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Difference between revisions of "Ability List"
From Medarot S Wiki
(Restored Old Revision #987 by Aytimothy from 2020-03-13T11:20:29 |) |
(Restored Old Revision #988 by Aytimothy from 2020-03-14T03:01:52 |) |
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[[Category:List]] | [[Category:List]] | ||
For a list of abilities by part, see [[Medapart List]]. | |||
These are all the possible abilities. | |||
{| class="wikitable sortable" | |||
|+ Head Parts | |||
! ID | |||
! Name | |||
! Action | |||
! Type | |||
! Rank 1 | |||
! Rank 2 | |||
! Rank 3 | |||
! Rank 4 | |||
! Rank 5 | |||
|- | |||
| 1 | |||
| Rifle<br>ライフル | |||
| Quick shooting attack. | |||
| Shooting | |||
| No Bonus | |||
| Power +100 | |||
| Power +200 | |||
| Power +300 | |||
| Power +400 & Piercing | |||
|- | |||
| 2 | |||
| Power Rifle<br>パワーライフル | |||
| Deals 1.5x damage if legs are not broken. Cannot evade during cooldown. | |||
| Shooting | |||
| No Bonus | |||
| Power +100 | |||
| Power +200 | |||
| Power +300 | |||
| Power +400 & Piercing | |||
|- | |||
| 3 | |||
| Gatling<br>ガトリング | |||
| Fires three attacks. Cannot evade during cooldown. | |||
| Shooting | |||
| No Bonus | |||
| Power +100 | |||
| Power +200 | |||
| Power +300 | |||
| Power +400 & Critical Rate +20% | |||
|- | |||
| 4 | |||
| Mega Gatling<br>メガガトリング | |||
| Fires three attacks. Deals 1.5x damage if legs are not broken. Cannot evade during cooldown. | |||
| Shooting | |||
| No Bonus | |||
| Power +100 | |||
| Power +200 | |||
| Power +300 | |||
| Power +400 & Critical Rate +20% | |||
|- | |||
| 5 | |||
| Missile<br>ミサイル | |||
| Deals damage to all of the target's parts. | |||
| Shooting | |||
| No Bonus | |||
| Power +100 | |||
| Power +200 | |||
| Power +300 | |||
| Power +400 & Always hits | |||
|- | |||
| 6 | |||
| Napalm<br>ナパーム | |||
| Fires three shots. | |||
| Shooting | |||
| No Bonus | |||
| Power +100 | |||
| Power +200 | |||
| Power +300 | |||
| Power +400 & Always Hits | |||
|- | |||
| 7 | |||
| Beam<br>ビーム | |||
| Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown. | |||
| Shooting | |||
| x2 Damage Requires 70% charge | |||
| x2 Damage Requires 60% charge | |||
| x2 Damage Requires 50% charge | |||
| x2 Damage Requires 40% charge | |||
| x2 Damage Requires 30% charge, x3 at 100% | |||
|- | |||
| 8 | |||
| Hyper Beam<br>ハイパービーム | |||
| Deals Optical Damage with Piercing. Does x2 damage if above a certain Medacharge amount. Cannot evade during cooldown. | |||
| Shooting | |||
| x2 Damage requires 70% charge | |||
| x2 Damage requires 60% charge | |||
| x2 Damage requires 50% charge | |||
| x2 Damage requires 40% charge | |||
| x2 Damage requires 30% charge, x3 at 100% | |||
|- | |||
| 9 | |||
| Laser<br>レーザー | |||
| Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. | |||
| Shooting | |||
| x1.5 Damage/Success requires 70% charge | |||
| x1.5 Damage/Success requires 60% charge | |||
| x1.5 Damage/Success requires 50% charge | |||
| x1.5 Damage/Success requires 40% charge | |||
| x1.5 Damage/Success requires 30% charge, x2 at 100% | |||
|- | |||
| 10 | |||
| Press<br>プレス | |||
| Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount. | |||
| Shooting | |||
| x2 Success requires 70% charge | |||
| x2 Success requires 60% charge | |||
| x2 Success requires 50% charge | |||
| x2 Success requires 40% charge | |||
| x2 Success requires 30% charge, x3 at 100% | |||
|- | |||
| 11 | |||
| Break<br>ブレイク | |||
| Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. | |||
| Shooting | |||
| x1.5 Success requires 70% charge | |||
| x1.5 Success requires 60% charge | |||
| x1.5 Success requires 50% charge | |||
| x1.5 Success requires 40% charge | |||
| x1.5 Success requires 30% charge, x2 at 100% | |||
|- | |||
| 12 | |||
| Sacrifice (Shooting)<br>サクリファイス | |||
| Deals damage based on remaining armor. Self-destructs after use. | |||
| Shooting | |||
| Adds 10% of remaining armor | |||
| Adds 20% of remaining armor | |||
| Adds 30% of remaining armor | |||
| Adds 40% of remaining armor | |||
| Adds 50% of remaining armor | |||
|- | |||
| 13 | |||
| Destroy<br>デストロイ | |||
| Normal shooting attack. Instantly destroys a part if it is the part the user has just used/is going to use. | |||
| Shooting | |||
| No Bonus | |||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |||
| 14 | |||
| Anti-Air<br>アンチエア | |||
| Deals 5x (or more) damage depending on rank to enemies with Flying Legs | |||
| Shooting | |||
| Deals 5x damage | |||
| Deals 5.5x damage | |||
| Deals 6x damage | |||
| Deals 6.5x damage | |||
| Deals 7x damage, with piercing | |||
|- | |||
| 15 | |||
| Anti-Sea<br>アンチシー | |||
| Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs | |||
| Shooting | |||
| Deals 5x damage | |||
| Deals 5.5x damage | |||
| Deals 6x damage | |||
| Deals 6.5x damage | |||
| Deals 7x damage, with piercing | |||
|- | |||
| 16 | |||
| Static<br>スタティック | |||
| Reduces armor of damaged parts by half. Cannot destroy parts. | |||
| Shooting | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 17 | |||
| Slip<br>スリップ | |||
| Cancels enemy action if it hits the leg, or enemy is guarding. | |||
| Shooting | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 18 | |||
| Evasion Seal<br>かいひシール | |||
| Prevents enemy from evading attacks | |||
| Shooting | |||
| No bonus | |||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |||
| 19 | |||
| Defense Seal<br>ぼうぎょシール | |||
| | |||
| Shooting | |||
| No Bonus | |||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |||
| 20 | |||
| Tornado<br>トルネード | |||
| Afflicts tornado. Cannot evade during cooldown. | |||
| Shooting | |||
| No bonus | |||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |||
| 21 | |||
| Thunder Shot<br>サンダーショット | |||
| Afflicts thunder. Cannot evade during cooldown. | |||
| Shooting | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 22 | |||
| Freeze Shot<br>フリーズショット | |||
| Afflicts Freeze. Cannot evade during cooldown. | |||
| Shooting | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 23 | |||
| Fire Shot<br>ファイアショット | |||
| Afflicts fire. Cannot evade during cooldown. | |||
| Shooting | |||
| No Bonus | |||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |||
| 24 | |||
| Count Attack<br>カウントアタック | |||
| Becomes more powerful after every use. May also pierce. Cannot evade or defend during cooldown. | |||
| Shooting | |||
| +5% power per use | |||
| +8% power per use | |||
| +12% power per use | |||
| +15% power per use | |||
| +20% power per use | |||
|- | |||
| 25 | |||
| Charge Blaster<br>チャージバスター | |||
| Deals bonus damage based on Medaforce Charge. Cannot evade during cooldown. | |||
| Shooting | |||
| Bonus Damage: Charge x 1.0 | |||
| Bonus Damage: Charge x 1.25 | |||
| Bonus Damage: Charge x 1.5 | |||
| Bonus Damage: Charge x 1.75 | |||
| Bonus Damage: Charge x 2.0, pierces and consumes 5% Medacharge per use | |||
|- | |||
| 26 | |||
| Microwaves<br>マイクロウェーブ | |||
| Deals bonus damage based on Medaforce Charge. May cause pierce damage. Self-destructs after use. | |||
| Shooting | |||
| Bonus Damage: Charge x 1.0 | |||
| Bonus Damage: Charge x 1.25 | |||
| Bonus Damage: Charge x 1.5 | |||
| Bonus Damage: Charge x 1.75 | |||
| Bonus Damage: Charge x 2.0 | |||
|- | |||
| 27 | |||
| Ghost Shot<br>ゴーストショット | |||
| Deals bonus damage based on Medaforce Charge. May cause pierce damage. Cannot defend or evade during cooldown. | |||
| Shooting | |||
| Bonus Damage: Charge x 0.5 | |||
| Bonus Damage: Charge x 0.75 | |||
| Bonus Damage: Charge x 1.0 | |||
| Bonus Damage: Charge x 1.25 | |||
| Bonus Damage: Charge x 1.5 | |||
|- | |||
| 41 | |||
| Sword<br>ソード | |||
| Regular melee attack | |||
| Melee | |||
| No Bonus | |||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400, Pierces | |||
|- | |||
| 42 | |||
| Claw<br>クロー | |||
| A melee attack that hits 3 times. | |||
| Melee | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 43 | |||
| Hammer<br>ハンマー | |||
| Hits all enemy parts at once. Cannot defend during cooldown. | |||
| Melee | |||
| No Bonus | |||
| Power +100 | |||
| Power +200 | |||
| Power +300 | |||
| Power +400 | |||
|- | |||
| 44 | |||
| Fire<br>ファイア | |||
| Inflicts Fire. Cannot defend during cooldown. | |||
| Melee | |||
| No Bonus | |||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |||
| 45 | |||
| Melt<br>メルト | |||
| Inflicts Melt. Cannot defend during cooldown. | |||
| Melee | |||
| No Bonus | |||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |||
| 46 | |||
| Wave<br>ウェーブ | |||
| Inflicts Wave. Cannot defend during cooldown. | |||
| Melee | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 47 | |||
| Hold<br>ホールド | |||
| Inflicts Hold. Cannot defend during cooldown. | |||
| Melee | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 48 | |||
| Thunder<br>サンダー | |||
| Inflicts Thunder. Cannot defend during cooldown. | |||
| Melee | |||
| No Bonus | |||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |||
| 49 | |||
| Freeze<br>フリーズ | |||
| Inflicts Freeze. Cannot defend during cooldown. | |||
| Melee | |||
| No Bonus | |||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |||
| 50 | |||
| Virus<br>ウィルス | |||
| Inflicts Virus. Cannot defend during cooldown. | |||
| Melee | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 51 | |||
| Bug<br>バグ | |||
| Inflicts Bug. Cannot defend during cooldown. | |||
| Melee | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 52 | |||
| Sacrifice (Melee)<br>サクリファイス | |||
| Deals bonus damage based on remaining armor value. Self-destructs after use. | |||
| Melee | |||
| Adds 10% of remaining armor | |||
| Adds 20% of remaining armor | |||
| Adds 30% of remaining armor | |||
| Adds 40% of remaining armor | |||
| Adds 50% of remaining armor | |||
|- | |||
| 53 | |||
| Assassin<br>アサッシン | |||
| Always crits. Self-destroys if it fails to destroy a part it hits. | |||
| Melee | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 54 | |||
| Canceller<br>キャンセラー | |||
| Inflicts Canceller. Cannot defend during cooldown. | |||
| Melee | |||
| No Bonus | |||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |||
| 55 | |||
| Charge Blade<br>チャージブレード | |||
| Deals bonus damage based on Medaforce Charge. Cannot defend during cooldown. | |||
| Melee | |||
| Bonus Damage: Charge x 1.0 | |||
| Bonus Damage: Charge x 1.25 | |||
| Bonus Damage: Charge x 1.5 | |||
| Bonus Damage: Charge x 1.75 | |||
| Bonus Damage: Charge x 2.0, pierces and consumes 5% Medacharge per use | |||
|- | |||
| 56 | |||
| Ghost<br>ゴースト | |||
| Deals bonus damage based on Medaforce Charge. May pierce. Cannot defend or evade during cooldown. | |||
| Melee | |||
| Bonus Damage: Charge x 0.5 | |||
| Bonus Damage: Charge x 0.75 | |||
| Bonus Damage: Charge x 1 | |||
| Bonus Damage: Charge x 1.25 | |||
| Bonus Damage: Charge x 1.5, ignores defense | |||
|- | |||
| 57 | |||
| Level Drain<br>レベルドレイン | |||
| Reduces Medal Skill level tempoarily. Cannot defend during cooldown. | |||
| Melee | |||
| Reduces Level by 5, lasts 10 ticks | |||
| Reduces Level by 5, lasts 15 ticks | |||
| Reduces Level by 5, lasts 20 ticks | |||
| Reduces Level by 5, lasts 25 ticks | |||
| Reduces Level by 10, lasts 30 ticks | |||
|- | |||
| 58 | |||
| Drain Charge<br>チャージドレイン | |||
| Leeches Medaforce Charge from enemies. Cannot defend during cooldown. | |||
| Melee | |||
| Steals 3% Medaforce Charge | |||
| Steals 6% Medaforce Charge | |||
| Steals 9% Medaforce Charge | |||
| Steals 12% Medaforce Charge | |||
| Steals 15% Medaforce Charge | |||
|- | |||
| 59 | |||
| Discharge<br>ディスチャージ | |||
| Removes Medaforce Charge from enemies. Cannot defend during cooldown. | |||
| Melee | |||
| Removes 10% Medaforce Charge | |||
| Removes 15% Medaforce Charge | |||
| Removes 20% Medaforce Charge | |||
| Removes 25% Medaforce Charge | |||
| Removes 30% Medaforce Charge | |||
|- | |||
| 60 | |||
| Beam Sword<br>ビームソード | |||
| Deals bonus damage based on Medacharge Gauge. Cannot defend during cooldown. | |||
| Melee | |||
| x2 Bonus damage at 70% Medacharge | |||
| x2 Bonus damage at 60% Medacharge | |||
| x2 Bonus damage at 50% Medacharge | |||
| x2 Bonus damage at 40% Medacharge | |||
| x2 Bonus damage at 30% Medacharge, x3 at 100% Medacharge. | |||
|- | |||
| 61 | |||
| Break Hammer<br>ブレイクハンマー | |||
| Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown. | |||
| Melee | |||
| x1.5 Bonus success at 70% Medacharge | |||
| x1.5 Bonus success at 60% Medacharge | |||
| x1.5 Bonus success at 50% Medacharge | |||
| x1.5 Bonus success at 40% Medacharge | |||
| x1.5 Bonus success at 30% Medacharge, x2 at 100% Medacharge. | |||
|- | |||
| 62 | |||
| Countdown<br>カウントダウン | |||
| Inflicts countdown. Cannot defend during cooldown. | |||
| Melee | |||
| No Bonus | |||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |||
| 63 | |||
| Flash<br>フラッシュ | |||
| | |||
| Melee | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 64 | |||
| Destroy (Melee)<br>デストロイ | |||
| Instantly destroys any head/arm part. | |||
| Melee | |||
| No Bonus | |||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |||
| 65 | |||
| Anti-Air (Melee)<br>アンチエア | |||
| Deals x5 more power if enemy has Flying legs equipped | |||
| Melee | |||
| x5 Power Bonus | |||
| x5.5 Power Bonus | |||
| x6 Power Bonus | |||
| x6.5 Power Bonus | |||
| x7 Power Bonus, may pierce | |||
|- | |||
| 66 | |||
| Anti-Sea (Melee)<br>アンチシー | |||
| Deals x5 more power if enemy has Aquatic legs equipped | |||
| Melee | |||
| x5 Power Bonus | |||
| x5.5 Power Bonus | |||
| x6 Power Bonus | |||
| x6.5 Power Bonus | |||
| x7 Power Bonus, may pierce | |||
|- | |||
| 67 | |||
| Time Attack<br>タイムアタック | |||
| Deals bonus damage based on the number of elapsed ticks. | |||
| Melee | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200. May pierce | |||
|- | |||
| 68 | |||
| Effect Clear<br>エフェクトクリア | |||
| Removes all buffs from enemy. Deals bonus damage based on number of buffs. | |||
| Melee | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 69 | |||
| MF Seal<br>MFシール | |||
| Inflicts MF Seal (Medaforce Seal) | |||
| Melee | |||
| No Bonus | |||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |||
| 70 | |||
| Anti-CG<br>アンチCG | |||
| Deals bonus damage based on enemy's Medaforce Charge. May pierce. | |||
| Melee | |||
| Bonus Damage: x1 of Medaforce Charge | |||
| Bonus Damage: x1.25 of Medaforce Charge | |||
| Bonus Damage: x1.5 of Medaforce Charge | |||
| Bonus Damage: x1.75 of Medaforce Charge | |||
| Bonus Damage: x2 of Medaforce Charge | |||
|- | |||
| 71 | |||
| Deathlock<br>デスロック | |||
| Inflicts Deathlock. Cannot defend during cooldown. | |||
| Melee | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 72 | |||
| Pile<br>パイル | |||
| Ignores defenses, may cause pierce damage. Cannot defend during cooldonw. | |||
| Melee | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 73 | |||
| Provoke<br>プロヴォーク | |||
| Inflicts Provoke. | |||
| Melee | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 81 | |||
| Stealth<br>ステルス | |||
| Prevents enemies from targeting the selected Medabot. Does not apply if already targeted. | |||
| Support | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 82 | |||
| Radar Sight<br>レーダーサイト | |||
| Increases success by 30%. Negates enemy Stealth and Conceal. | |||
| Support | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 83 | |||
| Commander<br>コマンダー | |||
| Negates the up to two incoming attacks. | |||
| Support | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 84 | |||
| Heater<br>ヒーター | |||
| Buffs an ally Medabot's heating by 5%. Stacks up to 20%. | |||
| Support | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 85 | |||
| Coolder<br>クーラー | |||
| Buffs an ally Medabot's cooling by 5%. Stacks up to 20%. | |||
| Support | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 86 | |||
| Guard Boost<br>ガードブースト | |||
| Buffs an ally Medabot's leg part status and shooting resist by 5%. Stacks up to 20%. | |||
| Support | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 87 | |||
| Mobile Boost<br>モビルブースト | |||
| Buffs an ally Medabot's leg part evasion by 5%. Stacks up to 20%. | |||
| Support | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 88 | |||
| Shoot Boost<br>シュートブースト | |||
| Buffs an ally Medabot's shooting attack's power and success by 5%. Stacks up to 20%. | |||
| Support | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 89 | |||
| Fight Boost<br>ファイトブースト | |||
| Buffs an ally Medabot's melee attack's power and success by 5%. Stacks up to 20%. | |||
| Support | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 90 | |||
| Field Control<br>たいちせいぎょ | |||
| Increases the heavy limit to maximum (3) on all allies with compatible leg parts | |||
| Support | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 91 | |||
| Double Drive L<br>ダブルドライブL | |||
| Grants a buff that makes Left Arm attacks used twice. | |||
| Special | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 92 | |||
| Double Drive R<br>ダブルドライブR | |||
| Grants a buff that makes Right Arm attacks used twice. | |||
| Special | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 93 | |||
| Charge<br>チェンジ | |||
| | |||
| Special | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 94 | |||
| Arm Charge<br>アームチェンジ | |||
| | |||
| Special | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 95 | |||
| Full Charge<br>フルチャージ | |||
| Drains the head health in exchange for Medaforce Charge. | |||
| Special | |||
| Max Armor Reduction: 90% | |||
| Max Armor Reduction: 80% | |||
| Max Armor Reduction: 70% | |||
| Max Armor Reduction: 60% | |||
| Max Armor Reduction: 50% | |||
|- | |||
| 96 | |||
| Hypercrept<br>ハイパーセプト | |||
| Buffs a random stat on two different allied Medaparts. | |||
| Support | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 97 | |||
| Reckless<br>レックレス | |||
| Increases the damage on melee parts by 15%. | |||
| Support | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 98 | |||
| Snipe<br>スナイプ | |||
| Increases the chance to pierce on all compatible parts by 30%. | |||
| Support | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 99 | |||
| Trap Up<br>トラップアップ | |||
| Applies a buff that makes all newly placed traps have maximum (5) uses. | |||
| Special | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 101 | |||
| Cyber Core<br>サイバーコア | |||
| Increases the effectiveness of Conceal and Radar Sight | |||
| Support | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 102 | |||
| Power Link<br>パワーリンク | |||
| Boosts the power of all allied parts. | |||
| Support | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 103 | |||
| Plant Up<br>プラントアップ | |||
| Applies a buff that makes all newly placed plants have maximum (5) uses. | |||
| Special | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 104 | |||
| Desperate<br>デスパレート | |||
| Deals retaliation damage on any incoming Medabot attack. | |||
| Support | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 111 | |||
| Disruption Clear<br>ぼうがいクリア | |||
| Clears all debuffs. | |||
| Healing | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 112 | |||
| Trap Clear<br>トラップクリア | |||
| Removes all traps on the field. | |||
| Healing | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 114 | |||
| Repair<br>リペア | |||
| Repairs a single part. | |||
| Healing | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
|- | |||
| 116 | |||
| Serious Repair<br>シリアスリペア | |||
| Repairs a fair amount of armor on all parts of a single Medabot. | |||
| Healing | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
|- | |||
| 117 | |||
| Super Repair<br>スーパーリペア | |||
| Repairs a small amount of armor on all parts of a single Medabot. | |||
| Healing | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
|- | |||
| 118 | |||
| All Repair<br>オールリペア | |||
| Repairs a small amount of armor on all allied Medabots. | |||
| Healing | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
|- | |||
| 120 | |||
| Revive<br>リバイブ | |||
| Revives a single destroyed Medapart. | |||
| Healing | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
|- | |||
| 121 | |||
| Restore<br>レストア | |||
| Revives a single destroyed on all allied Medabots | |||
| Healing | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
|- | |||
| 122 | |||
| All Restore<br>オールレストア | |||
| Fully revives a single allied Medabot. | |||
| Healing | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
|- | |||
| 124 | |||
| Rebirth<br>リバース | |||
| Fully revives a single ceased (fully destroyed/"Function Ceased") Medabot | |||
| Healing | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
|- | |||
| 126 | |||
| Charge Repair<br>チャージリペア | |||
| Repairs the armor of a single ally. | |||
| Healing | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
|- | |||
| 127 | |||
| Count Repair<br>カウントリペア | |||
| Repairs more effectively based on the elapsed time | |||
| Healing | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
|- | |||
| 128 | |||
| Field Repair<br>フィールドリペア | |||
| Repairs based on the terrain compatibility | |||
| Healing | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
| Heal amount is based on Heal Skill level | |||
|- | |||
| 131 | |||
| Gunpowder Guard<br>火薬ガード | |||
| Negates any Gunpowder-type attacks. | |||
| Defense | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200, guards an additional 1 more time | |||
|- | |||
| 132 | |||
| Optical Guard<br>光学ガード | |||
| Negates any Optical-type attacks. | |||
| Defense | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200, guards an additional 1 more time | |||
|- | |||
| 133 | |||
| Gravity Guard<br>重力ガード | |||
| Negates any Gravity-type attacks. | |||
| Defense | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200, guards an additional 1 more time | |||
|- | |||
| 134 | |||
| Guard<br>ガード | |||
| While guarding, this Medabot will take the hit for any incoming attacks. | |||
| Defense | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200, guards an additional 1 more time | |||
|- | |||
| 135 | |||
| Guard 300<br>ガード300 | |||
| Negates any damage less than 300. | |||
| Defense | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200, guards an additional 1 more time | |||
|- | |||
| 136 | |||
| Guard 500<br>ガード500 | |||
| Negates any damage less than 500. | |||
| Defense | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200, guards an additional 1 more time | |||
|- | |||
| 137 | |||
| Perfect Guard<br>かんぜんガード | |||
| Negates all incoming attacks. | |||
| Defense | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200, guards an additional 1 more time | |||
|- | |||
| 138 | |||
| Mirror Guard<br>ミラーガード | |||
| Reflects any shooting attack. | |||
| Defense | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200, guards an additional 1 more time | |||
|- | |||
| 139 | |||
| Shooting Guard<br>しゃげきガード | |||
| Negates any ranged attack. | |||
| Defense | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200, guards an additional 1 more time | |||
|- | |||
| 140 | |||
| Melee Guard<br>かくとうガード | |||
| Negates any melee attack. | |||
| Defense | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200, guards an additional 1 more time | |||
|- | |||
| 143 | |||
| Counter Guard<br>カウンターガード | |||
| Reflects any melee attack. | |||
| Defense | |||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200, guards an additional 1 more time | |||
|- | |||
| 151 | |||
| Melee Trap<br>かくとうトラップ | |||
| Places a trap that damages on the use of any Melee parts. | |||
| Trap | |||
| Trap has 1 uses | |||
| Trap has 2 uses | |||
| Trap has 3 uses | |||
| Trap has 4 uses | |||
| Trap has 5 uses | |||
|- | |||
| 152 | |||
| Shooting Trap<br>しゃげきトラップ | |||
| Places a trap that damages on the use of any Shooting parts. | |||
| Trap | |||
| Trap has 1 uses | |||
| Trap has 2 uses | |||
| Trap has 3 uses | |||
| Trap has 4 uses | |||
| Trap has 5 uses | |||
|- | |||
| 153 | |||
| Head Trap<br>あたまトラップ | |||
| Places a trap that damages on the use of any head parts. | |||
| Trap | |||
| Trap has 1 uses | |||
| Trap has 2 uses | |||
| Trap has 3 uses | |||
| Trap has 4 uses | |||
| Trap has 5 uses | |||
|- | |||
| 154 | |||
| Leg Trap<br>きゃくぶトラップ | |||
| Places a trap that damages leg parts if the enemies attempts to use any parts. | |||
| Trap | |||
| Trap has 1 uses | |||
| Trap has 2 uses | |||
| Trap has 3 uses | |||
| Trap has 4 uses | |||
| Trap has 5 uses | |||
|- | |||
| 155 | |||
| Charge Trap<br>チャージトラップ | |||
| Places a trap that damages if the enemies attempts to charge their Medaforce. | |||
| Trap | |||
| Trap has 1 uses | |||
| Trap has 2 uses | |||
| Trap has 3 uses | |||
| Trap has 4 uses | |||
| Trap has 5 uses | |||
|- | |||
| 156 | |||
| Support Trap<br>たすけるトラップ | |||
| Places a trap that damages on the use of any Support ability. | |||
| Trap | |||
| Trap has 1 uses | |||
| Trap has 2 uses | |||
| Trap has 3 uses | |||
| Trap has 4 uses | |||
| Trap has 5 uses | |||
|- | |||
| 157 | |||
| Heal Trap<br>なおすトラップ | |||
| Places a trap that damages on the use of any Heal ability. | |||
| Trap | |||
| Trap has 1 uses | |||
| Trap has 2 uses | |||
| Trap has 3 uses | |||
| Trap has 4 uses | |||
| Trap has 5 uses | |||
|- | |||
| 158 | |||
| Protect Trap<br>まもるトラップ | |||
| Places a trap that damages on the use of any Guard ability. | |||
| Trap | |||
| Trap has 1 uses | |||
| Trap has 2 uses | |||
| Trap has 3 uses | |||
| Trap has 4 uses | |||
| Trap has 5 uses | |||
|- | |||
| 159 | |||
| Set-up Trap<br>しかけるトラップ | |||
| Places a trap that damages on the use of any Trap ability. | |||
| Trap | |||
| Trap has 1 uses | |||
| Trap has 2 uses | |||
| Trap has 3 uses | |||
| Trap has 4 uses | |||
| Trap has 5 uses | |||
|- | |||
| 160 | |||
| Distrubance<br>ディスターバンス | |||
| Places a plant that prevents the use of any attack ability. | |||
| Trap | |||
| Trap has 1 uses | |||
| Trap has 2 uses | |||
| Trap has 3 uses | |||
| Trap has 4 uses | |||
| Trap has 5 uses | |||
|- | |||
| 162 | |||
| Repair Plant<br>リペアプラント | |||
| Places a plant that repairs damaged medaparts. | |||
| Trap | |||
| Trap has 1 uses | |||
| Trap has 2 uses | |||
| Trap has 3 uses | |||
| Trap has 4 uses | |||
| Trap has 5 uses | |||
|- | |||
| 163 | |||
| Heater Plant<br>ヒータープラント | |||
| Places a plant that boosts allies' heating. | |||
| Trap | |||
| Trap has 1 uses | |||
| Trap has 2 uses | |||
| Trap has 3 uses | |||
| Trap has 4 uses | |||
| Trap has 5 uses | |||
|- | |||
| 164 | |||
| Cooler Plant<br>クーラープラント | |||
| Places a plant that boosts allies' cooldown. | |||
| Trap | |||
| Trap has 1 uses | |||
| Trap has 2 uses | |||
| Trap has 3 uses | |||
| Trap has 4 uses | |||
| Trap has 5 uses | |||
|- | |||
| 165 | |||
| Charge Plant<br>チャージプラント | |||
| Places a plant that grants bonus Medaforce Charge to charging allies. | |||
| Trap | |||
| Trap has 1 uses | |||
| Trap has 2 uses | |||
| Trap has 3 uses | |||
| Trap has 4 uses | |||
| Trap has 5 uses | |||
|- | |||
| 166 | |||
| First Aid<br>ファーストエイド | |||
| Places a plant that revives allies' broken parts. | |||
| Trap | |||
| Trap has 1 uses | |||
| Trap has 2 uses | |||
| Trap has 3 uses | |||
| Trap has 4 uses | |||
| Trap has 5 uses | |||
|- | |||
| 167 | |||
| Guard Plant<br>ガードプラント | |||
| Places a plant that guards allies. | |||
| Trap | |||
| Trap has 1 uses | |||
| Trap has 2 uses | |||
| Trap has 3 uses | |||
| Trap has 4 uses | |||
| Trap has 5 uses | |||
|- | |||
| 168 | |||
| Shoot Drone<br>シュートドローン | |||
| Places a plant that deals shooting damage when enemies approaches the action plate. | |||
| Trap | |||
| Trap has 1 uses | |||
| Trap has 2 uses | |||
| Trap has 3 uses | |||
| Trap has 4 uses | |||
| Trap has 5 uses | |||
|- | |||
| 169 | |||
| Fight Drone<br>ファイトドローン | |||
| Places a plant that deals melee damage when enemies approaches the action plate. | |||
| Trap | |||
| Trap has 1 uses | |||
| Trap has 2 uses | |||
| Trap has 3 uses | |||
| Trap has 4 uses | |||
| Trap has 5 uses | |||
|} |
Revision as of 03:38, 5 April 2021
For a list of abilities by part, see Medapart List.
These are all the possible abilities.
ID | Name | Action | Type | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
---|---|---|---|---|---|---|---|---|
1 | Rifle ライフル |
Quick shooting attack. | Shooting | No Bonus | Power +100 | Power +200 | Power +300 | Power +400 & Piercing |
2 | Power Rifle パワーライフル |
Deals 1.5x damage if legs are not broken. Cannot evade during cooldown. | Shooting | No Bonus | Power +100 | Power +200 | Power +300 | Power +400 & Piercing |
3 | Gatling ガトリング |
Fires three attacks. Cannot evade during cooldown. | Shooting | No Bonus | Power +100 | Power +200 | Power +300 | Power +400 & Critical Rate +20% |
4 | Mega Gatling メガガトリング |
Fires three attacks. Deals 1.5x damage if legs are not broken. Cannot evade during cooldown. | Shooting | No Bonus | Power +100 | Power +200 | Power +300 | Power +400 & Critical Rate +20% |
5 | Missile ミサイル |
Deals damage to all of the target's parts. | Shooting | No Bonus | Power +100 | Power +200 | Power +300 | Power +400 & Always hits |
6 | Napalm ナパーム |
Fires three shots. | Shooting | No Bonus | Power +100 | Power +200 | Power +300 | Power +400 & Always Hits |
7 | Beam ビーム |
Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown. | Shooting | x2 Damage Requires 70% charge | x2 Damage Requires 60% charge | x2 Damage Requires 50% charge | x2 Damage Requires 40% charge | x2 Damage Requires 30% charge, x3 at 100% |
8 | Hyper Beam ハイパービーム |
Deals Optical Damage with Piercing. Does x2 damage if above a certain Medacharge amount. Cannot evade during cooldown. | Shooting | x2 Damage requires 70% charge | x2 Damage requires 60% charge | x2 Damage requires 50% charge | x2 Damage requires 40% charge | x2 Damage requires 30% charge, x3 at 100% |
9 | Laser レーザー |
Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. | Shooting | x1.5 Damage/Success requires 70% charge | x1.5 Damage/Success requires 60% charge | x1.5 Damage/Success requires 50% charge | x1.5 Damage/Success requires 40% charge | x1.5 Damage/Success requires 30% charge, x2 at 100% |
10 | Press プレス |
Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount. | Shooting | x2 Success requires 70% charge | x2 Success requires 60% charge | x2 Success requires 50% charge | x2 Success requires 40% charge | x2 Success requires 30% charge, x3 at 100% |
11 | Break ブレイク |
Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. | Shooting | x1.5 Success requires 70% charge | x1.5 Success requires 60% charge | x1.5 Success requires 50% charge | x1.5 Success requires 40% charge | x1.5 Success requires 30% charge, x2 at 100% |
12 | Sacrifice (Shooting) サクリファイス |
Deals damage based on remaining armor. Self-destructs after use. | Shooting | Adds 10% of remaining armor | Adds 20% of remaining armor | Adds 30% of remaining armor | Adds 40% of remaining armor | Adds 50% of remaining armor |
13 | Destroy デストロイ |
Normal shooting attack. Instantly destroys a part if it is the part the user has just used/is going to use. | Shooting | No Bonus | Success +100 | Success +200 | Success +300 | Success +400 |
14 | Anti-Air アンチエア |
Deals 5x (or more) damage depending on rank to enemies with Flying Legs | Shooting | Deals 5x damage | Deals 5.5x damage | Deals 6x damage | Deals 6.5x damage | Deals 7x damage, with piercing |
15 | Anti-Sea アンチシー |
Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs | Shooting | Deals 5x damage | Deals 5.5x damage | Deals 6x damage | Deals 6.5x damage | Deals 7x damage, with piercing |
16 | Static スタティック |
Reduces armor of damaged parts by half. Cannot destroy parts. | Shooting | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
17 | Slip スリップ |
Cancels enemy action if it hits the leg, or enemy is guarding. | Shooting | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
18 | Evasion Seal かいひシール |
Prevents enemy from evading attacks | Shooting | No bonus | Success +100 | Success +200 | Success +300 | Success +400 |
19 | Defense Seal ぼうぎょシール |
Shooting | No Bonus | Success +100 | Success +200 | Success +300 | Success +400 | |
20 | Tornado トルネード |
Afflicts tornado. Cannot evade during cooldown. | Shooting | No bonus | Success +100 | Success +200 | Success +300 | Success +400 |
21 | Thunder Shot サンダーショット |
Afflicts thunder. Cannot evade during cooldown. | Shooting | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
22 | Freeze Shot フリーズショット |
Afflicts Freeze. Cannot evade during cooldown. | Shooting | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
23 | Fire Shot ファイアショット |
Afflicts fire. Cannot evade during cooldown. | Shooting | No Bonus | Success +100 | Success +200 | Success +300 | Success +400 |
24 | Count Attack カウントアタック |
Becomes more powerful after every use. May also pierce. Cannot evade or defend during cooldown. | Shooting | +5% power per use | +8% power per use | +12% power per use | +15% power per use | +20% power per use |
25 | Charge Blaster チャージバスター |
Deals bonus damage based on Medaforce Charge. Cannot evade during cooldown. | Shooting | Bonus Damage: Charge x 1.0 | Bonus Damage: Charge x 1.25 | Bonus Damage: Charge x 1.5 | Bonus Damage: Charge x 1.75 | Bonus Damage: Charge x 2.0, pierces and consumes 5% Medacharge per use |
26 | Microwaves マイクロウェーブ |
Deals bonus damage based on Medaforce Charge. May cause pierce damage. Self-destructs after use. | Shooting | Bonus Damage: Charge x 1.0 | Bonus Damage: Charge x 1.25 | Bonus Damage: Charge x 1.5 | Bonus Damage: Charge x 1.75 | Bonus Damage: Charge x 2.0 |
27 | Ghost Shot ゴーストショット |
Deals bonus damage based on Medaforce Charge. May cause pierce damage. Cannot defend or evade during cooldown. | Shooting | Bonus Damage: Charge x 0.5 | Bonus Damage: Charge x 0.75 | Bonus Damage: Charge x 1.0 | Bonus Damage: Charge x 1.25 | Bonus Damage: Charge x 1.5 |
41 | Sword ソード |
Regular melee attack | Melee | No Bonus | Success +100 | Success +200 | Success +300 | Success +400, Pierces |
42 | Claw クロー |
A melee attack that hits 3 times. | Melee | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
43 | Hammer ハンマー |
Hits all enemy parts at once. Cannot defend during cooldown. | Melee | No Bonus | Power +100 | Power +200 | Power +300 | Power +400 |
44 | Fire ファイア |
Inflicts Fire. Cannot defend during cooldown. | Melee | No Bonus | Success +100 | Success +200 | Success +300 | Success +400 |
45 | Melt メルト |
Inflicts Melt. Cannot defend during cooldown. | Melee | No Bonus | Success +100 | Success +200 | Success +300 | Success +400 |
46 | Wave ウェーブ |
Inflicts Wave. Cannot defend during cooldown. | Melee | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
47 | Hold ホールド |
Inflicts Hold. Cannot defend during cooldown. | Melee | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
48 | Thunder サンダー |
Inflicts Thunder. Cannot defend during cooldown. | Melee | No Bonus | Success +100 | Success +200 | Success +300 | Success +400 |
49 | Freeze フリーズ |
Inflicts Freeze. Cannot defend during cooldown. | Melee | No Bonus | Success +100 | Success +200 | Success +300 | Success +400 |
50 | Virus ウィルス |
Inflicts Virus. Cannot defend during cooldown. | Melee | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
51 | Bug バグ |
Inflicts Bug. Cannot defend during cooldown. | Melee | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
52 | Sacrifice (Melee) サクリファイス |
Deals bonus damage based on remaining armor value. Self-destructs after use. | Melee | Adds 10% of remaining armor | Adds 20% of remaining armor | Adds 30% of remaining armor | Adds 40% of remaining armor | Adds 50% of remaining armor |
53 | Assassin アサッシン |
Always crits. Self-destroys if it fails to destroy a part it hits. | Melee | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
54 | Canceller キャンセラー |
Inflicts Canceller. Cannot defend during cooldown. | Melee | No Bonus | Success +100 | Success +200 | Success +300 | Success +400 |
55 | Charge Blade チャージブレード |
Deals bonus damage based on Medaforce Charge. Cannot defend during cooldown. | Melee | Bonus Damage: Charge x 1.0 | Bonus Damage: Charge x 1.25 | Bonus Damage: Charge x 1.5 | Bonus Damage: Charge x 1.75 | Bonus Damage: Charge x 2.0, pierces and consumes 5% Medacharge per use |
56 | Ghost ゴースト |
Deals bonus damage based on Medaforce Charge. May pierce. Cannot defend or evade during cooldown. | Melee | Bonus Damage: Charge x 0.5 | Bonus Damage: Charge x 0.75 | Bonus Damage: Charge x 1 | Bonus Damage: Charge x 1.25 | Bonus Damage: Charge x 1.5, ignores defense |
57 | Level Drain レベルドレイン |
Reduces Medal Skill level tempoarily. Cannot defend during cooldown. | Melee | Reduces Level by 5, lasts 10 ticks | Reduces Level by 5, lasts 15 ticks | Reduces Level by 5, lasts 20 ticks | Reduces Level by 5, lasts 25 ticks | Reduces Level by 10, lasts 30 ticks |
58 | Drain Charge チャージドレイン |
Leeches Medaforce Charge from enemies. Cannot defend during cooldown. | Melee | Steals 3% Medaforce Charge | Steals 6% Medaforce Charge | Steals 9% Medaforce Charge | Steals 12% Medaforce Charge | Steals 15% Medaforce Charge |
59 | Discharge ディスチャージ |
Removes Medaforce Charge from enemies. Cannot defend during cooldown. | Melee | Removes 10% Medaforce Charge | Removes 15% Medaforce Charge | Removes 20% Medaforce Charge | Removes 25% Medaforce Charge | Removes 30% Medaforce Charge |
60 | Beam Sword ビームソード |
Deals bonus damage based on Medacharge Gauge. Cannot defend during cooldown. | Melee | x2 Bonus damage at 70% Medacharge | x2 Bonus damage at 60% Medacharge | x2 Bonus damage at 50% Medacharge | x2 Bonus damage at 40% Medacharge | x2 Bonus damage at 30% Medacharge, x3 at 100% Medacharge. |
61 | Break Hammer ブレイクハンマー |
Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown. | Melee | x1.5 Bonus success at 70% Medacharge | x1.5 Bonus success at 60% Medacharge | x1.5 Bonus success at 50% Medacharge | x1.5 Bonus success at 40% Medacharge | x1.5 Bonus success at 30% Medacharge, x2 at 100% Medacharge. |
62 | Countdown カウントダウン |
Inflicts countdown. Cannot defend during cooldown. | Melee | No Bonus | Success +100 | Success +200 | Success +300 | Success +400 |
63 | Flash フラッシュ |
Melee | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 | |
64 | Destroy (Melee) デストロイ |
Instantly destroys any head/arm part. | Melee | No Bonus | Success +100 | Success +200 | Success +300 | Success +400 |
65 | Anti-Air (Melee) アンチエア |
Deals x5 more power if enemy has Flying legs equipped | Melee | x5 Power Bonus | x5.5 Power Bonus | x6 Power Bonus | x6.5 Power Bonus | x7 Power Bonus, may pierce |
66 | Anti-Sea (Melee) アンチシー |
Deals x5 more power if enemy has Aquatic legs equipped | Melee | x5 Power Bonus | x5.5 Power Bonus | x6 Power Bonus | x6.5 Power Bonus | x7 Power Bonus, may pierce |
67 | Time Attack タイムアタック |
Deals bonus damage based on the number of elapsed ticks. | Melee | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200. May pierce |
68 | Effect Clear エフェクトクリア |
Removes all buffs from enemy. Deals bonus damage based on number of buffs. | Melee | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
69 | MF Seal MFシール |
Inflicts MF Seal (Medaforce Seal) | Melee | No Bonus | Success +100 | Success +200 | Success +300 | Success +400 |
70 | Anti-CG アンチCG |
Deals bonus damage based on enemy's Medaforce Charge. May pierce. | Melee | Bonus Damage: x1 of Medaforce Charge | Bonus Damage: x1.25 of Medaforce Charge | Bonus Damage: x1.5 of Medaforce Charge | Bonus Damage: x1.75 of Medaforce Charge | Bonus Damage: x2 of Medaforce Charge |
71 | Deathlock デスロック |
Inflicts Deathlock. Cannot defend during cooldown. | Melee | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
72 | Pile パイル |
Ignores defenses, may cause pierce damage. Cannot defend during cooldonw. | Melee | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
73 | Provoke プロヴォーク |
Inflicts Provoke. | Melee | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
81 | Stealth ステルス |
Prevents enemies from targeting the selected Medabot. Does not apply if already targeted. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
82 | Radar Sight レーダーサイト |
Increases success by 30%. Negates enemy Stealth and Conceal. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
83 | Commander コマンダー |
Negates the up to two incoming attacks. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
84 | Heater ヒーター |
Buffs an ally Medabot's heating by 5%. Stacks up to 20%. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
85 | Coolder クーラー |
Buffs an ally Medabot's cooling by 5%. Stacks up to 20%. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
86 | Guard Boost ガードブースト |
Buffs an ally Medabot's leg part status and shooting resist by 5%. Stacks up to 20%. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
87 | Mobile Boost モビルブースト |
Buffs an ally Medabot's leg part evasion by 5%. Stacks up to 20%. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
88 | Shoot Boost シュートブースト |
Buffs an ally Medabot's shooting attack's power and success by 5%. Stacks up to 20%. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
89 | Fight Boost ファイトブースト |
Buffs an ally Medabot's melee attack's power and success by 5%. Stacks up to 20%. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
90 | Field Control たいちせいぎょ |
Increases the heavy limit to maximum (3) on all allies with compatible leg parts | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
91 | Double Drive L ダブルドライブL |
Grants a buff that makes Left Arm attacks used twice. | Special | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
92 | Double Drive R ダブルドライブR |
Grants a buff that makes Right Arm attacks used twice. | Special | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
93 | Charge チェンジ |
Special | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 | |
94 | Arm Charge アームチェンジ |
Special | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 | |
95 | Full Charge フルチャージ |
Drains the head health in exchange for Medaforce Charge. | Special | Max Armor Reduction: 90% | Max Armor Reduction: 80% | Max Armor Reduction: 70% | Max Armor Reduction: 60% | Max Armor Reduction: 50% |
96 | Hypercrept ハイパーセプト |
Buffs a random stat on two different allied Medaparts. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
97 | Reckless レックレス |
Increases the damage on melee parts by 15%. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
98 | Snipe スナイプ |
Increases the chance to pierce on all compatible parts by 30%. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
99 | Trap Up トラップアップ |
Applies a buff that makes all newly placed traps have maximum (5) uses. | Special | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
101 | Cyber Core サイバーコア |
Increases the effectiveness of Conceal and Radar Sight | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
102 | Power Link パワーリンク |
Boosts the power of all allied parts. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
103 | Plant Up プラントアップ |
Applies a buff that makes all newly placed plants have maximum (5) uses. | Special | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
104 | Desperate デスパレート |
Deals retaliation damage on any incoming Medabot attack. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
111 | Disruption Clear ぼうがいクリア |
Clears all debuffs. | Healing | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
112 | Trap Clear トラップクリア |
Removes all traps on the field. | Healing | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
114 | Repair リペア |
Repairs a single part. | Healing | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level |
116 | Serious Repair シリアスリペア |
Repairs a fair amount of armor on all parts of a single Medabot. | Healing | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level |
117 | Super Repair スーパーリペア |
Repairs a small amount of armor on all parts of a single Medabot. | Healing | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level |
118 | All Repair オールリペア |
Repairs a small amount of armor on all allied Medabots. | Healing | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level |
120 | Revive リバイブ |
Revives a single destroyed Medapart. | Healing | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level |
121 | Restore レストア |
Revives a single destroyed on all allied Medabots | Healing | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level |
122 | All Restore オールレストア |
Fully revives a single allied Medabot. | Healing | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level |
124 | Rebirth リバース |
Fully revives a single ceased (fully destroyed/"Function Ceased") Medabot | Healing | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level |
126 | Charge Repair チャージリペア |
Repairs the armor of a single ally. | Healing | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level |
127 | Count Repair カウントリペア |
Repairs more effectively based on the elapsed time | Healing | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level |
128 | Field Repair フィールドリペア |
Repairs based on the terrain compatibility | Healing | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level |
131 | Gunpowder Guard 火薬ガード |
Negates any Gunpowder-type attacks. | Defense | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200, guards an additional 1 more time |
132 | Optical Guard 光学ガード |
Negates any Optical-type attacks. | Defense | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200, guards an additional 1 more time |
133 | Gravity Guard 重力ガード |
Negates any Gravity-type attacks. | Defense | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200, guards an additional 1 more time |
134 | Guard ガード |
While guarding, this Medabot will take the hit for any incoming attacks. | Defense | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200, guards an additional 1 more time |
135 | Guard 300 ガード300 |
Negates any damage less than 300. | Defense | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200, guards an additional 1 more time |
136 | Guard 500 ガード500 |
Negates any damage less than 500. | Defense | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200, guards an additional 1 more time |
137 | Perfect Guard かんぜんガード |
Negates all incoming attacks. | Defense | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200, guards an additional 1 more time |
138 | Mirror Guard ミラーガード |
Reflects any shooting attack. | Defense | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200, guards an additional 1 more time |
139 | Shooting Guard しゃげきガード |
Negates any ranged attack. | Defense | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200, guards an additional 1 more time |
140 | Melee Guard かくとうガード |
Negates any melee attack. | Defense | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200, guards an additional 1 more time |
143 | Counter Guard カウンターガード |
Reflects any melee attack. | Defense | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200, guards an additional 1 more time |
151 | Melee Trap かくとうトラップ |
Places a trap that damages on the use of any Melee parts. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
152 | Shooting Trap しゃげきトラップ |
Places a trap that damages on the use of any Shooting parts. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
153 | Head Trap あたまトラップ |
Places a trap that damages on the use of any head parts. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
154 | Leg Trap きゃくぶトラップ |
Places a trap that damages leg parts if the enemies attempts to use any parts. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
155 | Charge Trap チャージトラップ |
Places a trap that damages if the enemies attempts to charge their Medaforce. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
156 | Support Trap たすけるトラップ |
Places a trap that damages on the use of any Support ability. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
157 | Heal Trap なおすトラップ |
Places a trap that damages on the use of any Heal ability. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
158 | Protect Trap まもるトラップ |
Places a trap that damages on the use of any Guard ability. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
159 | Set-up Trap しかけるトラップ |
Places a trap that damages on the use of any Trap ability. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
160 | Distrubance ディスターバンス |
Places a plant that prevents the use of any attack ability. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
162 | Repair Plant リペアプラント |
Places a plant that repairs damaged medaparts. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
163 | Heater Plant ヒータープラント |
Places a plant that boosts allies' heating. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
164 | Cooler Plant クーラープラント |
Places a plant that boosts allies' cooldown. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
165 | Charge Plant チャージプラント |
Places a plant that grants bonus Medaforce Charge to charging allies. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
166 | First Aid ファーストエイド |
Places a plant that revives allies' broken parts. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
167 | Guard Plant ガードプラント |
Places a plant that guards allies. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
168 | Shoot Drone シュートドローン |
Places a plant that deals shooting damage when enemies approaches the action plate. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
169 | Fight Drone ファイトドローン |
Places a plant that deals melee damage when enemies approaches the action plate. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |