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Difference between revisions of "Ability List"

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<div id="abilitytab" class="tab-pane fade in active">
<div id="abilitytab" class="tab-pane fade in active">
{| class="wikitable sortable"
{| class="wikitable sortable"
! ID
! Name
! Name
! Action
! Action
Line 21: Line 20:
! Rank 5
! Rank 5
|-
|-
| 1
! Rifle<br>ライフル
| Rifle<br>ライフル
| Quick shooting attack.
| Quick shooting attack.
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]]
| No Bonus
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Piercing'''
| Power +100
| Power +200
| Power +300
| Power +400 & Piercing
|-
|-
| 2
! Power Rifle<br>パワーライフル
| Power Rifle<br>パワーライフル
| Deals 1.5x normal damage if legs are still intact.
| Deals 1.5x normal damage if legs are still intact.
Cannot dodge while cooling.
Cannot dodge while cooling.
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]]
| No bonus
| - || Power +100|| Power +200|| Power +300|| Power +400<br>'''Piercing'''
| Power +100
| Power +200
| Power +300
| Power +400 & Piercing
|-
|-
| 3
! Gatling<br>ガトリング
| Gatling<br>ガトリング
| Fires three attacks. Cannot evade during cooldown.
| Fires three attacks. Cannot evade during cooldown.
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]]
| No Bonus
| - || Power +100|| Power +200|| Power +300|| Power +400<br>'''Crit +20%'''
| Power +100
| Power +200
| Power +300
| Power +400 & Critical Chance +20%
|-
|-
| 4
! Mega Gatling<br>メガガトリング
| Mega Gatling<br>メガガトリング
| Fires three attacks. Deals 1.5x damage if legs are not broken. Cannot evade during cooldown.
| Fires three attacks. Deals 1.5x damage if legs are not broken. Cannot evade during cooldown.
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]]
| No Bonus
| - || Power +100|| Power +200|| Power +300|| Power +400<br>'''Crit +20%'''
| Power +100
| Power +200
| Power +300
| Power +400 & Critical Chance +20%
|-
|-
| 5
! Missile<br>ミサイル
| Missile<br>ミサイル
| Deals damage to all of the target's parts.
| Deals damage to all of the target's parts.
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]]
| No Bonus
| - || Power +100|| Power +200|| Power +300|| Power +400 & Always hits
| Power +100
| Power +200
| Power +300
| Power +400 & Always hits
|-
|-
| 6
! Napalm<br>ナパーム
| Napalm<br>ナパーム
| Fires three shots.
| Fires three shots.
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]]
| No Bonus
| - || Power +100|| Power +200|| Power +300|| Power +400 & Always hits
| Power +100
| Power +200
| Power +300
| Power +400 & Always hits
|-
|-
| 7
! Beam<br>ビーム
| Beam<br>ビーム
| Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown.
| Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown.
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]]
| x2 Damage Requires 70% charge
| x2 Damage Requires 70% charge|| x2 Damage Requires 60% charge|| x2 Damage Requires 50% charge|| x2 Damage Requires 40% charge|| x2 Damage Requires 30% charge, x3 at 100%
| x2 Damage Requires 60% charge
| x2 Damage Requires 50% charge
| x2 Damage Requires 40% charge
| x2 Damage Requires 30% charge, x3 at 100%
|-
|-
| 8
! Hyper Beam<br>ハイパービーム
| Hyper Beam<br>ハイパービーム
| Deals Optical Damage. Does 2x damage if above a certain Medacharge amount and pierces. Cannot evade during cooldown.
| Deals Optical Damage. Does 2x damage if above a certain Medacharge amount and pierces. Cannot evade during cooldown.
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]]
| x2 Damage Requires 70% charge
| x2 Damage Requires 70% charge|| x2 Damage Requires 60% charge|| x2 Damage Requires 50% charge|| x2 Damage Requires 40% charge|| x2 Damage Requires 30% charge, x3 at 100%
| x2 Damage Requires 60% charge
| x2 Damage Requires 50% charge
| x2 Damage Requires 40% charge
| x2 Damage Requires 30% charge, x3 at 100%
|-
|-
| 9
! Laser<br>レーザー
| Laser<br>レーザー
| Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount.
| Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount.
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]]
| x1.5 Damage/Success requires 70% charge
| x1.5 Damage/Success requires 70% charge|| x1.5 Damage/Success requires 60% charge|| x1.5 Damage/Success requires 50% charge|| x1.5 Damage/Success requires 40% charge|| x1.5 Damage/Success requires 30% charge, x2 at 100%
| x1.5 Damage/Success requires 60% charge
| x1.5 Damage/Success requires 50% charge
| x1.5 Damage/Success requires 40% charge
| x1.5 Damage/Success requires 30% charge, x2 at 100%
|-
|-
| 10
! Press<br>プレス
| Press<br>プレス
| Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount.
| Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount.
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]]
| x2 Success requires 70% charge
| x2 Success requires 70% charge|| x2 Success requires 60% charge|| x2 Success requires 50% charge|| x2 Success requires 40% charge|| x2 Success requires 30% charge, x3 at 100%
| x2 Success requires 60% charge
| x2 Success requires 50% charge
| x2 Success requires 40% charge
| x2 Success requires 30% charge, x3 at 100%
|-
|-
| 11
! Break<br>ブレイク
| Break<br>ブレイク
| Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown.
| Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown.
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]]
| x1.5 Success requires 70% charge
| x1.5 Success requires 70% charge|| x1.5 Success requires 60% charge|| x1.5 Success requires 50% charge|| x1.5 Success requires 40% charge|| x1.5 Success requires 30% charge, x2 at 100%
| x1.5 Success requires 60% charge
| x1.5 Success requires 50% charge
| x1.5 Success requires 40% charge
| x1.5 Success requires 30% charge, x2 at 100%
|-
|-
| 12
! Sacrifice<br>サクリファイス
| Sacrifice<br>サクリファイス
| Deals damage based on remaining armor. Self-destructs after use.
| Deals damage based on remaining armor. Self-destructs after use.
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]]
| Adds 10% of remaining armor
| Adds 10% of remaining armor|| Adds 20% of remaining armor|| Adds 30% of remaining armor|| Adds 40% of remaining armor|| Adds 50% of remaining armor
| Adds 20% of remaining armor
| Adds 30% of remaining armor
| Adds 40% of remaining armor
| Adds 50% of remaining armor
|-
|-
| 13
! Destroy<br>デストロイ
| Destroy<br>デストロイ
| Immediately destroys any head or arm part if it (the targeted part) is the actively used part by the enemy.
| Immediately destroys any head or arm part if it (the targeted part) is the actively used part by the enemy.
Cannot dodge or defend while cooling.
Cannot dodge or defend while cooling.
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]]
| No bonus
| - || Success +100|| Success +200|| Success +300|| Success +400
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 14
! Anti-Air<br>アンチエア
| Anti-Air<br>アンチエア
| Deals 5x (or more) damage depending on rank to enemies with Flying Legs.
| Deals 5x (or more) damage depending on rank to enemies with Flying Legs.
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]]
| Deals 5x Damage
| Deals 5x Damage|| Deals 5.5x Damage|| Deals 6x Damage|| Deals 6.5x Damage|| Deals 7x Damage with Piercing
| Deals 5.5x Damage
| Deals 6x Damage
| Deals 6.5x Damage
| Deals 7x Damage with Piercing
|-
|-
| 15
! Anti-Sea<br>アンチシー
| Anti-Sea<br>アンチシー
| Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs
| Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]]
| Deals 5x Damage
| Deals 5x Damage|| Deals 5.5x Damage|| Deals 6x Damage|| Deals 6.5x Damage|| Deals 7x Damage with Piercing
| Deals 5.5x Damage
| Deals 6x Damage
| Deals 6.5x Damage
| Deals 7x Damage with Piercing
|-
|-
| 16
! static<br>スタティック
| static<br>スタティック
| Reduces armor of damaged parts by half. Cannot destroy parts.
| Reduces armor of damaged parts by half. Cannot destroy parts.
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 17
! Slip<br>スリップ
| Slip<br>スリップ
| A shooting attack that interrupts the action if it hits an opponent who is filling or waiting for a technique or midfielder. Priority is given to the legs regardless of the character of the medal.
| A shooting attack that interrupts the action if it hits an opponent who is filling or waiting for a technique or midfielder. Priority is given to the legs regardless of the character of the medal.
Cannot be avoided or protected during cooling after use.
Cannot be avoided or protected during cooling after use.
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]]
| Filling / cooling + none
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & ignoring defense (no damage reduction due to opponent's defense)
| Filling / cooling +50
| Filling / cooling +100
| Filling / cooling +150
| Filling / cooling +200 & ignoring defense (no damage reduction due to opponent's defense)
|-
|-
| 18
! Evasion Seal<br>かいひシール
| Evasion Seal<br>かいひシール
| Prevents enemy from evading attacks
| Prevents enemy from evading attacks
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]]
| No Bonus
| - || Success +100|| Success +200|| Success +300|| Success +400
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 19
! Defense Seal<br>ぼうぎょシール
| Defense Seal<br>ぼうぎょシール
| Prevents enemy from defending
| Prevents enemy from defending
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]]
| No Bonus
| - || Success +100|| Success +200|| Success +300|| Success +400
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 20
! Tornado<br>トルネード
| Tornado<br>トルネード
| Afflicts tornado. Cannot evade during cooldown.
| Afflicts tornado. Cannot evade during cooldown.
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]]
| No Bonus
| - || Success +100|| Success +200|| Success +300|| Success +400
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 21
! Thunder Shot<br>サンダーショット
| Thunder Shot<br>サンダーショット
| Afflicts thunder. Cannot evade during cooldown.
| Afflicts thunder. Cannot evade during cooldown.
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 22
! Freeze Shot<br>フリーズショット
| Freeze Shot<br>フリーズショット
| Afflicts Freeze. Cannot evade during cooldown.
| Afflicts Freeze. Cannot evade during cooldown.
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 23
! Fire Shot<br>ファイアショット
| Fire Shot<br>ファイアショット
| Afflicts fire. Cannot evade during cooldown.
| Afflicts fire. Cannot evade during cooldown.
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]]
| No Bonus
| - || Success +100|| Success +200|| Success +300|| Success +400
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 24
! Count Attack<br>カウントアタック
| Count Attack<br>カウントアタック
| Becomes more powerful after every use. May also pierce. Cannot evade or defend during cooldown.
| Becomes more powerful after every use. May also pierce. Cannot evade or defend during cooldown.
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]]
| +5% power per use
| +5% power per use|| +8% power per use|| +12% power per use|| +15% power per use|| +20% power per use
| +8% power per use
| +12% power per use
| +15% power per use
| +20% power per use
|-
|-
| 25
! Charge Blaster<br>チャージバスター
| Charge Blaster<br>チャージバスター
| Deals bonus damage based on Medaforce Charge. Cannot evade during cooldown.
| Deals bonus damage based on Medaforce Charge. Cannot evade during cooldown.
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]]
| Bonus Damage: Charge x 1.0
| Bonus Damage: Charge x 1.0|| Bonus Damage: Charge x 1.25|| Bonus Damage: Charge x 1.5|| Bonus Damage: Charge x 1.75|| Bonus Damage: Charge x 2.0, Pierces and consumes 5% Medaforce Charge per use
| Bonus Damage: Charge x 1.25
| Bonus Damage: Charge x 1.5
| Bonus Damage: Charge x 1.75
| Bonus Damage: Charge x 2.0, Pierces and consumes 5% Medaforce Charge per use
|-
|-
| 26
! Microwaves<br>マイクロウェーブ
| Microwaves<br>マイクロウェーブ
| Deals bonus damage based on Medaforce Charge. May cause pierce damage. Self-destructs after use.
| Deals bonus damage based on Medaforce Charge. May cause pierce damage. Self-destructs after use.
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]]
| Bonus Damage: Charge x 1.0
| Bonus Damage: Charge x 1.0|| Bonus Damage: Charge x 1.25|| Bonus Damage: Charge x 1.5|| Bonus Damage: Charge x 1.75|| Bonus Damage: Charge x 2.0
| Bonus Damage: Charge x 1.25
| Bonus Damage: Charge x 1.5
| Bonus Damage: Charge x 1.75
| Bonus Damage: Charge x 2.0
|-
|-
| 27
! Ghost Shot<br>ゴーストショット
| Ghost Shot<br>ゴーストショット
| Deals bonus damage based on Medaforce Charge. May cause pierce damage. Cannot defend or evade during cooldown.
| Deals bonus damage based on Medaforce Charge. May cause pierce damage. Cannot defend or evade during cooldown.
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]]
| Bonus Damage: Charge x 0.5
| Bonus Damage: Charge x 0.5|| Bonus Damage: Charge x 0.75|| Bonus Damage: Charge x 1.0|| Bonus Damage: Charge x 1.25|| Bonus Damage: Charge x 1.5
| Bonus Damage: Charge x 0.75
| Bonus Damage: Charge x 1.0
| Bonus Damage: Charge x 1.25
| Bonus Damage: Charge x 1.5
|-
|-
| 28
! Melt Shot<br>メルトショット
| Melt Shot<br>メルトショット
| Afflicts Melt.
| Afflicts Melt.
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]]
| No Bonus
| - || Success +100|| Success +200|| Success +300|| Success +400
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 29
! Gunpowder<br>ハイパーミサイル
| Gunpowder<br>ハイパーミサイル
| A standard piecing attack.
| A standard piecing attack.
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]]
| No Bonus
| - || Power +100|| Power +200|| Power +300|| Power +400 & Always hits
| Power +100
| Power +200
| Power +300
| Power +400 & Always hits
|-
|-
| 30
! Medaforce Seal<br>フォース制御
| Medaforce Seal<br>フォース制御
| Deals damage and prevents the use of Medaforce.
| Deals damage and prevents the use of Medaforce.
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]]
| No Bonus
| - || Success +100|| Success +200|| Success +300|| Success +400
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 31
! Crossfire<br>クロスファイア
| Crossfire<br>クロスファイア
| A powerful attack that pierces. Requires the "Cross Set" plant to be present to use, otherwise the attack will fail.
| A powerful attack that pierces. Requires the "Cross Set" plant to be present to use, otherwise the attack will fail.
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]]
| No Bonus
| - || Power +100|| Power +200|| Power +300|| Power +400
| Power +100
| Power +200
| Power +300
| Power +400
|-
|-
| 41
! Sword<br>ソード
| Sword<br>ソード
| Regular melee attack.
| Regular melee attack.
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]]
| No Bonus
| - || Success +100|| Success +200|| Success +300|| Success +400<br>'''Piercing'''
| Success +100
| Success +200
| Success +300
| Success +400 & Pierces
|-
|-
| 42
! Claw<br>クロー
| Claw<br>クロー
| A melee attack that hits 3 times.
| A melee attack that hits 3 times.
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 43
! Hammer<br>ハンマー
| Hammer<br>ハンマー
| Hits all enemy parts at once. Cannot defend during cooldown.
| Hits all enemy parts at once. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]]
| No Bonus
| - || Power +100|| Power +200|| Power +300|| Power +400
| Power +100
| Power +200
| Power +300
| Power +400
|-
|-
| 44
! Fire<br>ファイア
| Fire<br>ファイア
| Inflicts Fire. Cannot defend during cooldown.
| Inflicts Fire. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]]
| No Bonus
| - || Success +100|| Success +200|| Success +300|| Success +400
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 45
! Melt<br>メルト
| Melt<br>メルト
| Inflicts Melt. Cannot defend during cooldown.
| Inflicts Melt. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]]
| No Bonus
| - || Success +100|| Success +200|| Success +300|| Success +400
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 46
! Wave<br>ウェーブ
| Wave<br>ウェーブ
| Inflicts Wave. Cannot defend during cooldown.
| Inflicts Wave. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 47
! Hold<br>ホールド
| Hold<br>ホールド
| Inflicts Hold. Cannot defend during cooldown.
| Inflicts Hold. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 48
! Thunder<br>サンダー
| Thunder<br>サンダー
| Inflicts Thunder. Cannot defend during cooldown.
| Inflicts Thunder. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]]
| No Bonus
| - || Success +100|| Success +200|| Success +300|| Success +400
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 49
! Freeze<br>フリーズ
| Freeze<br>フリーズ
| Inflicts Freeze. Cannot defend during cooldown.
| Inflicts Freeze. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]]
| No Bonus
| - || Success +100|| Success +200|| Success +300|| Success +400
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 50
! Virus<br>ウィルス
| Virus<br>ウィルス
| Inflicts Virus. Cannot defend during cooldown.
| Inflicts Virus. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 51
! Bug<br>バグ
| Bug<br>バグ
| Inflicts Bug. Cannot defend during cooldown.
| Inflicts Bug. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 52
! Sacrifice<br>サクリファイス
| Sacrifice<br>サクリファイス
| Deals bonus damage based on remaining armor value. Self-destructs after use.
| Deals bonus damage based on remaining armor value. Self-destructs after use.
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]]
| Adds 10% of remaining armor
| Adds 10% of remaining armor|| Adds 20% of remaining armor|| Adds 30% of remaining armor|| Adds 40% of remaining armor|| Adds 50% of remaining armor
| Adds 20% of remaining armor
| Adds 30% of remaining armor
| Adds 40% of remaining armor
| Adds 50% of remaining armor
|-
|-
| 53
! Assassin<br>アサッシン
| Assassin<br>アサッシン
| Always crits. Self-destroys if it fails to destroy a part it hits.
| Always crits. Self-destroys if it fails to destroy a part it hits.
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 54
! Canceller<br>キャンセラー
| Canceller<br>キャンセラー
| Inflicts Canceller. Cannot defend during cooldown.
| Inflicts Canceller. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]]
| No Bonus
| - || Success +100|| Success +200|| Success +300|| Success +400
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 55
! Charge Blade<br>チャージブレード
| Charge Blade<br>チャージブレード
| Deals bonus damage based on Medaforce Charge. Cannot defend during cooldown.
| Deals bonus damage based on Medaforce Charge. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]]
| Bonus Damage: Charge x 1.0
| Bonus Damage: Charge x 1.0|| Bonus Damage: Charge x 1.25|| Bonus Damage: Charge x 1.5|| Bonus Damage: Charge x 1.75|| Bonus Damage: Charge x 2.0, Pierces & Consumes 5% Medaforce Charge per use
| Bonus Damage: Charge x 1.25
| Bonus Damage: Charge x 1.5
| Bonus Damage: Charge x 1.75
| Bonus Damage: Charge x 2.0, Pierces & Consumes 5% Medaforce Charge per use
|-
|-
| 56
! Ghost<br>ゴースト
| Ghost<br>ゴースト
| Deals bonus damage based on Medaforce Charge. May pierce. Cannot defend or evade during cooldown.
| Deals bonus damage based on Medaforce Charge. May pierce. Cannot defend or evade during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]]
| Bonus Damage: Charge x 0.5
| Bonus Damage: Charge x 0.5|| Bonus Damage: Charge x 0.75|| Bonus Damage: Charge x 1.0|| Bonus Damage: Charge x 1.25|| Bonus Damage: Charge x 1.5 & Ignores Defense
| Bonus Damage: Charge x 0.75
| Bonus Damage: Charge x 1.0
| Bonus Damage: Charge x 1.25
| Bonus Damage: Charge x 1.5 & Ignores Defense
|-
|-
| 57
! Level Drain<br>レベルドレイン
| Level Drain<br>レベルドレイン
| Reduces Medal Skill level tempoarily. Cannot defend during cooldown.
| Reduces Medal Skill level tempoarily. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]]
| Reduces Level by 5, Lasts 10 Ticks
| Reduces Level by 5, Lasts 10 Ticks|| Reduces Level by 5, Lasts 15 Ticks|| Reduces Level by 5, Lasts 20 Ticks|| Reduces Level by 5, Lasts 25 Ticks|| Reduces Level by 10, Lasts 30 Ticks
| Reduces Level by 5, Lasts 15 Ticks
| Reduces Level by 5, Lasts 20 Ticks
| Reduces Level by 5, Lasts 25 Ticks
| Reduces Level by 10, Lasts 30 Ticks
|-
|-
| 58
! Charge Drain<br>チャージドレイン
| Charge Drain<br>チャージドレイン
| Leeches Medaforce Charge from enemies. Cannot defend during cooldown.
| Leeches Medaforce Charge from enemies. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]]
| Steals 3% Medaforce Charge
| Steals 3% Medaforce Charge|| Steals 6% Medaforce Charge|| Steals 9% Medaforce Charge|| Steals 12% Medaforce Charge|| Steals 15% Medaforce Charge
| Steals 6% Medaforce Charge
| Steals 9% Medaforce Charge
| Steals 12% Medaforce Charge
| Steals 15% Medaforce Charge
|-
|-
| 59
! Discharge<br>ディスチャージ
| Discharge<br>ディスチャージ
| Removes Medaforce Charge from enemies. Cannot defend during cooldown.
| Removes Medaforce Charge from enemies. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]]
| Removes 10% Medaforce Charge
| Removes 10% Medaforce Charge|| Removes 15% Medaforce Charge|| Removes 20% Medaforce Charge|| Removes 25% Medaforce Charge|| Removes 30% Medaforce Charge
| Removes 15% Medaforce Charge
| Removes 20% Medaforce Charge
| Removes 25% Medaforce Charge
| Removes 30% Medaforce Charge
|-
|-
| 60
! Beam Sword<br>ビームソード
| Beam Sword<br>ビームソード
| Deals bonus damage based on Medacharge Gauge. Cannot defend during cooldown.
| Deals bonus damage based on Medacharge Gauge. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]]
| x2 Bonus damage at 70% Medacharge
| x2 Bonus damage at 70% Medacharge|| x2 Bonus damage at 60% Medacharge|| x2 Bonus damage at 50% Medacharge|| x2 Bonus damage at 40% Medacharge|| x2 Bonus damage at 30% Medaforce Charge, x3 at 100% Medaforce Charge
| x2 Bonus damage at 60% Medacharge
| x2 Bonus damage at 50% Medacharge
| x2 Bonus damage at 40% Medacharge
| x2 Bonus damage at 30% Medaforce Charge, x3 at 100% Medaforce Charge
|-
|-
| 61
! Break Hammer<br>ブレイクハンマー
| Break Hammer<br>ブレイクハンマー
| Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown.
| Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]]
| x1.5 Bonus success at 70% Medacharge
| x1.5 Bonus success at 70% Medacharge|| x1.5 Bonus success at 60% Medacharge|| x1.5 Bonus success at 50% Medacharge|| x1.5 Bonus success at 40% Medacharge|| x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge
| x1.5 Bonus success at 60% Medacharge
| x1.5 Bonus success at 50% Medacharge
| x1.5 Bonus success at 40% Medacharge
| x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge
|-
|-
| 62
! Countdown<br>カウントダウン
| Countdown<br>カウントダウン
| Inflicts countdown. Cannot defend during cooldown.
| Inflicts countdown. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]]
| No Bonus
| - || Success +100|| Success +200|| Success +300|| Success +400
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 63
! Flash<br>フラッシュ
| Flash<br>フラッシュ
| Interrupts any Medabot who is heating and makes them turn around. Cannot defend during cooldown.
| Interrupts any Medabot who is heating and makes them turn around. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 64
! Destroy<br>デストロイ
| Destroy<br>デストロイ
| Immediately destroys head/arm parts if they're being used when hit. Cannot defend during cooldown.
| Immediately destroys head/arm parts if they're being used when hit. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]]
| No bonus
| - || Success +100|| Success +200|| Success +300|| Success +500
| Success +100
| Success +200
| Success +300
| Success +500
|-
|-
| 65
! Anti-Air<br>アンチエア
| Anti-Air<br>アンチエア
| Deals 5x (or more) damage depending on rank to enemies with Flying Legs
| Deals 5x (or more) damage depending on rank to enemies with Flying Legs
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]]
| Deals 5x damage
| Deals 5x damage || Deals 5.5x damage || Deals 6x damage || Deals 6.5x damage || Deals 7x damage<br>'''Piercing'''
| Deals 5.5x damage
| Deals 6x damage
| Deals 6.5x damage
| Deals 7x damage & Pierces
|-
|-
| 66
! Anti-Sea<br>アンチシー
| Anti-Sea<br>アンチシー
| Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs
| Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]]
| Deals 5x Damage
| Deals 5x Damage|| Deals 5.5x Damage|| Deals 6x Damage|| Deals 6.5x Damage|| Deals 7x Damage<br>'''Piercing'''
| Deals 5.5x Damage
| Deals 6x Damage
| Deals 6.5x Damage
| Deals 7x Damage & Pierces
|-
|-
| 67
! Time Attack<br>タイムアタック
| Time Attack<br>タイムアタック
| Deals bonus damage based on the number of elapsed ticks.
| Deals bonus damage based on the number of elapsed ticks.
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Chance to Pierce
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200 & Chance to Pierce
|-
|-
| 68
! Effect Clear<br>エフェクトクリア
| Effect Clear<br>エフェクトクリア
| Removes all buffs from enemy. Deals bonus damage based on number of buffs.
| Removes all buffs from enemy. Deals bonus damage based on number of buffs.
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 69
! Medaforce Seal<br>MFシール
| Medaforce Seal<br>MFシール
| Inflicts MF Seal (Medaforce Seal).
| Inflicts MF Seal (Medaforce Seal).
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| - || Success +100|| Success +200|| Success +300|| Success +400
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 70
! Anti-Charge<br>アンチCG
| Anti-Charge<br>アンチCG
| Deals bonus damage based on enemy's Medaforce Charge. May pierce.
| Deals bonus damage based on enemy's Medaforce Charge. May pierce.
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]]
| Bonus Damage: x1 of Medaforce Charge
| Bonus Damage: x1 of Medaforce Charge|| Bonus Damage: x1.25 of Medaforce Charge|| Bonus Damage: x1.5 of Medaforce Charge|| Bonus Damage: x1.75 of Medaforce Charge|| Bonus Damage: x2 of Medaforce Charge
| Bonus Damage: x1.25 of Medaforce Charge
| Bonus Damage: x1.5 of Medaforce Charge
| Bonus Damage: x1.75 of Medaforce Charge
| Bonus Damage: x2 of Medaforce Charge
|-
|-
| 71
! Deathlock<br>デスロック
| Deathlock<br>デスロック
| Inflicts Deathlock. Cannot defend during cooldown.
| Inflicts Deathlock. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 72
! Pile<br>パイル
| Pile<br>パイル
| Ignores defenses, may cause pierce damage. Cannot defend during cooldown.
| Ignores defenses, may cause pierce damage. Cannot defend during cooldown.
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 73
! Provoke<br>プロヴォーク
| Provoke<br>プロヴォーク
| Inflicts Provoke.
| Inflicts Provoke.
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 74
! Charge Claw<br>チャージクロー
| Charge Claw<br>チャージクロー
| Upon use, this attack takes 10% of your Medaforce Gauge. Boosts your Power by a percentage of your Medaforce Gauge based on the part rank.
| Upon use, this attack takes 10% of your Medaforce Gauge. Boosts your Power by a percentage of your Medaforce Gauge based on the part rank.
Cannot defend after use.
Cannot defend after use.
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]]
| Bonus Power is 100% of CG
| Bonus Power is 100% of CG|| Bonus Power is 125% of CG|| Bonus Power is 150% of CG|| Bonus Power is 175% of CG|| Bonus Power is 200% of CG, and drain is only 5%
| Bonus Power is 125% of CG
| Bonus Power is 150% of CG
| Bonus Power is 175% of CG
| Bonus Power is 200% of CG, and drain is only 5%
|-
|-
| 81
! Stealth<br>ステルス
| Stealth<br>ステルス
| Prevents enemies from targeting the selected Medabot for one action. Does not apply if already targeted.
| Prevents enemies from targeting the selected Medabot for one action. Does not apply if already targeted.
| [[File:AssistIcon.png|20px]] Support
| [[File:AssistIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 82
! Radar Sight<br>レーダーサイト
| Radar Sight<br>レーダーサイト
| Increases success by 30%. Negates enemy Stealth and Conceal.
| Increases success by 30%. Negates enemy Stealth and Conceal.
| [[File:AssistIcon.png|20px]] Support
| [[File:AssistIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 83
! Commander<br>コマンダー
| Commander<br>コマンダー
| Grants to all teammates Radar Sight (grants a 30% boost to Success can see Stealthed or Concealed enemies) and Conceal (cannot be targeted for one turn, unless already targeted)
| Grants to all teammates Radar Sight (grants a 30% boost to Success can see Stealthed or Concealed enemies) and Conceal (cannot be targeted for one turn, unless already targeted)
| [[File:AssistIcon.png|20px]] Support
| [[File:AssistIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating 5 Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating 5 Cooling +200
|-
|-
| 84
! Heater<br>ヒーター
| Heater<br>ヒーター
| Grants a buff that boosts heating to all allies by 20%
| Grants a buff that boosts heating to all allies by 20%
| [[File:AssistIcon.png|20px]] Support
| [[File:AssistIcon.png|20px]]
| No bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 85
! Cooler<br>クーラー
| Cooler<br>クーラー
| Grants a buff that boosts cooling to all allies by 20%
| Grants a buff that boosts cooling to all allies by 20%
| [[File:AssistIcon.png|20px]] Support
| [[File:AssistIcon.png|20px]]
| No bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 86
! Guard Boost<br>ガードブースト
| Guard Boost<br>ガードブースト
| Grants a buff that boosts Anti-Status and Anti-Range by 20%
| Grants a buff that boosts Anti-Status and Anti-Range by 20%
| [[File:AssistIcon.png|20px]] Support
| [[File:AssistIcon.png|20px]]
| No bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 87
! Mobile Boost<br>モビルブースト
| Mobile Boost<br>モビルブースト
| Grants a buff that boosts Evasion (Anti-Melee) by 20%
| Grants a buff that boosts Evasion (Anti-Melee) by 20%
| [[File:AssistIcon.png|20px]] Support
| [[File:AssistIcon.png|20px]]
| No bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 88
! Shoot Boost<br>シュートブースト
| Shoot Boost<br>シュートブースト
| Grants a buff that boosts the Power and Success of Shooting parts by 20%
| Grants a buff that boosts the Power and Success of Shooting parts by 20%
| [[File:AssistIcon.png|20px]] Support
| [[File:AssistIcon.png|20px]]
| No bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 89
! Fight Boost<br>ファイトブースト
| Fight Boost<br>ファイトブースト
| Grants a buff that boosts the Power and Success of Melee parts by 20%
| Grants a buff that boosts the Power and Success of Melee parts by 20%
| [[File:AssistIcon.png|20px]] Support
| [[File:AssistIcon.png|20px]]
| No bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 90
! Field Control<br>たいちせいぎょ
| Field Control<br>たいちせいぎょ
| Increases the heavy limit to maximum (3) on all allies with compatible leg parts
| Increases the heavy limit to maximum (3) on all allies with compatible leg parts
| [[File:AssistIcon.png|20px]] Support
| [[File:AssistIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 91
! Double Drive Left<br>ダブルドライブL
| Double Drive Left<br>ダブルドライブL
| Grants a buff that makes Left Arm attacks used twice.
| Grants a buff that makes Left Arm attacks used twice.
| [[File:SpecialIcon.png|20px]] Special
| [[File:SpecialIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 92
! Double Drive Right<br>ダブルドライブR
| Double Drive Right<br>ダブルドライブR
| Grants a buff that makes Right Arm attacks used twice.
| Grants a buff that makes Right Arm attacks used twice.
| [[File:SpecialIcon.png|20px]] Special
| [[File:SpecialIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 93
! Charge<br>チェンジ
| Charge<br>チェンジ
| Drains the head's health in exchange for Medaforce Charge.
| Drains the head's health in exchange for Medaforce Charge.
| [[File:SpecialIcon.png|20px]] Special
| [[File:SpecialIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 94
! Arm Charge<br>アームチェンジ
| Arm Charge<br>アームチェンジ
| Drains the arms' health in exchange for Medaforce Charge.
| Drains the arms' health in exchange for Medaforce Charge.
| [[File:SpecialIcon.png|20px]] Special
| [[File:SpecialIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 95
! Full Charge<br>フルチャージ
| Full Charge<br>フルチャージ
| Drains the head's health in exchange for Medaforce Charge.
| Drains the head's health in exchange for Medaforce Charge.
| [[File:SpecialIcon.png|20px]] Special
| [[File:SpecialIcon.png|20px]]
| Max. Armor Reduction: 90%
| Max. Armor Reduction: 90%|| Max. Armor Reduction: 80%|| Max. Armor Reduction: 70%|| Max. Armor Reduction: 60%|| Max. Armor Reduction: 50%
| Max. Armor Reduction: 80%
| Max. Armor Reduction: 70%
| Max. Armor Reduction: 60%
| Max. Armor Reduction: 50%
|-
|-
| 96
! Hypercrept<br>ハイパーセプト
| Hypercrept<br>ハイパーセプト
| Buffs a random stat on two different allied Medaparts.
| Buffs a random stat on two different allied Medaparts.
| [[File:AssistIcon.png|20px]] Support
| [[File:AssistIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 97
! Reckless<br>レックレス
| Reckless<br>レックレス
| Increases the damage on melee parts by 15%.
| Increases the damage on melee parts by 15%.
| [[File:AssistIcon.png|20px]] Support
| [[File:AssistIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 98
! Snipe<br>スナイプ
| Snipe<br>スナイプ
| Increases the chance to pierce on all compatible parts by 30%.
| Increases the chance to pierce on all compatible parts by 30%.
| [[File:AssistIcon.png|20px]] Support
| [[File:AssistIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 99
! Trap Up<br>トラップアップ
| Trap Up<br>トラップアップ
| Applies a buff that makes all newly placed traps have maximum (5) uses.
| Applies a buff that makes all newly placed traps have maximum (5) uses.
| [[File:SpecialIcon.png|20px]] Special
| [[File:SpecialIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 100
! Conceal<br>コンシール
| Conceal<br>コンシール
| Increases Invasion, and disable a single enemy's ability to attack.
| Increases Invasion, and disable a single enemy's ability to attack.
| [[File:AssistIcon.png|20px]] Support
| [[File:AssistIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 101
! Cyber Core<br>サイバーコア
| Cyber Core<br>サイバーコア
| Increases the effectiveness of Conceal and Radar Sight
| Increases the effectiveness of Conceal and Radar Sight
| [[File:AssistIcon.png|20px]] Support
| [[File:AssistIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 102
! Power Link<br>パワーリンク
| Power Link<br>パワーリンク
| Boosts the power of all allied parts.
| Boosts the power of all allied parts.
| [[File:AssistIcon.png|20px]] Support
| [[File:AssistIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 103
! Plant Up<br>プラントアップ
| Plant Up<br>プラントアップ
| Applies a buff that makes all newly placed plants have maximum (5) uses.
| Applies a buff that makes all newly placed plants have maximum (5) uses.
| [[File:SpecialIcon.png|20px]] Special
| [[File:SpecialIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 104
! Desperate<br>デスパレート
| Desperate<br>デスパレート
| Deals retaliation damage on any incoming Medabot attack.
| Deals retaliation damage on any incoming Medabot attack.
| [[File:AssistIcon.png|20px]] Support
| [[File:AssistIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 105
! Dominion<br>ドミニオン
| Dominion<br>ドミニオン
| Grants Radar Sight (30% boost to Success and allows you to target Medabots with Conceal/Stealth) and Ground Control (all leg parts regardless of actual compatibility are now A)
| Grants Radar Sight (30% boost to Success and allows you to target Medabots with Conceal/Stealth) and Ground Control (all leg parts regardless of actual compatibility are now A)
| [[File:AssistIcon.png|20px]] Support
| [[File:AssistIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 111
! Disruption Clear<br>ぼうがいクリア
| Disruption Clear<br>ぼうがいクリア
| Clears all debuffs.
| Clears all debuffs.
| [[File:HealIcon.png|20px]] Healing
| [[File:HealIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 112
! Trap Clear<br>トラップクリア
| Trap Clear<br>トラップクリア
| Removes all traps on the field.
| Removes all traps on the field.
| [[File:HealIcon.png|20px]] Healing
| [[File:HealIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 114
! Repair<br>リペア
| Repair<br>リペア
| Repairs a single part.
| Repairs a single part.
| [[File:HealIcon.png|20px]] Healing
| [[File:HealIcon.png|20px]]
| Heal amount is based on Heal Skill level
| - || - || - || - || -
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| 116
! Serious Repair<br>シリアスリペア
| Serious Repair<br>シリアスリペア
| Repairs a fair amount of armor on all parts of a single Medabot.
| Repairs a fair amount of armor on all parts of a single Medabot.
| [[File:HealIcon.png|20px]] Healing
| [[File:HealIcon.png|20px]]
| Heal amount is based on Heal Skill level
| - || - || - || - || -
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| 117
! Super Repair<br>スーパーリペア
| Super Repair<br>スーパーリペア
| Repairs a small amount of armor on all parts of a single Medabot.
| Repairs a small amount of armor on all parts of a single Medabot.
| [[File:HealIcon.png|20px]] Healing
| [[File:HealIcon.png|20px]]
| Heal amount is based on Heal Skill level
| - || - || - || - || -
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| 118
! All Repair<br>オールリペア
| All Repair<br>オールリペア
| Repairs a small amount of armor on all allied Medabots.
| Repairs a small amount of armor on all allied Medabots.
| [[File:HealIcon.png|20px]] Healing
| [[File:HealIcon.png|20px]]
| Heal amount is based on Heal Skill level
| - || - || - || - || -
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| 120
! Revive<br>リバイブ
| Revive<br>リバイブ
| Revives a single destroyed Medapart.
| Revives a single destroyed Medapart.
| [[File:HealIcon.png|20px]] Healing
| [[File:HealIcon.png|20px]]
| Heal amount is based on Heal Skill level
| - || - || - || - || -
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| 121
! Restore<br>レストア
| Restore<br>レストア
| Revives a single destroyed on all allied Medabots
| Revives a single destroyed on all allied Medabots
| [[File:HealIcon.png|20px]] Healing
| [[File:HealIcon.png|20px]]
| Heal amount is based on Heal Skill level
| - || - || - || - || -
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| 122
! All Restore<br>オールレストア
| All Restore<br>オールレストア
| Fully revives a single allied Medabot.
| Fully revives a single allied Medabot.
| [[File:HealIcon.png|20px]] Healing
| [[File:HealIcon.png|20px]]
| Heal amount is based on Heal Skill level
| - || - || - || - || -
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| 124
! Rebirth<br>リバース
| Rebirth<br>リバース
| Fully revives a single Function Ceased (completely destroyed) Medabot
| Fully revives a single Function Ceased (completely destroyed) Medabot
| [[File:HealIcon.png|20px]] Healing
| [[File:HealIcon.png|20px]]
| Heal amount is based on Heal Skill level
| - || - || - || - || -
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| 126
! Charge Repair<br>チャージリペア
| Charge Repair<br>チャージリペア
| Repairs the armor of a single ally.
| Repairs the armor of a single ally.
| [[File:HealIcon.png|20px]] Healing
| [[File:HealIcon.png|20px]]
| Heal amount is based on Heal Skill level
| - || - || - || - || -
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| 127
! Count Repair<br>カウントリペア
| Count Repair<br>カウントリペア
| Repairs more effectively based on the elapsed time.
| Repairs more effectively based on the elapsed time.
| [[File:HealIcon.png|20px]] Healing
| [[File:HealIcon.png|20px]]
| Heal amount is based on Heal Skill level
| - || - || - || - || -
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| 128
! Field Repair<br>フィールドリペア
| Field Repair<br>フィールドリペア
| Repairs based on the terrain compatibility
| Repairs based on the terrain compatibility
| [[File:HealIcon.png|20px]] Healing
| [[File:HealIcon.png|20px]]
| Heal amount is based on Heal Skill level
| - || - || - || - || -
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| 131
! Gunpowder Guard<br>火薬ガード
| Gunpowder Guard<br>火薬ガード
| Takes a guard stance to nullify gunpowder-type attacks (ie. Missile, Hyper Missile, Napalm, etc.) on allies.
| Takes a guard stance to nullify gunpowder-type attacks (ie. Missile, Hyper Missile, Napalm, etc.) on allies.
| [[File:DefenseIcon.png|20px]] Defense
| [[File:DefenseIcon.png|20px]]
| No bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200, guards an additional time
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200, guards an additional time
|-
|-
| 132
! Optical Guard<br>光学ガード
| Optical Guard<br>光学ガード
| Takes a guard stance to nullify optical-type attacks (ie. Beam, Hyper Beam, Laser, Beam Sword, etc.)
| Takes a guard stance to nullify optical-type attacks (ie. Beam, Hyper Beam, Laser, Beam Sword, etc.)
| [[File:DefenseIcon.png|20px]] Defense
| [[File:DefenseIcon.png|20px]]
| No bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200, guards an additional time
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200, guards an additional time
|-
|-
| 133
! Gravity Guard<br>重力ガード
| Gravity Guard<br>重力ガード
| Takes a guard stance to nullify gravity-type attacks (ie. Press, Break, Break Hammer, etc.)
| Takes a guard stance to nullify gravity-type attacks (ie. Press, Break, Break Hammer, etc.)
| [[File:DefenseIcon.png|20px]] Defense
| [[File:DefenseIcon.png|20px]]
| No bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & guards an additional time
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200 & guards an additional time
|-
|-
| 134
! Guard<br>ガード
| Guard<br>ガード
| While guarding, this Medabot will take the hit for any incoming attacks.
| While guarding, this Medabot will take the hit for any incoming attacks.
| [[File:DefenseIcon.png|20px]] Defense
| [[File:DefenseIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200 & Guards an additional time
|-
|-
| 135
! Guard 300<br>ガード300
| Guard 300<br>ガード300
| Reduces any damage taken by 300.
| Reduces any damage taken by 300.
| [[File:DefenseIcon.png|20px]] Defense
| [[File:DefenseIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200 & Guards an additional time
|-
|-
| 136
! Guard 500<br>ガード500
| Guard 500<br>ガード500
| Reduces any damage taken by 500.
| Reduces any damage taken by 500.
| [[File:DefenseIcon.png|20px]] Defense
| [[File:DefenseIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200 & Guards an additional time
|-
|-
| 137
! Perfect Guard<br>かんぜんガード
| Perfect Guard<br>かんぜんガード
| Negates all incoming attacks.
| Negates all incoming attacks.
| [[File:DefenseIcon.png|20px]] Defense
| [[File:DefenseIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200 & Guards an additional time
|-
|-
| 138
! Mirror Guard<br>ミラーガード
| Mirror Guard<br>ミラーガード
| Reflects any shooting attack.
| Reflects any shooting attack.
| [[File:DefenseIcon.png|20px]] Defense
| [[File:DefenseIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200& Guards an additional time
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200& Guards an additional time
|-
|-
| 139
! Shooting Guard<br>しゃげきガード
| Shooting Guard<br>しゃげきガード
| Negates any shooting/ranged attack.
| Negates any shooting/ranged attack.
| [[File:DefenseIcon.png|20px]] Defense
| [[File:DefenseIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200 & Guards an additional time
|-
|-
| 140
! Melee Guard<br>かくとうガード
| Melee Guard<br>かくとうガード
| Negates any melee attack.
| Negates any melee attack.
| [[File:DefenseIcon.png|20px]] Defense
| [[File:DefenseIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200 & Guards an additional time
|-
|-
| 143
! Counter Guard<br>カウンターガード
| Counter Guard<br>カウンターガード
| Reflects any melee attack.
| Reflects any melee attack.
| [[File:DefenseIcon.png|20px]] Defense
| [[File:DefenseIcon.png|20px]]
| No Bonus
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200 & Guards an additional time
|-
|-
| 151
! Melee Trap<br>かくとうトラップ
| Melee Trap<br>かくとうトラップ
| Plants a trap that deals damage whenever the enemy uses a melee attack.
| Plants a trap that deals damage whenever the enemy uses a melee attack.
| [[File:UtilityIcon.png|20px]] Plant/Trap
| [[File:UtilityIcon.png|20px]]
| Trap has 1 use
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 152
! Shooting Trap<br>しゃげきトラップ
| Shooting Trap<br>しゃげきトラップ
| Plants a trap that deals damage whenever the enemy uses a shooting attack.
| Plants a trap that deals damage whenever the enemy uses a shooting attack.
| [[File:UtilityIcon.png|20px]] Plant/Trap
| [[File:UtilityIcon.png|20px]]
| Trap has 1 use
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 153
! Head Trap<br>あたまトラップ
| Head Trap<br>あたまトラップ
| Plants a trap that deals damage to heads if the enemy has a living head part.
| Plants a trap that deals damage to heads if the enemy has a living head part.
| [[File:UtilityIcon.png|20px]] Plant/Trap
| [[File:UtilityIcon.png|20px]]
| Trap has 1 use
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 154
! Leg Trap<br>きゃくぶトラップ
| Leg Trap<br>きゃくぶトラップ
| Plants a trap that deals damage to legs if the enemy has a living leg part.
| Plants a trap that deals damage to legs if the enemy has a living leg part.
| [[File:UtilityIcon.png|20px]] Plant/Trap
| [[File:UtilityIcon.png|20px]]
| Trap has 1 use
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 155
! Charge Trap<br>チャージトラップ
| Charge Trap<br>チャージトラップ
| PLants a trap that deals damage whenever the enemy charges their Medaforce.
| PLants a trap that deals damage whenever the enemy charges their Medaforce.
| [[File:UtilityIcon.png|20px]] Plant/Trap
| [[File:UtilityIcon.png|20px]]
| Trap has 1 use
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 156
! Support Trap<br>たすけるトラップ
| Support Trap<br>たすけるトラップ
| Plants a trap that deals damage whenever the enemy uses a support ability.
| Plants a trap that deals damage whenever the enemy uses a support ability.
| [[File:UtilityIcon.png|20px]] Plant/Trap
| [[File:UtilityIcon.png|20px]]
| Trap has 1 use
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 157
! Heal Trap<br>なおすトラップ
| Heal Trap<br>なおすトラップ
| Plants a trap that deals damage whenever the enemy uses a healing ability.
| Plants a trap that deals damage whenever the enemy uses a healing ability.
| [[File:UtilityIcon.png|20px]] Plant/Trap
| [[File:UtilityIcon.png|20px]]
| Trap has 1 use
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 158
! Protect Trap<br>まもるトラップ
| Protect Trap<br>まもるトラップ
| Plants a trap that deals damage whenever the enemy uses a guard/defense ability.
| Plants a trap that deals damage whenever the enemy uses a guard/defense ability.
| [[File:UtilityIcon.png|20px]] Plant/Trap
| [[File:UtilityIcon.png|20px]]
| Trap has 1 use
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 159
! Plant Trap<br>しかけるトラップ
| Plant Trap<br>しかけるトラップ
| Plants a trap that deals damage whenever the enemy uses a plant/trap ability.
| Plants a trap that deals damage whenever the enemy uses a plant/trap ability.
| [[File:UtilityIcon.png|20px]] Plant/Trap
| [[File:UtilityIcon.png|20px]]
| Trap has 1 use
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 160
! Distrubance<br>ディスターバンス
| Distrubance<br>ディスターバンス
| Places a plant that prevents the use of any attack ability.
| Places a plant that prevents the use of any attack ability.
| [[File:UtilityIcon.png|20px]] Plant/Trap
| [[File:UtilityIcon.png|20px]]
| Trap has 1 use
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 162
! Repair Plant<br>リペアプラント
| Repair Plant<br>リペアプラント
| Places a plant that heals allies upon reaching the action line.
| Places a plant that heals allies upon reaching the action line.
| [[File:UtilityIcon.png|20px]] Plant/Trap
| [[File:UtilityIcon.png|20px]]
| Trap has 1 use
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 163
! Heater Plant<br>ヒータープラント
| Heater Plant<br>ヒータープラント
| Places a plant that boosts allies' heating.
| Places a plant that boosts allies' heating.
| [[File:UtilityIcon.png|20px]] Plant/Trap
| [[File:UtilityIcon.png|20px]]
| Trap has 1 use
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 164
! Cooler Plant<br>クーラープラント
| Cooler Plant<br>クーラープラント
| Places a plant that boosts allies' cooldown.
| Places a plant that boosts allies' cooldown.
| [[File:UtilityIcon.png|20px]] Plant/Trap
| [[File:UtilityIcon.png|20px]]
| Trap has 1 use
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 165
! Charge Plant<br>チャージプラント
| Charge Plant<br>チャージプラント
| Places a plant that grants bonus Medaforce Charge to charging allies.
| Places a plant that grants bonus Medaforce Charge to charging allies.
| [[File:UtilityIcon.png|20px]] Plant/Trap
| [[File:UtilityIcon.png|20px]]
| Trap has 1 use
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 166
! First Aid<br>ファーストエイド
| First Aid<br>ファーストエイド
| Places a plant that revives allies' broken parts.
| Places a plant that revives allies' broken parts.
| [[File:UtilityIcon.png|20px]] Plant/Trap
| [[File:UtilityIcon.png|20px]]
| Trap has 1 use
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 167
! Guard Plant<br>ガードプラント
| Guard Plant<br>ガードプラント
| Places a plant that guards allies.
| Places a plant that guards allies.
| [[File:UtilityIcon.png|20px]] Plant/Trap
| [[File:UtilityIcon.png|20px]]
| Trap has 1 use
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 168
! Shoot Drone<br>シュートドローン
| Shoot Drone<br>シュートドローン
| Places a plant that deals shooting damage when enemies approaches the action plate.
| Places a plant that deals shooting damage when enemies approaches the action plate.
| [[File:UtilityIcon.png|20px]] Plant/Trap
| [[File:UtilityIcon.png|20px]]
| Trap has 1 use
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 169
! Fight Drone<br>ファイトドローン
| Fight Drone<br>ファイトドローン
| Places a plant that deals melee damage when enemies approaches the action plate.
| Places a plant that deals melee damage when enemies approaches the action plate.
| [[File:UtilityIcon.png|20px]] Plant/Trap
| [[File:UtilityIcon.png|20px]]
| Trap has 1 use
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 170
! Cross Set<br>クロスセット
| Cross Set<br>クロスセット
| A plant that boosts the power of, and is required to use the move "Crossfire". Can only ever have one charge.
| A plant that boosts the power of, and is required to use the move "Crossfire". Can only ever have one charge.
| [[File:UtilityIcon.png|20px]] Plant/Trap
| [[File:UtilityIcon.png|20px]]
| No Bonus
| - || +100 Power|| +200 Power|| +300 Power|| +400 Power
| +100 Power
| +200 Power
| +300 Power
| +400 Power
|}
|}
</div>
</div>

Revision as of 12:39, 24 April 2022

For a list of abilities by part, see Medapart List.

These are all the possible abilities.

Name Action Type Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
Rifle
ライフル
Quick shooting attack. RangeIcon.png - Power +100 Power +200 Power +300 Power +400
Piercing
Power Rifle
パワーライフル
Deals 1.5x normal damage if legs are still intact.

Cannot dodge while cooling.

RangeIcon.png - Power +100 Power +200 Power +300 Power +400
Piercing
Gatling
ガトリング
Fires three attacks. Cannot evade during cooldown. RangeIcon.png - Power +100 Power +200 Power +300 Power +400
Crit +20%
Mega Gatling
メガガトリング
Fires three attacks. Deals 1.5x damage if legs are not broken. Cannot evade during cooldown. RangeIcon.png - Power +100 Power +200 Power +300 Power +400
Crit +20%
Missile
ミサイル
Deals damage to all of the target's parts. RangeIcon.png - Power +100 Power +200 Power +300 Power +400 & Always hits
Napalm
ナパーム
Fires three shots. RangeIcon.png - Power +100 Power +200 Power +300 Power +400 & Always hits
Beam
ビーム
Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown. RangeIcon.png x2 Damage Requires 70% charge x2 Damage Requires 60% charge x2 Damage Requires 50% charge x2 Damage Requires 40% charge x2 Damage Requires 30% charge, x3 at 100%
Hyper Beam
ハイパービーム
Deals Optical Damage. Does 2x damage if above a certain Medacharge amount and pierces. Cannot evade during cooldown. RangeIcon.png x2 Damage Requires 70% charge x2 Damage Requires 60% charge x2 Damage Requires 50% charge x2 Damage Requires 40% charge x2 Damage Requires 30% charge, x3 at 100%
Laser
レーザー
Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. RangeIcon.png x1.5 Damage/Success requires 70% charge x1.5 Damage/Success requires 60% charge x1.5 Damage/Success requires 50% charge x1.5 Damage/Success requires 40% charge x1.5 Damage/Success requires 30% charge, x2 at 100%
Press
プレス
Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount. RangeIcon.png x2 Success requires 70% charge x2 Success requires 60% charge x2 Success requires 50% charge x2 Success requires 40% charge x2 Success requires 30% charge, x3 at 100%
Break
ブレイク
Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. RangeIcon.png x1.5 Success requires 70% charge x1.5 Success requires 60% charge x1.5 Success requires 50% charge x1.5 Success requires 40% charge x1.5 Success requires 30% charge, x2 at 100%
Sacrifice
サクリファイス
Deals damage based on remaining armor. Self-destructs after use. RangeIcon.png Adds 10% of remaining armor Adds 20% of remaining armor Adds 30% of remaining armor Adds 40% of remaining armor Adds 50% of remaining armor
Destroy
デストロイ
Immediately destroys any head or arm part if it (the targeted part) is the actively used part by the enemy.

Cannot dodge or defend while cooling.

RangeIcon.png - Success +100 Success +200 Success +300 Success +400
Anti-Air
アンチエア
Deals 5x (or more) damage depending on rank to enemies with Flying Legs. RangeIcon.png Deals 5x Damage Deals 5.5x Damage Deals 6x Damage Deals 6.5x Damage Deals 7x Damage with Piercing
Anti-Sea
アンチシー
Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs RangeIcon.png Deals 5x Damage Deals 5.5x Damage Deals 6x Damage Deals 6.5x Damage Deals 7x Damage with Piercing
static
スタティック
Reduces armor of damaged parts by half. Cannot destroy parts. RangeIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Slip
スリップ
A shooting attack that interrupts the action if it hits an opponent who is filling or waiting for a technique or midfielder. Priority is given to the legs regardless of the character of the medal.

Cannot be avoided or protected during cooling after use.

RangeIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & ignoring defense (no damage reduction due to opponent's defense)
Evasion Seal
かいひシール
Prevents enemy from evading attacks RangeIcon.png - Success +100 Success +200 Success +300 Success +400
Defense Seal
ぼうぎょシール
Prevents enemy from defending RangeIcon.png - Success +100 Success +200 Success +300 Success +400
Tornado
トルネード
Afflicts tornado. Cannot evade during cooldown. RangeIcon.png - Success +100 Success +200 Success +300 Success +400
Thunder Shot
サンダーショット
Afflicts thunder. Cannot evade during cooldown. RangeIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Freeze Shot
フリーズショット
Afflicts Freeze. Cannot evade during cooldown. RangeIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Fire Shot
ファイアショット
Afflicts fire. Cannot evade during cooldown. RangeIcon.png - Success +100 Success +200 Success +300 Success +400
Count Attack
カウントアタック
Becomes more powerful after every use. May also pierce. Cannot evade or defend during cooldown. RangeIcon.png +5% power per use +8% power per use +12% power per use +15% power per use +20% power per use
Charge Blaster
チャージバスター
Deals bonus damage based on Medaforce Charge. Cannot evade during cooldown. RangeIcon.png Bonus Damage: Charge x 1.0 Bonus Damage: Charge x 1.25 Bonus Damage: Charge x 1.5 Bonus Damage: Charge x 1.75 Bonus Damage: Charge x 2.0, Pierces and consumes 5% Medaforce Charge per use
Microwaves
マイクロウェーブ
Deals bonus damage based on Medaforce Charge. May cause pierce damage. Self-destructs after use. RangeIcon.png Bonus Damage: Charge x 1.0 Bonus Damage: Charge x 1.25 Bonus Damage: Charge x 1.5 Bonus Damage: Charge x 1.75 Bonus Damage: Charge x 2.0
Ghost Shot
ゴーストショット
Deals bonus damage based on Medaforce Charge. May cause pierce damage. Cannot defend or evade during cooldown. RangeIcon.png Bonus Damage: Charge x 0.5 Bonus Damage: Charge x 0.75 Bonus Damage: Charge x 1.0 Bonus Damage: Charge x 1.25 Bonus Damage: Charge x 1.5
Melt Shot
メルトショット
Afflicts Melt. RangeIcon.png - Success +100 Success +200 Success +300 Success +400
Gunpowder
ハイパーミサイル
A standard piecing attack. RangeIcon.png - Power +100 Power +200 Power +300 Power +400 & Always hits
Medaforce Seal
フォース制御
Deals damage and prevents the use of Medaforce. RangeIcon.png - Success +100 Success +200 Success +300 Success +400
Crossfire
クロスファイア
A powerful attack that pierces. Requires the "Cross Set" plant to be present to use, otherwise the attack will fail. RangeIcon.png - Power +100 Power +200 Power +300 Power +400
Sword
ソード
Regular melee attack. MeleeIcon.png - Success +100 Success +200 Success +300 Success +400
Piercing
Claw
クロー
A melee attack that hits 3 times. MeleeIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Hammer
ハンマー
Hits all enemy parts at once. Cannot defend during cooldown. MeleeIcon.png - Power +100 Power +200 Power +300 Power +400
Fire
ファイア
Inflicts Fire. Cannot defend during cooldown. MeleeIcon.png - Success +100 Success +200 Success +300 Success +400
Melt
メルト
Inflicts Melt. Cannot defend during cooldown. MeleeIcon.png - Success +100 Success +200 Success +300 Success +400
Wave
ウェーブ
Inflicts Wave. Cannot defend during cooldown. MeleeIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Hold
ホールド
Inflicts Hold. Cannot defend during cooldown. MeleeIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Thunder
サンダー
Inflicts Thunder. Cannot defend during cooldown. MeleeIcon.png - Success +100 Success +200 Success +300 Success +400
Freeze
フリーズ
Inflicts Freeze. Cannot defend during cooldown. MeleeIcon.png - Success +100 Success +200 Success +300 Success +400
Virus
ウィルス
Inflicts Virus. Cannot defend during cooldown. MeleeIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Bug
バグ
Inflicts Bug. Cannot defend during cooldown. MeleeIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Sacrifice
サクリファイス
Deals bonus damage based on remaining armor value. Self-destructs after use. MeleeIcon.png Adds 10% of remaining armor Adds 20% of remaining armor Adds 30% of remaining armor Adds 40% of remaining armor Adds 50% of remaining armor
Assassin
アサッシン
Always crits. Self-destroys if it fails to destroy a part it hits. MeleeIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Canceller
キャンセラー
Inflicts Canceller. Cannot defend during cooldown. MeleeIcon.png - Success +100 Success +200 Success +300 Success +400
Charge Blade
チャージブレード
Deals bonus damage based on Medaforce Charge. Cannot defend during cooldown. MeleeIcon.png Bonus Damage: Charge x 1.0 Bonus Damage: Charge x 1.25 Bonus Damage: Charge x 1.5 Bonus Damage: Charge x 1.75 Bonus Damage: Charge x 2.0, Pierces & Consumes 5% Medaforce Charge per use
Ghost
ゴースト
Deals bonus damage based on Medaforce Charge. May pierce. Cannot defend or evade during cooldown. MeleeIcon.png Bonus Damage: Charge x 0.5 Bonus Damage: Charge x 0.75 Bonus Damage: Charge x 1.0 Bonus Damage: Charge x 1.25 Bonus Damage: Charge x 1.5 & Ignores Defense
Level Drain
レベルドレイン
Reduces Medal Skill level tempoarily. Cannot defend during cooldown. MeleeIcon.png Reduces Level by 5, Lasts 10 Ticks Reduces Level by 5, Lasts 15 Ticks Reduces Level by 5, Lasts 20 Ticks Reduces Level by 5, Lasts 25 Ticks Reduces Level by 10, Lasts 30 Ticks
Charge Drain
チャージドレイン
Leeches Medaforce Charge from enemies. Cannot defend during cooldown. MeleeIcon.png Steals 3% Medaforce Charge Steals 6% Medaforce Charge Steals 9% Medaforce Charge Steals 12% Medaforce Charge Steals 15% Medaforce Charge
Discharge
ディスチャージ
Removes Medaforce Charge from enemies. Cannot defend during cooldown. MeleeIcon.png Removes 10% Medaforce Charge Removes 15% Medaforce Charge Removes 20% Medaforce Charge Removes 25% Medaforce Charge Removes 30% Medaforce Charge
Beam Sword
ビームソード
Deals bonus damage based on Medacharge Gauge. Cannot defend during cooldown. MeleeIcon.png x2 Bonus damage at 70% Medacharge x2 Bonus damage at 60% Medacharge x2 Bonus damage at 50% Medacharge x2 Bonus damage at 40% Medacharge x2 Bonus damage at 30% Medaforce Charge, x3 at 100% Medaforce Charge
Break Hammer
ブレイクハンマー
Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown. MeleeIcon.png x1.5 Bonus success at 70% Medacharge x1.5 Bonus success at 60% Medacharge x1.5 Bonus success at 50% Medacharge x1.5 Bonus success at 40% Medacharge x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge
Countdown
カウントダウン
Inflicts countdown. Cannot defend during cooldown. MeleeIcon.png - Success +100 Success +200 Success +300 Success +400
Flash
フラッシュ
Interrupts any Medabot who is heating and makes them turn around. Cannot defend during cooldown. MeleeIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Destroy
デストロイ
Immediately destroys head/arm parts if they're being used when hit. Cannot defend during cooldown. MeleeIcon.png - Success +100 Success +200 Success +300 Success +500
Anti-Air
アンチエア
Deals 5x (or more) damage depending on rank to enemies with Flying Legs MeleeIcon.png Deals 5x damage Deals 5.5x damage Deals 6x damage Deals 6.5x damage Deals 7x damage
Piercing
Anti-Sea
アンチシー
Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs MeleeIcon.png Deals 5x Damage Deals 5.5x Damage Deals 6x Damage Deals 6.5x Damage Deals 7x Damage
Piercing
Time Attack
タイムアタック
Deals bonus damage based on the number of elapsed ticks. MeleeIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & Chance to Pierce
Effect Clear
エフェクトクリア
Removes all buffs from enemy. Deals bonus damage based on number of buffs. MeleeIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Medaforce Seal
MFシール
Inflicts MF Seal (Medaforce Seal). MeleeIcon.png Melee - Success +100 Success +200 Success +300 Success +400
Anti-Charge
アンチCG
Deals bonus damage based on enemy's Medaforce Charge. May pierce. MeleeIcon.png Bonus Damage: x1 of Medaforce Charge Bonus Damage: x1.25 of Medaforce Charge Bonus Damage: x1.5 of Medaforce Charge Bonus Damage: x1.75 of Medaforce Charge Bonus Damage: x2 of Medaforce Charge
Deathlock
デスロック
Inflicts Deathlock. Cannot defend during cooldown. MeleeIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Pile
パイル
Ignores defenses, may cause pierce damage. Cannot defend during cooldown. MeleeIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Provoke
プロヴォーク
Inflicts Provoke. MeleeIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Charge Claw
チャージクロー
Upon use, this attack takes 10% of your Medaforce Gauge. Boosts your Power by a percentage of your Medaforce Gauge based on the part rank.

Cannot defend after use.

MeleeIcon.png Bonus Power is 100% of CG Bonus Power is 125% of CG Bonus Power is 150% of CG Bonus Power is 175% of CG Bonus Power is 200% of CG, and drain is only 5%
Stealth
ステルス
Prevents enemies from targeting the selected Medabot for one action. Does not apply if already targeted. AssistIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Radar Sight
レーダーサイト
Increases success by 30%. Negates enemy Stealth and Conceal. AssistIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Commander
コマンダー
Grants to all teammates Radar Sight (grants a 30% boost to Success can see Stealthed or Concealed enemies) and Conceal (cannot be targeted for one turn, unless already targeted) AssistIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating 5 Cooling +200
Heater
ヒーター
Grants a buff that boosts heating to all allies by 20% AssistIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Cooler
クーラー
Grants a buff that boosts cooling to all allies by 20% AssistIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Guard Boost
ガードブースト
Grants a buff that boosts Anti-Status and Anti-Range by 20% AssistIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Mobile Boost
モビルブースト
Grants a buff that boosts Evasion (Anti-Melee) by 20% AssistIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Shoot Boost
シュートブースト
Grants a buff that boosts the Power and Success of Shooting parts by 20% AssistIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Fight Boost
ファイトブースト
Grants a buff that boosts the Power and Success of Melee parts by 20% AssistIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Field Control
たいちせいぎょ
Increases the heavy limit to maximum (3) on all allies with compatible leg parts AssistIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Double Drive Left
ダブルドライブL
Grants a buff that makes Left Arm attacks used twice. SpecialIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Double Drive Right
ダブルドライブR
Grants a buff that makes Right Arm attacks used twice. SpecialIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Charge
チェンジ
Drains the head's health in exchange for Medaforce Charge. SpecialIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Arm Charge
アームチェンジ
Drains the arms' health in exchange for Medaforce Charge. SpecialIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Full Charge
フルチャージ
Drains the head's health in exchange for Medaforce Charge. SpecialIcon.png Max. Armor Reduction: 90% Max. Armor Reduction: 80% Max. Armor Reduction: 70% Max. Armor Reduction: 60% Max. Armor Reduction: 50%
Hypercrept
ハイパーセプト
Buffs a random stat on two different allied Medaparts. AssistIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Reckless
レックレス
Increases the damage on melee parts by 15%. AssistIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Snipe
スナイプ
Increases the chance to pierce on all compatible parts by 30%. AssistIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Trap Up
トラップアップ
Applies a buff that makes all newly placed traps have maximum (5) uses. SpecialIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Conceal
コンシール
Increases Invasion, and disable a single enemy's ability to attack. AssistIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Cyber Core
サイバーコア
Increases the effectiveness of Conceal and Radar Sight AssistIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Power Link
パワーリンク
Boosts the power of all allied parts. AssistIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Plant Up
プラントアップ
Applies a buff that makes all newly placed plants have maximum (5) uses. SpecialIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Desperate
デスパレート
Deals retaliation damage on any incoming Medabot attack. AssistIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Dominion
ドミニオン
Grants Radar Sight (30% boost to Success and allows you to target Medabots with Conceal/Stealth) and Ground Control (all leg parts regardless of actual compatibility are now A) AssistIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Disruption Clear
ぼうがいクリア
Clears all debuffs. HealIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Trap Clear
トラップクリア
Removes all traps on the field. HealIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Repair
リペア
Repairs a single part. HealIcon.png - - - - -
Serious Repair
シリアスリペア
Repairs a fair amount of armor on all parts of a single Medabot. HealIcon.png - - - - -
Super Repair
スーパーリペア
Repairs a small amount of armor on all parts of a single Medabot. HealIcon.png - - - - -
All Repair
オールリペア
Repairs a small amount of armor on all allied Medabots. HealIcon.png - - - - -
Revive
リバイブ
Revives a single destroyed Medapart. HealIcon.png - - - - -
Restore
レストア
Revives a single destroyed on all allied Medabots HealIcon.png - - - - -
All Restore
オールレストア
Fully revives a single allied Medabot. HealIcon.png - - - - -
Rebirth
リバース
Fully revives a single Function Ceased (completely destroyed) Medabot HealIcon.png - - - - -
Charge Repair
チャージリペア
Repairs the armor of a single ally. HealIcon.png - - - - -
Count Repair
カウントリペア
Repairs more effectively based on the elapsed time. HealIcon.png - - - - -
Field Repair
フィールドリペア
Repairs based on the terrain compatibility HealIcon.png - - - - -
Gunpowder Guard
火薬ガード
Takes a guard stance to nullify gunpowder-type attacks (ie. Missile, Hyper Missile, Napalm, etc.) on allies. DefenceIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200, guards an additional time
Optical Guard
光学ガード
Takes a guard stance to nullify optical-type attacks (ie. Beam, Hyper Beam, Laser, Beam Sword, etc.) DefenceIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200, guards an additional time
Gravity Guard
重力ガード
Takes a guard stance to nullify gravity-type attacks (ie. Press, Break, Break Hammer, etc.) DefenceIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & guards an additional time
Guard
ガード
While guarding, this Medabot will take the hit for any incoming attacks. DefenceIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & Guards an additional time
Guard 300
ガード300
Reduces any damage taken by 300. DefenceIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & Guards an additional time
Guard 500
ガード500
Reduces any damage taken by 500. DefenceIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & Guards an additional time
Perfect Guard
かんぜんガード
Negates all incoming attacks. DefenceIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & Guards an additional time
Mirror Guard
ミラーガード
Reflects any shooting attack. DefenceIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200& Guards an additional time
Shooting Guard
しゃげきガード
Negates any shooting/ranged attack. DefenceIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & Guards an additional time
Melee Guard
かくとうガード
Negates any melee attack. DefenceIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & Guards an additional time
Counter Guard
カウンターガード
Reflects any melee attack. DefenceIcon.png - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & Guards an additional time
Melee Trap
かくとうトラップ
Plants a trap that deals damage whenever the enemy uses a melee attack. UtilityIcon.png 1 use 2 uses 3 uses 4 uses 5 uses
Shooting Trap
しゃげきトラップ
Plants a trap that deals damage whenever the enemy uses a shooting attack. UtilityIcon.png 1 use 2 uses 3 uses 4 uses 5 uses
Head Trap
あたまトラップ
Plants a trap that deals damage to heads if the enemy has a living head part. UtilityIcon.png 1 use 2 uses 3 uses 4 uses 5 uses
Leg Trap
きゃくぶトラップ
Plants a trap that deals damage to legs if the enemy has a living leg part. UtilityIcon.png 1 use 2 uses 3 uses 4 uses 5 uses
Charge Trap
チャージトラップ
PLants a trap that deals damage whenever the enemy charges their Medaforce. UtilityIcon.png 1 use 2 uses 3 uses 4 uses 5 uses
Support Trap
たすけるトラップ
Plants a trap that deals damage whenever the enemy uses a support ability. UtilityIcon.png 1 use 2 uses 3 uses 4 uses 5 uses
Heal Trap
なおすトラップ
Plants a trap that deals damage whenever the enemy uses a healing ability. UtilityIcon.png 1 use 2 uses 3 uses 4 uses 5 uses
Protect Trap
まもるトラップ
Plants a trap that deals damage whenever the enemy uses a guard/defense ability. UtilityIcon.png 1 use 2 uses 3 uses 4 uses 5 uses
Plant Trap
しかけるトラップ
Plants a trap that deals damage whenever the enemy uses a plant/trap ability. UtilityIcon.png 1 use 2 uses 3 uses 4 uses 5 uses
Distrubance
ディスターバンス
Places a plant that prevents the use of any attack ability. UtilityIcon.png 1 use 2 uses 3 uses 4 uses 5 uses
Repair Plant
リペアプラント
Places a plant that heals allies upon reaching the action line. UtilityIcon.png 1 use 2 uses 3 uses 4 uses 5 uses
Heater Plant
ヒータープラント
Places a plant that boosts allies' heating. UtilityIcon.png 1 use 2 uses 3 uses 4 uses 5 uses
Cooler Plant
クーラープラント
Places a plant that boosts allies' cooldown. UtilityIcon.png 1 use 2 uses 3 uses 4 uses 5 uses
Charge Plant
チャージプラント
Places a plant that grants bonus Medaforce Charge to charging allies. UtilityIcon.png 1 use 2 uses 3 uses 4 uses 5 uses
First Aid
ファーストエイド
Places a plant that revives allies' broken parts. UtilityIcon.png 1 use 2 uses 3 uses 4 uses 5 uses
Guard Plant
ガードプラント
Places a plant that guards allies. UtilityIcon.png 1 use 2 uses 3 uses 4 uses 5 uses
Shoot Drone
シュートドローン
Places a plant that deals shooting damage when enemies approaches the action plate. UtilityIcon.png 1 use 2 uses 3 uses 4 uses 5 uses
Fight Drone
ファイトドローン
Places a plant that deals melee damage when enemies approaches the action plate. UtilityIcon.png 1 use 2 uses 3 uses 4 uses 5 uses
Cross Set
クロスセット
A plant that boosts the power of, and is required to use the move "Crossfire". Can only ever have one charge. UtilityIcon.png - +100 Power +200 Power +300 Power +400 Power
Name Action Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
Abscond
アブスコンド
Passive Cooling boost Cooling +30 Cooling +60 Cooling +90 Cooling +120 Cooling +150
Accelerator
アクセル
Grants Mobile Boost 1 use 2 uses 3 uses 4 uses 5 uses
Acrobatics
アクロバティクス
Passive Evasion boost Evasion +100 Evasion +200 Evasion +300 Evasion +400 Evasion +500
Adapter
アダプター
A-rank on all terrains - Armor +160 Armor +320 Armor +480 Armor +640
Additional Faults
ついかだんそう
+1 Head Ammo
Bonus to Head Heating and Cooling
Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
Adversity
ぎゃっきょう
Buffs all leg stats except armor per own debuff 3% per 5% per 7% per 9% per 12% per
Aim
エイム
Boosts Success of shooting parts Success +100 Success +200 Success +300 Success +400 Success +500
All-rounder
オールラウンダー
Boosts leg speed if all parts have different ability types Leg Speed +30 Leg Speed +60 Leg Speed +90 Leg Speed +120 Leg Speed +150
Anger
アンガー
Boosts Power of all parts upon ally part destruction
Stacks up to 5
Power +20 Power +40 Power +60 Power +80 Power +100
Artillery
アーティラリー
Boosts Success and Power of shooting attacks
Cannot dodge while heating
Success & Power +60 Success & Power +120 Success & Power +180 Success & Power +240 Success & Power +300
Asail
アセイル
Upon charging MF, gain Shoot Boost 1 use 2 uses 3 uses 4 uses 5 uses
Auto Charge
オートチャージ
Passively charges Medaforce 2% per action 4% per action 6% per action 8% per action 10% per action
Auto Guard
オートガード
Optical/Gravity/Gunpowder Guard will always nullify Optical/Gravity/Gunpowder attacks
Passive anti-ranged and anti-status boost
Anti-Ranged & Anti-Status +10% Anti-Ranged & Anti-Status +20% Anti-Ranged & Anti-Status +30% Anti-Ranged & Anti-Status +40% Anti-Ranged & Anti-Status +50%
Auto Repair
オートリペア
Charging Medaforce heals all parts Charge x2 Charge x4 Charge x6 Charge x8 Charge x10
B-Loader
Bローダー
Increases evasion of leg parts based on MF Charge. +1 per % +2 per % +3 per % +4 per % +5 per %
Barret Rain
バレットレイン
Boots Success and Power of shooting parts upon destruction Success & Power +40 Success & Power +80 Success & Power +120 Success & Power +160 Success & Power +200
Battle Stance
バトルダンス
Upon teammate dodge or graze, boosts all leg stats other than armor
Stacks up to 5
2% per 4% per 6% per 8% per Buff per
Blood Stain
ブラッドステイン
Boosts Power each time an enemy part is destroyed
Stacks up to 5
Power +20 Power +40 Power +60 Power +80 Power +100
Blow Beat
ブロウビート
Ignore enemy status resistance. Ignores 5% Ignores 10% Ignores 15% Ignores 20% Ignores 25%
Breach
ケッカイ
Grants Guard Boost 1 use 2 uses 3 uses 4 uses 5 uses
Breakneck
ブレイクネック
Speed boost while heating Speed +30 Speed +60 Speed +90 Speed +120 Speed +150
Brilliance
ブリリアンス
Restores 10% of all parts' health upon charging MF 1 use 2 uses 3 uses 4 uses 5 uses
Captor
キャプター
Boosts Heating against target who cannot defend Heating +40 Heating +80 Heating +120 Heating +160 Heating +200
Carnage
シュラ
Boosts Power upon losing an arm Power +40 Power +80 Power +120 Power +160 Power +200
Carrier
キャリアー
Passive power bonus
When attacking, afflict a random debuff you have onto enemy
Success +50 Success +100 Success +150 Success +200 Success +250
Charge Fight
チャージファイト
Increased Power and Success on shooting abilities if above 50% Charge Success & Power +60 Success & Power +120 Success & Power +180 Success & Power +240 Success & Power +300
Charge Shot
チャージショット
Increased Power and Success on shooting abilities if above 50% Charge Success & Power +60 Success & Power +120 Success & Power +180 Success & Power +240 Success & Power +300
Charm
チャーム
Reduced damage from opposite gender. -10% -15% -20% -25% -30%
Clairvoyance
クレアボイアンス
Grants Radar Sight upon charging MF 1 use 2 uses 3 uses 4 uses 5 uses
Climber
クライマー
S-rank on Mountain and Rocky terrain - Armor +160 Armor +320 Armor +480 Armor +640
Continuous P
コンテニュアルP
Increases Heating and Cooling by 5% at reaching action plate
Stacks up to 20%
Speed +8 Speed +16 Speed +24 Speed +32 Speed +40
Dead or Alive
デッドオアライブ
Upon landing a critical hit, boosts all leg stats other than armor
Stacks up to 5
2% per 4% per 6% per 8% per 10% per
Defense Plus
まもるプラス
Increases the heating and cooling of defense parts Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
Desert Type
デザートタイプ
S-rank on Desert and Wilderness terrain - Armor +160 Armor +320 Armor +480 Armor +640
Elusive
エルーシブ
Reduces enemy damage if they have lower Melee Resist -10% -15% -20% -25% -30%
Emergency
エマージェンシー
Upon the destruction of any allied part, boosts all Leg stats except Armor
Stacks up to 5
+2% +4% +6% +8% +10%
Endurance
エンデュランス
Bonus Medaforce Charge upon getting damaged 10% on hit 15% on hit 20% on hit 25% on hit 30% on hit
Explorer
エクスプローラー
S-rank on City and Arena terrain - Armor +160 Armor +320 Armor +480 Armor +640
Fairy Charge
フェアリチャージ
Charges Medaforce based on number of plants/traps on the field 1% per 2% per 3% per 4% per 5% per
Forester
フォレスター
S-rank on Forest terrain - Armor +160 Armor +320 Armor +480 Armor +640
Fortress
フォートレス
Reduces damage when defending -10% -15% -20% -25% -30%
G-Loader
Gローダー
Boosts success of shooting attacks based on MF charge +1 per % +2 per % +3 per % +4 per % +5 per %
Generator
ジェネレーター
Grants Heater 1 use 2 uses 3 uses 4 uses 5 uses
Ground Control
Gコントロール
S-rank terrain bonus at MF threshold 50% Charge 45% Charge 40% Charge 35% Charge 30% Charge
Gunman
ガンマン
Grants a passive Heating bonus to all parts Heating +30 Heating +60 Heating +90 Heating +120 Heating +150
Guts
ガッツ
Boosts Resistance and Evasion if Medaforce is full Status-proof and Range-proof +10% Bonus Status-proof and Range-proof +20% Bonus Status-proof and Range-proof +30% Bonus Status-proof and Range-proof +40% Bonus Status-proof and Range-proof +50% Bonus
Haja
ハジャ
Clears Debuffs upon Charging MF 1 use 2 uses 3 uses 4 uses 5 uses
Healing Plus
なおすプラス
Increases the heating and cooling of healing parts Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
Heavy Arms
ヘヴィアーム
Boosts armor of heavy parts +2% Armor +4% Armor +6% Armor +8% Armor +10% Armor
Heavy Arm
かくしだま
Increases head armor and Ammo if below Heavy Limit - Head Armor +160 Head Armor +320 Head Armor +480 Head Armor +640
Holy Grace
ホーリーグレイス
Boosts all stats other than armor on all parts for each active buff 3% per 5% per 7% per 9% per 12% per
Hoplite
ホプライト
Boosts anti-ranged and anti-status per defense part +5% Anti-Ranged & Anti-Status per +10% Anti-Ranged & Anti-Status per +15% Anti-Ranged & Anti-Status per +20% Anti-Ranged & Anti-Status per +25% Anti-Ranged & Anti-Status per
Illusion
イリュージョン
Grants Stealth upon acting 1 use 2 uses 3 uses 4 uses 5 uses
Land Cruiser
ランドクルーザー
S-rank on Grassland terrain - Armor +160 Armor +320 Armor +480 Armor +640
Mariner
マリナー
S-rank on Tundra terrain - Armor +160 Armor +320 Armor +480 Armor +640
Mascot
マスコット
Decreases Success and Power of attackers -5% -10% -15% -20% -25%
Mirage
ミラージュ
Grants Conceal upon charging Medaforce 1 use 2 uses 3 uses 4 uses 5 uses
Nest
ネスト
Upon using a Trap/Plant ability, boosts charges by one
Maximum charges cannot exceed 5
1 use 2 uses 3 uses 4 uses 5 uses
No Guard
ノーガード
Increase success on other parts
Cannot defend while Heating
Success & Power +60 Success & Power +120 Success & Power +180 Success & Power +240 Success & Power +300
P-Loader
Pローダー
Boosts Success of melee attacks based on MF charge +1 per % +2 per % +3 per % +4 per % +5 per %
Popper
プーパ
Reduces incoming damage by 20% if above MF threshold 50% Charge 45% Charge 40% Charge 35% Charge 30% Charge
Radiator
ラジエーター
Grants Cooler 1 use 2 uses 3 uses 4 uses 5 uses
Really
ウェイレイ
Grants a power bonus to all melee/shooting parts based on the number of trap/plants on the field +20 per +35 per +50 per +65 per +80 per
Revenger
リベンジャー
10% Armor bonus for own revived parts 1 use 2 uses 3 uses 4 uses 5 uses
Rumbling
ランブリング
Grants Fight Boost upon charging MF 1 use 2 uses 3 uses 4 uses 5 uses
Rush
ラッシュ
Increases Success and Power of all melee parts upon destruction Success & Power +40 Success & Power +80 Success & Power +120 Success & Power +160 Success & Power +200
Shape Memory
シェイプメモリー
Evenly distributes all remaining health and revives destroyed Medaparts upon charging Medaforce 1 use 2 uses 3 uses 4 uses 5 uses
Snow Type
スノータイプ
S-rank on Snow terrain - Armor +160 Armor +320 Armor +480 Armor +640
Spearhead
スピアヘッド
Grants passive Heating bonus to all parts Heating +30 Heating +60 Heating +90 Heating +120 Heating +150
Straight
ストレート
Passive Success buff to all Parts Success +100 Success +200 Success +300 Success +400 Success +500
Super Armor
スーパーアーマー
Defends and nullifies the effects of Thunder, Freezing and Tornado attacks 1 use 2 uses 3 uses 4 uses 5 uses
Support Plus
たすけるプラス
Increases the heating and cooling of support parts Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
Supremacy
スプレマシー
Reduces damage from attacker with same leg type -10% -15% -20% -25% -30%
Through Attack
スルーアタック
Chance to bypass guard with melee attack 10% chance 20% chance 30% chance 40% chance 50% chance
Through Shot
スルーショット
Chance to bypass guard with ranged attack 10% chance 20% chance 30% chance 40% chance 50% chance
Torturer
トーチャラー
Buff power on all parts per opponent debuff +20 Power per +35 Power per +50 Power per +65 Power per +80 Power per
Trap Buster
トラップバスター
Destroys an enemy trap 1 use 2 uses 3 uses 4 uses 5 uses
Trap/Plant Plus
しかけるプラス
Increases the Heating and Cooling of Trap/Plant parts Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
Trigger Happy
トリガーハッピー
Upon landing a critical hit, boosts all leg stats
Stacks up to 5
2% per 4% per 6% per 8% per 10% per
Weapon Master
ウェポンマスター
Boosts melee parts' power and success every time you attack 3% per 5% per 7% per 9% per 12% per