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Difference between revisions of "Ability List"

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(Restored Old Revision #24580 by Aytimothy from 2021-01-14T00:27:38 |)
 
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<div id="abilitytab" class="tab-pane fade in active">
<div id="abilitytab" class="tab-pane fade in active">
{| class="wikitable sortable"
{| class="wikitable sortable"
! ID
! Name
! Name
! Action
! Action
! Type
! Rank 1
! Rank 1
! Rank 2
! Rank 2
Line 21: Line 19:
! Rank 5
! Rank 5
|-
|-
| 1
! [[File:RangeIcon.png|20px]] Rifle<br>ライフル
| Rifle<br>ライフル
| Standard Shooting attack
| Quick shooting attack.
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Piercing'''
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Piercing
|-
|-
| 2
! [[File:RangeIcon.png|20px]] Power Rifle<br>パワーライフル
| Power Rifle<br>パワーライフル
| Deals 1.5x damage if legs are intact<br>Cannot Evade or Defend while Cooling
| Deals 1.5x normal damage if legs are still intact. Cannot dodge while cooling.
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Piercing'''
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Piercing
|-
|-
| 3
! [[File:RangeIcon.png|20px]] Gatling<br>ガトリング
| Gatling<br>ガトリング
| Fires three attacks
| Fires three attacks. Cannot evade during cooldown.
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Crit +20%'''
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Critical Chance +20%
|-
|-
| 4
! [[File:RangeIcon.png|20px]] Mega Gatling<br>メガガトリング
| Mega Gatling<br>メガガトリング
| Fires three attacks<br>Deals 1.5x damage if legs are intact<br>Cannot Evade while Cooling
| Fires three attacks. Deals 1.5x damage if legs are not broken. Cannot evade during cooldown.
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Crit +20%'''
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Critical Chance +20%
|-
|-
| 5
! [[File:RangeIcon.png|20px]] Giga Gatling<br>ギガガトリング
| Missile<br>ミサイル
| Fires three attacks<br>Deals 1.5x damage if legs are intact<br>Ignores Defense<br>Cannot Evade or Defend while Cooling
| Deals damage to all of the target's parts.
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Crit +20%'''
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Always hits
|-
|-
| 6
! [[File:RangeIcon.png|20px]] Missile<br>ミサイル
| Napalm<br>ナパーム
| Damages all of Target's parts
| Fires three shots.
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Always hits'''
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Always hits
|-
|-
| 7
! [[File:RangeIcon.png|20px]] Hyper Missile<br>ハイパーミサイル
| Beam<br>ビーム
| Piercing<br>Cannot Evade while Cooling
| Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown.
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Always hits'''
| [[File:RangeIcon.png|20px]] Shooting
| x2 Damage Requires 70% charge
| x2 Damage Requires 60% charge
| x2 Damage Requires 50% charge
| x2 Damage Requires 40% charge
| x2 Damage Requires 30% charge, x3 at 100%
|-
|-
| 8
! [[File:RangeIcon.png|20px]] Napalm<br>ナパーム
| Hyper Beam<br>ハイパービーム
| Fires three shots
| 【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。貫通効果がある。
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Always hits'''
使用後の冷却中は回避・防御不能。
| [[File:RangeIcon.png|20px]] Shooting
| 必要CG70
| 必要CG60
| 必要CG50
| 必要CG40
| 必要CG30&フルチャージで威力3倍
|-
|-
| 9
! [[File:RangeIcon.png|20px]] Meteor<br>メテオ
| Laser<br>レーザー
| 1.5x damage if inflected with Fire<br>Inflicts Fire on self<br>Piercing
| Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount.
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Always hits'''
| [[File:RangeIcon.png|20px]] Shooting
| x1.5 Damage/Success requires 70% charge
| x1.5 Damage/Success requires 60% charge
| x1.5 Damage/Success requires 50% charge
| x1.5 Damage/Success requires 40% charge
| x1.5 Damage/Success requires 30% charge, x2 at 100%
|-
|-
| 10
! [[File:RangeIcon.png|20px]] Beam<br>ビーム
| Press<br>プレス
| 2x damage if above Medacharge threshold<br>Cannot Evade while Cooling
| Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount.
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x3 at 100%'''
| [[File:RangeIcon.png|20px]] Shooting
| x2 Success requires 70% charge
| x2 Success requires 60% charge
| x2 Success requires 50% charge
| x2 Success requires 40% charge
| x2 Success requires 30% charge, x3 at 100%
|-
|-
| 11
! [[File:RangeIcon.png|20px]] Hyper Beam<br>ハイパービーム
| Break<br>ブレイク
| 2x damage & Pierces if above Medacharge threshold<br>Cannot Evade while Cooling
| Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown.
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x3 at 100%'''
| [[File:RangeIcon.png|20px]] Shooting
| x1.5 Success requires 70% charge
| x1.5 Success requires 60% charge
| x1.5 Success requires 50% charge
| x1.5 Success requires 40% charge
| x1.5 Success requires 30% charge, x2 at 100%
|-
|-
| 12
! [[File:RangeIcon.png|20px]] Laser<br>レーザー
| Sacrifice<br>サクリファイス
| 1.5x damage & Success if above Medacharge threshold
| Deals damage based on remaining armor. Self-destructs after use.
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x2 at 100%'''
| [[File:RangeIcon.png|20px]] Shooting
| Adds 10% of remaining armor
| Adds 20% of remaining armor
| Adds 30% of remaining armor
| Adds 40% of remaining armor
| Adds 50% of remaining armor
|-
|-
| 13
! [[File:RangeIcon.png|20px]] Press<br>プレス
| Destroy<br>デストロイ
| Bonus damage to heavy parts<br>2x Success if above Medacharge threshold
| 相手が使用中の頭部・両腕パーツにヒットした場合、そのパーツの装甲値に関係なく破壊する射撃攻撃。それ以外は通常の攻撃となる。
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x3 at 100%'''
使用後の冷却中は回避不能。
| [[File:RangeIcon.png|20px]] Shooting
| 成功+なし
| 成功+100
| 成功+200
| 成功+300
| 成功+400
|-
|-
| 14
! [[File:RangeIcon.png|20px]] Break<br>ブレイク
| Anti-Air<br>アンチエア
| Bonus damage to heavy parts with piercing<br>1.5x Success if above Medacharge threshold<br>Cannot Evade while Cooling
| Deals 5x (or more) damage depending on rank to enemies with Flying Legs.
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x2 at 100%'''
| [[File:RangeIcon.png|20px]] Shooting
| Deals 5x Damage
| Deals 5.5x Damage
| Deals 6x Damage
| Deals 6.5x Damage
| Deals 7x Damage with Piercing
|-
|-
| 15
! [[File:RangeIcon.png|20px]] Wide Break<br>ワイドブレイク
| Anti-Sea<br>アンチシー
| Bonus damage to heavy parts with piercing<br>1.5x Success if above Medacharge threshold<br>Cannot Evade while Cooling<br>Ignores Defense
| Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x2 at 100%'''
| [[File:RangeIcon.png|20px]] Shooting
| Deals 5x Damage
| Deals 5.5x Damage
| Deals 6x Damage
| Deals 6.5x Damage
| Deals 7x Damage with Piercing
|-
|-
| 16
! [[File:RangeIcon.png|20px]] Sacrifice<br>サクリファイス
| static<br>スタティック
| Damage based on remaining Armor<br>Self-destructs after use
| Reduces armor of damaged parts by half. Cannot destroy parts.
| +10% of Armor || +20% of Armor || +30% of Armor || +40% of Armor || +50% of Armor
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 17
! [[File:RangeIcon.png|20px]] Destroy<br>デストロイ
| Slip<br>スリップ
| Destroys targeted part if it is active<br>Cannot Evade or Defend while Cooling
| A shooting attack that interrupts the action if it hits an opponent who is filling or waiting for a technique or midfielder. Priority is given to the legs regardless of the character of the medal.
| - || Success +100 || Success +200 || Success +300 || Success +400
Cannot be avoided or protected during cooling after use.
| [[File:RangeIcon.png|20px]] Shooting
| Filling / cooling + none
| Filling / cooling +50
| Filling / cooling +100
| Filling / cooling +150
| Filling / cooling +200 & ignoring defense (no damage reduction due to opponent's defense)
|-
|-
| 18
! [[File:RangeIcon.png|20px]] Anti-Air<br>アンチエア
| Evasion Seal<br>かいひシール
| Bonus damage on flying enemies
| Prevents enemy from evading attacks
| 5x Damage || 5.5x Damage || 6x Damage || 6.5x Damage || 7x Damage<br>'''Piercing'''
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 19
! [[File:RangeIcon.png|20px]] Anti-Sea<br>アンチシー
| Defense Seal<br>ぼうぎょシール
| Bonus damage on aquatic enemies
| Prevents enemy from defending
| 5x Damage || 5.5x Damage || 6x Damage || 6.5x Damage || 7x Damage<br>'''Piercing'''
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 20
! [[File:RangeIcon.png|20px]] Static<br>スタティック
| Tornado<br>トルネード
| Halves Armor of damaged parts<br>Cannot destroy parts
| Afflicts tornado. Cannot evade during cooldown.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 21
! [[File:RangeIcon.png|20px]] Slip<br>スリップ
| Thunder Shot<br>サンダーショット
| Interrupts action<br>Leg priority<br>Cannot Evade or Defend while Cooling
| Afflicts thunder. Cannot evade during cooldown.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''Ignores Defense'''
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 22
! [[File:RangeIcon.png|20px]] Evasion Seal<br>かいひシール
| Freeze Shot<br>フリーズショット
| Prevents Target from evading
| Afflicts Freeze. Cannot evade during cooldown.
| - || Success +100 || Success +200 || Success +300 || Success +400
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 23
! [[File:RangeIcon.png|20px]] Defense Seal<br>ぼうぎょシール
| Fire Shot<br>ファイアショット
| Prevents Target from Defending
| Afflicts fire. Cannot evade during cooldown.
| - || Success +100 || Success +200 || Success +300 || Success +400
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 24
! [[File:RangeIcon.png|20px]] Tornado<br>トルネード
| Count Attack<br>カウントアタック
| Inflicts tornado<br>Cannot Evade while Cooling
| Becomes more powerful after every use. May also pierce. Cannot evade or defend during cooldown.
| - || Success +100 || Success +200 || Success +300 || Success +400
| [[File:RangeIcon.png|20px]] Shooting
| +5% power per use
| +8% power per use
| +12% power per use
| +15% power per use
| +20% power per use
|-
|-
| 25
! [[File:RangeIcon.png|20px]] Thunder Shot<br>サンダーショット
| Charge Blaster<br>チャージバスター
| Inflicts thunder<br>Cannot Evade while Cooling
| Deals bonus damage based on Medaforce Charge. Cannot evade during cooldown.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:RangeIcon.png|20px]] Shooting
| Bonus Damage: Charge x 1.0
| Bonus Damage: Charge x 1.25
| Bonus Damage: Charge x 1.5
| Bonus Damage: Charge x 1.75
| Bonus Damage: Charge x 2.0, Pierces and consumes 5% Medaforce Charge per use
|-
|-
| 26
! [[File:RangeIcon.png|20px]] Freeze Shot<br>フリーズショット
| Microwaves<br>マイクロウェーブ
| Inflicts Freeze<br>Cannot Evade while cooling
| Deals bonus damage based on Medaforce Charge. May cause pierce damage. Self-destructs after use.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:RangeIcon.png|20px]] Shooting
| Bonus Damage: Charge x 1.0
| Bonus Damage: Charge x 1.25
| Bonus Damage: Charge x 1.5
| Bonus Damage: Charge x 1.75
| Bonus Damage: Charge x 2.0
|-
|-
| 27
! [[File:RangeIcon.png|20px]] Fire Shot<br>ファイアショット
| Ghost Shot<br>ゴーストショット
| Inflicts fire<br>Cannot Evade while Cooling
| Deals bonus damage based on Medaforce Charge. May cause pierce damage. Cannot defend or evade during cooldown.
| - || Success +100 || Success +200 || Success +300 || Success +400
| [[File:RangeIcon.png|20px]] Shooting
| Bonus Damage: Charge x 0.5
| Bonus Damage: Charge x 0.75
| Bonus Damage: Charge x 1.0
| Bonus Damage: Charge x 1.25
| Bonus Damage: Charge x 1.5
|-
|-
| 28
! [[File:RangeIcon.png|20px]] Count Attack<br>カウントアタック
| Melt Shot<br>メルトショット
| bonus Power after every use<br>Piercing<br>Cannot Evade or Defend while Cooling
| Afflicts Melt.
| +5% per use || +8% per use || +12% per use || +15% per use || +20% per use
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 29
! [[File:RangeIcon.png|20px]] Charge Buster<br>チャージバスター
| Gunpowder<br>ハイパーミサイル
| Bonus damage based on Medaforce Charge<br>Cannot Evade while Cooling
| A standard piecing attack.
| Charge x 1 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2<br>'''Piercing'''<br>'''consumes 5% Charge per use'''
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Always hits
|-
|-
| 30
! [[File:RangeIcon.png|20px]] Microwave<br>マイクロウェーブ
| Medaforce Seal<br>フォース制御
| Bonus damage based on Medaforce Charge<br>Piercing<br>Self-destructs after use
| Deals damage and prevents the use of Medaforce.
| Charge x 1 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 41
! [[File:RangeIcon.png|20px]] Ghost Shot<br>ゴーストショット
| Sword<br>ソード
| Bonus damage based on Medaforce Charge<br>Piercing<br>Cannot Evade or Defend while Cooling
| Regular melee attack.
| Charge x 0.5 || Charge x 0.75 || Charge x 1 || Charge x 1.25 || Charge x 1.5<br>'''Ignores Defense'''
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400 & Pierces
|-
|-
| 42
! [[File:RangeIcon.png|20px]] Melt Shot<br>メルトショット
| Claw<br>クロー
| Inflicts Melt
| A melee attack that hits 3 times.
| - || Success +100 || Success +200 || Success +300 || Success +400
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 43
! [[File:RangeIcon.png|20px]] Gunpowder<br>ハイパーミサイル
| Hammer<br>ハンマー
| Piercing
| Hits all enemy parts at once. Cannot defend during cooldown.
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Always hits'''
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400
|-
|-
| 44
! [[File:RangeIcon.png|20px]] Force Control<br>フォース制御
| Fire<br>ファイア
| Prevents Medaforce use
| Inflicts Fire. Cannot defend during cooldown.
| - || Success +100 || Success +200 || Success +300 || Success +400
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 45
! [[File:RangeIcon.png|20px]] Crossfire<br>クロスファイア
| Melt<br>メルト
| Piercing<br>Requires "Cross Set" plant
| Inflicts Melt. Cannot defend during cooldown.
| - || Power +100 || Power +200 || Power +300 || Power +400
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 46
! [[File:RangeIcon.png|20px]] Charge Sonic<br>チャージソニック
| Wave<br>ウェーブ
| Costs 10% Medaforce Charge to increase Heating & Cooling of all parts by 50%<br>Cannot Evade while Cooling
| Inflicts Wave. Cannot defend during cooldown.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''Piercing'''<br>'''5% Charge Cost'''
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 47
! [[File:RangeIcon.png|20px]] Long Shot<br>ロングショット
| Hold<br>ホールド
| Up to 2x Success & Power on targets further away from action plate<br>Cannot Evade while cooling
| Inflicts Hold. Cannot defend during cooldown.
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Piercing'''
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 48
! [[File:RangeIcon.png|20px]] Suction<br>サクション
| Thunder<br>サンダー
| Pulls Target towards the action plate<br>Higher chance if Target has fewer heavy parts
| Inflicts Thunder. Cannot defend during cooldown.
| - || Success +100 || Success +200 || Success +300 || Success +400
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 49
! [[File:RangeIcon.png|20px]] ACG Shot<br>ACGショット
| Freeze<br>フリーズ
| Bonus damage based on Target's Medaforce Charge<br>Piercing<br>Cannot Evade while Cooling
| Inflicts Freeze. Cannot defend during cooldown.
| Charge x 1 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 50
! [[File:RangeIcon.png|20px]] Float Suppress<br>フロートサプレス
| Virus<br>ウィルス
| Reduces Heating & Cooling of Floating enemies by 60%<br>10% otherwise<br>Cannot Evade while Cooling
| Inflicts Virus. Cannot defend during cooldown.
| - || - || - || - || -
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 51
! [[File:RangeIcon.png|20px]] Railgun<br>レールガン
| Bug<br>バグ
| Piercing<br>Ignores Defense<br>Cannot Evade while Cooling
| Inflicts Bug. Cannot defend during cooldown.
| - || - || - || - || -
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 52
! [[File:MeleeIcon.png|20px]] Sword<br>ソード
| Sacrifice<br>サクリファイス
| Regular Melee attack
| Deals bonus damage based on remaining armor value. Self-destructs after use.
| - || Success +100 || Success +200 || Success +300 || Success +400<br>'''Piercing'''
| [[File:MeleeIcon.png|20px]] Melee
| Adds 10% of remaining armor
| Adds 20% of remaining armor
| Adds 30% of remaining armor
| Adds 40% of remaining armor
| Adds 50% of remaining armor
|-
|-
| 53
! [[File:MeleeIcon.png|20px]] Claw<br>クロー
| Assassin<br>アサッシン
| Hits 3 times
| Always crits. Self-destroys if it fails to destroy a part it hits.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 54
! [[File:MeleeIcon.png|20px]] Hammer<br>ハンマー
| Canceller<br>キャンセラー
| Hits all Target's parts<br>Cannot Defend while Cooling
| Inflicts Canceller. Cannot defend during cooldown.
| - || Power +100 || Power +200 || Power +300 || Power +400
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 55
! [[File:MeleeIcon.png|20px]] Fire<br>ファイア
| Charge Blade<br>チャージブレード
| Inflicts Fire<br>Cannot Defend while Cooling
| Deals bonus damage based on Medaforce Charge. Cannot defend during cooldown.
| - || Success +100 || Success +200 || Success +300 || Success +400
| [[File:MeleeIcon.png|20px]] Melee
| Bonus Damage: Charge x 1.0
| Bonus Damage: Charge x 1.25
| Bonus Damage: Charge x 1.5
| Bonus Damage: Charge x 1.75
| Bonus Damage: Charge x 2.0, Pierces & Consumes 5% Medaforce Charge per use
|-
|-
| 56
! [[File:MeleeIcon.png|20px]] Melt<br>メルト
| Ghost<br>ゴースト
| Inflicts Melt<br>Cannot Defend while Cooling
| Deals bonus damage based on Medaforce Charge. May pierce. Cannot defend or evade during cooldown.
| - || Success +100 || Success +200 || Success +300 || Success +400
| [[File:MeleeIcon.png|20px]] Melee
| Bonus Damage: Charge x 0.5
| Bonus Damage: Charge x 0.75
| Bonus Damage: Charge x 1.0
| Bonus Damage: Charge x 1.25
| Bonus Damage: Charge x 1.5 & Ignores Defense
|-
|-
| 57
! [[File:MeleeIcon.png|20px]] Wave<br>ウェーブ
| Level Drain<br>レベルドレイン
| Inflicts Wave<br>Cannot Defend while Cooling
| Reduces Medal Skill level tempoarily. Cannot defend during cooldown.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:MeleeIcon.png|20px]] Melee
| Reduces Level by 5, Lasts 10 Ticks
| Reduces Level by 5, Lasts 15 Ticks
| Reduces Level by 5, Lasts 20 Ticks
| Reduces Level by 5, Lasts 25 Ticks
| Reduces Level by 10, Lasts 30 Ticks
|-
|-
| 58
! [[File:MeleeIcon.png|20px]] Hold<br>ホールド
| Charge Drain<br>チャージドレイン
| Inflicts Hold<br>Cannot Defend while Cooling
| Leeches Medaforce Charge from enemies. Cannot defend during cooldown.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:MeleeIcon.png|20px]] Melee
| Steals 3% Medaforce Charge
| Steals 6% Medaforce Charge
| Steals 9% Medaforce Charge
| Steals 12% Medaforce Charge
| Steals 15% Medaforce Charge
|-
|-
| 59
! [[File:MeleeIcon.png|20px]] Thunder<br>サンダー
| Discharge<br>ディスチャージ
| Inflicts Thunder<br>Cannot Defend while Cooling
| Removes Medaforce Charge from enemies. Cannot defend during cooldown.
| - || Success +100 || Success +200 || Success +300 || Success +400
| [[File:MeleeIcon.png|20px]] Melee
| Removes 10% Medaforce Charge
| Removes 15% Medaforce Charge
| Removes 20% Medaforce Charge
| Removes 25% Medaforce Charge
| Removes 30% Medaforce Charge
|-
|-
| 60
! [[File:MeleeIcon.png|20px]] Freeze<br>フリーズ
| Beam Sword<br>ビームソード
| Inflicts Freeze<br>Cannot Defend while Cooling
| Deals bonus damage based on Medacharge Gauge. Cannot defend during cooldown.
| - || Success +100 || Success +200 || Success +300 || Success +400
| [[File:MeleeIcon.png|20px]] Melee
| x2 Bonus damage at 70% Medacharge
| x2 Bonus damage at 60% Medacharge
| x2 Bonus damage at 50% Medacharge
| x2 Bonus damage at 40% Medacharge
| x2 Bonus damage at 30% Medaforce Charge, x3 at 100% Medaforce Charge
|-
|-
| 61
! [[File:MeleeIcon.png|20px]] Hyper Freeze<br>ハイパーフリーズ
| Break Hammer<br>ブレイクハンマー
| Inflicts Freeze<br>Piercing<br>Cannot Defend while Cooling
| Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown.
| - || - || - || - || -
| [[File:MeleeIcon.png|20px]] Melee
| x1.5 Bonus success at 70% Medacharge
| x1.5 Bonus success at 60% Medacharge
| x1.5 Bonus success at 50% Medacharge
| x1.5 Bonus success at 40% Medacharge
| x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge
|-
|-
| 62
! [[File:MeleeIcon.png|20px]] Virus<br>ウィルス
| Countdown<br>カウントダウン
| Inflicts Virus<br>Cannot Defend while Cooling
| Inflicts countdown. Cannot defend during cooldown.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 63
! [[File:MeleeIcon.png|20px]] Bug<br>バグ
| Flash<br>フラッシュ
| Inflicts Bug<br>Cannot Defend while Cooling
| 【症状:フラッシュ】=「次の行動実行まで防御・回避不能&充填中または待機中なら中断させる」を付加する格闘攻撃。
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
使用後の冷却中は回避・防御不能。
| [[File:MeleeIcon.png|20px]] Melee
| 充填・冷却+なし
| 充填・冷却+50
| 充填・冷却+100
| 充填・冷却+150
| 充填・冷却+200
|-
|-
| 64
! [[File:MeleeIcon.png|20px]] Blow Away<br>ブロウアウェイ
| Destroy<br>デストロイ
| Pushes Target to the Command plate<br>Higher chance if Target has fewer heavy parts<br>Ignores Defense<br>Cannot Defend while Cooling
| 相手が使用中の頭部・両腕パーツにヒットした場合、そのパーツの装甲値に関係なく破壊する格闘攻撃。それ以外は通常の攻撃となる。
| - || Success +100 || Success +200 || Success +300 || Success +400
使用後の冷却中は防御不能。
| [[File:MeleeIcon.png|20px]] Melee
| 成功+なし
| 成功+100
| 成功+200
| 成功+300
| 成功+400
|-
|-
| 65
! [[File:MeleeIcon.png|20px]] Sacrifice<br>サクリファイス
| Anti-Air<br>アンチエア
| Bonus damage based on remaining Armor<br>Self-destructs after use
| Deals 5x (or more) damage depending on rank to enemies with Flying Legs
| +10% of Armor || +20% of Armor || +30% of Armor || +40% of Armor || +50% of Armor
| [[File:MeleeIcon.png|20px]] Melee
| Deals 5x damage
| Deals 5.5x damage
| Deals 6x damage
| Deals 6.5x damage
| Deals 7x damage & Pierces
|-
|-
| 66
! [[File:MeleeIcon.png|20px]] Assassin<br>アサッシン
| Anti-Sea<br>アンチシー
| Always Crits<br>Self-destructs if it fails to destroy a part
| Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:MeleeIcon.png|20px]] Melee
| Deals 5x Damage
| Deals 5.5x Damage
| Deals 6x Damage
| Deals 6.5x Damage
| Deals 7x Damage & Pierces
|-
|-
| 67
! [[File:MeleeIcon.png|20px]] Canceller<br>キャンセラー
| Time Attack<br>タイムアタック
| Inflicts Canceller<br>Cannot Defend while Cooling
| Deals bonus damage based on the number of elapsed ticks.
| - || Success +100 || Success +200 || Success +300 || Success +400
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200 & Chance to Pierce
|-
|-
| 68
! [[File:MeleeIcon.png|20px]] Charge Blade<br>チャージブレード
| Effect Clear<br>エフェクトクリア
| Bonus damage based on Medaforce Charge<br>Cannot Defend while Cooling
| Removes all buffs from enemy. Deals bonus damage based on number of buffs.
| Charge x 1 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2<br>'''Piercing'''<br>'''Consumes 5% Charge per use'''
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 69
! [[File:MeleeIcon.png|20px]] Ghost<br>ゴースト
| Medaforce Seal<br>MFシール
| Bonus damage based on Medaforce Charge<br>Piercing<br>Cannot Evade or Defend while Cooling
| Inflicts MF Seal (Medaforce Seal).
| Charge x 0.5 || Charge x 0.75 || Charge x 1 || Charge x 1.25 || Charge x 1.5<br>'''Ignores Defense'''
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 70
! [[File:MeleeIcon.png|20px]] Level Drain<br>レベルドレイン
| Anti-Charge<br>アンチCG
| Reduces Medal Skill level tempoarily<br>Cannot Defend while Cooling
| Deals bonus damage based on enemy's Medaforce Charge. May pierce.
| Level -5<br>Lasts 10 Ticks || Level -5<br>Lasts 15 Ticks || Level -5<br>Lasts 20 Ticks || Level -5<br>Lasts 25 Ticks || Level -10<br>Lasts 30 Ticks
| [[File:MeleeIcon.png|20px]] Melee
| Bonus Damage: x1 of Medaforce Charge
| Bonus Damage: x1.25 of Medaforce Charge
| Bonus Damage: x1.5 of Medaforce Charge
| Bonus Damage: x1.75 of Medaforce Charge
| Bonus Damage: x2 of Medaforce Charge
|-
|-
| 71
! [[File:MeleeIcon.png|20px]] Charge Drain<br>チャージドレイン
| Deathlock<br>デスロック
| Steals Medaforce Charge from Target<br>Cannot Defend while Cooling
| Inflicts Deathlock. Cannot defend during cooldown.
| Steals 3% || Steals 6% || Steals 9% || Steals 12% || Steals 15%
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 72
! [[File:MeleeIcon.png|20px]] Discharge<br>ディスチャージ
| Pile<br>パイル
| Removes Medaforce Charge from Target<br>Cannot Defend while Cooling
| Ignores defenses, may cause pierce damage. Cannot defend during cooldown.
| Removes 10% || Removes 15% || Removes 20% || Removes 25% || Removes 30%
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 73
! [[File:MeleeIcon.png|20px]] Beam Sword<br>ビームソード
| Provoke<br>プロヴォーク
| 2x damage if above Medaforce threshold<br>Cannot Defend while Cooling
| Inflicts Provoke.
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>x3 at 100%
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 81
! [[File:MeleeIcon.png|20px]] Break Hammer<br>ブレイクハンマー
| Stealth<br>ステルス
| Deals more damage based on number of heavy parts<br> 1.5x Success above Medaforce threshold<br>Piercing<br>Cannot Evade or Defend while Cooling
| Prevents enemies from targeting the selected Medabot. Does not apply if already targeted.
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x2 at 100%'''
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 82
! [[File:MeleeIcon.png|20px]] Countdown<br>カウントダウン
| Radar Sight<br>レーダーサイト
| Inflicts countdown<br>Cannot Defend while Cooling
| Increases success by 30%. Negates enemy Stealth and Conceal.
| - || Success +100 || Success +200 || Success +300 || Success +400
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 83
! [[File:MeleeIcon.png|20px]] Slash<br>スラッシュ
| Commander<br>コマンダー
| Automatically targets the nearest opponent<br>Up to 2x damage based on how close the Target is to the action line<br>Cannot Defend while Cooling
| Negates up to the next two incoming attacks.
| - || Success +100 || Success +200 || Success +300 || Success +400
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 84
! [[File:MeleeIcon.png|20px]] Overcharge<br>オーバーチャージ
| Heater<br>ヒーター
| Increases Target Medaforce Charge by 15%<br>Cannot Defend while Cooling<br>If Target has 100% Charge apply the following<br>5x damage<br>Damages all parts<br>Ignores Defense<br>reduce Target's Charge to 0
| 【症状:ヒーター】=「全てのパーツの充填性能を20%アップ。重ね掛けは不可」を味方全体に付加する
| - || Success +100 || Success +200 || Success +300 || Success +400
| [[File:AssistIcon.png|20px]] Support
| 充填・冷却+なし
| 充填・冷却+50
| 充填・冷却+100
| 充填・冷却+150
| 充填・冷却+200
|-
|-
| 85
! [[File:MeleeIcon.png|20px]] Flash<br>フラッシュ
| Cooler<br>クーラー
| Interrupts Yarget if Heating<br>Cannot Defend while Cooling
| 【症状:クーラー】=「全てのパーツの冷却性能を20%アップ。重ね掛けは不可」を味方全体に付加する
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:AssistIcon.png|20px]] Support
| 充填・冷却+なし
| 充填・冷却+50
| 充填・冷却+100
| 充填・冷却+150
| 充填・冷却+200
|-
|-
| 86
! [[File:MeleeIcon.png|20px]] Unsuccess<br>アンサクセス
| Guard Boost<br>ガードブースト
| Halves Success of all Target's parts <br>Cannot Defend while Cooling
| 【症状:ガードブースト】=「脚部パーツの格耐と射耐値を20%アップ。重ね掛けは不可」を味方全体に付加する
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:AssistIcon.png|20px]] Support
| 充填・冷却+なし
| 充填・冷却+50
| 充填・冷却+100
| 充填・冷却+150
| 充填・冷却+200
|-
|-
| 87
! [[File:MeleeIcon.png|20px]] Power Hammer<br>パワーハンマー
| Mobile Boost<br>モビルブースト
| Damages all parts<br>1.5x damage if legs are intact<br>Ignores Defense<br>cannot Evade or Defend while Cooling
| 【症状:モビルブースト】=「脚部パーツの回避値を20%アップ。重ね掛けは不可」を味方全体に付加する
| - || Power +100 || Power +200 || Power +300 || Power +400
| [[File:AssistIcon.png|20px]] Support
| 充填・冷却+なし
| 充填・冷却+50
| 充填・冷却+100
| 充填・冷却+150
| 充填・冷却+200
|-
|-
| 88
! [[File:MeleeIcon.png|20px]] Confusion<br>コンフュージョン
| Shoot Boost<br>シュートブースト
| Target randomly selects actions the next three times or until attacked<br>Cannot Defend while Cooling
| 【症状:シュートブースト】=「射撃パーツの成功と威力値を20%アップ。重ね掛けは不可」を味方全体に付加する
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:AssistIcon.png|20px]] Support
| 充填・冷却+なし
| 充填・冷却+50
| 充填・冷却+100
| 充填・冷却+150
| 充填・冷却+200
|-
|-
| 89
! [[File:MeleeIcon.png|20px]] Hide Blow<br>ハイドブロー
| Fight Boost<br>ファイトブースト
| Applies Conceal to self <br>Cannot Defend while Cooling
| 【症状:ファイトブースト】=「格闘パーツの成功と威力値を20%アップ。重ね掛けは不可」を味方全体に付加する
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''Piercing'''
| [[File:AssistIcon.png|20px]] Support
| 充填・冷却+なし
| 充填・冷却+50
| 充填・冷却+100
| 充填・冷却+150
| 充填・冷却+200
|-
|-
| 90
! [[File:MeleeIcon.png|20px]] Destroy<br>デストロイ
| Field Control<br>たいちせいぎょ
| Destroys parts if being used when hit<br>Cannot Defend while Cooling
| Increases the heavy limit to maximum (3) on all allies with compatible leg parts
| - || Success +100 || Success +200 || Success +300 || Success +500
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 91
! [[File:MeleeIcon.png|20px]] Anti-Air<br>アンチエア
| Double Drive Left<br>ダブルドライブL
| Bonus damage to flying enemies
| Grants a buff that makes Left Arm attacks used twice.
| 5x damage || 5.5x damage || 6x damage || 6.5x damage || 7x damage<br>'''Piercing'''
| [[File:SpecialIcon.png|20px}] Special
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 92
! [[File:MeleeIcon.png|20px]] Anti-Sea<br>アンチシー
| Double Drive Right<br>ダブルドライブR
| Bonus damage to aquatic enemies
| Grants a buff that makes Right Arm attacks used twice.
| 5x Damage || 5.5x Damage || 6x Damage || 6.5x Damage || 7x Damage<br>'''Piercing'''
| [[File:SpecialIcon.png|20px}] Special
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 93
! [[File:MeleeIcon.png|20px]] Time Attack<br>タイムアタック
| Charge<br>チェンジ
| Bonus damage based on time expended
| Drains the head's health in exchange for Medaforce Charge.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''Piercing'''
| [[File:SpecialIcon.png|20px}] Special
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 94
! [[File:MeleeIcon.png|20px]] Effect Clear<br>エフェクトクリア
| Arm Charge<br>アームチェンジ
| Removes buffs from Target<br>Deals bonus damage based on number of buffs
| Drains the arms' health in exchange for Medaforce Charge.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:SpecialIcon.png|20px}] Special
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 95
! [[File:MeleeIcon.png|20px]] MF Seal<br>MFシール
| Full Charge<br>フルチャージ
| Inflicts Medaforce Seal
| Drains the head's health in exchange for Medaforce Charge.
| - || Success +100 || Success +200 || Success +300 || Success +400
| [[File:SpecialIcon.png|20px}] Special
| Max. Armor Reduction: 90%
| Max. Armor Reduction: 80%
| Max. Armor Reduction: 70%
| Max. Armor Reduction: 60%
| Max. Armor Reduction: 50%
|-
|-
| 96
! [[File:MeleeIcon.png|20px]] Anti-CG<br>アンチCG
| Hypercrept<br>ハイパーセプト
| Bonus damage based on Target's Medaforce Charge<br>Piercing
| Buffs a random stat on two different allied Medaparts.
| Charge x1 || Charge x1.25 || Charge x1.5 || Charge x1.75 || Charge x2
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 97
! [[File:MeleeIcon.png|20px]] Deathlock<br>デスロック
| Reckless<br>レックレス
| Inflicts Deathlock<br>Cannot Defend while Cooling
| Increases the damage on melee parts by 15%.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 98
! [[File:MeleeIcon.png|20px]] Pile<br>パイル
| Snipe<br>スナイプ
| Ignores Defenses<br>Piercing<br>Cannot Defend while Cooling
| Increases the chance to pierce on all compatible parts by 30%.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 99
! [[File:MeleeIcon.png|20px]] Provoke<br>プロヴォーク
| Trap Up<br>トラップアップ
| Inflicts Provoke
| Applies a buff that makes all newly placed traps have maximum (5) uses.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:SpecialIcon.png|20px}] Special
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 100
! [[File:MeleeIcon.png|20px]] Charge Claw<br>チャージクロー
| Conceal<br>コンシール
| Costs 10% Medaforce Charge<br>Boosts Power based on Medaforce Charge<br>Cannot Defend while Cooling
| Increases Invasion, and disable a single enemy's ability to attack.
| 100% Charge || 125% Charge || 150% Charge || 175% Charge|| 200% Charge<br>'''costs 5% Charge'''
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 101
! [[File:MeleeIcon.png|20px]] Charge Spark<br>チャージスパーク
| Cyber Core<br>サイバーコア
| Costs 10% Medaforce Charge to apply 1.5x Heating & Cooling boost to all parts<br>Cannot Defend while Cooling
| Increases the effectiveness of Conceal and Radar Sight
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''costs 5% Charge'''
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 102
! [[File:MeleeIcon.png|20px]] Flame<br>フレイム
| Power Link<br>パワーリンク
| Inflicts Fire to enemy and self<br>Piercing<br>Cannot Defend while Cooling<br>If user is inflicted with Fire, boosts Power by 1.5x
| Boosts the power of all allied parts.
| - || - || Success +200 || Success +300 || Success +400
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 103
! [[File:MeleeIcon.png|20px]] Micro Shock<br>マイクロショック
| Plant Up<br>プラントアップ
| Bonus damage based on Medaforce Charge<br>Piercing<br>Self-destructs after use
| Applies a buff that makes all newly placed plants have maximum (5) uses.
| Charge x 1 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2
| [[File:SpecialIcon.png|20px}] Special
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 104
! [[File:MeleeIcon.png|20px]] Survivor<br>サバイバー
| Desperate<br>デスパレート
| Inflicts Survivor<br>Piercing<br>Cannot Defend while Cooling
| Deals retaliation damage on any incoming Medabot attack.
| - || - || - || - || -
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 111
! [[File:MeleeIcon.png|20px]] Tsujigiri<br>ツジギリ
| Disruption Clear<br>ぼうがいクリア
| Piercing<br>Deals 3x damage if target is Cooling<br>Deals 0.5x damage if target is Heating
| Clears all debuffs.
| - || - || - || - || -
| [[File:HealIcon.png|20px]] Healing
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 112
! [[File:MeleeIcon.png|20px]] Hyper Thunder<br>ハイパーサンダー
| Trap Clear<br>トラップクリア
| Inflicts Thunder<br>Piercing<br>Cannot Defend while Cooling
| Removes all traps on the field.
| - || - || - || - || -
| [[File:HealIcon.png|20px]] Healing
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 114
! [[File:AssistIcon.png|20px]] Stealth<br>ステルス
| Repair<br>リペア
| Applies Stealth
| Repairs a single part.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| 116
! [[File:AssistIcon.png|20px]] Radar Sight<br>レーダーサイト
| Serious Repair<br>シリアスリペア
| Increases Success by 30%<br>Negates Target Stealth & Conceal
| Repairs a fair amount of armor on all parts of a single Medabot.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| 117
! [[File:AssistIcon.png|20px]] Commander<br>コマンダー
| Super Repair<br>スーパーリペア
| Applies Conceal<br>Applies Radar Sight to Allies
| Repairs a small amount of armor on all parts of a single Medabot.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating 5 Cooling +200
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| 118
! [[File:AssistIcon.png|20px]] Heater<br>ヒーター
| All Repair<br>オールリペア
| Boosts Heating to all allies by 20%
| Repairs a small amount of armor on all allied Medabots.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| 120
! [[File:AssistIcon.png|20px]] Cooler<br>クーラー
| Revive<br>リバイブ
| Boosts Cooling to all allies by 20%
| Revives a single destroyed Medapart.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| 121
! [[File:AssistIcon.png|20px]] Guard Boost<br>ガードブースト
| Restore<br>レストア
| Boosts Anti-Status & Anti-Range by 20%
| Revives a single destroyed on all allied Medabots
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| 122
! [[File:AssistIcon.png|20px]] Mobile Boost<br>モビルブースト
| All Restore<br>オールレストア
| Boosts evasion by 50%
| Fully revives a single allied Medabot.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| 124
! [[File:AssistIcon.png|20px]] Shoot Boost<br>シュートブースト
| Rebirth<br>リバース
| Boosts Power & Success of Shooting parts by 20%
| Fully revives a single Function Ceased (completely destroyed) Medabot
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| 126
! [[File:AssistIcon.png|20px]] Fight Boost<br>ファイトブースト
| Charge Repair<br>チャージリペア
| Boosts Power & Success of Melee parts by 20%
| Repairs the armor of a single ally.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| 127
! [[File:AssistIcon.png|20px]] Field Control<br>たいちせいぎょ
| Count Repair<br>カウントリペア
| Increases heavy limit to 3 on all allies with compatible leg parts
| Repairs more effectively based on the elapsed time.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| 128
! [[File:AssistIcon.png|20px]] Fighter Core<br>ファイターコア
| Field Repair<br>フィールドリペア
| Applies Radar Sight & Fight Boost to all allies
| Repairs based on the terrain compatibility
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| 131
! [[File:AssistIcon.png|20px]] Hypercept<br>ハイパーセプト
| Gunpowder Guard<br>火薬ガード
| Boosts random stat on two ally parts
| 味方への攻撃に割り込むガード体勢をとる。ガード時、火薬属性の攻撃(ミサイル、ハイパーミサイル、ナパームなど)の場合、ダメージを無効にする。
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:DefenseIcon.png|20px]] Defense
| 充填・冷却+なし
| 充填・冷却+50
| 充填・冷却+100
| 充填・冷却+150
| 充填・冷却+200&最大ガード回数+1回
|-
|-
| 132
! [[File:AssistIcon.png|20px]] Reckless<br>レックレス
| Optical Guard<br>光学ガード
| 15% bonus damage on Melee parts
| 味方への攻撃に割り込むガード体勢をとる。ガード時、光学属性の攻撃(ビーム、ハイパービーム、レーザー、ビームソードなど)の場合、ダメージを無効にする。
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:DefenseIcon.png|20px]] Defense
| 充填・冷却+なし
| 充填・冷却+50
| 充填・冷却+100
| 充填・冷却+150
| 充填・冷却+200&最大ガード回数+1回
|-
|-
| 133
! [[File:AssistIcon.png|20px]] Snipe<br>スナイプ
| Gravity Guard<br>重力ガード
| 30% bonus chance to pierce
| 味方への攻撃に割り込むガード体勢をとる。ガード時、重力属性の攻撃(プレス、ブレイク、ブレイクハンマーなど)の場合、ダメージを無効にする。
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:DefenseIcon.png|20px]] Defense
| 充填・冷却+なし
| 充填・冷却+50
| 充填・冷却+100
| 充填・冷却+150
| 充填・冷却+200&最大ガード回数+1回
|-
|-
| 134
! [[File:AssistIcon.png|20px]] Conceal<br>コンシール
| Guard<br>ガード
| Increases Evasion<br>Disable a single enemy's ability to attack
| While guarding, this Medabot will take the hit for any incoming attacks.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:DefenseIcon.png|20px]] Defense
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200 & Guards an additional time
|-
|-
| 135
! [[File:AssistIcon.png|20px]] Cyber Core<br>サイバーコア
| Guard 300<br>ガード300
| Increases the effectiveness of Conceal & Radar Sight
| Reduces any damage taken by 300.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:DefenseIcon.png|20px]] Defense
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200 & Guards an additional time
|-
|-
| 136
! [[File:AssistIcon.png|20px]] Power Link<br>パワーリンク
| Guard 500<br>ガード500
| Boosts Power of all allied parts
| Reduces any damage taken by 500.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:DefenseIcon.png|20px]] Defense
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200 & Guards an additional time
|-
|-
| 137
! [[File:AssistIcon.png|20px]] Desperate<br>デスパレート
| Perfect Guard<br>かんぜんガード
| Deals retaliation damage on incoming attack
| Negates all incoming attacks.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:DefenseIcon.png|20px]] Defense
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200 & Guards an additional time
|-
|-
| 138
! [[File:AssistIcon.png|20px]] Dominion<br>ドミニオン
| Mirror Guard<br>ミラーガード
| Applies Radar Sight & Ground Control
| Reflects any shooting attack.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:DefenseIcon.png|20px]] Defense
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200& Guards an additional time
|-
|-
| 139
! [[File:AssistIcon.png|20px]] Shooter Core<br>シューターコア
| Shooting Guard<br>しゃげきガード
| Increases the effectiveness of Conceal & Radar Sight<br>Boosts Power & Success of Shooting parts by 20%
| Negates any shooting/ranged attack.
| - || - || - || - || -
| [[File:DefenseIcon.png|20px]] Defense
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200 & Guards an additional time
|-
|-
| 140
! [[File:AssistIcon.png|20px]] Precognition<br>プレコグニション
| Melee Guard<br>かくとうガード
| Applies 3 random positive effects to entire team
| Negates any melee attack.
| - || - || - || - || -
| [[File:DefenseIcon.png|20px]] Defense
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200 & Guards an additional time
|-
|-
| 143
! [[File:AssistIcon.png|20px]] Scrape<br>スクレイプ
| Counter Guard<br>カウンターガード
| Applies Scrape to Ally, removing boosts from opponent who attacks active part
| Reflects any melee attack.
| - || - || - || - || -
| [[File:DefenseIcon.png|20px]] Defense
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200 & Guards an additional time
|-
|-
| 151
! [[File:SpecialIcon.png|20px]] Double Drive Left<br>ダブルドライブL
| Melee Trap<br>かくとうトラップ
| Applies a buff that makes Left Arm attacks apply twice
| 味方への格闘攻撃に反応してダメージを与えるトラップを仕掛ける。自身のパーツランクと敵の攻撃の威力が高いほどダメージがアップする。
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:UtilityIcon.png|20px]] Plant/Trap
| 最初の設置数1
| 最初の設置数2
| 最初の設置数3
| 最初の設置数4
| 最初の設置数5
|-
|-
| 152
! [[File:SpecialIcon.png|20px]] Double Drive Right<br>ダブルドライブR
| Shooting Trap<br>しゃげきトラップ
| Applies a buff that makes Right Arm attacks apply twice
| 味方への射撃攻撃に反応してダメージを与えるトラップを仕掛ける。自身のパーツランクと敵の攻撃の威力が高いほどダメージがアップする。
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:UtilityIcon.png|20px]] Plant/Trap
| 最初の設置数1
| 最初の設置数2
| 最初の設置数3
| 最初の設置数4
| 最初の設置数5
|-
|-
| 153
! [[File:SpecialIcon.png|20px]] Charge<br>チェンジ
| Head Trap<br>あたまトラップ
| Trades head Armor for Medaforce Charge
| 相手のあたまパーツ使用に反応してダメージを与えるトラップを仕掛ける。自身のパーツランクと敵の攻撃の威力が高いほどダメージがアップする。
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:UtilityIcon.png|20px]] Plant/Trap
| 最初の設置数1
| 最初の設置数2
| 最初の設置数3
| 最初の設置数4
| 最初の設置数5
|-
|-
| 154
! [[File:SpecialIcon.png|20px]] Arm Charge<br>アームチェンジ
| Leg Trap<br>きゃくぶトラップ
| Trades arm Armor for Medaforce Charge
| 相手のパーツ使用に反応してきゃくぶパーツにダメージを与えるトラップを仕掛ける。自身のパーツランクと敵の攻撃の威力が高いほどダメージがアップする。
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:UtilityIcon.png|20px]] Plant/Trap
| 最初の設置数1
| 最初の設置数2
| 最初の設置数3
| 最初の設置数4
| 最初の設置数5
|-
|-
| 155
! [[File:SpecialIcon.png|20px]] Full Charge<br>フルチャージ
| Charge Trap<br>チャージトラップ
| Trades head Armor for Medaforce Charge
| 相手のチャージ行動に反応してダメージを与えるトラップを仕掛ける。自身のパーツランクが高いほどダメージがアップする。
| Max cost 90% || Max cost 80% || Max cost 70% || Max cost 60% || Max cost 50%
| [[File:UtilityIcon.png|20px]] Plant/Trap
| 最初の設置数1
| 最初の設置数2
| 最初の設置数3
| 最初の設置数4
| 最初の設置数5
|-
|-
| 156
! [[File:SpecialIcon.png|20px]] Plant Up<br>プラントアップ
| Support Trap<br>たすけるトラップ
| makes all new plants have 5 uses
| 相手のたすける行動に反応してダメージを与えるトラップを仕掛ける。自身のパーツランクが高いほどダメージがアップする。
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:UtilityIcon.png|20px]] Plant/Trap
| 最初の設置数1
| 最初の設置数2
| 最初の設置数3
| 最初の設置数4
| 最初の設置数5
|-
|-
| 157
! [[File:SpecialIcon.png|20px]] Trap Up<br>トラップアップ
| Heal Trap<br>なおすトラップ
| Makes all new traps have 5 uses
| 相手のなおす行動に反応してダメージを与えるトラップを仕掛ける。自身のパーツランクが高いほどダメージがアップする。
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:UtilityIcon.png|20px]] Plant/Trap
| 最初の設置数1
| 最初の設置数2
| 最初の設置数3
| 最初の設置数4
| 最初の設置数5
|-
|-
| 158
! [[File:SpecialIcon.png|20px]] Full Charge Break<br>フルチャージ改
| Protect Trap<br>まもるトラップ
| Trades Armor for Medaforce Charge<br>Applies Conceal
| 相手のまもる行動に反応してダメージを与えガード体勢を中断させるトラップを仕掛ける。自身のパーツランクが高いほどダメージがアップする。
| Max cost 90% || Max cost 80% || Max cost 70% || Max cost 60% || Max cost 50%
| [[File:UtilityIcon.png|20px]] Plant/Trap
| 最初の設置数1
| 最初の設置数2
| 最初の設置数3
| 最初の設置数4
| 最初の設置数5
|-
|-
| 159
! [[File:SpecialIcon.png|20px]] Shoot FC<br>シュートFC
| Plant Trap<br>しかけるトラップ
| Trades Armor for Medaforce Charge<br>Applies Shoot Boost and Melt
| 相手のしかける行動に反応してダメージを与えるトラップを仕掛ける。自身のパーツランクが高いほどダメージがアップする。
| - || - || Max cost 70% || Max cost 60% || Max cost 50%
| [[File:UtilityIcon.png|20px]] Plant/Trap
| 最初の設置数1
| 最初の設置数2
| 最初の設置数3
| 最初の設置数4
| 最初の設置数5
|-
|-
| 160
! [[File:SpecialIcon.png|20px]] Fight FC<br>ファイトFC
| Distrubance<br>ディスターバンス
| Trades Armor for Medaforce Charge<br>Applies Fight Boost and Melt
| Places a plant that prevents the use of any attack ability.
| - || - || Max cost 70% || Max cost 60% || Max cost 50%
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 162
! [[File:HealIcon.png|20px]] Disruption Clear<br>ぼうがいクリア
| Repair Plant<br>リペアプラント
| Clears all debuffs
| 充填完了のたびに全パーツの装甲が回復する装置を仕掛ける。自身のパーツランクが高いほど回復量がアップする。
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:UtilityIcon.png|20px]] Plant/Trap
| 最初の設置数1
| 最初の設置数2
| 最初の設置数3
| 最初の設置数4
| 最初の設置数5
|-
|-
| 163
! [[File:HealIcon.png|20px]] Trap Clear<br>トラップクリア
| Heater Plant<br>ヒータープラント
| Removes all traps on the field
| Places a plant that boosts allies' heating.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 164
! [[File:HealIcon.png|20px]] Plant Clear<br>プラントクリア
| Cooler Plant<br>クーラープラント
| Removes all Opponent's Plants on the field
| Places a plant that boosts allies' cooldown.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 165
! [[File:HealIcon.png|20px]] Repair<br>リペア
| Charge Plant<br>チャージプラント
| Repairs a single part<br>Amount based on Heal skill level
| Places a plant that grants bonus Medaforce Charge to charging allies.
| - || - || - || - || -
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 166
! [[File:HealIcon.png|20px]] Serious Repair<br>シリアスリペア
| First Aid<br>ファーストエイド
| Repairs large amount for all parts of a single ally<br>Amount based on Heal skill level
| Places a plant that revives allies' broken parts.
| - || - || - || - || -
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 167
! [[File:HealIcon.png|20px]] Super Repair<br>スーパーリペア
| Guard Plant<br>ガードプラント
| Repairs small amount for all parts of a single ally<br>Amount based on Heal skill level
| Places a plant that guards allies.
| - || - || - || - || -
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 168
! [[File:HealIcon.png|20px]] All Repair<br>オールリペア
| Shoot Drone<br>シュートドローン
| Repairs small amount for all allies<br>Amount based on Heal skill level
| Places a plant that deals shooting damage when enemies approaches the action plate.
| - || - || - || - || -
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 169
! [[File:HealIcon.png|20px]] Revive<br>リバイブ
| Fight Drone<br>ファイトドローン
| Revives a destroyed part<br>Amount based on Heal skill level
| Places a plant that deals melee damage when enemies approaches the action plate.
| - || - || - || - || -
| [[File:UtilityIcon.png|20px]] Plant/Trap
|-
| Trap has 1 use
! [[File:HealIcon.png|20px]] Restore<br>レストア
| Trap has 2 uses
| Revives a destroyed part on all allies<br>Amount based on Heal skill level
| Trap has 3 uses
| - || - || - || - || -
| Trap has 4 uses
|-
| Trap has 5 uses
! [[File:HealIcon.png|20px]] All Restore<br>オールレストア
| Fully repairs a single ally<br>Amount based on Heal skill level
| - || - || - || - || -
|-
! [[File:HealIcon.png|20px]] Rebirth<br>リバース
| Fully revives a destroyed ally<br>Amount based on Heal skill level
| - || - || - || - || -
|-
! [[File:HealIcon.png|20px]] Charge Repair<br>チャージリペア
| Repairs based on Medaforce Charge<br>Amount based on Heal skill level
| - || - || - || - || -
|-
! [[File:HealIcon.png|20px]] Count Repair<br>カウントリペア
| Repairs based on elapsed time<br>Amount based on Heal skill level
| - || - || - || - || -
|-
! [[File:HealIcon.png|20px]] Field Repair<br>フィールドリペア
| Repairs based on terrain compatibility<br>Amount based on Heal skill level
| - || - || - || - || -
|-
! [[File:DefenseIcon.png|20px]] Gunpowder Guard<br>火薬ガード
| Intercepts gunpowder-type attacks<br>(ie. Missile, Hyper Missile, Napalm, etc.) on allies.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard'''
|-
! [[File:DefenseIcon.png|20px]] Optical Guard<br>光学ガード
| Intercepts optical-type attacks<br>(ie. Beam, Hyper Beam, Laser, Beam Sword, etc.)
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard'''
|-
! [[File:DefenseIcon.png|20px]] Gravity Guard<br>重力ガード
| Intercepts gravity-type attacks<br>(ie. Press, Break, Break Hammer, etc.)
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard'''
|-
! [[File:DefenseIcon.png|20px]] Guard<br>ガード
| Intercepts all attacks
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard'''
|-
! [[File:DefenseIcon.png|20px]] Guard 300<br>ガード300
| Intercepts all attacks<br>Reduces damage by 300
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 & Guards an additional time
|-
! [[File:DefenseIcon.png|20px]] Guard 500<br>ガード500
| Intercepts all attacks<br>Reduces damage by 500
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard'''
|-
! [[File:DefenseIcon.png|20px]] Perfect Guard<br>かんぜんガード
| Negates all incoming attacks
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard'''
|-
! [[File:DefenseIcon.png|20px]] Mirror Guard<br>ミラーガード
| Reflects any Ranged attack
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard'''
|-
! [[File:DefenseIcon.png|20px]] Shooting Guard<br>しゃげきガード
| Intercepts any Ranged attack
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard'''
|-
! [[File:DefenseIcon.png|20px]] Melee Guard<br>かくとうガード
| Intercepts any Melee attack
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard'''
|-
! [[File:DefenseIcon.png|20px]] Counter Guard<br>カウンターガード
| Reflects any Melee attack
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard'''
|-
! [[File:DefenseIcon.png|20px]] Charge Guard<br>チャージガード
| Reflects any attack<br>damage is further reduced based on MF charge
| - || - || - || - || -
|-
! [[File:UtilityIcon.png|20px]] Melee Trap<br>かくとうトラップ
| Place trap which counters Melee attacks
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
! [[File:UtilityIcon.png|20px]] Shooting Trap<br>しゃげきトラップ
| Place trap which counters Ranged attacks
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
! [[File:UtilityIcon.png|20px]] Head Trap<br>あたまトラップ
| Place trap which targets head
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
! [[File:UtilityIcon.png|20px]] Leg Trap<br>きゃくぶトラップ
| Place trap which targets legs
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
! [[File:UtilityIcon.png|20px]] Charge Trap<br>チャージトラップ
| Place trap which counters Medaforce Charge
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
! [[File:UtilityIcon.png|20px]] Support Trap<br>たすけるトラップ
| Place trap which counters Support abilities
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
! [[File:UtilityIcon.png|20px]] Repair Trap<br>なおすトラップ
| Place trap which counters repair abilities
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
! [[File:UtilityIcon.png|20px]] Protect Trap<br>まもるトラップ
| Place trap which counters Guard abilities
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
! [[File:UtilityIcon.png|20px]] Plant Trap<br>しかけるトラップ
| Place trap which counters Plant/Trap abilities
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
! [[File:UtilityIcon.png|20px]] Disturbance<br>ディスターバンス
| Place trap which prevents attacking
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
! [[File:UtilityIcon.png|20px]] Repair Plant<br>リペアプラント
| Place plant which heals allies
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
! [[File:UtilityIcon.png|20px]] Heater Plant<br>ヒータープラント
| Place plant which boosts Heating
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
! [[File:UtilityIcon.png|20px]] Cooler Plant<br>クーラープラント
| Place plant which boosts Cooling
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
! [[File:UtilityIcon.png|20px]] Charge Plant<br>チャージプラント
| Place plant which grants bonus Medaforce Charge to charging allies
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
! [[File:UtilityIcon.png|20px]] First Aid<br>ファーストエイド
| Place plant which revives parts
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
! [[File:UtilityIcon.png|20px]] Guard Plant<br>ガードプラント
| Place plant which Guards allies
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
! [[File:UtilityIcon.png|20px]] Shoot Drone<br>シュートドローン
| Places a plant that deals Shooting damage when enemies approaches the action plate.
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
! [[File:UtilityIcon.png|20px]] Fight Drone<br>ファイトドローン
| Places a plant that deals Melee damage when enemies approaches the action plate.
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
! [[File:UtilityIcon.png|20px]] Cross Set<br>クロスセット
| Required for the use of "Crossfire"
| - || Power +100 || Power +200 || Power +300 || Power +400
|-
! [[File:UtilityIcon.png|20px]] Symptom Trap<br>症状トラップ
| Deals damage based on number of positive effects opponent has<br>Removes positive effects from opponent
| - || - || - || - || -
|}
|}
</div>
</div>
<div id="legtab" class="tab-pane fade in active">
<div id="legtab" class="tab-pane fade in active">
{| class="wikitable sortable"
{| class="wikitable sortable"
! ID
! Name
! Name
! Action
! Action
Line 1,328: Line 698:
! Rank 5
! Rank 5
|-
|-
| 1
! Abscond<br>アブスコンド
| Land Cruiser<br>ランドクルーザー
| Passive Cooling boost
| Grasslands terrain compatibility is S regardless of type. The leg type does not change. Also grants bonus armor.
Cooling +30|Cooling +60|Cooling +90|Cooling +120|Cooling +150
No bonus
|  +160 Armor
|  +320 Armor
|  +480 Armor
|  +640 Armor
|-
|-
| 2
! Accelerator<br>アクセル
| Forester<br>フォレスター
| Applies Mobile Boost
| Forest compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up.
1 use|2 uses|3 uses|4 uses|5 uses
No Bonus
+160 Armor
+320 Armor
+480 Armor
+640 Armor
|-
|-
| 3
! Acrobatics<br>アクロバティクス
| Climber<br>クライマー
| Passive Evasion boost
| Mountain and Rocky terrain compatibility is S regardless of type. The leg type does not change. As the rank goes up, the armor of the legs goes up.
Evasion +100|Evasion +200|Evasion +300|Evasion +400|Evasion +500
No bonus
|  +160 Armor
|  +320 Armor
|  +480 Armor
|  +640 Armor
|-
|-
| 4
! Adapter<br>アダプター
| Snow Type<br>スノータイプ
| A-rank on all terrains
| Snow terrain compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up.
| - ||  Armor +160 || Armor +320 || Armor +480 || Armor +640
| No Bonus
|  Armor +160
| Armor +320
| Armor +480
| Armor +640
|-
|-
| 5
! Additional Faults<br>ついかだんそう
| Dessert Type<br>デザートタイプ
| +1 Head Ammo<br> Bonus to Head Heating & Cooling
| Desert and wilderness terrain compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up.
| Heating & Cooling +30||  Heating & Cooling +60|Heating & Cooling +90|Heating & Cooling +120|Heating & Cooling +150
| No Bonus
Armor +160
Armor +320
Armor +480
Armor +640
|-
|-
| 6
! Adversity<br>ぎゃっきょう
| Explorer<br>エクスプローラー
| Buffs all leg stats except Armor per own debuff
| City and Arena terrain compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up.
3% per|5% per|7% per|9% per|12% per
No Bonus
Armor +160
Armor +360
Armor +480
Armor +640
|-
|-
| 7
! Aim<br>エイム
| Mariner<br>マリナー
| Boosts Success of Shooting parts
| Tundra terrain compatiblity is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up.
Success +100|Success +200|Success +300|Success +400|Success +500
No Bonus
Armor +160
Armor +320
Armor +480
Armor +640
|-
|-
| 9
! All-Rounder<br>オールラウンダー
| Adapter<br>アダプター
| Boosts leg speed if all parts have different ability types
| Compatibility with all terrains is A regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up.
Leg Speed +30|Leg Speed +60|Leg Speed +90|Leg Speed +120|Leg Speed +150
Armor +0
Armor +160
Armor +320
Armor +480
Armor +640
|-
|-
| 10
! Anger<br>アンガー
| Support Plus<br>たすけるプラス
| Boosts Power of all parts upon ally part destruction<br>Stacks up to 5
| Increases the heating and cooling of support parts based on the part rank.
| Power +20 || Power +40 || Power +60 || Power +80 || Power +100
| Heating & Cooling +30
| Heating & Cooling +60
| Heating & Cooling +90
| Heating & Cooling +120
| Heating & Cooling +150
|-
|-
| 11
! Artillery<br>アーティラリー
| Healing Plus<br>なおすプラス
| Boosts Success & Power of Shooting attacks<br>Cannot Evade while Heating
| Increases the heating and cooling of healing parts based on the part rank.
Success & Power +60|Success & Power +120|Success & Power +180|Success & Power +240|Success & Power +300
Heating & Cooling +30
Heating & Cooling +60
Heating & Cooling +90
Heating & Cooling +120
Heating & Cooling +150
|-
|-
| 12
! Asail<br>アセイル
| Defense Plus<br>まもるプラス
| Applies Shoot Boost Upon Medaforce Charge
| Increases the heating and cooling of defense parts based on the part rank.
1 use|2 uses|3 uses|4 uses|5 uses
Heating & Cooling +30
Heating & Cooling +60
Heating & Cooling +90
Heating & Cooling +120
Heating & Cooling +150
|-
|-
| 13
! Auto Charge<br>オートチャージ
| Trap/Plant Plus<br>しかけるプラス
| Passively Charges Medaforce|2% per action|4% per action|6% per action|8% per action|10% per action
| Increases the Heating and Cooling of Trap/Plant parts based on the part's rank.
Heating & Cooling +30
Heating & Cooling +60
Heating & Cooling +90
Heating & Cooling +120
Heating & Cooling +150
|-
|-
| 14
! Auto Guard<br>オートガード
| Straight<br>ストレート
| Optical/Gravity/Gunpowder Guard will always nullify Optical/Gravity/Gunpowder attacks<br>Passive Anti-Ranged & Anti-Status boost
| Passively buffs Success Stat to all Parts.
Anti-Ranged & Anti-Status +10%|Anti-Ranged & Anti-Status +20%|Anti-Ranged & Anti-Status +30%|Anti-Ranged & Anti-Status +40%|Anti-Ranged & Anti-Status +50%
Success +100
Success +200
Success +300
Success +400
Success +500
|-
|-
| 15
! Auto Repair<br>オートリペア
| Aim<br>エイム
| Medaforce Charge heals all parts
| Increases the success of shooting parts based on the part's rank.
| Charge x2 || Charge x4 || Charge x6 || Charge x8 || Charge x10
| Success +100
| Success +200
| Success +300
| Success +400
| Success +500
|-
|-
| 16
! B-Loader<br>Bローダー
| Breakneck<br>ブレイクネック
| Increases evasion of leg parts based on Medaforce Charge.
| Grants a passive leg speed boost while heating (running to the action plate).
|  +1 per %||  +2 per %||  +3 per %||  +4 per %||  +5 per %
Speed +30
| Speed +60
Speed +90
| Speed +120
Speed +150
|-
| 17
| Abscond<br>アブスコンド
| Grants a flat bonus to speed while cooling.
Cooling +30
|  Cooling +60
|  Cooling +90
| Cooling +120
Cooling +150
|-
| 18
| Fortress<br>フォートレス
| Reduces damage received upon defending (including guards). As the rank goes up, the damage reduction rate goes up.
|  10% Damage Reduction
|  15% Damage Reduction
|  20% Damage Reduction
|  25% Damage Reduction
|  30% Damage Reduction
|-
|-
| 19
! Bullet Rain<br>バレットレイン
| Pillbox<br>トーチカ
| Boots Success & Power of Shooting parts upon destruction
| ???
| Success & Power +40||  Success & Power +80||  Success & Power +120|| Success & Power +160|| Success & Power +200
| ???
| ???
| ???
| ???
| ???
|-
|-
| 22
! Battle Stance<br>バトルダンス
| Fairy Charge<br>フェアリチャージ
| Upon teammate Evade or Graze, boosts all leg stats other than Armor<br>Stacks up to 5
| Automatically charges Medaforce based on the amount of plants/traps on the field.
2% per|4% per|6% per|8% per|Buff per
Charges 1% per Plant
Charges 2% per Plant
Charges 3% per Plant
Charges 4% per Plant
Charges 5% per Plant
|-
|-
| 23
! Blood Stain<br>ブラッドステイン
| Continuous P<br>コンテニュアルP
| Boosts Power each time an enemy part is destroyed<br>Stacks up to 5
| Increases Heating and Cooling by 5% every time you reach the action plate. Stacks up to 20%.
Power +20|Power +40||Power +60|Power +80|Power +100
Speed +8
Speed +16
Speed +24
Speed +32
Speed +40
|-
|-
| 24
! Blow Beat<br>ブロウビート
| Auto Charge<br>オートチャージ
| Ignores Target Anti-Status
| Passively charges your Medaforce.
Ignores 5%|Ignores 10%|Ignores 15%|Ignores 20%|Ignores 25%
Charges 2% per turn/action
Charges 4% per turn/action
Charges 6% per turn/action
Charges 8% per turn/action
Charges 10% per turn/action
|-
|-
| 25
! Breach<br>ケッカイ
| Carrier<br>キャリアー
| Applies Guard Boost
| Grants a passive power bonus. When attacking, afflict a random debuff you have onto your enemy.
1 use|2 uses|3 uses|4 uses|5 uses
Success +50
Success +100
Success +150
Success +200
Success +250
|-
|-
| 26
! Breakneck<br>ブレイクネック
| Endurance<br>エンデュランス
| Speed boost while Heating
| Grants bonus Medaforce Charge upon getting damaged.
| Speed +30 || Speed +60 || Speed +90 || Speed +120 || Speed +150
| Charges 10% on Damage
| Charges 15% on Damage
| Charges 20% on Damage
| Charges 25% on Damage
| Charges 30% on Damage
|-
|-
| 27
! Brilliance<br>ブリリアンス
| Ground Control<br>Gコントロール
| Restores 10% of all parts' health upon Medaforce Charge
| Upon reaching a Medaforce Charge threshold, your leg automatically have S terrain compatibility regardless of its actual leg type.
1 use|| 2 uses|3 uses|4 uses||  5 uses
Activation Threshold 50% Charge
Activation Threshold  45% Charge
Activation Threshold  40% Charge
| Activation Threshold  35% Charge
Activation Threshold  30% Charge
|-
|-
| 28
! Captor<br>キャプター
| Popper<br>プーパ
| Boosts Heating against Target who cannot Defend
| Reduces all incoming damage by 20% if above a certain amount of Medaforce Charge.
Heating +40|Heating +80|Heating +120|Heating +160|Heating +200
Reduction when above 50% Charge
Reduction when above 45% Charge
Reduction when above 40% Charge
Reduction when above 35% Charge
Reduction when above 30% Charge
|-
|-
| 29
! Carnage<br>シュラ
| B-Loader<br>Bローダー
| Boosts Power upon losing an arm
| Increases evasion of leg parts based on Medaforce Charge.
Power +40|Power +80|Power +120|Power +160|Power +200
|  +1 per % of Medaforce Charge
|  +2 per % of Medaforce Charge
|  +3 per % of Medaforce Charge
|  +4 per % of Medaforce Charge
|  +5 per % of Medaforce Charge
|-
|-
| 30
! Carrier<br>キャリアー
| G-Loader<br>Gローダー
| Passive Power bonus<br>When attacking, inflict a random debuff you have onto Target
| Boosts the success of shooting attacks based on Medaforce Charge.
Success +50|Success +100|Success +150|Success +200|Success +250
|  +1 per % of Medaforce Charge
|  +2 per % of Medaforce Charge
|  +3 per % of Medaforce Charge
|  +4 per % of Medaforce Charge
|  +5 per % of Medaforce Charge
|-
|-
| 31
! Charge Fight<br>チャージファイト
| P-Loader<br>Pローダー
| Increased Power & Success on Shooting abilities if above 50% Charge
| Boosts the success of melee attacks based on Medaforce Charge.
Success & Power +60|Success & Power +120|Success & Power +180|Success & Power +240|Success & Power +300
|  +1 per % of Medaforce Charge
|  +2 per % of Medaforce Charge
|  +3 per % of Medaforce Charge
|  +4 per % of Medaforce Charge
|  +5 per % of Medaforce Charge
|-
|-
| 32
! Charge Shot<br>チャージショット
| Brilliance<br>ブリリアンス
| Increased Power & Success on Shooting abilities if above 50% Charge
| Restores 10% of all parts' health upon charging Medaforce.
Success & Power +60|Success & Power +120|Success & Power +180|Success & Power +240|Success & Power +300
Activates once per Robattle
Activates twice per Robattle
Activates thrice per Robattle
Activates 4 times per Robattle
Activates 5 times per Robattle
|-
|-
| 33
! Charm<br>チャーム
| Haja<br>ハジャ
| Reduced damage from opposite gender.
| Clears Debuffs upon Charging Medaforce.
-10%|-15%|-20%|-25%|-30%
1 use per match
2 uses per match
3 uses per match
4 uses per match
5 uses per match
|-
|-
| 34
! Clairvoyance<br>クレアボイアンス
| Illusion<br>イリュージョン
| Applies Radar Sight upon Medaforce Charge
| Upon doing an action, you automatically gain Stealth. Stealth prevents any Medabot from targetting you (if not already targeting) until you perform an attack action.
1 use|2 uses|3 uses||  4 uses||  5 uses
Activates once per match
Activates twice per match
Activates thrice per match
Activates 4 times per match
Activates 5 times per match
|-
|-
| 35
! Climber<br>クライマー
| Clairvoyance<br>クレアボイアンス
| S-rank on Mountain & Rocky terrain
| Grants Radar Sight (+30% Sucess and bypasses Conceal) upon charging Medaforce. Activates a limited number of times per match.
| - |Armor +160 || Armor +320 || Armor +480 || Armor +640
Activates once per Robattle
| Activates twice per Robattle
|  
| Activates thrice per Robattle
| Activates 4 times per Robattle
|-
|-
| 36
! Continual P<br>コンテニュアルP
| Generator<br>ジェネレーター
| Increases Heating & Cooling by 5% at reaching action plate<br>Stacks up to 20%  
| Grants Heater (5% boost to Heating, stacks up to 20%). Activates a limited number of times per match.
| Speed +8 || Speed +16 || Speed +24 || Speed +32 || Speed +40
| Activates once per Robattle
| Activates twice per Robattle
| Activates thrice per Robattle
| Activates 4 times per Robattle
| Activates 5 times per Robattle
|-
|-
| 37
! Dead or Alive<br>デッドオアライブ
| Radiator<br>ラジエーター
| Upon landing a Crit, boosts all leg stats other than Armor<br> Stacks up to 5
| Grants Cooler (5% boost to Cooling, stacks up to 20%). Activates a limited number of times per match.
2% per|4% per|6% per|8% per|10% per
Activate once per Robattle
Activate twice per Robattle
Activate thrice per Robattle
Activate 4 times per Robattle
Activate 5 times per Robattle
|-
|-
| 38
! Defense Plus<br>まもるプラス
| Breach<br>ケッカイ
| Increases the Heating & Cooling of Defense parts
| Grants Guard Boost (5% boost to leg Anti-Range and Anti-Status). Activates a limited number of times per match.
Heating & Cooling +30|Heating & Cooling +60|Heating & Cooling +90|Heating & Cooling +120|Heating & Cooling +150
Activates once per match
Activates twice per match
Activates thrice per match
Activates 4 times per match
Activates 5 times per match
|-
|-
| 39
! Desert Type<br>デザートタイプ
| Accelerator<br>アクセル
| S-rank on Desert & Wilderness terrain
| Grants Mobile Boost (5% boost to Anti-Melee). Activates a limited number of times per match.
| - |Armor +160 || Armor +320 || Armor +480 || Armor +640
Activates once per match
| Activates twice per match
| Activates thrice per match
| Activates 4 times per match
| Activates 5 times per match
|-
|-
| 40
! Double Edge<br>ダブルエッジ
| Asail<br>アセイル
| Increases all Leg part stats except Armor<br>2.5x amage received from Gunpowder attacks
| Upon charging your Medaforce, you gain a stack of Shoot Boost (grants a 5% boost to Power and Successof Shooting parts, stacks up to 20%) a limited number of times per match.
| - |- || - || - || Leg Stats +30%
Activates once per match
| Activates twice per match
| Activates thrice per match
| Activates 4 times per match
| Activates 5 times per match
|-
|-
| 41
! Elusive<br>エルーシブ
| Rumbling<br>ランブリング
| Reduces enemy damage if they have lower Melee Resist
| Upon charging your Medaforce, you gain a stack of Fight Boost (grants a 5% boost to Power and Successof Melee parts, stacks up to 20%) a limited number of times per match.
-10%|-15%|-20%|-25%|-30%
Activates once per match
Activates twice per match
Activates thrice per match
Activates 4 times per match
Activates 5 times per match
|-
|-
| 42
! Emergency<br>エマージェンシー
| Pry<br>ブライ
| Upon the destruction of any allied part, boosts all Leg stats except Armor<br>Stacks up to 5
| ???
| +2%||  +4%|| +6%|| +8%|| +10%
| ???
| ???
| ???
| ???
| ???
|-
|-
| 43
! Endurance<br>エンデュランス
| Weapon Master<br>ウェポンマスター
| Bonus Medaforce Charge upon getting damaged
| Grants a boost to all melee parts' power and success stats every time you attack.
10% on hit|15% on hit|20% on hit|25% on hit|30% on hit
3% boost per attack
5% boost per attack
7% boost per attack
9% boost per attack
12% boost per attack
|-
|-
| 44
! Explorer<br>エクスプローラー
| Gunman<br>ガンマン
| S-rank on City & Arena terrain
| Grants a passive Heating bonus to all parts.
| - || Armor +160 || Armor +320 || Armor +480 || Armor +640
| Heating +30
| Heating +60
| Heating +90
| Heating +120
| Heating +150
|-
|-
| 45
! Fairy Charge<br>フェアリチャージ
| Spearhead<br>スピアヘッド
| Charges Medaforce based on number of plants/traps on the field
| Grants a passive Heating and Cooling bonus to all parts.
1% per|2% per|3% per|4% per|5% per
Heating +30
Heating +60
Heating +90
Heating +120
Heating +150
|-
|-
| 46
! Forester<br>フォレスター
| Trap Buster<br>トラップバスター
| S-rank on Forest terrain
| Destroys an enemy trap upon activation a fixed number of times per match based on the part rank.
| - |Armor +160 || Armor +320 || Armor +480 || Armor +640
1 use per match
| 2 uses per match
| 3 uses per match
| 4 uses per match
| 5 uses per match
|-
|-
| 47
! Fortress<br>フォートレス
| Super Armor<br>スーパーアーマー
| Reduces damage when Defending
| Defends and nullifies the effects of Thunder, Freezing and Tornado attacks a fixed number of times per match.
| -10% || -15% || -20% || -25% || -30%
| 1 use per match
| 2 uses per match
| 3 uses per match
| 4 uses per match
| 5 uses per match
|-
|-
| 48
! G-Loader<br>Gローダー
| Charm<br>チャーム
| Boosts Success of Shooting attacks based on Medaforce Charge
| Reduced damage if coming from a Tinpet of the opposite gender.
| +1 per % || +2 per % || +3 per % || +4 per % || +5 per %
| 10% Damage Reduction
| 15% Damage Reduction
| 20% Damage Reduction
| 25% Damage Reduction
| 30% Damage Reduction
|-
|-
| 49
! Generator<br>ジェネレーター
| Additional Faults<br>ついかだんそう
| Applies Heater
| Increases the number of uses on a head part by 1. Also gives a bonus to heating and cooling based on part rank.
1 use|2 uses|3 uses|4 uses|5 uses
Heating and Cooling +30
Heating and Cooling +60
Heating and Cooling +90
Heating and Cooling +120
Heating and Cooling +150
|-
|-
| 51
! Ground Control<br>Gコントロール
| Dead or Alive<br>デッドオアライブ
| S-rank terrain bonus at Medaforce threshold
| Upon landing a critical hit, all leg stats other than armor goes up based on part rank. Stacks up to 5 times.
50% Charge|45% Charge|40% Charge|35% Charge|30% Charge
2% Boost per Crit
4% Boost per Crit
6% Boost per Crit
8% Boost per Crit
10% Boost per Crit
|-
|-
| 52
! Gunman<br>ガンマン
| Trigger Happy<br>トリガーハッピー
| Applies a passive Heating bonus to Shooting parts
| Boosts all leg stats based on the part rank every time you land a critical. Stacks up to 5 times.
Heating +30|Heating +60|Heating +90|Heating +120|Heating +150
2% Boost per Crit
4% Boost per Crit
6% Boost per Crit
8% Boost per Crit
10% Boost per Crit
|-
|-
| 53
! Guts<br>ガッツ
| Blood Stain<br>ブラッドステイン
| Boosts Resistance & Evasion if Medaforce is full
| Grants a power boost based on part rank every time an enemy part is destroyed. Stacks up to 5 times.
Status-Proof & Range-Proof +10%|Status-Proof & Range-Proof +20%|Status-Proof & Range-Proof +30%|Status-Proof & Range-Proof +40%|Status-Proof & Range-Proof +50%
Power +20
Power +40
Power +60
Power +80
Power +100
|-
|-
| 54
! Haja<br>ハジャ
| emergency<br>エマージェンシー
| Clears Debuffs upon Medaforce Charge
| Upon the destruction of any allied Medapart, this Medabot's legs gain a stat boost on all stats except for armor. Stacks up to 5 times.
1 use||  2 uses|3 uses|4 uses||  5 uses
+2% Stat Boost
+4% Stat Boost
+6% Stat Boost
| +8% Stat Boost
+10% Stat Boost
|-
|-
| 55
! Heal Plus<br>なおすプラス
| Auto Repair<br>オートリペア
| Increases the Heating & Cooling of healing parts
| Charging Medaforce also heals all parts based on the amount of charge gained.
Heating & Cooling +30|Heating & Cooling +60|Heating & Cooling +90|Heating & Cooling +120|Heating & Cooling +150
Repairs x2 of charged Medaforce
Repairs x4 of charged Medaforce
Repairs x6 of charged Medaforce
Repairs x8 of charged Medaforce
Repairs x10 of charged Medaforce
|-
|-
| 56
! Heavy Arm<br>ヘヴィアーム
| Carnage<br>シュラ
| Boosts Armor of heavy parts
| Grants Power when you loose an arm.
|  +2% Armor||  +4% Armor||  +6% Armor||  +8% Armor||  +10% Armor
Power +40
Power +80
Power +120
Power +160
Power +200
|-
|-
| 57
! Hidden Dama<br>かくしだま
| Acrobatics<br>アクロバティクス
| Increases head Armor & Ammo if below Heavy Limit
| Passive increased invasion.
| - |Head Armor +160 || Head Armor +320 || Head Armor +480 || Head Armor +640
Evasion +100
| Evasion +200
| Evasion +300
| Evasion +400
| Evasion +500
|-
|-
| 58
! High Fly<br>ハイフライ
| Artillery<br>アーティラリー
| Boosts all Leg Stats other than Armor<br>Receive 2.5x damage from Gravity attacks
| Increases success and power of shooting attacks based on part rank, but you cannot dodge while heating.
| - |- || - || - || All Stats +30%
Power & Success +60
| Power & Success +120
| Power & Success +180
| Power & Success +240
| Power & Success +300
|-
|-
| 59
! Holy Grace<br>ホーリーグレイス
| Really<br>ウェイレイ
| Boosts all stats other than Armor on all parts for each active buff
| Grants a passive power bonus to all melee/shooting parts based on the number of trap/plants on the field.
3% per|5% per|7% per|9% per|12% per
+20 Power per Trap
+35 Power per Trap
+50 Power per Trap
+65 Power per Trap
+80 Power per Trap
|-
|-
| 60
! Hoplite<br>ホプライト
| Intercept<br>インターセプト
| Boosts Anti-Ranged & Anti-Status per Defense part
| ???
| +5% Anti-Ranged & Anti-Status per||  +10% Anti-Ranged & Anti-Status per||  +15% Anti-Ranged & Anti-Status per|| +20% Anti-Ranged & Anti-Status per|| +25% Anti-Ranged & Anti-Status per
| ???
| ???
| ???
| ???
| ???
|-
|-
| 62
! Illusion<br>イリュージョン
| Charge Shot<br>チャージショット
| Applies Stealth upon acting
| Increased Power and Success on shooting abilities.
1 use|2 uses|3 uses|4 uses|5 uses
Success and Power +60
Success and Power +120
Success and Power +180
Success and Power +240
Success and Power +300
|-
|-
| 63
! Land Cruiser<br>ランドクルーザー
| Charge Fight<br>チャージファイト
| S-rank on Grassland terrain
| Increased Power and Success on shooting abilities.
| - || Armor +160 || Armor +320 || Armor +480 || Armor +640
| Success and Power +60
| Success and Power +120
| Success and Power +180
| Success and Power +240
| Success and Power +300
|-
|-
| 64
! Mariner<br>マリナー
| Mirage<br>ミラージュ
| S-rank on Waterside terrain
| Grants Conceal status to self upon charging Medaforce. Can be activated a limited number of times per match.
| - |Armor +160 || Armor +320 || Armor +480 || Armor +640
Usable once per match
| Usable twice per match.
| Usable 3 times per match.
| Usable 4 times per match.
| Usable 5 times per match.
|-
|-
| 65
! Mars<br>マース
| Nest<br>ネスト
| Increases power of Gravity attacks based on Anti-Ranged and Anti-Status of Leg part
| Upon using a Trap/Plant ability, it the initial amount of charges is boosted by one. Maximum trap charges still cannot exceed 5.
| - |- || - || - || +20%
Activates once per match
| Activates twice per match
| Activates thrice per match
| Activates 4 times per match
| Activates 5 times per match
|-
|-
| 66
! Mascot<br>マスコット
| Shape Memory<br>シェイプメモリー
| Decreases Success & Power of attackers
| Evenly distributes all remaining health and revives destroyed Medaparts upon charging Medaforce.
| -5% || -10% || -15% || -20% || -25%
| One use per match.
| Two uses per match.
| Three uses per match.
| Four uses per match.
| Five uses per match.
|-
|-
| 67
! Mirage<br>ミラージュ
| No Guard<br>ノーガード
| Applies Conceal upon Medaforce Charge
| Increase success on other parts based on rank, but prevents defending while Heating.
1 use || 2 uses || 3 uses || 4 uses || 5 uses
Success and Power +60
| Success and Power +120
| Success and Power +180
| Success and Power +240
| Success and Power +300
|-
|-
| 68
! Nest<br>ネスト
| Bullet Rain<br>バレットレイン
| Upon using a Trap/Plant ability, boosts charges by one<br>Maximum charges cannot exceed 5
| Gives you a success and power bonus if you have more living shooting parts than your opponents.
1 use || 2 uses || 3 uses || 4 uses || 5 uses
Success and Power +40
| Success and Power +80
| Success and Power +120
| Success and Power +160
| Success and Power +200
|-
|-
| 69
! No Guard<br>ノーガード
| Rush<br>ラッシュ
| Increase Success on other parts<br> Cannot Defend while Heating
| Grants bonus Success and Power if you have more Melee parts attached than your opponents.
|  Success & Power +60||  Success & Power +120||  Success & Power +180||  Success & Power +240||  Success & Power +300
|  Success and Power +40
|  Success and Power +80
|  Success and Power +120
|  Success and Power +160
|  Success and Power +200
|-
|-
| 70
! P-Loader<br>Pローダー
| Elusive<br>エルーシブ
| Boosts Success of Melee attacks based on Medaforce Charge
| Reduces incoming enemy damage if they have lower Melee Resist (Evasion)
+1 per %|+2 per %|+3 per %|+4 per %|+5 per %
10% Damage Reduction
15% Damage Reduction
20% Damage Reduction
25% Damage Reduction
30% Damage Reduction
|-
|-
| 71
! Popper<br>プーパ
| Through Attack<br>スルーアタック
| Reduces incoming damage by 20% if above Medaforce threshold
| Gives you a chance to bypass guard when using a melee attack.
50% Charge|45% Charge|40% Charge|35% Charge|30% Charge
10% to ignore Guard
20% to ignore Guard
30% to ignore Guard
40% to ignore Guard
50% to ignore Guard
|-
|-
| 72
! Radiator<br>ラジエーター
| Through Shot<br>スルーショット
| Applies Cooler
| Gives you a chance to bypass guard when using a ranged attack.
1 use|2 uses|3 uses|4 uses|5 uses
10% to ignore Guard
20% to ignore Guard
30% to ignore Guard
40% to ignore Guard
50% to ignore Guard
|-
|-
| 73
! Really<br>ウェイレイ
| Holy Grace<br>ホーリーグレイス
| Applies a Power bonus to all Melee/Shooting parts based on the number of trap/plants on the field
| Gives all parts a bonus on all stats other than armor for each buff you have.
+20 per|+35 per|+50 per|+65 per|+80 per
3% Boost
5% Boost
7% Boost
9% Boost
12% Boost
|-
|-
| 74
! Revenger<br>リベンジャー
| Adversity<br>ぎゃっきょう
| 10% Armor bonus for own revived parts
| Buffs all leg stats (other than armor) per debuff on yourself.
1 use || 2 uses || 3 uses || 4 uses || 5 uses
|  3% per debuff
| 5% per debuff
| 7% per debuff
| 9% per debuff
| 12% per debuff
|-
|-
| 75
! Rumbling<br>ランブリング
| Neck<br>たいしょうくび
| Applies Fight Boost upon Medaforce Charge
| ???
| 1 use||  2 uses||  3 uses|| 4 uses|| 5 uses
| ???
| ???
| ???
| ???
| ???
|-
|-
| 76
! Rush<br>ラッシュ
| CF charge<br>CFチャージ
| Increases Success & Power of all Melee parts upon destruction
| ???
| Success & Power +40||  Success & Power +80||  Success & Power +120|| Success & Power +160|| Success & Power +200
| ???
| ???
| ???
| ???
| ???
|-
|-
| 77
! Shape Memory<br>シェイプメモリー
| Auto Guard<br>オートガード
| Evenly distributes all remaining health & revives destroyed parts upon Medaforce Charge
| Optical/Gravity/Gunpowder Guard will always nullify Optical/Gravity/Gunpowder attacks. Also grants a passive anti-ranged and anti-status boost.
1 use || 2 uses || 3 uses || 4 uses || 5 uses
Anti-Ranged & Anti-Status +10%
| Anti-Ranged & Anti-Status +20%
| Anti-Ranged & Anti-Status +30%
| Anti-Ranged & Anti-Status +40%
| Anti-Ranged & Anti-Status +50%
|-
|-
| 78
! Snow Type<br>スノータイプ
| Hoplite<br>ホプライト
| S-rank on Snow terrain
| Grants a boost to anti-ranged and anti-status per defense part equipped.
| - |Armor +160 || Armor +320 || Armor +480 || Armor +640
| Anti-Ranged & Anti-Status +5% per Part
Anti-Ranged & Anti-Status +10% per Part
| Anti-Ranged & Anti-Status +15% per Part
| Anti-Ranged & Anti-Status +20% per Part
| Anti-Ranged & Anti-Status +25% per Part
|-
|-
| 79
! Spearhead<br>スピアヘッド
| All-rounder<br>オールラウンダー
| Applies passive Heating bonus to Melee parts
| Grants a boost to leg speed if all parts have different ability types.
Heating +30|Heating +60|Heating +90|Heating +120|Heating +150
Leg Speed +30
Leg Speed +60
Leg Speed +90
Leg Speed +120
Leg Speed +150
|-
|-
| 80
! Straight<br>ストレート
| Blow Beat<br>ブロウビート
| Passive Success buff to Melee Parts
| Ignores part of your enemy's status resistance.
Success +100|Success +200|Success +300|Success +400|Success +500
Ignores 5%
Ignores 10%
Ignores 15%
Ignores 20%
Ignores 25%
|-
|-
| 81
! Super Armor<br>スーパーアーマー
| Mascot<br>マスコット
| Nullifies the effects of Thunder, Freezing & Tornado attacks
| Decreases the Success and Power of enemies who attack this Medabot.
1 use|2 uses|3 uses|4 uses|5 uses
-5% Success and Power
-10% Success and Power
-15% Success and Power
-20% Success and Power
-25% Success and Power
|-
|-
| 82
! Support Plus<br>たすけるプラス
| Captor<br>キャプター
| Increases the Heating & Cooling of support parts
| Grants a cooling bonus upon targeting someone who cannot defend.
|  Heating & Cooling +30||  Heating & Cooling +60||  Heating & Cooling +90||  Heating & Cooling +120||  Heating & Cooling +150
|  Heating +40
|  Heating +80
|  Heating +120
|  Heating +160
|  Heating +200
|-
|-
| 83
! Supremacy<br>スプレマシー
| Torturer<br>トーチャラー
| Reduces damage from attacker with same leg type
| Buff power on all parts per debuff afflicted onto your opponents.
| -10% || -15% || -20% || -25% || -30%
| +20 Power per Debuff
| +35 Power per Debuff
| +50 Power per Debuff
| +65 Power per Debuff
| +80 Power per Debuff
|-
|-
| 84
! Through Attack<br>スルーアタック
| Saboteur<br>サボチュア
| Chance to bypass Guard with Melee attack
| ???
| 10% chance||  20% chance||  30% chance|| 40% chance|| 50% chance
| ???
| ???
| ???
| ???
| ???
|-
|-
| 85
! Through Shot<br>スルーショット
| Crit Up<br>クリットアップ
| Chance to bypass Guard with Ranged attack
| ???
| 10% chance||  20% chance||  30% chance|| 40% chance|| 50% chance
| ???
| ???
| ???
| ???
| ???
|-
|-
| 86
! Torturer<br>トーチャラー
| Battle Stance<br>バトルダンス
| Buff Power on all parts per opponent debuff
| Upon any teammate getting a graze, all leg stats other than armor is buffed.
+20 Power per|+35 Power per|+50 Power per|+65 Power per|+80 Power per
2% Buff per graze.
4% Buff per graze.
6% Buff per graze.
8% Buff per graze.
10% Buff per graze.
|-
|-
| 87
! Trap Buster<br>トラップバスター
| Standby<br>スタンバイ
| Destroys an enemy trap
| ???
| 1 use||  2 uses||  3 uses|| 4 uses|| 5 uses
| ???
| ???
| ???
| ???
| ???
|-
|-
| 88
! Trap/Plant Plus<br>しかけるプラス
| Supremacy<br>スプレマシー
| Increases the Heating & Cooling of Trap/Plant parts
| Reduces incoming damage if you have the same type as the attacker.
Heating & Cooling +30|Heating & Cooling +60|Heating & Cooling +90|Heating & Cooling +120|Heating & Cooling +150
10% Damage Reduction
15% Damage Reduction
20% Damage Reduction
25% Damage Reduction
30% Damage Reduction
|-
|-
| 89
! Trigger Happy<br>トリガーハッピー
| Heavy Arms<br>ヘヴィアーム
| Upon landing a Crit, boosts damage of Shooting skills<br>Stacks up to 5
| Boosts the armor of all heavy parts based on the part rank.
|  2% per||  4% per||  6% per||  8% per||  10% per
|  2% Armor Boost
|  4% Armor Boost
|  6% Armor Boost
|  8% Armor Boost
|  10% Armor Boost
|-
|-
| 90
! Wayley<br>ウェイレイ
| Heavy Arm<br>かくしだま
| Boosts Melee and Shooting parts' Power for each active Plant
| Increases head health and uses by 1 if you are not at your Heavy Limit.
-|-|Power +50 per|Power +65 per|Power +85 per
No Health Bonus
+160 Head Armor
|  +320 Head Armor
|  +480 Head Armor
|  +640 Head Armor
|-
|-
| 91
! Weapon Master<br>ウェポンマスター
| Guts<br>ガッツ
| Boosts Melee parts' Power & Success every time you attack
| Boosts Resistance and Evasion based on part rank if your Medaforce Gauge is full.
3% per|5% per|7% per|9% per|12% per
Status-proof and Range-proof +10% Bonus
Status-proof and Range-proof +20% Bonus
Status-proof and Range-proof +30% Bonus
Status-proof and Range-proof +40% Bonus
Status-proof and Range-proof +50% Bonus
|}
|}
</div>
</div>
</div>
</div>


{{AutogeneratedPageNotice}}
See also
 
[[File:RangeIcon.png|20px]] [[Shooting Abilities]]
 
[[File:MeleeIcon.png|20px]] [[Melee Abilities]]
 
[[File:AssistIcon.png|20px]] [[Assist Abilities]]
 
[[File:SpecialIcon.png|20px]] [[Special Abilities]]
 
[[File:HealIcon.png|20px]] [[Healing Abilities]]
 
[[File:DefenseIcon.png|20px]] [[Defense Abilities]]
 
[[File:UtilityIcon.png|20px]] [[Utility Abilities]]
 
[[File:LegIcon.png|20px]] [[Leg Abilities]]

Latest revision as of 09:05, 25 October 2023

For a list of abilities by part, see Medapart List.

These are all the possible abilities.

Name Action Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
RangeIcon.png Rifle
ライフル
Standard Shooting attack - Power +100 Power +200 Power +300 Power +400
Piercing
RangeIcon.png Power Rifle
パワーライフル
Deals 1.5x damage if legs are intact
Cannot Evade or Defend while Cooling
- Power +100 Power +200 Power +300 Power +400
Piercing
RangeIcon.png Gatling
ガトリング
Fires three attacks - Power +100 Power +200 Power +300 Power +400
Crit +20%
RangeIcon.png Mega Gatling
メガガトリング
Fires three attacks
Deals 1.5x damage if legs are intact
Cannot Evade while Cooling
- Power +100 Power +200 Power +300 Power +400
Crit +20%
RangeIcon.png Giga Gatling
ギガガトリング
Fires three attacks
Deals 1.5x damage if legs are intact
Ignores Defense
Cannot Evade or Defend while Cooling
- Power +100 Power +200 Power +300 Power +400
Crit +20%
RangeIcon.png Missile
ミサイル
Damages all of Target's parts - Power +100 Power +200 Power +300 Power +400
Always hits
RangeIcon.png Hyper Missile
ハイパーミサイル
Piercing
Cannot Evade while Cooling
- Power +100 Power +200 Power +300 Power +400
Always hits
RangeIcon.png Napalm
ナパーム
Fires three shots - Power +100 Power +200 Power +300 Power +400
Always hits
RangeIcon.png Meteor
メテオ
1.5x damage if inflected with Fire
Inflicts Fire on self
Piercing
- Power +100 Power +200 Power +300 Power +400
Always hits
RangeIcon.png Beam
ビーム
2x damage if above Medacharge threshold
Cannot Evade while Cooling
70% Charge 60% Charge 50% Charge 40% Charge 30% Charge
x3 at 100%
RangeIcon.png Hyper Beam
ハイパービーム
2x damage & Pierces if above Medacharge threshold
Cannot Evade while Cooling
70% Charge 60% Charge 50% Charge 40% Charge 30% Charge
x3 at 100%
RangeIcon.png Laser
レーザー
1.5x damage & Success if above Medacharge threshold 70% Charge 60% Charge 50% Charge 40% Charge 30% Charge
x2 at 100%
RangeIcon.png Press
プレス
Bonus damage to heavy parts
2x Success if above Medacharge threshold
70% Charge 60% Charge 50% Charge 40% Charge 30% Charge
x3 at 100%
RangeIcon.png Break
ブレイク
Bonus damage to heavy parts with piercing
1.5x Success if above Medacharge threshold
Cannot Evade while Cooling
70% Charge 60% Charge 50% Charge 40% Charge 30% Charge
x2 at 100%
RangeIcon.png Wide Break
ワイドブレイク
Bonus damage to heavy parts with piercing
1.5x Success if above Medacharge threshold
Cannot Evade while Cooling
Ignores Defense
70% Charge 60% Charge 50% Charge 40% Charge 30% Charge
x2 at 100%
RangeIcon.png Sacrifice
サクリファイス
Damage based on remaining Armor
Self-destructs after use
+10% of Armor +20% of Armor +30% of Armor +40% of Armor +50% of Armor
RangeIcon.png Destroy
デストロイ
Destroys targeted part if it is active
Cannot Evade or Defend while Cooling
- Success +100 Success +200 Success +300 Success +400
RangeIcon.png Anti-Air
アンチエア
Bonus damage on flying enemies 5x Damage 5.5x Damage 6x Damage 6.5x Damage 7x Damage
Piercing
RangeIcon.png Anti-Sea
アンチシー
Bonus damage on aquatic enemies 5x Damage 5.5x Damage 6x Damage 6.5x Damage 7x Damage
Piercing
RangeIcon.png Static
スタティック
Halves Armor of damaged parts
Cannot destroy parts
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
RangeIcon.png Slip
スリップ
Interrupts action
Leg priority
Cannot Evade or Defend while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Ignores Defense
RangeIcon.png Evasion Seal
かいひシール
Prevents Target from evading - Success +100 Success +200 Success +300 Success +400
RangeIcon.png Defense Seal
ぼうぎょシール
Prevents Target from Defending - Success +100 Success +200 Success +300 Success +400
RangeIcon.png Tornado
トルネード
Inflicts tornado
Cannot Evade while Cooling
- Success +100 Success +200 Success +300 Success +400
RangeIcon.png Thunder Shot
サンダーショット
Inflicts thunder
Cannot Evade while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
RangeIcon.png Freeze Shot
フリーズショット
Inflicts Freeze
Cannot Evade while cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
RangeIcon.png Fire Shot
ファイアショット
Inflicts fire
Cannot Evade while Cooling
- Success +100 Success +200 Success +300 Success +400
RangeIcon.png Count Attack
カウントアタック
bonus Power after every use
Piercing
Cannot Evade or Defend while Cooling
+5% per use +8% per use +12% per use +15% per use +20% per use
RangeIcon.png Charge Buster
チャージバスター
Bonus damage based on Medaforce Charge
Cannot Evade while Cooling
Charge x 1 Charge x 1.25 Charge x 1.5 Charge x 1.75 Charge x 2
Piercing
consumes 5% Charge per use
RangeIcon.png Microwave
マイクロウェーブ
Bonus damage based on Medaforce Charge
Piercing
Self-destructs after use
Charge x 1 Charge x 1.25 Charge x 1.5 Charge x 1.75 Charge x 2
RangeIcon.png Ghost Shot
ゴーストショット
Bonus damage based on Medaforce Charge
Piercing
Cannot Evade or Defend while Cooling
Charge x 0.5 Charge x 0.75 Charge x 1 Charge x 1.25 Charge x 1.5
Ignores Defense
RangeIcon.png Melt Shot
メルトショット
Inflicts Melt - Success +100 Success +200 Success +300 Success +400
RangeIcon.png Gunpowder
ハイパーミサイル
Piercing - Power +100 Power +200 Power +300 Power +400
Always hits
RangeIcon.png Force Control
フォース制御
Prevents Medaforce use - Success +100 Success +200 Success +300 Success +400
RangeIcon.png Crossfire
クロスファイア
Piercing
Requires "Cross Set" plant
- Power +100 Power +200 Power +300 Power +400
RangeIcon.png Charge Sonic
チャージソニック
Costs 10% Medaforce Charge to increase Heating & Cooling of all parts by 50%
Cannot Evade while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Piercing
5% Charge Cost
RangeIcon.png Long Shot
ロングショット
Up to 2x Success & Power on targets further away from action plate
Cannot Evade while cooling
- Power +100 Power +200 Power +300 Power +400
Piercing
RangeIcon.png Suction
サクション
Pulls Target towards the action plate
Higher chance if Target has fewer heavy parts
- Success +100 Success +200 Success +300 Success +400
RangeIcon.png ACG Shot
ACGショット
Bonus damage based on Target's Medaforce Charge
Piercing
Cannot Evade while Cooling
Charge x 1 Charge x 1.25 Charge x 1.5 Charge x 1.75 Charge x 2
RangeIcon.png Float Suppress
フロートサプレス
Reduces Heating & Cooling of Floating enemies by 60%
10% otherwise
Cannot Evade while Cooling
- - - - -
RangeIcon.png Railgun
レールガン
Piercing
Ignores Defense
Cannot Evade while Cooling
- - - - -
MeleeIcon.png Sword
ソード
Regular Melee attack - Success +100 Success +200 Success +300 Success +400
Piercing
MeleeIcon.png Claw
クロー
Hits 3 times - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Hammer
ハンマー
Hits all Target's parts
Cannot Defend while Cooling
- Power +100 Power +200 Power +300 Power +400
MeleeIcon.png Fire
ファイア
Inflicts Fire
Cannot Defend while Cooling
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Melt
メルト
Inflicts Melt
Cannot Defend while Cooling
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Wave
ウェーブ
Inflicts Wave
Cannot Defend while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Hold
ホールド
Inflicts Hold
Cannot Defend while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Thunder
サンダー
Inflicts Thunder
Cannot Defend while Cooling
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Freeze
フリーズ
Inflicts Freeze
Cannot Defend while Cooling
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Hyper Freeze
ハイパーフリーズ
Inflicts Freeze
Piercing
Cannot Defend while Cooling
- - - - -
MeleeIcon.png Virus
ウィルス
Inflicts Virus
Cannot Defend while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Bug
バグ
Inflicts Bug
Cannot Defend while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Blow Away
ブロウアウェイ
Pushes Target to the Command plate
Higher chance if Target has fewer heavy parts
Ignores Defense
Cannot Defend while Cooling
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Sacrifice
サクリファイス
Bonus damage based on remaining Armor
Self-destructs after use
+10% of Armor +20% of Armor +30% of Armor +40% of Armor +50% of Armor
MeleeIcon.png Assassin
アサッシン
Always Crits
Self-destructs if it fails to destroy a part
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Canceller
キャンセラー
Inflicts Canceller
Cannot Defend while Cooling
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Charge Blade
チャージブレード
Bonus damage based on Medaforce Charge
Cannot Defend while Cooling
Charge x 1 Charge x 1.25 Charge x 1.5 Charge x 1.75 Charge x 2
Piercing
Consumes 5% Charge per use
MeleeIcon.png Ghost
ゴースト
Bonus damage based on Medaforce Charge
Piercing
Cannot Evade or Defend while Cooling
Charge x 0.5 Charge x 0.75 Charge x 1 Charge x 1.25 Charge x 1.5
Ignores Defense
MeleeIcon.png Level Drain
レベルドレイン
Reduces Medal Skill level tempoarily
Cannot Defend while Cooling
Level -5
Lasts 10 Ticks
Level -5
Lasts 15 Ticks
Level -5
Lasts 20 Ticks
Level -5
Lasts 25 Ticks
Level -10
Lasts 30 Ticks
MeleeIcon.png Charge Drain
チャージドレイン
Steals Medaforce Charge from Target
Cannot Defend while Cooling
Steals 3% Steals 6% Steals 9% Steals 12% Steals 15%
MeleeIcon.png Discharge
ディスチャージ
Removes Medaforce Charge from Target
Cannot Defend while Cooling
Removes 10% Removes 15% Removes 20% Removes 25% Removes 30%
MeleeIcon.png Beam Sword
ビームソード
2x damage if above Medaforce threshold
Cannot Defend while Cooling
70% Charge 60% Charge 50% Charge 40% Charge 30% Charge
x3 at 100%
MeleeIcon.png Break Hammer
ブレイクハンマー
Deals more damage based on number of heavy parts
1.5x Success above Medaforce threshold
Piercing
Cannot Evade or Defend while Cooling
70% Charge 60% Charge 50% Charge 40% Charge 30% Charge
x2 at 100%
MeleeIcon.png Countdown
カウントダウン
Inflicts countdown
Cannot Defend while Cooling
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Slash
スラッシュ
Automatically targets the nearest opponent
Up to 2x damage based on how close the Target is to the action line
Cannot Defend while Cooling
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Overcharge
オーバーチャージ
Increases Target Medaforce Charge by 15%
Cannot Defend while Cooling
If Target has 100% Charge apply the following
5x damage
Damages all parts
Ignores Defense
reduce Target's Charge to 0
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Flash
フラッシュ
Interrupts Yarget if Heating
Cannot Defend while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Unsuccess
アンサクセス
Halves Success of all Target's parts
Cannot Defend while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Power Hammer
パワーハンマー
Damages all parts
1.5x damage if legs are intact
Ignores Defense
cannot Evade or Defend while Cooling
- Power +100 Power +200 Power +300 Power +400
MeleeIcon.png Confusion
コンフュージョン
Target randomly selects actions the next three times or until attacked
Cannot Defend while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Hide Blow
ハイドブロー
Applies Conceal to self
Cannot Defend while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Piercing
MeleeIcon.png Destroy
デストロイ
Destroys parts if being used when hit
Cannot Defend while Cooling
- Success +100 Success +200 Success +300 Success +500
MeleeIcon.png Anti-Air
アンチエア
Bonus damage to flying enemies 5x damage 5.5x damage 6x damage 6.5x damage 7x damage
Piercing
MeleeIcon.png Anti-Sea
アンチシー
Bonus damage to aquatic enemies 5x Damage 5.5x Damage 6x Damage 6.5x Damage 7x Damage
Piercing
MeleeIcon.png Time Attack
タイムアタック
Bonus damage based on time expended - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Piercing
MeleeIcon.png Effect Clear
エフェクトクリア
Removes buffs from Target
Deals bonus damage based on number of buffs
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png MF Seal
MFシール
Inflicts Medaforce Seal - Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Anti-CG
アンチCG
Bonus damage based on Target's Medaforce Charge
Piercing
Charge x1 Charge x1.25 Charge x1.5 Charge x1.75 Charge x2
MeleeIcon.png Deathlock
デスロック
Inflicts Deathlock
Cannot Defend while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Pile
パイル
Ignores Defenses
Piercing
Cannot Defend while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Provoke
プロヴォーク
Inflicts Provoke - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Charge Claw
チャージクロー
Costs 10% Medaforce Charge
Boosts Power based on Medaforce Charge
Cannot Defend while Cooling
100% Charge 125% Charge 150% Charge 175% Charge 200% Charge
costs 5% Charge
MeleeIcon.png Charge Spark
チャージスパーク
Costs 10% Medaforce Charge to apply 1.5x Heating & Cooling boost to all parts
Cannot Defend while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
costs 5% Charge
MeleeIcon.png Flame
フレイム
Inflicts Fire to enemy and self
Piercing
Cannot Defend while Cooling
If user is inflicted with Fire, boosts Power by 1.5x
- - Success +200 Success +300 Success +400
MeleeIcon.png Micro Shock
マイクロショック
Bonus damage based on Medaforce Charge
Piercing
Self-destructs after use
Charge x 1 Charge x 1.25 Charge x 1.5 Charge x 1.75 Charge x 2
MeleeIcon.png Survivor
サバイバー
Inflicts Survivor
Piercing
Cannot Defend while Cooling
- - - - -
MeleeIcon.png Tsujigiri
ツジギリ
Piercing
Deals 3x damage if target is Cooling
Deals 0.5x damage if target is Heating
- - - - -
MeleeIcon.png Hyper Thunder
ハイパーサンダー
Inflicts Thunder
Piercing
Cannot Defend while Cooling
- - - - -
AssistIcon.png Stealth
ステルス
Applies Stealth - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Radar Sight
レーダーサイト
Increases Success by 30%
Negates Target Stealth & Conceal
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Commander
コマンダー
Applies Conceal
Applies Radar Sight to Allies
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating 5 Cooling +200
AssistIcon.png Heater
ヒーター
Boosts Heating to all allies by 20% - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Cooler
クーラー
Boosts Cooling to all allies by 20% - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Guard Boost
ガードブースト
Boosts Anti-Status & Anti-Range by 20% - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Mobile Boost
モビルブースト
Boosts evasion by 50% - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Shoot Boost
シュートブースト
Boosts Power & Success of Shooting parts by 20% - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Fight Boost
ファイトブースト
Boosts Power & Success of Melee parts by 20% - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Field Control
たいちせいぎょ
Increases heavy limit to 3 on all allies with compatible leg parts - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Fighter Core
ファイターコア
Applies Radar Sight & Fight Boost to all allies - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Hypercept
ハイパーセプト
Boosts random stat on two ally parts - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Reckless
レックレス
15% bonus damage on Melee parts - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Snipe
スナイプ
30% bonus chance to pierce - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Conceal
コンシール
Increases Evasion
Disable a single enemy's ability to attack
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Cyber Core
サイバーコア
Increases the effectiveness of Conceal & Radar Sight - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Power Link
パワーリンク
Boosts Power of all allied parts - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Desperate
デスパレート
Deals retaliation damage on incoming attack - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Dominion
ドミニオン
Applies Radar Sight & Ground Control - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Shooter Core
シューターコア
Increases the effectiveness of Conceal & Radar Sight
Boosts Power & Success of Shooting parts by 20%
- - - - -
AssistIcon.png Precognition
プレコグニション
Applies 3 random positive effects to entire team - - - - -
AssistIcon.png Scrape
スクレイプ
Applies Scrape to Ally, removing boosts from opponent who attacks active part - - - - -
SpecialIcon.png Double Drive Left
ダブルドライブL
Applies a buff that makes Left Arm attacks apply twice - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SpecialIcon.png Double Drive Right
ダブルドライブR
Applies a buff that makes Right Arm attacks apply twice - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SpecialIcon.png Charge
チェンジ
Trades head Armor for Medaforce Charge - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SpecialIcon.png Arm Charge
アームチェンジ
Trades arm Armor for Medaforce Charge - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SpecialIcon.png Full Charge
フルチャージ
Trades head Armor for Medaforce Charge Max cost 90% Max cost 80% Max cost 70% Max cost 60% Max cost 50%
SpecialIcon.png Plant Up
プラントアップ
makes all new plants have 5 uses - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SpecialIcon.png Trap Up
トラップアップ
Makes all new traps have 5 uses - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SpecialIcon.png Full Charge Break
フルチャージ改
Trades Armor for Medaforce Charge
Applies Conceal
Max cost 90% Max cost 80% Max cost 70% Max cost 60% Max cost 50%
SpecialIcon.png Shoot FC
シュートFC
Trades Armor for Medaforce Charge
Applies Shoot Boost and Melt
- - Max cost 70% Max cost 60% Max cost 50%
SpecialIcon.png Fight FC
ファイトFC
Trades Armor for Medaforce Charge
Applies Fight Boost and Melt
- - Max cost 70% Max cost 60% Max cost 50%
HealIcon.png Disruption Clear
ぼうがいクリア
Clears all debuffs - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
HealIcon.png Trap Clear
トラップクリア
Removes all traps on the field - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
HealIcon.png Plant Clear
プラントクリア
Removes all Opponent's Plants on the field - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
HealIcon.png Repair
リペア
Repairs a single part
Amount based on Heal skill level
- - - - -
HealIcon.png Serious Repair
シリアスリペア
Repairs large amount for all parts of a single ally
Amount based on Heal skill level
- - - - -
HealIcon.png Super Repair
スーパーリペア
Repairs small amount for all parts of a single ally
Amount based on Heal skill level
- - - - -
HealIcon.png All Repair
オールリペア
Repairs small amount for all allies
Amount based on Heal skill level
- - - - -
HealIcon.png Revive
リバイブ
Revives a destroyed part
Amount based on Heal skill level
- - - - -
HealIcon.png Restore
レストア
Revives a destroyed part on all allies
Amount based on Heal skill level
- - - - -
HealIcon.png All Restore
オールレストア
Fully repairs a single ally
Amount based on Heal skill level
- - - - -
HealIcon.png Rebirth
リバース
Fully revives a destroyed ally
Amount based on Heal skill level
- - - - -
HealIcon.png Charge Repair
チャージリペア
Repairs based on Medaforce Charge
Amount based on Heal skill level
- - - - -
HealIcon.png Count Repair
カウントリペア
Repairs based on elapsed time
Amount based on Heal skill level
- - - - -
HealIcon.png Field Repair
フィールドリペア
Repairs based on terrain compatibility
Amount based on Heal skill level
- - - - -
DefenceIcon.png Gunpowder Guard
火薬ガード
Intercepts gunpowder-type attacks
(ie. Missile, Hyper Missile, Napalm, etc.) on allies.
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
DefenceIcon.png Optical Guard
光学ガード
Intercepts optical-type attacks
(ie. Beam, Hyper Beam, Laser, Beam Sword, etc.)
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
DefenceIcon.png Gravity Guard
重力ガード
Intercepts gravity-type attacks
(ie. Press, Break, Break Hammer, etc.)
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
DefenceIcon.png Guard
ガード
Intercepts all attacks - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
DefenceIcon.png Guard 300
ガード300
Intercepts all attacks
Reduces damage by 300
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & Guards an additional time
DefenceIcon.png Guard 500
ガード500
Intercepts all attacks
Reduces damage by 500
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
DefenceIcon.png Perfect Guard
かんぜんガード
Negates all incoming attacks - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
DefenceIcon.png Mirror Guard
ミラーガード
Reflects any Ranged attack - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
DefenceIcon.png Shooting Guard
しゃげきガード
Intercepts any Ranged attack - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
DefenceIcon.png Melee Guard
かくとうガード
Intercepts any Melee attack - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
DefenceIcon.png Counter Guard
カウンターガード
Reflects any Melee attack - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
DefenceIcon.png Charge Guard
チャージガード
Reflects any attack
damage is further reduced based on MF charge
- - - - -
UtilityIcon.png Melee Trap
かくとうトラップ
Place trap which counters Melee attacks 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.png Shooting Trap
しゃげきトラップ
Place trap which counters Ranged attacks 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.png Head Trap
あたまトラップ
Place trap which targets head 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.png Leg Trap
きゃくぶトラップ
Place trap which targets legs 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.png Charge Trap
チャージトラップ
Place trap which counters Medaforce Charge 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.png Support Trap
たすけるトラップ
Place trap which counters Support abilities 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.png Repair Trap
なおすトラップ
Place trap which counters repair abilities 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.png Protect Trap
まもるトラップ
Place trap which counters Guard abilities 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.png Plant Trap
しかけるトラップ
Place trap which counters Plant/Trap abilities 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.png Disturbance
ディスターバンス
Place trap which prevents attacking 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.png Repair Plant
リペアプラント
Place plant which heals allies 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.png Heater Plant
ヒータープラント
Place plant which boosts Heating 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.png Cooler Plant
クーラープラント
Place plant which boosts Cooling 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.png Charge Plant
チャージプラント
Place plant which grants bonus Medaforce Charge to charging allies 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.png First Aid
ファーストエイド
Place plant which revives parts 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.png Guard Plant
ガードプラント
Place plant which Guards allies 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.png Shoot Drone
シュートドローン
Places a plant that deals Shooting damage when enemies approaches the action plate. 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.png Fight Drone
ファイトドローン
Places a plant that deals Melee damage when enemies approaches the action plate. 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.png Cross Set
クロスセット
Required for the use of "Crossfire" - Power +100 Power +200 Power +300 Power +400
UtilityIcon.png Symptom Trap
症状トラップ
Deals damage based on number of positive effects opponent has
Removes positive effects from opponent
- - - - -
Name Action Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
Abscond
アブスコンド
Passive Cooling boost Cooling +30 Cooling +60 Cooling +90 Cooling +120 Cooling +150
Accelerator
アクセル
Applies Mobile Boost 1 use 2 uses 3 uses 4 uses 5 uses
Acrobatics
アクロバティクス
Passive Evasion boost Evasion +100 Evasion +200 Evasion +300 Evasion +400 Evasion +500
Adapter
アダプター
A-rank on all terrains - Armor +160 Armor +320 Armor +480 Armor +640
Additional Faults
ついかだんそう
+1 Head Ammo
Bonus to Head Heating & Cooling
Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
Adversity
ぎゃっきょう
Buffs all leg stats except Armor per own debuff 3% per 5% per 7% per 9% per 12% per
Aim
エイム
Boosts Success of Shooting parts Success +100 Success +200 Success +300 Success +400 Success +500
All-Rounder
オールラウンダー
Boosts leg speed if all parts have different ability types Leg Speed +30 Leg Speed +60 Leg Speed +90 Leg Speed +120 Leg Speed +150
Anger
アンガー
Boosts Power of all parts upon ally part destruction
Stacks up to 5
Power +20 Power +40 Power +60 Power +80 Power +100
Artillery
アーティラリー
Boosts Success & Power of Shooting attacks
Cannot Evade while Heating
Success & Power +60 Success & Power +120 Success & Power +180 Success & Power +240 Success & Power +300
Asail
アセイル
Applies Shoot Boost Upon Medaforce Charge 1 use 2 uses 3 uses 4 uses 5 uses
Auto Charge
オートチャージ
Passively Charges Medaforce 2% per action 4% per action 6% per action 8% per action 10% per action
Auto Guard
オートガード
Optical/Gravity/Gunpowder Guard will always nullify Optical/Gravity/Gunpowder attacks
Passive Anti-Ranged & Anti-Status boost
Anti-Ranged & Anti-Status +10% Anti-Ranged & Anti-Status +20% Anti-Ranged & Anti-Status +30% Anti-Ranged & Anti-Status +40% Anti-Ranged & Anti-Status +50%
Auto Repair
オートリペア
Medaforce Charge heals all parts Charge x2 Charge x4 Charge x6 Charge x8 Charge x10
B-Loader
Bローダー
Increases evasion of leg parts based on Medaforce Charge. +1 per % +2 per % +3 per % +4 per % +5 per %
Bullet Rain
バレットレイン
Boots Success & Power of Shooting parts upon destruction Success & Power +40 Success & Power +80 Success & Power +120 Success & Power +160 Success & Power +200
Battle Stance
バトルダンス
Upon teammate Evade or Graze, boosts all leg stats other than Armor
Stacks up to 5
2% per 4% per 6% per 8% per Buff per
Blood Stain
ブラッドステイン
Boosts Power each time an enemy part is destroyed
Stacks up to 5
Power +20 Power +40 Power +60 Power +80 Power +100
Blow Beat
ブロウビート
Ignores Target Anti-Status Ignores 5% Ignores 10% Ignores 15% Ignores 20% Ignores 25%
Breach
ケッカイ
Applies Guard Boost 1 use 2 uses 3 uses 4 uses 5 uses
Breakneck
ブレイクネック
Speed boost while Heating Speed +30 Speed +60 Speed +90 Speed +120 Speed +150
Brilliance
ブリリアンス
Restores 10% of all parts' health upon Medaforce Charge 1 use 2 uses 3 uses 4 uses 5 uses
Captor
キャプター
Boosts Heating against Target who cannot Defend Heating +40 Heating +80 Heating +120 Heating +160 Heating +200
Carnage
シュラ
Boosts Power upon losing an arm Power +40 Power +80 Power +120 Power +160 Power +200
Carrier
キャリアー
Passive Power bonus
When attacking, inflict a random debuff you have onto Target
Success +50 Success +100 Success +150 Success +200 Success +250
Charge Fight
チャージファイト
Increased Power & Success on Shooting abilities if above 50% Charge Success & Power +60 Success & Power +120 Success & Power +180 Success & Power +240 Success & Power +300
Charge Shot
チャージショット
Increased Power & Success on Shooting abilities if above 50% Charge Success & Power +60 Success & Power +120 Success & Power +180 Success & Power +240 Success & Power +300
Charm
チャーム
Reduced damage from opposite gender. -10% -15% -20% -25% -30%
Clairvoyance
クレアボイアンス
Applies Radar Sight upon Medaforce Charge 1 use 2 uses 3 uses 4 uses 5 uses
Climber
クライマー
S-rank on Mountain & Rocky terrain - Armor +160 Armor +320 Armor +480 Armor +640
Continual P
コンテニュアルP
Increases Heating & Cooling by 5% at reaching action plate
Stacks up to 20%
Speed +8 Speed +16 Speed +24 Speed +32 Speed +40
Dead or Alive
デッドオアライブ
Upon landing a Crit, boosts all leg stats other than Armor
Stacks up to 5
2% per 4% per 6% per 8% per 10% per
Defense Plus
まもるプラス
Increases the Heating & Cooling of Defense parts Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
Desert Type
デザートタイプ
S-rank on Desert & Wilderness terrain - Armor +160 Armor +320 Armor +480 Armor +640
Double Edge
ダブルエッジ
Increases all Leg part stats except Armor
2.5x amage received from Gunpowder attacks
- - - - Leg Stats +30%
Elusive
エルーシブ
Reduces enemy damage if they have lower Melee Resist -10% -15% -20% -25% -30%
Emergency
エマージェンシー
Upon the destruction of any allied part, boosts all Leg stats except Armor
Stacks up to 5
+2% +4% +6% +8% +10%
Endurance
エンデュランス
Bonus Medaforce Charge upon getting damaged 10% on hit 15% on hit 20% on hit 25% on hit 30% on hit
Explorer
エクスプローラー
S-rank on City & Arena terrain - Armor +160 Armor +320 Armor +480 Armor +640
Fairy Charge
フェアリチャージ
Charges Medaforce based on number of plants/traps on the field 1% per 2% per 3% per 4% per 5% per
Forester
フォレスター
S-rank on Forest terrain - Armor +160 Armor +320 Armor +480 Armor +640
Fortress
フォートレス
Reduces damage when Defending -10% -15% -20% -25% -30%
G-Loader
Gローダー
Boosts Success of Shooting attacks based on Medaforce Charge +1 per % +2 per % +3 per % +4 per % +5 per %
Generator
ジェネレーター
Applies Heater 1 use 2 uses 3 uses 4 uses 5 uses
Ground Control
Gコントロール
S-rank terrain bonus at Medaforce threshold 50% Charge 45% Charge 40% Charge 35% Charge 30% Charge
Gunman
ガンマン
Applies a passive Heating bonus to Shooting parts Heating +30 Heating +60 Heating +90 Heating +120 Heating +150
Guts
ガッツ
Boosts Resistance & Evasion if Medaforce is full Status-Proof & Range-Proof +10% Status-Proof & Range-Proof +20% Status-Proof & Range-Proof +30% Status-Proof & Range-Proof +40% Status-Proof & Range-Proof +50%
Haja
ハジャ
Clears Debuffs upon Medaforce Charge 1 use 2 uses 3 uses 4 uses 5 uses
Heal Plus
なおすプラス
Increases the Heating & Cooling of healing parts Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
Heavy Arm
ヘヴィアーム
Boosts Armor of heavy parts +2% Armor +4% Armor +6% Armor +8% Armor +10% Armor
Hidden Dama
かくしだま
Increases head Armor & Ammo if below Heavy Limit - Head Armor +160 Head Armor +320 Head Armor +480 Head Armor +640
High Fly
ハイフライ
Boosts all Leg Stats other than Armor
Receive 2.5x damage from Gravity attacks
- - - - All Stats +30%
Holy Grace
ホーリーグレイス
Boosts all stats other than Armor on all parts for each active buff 3% per 5% per 7% per 9% per 12% per
Hoplite
ホプライト
Boosts Anti-Ranged & Anti-Status per Defense part +5% Anti-Ranged & Anti-Status per +10% Anti-Ranged & Anti-Status per +15% Anti-Ranged & Anti-Status per +20% Anti-Ranged & Anti-Status per +25% Anti-Ranged & Anti-Status per
Illusion
イリュージョン
Applies Stealth upon acting 1 use 2 uses 3 uses 4 uses 5 uses
Land Cruiser
ランドクルーザー
S-rank on Grassland terrain - Armor +160 Armor +320 Armor +480 Armor +640
Mariner
マリナー
S-rank on Waterside terrain - Armor +160 Armor +320 Armor +480 Armor +640
Mars
マース
Increases power of Gravity attacks based on Anti-Ranged and Anti-Status of Leg part - - - - +20%
Mascot
マスコット
Decreases Success & Power of attackers -5% -10% -15% -20% -25%
Mirage
ミラージュ
Applies Conceal upon Medaforce Charge 1 use 2 uses 3 uses 4 uses 5 uses
Nest
ネスト
Upon using a Trap/Plant ability, boosts charges by one
Maximum charges cannot exceed 5
1 use 2 uses 3 uses 4 uses 5 uses
No Guard
ノーガード
Increase Success on other parts
Cannot Defend while Heating
Success & Power +60 Success & Power +120 Success & Power +180 Success & Power +240 Success & Power +300
P-Loader
Pローダー
Boosts Success of Melee attacks based on Medaforce Charge +1 per % +2 per % +3 per % +4 per % +5 per %
Popper
プーパ
Reduces incoming damage by 20% if above Medaforce threshold 50% Charge 45% Charge 40% Charge 35% Charge 30% Charge
Radiator
ラジエーター
Applies Cooler 1 use 2 uses 3 uses 4 uses 5 uses
Really
ウェイレイ
Applies a Power bonus to all Melee/Shooting parts based on the number of trap/plants on the field +20 per +35 per +50 per +65 per +80 per
Revenger
リベンジャー
10% Armor bonus for own revived parts 1 use 2 uses 3 uses 4 uses 5 uses
Rumbling
ランブリング
Applies Fight Boost upon Medaforce Charge 1 use 2 uses 3 uses 4 uses 5 uses
Rush
ラッシュ
Increases Success & Power of all Melee parts upon destruction Success & Power +40 Success & Power +80 Success & Power +120 Success & Power +160 Success & Power +200
Shape Memory
シェイプメモリー
Evenly distributes all remaining health & revives destroyed parts upon Medaforce Charge 1 use 2 uses 3 uses 4 uses 5 uses
Snow Type
スノータイプ
S-rank on Snow terrain - Armor +160 Armor +320 Armor +480 Armor +640
Spearhead
スピアヘッド
Applies passive Heating bonus to Melee parts Heating +30 Heating +60 Heating +90 Heating +120 Heating +150
Straight
ストレート
Passive Success buff to Melee Parts Success +100 Success +200 Success +300 Success +400 Success +500
Super Armor
スーパーアーマー
Nullifies the effects of Thunder, Freezing & Tornado attacks 1 use 2 uses 3 uses 4 uses 5 uses
Support Plus
たすけるプラス
Increases the Heating & Cooling of support parts Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
Supremacy
スプレマシー
Reduces damage from attacker with same leg type -10% -15% -20% -25% -30%
Through Attack
スルーアタック
Chance to bypass Guard with Melee attack 10% chance 20% chance 30% chance 40% chance 50% chance
Through Shot
スルーショット
Chance to bypass Guard with Ranged attack 10% chance 20% chance 30% chance 40% chance 50% chance
Torturer
トーチャラー
Buff Power on all parts per opponent debuff +20 Power per +35 Power per +50 Power per +65 Power per +80 Power per
Trap Buster
トラップバスター
Destroys an enemy trap 1 use 2 uses 3 uses 4 uses 5 uses
Trap/Plant Plus
しかけるプラス
Increases the Heating & Cooling of Trap/Plant parts Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
Trigger Happy
トリガーハッピー
Upon landing a Crit, boosts damage of Shooting skills
Stacks up to 5
2% per 4% per 6% per 8% per 10% per
Wayley
ウェイレイ
Boosts Melee and Shooting parts' Power for each active Plant - - Power +50 per Power +65 per Power +85 per
Weapon Master
ウェポンマスター
Boosts Melee parts' Power & Success every time you attack 3% per 5% per 7% per 9% per 12% per

See also

RangeIcon.png Shooting Abilities

MeleeIcon.png Melee Abilities

AssistIcon.png Assist Abilities

SpecialIcon.png Special Abilities

HealIcon.png Healing Abilities

DefenceIcon.png Defense Abilities

UtilityIcon.png Utility Abilities

LegIcon.png Leg Abilities