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Difference between revisions of "Ability List"

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(Restored Old Revision #24760 by Aytimothy from 2021-01-27T03:26:49 |)
(Restored Old Revision #984 by Aytimothy from 2020-01-25T16:33:37 | (default message))
Tag: Replaced
Line 1: Line 1:
For a list of abilities by part, see [[Medapart List]].
[[Category:List]]
 
These are all the possible abilities.
 
<div>
<ul class="nav nav-tabs">
<li class="active"><btn data-toggle="tab" class="">#abilitytab|Head/Arms</btn></li>
<li><btn data-toggle="tab" class="">#legtab|Legs</btn></li>
</ul>
<div class="tab-content">
<div id="abilitytab" class="tab-pane fade in active">
{| class="wikitable sortable"
! ID
! Name
! Action
! Type
! Rank 1
! Rank 2
! Rank 3
! Rank 4
! Rank 5
|-
| 1
| Rifle<br>ライフル
| Quick shooting attack.
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Piercing
|-
| 2
| Power Rifle<br>パワーライフル
| Deals 1.5x normal damage if legs are still intact.
Cannot dodge while cooling.
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Piercing
|-
| 3
| Gatling<br>ガトリング
| Fires three attacks. Cannot evade during cooldown.
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Critical Chance +20%
|-
| 4
| Mega Gatling<br>メガガトリング
| Fires three attacks. Deals 1.5x damage if legs are not broken. Cannot evade during cooldown.
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Critical Chance +20%
|-
| 5
| Missile<br>ミサイル
| Deals damage to all of the target's parts.
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Always hits
|-
| 6
| Napalm<br>ナパーム
| Fires three shots.
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Always hits
|-
| 7
| Beam<br>ビーム
| Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown.
| [[File:RangeIcon.png|20px]] Shooting
| x2 Damage Requires 70% charge
| x2 Damage Requires 60% charge
| x2 Damage Requires 50% charge
| x2 Damage Requires 40% charge
| x2 Damage Requires 30% charge, x3 at 100%
|-
| 8
| Hyper Beam<br>ハイパービーム
| Deals Optical Damage. Does 2x damage if above a certain Medacharge amount and pierces. Cannot evade during cooldown.
| [[File:RangeIcon.png|20px]] Shooting
| x2 Damage Requires 70% charge
| x2 Damage Requires 60% charge
| x2 Damage Requires 50% charge
| x2 Damage Requires 40% charge
| x2 Damage Requires 30% charge, x3 at 100%
|-
| 9
| Laser<br>レーザー
| Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount.
| [[File:RangeIcon.png|20px]] Shooting
| x1.5 Damage/Success requires 70% charge
| x1.5 Damage/Success requires 60% charge
| x1.5 Damage/Success requires 50% charge
| x1.5 Damage/Success requires 40% charge
| x1.5 Damage/Success requires 30% charge, x2 at 100%
|-
| 10
| Press<br>プレス
| Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount.
| [[File:RangeIcon.png|20px]] Shooting
| x2 Success requires 70% charge
| x2 Success requires 60% charge
| x2 Success requires 50% charge
| x2 Success requires 40% charge
| x2 Success requires 30% charge, x3 at 100%
|-
| 11
| Break<br>ブレイク
| Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown.
| [[File:RangeIcon.png|20px]] Shooting
| x1.5 Success requires 70% charge
| x1.5 Success requires 60% charge
| x1.5 Success requires 50% charge
| x1.5 Success requires 40% charge
| x1.5 Success requires 30% charge, x2 at 100%
|-
| 12
| Sacrifice<br>サクリファイス
| Deals damage based on remaining armor. Self-destructs after use.
| [[File:RangeIcon.png|20px]] Shooting
| Adds 10% of remaining armor
| Adds 20% of remaining armor
| Adds 30% of remaining armor
| Adds 40% of remaining armor
| Adds 50% of remaining armor
|-
| 13
| Destroy<br>デストロイ
| 相手が使用中の頭部・両腕パーツにヒットした場合、そのパーツの装甲値に関係なく破壊する射撃攻撃。それ以外は通常の攻撃となる。
使用後の冷却中は回避不能。
| [[File:RangeIcon.png|20px]] Shooting
| 成功+なし
| 成功+100
| 成功+200
| 成功+300
| 成功+400
|-
| 14
| Anti-Air<br>アンチエア
| Deals 5x (or more) damage depending on rank to enemies with Flying Legs.
| [[File:RangeIcon.png|20px]] Shooting
| Deals 5x Damage
| Deals 5.5x Damage
| Deals 6x Damage
| Deals 6.5x Damage
| Deals 7x Damage with Piercing
|-
| 15
| Anti-Sea<br>アンチシー
| Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs
| [[File:RangeIcon.png|20px]] Shooting
| Deals 5x Damage
| Deals 5.5x Damage
| Deals 6x Damage
| Deals 6.5x Damage
| Deals 7x Damage with Piercing
|-
| 16
| static<br>スタティック
| Reduces armor of damaged parts by half. Cannot destroy parts.
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 17
| Slip<br>スリップ
| A shooting attack that interrupts the action if it hits an opponent who is filling or waiting for a technique or midfielder. Priority is given to the legs regardless of the character of the medal.
Cannot be avoided or protected during cooling after use.
| [[File:RangeIcon.png|20px]] Shooting
| Filling / cooling + none
| Filling / cooling +50
| Filling / cooling +100
| Filling / cooling +150
| Filling / cooling +200 & ignoring defense (no damage reduction due to opponent's defense)
|-
| 18
| Evasion Seal<br>かいひシール
| Prevents enemy from evading attacks
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
| 19
| Defense Seal<br>ぼうぎょシール
| Prevents enemy from defending
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
| 20
| Tornado<br>トルネード
| Afflicts tornado. Cannot evade during cooldown.
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
| 21
| Thunder Shot<br>サンダーショット
| Afflicts thunder. Cannot evade during cooldown.
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 22
| Freeze Shot<br>フリーズショット
| Afflicts Freeze. Cannot evade during cooldown.
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 23
| Fire Shot<br>ファイアショット
| Afflicts fire. Cannot evade during cooldown.
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
| 24
| Count Attack<br>カウントアタック
| Becomes more powerful after every use. May also pierce. Cannot evade or defend during cooldown.
| [[File:RangeIcon.png|20px]] Shooting
| +5% power per use
| +8% power per use
| +12% power per use
| +15% power per use
| +20% power per use
|-
| 25
| Charge Blaster<br>チャージバスター
| Deals bonus damage based on Medaforce Charge. Cannot evade during cooldown.
| [[File:RangeIcon.png|20px]] Shooting
| Bonus Damage: Charge x 1.0
| Bonus Damage: Charge x 1.25
| Bonus Damage: Charge x 1.5
| Bonus Damage: Charge x 1.75
| Bonus Damage: Charge x 2.0, Pierces and consumes 5% Medaforce Charge per use
|-
| 26
| Microwaves<br>マイクロウェーブ
| Deals bonus damage based on Medaforce Charge. May cause pierce damage. Self-destructs after use.
| [[File:RangeIcon.png|20px]] Shooting
| Bonus Damage: Charge x 1.0
| Bonus Damage: Charge x 1.25
| Bonus Damage: Charge x 1.5
| Bonus Damage: Charge x 1.75
| Bonus Damage: Charge x 2.0
|-
| 27
| Ghost Shot<br>ゴーストショット
| Deals bonus damage based on Medaforce Charge. May cause pierce damage. Cannot defend or evade during cooldown.
| [[File:RangeIcon.png|20px]] Shooting
| Bonus Damage: Charge x 0.5
| Bonus Damage: Charge x 0.75
| Bonus Damage: Charge x 1.0
| Bonus Damage: Charge x 1.25
| Bonus Damage: Charge x 1.5
|-
| 28
| Melt Shot<br>メルトショット
| Afflicts Melt.
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
| 29
| Gunpowder<br>ハイパーミサイル
| A standard piecing attack.
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Always hits
|-
| 30
| Medaforce Seal<br>フォース制御
| Deals damage and prevents the use of Medaforce.
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
| 41
| Sword<br>ソード
| Regular melee attack.
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400 & Pierces
|-
| 42
| Claw<br>クロー
| A melee attack that hits 3 times.
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 43
| Hammer<br>ハンマー
| Hits all enemy parts at once. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400
|-
| 44
| Fire<br>ファイア
| Inflicts Fire. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
| 45
| Melt<br>メルト
| Inflicts Melt. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
| 46
| Wave<br>ウェーブ
| Inflicts Wave. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 47
| Hold<br>ホールド
| Inflicts Hold. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 48
| Thunder<br>サンダー
| Inflicts Thunder. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
| 49
| Freeze<br>フリーズ
| Inflicts Freeze. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
| 50
| Virus<br>ウィルス
| Inflicts Virus. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 51
| Bug<br>バグ
| Inflicts Bug. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 52
| Sacrifice<br>サクリファイス
| Deals bonus damage based on remaining armor value. Self-destructs after use.
| [[File:MeleeIcon.png|20px]] Melee
| Adds 10% of remaining armor
| Adds 20% of remaining armor
| Adds 30% of remaining armor
| Adds 40% of remaining armor
| Adds 50% of remaining armor
|-
| 53
| Assassin<br>アサッシン
| Always crits. Self-destroys if it fails to destroy a part it hits.
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 54
| Canceller<br>キャンセラー
| Inflicts Canceller. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
| 55
| Charge Blade<br>チャージブレード
| Deals bonus damage based on Medaforce Charge. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| Bonus Damage: Charge x 1.0
| Bonus Damage: Charge x 1.25
| Bonus Damage: Charge x 1.5
| Bonus Damage: Charge x 1.75
| Bonus Damage: Charge x 2.0, Pierces & Consumes 5% Medaforce Charge per use
|-
| 56
| Ghost<br>ゴースト
| Deals bonus damage based on Medaforce Charge. May pierce. Cannot defend or evade during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| Bonus Damage: Charge x 0.5
| Bonus Damage: Charge x 0.75
| Bonus Damage: Charge x 1.0
| Bonus Damage: Charge x 1.25
| Bonus Damage: Charge x 1.5 & Ignores Defense
|-
| 57
| Level Drain<br>レベルドレイン
| Reduces Medal Skill level tempoarily. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| Reduces Level by 5, Lasts 10 Ticks
| Reduces Level by 5, Lasts 15 Ticks
| Reduces Level by 5, Lasts 20 Ticks
| Reduces Level by 5, Lasts 25 Ticks
| Reduces Level by 10, Lasts 30 Ticks
|-
| 58
| Charge Drain<br>チャージドレイン
| Leeches Medaforce Charge from enemies. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| Steals 3% Medaforce Charge
| Steals 6% Medaforce Charge
| Steals 9% Medaforce Charge
| Steals 12% Medaforce Charge
| Steals 15% Medaforce Charge
|-
| 59
| Discharge<br>ディスチャージ
| Removes Medaforce Charge from enemies. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| Removes 10% Medaforce Charge
| Removes 15% Medaforce Charge
| Removes 20% Medaforce Charge
| Removes 25% Medaforce Charge
| Removes 30% Medaforce Charge
|-
| 60
| Beam Sword<br>ビームソード
| Deals bonus damage based on Medacharge Gauge. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| x2 Bonus damage at 70% Medacharge
| x2 Bonus damage at 60% Medacharge
| x2 Bonus damage at 50% Medacharge
| x2 Bonus damage at 40% Medacharge
| x2 Bonus damage at 30% Medaforce Charge, x3 at 100% Medaforce Charge
|-
| 61
| Break Hammer<br>ブレイクハンマー
| Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| x1.5 Bonus success at 70% Medacharge
| x1.5 Bonus success at 60% Medacharge
| x1.5 Bonus success at 50% Medacharge
| x1.5 Bonus success at 40% Medacharge
| x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge
|-
| 62
| Countdown<br>カウントダウン
| Inflicts countdown. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
| 63
| Flash<br>フラッシュ
| Interrupts any Medabot who is heating and makes them turn around. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 64
| Destroy<br>デストロイ
| Immediately destroys head/arm parts if they're being used when hit. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| No bonus
| Success +100
| Success +200
| Success +300
| Success +500
|-
| 65
| Anti-Air<br>アンチエア
| Deals 5x (or more) damage depending on rank to enemies with Flying Legs
| [[File:MeleeIcon.png|20px]] Melee
| Deals 5x damage
| Deals 5.5x damage
| Deals 6x damage
| Deals 6.5x damage
| Deals 7x damage & Pierces
|-
| 66
| Anti-Sea<br>アンチシー
| Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs
| [[File:MeleeIcon.png|20px]] Melee
| Deals 5x Damage
| Deals 5.5x Damage
| Deals 6x Damage
| Deals 6.5x Damage
| Deals 7x Damage & Pierces
|-
| 67
| Time Attack<br>タイムアタック
| Deals bonus damage based on the number of elapsed ticks.
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200 & Chance to Pierce
|-
| 68
| Effect Clear<br>エフェクトクリア
| Removes all buffs from enemy. Deals bonus damage based on number of buffs.
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 69
| Medaforce Seal<br>MFシール
| Inflicts MF Seal (Medaforce Seal).
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
| 70
| Anti-Charge<br>アンチCG
| Deals bonus damage based on enemy's Medaforce Charge. May pierce.
| [[File:MeleeIcon.png|20px]] Melee
| Bonus Damage: x1 of Medaforce Charge
| Bonus Damage: x1.25 of Medaforce Charge
| Bonus Damage: x1.5 of Medaforce Charge
| Bonus Damage: x1.75 of Medaforce Charge
| Bonus Damage: x2 of Medaforce Charge
|-
| 71
| Deathlock<br>デスロック
| Inflicts Deathlock. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 72
| Pile<br>パイル
| Ignores defenses, may cause pierce damage. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 73
| Provoke<br>プロヴォーク
| Inflicts Provoke.
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 81
| Stealth<br>ステルス
| Prevents enemies from targeting the selected Medabot. Does not apply if already targeted.
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 82
| Radar Sight<br>レーダーサイト
| Increases success by 30%. Negates enemy Stealth and Conceal.
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 83
| Commander<br>コマンダー
| Negates up to the next two incoming attacks.
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 84
| Heater<br>ヒーター
| Grants a buff that boosts heating to all allies by 20%
| [[File:AssistIcon.png|20px]] Support
| No bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 85
| Cooler<br>クーラー
| Grants a buff that boosts cooling to all allies by 20%
| [[File:AssistIcon.png|20px]] Support
| No bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 86
| Guard Boost<br>ガードブースト
| Grants a buff that boosts Anti-Status and Anti-Range by 20%
| [[File:AssistIcon.png|20px]] Support
| No bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 87
| Mobile Boost<br>モビルブースト
| Grants a buff that boosts Evasion (Anti-Melee) by 20%
| [[File:AssistIcon.png|20px]] Support
| No bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 88
| Shoot Boost<br>シュートブースト
| Grants a buff that boosts the Power and Success of Shooting parts by 20%
| [[File:AssistIcon.png|20px]] Support
| No bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 89
| Fight Boost<br>ファイトブースト
| Grants a buff that boosts the Power and Success of Melee parts by 20%
| [[File:AssistIcon.png|20px]] Support
| No bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 90
| Field Control<br>たいちせいぎょ
| Increases the heavy limit to maximum (3) on all allies with compatible leg parts
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 91
| Double Drive Left<br>ダブルドライブL
| Grants a buff that makes Left Arm attacks used twice.
| [[File:SpecialIcon.png|20px}] Special
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 92
| Double Drive Right<br>ダブルドライブR
| Grants a buff that makes Right Arm attacks used twice.
| [[File:SpecialIcon.png|20px}] Special
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 93
| Charge<br>チェンジ
| Drains the head's health in exchange for Medaforce Charge.
| [[File:SpecialIcon.png|20px}] Special
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 94
| Arm Charge<br>アームチェンジ
| Drains the arms' health in exchange for Medaforce Charge.
| [[File:SpecialIcon.png|20px}] Special
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 95
| Full Charge<br>フルチャージ
| Drains the head's health in exchange for Medaforce Charge.
| [[File:SpecialIcon.png|20px}] Special
| Max. Armor Reduction: 90%
| Max. Armor Reduction: 80%
| Max. Armor Reduction: 70%
| Max. Armor Reduction: 60%
| Max. Armor Reduction: 50%
|-
| 96
| Hypercrept<br>ハイパーセプト
| Buffs a random stat on two different allied Medaparts.
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 97
| Reckless<br>レックレス
| Increases the damage on melee parts by 15%.
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 98
| Snipe<br>スナイプ
| Increases the chance to pierce on all compatible parts by 30%.
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 99
| Trap Up<br>トラップアップ
| Applies a buff that makes all newly placed traps have maximum (5) uses.
| [[File:SpecialIcon.png|20px}] Special
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 100
| Conceal<br>コンシール
| Increases Invasion, and disable a single enemy's ability to attack.
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 101
| Cyber Core<br>サイバーコア
| Increases the effectiveness of Conceal and Radar Sight
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 102
| Power Link<br>パワーリンク
| Boosts the power of all allied parts.
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 103
| Plant Up<br>プラントアップ
| Applies a buff that makes all newly placed plants have maximum (5) uses.
| [[File:SpecialIcon.png|20px}] Special
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 104
| Desperate<br>デスパレート
| Deals retaliation damage on any incoming Medabot attack.
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 111
| Disruption Clear<br>ぼうがいクリア
| Clears all debuffs.
| [[File:HealIcon.png|20px]] Healing
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 112
| Trap Clear<br>トラップクリア
| Removes all traps on the field.
| [[File:HealIcon.png|20px]] Healing
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| 114
| Repair<br>リペア
| Repairs a single part.
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
| 116
| Serious Repair<br>シリアスリペア
| Repairs a fair amount of armor on all parts of a single Medabot.
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
| 117
| Super Repair<br>スーパーリペア
| Repairs a small amount of armor on all parts of a single Medabot.
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
| 118
| All Repair<br>オールリペア
| Repairs a small amount of armor on all allied Medabots.
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
| 120
| Revive<br>リバイブ
| Revives a single destroyed Medapart.
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
| 121
| Restore<br>レストア
| Revives a single destroyed on all allied Medabots
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
| 122
| All Restore<br>オールレストア
| Fully revives a single allied Medabot.
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
| 124
| Rebirth<br>リバース
| Fully revives a single Function Ceased (completely destroyed) Medabot
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
| 126
| Charge Repair<br>チャージリペア
| Repairs the armor of a single ally.
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
| 127
| Count Repair<br>カウントリペア
| Repairs more effectively based on the elapsed time.
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
| 128
| Field Repair<br>フィールドリペア
| Repairs based on the terrain compatibility
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
| 131
| Gunpowder Guard<br>火薬ガード
| Takes a guard stance to nullify gunpowder-type attacks (ie. Missile, Hyper Missile, Napalm, etc.) on allies.
| [[File:DefenseIcon.png|20px]] Defense
| No bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200, guards an additional time
|-
| 132
| Optical Guard<br>光学ガード
| Takes a guard stance to nullify optical-type attacks (ie. Beam, Hyper Beam, Laser, Beam Sword, etc.)
| [[File:DefenseIcon.png|20px]] Defense
| No bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200, guards an additional time
|-
| 133
| Gravity Guard<br>重力ガード
| Takes a guard stance to nullify gravity-type attacks (ie. Press, Break, Break Hammer, etc.)
| [[File:DefenseIcon.png|20px]] Defense
| No bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200 & guards an additional time
|-
| 134
| Guard<br>ガード
| While guarding, this Medabot will take the hit for any incoming attacks.
| [[File:DefenseIcon.png|20px]] Defense
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200 & Guards an additional time
|-
| 135
| Guard 300<br>ガード300
| Reduces any damage taken by 300.
| [[File:DefenseIcon.png|20px]] Defense
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200 & Guards an additional time
|-
| 136
| Guard 500<br>ガード500
| Reduces any damage taken by 500.
| [[File:DefenseIcon.png|20px]] Defense
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200 & Guards an additional time
|-
| 137
| Perfect Guard<br>かんぜんガード
| Negates all incoming attacks.
| [[File:DefenseIcon.png|20px]] Defense
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200 & Guards an additional time
|-
| 138
| Mirror Guard<br>ミラーガード
| Reflects any shooting attack.
| [[File:DefenseIcon.png|20px]] Defense
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200& Guards an additional time
|-
| 139
| Shooting Guard<br>しゃげきガード
| Negates any shooting/ranged attack.
| [[File:DefenseIcon.png|20px]] Defense
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200 & Guards an additional time
|-
| 140
| Melee Guard<br>かくとうガード
| Negates any melee attack.
| [[File:DefenseIcon.png|20px]] Defense
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200 & Guards an additional time
|-
| 143
| Counter Guard<br>カウンターガード
| Reflects any melee attack.
| [[File:DefenseIcon.png|20px]] Defense
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200 & Guards an additional time
|-
| 151
| Melee Trap<br>かくとうトラップ
| Plants a trap that deals damage whenever the enemy uses a melee attack.
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
| 152
| Shooting Trap<br>しゃげきトラップ
| Plants a trap that deals damage whenever the enemy uses a shooting attack.
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
| 153
| Head Trap<br>あたまトラップ
| Plants a trap that deals damage to heads if the enemy has a living head part.
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
| 154
| Leg Trap<br>きゃくぶトラップ
| Plants a trap that deals damage to legs if the enemy has a living leg part.
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
| 155
| Charge Trap<br>チャージトラップ
| PLants a trap that deals damage whenever the enemy charges their Medaforce.
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
| 156
| Support Trap<br>たすけるトラップ
| Plants a trap that deals damage whenever the enemy uses a support ability.
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
| 157
| Heal Trap<br>なおすトラップ
| Plants a trap that deals damage whenever the enemy uses a healing ability.
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
| 158
| Protect Trap<br>まもるトラップ
| Plants a trap that deals damage whenever the enemy uses a guard/defense ability.
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
| 159
| Plant Trap<br>しかけるトラップ
| Plants a trap that deals damage whenever the enemy uses a plant/trap ability.
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
| 160
| Distrubance<br>ディスターバンス
| Places a plant that prevents the use of any attack ability.
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
| 162
| Repair Plant<br>リペアプラント
| Places a plant that heals allies upon reaching the action line.
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
| 163
| Heater Plant<br>ヒータープラント
| Places a plant that boosts allies' heating.
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
| 164
| Cooler Plant<br>クーラープラント
| Places a plant that boosts allies' cooldown.
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
| 165
| Charge Plant<br>チャージプラント
| Places a plant that grants bonus Medaforce Charge to charging allies.
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
| 166
| First Aid<br>ファーストエイド
| Places a plant that revives allies' broken parts.
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
| 167
| Guard Plant<br>ガードプラント
| Places a plant that guards allies.
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
| 168
| Shoot Drone<br>シュートドローン
| Places a plant that deals shooting damage when enemies approaches the action plate.
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
| 169
| Fight Drone<br>ファイトドローン
| Places a plant that deals melee damage when enemies approaches the action plate.
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|}
</div>
<div id="legtab" class="tab-pane fade in active">
{| class="wikitable sortable"
! ID
! Name
! Action
! Rank 1
! Rank 2
! Rank 3
! Rank 4
! Rank 5
|-
| 1
| Land Cruiser<br>ランドクルーザー
| Grasslands terrain compatibility is S regardless of type. The leg type does not change. Also grants bonus armor.
|  No bonus
|  +160 Armor
|  +320 Armor
|  +480 Armor
|  +640 Armor
|-
| 2
| Forester<br>フォレスター
| Forest compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up.
|  No Bonus
|  +160 Armor
|  +320 Armor
|  +480 Armor
|  +640 Armor
|-
| 3
| Climber<br>クライマー
| Mountain and Rocky terrain compatibility is S regardless of type. The leg type does not change. As the rank goes up, the armor of the legs goes up.
|  No bonus
|  +160 Armor
|  +320 Armor
|  +480 Armor
|  +640 Armor
|-
| 4
| Snow Type<br>スノータイプ
| Snow terrain compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up.
|  No Bonus
|  Armor +160
|  Armor +320
|  Armor +480
|  Armor +640
|-
| 5
| Dessert Type<br>デザートタイプ
| Desert and wilderness terrain compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up.
|  No Bonus
|  Armor +160
|  Armor +320
|  Armor +480
|  Armor +640
|-
| 6
| Explorer<br>エクスプローラー
| City and Arena terrain compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up.
|  No Bonus
|  Armor +160
|  Armor +360
|  Armor +480
|  Armor +640
|-
| 7
| Mariner<br>マリナー
| Tundra terrain compatiblity is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up.
|  No Bonus
|  Armor +160
|  Armor +320
|  Armor +480
|  Armor +640
|-
| 9
| Adapter<br>アダプター
| Compatibility with all terrains is A regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up.
|  Armor +0
|  Armor +160
|  Armor +320
|  Armor +480
|  Armor +640
|-
| 10
| Support Plus<br>たすけるプラス
| Increases the heating and cooling of support parts based on the part rank.
|  Heating & Cooling +30
|  Heating & Cooling +60
|  Heating & Cooling +90
|  Heating & Cooling +120
|  Heating & Cooling +150
|-
| 11
| Healing Plus<br>なおすプラス
| Increases the heating and cooling of healing parts based on the part rank.
|  Heating & Cooling +30
|  Heating & Cooling +60
|  Heating & Cooling +90
|  Heating & Cooling +120
|  Heating & Cooling +150
|-
| 12
| Defense Plus<br>まもるプラス
| Increases the heating and cooling of defense parts based on the part rank.
|  Heating & Cooling +30
|  Heating & Cooling +60
|  Heating & Cooling +90
|  Heating & Cooling +120
|  Heating & Cooling +150
|-
| 13
| Trap/Plant Plus<br>しかけるプラス
| Increases the Heating and Cooling of Trap/Plant parts based on the part's rank.
|  Heating & Cooling +30
|  Heating & Cooling +60
|  Heating & Cooling +90
|  Heating & Cooling +120
|  Heating & Cooling +150
|-
| 14
| Straight<br>ストレート
| Passively buffs Success Stat to all Parts.
|  Success +100
|  Success +200
|  Success +300
|  Success +400
|  Success +500
|-
| 15
| Aim<br>エイム
| Increases the success of shooting parts based on the part's rank.
|  Success +100
|  Success +200
|  Success +300
|  Success +400
|  Success +500
|-
| 16
| Breakneck<br>ブレイクネック
| Grants a passive leg speed boost while heating (running to the action plate).
|  Speed +30
|  Speed +60
|  Speed +90
|  Speed +120
|  Speed +150
|-
| 17
| Abscond<br>アブスコンド
| Grants a flat bonus to speed while cooling.
|  Cooling +30
|  Cooling +60
|  Cooling +90
|  Cooling +120
|  Cooling +150
|-
| 18
| Fortress<br>フォートレス
| Reduces damage received upon defending (including guards). As the rank goes up, the damage reduction rate goes up.
|  10% Damage Reduction
|  15% Damage Reduction
|  20% Damage Reduction
|  25% Damage Reduction
|  30% Damage Reduction
|-
| 19
| Pillbox<br>トーチカ
| ???
| ???
| ???
| ???
| ???
| ???
|-
| 22
| Fairy Charge<br>フェアリチャージ
| Automatically charges Medaforce based on the amount of plants/traps on the field.
|  Charges 1% per Plant
|  Charges 2% per Plant
|  Charges 3% per Plant
|  Charges 4% per Plant
|  Charges 5% per Plant
|-
| 23
| Continuous P<br>コンテニュアルP
| Increases Heating and Cooling by 5% every time you reach the action plate. Stacks up to 20%.
|  Speed +8
|  Speed +16
|  Speed +24
|  Speed +32
|  Speed +40
|-
| 24
| Auto Charge<br>オートチャージ
| Passively charges your Medaforce.
|  Charges 2% per turn/action
|  Charges 4% per turn/action
|  Charges 6% per turn/action
|  Charges 8% per turn/action
|  Charges 10% per turn/action
|-
| 25
| Carrier<br>キャリアー
| Grants a passive power bonus. When attacking, afflict a random debuff you have onto your enemy.
|  Success +50
|  Success +100
|  Success +150
|  Success +200
|  Success +250
|-
| 26
| Endurance<br>エンデュランス
| Grants bonus Medaforce Charge upon getting damaged.
|  Charges 10% on Damage
|  Charges 15% on Damage
|  Charges 20% on Damage
|  Charges 25% on Damage
|  Charges 30% on Damage
|-
| 27
| Ground Control<br>Gコントロール
| Upon reaching a Medaforce Charge threshold, your leg automatically have S terrain compatibility regardless of its actual leg type.
|  Activation Threshold  50% Charge
|  Activation Threshold  45% Charge
|  Activation Threshold  40% Charge
|  Activation Threshold  35% Charge
|  Activation Threshold  30% Charge
|-
| 28
| Popper<br>プーパ
| Reduces all incoming damage by 20% if above a certain amount of Medaforce Charge.
|  Reduction when above 50% Charge
|  Reduction when above 45% Charge
|  Reduction when above 40% Charge
|  Reduction when above 35% Charge
|  Reduction when above 30% Charge
|-
| 29
| B-Loader<br>Bローダー
| Increases evasion of leg parts based on Medaforce Charge.
|  +1 per % of Medaforce Charge
|  +2 per % of Medaforce Charge
|  +3 per % of Medaforce Charge
|  +4 per % of Medaforce Charge
|  +5 per % of Medaforce Charge
|-
| 30
| G-Loader<br>Gローダー
| Boosts the success of shooting attacks based on Medaforce Charge.
|  +1 per % of Medaforce Charge
|  +2 per % of Medaforce Charge
|  +3 per % of Medaforce Charge
|  +4 per % of Medaforce Charge
|  +5 per % of Medaforce Charge
|-
| 31
| P-Loader<br>Pローダー
| Boosts the success of melee attacks based on Medaforce Charge.
|  +1 per % of Medaforce Charge
|  +2 per % of Medaforce Charge
|  +3 per % of Medaforce Charge
|  +4 per % of Medaforce Charge
|  +5 per % of Medaforce Charge
|-
| 32
| Brilliance<br>ブリリアンス
| Restores 10% of all parts' health upon charging Medaforce.
|  Activates once per Robattle
|  Activates twice per Robattle
|  Activates thrice per Robattle
|  Activates 4 times per Robattle
|  Activates 5 times per Robattle
|-
| 33
| Haja<br>ハジャ
| Clears Debuffs upon Charging Medaforce.
|  1 use per match
|  2 uses per match
|  3 uses per match
|  4 uses per match
|  5 uses per match
|-
| 34
| Illusion<br>イリュージョン
| Upon doing an action, you automatically gain Stealth. Stealth prevents any Medabot from targetting you (if not already targeting) until you perform an attack action.
|  Activates once per match
|  Activates twice per match
|  Activates thrice per match
|  Activates 4 times per match
|  Activates 5 times per match
|-
| 35
| Clairvoyance<br>クレアボイアンス
| Grants Radar Sight (+30% Sucess and bypasses Conceal) upon charging Medaforce. Activates a limited number of times per match.
|  Activates once per Robattle
|  Activates twice per Robattle
|
|  Activates thrice per Robattle
|  Activates 4 times per Robattle
|-
| 36
| Generator<br>ジェネレーター
| Grants Heater (5% boost to Heating, stacks up to 20%). Activates a limited number of times per match.
|  Activates once per Robattle
|  Activates twice per Robattle
|  Activates thrice per Robattle
|  Activates 4 times per Robattle
|  Activates 5 times per Robattle
|-
| 37
| Radiator<br>ラジエーター
| Grants Cooler (5% boost to Cooling, stacks up to 20%). Activates a limited number of times per match.
|  Activate once per Robattle
|  Activate twice per Robattle
|  Activate thrice per Robattle
|  Activate 4 times per Robattle
|  Activate 5 times per Robattle
|-
| 38
| Breach<br>ケッカイ
| Grants Guard Boost (5% boost to leg Anti-Range and Anti-Status). Activates a limited number of times per match.
|  Activates once per match
|  Activates twice per match
|  Activates thrice per match
|  Activates 4 times per match
|  Activates 5 times per match
|-
| 39
| Accelerator<br>アクセル
| Grants Mobile Boost (5% boost to Anti-Melee). Activates a limited number of times per match.
|  Activates once per match
|  Activates twice per match
|  Activates thrice per match
|  Activates 4 times per match
|  Activates 5 times per match
|-
| 40
| Asail<br>アセイル
| Upon charging your Medaforce, you gain a stack of Shoot Boost (grants a 5% boost to Power and Successof Shooting parts, stacks up to 20%) a limited number of times per match.
|  Activates once per match
|  Activates twice per match
|  Activates thrice per match
|  Activates 4 times per match
|  Activates 5 times per match
|-
| 41
| Rumbling<br>ランブリング
| Upon charging your Medaforce, you gain a stack of Fight Boost (grants a 5% boost to Power and Successof Melee parts, stacks up to 20%) a limited number of times per match.
|  Activates once per match
|  Activates twice per match
|  Activates thrice per match
|  Activates 4 times per match
|  Activates 5 times per match
|-
| 42
| Pry<br>ブライ
| ???
| ???
| ???
| ???
| ???
| ???
|-
| 43
| Weapon Master<br>ウェポンマスター
| Grants a boost to all melee parts' power and success stats every time you attack.
|  3% boost per attack
|  5% boost per attack
|  7% boost per attack
|  9% boost per attack
|  12% boost per attack
|-
| 44
| Gunman<br>ガンマン
| Grants a passive Heating bonus to all parts.
|  Heating +30
|  Heating +60
|  Heating +90
|  Heating +120
|  Heating +150
|-
| 45
| Spearhead<br>スピアヘッド
| Grants a passive Heating and Cooling bonus to all parts.
|  Heating +30
|  Heating +60
|  Heating +90
|  Heating +120
|  Heating +150
|-
| 46
| Trap Buster<br>トラップバスター
| Destroys an enemy trap upon activation a fixed number of times per match based on the part rank.
|  1 use per match
|  2 uses per match
|  3 uses per match
|  4 uses per match
|  5 uses per match
|-
| 47
| Super Armor<br>スーパーアーマー
| Defends and nullifies the effects of Thunder, Freezing and Tornado attacks a fixed number of times per match.
|  1 use per match
|  2 uses per match
|  3 uses per match
|  4 uses per match
|  5 uses per match
|-
| 48
| Charm<br>チャーム
| Reduced damage if coming from a Tinpet of the opposite gender.
|  10% Damage Reduction
|  15% Damage Reduction
|  20% Damage Reduction
|  25% Damage Reduction
|  30% Damage Reduction
|-
| 49
| Additional Faults<br>ついかだんそう
| Increases the number of uses on a head part by 1. Also gives a bonus to heating and cooling based on part rank.
|  Heating and Cooling +30
|  Heating and Cooling +60
|  Heating and Cooling +90
|  Heating and Cooling +120
|  Heating and Cooling +150
|-
| 51
| Dead or Alive<br>デッドオアライブ
| Upon landing a critical hit, all leg stats other than armor goes up based on part rank. Stacks up to 5 times.
|  2% Boost per Crit
|  4% Boost per Crit
|  6% Boost per Crit
|  8% Boost per Crit
|  10% Boost per Crit
|-
| 52
| Trigger Happy<br>トリガーハッピー
| Boosts all leg stats based on the part rank every time you land a critical. Stacks up to 5 times.
|  2% Boost per Crit
|  4% Boost per Crit
|  6% Boost per Crit
|  8% Boost per Crit
|  10% Boost per Crit
|-
| 53
| Blood Stain<br>ブラッドステイン
| Grants a power boost based on part rank every time an enemy part is destroyed. Stacks up to 5 times.
|  Power +20
|  Power +40
|  Power +60
|  Power +80
|  Power +100
|-
| 54
| emergency<br>エマージェンシー
| Upon the destruction of any allied Medapart, this Medabot's legs gain a stat boost on all stats except for armor. Stacks up to 5 times.
|  +2% Stat Boost
|  +4% Stat Boost
|  +6% Stat Boost
|  +8% Stat Boost
|  +10% Stat Boost
|-
| 55
| Auto Repair<br>オートリペア
| Charging Medaforce also heals all parts based on the amount of charge gained.
|  Repairs x2 of charged Medaforce
|  Repairs x4 of charged Medaforce
|  Repairs x6 of charged Medaforce
|  Repairs x8 of charged Medaforce
|  Repairs x10 of charged Medaforce
|-
| 56
| Carnage<br>シュラ
| Grants Power when you loose an arm.
|  Power +40
|  Power +80
|  Power +120
|  Power +160
|  Power +200
|-
| 57
| Acrobatics<br>アクロバティクス
| Passive increased invasion.
|  Evasion +100
|  Evasion +200
|  Evasion +300
|  Evasion +400
|  Evasion +500
|-
| 58
| Artillery<br>アーティラリー
| Increases success and power of shooting attacks based on part rank, but you cannot dodge while heating.
|  Power & Success +60
|  Power & Success +120
|  Power & Success +180
|  Power & Success +240
|  Power & Success +300
|-
| 59
| Really<br>ウェイレイ
| Grants a passive power bonus to all melee/shooting parts based on the number of trap/plants on the field.
|  +20 Power per Trap
|  +35 Power per Trap
|  +50 Power per Trap
|  +65 Power per Trap
|  +80 Power per Trap
|-
| 60
| Intercept<br>インターセプト
| ???
| ???
| ???
| ???
| ???
| ???
|-
| 62
| Charge Shot<br>チャージショット
| Increased Power and Success on shooting abilities.
|  Success and Power +60
|  Success and Power +120
|  Success and Power +180
|  Success and Power +240
|  Success and Power +300
|-
| 63
| Charge Fight<br>チャージファイト
| Increased Power and Success on shooting abilities.
|  Success and Power +60
|  Success and Power +120
|  Success and Power +180
|  Success and Power +240
|  Success and Power +300
|-
| 64
| Mirage<br>ミラージュ
| Grants Conceal status to self upon charging Medaforce. Can be activated a limited number of times per match.
|  Usable once per match
|  Usable twice per match.
|  Usable 3 times per match.
|  Usable 4 times per match.
|  Usable 5 times per match.
|-
| 65
| Nest<br>ネスト
| Upon using a Trap/Plant ability, it the initial amount of charges is boosted by one. Maximum trap charges still cannot exceed 5.
|  Activates once per match
|  Activates twice per match
|  Activates thrice per match
|  Activates 4 times per match
|  Activates 5 times per match
|-
| 66
| Shape Memory<br>シェイプメモリー
| Evenly distributes all remaining health and revives destroyed Medaparts upon charging Medaforce.
|  One use per match.
|  Two uses per match.
|  Three uses per match.
|  Four uses per match.
|  Five uses per match.
|-
| 67
| No Guard<br>ノーガード
| Increase success on other parts based on rank, but prevents defending while Heating.
|  Success and Power +60
|  Success and Power +120
|  Success and Power +180
|  Success and Power +240
|  Success and Power +300
|-
| 68
| Bullet Rain<br>バレットレイン
| Gives you a success and power bonus if you have more living shooting parts than your opponents.
|  Success and Power +40
|  Success and Power +80
|  Success and Power +120
|  Success and Power +160
|  Success and Power +200
|-
| 69
| Rush<br>ラッシュ
| Grants bonus Success and Power if you have more Melee parts attached than your opponents.
|  Success and Power +40
|  Success and Power +80
|  Success and Power +120
|  Success and Power +160
|  Success and Power +200
|-
| 70
| Elusive<br>エルーシブ
| Reduces incoming enemy damage if they have lower Melee Resist (Evasion)
|  10% Damage Reduction
|  15% Damage Reduction
|  20% Damage Reduction
|  25% Damage Reduction
|  30% Damage Reduction
|-
| 71
| Through Attack<br>スルーアタック
| Gives you a chance to bypass guard when using a melee attack.
|  10% to ignore Guard
|  20% to ignore Guard
|  30% to ignore Guard
|  40% to ignore Guard
|  50% to ignore Guard
|-
| 72
| Through Shot<br>スルーショット
| Gives you a chance to bypass guard when using a ranged attack.
|  10% to ignore Guard
|  20% to ignore Guard
|  30% to ignore Guard
|  40% to ignore Guard
|  50% to ignore Guard
|-
| 73
| Holy Grace<br>ホーリーグレイス
| Gives all parts a bonus on all stats other than armor for each buff you have.
|  3% Boost
|  5% Boost
|  7% Boost
|  9% Boost
|  12% Boost
|-
| 74
| Adversity<br>ぎゃっきょう
| Buffs all leg stats (other than armor) per debuff on yourself.
|  3% per debuff
|  5% per debuff
|  7% per debuff
|  9% per debuff
|  12% per debuff
|-
| 75
| Neck<br>たいしょうくび
| ???
| ???
| ???
| ???
| ???
| ???
|-
| 76
| CF charge<br>CFチャージ
| ???
| ???
| ???
| ???
| ???
| ???
|-
| 77
| Auto Guard<br>オートガード
| Optical/Gravity/Gunpowder Guard will always nullify Optical/Gravity/Gunpowder attacks. Also grants a passive anti-ranged and anti-status boost.
|  Anti-Ranged & Anti-Status +10%
|  Anti-Ranged & Anti-Status +20%
|  Anti-Ranged & Anti-Status +30%
|  Anti-Ranged & Anti-Status +40%
|  Anti-Ranged & Anti-Status +50%
|-
| 78
| Hoplite<br>ホプライト
| Grants a boost to anti-ranged and anti-status per defense part equipped.
|  Anti-Ranged & Anti-Status +5% per Part
|  Anti-Ranged & Anti-Status +10% per Part
|  Anti-Ranged & Anti-Status +15% per Part
|  Anti-Ranged & Anti-Status +20% per Part
|  Anti-Ranged & Anti-Status +25% per Part
|-
| 79
| All-rounder<br>オールラウンダー
| Grants a boost to leg speed if all parts have different ability types.
|  Leg Speed +30
|  Leg Speed +60
|  Leg Speed +90
|  Leg Speed +120
|  Leg Speed +150
|-
| 80
| Blow Beat<br>ブロウビート
| Ignores part of your enemy's status resistance.
|  Ignores 5%
|  Ignores 10%
|  Ignores 15%
|  Ignores 20%
|  Ignores 25%
|-
| 81
| Mascot<br>マスコット
| Decreases the Success and Power of enemies who attack this Medabot.
|  -5% Success and Power
|  -10% Success and Power
|  -15% Success and Power
|  -20% Success and Power
|  -25% Success and Power
|-
| 82
| Captor<br>キャプター
| Grants a cooling bonus upon targeting someone who cannot defend.
|  Heating +40
|  Heating +80
|  Heating +120
|  Heating +160
|  Heating +200
|-
| 83
| Torturer<br>トーチャラー
| Buff power on all parts per debuff afflicted onto your opponents.
|  +20 Power per Debuff
|  +35 Power per Debuff
|  +50 Power per Debuff
|  +65 Power per Debuff
|  +80 Power per Debuff
|-
| 84
| Saboteur<br>サボチュア
| ???
| ???
| ???
| ???
| ???
| ???
|-
| 85
| Crit Up<br>クリットアップ
| ???
| ???
| ???
| ???
| ???
| ???
|-
| 86
| Battle Stance<br>バトルダンス
| Upon any teammate getting a graze, all leg stats other than armor is buffed.
|  2% Buff per graze.
|  4% Buff per graze.
|  6% Buff per graze.
|  8% Buff per graze.
|  10% Buff per graze.
|-
| 87
| Standby<br>スタンバイ
| ???
| ???
| ???
| ???
| ???
| ???
|-
| 88
| Supremacy<br>スプレマシー
| Reduces incoming damage if you have the same type as the attacker.
|  10% Damage Reduction
|  15% Damage Reduction
|  20% Damage Reduction
|  25% Damage Reduction
|  30% Damage Reduction
|-
| 89
| Heavy Arms<br>ヘヴィアーム
| Boosts the armor of all heavy parts based on the part rank.
|  2% Armor Boost
|  4% Armor Boost
|  6% Armor Boost
|  8% Armor Boost
|  10% Armor Boost
|-
| 90
| Heavy Arm<br>かくしだま
| Increases head health and uses by 1 if you are not at your Heavy Limit.
|  No Health Bonus
|  +160 Head Armor
|  +320 Head Armor
|  +480 Head Armor
|  +640 Head Armor
|-
| 91
| Guts<br>ガッツ
| Boosts Resistance and Evasion based on part rank if your Medaforce Gauge is full.
|  Status-proof and Range-proof +10% Bonus
|  Status-proof and Range-proof +20% Bonus
|  Status-proof and Range-proof +30% Bonus
|  Status-proof and Range-proof +40% Bonus
|  Status-proof and Range-proof +50% Bonus
|}
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Revision as of 16:48, 5 April 2021