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Difference between revisions of "Ability List"
From Medarot S Wiki
(Restored Old Revision #999 by Aytimothy from 2020-09-09T11:49:04 |) |
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For a list of abilities by part, see [[Medapart List]]. | For a list of abilities by part, see [[Medapart List]]. | ||
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<div id="abilitytab" class="tab-pane fade in active"> | <div id="abilitytab" class="tab-pane fade in active"> | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Name | ! Name | ||
! Action | ! Action | ||
! Rank 1 | ! Rank 1 | ||
! Rank 2 | ! Rank 2 | ||
Line 24: | Line 19: | ||
! Rank 5 | ! Rank 5 | ||
|- | |- | ||
| | ! [[File:RangeIcon.png|20px]] Rifle<br>ライフル | ||
| Rifle<br> | | Standard Shooting attack | ||
| | | - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Piercing''' | ||
| | |- | ||
| | ! [[File:RangeIcon.png|20px]] Power Rifle<br>パワーライフル | ||
| Power +100 | | Deals 1.5x damage if legs are intact<br>Cannot Evade or Defend while Cooling | ||
| Power +200 | | - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Piercing''' | ||
| Power +300 | |- | ||
| Power +400 | ! [[File:RangeIcon.png|20px]] Gatling<br>ガトリング | ||
| Fires three attacks | |||
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Crit +20%''' | |||
|- | |- | ||
| | ! [[File:RangeIcon.png|20px]] Mega Gatling<br>メガガトリング | ||
| | | Fires three attacks<br>Deals 1.5x damage if legs are intact<br>Cannot Evade while Cooling | ||
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Crit +20%''' | |||
| | |||
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| Power +100 | |||
| Power +200 | |||
| Power +300 | |||
| Power +400 | |||
|- | |- | ||
| | ! [[File:RangeIcon.png|20px]] Giga Gatling<br>ギガガトリング | ||
| Fires three attacks<br>Deals 1.5x damage if legs are intact<br>Ignores Defense<br>Cannot Evade or Defend while Cooling | |||
| Fires three attacks. Cannot | | - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Crit +20%''' | ||
| | |||
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| Power +100 | |||
| Power +200 | |||
| Power +300 | |||
| Power +400 | |||
|- | |- | ||
| | ! [[File:RangeIcon.png|20px]] Missile<br>ミサイル | ||
| Damages all of Target's parts | |||
| | | - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Always hits''' | ||
| | |||
| | |||
| Power +100 | |||
| Power +200 | |||
| Power +300 | |||
| Power +400 | |||
|- | |- | ||
| | ! [[File:RangeIcon.png|20px]] Hyper Missile<br>ハイパーミサイル | ||
| Piercing<br>Cannot Evade while Cooling | |||
| | | - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Always hits''' | ||
| | |||
| | |||
| Power +100 | |||
| Power +200 | |||
| Power +300 | |||
| Power +400 | |||
|- | |- | ||
| | ! [[File:RangeIcon.png|20px]] Napalm<br>ナパーム | ||
| Fires three shots | |||
| Fires three shots | | - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Always hits''' | ||
| | |||
| | |||
| Power +100 | |||
| Power +200 | |||
| Power +300 | |||
| Power +400 | |||
|- | |- | ||
| | ! [[File:RangeIcon.png|20px]] Meteor<br>メテオ | ||
| 1.5x damage if inflected with Fire<br>Inflicts Fire on self<br>Piercing | |||
| | | - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Always hits''' | ||
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|- | |- | ||
| | ! [[File:RangeIcon.png|20px]] Beam<br>ビーム | ||
| 2x damage if above Medacharge threshold<br>Cannot Evade while Cooling | |||
| | | 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x3 at 100%''' | ||
| | |||
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|- | |- | ||
| | ! [[File:RangeIcon.png|20px]] Hyper Beam<br>ハイパービーム | ||
| 2x damage & Pierces if above Medacharge threshold<br>Cannot Evade while Cooling | |||
| | | 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x3 at 100%''' | ||
| | |||
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|- | |- | ||
| | ! [[File:RangeIcon.png|20px]] Laser<br>レーザー | ||
| 1.5x damage & Success if above Medacharge threshold | |||
| | | 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x2 at 100%''' | ||
| | |||
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|- | |- | ||
| | ! [[File:RangeIcon.png|20px]] Press<br>プレス | ||
| Bonus damage to heavy parts<br>2x Success if above Medacharge threshold | |||
| | | 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x3 at 100%''' | ||
| | |||
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|- | |- | ||
| | ! [[File:RangeIcon.png|20px]] Break<br>ブレイク | ||
| Bonus damage to heavy parts with piercing<br>1.5x Success if above Medacharge threshold<br>Cannot Evade while Cooling | |||
| | | 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x2 at 100%''' | ||
| | |||
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|- | |- | ||
| | ! [[File:RangeIcon.png|20px]] Wide Break<br>ワイドブレイク | ||
| | | Bonus damage to heavy parts with piercing<br>1.5x Success if above Medacharge threshold<br>Cannot Evade while Cooling<br>Ignores Defense | ||
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x2 at 100%''' | |||
| | |||
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|- | |- | ||
| | ! [[File:RangeIcon.png|20px]] Sacrifice<br>サクリファイス | ||
| | | Damage based on remaining Armor<br>Self-destructs after use | ||
| | | +10% of Armor || +20% of Armor || +30% of Armor || +40% of Armor || +50% of Armor | ||
| | |||
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|- | |- | ||
| | ! [[File:RangeIcon.png|20px]] Destroy<br>デストロイ | ||
| | | Destroys targeted part if it is active<br>Cannot Evade or Defend while Cooling | ||
| | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
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|- | |- | ||
| | ! [[File:RangeIcon.png|20px]] Anti-Air<br>アンチエア | ||
| Bonus damage on flying enemies | |||
| | | 5x Damage || 5.5x Damage || 6x Damage || 6.5x Damage || 7x Damage<br>'''Piercing''' | ||
| | |||
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|- | |- | ||
| | ! [[File:RangeIcon.png|20px]] Anti-Sea<br>アンチシー | ||
| Bonus damage on aquatic enemies | |||
| | | 5x Damage || 5.5x Damage || 6x Damage || 6.5x Damage || 7x Damage<br>'''Piercing''' | ||
| | |||
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|- | |- | ||
| | ! [[File:RangeIcon.png|20px]] Static<br>スタティック | ||
| | | Halves Armor of damaged parts<br>Cannot destroy parts | ||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
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|- | |- | ||
| | ! [[File:RangeIcon.png|20px]] Slip<br>スリップ | ||
| | | Interrupts action<br>Leg priority<br>Cannot Evade or Defend while Cooling | ||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''Ignores Defense''' | ||
| | |||
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|- | |- | ||
| | ! [[File:RangeIcon.png|20px]] Evasion Seal<br>かいひシール | ||
| Prevents Target from evading | |||
| | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
| | |||
| | |||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |- | ||
| | ! [[File:RangeIcon.png|20px]] Defense Seal<br>ぼうぎょシール | ||
| Prevents Target from Defending | |||
| | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
| | |||
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|- | |- | ||
| | ! [[File:RangeIcon.png|20px]] Tornado<br>トルネード | ||
| | | Inflicts tornado<br>Cannot Evade while Cooling | ||
| - || Success +100 || Success +200 || Success +300 || Success +400 | |||
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|- | |- | ||
| | ! [[File:RangeIcon.png|20px]] Thunder Shot<br>サンダーショット | ||
| Inflicts thunder<br>Cannot Evade while Cooling | |||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
| | |||
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|- | |- | ||
| | ! [[File:RangeIcon.png|20px]] Freeze Shot<br>フリーズショット | ||
| | | Inflicts Freeze<br>Cannot Evade while cooling | ||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
| | |||
| + | |||
| + | |||
| + | |||
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| + | |||
|- | |- | ||
| | ! [[File:RangeIcon.png|20px]] Fire Shot<br>ファイアショット | ||
| | | Inflicts fire<br>Cannot Evade while Cooling | ||
| | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
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|- | |- | ||
| | ! [[File:RangeIcon.png|20px]] Count Attack<br>カウントアタック | ||
| bonus Power after every use<br>Piercing<br>Cannot Evade or Defend while Cooling | |||
| | | +5% per use || +8% per use || +12% per use || +15% per use || +20% per use | ||
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|- | |- | ||
| | ! [[File:RangeIcon.png|20px]] Charge Buster<br>チャージバスター | ||
| Bonus damage based on Medaforce Charge<br>Cannot Evade while Cooling | |||
| | | Charge x 1 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2<br>'''Piercing'''<br>'''consumes 5% Charge per use''' | ||
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|- | |- | ||
| | ! [[File:RangeIcon.png|20px]] Microwave<br>マイクロウェーブ | ||
| | | Bonus damage based on Medaforce Charge<br>Piercing<br>Self-destructs after use | ||
| | | Charge x 1 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2 | ||
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|- | |- | ||
| | ! [[File:RangeIcon.png|20px]] Ghost Shot<br>ゴーストショット | ||
| | | Bonus damage based on Medaforce Charge<br>Piercing<br>Cannot Evade or Defend while Cooling | ||
| | | Charge x 0.5 || Charge x 0.75 || Charge x 1 || Charge x 1.25 || Charge x 1.5<br>'''Ignores Defense''' | ||
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|- | |- | ||
| | ! [[File:RangeIcon.png|20px]] Melt Shot<br>メルトショット | ||
| Inflicts Melt | |||
| | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
| | |||
| | |||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |- | ||
| | ! [[File:RangeIcon.png|20px]] Gunpowder<br>ハイパーミサイル | ||
| Piercing | |||
| | | - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Always hits''' | ||
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|- | |- | ||
| | ! [[File:RangeIcon.png|20px]] Force Control<br>フォース制御 | ||
| Prevents Medaforce use | |||
| | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
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|- | |- | ||
| | ! [[File:RangeIcon.png|20px]] Crossfire<br>クロスファイア | ||
| | | Piercing<br>Requires "Cross Set" plant | ||
| - || Power +100 || Power +200 || Power +300 || Power +400 | |||
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| Power +100 | |||
| Power +200 | |||
| Power +300 | |||
| Power +400 | |||
|- | |- | ||
| | ! [[File:RangeIcon.png|20px]] Charge Sonic<br>チャージソニック | ||
| | | Costs 10% Medaforce Charge to increase Heating & Cooling of all parts by 50%<br>Cannot Evade while Cooling | ||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''Piercing'''<br>'''5% Charge Cost''' | ||
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|- | |- | ||
| | ! [[File:RangeIcon.png|20px]] Long Shot<br>ロングショット | ||
| | | Up to 2x Success & Power on targets further away from action plate<br>Cannot Evade while cooling | ||
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Piercing''' | |||
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|- | |- | ||
| | ! [[File:RangeIcon.png|20px]] Suction<br>サクション | ||
| | | Pulls Target towards the action plate<br>Higher chance if Target has fewer heavy parts | ||
| | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
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|- | |- | ||
| | ! [[File:RangeIcon.png|20px]] ACG Shot<br>ACGショット | ||
| | | Bonus damage based on Target's Medaforce Charge<br>Piercing<br>Cannot Evade while Cooling | ||
| | | Charge x 1 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2 | ||
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|- | |- | ||
| | ! [[File:RangeIcon.png|20px]] Float Suppress<br>フロートサプレス | ||
| | | Reduces Heating & Cooling of Floating enemies by 60%<br>10% otherwise<br>Cannot Evade while Cooling | ||
| | | - || - || - || - || - | ||
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|- | |- | ||
| | ! [[File:RangeIcon.png|20px]] Railgun<br>レールガン | ||
| | | Piercing<br>Ignores Defense<br>Cannot Evade while Cooling | ||
| | | - || - || - || - || - | ||
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|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Sword<br>ソード | ||
| Regular Melee attack | |||
| | | - || Success +100 || Success +200 || Success +300 || Success +400<br>'''Piercing''' | ||
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|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Claw<br>クロー | ||
| Hits 3 times | |||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
| | |||
| | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Hammer<br>ハンマー | ||
| | | Hits all Target's parts<br>Cannot Defend while Cooling | ||
| | | - || Power +100 || Power +200 || Power +300 || Power +400 | ||
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|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Fire<br>ファイア | ||
| | | Inflicts Fire<br>Cannot Defend while Cooling | ||
| | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
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|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Melt<br>メルト | ||
| Inflicts Melt<br>Cannot Defend while Cooling | |||
| Inflicts | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
| | |||
| | |||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Wave<br>ウェーブ | ||
| | | Inflicts Wave<br>Cannot Defend while Cooling | ||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
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|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Hold<br>ホールド | ||
| | | Inflicts Hold<br>Cannot Defend while Cooling | ||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
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|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Thunder<br>サンダー | ||
| | | Inflicts Thunder<br>Cannot Defend while Cooling | ||
| | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
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|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Freeze<br>フリーズ | ||
| | | Inflicts Freeze<br>Cannot Defend while Cooling | ||
| | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
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|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Hyper Freeze<br>ハイパーフリーズ | ||
| | | Inflicts Freeze<br>Piercing<br>Cannot Defend while Cooling | ||
| | | - || - || - || - || - | ||
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|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Virus<br>ウィルス | ||
| | | Inflicts Virus<br>Cannot Defend while Cooling | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
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|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Bug<br>バグ | ||
| | | Inflicts Bug<br>Cannot Defend while Cooling | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
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|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Blow Away<br>ブロウアウェイ | ||
| | | Pushes Target to the Command plate<br>Higher chance if Target has fewer heavy parts<br>Ignores Defense<br>Cannot Defend while Cooling | ||
| - || Success +100 || Success +200 || Success +300 || Success +400 | |||
| | |||
| | |||
| Success +100 | |||
| Success +200 | |||
| Success +300 | |||
| Success +400 | |||
|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Sacrifice<br>サクリファイス | ||
| | | Bonus damage based on remaining Armor<br>Self-destructs after use | ||
| | | +10% of Armor || +20% of Armor || +30% of Armor || +40% of Armor || +50% of Armor | ||
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|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Assassin<br>アサッシン | ||
| | | Always Crits<br>Self-destructs if it fails to destroy a part | ||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
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|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Canceller<br>キャンセラー | ||
| | | Inflicts Canceller<br>Cannot Defend while Cooling | ||
| | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
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|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Charge Blade<br>チャージブレード | ||
| | | Bonus damage based on Medaforce Charge<br>Cannot Defend while Cooling | ||
| | | Charge x 1 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2<br>'''Piercing'''<br>'''Consumes 5% Charge per use''' | ||
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|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Ghost<br>ゴースト | ||
| Bonus damage based on Medaforce Charge<br>Piercing<br>Cannot Evade or Defend while Cooling | |||
| | | Charge x 0.5 || Charge x 0.75 || Charge x 1 || Charge x 1.25 || Charge x 1.5<br>'''Ignores Defense''' | ||
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|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Level Drain<br>レベルドレイン | ||
| | | Reduces Medal Skill level tempoarily<br>Cannot Defend while Cooling | ||
| | | Level -5<br>Lasts 10 Ticks || Level -5<br>Lasts 15 Ticks || Level -5<br>Lasts 20 Ticks || Level -5<br>Lasts 25 Ticks || Level -10<br>Lasts 30 Ticks | ||
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|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Charge Drain<br>チャージドレイン | ||
| | | Steals Medaforce Charge from Target<br>Cannot Defend while Cooling | ||
| | | Steals 3% || Steals 6% || Steals 9% || Steals 12% || Steals 15% | ||
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|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Discharge<br>ディスチャージ | ||
| Removes Medaforce Charge from Target<br>Cannot Defend while Cooling | |||
| | | Removes 10% || Removes 15% || Removes 20% || Removes 25% || Removes 30% | ||
| | |||
| | |||
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| | |||
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|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Beam Sword<br>ビームソード | ||
| | | 2x damage if above Medaforce threshold<br>Cannot Defend while Cooling | ||
| | | 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>x3 at 100% | ||
| | |||
| | |||
| | |||
| | |||
| | |||
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|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Break Hammer<br>ブレイクハンマー | ||
| Deals more damage based on number of heavy parts<br> 1.5x Success above Medaforce threshold<br>Piercing<br>Cannot Evade or Defend while Cooling | |||
| | | 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x2 at 100%''' | ||
| | |||
| | |||
| | |||
| | |||
| | |||
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|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Countdown<br>カウントダウン | ||
| Inflicts countdown<br>Cannot Defend while Cooling | |||
| Inflicts | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Slash<br>スラッシュ | ||
| | | Automatically targets the nearest opponent<br>Up to 2x damage based on how close the Target is to the action line<br>Cannot Defend while Cooling | ||
| - || Success +100 || Success +200 || Success +300 || Success +400 | |||
| | |||
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|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Overcharge<br>オーバーチャージ | ||
| Increases Target Medaforce Charge by 15%<br>Cannot Defend while Cooling<br>If Target has 100% Charge apply the following<br>5x damage<br>Damages all parts<br>Ignores Defense<br>reduce Target's Charge to 0 | |||
| Increases | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
| | |||
| | |||
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| | |||
|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Flash<br>フラッシュ | ||
| | | Interrupts Yarget if Heating<br>Cannot Defend while Cooling | ||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
| | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Unsuccess<br>アンサクセス | ||
| Halves Success of all Target's parts <br>Cannot Defend while Cooling | |||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
| | |||
| | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Power Hammer<br>パワーハンマー | ||
| | | Damages all parts<br>1.5x damage if legs are intact<br>Ignores Defense<br>cannot Evade or Defend while Cooling | ||
| - || Power +100 || Power +200 || Power +300 || Power +400 | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Confusion<br>コンフュージョン | ||
| | | Target randomly selects actions the next three times or until attacked<br>Cannot Defend while Cooling | ||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
| | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Hide Blow<br>ハイドブロー | ||
| Applies Conceal to self <br>Cannot Defend while Cooling | |||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''Piercing''' | ||
| | |||
| | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Destroy<br>デストロイ | ||
| | | Destroys parts if being used when hit<br>Cannot Defend while Cooling | ||
| | | - || Success +100 || Success +200 || Success +300 || Success +500 | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Anti-Air<br>アンチエア | ||
| Bonus damage to flying enemies | |||
| | | 5x damage || 5.5x damage || 6x damage || 6.5x damage || 7x damage<br>'''Piercing''' | ||
| | |||
| | |||
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| | |||
| | |||
| | |||
|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Anti-Sea<br>アンチシー | ||
| Bonus damage to aquatic enemies | |||
| | | 5x Damage || 5.5x Damage || 6x Damage || 6.5x Damage || 7x Damage<br>'''Piercing''' | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Time Attack<br>タイムアタック | ||
| Bonus damage based on time expended | |||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''Piercing''' | ||
| | |||
| | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Effect Clear<br>エフェクトクリア | ||
| | | Removes buffs from Target<br>Deals bonus damage based on number of buffs | ||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
| | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] MF Seal<br>MFシール | ||
| Inflicts Medaforce Seal | |||
| | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Anti-CG<br>アンチCG | ||
| | | Bonus damage based on Target's Medaforce Charge<br>Piercing | ||
| | | Charge x1 || Charge x1.25 || Charge x1.5 || Charge x1.75 || Charge x2 | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Deathlock<br>デスロック | ||
| | | Inflicts Deathlock<br>Cannot Defend while Cooling | ||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Pile<br>パイル | ||
| | | Ignores Defenses<br>Piercing<br>Cannot Defend while Cooling | ||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
| | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Provoke<br>プロヴォーク | ||
| Inflicts Provoke | |||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
| | |||
| | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Charge Claw<br>チャージクロー | ||
| | | Costs 10% Medaforce Charge<br>Boosts Power based on Medaforce Charge<br>Cannot Defend while Cooling | ||
| | | 100% Charge || 125% Charge || 150% Charge || 175% Charge|| 200% Charge<br>'''costs 5% Charge''' | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Charge Spark<br>チャージスパーク | ||
| Costs 10% Medaforce Charge to apply 1.5x Heating & Cooling boost to all parts<br>Cannot Defend while Cooling | |||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''costs 5% Charge''' | ||
| | |||
| | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Flame<br>フレイム | ||
| | | Inflicts Fire to enemy and self<br>Piercing<br>Cannot Defend while Cooling<br>If user is inflicted with Fire, boosts Power by 1.5x | ||
| - || - || Success +200 || Success +300 || Success +400 | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Micro Shock<br>マイクロショック | ||
| | | Bonus damage based on Medaforce Charge<br>Piercing<br>Self-destructs after use | ||
| | | Charge x 1 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2 | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Survivor<br>サバイバー | ||
| | | Inflicts Survivor<br>Piercing<br>Cannot Defend while Cooling | ||
| | | - || - || - || - || - | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Tsujigiri<br>ツジギリ | ||
| | | Piercing<br>Deals 3x damage if target is Cooling<br>Deals 0.5x damage if target is Heating | ||
| | | - || - || - || - || - | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | ! [[File:MeleeIcon.png|20px]] Hyper Thunder<br>ハイパーサンダー | ||
| | | Inflicts Thunder<br>Piercing<br>Cannot Defend while Cooling | ||
| | | - || - || - || - || - | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | ! [[File:AssistIcon.png|20px]] Stealth<br>ステルス | ||
| Applies Stealth | |||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
| | |||
| | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
| | ! [[File:AssistIcon.png|20px]] Radar Sight<br>レーダーサイト | ||
| | | Increases Success by 30%<br>Negates Target Stealth & Conceal | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | |||
| | |||
| | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
| | ! [[File:AssistIcon.png|20px]] Commander<br>コマンダー | ||
| | | Applies Conceal<br>Applies Radar Sight to Allies | ||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating 5 Cooling +200 | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | ! [[File:AssistIcon.png|20px]] Heater<br>ヒーター | ||
| Boosts Heating to all allies by 20% | |||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | ! [[File:AssistIcon.png|20px]] Cooler<br>クーラー | ||
| Boosts Cooling to all allies by 20% | |||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | ! [[File:AssistIcon.png|20px]] Guard Boost<br>ガードブースト | ||
| Boosts Anti-Status & Anti-Range by 20% | |||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | ! [[File:AssistIcon.png|20px]] Mobile Boost<br>モビルブースト | ||
| Boosts evasion by 50% | |||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | ! [[File:AssistIcon.png|20px]] Shoot Boost<br>シュートブースト | ||
| Boosts Power & Success of Shooting parts by 20% | |||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | ! [[File:AssistIcon.png|20px]] Fight Boost<br>ファイトブースト | ||
| Boosts Power & Success of Melee parts by 20% | |||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | ! [[File:AssistIcon.png|20px]] Field Control<br>たいちせいぎょ | ||
| Increases heavy limit to 3 on all allies with compatible leg parts | |||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | ! [[File:AssistIcon.png|20px]] Fighter Core<br>ファイターコア | ||
| Applies Radar Sight & Fight Boost to all allies | |||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | ! [[File:AssistIcon.png|20px]] Hypercept<br>ハイパーセプト | ||
| Boosts random stat on two ally parts | |||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | ! [[File:AssistIcon.png|20px]] Reckless<br>レックレス | ||
| 15% bonus damage on Melee parts | |||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | ! [[File:AssistIcon.png|20px]] Snipe<br>スナイプ | ||
| 30% bonus chance to pierce | |||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
| | |||
| | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
| | ! [[File:AssistIcon.png|20px]] Conceal<br>コンシール | ||
| | | Increases Evasion<br>Disable a single enemy's ability to attack | ||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
| | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
| | ! [[File:AssistIcon.png|20px]] Cyber Core<br>サイバーコア | ||
| Increases the effectiveness of Conceal & Radar Sight | |||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
| | |||
| | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
| | ! [[File:AssistIcon.png|20px]] Power Link<br>パワーリンク | ||
| Boosts Power of all allied parts | |||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
| | |||
| | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
| | ! [[File:AssistIcon.png|20px]] Desperate<br>デスパレート | ||
| Deals retaliation damage on incoming attack | |||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
| | |||
| | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
| | ! [[File:AssistIcon.png|20px]] Dominion<br>ドミニオン | ||
| Applies Radar Sight & Ground Control | |||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
| | |||
| | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
| | ! [[File:AssistIcon.png|20px]] Shooter Core<br>シューターコア | ||
| | | Increases the effectiveness of Conceal & Radar Sight<br>Boosts Power & Success of Shooting parts by 20% | ||
| | | - || - || - || - || - | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | ! [[File:AssistIcon.png|20px]] Precognition<br>プレコグニション | ||
| Applies 3 random positive effects to entire team | |||
| | | - || - || - || - || - | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | ! [[File:AssistIcon.png|20px]] Scrape<br>スクレイプ | ||
| Applies Scrape to Ally, removing boosts from opponent who attacks active part | |||
| | | - || - || - || - || - | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | ! [[File:SpecialIcon.png|20px]] Double Drive Left<br>ダブルドライブL | ||
| Applies a buff that makes Left Arm attacks apply twice | |||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
| | |||
| | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
| | ! [[File:SpecialIcon.png|20px]] Double Drive Right<br>ダブルドライブR | ||
| Applies a buff that makes Right Arm attacks apply twice | |||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
| | |||
| | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |- | ||
| | ! [[File:SpecialIcon.png|20px]] Charge<br>チェンジ | ||
| Trades head Armor for Medaforce Charge | |||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | ! [[File:SpecialIcon.png|20px]] Arm Charge<br>アームチェンジ | ||
| Trades arm Armor for Medaforce Charge | |||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | ! [[File:SpecialIcon.png|20px]] Full Charge<br>フルチャージ | ||
| Trades head Armor for Medaforce Charge | |||
| | | Max cost 90% || Max cost 80% || Max cost 70% || Max cost 60% || Max cost 50% | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | ! [[File:SpecialIcon.png|20px]] Plant Up<br>プラントアップ | ||
| makes all new plants have 5 uses | |||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | ! [[File:SpecialIcon.png|20px]] Trap Up<br>トラップアップ | ||
| Makes all new traps have 5 uses | |||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | ! [[File:SpecialIcon.png|20px]] Full Charge Break<br>フルチャージ改 | ||
| | | Trades Armor for Medaforce Charge<br>Applies Conceal | ||
| | | Max cost 90% || Max cost 80% || Max cost 70% || Max cost 60% || Max cost 50% | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | ! [[File:SpecialIcon.png|20px]] Shoot FC<br>シュートFC | ||
| | | Trades Armor for Medaforce Charge<br>Applies Shoot Boost and Melt | ||
| | | - || - || Max cost 70% || Max cost 60% || Max cost 50% | ||
| | |||
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|- | |- | ||
| | ! [[File:SpecialIcon.png|20px]] Fight FC<br>ファイトFC | ||
| | | Trades Armor for Medaforce Charge<br>Applies Fight Boost and Melt | ||
| | | - || - || Max cost 70% || Max cost 60% || Max cost 50% | ||
| | |||
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| | |||
| | |||
| | |||
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|- | |- | ||
| | ! [[File:HealIcon.png|20px]] Disruption Clear<br>ぼうがいクリア | ||
| Clears all debuffs | |||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
| | |||
| | |||
| | |||
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|- | |- | ||
| | ! [[File:HealIcon.png|20px]] Trap Clear<br>トラップクリア | ||
| Removes all traps on the field | |||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
| | |||
| | |||
| | |||
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|- | |- | ||
| | ! [[File:HealIcon.png|20px]] Plant Clear<br>プラントクリア | ||
| Removes all Opponent's Plants on the field | |||
| | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
| | |||
| | |||
| | |||
| | |||
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|- | |- | ||
| | ! [[File:HealIcon.png|20px]] Repair<br>リペア | ||
| | | Repairs a single part<br>Amount based on Heal skill level | ||
| | | - || - || - || - || - | ||
| | |||
| | |||
| | |||
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|- | |- | ||
| | ! [[File:HealIcon.png|20px]] Serious Repair<br>シリアスリペア | ||
| | | Repairs large amount for all parts of a single ally<br>Amount based on Heal skill level | ||
| | | - || - || - || - || - | ||
| | |||
| | |||
| | |||
| | |||
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|- | |- | ||
| | ! [[File:HealIcon.png|20px]] Super Repair<br>スーパーリペア | ||
| | | Repairs small amount for all parts of a single ally<br>Amount based on Heal skill level | ||
| | | - || - || - || - || - | ||
| | |||
| | |||
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|- | |- | ||
| | ! [[File:HealIcon.png|20px]] All Repair<br>オールリペア | ||
| | | Repairs small amount for all allies<br>Amount based on Heal skill level | ||
| | | - || - || - || - || - | ||
| | |||
| | |||
| | |||
| | |||
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|- | |- | ||
| | ! [[File:HealIcon.png|20px]] Revive<br>リバイブ | ||
| | | Revives a destroyed part<br>Amount based on Heal skill level | ||
| | | - || - || - || - || - | ||
| | |||
| | |||
| | |||
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|- | |- | ||
| | ! [[File:HealIcon.png|20px]] Restore<br>レストア | ||
| | | Revives a destroyed part on all allies<br>Amount based on Heal skill level | ||
| | | - || - || - || - || - | ||
| | |||
| | |||
| | |||
| | |||
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| | |||
|- | |- | ||
| | ! [[File:HealIcon.png|20px]] All Restore<br>オールレストア | ||
| Fight Drone<br>ファイトドローン | | Fully repairs a single ally<br>Amount based on Heal skill level | ||
| Places a plant that deals | | - || - || - || - || - | ||
| | |- | ||
| | ! [[File:HealIcon.png|20px]] Rebirth<br>リバース | ||
| | | Fully revives a destroyed ally<br>Amount based on Heal skill level | ||
| | | - || - || - || - || - | ||
| | |- | ||
| Trap has | ! [[File:HealIcon.png|20px]] Charge Repair<br>チャージリペア | ||
| Repairs based on Medaforce Charge<br>Amount based on Heal skill level | |||
| - || - || - || - || - | |||
|- | |||
! [[File:HealIcon.png|20px]] Count Repair<br>カウントリペア | |||
| Repairs based on elapsed time<br>Amount based on Heal skill level | |||
| - || - || - || - || - | |||
|- | |||
! [[File:HealIcon.png|20px]] Field Repair<br>フィールドリペア | |||
| Repairs based on terrain compatibility<br>Amount based on Heal skill level | |||
| - || - || - || - || - | |||
|- | |||
! [[File:DefenseIcon.png|20px]] Gunpowder Guard<br>火薬ガード | |||
| Intercepts gunpowder-type attacks<br>(ie. Missile, Hyper Missile, Napalm, etc.) on allies. | |||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard''' | |||
|- | |||
! [[File:DefenseIcon.png|20px]] Optical Guard<br>光学ガード | |||
| Intercepts optical-type attacks<br>(ie. Beam, Hyper Beam, Laser, Beam Sword, etc.) | |||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard''' | |||
|- | |||
! [[File:DefenseIcon.png|20px]] Gravity Guard<br>重力ガード | |||
| Intercepts gravity-type attacks<br>(ie. Press, Break, Break Hammer, etc.) | |||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard''' | |||
|- | |||
! [[File:DefenseIcon.png|20px]] Guard<br>ガード | |||
| Intercepts all attacks | |||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard''' | |||
|- | |||
! [[File:DefenseIcon.png|20px]] Guard 300<br>ガード300 | |||
| Intercepts all attacks<br>Reduces damage by 300 | |||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 & Guards an additional time | |||
|- | |||
! [[File:DefenseIcon.png|20px]] Guard 500<br>ガード500 | |||
| Intercepts all attacks<br>Reduces damage by 500 | |||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard''' | |||
|- | |||
! [[File:DefenseIcon.png|20px]] Perfect Guard<br>かんぜんガード | |||
| Negates all incoming attacks | |||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard''' | |||
|- | |||
! [[File:DefenseIcon.png|20px]] Mirror Guard<br>ミラーガード | |||
| Reflects any Ranged attack | |||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard''' | |||
|- | |||
! [[File:DefenseIcon.png|20px]] Shooting Guard<br>しゃげきガード | |||
| Intercepts any Ranged attack | |||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard''' | |||
|- | |||
! [[File:DefenseIcon.png|20px]] Melee Guard<br>かくとうガード | |||
| Intercepts any Melee attack | |||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard''' | |||
|- | |||
! [[File:DefenseIcon.png|20px]] Counter Guard<br>カウンターガード | |||
| Reflects any Melee attack | |||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard''' | |||
|- | |||
! [[File:DefenseIcon.png|20px]] Charge Guard<br>チャージガード | |||
| Reflects any attack<br>damage is further reduced based on MF charge | |||
| - || - || - || - || - | |||
|- | |||
! [[File:UtilityIcon.png|20px]] Melee Trap<br>かくとうトラップ | |||
| Place trap which counters Melee attacks | |||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | |||
|- | |||
! [[File:UtilityIcon.png|20px]] Shooting Trap<br>しゃげきトラップ | |||
| Place trap which counters Ranged attacks | |||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | |||
|- | |||
! [[File:UtilityIcon.png|20px]] Head Trap<br>あたまトラップ | |||
| Place trap which targets head | |||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | |||
|- | |||
! [[File:UtilityIcon.png|20px]] Leg Trap<br>きゃくぶトラップ | |||
| Place trap which targets legs | |||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | |||
|- | |||
! [[File:UtilityIcon.png|20px]] Charge Trap<br>チャージトラップ | |||
| Place trap which counters Medaforce Charge | |||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | |||
|- | |||
! [[File:UtilityIcon.png|20px]] Support Trap<br>たすけるトラップ | |||
| Place trap which counters Support abilities | |||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | |||
|- | |||
! [[File:UtilityIcon.png|20px]] Repair Trap<br>なおすトラップ | |||
| Place trap which counters repair abilities | |||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | |||
|- | |||
! [[File:UtilityIcon.png|20px]] Protect Trap<br>まもるトラップ | |||
| Place trap which counters Guard abilities | |||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | |||
|- | |||
! [[File:UtilityIcon.png|20px]] Plant Trap<br>しかけるトラップ | |||
| Place trap which counters Plant/Trap abilities | |||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | |||
|- | |||
! [[File:UtilityIcon.png|20px]] Disturbance<br>ディスターバンス | |||
| Place trap which prevents attacking | |||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | |||
|- | |||
! [[File:UtilityIcon.png|20px]] Repair Plant<br>リペアプラント | |||
| Place plant which heals allies | |||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | |||
|- | |||
! [[File:UtilityIcon.png|20px]] Heater Plant<br>ヒータープラント | |||
| Place plant which boosts Heating | |||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | |||
|- | |||
! [[File:UtilityIcon.png|20px]] Cooler Plant<br>クーラープラント | |||
| Place plant which boosts Cooling | |||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | |||
|- | |||
! [[File:UtilityIcon.png|20px]] Charge Plant<br>チャージプラント | |||
| Place plant which grants bonus Medaforce Charge to charging allies | |||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | |||
|- | |||
! [[File:UtilityIcon.png|20px]] First Aid<br>ファーストエイド | |||
| Place plant which revives parts | |||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | |||
|- | |||
! [[File:UtilityIcon.png|20px]] Guard Plant<br>ガードプラント | |||
| Place plant which Guards allies | |||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | |||
|- | |||
! [[File:UtilityIcon.png|20px]] Shoot Drone<br>シュートドローン | |||
| Places a plant that deals Shooting damage when enemies approaches the action plate. | |||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | |||
|- | |||
! [[File:UtilityIcon.png|20px]] Fight Drone<br>ファイトドローン | |||
| Places a plant that deals Melee damage when enemies approaches the action plate. | |||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | |||
|- | |||
! [[File:UtilityIcon.png|20px]] Cross Set<br>クロスセット | |||
| Required for the use of "Crossfire" | |||
| - || Power +100 || Power +200 || Power +300 || Power +400 | |||
|- | |||
! [[File:UtilityIcon.png|20px]] Symptom Trap<br>症状トラップ | |||
| Deals damage based on number of positive effects opponent has<br>Removes positive effects from opponent | |||
| - || - || - || - || - | |||
|} | |} | ||
</div> | </div> | ||
<div id="legtab" class="tab-pane fade"> | <div id="legtab" class="tab-pane fade in active"> | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Name | ! Name | ||
! | ! Action | ||
! Rank 1 | ! Rank 1 | ||
! Rank 2 | ! Rank 2 | ||
Line 1,326: | Line 698: | ||
! Rank 5 | ! Rank 5 | ||
|- | |- | ||
| | ! Abscond<br>アブスコンド | ||
| | | Passive Cooling boost | ||
| | | Cooling +30|| Cooling +60|| Cooling +90|| Cooling +120|| Cooling +150 | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| 3 | ! Accelerator<br>アクセル | ||
| | | Applies Mobile Boost | ||
| | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
|- | |- | ||
| | ! Acrobatics<br>アクロバティクス | ||
| | | Passive Evasion boost | ||
| | | Evasion +100|| Evasion +200|| Evasion +300|| Evasion +400|| Evasion +500 | ||
|- | |- | ||
! Adapter<br>アダプター | |||
| A-rank on all terrains | |||
| | | - || Armor +160 || Armor +320 || Armor +480 || Armor +640 | ||
| | |||
| +160 | |||
| +320 Armor | |||
|- | |- | ||
| | ! Additional Faults<br>ついかだんそう | ||
| | | +1 Head Ammo<br> Bonus to Head Heating & Cooling | ||
| | | Heating & Cooling +30|| Heating & Cooling +60|| Heating & Cooling +90|| Heating & Cooling +120|| Heating & Cooling +150 | ||
|- | |- | ||
| 7 | ! Adversity<br>ぎゃっきょう | ||
| | | Buffs all leg stats except Armor per own debuff | ||
| | | 3% per|| 5% per|| 7% per|| 9% per|| 12% per | ||
|- | |- | ||
| | ! Aim<br>エイム | ||
| | | Boosts Success of Shooting parts | ||
| | | Success +100|| Success +200|| Success +300|| Success +400|| Success +500 | ||
|- | |- | ||
| | ! All-Rounder<br>オールラウンダー | ||
| | | Boosts leg speed if all parts have different ability types | ||
| | | Leg Speed +30|| Leg Speed +60|| Leg Speed +90|| Leg Speed +120|| Leg Speed +150 | ||
|- | |- | ||
| | ! Anger<br>アンガー | ||
| | | Boosts Power of all parts upon ally part destruction<br>Stacks up to 5 | ||
| | | Power +20 || Power +40 || Power +60 || Power +80 || Power +100 | ||
|- | |- | ||
| | ! Artillery<br>アーティラリー | ||
| | | Boosts Success & Power of Shooting attacks<br>Cannot Evade while Heating | ||
| | | Success & Power +60|| Success & Power +120|| Success & Power +180|| Success & Power +240|| Success & Power +300 | ||
|- | |- | ||
| | ! Asail<br>アセイル | ||
| | | Applies Shoot Boost Upon Medaforce Charge | ||
| | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
|- | |- | ||
| | ! Auto Charge<br>オートチャージ | ||
| | | Passively Charges Medaforce|| 2% per action|| 4% per action|| 6% per action|| 8% per action|| 10% per action | ||
| | |||
|- | |- | ||
| | ! Auto Guard<br>オートガード | ||
| | | Optical/Gravity/Gunpowder Guard will always nullify Optical/Gravity/Gunpowder attacks<br>Passive Anti-Ranged & Anti-Status boost | ||
| | | Anti-Ranged & Anti-Status +10%|| Anti-Ranged & Anti-Status +20%|| Anti-Ranged & Anti-Status +30%|| Anti-Ranged & Anti-Status +40%|| Anti-Ranged & Anti-Status +50% | ||
|- | |- | ||
| | ! Auto Repair<br>オートリペア | ||
| | | Medaforce Charge heals all parts | ||
| | | Charge x2 || Charge x4 || Charge x6 || Charge x8 || Charge x10 | ||
|- | |- | ||
| | ! B-Loader<br>Bローダー | ||
| | | Increases evasion of leg parts based on Medaforce Charge. | ||
| | | +1 per %|| +2 per %|| +3 per %|| +4 per %|| +5 per % | ||
|- | |- | ||
| | ! Bullet Rain<br>バレットレイン | ||
| | | Boots Success & Power of Shooting parts upon destruction | ||
| | | Success & Power +40|| Success & Power +80|| Success & Power +120|| Success & Power +160|| Success & Power +200 | ||
|- | |- | ||
| | ! Battle Stance<br>バトルダンス | ||
| | | Upon teammate Evade or Graze, boosts all leg stats other than Armor<br>Stacks up to 5 | ||
| | | 2% per|| 4% per|| 6% per|| 8% per|| Buff per | ||
|- | |- | ||
| | ! Blood Stain<br>ブラッドステイン | ||
| | | Boosts Power each time an enemy part is destroyed<br>Stacks up to 5 | ||
| | | Power +20|| Power +40||| Power +60|| Power +80|| Power +100 | ||
|- | |- | ||
| | ! Blow Beat<br>ブロウビート | ||
| | | Ignores Target Anti-Status | ||
| | | Ignores 5%|| Ignores 10%|| Ignores 15%|| Ignores 20%|| Ignores 25% | ||
|- | |- | ||
| | ! Breach<br>ケッカイ | ||
| | | Applies Guard Boost | ||
| | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
|- | |- | ||
! Breakneck<br>ブレイクネック | |||
| Speed boost while Heating | |||
| | | Speed +30 || Speed +60 || Speed +90 || Speed +120 || Speed +150 | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
|- | |- | ||
| | ! Brilliance<br>ブリリアンス | ||
| | | Restores 10% of all parts' health upon Medaforce Charge | ||
| | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
|- | |- | ||
| | ! Captor<br>キャプター | ||
| | | Boosts Heating against Target who cannot Defend | ||
| | | Heating +40|| Heating +80|| Heating +120|| Heating +160|| Heating +200 | ||
|- | |- | ||
| | ! Carnage<br>シュラ | ||
| | | Boosts Power upon losing an arm | ||
| | | Power +40|| Power +80|| Power +120|| Power +160|| Power +200 | ||
|- | |- | ||
| | ! Carrier<br>キャリアー | ||
| | | Passive Power bonus<br>When attacking, inflict a random debuff you have onto Target | ||
| | | Success +50|| Success +100|| Success +150|| Success +200|| Success +250 | ||
|- | |- | ||
| | ! Charge Fight<br>チャージファイト | ||
| | | Increased Power & Success on Shooting abilities if above 50% Charge | ||
| | | Success & Power +60|| Success & Power +120|| Success & Power +180|| Success & Power +240|| Success & Power +300 | ||
|- | |- | ||
| | ! Charge Shot<br>チャージショット | ||
| | | Increased Power & Success on Shooting abilities if above 50% Charge | ||
| | | Success & Power +60|| Success & Power +120|| Success & Power +180|| Success & Power +240|| Success & Power +300 | ||
|- | |- | ||
| | ! Charm<br>チャーム | ||
| | | Reduced damage from opposite gender. | ||
| | | -10%|| -15%|| -20%|| -25%|| -30% | ||
|- | |- | ||
! Clairvoyance<br>クレアボイアンス | |||
| Applies Radar Sight upon Medaforce Charge | |||
| | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
| 1 | |||
| 2 | |||
| 3 | |||
| 4 | |||
| 5 | |||
|- | |- | ||
| | ! Climber<br>クライマー | ||
| | | S-rank on Mountain & Rocky terrain | ||
| | | - || Armor +160 || Armor +320 || Armor +480 || Armor +640 | ||
|- | |- | ||
| | ! Continual P<br>コンテニュアルP | ||
| | | Increases Heating & Cooling by 5% at reaching action plate<br>Stacks up to 20% | ||
| | | Speed +8 || Speed +16 || Speed +24 || Speed +32 || Speed +40 | ||
|- | |- | ||
| | ! Dead or Alive<br>デッドオアライブ | ||
| | | Upon landing a Crit, boosts all leg stats other than Armor<br> Stacks up to 5 | ||
| | | 2% per|| 4% per|| 6% per|| 8% per|| 10% per | ||
|- | |- | ||
! Defense Plus<br>まもるプラス | |||
| Increases the Heating & Cooling of Defense parts | |||
| | | Heating & Cooling +30|| Heating & Cooling +60|| Heating & Cooling +90|| Heating & Cooling +120|| Heating & Cooling +150 | ||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | ! Desert Type<br>デザートタイプ | ||
| | | S-rank on Desert & Wilderness terrain | ||
| | | - || Armor +160 || Armor +320 || Armor +480 || Armor +640 | ||
|- | |- | ||
| | ! Double Edge<br>ダブルエッジ | ||
| | | Increases all Leg part stats except Armor<br>2.5x amage received from Gunpowder attacks | ||
| | | - || - || - || - || Leg Stats +30% | ||
|- | |- | ||
| | ! Elusive<br>エルーシブ | ||
| | | Reduces enemy damage if they have lower Melee Resist | ||
| | | -10%|| -15%|| -20%|| -25%|| -30% | ||
|- | |- | ||
| | ! Emergency<br>エマージェンシー | ||
| | | Upon the destruction of any allied part, boosts all Leg stats except Armor<br>Stacks up to 5 | ||
| | | +2%|| +4%|| +6%|| +8%|| +10% | ||
|- | |- | ||
| | ! Endurance<br>エンデュランス | ||
| | | Bonus Medaforce Charge upon getting damaged | ||
| | | 10% on hit|| 15% on hit|| 20% on hit|| 25% on hit|| 30% on hit | ||
|- | |- | ||
| | ! Explorer<br>エクスプローラー | ||
| | | S-rank on City & Arena terrain | ||
| | | - || Armor +160 || Armor +320 || Armor +480 || Armor +640 | ||
|- | |- | ||
| | ! Fairy Charge<br>フェアリチャージ | ||
| | | Charges Medaforce based on number of plants/traps on the field | ||
| | | 1% per|| 2% per|| 3% per|| 4% per|| 5% per | ||
|- | |- | ||
| | ! Forester<br>フォレスター | ||
| | | S-rank on Forest terrain | ||
| | | - || Armor +160 || Armor +320 || Armor +480 || Armor +640 | ||
|- | |- | ||
| | ! Fortress<br>フォートレス | ||
| | | Reduces damage when Defending | ||
| | | -10% || -15% || -20% || -25% || -30% | ||
|- | |- | ||
! G-Loader<br>Gローダー | |||
| Boosts Success of Shooting attacks based on Medaforce Charge | |||
| | | +1 per % || +2 per % || +3 per % || +4 per % || +5 per % | ||
| 1 | |||
| 2 | |||
| 3 | |||
| 4 | |||
| 5 | |||
|- | |- | ||
! Generator<br>ジェネレーター | |||
| Applies Heater | |||
| | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | ! Ground Control<br>Gコントロール | ||
| | | S-rank terrain bonus at Medaforce threshold | ||
| | | 50% Charge|| 45% Charge|| 40% Charge|| 35% Charge|| 30% Charge | ||
|- | |- | ||
| | ! Gunman<br>ガンマン | ||
| | | Applies a passive Heating bonus to Shooting parts | ||
| | | Heating +30|| Heating +60|| Heating +90|| Heating +120|| Heating +150 | ||
|- | |- | ||
| | ! Guts<br>ガッツ | ||
| | | Boosts Resistance & Evasion if Medaforce is full | ||
| | | Status-Proof & Range-Proof +10%|| Status-Proof & Range-Proof +20%|| Status-Proof & Range-Proof +30%|| Status-Proof & Range-Proof +40%|| Status-Proof & Range-Proof +50% | ||
|- | |- | ||
| | ! Haja<br>ハジャ | ||
| | | Clears Debuffs upon Medaforce Charge | ||
| | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
|- | |- | ||
| | ! Heal Plus<br>なおすプラス | ||
| | | Increases the Heating & Cooling of healing parts | ||
| | | Heating & Cooling +30|| Heating & Cooling +60|| Heating & Cooling +90|| Heating & Cooling +120|| Heating & Cooling +150 | ||
|- | |- | ||
| | ! Heavy Arm<br>ヘヴィアーム | ||
| | | Boosts Armor of heavy parts | ||
| | | +2% Armor|| +4% Armor|| +6% Armor|| +8% Armor|| +10% Armor | ||
|- | |- | ||
| | ! Hidden Dama<br>かくしだま | ||
| | | Increases head Armor & Ammo if below Heavy Limit | ||
| | | - || Head Armor +160 || Head Armor +320 || Head Armor +480 || Head Armor +640 | ||
|- | |- | ||
! High Fly<br>ハイフライ | |||
| | | Boosts all Leg Stats other than Armor<br>Receive 2.5x damage from Gravity attacks | ||
| | | - || - || - || - || All Stats +30% | ||
| | |||
| | |||
| | |||
| | |||
| + | |||
|- | |- | ||
| | ! Holy Grace<br>ホーリーグレイス | ||
| | | Boosts all stats other than Armor on all parts for each active buff | ||
| | | 3% per|| 5% per|| 7% per|| 9% per|| 12% per | ||
|- | |- | ||
| | ! Hoplite<br>ホプライト | ||
| | | Boosts Anti-Ranged & Anti-Status per Defense part | ||
| | | +5% Anti-Ranged & Anti-Status per|| +10% Anti-Ranged & Anti-Status per|| +15% Anti-Ranged & Anti-Status per|| +20% Anti-Ranged & Anti-Status per|| +25% Anti-Ranged & Anti-Status per | ||
|- | |- | ||
| | ! Illusion<br>イリュージョン | ||
| | | Applies Stealth upon acting | ||
| | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
|- | |- | ||
! Land Cruiser<br>ランドクルーザー | |||
| S-rank on Grassland terrain | |||
| | | - || Armor +160 || Armor +320 || Armor +480 || Armor +640 | ||
| + | |||
| | |||
| + | |||
| | |||
| + | |||
|- | |- | ||
! Mariner<br>マリナー | |||
| S-rank on Waterside terrain | |||
| | | - || Armor +160 || Armor +320 || Armor +480 || Armor +640 | ||
| + | |||
| | |||
| + | |||
| | |||
| + | |||
|- | |- | ||
| | ! Mars<br>マース | ||
| | | Increases power of Gravity attacks based on Anti-Ranged and Anti-Status of Leg part | ||
| | | - || - || - || - || +20% | ||
|- | |- | ||
| | ! Mascot<br>マスコット | ||
| | | Decreases Success & Power of attackers | ||
| | | -5% || -10% || -15% || -20% || -25% | ||
|- | |- | ||
| | ! Mirage<br>ミラージュ | ||
| | | Applies Conceal upon Medaforce Charge | ||
| | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
! Nest<br>ネスト | |||
| | | Upon using a Trap/Plant ability, boosts charges by one<br>Maximum charges cannot exceed 5 | ||
| | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | ! No Guard<br>ノーガード | ||
| | | Increase Success on other parts<br> Cannot Defend while Heating | ||
| | | Success & Power +60|| Success & Power +120|| Success & Power +180|| Success & Power +240|| Success & Power +300 | ||
|- | |- | ||
| | ! P-Loader<br>Pローダー | ||
| | | Boosts Success of Melee attacks based on Medaforce Charge | ||
| | | +1 per %|| +2 per %|| +3 per %|| +4 per %|| +5 per % | ||
|- | |- | ||
| | ! Popper<br>プーパ | ||
| | | Reduces incoming damage by 20% if above Medaforce threshold | ||
| | | 50% Charge|| 45% Charge|| 40% Charge|| 35% Charge|| 30% Charge | ||
|- | |- | ||
| | ! Radiator<br>ラジエーター | ||
| | | Applies Cooler | ||
| | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
|- | |- | ||
| | ! Really<br>ウェイレイ | ||
| | | Applies a Power bonus to all Melee/Shooting parts based on the number of trap/plants on the field | ||
| | | +20 per|| +35 per|| +50 per|| +65 per|| +80 per | ||
|- | |- | ||
| | ! Revenger<br>リベンジャー | ||
| | | 10% Armor bonus for own revived parts | ||
| | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
| | ! Rumbling<br>ランブリング | ||
| | | Applies Fight Boost upon Medaforce Charge | ||
| | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
|- | |- | ||
| | ! Rush<br>ラッシュ | ||
| | | Increases Success & Power of all Melee parts upon destruction | ||
| | | Success & Power +40|| Success & Power +80|| Success & Power +120|| Success & Power +160|| Success & Power +200 | ||
|- | |- | ||
| | ! Shape Memory<br>シェイプメモリー | ||
| | | Evenly distributes all remaining health & revives destroyed parts upon Medaforce Charge | ||
| | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
| | ! Snow Type<br>スノータイプ | ||
| | | S-rank on Snow terrain | ||
| | | - || Armor +160 || Armor +320 || Armor +480 || Armor +640 | ||
|- | |- | ||
| | ! Spearhead<br>スピアヘッド | ||
| | | Applies passive Heating bonus to Melee parts | ||
| | | Heating +30|| Heating +60|| Heating +90|| Heating +120|| Heating +150 | ||
|- | |- | ||
| | ! Straight<br>ストレート | ||
| | | Passive Success buff to Melee Parts | ||
| | | Success +100|| Success +200|| Success +300|| Success +400|| Success +500 | ||
|- | |- | ||
! Super Armor<br>スーパーアーマー | |||
| Nullifies the effects of Thunder, Freezing & Tornado attacks | |||
| | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | ! Support Plus<br>たすけるプラス | ||
| | | Increases the Heating & Cooling of support parts | ||
| | | Heating & Cooling +30|| Heating & Cooling +60|| Heating & Cooling +90|| Heating & Cooling +120|| Heating & Cooling +150 | ||
|- | |- | ||
| | ! Supremacy<br>スプレマシー | ||
| | | Reduces damage from attacker with same leg type | ||
| | | -10% || -15% || -20% || -25% || -30% | ||
|- | |- | ||
| | ! Through Attack<br>スルーアタック | ||
| | | Chance to bypass Guard with Melee attack | ||
| | | 10% chance|| 20% chance|| 30% chance|| 40% chance|| 50% chance | ||
|- | |- | ||
| | ! Through Shot<br>スルーショット | ||
| | | Chance to bypass Guard with Ranged attack | ||
| | | 10% chance|| 20% chance|| 30% chance|| 40% chance|| 50% chance | ||
|- | |- | ||
| | ! Torturer<br>トーチャラー | ||
| | | Buff Power on all parts per opponent debuff | ||
| | | +20 Power per|| +35 Power per|| +50 Power per|| +65 Power per|| +80 Power per | ||
|- | |- | ||
| | ! Trap Buster<br>トラップバスター | ||
| | | Destroys an enemy trap | ||
| | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
|- | |- | ||
| | ! Trap/Plant Plus<br>しかけるプラス | ||
| | | Increases the Heating & Cooling of Trap/Plant parts | ||
| | | Heating & Cooling +30|| Heating & Cooling +60|| Heating & Cooling +90|| Heating & Cooling +120|| Heating & Cooling +150 | ||
|- | |- | ||
| | ! Trigger Happy<br>トリガーハッピー | ||
| | | Upon landing a Crit, boosts damage of Shooting skills<br>Stacks up to 5 | ||
| | | 2% per|| 4% per|| 6% per|| 8% per|| 10% per | ||
|- | |- | ||
| | ! Wayley<br>ウェイレイ | ||
| | | Boosts Melee and Shooting parts' Power for each active Plant | ||
| | | -|| -|| Power +50 per|| Power +65 per|| Power +85 per | ||
|- | |- | ||
! Weapon Master<br>ウェポンマスター | |||
| Boosts Melee parts' Power & Success every time you attack | |||
| 3% per|| 5% per|| 7% per|| 9% per|| 12% per | |||
| Boosts | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|} | |} | ||
</div> | </div> | ||
</div> | </div> | ||
See also | |||
[[File:RangeIcon.png|20px]] [[Shooting Abilities]] | |||
[[File:MeleeIcon.png|20px]] [[Melee Abilities]] | |||
[[File:AssistIcon.png|20px]] [[Assist Abilities]] | |||
[[File:SpecialIcon.png|20px]] [[Special Abilities]] | |||
[[File:HealIcon.png|20px]] [[Healing Abilities]] | |||
[[File:DefenseIcon.png|20px]] [[Defense Abilities]] | |||
[[File:UtilityIcon.png|20px]] [[Utility Abilities]] | |||
[[File:LegIcon.png|20px]] [[Leg Abilities]] |
Latest revision as of 09:05, 25 October 2023
For a list of abilities by part, see Medapart List.
These are all the possible abilities.
Name | Action | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
---|---|---|---|---|---|---|
Abscond アブスコンド |
Passive Cooling boost | Cooling +30 | Cooling +60 | Cooling +90 | Cooling +120 | Cooling +150 |
Accelerator アクセル |
Applies Mobile Boost | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Acrobatics アクロバティクス |
Passive Evasion boost | Evasion +100 | Evasion +200 | Evasion +300 | Evasion +400 | Evasion +500 |
Adapter アダプター |
A-rank on all terrains | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Additional Faults ついかだんそう |
+1 Head Ammo Bonus to Head Heating & Cooling |
Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
Adversity ぎゃっきょう |
Buffs all leg stats except Armor per own debuff | 3% per | 5% per | 7% per | 9% per | 12% per |
Aim エイム |
Boosts Success of Shooting parts | Success +100 | Success +200 | Success +300 | Success +400 | Success +500 |
All-Rounder オールラウンダー |
Boosts leg speed if all parts have different ability types | Leg Speed +30 | Leg Speed +60 | Leg Speed +90 | Leg Speed +120 | Leg Speed +150 |
Anger アンガー |
Boosts Power of all parts upon ally part destruction Stacks up to 5 |
Power +20 | Power +40 | Power +60 | Power +80 | Power +100 |
Artillery アーティラリー |
Boosts Success & Power of Shooting attacks Cannot Evade while Heating |
Success & Power +60 | Success & Power +120 | Success & Power +180 | Success & Power +240 | Success & Power +300 |
Asail アセイル |
Applies Shoot Boost Upon Medaforce Charge | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Auto Charge オートチャージ |
Passively Charges Medaforce | 2% per action | 4% per action | 6% per action | 8% per action | 10% per action |
Auto Guard オートガード |
Optical/Gravity/Gunpowder Guard will always nullify Optical/Gravity/Gunpowder attacks Passive Anti-Ranged & Anti-Status boost |
Anti-Ranged & Anti-Status +10% | Anti-Ranged & Anti-Status +20% | Anti-Ranged & Anti-Status +30% | Anti-Ranged & Anti-Status +40% | Anti-Ranged & Anti-Status +50% |
Auto Repair オートリペア |
Medaforce Charge heals all parts | Charge x2 | Charge x4 | Charge x6 | Charge x8 | Charge x10 |
B-Loader Bローダー |
Increases evasion of leg parts based on Medaforce Charge. | +1 per % | +2 per % | +3 per % | +4 per % | +5 per % |
Bullet Rain バレットレイン |
Boots Success & Power of Shooting parts upon destruction | Success & Power +40 | Success & Power +80 | Success & Power +120 | Success & Power +160 | Success & Power +200 |
Battle Stance バトルダンス |
Upon teammate Evade or Graze, boosts all leg stats other than Armor Stacks up to 5 |
2% per | 4% per | 6% per | 8% per | Buff per |
Blood Stain ブラッドステイン |
Boosts Power each time an enemy part is destroyed Stacks up to 5 |
Power +20 | Power +40 | Power +60 | Power +80 | Power +100 |
Blow Beat ブロウビート |
Ignores Target Anti-Status | Ignores 5% | Ignores 10% | Ignores 15% | Ignores 20% | Ignores 25% |
Breach ケッカイ |
Applies Guard Boost | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Breakneck ブレイクネック |
Speed boost while Heating | Speed +30 | Speed +60 | Speed +90 | Speed +120 | Speed +150 |
Brilliance ブリリアンス |
Restores 10% of all parts' health upon Medaforce Charge | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Captor キャプター |
Boosts Heating against Target who cannot Defend | Heating +40 | Heating +80 | Heating +120 | Heating +160 | Heating +200 |
Carnage シュラ |
Boosts Power upon losing an arm | Power +40 | Power +80 | Power +120 | Power +160 | Power +200 |
Carrier キャリアー |
Passive Power bonus When attacking, inflict a random debuff you have onto Target |
Success +50 | Success +100 | Success +150 | Success +200 | Success +250 |
Charge Fight チャージファイト |
Increased Power & Success on Shooting abilities if above 50% Charge | Success & Power +60 | Success & Power +120 | Success & Power +180 | Success & Power +240 | Success & Power +300 |
Charge Shot チャージショット |
Increased Power & Success on Shooting abilities if above 50% Charge | Success & Power +60 | Success & Power +120 | Success & Power +180 | Success & Power +240 | Success & Power +300 |
Charm チャーム |
Reduced damage from opposite gender. | -10% | -15% | -20% | -25% | -30% |
Clairvoyance クレアボイアンス |
Applies Radar Sight upon Medaforce Charge | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Climber クライマー |
S-rank on Mountain & Rocky terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Continual P コンテニュアルP |
Increases Heating & Cooling by 5% at reaching action plate Stacks up to 20% |
Speed +8 | Speed +16 | Speed +24 | Speed +32 | Speed +40 |
Dead or Alive デッドオアライブ |
Upon landing a Crit, boosts all leg stats other than Armor Stacks up to 5 |
2% per | 4% per | 6% per | 8% per | 10% per |
Defense Plus まもるプラス |
Increases the Heating & Cooling of Defense parts | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
Desert Type デザートタイプ |
S-rank on Desert & Wilderness terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Double Edge ダブルエッジ |
Increases all Leg part stats except Armor 2.5x amage received from Gunpowder attacks |
- | - | - | - | Leg Stats +30% |
Elusive エルーシブ |
Reduces enemy damage if they have lower Melee Resist | -10% | -15% | -20% | -25% | -30% |
Emergency エマージェンシー |
Upon the destruction of any allied part, boosts all Leg stats except Armor Stacks up to 5 |
+2% | +4% | +6% | +8% | +10% |
Endurance エンデュランス |
Bonus Medaforce Charge upon getting damaged | 10% on hit | 15% on hit | 20% on hit | 25% on hit | 30% on hit |
Explorer エクスプローラー |
S-rank on City & Arena terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Fairy Charge フェアリチャージ |
Charges Medaforce based on number of plants/traps on the field | 1% per | 2% per | 3% per | 4% per | 5% per |
Forester フォレスター |
S-rank on Forest terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Fortress フォートレス |
Reduces damage when Defending | -10% | -15% | -20% | -25% | -30% |
G-Loader Gローダー |
Boosts Success of Shooting attacks based on Medaforce Charge | +1 per % | +2 per % | +3 per % | +4 per % | +5 per % |
Generator ジェネレーター |
Applies Heater | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Ground Control Gコントロール |
S-rank terrain bonus at Medaforce threshold | 50% Charge | 45% Charge | 40% Charge | 35% Charge | 30% Charge |
Gunman ガンマン |
Applies a passive Heating bonus to Shooting parts | Heating +30 | Heating +60 | Heating +90 | Heating +120 | Heating +150 |
Guts ガッツ |
Boosts Resistance & Evasion if Medaforce is full | Status-Proof & Range-Proof +10% | Status-Proof & Range-Proof +20% | Status-Proof & Range-Proof +30% | Status-Proof & Range-Proof +40% | Status-Proof & Range-Proof +50% |
Haja ハジャ |
Clears Debuffs upon Medaforce Charge | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Heal Plus なおすプラス |
Increases the Heating & Cooling of healing parts | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
Heavy Arm ヘヴィアーム |
Boosts Armor of heavy parts | +2% Armor | +4% Armor | +6% Armor | +8% Armor | +10% Armor |
Hidden Dama かくしだま |
Increases head Armor & Ammo if below Heavy Limit | - | Head Armor +160 | Head Armor +320 | Head Armor +480 | Head Armor +640 |
High Fly ハイフライ |
Boosts all Leg Stats other than Armor Receive 2.5x damage from Gravity attacks |
- | - | - | - | All Stats +30% |
Holy Grace ホーリーグレイス |
Boosts all stats other than Armor on all parts for each active buff | 3% per | 5% per | 7% per | 9% per | 12% per |
Hoplite ホプライト |
Boosts Anti-Ranged & Anti-Status per Defense part | +5% Anti-Ranged & Anti-Status per | +10% Anti-Ranged & Anti-Status per | +15% Anti-Ranged & Anti-Status per | +20% Anti-Ranged & Anti-Status per | +25% Anti-Ranged & Anti-Status per |
Illusion イリュージョン |
Applies Stealth upon acting | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Land Cruiser ランドクルーザー |
S-rank on Grassland terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Mariner マリナー |
S-rank on Waterside terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Mars マース |
Increases power of Gravity attacks based on Anti-Ranged and Anti-Status of Leg part | - | - | - | - | +20% |
Mascot マスコット |
Decreases Success & Power of attackers | -5% | -10% | -15% | -20% | -25% |
Mirage ミラージュ |
Applies Conceal upon Medaforce Charge | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Nest ネスト |
Upon using a Trap/Plant ability, boosts charges by one Maximum charges cannot exceed 5 |
1 use | 2 uses | 3 uses | 4 uses | 5 uses |
No Guard ノーガード |
Increase Success on other parts Cannot Defend while Heating |
Success & Power +60 | Success & Power +120 | Success & Power +180 | Success & Power +240 | Success & Power +300 |
P-Loader Pローダー |
Boosts Success of Melee attacks based on Medaforce Charge | +1 per % | +2 per % | +3 per % | +4 per % | +5 per % |
Popper プーパ |
Reduces incoming damage by 20% if above Medaforce threshold | 50% Charge | 45% Charge | 40% Charge | 35% Charge | 30% Charge |
Radiator ラジエーター |
Applies Cooler | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Really ウェイレイ |
Applies a Power bonus to all Melee/Shooting parts based on the number of trap/plants on the field | +20 per | +35 per | +50 per | +65 per | +80 per |
Revenger リベンジャー |
10% Armor bonus for own revived parts | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Rumbling ランブリング |
Applies Fight Boost upon Medaforce Charge | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Rush ラッシュ |
Increases Success & Power of all Melee parts upon destruction | Success & Power +40 | Success & Power +80 | Success & Power +120 | Success & Power +160 | Success & Power +200 |
Shape Memory シェイプメモリー |
Evenly distributes all remaining health & revives destroyed parts upon Medaforce Charge | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Snow Type スノータイプ |
S-rank on Snow terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Spearhead スピアヘッド |
Applies passive Heating bonus to Melee parts | Heating +30 | Heating +60 | Heating +90 | Heating +120 | Heating +150 |
Straight ストレート |
Passive Success buff to Melee Parts | Success +100 | Success +200 | Success +300 | Success +400 | Success +500 |
Super Armor スーパーアーマー |
Nullifies the effects of Thunder, Freezing & Tornado attacks | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Support Plus たすけるプラス |
Increases the Heating & Cooling of support parts | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
Supremacy スプレマシー |
Reduces damage from attacker with same leg type | -10% | -15% | -20% | -25% | -30% |
Through Attack スルーアタック |
Chance to bypass Guard with Melee attack | 10% chance | 20% chance | 30% chance | 40% chance | 50% chance |
Through Shot スルーショット |
Chance to bypass Guard with Ranged attack | 10% chance | 20% chance | 30% chance | 40% chance | 50% chance |
Torturer トーチャラー |
Buff Power on all parts per opponent debuff | +20 Power per | +35 Power per | +50 Power per | +65 Power per | +80 Power per |
Trap Buster トラップバスター |
Destroys an enemy trap | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Trap/Plant Plus しかけるプラス |
Increases the Heating & Cooling of Trap/Plant parts | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
Trigger Happy トリガーハッピー |
Upon landing a Crit, boosts damage of Shooting skills Stacks up to 5 |
2% per | 4% per | 6% per | 8% per | 10% per |
Wayley ウェイレイ |
Boosts Melee and Shooting parts' Power for each active Plant | - | - | Power +50 per | Power +65 per | Power +85 per |
Weapon Master ウェポンマスター |
Boosts Melee parts' Power & Success every time you attack | 3% per | 5% per | 7% per | 9% per | 12% per |
See also