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| For a list of abilities by part, see [[Medapart List]].
| | [[Category:List]] |
| | |
| These are all the possible abilities.
| |
| | |
| <div>
| |
| <ul class="nav nav-tabs">
| |
| <li class="active"><btn data-toggle="tab" class="">#abilitytab|Head/Arms</btn></li>
| |
| <li><btn data-toggle="tab" class="">#legtab|Legs</btn></li>
| |
| </ul>
| |
| <div class="tab-content">
| |
| <div id="abilitytab" class="tab-pane fade in active">
| |
| {| class="wikitable sortable"
| |
| ! ID
| |
| ! Name
| |
| ! Action
| |
| ! Type
| |
| ! Rank 1
| |
| ! Rank 2
| |
| ! Rank 3
| |
| ! Rank 4
| |
| ! Rank 5
| |
| |-
| |
| | 1
| |
| | Rifle<br>ライフル
| |
| | Quick shooting attack.
| |
| | [[File:RangeIcon.png|20px]] Shooting
| |
| | No Bonus
| |
| | Power +100
| |
| | Power +200
| |
| | Power +300
| |
| | Power +400 & Piercing
| |
| |-
| |
| | 2
| |
| | Power Rifle<br>パワーライフル
| |
| | Deals 1.5x normal damage if legs are still intact.
| |
| Cannot dodge while cooling.
| |
| | [[File:RangeIcon.png|20px]] Shooting
| |
| | No Bonus
| |
| | Power +100
| |
| | Power +200
| |
| | Power +300
| |
| | Power +400 & Piercing
| |
| |-
| |
| | 3
| |
| | Gatling<br>ガトリング
| |
| | Fires three attacks. Cannot evade during cooldown.
| |
| | [[File:RangeIcon.png|20px]] Shooting
| |
| | No Bonus
| |
| | Power +100
| |
| | Power +200
| |
| | Power +300
| |
| | Power +400 & Critical Chance +20%
| |
| |-
| |
| | 4
| |
| | Mega Gatling<br>メガガトリング
| |
| | Fires three attacks. Deals 1.5x damage if legs are not broken. Cannot evade during cooldown.
| |
| | [[File:RangeIcon.png|20px]] Shooting
| |
| | No Bonus
| |
| | Power +100
| |
| | Power +200
| |
| | Power +300
| |
| | Power +400 & Critical Chance +20%
| |
| |-
| |
| | 5
| |
| | Missile<br>ミサイル
| |
| | Deals damage to all of the target's parts.
| |
| | [[File:RangeIcon.png|20px]] Shooting
| |
| | No Bonus
| |
| | Power +100
| |
| | Power +200
| |
| | Power +300
| |
| | Power +400 & Always hits
| |
| |-
| |
| | 6
| |
| | Napalm<br>ナパーム
| |
| | Fires three shots.
| |
| | [[File:RangeIcon.png|20px]] Shooting
| |
| | No Bonus
| |
| | Power +100
| |
| | Power +200
| |
| | Power +300
| |
| | Power +400 & Always hits
| |
| |-
| |
| | 7
| |
| | Beam<br>ビーム
| |
| | Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown.
| |
| | [[File:RangeIcon.png|20px]] Shooting
| |
| | x2 Damage Requires 70% charge
| |
| | x2 Damage Requires 60% charge
| |
| | x2 Damage Requires 50% charge
| |
| | x2 Damage Requires 40% charge
| |
| | x2 Damage Requires 30% charge, x3 at 100%
| |
| |-
| |
| | 8
| |
| | Hyper Beam<br>ハイパービーム
| |
| | Deals Optical Damage. Does 2x damage if above a certain Medacharge amount and pierces. Cannot evade during cooldown.
| |
| | [[File:RangeIcon.png|20px]] Shooting
| |
| | x2 Damage Requires 70% charge
| |
| | x2 Damage Requires 60% charge
| |
| | x2 Damage Requires 50% charge
| |
| | x2 Damage Requires 40% charge
| |
| | x2 Damage Requires 30% charge, x3 at 100%
| |
| |-
| |
| | 9
| |
| | Laser<br>レーザー
| |
| | Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount.
| |
| | [[File:RangeIcon.png|20px]] Shooting
| |
| | x1.5 Damage/Success requires 70% charge
| |
| | x1.5 Damage/Success requires 60% charge
| |
| | x1.5 Damage/Success requires 50% charge
| |
| | x1.5 Damage/Success requires 40% charge
| |
| | x1.5 Damage/Success requires 30% charge, x2 at 100%
| |
| |-
| |
| | 10
| |
| | Press<br>プレス
| |
| | Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount.
| |
| | [[File:RangeIcon.png|20px]] Shooting
| |
| | x2 Success requires 70% charge
| |
| | x2 Success requires 60% charge
| |
| | x2 Success requires 50% charge
| |
| | x2 Success requires 40% charge
| |
| | x2 Success requires 30% charge, x3 at 100%
| |
| |-
| |
| | 11
| |
| | Break<br>ブレイク
| |
| | Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown.
| |
| | [[File:RangeIcon.png|20px]] Shooting
| |
| | x1.5 Success requires 70% charge
| |
| | x1.5 Success requires 60% charge
| |
| | x1.5 Success requires 50% charge
| |
| | x1.5 Success requires 40% charge
| |
| | x1.5 Success requires 30% charge, x2 at 100%
| |
| |-
| |
| | 12
| |
| | Sacrifice<br>サクリファイス
| |
| | Deals damage based on remaining armor. Self-destructs after use.
| |
| | [[File:RangeIcon.png|20px]] Shooting
| |
| | Adds 10% of remaining armor
| |
| | Adds 20% of remaining armor
| |
| | Adds 30% of remaining armor
| |
| | Adds 40% of remaining armor
| |
| | Adds 50% of remaining armor
| |
| |-
| |
| | 13
| |
| | Destroy<br>デストロイ
| |
| | 相手が使用中の頭部・両腕パーツにヒットした場合、そのパーツの装甲値に関係なく破壊する射撃攻撃。それ以外は通常の攻撃となる。
| |
| 使用後の冷却中は回避不能。
| |
| | [[File:RangeIcon.png|20px]] Shooting
| |
| | 成功+なし
| |
| | 成功+100
| |
| | 成功+200
| |
| | 成功+300
| |
| | 成功+400
| |
| |-
| |
| | 14
| |
| | Anti-Air<br>アンチエア
| |
| | Deals 5x (or more) damage depending on rank to enemies with Flying Legs.
| |
| | [[File:RangeIcon.png|20px]] Shooting
| |
| | Deals 5x Damage
| |
| | Deals 5.5x Damage
| |
| | Deals 6x Damage
| |
| | Deals 6.5x Damage
| |
| | Deals 7x Damage with Piercing
| |
| |-
| |
| | 15
| |
| | Anti-Sea<br>アンチシー
| |
| | Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs
| |
| | [[File:RangeIcon.png|20px]] Shooting
| |
| | Deals 5x Damage
| |
| | Deals 5.5x Damage
| |
| | Deals 6x Damage
| |
| | Deals 6.5x Damage
| |
| | Deals 7x Damage with Piercing
| |
| |-
| |
| | 16
| |
| | static<br>スタティック
| |
| | Reduces armor of damaged parts by half. Cannot destroy parts.
| |
| | [[File:RangeIcon.png|20px]] Shooting
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200
| |
| |-
| |
| | 17
| |
| | Slip<br>スリップ
| |
| | A shooting attack that interrupts the action if it hits an opponent who is filling or waiting for a technique or midfielder. Priority is given to the legs regardless of the character of the medal.
| |
| Cannot be avoided or protected during cooling after use.
| |
| | [[File:RangeIcon.png|20px]] Shooting
| |
| | Filling / cooling + none
| |
| | Filling / cooling +50
| |
| | Filling / cooling +100
| |
| | Filling / cooling +150
| |
| | Filling / cooling +200 & ignoring defense (no damage reduction due to opponent's defense)
| |
| |-
| |
| | 18
| |
| | Evasion Seal<br>かいひシール
| |
| | Prevents enemy from evading attacks
| |
| | [[File:RangeIcon.png|20px]] Shooting
| |
| | No Bonus
| |
| | Success +100
| |
| | Success +200
| |
| | Success +300
| |
| | Success +400
| |
| |-
| |
| | 19
| |
| | Defense Seal<br>ぼうぎょシール
| |
| | Prevents enemy from defending
| |
| | [[File:RangeIcon.png|20px]] Shooting
| |
| | No Bonus
| |
| | Success +100
| |
| | Success +200
| |
| | Success +300
| |
| | Success +400
| |
| |-
| |
| | 20
| |
| | Tornado<br>トルネード
| |
| | Afflicts tornado. Cannot evade during cooldown.
| |
| | [[File:RangeIcon.png|20px]] Shooting
| |
| | No Bonus
| |
| | Success +100
| |
| | Success +200
| |
| | Success +300
| |
| | Success +400
| |
| |-
| |
| | 21
| |
| | Thunder Shot<br>サンダーショット
| |
| | Afflicts thunder. Cannot evade during cooldown.
| |
| | [[File:RangeIcon.png|20px]] Shooting
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200
| |
| |-
| |
| | 22
| |
| | Freeze Shot<br>フリーズショット
| |
| | Afflicts Freeze. Cannot evade during cooldown.
| |
| | [[File:RangeIcon.png|20px]] Shooting
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200
| |
| |-
| |
| | 23
| |
| | Fire Shot<br>ファイアショット
| |
| | Afflicts fire. Cannot evade during cooldown.
| |
| | [[File:RangeIcon.png|20px]] Shooting
| |
| | No Bonus
| |
| | Success +100
| |
| | Success +200
| |
| | Success +300
| |
| | Success +400
| |
| |-
| |
| | 24
| |
| | Count Attack<br>カウントアタック
| |
| | Becomes more powerful after every use. May also pierce. Cannot evade or defend during cooldown.
| |
| | [[File:RangeIcon.png|20px]] Shooting
| |
| | +5% power per use
| |
| | +8% power per use
| |
| | +12% power per use
| |
| | +15% power per use
| |
| | +20% power per use
| |
| |-
| |
| | 25
| |
| | Charge Blaster<br>チャージバスター
| |
| | Deals bonus damage based on Medaforce Charge. Cannot evade during cooldown.
| |
| | [[File:RangeIcon.png|20px]] Shooting
| |
| | Bonus Damage: Charge x 1.0
| |
| | Bonus Damage: Charge x 1.25
| |
| | Bonus Damage: Charge x 1.5
| |
| | Bonus Damage: Charge x 1.75
| |
| | Bonus Damage: Charge x 2.0, Pierces and consumes 5% Medaforce Charge per use
| |
| |-
| |
| | 26
| |
| | Microwaves<br>マイクロウェーブ
| |
| | Deals bonus damage based on Medaforce Charge. May cause pierce damage. Self-destructs after use.
| |
| | [[File:RangeIcon.png|20px]] Shooting
| |
| | Bonus Damage: Charge x 1.0
| |
| | Bonus Damage: Charge x 1.25
| |
| | Bonus Damage: Charge x 1.5
| |
| | Bonus Damage: Charge x 1.75
| |
| | Bonus Damage: Charge x 2.0
| |
| |-
| |
| | 27
| |
| | Ghost Shot<br>ゴーストショット
| |
| | Deals bonus damage based on Medaforce Charge. May cause pierce damage. Cannot defend or evade during cooldown.
| |
| | [[File:RangeIcon.png|20px]] Shooting
| |
| | Bonus Damage: Charge x 0.5
| |
| | Bonus Damage: Charge x 0.75
| |
| | Bonus Damage: Charge x 1.0
| |
| | Bonus Damage: Charge x 1.25
| |
| | Bonus Damage: Charge x 1.5
| |
| |-
| |
| | 28
| |
| | Melt Shot<br>メルトショット
| |
| | Afflicts Melt.
| |
| | [[File:RangeIcon.png|20px]] Shooting
| |
| | No Bonus
| |
| | Success +100
| |
| | Success +200
| |
| | Success +300
| |
| | Success +400
| |
| |-
| |
| | 29
| |
| | Gunpowder<br>ハイパーミサイル
| |
| | A standard piecing attack.
| |
| | [[File:RangeIcon.png|20px]] Shooting
| |
| | No Bonus
| |
| | Power +100
| |
| | Power +200
| |
| | Power +300
| |
| | Power +400 & Always hits
| |
| |-
| |
| | 30
| |
| | Medaforce Seal<br>フォース制御
| |
| | Deals damage and prevents the use of Medaforce.
| |
| | [[File:RangeIcon.png|20px]] Shooting
| |
| | No Bonus
| |
| | Success +100
| |
| | Success +200
| |
| | Success +300
| |
| | Success +400
| |
| |-
| |
| | 41
| |
| | Sword<br>ソード
| |
| | Regular melee attack.
| |
| | [[File:MeleeIcon.png|20px]] Melee
| |
| | No Bonus
| |
| | Success +100
| |
| | Success +200
| |
| | Success +300
| |
| | Success +400 & Pierces
| |
| |-
| |
| | 42
| |
| | Claw<br>クロー
| |
| | A melee attack that hits 3 times.
| |
| | [[File:MeleeIcon.png|20px]] Melee
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200
| |
| |-
| |
| | 43
| |
| | Hammer<br>ハンマー
| |
| | Hits all enemy parts at once. Cannot defend during cooldown.
| |
| | [[File:MeleeIcon.png|20px]] Melee
| |
| | No Bonus
| |
| | Power +100
| |
| | Power +200
| |
| | Power +300
| |
| | Power +400
| |
| |-
| |
| | 44
| |
| | Fire<br>ファイア
| |
| | Inflicts Fire. Cannot defend during cooldown.
| |
| | [[File:MeleeIcon.png|20px]] Melee
| |
| | No Bonus
| |
| | Success +100
| |
| | Success +200
| |
| | Success +300
| |
| | Success +400
| |
| |-
| |
| | 45
| |
| | Melt<br>メルト
| |
| | Inflicts Melt. Cannot defend during cooldown.
| |
| | [[File:MeleeIcon.png|20px]] Melee
| |
| | No Bonus
| |
| | Success +100
| |
| | Success +200
| |
| | Success +300
| |
| | Success +400
| |
| |-
| |
| | 46
| |
| | Wave<br>ウェーブ
| |
| | Inflicts Wave. Cannot defend during cooldown.
| |
| | [[File:MeleeIcon.png|20px]] Melee
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200
| |
| |-
| |
| | 47
| |
| | Hold<br>ホールド
| |
| | Inflicts Hold. Cannot defend during cooldown.
| |
| | [[File:MeleeIcon.png|20px]] Melee
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200
| |
| |-
| |
| | 48
| |
| | Thunder<br>サンダー
| |
| | Inflicts Thunder. Cannot defend during cooldown.
| |
| | [[File:MeleeIcon.png|20px]] Melee
| |
| | No Bonus
| |
| | Success +100
| |
| | Success +200
| |
| | Success +300
| |
| | Success +400
| |
| |-
| |
| | 49
| |
| | Freeze<br>フリーズ
| |
| | Inflicts Freeze. Cannot defend during cooldown.
| |
| | [[File:MeleeIcon.png|20px]] Melee
| |
| | No Bonus
| |
| | Success +100
| |
| | Success +200
| |
| | Success +300
| |
| | Success +400
| |
| |-
| |
| | 50
| |
| | Virus<br>ウィルス
| |
| | Inflicts Virus. Cannot defend during cooldown.
| |
| | [[File:MeleeIcon.png|20px]] Melee
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200
| |
| |-
| |
| | 51
| |
| | Bug<br>バグ
| |
| | Inflicts Bug. Cannot defend during cooldown.
| |
| | [[File:MeleeIcon.png|20px]] Melee
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200
| |
| |-
| |
| | 52
| |
| | Sacrifice<br>サクリファイス
| |
| | Deals bonus damage based on remaining armor value. Self-destructs after use.
| |
| | [[File:MeleeIcon.png|20px]] Melee
| |
| | Adds 10% of remaining armor
| |
| | Adds 20% of remaining armor
| |
| | Adds 30% of remaining armor
| |
| | Adds 40% of remaining armor
| |
| | Adds 50% of remaining armor
| |
| |-
| |
| | 53
| |
| | Assassin<br>アサッシン
| |
| | Always crits. Self-destroys if it fails to destroy a part it hits.
| |
| | [[File:MeleeIcon.png|20px]] Melee
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200
| |
| |-
| |
| | 54
| |
| | Canceller<br>キャンセラー
| |
| | Inflicts Canceller. Cannot defend during cooldown.
| |
| | [[File:MeleeIcon.png|20px]] Melee
| |
| | No Bonus
| |
| | Success +100
| |
| | Success +200
| |
| | Success +300
| |
| | Success +400
| |
| |-
| |
| | 55
| |
| | Charge Blade<br>チャージブレード
| |
| | Deals bonus damage based on Medaforce Charge. Cannot defend during cooldown.
| |
| | [[File:MeleeIcon.png|20px]] Melee
| |
| | Bonus Damage: Charge x 1.0
| |
| | Bonus Damage: Charge x 1.25
| |
| | Bonus Damage: Charge x 1.5
| |
| | Bonus Damage: Charge x 1.75
| |
| | Bonus Damage: Charge x 2.0, Pierces & Consumes 5% Medaforce Charge per use
| |
| |-
| |
| | 56
| |
| | Ghost<br>ゴースト
| |
| | Deals bonus damage based on Medaforce Charge. May pierce. Cannot defend or evade during cooldown.
| |
| | [[File:MeleeIcon.png|20px]] Melee
| |
| | Bonus Damage: Charge x 0.5
| |
| | Bonus Damage: Charge x 0.75
| |
| | Bonus Damage: Charge x 1.0
| |
| | Bonus Damage: Charge x 1.25
| |
| | Bonus Damage: Charge x 1.5 & Ignores Defense
| |
| |-
| |
| | 57
| |
| | Level Drain<br>レベルドレイン
| |
| | Reduces Medal Skill level tempoarily. Cannot defend during cooldown.
| |
| | [[File:MeleeIcon.png|20px]] Melee
| |
| | Reduces Level by 5, Lasts 10 Ticks
| |
| | Reduces Level by 5, Lasts 15 Ticks
| |
| | Reduces Level by 5, Lasts 20 Ticks
| |
| | Reduces Level by 5, Lasts 25 Ticks
| |
| | Reduces Level by 10, Lasts 30 Ticks
| |
| |-
| |
| | 58
| |
| | Charge Drain<br>チャージドレイン
| |
| | Leeches Medaforce Charge from enemies. Cannot defend during cooldown.
| |
| | [[File:MeleeIcon.png|20px]] Melee
| |
| | Steals 3% Medaforce Charge
| |
| | Steals 6% Medaforce Charge
| |
| | Steals 9% Medaforce Charge
| |
| | Steals 12% Medaforce Charge
| |
| | Steals 15% Medaforce Charge
| |
| |-
| |
| | 59
| |
| | Discharge<br>ディスチャージ
| |
| | Removes Medaforce Charge from enemies. Cannot defend during cooldown.
| |
| | [[File:MeleeIcon.png|20px]] Melee
| |
| | Removes 10% Medaforce Charge
| |
| | Removes 15% Medaforce Charge
| |
| | Removes 20% Medaforce Charge
| |
| | Removes 25% Medaforce Charge
| |
| | Removes 30% Medaforce Charge
| |
| |-
| |
| | 60
| |
| | Beam Sword<br>ビームソード
| |
| | Deals bonus damage based on Medacharge Gauge. Cannot defend during cooldown.
| |
| | [[File:MeleeIcon.png|20px]] Melee
| |
| | x2 Bonus damage at 70% Medacharge
| |
| | x2 Bonus damage at 60% Medacharge
| |
| | x2 Bonus damage at 50% Medacharge
| |
| | x2 Bonus damage at 40% Medacharge
| |
| | x2 Bonus damage at 30% Medaforce Charge, x3 at 100% Medaforce Charge
| |
| |-
| |
| | 61
| |
| | Break Hammer<br>ブレイクハンマー
| |
| | Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown.
| |
| | [[File:MeleeIcon.png|20px]] Melee
| |
| | x1.5 Bonus success at 70% Medacharge
| |
| | x1.5 Bonus success at 60% Medacharge
| |
| | x1.5 Bonus success at 50% Medacharge
| |
| | x1.5 Bonus success at 40% Medacharge
| |
| | x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge
| |
| |-
| |
| | 62
| |
| | Countdown<br>カウントダウン
| |
| | Inflicts countdown. Cannot defend during cooldown.
| |
| | [[File:MeleeIcon.png|20px]] Melee
| |
| | No Bonus
| |
| | Success +100
| |
| | Success +200
| |
| | Success +300
| |
| | Success +400
| |
| |-
| |
| | 63
| |
| | Flash<br>フラッシュ
| |
| | Interrupts any Medabot who is heating and makes them turn around. Cannot defend during cooldown.
| |
| | [[File:MeleeIcon.png|20px]] Melee
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200
| |
| |-
| |
| | 64
| |
| | Destroy<br>デストロイ
| |
| | Immediately destroys head/arm parts if they're being used when hit. Cannot defend during cooldown.
| |
| | [[File:MeleeIcon.png|20px]] Melee
| |
| | No bonus
| |
| | Success +100
| |
| | Success +200
| |
| | Success +300
| |
| | Success +500
| |
| |-
| |
| | 65
| |
| | Anti-Air<br>アンチエア
| |
| | Deals 5x (or more) damage depending on rank to enemies with Flying Legs
| |
| | [[File:MeleeIcon.png|20px]] Melee
| |
| | Deals 5x damage
| |
| | Deals 5.5x damage
| |
| | Deals 6x damage
| |
| | Deals 6.5x damage
| |
| | Deals 7x damage & Pierces
| |
| |-
| |
| | 66
| |
| | Anti-Sea<br>アンチシー
| |
| | Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs
| |
| | [[File:MeleeIcon.png|20px]] Melee
| |
| | Deals 5x Damage
| |
| | Deals 5.5x Damage
| |
| | Deals 6x Damage
| |
| | Deals 6.5x Damage
| |
| | Deals 7x Damage & Pierces
| |
| |-
| |
| | 67
| |
| | Time Attack<br>タイムアタック
| |
| | Deals bonus damage based on the number of elapsed ticks.
| |
| | [[File:MeleeIcon.png|20px]] Melee
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200 & Chance to Pierce
| |
| |-
| |
| | 68
| |
| | Effect Clear<br>エフェクトクリア
| |
| | Removes all buffs from enemy. Deals bonus damage based on number of buffs.
| |
| | [[File:MeleeIcon.png|20px]] Melee
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200
| |
| |-
| |
| | 69
| |
| | Medaforce Seal<br>MFシール
| |
| | Inflicts MF Seal (Medaforce Seal).
| |
| | [[File:MeleeIcon.png|20px]] Melee
| |
| | No Bonus
| |
| | Success +100
| |
| | Success +200
| |
| | Success +300
| |
| | Success +400
| |
| |-
| |
| | 70
| |
| | Anti-Charge<br>アンチCG
| |
| | Deals bonus damage based on enemy's Medaforce Charge. May pierce.
| |
| | [[File:MeleeIcon.png|20px]] Melee
| |
| | Bonus Damage: x1 of Medaforce Charge
| |
| | Bonus Damage: x1.25 of Medaforce Charge
| |
| | Bonus Damage: x1.5 of Medaforce Charge
| |
| | Bonus Damage: x1.75 of Medaforce Charge
| |
| | Bonus Damage: x2 of Medaforce Charge
| |
| |-
| |
| | 71
| |
| | Deathlock<br>デスロック
| |
| | Inflicts Deathlock. Cannot defend during cooldown.
| |
| | [[File:MeleeIcon.png|20px]] Melee
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200
| |
| |-
| |
| | 72
| |
| | Pile<br>パイル
| |
| | Ignores defenses, may cause pierce damage. Cannot defend during cooldown.
| |
| | [[File:MeleeIcon.png|20px]] Melee
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200
| |
| |-
| |
| | 73
| |
| | Provoke<br>プロヴォーク
| |
| | Inflicts Provoke.
| |
| | [[File:MeleeIcon.png|20px]] Melee
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200
| |
| |-
| |
| | 81
| |
| | Stealth<br>ステルス
| |
| | Prevents enemies from targeting the selected Medabot. Does not apply if already targeted.
| |
| | [[File:AssistIcon.png|20px]] Support
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200
| |
| |-
| |
| | 82
| |
| | Radar Sight<br>レーダーサイト
| |
| | Increases success by 30%. Negates enemy Stealth and Conceal.
| |
| | [[File:AssistIcon.png|20px]] Support
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200
| |
| |-
| |
| | 83
| |
| | Commander<br>コマンダー
| |
| | Negates up to the next two incoming attacks.
| |
| | [[File:AssistIcon.png|20px]] Support
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200
| |
| |-
| |
| | 84
| |
| | Heater<br>ヒーター
| |
| | Grants a buff that boosts heating to all allies by 20%
| |
| | [[File:AssistIcon.png|20px]] Support
| |
| | No bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200
| |
| |-
| |
| | 85
| |
| | Cooler<br>クーラー
| |
| | Grants a buff that boosts cooling to all allies by 20%
| |
| | [[File:AssistIcon.png|20px]] Support
| |
| | No bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200
| |
| |-
| |
| | 86
| |
| | Guard Boost<br>ガードブースト
| |
| | Grants a buff that boosts Anti-Status and Anti-Range by 20%
| |
| | [[File:AssistIcon.png|20px]] Support
| |
| | No bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200
| |
| |-
| |
| | 87
| |
| | Mobile Boost<br>モビルブースト
| |
| | Grants a buff that boosts Evasion (Anti-Melee) by 20%
| |
| | [[File:AssistIcon.png|20px]] Support
| |
| | No bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200
| |
| |-
| |
| | 88
| |
| | Shoot Boost<br>シュートブースト
| |
| | Grants a buff that boosts the Power and Success of Shooting parts by 20%
| |
| | [[File:AssistIcon.png|20px]] Support
| |
| | No bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200
| |
| |-
| |
| | 89
| |
| | Fight Boost<br>ファイトブースト
| |
| | Grants a buff that boosts the Power and Success of Melee parts by 20%
| |
| | [[File:AssistIcon.png|20px]] Support
| |
| | No bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200
| |
| |-
| |
| | 90
| |
| | Field Control<br>たいちせいぎょ
| |
| | Increases the heavy limit to maximum (3) on all allies with compatible leg parts
| |
| | [[File:AssistIcon.png|20px]] Support
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200
| |
| |-
| |
| | 91
| |
| | Double Drive Left<br>ダブルドライブL
| |
| | Grants a buff that makes Left Arm attacks used twice.
| |
| | [[File:SpecialIcon.png|20px}] Special
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200
| |
| |-
| |
| | 92
| |
| | Double Drive Right<br>ダブルドライブR
| |
| | Grants a buff that makes Right Arm attacks used twice.
| |
| | [[File:SpecialIcon.png|20px}] Special
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200
| |
| |-
| |
| | 93
| |
| | Charge<br>チェンジ
| |
| | Drains the head's health in exchange for Medaforce Charge.
| |
| | [[File:SpecialIcon.png|20px}] Special
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200
| |
| |-
| |
| | 94
| |
| | Arm Charge<br>アームチェンジ
| |
| | Drains the arms' health in exchange for Medaforce Charge.
| |
| | [[File:SpecialIcon.png|20px}] Special
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200
| |
| |-
| |
| | 95
| |
| | Full Charge<br>フルチャージ
| |
| | Drains the head's health in exchange for Medaforce Charge.
| |
| | [[File:SpecialIcon.png|20px}] Special
| |
| | Max. Armor Reduction: 90%
| |
| | Max. Armor Reduction: 80%
| |
| | Max. Armor Reduction: 70%
| |
| | Max. Armor Reduction: 60%
| |
| | Max. Armor Reduction: 50%
| |
| |-
| |
| | 96
| |
| | Hypercrept<br>ハイパーセプト
| |
| | Buffs a random stat on two different allied Medaparts.
| |
| | [[File:AssistIcon.png|20px]] Support
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200
| |
| |-
| |
| | 97
| |
| | Reckless<br>レックレス
| |
| | Increases the damage on melee parts by 15%.
| |
| | [[File:AssistIcon.png|20px]] Support
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200
| |
| |-
| |
| | 98
| |
| | Snipe<br>スナイプ
| |
| | Increases the chance to pierce on all compatible parts by 30%.
| |
| | [[File:AssistIcon.png|20px]] Support
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200
| |
| |-
| |
| | 99
| |
| | Trap Up<br>トラップアップ
| |
| | Applies a buff that makes all newly placed traps have maximum (5) uses.
| |
| | [[File:SpecialIcon.png|20px}] Special
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200
| |
| |-
| |
| | 100
| |
| | Conceal<br>コンシール
| |
| | Increases Invasion, and disable a single enemy's ability to attack.
| |
| | [[File:AssistIcon.png|20px]] Support
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200
| |
| |-
| |
| | 101
| |
| | Cyber Core<br>サイバーコア
| |
| | Increases the effectiveness of Conceal and Radar Sight
| |
| | [[File:AssistIcon.png|20px]] Support
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200
| |
| |-
| |
| | 102
| |
| | Power Link<br>パワーリンク
| |
| | Boosts the power of all allied parts.
| |
| | [[File:AssistIcon.png|20px]] Support
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200
| |
| |-
| |
| | 103
| |
| | Plant Up<br>プラントアップ
| |
| | Applies a buff that makes all newly placed plants have maximum (5) uses.
| |
| | [[File:SpecialIcon.png|20px}] Special
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200
| |
| |-
| |
| | 104
| |
| | Desperate<br>デスパレート
| |
| | Deals retaliation damage on any incoming Medabot attack.
| |
| | [[File:AssistIcon.png|20px]] Support
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200
| |
| |-
| |
| | 111
| |
| | Disruption Clear<br>ぼうがいクリア
| |
| | Clears all debuffs.
| |
| | [[File:HealIcon.png|20px]] Healing
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200
| |
| |-
| |
| | 112
| |
| | Trap Clear<br>トラップクリア
| |
| | Removes all traps on the field.
| |
| | [[File:HealIcon.png|20px]] Healing
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200
| |
| |-
| |
| | 114
| |
| | Repair<br>リペア
| |
| | Repairs a single part.
| |
| | [[File:HealIcon.png|20px]] Healing
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| |-
| |
| | 116
| |
| | Serious Repair<br>シリアスリペア
| |
| | Repairs a fair amount of armor on all parts of a single Medabot.
| |
| | [[File:HealIcon.png|20px]] Healing
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| |-
| |
| | 117
| |
| | Super Repair<br>スーパーリペア
| |
| | Repairs a small amount of armor on all parts of a single Medabot.
| |
| | [[File:HealIcon.png|20px]] Healing
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| |-
| |
| | 118
| |
| | All Repair<br>オールリペア
| |
| | Repairs a small amount of armor on all allied Medabots.
| |
| | [[File:HealIcon.png|20px]] Healing
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| |-
| |
| | 120
| |
| | Revive<br>リバイブ
| |
| | Revives a single destroyed Medapart.
| |
| | [[File:HealIcon.png|20px]] Healing
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| |-
| |
| | 121
| |
| | Restore<br>レストア
| |
| | Revives a single destroyed on all allied Medabots
| |
| | [[File:HealIcon.png|20px]] Healing
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| |-
| |
| | 122
| |
| | All Restore<br>オールレストア
| |
| | Fully revives a single allied Medabot.
| |
| | [[File:HealIcon.png|20px]] Healing
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| |-
| |
| | 124
| |
| | Rebirth<br>リバース
| |
| | Fully revives a single Function Ceased (completely destroyed) Medabot
| |
| | [[File:HealIcon.png|20px]] Healing
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| |-
| |
| | 126
| |
| | Charge Repair<br>チャージリペア
| |
| | Repairs the armor of a single ally.
| |
| | [[File:HealIcon.png|20px]] Healing
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| |-
| |
| | 127
| |
| | Count Repair<br>カウントリペア
| |
| | Repairs more effectively based on the elapsed time.
| |
| | [[File:HealIcon.png|20px]] Healing
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| |-
| |
| | 128
| |
| | Field Repair<br>フィールドリペア
| |
| | Repairs based on the terrain compatibility
| |
| | [[File:HealIcon.png|20px]] Healing
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| | Heal amount is based on Heal Skill level
| |
| |-
| |
| | 131
| |
| | Gunpowder Guard<br>火薬ガード
| |
| | Takes a guard stance to nullify gunpowder-type attacks (ie. Missile, Hyper Missile, Napalm, etc.) on allies.
| |
| | [[File:DefenseIcon.png|20px]] Defense
| |
| | No bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200, guards an additional time
| |
| |-
| |
| | 132
| |
| | Optical Guard<br>光学ガード
| |
| | Takes a guard stance to nullify optical-type attacks (ie. Beam, Hyper Beam, Laser, Beam Sword, etc.)
| |
| | [[File:DefenseIcon.png|20px]] Defense
| |
| | No bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200, guards an additional time
| |
| |-
| |
| | 133
| |
| | Gravity Guard<br>重力ガード
| |
| | Takes a guard stance to nullify gravity-type attacks (ie. Press, Break, Break Hammer, etc.)
| |
| | [[File:DefenseIcon.png|20px]] Defense
| |
| | No bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200 & guards an additional time
| |
| |-
| |
| | 134
| |
| | Guard<br>ガード
| |
| | While guarding, this Medabot will take the hit for any incoming attacks.
| |
| | [[File:DefenseIcon.png|20px]] Defense
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200 & Guards an additional time
| |
| |-
| |
| | 135
| |
| | Guard 300<br>ガード300
| |
| | Reduces any damage taken by 300.
| |
| | [[File:DefenseIcon.png|20px]] Defense
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200 & Guards an additional time
| |
| |-
| |
| | 136
| |
| | Guard 500<br>ガード500
| |
| | Reduces any damage taken by 500.
| |
| | [[File:DefenseIcon.png|20px]] Defense
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200 & Guards an additional time
| |
| |-
| |
| | 137
| |
| | Perfect Guard<br>かんぜんガード
| |
| | Negates all incoming attacks.
| |
| | [[File:DefenseIcon.png|20px]] Defense
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200 & Guards an additional time
| |
| |-
| |
| | 138
| |
| | Mirror Guard<br>ミラーガード
| |
| | Reflects any shooting attack.
| |
| | [[File:DefenseIcon.png|20px]] Defense
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200& Guards an additional time
| |
| |-
| |
| | 139
| |
| | Shooting Guard<br>しゃげきガード
| |
| | Negates any shooting/ranged attack.
| |
| | [[File:DefenseIcon.png|20px]] Defense
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200 & Guards an additional time
| |
| |-
| |
| | 140
| |
| | Melee Guard<br>かくとうガード
| |
| | Negates any melee attack.
| |
| | [[File:DefenseIcon.png|20px]] Defense
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200 & Guards an additional time
| |
| |-
| |
| | 143
| |
| | Counter Guard<br>カウンターガード
| |
| | Reflects any melee attack.
| |
| | [[File:DefenseIcon.png|20px]] Defense
| |
| | No Bonus
| |
| | Heating & Cooling +50
| |
| | Heating & Cooling +100
| |
| | Heating & Cooling +150
| |
| | Heating & Cooling +200 & Guards an additional time
| |
| |-
| |
| | 151
| |
| | Melee Trap<br>かくとうトラップ
| |
| | Plants a trap that deals damage whenever the enemy uses a melee attack.
| |
| | [[File:UtilityIcon.png|20px]] Plant/Trap
| |
| | Trap has 1 use
| |
| | Trap has 2 uses
| |
| | Trap has 3 uses
| |
| | Trap has 4 uses
| |
| | Trap has 5 uses
| |
| |-
| |
| | 152
| |
| | Shooting Trap<br>しゃげきトラップ
| |
| | Plants a trap that deals damage whenever the enemy uses a shooting attack.
| |
| | [[File:UtilityIcon.png|20px]] Plant/Trap
| |
| | Trap has 1 use
| |
| | Trap has 2 uses
| |
| | Trap has 3 uses
| |
| | Trap has 4 uses
| |
| | Trap has 5 uses
| |
| |-
| |
| | 153
| |
| | Head Trap<br>あたまトラップ
| |
| | Plants a trap that deals damage to heads if the enemy has a living head part.
| |
| | [[File:UtilityIcon.png|20px]] Plant/Trap
| |
| | Trap has 1 use
| |
| | Trap has 2 uses
| |
| | Trap has 3 uses
| |
| | Trap has 4 uses
| |
| | Trap has 5 uses
| |
| |-
| |
| | 154
| |
| | Leg Trap<br>きゃくぶトラップ
| |
| | Plants a trap that deals damage to legs if the enemy has a living leg part.
| |
| | [[File:UtilityIcon.png|20px]] Plant/Trap
| |
| | Trap has 1 use
| |
| | Trap has 2 uses
| |
| | Trap has 3 uses
| |
| | Trap has 4 uses
| |
| | Trap has 5 uses
| |
| |-
| |
| | 155
| |
| | Charge Trap<br>チャージトラップ
| |
| | PLants a trap that deals damage whenever the enemy charges their Medaforce.
| |
| | [[File:UtilityIcon.png|20px]] Plant/Trap
| |
| | Trap has 1 use
| |
| | Trap has 2 uses
| |
| | Trap has 3 uses
| |
| | Trap has 4 uses
| |
| | Trap has 5 uses
| |
| |-
| |
| | 156
| |
| | Support Trap<br>たすけるトラップ
| |
| | Plants a trap that deals damage whenever the enemy uses a support ability.
| |
| | [[File:UtilityIcon.png|20px]] Plant/Trap
| |
| | Trap has 1 use
| |
| | Trap has 2 uses
| |
| | Trap has 3 uses
| |
| | Trap has 4 uses
| |
| | Trap has 5 uses
| |
| |-
| |
| | 157
| |
| | Heal Trap<br>なおすトラップ
| |
| | Plants a trap that deals damage whenever the enemy uses a healing ability.
| |
| | [[File:UtilityIcon.png|20px]] Plant/Trap
| |
| | Trap has 1 use
| |
| | Trap has 2 uses
| |
| | Trap has 3 uses
| |
| | Trap has 4 uses
| |
| | Trap has 5 uses
| |
| |-
| |
| | 158
| |
| | Protect Trap<br>まもるトラップ
| |
| | Plants a trap that deals damage whenever the enemy uses a guard/defense ability.
| |
| | [[File:UtilityIcon.png|20px]] Plant/Trap
| |
| | Trap has 1 use
| |
| | Trap has 2 uses
| |
| | Trap has 3 uses
| |
| | Trap has 4 uses
| |
| | Trap has 5 uses
| |
| |-
| |
| | 159
| |
| | Plant Trap<br>しかけるトラップ
| |
| | Plants a trap that deals damage whenever the enemy uses a plant/trap ability.
| |
| | [[File:UtilityIcon.png|20px]] Plant/Trap
| |
| | Trap has 1 use
| |
| | Trap has 2 uses
| |
| | Trap has 3 uses
| |
| | Trap has 4 uses
| |
| | Trap has 5 uses
| |
| |-
| |
| | 160
| |
| | Distrubance<br>ディスターバンス
| |
| | Places a plant that prevents the use of any attack ability.
| |
| | [[File:UtilityIcon.png|20px]] Plant/Trap
| |
| | Trap has 1 use
| |
| | Trap has 2 uses
| |
| | Trap has 3 uses
| |
| | Trap has 4 uses
| |
| | Trap has 5 uses
| |
| |-
| |
| | 162
| |
| | Repair Plant<br>リペアプラント
| |
| | Places a plant that heals allies upon reaching the action line.
| |
| | [[File:UtilityIcon.png|20px]] Plant/Trap
| |
| | Trap has 1 use
| |
| | Trap has 2 uses
| |
| | Trap has 3 uses
| |
| | Trap has 4 uses
| |
| | Trap has 5 uses
| |
| |-
| |
| | 163
| |
| | Heater Plant<br>ヒータープラント
| |
| | Places a plant that boosts allies' heating.
| |
| | [[File:UtilityIcon.png|20px]] Plant/Trap
| |
| | Trap has 1 use
| |
| | Trap has 2 uses
| |
| | Trap has 3 uses
| |
| | Trap has 4 uses
| |
| | Trap has 5 uses
| |
| |-
| |
| | 164
| |
| | Cooler Plant<br>クーラープラント
| |
| | Places a plant that boosts allies' cooldown.
| |
| | [[File:UtilityIcon.png|20px]] Plant/Trap
| |
| | Trap has 1 use
| |
| | Trap has 2 uses
| |
| | Trap has 3 uses
| |
| | Trap has 4 uses
| |
| | Trap has 5 uses
| |
| |-
| |
| | 165
| |
| | Charge Plant<br>チャージプラント
| |
| | Places a plant that grants bonus Medaforce Charge to charging allies.
| |
| | [[File:UtilityIcon.png|20px]] Plant/Trap
| |
| | Trap has 1 use
| |
| | Trap has 2 uses
| |
| | Trap has 3 uses
| |
| | Trap has 4 uses
| |
| | Trap has 5 uses
| |
| |-
| |
| | 166
| |
| | First Aid<br>ファーストエイド
| |
| | Places a plant that revives allies' broken parts.
| |
| | [[File:UtilityIcon.png|20px]] Plant/Trap
| |
| | Trap has 1 use
| |
| | Trap has 2 uses
| |
| | Trap has 3 uses
| |
| | Trap has 4 uses
| |
| | Trap has 5 uses
| |
| |-
| |
| | 167
| |
| | Guard Plant<br>ガードプラント
| |
| | Places a plant that guards allies.
| |
| | [[File:UtilityIcon.png|20px]] Plant/Trap
| |
| | Trap has 1 use
| |
| | Trap has 2 uses
| |
| | Trap has 3 uses
| |
| | Trap has 4 uses
| |
| | Trap has 5 uses
| |
| |-
| |
| | 168
| |
| | Shoot Drone<br>シュートドローン
| |
| | Places a plant that deals shooting damage when enemies approaches the action plate.
| |
| | [[File:UtilityIcon.png|20px]] Plant/Trap
| |
| | Trap has 1 use
| |
| | Trap has 2 uses
| |
| | Trap has 3 uses
| |
| | Trap has 4 uses
| |
| | Trap has 5 uses
| |
| |-
| |
| | 169
| |
| | Fight Drone<br>ファイトドローン
| |
| | Places a plant that deals melee damage when enemies approaches the action plate.
| |
| | [[File:UtilityIcon.png|20px]] Plant/Trap
| |
| | Trap has 1 use
| |
| | Trap has 2 uses
| |
| | Trap has 3 uses
| |
| | Trap has 4 uses
| |
| | Trap has 5 uses
| |
| |}
| |
| </div>
| |
| <div id="legtab" class="tab-pane fade in active">
| |
| {| class="wikitable sortable"
| |
| ! ID
| |
| ! Name
| |
| ! Action
| |
| ! Rank 1
| |
| ! Rank 2
| |
| ! Rank 3
| |
| ! Rank 4
| |
| ! Rank 5
| |
| |-
| |
| | 1
| |
| | Land Cruiser<br>ランドクルーザー
| |
| | Grasslands terrain compatibility is S regardless of type. The leg type does not change. Also grants bonus armor.
| |
| | No bonus
| |
| | +160 Armor
| |
| | +320 Armor
| |
| | +480 Armor
| |
| | +640 Armor
| |
| |-
| |
| | 2
| |
| | Forester<br>フォレスター
| |
| | Forest compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up.
| |
| | No Bonus
| |
| | +160 Armor
| |
| | +320 Armor
| |
| | +480 Armor
| |
| | +640 Armor
| |
| |-
| |
| | 3
| |
| | Climber<br>クライマー
| |
| | Mountain and Rocky terrain compatibility is S regardless of type. The leg type does not change. As the rank goes up, the armor of the legs goes up.
| |
| | No bonus
| |
| | +160 Armor
| |
| | +320 Armor
| |
| | +480 Armor
| |
| | +640 Armor
| |
| |-
| |
| | 4
| |
| | Snow Type<br>スノータイプ
| |
| | Snow terrain compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up.
| |
| | No Bonus
| |
| | Armor +160
| |
| | Armor +320
| |
| | Armor +480
| |
| | Armor +640
| |
| |-
| |
| | 5
| |
| | Dessert Type<br>デザートタイプ
| |
| | Desert and wilderness terrain compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up.
| |
| | No Bonus
| |
| | Armor +160
| |
| | Armor +320
| |
| | Armor +480
| |
| | Armor +640
| |
| |-
| |
| | 6
| |
| | Explorer<br>エクスプローラー
| |
| | City and Arena terrain compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up.
| |
| | No Bonus
| |
| | Armor +160
| |
| | Armor +360
| |
| | Armor +480
| |
| | Armor +640
| |
| |-
| |
| | 7
| |
| | Mariner<br>マリナー
| |
| | Tundra terrain compatiblity is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up.
| |
| | No Bonus
| |
| | Armor +160
| |
| | Armor +320
| |
| | Armor +480
| |
| | Armor +640
| |
| |-
| |
| | 9
| |
| | Adapter<br>アダプター
| |
| | Compatibility with all terrains is A regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up.
| |
| | Armor +0
| |
| | Armor +160
| |
| | Armor +320
| |
| | Armor +480
| |
| | Armor +640
| |
| |-
| |
| | 10
| |
| | Support Plus<br>たすけるプラス
| |
| | Increases the heating and cooling of support parts based on the part rank.
| |
| | Heating & Cooling +30
| |
| | Heating & Cooling +60
| |
| | Heating & Cooling +90
| |
| | Heating & Cooling +120
| |
| | Heating & Cooling +150
| |
| |-
| |
| | 11
| |
| | Healing Plus<br>なおすプラス
| |
| | Increases the heating and cooling of healing parts based on the part rank.
| |
| | Heating & Cooling +30
| |
| | Heating & Cooling +60
| |
| | Heating & Cooling +90
| |
| | Heating & Cooling +120
| |
| | Heating & Cooling +150
| |
| |-
| |
| | 12
| |
| | Defense Plus<br>まもるプラス
| |
| | Increases the heating and cooling of defense parts based on the part rank.
| |
| | Heating & Cooling +30
| |
| | Heating & Cooling +60
| |
| | Heating & Cooling +90
| |
| | Heating & Cooling +120
| |
| | Heating & Cooling +150
| |
| |-
| |
| | 13
| |
| | Trap/Plant Plus<br>しかけるプラス
| |
| | Increases the Heating and Cooling of Trap/Plant parts based on the part's rank.
| |
| | Heating & Cooling +30
| |
| | Heating & Cooling +60
| |
| | Heating & Cooling +90
| |
| | Heating & Cooling +120
| |
| | Heating & Cooling +150
| |
| |-
| |
| | 14
| |
| | Straight<br>ストレート
| |
| | Passively buffs Success Stat to all Parts.
| |
| | Success +100
| |
| | Success +200
| |
| | Success +300
| |
| | Success +400
| |
| | Success +500
| |
| |-
| |
| | 15
| |
| | Aim<br>エイム
| |
| | Increases the success of shooting parts based on the part's rank.
| |
| | Success +100
| |
| | Success +200
| |
| | Success +300
| |
| | Success +400
| |
| | Success +500
| |
| |-
| |
| | 16
| |
| | Breakneck<br>ブレイクネック
| |
| | Grants a passive leg speed boost while heating (running to the action plate).
| |
| | Speed +30
| |
| | Speed +60
| |
| | Speed +90
| |
| | Speed +120
| |
| | Speed +150
| |
| |-
| |
| | 17
| |
| | Abscond<br>アブスコンド
| |
| | Grants a flat bonus to speed while cooling.
| |
| | Cooling +30
| |
| | Cooling +60
| |
| | Cooling +90
| |
| | Cooling +120
| |
| | Cooling +150
| |
| |-
| |
| | 18
| |
| | Fortress<br>フォートレス
| |
| | Reduces damage received upon defending (including guards). As the rank goes up, the damage reduction rate goes up.
| |
| | 10% Damage Reduction
| |
| | 15% Damage Reduction
| |
| | 20% Damage Reduction
| |
| | 25% Damage Reduction
| |
| | 30% Damage Reduction
| |
| |-
| |
| | 19
| |
| | Pillbox<br>トーチカ
| |
| | ???
| |
| | ???
| |
| | ???
| |
| | ???
| |
| | ???
| |
| | ???
| |
| |-
| |
| | 22
| |
| | Fairy Charge<br>フェアリチャージ
| |
| | Automatically charges Medaforce based on the amount of plants/traps on the field.
| |
| | Charges 1% per Plant
| |
| | Charges 2% per Plant
| |
| | Charges 3% per Plant
| |
| | Charges 4% per Plant
| |
| | Charges 5% per Plant
| |
| |-
| |
| | 23
| |
| | Continuous P<br>コンテニュアルP
| |
| | Increases Heating and Cooling by 5% every time you reach the action plate. Stacks up to 20%.
| |
| | Speed +8
| |
| | Speed +16
| |
| | Speed +24
| |
| | Speed +32
| |
| | Speed +40
| |
| |-
| |
| | 24
| |
| | Auto Charge<br>オートチャージ
| |
| | Passively charges your Medaforce.
| |
| | Charges 2% per turn/action
| |
| | Charges 4% per turn/action
| |
| | Charges 6% per turn/action
| |
| | Charges 8% per turn/action
| |
| | Charges 10% per turn/action
| |
| |-
| |
| | 25
| |
| | Carrier<br>キャリアー
| |
| | Grants a passive power bonus. When attacking, afflict a random debuff you have onto your enemy.
| |
| | Success +50
| |
| | Success +100
| |
| | Success +150
| |
| | Success +200
| |
| | Success +250
| |
| |-
| |
| | 26
| |
| | Endurance<br>エンデュランス
| |
| | Grants bonus Medaforce Charge upon getting damaged.
| |
| | Charges 10% on Damage
| |
| | Charges 15% on Damage
| |
| | Charges 20% on Damage
| |
| | Charges 25% on Damage
| |
| | Charges 30% on Damage
| |
| |-
| |
| | 27
| |
| | Ground Control<br>Gコントロール
| |
| | Upon reaching a Medaforce Charge threshold, your leg automatically have S terrain compatibility regardless of its actual leg type.
| |
| | Activation Threshold 50% Charge
| |
| | Activation Threshold 45% Charge
| |
| | Activation Threshold 40% Charge
| |
| | Activation Threshold 35% Charge
| |
| | Activation Threshold 30% Charge
| |
| |-
| |
| | 28
| |
| | Popper<br>プーパ
| |
| | Reduces all incoming damage by 20% if above a certain amount of Medaforce Charge.
| |
| | Reduction when above 50% Charge
| |
| | Reduction when above 45% Charge
| |
| | Reduction when above 40% Charge
| |
| | Reduction when above 35% Charge
| |
| | Reduction when above 30% Charge
| |
| |-
| |
| | 29
| |
| | B-Loader<br>Bローダー
| |
| | Increases evasion of leg parts based on Medaforce Charge.
| |
| | +1 per % of Medaforce Charge
| |
| | +2 per % of Medaforce Charge
| |
| | +3 per % of Medaforce Charge
| |
| | +4 per % of Medaforce Charge
| |
| | +5 per % of Medaforce Charge
| |
| |-
| |
| | 30
| |
| | G-Loader<br>Gローダー
| |
| | Boosts the success of shooting attacks based on Medaforce Charge.
| |
| | +1 per % of Medaforce Charge
| |
| | +2 per % of Medaforce Charge
| |
| | +3 per % of Medaforce Charge
| |
| | +4 per % of Medaforce Charge
| |
| | +5 per % of Medaforce Charge
| |
| |-
| |
| | 31
| |
| | P-Loader<br>Pローダー
| |
| | Boosts the success of melee attacks based on Medaforce Charge.
| |
| | +1 per % of Medaforce Charge
| |
| | +2 per % of Medaforce Charge
| |
| | +3 per % of Medaforce Charge
| |
| | +4 per % of Medaforce Charge
| |
| | +5 per % of Medaforce Charge
| |
| |-
| |
| | 32
| |
| | Brilliance<br>ブリリアンス
| |
| | Restores 10% of all parts' health upon charging Medaforce.
| |
| | Activates once per Robattle
| |
| | Activates twice per Robattle
| |
| | Activates thrice per Robattle
| |
| | Activates 4 times per Robattle
| |
| | Activates 5 times per Robattle
| |
| |-
| |
| | 33
| |
| | Haja<br>ハジャ
| |
| | Clears Debuffs upon Charging Medaforce.
| |
| | 1 use per match
| |
| | 2 uses per match
| |
| | 3 uses per match
| |
| | 4 uses per match
| |
| | 5 uses per match
| |
| |-
| |
| | 34
| |
| | Illusion<br>イリュージョン
| |
| | Upon doing an action, you automatically gain Stealth. Stealth prevents any Medabot from targetting you (if not already targeting) until you perform an attack action.
| |
| | Activates once per match
| |
| | Activates twice per match
| |
| | Activates thrice per match
| |
| | Activates 4 times per match
| |
| | Activates 5 times per match
| |
| |-
| |
| | 35
| |
| | Clairvoyance<br>クレアボイアンス
| |
| | Grants Radar Sight (+30% Sucess and bypasses Conceal) upon charging Medaforce. Activates a limited number of times per match.
| |
| | Activates once per Robattle
| |
| | Activates twice per Robattle
| |
| |
| |
| | Activates thrice per Robattle
| |
| | Activates 4 times per Robattle
| |
| |-
| |
| | 36
| |
| | Generator<br>ジェネレーター
| |
| | Grants Heater (5% boost to Heating, stacks up to 20%). Activates a limited number of times per match.
| |
| | Activates once per Robattle
| |
| | Activates twice per Robattle
| |
| | Activates thrice per Robattle
| |
| | Activates 4 times per Robattle
| |
| | Activates 5 times per Robattle
| |
| |-
| |
| | 37
| |
| | Radiator<br>ラジエーター
| |
| | Grants Cooler (5% boost to Cooling, stacks up to 20%). Activates a limited number of times per match.
| |
| | Activate once per Robattle
| |
| | Activate twice per Robattle
| |
| | Activate thrice per Robattle
| |
| | Activate 4 times per Robattle
| |
| | Activate 5 times per Robattle
| |
| |-
| |
| | 38
| |
| | Breach<br>ケッカイ
| |
| | Grants Guard Boost (5% boost to leg Anti-Range and Anti-Status). Activates a limited number of times per match.
| |
| | Activates once per match
| |
| | Activates twice per match
| |
| | Activates thrice per match
| |
| | Activates 4 times per match
| |
| | Activates 5 times per match
| |
| |-
| |
| | 39
| |
| | Accelerator<br>アクセル
| |
| | Grants Mobile Boost (5% boost to Anti-Melee). Activates a limited number of times per match.
| |
| | Activates once per match
| |
| | Activates twice per match
| |
| | Activates thrice per match
| |
| | Activates 4 times per match
| |
| | Activates 5 times per match
| |
| |-
| |
| | 40
| |
| | Asail<br>アセイル
| |
| | Upon charging your Medaforce, you gain a stack of Shoot Boost (grants a 5% boost to Power and Successof Shooting parts, stacks up to 20%) a limited number of times per match.
| |
| | Activates once per match
| |
| | Activates twice per match
| |
| | Activates thrice per match
| |
| | Activates 4 times per match
| |
| | Activates 5 times per match
| |
| |-
| |
| | 41
| |
| | Rumbling<br>ランブリング
| |
| | Upon charging your Medaforce, you gain a stack of Fight Boost (grants a 5% boost to Power and Successof Melee parts, stacks up to 20%) a limited number of times per match.
| |
| | Activates once per match
| |
| | Activates twice per match
| |
| | Activates thrice per match
| |
| | Activates 4 times per match
| |
| | Activates 5 times per match
| |
| |-
| |
| | 42
| |
| | Pry<br>ブライ
| |
| | ???
| |
| | ???
| |
| | ???
| |
| | ???
| |
| | ???
| |
| | ???
| |
| |-
| |
| | 43
| |
| | Weapon Master<br>ウェポンマスター
| |
| | Grants a boost to all melee parts' power and success stats every time you attack.
| |
| | 3% boost per attack
| |
| | 5% boost per attack
| |
| | 7% boost per attack
| |
| | 9% boost per attack
| |
| | 12% boost per attack
| |
| |-
| |
| | 44
| |
| | Gunman<br>ガンマン
| |
| | Grants a passive Heating bonus to all parts.
| |
| | Heating +30
| |
| | Heating +60
| |
| | Heating +90
| |
| | Heating +120
| |
| | Heating +150
| |
| |-
| |
| | 45
| |
| | Spearhead<br>スピアヘッド
| |
| | Grants a passive Heating and Cooling bonus to all parts.
| |
| | Heating +30
| |
| | Heating +60
| |
| | Heating +90
| |
| | Heating +120
| |
| | Heating +150
| |
| |-
| |
| | 46
| |
| | Trap Buster<br>トラップバスター
| |
| | Destroys an enemy trap upon activation a fixed number of times per match based on the part rank.
| |
| | 1 use per match
| |
| | 2 uses per match
| |
| | 3 uses per match
| |
| | 4 uses per match
| |
| | 5 uses per match
| |
| |-
| |
| | 47
| |
| | Super Armor<br>スーパーアーマー
| |
| | Defends and nullifies the effects of Thunder, Freezing and Tornado attacks a fixed number of times per match.
| |
| | 1 use per match
| |
| | 2 uses per match
| |
| | 3 uses per match
| |
| | 4 uses per match
| |
| | 5 uses per match
| |
| |-
| |
| | 48
| |
| | Charm<br>チャーム
| |
| | Reduced damage if coming from a Tinpet of the opposite gender.
| |
| | 10% Damage Reduction
| |
| | 15% Damage Reduction
| |
| | 20% Damage Reduction
| |
| | 25% Damage Reduction
| |
| | 30% Damage Reduction
| |
| |-
| |
| | 49
| |
| | Additional Faults<br>ついかだんそう
| |
| | Increases the number of uses on a head part by 1. Also gives a bonus to heating and cooling based on part rank.
| |
| | Heating and Cooling +30
| |
| | Heating and Cooling +60
| |
| | Heating and Cooling +90
| |
| | Heating and Cooling +120
| |
| | Heating and Cooling +150
| |
| |-
| |
| | 51
| |
| | Dead or Alive<br>デッドオアライブ
| |
| | Upon landing a critical hit, all leg stats other than armor goes up based on part rank. Stacks up to 5 times.
| |
| | 2% Boost per Crit
| |
| | 4% Boost per Crit
| |
| | 6% Boost per Crit
| |
| | 8% Boost per Crit
| |
| | 10% Boost per Crit
| |
| |-
| |
| | 52
| |
| | Trigger Happy<br>トリガーハッピー
| |
| | Boosts all leg stats based on the part rank every time you land a critical. Stacks up to 5 times.
| |
| | 2% Boost per Crit
| |
| | 4% Boost per Crit
| |
| | 6% Boost per Crit
| |
| | 8% Boost per Crit
| |
| | 10% Boost per Crit
| |
| |-
| |
| | 53
| |
| | Blood Stain<br>ブラッドステイン
| |
| | Grants a power boost based on part rank every time an enemy part is destroyed. Stacks up to 5 times.
| |
| | Power +20
| |
| | Power +40
| |
| | Power +60
| |
| | Power +80
| |
| | Power +100
| |
| |-
| |
| | 54
| |
| | emergency<br>エマージェンシー
| |
| | Upon the destruction of any allied Medapart, this Medabot's legs gain a stat boost on all stats except for armor. Stacks up to 5 times.
| |
| | +2% Stat Boost
| |
| | +4% Stat Boost
| |
| | +6% Stat Boost
| |
| | +8% Stat Boost
| |
| | +10% Stat Boost
| |
| |-
| |
| | 55
| |
| | Auto Repair<br>オートリペア
| |
| | Charging Medaforce also heals all parts based on the amount of charge gained.
| |
| | Repairs x2 of charged Medaforce
| |
| | Repairs x4 of charged Medaforce
| |
| | Repairs x6 of charged Medaforce
| |
| | Repairs x8 of charged Medaforce
| |
| | Repairs x10 of charged Medaforce
| |
| |-
| |
| | 56
| |
| | Carnage<br>シュラ
| |
| | Grants Power when you loose an arm.
| |
| | Power +40
| |
| | Power +80
| |
| | Power +120
| |
| | Power +160
| |
| | Power +200
| |
| |-
| |
| | 57
| |
| | Acrobatics<br>アクロバティクス
| |
| | Passive increased invasion.
| |
| | Evasion +100
| |
| | Evasion +200
| |
| | Evasion +300
| |
| | Evasion +400
| |
| | Evasion +500
| |
| |-
| |
| | 58
| |
| | Artillery<br>アーティラリー
| |
| | Increases success and power of shooting attacks based on part rank, but you cannot dodge while heating.
| |
| | Power & Success +60
| |
| | Power & Success +120
| |
| | Power & Success +180
| |
| | Power & Success +240
| |
| | Power & Success +300
| |
| |-
| |
| | 59
| |
| | Really<br>ウェイレイ
| |
| | Grants a passive power bonus to all melee/shooting parts based on the number of trap/plants on the field.
| |
| | +20 Power per Trap
| |
| | +35 Power per Trap
| |
| | +50 Power per Trap
| |
| | +65 Power per Trap
| |
| | +80 Power per Trap
| |
| |-
| |
| | 60
| |
| | Intercept<br>インターセプト
| |
| | ???
| |
| | ???
| |
| | ???
| |
| | ???
| |
| | ???
| |
| | ???
| |
| |-
| |
| | 62
| |
| | Charge Shot<br>チャージショット
| |
| | Increased Power and Success on shooting abilities.
| |
| | Success and Power +60
| |
| | Success and Power +120
| |
| | Success and Power +180
| |
| | Success and Power +240
| |
| | Success and Power +300
| |
| |-
| |
| | 63
| |
| | Charge Fight<br>チャージファイト
| |
| | Increased Power and Success on shooting abilities.
| |
| | Success and Power +60
| |
| | Success and Power +120
| |
| | Success and Power +180
| |
| | Success and Power +240
| |
| | Success and Power +300
| |
| |-
| |
| | 64
| |
| | Mirage<br>ミラージュ
| |
| | Grants Conceal status to self upon charging Medaforce. Can be activated a limited number of times per match.
| |
| | Usable once per match
| |
| | Usable twice per match.
| |
| | Usable 3 times per match.
| |
| | Usable 4 times per match.
| |
| | Usable 5 times per match.
| |
| |-
| |
| | 65
| |
| | Nest<br>ネスト
| |
| | Upon using a Trap/Plant ability, it the initial amount of charges is boosted by one. Maximum trap charges still cannot exceed 5.
| |
| | Activates once per match
| |
| | Activates twice per match
| |
| | Activates thrice per match
| |
| | Activates 4 times per match
| |
| | Activates 5 times per match
| |
| |-
| |
| | 66
| |
| | Shape Memory<br>シェイプメモリー
| |
| | Evenly distributes all remaining health and revives destroyed Medaparts upon charging Medaforce.
| |
| | One use per match.
| |
| | Two uses per match.
| |
| | Three uses per match.
| |
| | Four uses per match.
| |
| | Five uses per match.
| |
| |-
| |
| | 67
| |
| | No Guard<br>ノーガード
| |
| | Increase success on other parts based on rank, but prevents defending while Heating.
| |
| | Success and Power +60
| |
| | Success and Power +120
| |
| | Success and Power +180
| |
| | Success and Power +240
| |
| | Success and Power +300
| |
| |-
| |
| | 68
| |
| | Bullet Rain<br>バレットレイン
| |
| | Gives you a success and power bonus if you have more living shooting parts than your opponents.
| |
| | Success and Power +40
| |
| | Success and Power +80
| |
| | Success and Power +120
| |
| | Success and Power +160
| |
| | Success and Power +200
| |
| |-
| |
| | 69
| |
| | Rush<br>ラッシュ
| |
| | Grants bonus Success and Power if you have more Melee parts attached than your opponents.
| |
| | Success and Power +40
| |
| | Success and Power +80
| |
| | Success and Power +120
| |
| | Success and Power +160
| |
| | Success and Power +200
| |
| |-
| |
| | 70
| |
| | Elusive<br>エルーシブ
| |
| | Reduces incoming enemy damage if they have lower Melee Resist (Evasion)
| |
| | 10% Damage Reduction
| |
| | 15% Damage Reduction
| |
| | 20% Damage Reduction
| |
| | 25% Damage Reduction
| |
| | 30% Damage Reduction
| |
| |-
| |
| | 71
| |
| | Through Attack<br>スルーアタック
| |
| | Gives you a chance to bypass guard when using a melee attack.
| |
| | 10% to ignore Guard
| |
| | 20% to ignore Guard
| |
| | 30% to ignore Guard
| |
| | 40% to ignore Guard
| |
| | 50% to ignore Guard
| |
| |-
| |
| | 72
| |
| | Through Shot<br>スルーショット
| |
| | Gives you a chance to bypass guard when using a ranged attack.
| |
| | 10% to ignore Guard
| |
| | 20% to ignore Guard
| |
| | 30% to ignore Guard
| |
| | 40% to ignore Guard
| |
| | 50% to ignore Guard
| |
| |-
| |
| | 73
| |
| | Holy Grace<br>ホーリーグレイス
| |
| | Gives all parts a bonus on all stats other than armor for each buff you have.
| |
| | 3% Boost
| |
| | 5% Boost
| |
| | 7% Boost
| |
| | 9% Boost
| |
| | 12% Boost
| |
| |-
| |
| | 74
| |
| | Adversity<br>ぎゃっきょう
| |
| | Buffs all leg stats (other than armor) per debuff on yourself.
| |
| | 3% per debuff
| |
| | 5% per debuff
| |
| | 7% per debuff
| |
| | 9% per debuff
| |
| | 12% per debuff
| |
| |-
| |
| | 75
| |
| | Neck<br>たいしょうくび
| |
| | ???
| |
| | ???
| |
| | ???
| |
| | ???
| |
| | ???
| |
| | ???
| |
| |-
| |
| | 76
| |
| | CF charge<br>CFチャージ
| |
| | ???
| |
| | ???
| |
| | ???
| |
| | ???
| |
| | ???
| |
| | ???
| |
| |-
| |
| | 77
| |
| | Auto Guard<br>オートガード
| |
| | Optical/Gravity/Gunpowder Guard will always nullify Optical/Gravity/Gunpowder attacks. Also grants a passive anti-ranged and anti-status boost.
| |
| | Anti-Ranged & Anti-Status +10%
| |
| | Anti-Ranged & Anti-Status +20%
| |
| | Anti-Ranged & Anti-Status +30%
| |
| | Anti-Ranged & Anti-Status +40%
| |
| | Anti-Ranged & Anti-Status +50%
| |
| |-
| |
| | 78
| |
| | Hoplite<br>ホプライト
| |
| | Grants a boost to anti-ranged and anti-status per defense part equipped.
| |
| | Anti-Ranged & Anti-Status +5% per Part
| |
| | Anti-Ranged & Anti-Status +10% per Part
| |
| | Anti-Ranged & Anti-Status +15% per Part
| |
| | Anti-Ranged & Anti-Status +20% per Part
| |
| | Anti-Ranged & Anti-Status +25% per Part
| |
| |-
| |
| | 79
| |
| | All-rounder<br>オールラウンダー
| |
| | Grants a boost to leg speed if all parts have different ability types.
| |
| | Leg Speed +30
| |
| | Leg Speed +60
| |
| | Leg Speed +90
| |
| | Leg Speed +120
| |
| | Leg Speed +150
| |
| |-
| |
| | 80
| |
| | Blow Beat<br>ブロウビート
| |
| | Ignores part of your enemy's status resistance.
| |
| | Ignores 5%
| |
| | Ignores 10%
| |
| | Ignores 15%
| |
| | Ignores 20%
| |
| | Ignores 25%
| |
| |-
| |
| | 81
| |
| | Mascot<br>マスコット
| |
| | Decreases the Success and Power of enemies who attack this Medabot.
| |
| | -5% Success and Power
| |
| | -10% Success and Power
| |
| | -15% Success and Power
| |
| | -20% Success and Power
| |
| | -25% Success and Power
| |
| |-
| |
| | 82
| |
| | Captor<br>キャプター
| |
| | Grants a cooling bonus upon targeting someone who cannot defend.
| |
| | Heating +40
| |
| | Heating +80
| |
| | Heating +120
| |
| | Heating +160
| |
| | Heating +200
| |
| |-
| |
| | 83
| |
| | Torturer<br>トーチャラー
| |
| | Buff power on all parts per debuff afflicted onto your opponents.
| |
| | +20 Power per Debuff
| |
| | +35 Power per Debuff
| |
| | +50 Power per Debuff
| |
| | +65 Power per Debuff
| |
| | +80 Power per Debuff
| |
| |-
| |
| | 84
| |
| | Saboteur<br>サボチュア
| |
| | ???
| |
| | ???
| |
| | ???
| |
| | ???
| |
| | ???
| |
| | ???
| |
| |-
| |
| | 85
| |
| | Crit Up<br>クリットアップ
| |
| | ???
| |
| | ???
| |
| | ???
| |
| | ???
| |
| | ???
| |
| | ???
| |
| |-
| |
| | 86
| |
| | Battle Stance<br>バトルダンス
| |
| | Upon any teammate getting a graze, all leg stats other than armor is buffed.
| |
| | 2% Buff per graze.
| |
| | 4% Buff per graze.
| |
| | 6% Buff per graze.
| |
| | 8% Buff per graze.
| |
| | 10% Buff per graze.
| |
| |-
| |
| | 87
| |
| | Standby<br>スタンバイ
| |
| | ???
| |
| | ???
| |
| | ???
| |
| | ???
| |
| | ???
| |
| | ???
| |
| |-
| |
| | 88
| |
| | Supremacy<br>スプレマシー
| |
| | Reduces incoming damage if you have the same type as the attacker.
| |
| | 10% Damage Reduction
| |
| | 15% Damage Reduction
| |
| | 20% Damage Reduction
| |
| | 25% Damage Reduction
| |
| | 30% Damage Reduction
| |
| |-
| |
| | 89
| |
| | Heavy Arms<br>ヘヴィアーム
| |
| | Boosts the armor of all heavy parts based on the part rank.
| |
| | 2% Armor Boost
| |
| | 4% Armor Boost
| |
| | 6% Armor Boost
| |
| | 8% Armor Boost
| |
| | 10% Armor Boost
| |
| |-
| |
| | 90
| |
| | Heavy Arm<br>かくしだま
| |
| | Increases head health and uses by 1 if you are not at your Heavy Limit.
| |
| | No Health Bonus
| |
| | +160 Head Armor
| |
| | +320 Head Armor
| |
| | +480 Head Armor
| |
| | +640 Head Armor
| |
| |-
| |
| | 91
| |
| | Guts<br>ガッツ
| |
| | Boosts Resistance and Evasion based on part rank if your Medaforce Gauge is full.
| |
| | Status-proof and Range-proof +10% Bonus
| |
| | Status-proof and Range-proof +20% Bonus
| |
| | Status-proof and Range-proof +30% Bonus
| |
| | Status-proof and Range-proof +40% Bonus
| |
| | Status-proof and Range-proof +50% Bonus
| |
| |}
| |
| </div>
| |
| </div>
| |
| | |
| {{AutogeneratedPageNotice}}
| |