
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| | Rank 1 || colspan="2" | Activates once per match | | ! [[File:HoverIcon.png|20px]] Illusion |
| |- | | | Applies Stealth upon acting |
| | Rank 2 || colspan="2" | Activates twice per match | | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses |
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| | Rank 3 || colspan="2" | Activates thrice per match
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| |-
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| | Rank 4 || colspan="2" | Activates 4 times per match
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| |-
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| | Rank 5 || colspan="2" | Activates 5 times per match
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| |-
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| ! colspan="3" | Details
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| |-
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| | '''Ability Name''' || colspan="2" | Illusion (イリュージョン)
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| |-
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| | '''Type''' || colspan="2" | [[File:HoverIcon.png|20px]] Hover
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| |} | | |} |
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| <hr>
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| {{AutogeneratedPageNotice}}
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