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Difference between revisions of "Ability List"
From Medarot S Wiki
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! Name | ! Name | ||
! Action | ! Action | ||
! Rank 1 | ! Rank 1 | ||
! Rank 2 | ! Rank 2 | ||
Line 20: | Line 19: | ||
! Rank 5 | ! Rank 5 | ||
|- | |- | ||
! | ! [[File:RangeIcon.png|20px]] Rifle<br>ライフル | ||
| Quick shooting attack | |||
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Piercing''' | | - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Piercing''' | ||
|- | |- | ||
! Power Rifle<br>パワーライフル | ! [[File:RangeIcon.png|20px]] Power Rifle<br>パワーライフル | ||
| Deals 1.5x | | Deals 1.5x damage if legs are intact<br>Cannot dodge while Cooling | ||
Cannot dodge while | | - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Piercing''' | ||
| - || Power +100|| Power +200|| Power +300|| Power +400<br>'''Piercing''' | |||
|- | |- | ||
! Gatling<br>ガトリング | ! [[File:RangeIcon.png|20px]] Gatling<br>ガトリング | ||
| Fires three attacks | | Fires three attacks<br>Cannot evade while Cooling | ||
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Crit +20%''' | |||
| - || Power +100|| Power +200|| Power +300|| Power +400<br>'''Crit +20%''' | |||
|- | |- | ||
! Mega Gatling<br>メガガトリング | ! [[File:RangeIcon.png|20px]] Mega Gatling<br>メガガトリング | ||
| Fires three attacks | | Fires three attacks<br>Deals 1.5x damage if legs are intact<br>Cannot evade while Cooling | ||
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Crit +20%''' | |||
| - || Power +100|| Power +200|| Power +300|| Power +400<br>'''Crit +20%''' | |||
|- | |- | ||
! Missile<br>ミサイル | ! [[File:RangeIcon.png|20px]] Missile<br>ミサイル | ||
| | | Damages all of target's parts | ||
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Always hits''' | |||
| - || Power +100|| Power +200|| Power +300|| Power +400 | |||
|- | |- | ||
! | ! [[File:RangeIcon.png|20px]] Napalm<br>ナパーム | ||
| Fires three shots | |||
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Always hits''' | |||
| - || Power +100|| Power +200|| Power +300|| Power +400 | |||
|- | |- | ||
! Beam<br>ビーム | ! [[File:RangeIcon.png|20px]] Beam<br>ビーム | ||
| Deals Optical Damage | | Deals Optical Damage<br>2x damage if above Medacharge threshold<br>Cannot evade while Cooling | ||
| | | 70% charge || 60% charge || 50% charge || 40% charge || 30% charge<br>'''x3 at 100%''' | ||
|- | |- | ||
! Hyper Beam<br>ハイパービーム | ! [[File:RangeIcon.png|20px]] Hyper Beam<br>ハイパービーム | ||
| Deals Optical Damage | | Deals Optical Damage<br>2x damage and pierces if above Medacharge threshold<br>Cannot evade while Cooling | ||
| 70% charge || 60% charge || 50% charge || 40% charge || 30% charge<br>'''x3 at 100%''' | |||
| | |||
|- | |- | ||
! Laser<br>レーザー | ! [[File:RangeIcon.png|20px]] Laser<br>レーザー | ||
| Deals Optical Damage | | Deals Optical Damage<br>1.5x damage and success if above Medacharge threshold | ||
| 70% charge || 60% charge || 50% charge || 40% charge || 30% charge<br>'''x2 at 100%''' | |||
| | |||
|- | |- | ||
! Press<br>プレス | ! [[File:RangeIcon.png|20px]] Press<br>プレス | ||
| | | Bonus damage to heavy parts<br>2x success if above Medacharge threshold | ||
| 70% charge || 60% charge || 50% charge || 40% charge || 30% charge<br>'''x3 at 100%''' | |||
| | |||
|- | |- | ||
! Break<br>ブレイク | ! [[File:RangeIcon.png|20px]] Break<br>ブレイク | ||
| | | Bonus damage to heavy parts with piercing<br>1.5x success if above Medacharge threshold<br>Cannot evade while Cooling | ||
| | | 70% charge || 60% charge || 50% charge || 40% charge || 30% charge<br>'''x2 at 100%''' | ||
|- | |- | ||
! Sacrifice<br>サクリファイス | ! [[File:RangeIcon.png|20px]] Sacrifice<br>サクリファイス | ||
| | | Damage based on remaining armor<br>Self-destructs after use | ||
| +10% of armor || +20% of armor || +30% of armor || +40% of armor || +50% of armor | |||
| | |||
|- | |- | ||
! Destroy<br>デストロイ | ! [[File:RangeIcon.png|20px]] Destroy<br>デストロイ | ||
| | | Destroys targeted part if it is active<br>Cannot dodge or defend while Cooling | ||
Cannot dodge or defend while | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
| - || Success +100|| Success +200|| Success +300|| Success +400 | |||
|- | |- | ||
! Anti-Air<br>アンチエア | ! [[File:RangeIcon.png|20px]] Anti-Air<br>アンチエア | ||
| | | Bonus damage on flying enemies | ||
| | | 5x Damage || 5.5x Damage || 6x Damage || 6.5x Damage || 7x Damage<br>'''Piercing''' | ||
|- | |- | ||
! Anti-Sea<br>アンチシー | ! [[File:RangeIcon.png|20px]] Anti-Sea<br>アンチシー | ||
| | | Bonus damage on aquatic enemies | ||
| 5x Damage || 5.5x Damage || 6x Damage || 6.5x Damage || 7x Damage<br>'''Piercing''' | |||
| | |||
|- | |- | ||
! | ! [[File:RangeIcon.png|20px]] Static<br>スタティック | ||
| | | Halves armor of damaged parts<br>Cannot destroy parts | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! | ! [[File:RangeIcon.png|20px]] Slip<br>スリップ | ||
| Interrupts action<br>Leg priority<br>Cannot dodge or defend while Cooling | |||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''Ignore Defense''' | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! Evasion Seal<br>かいひシール | ! [[File:RangeIcon.png|20px]] Evasion Seal<br>かいひシール | ||
| Prevents enemy from evading | | Prevents enemy from evading | ||
| - || Success +100 || Success +200 || Success +300 || Success +400 | |||
| - || Success +100|| Success +200|| Success +300|| Success +400 | |||
|- | |- | ||
! Defense Seal<br>ぼうぎょシール | ! [[File:RangeIcon.png|20px]] Defense Seal<br>ぼうぎょシール | ||
| Prevents enemy from defending | | Prevents enemy from defending | ||
| - || Success +100 || Success +200 || Success +300 || Success +400 | |||
| - || Success +100|| Success +200|| Success +300|| Success +400 | |||
|- | |- | ||
! | ! [[File:RangeIcon.png|20px]] Tornado<br>トルネード | ||
| Inflicts tornado<br>Cannot evade while Cooling | |||
| - || Success +100 || Success +200 || Success +300 || Success +400 | |||
| - || Success +100|| Success +200|| Success +300|| Success +400 | |||
|- | |- | ||
! Thunder Shot<br>サンダーショット | ! [[File:RangeIcon.png|20px]] Thunder Shot<br>サンダーショット | ||
| | | Inflicts thunder<br>Cannot evade while Cooling | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! Freeze Shot<br>フリーズショット | ! [[File:RangeIcon.png|20px]] Freeze Shot<br>フリーズショット | ||
| Afflicts Freeze | | Afflicts Freeze<br>Cannot evade while cooling | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! Fire Shot<br>ファイアショット | ! [[File:RangeIcon.png|20px]] Fire Shot<br>ファイアショット | ||
| Afflicts fire | | Afflicts fire<br>Cannot evade while cooling | ||
| - || Success +100 || Success +200 || Success +300 || Success +400 | |||
| - || Success +100|| Success +200|| Success +300|| Success +400 | |||
|- | |- | ||
! Count Attack<br>カウントアタック | ! [[File:RangeIcon.png|20px]] Count Attack<br>カウントアタック | ||
| | | bonus power after every use<br>Pierce chance<br>Cannot evade or defend while | ||
| +5% per use || +8% per use || +12% per use || +15% per use || +20% per use | |||
| +5% | |||
|- | |- | ||
! Charge Blaster<br>チャージバスター | ! [[File:RangeIcon.png|20px]] Charge Blaster<br>チャージバスター | ||
| | | Bonus damage based on Medaforce Charge<br>Cannot evade while cooling | ||
| | | Charge x 1.0 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2.0<br>'''Piercing'''<br>'''consumes 5% Charge per use''' | ||
|- | |- | ||
! Microwaves<br>マイクロウェーブ | ! [[File:RangeIcon.png|20px]] Microwaves<br>マイクロウェーブ | ||
| | | Bonus damage based on Medaforce Charge<br>Pierce chance<br>Self-destructs after use | ||
| | | Charge x 1.0 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2.0 | ||
|- | |- | ||
! Ghost Shot<br>ゴーストショット | ! [[File:RangeIcon.png|20px]] Ghost Shot<br>ゴーストショット | ||
| | | Bonus damage based on Medaforce Charge<br>Pierce chance<br>Cannot defend or evade while Cooling | ||
| | | Charge x 0.5 || Charge x 0.75 || Charge x 1.0 || Charge x 1.25 || Charge x 1.5 | ||
|- | |- | ||
! | ! [[File:RangeIcon.png|20px]] Melt Shot<br>メルトショット | ||
| Inflicts Melt | |||
| - || Success +100 || Success +200 || Success +300 || Success +400 | |||
| - || Success +100|| Success +200|| Success +300|| Success +400 | |||
|- | |- | ||
! | ! [[File:RangeIcon.png|20px]] Gunpowder<br>ハイパーミサイル | ||
| Piercing | |||
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Always hits''' | |||
| - || Power +100|| Power +200|| Power +300|| Power +400 | |||
|- | |- | ||
! | ! [[File:RangeIcon.png|20px]] Medaforce Seal<br>フォース制御 | ||
| Prevents Medaforce use | |||
| - || Success +100 || Success +200 || Success +300 || Success +400 | |||
| - || Success +100|| Success +200|| Success +300|| Success +400 | |||
|- | |- | ||
! Crossfire<br>クロスファイア | ! [[File:RangeIcon.png|20px]] Crossfire<br>クロスファイア | ||
| | | Piercing<br>Requires "Cross Set" plant | ||
| - || Power +100 || Power +200 || Power +300 || Power +400 | |||
| - || Power +100|| Power +200|| Power +300|| Power +400 | |||
|- | |- | ||
! | ! [[File:MeleeIcon.png|20px]] Sword<br>ソード | ||
| Regular melee attack | |||
| - || Success +100 || Success +200 || Success +300 || Success +400<br>'''Piercing''' | |||
| - || Success +100|| Success +200|| Success +300|| Success +400<br>'''Piercing''' | |||
|- | |- | ||
! | ! [[File:MeleeIcon.png|20px]] Claw<br>クロー | ||
| Hits 3 times | |||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! Hammer<br>ハンマー | ! [[File:MeleeIcon.png|20px]] Hammer<br>ハンマー | ||
| Hits all enemy parts | | Hits all enemy parts<br>Cannot defend while cooling | ||
| - || Power +100 || Power +200 || Power +300 || Power +400 | |||
| - || Power +100|| Power +200|| Power +300|| Power +400 | |||
|- | |- | ||
! Fire<br>ファイア | ! [[File:MeleeIcon.png|20px]] Fire<br>ファイア | ||
| Inflicts Fire | | Inflicts Fire<br>Cannot defend while cooling | ||
| - || Success +100 || Success +200 || Success +300 || Success +400 | |||
| - || Success +100|| Success +200|| Success +300|| Success +400 | |||
|- | |- | ||
! Melt<br>メルト | ! [[File:MeleeIcon.png|20px]] Melt<br>メルト | ||
| Inflicts Melt | | Inflicts Melt<br>Cannot defend while cooling | ||
| - || Success +100 || Success +200 || Success +300 || Success +400 | |||
| - || Success +100|| Success +200|| Success +300|| Success +400 | |||
|- | |- | ||
! Wave<br>ウェーブ | ! [[File:MeleeIcon.png|20px]] Wave<br>ウェーブ | ||
| Inflicts Wave | | Inflicts Wave<br>Cannot defend while cooling | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! Hold<br>ホールド | ! [[File:MeleeIcon.png|20px]] Hold<br>ホールド | ||
| Inflicts Hold | | Inflicts Hold<br>Cannot defend while cooling | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! Thunder<br>サンダー | ! [[File:MeleeIcon.png|20px]] Thunder<br>サンダー | ||
| Inflicts Thunder | | Inflicts Thunder<br>Cannot defend while cooling | ||
| - || Success +100 || Success +200 || Success +300 || Success +400 | |||
| - || Success +100|| Success +200|| Success +300|| Success +400 | |||
|- | |- | ||
! Freeze<br>フリーズ | ! [[File:MeleeIcon.png|20px]] Freeze<br>フリーズ | ||
| Inflicts Freeze | | Inflicts Freeze<br>Cannot defend while cooling | ||
| - || Success +100 || Success +200 || Success +300 || Success +400 | |||
| - || Success +100|| Success +200|| Success +300|| Success +400 | |||
|- | |- | ||
! Virus<br>ウィルス | ! [[File:MeleeIcon.png|20px]] Virus<br>ウィルス | ||
| Inflicts Virus | | Inflicts Virus<br>Cannot defend while cooling | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! Bug<br>バグ | ! [[File:MeleeIcon.png|20px]] Bug<br>バグ | ||
| Inflicts Bug | | Inflicts Bug<br>Cannot defend while | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! Sacrifice<br>サクリファイス | ! [[File:MeleeIcon.png|20px]] Sacrifice<br>サクリファイス | ||
| | | Bonus damage based on remaining armor<br>Self-destructs after use | ||
| +10% of armor || +20% of armor || +30% of armor || +40% of armor || +50% of armor | |||
| | |||
|- | |- | ||
! Assassin<br>アサッシン | ! [[File:MeleeIcon.png|20px]] Assassin<br>アサッシン | ||
| Always crits | | Always crits<br>Self-destructs if it fails to destroy a part | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! Canceller<br>キャンセラー | ! [[File:MeleeIcon.png|20px]] Canceller<br>キャンセラー | ||
| Inflicts Canceller | | Inflicts Canceller<br>Cannot defend while cooling | ||
| - || Success +100 || Success +200 || Success +300 || Success +400 | |||
| - || Success +100|| Success +200|| Success +300|| Success +400 | |||
|- | |- | ||
! Charge Blade<br>チャージブレード | ! [[File:MeleeIcon.png|20px]] Charge Blade<br>チャージブレード | ||
| | | Bonus damage based on Medaforce Charge<br>Cannot defend while cooling | ||
| | | Charge x 1.0 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2.0<br>'''Piercing'''<br>'''Consumes 5% Charge per use''' | ||
|- | |- | ||
! Ghost<br>ゴースト | ! [[File:MeleeIcon.png|20px]] Ghost<br>ゴースト | ||
| | | Bonus damage based on Medaforce Charge<br>Pierce chance<br>Cannot defend or evade while cooling | ||
| | | Charge x 0.5 || Charge x 0.75 || Charge x 1.0 || Charge x 1.25 || Charge x 1.5<br>'''Ignores Defense''' | ||
|- | |- | ||
! Level Drain<br>レベルドレイン | ! [[File:MeleeIcon.png|20px]] Level Drain<br>レベルドレイン | ||
| Reduces Medal Skill level tempoarily | | Reduces Medal Skill level tempoarily<br>Cannot defend while cooling | ||
| | | Level -5<br>Lasts 10 Ticks || Level -5<br>Lasts 15 Ticks || Level -5<br>Lasts 20 Ticks || Level -5<br>Lasts 25 Ticks || Level -10<br>Lasts 30 Ticks | ||
|- | |- | ||
! Charge Drain<br>チャージドレイン | ! [[File:MeleeIcon.png|20px]] Charge Drain<br>チャージドレイン | ||
| | | Steals Medaforce Charge from enemy<br>Cannot defend while cooling | ||
| Steals 3% || Steals 6% || Steals 9% || Steals 12% || Steals 15% | |||
| Steals 3% | |||
|- | |- | ||
! Discharge<br>ディスチャージ | ! [[File:MeleeIcon.png|20px]] Discharge<br>ディスチャージ | ||
| Removes Medaforce Charge from | | Removes Medaforce Charge from enemy<br>Cannot defend while cooling | ||
| Removes 10% || Removes 15% || Removes 20% || Removes 25% || Removes 30% | |||
| Removes 10% | |||
|- | |- | ||
! | ! [[File:MeleeIcon.png|20px]] Beam Sword<br>ビームソード | ||
| 2x damage if above Medaforce threshold<br>Cannot defend while cooling | |||
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>x3 at 100% | |||
| | |||
|- | |- | ||
! Break Hammer<br>ブレイクハンマー | ! [[File:MeleeIcon.png|20px]] Break Hammer<br>ブレイクハンマー | ||
| Deals more damage based on | | Deals more damage based on number of heavy parts<br> 1.5x Success above Medaforce threshold<br>iercing chance<br>Cannot defend or evade while cooling | ||
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x2 at 100%''' | |||
| | |||
|- | |- | ||
! Countdown<br>カウントダウン | ! [[File:MeleeIcon.png|20px]] Countdown<br>カウントダウン | ||
| Inflicts countdown | | Inflicts countdown<br>Cannot defend while cooling | ||
| - || Success +100 || Success +200 || Success +300 || Success +400 | |||
| - || Success +100|| Success +200|| Success +300|| Success +400 | |||
|- | |- | ||
! Flash<br>フラッシュ | ! [[File:MeleeIcon.png|20px]] Flash<br>フラッシュ | ||
| Interrupts | | Interrupts target if heating<br>Cannot defend while cooling | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! Destroy<br>デストロイ | ! [[File:MeleeIcon.png|20px]] Destroy<br>デストロイ | ||
| | | Destroys parts if being used when hit<br>Cannot defend while cooling | ||
| - || Success +100 || Success +200 || Success +300 || Success +500 | |||
| - || Success +100|| Success +200|| Success +300|| Success +500 | |||
|- | |- | ||
! Anti-Air<br>アンチエア | ! [[File:MeleeIcon.png|20px]] Anti-Air<br>アンチエア | ||
| | | Bonus damage to flying enemies | ||
| 5x damage || 5.5x damage || 6x damage || 6.5x damage || 7x damage<br>'''Piercing''' | |||
| | |||
|- | |- | ||
! Anti-Sea<br>アンチシー | ! [[File:MeleeIcon.png|20px]] Anti-Sea<br>アンチシー | ||
| | | Bonus damage to aquatic enemies | ||
| 5x Damage || 5.5x Damage || 6x Damage || 6.5x Damage || 7x Damage<br>'''Piercing''' | |||
| | |||
|- | |- | ||
! Time Attack<br>タイムアタック | ! [[File:MeleeIcon.png|20px]] Time Attack<br>タイムアタック | ||
| | | Bonus damage based on time expended | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''Piercing chance''' | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! Effect Clear<br>エフェクトクリア | ! [[File:MeleeIcon.png|20px]] Effect Clear<br>エフェクトクリア | ||
| Removes | | Removes buffs from enemy<br>Deals bonus damage based on number of buffs | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! Medaforce Seal<br>MFシール | ! [[File:MeleeIcon.png|20px]] Medaforce Seal<br>MFシール | ||
| Inflicts MF Seal | | Inflicts MF Seal | ||
| - || Success +100 || Success +200 || Success +300 || Success +400 | |||
| - || Success +100|| Success +200|| Success +300|| Success +400 | |||
|- | |- | ||
! Anti-Charge<br>アンチCG | ! [[File:MeleeIcon.png|20px]] Anti-Charge<br>アンチCG | ||
| | | Bonus damage based on enemy's Medaforce Charge<br>Pierce chance | ||
| | | x1 Charge || x1.25 Charge || x1.5 Charge || x1.75 Charge || x2 Charge | ||
|- | |- | ||
! Deathlock<br>デスロック | ! [[File:MeleeIcon.png|20px]] Deathlock<br>デスロック | ||
| Inflicts Deathlock | | Inflicts Deathlock<br>Cannot defend while cooling | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! Pile<br>パイル | ! [[File:MeleeIcon.png|20px]] Pile<br>パイル | ||
| Ignores defenses | | Ignores defenses<br>Pierce chance<br>Cannot defend while cooling | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! | ! [[File:MeleeIcon.png|20px]] Provoke<br>プロヴォーク | ||
| Inflicts Provoke | |||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! Charge Claw<br>チャージクロー | ! [[File:MeleeIcon.png|20px]] Charge Claw<br>チャージクロー | ||
| | | Costs 10% Medaforce Charge<br>Boosts Power based on Medaforce Charge<br>Cannot defend while cooling | ||
Cannot defend | | 100% Charge || 125% Charge || 150% Charge || 175% Charge|| 200% Charge<br>'''costs 5% Charge''' | ||
| | |||
|- | |- | ||
! | ! [[File:AssistIcon.png|20px]] Stealth<br>ステルス | ||
| Applies Stealth | |||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! Radar Sight<br>レーダーサイト | ! [[File:AssistIcon.png|20px]] Radar Sight<br>レーダーサイト | ||
| Increases success by 30% | | Increases success by 30%<br>Negates enemy Stealth and Conceal | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! Commander<br>コマンダー | ! [[File:AssistIcon.png|20px]] Commander<br>コマンダー | ||
| Grants | | Grants all teammates Radar Sight and Conceal | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating 5 Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating 5 Cooling +200 | |||
|- | |- | ||
! Heater<br>ヒーター | ! [[File:AssistIcon.png|20px]] Heater<br>ヒーター | ||
| | | Boosts heating to all allies by 20% | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! Cooler<br>クーラー | ! [[File:AssistIcon.png|20px]] Cooler<br>クーラー | ||
| | | Boosts cooling to all allies by 20% | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! Guard Boost<br>ガードブースト | ! [[File:AssistIcon.png|20px]] Guard Boost<br>ガードブースト | ||
| | | Boosts Anti-Status and Anti-Range by 20% | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! Mobile Boost<br>モビルブースト | ! [[File:AssistIcon.png|20px]] Mobile Boost<br>モビルブースト | ||
| | | Boosts Anti-Melee by 20% | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! Shoot Boost<br>シュートブースト | ! [[File:AssistIcon.png|20px]] Shoot Boost<br>シュートブースト | ||
| | | Boosts Power and Success of Shooting parts by 20% | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! Fight Boost<br>ファイトブースト | ! [[File:AssistIcon.png|20px]] Fight Boost<br>ファイトブースト | ||
| | | Boosts Power and Success of Melee parts by 20% | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! Field Control<br>たいちせいぎょ | ! [[File:AssistIcon.png|20px]] Field Control<br>たいちせいぎょ | ||
| Increases | | Increases heavy limit to 3 on all allies with compatible leg parts | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! Double Drive Left<br>ダブルドライブL | ! [[File:SpecialIcon.png|20px]] Double Drive Left<br>ダブルドライブL | ||
| Grants a buff that makes Left Arm attacks | | Grants a buff that makes Left Arm attacks apply twice | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! Double Drive Right<br>ダブルドライブR | ! [[File:SpecialIcon.png|20px]] Double Drive Right<br>ダブルドライブR | ||
| Grants a buff that makes Right Arm attacks | | Grants a buff that makes Right Arm attacks apply twice | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! Charge<br>チェンジ | ! [[File:SpecialIcon.png|20px]] Charge<br>チェンジ | ||
| | | Trades head armor for Medaforce Charge | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! Arm Charge<br>アームチェンジ | ! [[File:SpecialIcon.png|20px]] Arm Charge<br>アームチェンジ | ||
| | | Trades arm armor for Medaforce Charge | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! Full Charge<br>フルチャージ | ! [[File:SpecialIcon.png|20px]] Full Charge<br>フルチャージ | ||
| | | Trades head armor for Medaforce Charge | ||
| Max cost 90% || Max cost 80% || Max cost 70% || Max cost 60% || Max cost 50% | |||
| Max | |||
|- | |- | ||
! Hypercrept<br>ハイパーセプト | ! [[File:AssistIcon.png|20px]] Hypercrept<br>ハイパーセプト | ||
| Buffs | | Buffs random stat on two ally parts | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! Reckless<br>レックレス | ! [[File:AssistIcon.png|20px]] Reckless<br>レックレス | ||
| | | 15% bonus damage on melee parts | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! | ! [[File:AssistIcon.png|20px]] Snipe<br>スナイプ | ||
| 30% bonus chance to pierce | |||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! Trap Up<br>トラップアップ | ! [[File:SpecialIcon.png|20px]] Trap Up<br>トラップアップ | ||
| | | Makes all new traps have 5 uses | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! Conceal<br>コンシール | ! [[File:AssistIcon.png|20px]] Conceal<br>コンシール | ||
| Increases | | Increases Evasion<br>Disable a single enemy's ability to attack | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! Cyber Core<br>サイバーコア | ! [[File:AssistIcon.png|20px]] Cyber Core<br>サイバーコア | ||
| Increases the effectiveness of Conceal and Radar Sight | | Increases the effectiveness of Conceal and Radar Sight | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! Power Link<br>パワーリンク | ! [[File:AssistIcon.png|20px]] Power Link<br>パワーリンク | ||
| Boosts | | Boosts power of all allied parts | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! Plant Up<br>プラントアップ | ! [[File:SpecialIcon.png|20px]] Plant Up<br>プラントアップ | ||
| | | makes all new plants have 5 uses | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! Desperate<br>デスパレート | ! [[File:AssistIcon.png|20px]] Desperate<br>デスパレート | ||
| Deals retaliation damage on | | Deals retaliation damage on incoming attack | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! Dominion<br>ドミニオン | ! [[File:AssistIcon.png|20px]] Dominion<br>ドミニオン | ||
| Grants Radar Sight | | Grants Radar Sight and Ground Control | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! Disruption Clear<br>ぼうがいクリア | ! [[File:HealIcon.png|20px]] Disruption Clear<br>ぼうがいクリア | ||
| Clears all debuffs | | Clears all debuffs | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! Trap Clear<br>トラップクリア | ! [[File:HealIcon.png|20px]] Trap Clear<br>トラップクリア | ||
| Removes all traps on the field | | Removes all traps on the field | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! Repair<br>リペア | ! [[File:HealIcon.png|20px]] Repair<br>リペア | ||
| Repairs a single part | | Repairs a single part<br>Amount based on Heal skill level | ||
| - || - || - || - || - | | - || - || - || - || - | ||
|- | |- | ||
! Serious Repair<br>シリアスリペア | ! [[File:HealIcon.png|20px]] Serious Repair<br>シリアスリペア | ||
| Repairs | | Repairs large amount for all parts of a single ally<br>Amount based on Heal skill level | ||
| - || - || - || - || - | | - || - || - || - || - | ||
|- | |- | ||
! Super Repair<br>スーパーリペア | ! [[File:HealIcon.png|20px]] Super Repair<br>スーパーリペア | ||
| Repairs | | Repairs small amount for all parts of a single ally<br>Amount based on Heal skill level | ||
| - || - || - || - || - | | - || - || - || - || - | ||
|- | |- | ||
! All Repair<br>オールリペア | ! [[File:HealIcon.png|20px]] All Repair<br>オールリペア | ||
| Repairs | | Repairs small amount for all allies<br>Amount based on Heal skill level | ||
| - || - || - || - || - | | - || - || - || - || - | ||
|- | |- | ||
! | ! [[File:HealIcon.png|20px]] Revive<br>リバイブ | ||
| Revives a destroyed part<br>Amount based on Heal skill level | |||
| - || - || - || - || - | | - || - || - || - || - | ||
|- | |- | ||
! Restore<br>レストア | ! [[File:HealIcon.png|20px]] Restore<br>レストア | ||
| Revives a | | Revives a destroyed part on all allies<br>Amount based on Heal skill level | ||
| - || - || - || - || - | | - || - || - || - || - | ||
|- | |- | ||
! All Restore<br>オールレストア | ! [[File:HealIcon.png|20px]] All Restore<br>オールレストア | ||
| Fully | | Fully repairs a single ally<br>Amount based on Heal skill level | ||
| - || - || - || - || - | | - || - || - || - || - | ||
|- | |- | ||
! Rebirth<br>リバース | ! [[File:HealIcon.png|20px]] Rebirth<br>リバース | ||
| Fully revives a | | Fully revives a destroyed ally<br>Amount based on Heal skill level | ||
| - || - || - || - || - | | - || - || - || - || - | ||
|- | |- | ||
! Charge Repair<br>チャージリペア | ! [[File:HealIcon.png|20px]] Charge Repair<br>チャージリペア | ||
| Repairs the armor of a single ally | | Repairs the armor of a single ally<br>Amount based on Heal skill level | ||
| - || - || - || - || - | | - || - || - || - || - | ||
|- | |- | ||
! Count Repair<br>カウントリペア | ! [[File:HealIcon.png|20px]] Count Repair<br>カウントリペア | ||
| Repairs more effectively based on the elapsed time | | Repairs more effectively based on the elapsed time<br>Amount based on Heal skill level | ||
| - || - || - || - || - | | - || - || - || - || - | ||
|- | |- | ||
! Field Repair<br>フィールドリペア | ! [[File:HealIcon.png|20px]]Field Repair<br>フィールドリペア | ||
| Repairs based on the terrain compatibility | | Repairs based on the terrain compatibility<br>Amount based on Heal skill level | ||
| - || - || - || - || - | | - || - || - || - || - | ||
|- | |- | ||
! Gunpowder Guard<br>火薬ガード | ! [[File:DefenseIcon.png|20px]] Gunpowder Guard<br>火薬ガード | ||
| | | Nullify gunpowder-type attacks (ie. Missile, Hyper Missile, Napalm, etc.) on allies. | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard''' | |||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 | |||
|- | |- | ||
! Optical Guard<br>光学ガード | ! [[File:DefenseIcon.png|20px]]Optical Guard<br>光学ガード | ||
| | | Nullify optical-type attacks (ie. Beam, Hyper Beam, Laser, Beam Sword, etc.) | ||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200, guards an additional time | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200, guards an additional time | ||
|- | |- | ||
! Gravity Guard<br>重力ガード | ! [[File:DefenseIcon.png|20px]]Gravity Guard<br>重力ガード | ||
| Takes a guard stance to nullify gravity-type attacks (ie. Press, Break, Break Hammer, etc.) | | Takes a guard stance to nullify gravity-type attacks (ie. Press, Break, Break Hammer, etc.) | ||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & guards an additional time | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & guards an additional time | ||
|- | |- | ||
! Guard<br>ガード | ! [[File:DefenseIcon.png|20px]]Guard<br>ガード | ||
| While guarding, this Medabot will take the hit for any incoming attacks. | | While guarding, this Medabot will take the hit for any incoming attacks. | ||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time | ||
|- | |- | ||
! Guard 300<br>ガード300 | ! [[File:DefenseIcon.png|20px]]Guard 300<br>ガード300 | ||
| Reduces any damage taken by 300. | | Reduces any damage taken by 300. | ||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time | ||
|- | |- | ||
! Guard 500<br>ガード500 | ! [[File:DefenseIcon.png|20px]]Guard 500<br>ガード500 | ||
| Reduces any damage taken by 500. | | Reduces any damage taken by 500. | ||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time | ||
|- | |- | ||
! Perfect Guard<br>かんぜんガード | ! [[File:DefenseIcon.png|20px]]Perfect Guard<br>かんぜんガード | ||
| Negates all incoming attacks. | | Negates all incoming attacks. | ||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time | ||
|- | |- | ||
! Mirror Guard<br>ミラーガード | ! [[File:DefenseIcon.png|20px]]Mirror Guard<br>ミラーガード | ||
| Reflects any shooting attack. | | Reflects any shooting attack. | ||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200& Guards an additional time | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200& Guards an additional time | ||
|- | |- | ||
! Shooting Guard<br>しゃげきガード | ! [[File:DefenseIcon.png|20px]]Shooting Guard<br>しゃげきガード | ||
| Negates any shooting/ranged attack. | | Negates any shooting/ranged attack. | ||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time | ||
|- | |- | ||
! Melee Guard<br>かくとうガード | ! [[File:DefenseIcon.png|20px]]Melee Guard<br>かくとうガード | ||
| Negates any melee attack. | | Negates any melee attack. | ||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time | ||
|- | |- | ||
! Counter Guard<br>カウンターガード | ! [[File:DefenseIcon.png|20px]]Counter Guard<br>カウンターガード | ||
| Reflects any melee attack. | | Reflects any melee attack. | ||
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time | | - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time | ||
|- | |- | ||
! Melee Trap<br>かくとうトラップ | ! [[File:UtilityIcon.png|20px]]Melee Trap<br>かくとうトラップ | ||
| Plants a trap that deals damage whenever the enemy uses a melee attack. | | Plants a trap that deals damage whenever the enemy uses a melee attack. | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
! Shooting Trap<br>しゃげきトラップ | ! [[File:UtilityIcon.png|20px]]Shooting Trap<br>しゃげきトラップ | ||
| Plants a trap that deals damage whenever the enemy uses a shooting attack. | | Plants a trap that deals damage whenever the enemy uses a shooting attack. | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
! Head Trap<br>あたまトラップ | ! [[File:UtilityIcon.png|20px]]Head Trap<br>あたまトラップ | ||
| Plants a trap that deals damage to heads if the enemy has a living head part. | | Plants a trap that deals damage to heads if the enemy has a living head part. | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
! Leg Trap<br>きゃくぶトラップ | ! [[File:UtilityIcon.png|20px]]Leg Trap<br>きゃくぶトラップ | ||
| Plants a trap that deals damage to legs if the enemy has a living leg part. | | Plants a trap that deals damage to legs if the enemy has a living leg part. | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
! Charge Trap<br>チャージトラップ | ! [[File:UtilityIcon.png|20px]]Charge Trap<br>チャージトラップ | ||
| PLants a trap that deals damage whenever the enemy charges their Medaforce. | | PLants a trap that deals damage whenever the enemy charges their Medaforce. | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
! Support Trap<br>たすけるトラップ | ! [[File:UtilityIcon.png|20px]]Support Trap<br>たすけるトラップ | ||
| Plants a trap that deals damage whenever the enemy uses a support ability. | | Plants a trap that deals damage whenever the enemy uses a support ability. | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
! Heal Trap<br>なおすトラップ | ! [[File:UtilityIcon.png|20px]]Heal Trap<br>なおすトラップ | ||
| Plants a trap that deals damage whenever the enemy uses a healing ability. | | Plants a trap that deals damage whenever the enemy uses a healing ability. | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
! Protect Trap<br>まもるトラップ | ! [[File:UtilityIcon.png|20px]]Protect Trap<br>まもるトラップ | ||
| Plants a trap that deals damage whenever the enemy uses a guard/defense ability. | | Plants a trap that deals damage whenever the enemy uses a guard/defense ability. | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
! Plant Trap<br>しかけるトラップ | ! [[File:UtilityIcon.png|20px]]Plant Trap<br>しかけるトラップ | ||
| Plants a trap that deals damage whenever the enemy uses a plant/trap ability. | | Plants a trap that deals damage whenever the enemy uses a plant/trap ability. | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
! Distrubance<br>ディスターバンス | ! [[File:UtilityIcon.png|20px]]Distrubance<br>ディスターバンス | ||
| Places a plant that prevents the use of any attack ability. | | Places a plant that prevents the use of any attack ability. | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
! Repair Plant<br>リペアプラント | ! [[File:UtilityIcon.png|20px]]Repair Plant<br>リペアプラント | ||
| Places a plant that heals allies upon reaching the action line. | | Places a plant that heals allies upon reaching the action line. | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
! Heater Plant<br>ヒータープラント | ! [[File:UtilityIcon.png|20px]]Heater Plant<br>ヒータープラント | ||
| Places a plant that boosts allies' heating. | | Places a plant that boosts allies' heating. | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
! Cooler Plant<br>クーラープラント | ! [[File:UtilityIcon.png|20px]]Cooler Plant<br>クーラープラント | ||
| Places a plant that boosts allies' cooldown. | | Places a plant that boosts allies' cooldown. | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
! Charge Plant<br>チャージプラント | ! [[File:UtilityIcon.png|20px]]Charge Plant<br>チャージプラント | ||
| Places a plant that grants bonus Medaforce Charge to charging allies. | | Places a plant that grants bonus Medaforce Charge to charging allies. | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
! First Aid<br>ファーストエイド | ! [[File:UtilityIcon.png|20px]]First Aid<br>ファーストエイド | ||
| Places a plant that revives allies' broken parts. | | Places a plant that revives allies' broken parts. | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
! Guard Plant<br>ガードプラント | ! [[File:UtilityIcon.png|20px]]Guard Plant<br>ガードプラント | ||
| Places a plant that guards allies. | | Places a plant that guards allies. | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
! Shoot Drone<br>シュートドローン | ! [[File:UtilityIcon.png|20px]]Shoot Drone<br>シュートドローン | ||
| Places a plant that deals shooting damage when enemies approaches the action plate. | | Places a plant that deals shooting damage when enemies approaches the action plate. | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
! Fight Drone<br>ファイトドローン | ! [[File:UtilityIcon.png|20px]]Fight Drone<br>ファイトドローン | ||
| Places a plant that deals melee damage when enemies approaches the action plate. | | Places a plant that deals melee damage when enemies approaches the action plate. | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
! Cross Set<br>クロスセット | ! [[File:UtilityIcon.png|20px]]Cross Set<br>クロスセット | ||
| A plant that boosts the power of, and is required to use the move "Crossfire". Can only ever have one charge. | | A plant that boosts the power of, and is required to use the move "Crossfire". Can only ever have one charge. | ||
| - || +100 Power|| +200 Power|| +300 Power|| +400 Power | | - || +100 Power|| +200 Power|| +300 Power|| +400 Power | ||
|} | |} |
Revision as of 14:28, 24 April 2022
For a list of abilities by part, see Medapart List.
These are all the possible abilities.
Name | Action | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
---|---|---|---|---|---|---|
Abscond アブスコンド |
Passive Cooling boost | Cooling +30 | Cooling +60 | Cooling +90 | Cooling +120 | Cooling +150 |
Accelerator アクセル |
Grants Mobile Boost | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Acrobatics アクロバティクス |
Passive Evasion boost | Evasion +100 | Evasion +200 | Evasion +300 | Evasion +400 | Evasion +500 |
Adapter アダプター |
A-rank on all terrains | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Additional Faults ついかだんそう |
+1 Head Ammo Bonus to Head Heating and Cooling |
Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
Adversity ぎゃっきょう |
Buffs all leg stats except armor per own debuff | 3% per | 5% per | 7% per | 9% per | 12% per |
Aim エイム |
Boosts Success of shooting parts | Success +100 | Success +200 | Success +300 | Success +400 | Success +500 |
All-rounder オールラウンダー |
Boosts leg speed if all parts have different ability types | Leg Speed +30 | Leg Speed +60 | Leg Speed +90 | Leg Speed +120 | Leg Speed +150 |
Anger アンガー |
Boosts Power of all parts upon ally part destruction Stacks up to 5 |
Power +20 | Power +40 | Power +60 | Power +80 | Power +100 |
Artillery アーティラリー |
Boosts Success and Power of shooting attacks Cannot dodge while heating |
Success & Power +60 | Success & Power +120 | Success & Power +180 | Success & Power +240 | Success & Power +300 |
Asail アセイル |
Upon charging MF, gain Shoot Boost | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Auto Charge オートチャージ |
Passively charges Medaforce | 2% per action | 4% per action | 6% per action | 8% per action | 10% per action |
Auto Guard オートガード |
Optical/Gravity/Gunpowder Guard will always nullify Optical/Gravity/Gunpowder attacks Passive anti-ranged and anti-status boost |
Anti-Ranged & Anti-Status +10% | Anti-Ranged & Anti-Status +20% | Anti-Ranged & Anti-Status +30% | Anti-Ranged & Anti-Status +40% | Anti-Ranged & Anti-Status +50% |
Auto Repair オートリペア |
Charging Medaforce heals all parts | Charge x2 | Charge x4 | Charge x6 | Charge x8 | Charge x10 |
B-Loader Bローダー |
Increases evasion of leg parts based on MF Charge. | +1 per % | +2 per % | +3 per % | +4 per % | +5 per % |
Barret Rain バレットレイン |
Boots Success and Power of shooting parts upon destruction | Success & Power +40 | Success & Power +80 | Success & Power +120 | Success & Power +160 | Success & Power +200 |
Battle Stance バトルダンス |
Upon teammate dodge or graze, boosts all leg stats other than armor Stacks up to 5 |
2% per | 4% per | 6% per | 8% per | Buff per |
Blood Stain ブラッドステイン |
Boosts Power each time an enemy part is destroyed Stacks up to 5 |
Power +20 | Power +40 | Power +60 | Power +80 | Power +100 |
Blow Beat ブロウビート |
Ignore enemy status resistance. | Ignores 5% | Ignores 10% | Ignores 15% | Ignores 20% | Ignores 25% |
Breach ケッカイ |
Grants Guard Boost | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Breakneck ブレイクネック |
Speed boost while heating | Speed +30 | Speed +60 | Speed +90 | Speed +120 | Speed +150 |
Brilliance ブリリアンス |
Restores 10% of all parts' health upon charging MF | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Captor キャプター |
Boosts Heating against target who cannot defend | Heating +40 | Heating +80 | Heating +120 | Heating +160 | Heating +200 |
Carnage シュラ |
Boosts Power upon losing an arm | Power +40 | Power +80 | Power +120 | Power +160 | Power +200 |
Carrier キャリアー |
Passive power bonus When attacking, afflict a random debuff you have onto enemy |
Success +50 | Success +100 | Success +150 | Success +200 | Success +250 |
Charge Fight チャージファイト |
Increased Power and Success on shooting abilities if above 50% Charge | Success & Power +60 | Success & Power +120 | Success & Power +180 | Success & Power +240 | Success & Power +300 |
Charge Shot チャージショット |
Increased Power and Success on shooting abilities if above 50% Charge | Success & Power +60 | Success & Power +120 | Success & Power +180 | Success & Power +240 | Success & Power +300 |
Charm チャーム |
Reduced damage from opposite gender. | -10% | -15% | -20% | -25% | -30% |
Clairvoyance クレアボイアンス |
Grants Radar Sight upon charging MF | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Climber クライマー |
S-rank on Mountain and Rocky terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Continuous P コンテニュアルP |
Increases Heating and Cooling by 5% at reaching action plate Stacks up to 20% |
Speed +8 | Speed +16 | Speed +24 | Speed +32 | Speed +40 |
Dead or Alive デッドオアライブ |
Upon landing a critical hit, boosts all leg stats other than armor Stacks up to 5 |
2% per | 4% per | 6% per | 8% per | 10% per |
Defense Plus まもるプラス |
Increases the heating and cooling of defense parts | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
Desert Type デザートタイプ |
S-rank on Desert and Wilderness terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Elusive エルーシブ |
Reduces enemy damage if they have lower Melee Resist | -10% | -15% | -20% | -25% | -30% |
Emergency エマージェンシー |
Upon the destruction of any allied part, boosts all Leg stats except Armor Stacks up to 5 |
+2% | +4% | +6% | +8% | +10% |
Endurance エンデュランス |
Bonus Medaforce Charge upon getting damaged | 10% on hit | 15% on hit | 20% on hit | 25% on hit | 30% on hit |
Explorer エクスプローラー |
S-rank on City and Arena terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Fairy Charge フェアリチャージ |
Charges Medaforce based on number of plants/traps on the field | 1% per | 2% per | 3% per | 4% per | 5% per |
Forester フォレスター |
S-rank on Forest terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Fortress フォートレス |
Reduces damage when defending | -10% | -15% | -20% | -25% | -30% |
G-Loader Gローダー |
Boosts success of shooting attacks based on MF charge | +1 per % | +2 per % | +3 per % | +4 per % | +5 per % |
Generator ジェネレーター |
Grants Heater | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Ground Control Gコントロール |
S-rank terrain bonus at MF threshold | 50% Charge | 45% Charge | 40% Charge | 35% Charge | 30% Charge |
Gunman ガンマン |
Grants a passive Heating bonus to all parts | Heating +30 | Heating +60 | Heating +90 | Heating +120 | Heating +150 |
Guts ガッツ |
Boosts Resistance and Evasion if Medaforce is full | Status-proof and Range-proof +10% Bonus | Status-proof and Range-proof +20% Bonus | Status-proof and Range-proof +30% Bonus | Status-proof and Range-proof +40% Bonus | Status-proof and Range-proof +50% Bonus |
Haja ハジャ |
Clears Debuffs upon Charging MF | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Healing Plus なおすプラス |
Increases the heating and cooling of healing parts | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
Heavy Arms ヘヴィアーム |
Boosts armor of heavy parts | +2% Armor | +4% Armor | +6% Armor | +8% Armor | +10% Armor |
Heavy Arm かくしだま |
Increases head armor and Ammo if below Heavy Limit | - | Head Armor +160 | Head Armor +320 | Head Armor +480 | Head Armor +640 |
Holy Grace ホーリーグレイス |
Boosts all stats other than armor on all parts for each active buff | 3% per | 5% per | 7% per | 9% per | 12% per |
Hoplite ホプライト |
Boosts anti-ranged and anti-status per defense part | +5% Anti-Ranged & Anti-Status per | +10% Anti-Ranged & Anti-Status per | +15% Anti-Ranged & Anti-Status per | +20% Anti-Ranged & Anti-Status per | +25% Anti-Ranged & Anti-Status per |
Illusion イリュージョン |
Grants Stealth upon acting | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Land Cruiser ランドクルーザー |
S-rank on Grassland terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Mariner マリナー |
S-rank on Tundra terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Mascot マスコット |
Decreases Success and Power of attackers | -5% | -10% | -15% | -20% | -25% |
Mirage ミラージュ |
Grants Conceal upon charging Medaforce | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Nest ネスト |
Upon using a Trap/Plant ability, boosts charges by one Maximum charges cannot exceed 5 |
1 use | 2 uses | 3 uses | 4 uses | 5 uses |
No Guard ノーガード |
Increase success on other parts Cannot defend while Heating |
Success & Power +60 | Success & Power +120 | Success & Power +180 | Success & Power +240 | Success & Power +300 |
P-Loader Pローダー |
Boosts Success of melee attacks based on MF charge | +1 per % | +2 per % | +3 per % | +4 per % | +5 per % |
Popper プーパ |
Reduces incoming damage by 20% if above MF threshold | 50% Charge | 45% Charge | 40% Charge | 35% Charge | 30% Charge |
Radiator ラジエーター |
Grants Cooler | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Really ウェイレイ |
Grants a power bonus to all melee/shooting parts based on the number of trap/plants on the field | +20 per | +35 per | +50 per | +65 per | +80 per |
Revenger リベンジャー |
10% Armor bonus for own revived parts | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Rumbling ランブリング |
Grants Fight Boost upon charging MF | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Rush ラッシュ |
Increases Success and Power of all melee parts upon destruction | Success & Power +40 | Success & Power +80 | Success & Power +120 | Success & Power +160 | Success & Power +200 |
Shape Memory シェイプメモリー |
Evenly distributes all remaining health and revives destroyed Medaparts upon charging Medaforce | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Snow Type スノータイプ |
S-rank on Snow terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Spearhead スピアヘッド |
Grants passive Heating bonus to all parts | Heating +30 | Heating +60 | Heating +90 | Heating +120 | Heating +150 |
Straight ストレート |
Passive Success buff to all Parts | Success +100 | Success +200 | Success +300 | Success +400 | Success +500 |
Super Armor スーパーアーマー |
Defends and nullifies the effects of Thunder, Freezing and Tornado attacks | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Support Plus たすけるプラス |
Increases the heating and cooling of support parts | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
Supremacy スプレマシー |
Reduces damage from attacker with same leg type | -10% | -15% | -20% | -25% | -30% |
Through Attack スルーアタック |
Chance to bypass guard with melee attack | 10% chance | 20% chance | 30% chance | 40% chance | 50% chance |
Through Shot スルーショット |
Chance to bypass guard with ranged attack | 10% chance | 20% chance | 30% chance | 40% chance | 50% chance |
Torturer トーチャラー |
Buff power on all parts per opponent debuff | +20 Power per | +35 Power per | +50 Power per | +65 Power per | +80 Power per |
Trap Buster トラップバスター |
Destroys an enemy trap | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Trap/Plant Plus しかけるプラス |
Increases the Heating and Cooling of Trap/Plant parts | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
Trigger Happy トリガーハッピー |
Upon landing a critical hit, boosts all leg stats Stacks up to 5 |
2% per | 4% per | 6% per | 8% per | 10% per |
Weapon Master ウェポンマスター |
Boosts melee parts' power and success every time you attack | 3% per | 5% per | 7% per | 9% per | 12% per |