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Difference between revisions of "Ability List"
From Medarot S Wiki
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<div id="abilitytab" class="tab-pane fade in active"> | <div id="abilitytab" class="tab-pane fade in active"> | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Name | ! Name | ||
! Action | ! Action | ||
Line 21: | Line 20: | ||
! Rank 5 | ! Rank 5 | ||
|- | |- | ||
! Rifle<br>ライフル | |||
| Quick shooting attack. | | Quick shooting attack. | ||
| [[File:RangeIcon.png|20px]] | | [[File:RangeIcon.png|20px]] | ||
| | | - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Piercing''' | ||
| Power +100 | |||
| Power +200 | |||
| Power +300 | |||
| Power +400 | |||
|- | |- | ||
! Power Rifle<br>パワーライフル | |||
| Deals 1.5x normal damage if legs are still intact. | | Deals 1.5x normal damage if legs are still intact. | ||
Cannot dodge while cooling. | Cannot dodge while cooling. | ||
| [[File:RangeIcon.png|20px]] | | [[File:RangeIcon.png|20px]] | ||
| | | - || Power +100|| Power +200|| Power +300|| Power +400<br>'''Piercing''' | ||
| Power +100 | |||
| Power +200 | |||
| Power +300 | |||
| Power +400 | |||
|- | |- | ||
! Gatling<br>ガトリング | |||
| Fires three attacks. Cannot evade during cooldown. | | Fires three attacks. Cannot evade during cooldown. | ||
| [[File:RangeIcon.png|20px]] | | [[File:RangeIcon.png|20px]] | ||
| | | - || Power +100|| Power +200|| Power +300|| Power +400<br>'''Crit +20%''' | ||
| Power +100 | |||
| Power +200 | |||
| Power +300 | |||
| Power +400 | |||
|- | |- | ||
! Mega Gatling<br>メガガトリング | |||
| Fires three attacks. Deals 1.5x damage if legs are not broken. Cannot evade during cooldown. | | Fires three attacks. Deals 1.5x damage if legs are not broken. Cannot evade during cooldown. | ||
| [[File:RangeIcon.png|20px]] | | [[File:RangeIcon.png|20px]] | ||
| | | - || Power +100|| Power +200|| Power +300|| Power +400<br>'''Crit +20%''' | ||
| Power +100 | |||
| Power +200 | |||
| Power +300 | |||
| Power +400 | |||
|- | |- | ||
! Missile<br>ミサイル | |||
| Deals damage to all of the target's parts. | | Deals damage to all of the target's parts. | ||
| [[File:RangeIcon.png|20px]] | | [[File:RangeIcon.png|20px]] | ||
| | | - || Power +100|| Power +200|| Power +300|| Power +400 & Always hits | ||
| Power +100 | |||
| Power +200 | |||
| Power +300 | |||
| Power +400 & Always hits | |||
|- | |- | ||
! Napalm<br>ナパーム | |||
| Fires three shots. | | Fires three shots. | ||
| [[File:RangeIcon.png|20px]] | | [[File:RangeIcon.png|20px]] | ||
| | | - || Power +100|| Power +200|| Power +300|| Power +400 & Always hits | ||
| Power +100 | |||
| Power +200 | |||
| Power +300 | |||
| Power +400 & Always hits | |||
|- | |- | ||
! Beam<br>ビーム | |||
| Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown. | | Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown. | ||
| [[File:RangeIcon.png|20px]] | | [[File:RangeIcon.png|20px]] | ||
| x2 Damage Requires 70% charge | | x2 Damage Requires 70% charge|| x2 Damage Requires 60% charge|| x2 Damage Requires 50% charge|| x2 Damage Requires 40% charge|| x2 Damage Requires 30% charge, x3 at 100% | ||
| x2 Damage Requires 60% charge | |||
| x2 Damage Requires 50% charge | |||
| x2 Damage Requires 40% charge | |||
| x2 Damage Requires 30% charge, x3 at 100% | |||
|- | |- | ||
! Hyper Beam<br>ハイパービーム | |||
| Deals Optical Damage. Does 2x damage if above a certain Medacharge amount and pierces. Cannot evade during cooldown. | | Deals Optical Damage. Does 2x damage if above a certain Medacharge amount and pierces. Cannot evade during cooldown. | ||
| [[File:RangeIcon.png|20px]] | | [[File:RangeIcon.png|20px]] | ||
| x2 Damage Requires 70% charge | | x2 Damage Requires 70% charge|| x2 Damage Requires 60% charge|| x2 Damage Requires 50% charge|| x2 Damage Requires 40% charge|| x2 Damage Requires 30% charge, x3 at 100% | ||
| x2 Damage Requires 60% charge | |||
| x2 Damage Requires 50% charge | |||
| x2 Damage Requires 40% charge | |||
| x2 Damage Requires 30% charge, x3 at 100% | |||
|- | |- | ||
! Laser<br>レーザー | |||
| Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. | | Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. | ||
| [[File:RangeIcon.png|20px]] | | [[File:RangeIcon.png|20px]] | ||
| x1.5 Damage/Success requires 70% charge | | x1.5 Damage/Success requires 70% charge|| x1.5 Damage/Success requires 60% charge|| x1.5 Damage/Success requires 50% charge|| x1.5 Damage/Success requires 40% charge|| x1.5 Damage/Success requires 30% charge, x2 at 100% | ||
| x1.5 Damage/Success requires 60% charge | |||
| x1.5 Damage/Success requires 50% charge | |||
| x1.5 Damage/Success requires 40% charge | |||
| x1.5 Damage/Success requires 30% charge, x2 at 100% | |||
|- | |- | ||
! Press<br>プレス | |||
| Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount. | | Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount. | ||
| [[File:RangeIcon.png|20px]] | | [[File:RangeIcon.png|20px]] | ||
| x2 Success requires 70% charge | | x2 Success requires 70% charge|| x2 Success requires 60% charge|| x2 Success requires 50% charge|| x2 Success requires 40% charge|| x2 Success requires 30% charge, x3 at 100% | ||
| x2 Success requires 60% charge | |||
| x2 Success requires 50% charge | |||
| x2 Success requires 40% charge | |||
| x2 Success requires 30% charge, x3 at 100% | |||
|- | |- | ||
! Break<br>ブレイク | |||
| Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. | | Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. | ||
| [[File:RangeIcon.png|20px]] | | [[File:RangeIcon.png|20px]] | ||
| x1.5 Success requires 70% charge | | x1.5 Success requires 70% charge|| x1.5 Success requires 60% charge|| x1.5 Success requires 50% charge|| x1.5 Success requires 40% charge|| x1.5 Success requires 30% charge, x2 at 100% | ||
| x1.5 Success requires 60% charge | |||
| x1.5 Success requires 50% charge | |||
| x1.5 Success requires 40% charge | |||
| x1.5 Success requires 30% charge, x2 at 100% | |||
|- | |- | ||
! Sacrifice<br>サクリファイス | |||
| Deals damage based on remaining armor. Self-destructs after use. | | Deals damage based on remaining armor. Self-destructs after use. | ||
| [[File:RangeIcon.png|20px]] | | [[File:RangeIcon.png|20px]] | ||
| Adds 10% of remaining armor | | Adds 10% of remaining armor|| Adds 20% of remaining armor|| Adds 30% of remaining armor|| Adds 40% of remaining armor|| Adds 50% of remaining armor | ||
| Adds 20% of remaining armor | |||
| Adds 30% of remaining armor | |||
| Adds 40% of remaining armor | |||
| Adds 50% of remaining armor | |||
|- | |- | ||
! Destroy<br>デストロイ | |||
| Immediately destroys any head or arm part if it (the targeted part) is the actively used part by the enemy. | | Immediately destroys any head or arm part if it (the targeted part) is the actively used part by the enemy. | ||
Cannot dodge or defend while cooling. | Cannot dodge or defend while cooling. | ||
| [[File:RangeIcon.png|20px]] | | [[File:RangeIcon.png|20px]] | ||
| | | - || Success +100|| Success +200|| Success +300|| Success +400 | ||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |- | ||
! Anti-Air<br>アンチエア | |||
| Deals 5x (or more) damage depending on rank to enemies with Flying Legs. | | Deals 5x (or more) damage depending on rank to enemies with Flying Legs. | ||
| [[File:RangeIcon.png|20px]] | | [[File:RangeIcon.png|20px]] | ||
| Deals 5x Damage | | Deals 5x Damage|| Deals 5.5x Damage|| Deals 6x Damage|| Deals 6.5x Damage|| Deals 7x Damage with Piercing | ||
| Deals 5.5x Damage | |||
| Deals 6x Damage | |||
| Deals 6.5x Damage | |||
| Deals 7x Damage with Piercing | |||
|- | |- | ||
! Anti-Sea<br>アンチシー | |||
| Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs | | Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs | ||
| [[File:RangeIcon.png|20px]] | | [[File:RangeIcon.png|20px]] | ||
| Deals 5x Damage | | Deals 5x Damage|| Deals 5.5x Damage|| Deals 6x Damage|| Deals 6.5x Damage|| Deals 7x Damage with Piercing | ||
| Deals 5.5x Damage | |||
| Deals 6x Damage | |||
| Deals 6.5x Damage | |||
| Deals 7x Damage with Piercing | |||
|- | |- | ||
! static<br>スタティック | |||
| Reduces armor of damaged parts by half. Cannot destroy parts. | | Reduces armor of damaged parts by half. Cannot destroy parts. | ||
| [[File:RangeIcon.png|20px]] | | [[File:RangeIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
! Slip<br>スリップ | |||
| A shooting attack that interrupts the action if it hits an opponent who is filling or waiting for a technique or midfielder. Priority is given to the legs regardless of the character of the medal. | | A shooting attack that interrupts the action if it hits an opponent who is filling or waiting for a technique or midfielder. Priority is given to the legs regardless of the character of the medal. | ||
Cannot be avoided or protected during cooling after use. | Cannot be avoided or protected during cooling after use. | ||
| [[File:RangeIcon.png|20px]] | | [[File:RangeIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & ignoring defense (no damage reduction due to opponent's defense) | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
! Evasion Seal<br>かいひシール | |||
| Prevents enemy from evading attacks | | Prevents enemy from evading attacks | ||
| [[File:RangeIcon.png|20px]] | | [[File:RangeIcon.png|20px]] | ||
| | | - || Success +100|| Success +200|| Success +300|| Success +400 | ||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |- | ||
! Defense Seal<br>ぼうぎょシール | |||
| Prevents enemy from defending | | Prevents enemy from defending | ||
| [[File:RangeIcon.png|20px]] | | [[File:RangeIcon.png|20px]] | ||
| | | - || Success +100|| Success +200|| Success +300|| Success +400 | ||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |- | ||
! Tornado<br>トルネード | |||
| Afflicts tornado. Cannot evade during cooldown. | | Afflicts tornado. Cannot evade during cooldown. | ||
| [[File:RangeIcon.png|20px]] | | [[File:RangeIcon.png|20px]] | ||
| | | - || Success +100|| Success +200|| Success +300|| Success +400 | ||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |- | ||
! Thunder Shot<br>サンダーショット | |||
| Afflicts thunder. Cannot evade during cooldown. | | Afflicts thunder. Cannot evade during cooldown. | ||
| [[File:RangeIcon.png|20px]] | | [[File:RangeIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
! Freeze Shot<br>フリーズショット | |||
| Afflicts Freeze. Cannot evade during cooldown. | | Afflicts Freeze. Cannot evade during cooldown. | ||
| [[File:RangeIcon.png|20px]] | | [[File:RangeIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
! Fire Shot<br>ファイアショット | |||
| Afflicts fire. Cannot evade during cooldown. | | Afflicts fire. Cannot evade during cooldown. | ||
| [[File:RangeIcon.png|20px]] | | [[File:RangeIcon.png|20px]] | ||
| | | - || Success +100|| Success +200|| Success +300|| Success +400 | ||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |- | ||
! Count Attack<br>カウントアタック | |||
| Becomes more powerful after every use. May also pierce. Cannot evade or defend during cooldown. | | Becomes more powerful after every use. May also pierce. Cannot evade or defend during cooldown. | ||
| [[File:RangeIcon.png|20px]] | | [[File:RangeIcon.png|20px]] | ||
| +5% power per use | | +5% power per use|| +8% power per use|| +12% power per use|| +15% power per use|| +20% power per use | ||
| +8% power per use | |||
| +12% power per use | |||
| +15% power per use | |||
| +20% power per use | |||
|- | |- | ||
! Charge Blaster<br>チャージバスター | |||
| Deals bonus damage based on Medaforce Charge. Cannot evade during cooldown. | | Deals bonus damage based on Medaforce Charge. Cannot evade during cooldown. | ||
| [[File:RangeIcon.png|20px]] | | [[File:RangeIcon.png|20px]] | ||
| Bonus Damage: Charge x 1.0 | | Bonus Damage: Charge x 1.0|| Bonus Damage: Charge x 1.25|| Bonus Damage: Charge x 1.5|| Bonus Damage: Charge x 1.75|| Bonus Damage: Charge x 2.0, Pierces and consumes 5% Medaforce Charge per use | ||
| Bonus Damage: Charge x 1.25 | |||
| Bonus Damage: Charge x 1.5 | |||
| Bonus Damage: Charge x 1.75 | |||
| Bonus Damage: Charge x 2.0, Pierces and consumes 5% Medaforce Charge per use | |||
|- | |- | ||
! Microwaves<br>マイクロウェーブ | |||
| Deals bonus damage based on Medaforce Charge. May cause pierce damage. Self-destructs after use. | | Deals bonus damage based on Medaforce Charge. May cause pierce damage. Self-destructs after use. | ||
| [[File:RangeIcon.png|20px]] | | [[File:RangeIcon.png|20px]] | ||
| Bonus Damage: Charge x 1.0 | | Bonus Damage: Charge x 1.0|| Bonus Damage: Charge x 1.25|| Bonus Damage: Charge x 1.5|| Bonus Damage: Charge x 1.75|| Bonus Damage: Charge x 2.0 | ||
| Bonus Damage: Charge x 1.25 | |||
| Bonus Damage: Charge x 1.5 | |||
| Bonus Damage: Charge x 1.75 | |||
| Bonus Damage: Charge x 2.0 | |||
|- | |- | ||
! Ghost Shot<br>ゴーストショット | |||
| Deals bonus damage based on Medaforce Charge. May cause pierce damage. Cannot defend or evade during cooldown. | | Deals bonus damage based on Medaforce Charge. May cause pierce damage. Cannot defend or evade during cooldown. | ||
| [[File:RangeIcon.png|20px]] | | [[File:RangeIcon.png|20px]] | ||
| Bonus Damage: Charge x 0.5 | | Bonus Damage: Charge x 0.5|| Bonus Damage: Charge x 0.75|| Bonus Damage: Charge x 1.0|| Bonus Damage: Charge x 1.25|| Bonus Damage: Charge x 1.5 | ||
| Bonus Damage: Charge x 0.75 | |||
| Bonus Damage: Charge x 1.0 | |||
| Bonus Damage: Charge x 1.25 | |||
| Bonus Damage: Charge x 1.5 | |||
|- | |- | ||
! Melt Shot<br>メルトショット | |||
| Afflicts Melt. | | Afflicts Melt. | ||
| [[File:RangeIcon.png|20px]] | | [[File:RangeIcon.png|20px]] | ||
| | | - || Success +100|| Success +200|| Success +300|| Success +400 | ||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |- | ||
! Gunpowder<br>ハイパーミサイル | |||
| A standard piecing attack. | | A standard piecing attack. | ||
| [[File:RangeIcon.png|20px]] | | [[File:RangeIcon.png|20px]] | ||
| | | - || Power +100|| Power +200|| Power +300|| Power +400 & Always hits | ||
| Power +100 | |||
| Power +200 | |||
| Power +300 | |||
| Power +400 & Always hits | |||
|- | |- | ||
! Medaforce Seal<br>フォース制御 | |||
| Deals damage and prevents the use of Medaforce. | | Deals damage and prevents the use of Medaforce. | ||
| [[File:RangeIcon.png|20px]] | | [[File:RangeIcon.png|20px]] | ||
| | | - || Success +100|| Success +200|| Success +300|| Success +400 | ||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |- | ||
! Crossfire<br>クロスファイア | |||
| A powerful attack that pierces. Requires the "Cross Set" plant to be present to use, otherwise the attack will fail. | | A powerful attack that pierces. Requires the "Cross Set" plant to be present to use, otherwise the attack will fail. | ||
| [[File:RangeIcon.png|20px]] | | [[File:RangeIcon.png|20px]] | ||
| | | - || Power +100|| Power +200|| Power +300|| Power +400 | ||
| Power +100 | |||
| Power +200 | |||
| Power +300 | |||
| Power +400 | |||
|- | |- | ||
! Sword<br>ソード | |||
| Regular melee attack. | | Regular melee attack. | ||
| [[File:MeleeIcon.png|20px]] | | [[File:MeleeIcon.png|20px]] | ||
| | | - || Success +100|| Success +200|| Success +300|| Success +400<br>'''Piercing''' | ||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |- | ||
! Claw<br>クロー | |||
| A melee attack that hits 3 times. | | A melee attack that hits 3 times. | ||
| [[File:MeleeIcon.png|20px]] | | [[File:MeleeIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
! Hammer<br>ハンマー | |||
| Hits all enemy parts at once. Cannot defend during cooldown. | | Hits all enemy parts at once. Cannot defend during cooldown. | ||
| [[File:MeleeIcon.png|20px]] | | [[File:MeleeIcon.png|20px]] | ||
| | | - || Power +100|| Power +200|| Power +300|| Power +400 | ||
| Power +100 | |||
| Power +200 | |||
| Power +300 | |||
| Power +400 | |||
|- | |- | ||
! Fire<br>ファイア | |||
| Inflicts Fire. Cannot defend during cooldown. | | Inflicts Fire. Cannot defend during cooldown. | ||
| [[File:MeleeIcon.png|20px]] | | [[File:MeleeIcon.png|20px]] | ||
| | | - || Success +100|| Success +200|| Success +300|| Success +400 | ||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |- | ||
! Melt<br>メルト | |||
| Inflicts Melt. Cannot defend during cooldown. | | Inflicts Melt. Cannot defend during cooldown. | ||
| [[File:MeleeIcon.png|20px]] | | [[File:MeleeIcon.png|20px]] | ||
| | | - || Success +100|| Success +200|| Success +300|| Success +400 | ||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |- | ||
! Wave<br>ウェーブ | |||
| Inflicts Wave. Cannot defend during cooldown. | | Inflicts Wave. Cannot defend during cooldown. | ||
| [[File:MeleeIcon.png|20px]] | | [[File:MeleeIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
! Hold<br>ホールド | |||
| Inflicts Hold. Cannot defend during cooldown. | | Inflicts Hold. Cannot defend during cooldown. | ||
| [[File:MeleeIcon.png|20px]] | | [[File:MeleeIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
! Thunder<br>サンダー | |||
| Inflicts Thunder. Cannot defend during cooldown. | | Inflicts Thunder. Cannot defend during cooldown. | ||
| [[File:MeleeIcon.png|20px]] | | [[File:MeleeIcon.png|20px]] | ||
| | | - || Success +100|| Success +200|| Success +300|| Success +400 | ||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |- | ||
! Freeze<br>フリーズ | |||
| Inflicts Freeze. Cannot defend during cooldown. | | Inflicts Freeze. Cannot defend during cooldown. | ||
| [[File:MeleeIcon.png|20px]] | | [[File:MeleeIcon.png|20px]] | ||
| | | - || Success +100|| Success +200|| Success +300|| Success +400 | ||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |- | ||
! Virus<br>ウィルス | |||
| Inflicts Virus. Cannot defend during cooldown. | | Inflicts Virus. Cannot defend during cooldown. | ||
| [[File:MeleeIcon.png|20px]] | | [[File:MeleeIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
! Bug<br>バグ | |||
| Inflicts Bug. Cannot defend during cooldown. | | Inflicts Bug. Cannot defend during cooldown. | ||
| [[File:MeleeIcon.png|20px]] | | [[File:MeleeIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
! Sacrifice<br>サクリファイス | |||
| Deals bonus damage based on remaining armor value. Self-destructs after use. | | Deals bonus damage based on remaining armor value. Self-destructs after use. | ||
| [[File:MeleeIcon.png|20px]] | | [[File:MeleeIcon.png|20px]] | ||
| Adds 10% of remaining armor | | Adds 10% of remaining armor|| Adds 20% of remaining armor|| Adds 30% of remaining armor|| Adds 40% of remaining armor|| Adds 50% of remaining armor | ||
| Adds 20% of remaining armor | |||
| Adds 30% of remaining armor | |||
| Adds 40% of remaining armor | |||
| Adds 50% of remaining armor | |||
|- | |- | ||
! Assassin<br>アサッシン | |||
| Always crits. Self-destroys if it fails to destroy a part it hits. | | Always crits. Self-destroys if it fails to destroy a part it hits. | ||
| [[File:MeleeIcon.png|20px]] | | [[File:MeleeIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
! Canceller<br>キャンセラー | |||
| Inflicts Canceller. Cannot defend during cooldown. | | Inflicts Canceller. Cannot defend during cooldown. | ||
| [[File:MeleeIcon.png|20px]] | | [[File:MeleeIcon.png|20px]] | ||
| | | - || Success +100|| Success +200|| Success +300|| Success +400 | ||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |- | ||
! Charge Blade<br>チャージブレード | |||
| Deals bonus damage based on Medaforce Charge. Cannot defend during cooldown. | | Deals bonus damage based on Medaforce Charge. Cannot defend during cooldown. | ||
| [[File:MeleeIcon.png|20px]] | | [[File:MeleeIcon.png|20px]] | ||
| Bonus Damage: Charge x 1.0 | | Bonus Damage: Charge x 1.0|| Bonus Damage: Charge x 1.25|| Bonus Damage: Charge x 1.5|| Bonus Damage: Charge x 1.75|| Bonus Damage: Charge x 2.0, Pierces & Consumes 5% Medaforce Charge per use | ||
| Bonus Damage: Charge x 1.25 | |||
| Bonus Damage: Charge x 1.5 | |||
| Bonus Damage: Charge x 1.75 | |||
| Bonus Damage: Charge x 2.0, Pierces & Consumes 5% Medaforce Charge per use | |||
|- | |- | ||
! Ghost<br>ゴースト | |||
| Deals bonus damage based on Medaforce Charge. May pierce. Cannot defend or evade during cooldown. | | Deals bonus damage based on Medaforce Charge. May pierce. Cannot defend or evade during cooldown. | ||
| [[File:MeleeIcon.png|20px]] | | [[File:MeleeIcon.png|20px]] | ||
| Bonus Damage: Charge x 0.5 | | Bonus Damage: Charge x 0.5|| Bonus Damage: Charge x 0.75|| Bonus Damage: Charge x 1.0|| Bonus Damage: Charge x 1.25|| Bonus Damage: Charge x 1.5 & Ignores Defense | ||
| Bonus Damage: Charge x 0.75 | |||
| Bonus Damage: Charge x 1.0 | |||
| Bonus Damage: Charge x 1.25 | |||
| Bonus Damage: Charge x 1.5 & Ignores Defense | |||
|- | |- | ||
! Level Drain<br>レベルドレイン | |||
| Reduces Medal Skill level tempoarily. Cannot defend during cooldown. | | Reduces Medal Skill level tempoarily. Cannot defend during cooldown. | ||
| [[File:MeleeIcon.png|20px]] | | [[File:MeleeIcon.png|20px]] | ||
| Reduces Level by 5, Lasts 10 Ticks | | Reduces Level by 5, Lasts 10 Ticks|| Reduces Level by 5, Lasts 15 Ticks|| Reduces Level by 5, Lasts 20 Ticks|| Reduces Level by 5, Lasts 25 Ticks|| Reduces Level by 10, Lasts 30 Ticks | ||
| Reduces Level by 5, Lasts 15 Ticks | |||
| Reduces Level by 5, Lasts 20 Ticks | |||
| Reduces Level by 5, Lasts 25 Ticks | |||
| Reduces Level by 10, Lasts 30 Ticks | |||
|- | |- | ||
! Charge Drain<br>チャージドレイン | |||
| Leeches Medaforce Charge from enemies. Cannot defend during cooldown. | | Leeches Medaforce Charge from enemies. Cannot defend during cooldown. | ||
| [[File:MeleeIcon.png|20px]] | | [[File:MeleeIcon.png|20px]] | ||
| Steals 3% Medaforce Charge | | Steals 3% Medaforce Charge|| Steals 6% Medaforce Charge|| Steals 9% Medaforce Charge|| Steals 12% Medaforce Charge|| Steals 15% Medaforce Charge | ||
| Steals 6% Medaforce Charge | |||
| Steals 9% Medaforce Charge | |||
| Steals 12% Medaforce Charge | |||
| Steals 15% Medaforce Charge | |||
|- | |- | ||
! Discharge<br>ディスチャージ | |||
| Removes Medaforce Charge from enemies. Cannot defend during cooldown. | | Removes Medaforce Charge from enemies. Cannot defend during cooldown. | ||
| [[File:MeleeIcon.png|20px]] | | [[File:MeleeIcon.png|20px]] | ||
| Removes 10% Medaforce Charge | | Removes 10% Medaforce Charge|| Removes 15% Medaforce Charge|| Removes 20% Medaforce Charge|| Removes 25% Medaforce Charge|| Removes 30% Medaforce Charge | ||
| Removes 15% Medaforce Charge | |||
| Removes 20% Medaforce Charge | |||
| Removes 25% Medaforce Charge | |||
| Removes 30% Medaforce Charge | |||
|- | |- | ||
! Beam Sword<br>ビームソード | |||
| Deals bonus damage based on Medacharge Gauge. Cannot defend during cooldown. | | Deals bonus damage based on Medacharge Gauge. Cannot defend during cooldown. | ||
| [[File:MeleeIcon.png|20px]] | | [[File:MeleeIcon.png|20px]] | ||
| x2 Bonus damage at 70% Medacharge | | x2 Bonus damage at 70% Medacharge|| x2 Bonus damage at 60% Medacharge|| x2 Bonus damage at 50% Medacharge|| x2 Bonus damage at 40% Medacharge|| x2 Bonus damage at 30% Medaforce Charge, x3 at 100% Medaforce Charge | ||
| x2 Bonus damage at 60% Medacharge | |||
| x2 Bonus damage at 50% Medacharge | |||
| x2 Bonus damage at 40% Medacharge | |||
| x2 Bonus damage at 30% Medaforce Charge, x3 at 100% Medaforce Charge | |||
|- | |- | ||
! Break Hammer<br>ブレイクハンマー | |||
| Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown. | | Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown. | ||
| [[File:MeleeIcon.png|20px]] | | [[File:MeleeIcon.png|20px]] | ||
| x1.5 Bonus success at 70% Medacharge | | x1.5 Bonus success at 70% Medacharge|| x1.5 Bonus success at 60% Medacharge|| x1.5 Bonus success at 50% Medacharge|| x1.5 Bonus success at 40% Medacharge|| x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge | ||
| x1.5 Bonus success at 60% Medacharge | |||
| x1.5 Bonus success at 50% Medacharge | |||
| x1.5 Bonus success at 40% Medacharge | |||
| x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge | |||
|- | |- | ||
! Countdown<br>カウントダウン | |||
| Inflicts countdown. Cannot defend during cooldown. | | Inflicts countdown. Cannot defend during cooldown. | ||
| [[File:MeleeIcon.png|20px]] | | [[File:MeleeIcon.png|20px]] | ||
| | | - || Success +100|| Success +200|| Success +300|| Success +400 | ||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |- | ||
! Flash<br>フラッシュ | |||
| Interrupts any Medabot who is heating and makes them turn around. Cannot defend during cooldown. | | Interrupts any Medabot who is heating and makes them turn around. Cannot defend during cooldown. | ||
| [[File:MeleeIcon.png|20px]] | | [[File:MeleeIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
! Destroy<br>デストロイ | |||
| Immediately destroys head/arm parts if they're being used when hit. Cannot defend during cooldown. | | Immediately destroys head/arm parts if they're being used when hit. Cannot defend during cooldown. | ||
| [[File:MeleeIcon.png|20px]] | | [[File:MeleeIcon.png|20px]] | ||
| | | - || Success +100|| Success +200|| Success +300|| Success +500 | ||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +500 | |||
|- | |- | ||
! Anti-Air<br>アンチエア | |||
| Deals 5x (or more) damage depending on rank to enemies with Flying Legs | | Deals 5x (or more) damage depending on rank to enemies with Flying Legs | ||
| [[File:MeleeIcon.png|20px]] | | [[File:MeleeIcon.png|20px]] | ||
| Deals 5x damage | | Deals 5x damage || Deals 5.5x damage || Deals 6x damage || Deals 6.5x damage || Deals 7x damage<br>'''Piercing''' | ||
| Deals 5.5x damage | |||
| Deals 6x damage | |||
| Deals 6.5x damage | |||
| Deals 7x damage | |||
|- | |- | ||
! Anti-Sea<br>アンチシー | |||
| Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs | | Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs | ||
| [[File:MeleeIcon.png|20px]] | | [[File:MeleeIcon.png|20px]] | ||
| Deals 5x Damage | | Deals 5x Damage|| Deals 5.5x Damage|| Deals 6x Damage|| Deals 6.5x Damage|| Deals 7x Damage<br>'''Piercing''' | ||
| Deals 5.5x Damage | |||
| Deals 6x Damage | |||
| Deals 6.5x Damage | |||
| Deals 7x Damage | |||
|- | |- | ||
! Time Attack<br>タイムアタック | |||
| Deals bonus damage based on the number of elapsed ticks. | | Deals bonus damage based on the number of elapsed ticks. | ||
| [[File:MeleeIcon.png|20px]] | | [[File:MeleeIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Chance to Pierce | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 & Chance to Pierce | |||
|- | |- | ||
! Effect Clear<br>エフェクトクリア | |||
| Removes all buffs from enemy. Deals bonus damage based on number of buffs. | | Removes all buffs from enemy. Deals bonus damage based on number of buffs. | ||
| [[File:MeleeIcon.png|20px]] | | [[File:MeleeIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
! Medaforce Seal<br>MFシール | |||
| Inflicts MF Seal (Medaforce Seal). | | Inflicts MF Seal (Medaforce Seal). | ||
| [[File:MeleeIcon.png|20px]] Melee | | [[File:MeleeIcon.png|20px]] Melee | ||
| | | - || Success +100|| Success +200|| Success +300|| Success +400 | ||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |- | ||
! Anti-Charge<br>アンチCG | |||
| Deals bonus damage based on enemy's Medaforce Charge. May pierce. | | Deals bonus damage based on enemy's Medaforce Charge. May pierce. | ||
| [[File:MeleeIcon.png|20px]] | | [[File:MeleeIcon.png|20px]] | ||
| Bonus Damage: x1 of Medaforce Charge | | Bonus Damage: x1 of Medaforce Charge|| Bonus Damage: x1.25 of Medaforce Charge|| Bonus Damage: x1.5 of Medaforce Charge|| Bonus Damage: x1.75 of Medaforce Charge|| Bonus Damage: x2 of Medaforce Charge | ||
| Bonus Damage: x1.25 of Medaforce Charge | |||
| Bonus Damage: x1.5 of Medaforce Charge | |||
| Bonus Damage: x1.75 of Medaforce Charge | |||
| Bonus Damage: x2 of Medaforce Charge | |||
|- | |- | ||
! Deathlock<br>デスロック | |||
| Inflicts Deathlock. Cannot defend during cooldown. | | Inflicts Deathlock. Cannot defend during cooldown. | ||
| [[File:MeleeIcon.png|20px]] | | [[File:MeleeIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
! Pile<br>パイル | |||
| Ignores defenses, may cause pierce damage. Cannot defend during cooldown. | | Ignores defenses, may cause pierce damage. Cannot defend during cooldown. | ||
| [[File:MeleeIcon.png|20px]] | | [[File:MeleeIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
! Provoke<br>プロヴォーク | |||
| Inflicts Provoke. | | Inflicts Provoke. | ||
| [[File:MeleeIcon.png|20px]] | | [[File:MeleeIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
! Charge Claw<br>チャージクロー | |||
| Upon use, this attack takes 10% of your Medaforce Gauge. Boosts your Power by a percentage of your Medaforce Gauge based on the part rank. | | Upon use, this attack takes 10% of your Medaforce Gauge. Boosts your Power by a percentage of your Medaforce Gauge based on the part rank. | ||
Cannot defend after use. | Cannot defend after use. | ||
| [[File:MeleeIcon.png|20px]] | | [[File:MeleeIcon.png|20px]] | ||
| Bonus Power is 100% of CG | | Bonus Power is 100% of CG|| Bonus Power is 125% of CG|| Bonus Power is 150% of CG|| Bonus Power is 175% of CG|| Bonus Power is 200% of CG, and drain is only 5% | ||
| Bonus Power is 125% of CG | |||
| Bonus Power is 150% of CG | |||
| Bonus Power is 175% of CG | |||
| Bonus Power is 200% of CG, and drain is only 5% | |||
|- | |- | ||
! Stealth<br>ステルス | |||
| Prevents enemies from targeting the selected Medabot for one action. Does not apply if already targeted. | | Prevents enemies from targeting the selected Medabot for one action. Does not apply if already targeted. | ||
| [[File:AssistIcon.png|20px]] | | [[File:AssistIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
! Radar Sight<br>レーダーサイト | |||
| Increases success by 30%. Negates enemy Stealth and Conceal. | | Increases success by 30%. Negates enemy Stealth and Conceal. | ||
| [[File:AssistIcon.png|20px]] | | [[File:AssistIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
! Commander<br>コマンダー | |||
| Grants to all teammates Radar Sight (grants a 30% boost to Success can see Stealthed or Concealed enemies) and Conceal (cannot be targeted for one turn, unless already targeted) | | Grants to all teammates Radar Sight (grants a 30% boost to Success can see Stealthed or Concealed enemies) and Conceal (cannot be targeted for one turn, unless already targeted) | ||
| [[File:AssistIcon.png|20px]] | | [[File:AssistIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating 5 Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating 5 Cooling +200 | |||
|- | |- | ||
! Heater<br>ヒーター | |||
| Grants a buff that boosts heating to all allies by 20% | | Grants a buff that boosts heating to all allies by 20% | ||
| [[File:AssistIcon.png|20px]] | | [[File:AssistIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
! Cooler<br>クーラー | |||
| Grants a buff that boosts cooling to all allies by 20% | | Grants a buff that boosts cooling to all allies by 20% | ||
| [[File:AssistIcon.png|20px]] | | [[File:AssistIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
! Guard Boost<br>ガードブースト | |||
| Grants a buff that boosts Anti-Status and Anti-Range by 20% | | Grants a buff that boosts Anti-Status and Anti-Range by 20% | ||
| [[File:AssistIcon.png|20px]] | | [[File:AssistIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
! Mobile Boost<br>モビルブースト | |||
| Grants a buff that boosts Evasion (Anti-Melee) by 20% | | Grants a buff that boosts Evasion (Anti-Melee) by 20% | ||
| [[File:AssistIcon.png|20px]] | | [[File:AssistIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
! Shoot Boost<br>シュートブースト | |||
| Grants a buff that boosts the Power and Success of Shooting parts by 20% | | Grants a buff that boosts the Power and Success of Shooting parts by 20% | ||
| [[File:AssistIcon.png|20px]] | | [[File:AssistIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
! Fight Boost<br>ファイトブースト | |||
| Grants a buff that boosts the Power and Success of Melee parts by 20% | | Grants a buff that boosts the Power and Success of Melee parts by 20% | ||
| [[File:AssistIcon.png|20px]] | | [[File:AssistIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
! Field Control<br>たいちせいぎょ | |||
| Increases the heavy limit to maximum (3) on all allies with compatible leg parts | | Increases the heavy limit to maximum (3) on all allies with compatible leg parts | ||
| [[File:AssistIcon.png|20px]] | | [[File:AssistIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
! Double Drive Left<br>ダブルドライブL | |||
| Grants a buff that makes Left Arm attacks used twice. | | Grants a buff that makes Left Arm attacks used twice. | ||
| [[File:SpecialIcon.png|20px]] | | [[File:SpecialIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
! Double Drive Right<br>ダブルドライブR | |||
| Grants a buff that makes Right Arm attacks used twice. | | Grants a buff that makes Right Arm attacks used twice. | ||
| [[File:SpecialIcon.png|20px]] | | [[File:SpecialIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
! Charge<br>チェンジ | |||
| Drains the head's health in exchange for Medaforce Charge. | | Drains the head's health in exchange for Medaforce Charge. | ||
| [[File:SpecialIcon.png|20px]] | | [[File:SpecialIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
! Arm Charge<br>アームチェンジ | |||
| Drains the arms' health in exchange for Medaforce Charge. | | Drains the arms' health in exchange for Medaforce Charge. | ||
| [[File:SpecialIcon.png|20px]] | | [[File:SpecialIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
! Full Charge<br>フルチャージ | |||
| Drains the head's health in exchange for Medaforce Charge. | | Drains the head's health in exchange for Medaforce Charge. | ||
| [[File:SpecialIcon.png|20px]] | | [[File:SpecialIcon.png|20px]] | ||
| Max. Armor Reduction: 90% | | Max. Armor Reduction: 90%|| Max. Armor Reduction: 80%|| Max. Armor Reduction: 70%|| Max. Armor Reduction: 60%|| Max. Armor Reduction: 50% | ||
| Max. Armor Reduction: 80% | |||
| Max. Armor Reduction: 70% | |||
| Max. Armor Reduction: 60% | |||
| Max. Armor Reduction: 50% | |||
|- | |- | ||
! Hypercrept<br>ハイパーセプト | |||
| Buffs a random stat on two different allied Medaparts. | | Buffs a random stat on two different allied Medaparts. | ||
| [[File:AssistIcon.png|20px]] | | [[File:AssistIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
! Reckless<br>レックレス | |||
| Increases the damage on melee parts by 15%. | | Increases the damage on melee parts by 15%. | ||
| [[File:AssistIcon.png|20px]] | | [[File:AssistIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
! Snipe<br>スナイプ | |||
| Increases the chance to pierce on all compatible parts by 30%. | | Increases the chance to pierce on all compatible parts by 30%. | ||
| [[File:AssistIcon.png|20px]] | | [[File:AssistIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
! Trap Up<br>トラップアップ | |||
| Applies a buff that makes all newly placed traps have maximum (5) uses. | | Applies a buff that makes all newly placed traps have maximum (5) uses. | ||
| [[File:SpecialIcon.png|20px]] | | [[File:SpecialIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
! Conceal<br>コンシール | |||
| Increases Invasion, and disable a single enemy's ability to attack. | | Increases Invasion, and disable a single enemy's ability to attack. | ||
| [[File:AssistIcon.png|20px]] | | [[File:AssistIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
! Cyber Core<br>サイバーコア | |||
| Increases the effectiveness of Conceal and Radar Sight | | Increases the effectiveness of Conceal and Radar Sight | ||
| [[File:AssistIcon.png|20px]] | | [[File:AssistIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
! Power Link<br>パワーリンク | |||
| Boosts the power of all allied parts. | | Boosts the power of all allied parts. | ||
| [[File:AssistIcon.png|20px]] | | [[File:AssistIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
! Plant Up<br>プラントアップ | |||
| Applies a buff that makes all newly placed plants have maximum (5) uses. | | Applies a buff that makes all newly placed plants have maximum (5) uses. | ||
| [[File:SpecialIcon.png|20px]] | | [[File:SpecialIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
! Desperate<br>デスパレート | |||
| Deals retaliation damage on any incoming Medabot attack. | | Deals retaliation damage on any incoming Medabot attack. | ||
| [[File:AssistIcon.png|20px]] | | [[File:AssistIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
! Dominion<br>ドミニオン | |||
| Grants Radar Sight (30% boost to Success and allows you to target Medabots with Conceal/Stealth) and Ground Control (all leg parts regardless of actual compatibility are now A) | | Grants Radar Sight (30% boost to Success and allows you to target Medabots with Conceal/Stealth) and Ground Control (all leg parts regardless of actual compatibility are now A) | ||
| [[File:AssistIcon.png|20px]] | | [[File:AssistIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
! Disruption Clear<br>ぼうがいクリア | |||
| Clears all debuffs. | | Clears all debuffs. | ||
| [[File:HealIcon.png|20px]] | | [[File:HealIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
! Trap Clear<br>トラップクリア | |||
| Removes all traps on the field. | | Removes all traps on the field. | ||
| [[File:HealIcon.png|20px]] | | [[File:HealIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
! Repair<br>リペア | |||
| Repairs a single part. | | Repairs a single part. | ||
| [[File:HealIcon.png|20px]] | | [[File:HealIcon.png|20px]] | ||
| | | - || - || - || - || - | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
! Serious Repair<br>シリアスリペア | |||
| Repairs a fair amount of armor on all parts of a single Medabot. | | Repairs a fair amount of armor on all parts of a single Medabot. | ||
| [[File:HealIcon.png|20px]] | | [[File:HealIcon.png|20px]] | ||
| | | - || - || - || - || - | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
! Super Repair<br>スーパーリペア | |||
| Repairs a small amount of armor on all parts of a single Medabot. | | Repairs a small amount of armor on all parts of a single Medabot. | ||
| [[File:HealIcon.png|20px]] | | [[File:HealIcon.png|20px]] | ||
| | | - || - || - || - || - | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
! All Repair<br>オールリペア | |||
| Repairs a small amount of armor on all allied Medabots. | | Repairs a small amount of armor on all allied Medabots. | ||
| [[File:HealIcon.png|20px]] | | [[File:HealIcon.png|20px]] | ||
| | | - || - || - || - || - | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
! Revive<br>リバイブ | |||
| Revives a single destroyed Medapart. | | Revives a single destroyed Medapart. | ||
| [[File:HealIcon.png|20px]] | | [[File:HealIcon.png|20px]] | ||
| | | - || - || - || - || - | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
! Restore<br>レストア | |||
| Revives a single destroyed on all allied Medabots | | Revives a single destroyed on all allied Medabots | ||
| [[File:HealIcon.png|20px]] | | [[File:HealIcon.png|20px]] | ||
| | | - || - || - || - || - | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
! All Restore<br>オールレストア | |||
| Fully revives a single allied Medabot. | | Fully revives a single allied Medabot. | ||
| [[File:HealIcon.png|20px]] | | [[File:HealIcon.png|20px]] | ||
| | | - || - || - || - || - | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
! Rebirth<br>リバース | |||
| Fully revives a single Function Ceased (completely destroyed) Medabot | | Fully revives a single Function Ceased (completely destroyed) Medabot | ||
| [[File:HealIcon.png|20px]] | | [[File:HealIcon.png|20px]] | ||
| | | - || - || - || - || - | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
! Charge Repair<br>チャージリペア | |||
| Repairs the armor of a single ally. | | Repairs the armor of a single ally. | ||
| [[File:HealIcon.png|20px]] | | [[File:HealIcon.png|20px]] | ||
| | | - || - || - || - || - | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
! Count Repair<br>カウントリペア | |||
| Repairs more effectively based on the elapsed time. | | Repairs more effectively based on the elapsed time. | ||
| [[File:HealIcon.png|20px]] | | [[File:HealIcon.png|20px]] | ||
| | | - || - || - || - || - | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
! Field Repair<br>フィールドリペア | |||
| Repairs based on the terrain compatibility | | Repairs based on the terrain compatibility | ||
| [[File:HealIcon.png|20px]] | | [[File:HealIcon.png|20px]] | ||
| | | - || - || - || - || - | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
! Gunpowder Guard<br>火薬ガード | |||
| Takes a guard stance to nullify gunpowder-type attacks (ie. Missile, Hyper Missile, Napalm, etc.) on allies. | | Takes a guard stance to nullify gunpowder-type attacks (ie. Missile, Hyper Missile, Napalm, etc.) on allies. | ||
| [[File:DefenseIcon.png|20px]] | | [[File:DefenseIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200, guards an additional time | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200, guards an additional time | |||
|- | |- | ||
! Optical Guard<br>光学ガード | |||
| Takes a guard stance to nullify optical-type attacks (ie. Beam, Hyper Beam, Laser, Beam Sword, etc.) | | Takes a guard stance to nullify optical-type attacks (ie. Beam, Hyper Beam, Laser, Beam Sword, etc.) | ||
| [[File:DefenseIcon.png|20px]] | | [[File:DefenseIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200, guards an additional time | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200, guards an additional time | |||
|- | |- | ||
! Gravity Guard<br>重力ガード | |||
| Takes a guard stance to nullify gravity-type attacks (ie. Press, Break, Break Hammer, etc.) | | Takes a guard stance to nullify gravity-type attacks (ie. Press, Break, Break Hammer, etc.) | ||
| [[File:DefenseIcon.png|20px]] | | [[File:DefenseIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & guards an additional time | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 & guards an additional time | |||
|- | |- | ||
! Guard<br>ガード | |||
| While guarding, this Medabot will take the hit for any incoming attacks. | | While guarding, this Medabot will take the hit for any incoming attacks. | ||
| [[File:DefenseIcon.png|20px]] | | [[File:DefenseIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 & Guards an additional time | |||
|- | |- | ||
! Guard 300<br>ガード300 | |||
| Reduces any damage taken by 300. | | Reduces any damage taken by 300. | ||
| [[File:DefenseIcon.png|20px]] | | [[File:DefenseIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 & Guards an additional time | |||
|- | |- | ||
! Guard 500<br>ガード500 | |||
| Reduces any damage taken by 500. | | Reduces any damage taken by 500. | ||
| [[File:DefenseIcon.png|20px]] | | [[File:DefenseIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 & Guards an additional time | |||
|- | |- | ||
! Perfect Guard<br>かんぜんガード | |||
| Negates all incoming attacks. | | Negates all incoming attacks. | ||
| [[File:DefenseIcon.png|20px]] | | [[File:DefenseIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 & Guards an additional time | |||
|- | |- | ||
! Mirror Guard<br>ミラーガード | |||
| Reflects any shooting attack. | | Reflects any shooting attack. | ||
| [[File:DefenseIcon.png|20px]] | | [[File:DefenseIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200& Guards an additional time | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200& Guards an additional time | |||
|- | |- | ||
! Shooting Guard<br>しゃげきガード | |||
| Negates any shooting/ranged attack. | | Negates any shooting/ranged attack. | ||
| [[File:DefenseIcon.png|20px]] | | [[File:DefenseIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 & Guards an additional time | |||
|- | |- | ||
! Melee Guard<br>かくとうガード | |||
| Negates any melee attack. | | Negates any melee attack. | ||
| [[File:DefenseIcon.png|20px]] | | [[File:DefenseIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 & Guards an additional time | |||
|- | |- | ||
! Counter Guard<br>カウンターガード | |||
| Reflects any melee attack. | | Reflects any melee attack. | ||
| [[File:DefenseIcon.png|20px]] | | [[File:DefenseIcon.png|20px]] | ||
| | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time | ||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 & Guards an additional time | |||
|- | |- | ||
! Melee Trap<br>かくとうトラップ | |||
| Plants a trap that deals damage whenever the enemy uses a melee attack. | | Plants a trap that deals damage whenever the enemy uses a melee attack. | ||
| [[File:UtilityIcon.png|20px]] | | [[File:UtilityIcon.png|20px]] | ||
| | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
! Shooting Trap<br>しゃげきトラップ | |||
| Plants a trap that deals damage whenever the enemy uses a shooting attack. | | Plants a trap that deals damage whenever the enemy uses a shooting attack. | ||
| [[File:UtilityIcon.png|20px]] | | [[File:UtilityIcon.png|20px]] | ||
| | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
! Head Trap<br>あたまトラップ | |||
| Plants a trap that deals damage to heads if the enemy has a living head part. | | Plants a trap that deals damage to heads if the enemy has a living head part. | ||
| [[File:UtilityIcon.png|20px]] | | [[File:UtilityIcon.png|20px]] | ||
| | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
! Leg Trap<br>きゃくぶトラップ | |||
| Plants a trap that deals damage to legs if the enemy has a living leg part. | | Plants a trap that deals damage to legs if the enemy has a living leg part. | ||
| [[File:UtilityIcon.png|20px]] | | [[File:UtilityIcon.png|20px]] | ||
| | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
! Charge Trap<br>チャージトラップ | |||
| PLants a trap that deals damage whenever the enemy charges their Medaforce. | | PLants a trap that deals damage whenever the enemy charges their Medaforce. | ||
| [[File:UtilityIcon.png|20px]] | | [[File:UtilityIcon.png|20px]] | ||
| | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
! Support Trap<br>たすけるトラップ | |||
| Plants a trap that deals damage whenever the enemy uses a support ability. | | Plants a trap that deals damage whenever the enemy uses a support ability. | ||
| [[File:UtilityIcon.png|20px]] | | [[File:UtilityIcon.png|20px]] | ||
| | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
! Heal Trap<br>なおすトラップ | |||
| Plants a trap that deals damage whenever the enemy uses a healing ability. | | Plants a trap that deals damage whenever the enemy uses a healing ability. | ||
| [[File:UtilityIcon.png|20px]] | | [[File:UtilityIcon.png|20px]] | ||
| | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
! Protect Trap<br>まもるトラップ | |||
| Plants a trap that deals damage whenever the enemy uses a guard/defense ability. | | Plants a trap that deals damage whenever the enemy uses a guard/defense ability. | ||
| [[File:UtilityIcon.png|20px]] | | [[File:UtilityIcon.png|20px]] | ||
| | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
! Plant Trap<br>しかけるトラップ | |||
| Plants a trap that deals damage whenever the enemy uses a plant/trap ability. | | Plants a trap that deals damage whenever the enemy uses a plant/trap ability. | ||
| [[File:UtilityIcon.png|20px]] | | [[File:UtilityIcon.png|20px]] | ||
| | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
! Distrubance<br>ディスターバンス | |||
| Places a plant that prevents the use of any attack ability. | | Places a plant that prevents the use of any attack ability. | ||
| [[File:UtilityIcon.png|20px]] | | [[File:UtilityIcon.png|20px]] | ||
| | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
! Repair Plant<br>リペアプラント | |||
| Places a plant that heals allies upon reaching the action line. | | Places a plant that heals allies upon reaching the action line. | ||
| [[File:UtilityIcon.png|20px]] | | [[File:UtilityIcon.png|20px]] | ||
| | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
! Heater Plant<br>ヒータープラント | |||
| Places a plant that boosts allies' heating. | | Places a plant that boosts allies' heating. | ||
| [[File:UtilityIcon.png|20px]] | | [[File:UtilityIcon.png|20px]] | ||
| | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
! Cooler Plant<br>クーラープラント | |||
| Places a plant that boosts allies' cooldown. | | Places a plant that boosts allies' cooldown. | ||
| [[File:UtilityIcon.png|20px]] | | [[File:UtilityIcon.png|20px]] | ||
| | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
! Charge Plant<br>チャージプラント | |||
| Places a plant that grants bonus Medaforce Charge to charging allies. | | Places a plant that grants bonus Medaforce Charge to charging allies. | ||
| [[File:UtilityIcon.png|20px]] | | [[File:UtilityIcon.png|20px]] | ||
| | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
! First Aid<br>ファーストエイド | |||
| Places a plant that revives allies' broken parts. | | Places a plant that revives allies' broken parts. | ||
| [[File:UtilityIcon.png|20px]] | | [[File:UtilityIcon.png|20px]] | ||
| | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
! Guard Plant<br>ガードプラント | |||
| Places a plant that guards allies. | | Places a plant that guards allies. | ||
| [[File:UtilityIcon.png|20px]] | | [[File:UtilityIcon.png|20px]] | ||
| | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
! Shoot Drone<br>シュートドローン | |||
| Places a plant that deals shooting damage when enemies approaches the action plate. | | Places a plant that deals shooting damage when enemies approaches the action plate. | ||
| [[File:UtilityIcon.png|20px]] | | [[File:UtilityIcon.png|20px]] | ||
| | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
! Fight Drone<br>ファイトドローン | |||
| Places a plant that deals melee damage when enemies approaches the action plate. | | Places a plant that deals melee damage when enemies approaches the action plate. | ||
| [[File:UtilityIcon.png|20px]] | | [[File:UtilityIcon.png|20px]] | ||
| | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
! Cross Set<br>クロスセット | |||
| A plant that boosts the power of, and is required to use the move "Crossfire". Can only ever have one charge. | | A plant that boosts the power of, and is required to use the move "Crossfire". Can only ever have one charge. | ||
| [[File:UtilityIcon.png|20px]] | | [[File:UtilityIcon.png|20px]] | ||
| | | - || +100 Power|| +200 Power|| +300 Power|| +400 Power | ||
| +100 Power | |||
| +200 Power | |||
| +300 Power | |||
| +400 Power | |||
|} | |} | ||
</div> | </div> |
Revision as of 12:39, 24 April 2022
For a list of abilities by part, see Medapart List.
These are all the possible abilities.
Name | Action | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
---|---|---|---|---|---|---|
Abscond アブスコンド |
Passive Cooling boost | Cooling +30 | Cooling +60 | Cooling +90 | Cooling +120 | Cooling +150 |
Accelerator アクセル |
Grants Mobile Boost | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Acrobatics アクロバティクス |
Passive Evasion boost | Evasion +100 | Evasion +200 | Evasion +300 | Evasion +400 | Evasion +500 |
Adapter アダプター |
A-rank on all terrains | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Additional Faults ついかだんそう |
+1 Head Ammo Bonus to Head Heating and Cooling |
Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
Adversity ぎゃっきょう |
Buffs all leg stats except armor per own debuff | 3% per | 5% per | 7% per | 9% per | 12% per |
Aim エイム |
Boosts Success of shooting parts | Success +100 | Success +200 | Success +300 | Success +400 | Success +500 |
All-rounder オールラウンダー |
Boosts leg speed if all parts have different ability types | Leg Speed +30 | Leg Speed +60 | Leg Speed +90 | Leg Speed +120 | Leg Speed +150 |
Anger アンガー |
Boosts Power of all parts upon ally part destruction Stacks up to 5 |
Power +20 | Power +40 | Power +60 | Power +80 | Power +100 |
Artillery アーティラリー |
Boosts Success and Power of shooting attacks Cannot dodge while heating |
Success & Power +60 | Success & Power +120 | Success & Power +180 | Success & Power +240 | Success & Power +300 |
Asail アセイル |
Upon charging MF, gain Shoot Boost | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Auto Charge オートチャージ |
Passively charges Medaforce | 2% per action | 4% per action | 6% per action | 8% per action | 10% per action |
Auto Guard オートガード |
Optical/Gravity/Gunpowder Guard will always nullify Optical/Gravity/Gunpowder attacks Passive anti-ranged and anti-status boost |
Anti-Ranged & Anti-Status +10% | Anti-Ranged & Anti-Status +20% | Anti-Ranged & Anti-Status +30% | Anti-Ranged & Anti-Status +40% | Anti-Ranged & Anti-Status +50% |
Auto Repair オートリペア |
Charging Medaforce heals all parts | Charge x2 | Charge x4 | Charge x6 | Charge x8 | Charge x10 |
B-Loader Bローダー |
Increases evasion of leg parts based on MF Charge. | +1 per % | +2 per % | +3 per % | +4 per % | +5 per % |
Barret Rain バレットレイン |
Boots Success and Power of shooting parts upon destruction | Success & Power +40 | Success & Power +80 | Success & Power +120 | Success & Power +160 | Success & Power +200 |
Battle Stance バトルダンス |
Upon teammate dodge or graze, boosts all leg stats other than armor Stacks up to 5 |
2% per | 4% per | 6% per | 8% per | Buff per |
Blood Stain ブラッドステイン |
Boosts Power each time an enemy part is destroyed Stacks up to 5 |
Power +20 | Power +40 | Power +60 | Power +80 | Power +100 |
Blow Beat ブロウビート |
Ignore enemy status resistance. | Ignores 5% | Ignores 10% | Ignores 15% | Ignores 20% | Ignores 25% |
Breach ケッカイ |
Grants Guard Boost | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Breakneck ブレイクネック |
Speed boost while heating | Speed +30 | Speed +60 | Speed +90 | Speed +120 | Speed +150 |
Brilliance ブリリアンス |
Restores 10% of all parts' health upon charging MF | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Captor キャプター |
Boosts Heating against target who cannot defend | Heating +40 | Heating +80 | Heating +120 | Heating +160 | Heating +200 |
Carnage シュラ |
Boosts Power upon losing an arm | Power +40 | Power +80 | Power +120 | Power +160 | Power +200 |
Carrier キャリアー |
Passive power bonus When attacking, afflict a random debuff you have onto enemy |
Success +50 | Success +100 | Success +150 | Success +200 | Success +250 |
Charge Fight チャージファイト |
Increased Power and Success on shooting abilities if above 50% Charge | Success & Power +60 | Success & Power +120 | Success & Power +180 | Success & Power +240 | Success & Power +300 |
Charge Shot チャージショット |
Increased Power and Success on shooting abilities if above 50% Charge | Success & Power +60 | Success & Power +120 | Success & Power +180 | Success & Power +240 | Success & Power +300 |
Charm チャーム |
Reduced damage from opposite gender. | -10% | -15% | -20% | -25% | -30% |
Clairvoyance クレアボイアンス |
Grants Radar Sight upon charging MF | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Climber クライマー |
S-rank on Mountain and Rocky terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Continuous P コンテニュアルP |
Increases Heating and Cooling by 5% at reaching action plate Stacks up to 20% |
Speed +8 | Speed +16 | Speed +24 | Speed +32 | Speed +40 |
Dead or Alive デッドオアライブ |
Upon landing a critical hit, boosts all leg stats other than armor Stacks up to 5 |
2% per | 4% per | 6% per | 8% per | 10% per |
Defense Plus まもるプラス |
Increases the heating and cooling of defense parts | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
Desert Type デザートタイプ |
S-rank on Desert and Wilderness terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Elusive エルーシブ |
Reduces enemy damage if they have lower Melee Resist | -10% | -15% | -20% | -25% | -30% |
Emergency エマージェンシー |
Upon the destruction of any allied part, boosts all Leg stats except Armor Stacks up to 5 |
+2% | +4% | +6% | +8% | +10% |
Endurance エンデュランス |
Bonus Medaforce Charge upon getting damaged | 10% on hit | 15% on hit | 20% on hit | 25% on hit | 30% on hit |
Explorer エクスプローラー |
S-rank on City and Arena terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Fairy Charge フェアリチャージ |
Charges Medaforce based on number of plants/traps on the field | 1% per | 2% per | 3% per | 4% per | 5% per |
Forester フォレスター |
S-rank on Forest terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Fortress フォートレス |
Reduces damage when defending | -10% | -15% | -20% | -25% | -30% |
G-Loader Gローダー |
Boosts success of shooting attacks based on MF charge | +1 per % | +2 per % | +3 per % | +4 per % | +5 per % |
Generator ジェネレーター |
Grants Heater | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Ground Control Gコントロール |
S-rank terrain bonus at MF threshold | 50% Charge | 45% Charge | 40% Charge | 35% Charge | 30% Charge |
Gunman ガンマン |
Grants a passive Heating bonus to all parts | Heating +30 | Heating +60 | Heating +90 | Heating +120 | Heating +150 |
Guts ガッツ |
Boosts Resistance and Evasion if Medaforce is full | Status-proof and Range-proof +10% Bonus | Status-proof and Range-proof +20% Bonus | Status-proof and Range-proof +30% Bonus | Status-proof and Range-proof +40% Bonus | Status-proof and Range-proof +50% Bonus |
Haja ハジャ |
Clears Debuffs upon Charging MF | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Healing Plus なおすプラス |
Increases the heating and cooling of healing parts | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
Heavy Arms ヘヴィアーム |
Boosts armor of heavy parts | +2% Armor | +4% Armor | +6% Armor | +8% Armor | +10% Armor |
Heavy Arm かくしだま |
Increases head armor and Ammo if below Heavy Limit | - | Head Armor +160 | Head Armor +320 | Head Armor +480 | Head Armor +640 |
Holy Grace ホーリーグレイス |
Boosts all stats other than armor on all parts for each active buff | 3% per | 5% per | 7% per | 9% per | 12% per |
Hoplite ホプライト |
Boosts anti-ranged and anti-status per defense part | +5% Anti-Ranged & Anti-Status per | +10% Anti-Ranged & Anti-Status per | +15% Anti-Ranged & Anti-Status per | +20% Anti-Ranged & Anti-Status per | +25% Anti-Ranged & Anti-Status per |
Illusion イリュージョン |
Grants Stealth upon acting | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Land Cruiser ランドクルーザー |
S-rank on Grassland terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Mariner マリナー |
S-rank on Tundra terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Mascot マスコット |
Decreases Success and Power of attackers | -5% | -10% | -15% | -20% | -25% |
Mirage ミラージュ |
Grants Conceal upon charging Medaforce | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Nest ネスト |
Upon using a Trap/Plant ability, boosts charges by one Maximum charges cannot exceed 5 |
1 use | 2 uses | 3 uses | 4 uses | 5 uses |
No Guard ノーガード |
Increase success on other parts Cannot defend while Heating |
Success & Power +60 | Success & Power +120 | Success & Power +180 | Success & Power +240 | Success & Power +300 |
P-Loader Pローダー |
Boosts Success of melee attacks based on MF charge | +1 per % | +2 per % | +3 per % | +4 per % | +5 per % |
Popper プーパ |
Reduces incoming damage by 20% if above MF threshold | 50% Charge | 45% Charge | 40% Charge | 35% Charge | 30% Charge |
Radiator ラジエーター |
Grants Cooler | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Really ウェイレイ |
Grants a power bonus to all melee/shooting parts based on the number of trap/plants on the field | +20 per | +35 per | +50 per | +65 per | +80 per |
Revenger リベンジャー |
10% Armor bonus for own revived parts | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Rumbling ランブリング |
Grants Fight Boost upon charging MF | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Rush ラッシュ |
Increases Success and Power of all melee parts upon destruction | Success & Power +40 | Success & Power +80 | Success & Power +120 | Success & Power +160 | Success & Power +200 |
Shape Memory シェイプメモリー |
Evenly distributes all remaining health and revives destroyed Medaparts upon charging Medaforce | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Snow Type スノータイプ |
S-rank on Snow terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Spearhead スピアヘッド |
Grants passive Heating bonus to all parts | Heating +30 | Heating +60 | Heating +90 | Heating +120 | Heating +150 |
Straight ストレート |
Passive Success buff to all Parts | Success +100 | Success +200 | Success +300 | Success +400 | Success +500 |
Super Armor スーパーアーマー |
Defends and nullifies the effects of Thunder, Freezing and Tornado attacks | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Support Plus たすけるプラス |
Increases the heating and cooling of support parts | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
Supremacy スプレマシー |
Reduces damage from attacker with same leg type | -10% | -15% | -20% | -25% | -30% |
Through Attack スルーアタック |
Chance to bypass guard with melee attack | 10% chance | 20% chance | 30% chance | 40% chance | 50% chance |
Through Shot スルーショット |
Chance to bypass guard with ranged attack | 10% chance | 20% chance | 30% chance | 40% chance | 50% chance |
Torturer トーチャラー |
Buff power on all parts per opponent debuff | +20 Power per | +35 Power per | +50 Power per | +65 Power per | +80 Power per |
Trap Buster トラップバスター |
Destroys an enemy trap | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Trap/Plant Plus しかけるプラス |
Increases the Heating and Cooling of Trap/Plant parts | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
Trigger Happy トリガーハッピー |
Upon landing a critical hit, boosts all leg stats Stacks up to 5 |
2% per | 4% per | 6% per | 8% per | 10% per |
Weapon Master ウェポンマスター |
Boosts melee parts' power and success every time you attack | 3% per | 5% per | 7% per | 9% per | 12% per |