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Difference between revisions of "Ability List"

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{| class="wikitable sortable"
! ID
! Name
! Name
! Action
! Action
Line 1,367: Line 1,366:
! Rank 5
! Rank 5
|-
|-
| 1
! Land Cruiser<br>ランドクルーザー
| Land Cruiser<br>ランドクルーザー
| S-rank on Grassland terrain  
| Grasslands terrain compatibility is S regardless of type. The leg type does not change. Also grants bonus armor.
| - || Armor +160 || Armor +320 || Armor +480 || Armor +640
| No bonus
| +160 Armor
+320 Armor
+480 Armor
+640 Armor
|-
|-
| 2
! Forester<br>フォレスター
| Forester<br>フォレスター
| S-rank on Forest terrain
| Forest compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up.
| - |Armor +160 || Armor +320 || Armor +480 || Armor +640
| No Bonus
|  +160 Armor
+320 Armor
+480 Armor
+640 Armor
|-
|-
| 3
! Climber<br>クライマー
| Climber<br>クライマー
| S-rank on Mountain and Rocky terrain  
| Mountain and Rocky terrain compatibility is S regardless of type. The leg type does not change. As the rank goes up, the armor of the legs goes up.
| - |Armor +160 || Armor +320 || Armor +480 || Armor +640
| No bonus
|  +160 Armor
+320 Armor
+480 Armor
+640 Armor
|-
|-
| 4
! Snow Type<br>スノータイプ
| Snow Type<br>スノータイプ
| S-rank on Snow terrain  
| Snow terrain compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up.
| - ||  Armor +160 || Armor +320 || Armor +480 || Armor +640
| No Bonus
|  Armor +160
| Armor +320
| Armor +480
| Armor +640
|-
|-
| 5
! Dessert Type<br>デザートタイプ
| Dessert Type<br>デザートタイプ
| S-rank on Desert and Wilderness terrain  
| Desert and wilderness terrain compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up.
| - ||  Armor +160 || Armor +320 || Armor +480 || Armor +640
| No Bonus
|  Armor +160
| Armor +320
| Armor +480
| Armor +640
|-
|-
| 6
! Explorer<br>エクスプローラー
| Explorer<br>エクスプローラー
| S-rank on City and Arena terrain  
| City and Arena terrain compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up.
| - || Armor +160 || Armor +320 || Armor +480 || Armor +640
| No Bonus
| Armor +160
| Armor +360
| Armor +480
| Armor +640
|-
|-
| 7
! Mariner<br>マリナー
| Mariner<br>マリナー
| S-rank on Tundra terrain  
| Tundra terrain compatiblity is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up.
| - ||  Armor +160 || Armor +320 || Armor +480 || Armor +640
| No Bonus
|  Armor +160
| Armor +320
| Armor +480
| Armor +640
|-
|-
| 9
! Adapter<br>アダプター
| Adapter<br>アダプター
| A-rank on all terrains  
| Compatibility with all terrains is A regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up.
| - ||  Armor +160 || Armor +320 || Armor +480 || Armor +640
| Armor +0
|  Armor +160
| Armor +320
| Armor +480
| Armor +640
|-
|-
| 10
! Support Plus<br>たすけるプラス
| Support Plus<br>たすけるプラス
| Increases the heating and cooling of support parts
| Increases the heating and cooling of support parts based on the part rank.
|  Heating & Cooling +30||  Heating & Cooling +60||  Heating & Cooling +90||  Heating & Cooling +120||  Heating & Cooling +150
|  Heating & Cooling +30
|  Heating & Cooling +60
|  Heating & Cooling +90
|  Heating & Cooling +120
|  Heating & Cooling +150
|-
|-
| 11
! Healing Plus<br>なおすプラス
| Healing Plus<br>なおすプラス
| Increases the heating and cooling of healing parts  
| Increases the heating and cooling of healing parts based on the part rank.
|  Heating & Cooling +30||  Heating & Cooling +60||  Heating & Cooling +90||  Heating & Cooling +120||  Heating & Cooling +150
|  Heating & Cooling +30
|  Heating & Cooling +60
|  Heating & Cooling +90
|  Heating & Cooling +120
|  Heating & Cooling +150
|-
|-
| 12
! Defense Plus<br>まもるプラス
| Defense Plus<br>まもるプラス
| Increases the heating and cooling of defense parts
| Increases the heating and cooling of defense parts based on the part rank.
|  Heating & Cooling +30||  Heating & Cooling +60||  Heating & Cooling +90||  Heating & Cooling +120||  Heating & Cooling +150
|  Heating & Cooling +30
|  Heating & Cooling +60
|  Heating & Cooling +90
|  Heating & Cooling +120
|  Heating & Cooling +150
|-
|-
| 13
! Trap/Plant Plus<br>しかけるプラス
| Trap/Plant Plus<br>しかけるプラス
| Increases the Heating and Cooling of Trap/Plant parts  
| Increases the Heating and Cooling of Trap/Plant parts based on the part's rank.
|  Heating & Cooling +30||  Heating & Cooling +60||  Heating & Cooling +90||  Heating & Cooling +120||  Heating & Cooling +150
|  Heating & Cooling +30
|  Heating & Cooling +60
|  Heating & Cooling +90
|  Heating & Cooling +120
|  Heating & Cooling +150
|-
|-
| 14
! Straight<br>ストレート
| Straight<br>ストレート
| Passive Success buff to all Parts
| Passively buffs Success Stat to all Parts.
|  Success +100||  Success +200||  Success +300||  Success +400||  Success +500
|  Success +100
|  Success +200
|  Success +300
|  Success +400
|  Success +500
|-
|-
| 15
! Aim<br>エイム
| Aim<br>エイム
| Increases the success of shooting parts
| Increases the success of shooting parts based on the part's rank.
|  Success +100||  Success +200||  Success +300||  Success +400||  Success +500
|  Success +100
|  Success +200
|  Success +300
|  Success +400
|  Success +500
|-
|-
| 16
! Breakneck<br>ブレイクネック
| Breakneck<br>ブレイクネック
| Speed boost while heating  
| Grants a passive leg speed boost while heating (running to the action plate).
| Speed +30 || Speed +60 || Speed +90 || Speed +120 || Speed +150
| Speed +30
| Speed +60
| Speed +90
| Speed +120
| Speed +150
|-
|-
| 17
! Abscond<br>アブスコンド
| Abscond<br>アブスコンド
| Passive Cooling bonus  
| Grants a flat bonus to speed while cooling.
|  Cooling +30||  Cooling +60||  Cooling +90||  Cooling +120||  Cooling +150
|  Cooling +30
|  Cooling +60
|  Cooling +90
|  Cooling +120
|  Cooling +150
|-
|-
| 18
! Fortress<br>フォートレス
| Fortress<br>フォートレス
| Reduces damage when defending  
| Reduces damage received upon defending (including guards). As the rank goes up, the damage reduction rate goes up.
| -10% || -15% || -20% || -25% || -30%
| 10% Damage Reduction
| 15% Damage Reduction
| 20% Damage Reduction
| 25% Damage Reduction
| 30% Damage Reduction
|-
|-
| 19
! Fairy Charge<br>フェアリチャージ
| Pillbox<br>トーチカ
| Charges Medaforce based on number of plants/traps on the field.
| ???
| 1% per||  2% per||  3% per|| 4% per|| 5% per
| ???
| ???
| ???
| ???
| ???
|-
|-
| 22
! Continuous P<br>コンテニュアルP
| Fairy Charge<br>フェアリチャージ
| Increases Heating and Cooling by 5% at reaching action plate<br>Stacks up to 20%
| Automatically charges Medaforce based on the amount of plants/traps on the field.
| Speed +8 || Speed +16 || Speed +24 || Speed +32 || Speed +40
| Charges 1% per Plant
| Charges 2% per Plant
| Charges 3% per Plant
| Charges 4% per Plant
| Charges 5% per Plant
|-
|-
| 23
! Auto Charge<br>オートチャージ
| Continuous P<br>コンテニュアルP
| Passively charges Medaforce||  2% per action||  4% per action|6% per action||  8% per action||  10% per action
| Increases Heating and Cooling by 5% every time you reach the action plate. Stacks up to 20%.
Speed +8
| Speed +16
Speed +24
| Speed +32
Speed +40
|-
|-
| 24
! Carrier<br>キャリアー
| Auto Charge<br>オートチャージ
| Passive power bonus<br>When attacking, afflict a random debuff you have onto enemy
| Passively charges your Medaforce.
| Success +50|Success +100|Success +150|Success +200||  Success +250
Charges 2% per turn/action
Charges 4% per turn/action
Charges 6% per turn/action
| Charges 8% per turn/action
Charges 10% per turn/action
|-
|-
| 25
! Endurance<br>エンデュランス
| Carrier<br>キャリアー
| Bonus Medaforce Charge upon getting damaged
| Grants a passive power bonus. When attacking, afflict a random debuff you have onto your enemy.
10% on hit|15% on hit|20% on hit|25% on hit|30% on hit
Success +50
Success +100
Success +150
Success +200
Success +250
|-
|-
| 26
! Ground Control<br>Gコントロール
| Endurance<br>エンデュランス
| S-rank terrain bonus at MF threshold
| Grants bonus Medaforce Charge upon getting damaged.
50% Charge|45% Charge|40% Charge|35% Charge||  30% Charge
Charges 10% on Damage
Charges 15% on Damage
Charges 20% on Damage
Charges 25% on Damage
Charges 30% on Damage
|-
|-
| 27
! Popper<br>プーパ
| Ground Control<br>Gコントロール
| Reduces incoming damage by 20% if above MF threshold
| Upon reaching a Medaforce Charge threshold, your leg automatically have S terrain compatibility regardless of its actual leg type.
|  50% Charge|| 45% Charge|| 40% Charge|| 35% Charge|| 30% Charge
| Activation Threshold 50% Charge
| Activation Threshold 45% Charge
| Activation Threshold 40% Charge
| Activation Threshold 35% Charge
| Activation Threshold 30% Charge
|-
|-
| 28
! B-Loader<br>Bローダー
| Popper<br>プーパ
| Increases evasion of leg parts based on MF Charge.
| Reduces all incoming damage by 20% if above a certain amount of Medaforce Charge.
+1 per %|+2 per %|+3 per %|+4 per %|+5 per %
Reduction when above 50% Charge
Reduction when above 45% Charge
Reduction when above 40% Charge
Reduction when above 35% Charge
Reduction when above 30% Charge
|-
|-
| 29
! G-Loader<br>Gローダー
| B-Loader<br>Bローダー
| Boosts success of shooting attacks based on MF charge
| Increases evasion of leg parts based on Medaforce Charge.
| +1 per % || +2 per % || +3 per % || +4 per % || +5 per %
| +1 per % of Medaforce Charge
| +2 per % of Medaforce Charge
| +3 per % of Medaforce Charge
| +4 per % of Medaforce Charge
| +5 per % of Medaforce Charge
|-
|-
| 30
! P-Loader<br>Pローダー
| G-Loader<br>Gローダー
| Boosts success of melee attacks based on MF charge.
| Boosts the success of shooting attacks based on Medaforce Charge.
|  +1 per %||  +2 per %||  +3 per %||  +4 per %||  +5 per %
|  +1 per % of Medaforce Charge
|  +2 per % of Medaforce Charge
|  +3 per % of Medaforce Charge
|  +4 per % of Medaforce Charge
|  +5 per % of Medaforce Charge
|-
|-
| 31
! Brilliance<br>ブリリアンス
| P-Loader<br>Pローダー
| Restores 10% of all parts' health upon charging MF
| Boosts the success of melee attacks based on Medaforce Charge.
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
+1 per % of Medaforce Charge
+2 per % of Medaforce Charge
+3 per % of Medaforce Charge
+4 per % of Medaforce Charge
+5 per % of Medaforce Charge
|-
|-
| 32
! Haja<br>ハジャ
| Brilliance<br>ブリリアンス
| Clears Debuffs upon Charging MF
| Restores 10% of all parts' health upon charging Medaforce.
1 use|2 uses|3 uses||  4 uses||  5 uses
Activates once per Robattle
Activates twice per Robattle
Activates thrice per Robattle
Activates 4 times per Robattle
Activates 5 times per Robattle
|-
|-
| 33
! Illusion<br>イリュージョン
| Haja<br>ハジャ
| Upon acting, automatically gain Stealth
| Clears Debuffs upon Charging Medaforce.
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|  1 use per match
|  2 uses per match
|  3 uses per match
|  4 uses per match
|  5 uses per match
|-
|-
| 34
! Clairvoyance<br>クレアボイアンス
| Illusion<br>イリュージョン
| Grants Radar Sight upon charging MF
| Upon doing an action, you automatically gain Stealth. Stealth prevents any Medabot from targetting you (if not already targeting) until you perform an attack action.
1 use|2 uses|3 uses||  4 uses||  5 uses
Activates once per match
Activates twice per match
Activates thrice per match
Activates 4 times per match
Activates 5 times per match
|-
|-
| 35
! Generator<br>ジェネレーター
| Clairvoyance<br>クレアボイアンス
| Grants Heater<br>5% stacks to 20%
| Grants Radar Sight (+30% Sucess and bypasses Conceal) upon charging Medaforce. Activates a limited number of times per match.
1 use|2 uses|3 uses|4 uses|5 uses
Activates once per Robattle
Activates twice per Robattle
Activates twice per Robattle
Activates thrice per Robattle
Activates 4 times per Robattle
|-
|-
| 36
! Radiator<br>ラジエーター
| Generator<br>ジェネレーター
| Grants Cooler<br>5% stacks to 20%
| Grants Heater (5% boost to Heating, stacks up to 20%). Activates a limited number of times per match.
1 use|2 uses|3 uses||  4 uses||  5 uses
Activates once per Robattle
Activates twice per Robattle
Activates thrice per Robattle
Activates 4 times per Robattle
Activates 5 times per Robattle
|-
|-
| 37
! Breach<br>ケッカイ
| Radiator<br>ラジエーター
| Grants Guard Boost<br>(5% boost to leg Anti-Range and Anti-Status)
| Grants Cooler (5% boost to Cooling, stacks up to 20%). Activates a limited number of times per match.
1 use|2 uses|3 uses||  4 uses||  5 uses
Activate once per Robattle
Activate twice per Robattle
Activate thrice per Robattle
Activate 4 times per Robattle
Activate 5 times per Robattle
|-
|-
| 38
! Accelerator<br>アクセル
| Breach<br>ケッカイ
| Grants Mobile Boost<br>(5% boost to Anti-Melee)
| Grants Guard Boost (5% boost to leg Anti-Range and Anti-Status). Activates a limited number of times per match.
1 use|2 uses|3 uses||  4 uses||  5 uses
Activates once per match
Activates twice per match
Activates thrice per match
Activates 4 times per match
Activates 5 times per match
|-
|-
| 39
! Asail<br>アセイル
| Accelerator<br>アクセル
| Upon charging MF, gain Shoot Boost<br>(5% Power and Success of Shooting parts, stacks to 20%)
| Grants Mobile Boost (5% boost to Anti-Melee). Activates a limited number of times per match.
1 use|2 uses|3 uses||  4 uses||  5 uses
Activates once per match
Activates twice per match
Activates thrice per match
Activates 4 times per match
Activates 5 times per match
|-
|-
| 40
! Rumbling<br>ランブリング
| Asail<br>アセイル
| Upon charging MF, you Fight Boost<br>(5% Power and Success of Melee parts, stacks to 20%)
| Upon charging your Medaforce, you gain a stack of Shoot Boost (grants a 5% boost to Power and Successof Shooting parts, stacks up to 20%) a limited number of times per match.
1 use|2 uses|3 uses||  4 uses||  5 uses
Activates once per match
Activates twice per match
Activates thrice per match
Activates 4 times per match
Activates 5 times per match
|-
|-
| 41
! Weapon Master<br>ウェポンマスター
| Rumbling<br>ランブリング
| Boosts melee parts' power and success every time you attack
| Upon charging your Medaforce, you gain a stack of Fight Boost (grants a 5% boost to Power and Successof Melee parts, stacks up to 20%) a limited number of times per match.
3% per|5% per|7% per|9% per|12% per
Activates once per match
Activates twice per match
Activates thrice per match
Activates 4 times per match
Activates 5 times per match
|-
|-
| 42
! Gunman<br>ガンマン
| Pry<br>ブライ
| Grants a passive Heating bonus to all parts
| ???
| Heating +30||  Heating +60||  Heating +90|| Heating +120|| Heating +150
| ???
| ???
| ???
| ???
| ???
|-
|-
| 43
! Spearhead<br>スピアヘッド
| Weapon Master<br>ウェポンマスター
| Grants a passive Heating and Cooling bonus to all parts
| Grants a boost to all melee parts' power and success stats every time you attack.
Heating +30|Heating +60|Heating +90|Heating +120|Heating +150
3% boost per attack
5% boost per attack
7% boost per attack
9% boost per attack
12% boost per attack
|-
|-
| 44
! Trap Buster<br>トラップバスター
| Gunman<br>ガンマン
| Destroys an enemy trap
| Grants a passive Heating bonus to all parts.
1 use|2 uses|3 uses|4 uses|5 uses
Heating +30
Heating +60
Heating +90
Heating +120
Heating +150
|-
|-
| 45
! Super Armor<br>スーパーアーマー
| Spearhead<br>スピアヘッド
| Defends and nullifies the effects of Thunder, Freezing and Tornado attacks
| Grants a passive Heating and Cooling bonus to all parts.
1 use|2 uses|3 uses|4 uses|5 uses
Heating +30
Heating +60
Heating +90
Heating +120
Heating +150
|-
|-
| 46
! Charm<br>チャーム
| Trap Buster<br>トラップバスター
| Reduced damage from opposite gender.
| Destroys an enemy trap upon activation a fixed number of times per match based on the part rank.
-10%|-15%|-20%|-25%|-30%
1 use per match
2 uses per match
3 uses per match
4 uses per match
5 uses per match
|-
|-
| 47
! Additional Faults<br>ついかだんそう
| Super Armor<br>スーパーアーマー
| +1 Head Ammo<br> Bonus to heating and cooling
| Defends and nullifies the effects of Thunder, Freezing and Tornado attacks a fixed number of times per match.
Heating & Cooling +30|Heating & Cooling +60|Heating & Cooling +90|Heating & Cooling +120|Heating & Cooling +150
1 use per match
2 uses per match
3 uses per match
4 uses per match
5 uses per match
|-
|-
| 48
! Dead or Alive<br>デッドオアライブ
| Charm<br>チャーム
| Upon landing a critical hit, boosts all leg stats other than armor<br> Stacks up to 5
| Reduced damage if coming from a Tinpet of the opposite gender.
2% per|4% per|6% per|8% per|10% per
10% Damage Reduction
15% Damage Reduction
20% Damage Reduction
25% Damage Reduction
30% Damage Reduction
|-
|-
| 49
! Trigger Happy<br>トリガーハッピー
| Additional Faults<br>ついかだんそう
| Upon landing a critical hit, boosts all leg stats<br>Stacks up to 5
| Increases the number of uses on a head part by 1. Also gives a bonus to heating and cooling based on part rank.
2% per|4% per|6% per|8% per|10% per
Heating & Cooling +30
Heating & Cooling +60
Heating & Cooling +90
Heating & Cooling +120
Heating & Cooling +150
|-
|-
| 51
! Blood Stain<br>ブラッドステイン
| Dead or Alive<br>デッドオアライブ
| Grants a power boost based on part rank every time an enemy part is destroyed<br>Stacks up to 5
| Upon landing a critical hit, all leg stats other than armor goes up based on part rank. Stacks up to 5 times.
Power +20|Power +40||Power +60|Power +80|Power +100
2% Boost per Crit
4% Boost per Crit
6% Boost per Crit
8% Boost per Crit
10% Boost per Crit
|-
|-
| 52
! emergency<br>エマージェンシー
| Trigger Happy<br>トリガーハッピー
| Boosts all leg stats based on the part rank every time you land a critical. Stacks up to 5 times.
|  2% Boost per Crit
|  4% Boost per Crit
|  6% Boost per Crit
|  8% Boost per Crit
|  10% Boost per Crit
|-
| 53
| Blood Stain<br>ブラッドステイン
| Grants a power boost based on part rank every time an enemy part is destroyed. Stacks up to 5 times.
|  Power +20
|  Power +40
|  Power +60
|  Power +80
|  Power +100
|-
| 54
| emergency<br>エマージェンシー
| Upon the destruction of any allied Medapart, this Medabot's legs gain a stat boost on all stats except for armor. Stacks up to 5 times.
| Upon the destruction of any allied Medapart, this Medabot's legs gain a stat boost on all stats except for armor. Stacks up to 5 times.
|  +2% Stat Boost
|  +2%||  +4%||  +6%||  +8%||  +10%
|  +4% Stat Boost
|  +6% Stat Boost
|  +8% Stat Boost
|  +10% Stat Boost
|-
|-
| 55
! Auto Repair<br>オートリペア
| Auto Repair<br>オートリペア
| Charging Medaforce heals all parts || Charge x2 || Charge x4 || Charge x6 || Charge x8 || Charge x10
| Charging Medaforce also heals all parts based on the amount of charge gained.
| Repairs x2 of charged Medaforce
| Repairs x4 of charged Medaforce
| Repairs x6 of charged Medaforce
| Repairs x8 of charged Medaforce
| Repairs x10 of charged Medaforce
|-
|-
| 56
! Carnage<br>シュラ
| Carnage<br>シュラ
| Grants Power when you loose an arm.
| Grants Power when you loose an arm.
|  Power +40
|  Power +40||  Power +80||  Power +120||  Power +160||  Power +200
|  Power +80
|  Power +120
|  Power +160
|  Power +200
|-
|-
| 57
! Acrobatics<br>アクロバティクス
| Acrobatics<br>アクロバティクス
| Passive increased invasion.
| Passive increased invasion.
|  Evasion +100
|  Evasion +100||  Evasion +200||  Evasion +300||  Evasion +400||  Evasion +500
|  Evasion +200
|  Evasion +300
|  Evasion +400
|  Evasion +500
|-
|-
| 58
! Artillery<br>アーティラリー
| Artillery<br>アーティラリー
| Increases success and power of shooting attacks based on part rank, but you cannot dodge while heating.
| Increases success and power of shooting attacks based on part rank, but you cannot dodge while heating.
|  Power & Success +60
|  Power & Success +60||  Power & Success +120||  Power & Success +180||  Power & Success +240||  Power & Success +300
|  Power & Success +120
|  Power & Success +180
|  Power & Success +240
|  Power & Success +300
|-
|-
| 59
! Really<br>ウェイレイ
| Really<br>ウェイレイ
| Grants a passive power bonus to all melee/shooting parts based on the number of trap/plants on the field.
| Grants a passive power bonus to all melee/shooting parts based on the number of trap/plants on the field.
|  +20 Power per Trap
|  +20 per||  +35 per||  +50 per||  +65 per||  +80 per
|  +35 Power per Trap
|  +50 Power per Trap
|  +65 Power per Trap
|  +80 Power per Trap
|-
| 60
| Intercept<br>インターセプト
| ???
| ???
| ???
| ???
| ???
| ???
|-
|-
| 62
! Charge Shot<br>チャージショット
| Charge Shot<br>チャージショット
| Increased Power and Success on shooting abilities.
| Increased Power and Success on shooting abilities.
|  Success & Power +60
|  Success & Power +60||  Success & Power +120||  Success & Power +180||  Success & Power +240||  Success & Power +300
|  Success & Power +120
|  Success & Power +180
|  Success & Power +240
|  Success & Power +300
|-
|-
| 63
! Charge Fight<br>チャージファイト
| Charge Fight<br>チャージファイト
| Increased Power and Success on shooting abilities.
| Increased Power and Success on shooting abilities.
|  Success & Power +60
|  Success & Power +60||  Success & Power +120||  Success & Power +180||  Success & Power +240||  Success & Power +300
|  Success & Power +120
|  Success & Power +180
|  Success & Power +240
|  Success & Power +300
|-
|-
| 64
! Mirage<br>ミラージュ
| Mirage<br>ミラージュ
| Grants Conceal status to self upon charging Medaforce. Can be activated a limited number of times per match.
| Grants Conceal status to self upon charging Medaforce. Can be activated a limited number of times per match.
Usable once per match
1 use || 2 uses || 3 uses || 4 uses || 5 uses
| Usable twice per match.
| Usable 3 times per match.
| Usable 4 times per match.
| Usable 5 times per match.
|-
|-
| 65
! Nest<br>ネスト
| Nest<br>ネスト
| Upon using a Trap/Plant ability, it the initial amount of charges is boosted by one. Maximum trap charges still cannot exceed 5.
| Upon using a Trap/Plant ability, it the initial amount of charges is boosted by one. Maximum trap charges still cannot exceed 5.
Activates once per match
1 use || 2 uses || 3 uses || 4 uses || 5 uses
| Activates twice per match
| Activates thrice per match
| Activates 4 times per match
| Activates 5 times per match
|-
|-
| 66
! Shape Memory<br>シェイプメモリー
| Shape Memory<br>シェイプメモリー
| Evenly distributes all remaining health and revives destroyed Medaparts upon charging Medaforce.
| Evenly distributes all remaining health and revives destroyed Medaparts upon charging Medaforce.
One use per match.
1 use || 2 uses || 3 uses || 4 uses || 5 uses
| Two uses per match.
| Three uses per match.
| Four uses per match.
| Five uses per match.
|-
|-
| 67
! No Guard<br>ノーガード
| No Guard<br>ノーガード
| Increase success on other parts based on rank, but prevents defending while Heating.
| Increase success on other parts based on rank, but prevents defending while Heating.
|  Success & Power +60
|  Success & Power +60||  Success & Power +120||  Success & Power +180||  Success & Power +240||  Success & Power +300
|  Success & Power +120
|  Success & Power +180
|  Success & Power +240
|  Success & Power +300
|-
|-
| 68
! Barret Rain<br>バレットレイン
| Barret Rain<br>バレットレイン
| Increases Power of all shooting parts and both Power/Success upon destruction based on rank.
| Increases Power of all shooting parts and both Power/Success upon destruction based on rank.
|  Success & Power +40
|  Success & Power +40||  Success & Power +80||  Success & Power +120||  Success & Power +160||  Success & Power +200
|  Success & Power +80
|  Success & Power +120
|  Success & Power +160
|  Success & Power +200
|-
|-
| 69
! Rush<br>ラッシュ
| Rush<br>ラッシュ
| Increases Power of all melee parts and both Power/Success upon destruction based on rank.
| Increases Power of all melee parts and both Power/Success upon destruction based on rank.
|  Success & Power +40
|  Success & Power +40||  Success & Power +80||  Success & Power +120||  Success & Power +160||  Success & Power +200
|  Success & Power +80
|  Success & Power +120
|  Success & Power +160
|  Success & Power +200
|-
|-
| 70
! Elusive<br>エルーシブ
| Elusive<br>エルーシブ
| Reduces incoming enemy damage if they have lower Melee Resist (Evasion)
| Reduces incoming enemy damage if they have lower Melee Resist (Evasion)
|  10% Damage Reduction
-10%|-15%|-20%|-25%|-30%
|  15% Damage Reduction
|  20% Damage Reduction
|  25% Damage Reduction
|  30% Damage Reduction
|-
|-
| 71
! Through Attack<br>スルーアタック
| Through Attack<br>スルーアタック
| Gives you a chance to bypass guard when using a melee attack.
| Gives you a chance to bypass guard when using a melee attack.
|  10% to ignore Guard
|  10% chance||  20% chance||  30% chance||  40% chance||  50% chance
|  20% to ignore Guard
|  30% to ignore Guard
|  40% to ignore Guard
|  50% to ignore Guard
|-
|-
| 72
! Through Shot<br>スルーショット
| Through Shot<br>スルーショット
| Gives you a chance to bypass guard when using a ranged attack.
| Gives you a chance to bypass guard when using a ranged attack.
|  10% to ignore Guard
|  10% chance||  20% chance||  30% chance||  40% chance||  50% chance
|  20% to ignore Guard
|  30% to ignore Guard
|  40% to ignore Guard
|  50% to ignore Guard
|-
|-
| 73
! Holy Grace<br>ホーリーグレイス
| Holy Grace<br>ホーリーグレイス
| Gives all parts a bonus on all stats other than armor for each buff you have.
| Gives all parts a bonus on all stats other than armor for each buff you have.
|  3% Boost
|  3% per||  5% per||  7% per||  9% per||  12% per
|  5% Boost
|  7% Boost
|  9% Boost
|  12% Boost
|-
|-
| 74
! Adversity<br>ぎゃっきょう
| Adversity<br>ぎゃっきょう
| Buffs all leg stats (other than armor) per debuff on yourself.
| Buffs all leg stats (other than armor) per debuff on yourself.
|  3% per debuff
|  3% per||  5% per||  7% per||  9% per||  12% per
|  5% per debuff
|  7% per debuff
|  9% per debuff
|  12% per debuff
|-
| 75
| Neck<br>たいしょうくび
| ???
| ???
| ???
| ???
| ???
| ???
|-
| 76
| CF charge<br>CFチャージ
| ???
| ???
| ???
| ???
| ???
| ???
|-
|-
| 77
! Auto Guard<br>オートガード
| Auto Guard<br>オートガード
| Optical/Gravity/Gunpowder Guard will always nullify Optical/Gravity/Gunpowder attacks. Also grants a passive anti-ranged and anti-status boost.
| Optical/Gravity/Gunpowder Guard will always nullify Optical/Gravity/Gunpowder attacks. Also grants a passive anti-ranged and anti-status boost.
|  Anti-Ranged & Anti-Status +10%
|  Anti-Ranged & Anti-Status +10%||  Anti-Ranged & Anti-Status +20%||  Anti-Ranged & Anti-Status +30%||  Anti-Ranged & Anti-Status +40%||  Anti-Ranged & Anti-Status +50%
|  Anti-Ranged & Anti-Status +20%
|  Anti-Ranged & Anti-Status +30%
|  Anti-Ranged & Anti-Status +40%
|  Anti-Ranged & Anti-Status +50%
|-
|-
| 78
! Hoplite<br>ホプライト
| Hoplite<br>ホプライト
| Grants a boost to anti-ranged and anti-status per defense part equipped.
| Grants a boost to anti-ranged and anti-status per defense part equipped.
|  Anti-Ranged & Anti-Status +5% per Part
|  Anti-Ranged & Anti-Status +5% per||  Anti-Ranged & Anti-Status +10% per||  Anti-Ranged & Anti-Status +15% per||  Anti-Ranged & Anti-Status +20% per||  Anti-Ranged & Anti-Status +25% per
|  Anti-Ranged & Anti-Status +10% per Part
|  Anti-Ranged & Anti-Status +15% per Part
|  Anti-Ranged & Anti-Status +20% per Part
|  Anti-Ranged & Anti-Status +25% per Part
|-
|-
| 79
! All-rounder<br>オールラウンダー
| All-rounder<br>オールラウンダー
| Grants a boost to leg speed if all parts have different ability types.
| Grants a boost to leg speed if all parts have different ability types.
|  Leg Speed +30
|  Leg Speed +30||  Leg Speed +60||  Leg Speed +90||  Leg Speed +120||  Leg Speed +150
|  Leg Speed +60
|  Leg Speed +90
|  Leg Speed +120
|  Leg Speed +150
|-
|-
| 80
! Blow Beat<br>ブロウビート
| Blow Beat<br>ブロウビート
| Ignores part of your enemy's status resistance.
| Ignores part of your enemy's status resistance.
|  Ignores 5%
|  Ignores 5%||  Ignores 10%||  Ignores 15%||  Ignores 20%||  Ignores 25%
|  Ignores 10%
|  Ignores 15%
|  Ignores 20%
|  Ignores 25%
|-
|-
| 81
! Mascot<br>マスコット
| Mascot<br>マスコット
| Decreases Success and Power of attackers || -5% || -10% || -15% || -20% || -25%
| Decreases the Success and Power of enemies who attack this Medabot.
| -5% Success and Power
| -10% Success and Power
| -15% Success and Power
| -20% Success and Power
| -25% Success and Power
|-
|-
| 82
! Captor<br>キャプター
| Captor<br>キャプター
| Grants a cooling bonus upon targeting someone who cannot defend.
| Grants a cooling bonus upon targeting someone who cannot defend.
|  Heating +40
|  Heating +40||  Heating +80||  Heating +120||  Heating +160||  Heating +200
|  Heating +80
|  Heating +120
|  Heating +160
|  Heating +200
|-
|-
| 83
! Torturer<br>トーチャラー
| Torturer<br>トーチャラー
| Buff power on all parts per debuff afflicted onto your opponents.
| Buff power on all parts per debuff afflicted onto your opponents.
|  +20 Power per Debuff
|  +20 Power per||  +35 Power per||  +50 Power per||  +65 Power per||  +80 Power per
|  +35 Power per Debuff
|  +50 Power per Debuff
|  +65 Power per Debuff
|  +80 Power per Debuff
|-
| 84
| Saboteur<br>サボチュア
| ???
| ???
| ???
| ???
| ???
| ???
|-
| 85
| Crit Up<br>クリットアップ
| ???
| ???
| ???
| ???
| ???
| ???
|-
|-
| 86
! Battle Stance<br>バトルダンス
| Battle Stance<br>バトルダンス
| Upon any teammate getting a graze, all leg stats other than armor is buffed.
| Upon any teammate getting a graze, all leg stats other than armor is buffed.
|  2% Buff per graze.
|  2% Buff per||  4% Buff per||  6% Buff per||  8% Buff per||  10% Buff per
|  4% Buff per graze.
|  6% Buff per graze.
|  8% Buff per graze.
|  10% Buff per graze.
|-
| 87
| Standby<br>スタンバイ
| ???
| ???
| ???
| ???
| ???
| ???
|-
|-
| 88
! Supremacy<br>スプレマシー
| Supremacy<br>スプレマシー
| Reduces damage from attacker with same leg type || -10% || -15% || -20% || -25% || -30%
| Reduces incoming damage if you have the same type as the attacker.
| 10% Damage Reduction
| 15% Damage Reduction
| 20% Damage Reduction
| 25% Damage Reduction
| 30% Damage Reduction
|-
|-
| 89
! Heavy Arms<br>ヘヴィアーム
| Heavy Arms<br>ヘヴィアーム
| Boosts the armor of all heavy parts based on the part rank.
| Boosts the armor of all heavy parts based on the part rank.
|  2% Armor Boost
|  2% Armor Boost||  4% Armor Boost||  6% Armor Boost||  8% Armor Boost||  10% Armor Boost
|  4% Armor Boost
|  6% Armor Boost
|  8% Armor Boost
|  10% Armor Boost
|-
|-
| 90
! Heavy Arm<br>かくしだま
| Heavy Arm<br>かくしだま
| Increases head health and uses by 1 if you are not at your Heavy Limit
| Increases head health and uses by 1 if you are not at your Heavy Limit.
| - |Head Armor +160 || Head Armor +320 || Head Armor +480 || Head Armor +640
| No Health Bonus
|  +160 Head Armor
+320 Head Armor
+480 Head Armor
+640 Head Armor
|-
|-
| 91
! Guts<br>ガッツ
| Guts<br>ガッツ
| Boosts Resistance and Evasion based on part rank if your Medaforce Gauge is full.
| Boosts Resistance and Evasion based on part rank if your Medaforce Gauge is full.
|  Status-proof and Range-proof +10% Bonus
|  Status-proof and Range-proof +10% Bonus||  Status-proof and Range-proof +20% Bonus||  Status-proof and Range-proof +30% Bonus||  Status-proof and Range-proof +40% Bonus||  Status-proof and Range-proof +50% Bonus
|  Status-proof and Range-proof +20% Bonus
|  Status-proof and Range-proof +30% Bonus
|  Status-proof and Range-proof +40% Bonus
|  Status-proof and Range-proof +50% Bonus
|-
|-
| 92
! Revenger<br>リベンジャー
| Revenger<br>リベンジャー
| Whenever this Medabot has a part revived, the revived part gets a 10% armor bonus.
| Whenever this Medabot has a part revived, the revived part gets a 10% armor bonus.
Activates once
1 use || 2 uses || 3 uses || 4 uses || 5 uses
| Activates twice
| Activates thrice
| Activates 4 times
| Activates 5 times
|}
|}
</div>
</div>
</div>
</div>

Revision as of 09:59, 24 April 2022

For a list of abilities by part, see Medapart List.

These are all the possible abilities.

ID Name Action Type Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
1 Rifle
ライフル
Quick shooting attack. RangeIcon.png Shooting No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
2 Power Rifle
パワーライフル
Deals 1.5x normal damage if legs are still intact.

Cannot dodge while cooling.

RangeIcon.png Shooting No bonus Power +100 Power +200 Power +300 Power +400 & Piercing
3 Gatling
ガトリング
Fires three attacks. Cannot evade during cooldown. RangeIcon.png Shooting No Bonus Power +100 Power +200 Power +300 Power +400 & Critical Chance +20%
4 Mega Gatling
メガガトリング
Fires three attacks. Deals 1.5x damage if legs are not broken. Cannot evade during cooldown. RangeIcon.png Shooting No Bonus Power +100 Power +200 Power +300 Power +400 & Critical Chance +20%
5 Missile
ミサイル
Deals damage to all of the target's parts. RangeIcon.png Shooting No Bonus Power +100 Power +200 Power +300 Power +400 & Always hits
6 Napalm
ナパーム
Fires three shots. RangeIcon.png Shooting No Bonus Power +100 Power +200 Power +300 Power +400 & Always hits
7 Beam
ビーム
Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown. RangeIcon.png Shooting x2 Damage Requires 70% charge x2 Damage Requires 60% charge x2 Damage Requires 50% charge x2 Damage Requires 40% charge x2 Damage Requires 30% charge, x3 at 100%
8 Hyper Beam
ハイパービーム
Deals Optical Damage. Does 2x damage if above a certain Medacharge amount and pierces. Cannot evade during cooldown. RangeIcon.png Shooting x2 Damage Requires 70% charge x2 Damage Requires 60% charge x2 Damage Requires 50% charge x2 Damage Requires 40% charge x2 Damage Requires 30% charge, x3 at 100%
9 Laser
レーザー
Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. RangeIcon.png Shooting x1.5 Damage/Success requires 70% charge x1.5 Damage/Success requires 60% charge x1.5 Damage/Success requires 50% charge x1.5 Damage/Success requires 40% charge x1.5 Damage/Success requires 30% charge, x2 at 100%
10 Press
プレス
Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount. RangeIcon.png Shooting x2 Success requires 70% charge x2 Success requires 60% charge x2 Success requires 50% charge x2 Success requires 40% charge x2 Success requires 30% charge, x3 at 100%
11 Break
ブレイク
Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. RangeIcon.png Shooting x1.5 Success requires 70% charge x1.5 Success requires 60% charge x1.5 Success requires 50% charge x1.5 Success requires 40% charge x1.5 Success requires 30% charge, x2 at 100%
12 Sacrifice
サクリファイス
Deals damage based on remaining armor. Self-destructs after use. RangeIcon.png Shooting Adds 10% of remaining armor Adds 20% of remaining armor Adds 30% of remaining armor Adds 40% of remaining armor Adds 50% of remaining armor
13 Destroy
デストロイ
Immediately destroys any head or arm part if it (the targeted part) is the actively used part by the enemy.

Cannot dodge or defend while cooling.

RangeIcon.png Shooting No bonus Success +100 Success +200 Success +300 Success +400
14 Anti-Air
アンチエア
Deals 5x (or more) damage depending on rank to enemies with Flying Legs. RangeIcon.png Shooting Deals 5x Damage Deals 5.5x Damage Deals 6x Damage Deals 6.5x Damage Deals 7x Damage with Piercing
15 Anti-Sea
アンチシー
Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs RangeIcon.png Shooting Deals 5x Damage Deals 5.5x Damage Deals 6x Damage Deals 6.5x Damage Deals 7x Damage with Piercing
16 static
スタティック
Reduces armor of damaged parts by half. Cannot destroy parts. RangeIcon.png Shooting No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
17 Slip
スリップ
A shooting attack that interrupts the action if it hits an opponent who is filling or waiting for a technique or midfielder. Priority is given to the legs regardless of the character of the medal.

Cannot be avoided or protected during cooling after use.

RangeIcon.png Shooting Filling / cooling + none Filling / cooling +50 Filling / cooling +100 Filling / cooling +150 Filling / cooling +200 & ignoring defense (no damage reduction due to opponent's defense)
18 Evasion Seal
かいひシール
Prevents enemy from evading attacks RangeIcon.png Shooting No Bonus Success +100 Success +200 Success +300 Success +400
19 Defense Seal
ぼうぎょシール
Prevents enemy from defending RangeIcon.png Shooting No Bonus Success +100 Success +200 Success +300 Success +400
20 Tornado
トルネード
Afflicts tornado. Cannot evade during cooldown. RangeIcon.png Shooting No Bonus Success +100 Success +200 Success +300 Success +400
21 Thunder Shot
サンダーショット
Afflicts thunder. Cannot evade during cooldown. RangeIcon.png Shooting No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
22 Freeze Shot
フリーズショット
Afflicts Freeze. Cannot evade during cooldown. RangeIcon.png Shooting No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
23 Fire Shot
ファイアショット
Afflicts fire. Cannot evade during cooldown. RangeIcon.png Shooting No Bonus Success +100 Success +200 Success +300 Success +400
24 Count Attack
カウントアタック
Becomes more powerful after every use. May also pierce. Cannot evade or defend during cooldown. RangeIcon.png Shooting +5% power per use +8% power per use +12% power per use +15% power per use +20% power per use
25 Charge Blaster
チャージバスター
Deals bonus damage based on Medaforce Charge. Cannot evade during cooldown. RangeIcon.png Shooting Bonus Damage: Charge x 1.0 Bonus Damage: Charge x 1.25 Bonus Damage: Charge x 1.5 Bonus Damage: Charge x 1.75 Bonus Damage: Charge x 2.0, Pierces and consumes 5% Medaforce Charge per use
26 Microwaves
マイクロウェーブ
Deals bonus damage based on Medaforce Charge. May cause pierce damage. Self-destructs after use. RangeIcon.png Shooting Bonus Damage: Charge x 1.0 Bonus Damage: Charge x 1.25 Bonus Damage: Charge x 1.5 Bonus Damage: Charge x 1.75 Bonus Damage: Charge x 2.0
27 Ghost Shot
ゴーストショット
Deals bonus damage based on Medaforce Charge. May cause pierce damage. Cannot defend or evade during cooldown. RangeIcon.png Shooting Bonus Damage: Charge x 0.5 Bonus Damage: Charge x 0.75 Bonus Damage: Charge x 1.0 Bonus Damage: Charge x 1.25 Bonus Damage: Charge x 1.5
28 Melt Shot
メルトショット
Afflicts Melt. RangeIcon.png Shooting No Bonus Success +100 Success +200 Success +300 Success +400
29 Gunpowder
ハイパーミサイル
A standard piecing attack. RangeIcon.png Shooting No Bonus Power +100 Power +200 Power +300 Power +400 & Always hits
30 Medaforce Seal
フォース制御
Deals damage and prevents the use of Medaforce. RangeIcon.png Shooting No Bonus Success +100 Success +200 Success +300 Success +400
31 Crossfire
クロスファイア
A powerful attack that pierces. Requires the "Cross Set" plant to be present to use, otherwise the attack will fail. RangeIcon.png Shooting No Bonus Power +100 Power +200 Power +300 Power +400
41 Sword
ソード
Regular melee attack. MeleeIcon.png Melee No Bonus Success +100 Success +200 Success +300 Success +400 & Pierces
42 Claw
クロー
A melee attack that hits 3 times. MeleeIcon.png Melee No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
43 Hammer
ハンマー
Hits all enemy parts at once. Cannot defend during cooldown. MeleeIcon.png Melee No Bonus Power +100 Power +200 Power +300 Power +400
44 Fire
ファイア
Inflicts Fire. Cannot defend during cooldown. MeleeIcon.png Melee No Bonus Success +100 Success +200 Success +300 Success +400
45 Melt
メルト
Inflicts Melt. Cannot defend during cooldown. MeleeIcon.png Melee No Bonus Success +100 Success +200 Success +300 Success +400
46 Wave
ウェーブ
Inflicts Wave. Cannot defend during cooldown. MeleeIcon.png Melee No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
47 Hold
ホールド
Inflicts Hold. Cannot defend during cooldown. MeleeIcon.png Melee No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
48 Thunder
サンダー
Inflicts Thunder. Cannot defend during cooldown. MeleeIcon.png Melee No Bonus Success +100 Success +200 Success +300 Success +400
49 Freeze
フリーズ
Inflicts Freeze. Cannot defend during cooldown. MeleeIcon.png Melee No Bonus Success +100 Success +200 Success +300 Success +400
50 Virus
ウィルス
Inflicts Virus. Cannot defend during cooldown. MeleeIcon.png Melee No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
51 Bug
バグ
Inflicts Bug. Cannot defend during cooldown. MeleeIcon.png Melee No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
52 Sacrifice
サクリファイス
Deals bonus damage based on remaining armor value. Self-destructs after use. MeleeIcon.png Melee Adds 10% of remaining armor Adds 20% of remaining armor Adds 30% of remaining armor Adds 40% of remaining armor Adds 50% of remaining armor
53 Assassin
アサッシン
Always crits. Self-destroys if it fails to destroy a part it hits. MeleeIcon.png Melee No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
54 Canceller
キャンセラー
Inflicts Canceller. Cannot defend during cooldown. MeleeIcon.png Melee No Bonus Success +100 Success +200 Success +300 Success +400
55 Charge Blade
チャージブレード
Deals bonus damage based on Medaforce Charge. Cannot defend during cooldown. MeleeIcon.png Melee Bonus Damage: Charge x 1.0 Bonus Damage: Charge x 1.25 Bonus Damage: Charge x 1.5 Bonus Damage: Charge x 1.75 Bonus Damage: Charge x 2.0, Pierces & Consumes 5% Medaforce Charge per use
56 Ghost
ゴースト
Deals bonus damage based on Medaforce Charge. May pierce. Cannot defend or evade during cooldown. MeleeIcon.png Melee Bonus Damage: Charge x 0.5 Bonus Damage: Charge x 0.75 Bonus Damage: Charge x 1.0 Bonus Damage: Charge x 1.25 Bonus Damage: Charge x 1.5 & Ignores Defense
57 Level Drain
レベルドレイン
Reduces Medal Skill level tempoarily. Cannot defend during cooldown. MeleeIcon.png Melee Reduces Level by 5, Lasts 10 Ticks Reduces Level by 5, Lasts 15 Ticks Reduces Level by 5, Lasts 20 Ticks Reduces Level by 5, Lasts 25 Ticks Reduces Level by 10, Lasts 30 Ticks
58 Charge Drain
チャージドレイン
Leeches Medaforce Charge from enemies. Cannot defend during cooldown. MeleeIcon.png Melee Steals 3% Medaforce Charge Steals 6% Medaforce Charge Steals 9% Medaforce Charge Steals 12% Medaforce Charge Steals 15% Medaforce Charge
59 Discharge
ディスチャージ
Removes Medaforce Charge from enemies. Cannot defend during cooldown. MeleeIcon.png Melee Removes 10% Medaforce Charge Removes 15% Medaforce Charge Removes 20% Medaforce Charge Removes 25% Medaforce Charge Removes 30% Medaforce Charge
60 Beam Sword
ビームソード
Deals bonus damage based on Medacharge Gauge. Cannot defend during cooldown. MeleeIcon.png Melee x2 Bonus damage at 70% Medacharge x2 Bonus damage at 60% Medacharge x2 Bonus damage at 50% Medacharge x2 Bonus damage at 40% Medacharge x2 Bonus damage at 30% Medaforce Charge, x3 at 100% Medaforce Charge
61 Break Hammer
ブレイクハンマー
Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown. MeleeIcon.png Melee x1.5 Bonus success at 70% Medacharge x1.5 Bonus success at 60% Medacharge x1.5 Bonus success at 50% Medacharge x1.5 Bonus success at 40% Medacharge x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge
62 Countdown
カウントダウン
Inflicts countdown. Cannot defend during cooldown. MeleeIcon.png Melee No Bonus Success +100 Success +200 Success +300 Success +400
63 Flash
フラッシュ
Interrupts any Medabot who is heating and makes them turn around. Cannot defend during cooldown. MeleeIcon.png Melee No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
64 Destroy
デストロイ
Immediately destroys head/arm parts if they're being used when hit. Cannot defend during cooldown. MeleeIcon.png Melee No bonus Success +100 Success +200 Success +300 Success +500
65 Anti-Air
アンチエア
Deals 5x (or more) damage depending on rank to enemies with Flying Legs MeleeIcon.png Melee Deals 5x damage Deals 5.5x damage Deals 6x damage Deals 6.5x damage Deals 7x damage & Pierces
66 Anti-Sea
アンチシー
Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs MeleeIcon.png Melee Deals 5x Damage Deals 5.5x Damage Deals 6x Damage Deals 6.5x Damage Deals 7x Damage & Pierces
67 Time Attack
タイムアタック
Deals bonus damage based on the number of elapsed ticks. MeleeIcon.png Melee No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & Chance to Pierce
68 Effect Clear
エフェクトクリア
Removes all buffs from enemy. Deals bonus damage based on number of buffs. MeleeIcon.png Melee No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
69 Medaforce Seal
MFシール
Inflicts MF Seal (Medaforce Seal). MeleeIcon.png Melee No Bonus Success +100 Success +200 Success +300 Success +400
70 Anti-Charge
アンチCG
Deals bonus damage based on enemy's Medaforce Charge. May pierce. MeleeIcon.png Melee Bonus Damage: x1 of Medaforce Charge Bonus Damage: x1.25 of Medaforce Charge Bonus Damage: x1.5 of Medaforce Charge Bonus Damage: x1.75 of Medaforce Charge Bonus Damage: x2 of Medaforce Charge
71 Deathlock
デスロック
Inflicts Deathlock. Cannot defend during cooldown. MeleeIcon.png Melee No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
72 Pile
パイル
Ignores defenses, may cause pierce damage. Cannot defend during cooldown. MeleeIcon.png Melee No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
73 Provoke
プロヴォーク
Inflicts Provoke. MeleeIcon.png Melee No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
74 Charge Claw
チャージクロー
Upon use, this attack takes 10% of your Medaforce Gauge. Boosts your Power by a percentage of your Medaforce Gauge based on the part rank.

Cannot defend after use.

MeleeIcon.png Melee Bonus Power is 100% of CG Bonus Power is 125% of CG Bonus Power is 150% of CG Bonus Power is 175% of CG Bonus Power is 200% of CG, and drain is only 5%
81 Stealth
ステルス
Prevents enemies from targeting the selected Medabot for one action. Does not apply if already targeted. AssistIcon.png Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
82 Radar Sight
レーダーサイト
Increases success by 30%. Negates enemy Stealth and Conceal. AssistIcon.png Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
83 Commander
コマンダー
Grants to all teammates Radar Sight (grants a 30% boost to Success can see Stealthed or Concealed enemies) and Conceal (cannot be targeted for one turn, unless already targeted) AssistIcon.png Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating 5 Cooling +200
84 Heater
ヒーター
Grants a buff that boosts heating to all allies by 20% AssistIcon.png Support No bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
85 Cooler
クーラー
Grants a buff that boosts cooling to all allies by 20% AssistIcon.png Support No bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
86 Guard Boost
ガードブースト
Grants a buff that boosts Anti-Status and Anti-Range by 20% AssistIcon.png Support No bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
87 Mobile Boost
モビルブースト
Grants a buff that boosts Evasion (Anti-Melee) by 20% AssistIcon.png Support No bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
88 Shoot Boost
シュートブースト
Grants a buff that boosts the Power and Success of Shooting parts by 20% AssistIcon.png Support No bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
89 Fight Boost
ファイトブースト
Grants a buff that boosts the Power and Success of Melee parts by 20% AssistIcon.png Support No bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
90 Field Control
たいちせいぎょ
Increases the heavy limit to maximum (3) on all allies with compatible leg parts AssistIcon.png Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
91 Double Drive Left
ダブルドライブL
Grants a buff that makes Left Arm attacks used twice. SpecialIcon.png Special No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
92 Double Drive Right
ダブルドライブR
Grants a buff that makes Right Arm attacks used twice. SpecialIcon.png Special No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
93 Charge
チェンジ
Drains the head's health in exchange for Medaforce Charge. SpecialIcon.png Special No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
94 Arm Charge
アームチェンジ
Drains the arms' health in exchange for Medaforce Charge. SpecialIcon.png Special No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
95 Full Charge
フルチャージ
Drains the head's health in exchange for Medaforce Charge. SpecialIcon.png Special Max. Armor Reduction: 90% Max. Armor Reduction: 80% Max. Armor Reduction: 70% Max. Armor Reduction: 60% Max. Armor Reduction: 50%
96 Hypercrept
ハイパーセプト
Buffs a random stat on two different allied Medaparts. AssistIcon.png Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
97 Reckless
レックレス
Increases the damage on melee parts by 15%. AssistIcon.png Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
98 Snipe
スナイプ
Increases the chance to pierce on all compatible parts by 30%. AssistIcon.png Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
99 Trap Up
トラップアップ
Applies a buff that makes all newly placed traps have maximum (5) uses. SpecialIcon.png Special No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
100 Conceal
コンシール
Increases Invasion, and disable a single enemy's ability to attack. AssistIcon.png Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
101 Cyber Core
サイバーコア
Increases the effectiveness of Conceal and Radar Sight AssistIcon.png Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
102 Power Link
パワーリンク
Boosts the power of all allied parts. AssistIcon.png Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
103 Plant Up
プラントアップ
Applies a buff that makes all newly placed plants have maximum (5) uses. SpecialIcon.png Special No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
104 Desperate
デスパレート
Deals retaliation damage on any incoming Medabot attack. AssistIcon.png Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
105 Dominion
ドミニオン
Grants Radar Sight (30% boost to Success and allows you to target Medabots with Conceal/Stealth) and Ground Control (all leg parts regardless of actual compatibility are now A) AssistIcon.png Support No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
111 Disruption Clear
ぼうがいクリア
Clears all debuffs. HealIcon.png Healing No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
112 Trap Clear
トラップクリア
Removes all traps on the field. HealIcon.png Healing No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
114 Repair
リペア
Repairs a single part. HealIcon.png Healing Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
116 Serious Repair
シリアスリペア
Repairs a fair amount of armor on all parts of a single Medabot. HealIcon.png Healing Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
117 Super Repair
スーパーリペア
Repairs a small amount of armor on all parts of a single Medabot. HealIcon.png Healing Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
118 All Repair
オールリペア
Repairs a small amount of armor on all allied Medabots. HealIcon.png Healing Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
120 Revive
リバイブ
Revives a single destroyed Medapart. HealIcon.png Healing Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
121 Restore
レストア
Revives a single destroyed on all allied Medabots HealIcon.png Healing Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
122 All Restore
オールレストア
Fully revives a single allied Medabot. HealIcon.png Healing Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
124 Rebirth
リバース
Fully revives a single Function Ceased (completely destroyed) Medabot HealIcon.png Healing Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
126 Charge Repair
チャージリペア
Repairs the armor of a single ally. HealIcon.png Healing Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
127 Count Repair
カウントリペア
Repairs more effectively based on the elapsed time. HealIcon.png Healing Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
128 Field Repair
フィールドリペア
Repairs based on the terrain compatibility HealIcon.png Healing Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
131 Gunpowder Guard
火薬ガード
Takes a guard stance to nullify gunpowder-type attacks (ie. Missile, Hyper Missile, Napalm, etc.) on allies. DefenceIcon.png Defense No bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200, guards an additional time
132 Optical Guard
光学ガード
Takes a guard stance to nullify optical-type attacks (ie. Beam, Hyper Beam, Laser, Beam Sword, etc.) DefenceIcon.png Defense No bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200, guards an additional time
133 Gravity Guard
重力ガード
Takes a guard stance to nullify gravity-type attacks (ie. Press, Break, Break Hammer, etc.) DefenceIcon.png Defense No bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & guards an additional time
134 Guard
ガード
While guarding, this Medabot will take the hit for any incoming attacks. DefenceIcon.png Defense No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & Guards an additional time
135 Guard 300
ガード300
Reduces any damage taken by 300. DefenceIcon.png Defense No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & Guards an additional time
136 Guard 500
ガード500
Reduces any damage taken by 500. DefenceIcon.png Defense No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & Guards an additional time
137 Perfect Guard
かんぜんガード
Negates all incoming attacks. DefenceIcon.png Defense No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & Guards an additional time
138 Mirror Guard
ミラーガード
Reflects any shooting attack. DefenceIcon.png Defense No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200& Guards an additional time
139 Shooting Guard
しゃげきガード
Negates any shooting/ranged attack. DefenceIcon.png Defense No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & Guards an additional time
140 Melee Guard
かくとうガード
Negates any melee attack. DefenceIcon.png Defense No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & Guards an additional time
143 Counter Guard
カウンターガード
Reflects any melee attack. DefenceIcon.png Defense No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & Guards an additional time
151 Melee Trap
かくとうトラップ
Plants a trap that deals damage whenever the enemy uses a melee attack. UtilityIcon.png Plant/Trap Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
152 Shooting Trap
しゃげきトラップ
Plants a trap that deals damage whenever the enemy uses a shooting attack. UtilityIcon.png Plant/Trap Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
153 Head Trap
あたまトラップ
Plants a trap that deals damage to heads if the enemy has a living head part. UtilityIcon.png Plant/Trap Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
154 Leg Trap
きゃくぶトラップ
Plants a trap that deals damage to legs if the enemy has a living leg part. UtilityIcon.png Plant/Trap Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
155 Charge Trap
チャージトラップ
PLants a trap that deals damage whenever the enemy charges their Medaforce. UtilityIcon.png Plant/Trap Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
156 Support Trap
たすけるトラップ
Plants a trap that deals damage whenever the enemy uses a support ability. UtilityIcon.png Plant/Trap Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
157 Heal Trap
なおすトラップ
Plants a trap that deals damage whenever the enemy uses a healing ability. UtilityIcon.png Plant/Trap Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
158 Protect Trap
まもるトラップ
Plants a trap that deals damage whenever the enemy uses a guard/defense ability. UtilityIcon.png Plant/Trap Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
159 Plant Trap
しかけるトラップ
Plants a trap that deals damage whenever the enemy uses a plant/trap ability. UtilityIcon.png Plant/Trap Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
160 Distrubance
ディスターバンス
Places a plant that prevents the use of any attack ability. UtilityIcon.png Plant/Trap Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
162 Repair Plant
リペアプラント
Places a plant that heals allies upon reaching the action line. UtilityIcon.png Plant/Trap Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
163 Heater Plant
ヒータープラント
Places a plant that boosts allies' heating. UtilityIcon.png Plant/Trap Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
164 Cooler Plant
クーラープラント
Places a plant that boosts allies' cooldown. UtilityIcon.png Plant/Trap Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
165 Charge Plant
チャージプラント
Places a plant that grants bonus Medaforce Charge to charging allies. UtilityIcon.png Plant/Trap Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
166 First Aid
ファーストエイド
Places a plant that revives allies' broken parts. UtilityIcon.png Plant/Trap Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
167 Guard Plant
ガードプラント
Places a plant that guards allies. UtilityIcon.png Plant/Trap Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
168 Shoot Drone
シュートドローン
Places a plant that deals shooting damage when enemies approaches the action plate. UtilityIcon.png Plant/Trap Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
169 Fight Drone
ファイトドローン
Places a plant that deals melee damage when enemies approaches the action plate. UtilityIcon.png Plant/Trap Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
170 Cross Set
クロスセット
A plant that boosts the power of, and is required to use the move "Crossfire". Can only ever have one charge. UtilityIcon.png Plant/Trap No Bonus +100 Power +200 Power +300 Power +400 Power
Name Action Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
Land Cruiser
ランドクルーザー
S-rank on Grassland terrain - Armor +160 Armor +320 Armor +480 Armor +640
Forester
フォレスター
S-rank on Forest terrain - Armor +160 Armor +320 Armor +480 Armor +640
Climber
クライマー
S-rank on Mountain and Rocky terrain - Armor +160 Armor +320 Armor +480 Armor +640
Snow Type
スノータイプ
S-rank on Snow terrain - Armor +160 Armor +320 Armor +480 Armor +640
Dessert Type
デザートタイプ
S-rank on Desert and Wilderness terrain - Armor +160 Armor +320 Armor +480 Armor +640
Explorer
エクスプローラー
S-rank on City and Arena terrain - Armor +160 Armor +320 Armor +480 Armor +640
Mariner
マリナー
S-rank on Tundra terrain - Armor +160 Armor +320 Armor +480 Armor +640
Adapter
アダプター
A-rank on all terrains - Armor +160 Armor +320 Armor +480 Armor +640
Support Plus
たすけるプラス
Increases the heating and cooling of support parts Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
Healing Plus
なおすプラス
Increases the heating and cooling of healing parts Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
Defense Plus
まもるプラス
Increases the heating and cooling of defense parts Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
Trap/Plant Plus
しかけるプラス
Increases the Heating and Cooling of Trap/Plant parts Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
Straight
ストレート
Passive Success buff to all Parts Success +100 Success +200 Success +300 Success +400 Success +500
Aim
エイム
Increases the success of shooting parts Success +100 Success +200 Success +300 Success +400 Success +500
Breakneck
ブレイクネック
Speed boost while heating Speed +30 Speed +60 Speed +90 Speed +120 Speed +150
Abscond
アブスコンド
Passive Cooling bonus Cooling +30 Cooling +60 Cooling +90 Cooling +120 Cooling +150
Fortress
フォートレス
Reduces damage when defending -10% -15% -20% -25% -30%
Fairy Charge
フェアリチャージ
Charges Medaforce based on number of plants/traps on the field. 1% per 2% per 3% per 4% per 5% per
Continuous P
コンテニュアルP
Increases Heating and Cooling by 5% at reaching action plate
Stacks up to 20%
Speed +8 Speed +16 Speed +24 Speed +32 Speed +40
Auto Charge
オートチャージ
Passively charges Medaforce 2% per action 4% per action 6% per action 8% per action 10% per action
Carrier
キャリアー
Passive power bonus
When attacking, afflict a random debuff you have onto enemy
Success +50 Success +100 Success +150 Success +200 Success +250
Endurance
エンデュランス
Bonus Medaforce Charge upon getting damaged 10% on hit 15% on hit 20% on hit 25% on hit 30% on hit
Ground Control
Gコントロール
S-rank terrain bonus at MF threshold 50% Charge 45% Charge 40% Charge 35% Charge 30% Charge
Popper
プーパ
Reduces incoming damage by 20% if above MF threshold 50% Charge 45% Charge 40% Charge 35% Charge 30% Charge
B-Loader
Bローダー
Increases evasion of leg parts based on MF Charge. +1 per % +2 per % +3 per % +4 per % +5 per %
G-Loader
Gローダー
Boosts success of shooting attacks based on MF charge +1 per % +2 per % +3 per % +4 per % +5 per %
P-Loader
Pローダー
Boosts success of melee attacks based on MF charge. +1 per % +2 per % +3 per % +4 per % +5 per %
Brilliance
ブリリアンス
Restores 10% of all parts' health upon charging MF 1 use 2 uses 3 uses 4 uses 5 uses
Haja
ハジャ
Clears Debuffs upon Charging MF 1 use 2 uses 3 uses 4 uses 5 uses
Illusion
イリュージョン
Upon acting, automatically gain Stealth 1 use 2 uses 3 uses 4 uses 5 uses
Clairvoyance
クレアボイアンス
Grants Radar Sight upon charging MF 1 use 2 uses 3 uses 4 uses 5 uses
Generator
ジェネレーター
Grants Heater
5% stacks to 20%
1 use 2 uses 3 uses 4 uses 5 uses
Radiator
ラジエーター
Grants Cooler
5% stacks to 20%
1 use 2 uses 3 uses 4 uses 5 uses
Breach
ケッカイ
Grants Guard Boost
(5% boost to leg Anti-Range and Anti-Status)
1 use 2 uses 3 uses 4 uses 5 uses
Accelerator
アクセル
Grants Mobile Boost
(5% boost to Anti-Melee)
1 use 2 uses 3 uses 4 uses 5 uses
Asail
アセイル
Upon charging MF, gain Shoot Boost
(5% Power and Success of Shooting parts, stacks to 20%)
1 use 2 uses 3 uses 4 uses 5 uses
Rumbling
ランブリング
Upon charging MF, you Fight Boost
(5% Power and Success of Melee parts, stacks to 20%)
1 use 2 uses 3 uses 4 uses 5 uses
Weapon Master
ウェポンマスター
Boosts melee parts' power and success every time you attack 3% per 5% per 7% per 9% per 12% per
Gunman
ガンマン
Grants a passive Heating bonus to all parts Heating +30 Heating +60 Heating +90 Heating +120 Heating +150
Spearhead
スピアヘッド
Grants a passive Heating and Cooling bonus to all parts Heating +30 Heating +60 Heating +90 Heating +120 Heating +150
Trap Buster
トラップバスター
Destroys an enemy trap 1 use 2 uses 3 uses 4 uses 5 uses
Super Armor
スーパーアーマー
Defends and nullifies the effects of Thunder, Freezing and Tornado attacks 1 use 2 uses 3 uses 4 uses 5 uses
Charm
チャーム
Reduced damage from opposite gender. -10% -15% -20% -25% -30%
Additional Faults
ついかだんそう
+1 Head Ammo
Bonus to heating and cooling
Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
Dead or Alive
デッドオアライブ
Upon landing a critical hit, boosts all leg stats other than armor
Stacks up to 5
2% per 4% per 6% per 8% per 10% per
Trigger Happy
トリガーハッピー
Upon landing a critical hit, boosts all leg stats
Stacks up to 5
2% per 4% per 6% per 8% per 10% per
Blood Stain
ブラッドステイン
Grants a power boost based on part rank every time an enemy part is destroyed
Stacks up to 5
Power +20 Power +40 Power +60 Power +80 Power +100
emergency
エマージェンシー
Upon the destruction of any allied Medapart, this Medabot's legs gain a stat boost on all stats except for armor. Stacks up to 5 times. +2% +4% +6% +8% +10%
Auto Repair
オートリペア
Charging Medaforce heals all parts Charge x2 Charge x4 Charge x6 Charge x8 Charge x10
Carnage
シュラ
Grants Power when you loose an arm. Power +40 Power +80 Power +120 Power +160 Power +200
Acrobatics
アクロバティクス
Passive increased invasion. Evasion +100 Evasion +200 Evasion +300 Evasion +400 Evasion +500
Artillery
アーティラリー
Increases success and power of shooting attacks based on part rank, but you cannot dodge while heating. Power & Success +60 Power & Success +120 Power & Success +180 Power & Success +240 Power & Success +300
Really
ウェイレイ
Grants a passive power bonus to all melee/shooting parts based on the number of trap/plants on the field. +20 per +35 per +50 per +65 per +80 per
Charge Shot
チャージショット
Increased Power and Success on shooting abilities. Success & Power +60 Success & Power +120 Success & Power +180 Success & Power +240 Success & Power +300
Charge Fight
チャージファイト
Increased Power and Success on shooting abilities. Success & Power +60 Success & Power +120 Success & Power +180 Success & Power +240 Success & Power +300
Mirage
ミラージュ
Grants Conceal status to self upon charging Medaforce. Can be activated a limited number of times per match. 1 use 2 uses 3 uses 4 uses 5 uses
Nest
ネスト
Upon using a Trap/Plant ability, it the initial amount of charges is boosted by one. Maximum trap charges still cannot exceed 5. 1 use 2 uses 3 uses 4 uses 5 uses
Shape Memory
シェイプメモリー
Evenly distributes all remaining health and revives destroyed Medaparts upon charging Medaforce. 1 use 2 uses 3 uses 4 uses 5 uses
No Guard
ノーガード
Increase success on other parts based on rank, but prevents defending while Heating. Success & Power +60 Success & Power +120 Success & Power +180 Success & Power +240 Success & Power +300
Barret Rain
バレットレイン
Increases Power of all shooting parts and both Power/Success upon destruction based on rank. Success & Power +40 Success & Power +80 Success & Power +120 Success & Power +160 Success & Power +200
Rush
ラッシュ
Increases Power of all melee parts and both Power/Success upon destruction based on rank. Success & Power +40 Success & Power +80 Success & Power +120 Success & Power +160 Success & Power +200
Elusive
エルーシブ
Reduces incoming enemy damage if they have lower Melee Resist (Evasion) -10% -15% -20% -25% -30%
Through Attack
スルーアタック
Gives you a chance to bypass guard when using a melee attack. 10% chance 20% chance 30% chance 40% chance 50% chance
Through Shot
スルーショット
Gives you a chance to bypass guard when using a ranged attack. 10% chance 20% chance 30% chance 40% chance 50% chance
Holy Grace
ホーリーグレイス
Gives all parts a bonus on all stats other than armor for each buff you have. 3% per 5% per 7% per 9% per 12% per
Adversity
ぎゃっきょう
Buffs all leg stats (other than armor) per debuff on yourself. 3% per 5% per 7% per 9% per 12% per
Auto Guard
オートガード
Optical/Gravity/Gunpowder Guard will always nullify Optical/Gravity/Gunpowder attacks. Also grants a passive anti-ranged and anti-status boost. Anti-Ranged & Anti-Status +10% Anti-Ranged & Anti-Status +20% Anti-Ranged & Anti-Status +30% Anti-Ranged & Anti-Status +40% Anti-Ranged & Anti-Status +50%
Hoplite
ホプライト
Grants a boost to anti-ranged and anti-status per defense part equipped. Anti-Ranged & Anti-Status +5% per Anti-Ranged & Anti-Status +10% per Anti-Ranged & Anti-Status +15% per Anti-Ranged & Anti-Status +20% per Anti-Ranged & Anti-Status +25% per
All-rounder
オールラウンダー
Grants a boost to leg speed if all parts have different ability types. Leg Speed +30 Leg Speed +60 Leg Speed +90 Leg Speed +120 Leg Speed +150
Blow Beat
ブロウビート
Ignores part of your enemy's status resistance. Ignores 5% Ignores 10% Ignores 15% Ignores 20% Ignores 25%
Mascot
マスコット
Decreases Success and Power of attackers -5% -10% -15% -20% -25%
Captor
キャプター
Grants a cooling bonus upon targeting someone who cannot defend. Heating +40 Heating +80 Heating +120 Heating +160 Heating +200
Torturer
トーチャラー
Buff power on all parts per debuff afflicted onto your opponents. +20 Power per +35 Power per +50 Power per +65 Power per +80 Power per
Battle Stance
バトルダンス
Upon any teammate getting a graze, all leg stats other than armor is buffed. 2% Buff per 4% Buff per 6% Buff per 8% Buff per 10% Buff per
Supremacy
スプレマシー
Reduces damage from attacker with same leg type -10% -15% -20% -25% -30%
Heavy Arms
ヘヴィアーム
Boosts the armor of all heavy parts based on the part rank. 2% Armor Boost 4% Armor Boost 6% Armor Boost 8% Armor Boost 10% Armor Boost
Heavy Arm
かくしだま
Increases head health and uses by 1 if you are not at your Heavy Limit - Head Armor +160 Head Armor +320 Head Armor +480 Head Armor +640
Guts
ガッツ
Boosts Resistance and Evasion based on part rank if your Medaforce Gauge is full. Status-proof and Range-proof +10% Bonus Status-proof and Range-proof +20% Bonus Status-proof and Range-proof +30% Bonus Status-proof and Range-proof +40% Bonus Status-proof and Range-proof +50% Bonus
Revenger
リベンジャー
Whenever this Medabot has a part revived, the revived part gets a 10% armor bonus. 1 use 2 uses 3 uses 4 uses 5 uses