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Difference between revisions of "Ability List"

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(Filled out a few missing ranged and melee skills)
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! [[File:RangeIcon.png|20px]] Count Attack<br>カウントアタック
! [[File:RangeIcon.png|20px]] Count Attack<br>カウントアタック
| bonus power after every use<br>Pierce chance<br>Cannot evade or defend while
| bonus power after every use<br>Piercing<br>Cannot evade or defend while
| +5% per use || +8% per use || +12% per use || +15% per use || +20% per use
| +5% per use || +8% per use || +12% per use || +15% per use || +20% per use
|-
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! [[File:RangeIcon.png|20px]] Microwaves<br>マイクロウェーブ
! [[File:RangeIcon.png|20px]] Microwaves<br>マイクロウェーブ
| Bonus damage based on Medaforce Charge<br>Pierce chance<br>Self-destructs after use
| Bonus damage based on Medaforce Charge<br>Piercing<br>Self-destructs after use
| Charge x 1.0 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2.0
| Charge x 1.0 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2.0
|-
|-
! [[File:RangeIcon.png|20px]] Ghost Shot<br>ゴーストショット
! [[File:RangeIcon.png|20px]] Ghost Shot<br>ゴーストショット
| Bonus damage based on Medaforce Charge<br>Pierce chance<br>Cannot defend or evade while Cooling
| Bonus damage based on Medaforce Charge<br>Piercing<br>Cannot defend or evade while Cooling
| Charge x 0.5 || Charge x 0.75 || Charge x 1.0 || Charge x 1.25 || Charge x 1.5<br>'''Ignore Defense'''
| Charge x 0.5 || Charge x 0.75 || Charge x 1.0 || Charge x 1.25 || Charge x 1.5<br>'''Ignore Defense'''
|-
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! [[File:MeleeIcon.png|20px]] Ghost<br>ゴースト
! [[File:MeleeIcon.png|20px]] Ghost<br>ゴースト
| Bonus damage based on Medaforce Charge<br>Pierce chance<br>Cannot defend or evade while cooling
| Bonus damage based on Medaforce Charge<br>Piercing<br>Cannot defend or evade while cooling
| Charge x 0.5 || Charge x 0.75 || Charge x 1.0 || Charge x 1.25 || Charge x 1.5<br>'''Ignores Defense'''
| Charge x 0.5 || Charge x 0.75 || Charge x 1.0 || Charge x 1.25 || Charge x 1.5<br>'''Ignores Defense'''
|-
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! [[File:MeleeIcon.png|20px]] Break Hammer<br>ブレイクハンマー
! [[File:MeleeIcon.png|20px]] Break Hammer<br>ブレイクハンマー
| Deals more damage based on number of heavy parts<br> 1.5x Success above Medaforce threshold<br>iercing chance<br>Cannot defend or evade while cooling
| Deals more damage based on number of heavy parts<br> 1.5x Success above Medaforce threshold<br>Piercing<br>Cannot defend or evade while cooling
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x2 at 100%'''
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x2 at 100%'''
|-
|-
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! [[File:MeleeIcon.png|20px]] Time Attack<br>タイムアタック
! [[File:MeleeIcon.png|20px]] Time Attack<br>タイムアタック
| Bonus damage based on time expended
| Bonus damage based on time expended
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''Piercing chance'''
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''Piercing'''
|-
|-
! [[File:MeleeIcon.png|20px]] Effect Clear<br>エフェクトクリア
! [[File:MeleeIcon.png|20px]] Effect Clear<br>エフェクトクリア
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|-
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! [[File:MeleeIcon.png|20px]] Anti-Charge<br>アンチCG
! [[File:MeleeIcon.png|20px]] Anti-Charge<br>アンチCG
| Bonus damage based on enemy's Medaforce Charge<br>Pierce chance
| Bonus damage based on enemy's Medaforce Charge<br>Piercing
| x1 Charge || x1.25 Charge || x1.5 Charge || x1.75 Charge || x2 Charge
| x1 Charge || x1.25 Charge || x1.5 Charge || x1.75 Charge || x2 Charge
|-
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! [[File:MeleeIcon.png|20px]] Pile<br>パイル
! [[File:MeleeIcon.png|20px]] Pile<br>パイル
| Ignores defenses<br>Pierce chance<br>Cannot defend while cooling
| Ignores defenses<br>Piercing<br>Cannot defend while cooling
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
|-
|-
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| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
|-
|-
! [[File:SpecialIcon.png|20px]] Double Drive Left<br>ダブルドライブL
! [[File:AssistIcon.png|20px]] Fighter Core<br>ファイターコア
| Grants a buff that makes Left Arm attacks apply twice
| Applies Radar Sight and Fight Boost to all allies
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
|-
! [[File:SpecialIcon.png|20px]] Double Drive Right<br>ダブルドライブR
| Grants a buff that makes Right Arm attacks apply twice
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
|-
! [[File:SpecialIcon.png|20px]] Charge<br>チェンジ
| Trades head armor for Medaforce Charge
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
|-
! [[File:SpecialIcon.png|20px]] Arm Charge<br>アームチェンジ
| Trades arm armor for Medaforce Charge
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
|-
! [[File:SpecialIcon.png|20px]] Full Charge<br>フルチャージ
| Trades head armor for Medaforce Charge
| Max cost 90% || Max cost 80% || Max cost 70% || Max cost 60% || Max cost 50%
|-
|-
! [[File:AssistIcon.png|20px]] Hypercrept<br>ハイパーセプト
! [[File:AssistIcon.png|20px]] Hypercrept<br>ハイパーセプト
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! [[File:AssistIcon.png|20px]] Snipe<br>スナイプ
! [[File:AssistIcon.png|20px]] Snipe<br>スナイプ
| 30% bonus chance to pierce
| 30% bonus chance to pierce
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
|-
! [[File:SpecialIcon.png|20px]] Trap Up<br>トラップアップ
| Makes all new traps have 5 uses
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
|-
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! [[File:AssistIcon.png|20px]] Power Link<br>パワーリンク
! [[File:AssistIcon.png|20px]] Power Link<br>パワーリンク
| Boosts power of all allied parts
| Boosts power of all allied parts
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
|-
! [[File:SpecialIcon.png|20px]] Plant Up<br>プラントアップ
| makes all new plants have 5 uses
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
|-
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! [[File:AssistIcon.png|20px]] Dominion<br>ドミニオン
! [[File:AssistIcon.png|20px]] Dominion<br>ドミニオン
| Grants Radar Sight and Ground Control
| Grants Radar Sight and Ground Control
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
|-
! [[File:SpecialIcon.png|20px]] Double Drive Left<br>ダブルドライブL
| Grants a buff that makes Left Arm attacks apply twice
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
|-
! [[File:SpecialIcon.png|20px]] Double Drive Right<br>ダブルドライブR
| Grants a buff that makes Right Arm attacks apply twice
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
|-
! [[File:SpecialIcon.png|20px]] Charge<br>チェンジ
| Trades head armor for Medaforce Charge
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
|-
! [[File:SpecialIcon.png|20px]] Arm Charge<br>アームチェンジ
| Trades arm armor for Medaforce Charge
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
|-
! [[File:SpecialIcon.png|20px]] Full Charge<br>フルチャージ
| Trades head armor for Medaforce Charge
| Max cost 90% || Max cost 80% || Max cost 70% || Max cost 60% || Max cost 50%
|-
! [[File:SpecialIcon.png|20px]] Plant Up<br>プラントアップ
| makes all new plants have 5 uses
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
|-
! [[File:SpecialIcon.png|20px]] Trap Up<br>トラップアップ
| Makes all new traps have 5 uses
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
|-
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! [[File:HealIcon.png|20px]] Trap Clear<br>トラップクリア
! [[File:HealIcon.png|20px]] Trap Clear<br>トラップクリア
| Removes all traps on the field
| Removes all traps on the field
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
|-
! [[File:HealIcon.png|20px]] Plant Clear<br>プラントクリア
| Removes all Opponent's Plants on the field
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
|-
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! [[File:DefenseIcon.png|20px]] Gunpowder Guard<br>火薬ガード
! [[File:DefenseIcon.png|20px]] Gunpowder Guard<br>火薬ガード
| Nullify gunpowder-type attacks (ie. Missile, Hyper Missile, Napalm, etc.) on allies.
| Intercepts gunpowder-type attacks<br>(ie. Missile, Hyper Missile, Napalm, etc.) on allies.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard'''
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard'''
|-
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! [[File:DefenseIcon.png|20px]]Optical Guard<br>光学ガード
! [[File:DefenseIcon.png|20px]]Optical Guard<br>光学ガード
| Nullify optical-type attacks (ie. Beam, Hyper Beam, Laser, Beam Sword, etc.)
| Intercepts optical-type attacks<br>(ie. Beam, Hyper Beam, Laser, Beam Sword, etc.)
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200, guards an additional time
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard'''
|-
|-
! [[File:DefenseIcon.png|20px]]Gravity Guard<br>重力ガード
! [[File:DefenseIcon.png|20px]]Gravity Guard<br>重力ガード
| Takes a guard stance to nullify gravity-type attacks (ie. Press, Break, Break Hammer, etc.)
| Intercepts gravity-type attacks<br>(ie. Press, Break, Break Hammer, etc.)
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & guards an additional time
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard'''
|-
|-
! [[File:DefenseIcon.png|20px]]Guard<br>ガード
! [[File:DefenseIcon.png|20px]]Guard<br>ガード
| While guarding, this Medabot will take the hit for any incoming attacks.
| Intercepts all attacks
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard'''
|-
|-
! [[File:DefenseIcon.png|20px]]Guard 300<br>ガード300
! [[File:DefenseIcon.png|20px]]Guard 300<br>ガード300
| Reduces any damage taken by 300.
| Intercepts all attacks<br>Reduces damage by 300
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 & Guards an additional time
|-
|-
! [[File:DefenseIcon.png|20px]]Guard 500<br>ガード500
! [[File:DefenseIcon.png|20px]]Guard 500<br>ガード500
| Reduces any damage taken by 500.
| Intercepts all attacks<br>Reduces damage by 500
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard'''
|-
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! [[File:DefenseIcon.png|20px]]Perfect Guard<br>かんぜんガード
! [[File:DefenseIcon.png|20px]]Perfect Guard<br>かんぜんガード
| Negates all incoming attacks.
| Negates all incoming attacks
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard'''
|-
|-
! [[File:DefenseIcon.png|20px]]Mirror Guard<br>ミラーガード
! [[File:DefenseIcon.png|20px]]Mirror Guard<br>ミラーガード
| Reflects any shooting attack.
| Reflects any ranged attack
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200& Guards an additional time
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard'''
|-
|-
! [[File:DefenseIcon.png|20px]]Shooting Guard<br>しゃげきガード
! [[File:DefenseIcon.png|20px]]Shooting Guard<br>しゃげきガード
| Negates any shooting/ranged attack.
| Intercepts any ranged attack
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard'''
|-
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! [[File:DefenseIcon.png|20px]]Melee Guard<br>かくとうガード
! [[File:DefenseIcon.png|20px]]Melee Guard<br>かくとうガード
| Negates any melee attack.
| Intercepts any melee attack
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard'''
|-
|-
! [[File:DefenseIcon.png|20px]]Counter Guard<br>カウンターガード
! [[File:DefenseIcon.png|20px]]Counter Guard<br>カウンターガード
| Reflects any melee attack.
| Reflects any melee attack
| - || Heating & Cooling +50|| Heating & Cooling +100|| Heating & Cooling +150|| Heating & Cooling +200 & Guards an additional time
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard'''
|-
|-
! [[File:UtilityIcon.png|20px]]Melee Trap<br>かくとうトラップ
! [[File:UtilityIcon.png|20px]]Melee Trap<br>かくとうトラップ
| Plants a trap that deals damage whenever the enemy uses a melee attack.
| Place trap which counters Melee attacks
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
|-
! [[File:UtilityIcon.png|20px]]Shooting Trap<br>しゃげきトラップ
! [[File:UtilityIcon.png|20px]]Shooting Trap<br>しゃげきトラップ
| Plants a trap that deals damage whenever the enemy uses a shooting attack.
| Place trap which counters Ranged attacks
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
|-
! [[File:UtilityIcon.png|20px]]Head Trap<br>あたまトラップ
! [[File:UtilityIcon.png|20px]]Head Trap<br>あたまトラップ
| Plants a trap that deals damage to heads if the enemy has a living head part.
| Place trap which targets head
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
|-
! [[File:UtilityIcon.png|20px]]Leg Trap<br>きゃくぶトラップ
! [[File:UtilityIcon.png|20px]]Leg Trap<br>きゃくぶトラップ
| Plants a trap that deals damage to legs if the enemy has a living leg part.
| Place trap which targets legs
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
|-
! [[File:UtilityIcon.png|20px]]Charge Trap<br>チャージトラップ
! [[File:UtilityIcon.png|20px]]Charge Trap<br>チャージトラップ
| PLants a trap that deals damage whenever the enemy charges their Medaforce.
| Place trap which counters Medaforce Charge
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
|-
! [[File:UtilityIcon.png|20px]]Support Trap<br>たすけるトラップ
! [[File:UtilityIcon.png|20px]]Support Trap<br>たすけるトラップ
| Plants a trap that deals damage whenever the enemy uses a support ability.
| Place trap which counters Support abilities
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
|-
! [[File:UtilityIcon.png|20px]]Heal Trap<br>なおすトラップ
! [[File:UtilityIcon.png|20px]]Heal Trap<br>なおすトラップ
| Plants a trap that deals damage whenever the enemy uses a healing ability.
| Place trap which counters healing abilities
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
|-
! [[File:UtilityIcon.png|20px]]Protect Trap<br>まもるトラップ
! [[File:UtilityIcon.png|20px]]Protect Trap<br>まもるトラップ
| Plants a trap that deals damage whenever the enemy uses a guard/defense ability.
| Place trap which counters Guard abilities
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
|-
! [[File:UtilityIcon.png|20px]]Plant Trap<br>しかけるトラップ
! [[File:UtilityIcon.png|20px]]Plant Trap<br>しかけるトラップ
| Plants a trap that deals damage whenever the enemy uses a plant/trap ability.
| Place trap which counters Plant/Trap abilities
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
|-
! [[File:UtilityIcon.png|20px]]Distrubance<br>ディスターバンス
! [[File:UtilityIcon.png|20px]]Distrubance<br>ディスターバンス
| Places a plant that prevents the use of any attack ability.
| Place trap which prevents attacking
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
|-
! [[File:UtilityIcon.png|20px]]Repair Plant<br>リペアプラント
! [[File:UtilityIcon.png|20px]]Repair Plant<br>リペアプラント
| Places a plant that heals allies upon reaching the action line.
| Place plant which heals allies
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
|-
! [[File:UtilityIcon.png|20px]]Heater Plant<br>ヒータープラント
! [[File:UtilityIcon.png|20px]]Heater Plant<br>ヒータープラント
| Places a plant that boosts allies' heating.
| Place plant which boosts heating
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
|-
! [[File:UtilityIcon.png|20px]]Cooler Plant<br>クーラープラント
! [[File:UtilityIcon.png|20px]]Cooler Plant<br>クーラープラント
| Places a plant that boosts allies' cooldown.
| Place plant which boosts cooling
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
|-
! [[File:UtilityIcon.png|20px]]Charge Plant<br>チャージプラント
! [[File:UtilityIcon.png|20px]]Charge Plant<br>チャージプラント
| Places a plant that grants bonus Medaforce Charge to charging allies.
| Place plant which grants bonus Medaforce Charge to charging allies
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
|-
! [[File:UtilityIcon.png|20px]]First Aid<br>ファーストエイド
! [[File:UtilityIcon.png|20px]]First Aid<br>ファーストエイド
| Places a plant that revives allies' broken parts.
| Place plant which revives parts
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
|-
! [[File:UtilityIcon.png|20px]]Guard Plant<br>ガードプラント
! [[File:UtilityIcon.png|20px]]Guard Plant<br>ガードプラント
| Places a plant that guards allies.
| Place plant which guards allies
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
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|-
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! [[File:UtilityIcon.png|20px]]Cross Set<br>クロスセット
! [[File:UtilityIcon.png|20px]]Cross Set<br>クロスセット
| A plant that boosts the power of, and is required to use the move "Crossfire". Can only ever have one charge.
| Required for the use of "Crossfire"
| - || +100 Power|| +200 Power|| +300 Power|| +400 Power
| - || +100 Power || +200 Power || +300 Power || +400 Power
|}
|}
</div>
</div>

Revision as of 19:05, 24 April 2022

For a list of abilities by part, see Medapart List.

These are all the possible abilities.

Name Action Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
RangeIcon.png Rifle
ライフル
Standard shooting attack - Power +100 Power +200 Power +300 Power +400
Piercing
RangeIcon.png Power Rifle
パワーライフル
Deals 1.5x damage if legs are intact
Cannot dodge or defend while Cooling
- Power +100 Power +200 Power +300 Power +400
Piercing
RangeIcon.png Gatling
ガトリング
Fires three attacks - Power +100 Power +200 Power +300 Power +400
Crit +20%
RangeIcon.png Mega Gatling
メガガトリング
Fires three attacks
Deals 1.5x damage if legs are intact
Cannot evade while Cooling
- Power +100 Power +200 Power +300 Power +400
Crit +20%
RangeIcon.png Missile
ミサイル
Damages all of target's parts - Power +100 Power +200 Power +300 Power +400
Always hits
RangeIcon.png Napalm
ナパーム
Fires three shots - Power +100 Power +200 Power +300 Power +400
Always hits
RangeIcon.png Meteor
メテオ
1.5x damage if inflected with Fire
Inflicts Fire on self
Piercing
- Power +100 Power +200 Power +300 Power +400
Always hits
RangeIcon.png Beam
ビーム
Deals Optical Damage
2x damage if above Medacharge threshold
Cannot evade while Cooling
70% charge 60% charge 50% charge 40% charge 30% charge
x3 at 100%
RangeIcon.png Hyper Beam
ハイパービーム
Deals Optical Damage
2x damage and pierces if above Medacharge threshold
Cannot evade while Cooling
70% charge 60% charge 50% charge 40% charge 30% charge
x3 at 100%
RangeIcon.png Laser
レーザー
Deals Optical Damage
1.5x damage and success if above Medacharge threshold
70% charge 60% charge 50% charge 40% charge 30% charge
x2 at 100%
RangeIcon.png Press
プレス
Bonus damage to heavy parts
2x success if above Medacharge threshold
70% charge 60% charge 50% charge 40% charge 30% charge
x3 at 100%
RangeIcon.png Break
ブレイク
Bonus damage to heavy parts with piercing
1.5x success if above Medacharge threshold
Cannot evade while Cooling
70% charge 60% charge 50% charge 40% charge 30% charge
x2 at 100%
RangeIcon.png Wide Break
ワイドブレイク
Bonus damage to heavy parts with piercing
1.5x success if above Medacharge threshold
Cannot evade while Cooling
Ignores Defense
70% charge 60% charge 50% charge 40% charge 30% charge
x2 at 100%
RangeIcon.png Sacrifice
サクリファイス
Damage based on remaining armor
Self-destructs after use
+10% of armor +20% of armor +30% of armor +40% of armor +50% of armor
RangeIcon.png Destroy
デストロイ
Destroys targeted part if it is active
Cannot dodge or defend while Cooling
- Success +100 Success +200 Success +300 Success +400
RangeIcon.png Anti-Air
アンチエア
Bonus damage on flying enemies 5x Damage 5.5x Damage 6x Damage 6.5x Damage 7x Damage
Piercing
RangeIcon.png Anti-Sea
アンチシー
Bonus damage on aquatic enemies 5x Damage 5.5x Damage 6x Damage 6.5x Damage 7x Damage
Piercing
RangeIcon.png Static
スタティック
Halves armor of damaged parts
Cannot destroy parts
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
RangeIcon.png Slip
スリップ
Interrupts action
Leg priority
Cannot dodge or defend while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Ignore Defense
RangeIcon.png Evasion Seal
かいひシール
Prevents enemy from evading - Success +100 Success +200 Success +300 Success +400
RangeIcon.png Defense Seal
ぼうぎょシール
Prevents enemy from defending - Success +100 Success +200 Success +300 Success +400
RangeIcon.png Tornado
トルネード
Inflicts tornado
Cannot evade while Cooling
- Success +100 Success +200 Success +300 Success +400
RangeIcon.png Thunder Shot
サンダーショット
Inflicts thunder
Cannot evade while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
RangeIcon.png Freeze Shot
フリーズショット
Afflicts Freeze
Cannot evade while cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
RangeIcon.png Fire Shot
ファイアショット
Afflicts fire
Cannot evade while cooling
- Success +100 Success +200 Success +300 Success +400
RangeIcon.png Count Attack
カウントアタック
bonus power after every use
Piercing
Cannot evade or defend while
+5% per use +8% per use +12% per use +15% per use +20% per use
RangeIcon.png Charge Blaster
チャージバスター
Bonus damage based on Medaforce Charge
Cannot evade while cooling
Charge x 1.0 Charge x 1.25 Charge x 1.5 Charge x 1.75 Charge x 2.0
Piercing
consumes 5% Charge per use
RangeIcon.png Microwaves
マイクロウェーブ
Bonus damage based on Medaforce Charge
Piercing
Self-destructs after use
Charge x 1.0 Charge x 1.25 Charge x 1.5 Charge x 1.75 Charge x 2.0
RangeIcon.png Ghost Shot
ゴーストショット
Bonus damage based on Medaforce Charge
Piercing
Cannot defend or evade while Cooling
Charge x 0.5 Charge x 0.75 Charge x 1.0 Charge x 1.25 Charge x 1.5
Ignore Defense
RangeIcon.png Melt Shot
メルトショット
Inflicts Melt - Success +100 Success +200 Success +300 Success +400
RangeIcon.png Gunpowder
ハイパーミサイル
Piercing - Power +100 Power +200 Power +300 Power +400
Always hits
RangeIcon.png Medaforce Seal
フォース制御
Prevents Medaforce use - Success +100 Success +200 Success +300 Success +400
RangeIcon.png Crossfire
クロスファイア
Piercing
Requires "Cross Set" plant
- Power +100 Power +200 Power +300 Power +400
RangeIcon.png Charge Sonic
チャージソニック
Costs 10% Medaforce Charge to increase Heating and Cooling of all parts by 50%
Cannot evade while cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Piercing
5% Charge Cost
RangeIcon.png Long Shot
ロングショット
Up to 2x Success and Power on targets further away from action plate
Cannot evade while cooling
- Power +100 Power +200 Power +300 Power +400
Piercing
RangeIcon.png Suction
サクション
Pulls target towards the action plate
Higher chance if target has fewer heavy parts
- Success +100 Success +200 Success +300 Success +400
RangeIcon.png ACG Shot
ACGショット
Bonus damage based on target's Medaforce Charge
Piercing
Cannot evade while cooling
Charge x 1.0 Charge x 1.25 Charge x 1.5 Charge x 1.75 Charge x 2.0
MeleeIcon.png Sword
ソード
Regular melee attack - Success +100 Success +200 Success +300 Success +400
Piercing
MeleeIcon.png Claw
クロー
Hits 3 times - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Hammer
ハンマー
Hits all enemy parts
Cannot defend while cooling
- Power +100 Power +200 Power +300 Power +400
MeleeIcon.png Fire
ファイア
Inflicts Fire
Cannot defend while cooling
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Melt
メルト
Inflicts Melt
Cannot defend while cooling
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Wave
ウェーブ
Inflicts Wave
Cannot defend while cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Hold
ホールド
Inflicts Hold
Cannot defend while cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Thunder
サンダー
Inflicts Thunder
Cannot defend while cooling
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Freeze
フリーズ
Inflicts Freeze
Cannot defend while cooling
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Virus
ウィルス
Inflicts Virus
Cannot defend while cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Bug
バグ
Inflicts Bug
Cannot defend while
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Blow Away
ブロウアウェイ
Pushes target to the Command plate
Higher chance if target has fewer heavy parts
Ignore defense
Cannot defend while cooling
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Sacrifice
サクリファイス
Bonus damage based on remaining armor
Self-destructs after use
+10% of armor +20% of armor +30% of armor +40% of armor +50% of armor
MeleeIcon.png Assassin
アサッシン
Always crits
Self-destructs if it fails to destroy a part
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Canceller
キャンセラー
Inflicts Canceller
Cannot defend while cooling
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Charge Blade
チャージブレード
Bonus damage based on Medaforce Charge
Cannot defend while cooling
Charge x 1.0 Charge x 1.25 Charge x 1.5 Charge x 1.75 Charge x 2.0
Piercing
Consumes 5% Charge per use
MeleeIcon.png Ghost
ゴースト
Bonus damage based on Medaforce Charge
Piercing
Cannot defend or evade while cooling
Charge x 0.5 Charge x 0.75 Charge x 1.0 Charge x 1.25 Charge x 1.5
Ignores Defense
MeleeIcon.png Level Drain
レベルドレイン
Reduces Medal Skill level tempoarily
Cannot defend while cooling
Level -5
Lasts 10 Ticks
Level -5
Lasts 15 Ticks
Level -5
Lasts 20 Ticks
Level -5
Lasts 25 Ticks
Level -10
Lasts 30 Ticks
MeleeIcon.png Charge Drain
チャージドレイン
Steals Medaforce Charge from enemy
Cannot defend while cooling
Steals 3% Steals 6% Steals 9% Steals 12% Steals 15%
MeleeIcon.png Discharge
ディスチャージ
Removes Medaforce Charge from enemy
Cannot defend while cooling
Removes 10% Removes 15% Removes 20% Removes 25% Removes 30%
MeleeIcon.png Beam Sword
ビームソード
2x damage if above Medaforce threshold
Cannot defend while cooling
70% Charge 60% Charge 50% Charge 40% Charge 30% Charge
x3 at 100%
MeleeIcon.png Break Hammer
ブレイクハンマー
Deals more damage based on number of heavy parts
1.5x Success above Medaforce threshold
Piercing
Cannot defend or evade while cooling
70% Charge 60% Charge 50% Charge 40% Charge 30% Charge
x2 at 100%
MeleeIcon.png Countdown
カウントダウン
Inflicts countdown
Cannot defend while cooling
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Slash
スラッシュ
Automatically targets the nearest opponent
Up to 2x damage based on how close the target is to the action line
Cannot defend while cooling
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Overcharge
オーバーチャージ
Increases enemy Medaforce Charge by 15%
Cannot defend while cooling
If target has 100% Charge apply the following
5x damage
Damages all parts
Ignore defense
reduce target Charge to 0
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Flash
フラッシュ
Interrupts target if heating
Cannot defend while cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Unsuccess
アンサクセス
Halves Success of all Target's parts
Cannot defend while cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Power Hammer
パワーハンマー
Damages all parts
1.5x damage if legs are intact
Ignore defense
cannot dodge or defend while cooling
- Power +100 Power +200 Power +300 Power +400
MeleeIcon.png Confusion
コンフュージョン
Target randomly selects actions the next three times or until attacked
Cannot defend while cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Hide Blow
ハイドブロー
Applies Conceal to self
Cannot defend while cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Piercing
MeleeIcon.png Destroy
デストロイ
Destroys parts if being used when hit
Cannot defend while cooling
- Success +100 Success +200 Success +300 Success +500
MeleeIcon.png Anti-Air
アンチエア
Bonus damage to flying enemies 5x damage 5.5x damage 6x damage 6.5x damage 7x damage
Piercing
MeleeIcon.png Anti-Sea
アンチシー
Bonus damage to aquatic enemies 5x Damage 5.5x Damage 6x Damage 6.5x Damage 7x Damage
Piercing
MeleeIcon.png Time Attack
タイムアタック
Bonus damage based on time expended - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Piercing
MeleeIcon.png Effect Clear
エフェクトクリア
Removes buffs from enemy
Deals bonus damage based on number of buffs
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Medaforce Seal
MFシール
Inflicts MF Seal - Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Anti-Charge
アンチCG
Bonus damage based on enemy's Medaforce Charge
Piercing
x1 Charge x1.25 Charge x1.5 Charge x1.75 Charge x2 Charge
MeleeIcon.png Deathlock
デスロック
Inflicts Deathlock
Cannot defend while cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Pile
パイル
Ignores defenses
Piercing
Cannot defend while cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Provoke
プロヴォーク
Inflicts Provoke - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Charge Claw
チャージクロー
Costs 10% Medaforce Charge
Boosts Power based on Medaforce Charge
Cannot defend while cooling
100% Charge 125% Charge 150% Charge 175% Charge 200% Charge
costs 5% Charge
MeleeIcon.png Charge Spark
チャージスパーク
Costs 10% Medaforce Charge to apply 1.5x boost Heating and cooling t0 all parts
Cannot defend while cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
costs 5% Charge
AssistIcon.png Stealth
ステルス
Applies Stealth - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Radar Sight
レーダーサイト
Increases success by 30%
Negates enemy Stealth and Conceal
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Commander
コマンダー
Grants all teammates Radar Sight and Conceal - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating 5 Cooling +200
AssistIcon.png Heater
ヒーター
Boosts heating to all allies by 20% - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Cooler
クーラー
Boosts cooling to all allies by 20% - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Guard Boost
ガードブースト
Boosts Anti-Status and Anti-Range by 20% - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Mobile Boost
モビルブースト
Boosts Anti-Melee by 20% - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Shoot Boost
シュートブースト
Boosts Power and Success of Shooting parts by 20% - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Fight Boost
ファイトブースト
Boosts Power and Success of Melee parts by 20% - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Field Control
たいちせいぎょ
Increases heavy limit to 3 on all allies with compatible leg parts - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Fighter Core
ファイターコア
Applies Radar Sight and Fight Boost to all allies - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Hypercrept
ハイパーセプト
Buffs random stat on two ally parts - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Reckless
レックレス
15% bonus damage on melee parts - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Snipe
スナイプ
30% bonus chance to pierce - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Conceal
コンシール
Increases Evasion
Disable a single enemy's ability to attack
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Cyber Core
サイバーコア
Increases the effectiveness of Conceal and Radar Sight - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Power Link
パワーリンク
Boosts power of all allied parts - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Desperate
デスパレート
Deals retaliation damage on incoming attack - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Dominion
ドミニオン
Grants Radar Sight and Ground Control - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SpecialIcon.png Double Drive Left
ダブルドライブL
Grants a buff that makes Left Arm attacks apply twice - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SpecialIcon.png Double Drive Right
ダブルドライブR
Grants a buff that makes Right Arm attacks apply twice - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SpecialIcon.png Charge
チェンジ
Trades head armor for Medaforce Charge - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SpecialIcon.png Arm Charge
アームチェンジ
Trades arm armor for Medaforce Charge - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SpecialIcon.png Full Charge
フルチャージ
Trades head armor for Medaforce Charge Max cost 90% Max cost 80% Max cost 70% Max cost 60% Max cost 50%
SpecialIcon.png Plant Up
プラントアップ
makes all new plants have 5 uses - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SpecialIcon.png Trap Up
トラップアップ
Makes all new traps have 5 uses - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
HealIcon.png Disruption Clear
ぼうがいクリア
Clears all debuffs - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
HealIcon.png Trap Clear
トラップクリア
Removes all traps on the field - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
HealIcon.png Plant Clear
プラントクリア
Removes all Opponent's Plants on the field - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
HealIcon.png Repair
リペア
Repairs a single part
Amount based on Heal skill level
- - - - -
HealIcon.png Serious Repair
シリアスリペア
Repairs large amount for all parts of a single ally
Amount based on Heal skill level
- - - - -
HealIcon.png Super Repair
スーパーリペア
Repairs small amount for all parts of a single ally
Amount based on Heal skill level
- - - - -
HealIcon.png All Repair
オールリペア
Repairs small amount for all allies
Amount based on Heal skill level
- - - - -
HealIcon.png Revive
リバイブ
Revives a destroyed part
Amount based on Heal skill level
- - - - -
HealIcon.png Restore
レストア
Revives a destroyed part on all allies
Amount based on Heal skill level
- - - - -
HealIcon.png All Restore
オールレストア
Fully repairs a single ally
Amount based on Heal skill level
- - - - -
HealIcon.png Rebirth
リバース
Fully revives a destroyed ally
Amount based on Heal skill level
- - - - -
HealIcon.png Charge Repair
チャージリペア
Repairs based on Medaforce Charge
Amount based on Heal skill level
- - - - -
HealIcon.png Count Repair
カウントリペア
Repairs based on elapsed time
Amount based on Heal skill level
- - - - -
HealIcon.pngField Repair
フィールドリペア
Repairs based on terrain compatibility
Amount based on Heal skill level
- - - - -
DefenceIcon.png Gunpowder Guard
火薬ガード
Intercepts gunpowder-type attacks
(ie. Missile, Hyper Missile, Napalm, etc.) on allies.
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
DefenceIcon.pngOptical Guard
光学ガード
Intercepts optical-type attacks
(ie. Beam, Hyper Beam, Laser, Beam Sword, etc.)
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
DefenceIcon.pngGravity Guard
重力ガード
Intercepts gravity-type attacks
(ie. Press, Break, Break Hammer, etc.)
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
DefenceIcon.pngGuard
ガード
Intercepts all attacks - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
DefenceIcon.pngGuard 300
ガード300
Intercepts all attacks
Reduces damage by 300
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & Guards an additional time
DefenceIcon.pngGuard 500
ガード500
Intercepts all attacks
Reduces damage by 500
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
DefenceIcon.pngPerfect Guard
かんぜんガード
Negates all incoming attacks - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
DefenceIcon.pngMirror Guard
ミラーガード
Reflects any ranged attack - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
DefenceIcon.pngShooting Guard
しゃげきガード
Intercepts any ranged attack - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
DefenceIcon.pngMelee Guard
かくとうガード
Intercepts any melee attack - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
DefenceIcon.pngCounter Guard
カウンターガード
Reflects any melee attack - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
UtilityIcon.pngMelee Trap
かくとうトラップ
Place trap which counters Melee attacks 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngShooting Trap
しゃげきトラップ
Place trap which counters Ranged attacks 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngHead Trap
あたまトラップ
Place trap which targets head 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngLeg Trap
きゃくぶトラップ
Place trap which targets legs 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngCharge Trap
チャージトラップ
Place trap which counters Medaforce Charge 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngSupport Trap
たすけるトラップ
Place trap which counters Support abilities 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngHeal Trap
なおすトラップ
Place trap which counters healing abilities 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngProtect Trap
まもるトラップ
Place trap which counters Guard abilities 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngPlant Trap
しかけるトラップ
Place trap which counters Plant/Trap abilities 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngDistrubance
ディスターバンス
Place trap which prevents attacking 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngRepair Plant
リペアプラント
Place plant which heals allies 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngHeater Plant
ヒータープラント
Place plant which boosts heating 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngCooler Plant
クーラープラント
Place plant which boosts cooling 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngCharge Plant
チャージプラント
Place plant which grants bonus Medaforce Charge to charging allies 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngFirst Aid
ファーストエイド
Place plant which revives parts 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngGuard Plant
ガードプラント
Place plant which guards allies 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngShoot Drone
シュートドローン
Places a plant that deals shooting damage when enemies approaches the action plate. 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngFight Drone
ファイトドローン
Places a plant that deals melee damage when enemies approaches the action plate. 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngCross Set
クロスセット
Required for the use of "Crossfire" - +100 Power +200 Power +300 Power +400 Power
Name Action Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
Abscond
アブスコンド
Passive Cooling boost Cooling +30 Cooling +60 Cooling +90 Cooling +120 Cooling +150
Accelerator
アクセル
Grants Mobile Boost 1 use 2 uses 3 uses 4 uses 5 uses
Acrobatics
アクロバティクス
Passive Evasion boost Evasion +100 Evasion +200 Evasion +300 Evasion +400 Evasion +500
Adapter
アダプター
A-rank on all terrains - Armor +160 Armor +320 Armor +480 Armor +640
Additional Faults
ついかだんそう
+1 Head Ammo
Bonus to Head Heating and Cooling
Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
Adversity
ぎゃっきょう
Buffs all leg stats except armor per own debuff 3% per 5% per 7% per 9% per 12% per
Aim
エイム
Boosts Success of shooting parts Success +100 Success +200 Success +300 Success +400 Success +500
All-rounder
オールラウンダー
Boosts leg speed if all parts have different ability types Leg Speed +30 Leg Speed +60 Leg Speed +90 Leg Speed +120 Leg Speed +150
Anger
アンガー
Boosts Power of all parts upon ally part destruction
Stacks up to 5
Power +20 Power +40 Power +60 Power +80 Power +100
Artillery
アーティラリー
Boosts Success and Power of shooting attacks
Cannot dodge while heating
Success & Power +60 Success & Power +120 Success & Power +180 Success & Power +240 Success & Power +300
Asail
アセイル
Upon charging MF, gain Shoot Boost 1 use 2 uses 3 uses 4 uses 5 uses
Auto Charge
オートチャージ
Passively charges Medaforce 2% per action 4% per action 6% per action 8% per action 10% per action
Auto Guard
オートガード
Optical/Gravity/Gunpowder Guard will always nullify Optical/Gravity/Gunpowder attacks
Passive anti-ranged and anti-status boost
Anti-Ranged & Anti-Status +10% Anti-Ranged & Anti-Status +20% Anti-Ranged & Anti-Status +30% Anti-Ranged & Anti-Status +40% Anti-Ranged & Anti-Status +50%
Auto Repair
オートリペア
Charging Medaforce heals all parts Charge x2 Charge x4 Charge x6 Charge x8 Charge x10
B-Loader
Bローダー
Increases evasion of leg parts based on MF Charge. +1 per % +2 per % +3 per % +4 per % +5 per %
Barret Rain
バレットレイン
Boots Success and Power of shooting parts upon destruction Success & Power +40 Success & Power +80 Success & Power +120 Success & Power +160 Success & Power +200
Battle Stance
バトルダンス
Upon teammate dodge or graze, boosts all leg stats other than armor
Stacks up to 5
2% per 4% per 6% per 8% per Buff per
Blood Stain
ブラッドステイン
Boosts Power each time an enemy part is destroyed
Stacks up to 5
Power +20 Power +40 Power +60 Power +80 Power +100
Blow Beat
ブロウビート
Ignore enemy status resistance. Ignores 5% Ignores 10% Ignores 15% Ignores 20% Ignores 25%
Breach
ケッカイ
Grants Guard Boost 1 use 2 uses 3 uses 4 uses 5 uses
Breakneck
ブレイクネック
Speed boost while heating Speed +30 Speed +60 Speed +90 Speed +120 Speed +150
Brilliance
ブリリアンス
Restores 10% of all parts' health upon charging MF 1 use 2 uses 3 uses 4 uses 5 uses
Captor
キャプター
Boosts Heating against target who cannot defend Heating +40 Heating +80 Heating +120 Heating +160 Heating +200
Carnage
シュラ
Boosts Power upon losing an arm Power +40 Power +80 Power +120 Power +160 Power +200
Carrier
キャリアー
Passive power bonus
When attacking, afflict a random debuff you have onto enemy
Success +50 Success +100 Success +150 Success +200 Success +250
Charge Fight
チャージファイト
Increased Power and Success on shooting abilities if above 50% Charge Success & Power +60 Success & Power +120 Success & Power +180 Success & Power +240 Success & Power +300
Charge Shot
チャージショット
Increased Power and Success on shooting abilities if above 50% Charge Success & Power +60 Success & Power +120 Success & Power +180 Success & Power +240 Success & Power +300
Charm
チャーム
Reduced damage from opposite gender. -10% -15% -20% -25% -30%
Clairvoyance
クレアボイアンス
Grants Radar Sight upon charging MF 1 use 2 uses 3 uses 4 uses 5 uses
Climber
クライマー
S-rank on Mountain and Rocky terrain - Armor +160 Armor +320 Armor +480 Armor +640
Continuous P
コンテニュアルP
Increases Heating and Cooling by 5% at reaching action plate
Stacks up to 20%
Speed +8 Speed +16 Speed +24 Speed +32 Speed +40
Dead or Alive
デッドオアライブ
Upon landing a critical hit, boosts all leg stats other than armor
Stacks up to 5
2% per 4% per 6% per 8% per 10% per
Defense Plus
まもるプラス
Increases the heating and cooling of defense parts Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
Desert Type
デザートタイプ
S-rank on Desert and Wilderness terrain - Armor +160 Armor +320 Armor +480 Armor +640
Elusive
エルーシブ
Reduces enemy damage if they have lower Melee Resist -10% -15% -20% -25% -30%
Emergency
エマージェンシー
Upon the destruction of any allied part, boosts all Leg stats except Armor
Stacks up to 5
+2% +4% +6% +8% +10%
Endurance
エンデュランス
Bonus Medaforce Charge upon getting damaged 10% on hit 15% on hit 20% on hit 25% on hit 30% on hit
Explorer
エクスプローラー
S-rank on City and Arena terrain - Armor +160 Armor +320 Armor +480 Armor +640
Fairy Charge
フェアリチャージ
Charges Medaforce based on number of plants/traps on the field 1% per 2% per 3% per 4% per 5% per
Forester
フォレスター
S-rank on Forest terrain - Armor +160 Armor +320 Armor +480 Armor +640
Fortress
フォートレス
Reduces damage when defending -10% -15% -20% -25% -30%
G-Loader
Gローダー
Boosts success of shooting attacks based on MF charge +1 per % +2 per % +3 per % +4 per % +5 per %
Generator
ジェネレーター
Grants Heater 1 use 2 uses 3 uses 4 uses 5 uses
Ground Control
Gコントロール
S-rank terrain bonus at MF threshold 50% Charge 45% Charge 40% Charge 35% Charge 30% Charge
Gunman
ガンマン
Grants a passive Heating bonus to all parts Heating +30 Heating +60 Heating +90 Heating +120 Heating +150
Guts
ガッツ
Boosts Resistance and Evasion if Medaforce is full Status-proof and Range-proof +10% Bonus Status-proof and Range-proof +20% Bonus Status-proof and Range-proof +30% Bonus Status-proof and Range-proof +40% Bonus Status-proof and Range-proof +50% Bonus
Haja
ハジャ
Clears Debuffs upon Charging MF 1 use 2 uses 3 uses 4 uses 5 uses
Healing Plus
なおすプラス
Increases the heating and cooling of healing parts Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
Heavy Arms
ヘヴィアーム
Boosts armor of heavy parts +2% Armor +4% Armor +6% Armor +8% Armor +10% Armor
Heavy Arm
かくしだま
Increases head armor and Ammo if below Heavy Limit - Head Armor +160 Head Armor +320 Head Armor +480 Head Armor +640
Holy Grace
ホーリーグレイス
Boosts all stats other than armor on all parts for each active buff 3% per 5% per 7% per 9% per 12% per
Hoplite
ホプライト
Boosts anti-ranged and anti-status per defense part +5% Anti-Ranged & Anti-Status per +10% Anti-Ranged & Anti-Status per +15% Anti-Ranged & Anti-Status per +20% Anti-Ranged & Anti-Status per +25% Anti-Ranged & Anti-Status per
Illusion
イリュージョン
Grants Stealth upon acting 1 use 2 uses 3 uses 4 uses 5 uses
Land Cruiser
ランドクルーザー
S-rank on Grassland terrain - Armor +160 Armor +320 Armor +480 Armor +640
Mariner
マリナー
S-rank on Tundra terrain - Armor +160 Armor +320 Armor +480 Armor +640
Mascot
マスコット
Decreases Success and Power of attackers -5% -10% -15% -20% -25%
Mirage
ミラージュ
Grants Conceal upon charging Medaforce 1 use 2 uses 3 uses 4 uses 5 uses
Nest
ネスト
Upon using a Trap/Plant ability, boosts charges by one
Maximum charges cannot exceed 5
1 use 2 uses 3 uses 4 uses 5 uses
No Guard
ノーガード
Increase success on other parts
Cannot defend while Heating
Success & Power +60 Success & Power +120 Success & Power +180 Success & Power +240 Success & Power +300
P-Loader
Pローダー
Boosts Success of melee attacks based on MF charge +1 per % +2 per % +3 per % +4 per % +5 per %
Popper
プーパ
Reduces incoming damage by 20% if above MF threshold 50% Charge 45% Charge 40% Charge 35% Charge 30% Charge
Radiator
ラジエーター
Grants Cooler 1 use 2 uses 3 uses 4 uses 5 uses
Really
ウェイレイ
Grants a power bonus to all melee/shooting parts based on the number of trap/plants on the field +20 per +35 per +50 per +65 per +80 per
Revenger
リベンジャー
10% Armor bonus for own revived parts 1 use 2 uses 3 uses 4 uses 5 uses
Rumbling
ランブリング
Grants Fight Boost upon charging MF 1 use 2 uses 3 uses 4 uses 5 uses
Rush
ラッシュ
Increases Success and Power of all melee parts upon destruction Success & Power +40 Success & Power +80 Success & Power +120 Success & Power +160 Success & Power +200
Shape Memory
シェイプメモリー
Evenly distributes all remaining health and revives destroyed Medaparts upon charging Medaforce 1 use 2 uses 3 uses 4 uses 5 uses
Snow Type
スノータイプ
S-rank on Snow terrain - Armor +160 Armor +320 Armor +480 Armor +640
Spearhead
スピアヘッド
Grants passive Heating bonus to all parts Heating +30 Heating +60 Heating +90 Heating +120 Heating +150
Straight
ストレート
Passive Success buff to all Parts Success +100 Success +200 Success +300 Success +400 Success +500
Super Armor
スーパーアーマー
Defends and nullifies the effects of Thunder, Freezing and Tornado attacks 1 use 2 uses 3 uses 4 uses 5 uses
Support Plus
たすけるプラス
Increases the heating and cooling of support parts Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
Supremacy
スプレマシー
Reduces damage from attacker with same leg type -10% -15% -20% -25% -30%
Through Attack
スルーアタック
Chance to bypass guard with melee attack 10% chance 20% chance 30% chance 40% chance 50% chance
Through Shot
スルーショット
Chance to bypass guard with ranged attack 10% chance 20% chance 30% chance 40% chance 50% chance
Torturer
トーチャラー
Buff power on all parts per opponent debuff +20 Power per +35 Power per +50 Power per +65 Power per +80 Power per
Trap Buster
トラップバスター
Destroys an enemy trap 1 use 2 uses 3 uses 4 uses 5 uses
Trap/Plant Plus
しかけるプラス
Increases the Heating and Cooling of Trap/Plant parts Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
Trigger Happy
トリガーハッピー
Upon landing a critical hit, boosts all leg stats
Stacks up to 5
2% per 4% per 6% per 8% per 10% per
Weapon Master
ウェポンマスター
Boosts melee parts' power and success every time you attack 3% per 5% per 7% per 9% per 12% per