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Difference between revisions of "Ability List"

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! Name
! Name
! Action
! Action
! Type
! Rank 1
! Rank 1
! Rank 2
! Rank 2
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! Rank 5
! Rank 5
|-
|-
! Rifle<br>ライフル
! [[File:RangeIcon.png|20px]] Rifle<br>ライフル
| Quick shooting attack.
| Quick shooting attack
| [[File:RangeIcon.png|20px]]
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Piercing'''
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Piercing'''
|-
|-
! Power Rifle<br>パワーライフル
! [[File:RangeIcon.png|20px]] Power Rifle<br>パワーライフル
| Deals 1.5x normal damage if legs are still intact.
| Deals 1.5x damage if legs are intact<br>Cannot dodge while Cooling
Cannot dodge while cooling.
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Piercing'''
| [[File:RangeIcon.png|20px]]
| - || Power +100|| Power +200|| Power +300|| Power +400<br>'''Piercing'''
|-
|-
! Gatling<br>ガトリング
! [[File:RangeIcon.png|20px]] Gatling<br>ガトリング
| Fires three attacks. Cannot evade during cooldown.
| Fires three attacks<br>Cannot evade while Cooling
| [[File:RangeIcon.png|20px]]
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Crit +20%'''
| - || Power +100|| Power +200|| Power +300|| Power +400<br>'''Crit +20%'''
|-
|-
! Mega Gatling<br>メガガトリング
! [[File:RangeIcon.png|20px]] Mega Gatling<br>メガガトリング
| Fires three attacks. Deals 1.5x damage if legs are not broken. Cannot evade during cooldown.
| Fires three attacks<br>Deals 1.5x damage if legs are intact<br>Cannot evade while Cooling
| [[File:RangeIcon.png|20px]]
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Crit +20%'''
| - || Power +100|| Power +200|| Power +300|| Power +400<br>'''Crit +20%'''
|-
|-
! Missile<br>ミサイル
! [[File:RangeIcon.png|20px]] Missile<br>ミサイル
| Deals damage to all of the target's parts.
| Damages all of target's parts
| [[File:RangeIcon.png|20px]]
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Always hits'''
| - || Power +100|| Power +200|| Power +300|| Power +400 & Always hits
|-
|-
! Napalm<br>ナパーム
! [[File:RangeIcon.png|20px]] Napalm<br>ナパーム
| Fires three shots.
| Fires three shots
| [[File:RangeIcon.png|20px]]
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Always hits'''
| - || Power +100|| Power +200|| Power +300|| Power +400 & Always hits
|-
|-
! Beam<br>ビーム
! [[File:RangeIcon.png|20px]] Beam<br>ビーム
| Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown.
| Deals Optical Damage<br>2x damage if above Medacharge threshold<br>Cannot evade while Cooling
| [[File:RangeIcon.png|20px]]
| 70% charge || 60% charge || 50% charge || 40% charge || 30% charge<br>'''x3 at 100%'''
| x2 Damage Requires 70% charge|| x2 Damage Requires 60% charge|| x2 Damage Requires 50% charge|| x2 Damage Requires 40% charge|| x2 Damage Requires 30% charge, x3 at 100%
|-
|-
! Hyper Beam<br>ハイパービーム
! [[File:RangeIcon.png|20px]] Hyper Beam<br>ハイパービーム
| Deals Optical Damage. Does 2x damage if above a certain Medacharge amount and pierces. Cannot evade during cooldown.
| Deals Optical Damage<br>2x damage and pierces if above Medacharge threshold<br>Cannot evade while Cooling
| [[File:RangeIcon.png|20px]]
| 70% charge || 60% charge || 50% charge || 40% charge || 30% charge<br>'''x3 at 100%'''
| x2 Damage Requires 70% charge|| x2 Damage Requires 60% charge|| x2 Damage Requires 50% charge|| x2 Damage Requires 40% charge|| x2 Damage Requires 30% charge, x3 at 100%
|-
|-
! Laser<br>レーザー
! [[File:RangeIcon.png|20px]] Laser<br>レーザー
| Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount.
| Deals Optical Damage<br>1.5x damage and success if above Medacharge threshold
| [[File:RangeIcon.png|20px]]
| 70% charge || 60% charge || 50% charge || 40% charge || 30% charge<br>'''x2 at 100%'''
| x1.5 Damage/Success requires 70% charge|| x1.5 Damage/Success requires 60% charge|| x1.5 Damage/Success requires 50% charge|| x1.5 Damage/Success requires 40% charge|| x1.5 Damage/Success requires 30% charge, x2 at 100%
|-
|-
! Press<br>プレス
! [[File:RangeIcon.png|20px]] Press<br>プレス
| Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount.
| Bonus damage to heavy parts<br>2x success if above Medacharge threshold
| [[File:RangeIcon.png|20px]]
| 70% charge || 60% charge || 50% charge || 40% charge || 30% charge<br>'''x3 at 100%'''
| x2 Success requires 70% charge|| x2 Success requires 60% charge|| x2 Success requires 50% charge|| x2 Success requires 40% charge|| x2 Success requires 30% charge, x3 at 100%
|-
|-
! Break<br>ブレイク
! [[File:RangeIcon.png|20px]] Break<br>ブレイク
| Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown.
| Bonus damage to heavy parts with piercing<br>1.5x success if above Medacharge threshold<br>Cannot evade while Cooling
| [[File:RangeIcon.png|20px]]
| 70% charge || 60% charge || 50% charge || 40% charge || 30% charge<br>'''x2 at 100%'''
| x1.5 Success requires 70% charge|| x1.5 Success requires 60% charge|| x1.5 Success requires 50% charge|| x1.5 Success requires 40% charge|| x1.5 Success requires 30% charge, x2 at 100%
|-
|-
! Sacrifice<br>サクリファイス
! [[File:RangeIcon.png|20px]] Sacrifice<br>サクリファイス
| Deals damage based on remaining armor. Self-destructs after use.
| Damage based on remaining armor<br>Self-destructs after use
| [[File:RangeIcon.png|20px]]
| +10% of armor || +20% of armor || +30% of armor || +40% of armor || +50% of armor
| Adds 10% of remaining armor|| Adds 20% of remaining armor|| Adds 30% of remaining armor|| Adds 40% of remaining armor|| Adds 50% of remaining armor
|-
|-
! Destroy<br>デストロイ
! [[File:RangeIcon.png|20px]] Destroy<br>デストロイ
| Immediately destroys any head or arm part if it (the targeted part) is the actively used part by the enemy.
| Destroys targeted part if it is active<br>Cannot dodge or defend while Cooling
Cannot dodge or defend while cooling.
| - || Success +100 || Success +200 || Success +300 || Success +400
| [[File:RangeIcon.png|20px]]
| - || Success +100|| Success +200|| Success +300|| Success +400
|-
|-
! Anti-Air<br>アンチエア
! [[File:RangeIcon.png|20px]] Anti-Air<br>アンチエア
| Deals 5x (or more) damage depending on rank to enemies with Flying Legs.
| Bonus damage on flying enemies
| [[File:RangeIcon.png|20px]]
| 5x Damage || 5.5x Damage || 6x Damage || 6.5x Damage || 7x Damage<br>'''Piercing'''
| Deals 5x Damage|| Deals 5.5x Damage|| Deals 6x Damage|| Deals 6.5x Damage|| Deals 7x Damage with Piercing
|-
|-
! Anti-Sea<br>アンチシー
! [[File:RangeIcon.png|20px]] Anti-Sea<br>アンチシー
| Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs
| Bonus damage on aquatic enemies
| [[File:RangeIcon.png|20px]]
| 5x Damage || 5.5x Damage || 6x Damage || 6.5x Damage || 7x Damage<br>'''Piercing'''
| Deals 5x Damage|| Deals 5.5x Damage|| Deals 6x Damage|| Deals 6.5x Damage|| Deals 7x Damage with Piercing
|-
|-
! static<br>スタティック
! [[File:RangeIcon.png|20px]] Static<br>スタティック
| Reduces armor of damaged parts by half. Cannot destroy parts.
| Halves armor of damaged parts<br>Cannot destroy parts
| [[File:RangeIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
|-
|-
! Slip<br>スリップ
! [[File:RangeIcon.png|20px]] Slip<br>スリップ
| A shooting attack that interrupts the action if it hits an opponent who is filling or waiting for a technique or midfielder. Priority is given to the legs regardless of the character of the medal.
| Interrupts action<br>Leg priority<br>Cannot dodge or defend while Cooling
Cannot be avoided or protected during cooling after use.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''Ignore Defense'''
| [[File:RangeIcon.png|20px]]
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & ignoring defense (no damage reduction due to opponent's defense)
|-
|-
! Evasion Seal<br>かいひシール
! [[File:RangeIcon.png|20px]] Evasion Seal<br>かいひシール
| Prevents enemy from evading attacks
| Prevents enemy from evading
| [[File:RangeIcon.png|20px]]
| - || Success +100 || Success +200 || Success +300 || Success +400
| - || Success +100|| Success +200|| Success +300|| Success +400
|-
|-
! Defense Seal<br>ぼうぎょシール
! [[File:RangeIcon.png|20px]] Defense Seal<br>ぼうぎょシール
| Prevents enemy from defending
| Prevents enemy from defending
| [[File:RangeIcon.png|20px]]
| - || Success +100 || Success +200 || Success +300 || Success +400
| - || Success +100|| Success +200|| Success +300|| Success +400
|-
|-
! Tornado<br>トルネード
! [[File:RangeIcon.png|20px]] Tornado<br>トルネード
| Afflicts tornado. Cannot evade during cooldown.
| Inflicts tornado<br>Cannot evade while Cooling
| [[File:RangeIcon.png|20px]]
| - || Success +100 || Success +200 || Success +300 || Success +400
| - || Success +100|| Success +200|| Success +300|| Success +400
|-
|-
! Thunder Shot<br>サンダーショット
! [[File:RangeIcon.png|20px]] Thunder Shot<br>サンダーショット
| Afflicts thunder. Cannot evade during cooldown.
| Inflicts thunder<br>Cannot evade while Cooling
| [[File:RangeIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
|-
|-
! Freeze Shot<br>フリーズショット
! [[File:RangeIcon.png|20px]] Freeze Shot<br>フリーズショット
| Afflicts Freeze. Cannot evade during cooldown.
| Afflicts Freeze<br>Cannot evade while cooling
| [[File:RangeIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
|-
|-
! Fire Shot<br>ファイアショット
! [[File:RangeIcon.png|20px]] Fire Shot<br>ファイアショット
| Afflicts fire. Cannot evade during cooldown.
| Afflicts fire<br>Cannot evade while cooling
| [[File:RangeIcon.png|20px]]
| - || Success +100 || Success +200 || Success +300 || Success +400
| - || Success +100|| Success +200|| Success +300|| Success +400
|-
|-
! Count Attack<br>カウントアタック
! [[File:RangeIcon.png|20px]] Count Attack<br>カウントアタック
| Becomes more powerful after every use. May also pierce. Cannot evade or defend during cooldown.
| bonus power after every use<br>Pierce chance<br>Cannot evade or defend while
| [[File:RangeIcon.png|20px]]
| +5% per use || +8% per use || +12% per use || +15% per use || +20% per use
| +5% power per use|| +8% power per use|| +12% power per use|| +15% power per use|| +20% power per use
|-
|-
! Charge Blaster<br>チャージバスター
! [[File:RangeIcon.png|20px]] Charge Blaster<br>チャージバスター
| Deals bonus damage based on Medaforce Charge. Cannot evade during cooldown.
| Bonus damage based on Medaforce Charge<br>Cannot evade while cooling
| [[File:RangeIcon.png|20px]]
| Charge x 1.0 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2.0<br>'''Piercing'''<br>'''consumes 5% Charge per use'''
| Bonus Damage: Charge x 1.0|| Bonus Damage: Charge x 1.25|| Bonus Damage: Charge x 1.5|| Bonus Damage: Charge x 1.75|| Bonus Damage: Charge x 2.0, Pierces and consumes 5% Medaforce Charge per use
|-
|-
! Microwaves<br>マイクロウェーブ
! [[File:RangeIcon.png|20px]] Microwaves<br>マイクロウェーブ
| Deals bonus damage based on Medaforce Charge. May cause pierce damage. Self-destructs after use.
| Bonus damage based on Medaforce Charge<br>Pierce chance<br>Self-destructs after use
| [[File:RangeIcon.png|20px]]
| Charge x 1.0 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2.0
| Bonus Damage: Charge x 1.0|| Bonus Damage: Charge x 1.25|| Bonus Damage: Charge x 1.5|| Bonus Damage: Charge x 1.75|| Bonus Damage: Charge x 2.0
|-
|-
! Ghost Shot<br>ゴーストショット
! [[File:RangeIcon.png|20px]] Ghost Shot<br>ゴーストショット
| Deals bonus damage based on Medaforce Charge. May cause pierce damage. Cannot defend or evade during cooldown.
| Bonus damage based on Medaforce Charge<br>Pierce chance<br>Cannot defend or evade while Cooling
| [[File:RangeIcon.png|20px]]
| Charge x 0.5 || Charge x 0.75 || Charge x 1.0 || Charge x 1.25 || Charge x 1.5
| Bonus Damage: Charge x 0.5|| Bonus Damage: Charge x 0.75|| Bonus Damage: Charge x 1.0|| Bonus Damage: Charge x 1.25|| Bonus Damage: Charge x 1.5
|-
|-
! Melt Shot<br>メルトショット
! [[File:RangeIcon.png|20px]] Melt Shot<br>メルトショット
| Afflicts Melt.
| Inflicts Melt
| [[File:RangeIcon.png|20px]]
| - || Success +100 || Success +200 || Success +300 || Success +400
| - || Success +100|| Success +200|| Success +300|| Success +400
|-
|-
! Gunpowder<br>ハイパーミサイル
! [[File:RangeIcon.png|20px]] Gunpowder<br>ハイパーミサイル
| A standard piecing attack.
| Piercing
| [[File:RangeIcon.png|20px]]
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Always hits'''
| - || Power +100|| Power +200|| Power +300|| Power +400 & Always hits
|-
|-
! Medaforce Seal<br>フォース制御
! [[File:RangeIcon.png|20px]] Medaforce Seal<br>フォース制御
| Deals damage and prevents the use of Medaforce.
| Prevents Medaforce use
| [[File:RangeIcon.png|20px]]
| - || Success +100 || Success +200 || Success +300 || Success +400
| - || Success +100|| Success +200|| Success +300|| Success +400
|-
|-
! Crossfire<br>クロスファイア
! [[File:RangeIcon.png|20px]] Crossfire<br>クロスファイア
| A powerful attack that pierces. Requires the "Cross Set" plant to be present to use, otherwise the attack will fail.
| Piercing<br>Requires "Cross Set" plant
| [[File:RangeIcon.png|20px]]
| - || Power +100 || Power +200 || Power +300 || Power +400
| - || Power +100|| Power +200|| Power +300|| Power +400
|-
|-
! Sword<br>ソード
! [[File:MeleeIcon.png|20px]] Sword<br>ソード
| Regular melee attack.
| Regular melee attack
| [[File:MeleeIcon.png|20px]]
| - || Success +100 || Success +200 || Success +300 || Success +400<br>'''Piercing'''
| - || Success +100|| Success +200|| Success +300|| Success +400<br>'''Piercing'''
|-
|-
! Claw<br>クロー
! [[File:MeleeIcon.png|20px]] Claw<br>クロー
| A melee attack that hits 3 times.
| Hits 3 times
| [[File:MeleeIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
|-
|-
! Hammer<br>ハンマー
! [[File:MeleeIcon.png|20px]] Hammer<br>ハンマー
| Hits all enemy parts at once. Cannot defend during cooldown.
| Hits all enemy parts<br>Cannot defend while cooling
| [[File:MeleeIcon.png|20px]]
| - || Power +100 || Power +200 || Power +300 || Power +400
| - || Power +100|| Power +200|| Power +300|| Power +400
|-
|-
! Fire<br>ファイア
! [[File:MeleeIcon.png|20px]] Fire<br>ファイア
| Inflicts Fire. Cannot defend during cooldown.
| Inflicts Fire<br>Cannot defend while cooling
| [[File:MeleeIcon.png|20px]]
| - || Success +100 || Success +200 || Success +300 || Success +400
| - || Success +100|| Success +200|| Success +300|| Success +400
|-
|-
! Melt<br>メルト
! [[File:MeleeIcon.png|20px]] Melt<br>メルト
| Inflicts Melt. Cannot defend during cooldown.
| Inflicts Melt<br>Cannot defend while cooling
| [[File:MeleeIcon.png|20px]]
| - || Success +100 || Success +200 || Success +300 || Success +400
| - || Success +100|| Success +200|| Success +300|| Success +400
|-
|-
! Wave<br>ウェーブ
! [[File:MeleeIcon.png|20px]] Wave<br>ウェーブ
| Inflicts Wave. Cannot defend during cooldown.
| Inflicts Wave<br>Cannot defend while cooling
| [[File:MeleeIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
|-
|-
! Hold<br>ホールド
! [[File:MeleeIcon.png|20px]] Hold<br>ホールド
| Inflicts Hold. Cannot defend during cooldown.
| Inflicts Hold<br>Cannot defend while cooling
| [[File:MeleeIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
|-
|-
! Thunder<br>サンダー
! [[File:MeleeIcon.png|20px]] Thunder<br>サンダー
| Inflicts Thunder. Cannot defend during cooldown.
| Inflicts Thunder<br>Cannot defend while cooling
| [[File:MeleeIcon.png|20px]]
| - || Success +100 || Success +200 || Success +300 || Success +400
| - || Success +100|| Success +200|| Success +300|| Success +400
|-
|-
! Freeze<br>フリーズ
! [[File:MeleeIcon.png|20px]] Freeze<br>フリーズ
| Inflicts Freeze. Cannot defend during cooldown.
| Inflicts Freeze<br>Cannot defend while cooling
| [[File:MeleeIcon.png|20px]]
| - || Success +100 || Success +200 || Success +300 || Success +400
| - || Success +100|| Success +200|| Success +300|| Success +400
|-
|-
! Virus<br>ウィルス
! [[File:MeleeIcon.png|20px]] Virus<br>ウィルス
| Inflicts Virus. Cannot defend during cooldown.
| Inflicts Virus<br>Cannot defend while cooling
| [[File:MeleeIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
|-
|-
! Bug<br>バグ
! [[File:MeleeIcon.png|20px]] Bug<br>バグ
| Inflicts Bug. Cannot defend during cooldown.
| Inflicts Bug<br>Cannot defend while
| [[File:MeleeIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
|-
|-
! Sacrifice<br>サクリファイス
! [[File:MeleeIcon.png|20px]] Sacrifice<br>サクリファイス
| Deals bonus damage based on remaining armor value. Self-destructs after use.
| Bonus damage based on remaining armor<br>Self-destructs after use
| [[File:MeleeIcon.png|20px]]
| +10% of armor || +20% of armor || +30% of armor || +40% of armor || +50% of armor
| Adds 10% of remaining armor|| Adds 20% of remaining armor|| Adds 30% of remaining armor|| Adds 40% of remaining armor|| Adds 50% of remaining armor
|-
|-
! Assassin<br>アサッシン
! [[File:MeleeIcon.png|20px]] Assassin<br>アサッシン
| Always crits. Self-destroys if it fails to destroy a part it hits.
| Always crits<br>Self-destructs if it fails to destroy a part
| [[File:MeleeIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
|-
|-
! Canceller<br>キャンセラー
! [[File:MeleeIcon.png|20px]] Canceller<br>キャンセラー
| Inflicts Canceller. Cannot defend during cooldown.
| Inflicts Canceller<br>Cannot defend while cooling
| [[File:MeleeIcon.png|20px]]
| - || Success +100 || Success +200 || Success +300 || Success +400
| - || Success +100|| Success +200|| Success +300|| Success +400
|-
|-
! Charge Blade<br>チャージブレード
! [[File:MeleeIcon.png|20px]] Charge Blade<br>チャージブレード
| Deals bonus damage based on Medaforce Charge. Cannot defend during cooldown.
| Bonus damage based on Medaforce Charge<br>Cannot defend while cooling
| [[File:MeleeIcon.png|20px]]
| Charge x 1.0 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2.0<br>'''Piercing'''<br>'''Consumes 5% Charge per use'''
| Bonus Damage: Charge x 1.0|| Bonus Damage: Charge x 1.25|| Bonus Damage: Charge x 1.5|| Bonus Damage: Charge x 1.75|| Bonus Damage: Charge x 2.0, Pierces & Consumes 5% Medaforce Charge per use
|-
|-
! Ghost<br>ゴースト
! [[File:MeleeIcon.png|20px]] Ghost<br>ゴースト
| Deals bonus damage based on Medaforce Charge. May pierce. Cannot defend or evade during cooldown.
| Bonus damage based on Medaforce Charge<br>Pierce chance<br>Cannot defend or evade while cooling
| [[File:MeleeIcon.png|20px]]
| Charge x 0.5 || Charge x 0.75 || Charge x 1.0 || Charge x 1.25 || Charge x 1.5<br>'''Ignores Defense'''
| Bonus Damage: Charge x 0.5|| Bonus Damage: Charge x 0.75|| Bonus Damage: Charge x 1.0|| Bonus Damage: Charge x 1.25|| Bonus Damage: Charge x 1.5 & Ignores Defense
|-
|-
! Level Drain<br>レベルドレイン
! [[File:MeleeIcon.png|20px]] Level Drain<br>レベルドレイン
| Reduces Medal Skill level tempoarily. Cannot defend during cooldown.
| Reduces Medal Skill level tempoarily<br>Cannot defend while cooling
| [[File:MeleeIcon.png|20px]]
| Level -5<br>Lasts 10 Ticks || Level -5<br>Lasts 15 Ticks || Level -5<br>Lasts 20 Ticks || Level -5<br>Lasts 25 Ticks || Level -10<br>Lasts 30 Ticks
| Reduces Level by 5, Lasts 10 Ticks|| Reduces Level by 5, Lasts 15 Ticks|| Reduces Level by 5, Lasts 20 Ticks|| Reduces Level by 5, Lasts 25 Ticks|| Reduces Level by 10, Lasts 30 Ticks
|-
|-
! Charge Drain<br>チャージドレイン
! [[File:MeleeIcon.png|20px]] Charge Drain<br>チャージドレイン
| Leeches Medaforce Charge from enemies. Cannot defend during cooldown.
| Steals Medaforce Charge from enemy<br>Cannot defend while cooling
| [[File:MeleeIcon.png|20px]]
| Steals 3% || Steals 6% || Steals 9% || Steals 12% || Steals 15%
| Steals 3% Medaforce Charge|| Steals 6% Medaforce Charge|| Steals 9% Medaforce Charge|| Steals 12% Medaforce Charge|| Steals 15% Medaforce Charge
|-
|-
! Discharge<br>ディスチャージ
! [[File:MeleeIcon.png|20px]] Discharge<br>ディスチャージ
| Removes Medaforce Charge from enemies. Cannot defend during cooldown.
| Removes Medaforce Charge from enemy<br>Cannot defend while cooling
| [[File:MeleeIcon.png|20px]]
| Removes 10% || Removes 15% || Removes 20% || Removes 25% || Removes 30%
| Removes 10% Medaforce Charge|| Removes 15% Medaforce Charge|| Removes 20% Medaforce Charge|| Removes 25% Medaforce Charge|| Removes 30% Medaforce Charge
|-
|-
! Beam Sword<br>ビームソード
! [[File:MeleeIcon.png|20px]] Beam Sword<br>ビームソード
| Deals bonus damage based on Medacharge Gauge. Cannot defend during cooldown.
| 2x damage if above Medaforce threshold<br>Cannot defend while cooling
| [[File:MeleeIcon.png|20px]]
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>x3 at 100%
| x2 Bonus damage at 70% Medacharge|| x2 Bonus damage at 60% Medacharge|| x2 Bonus damage at 50% Medacharge|| x2 Bonus damage at 40% Medacharge|| x2 Bonus damage at 30% Medaforce Charge, x3 at 100% Medaforce Charge
|-
|-
! Break Hammer<br>ブレイクハンマー
! [[File:MeleeIcon.png|20px]] Break Hammer<br>ブレイクハンマー
| Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown.
| Deals more damage based on number of heavy parts<br> 1.5x Success above Medaforce threshold<br>iercing chance<br>Cannot defend or evade while cooling
| [[File:MeleeIcon.png|20px]]
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x2 at 100%'''
| x1.5 Bonus success at 70% Medacharge|| x1.5 Bonus success at 60% Medacharge|| x1.5 Bonus success at 50% Medacharge|| x1.5 Bonus success at 40% Medacharge|| x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge
|-
|-
! Countdown<br>カウントダウン
! [[File:MeleeIcon.png|20px]] Countdown<br>カウントダウン
| Inflicts countdown. Cannot defend during cooldown.
| Inflicts countdown<br>Cannot defend while cooling
| [[File:MeleeIcon.png|20px]]
| - || Success +100 || Success +200 || Success +300 || Success +400
| - || Success +100|| Success +200|| Success +300|| Success +400
|-
|-
! Flash<br>フラッシュ
! [[File:MeleeIcon.png|20px]] Flash<br>フラッシュ
| Interrupts any Medabot who is heating and makes them turn around. Cannot defend during cooldown.
| Interrupts target if heating<br>Cannot defend while cooling
| [[File:MeleeIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
|-
|-
! Destroy<br>デストロイ
! [[File:MeleeIcon.png|20px]] Destroy<br>デストロイ
| Immediately destroys head/arm parts if they're being used when hit. Cannot defend during cooldown.
| Destroys parts if being used when hit<br>Cannot defend while cooling
| [[File:MeleeIcon.png|20px]]
| - || Success +100 || Success +200 || Success +300 || Success +500
| - || Success +100|| Success +200|| Success +300|| Success +500
|-
|-
! Anti-Air<br>アンチエア
! [[File:MeleeIcon.png|20px]] Anti-Air<br>アンチエア
| Deals 5x (or more) damage depending on rank to enemies with Flying Legs
| Bonus damage to flying enemies
| [[File:MeleeIcon.png|20px]]
| 5x damage || 5.5x damage || 6x damage || 6.5x damage || 7x damage<br>'''Piercing'''
| Deals 5x damage || Deals 5.5x damage || Deals 6x damage || Deals 6.5x damage || Deals 7x damage<br>'''Piercing'''
|-
|-
! Anti-Sea<br>アンチシー
! [[File:MeleeIcon.png|20px]] Anti-Sea<br>アンチシー
| Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs
| Bonus damage to aquatic enemies
| [[File:MeleeIcon.png|20px]]
| 5x Damage || 5.5x Damage || 6x Damage || 6.5x Damage || 7x Damage<br>'''Piercing'''
| Deals 5x Damage|| Deals 5.5x Damage|| Deals 6x Damage|| Deals 6.5x Damage|| Deals 7x Damage<br>'''Piercing'''
|-
|-
! Time Attack<br>タイムアタック
! [[File:MeleeIcon.png|20px]] Time Attack<br>タイムアタック
| Deals bonus damage based on the number of elapsed ticks.
| Bonus damage based on time expended
| [[File:MeleeIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''Piercing chance'''
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Chance to Pierce
|-
|-
! Effect Clear<br>エフェクトクリア
! [[File:MeleeIcon.png|20px]] Effect Clear<br>エフェクトクリア
| Removes all buffs from enemy. Deals bonus damage based on number of buffs.
| Removes buffs from enemy<br>Deals bonus damage based on number of buffs
| [[File:MeleeIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
|-
|-
! Medaforce Seal<br>MFシール
! [[File:MeleeIcon.png|20px]] Medaforce Seal<br>MFシール
| Inflicts MF Seal (Medaforce Seal).
| Inflicts MF Seal
| [[File:MeleeIcon.png|20px]] Melee
| - || Success +100 || Success +200 || Success +300 || Success +400
| - || Success +100|| Success +200|| Success +300|| Success +400
|-
|-
! Anti-Charge<br>アンチCG
! [[File:MeleeIcon.png|20px]] Anti-Charge<br>アンチCG
| Deals bonus damage based on enemy's Medaforce Charge. May pierce.
| Bonus damage based on enemy's Medaforce Charge<br>Pierce chance
| [[File:MeleeIcon.png|20px]]
| x1 Charge || x1.25 Charge || x1.5 Charge || x1.75 Charge || x2 Charge
| Bonus Damage: x1 of Medaforce Charge|| Bonus Damage: x1.25 of Medaforce Charge|| Bonus Damage: x1.5 of Medaforce Charge|| Bonus Damage: x1.75 of Medaforce Charge|| Bonus Damage: x2 of Medaforce Charge
|-
|-
! Deathlock<br>デスロック
! [[File:MeleeIcon.png|20px]] Deathlock<br>デスロック
| Inflicts Deathlock. Cannot defend during cooldown.
| Inflicts Deathlock<br>Cannot defend while cooling
| [[File:MeleeIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
|-
|-
! Pile<br>パイル
! [[File:MeleeIcon.png|20px]] Pile<br>パイル
| Ignores defenses, may cause pierce damage. Cannot defend during cooldown.
| Ignores defenses<br>Pierce chance<br>Cannot defend while cooling
| [[File:MeleeIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
|-
|-
! Provoke<br>プロヴォーク
! [[File:MeleeIcon.png|20px]] Provoke<br>プロヴォーク
| Inflicts Provoke.
| Inflicts Provoke
| [[File:MeleeIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
|-
|-
! Charge Claw<br>チャージクロー
! [[File:MeleeIcon.png|20px]] Charge Claw<br>チャージクロー
| Upon use, this attack takes 10% of your Medaforce Gauge. Boosts your Power by a percentage of your Medaforce Gauge based on the part rank.
| Costs 10% Medaforce Charge<br>Boosts Power based on Medaforce Charge<br>Cannot defend while cooling
Cannot defend after use.
| 100% Charge || 125% Charge || 150% Charge || 175% Charge|| 200% Charge<br>'''costs 5% Charge'''
| [[File:MeleeIcon.png|20px]]
| Bonus Power is 100% of CG|| Bonus Power is 125% of CG|| Bonus Power is 150% of CG|| Bonus Power is 175% of CG|| Bonus Power is 200% of CG, and drain is only 5%
|-
|-
! Stealth<br>ステルス
! [[File:AssistIcon.png|20px]] Stealth<br>ステルス
| Prevents enemies from targeting the selected Medabot for one action. Does not apply if already targeted.
| Applies Stealth
| [[File:AssistIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
|-
|-
! Radar Sight<br>レーダーサイト
! [[File:AssistIcon.png|20px]] Radar Sight<br>レーダーサイト
| Increases success by 30%. Negates enemy Stealth and Conceal.
| Increases success by 30%<br>Negates enemy Stealth and Conceal
| [[File:AssistIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
|-
|-
! Commander<br>コマンダー
! [[File:AssistIcon.png|20px]] Commander<br>コマンダー
| Grants to all teammates Radar Sight (grants a 30% boost to Success can see Stealthed or Concealed enemies) and Conceal (cannot be targeted for one turn, unless already targeted)
| Grants all teammates Radar Sight and Conceal
| [[File:AssistIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating 5 Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating 5 Cooling +200
|-
|-
! Heater<br>ヒーター
! [[File:AssistIcon.png|20px]] Heater<br>ヒーター
| Grants a buff that boosts heating to all allies by 20%
| Boosts heating to all allies by 20%
| [[File:AssistIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
|-
|-
! Cooler<br>クーラー
! [[File:AssistIcon.png|20px]] Cooler<br>クーラー
| Grants a buff that boosts cooling to all allies by 20%
| Boosts cooling to all allies by 20%
| [[File:AssistIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
|-
|-
! Guard Boost<br>ガードブースト
! [[File:AssistIcon.png|20px]] Guard Boost<br>ガードブースト
| Grants a buff that boosts Anti-Status and Anti-Range by 20%
| Boosts Anti-Status and Anti-Range by 20%
| [[File:AssistIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
|-
|-
! Mobile Boost<br>モビルブースト
! [[File:AssistIcon.png|20px]] Mobile Boost<br>モビルブースト
| Grants a buff that boosts Evasion (Anti-Melee) by 20%
| Boosts Anti-Melee by 20%
| [[File:AssistIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
|-
|-
! Shoot Boost<br>シュートブースト
! [[File:AssistIcon.png|20px]] Shoot Boost<br>シュートブースト
| Grants a buff that boosts the Power and Success of Shooting parts by 20%
| Boosts Power and Success of Shooting parts by 20%
| [[File:AssistIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
|-
|-
! Fight Boost<br>ファイトブースト
! [[File:AssistIcon.png|20px]] Fight Boost<br>ファイトブースト
| Grants a buff that boosts the Power and Success of Melee parts by 20%
| Boosts Power and Success of Melee parts by 20%
| [[File:AssistIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
|-
|-
! Field Control<br>たいちせいぎょ
! [[File:AssistIcon.png|20px]] Field Control<br>たいちせいぎょ
| Increases the heavy limit to maximum (3) on all allies with compatible leg parts
| Increases heavy limit to 3 on all allies with compatible leg parts
| [[File:AssistIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
|-
|-
! Double Drive Left<br>ダブルドライブL
! [[File:SpecialIcon.png|20px]] Double Drive Left<br>ダブルドライブL
| Grants a buff that makes Left Arm attacks used twice.
| Grants a buff that makes Left Arm attacks apply twice
| [[File:SpecialIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
|-
|-
! Double Drive Right<br>ダブルドライブR
! [[File:SpecialIcon.png|20px]] Double Drive Right<br>ダブルドライブR
| Grants a buff that makes Right Arm attacks used twice.
| Grants a buff that makes Right Arm attacks apply twice
| [[File:SpecialIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
|-
|-
! Charge<br>チェンジ
! [[File:SpecialIcon.png|20px]] Charge<br>チェンジ
| Drains the head's health in exchange for Medaforce Charge.
| Trades head armor for Medaforce Charge
| [[File:SpecialIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
|-
|-
! Arm Charge<br>アームチェンジ
! [[File:SpecialIcon.png|20px]] Arm Charge<br>アームチェンジ
| Drains the arms' health in exchange for Medaforce Charge.
| Trades arm armor for Medaforce Charge
| [[File:SpecialIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
|-
|-
! Full Charge<br>フルチャージ
! [[File:SpecialIcon.png|20px]] Full Charge<br>フルチャージ
| Drains the head's health in exchange for Medaforce Charge.
| Trades head armor for Medaforce Charge
| [[File:SpecialIcon.png|20px]]
| Max cost 90% || Max cost 80% || Max cost 70% || Max cost 60% || Max cost 50%
| Max. Armor Reduction: 90%|| Max. Armor Reduction: 80%|| Max. Armor Reduction: 70%|| Max. Armor Reduction: 60%|| Max. Armor Reduction: 50%
|-
|-
! Hypercrept<br>ハイパーセプト
! [[File:AssistIcon.png|20px]] Hypercrept<br>ハイパーセプト
| Buffs a random stat on two different allied Medaparts.
| Buffs random stat on two ally parts
| [[File:AssistIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
|-
|-
! Reckless<br>レックレス
! [[File:AssistIcon.png|20px]] Reckless<br>レックレス
| Increases the damage on melee parts by 15%.
| 15% bonus damage on melee parts
| [[File:AssistIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
|-
|-
! Snipe<br>スナイプ
! [[File:AssistIcon.png|20px]] Snipe<br>スナイプ
| Increases the chance to pierce on all compatible parts by 30%.
| 30% bonus chance to pierce
| [[File:AssistIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
|-
|-
! Trap Up<br>トラップアップ
! [[File:SpecialIcon.png|20px]] Trap Up<br>トラップアップ
| Applies a buff that makes all newly placed traps have maximum (5) uses.
| Makes all new traps have 5 uses
| [[File:SpecialIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
|-
|-
! Conceal<br>コンシール
! [[File:AssistIcon.png|20px]] Conceal<br>コンシール
| Increases Invasion, and disable a single enemy's ability to attack.
| Increases Evasion<br>Disable a single enemy's ability to attack
| [[File:AssistIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
|-
|-
! Cyber Core<br>サイバーコア
! [[File:AssistIcon.png|20px]] Cyber Core<br>サイバーコア
| Increases the effectiveness of Conceal and Radar Sight
| Increases the effectiveness of Conceal and Radar Sight
| [[File:AssistIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
|-
|-
! Power Link<br>パワーリンク
! [[File:AssistIcon.png|20px]] Power Link<br>パワーリンク
| Boosts the power of all allied parts.
| Boosts power of all allied parts
| [[File:AssistIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
|-
|-
! Plant Up<br>プラントアップ
! [[File:SpecialIcon.png|20px]] Plant Up<br>プラントアップ
| Applies a buff that makes all newly placed plants have maximum (5) uses.
| makes all new plants have 5 uses
| [[File:SpecialIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
|-
|-
! Desperate<br>デスパレート
! [[File:AssistIcon.png|20px]] Desperate<br>デスパレート
| Deals retaliation damage on any incoming Medabot attack.
| Deals retaliation damage on incoming attack
| [[File:AssistIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
|-
|-
! Dominion<br>ドミニオン
! [[File:AssistIcon.png|20px]] Dominion<br>ドミニオン
| Grants Radar Sight (30% boost to Success and allows you to target Medabots with Conceal/Stealth) and Ground Control (all leg parts regardless of actual compatibility are now A)
| Grants Radar Sight and Ground Control
| [[File:AssistIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
|-
|-
! Disruption Clear<br>ぼうがいクリア
! [[File:HealIcon.png|20px]] Disruption Clear<br>ぼうがいクリア
| Clears all debuffs.
| Clears all debuffs
| [[File:HealIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
|-
|-
! Trap Clear<br>トラップクリア
! [[File:HealIcon.png|20px]] Trap Clear<br>トラップクリア
| Removes all traps on the field.
| Removes all traps on the field
| [[File:HealIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200
|-
|-
! Repair<br>リペア
! [[File:HealIcon.png|20px]] Repair<br>リペア
| Repairs a single part.
| Repairs a single part<br>Amount based on Heal skill level
| [[File:HealIcon.png|20px]]
| - || - || - || - || -
| - || - || - || - || -
|-
|-
! Serious Repair<br>シリアスリペア
! [[File:HealIcon.png|20px]] Serious Repair<br>シリアスリペア
| Repairs a fair amount of armor on all parts of a single Medabot.
| Repairs large amount for all parts of a single ally<br>Amount based on Heal skill level
| [[File:HealIcon.png|20px]]
| - || - || - || - || -
| - || - || - || - || -
|-
|-
! Super Repair<br>スーパーリペア
! [[File:HealIcon.png|20px]] Super Repair<br>スーパーリペア
| Repairs a small amount of armor on all parts of a single Medabot.
| Repairs small amount for all parts of a single ally<br>Amount based on Heal skill level
| [[File:HealIcon.png|20px]]
| - || - || - || - || -
| - || - || - || - || -
|-
|-
! All Repair<br>オールリペア
! [[File:HealIcon.png|20px]] All Repair<br>オールリペア
| Repairs a small amount of armor on all allied Medabots.
| Repairs small amount for all allies<br>Amount based on Heal skill level
| [[File:HealIcon.png|20px]]
| - || - || - || - || -
| - || - || - || - || -
|-
|-
! Revive<br>リバイブ
! [[File:HealIcon.png|20px]] Revive<br>リバイブ
| Revives a single destroyed Medapart.
| Revives a destroyed part<br>Amount based on Heal skill level
| [[File:HealIcon.png|20px]]
| - || - || - || - || -
| - || - || - || - || -
|-
|-
! Restore<br>レストア
! [[File:HealIcon.png|20px]] Restore<br>レストア
| Revives a single destroyed on all allied Medabots
| Revives a destroyed part on all allies<br>Amount based on Heal skill level
| [[File:HealIcon.png|20px]]
| - || - || - || - || -
| - || - || - || - || -
|-
|-
! All Restore<br>オールレストア
! [[File:HealIcon.png|20px]] All Restore<br>オールレストア
| Fully revives a single allied Medabot.
| Fully repairs a single ally<br>Amount based on Heal skill level
| [[File:HealIcon.png|20px]]
| - || - || - || - || -
| - || - || - || - || -
|-
|-
! Rebirth<br>リバース
! [[File:HealIcon.png|20px]] Rebirth<br>リバース
| Fully revives a single Function Ceased (completely destroyed) Medabot
| Fully revives a destroyed ally<br>Amount based on Heal skill level
| [[File:HealIcon.png|20px]]
| - || - || - || - || -
| - || - || - || - || -
|-
|-
! Charge Repair<br>チャージリペア
! [[File:HealIcon.png|20px]] Charge Repair<br>チャージリペア
| Repairs the armor of a single ally.
| Repairs the armor of a single ally<br>Amount based on Heal skill level
| [[File:HealIcon.png|20px]]
| - || - || - || - || -
| - || - || - || - || -
|-
|-
! Count Repair<br>カウントリペア
! [[File:HealIcon.png|20px]] Count Repair<br>カウントリペア
| Repairs more effectively based on the elapsed time.
| Repairs more effectively based on the elapsed time<br>Amount based on Heal skill level
| [[File:HealIcon.png|20px]]
| - || - || - || - || -
| - || - || - || - || -
|-
|-
! Field Repair<br>フィールドリペア
! [[File:HealIcon.png|20px]]Field Repair<br>フィールドリペア
| Repairs based on the terrain compatibility
| Repairs based on the terrain compatibility<br>Amount based on Heal skill level
| [[File:HealIcon.png|20px]]
| - || - || - || - || -
| - || - || - || - || -
|-
|-
! Gunpowder Guard<br>火薬ガード
! [[File:DefenseIcon.png|20px]] Gunpowder Guard<br>火薬ガード
| Takes a guard stance to nullify gunpowder-type attacks (ie. Missile, Hyper Missile, Napalm, etc.) on allies.
| Nullify gunpowder-type attacks (ie. Missile, Hyper Missile, Napalm, etc.) on allies.
| [[File:DefenseIcon.png|20px]]
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard'''
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200, guards an additional time
|-
|-
! Optical Guard<br>光学ガード
! [[File:DefenseIcon.png|20px]]Optical Guard<br>光学ガード
| Takes a guard stance to nullify optical-type attacks (ie. Beam, Hyper Beam, Laser, Beam Sword, etc.)
| Nullify optical-type attacks (ie. Beam, Hyper Beam, Laser, Beam Sword, etc.)
| [[File:DefenseIcon.png|20px]]
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200, guards an additional time
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200, guards an additional time
|-
|-
! Gravity Guard<br>重力ガード
! [[File:DefenseIcon.png|20px]]Gravity Guard<br>重力ガード
| Takes a guard stance to nullify gravity-type attacks (ie. Press, Break, Break Hammer, etc.)
| Takes a guard stance to nullify gravity-type attacks (ie. Press, Break, Break Hammer, etc.)
| [[File:DefenseIcon.png|20px]]
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & guards an additional time
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & guards an additional time
|-
|-
! Guard<br>ガード
! [[File:DefenseIcon.png|20px]]Guard<br>ガード
| While guarding, this Medabot will take the hit for any incoming attacks.
| While guarding, this Medabot will take the hit for any incoming attacks.
| [[File:DefenseIcon.png|20px]]
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time
|-
|-
! Guard 300<br>ガード300
! [[File:DefenseIcon.png|20px]]Guard 300<br>ガード300
| Reduces any damage taken by 300.
| Reduces any damage taken by 300.
| [[File:DefenseIcon.png|20px]]
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time
|-
|-
! Guard 500<br>ガード500
! [[File:DefenseIcon.png|20px]]Guard 500<br>ガード500
| Reduces any damage taken by 500.
| Reduces any damage taken by 500.
| [[File:DefenseIcon.png|20px]]
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time
|-
|-
! Perfect Guard<br>かんぜんガード
! [[File:DefenseIcon.png|20px]]Perfect Guard<br>かんぜんガード
| Negates all incoming attacks.
| Negates all incoming attacks.
| [[File:DefenseIcon.png|20px]]
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time
|-
|-
! Mirror Guard<br>ミラーガード
! [[File:DefenseIcon.png|20px]]Mirror Guard<br>ミラーガード
| Reflects any shooting attack.
| Reflects any shooting attack.
| [[File:DefenseIcon.png|20px]]
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200& Guards an additional time
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200& Guards an additional time
|-
|-
! Shooting Guard<br>しゃげきガード
! [[File:DefenseIcon.png|20px]]Shooting Guard<br>しゃげきガード
| Negates any shooting/ranged attack.
| Negates any shooting/ranged attack.
| [[File:DefenseIcon.png|20px]]
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time
|-
|-
! Melee Guard<br>かくとうガード
! [[File:DefenseIcon.png|20px]]Melee Guard<br>かくとうガード
| Negates any melee attack.
| Negates any melee attack.
| [[File:DefenseIcon.png|20px]]
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time
|-
|-
! Counter Guard<br>カウンターガード
! [[File:DefenseIcon.png|20px]]Counter Guard<br>カウンターガード
| Reflects any melee attack.
| Reflects any melee attack.
| [[File:DefenseIcon.png|20px]]
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time
|-
|-
! Melee Trap<br>かくとうトラップ
! [[File:UtilityIcon.png|20px]]Melee Trap<br>かくとうトラップ
| Plants a trap that deals damage whenever the enemy uses a melee attack.
| Plants a trap that deals damage whenever the enemy uses a melee attack.
| [[File:UtilityIcon.png|20px]]
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
|-
! Shooting Trap<br>しゃげきトラップ
! [[File:UtilityIcon.png|20px]]Shooting Trap<br>しゃげきトラップ
| Plants a trap that deals damage whenever the enemy uses a shooting attack.
| Plants a trap that deals damage whenever the enemy uses a shooting attack.
| [[File:UtilityIcon.png|20px]]
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
|-
! Head Trap<br>あたまトラップ
! [[File:UtilityIcon.png|20px]]Head Trap<br>あたまトラップ
| Plants a trap that deals damage to heads if the enemy has a living head part.
| Plants a trap that deals damage to heads if the enemy has a living head part.
| [[File:UtilityIcon.png|20px]]
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
|-
! Leg Trap<br>きゃくぶトラップ
! [[File:UtilityIcon.png|20px]]Leg Trap<br>きゃくぶトラップ
| Plants a trap that deals damage to legs if the enemy has a living leg part.
| Plants a trap that deals damage to legs if the enemy has a living leg part.
| [[File:UtilityIcon.png|20px]]
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
|-
! Charge Trap<br>チャージトラップ
! [[File:UtilityIcon.png|20px]]Charge Trap<br>チャージトラップ
| PLants a trap that deals damage whenever the enemy charges their Medaforce.
| PLants a trap that deals damage whenever the enemy charges their Medaforce.
| [[File:UtilityIcon.png|20px]]
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
|-
! Support Trap<br>たすけるトラップ
! [[File:UtilityIcon.png|20px]]Support Trap<br>たすけるトラップ
| Plants a trap that deals damage whenever the enemy uses a support ability.
| Plants a trap that deals damage whenever the enemy uses a support ability.
| [[File:UtilityIcon.png|20px]]
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
|-
! Heal Trap<br>なおすトラップ
! [[File:UtilityIcon.png|20px]]Heal Trap<br>なおすトラップ
| Plants a trap that deals damage whenever the enemy uses a healing ability.
| Plants a trap that deals damage whenever the enemy uses a healing ability.
| [[File:UtilityIcon.png|20px]]
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
|-
! Protect Trap<br>まもるトラップ
! [[File:UtilityIcon.png|20px]]Protect Trap<br>まもるトラップ
| Plants a trap that deals damage whenever the enemy uses a guard/defense ability.
| Plants a trap that deals damage whenever the enemy uses a guard/defense ability.
| [[File:UtilityIcon.png|20px]]
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
|-
! Plant Trap<br>しかけるトラップ
! [[File:UtilityIcon.png|20px]]Plant Trap<br>しかけるトラップ
| Plants a trap that deals damage whenever the enemy uses a plant/trap ability.
| Plants a trap that deals damage whenever the enemy uses a plant/trap ability.
| [[File:UtilityIcon.png|20px]]
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
|-
! Distrubance<br>ディスターバンス
! [[File:UtilityIcon.png|20px]]Distrubance<br>ディスターバンス
| Places a plant that prevents the use of any attack ability.
| Places a plant that prevents the use of any attack ability.
| [[File:UtilityIcon.png|20px]]
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
|-
! Repair Plant<br>リペアプラント
! [[File:UtilityIcon.png|20px]]Repair Plant<br>リペアプラント
| Places a plant that heals allies upon reaching the action line.
| Places a plant that heals allies upon reaching the action line.
| [[File:UtilityIcon.png|20px]]
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
|-
! Heater Plant<br>ヒータープラント
! [[File:UtilityIcon.png|20px]]Heater Plant<br>ヒータープラント
| Places a plant that boosts allies' heating.
| Places a plant that boosts allies' heating.
| [[File:UtilityIcon.png|20px]]
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
|-
! Cooler Plant<br>クーラープラント
! [[File:UtilityIcon.png|20px]]Cooler Plant<br>クーラープラント
| Places a plant that boosts allies' cooldown.
| Places a plant that boosts allies' cooldown.
| [[File:UtilityIcon.png|20px]]
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
|-
! Charge Plant<br>チャージプラント
! [[File:UtilityIcon.png|20px]]Charge Plant<br>チャージプラント
| Places a plant that grants bonus Medaforce Charge to charging allies.
| Places a plant that grants bonus Medaforce Charge to charging allies.
| [[File:UtilityIcon.png|20px]]
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
|-
! First Aid<br>ファーストエイド
! [[File:UtilityIcon.png|20px]]First Aid<br>ファーストエイド
| Places a plant that revives allies' broken parts.
| Places a plant that revives allies' broken parts.
| [[File:UtilityIcon.png|20px]]
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
|-
! Guard Plant<br>ガードプラント
! [[File:UtilityIcon.png|20px]]Guard Plant<br>ガードプラント
| Places a plant that guards allies.
| Places a plant that guards allies.
| [[File:UtilityIcon.png|20px]]
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
|-
! Shoot Drone<br>シュートドローン
! [[File:UtilityIcon.png|20px]]Shoot Drone<br>シュートドローン
| Places a plant that deals shooting damage when enemies approaches the action plate.
| Places a plant that deals shooting damage when enemies approaches the action plate.
| [[File:UtilityIcon.png|20px]]
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
|-
! Fight Drone<br>ファイトドローン
! [[File:UtilityIcon.png|20px]]Fight Drone<br>ファイトドローン
| Places a plant that deals melee damage when enemies approaches the action plate.
| Places a plant that deals melee damage when enemies approaches the action plate.
| [[File:UtilityIcon.png|20px]]
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
|-
! Cross Set<br>クロスセット
! [[File:UtilityIcon.png|20px]]Cross Set<br>クロスセット
| A plant that boosts the power of, and is required to use the move "Crossfire". Can only ever have one charge.
| A plant that boosts the power of, and is required to use the move "Crossfire". Can only ever have one charge.
| [[File:UtilityIcon.png|20px]]
| - || +100 Power|| +200 Power|| +300 Power|| +400 Power
| - || +100 Power|| +200 Power|| +300 Power|| +400 Power
|}
|}

Revision as of 14:28, 24 April 2022

For a list of abilities by part, see Medapart List.

These are all the possible abilities.

Name Action Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
RangeIcon.png Rifle
ライフル
Quick shooting attack - Power +100 Power +200 Power +300 Power +400
Piercing
RangeIcon.png Power Rifle
パワーライフル
Deals 1.5x damage if legs are intact
Cannot dodge while Cooling
- Power +100 Power +200 Power +300 Power +400
Piercing
RangeIcon.png Gatling
ガトリング
Fires three attacks
Cannot evade while Cooling
- Power +100 Power +200 Power +300 Power +400
Crit +20%
RangeIcon.png Mega Gatling
メガガトリング
Fires three attacks
Deals 1.5x damage if legs are intact
Cannot evade while Cooling
- Power +100 Power +200 Power +300 Power +400
Crit +20%
RangeIcon.png Missile
ミサイル
Damages all of target's parts - Power +100 Power +200 Power +300 Power +400
Always hits
RangeIcon.png Napalm
ナパーム
Fires three shots - Power +100 Power +200 Power +300 Power +400
Always hits
RangeIcon.png Beam
ビーム
Deals Optical Damage
2x damage if above Medacharge threshold
Cannot evade while Cooling
70% charge 60% charge 50% charge 40% charge 30% charge
x3 at 100%
RangeIcon.png Hyper Beam
ハイパービーム
Deals Optical Damage
2x damage and pierces if above Medacharge threshold
Cannot evade while Cooling
70% charge 60% charge 50% charge 40% charge 30% charge
x3 at 100%
RangeIcon.png Laser
レーザー
Deals Optical Damage
1.5x damage and success if above Medacharge threshold
70% charge 60% charge 50% charge 40% charge 30% charge
x2 at 100%
RangeIcon.png Press
プレス
Bonus damage to heavy parts
2x success if above Medacharge threshold
70% charge 60% charge 50% charge 40% charge 30% charge
x3 at 100%
RangeIcon.png Break
ブレイク
Bonus damage to heavy parts with piercing
1.5x success if above Medacharge threshold
Cannot evade while Cooling
70% charge 60% charge 50% charge 40% charge 30% charge
x2 at 100%
RangeIcon.png Sacrifice
サクリファイス
Damage based on remaining armor
Self-destructs after use
+10% of armor +20% of armor +30% of armor +40% of armor +50% of armor
RangeIcon.png Destroy
デストロイ
Destroys targeted part if it is active
Cannot dodge or defend while Cooling
- Success +100 Success +200 Success +300 Success +400
RangeIcon.png Anti-Air
アンチエア
Bonus damage on flying enemies 5x Damage 5.5x Damage 6x Damage 6.5x Damage 7x Damage
Piercing
RangeIcon.png Anti-Sea
アンチシー
Bonus damage on aquatic enemies 5x Damage 5.5x Damage 6x Damage 6.5x Damage 7x Damage
Piercing
RangeIcon.png Static
スタティック
Halves armor of damaged parts
Cannot destroy parts
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
RangeIcon.png Slip
スリップ
Interrupts action
Leg priority
Cannot dodge or defend while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Ignore Defense
RangeIcon.png Evasion Seal
かいひシール
Prevents enemy from evading - Success +100 Success +200 Success +300 Success +400
RangeIcon.png Defense Seal
ぼうぎょシール
Prevents enemy from defending - Success +100 Success +200 Success +300 Success +400
RangeIcon.png Tornado
トルネード
Inflicts tornado
Cannot evade while Cooling
- Success +100 Success +200 Success +300 Success +400
RangeIcon.png Thunder Shot
サンダーショット
Inflicts thunder
Cannot evade while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
RangeIcon.png Freeze Shot
フリーズショット
Afflicts Freeze
Cannot evade while cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
RangeIcon.png Fire Shot
ファイアショット
Afflicts fire
Cannot evade while cooling
- Success +100 Success +200 Success +300 Success +400
RangeIcon.png Count Attack
カウントアタック
bonus power after every use
Pierce chance
Cannot evade or defend while
+5% per use +8% per use +12% per use +15% per use +20% per use
RangeIcon.png Charge Blaster
チャージバスター
Bonus damage based on Medaforce Charge
Cannot evade while cooling
Charge x 1.0 Charge x 1.25 Charge x 1.5 Charge x 1.75 Charge x 2.0
Piercing
consumes 5% Charge per use
RangeIcon.png Microwaves
マイクロウェーブ
Bonus damage based on Medaforce Charge
Pierce chance
Self-destructs after use
Charge x 1.0 Charge x 1.25 Charge x 1.5 Charge x 1.75 Charge x 2.0
RangeIcon.png Ghost Shot
ゴーストショット
Bonus damage based on Medaforce Charge
Pierce chance
Cannot defend or evade while Cooling
Charge x 0.5 Charge x 0.75 Charge x 1.0 Charge x 1.25 Charge x 1.5
RangeIcon.png Melt Shot
メルトショット
Inflicts Melt - Success +100 Success +200 Success +300 Success +400
RangeIcon.png Gunpowder
ハイパーミサイル
Piercing - Power +100 Power +200 Power +300 Power +400
Always hits
RangeIcon.png Medaforce Seal
フォース制御
Prevents Medaforce use - Success +100 Success +200 Success +300 Success +400
RangeIcon.png Crossfire
クロスファイア
Piercing
Requires "Cross Set" plant
- Power +100 Power +200 Power +300 Power +400
MeleeIcon.png Sword
ソード
Regular melee attack - Success +100 Success +200 Success +300 Success +400
Piercing
MeleeIcon.png Claw
クロー
Hits 3 times - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Hammer
ハンマー
Hits all enemy parts
Cannot defend while cooling
- Power +100 Power +200 Power +300 Power +400
MeleeIcon.png Fire
ファイア
Inflicts Fire
Cannot defend while cooling
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Melt
メルト
Inflicts Melt
Cannot defend while cooling
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Wave
ウェーブ
Inflicts Wave
Cannot defend while cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Hold
ホールド
Inflicts Hold
Cannot defend while cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Thunder
サンダー
Inflicts Thunder
Cannot defend while cooling
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Freeze
フリーズ
Inflicts Freeze
Cannot defend while cooling
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Virus
ウィルス
Inflicts Virus
Cannot defend while cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Bug
バグ
Inflicts Bug
Cannot defend while
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Sacrifice
サクリファイス
Bonus damage based on remaining armor
Self-destructs after use
+10% of armor +20% of armor +30% of armor +40% of armor +50% of armor
MeleeIcon.png Assassin
アサッシン
Always crits
Self-destructs if it fails to destroy a part
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Canceller
キャンセラー
Inflicts Canceller
Cannot defend while cooling
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Charge Blade
チャージブレード
Bonus damage based on Medaforce Charge
Cannot defend while cooling
Charge x 1.0 Charge x 1.25 Charge x 1.5 Charge x 1.75 Charge x 2.0
Piercing
Consumes 5% Charge per use
MeleeIcon.png Ghost
ゴースト
Bonus damage based on Medaforce Charge
Pierce chance
Cannot defend or evade while cooling
Charge x 0.5 Charge x 0.75 Charge x 1.0 Charge x 1.25 Charge x 1.5
Ignores Defense
MeleeIcon.png Level Drain
レベルドレイン
Reduces Medal Skill level tempoarily
Cannot defend while cooling
Level -5
Lasts 10 Ticks
Level -5
Lasts 15 Ticks
Level -5
Lasts 20 Ticks
Level -5
Lasts 25 Ticks
Level -10
Lasts 30 Ticks
MeleeIcon.png Charge Drain
チャージドレイン
Steals Medaforce Charge from enemy
Cannot defend while cooling
Steals 3% Steals 6% Steals 9% Steals 12% Steals 15%
MeleeIcon.png Discharge
ディスチャージ
Removes Medaforce Charge from enemy
Cannot defend while cooling
Removes 10% Removes 15% Removes 20% Removes 25% Removes 30%
MeleeIcon.png Beam Sword
ビームソード
2x damage if above Medaforce threshold
Cannot defend while cooling
70% Charge 60% Charge 50% Charge 40% Charge 30% Charge
x3 at 100%
MeleeIcon.png Break Hammer
ブレイクハンマー
Deals more damage based on number of heavy parts
1.5x Success above Medaforce threshold
iercing chance
Cannot defend or evade while cooling
70% Charge 60% Charge 50% Charge 40% Charge 30% Charge
x2 at 100%
MeleeIcon.png Countdown
カウントダウン
Inflicts countdown
Cannot defend while cooling
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Flash
フラッシュ
Interrupts target if heating
Cannot defend while cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Destroy
デストロイ
Destroys parts if being used when hit
Cannot defend while cooling
- Success +100 Success +200 Success +300 Success +500
MeleeIcon.png Anti-Air
アンチエア
Bonus damage to flying enemies 5x damage 5.5x damage 6x damage 6.5x damage 7x damage
Piercing
MeleeIcon.png Anti-Sea
アンチシー
Bonus damage to aquatic enemies 5x Damage 5.5x Damage 6x Damage 6.5x Damage 7x Damage
Piercing
MeleeIcon.png Time Attack
タイムアタック
Bonus damage based on time expended - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Piercing chance
MeleeIcon.png Effect Clear
エフェクトクリア
Removes buffs from enemy
Deals bonus damage based on number of buffs
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Medaforce Seal
MFシール
Inflicts MF Seal - Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Anti-Charge
アンチCG
Bonus damage based on enemy's Medaforce Charge
Pierce chance
x1 Charge x1.25 Charge x1.5 Charge x1.75 Charge x2 Charge
MeleeIcon.png Deathlock
デスロック
Inflicts Deathlock
Cannot defend while cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Pile
パイル
Ignores defenses
Pierce chance
Cannot defend while cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Provoke
プロヴォーク
Inflicts Provoke - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Charge Claw
チャージクロー
Costs 10% Medaforce Charge
Boosts Power based on Medaforce Charge
Cannot defend while cooling
100% Charge 125% Charge 150% Charge 175% Charge 200% Charge
costs 5% Charge
AssistIcon.png Stealth
ステルス
Applies Stealth - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Radar Sight
レーダーサイト
Increases success by 30%
Negates enemy Stealth and Conceal
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Commander
コマンダー
Grants all teammates Radar Sight and Conceal - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating 5 Cooling +200
AssistIcon.png Heater
ヒーター
Boosts heating to all allies by 20% - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Cooler
クーラー
Boosts cooling to all allies by 20% - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Guard Boost
ガードブースト
Boosts Anti-Status and Anti-Range by 20% - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Mobile Boost
モビルブースト
Boosts Anti-Melee by 20% - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Shoot Boost
シュートブースト
Boosts Power and Success of Shooting parts by 20% - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Fight Boost
ファイトブースト
Boosts Power and Success of Melee parts by 20% - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Field Control
たいちせいぎょ
Increases heavy limit to 3 on all allies with compatible leg parts - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SpecialIcon.png Double Drive Left
ダブルドライブL
Grants a buff that makes Left Arm attacks apply twice - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SpecialIcon.png Double Drive Right
ダブルドライブR
Grants a buff that makes Right Arm attacks apply twice - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SpecialIcon.png Charge
チェンジ
Trades head armor for Medaforce Charge - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SpecialIcon.png Arm Charge
アームチェンジ
Trades arm armor for Medaforce Charge - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SpecialIcon.png Full Charge
フルチャージ
Trades head armor for Medaforce Charge Max cost 90% Max cost 80% Max cost 70% Max cost 60% Max cost 50%
AssistIcon.png Hypercrept
ハイパーセプト
Buffs random stat on two ally parts - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Reckless
レックレス
15% bonus damage on melee parts - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Snipe
スナイプ
30% bonus chance to pierce - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SpecialIcon.png Trap Up
トラップアップ
Makes all new traps have 5 uses - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Conceal
コンシール
Increases Evasion
Disable a single enemy's ability to attack
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Cyber Core
サイバーコア
Increases the effectiveness of Conceal and Radar Sight - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Power Link
パワーリンク
Boosts power of all allied parts - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SpecialIcon.png Plant Up
プラントアップ
makes all new plants have 5 uses - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Desperate
デスパレート
Deals retaliation damage on incoming attack - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Dominion
ドミニオン
Grants Radar Sight and Ground Control - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
HealIcon.png Disruption Clear
ぼうがいクリア
Clears all debuffs - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
HealIcon.png Trap Clear
トラップクリア
Removes all traps on the field - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
HealIcon.png Repair
リペア
Repairs a single part
Amount based on Heal skill level
- - - - -
HealIcon.png Serious Repair
シリアスリペア
Repairs large amount for all parts of a single ally
Amount based on Heal skill level
- - - - -
HealIcon.png Super Repair
スーパーリペア
Repairs small amount for all parts of a single ally
Amount based on Heal skill level
- - - - -
HealIcon.png All Repair
オールリペア
Repairs small amount for all allies
Amount based on Heal skill level
- - - - -
HealIcon.png Revive
リバイブ
Revives a destroyed part
Amount based on Heal skill level
- - - - -
HealIcon.png Restore
レストア
Revives a destroyed part on all allies
Amount based on Heal skill level
- - - - -
HealIcon.png All Restore
オールレストア
Fully repairs a single ally
Amount based on Heal skill level
- - - - -
HealIcon.png Rebirth
リバース
Fully revives a destroyed ally
Amount based on Heal skill level
- - - - -
HealIcon.png Charge Repair
チャージリペア
Repairs the armor of a single ally
Amount based on Heal skill level
- - - - -
HealIcon.png Count Repair
カウントリペア
Repairs more effectively based on the elapsed time
Amount based on Heal skill level
- - - - -
HealIcon.pngField Repair
フィールドリペア
Repairs based on the terrain compatibility
Amount based on Heal skill level
- - - - -
DefenceIcon.png Gunpowder Guard
火薬ガード
Nullify gunpowder-type attacks (ie. Missile, Hyper Missile, Napalm, etc.) on allies. - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
DefenceIcon.pngOptical Guard
光学ガード
Nullify optical-type attacks (ie. Beam, Hyper Beam, Laser, Beam Sword, etc.) - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200, guards an additional time
DefenceIcon.pngGravity Guard
重力ガード
Takes a guard stance to nullify gravity-type attacks (ie. Press, Break, Break Hammer, etc.) - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & guards an additional time
DefenceIcon.pngGuard
ガード
While guarding, this Medabot will take the hit for any incoming attacks. - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & Guards an additional time
DefenceIcon.pngGuard 300
ガード300
Reduces any damage taken by 300. - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & Guards an additional time
DefenceIcon.pngGuard 500
ガード500
Reduces any damage taken by 500. - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & Guards an additional time
DefenceIcon.pngPerfect Guard
かんぜんガード
Negates all incoming attacks. - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & Guards an additional time
DefenceIcon.pngMirror Guard
ミラーガード
Reflects any shooting attack. - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200& Guards an additional time
DefenceIcon.pngShooting Guard
しゃげきガード
Negates any shooting/ranged attack. - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & Guards an additional time
DefenceIcon.pngMelee Guard
かくとうガード
Negates any melee attack. - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & Guards an additional time
DefenceIcon.pngCounter Guard
カウンターガード
Reflects any melee attack. - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & Guards an additional time
UtilityIcon.pngMelee Trap
かくとうトラップ
Plants a trap that deals damage whenever the enemy uses a melee attack. 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngShooting Trap
しゃげきトラップ
Plants a trap that deals damage whenever the enemy uses a shooting attack. 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngHead Trap
あたまトラップ
Plants a trap that deals damage to heads if the enemy has a living head part. 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngLeg Trap
きゃくぶトラップ
Plants a trap that deals damage to legs if the enemy has a living leg part. 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngCharge Trap
チャージトラップ
PLants a trap that deals damage whenever the enemy charges their Medaforce. 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngSupport Trap
たすけるトラップ
Plants a trap that deals damage whenever the enemy uses a support ability. 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngHeal Trap
なおすトラップ
Plants a trap that deals damage whenever the enemy uses a healing ability. 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngProtect Trap
まもるトラップ
Plants a trap that deals damage whenever the enemy uses a guard/defense ability. 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngPlant Trap
しかけるトラップ
Plants a trap that deals damage whenever the enemy uses a plant/trap ability. 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngDistrubance
ディスターバンス
Places a plant that prevents the use of any attack ability. 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngRepair Plant
リペアプラント
Places a plant that heals allies upon reaching the action line. 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngHeater Plant
ヒータープラント
Places a plant that boosts allies' heating. 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngCooler Plant
クーラープラント
Places a plant that boosts allies' cooldown. 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngCharge Plant
チャージプラント
Places a plant that grants bonus Medaforce Charge to charging allies. 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngFirst Aid
ファーストエイド
Places a plant that revives allies' broken parts. 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngGuard Plant
ガードプラント
Places a plant that guards allies. 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngShoot Drone
シュートドローン
Places a plant that deals shooting damage when enemies approaches the action plate. 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngFight Drone
ファイトドローン
Places a plant that deals melee damage when enemies approaches the action plate. 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngCross Set
クロスセット
A plant that boosts the power of, and is required to use the move "Crossfire". Can only ever have one charge. - +100 Power +200 Power +300 Power +400 Power
Name Action Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
Abscond
アブスコンド
Passive Cooling boost Cooling +30 Cooling +60 Cooling +90 Cooling +120 Cooling +150
Accelerator
アクセル
Grants Mobile Boost 1 use 2 uses 3 uses 4 uses 5 uses
Acrobatics
アクロバティクス
Passive Evasion boost Evasion +100 Evasion +200 Evasion +300 Evasion +400 Evasion +500
Adapter
アダプター
A-rank on all terrains - Armor +160 Armor +320 Armor +480 Armor +640
Additional Faults
ついかだんそう
+1 Head Ammo
Bonus to Head Heating and Cooling
Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
Adversity
ぎゃっきょう
Buffs all leg stats except armor per own debuff 3% per 5% per 7% per 9% per 12% per
Aim
エイム
Boosts Success of shooting parts Success +100 Success +200 Success +300 Success +400 Success +500
All-rounder
オールラウンダー
Boosts leg speed if all parts have different ability types Leg Speed +30 Leg Speed +60 Leg Speed +90 Leg Speed +120 Leg Speed +150
Anger
アンガー
Boosts Power of all parts upon ally part destruction
Stacks up to 5
Power +20 Power +40 Power +60 Power +80 Power +100
Artillery
アーティラリー
Boosts Success and Power of shooting attacks
Cannot dodge while heating
Success & Power +60 Success & Power +120 Success & Power +180 Success & Power +240 Success & Power +300
Asail
アセイル
Upon charging MF, gain Shoot Boost 1 use 2 uses 3 uses 4 uses 5 uses
Auto Charge
オートチャージ
Passively charges Medaforce 2% per action 4% per action 6% per action 8% per action 10% per action
Auto Guard
オートガード
Optical/Gravity/Gunpowder Guard will always nullify Optical/Gravity/Gunpowder attacks
Passive anti-ranged and anti-status boost
Anti-Ranged & Anti-Status +10% Anti-Ranged & Anti-Status +20% Anti-Ranged & Anti-Status +30% Anti-Ranged & Anti-Status +40% Anti-Ranged & Anti-Status +50%
Auto Repair
オートリペア
Charging Medaforce heals all parts Charge x2 Charge x4 Charge x6 Charge x8 Charge x10
B-Loader
Bローダー
Increases evasion of leg parts based on MF Charge. +1 per % +2 per % +3 per % +4 per % +5 per %
Barret Rain
バレットレイン
Boots Success and Power of shooting parts upon destruction Success & Power +40 Success & Power +80 Success & Power +120 Success & Power +160 Success & Power +200
Battle Stance
バトルダンス
Upon teammate dodge or graze, boosts all leg stats other than armor
Stacks up to 5
2% per 4% per 6% per 8% per Buff per
Blood Stain
ブラッドステイン
Boosts Power each time an enemy part is destroyed
Stacks up to 5
Power +20 Power +40 Power +60 Power +80 Power +100
Blow Beat
ブロウビート
Ignore enemy status resistance. Ignores 5% Ignores 10% Ignores 15% Ignores 20% Ignores 25%
Breach
ケッカイ
Grants Guard Boost 1 use 2 uses 3 uses 4 uses 5 uses
Breakneck
ブレイクネック
Speed boost while heating Speed +30 Speed +60 Speed +90 Speed +120 Speed +150
Brilliance
ブリリアンス
Restores 10% of all parts' health upon charging MF 1 use 2 uses 3 uses 4 uses 5 uses
Captor
キャプター
Boosts Heating against target who cannot defend Heating +40 Heating +80 Heating +120 Heating +160 Heating +200
Carnage
シュラ
Boosts Power upon losing an arm Power +40 Power +80 Power +120 Power +160 Power +200
Carrier
キャリアー
Passive power bonus
When attacking, afflict a random debuff you have onto enemy
Success +50 Success +100 Success +150 Success +200 Success +250
Charge Fight
チャージファイト
Increased Power and Success on shooting abilities if above 50% Charge Success & Power +60 Success & Power +120 Success & Power +180 Success & Power +240 Success & Power +300
Charge Shot
チャージショット
Increased Power and Success on shooting abilities if above 50% Charge Success & Power +60 Success & Power +120 Success & Power +180 Success & Power +240 Success & Power +300
Charm
チャーム
Reduced damage from opposite gender. -10% -15% -20% -25% -30%
Clairvoyance
クレアボイアンス
Grants Radar Sight upon charging MF 1 use 2 uses 3 uses 4 uses 5 uses
Climber
クライマー
S-rank on Mountain and Rocky terrain - Armor +160 Armor +320 Armor +480 Armor +640
Continuous P
コンテニュアルP
Increases Heating and Cooling by 5% at reaching action plate
Stacks up to 20%
Speed +8 Speed +16 Speed +24 Speed +32 Speed +40
Dead or Alive
デッドオアライブ
Upon landing a critical hit, boosts all leg stats other than armor
Stacks up to 5
2% per 4% per 6% per 8% per 10% per
Defense Plus
まもるプラス
Increases the heating and cooling of defense parts Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
Desert Type
デザートタイプ
S-rank on Desert and Wilderness terrain - Armor +160 Armor +320 Armor +480 Armor +640
Elusive
エルーシブ
Reduces enemy damage if they have lower Melee Resist -10% -15% -20% -25% -30%
Emergency
エマージェンシー
Upon the destruction of any allied part, boosts all Leg stats except Armor
Stacks up to 5
+2% +4% +6% +8% +10%
Endurance
エンデュランス
Bonus Medaforce Charge upon getting damaged 10% on hit 15% on hit 20% on hit 25% on hit 30% on hit
Explorer
エクスプローラー
S-rank on City and Arena terrain - Armor +160 Armor +320 Armor +480 Armor +640
Fairy Charge
フェアリチャージ
Charges Medaforce based on number of plants/traps on the field 1% per 2% per 3% per 4% per 5% per
Forester
フォレスター
S-rank on Forest terrain - Armor +160 Armor +320 Armor +480 Armor +640
Fortress
フォートレス
Reduces damage when defending -10% -15% -20% -25% -30%
G-Loader
Gローダー
Boosts success of shooting attacks based on MF charge +1 per % +2 per % +3 per % +4 per % +5 per %
Generator
ジェネレーター
Grants Heater 1 use 2 uses 3 uses 4 uses 5 uses
Ground Control
Gコントロール
S-rank terrain bonus at MF threshold 50% Charge 45% Charge 40% Charge 35% Charge 30% Charge
Gunman
ガンマン
Grants a passive Heating bonus to all parts Heating +30 Heating +60 Heating +90 Heating +120 Heating +150
Guts
ガッツ
Boosts Resistance and Evasion if Medaforce is full Status-proof and Range-proof +10% Bonus Status-proof and Range-proof +20% Bonus Status-proof and Range-proof +30% Bonus Status-proof and Range-proof +40% Bonus Status-proof and Range-proof +50% Bonus
Haja
ハジャ
Clears Debuffs upon Charging MF 1 use 2 uses 3 uses 4 uses 5 uses
Healing Plus
なおすプラス
Increases the heating and cooling of healing parts Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
Heavy Arms
ヘヴィアーム
Boosts armor of heavy parts +2% Armor +4% Armor +6% Armor +8% Armor +10% Armor
Heavy Arm
かくしだま
Increases head armor and Ammo if below Heavy Limit - Head Armor +160 Head Armor +320 Head Armor +480 Head Armor +640
Holy Grace
ホーリーグレイス
Boosts all stats other than armor on all parts for each active buff 3% per 5% per 7% per 9% per 12% per
Hoplite
ホプライト
Boosts anti-ranged and anti-status per defense part +5% Anti-Ranged & Anti-Status per +10% Anti-Ranged & Anti-Status per +15% Anti-Ranged & Anti-Status per +20% Anti-Ranged & Anti-Status per +25% Anti-Ranged & Anti-Status per
Illusion
イリュージョン
Grants Stealth upon acting 1 use 2 uses 3 uses 4 uses 5 uses
Land Cruiser
ランドクルーザー
S-rank on Grassland terrain - Armor +160 Armor +320 Armor +480 Armor +640
Mariner
マリナー
S-rank on Tundra terrain - Armor +160 Armor +320 Armor +480 Armor +640
Mascot
マスコット
Decreases Success and Power of attackers -5% -10% -15% -20% -25%
Mirage
ミラージュ
Grants Conceal upon charging Medaforce 1 use 2 uses 3 uses 4 uses 5 uses
Nest
ネスト
Upon using a Trap/Plant ability, boosts charges by one
Maximum charges cannot exceed 5
1 use 2 uses 3 uses 4 uses 5 uses
No Guard
ノーガード
Increase success on other parts
Cannot defend while Heating
Success & Power +60 Success & Power +120 Success & Power +180 Success & Power +240 Success & Power +300
P-Loader
Pローダー
Boosts Success of melee attacks based on MF charge +1 per % +2 per % +3 per % +4 per % +5 per %
Popper
プーパ
Reduces incoming damage by 20% if above MF threshold 50% Charge 45% Charge 40% Charge 35% Charge 30% Charge
Radiator
ラジエーター
Grants Cooler 1 use 2 uses 3 uses 4 uses 5 uses
Really
ウェイレイ
Grants a power bonus to all melee/shooting parts based on the number of trap/plants on the field +20 per +35 per +50 per +65 per +80 per
Revenger
リベンジャー
10% Armor bonus for own revived parts 1 use 2 uses 3 uses 4 uses 5 uses
Rumbling
ランブリング
Grants Fight Boost upon charging MF 1 use 2 uses 3 uses 4 uses 5 uses
Rush
ラッシュ
Increases Success and Power of all melee parts upon destruction Success & Power +40 Success & Power +80 Success & Power +120 Success & Power +160 Success & Power +200
Shape Memory
シェイプメモリー
Evenly distributes all remaining health and revives destroyed Medaparts upon charging Medaforce 1 use 2 uses 3 uses 4 uses 5 uses
Snow Type
スノータイプ
S-rank on Snow terrain - Armor +160 Armor +320 Armor +480 Armor +640
Spearhead
スピアヘッド
Grants passive Heating bonus to all parts Heating +30 Heating +60 Heating +90 Heating +120 Heating +150
Straight
ストレート
Passive Success buff to all Parts Success +100 Success +200 Success +300 Success +400 Success +500
Super Armor
スーパーアーマー
Defends and nullifies the effects of Thunder, Freezing and Tornado attacks 1 use 2 uses 3 uses 4 uses 5 uses
Support Plus
たすけるプラス
Increases the heating and cooling of support parts Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
Supremacy
スプレマシー
Reduces damage from attacker with same leg type -10% -15% -20% -25% -30%
Through Attack
スルーアタック
Chance to bypass guard with melee attack 10% chance 20% chance 30% chance 40% chance 50% chance
Through Shot
スルーショット
Chance to bypass guard with ranged attack 10% chance 20% chance 30% chance 40% chance 50% chance
Torturer
トーチャラー
Buff power on all parts per opponent debuff +20 Power per +35 Power per +50 Power per +65 Power per +80 Power per
Trap Buster
トラップバスター
Destroys an enemy trap 1 use 2 uses 3 uses 4 uses 5 uses
Trap/Plant Plus
しかけるプラス
Increases the Heating and Cooling of Trap/Plant parts Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
Trigger Happy
トリガーハッピー
Upon landing a critical hit, boosts all leg stats
Stacks up to 5
2% per 4% per 6% per 8% per 10% per
Weapon Master
ウェポンマスター
Boosts melee parts' power and success every time you attack 3% per 5% per 7% per 9% per 12% per