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Difference between revisions of "Ability List"
From Medarot S Wiki
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! Name | ! Name | ||
! Action | ! Action | ||
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! Rank 5 | ! Rank 5 | ||
|- | |- | ||
! Land Cruiser<br>ランドクルーザー | |||
| S-rank on Grassland terrain | |||
| | | - || Armor +160 || Armor +320 || Armor +480 || Armor +640 | ||
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|- | |- | ||
! Forester<br>フォレスター | |||
| S-rank on Forest terrain | |||
| | | - || Armor +160 || Armor +320 || Armor +480 || Armor +640 | ||
| | |||
| +160 Armor | |||
|- | |- | ||
! Climber<br>クライマー | |||
| S-rank on Mountain and Rocky terrain | |||
| Mountain and Rocky terrain | | - || Armor +160 || Armor +320 || Armor +480 || Armor +640 | ||
| | |||
| +160 Armor | |||
|- | |- | ||
! Snow Type<br>スノータイプ | |||
| S-rank on Snow terrain | |||
| Snow terrain | | - || Armor +160 || Armor +320 || Armor +480 || Armor +640 | ||
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| Armor +160 | |||
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|- | |- | ||
! Dessert Type<br>デザートタイプ | |||
| S-rank on Desert and Wilderness terrain | |||
| Desert and | | - || Armor +160 || Armor +320 || Armor +480 || Armor +640 | ||
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| Armor +160 | |||
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|- | |- | ||
! Explorer<br>エクスプローラー | |||
| S-rank on City and Arena terrain | |||
| City and Arena terrain | | - || Armor +160 || Armor +320 || Armor +480 || Armor +640 | ||
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|- | |- | ||
! Mariner<br>マリナー | |||
| S-rank on Tundra terrain | |||
| Tundra terrain | | - || Armor +160 || Armor +320 || Armor +480 || Armor +640 | ||
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| Armor +160 | |||
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|- | |- | ||
! Adapter<br>アダプター | |||
| A-rank on all terrains | |||
| | | - || Armor +160 || Armor +320 || Armor +480 || Armor +640 | ||
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| Armor +160 | |||
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|- | |- | ||
! Support Plus<br>たすけるプラス | |||
| Increases the heating and cooling of support parts | |||
| Increases the heating and cooling of support parts | | Heating & Cooling +30|| Heating & Cooling +60|| Heating & Cooling +90|| Heating & Cooling +120|| Heating & Cooling +150 | ||
| Heating & Cooling +30 | |||
| Heating & Cooling +60 | |||
| Heating & Cooling +90 | |||
| Heating & Cooling +120 | |||
| Heating & Cooling +150 | |||
|- | |- | ||
! Healing Plus<br>なおすプラス | |||
| Increases the heating and cooling of healing parts | |||
| Increases the heating and cooling of healing parts | | Heating & Cooling +30|| Heating & Cooling +60|| Heating & Cooling +90|| Heating & Cooling +120|| Heating & Cooling +150 | ||
| Heating & Cooling +30 | |||
| Heating & Cooling +60 | |||
| Heating & Cooling +90 | |||
| Heating & Cooling +120 | |||
| Heating & Cooling +150 | |||
|- | |- | ||
! Defense Plus<br>まもるプラス | |||
| Increases the heating and cooling of defense parts | |||
| Increases the heating and cooling of defense parts | | Heating & Cooling +30|| Heating & Cooling +60|| Heating & Cooling +90|| Heating & Cooling +120|| Heating & Cooling +150 | ||
| Heating & Cooling +30 | |||
| Heating & Cooling +60 | |||
| Heating & Cooling +90 | |||
| Heating & Cooling +120 | |||
| Heating & Cooling +150 | |||
|- | |- | ||
! Trap/Plant Plus<br>しかけるプラス | |||
| Increases the Heating and Cooling of Trap/Plant parts | |||
| Increases the Heating and Cooling of Trap/Plant parts | | Heating & Cooling +30|| Heating & Cooling +60|| Heating & Cooling +90|| Heating & Cooling +120|| Heating & Cooling +150 | ||
| Heating & Cooling +30 | |||
| Heating & Cooling +60 | |||
| Heating & Cooling +90 | |||
| Heating & Cooling +120 | |||
| Heating & Cooling +150 | |||
|- | |- | ||
! Straight<br>ストレート | |||
| Passive Success buff to all Parts | |||
| | | Success +100|| Success +200|| Success +300|| Success +400|| Success +500 | ||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
| Success +500 | |||
|- | |- | ||
! Aim<br>エイム | |||
| Increases the success of shooting parts | |||
| Increases the success of shooting parts | | Success +100|| Success +200|| Success +300|| Success +400|| Success +500 | ||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
| Success +500 | |||
|- | |- | ||
! Breakneck<br>ブレイクネック | |||
| Speed boost while heating | |||
| | | Speed +30 || Speed +60 || Speed +90 || Speed +120 || Speed +150 | ||
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|- | |- | ||
! Abscond<br>アブスコンド | |||
| Passive Cooling bonus | |||
| | | Cooling +30|| Cooling +60|| Cooling +90|| Cooling +120|| Cooling +150 | ||
| Cooling +30 | |||
| Cooling +60 | |||
| Cooling +90 | |||
| Cooling +120 | |||
| Cooling +150 | |||
|- | |- | ||
! Fortress<br>フォートレス | |||
| Reduces damage when defending | |||
| Reduces damage | | -10% || -15% || -20% || -25% || -30% | ||
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|- | |- | ||
! Fairy Charge<br>フェアリチャージ | |||
| Charges Medaforce based on number of plants/traps on the field. | |||
| | | 1% per|| 2% per|| 3% per|| 4% per|| 5% per | ||
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|- | |- | ||
! Continuous P<br>コンテニュアルP | |||
| | | Increases Heating and Cooling by 5% at reaching action plate<br>Stacks up to 20% | ||
| | | Speed +8 || Speed +16 || Speed +24 || Speed +32 || Speed +40 | ||
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|- | |- | ||
! Auto Charge<br>オートチャージ | |||
| Passively charges Medaforce|| 2% per action|| 4% per action|| 6% per action|| 8% per action|| 10% per action | |||
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|- | |- | ||
! Carrier<br>キャリアー | |||
| | | Passive power bonus<br>When attacking, afflict a random debuff you have onto enemy | ||
| | | Success +50|| Success +100|| Success +150|| Success +200|| Success +250 | ||
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|- | |- | ||
! Endurance<br>エンデュランス | |||
| Bonus Medaforce Charge upon getting damaged | |||
| | | 10% on hit|| 15% on hit|| 20% on hit|| 25% on hit|| 30% on hit | ||
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|- | |- | ||
! Ground Control<br>Gコントロール | |||
| S-rank terrain bonus at MF threshold | |||
| | | 50% Charge|| 45% Charge|| 40% Charge|| 35% Charge|| 30% Charge | ||
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|- | |- | ||
! Popper<br>プーパ | |||
| Reduces incoming damage by 20% if above MF threshold | |||
| | | 50% Charge|| 45% Charge|| 40% Charge|| 35% Charge|| 30% Charge | ||
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|- | |- | ||
! B-Loader<br>Bローダー | |||
| Increases evasion of leg parts based on MF Charge. | |||
| | | +1 per %|| +2 per %|| +3 per %|| +4 per %|| +5 per % | ||
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|- | |- | ||
! G-Loader<br>Gローダー | |||
| Boosts success of shooting attacks based on MF charge | |||
| | | +1 per % || +2 per % || +3 per % || +4 per % || +5 per % | ||
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|- | |- | ||
! P-Loader<br>Pローダー | |||
| Boosts success of melee attacks based on MF charge. | |||
| Boosts | | +1 per %|| +2 per %|| +3 per %|| +4 per %|| +5 per % | ||
| +1 per % | |||
| +2 per % | |||
| +3 per % | |||
| +4 per % | |||
| +5 per % | |||
|- | |- | ||
! Brilliance<br>ブリリアンス | |||
| Restores 10% of all parts' health upon charging MF | |||
| | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
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|- | |- | ||
! Haja<br>ハジャ | |||
| Clears Debuffs upon Charging MF | |||
| | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
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|- | |- | ||
! Illusion<br>イリュージョン | |||
| Upon acting, automatically gain Stealth | |||
| | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
| 1 use | |||
| 2 uses | |||
| 3 uses | |||
| 4 uses | |||
| 5 uses | |||
|- | |- | ||
! Clairvoyance<br>クレアボイアンス | |||
| Grants Radar Sight upon charging MF | |||
| | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
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|- | |- | ||
! Generator<br>ジェネレーター | |||
| Grants Heater<br>5% stacks to 20% | |||
| Grants | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
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|- | |- | ||
! Radiator<br>ラジエーター | |||
| Grants Cooler<br>5% stacks to 20% | |||
| Grants | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
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|- | |- | ||
! Breach<br>ケッカイ | |||
| Grants Guard Boost<br>(5% boost to leg Anti-Range and Anti-Status) | |||
| Grants | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
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|- | |- | ||
! Accelerator<br>アクセル | |||
| Grants Mobile Boost<br>(5% boost to Anti-Melee) | |||
| Grants | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
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|- | |- | ||
! Asail<br>アセイル | |||
| Upon charging MF, gain Shoot Boost<br>(5% Power and Success of Shooting parts, stacks to 20%) | |||
| | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
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|- | |- | ||
! Rumbling<br>ランブリング | |||
| Upon charging MF, you Fight Boost<br>(5% Power and Success of Melee parts, stacks to 20%) | |||
| Upon charging | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
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|- | |- | ||
! Weapon Master<br>ウェポンマスター | |||
| Boosts melee parts' power and success every time you attack | |||
| | | 3% per|| 5% per|| 7% per|| 9% per|| 12% per | ||
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|- | |- | ||
! Gunman<br>ガンマン | |||
| Grants a passive Heating bonus to all parts | |||
| | | Heating +30|| Heating +60|| Heating +90|| Heating +120|| Heating +150 | ||
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|- | |- | ||
! Spearhead<br>スピアヘッド | |||
| Grants a passive Heating and Cooling bonus to all parts | |||
| Grants a | | Heating +30|| Heating +60|| Heating +90|| Heating +120|| Heating +150 | ||
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|- | |- | ||
! Trap Buster<br>トラップバスター | |||
| Destroys an enemy trap | |||
| | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
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|- | |- | ||
! Super Armor<br>スーパーアーマー | |||
| Defends and nullifies the effects of Thunder, Freezing and Tornado attacks | |||
| | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
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|- | |- | ||
! Charm<br>チャーム | |||
| Reduced damage from opposite gender. | |||
| | | -10%|| -15%|| -20%|| -25%|| -30% | ||
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|- | |- | ||
! Additional Faults<br>ついかだんそう | |||
| | | +1 Head Ammo<br> Bonus to heating and cooling | ||
| Heating & Cooling +30|| Heating & Cooling +60|| Heating & Cooling +90|| Heating & Cooling +120|| Heating & Cooling +150 | |||
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|- | |- | ||
! Dead or Alive<br>デッドオアライブ | |||
| Upon landing a critical hit, boosts all leg stats other than armor<br> Stacks up to 5 | |||
| | | 2% per|| 4% per|| 6% per|| 8% per|| 10% per | ||
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|- | |- | ||
! Trigger Happy<br>トリガーハッピー | |||
| Upon landing a critical hit, boosts all leg stats<br>Stacks up to 5 | |||
| | | 2% per|| 4% per|| 6% per|| 8% per|| 10% per | ||
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|- | |- | ||
! Blood Stain<br>ブラッドステイン | |||
| Grants a power boost based on part rank every time an enemy part is destroyed<br>Stacks up to 5 | |||
| | | Power +20|| Power +40||| Power +60|| Power +80|| Power +100 | ||
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|- | |- | ||
! emergency<br>エマージェンシー | |||
| Upon the destruction of any allied Medapart, this Medabot's legs gain a stat boost on all stats except for armor. Stacks up to 5 times. | | Upon the destruction of any allied Medapart, this Medabot's legs gain a stat boost on all stats except for armor. Stacks up to 5 times. | ||
| +2% | | +2%|| +4%|| +6%|| +8%|| +10% | ||
| +4% | |||
| +6% | |||
| +8% | |||
| +10% | |||
|- | |- | ||
! Auto Repair<br>オートリペア | |||
| Charging Medaforce heals all parts || Charge x2 || Charge x4 || Charge x6 || Charge x8 || Charge x10 | |||
| Charging Medaforce | |||
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|- | |- | ||
! Carnage<br>シュラ | |||
| Grants Power when you loose an arm. | | Grants Power when you loose an arm. | ||
| Power +40 | | Power +40|| Power +80|| Power +120|| Power +160|| Power +200 | ||
| Power +80 | |||
| Power +120 | |||
| Power +160 | |||
| Power +200 | |||
|- | |- | ||
! Acrobatics<br>アクロバティクス | |||
| Passive increased invasion. | | Passive increased invasion. | ||
| Evasion +100 | | Evasion +100|| Evasion +200|| Evasion +300|| Evasion +400|| Evasion +500 | ||
| Evasion +200 | |||
| Evasion +300 | |||
| Evasion +400 | |||
| Evasion +500 | |||
|- | |- | ||
! Artillery<br>アーティラリー | |||
| Increases success and power of shooting attacks based on part rank, but you cannot dodge while heating. | | Increases success and power of shooting attacks based on part rank, but you cannot dodge while heating. | ||
| Power & Success +60 | | Power & Success +60|| Power & Success +120|| Power & Success +180|| Power & Success +240|| Power & Success +300 | ||
| Power & Success +120 | |||
| Power & Success +180 | |||
| Power & Success +240 | |||
| Power & Success +300 | |||
|- | |- | ||
! Really<br>ウェイレイ | |||
| Grants a passive power bonus to all melee/shooting parts based on the number of trap/plants on the field. | | Grants a passive power bonus to all melee/shooting parts based on the number of trap/plants on the field. | ||
| +20 | | +20 per|| +35 per|| +50 per|| +65 per|| +80 per | ||
| +35 | |||
| +50 | |||
| +65 | |||
| +80 | |||
|- | |- | ||
! Charge Shot<br>チャージショット | |||
| Increased Power and Success on shooting abilities. | | Increased Power and Success on shooting abilities. | ||
| Success & Power +60 | | Success & Power +60|| Success & Power +120|| Success & Power +180|| Success & Power +240|| Success & Power +300 | ||
| Success & Power +120 | |||
| Success & Power +180 | |||
| Success & Power +240 | |||
| Success & Power +300 | |||
|- | |- | ||
! Charge Fight<br>チャージファイト | |||
| Increased Power and Success on shooting abilities. | | Increased Power and Success on shooting abilities. | ||
| Success & Power +60 | | Success & Power +60|| Success & Power +120|| Success & Power +180|| Success & Power +240|| Success & Power +300 | ||
| Success & Power +120 | |||
| Success & Power +180 | |||
| Success & Power +240 | |||
| Success & Power +300 | |||
|- | |- | ||
! Mirage<br>ミラージュ | |||
| Grants Conceal status to self upon charging Medaforce. Can be activated a limited number of times per match. | | Grants Conceal status to self upon charging Medaforce. Can be activated a limited number of times per match. | ||
| | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
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|- | |- | ||
! Nest<br>ネスト | |||
| Upon using a Trap/Plant ability, it the initial amount of charges is boosted by one. Maximum trap charges still cannot exceed 5. | | Upon using a Trap/Plant ability, it the initial amount of charges is boosted by one. Maximum trap charges still cannot exceed 5. | ||
| | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
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|- | |- | ||
! Shape Memory<br>シェイプメモリー | |||
| Evenly distributes all remaining health and revives destroyed Medaparts upon charging Medaforce. | | Evenly distributes all remaining health and revives destroyed Medaparts upon charging Medaforce. | ||
| | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
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|- | |- | ||
! No Guard<br>ノーガード | |||
| Increase success on other parts based on rank, but prevents defending while Heating. | | Increase success on other parts based on rank, but prevents defending while Heating. | ||
| Success & Power +60 | | Success & Power +60|| Success & Power +120|| Success & Power +180|| Success & Power +240|| Success & Power +300 | ||
| Success & Power +120 | |||
| Success & Power +180 | |||
| Success & Power +240 | |||
| Success & Power +300 | |||
|- | |- | ||
! Barret Rain<br>バレットレイン | |||
| Increases Power of all shooting parts and both Power/Success upon destruction based on rank. | | Increases Power of all shooting parts and both Power/Success upon destruction based on rank. | ||
| Success & Power +40 | | Success & Power +40|| Success & Power +80|| Success & Power +120|| Success & Power +160|| Success & Power +200 | ||
| Success & Power +80 | |||
| Success & Power +120 | |||
| Success & Power +160 | |||
| Success & Power +200 | |||
|- | |- | ||
! Rush<br>ラッシュ | |||
| Increases Power of all melee parts and both Power/Success upon destruction based on rank. | | Increases Power of all melee parts and both Power/Success upon destruction based on rank. | ||
| Success & Power +40 | | Success & Power +40|| Success & Power +80|| Success & Power +120|| Success & Power +160|| Success & Power +200 | ||
| Success & Power +80 | |||
| Success & Power +120 | |||
| Success & Power +160 | |||
| Success & Power +200 | |||
|- | |- | ||
! Elusive<br>エルーシブ | |||
| Reduces incoming enemy damage if they have lower Melee Resist (Evasion) | | Reduces incoming enemy damage if they have lower Melee Resist (Evasion) | ||
| 10% | | -10%|| -15%|| -20%|| -25%|| -30% | ||
| 15% | |||
| 20% | |||
| 25% | |||
| 30% | |||
|- | |- | ||
! Through Attack<br>スルーアタック | |||
| Gives you a chance to bypass guard when using a melee attack. | | Gives you a chance to bypass guard when using a melee attack. | ||
| 10% | | 10% chance|| 20% chance|| 30% chance|| 40% chance|| 50% chance | ||
| 20% | |||
| 30% | |||
| 40% | |||
| 50% | |||
|- | |- | ||
! Through Shot<br>スルーショット | |||
| Gives you a chance to bypass guard when using a ranged attack. | | Gives you a chance to bypass guard when using a ranged attack. | ||
| 10% | | 10% chance|| 20% chance|| 30% chance|| 40% chance|| 50% chance | ||
| 20% | |||
| 30% | |||
| 40% | |||
| 50% | |||
|- | |- | ||
! Holy Grace<br>ホーリーグレイス | |||
| Gives all parts a bonus on all stats other than armor for each buff you have. | | Gives all parts a bonus on all stats other than armor for each buff you have. | ||
| 3% | | 3% per|| 5% per|| 7% per|| 9% per|| 12% per | ||
| 5% | |||
| 7% | |||
| 9% | |||
| 12% | |||
|- | |- | ||
! Adversity<br>ぎゃっきょう | |||
| Buffs all leg stats (other than armor) per debuff on yourself. | | Buffs all leg stats (other than armor) per debuff on yourself. | ||
| 3% per | | 3% per|| 5% per|| 7% per|| 9% per|| 12% per | ||
| 5% per | |||
| 7% per | |||
| 9% per | |||
| 12% per | |||
|- | |- | ||
! Auto Guard<br>オートガード | |||
| Optical/Gravity/Gunpowder Guard will always nullify Optical/Gravity/Gunpowder attacks. Also grants a passive anti-ranged and anti-status boost. | | Optical/Gravity/Gunpowder Guard will always nullify Optical/Gravity/Gunpowder attacks. Also grants a passive anti-ranged and anti-status boost. | ||
| Anti-Ranged & Anti-Status +10% | | Anti-Ranged & Anti-Status +10%|| Anti-Ranged & Anti-Status +20%|| Anti-Ranged & Anti-Status +30%|| Anti-Ranged & Anti-Status +40%|| Anti-Ranged & Anti-Status +50% | ||
| Anti-Ranged & Anti-Status +20% | |||
| Anti-Ranged & Anti-Status +30% | |||
| Anti-Ranged & Anti-Status +40% | |||
| Anti-Ranged & Anti-Status +50% | |||
|- | |- | ||
! Hoplite<br>ホプライト | |||
| Grants a boost to anti-ranged and anti-status per defense part equipped. | | Grants a boost to anti-ranged and anti-status per defense part equipped. | ||
| Anti-Ranged & Anti-Status +5% per | | Anti-Ranged & Anti-Status +5% per|| Anti-Ranged & Anti-Status +10% per|| Anti-Ranged & Anti-Status +15% per|| Anti-Ranged & Anti-Status +20% per|| Anti-Ranged & Anti-Status +25% per | ||
| Anti-Ranged & Anti-Status +10% per | |||
| Anti-Ranged & Anti-Status +15% per | |||
| Anti-Ranged & Anti-Status +20% per | |||
| Anti-Ranged & Anti-Status +25% per | |||
|- | |- | ||
! All-rounder<br>オールラウンダー | |||
| Grants a boost to leg speed if all parts have different ability types. | | Grants a boost to leg speed if all parts have different ability types. | ||
| Leg Speed +30 | | Leg Speed +30|| Leg Speed +60|| Leg Speed +90|| Leg Speed +120|| Leg Speed +150 | ||
| Leg Speed +60 | |||
| Leg Speed +90 | |||
| Leg Speed +120 | |||
| Leg Speed +150 | |||
|- | |- | ||
! Blow Beat<br>ブロウビート | |||
| Ignores part of your enemy's status resistance. | | Ignores part of your enemy's status resistance. | ||
| Ignores 5% | | Ignores 5%|| Ignores 10%|| Ignores 15%|| Ignores 20%|| Ignores 25% | ||
| Ignores 10% | |||
| Ignores 15% | |||
| Ignores 20% | |||
| Ignores 25% | |||
|- | |- | ||
! Mascot<br>マスコット | |||
| Decreases Success and Power of attackers || -5% || -10% || -15% || -20% || -25% | |||
| Decreases | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
! Captor<br>キャプター | |||
| Grants a cooling bonus upon targeting someone who cannot defend. | | Grants a cooling bonus upon targeting someone who cannot defend. | ||
| Heating +40 | | Heating +40|| Heating +80|| Heating +120|| Heating +160|| Heating +200 | ||
| Heating +80 | |||
| Heating +120 | |||
| Heating +160 | |||
| Heating +200 | |||
|- | |- | ||
! Torturer<br>トーチャラー | |||
| Buff power on all parts per debuff afflicted onto your opponents. | | Buff power on all parts per debuff afflicted onto your opponents. | ||
| +20 Power per | | +20 Power per|| +35 Power per|| +50 Power per|| +65 Power per|| +80 Power per | ||
| +35 Power per | |||
| +50 Power per | |||
| +65 Power per | |||
| +80 Power per | |||
|- | |- | ||
! Battle Stance<br>バトルダンス | |||
| Upon any teammate getting a graze, all leg stats other than armor is buffed. | | Upon any teammate getting a graze, all leg stats other than armor is buffed. | ||
| 2% Buff per | | 2% Buff per|| 4% Buff per|| 6% Buff per|| 8% Buff per|| 10% Buff per | ||
| 4% Buff per | |||
| 6% Buff per | |||
| 8% Buff per | |||
| 10% Buff per | |||
|- | |- | ||
! Supremacy<br>スプレマシー | |||
| Reduces damage from attacker with same leg type || -10% || -15% || -20% || -25% || -30% | |||
| Reduces | |||
| | |||
| | |||
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|- | |- | ||
! Heavy Arms<br>ヘヴィアーム | |||
| Boosts the armor of all heavy parts based on the part rank. | | Boosts the armor of all heavy parts based on the part rank. | ||
| 2% Armor Boost | | 2% Armor Boost|| 4% Armor Boost|| 6% Armor Boost|| 8% Armor Boost|| 10% Armor Boost | ||
| 4% Armor Boost | |||
| 6% Armor Boost | |||
| 8% Armor Boost | |||
| 10% Armor Boost | |||
|- | |- | ||
! Heavy Arm<br>かくしだま | |||
| Increases head health and uses by 1 if you are not at your Heavy Limit | |||
| Increases head health and uses by 1 if you are not at your Heavy Limit | | - || Head Armor +160 || Head Armor +320 || Head Armor +480 || Head Armor +640 | ||
| | |||
| +160 Head Armor | |||
|- | |- | ||
! Guts<br>ガッツ | |||
| Boosts Resistance and Evasion based on part rank if your Medaforce Gauge is full. | | Boosts Resistance and Evasion based on part rank if your Medaforce Gauge is full. | ||
| Status-proof and Range-proof +10% Bonus | | Status-proof and Range-proof +10% Bonus|| Status-proof and Range-proof +20% Bonus|| Status-proof and Range-proof +30% Bonus|| Status-proof and Range-proof +40% Bonus|| Status-proof and Range-proof +50% Bonus | ||
| Status-proof and Range-proof +20% Bonus | |||
| Status-proof and Range-proof +30% Bonus | |||
| Status-proof and Range-proof +40% Bonus | |||
| Status-proof and Range-proof +50% Bonus | |||
|- | |- | ||
! Revenger<br>リベンジャー | |||
| Whenever this Medabot has a part revived, the revived part gets a 10% armor bonus. | | Whenever this Medabot has a part revived, the revived part gets a 10% armor bonus. | ||
| | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
| | |||
| | |||
| | |||
| | |||
|} | |} | ||
</div> | </div> | ||
</div> | </div> |
Revision as of 09:59, 24 April 2022
For a list of abilities by part, see Medapart List.
These are all the possible abilities.
Name | Action | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
---|---|---|---|---|---|---|
Land Cruiser ランドクルーザー |
S-rank on Grassland terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Forester フォレスター |
S-rank on Forest terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Climber クライマー |
S-rank on Mountain and Rocky terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Snow Type スノータイプ |
S-rank on Snow terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Dessert Type デザートタイプ |
S-rank on Desert and Wilderness terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Explorer エクスプローラー |
S-rank on City and Arena terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Mariner マリナー |
S-rank on Tundra terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Adapter アダプター |
A-rank on all terrains | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Support Plus たすけるプラス |
Increases the heating and cooling of support parts | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
Healing Plus なおすプラス |
Increases the heating and cooling of healing parts | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
Defense Plus まもるプラス |
Increases the heating and cooling of defense parts | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
Trap/Plant Plus しかけるプラス |
Increases the Heating and Cooling of Trap/Plant parts | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
Straight ストレート |
Passive Success buff to all Parts | Success +100 | Success +200 | Success +300 | Success +400 | Success +500 |
Aim エイム |
Increases the success of shooting parts | Success +100 | Success +200 | Success +300 | Success +400 | Success +500 |
Breakneck ブレイクネック |
Speed boost while heating | Speed +30 | Speed +60 | Speed +90 | Speed +120 | Speed +150 |
Abscond アブスコンド |
Passive Cooling bonus | Cooling +30 | Cooling +60 | Cooling +90 | Cooling +120 | Cooling +150 |
Fortress フォートレス |
Reduces damage when defending | -10% | -15% | -20% | -25% | -30% |
Fairy Charge フェアリチャージ |
Charges Medaforce based on number of plants/traps on the field. | 1% per | 2% per | 3% per | 4% per | 5% per |
Continuous P コンテニュアルP |
Increases Heating and Cooling by 5% at reaching action plate Stacks up to 20% |
Speed +8 | Speed +16 | Speed +24 | Speed +32 | Speed +40 |
Auto Charge オートチャージ |
Passively charges Medaforce | 2% per action | 4% per action | 6% per action | 8% per action | 10% per action |
Carrier キャリアー |
Passive power bonus When attacking, afflict a random debuff you have onto enemy |
Success +50 | Success +100 | Success +150 | Success +200 | Success +250 |
Endurance エンデュランス |
Bonus Medaforce Charge upon getting damaged | 10% on hit | 15% on hit | 20% on hit | 25% on hit | 30% on hit |
Ground Control Gコントロール |
S-rank terrain bonus at MF threshold | 50% Charge | 45% Charge | 40% Charge | 35% Charge | 30% Charge |
Popper プーパ |
Reduces incoming damage by 20% if above MF threshold | 50% Charge | 45% Charge | 40% Charge | 35% Charge | 30% Charge |
B-Loader Bローダー |
Increases evasion of leg parts based on MF Charge. | +1 per % | +2 per % | +3 per % | +4 per % | +5 per % |
G-Loader Gローダー |
Boosts success of shooting attacks based on MF charge | +1 per % | +2 per % | +3 per % | +4 per % | +5 per % |
P-Loader Pローダー |
Boosts success of melee attacks based on MF charge. | +1 per % | +2 per % | +3 per % | +4 per % | +5 per % |
Brilliance ブリリアンス |
Restores 10% of all parts' health upon charging MF | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Haja ハジャ |
Clears Debuffs upon Charging MF | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Illusion イリュージョン |
Upon acting, automatically gain Stealth | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Clairvoyance クレアボイアンス |
Grants Radar Sight upon charging MF | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Generator ジェネレーター |
Grants Heater 5% stacks to 20% |
1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Radiator ラジエーター |
Grants Cooler 5% stacks to 20% |
1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Breach ケッカイ |
Grants Guard Boost (5% boost to leg Anti-Range and Anti-Status) |
1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Accelerator アクセル |
Grants Mobile Boost (5% boost to Anti-Melee) |
1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Asail アセイル |
Upon charging MF, gain Shoot Boost (5% Power and Success of Shooting parts, stacks to 20%) |
1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Rumbling ランブリング |
Upon charging MF, you Fight Boost (5% Power and Success of Melee parts, stacks to 20%) |
1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Weapon Master ウェポンマスター |
Boosts melee parts' power and success every time you attack | 3% per | 5% per | 7% per | 9% per | 12% per |
Gunman ガンマン |
Grants a passive Heating bonus to all parts | Heating +30 | Heating +60 | Heating +90 | Heating +120 | Heating +150 |
Spearhead スピアヘッド |
Grants a passive Heating and Cooling bonus to all parts | Heating +30 | Heating +60 | Heating +90 | Heating +120 | Heating +150 |
Trap Buster トラップバスター |
Destroys an enemy trap | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Super Armor スーパーアーマー |
Defends and nullifies the effects of Thunder, Freezing and Tornado attacks | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Charm チャーム |
Reduced damage from opposite gender. | -10% | -15% | -20% | -25% | -30% |
Additional Faults ついかだんそう |
+1 Head Ammo Bonus to heating and cooling |
Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
Dead or Alive デッドオアライブ |
Upon landing a critical hit, boosts all leg stats other than armor Stacks up to 5 |
2% per | 4% per | 6% per | 8% per | 10% per |
Trigger Happy トリガーハッピー |
Upon landing a critical hit, boosts all leg stats Stacks up to 5 |
2% per | 4% per | 6% per | 8% per | 10% per |
Blood Stain ブラッドステイン |
Grants a power boost based on part rank every time an enemy part is destroyed Stacks up to 5 |
Power +20 | Power +40 | Power +60 | Power +80 | Power +100 |
emergency エマージェンシー |
Upon the destruction of any allied Medapart, this Medabot's legs gain a stat boost on all stats except for armor. Stacks up to 5 times. | +2% | +4% | +6% | +8% | +10% |
Auto Repair オートリペア |
Charging Medaforce heals all parts | Charge x2 | Charge x4 | Charge x6 | Charge x8 | Charge x10 |
Carnage シュラ |
Grants Power when you loose an arm. | Power +40 | Power +80 | Power +120 | Power +160 | Power +200 |
Acrobatics アクロバティクス |
Passive increased invasion. | Evasion +100 | Evasion +200 | Evasion +300 | Evasion +400 | Evasion +500 |
Artillery アーティラリー |
Increases success and power of shooting attacks based on part rank, but you cannot dodge while heating. | Power & Success +60 | Power & Success +120 | Power & Success +180 | Power & Success +240 | Power & Success +300 |
Really ウェイレイ |
Grants a passive power bonus to all melee/shooting parts based on the number of trap/plants on the field. | +20 per | +35 per | +50 per | +65 per | +80 per |
Charge Shot チャージショット |
Increased Power and Success on shooting abilities. | Success & Power +60 | Success & Power +120 | Success & Power +180 | Success & Power +240 | Success & Power +300 |
Charge Fight チャージファイト |
Increased Power and Success on shooting abilities. | Success & Power +60 | Success & Power +120 | Success & Power +180 | Success & Power +240 | Success & Power +300 |
Mirage ミラージュ |
Grants Conceal status to self upon charging Medaforce. Can be activated a limited number of times per match. | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Nest ネスト |
Upon using a Trap/Plant ability, it the initial amount of charges is boosted by one. Maximum trap charges still cannot exceed 5. | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Shape Memory シェイプメモリー |
Evenly distributes all remaining health and revives destroyed Medaparts upon charging Medaforce. | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
No Guard ノーガード |
Increase success on other parts based on rank, but prevents defending while Heating. | Success & Power +60 | Success & Power +120 | Success & Power +180 | Success & Power +240 | Success & Power +300 |
Barret Rain バレットレイン |
Increases Power of all shooting parts and both Power/Success upon destruction based on rank. | Success & Power +40 | Success & Power +80 | Success & Power +120 | Success & Power +160 | Success & Power +200 |
Rush ラッシュ |
Increases Power of all melee parts and both Power/Success upon destruction based on rank. | Success & Power +40 | Success & Power +80 | Success & Power +120 | Success & Power +160 | Success & Power +200 |
Elusive エルーシブ |
Reduces incoming enemy damage if they have lower Melee Resist (Evasion) | -10% | -15% | -20% | -25% | -30% |
Through Attack スルーアタック |
Gives you a chance to bypass guard when using a melee attack. | 10% chance | 20% chance | 30% chance | 40% chance | 50% chance |
Through Shot スルーショット |
Gives you a chance to bypass guard when using a ranged attack. | 10% chance | 20% chance | 30% chance | 40% chance | 50% chance |
Holy Grace ホーリーグレイス |
Gives all parts a bonus on all stats other than armor for each buff you have. | 3% per | 5% per | 7% per | 9% per | 12% per |
Adversity ぎゃっきょう |
Buffs all leg stats (other than armor) per debuff on yourself. | 3% per | 5% per | 7% per | 9% per | 12% per |
Auto Guard オートガード |
Optical/Gravity/Gunpowder Guard will always nullify Optical/Gravity/Gunpowder attacks. Also grants a passive anti-ranged and anti-status boost. | Anti-Ranged & Anti-Status +10% | Anti-Ranged & Anti-Status +20% | Anti-Ranged & Anti-Status +30% | Anti-Ranged & Anti-Status +40% | Anti-Ranged & Anti-Status +50% |
Hoplite ホプライト |
Grants a boost to anti-ranged and anti-status per defense part equipped. | Anti-Ranged & Anti-Status +5% per | Anti-Ranged & Anti-Status +10% per | Anti-Ranged & Anti-Status +15% per | Anti-Ranged & Anti-Status +20% per | Anti-Ranged & Anti-Status +25% per |
All-rounder オールラウンダー |
Grants a boost to leg speed if all parts have different ability types. | Leg Speed +30 | Leg Speed +60 | Leg Speed +90 | Leg Speed +120 | Leg Speed +150 |
Blow Beat ブロウビート |
Ignores part of your enemy's status resistance. | Ignores 5% | Ignores 10% | Ignores 15% | Ignores 20% | Ignores 25% |
Mascot マスコット |
Decreases Success and Power of attackers | -5% | -10% | -15% | -20% | -25% |
Captor キャプター |
Grants a cooling bonus upon targeting someone who cannot defend. | Heating +40 | Heating +80 | Heating +120 | Heating +160 | Heating +200 |
Torturer トーチャラー |
Buff power on all parts per debuff afflicted onto your opponents. | +20 Power per | +35 Power per | +50 Power per | +65 Power per | +80 Power per |
Battle Stance バトルダンス |
Upon any teammate getting a graze, all leg stats other than armor is buffed. | 2% Buff per | 4% Buff per | 6% Buff per | 8% Buff per | 10% Buff per |
Supremacy スプレマシー |
Reduces damage from attacker with same leg type | -10% | -15% | -20% | -25% | -30% |
Heavy Arms ヘヴィアーム |
Boosts the armor of all heavy parts based on the part rank. | 2% Armor Boost | 4% Armor Boost | 6% Armor Boost | 8% Armor Boost | 10% Armor Boost |
Heavy Arm かくしだま |
Increases head health and uses by 1 if you are not at your Heavy Limit | - | Head Armor +160 | Head Armor +320 | Head Armor +480 | Head Armor +640 |
Guts ガッツ |
Boosts Resistance and Evasion based on part rank if your Medaforce Gauge is full. | Status-proof and Range-proof +10% Bonus | Status-proof and Range-proof +20% Bonus | Status-proof and Range-proof +30% Bonus | Status-proof and Range-proof +40% Bonus | Status-proof and Range-proof +50% Bonus |
Revenger リベンジャー |
Whenever this Medabot has a part revived, the revived part gets a 10% armor bonus. | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |