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Difference between revisions of "Ability List"

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{| class="wikitable sortable"
{| class="wikitable sortable"
! ID
! Name
! Name
! Action
! Action
! Type
! Rank 1
! Rank 1
! Rank 2
! Rank 2
Line 21: Line 19:
! Rank 5
! Rank 5
|-
|-
| 1
! [[File:RangeIcon.png|20px]] Rifle<br>ライフル
| Rifle<br>ライフル
| Standard Shooting attack
| Quick shooting attack.
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Piercing'''
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Piercing
|-
|-
| 2
! [[File:RangeIcon.png|20px]] Power Rifle<br>パワーライフル
| Power Rifle<br>パワーライフル
| Deals 1.5x damage if legs are intact<br>Cannot Evade or Defend while Cooling
| Deals 1.5x normal damage if legs are still intact.
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Piercing'''
Cannot dodge while cooling.
| [[File:RangeIcon.png|20px]] Shooting
| No bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Piercing
|-
|-
| 3
! [[File:RangeIcon.png|20px]] Gatling<br>ガトリング
| Gatling<br>ガトリング
| Fires three attacks
| Fires three attacks. Cannot evade during cooldown.
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Crit +20%'''
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Critical Chance +20%
|-
|-
| 4
! [[File:RangeIcon.png|20px]] Mega Gatling<br>メガガトリング
| Mega Gatling<br>メガガトリング
| Fires three attacks<br>Deals 1.5x damage if legs are intact<br>Cannot Evade while Cooling
| Fires three attacks. Deals 1.5x damage if legs are not broken. Cannot evade during cooldown.
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Crit +20%'''
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Critical Chance +20%
|-
|-
| 5
! [[File:RangeIcon.png|20px]] Giga Gatling<br>ギガガトリング
| Missile<br>ミサイル
| Fires three attacks<br>Deals 1.5x damage if legs are intact<br>Ignores Defense<br>Cannot Evade or Defend while Cooling
| Deals damage to all of the target's parts.
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Crit +20%'''
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Always hits
|-
|-
| 6
! [[File:RangeIcon.png|20px]] Missile<br>ミサイル
| Napalm<br>ナパーム
| Damages all of Target's parts
| Fires three shots.
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Always hits'''
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Always hits
|-
|-
| 7
! [[File:RangeIcon.png|20px]] Hyper Missile<br>ハイパーミサイル
| Beam<br>ビーム
| Piercing<br>Cannot Evade while Cooling
| Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown.
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Always hits'''
| [[File:RangeIcon.png|20px]] Shooting
| x2 Damage Requires 70% charge
| x2 Damage Requires 60% charge
| x2 Damage Requires 50% charge
| x2 Damage Requires 40% charge
| x2 Damage Requires 30% charge, x3 at 100%
|-
|-
| 8
! [[File:RangeIcon.png|20px]] Napalm<br>ナパーム
| Hyper Beam<br>ハイパービーム
| Fires three shots
| Deals Optical Damage. Does 2x damage if above a certain Medacharge amount and pierces. Cannot evade during cooldown.
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Always hits'''
| [[File:RangeIcon.png|20px]] Shooting
| x2 Damage Requires 70% charge
| x2 Damage Requires 60% charge
| x2 Damage Requires 50% charge
| x2 Damage Requires 40% charge
| x2 Damage Requires 30% charge, x3 at 100%
|-
|-
| 9
! [[File:RangeIcon.png|20px]] Meteor<br>メテオ
| Laser<br>レーザー
| 1.5x damage if inflected with Fire<br>Inflicts Fire on self<br>Piercing
| Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount.
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Always hits'''
| [[File:RangeIcon.png|20px]] Shooting
| x1.5 Damage/Success requires 70% charge
| x1.5 Damage/Success requires 60% charge
| x1.5 Damage/Success requires 50% charge
| x1.5 Damage/Success requires 40% charge
| x1.5 Damage/Success requires 30% charge, x2 at 100%
|-
|-
| 10
! [[File:RangeIcon.png|20px]] Beam<br>ビーム
| Press<br>プレス
| 2x damage if above Medacharge threshold<br>Cannot Evade while Cooling
| Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount.
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x3 at 100%'''
| [[File:RangeIcon.png|20px]] Shooting
| x2 Success requires 70% charge
| x2 Success requires 60% charge
| x2 Success requires 50% charge
| x2 Success requires 40% charge
| x2 Success requires 30% charge, x3 at 100%
|-
|-
| 11
! [[File:RangeIcon.png|20px]] Hyper Beam<br>ハイパービーム
| Break<br>ブレイク
| 2x damage & Pierces if above Medacharge threshold<br>Cannot Evade while Cooling
| Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown.
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x3 at 100%'''
| [[File:RangeIcon.png|20px]] Shooting
| x1.5 Success requires 70% charge
| x1.5 Success requires 60% charge
| x1.5 Success requires 50% charge
| x1.5 Success requires 40% charge
| x1.5 Success requires 30% charge, x2 at 100%
|-
|-
| 12
! [[File:RangeIcon.png|20px]] Laser<br>レーザー
| Sacrifice<br>サクリファイス
| 1.5x damage & Success if above Medacharge threshold
| Deals damage based on remaining armor. Self-destructs after use.
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x2 at 100%'''
| [[File:RangeIcon.png|20px]] Shooting
| Adds 10% of remaining armor
| Adds 20% of remaining armor
| Adds 30% of remaining armor
| Adds 40% of remaining armor
| Adds 50% of remaining armor
|-
|-
| 13
! [[File:RangeIcon.png|20px]] Press<br>プレス
| Destroy<br>デストロイ
| Bonus damage to heavy parts<br>2x Success if above Medacharge threshold
| Immediately destroys any head or arm part if it (the targeted part) is the actively used part by the enemy.
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x3 at 100%'''
Cannot dodge or defend while cooling.
| [[File:RangeIcon.png|20px]] Shooting
| No bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 14
! [[File:RangeIcon.png|20px]] Break<br>ブレイク
| Anti-Air<br>アンチエア
| Bonus damage to heavy parts with piercing<br>1.5x Success if above Medacharge threshold<br>Cannot Evade while Cooling
| Deals 5x (or more) damage depending on rank to enemies with Flying Legs.
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x2 at 100%'''
| [[File:RangeIcon.png|20px]] Shooting
| Deals 5x Damage
| Deals 5.5x Damage
| Deals 6x Damage
| Deals 6.5x Damage
| Deals 7x Damage with Piercing
|-
|-
| 15
! [[File:RangeIcon.png|20px]] Wide Break<br>ワイドブレイク
| Anti-Sea<br>アンチシー
| Bonus damage to heavy parts with piercing<br>1.5x Success if above Medacharge threshold<br>Cannot Evade while Cooling<br>Ignores Defense
| Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x2 at 100%'''
| [[File:RangeIcon.png|20px]] Shooting
| Deals 5x Damage
| Deals 5.5x Damage
| Deals 6x Damage
| Deals 6.5x Damage
| Deals 7x Damage with Piercing
|-
|-
| 16
! [[File:RangeIcon.png|20px]] Sacrifice<br>サクリファイス
| static<br>スタティック
| Damage based on remaining Armor<br>Self-destructs after use
| Reduces armor of damaged parts by half. Cannot destroy parts.
| +10% of Armor || +20% of Armor || +30% of Armor || +40% of Armor || +50% of Armor
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 17
! [[File:RangeIcon.png|20px]] Destroy<br>デストロイ
| Slip<br>スリップ
| Destroys targeted part if it is active<br>Cannot Evade or Defend while Cooling
| A shooting attack that interrupts the action if it hits an opponent who is filling or waiting for a technique or midfielder. Priority is given to the legs regardless of the character of the medal.
| - || Success +100 || Success +200 || Success +300 || Success +400
Cannot be avoided or protected during cooling after use.
| [[File:RangeIcon.png|20px]] Shooting
| Filling / cooling + none
| Filling / cooling +50
| Filling / cooling +100
| Filling / cooling +150
| Filling / cooling +200 & ignoring defense (no damage reduction due to opponent's defense)
|-
|-
| 18
! [[File:RangeIcon.png|20px]] Anti-Air<br>アンチエア
| Evasion Seal<br>かいひシール
| Bonus damage on flying enemies
| Prevents enemy from evading attacks
| 5x Damage || 5.5x Damage || 6x Damage || 6.5x Damage || 7x Damage<br>'''Piercing'''
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 19
! [[File:RangeIcon.png|20px]] Anti-Sea<br>アンチシー
| Defense Seal<br>ぼうぎょシール
| Bonus damage on aquatic enemies
| Prevents enemy from defending
| 5x Damage || 5.5x Damage || 6x Damage || 6.5x Damage || 7x Damage<br>'''Piercing'''
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 20
! [[File:RangeIcon.png|20px]] Static<br>スタティック
| Tornado<br>トルネード
| Halves Armor of damaged parts<br>Cannot destroy parts
| Afflicts tornado. Cannot evade during cooldown.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 21
! [[File:RangeIcon.png|20px]] Slip<br>スリップ
| Thunder Shot<br>サンダーショット
| Interrupts action<br>Leg priority<br>Cannot Evade or Defend while Cooling
| Afflicts thunder. Cannot evade during cooldown.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''Ignores Defense'''
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 22
! [[File:RangeIcon.png|20px]] Evasion Seal<br>かいひシール
| Freeze Shot<br>フリーズショット
| Prevents Target from evading
| Afflicts Freeze. Cannot evade during cooldown.
| - || Success +100 || Success +200 || Success +300 || Success +400
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 23
! [[File:RangeIcon.png|20px]] Defense Seal<br>ぼうぎょシール
| Fire Shot<br>ファイアショット
| Prevents Target from Defending
| Afflicts fire. Cannot evade during cooldown.
| - || Success +100 || Success +200 || Success +300 || Success +400
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 24
! [[File:RangeIcon.png|20px]] Tornado<br>トルネード
| Count Attack<br>カウントアタック
| Inflicts tornado<br>Cannot Evade while Cooling
| Becomes more powerful after every use. May also pierce. Cannot evade or defend during cooldown.
| - || Success +100 || Success +200 || Success +300 || Success +400
| [[File:RangeIcon.png|20px]] Shooting
| +5% power per use
| +8% power per use
| +12% power per use
| +15% power per use
| +20% power per use
|-
|-
| 25
! [[File:RangeIcon.png|20px]] Thunder Shot<br>サンダーショット
| Charge Blaster<br>チャージバスター
| Inflicts thunder<br>Cannot Evade while Cooling
| Deals bonus damage based on Medaforce Charge. Cannot evade during cooldown.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:RangeIcon.png|20px]] Shooting
| Bonus Damage: Charge x 1.0
| Bonus Damage: Charge x 1.25
| Bonus Damage: Charge x 1.5
| Bonus Damage: Charge x 1.75
| Bonus Damage: Charge x 2.0, Pierces and consumes 5% Medaforce Charge per use
|-
|-
| 26
! [[File:RangeIcon.png|20px]] Freeze Shot<br>フリーズショット
| Microwaves<br>マイクロウェーブ
| Inflicts Freeze<br>Cannot Evade while cooling
| Deals bonus damage based on Medaforce Charge. May cause pierce damage. Self-destructs after use.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:RangeIcon.png|20px]] Shooting
| Bonus Damage: Charge x 1.0
| Bonus Damage: Charge x 1.25
| Bonus Damage: Charge x 1.5
| Bonus Damage: Charge x 1.75
| Bonus Damage: Charge x 2.0
|-
|-
| 27
! [[File:RangeIcon.png|20px]] Fire Shot<br>ファイアショット
| Ghost Shot<br>ゴーストショット
| Inflicts fire<br>Cannot Evade while Cooling
| Deals bonus damage based on Medaforce Charge. May cause pierce damage. Cannot defend or evade during cooldown.
| - || Success +100 || Success +200 || Success +300 || Success +400
| [[File:RangeIcon.png|20px]] Shooting
| Bonus Damage: Charge x 0.5
| Bonus Damage: Charge x 0.75
| Bonus Damage: Charge x 1.0
| Bonus Damage: Charge x 1.25
| Bonus Damage: Charge x 1.5
|-
|-
| 28
! [[File:RangeIcon.png|20px]] Count Attack<br>カウントアタック
| Melt Shot<br>メルトショット
| bonus Power after every use<br>Piercing<br>Cannot Evade or Defend while Cooling
| Afflicts Melt.
| +5% per use || +8% per use || +12% per use || +15% per use || +20% per use
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 29
! [[File:RangeIcon.png|20px]] Charge Buster<br>チャージバスター
| Gunpowder<br>ハイパーミサイル
| Bonus damage based on Medaforce Charge<br>Cannot Evade while Cooling
| A standard piecing attack.
| Charge x 1 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2<br>'''Piercing'''<br>'''consumes 5% Charge per use'''
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Always hits
|-
|-
| 30
! [[File:RangeIcon.png|20px]] Microwave<br>マイクロウェーブ
| Medaforce Seal<br>フォース制御
| Bonus damage based on Medaforce Charge<br>Piercing<br>Self-destructs after use
| Deals damage and prevents the use of Medaforce.
| Charge x 1 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 31
! [[File:RangeIcon.png|20px]] Ghost Shot<br>ゴーストショット
| Crossfire<br>クロスファイア
| Bonus damage based on Medaforce Charge<br>Piercing<br>Cannot Evade or Defend while Cooling
| A powerful attack that pierces. Requires the "Cross Set" plant to be present to use, otherwise the attack will fail.
| Charge x 0.5 || Charge x 0.75 || Charge x 1 || Charge x 1.25 || Charge x 1.5<br>'''Ignores Defense'''
| [[File:RangeIcon.png|20px]] Shooting
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400
|-
|-
| 41
! [[File:RangeIcon.png|20px]] Melt Shot<br>メルトショット
| Sword<br>ソード
| Inflicts Melt
| Regular melee attack.
| - || Success +100 || Success +200 || Success +300 || Success +400
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400 & Pierces
|-
|-
| 42
! [[File:RangeIcon.png|20px]] Gunpowder<br>ハイパーミサイル
| Claw<br>クロー
| Piercing
| A melee attack that hits 3 times.
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Always hits'''
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 43
! [[File:RangeIcon.png|20px]] Force Control<br>フォース制御
| Hammer<br>ハンマー
| Prevents Medaforce use
| Hits all enemy parts at once. Cannot defend during cooldown.
| - || Success +100 || Success +200 || Success +300 || Success +400
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400
|-
|-
| 44
! [[File:RangeIcon.png|20px]] Crossfire<br>クロスファイア
| Fire<br>ファイア
| Piercing<br>Requires "Cross Set" plant
| Inflicts Fire. Cannot defend during cooldown.
| - || Power +100 || Power +200 || Power +300 || Power +400
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 45
! [[File:RangeIcon.png|20px]] Charge Sonic<br>チャージソニック
| Melt<br>メルト
| Costs 10% Medaforce Charge to increase Heating & Cooling of all parts by 50%<br>Cannot Evade while Cooling
| Inflicts Melt. Cannot defend during cooldown.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''Piercing'''<br>'''5% Charge Cost'''
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 46
! [[File:RangeIcon.png|20px]] Long Shot<br>ロングショット
| Wave<br>ウェーブ
| Up to 2x Success & Power on targets further away from action plate<br>Cannot Evade while cooling
| Inflicts Wave. Cannot defend during cooldown.
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Piercing'''
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 47
! [[File:RangeIcon.png|20px]] Suction<br>サクション
| Hold<br>ホールド
| Pulls Target towards the action plate<br>Higher chance if Target has fewer heavy parts
| Inflicts Hold. Cannot defend during cooldown.
| - || Success +100 || Success +200 || Success +300 || Success +400
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 48
! [[File:RangeIcon.png|20px]] ACG Shot<br>ACGショット
| Thunder<br>サンダー
| Bonus damage based on Target's Medaforce Charge<br>Piercing<br>Cannot Evade while Cooling
| Inflicts Thunder. Cannot defend during cooldown.
| Charge x 1 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 49
! [[File:RangeIcon.png|20px]] Float Suppress<br>フロートサプレス
| Freeze<br>フリーズ
| Reduces Heating & Cooling of Floating enemies by 60%<br>10% otherwise<br>Cannot Evade while Cooling
| Inflicts Freeze. Cannot defend during cooldown.
| - || - || - || - || -
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 50
! [[File:RangeIcon.png|20px]] Railgun<br>レールガン
| Virus<br>ウィルス
| Piercing<br>Ignores Defense<br>Cannot Evade while Cooling
| Inflicts Virus. Cannot defend during cooldown.
| - || - || - || - || -
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 51
! [[File:MeleeIcon.png|20px]] Sword<br>ソード
| Bug<br>バグ
| Regular Melee attack
| Inflicts Bug. Cannot defend during cooldown.
| - || Success +100 || Success +200 || Success +300 || Success +400<br>'''Piercing'''
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 52
! [[File:MeleeIcon.png|20px]] Claw<br>クロー
| Sacrifice<br>サクリファイス
| Hits 3 times
| Deals bonus damage based on remaining armor value. Self-destructs after use.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:MeleeIcon.png|20px]] Melee
| Adds 10% of remaining armor
| Adds 20% of remaining armor
| Adds 30% of remaining armor
| Adds 40% of remaining armor
| Adds 50% of remaining armor
|-
|-
| 53
! [[File:MeleeIcon.png|20px]] Hammer<br>ハンマー
| Assassin<br>アサッシン
| Hits all Target's parts<br>Cannot Defend while Cooling
| Always crits. Self-destroys if it fails to destroy a part it hits.
| - || Power +100 || Power +200 || Power +300 || Power +400
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 54
! [[File:MeleeIcon.png|20px]] Fire<br>ファイア
| Canceller<br>キャンセラー
| Inflicts Fire<br>Cannot Defend while Cooling
| Inflicts Canceller. Cannot defend during cooldown.
| - || Success +100 || Success +200 || Success +300 || Success +400
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 55
! [[File:MeleeIcon.png|20px]] Melt<br>メルト
| Charge Blade<br>チャージブレード
| Inflicts Melt<br>Cannot Defend while Cooling
| Deals bonus damage based on Medaforce Charge. Cannot defend during cooldown.
| - || Success +100 || Success +200 || Success +300 || Success +400
| [[File:MeleeIcon.png|20px]] Melee
| Bonus Damage: Charge x 1.0
| Bonus Damage: Charge x 1.25
| Bonus Damage: Charge x 1.5
| Bonus Damage: Charge x 1.75
| Bonus Damage: Charge x 2.0, Pierces & Consumes 5% Medaforce Charge per use
|-
|-
| 56
! [[File:MeleeIcon.png|20px]] Wave<br>ウェーブ
| Ghost<br>ゴースト
| Inflicts Wave<br>Cannot Defend while Cooling
| Deals bonus damage based on Medaforce Charge. May pierce. Cannot defend or evade during cooldown.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:MeleeIcon.png|20px]] Melee
| Bonus Damage: Charge x 0.5
| Bonus Damage: Charge x 0.75
| Bonus Damage: Charge x 1.0
| Bonus Damage: Charge x 1.25
| Bonus Damage: Charge x 1.5 & Ignores Defense
|-
|-
| 57
! [[File:MeleeIcon.png|20px]] Hold<br>ホールド
| Level Drain<br>レベルドレイン
| Inflicts Hold<br>Cannot Defend while Cooling
| Reduces Medal Skill level tempoarily. Cannot defend during cooldown.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:MeleeIcon.png|20px]] Melee
| Reduces Level by 5, Lasts 10 Ticks
| Reduces Level by 5, Lasts 15 Ticks
| Reduces Level by 5, Lasts 20 Ticks
| Reduces Level by 5, Lasts 25 Ticks
| Reduces Level by 10, Lasts 30 Ticks
|-
|-
| 58
! [[File:MeleeIcon.png|20px]] Thunder<br>サンダー
| Charge Drain<br>チャージドレイン
| Inflicts Thunder<br>Cannot Defend while Cooling
| Leeches Medaforce Charge from enemies. Cannot defend during cooldown.
| - || Success +100 || Success +200 || Success +300 || Success +400
| [[File:MeleeIcon.png|20px]] Melee
| Steals 3% Medaforce Charge
| Steals 6% Medaforce Charge
| Steals 9% Medaforce Charge
| Steals 12% Medaforce Charge
| Steals 15% Medaforce Charge
|-
|-
| 59
! [[File:MeleeIcon.png|20px]] Freeze<br>フリーズ
| Discharge<br>ディスチャージ
| Inflicts Freeze<br>Cannot Defend while Cooling
| Removes Medaforce Charge from enemies. Cannot defend during cooldown.
| - || Success +100 || Success +200 || Success +300 || Success +400
| [[File:MeleeIcon.png|20px]] Melee
| Removes 10% Medaforce Charge
| Removes 15% Medaforce Charge
| Removes 20% Medaforce Charge
| Removes 25% Medaforce Charge
| Removes 30% Medaforce Charge
|-
|-
| 60
! [[File:MeleeIcon.png|20px]] Hyper Freeze<br>ハイパーフリーズ
| Beam Sword<br>ビームソード
| Inflicts Freeze<br>Piercing<br>Cannot Defend while Cooling
| Deals bonus damage based on Medacharge Gauge. Cannot defend during cooldown.
| - || - || - || - || -
| [[File:MeleeIcon.png|20px]] Melee
| x2 Bonus damage at 70% Medacharge
| x2 Bonus damage at 60% Medacharge
| x2 Bonus damage at 50% Medacharge
| x2 Bonus damage at 40% Medacharge
| x2 Bonus damage at 30% Medaforce Charge, x3 at 100% Medaforce Charge
|-
|-
| 61
! [[File:MeleeIcon.png|20px]] Virus<br>ウィルス
| Break Hammer<br>ブレイクハンマー
| Inflicts Virus<br>Cannot Defend while Cooling
| Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:MeleeIcon.png|20px]] Melee
| x1.5 Bonus success at 70% Medacharge
| x1.5 Bonus success at 60% Medacharge
| x1.5 Bonus success at 50% Medacharge
| x1.5 Bonus success at 40% Medacharge
| x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge
|-
|-
| 62
! [[File:MeleeIcon.png|20px]] Bug<br>バグ
| Countdown<br>カウントダウン
| Inflicts Bug<br>Cannot Defend while Cooling
| Inflicts countdown. Cannot defend during cooldown.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 63
! [[File:MeleeIcon.png|20px]] Blow Away<br>ブロウアウェイ
| Flash<br>フラッシュ
| Pushes Target to the Command plate<br>Higher chance if Target has fewer heavy parts<br>Ignores Defense<br>Cannot Defend while Cooling
| Interrupts any Medabot who is heating and makes them turn around. Cannot defend during cooldown.
| - || Success +100 || Success +200 || Success +300 || Success +400
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 64
! [[File:MeleeIcon.png|20px]] Sacrifice<br>サクリファイス
| Destroy<br>デストロイ
| Bonus damage based on remaining Armor<br>Self-destructs after use
| Immediately destroys head/arm parts if they're being used when hit. Cannot defend during cooldown.
| +10% of Armor || +20% of Armor || +30% of Armor || +40% of Armor || +50% of Armor
| [[File:MeleeIcon.png|20px]] Melee
| No bonus
| Success +100
| Success +200
| Success +300
| Success +500
|-
|-
| 65
! [[File:MeleeIcon.png|20px]] Assassin<br>アサッシン
| Anti-Air<br>アンチエア
| Always Crits<br>Self-destructs if it fails to destroy a part
| Deals 5x (or more) damage depending on rank to enemies with Flying Legs
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:MeleeIcon.png|20px]] Melee
| Deals 5x damage
| Deals 5.5x damage
| Deals 6x damage
| Deals 6.5x damage
| Deals 7x damage & Pierces
|-
|-
| 66
! [[File:MeleeIcon.png|20px]] Canceller<br>キャンセラー
| Anti-Sea<br>アンチシー
| Inflicts Canceller<br>Cannot Defend while Cooling
| Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs
| - || Success +100 || Success +200 || Success +300 || Success +400
| [[File:MeleeIcon.png|20px]] Melee
| Deals 5x Damage
| Deals 5.5x Damage
| Deals 6x Damage
| Deals 6.5x Damage
| Deals 7x Damage & Pierces
|-
|-
| 67
! [[File:MeleeIcon.png|20px]] Charge Blade<br>チャージブレード
| Time Attack<br>タイムアタック
| Bonus damage based on Medaforce Charge<br>Cannot Defend while Cooling
| Deals bonus damage based on the number of elapsed ticks.
| Charge x 1 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2<br>'''Piercing'''<br>'''Consumes 5% Charge per use'''
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200 & Chance to Pierce
|-
|-
| 68
! [[File:MeleeIcon.png|20px]] Ghost<br>ゴースト
| Effect Clear<br>エフェクトクリア
| Bonus damage based on Medaforce Charge<br>Piercing<br>Cannot Evade or Defend while Cooling
| Removes all buffs from enemy. Deals bonus damage based on number of buffs.
| Charge x 0.5 || Charge x 0.75 || Charge x 1 || Charge x 1.25 || Charge x 1.5<br>'''Ignores Defense'''
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 69
! [[File:MeleeIcon.png|20px]] Level Drain<br>レベルドレイン
| Medaforce Seal<br>MFシール
| Reduces Medal Skill level tempoarily<br>Cannot Defend while Cooling
| Inflicts MF Seal (Medaforce Seal).
| Level -5<br>Lasts 10 Ticks || Level -5<br>Lasts 15 Ticks || Level -5<br>Lasts 20 Ticks || Level -5<br>Lasts 25 Ticks || Level -10<br>Lasts 30 Ticks
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
|-
| 70
! [[File:MeleeIcon.png|20px]] Charge Drain<br>チャージドレイン
| Anti-Charge<br>アンチCG
| Steals Medaforce Charge from Target<br>Cannot Defend while Cooling
| Deals bonus damage based on enemy's Medaforce Charge. May pierce.
| Steals 3% || Steals 6% || Steals 9% || Steals 12% || Steals 15%
| [[File:MeleeIcon.png|20px]] Melee
| Bonus Damage: x1 of Medaforce Charge
| Bonus Damage: x1.25 of Medaforce Charge
| Bonus Damage: x1.5 of Medaforce Charge
| Bonus Damage: x1.75 of Medaforce Charge
| Bonus Damage: x2 of Medaforce Charge
|-
|-
| 71
! [[File:MeleeIcon.png|20px]] Discharge<br>ディスチャージ
| Deathlock<br>デスロック
| Removes Medaforce Charge from Target<br>Cannot Defend while Cooling
| Inflicts Deathlock. Cannot defend during cooldown.
| Removes 10% || Removes 15% || Removes 20% || Removes 25% || Removes 30%
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 72
! [[File:MeleeIcon.png|20px]] Beam Sword<br>ビームソード
| Pile<br>パイル
| 2x damage if above Medaforce threshold<br>Cannot Defend while Cooling
| Ignores defenses, may cause pierce damage. Cannot defend during cooldown.
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>x3 at 100%
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 73
! [[File:MeleeIcon.png|20px]] Break Hammer<br>ブレイクハンマー
| Provoke<br>プロヴォーク
| Deals more damage based on number of heavy parts<br> 1.5x Success above Medaforce threshold<br>Piercing<br>Cannot Evade or Defend while Cooling
| Inflicts Provoke.
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x2 at 100%'''
| [[File:MeleeIcon.png|20px]] Melee
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 74
! [[File:MeleeIcon.png|20px]] Countdown<br>カウントダウン
| Charge Claw<br>チャージクロー
| Inflicts countdown<br>Cannot Defend while Cooling
| Upon use, this attack takes 10% of your Medaforce Gauge. Boosts your Power by a percentage of your Medaforce Gauge based on the part rank.
| - || Success +100 || Success +200 || Success +300 || Success +400
Cannot defend after use.
| [[File:MeleeIcon.png|20px]] Melee
| Bonus Power is 100% of CG
| Bonus Power is 125% of CG
| Bonus Power is 150% of CG
| Bonus Power is 175% of CG
| Bonus Power is 200% of CG, and drain is only 5%
|-
|-
| 81
! [[File:MeleeIcon.png|20px]] Slash<br>スラッシュ
| Stealth<br>ステルス
| Automatically targets the nearest opponent<br>Up to 2x damage based on how close the Target is to the action line<br>Cannot Defend while Cooling
| Prevents enemies from targeting the selected Medabot for one action. Does not apply if already targeted.
| - || Success +100 || Success +200 || Success +300 || Success +400
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 82
! [[File:MeleeIcon.png|20px]] Overcharge<br>オーバーチャージ
| Radar Sight<br>レーダーサイト
| Increases Target Medaforce Charge by 15%<br>Cannot Defend while Cooling<br>If Target has 100% Charge apply the following<br>5x damage<br>Damages all parts<br>Ignores Defense<br>reduce Target's Charge to 0
| Increases success by 30%. Negates enemy Stealth and Conceal.
| - || Success +100 || Success +200 || Success +300 || Success +400
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 83
! [[File:MeleeIcon.png|20px]] Flash<br>フラッシュ
| Commander<br>コマンダー
| Interrupts Yarget if Heating<br>Cannot Defend while Cooling
| Grants to all teammates Radar Sight (grants a 30% boost to Success can see Stealthed or Concealed enemies) and Conceal (cannot be targeted for one turn, unless already targeted)
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating 5 Cooling +200
|-
|-
| 84
! [[File:MeleeIcon.png|20px]] Unsuccess<br>アンサクセス
| Heater<br>ヒーター
| Halves Success of all Target's parts <br>Cannot Defend while Cooling
| Grants a buff that boosts heating to all allies by 20%
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:AssistIcon.png|20px]] Support
| No bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 85
! [[File:MeleeIcon.png|20px]] Power Hammer<br>パワーハンマー
| Cooler<br>クーラー
| Damages all parts<br>1.5x damage if legs are intact<br>Ignores Defense<br>cannot Evade or Defend while Cooling
| Grants a buff that boosts cooling to all allies by 20%
| - || Power +100 || Power +200 || Power +300 || Power +400
| [[File:AssistIcon.png|20px]] Support
| No bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 86
! [[File:MeleeIcon.png|20px]] Confusion<br>コンフュージョン
| Guard Boost<br>ガードブースト
| Target randomly selects actions the next three times or until attacked<br>Cannot Defend while Cooling
| Grants a buff that boosts Anti-Status and Anti-Range by 20%
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:AssistIcon.png|20px]] Support
| No bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 87
! [[File:MeleeIcon.png|20px]] Hide Blow<br>ハイドブロー
| Mobile Boost<br>モビルブースト
| Applies Conceal to self <br>Cannot Defend while Cooling
| Grants a buff that boosts Evasion (Anti-Melee) by 20%
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''Piercing'''
| [[File:AssistIcon.png|20px]] Support
| No bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 88
! [[File:MeleeIcon.png|20px]] Destroy<br>デストロイ
| Shoot Boost<br>シュートブースト
| Destroys parts if being used when hit<br>Cannot Defend while Cooling
| Grants a buff that boosts the Power and Success of Shooting parts by 20%
| - || Success +100 || Success +200 || Success +300 || Success +500
| [[File:AssistIcon.png|20px]] Support
| No bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 89
! [[File:MeleeIcon.png|20px]] Anti-Air<br>アンチエア
| Fight Boost<br>ファイトブースト
| Bonus damage to flying enemies
| Grants a buff that boosts the Power and Success of Melee parts by 20%
| 5x damage || 5.5x damage || 6x damage || 6.5x damage || 7x damage<br>'''Piercing'''
| [[File:AssistIcon.png|20px]] Support
| No bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 90
! [[File:MeleeIcon.png|20px]] Anti-Sea<br>アンチシー
| Field Control<br>たいちせいぎょ
| Bonus damage to aquatic enemies
| Increases the heavy limit to maximum (3) on all allies with compatible leg parts
| 5x Damage || 5.5x Damage || 6x Damage || 6.5x Damage || 7x Damage<br>'''Piercing'''
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 91
! [[File:MeleeIcon.png|20px]] Time Attack<br>タイムアタック
| Double Drive Left<br>ダブルドライブL
| Bonus damage based on time expended
| Grants a buff that makes Left Arm attacks used twice.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''Piercing'''
| [[File:SpecialIcon.png|20px]] Special
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 92
! [[File:MeleeIcon.png|20px]] Effect Clear<br>エフェクトクリア
| Double Drive Right<br>ダブルドライブR
| Removes buffs from Target<br>Deals bonus damage based on number of buffs
| Grants a buff that makes Right Arm attacks used twice.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:SpecialIcon.png|20px]] Special
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 93
! [[File:MeleeIcon.png|20px]] MF Seal<br>MFシール
| Charge<br>チェンジ
| Inflicts Medaforce Seal
| Drains the head's health in exchange for Medaforce Charge.
| - || Success +100 || Success +200 || Success +300 || Success +400
| [[File:SpecialIcon.png|20px]] Special
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 94
! [[File:MeleeIcon.png|20px]] Anti-CG<br>アンチCG
| Arm Charge<br>アームチェンジ
| Bonus damage based on Target's Medaforce Charge<br>Piercing
| Drains the arms' health in exchange for Medaforce Charge.
| Charge x1 || Charge x1.25 || Charge x1.5 || Charge x1.75 || Charge x2
| [[File:SpecialIcon.png|20px]] Special
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 95
! [[File:MeleeIcon.png|20px]] Deathlock<br>デスロック
| Full Charge<br>フルチャージ
| Inflicts Deathlock<br>Cannot Defend while Cooling
| Drains the head's health in exchange for Medaforce Charge.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:SpecialIcon.png|20px]] Special
| Max. Armor Reduction: 90%
| Max. Armor Reduction: 80%
| Max. Armor Reduction: 70%
| Max. Armor Reduction: 60%
| Max. Armor Reduction: 50%
|-
|-
| 96
! [[File:MeleeIcon.png|20px]] Pile<br>パイル
| Hypercrept<br>ハイパーセプト
| Ignores Defenses<br>Piercing<br>Cannot Defend while Cooling
| Buffs a random stat on two different allied Medaparts.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 97
! [[File:MeleeIcon.png|20px]] Provoke<br>プロヴォーク
| Reckless<br>レックレス
| Inflicts Provoke
| Increases the damage on melee parts by 15%.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 98
! [[File:MeleeIcon.png|20px]] Charge Claw<br>チャージクロー
| Snipe<br>スナイプ
| Costs 10% Medaforce Charge<br>Boosts Power based on Medaforce Charge<br>Cannot Defend while Cooling
| Increases the chance to pierce on all compatible parts by 30%.
| 100% Charge || 125% Charge || 150% Charge || 175% Charge|| 200% Charge<br>'''costs 5% Charge'''
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 99
! [[File:MeleeIcon.png|20px]] Charge Spark<br>チャージスパーク
| Trap Up<br>トラップアップ
| Costs 10% Medaforce Charge to apply 1.5x Heating & Cooling boost to all parts<br>Cannot Defend while Cooling
| Applies a buff that makes all newly placed traps have maximum (5) uses.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''costs 5% Charge'''
| [[File:SpecialIcon.png|20px]] Special
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 100
! [[File:MeleeIcon.png|20px]] Flame<br>フレイム
| Conceal<br>コンシール
| Inflicts Fire to enemy and self<br>Piercing<br>Cannot Defend while Cooling<br>If user is inflicted with Fire, boosts Power by 1.5x
| Increases Invasion, and disable a single enemy's ability to attack.
| - || - || Success +200 || Success +300 || Success +400
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 101
! [[File:MeleeIcon.png|20px]] Micro Shock<br>マイクロショック
| Cyber Core<br>サイバーコア
| Bonus damage based on Medaforce Charge<br>Piercing<br>Self-destructs after use
| Increases the effectiveness of Conceal and Radar Sight
| Charge x 1 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 102
! [[File:MeleeIcon.png|20px]] Survivor<br>サバイバー
| Power Link<br>パワーリンク
| Inflicts Survivor<br>Piercing<br>Cannot Defend while Cooling
| Boosts the power of all allied parts.
| - || - || - || - || -
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 103
! [[File:MeleeIcon.png|20px]] Tsujigiri<br>ツジギリ
| Plant Up<br>プラントアップ
| Piercing<br>Deals 3x damage if target is Cooling<br>Deals 0.5x damage if target is Heating
| Applies a buff that makes all newly placed plants have maximum (5) uses.
| - || - || - || - || -
| [[File:SpecialIcon.png|20px]] Special
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 104
! [[File:MeleeIcon.png|20px]] Hyper Thunder<br>ハイパーサンダー
| Desperate<br>デスパレート
| Inflicts Thunder<br>Piercing<br>Cannot Defend while Cooling
| Deals retaliation damage on any incoming Medabot attack.
| - || - || - || - || -
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 105
! [[File:AssistIcon.png|20px]] Stealth<br>ステルス
| Dominion<br>ドミニオン
| Applies Stealth
| Grants Radar Sight (30% boost to Success and allows you to target Medabots with Conceal/Stealth) and Ground Control (all leg parts regardless of actual compatibility are now A)
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:AssistIcon.png|20px]] Support
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 111
! [[File:AssistIcon.png|20px]] Radar Sight<br>レーダーサイト
| Disruption Clear<br>ぼうがいクリア
| Increases Success by 30%<br>Negates Target Stealth & Conceal
| Clears all debuffs.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:HealIcon.png|20px]] Healing
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 112
! [[File:AssistIcon.png|20px]] Commander<br>コマンダー
| Trap Clear<br>トラップクリア
| Applies Conceal<br>Applies Radar Sight to Allies
| Removes all traps on the field.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating 5 Cooling +200
| [[File:HealIcon.png|20px]] Healing
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| 114
! [[File:AssistIcon.png|20px]] Heater<br>ヒーター
| Repair<br>リペア
| Boosts Heating to all allies by 20%
| Repairs a single part.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| 116
! [[File:AssistIcon.png|20px]] Cooler<br>クーラー
| Serious Repair<br>シリアスリペア
| Boosts Cooling to all allies by 20%
| Repairs a fair amount of armor on all parts of a single Medabot.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| 117
! [[File:AssistIcon.png|20px]] Guard Boost<br>ガードブースト
| Super Repair<br>スーパーリペア
| Boosts Anti-Status & Anti-Range by 20%
| Repairs a small amount of armor on all parts of a single Medabot.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| 118
! [[File:AssistIcon.png|20px]] Mobile Boost<br>モビルブースト
| All Repair<br>オールリペア
| Boosts evasion by 50%
| Repairs a small amount of armor on all allied Medabots.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| 120
! [[File:AssistIcon.png|20px]] Shoot Boost<br>シュートブースト
| Revive<br>リバイブ
| Boosts Power & Success of Shooting parts by 20%
| Revives a single destroyed Medapart.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| 121
! [[File:AssistIcon.png|20px]] Fight Boost<br>ファイトブースト
| Restore<br>レストア
| Boosts Power & Success of Melee parts by 20%
| Revives a single destroyed on all allied Medabots
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| 122
! [[File:AssistIcon.png|20px]] Field Control<br>たいちせいぎょ
| All Restore<br>オールレストア
| Increases heavy limit to 3 on all allies with compatible leg parts
| Fully revives a single allied Medabot.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| 124
! [[File:AssistIcon.png|20px]] Fighter Core<br>ファイターコア
| Rebirth<br>リバース
| Applies Radar Sight & Fight Boost to all allies
| Fully revives a single Function Ceased (completely destroyed) Medabot
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| 126
! [[File:AssistIcon.png|20px]] Hypercept<br>ハイパーセプト
| Charge Repair<br>チャージリペア
| Boosts random stat on two ally parts
| Repairs the armor of a single ally.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| 127
! [[File:AssistIcon.png|20px]] Reckless<br>レックレス
| Count Repair<br>カウントリペア
| 15% bonus damage on Melee parts
| Repairs more effectively based on the elapsed time.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| 128
! [[File:AssistIcon.png|20px]] Snipe<br>スナイプ
| Field Repair<br>フィールドリペア
| 30% bonus chance to pierce
| Repairs based on the terrain compatibility
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:HealIcon.png|20px]] Healing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| 131
! [[File:AssistIcon.png|20px]] Conceal<br>コンシール
| Gunpowder Guard<br>火薬ガード
| Increases Evasion<br>Disable a single enemy's ability to attack
| Takes a guard stance to nullify gunpowder-type attacks (ie. Missile, Hyper Missile, Napalm, etc.) on allies.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:DefenseIcon.png|20px]] Defense
| No bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200, guards an additional time
|-
|-
| 132
! [[File:AssistIcon.png|20px]] Cyber Core<br>サイバーコア
| Optical Guard<br>光学ガード
| Increases the effectiveness of Conceal & Radar Sight
| Takes a guard stance to nullify optical-type attacks (ie. Beam, Hyper Beam, Laser, Beam Sword, etc.)
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:DefenseIcon.png|20px]] Defense
| No bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200, guards an additional time
|-
|-
| 133
! [[File:AssistIcon.png|20px]] Power Link<br>パワーリンク
| Gravity Guard<br>重力ガード
| Boosts Power of all allied parts
| Takes a guard stance to nullify gravity-type attacks (ie. Press, Break, Break Hammer, etc.)
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:DefenseIcon.png|20px]] Defense
| No bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200 & guards an additional time
|-
|-
| 134
! [[File:AssistIcon.png|20px]] Desperate<br>デスパレート
| Guard<br>ガード
| Deals retaliation damage on incoming attack
| While guarding, this Medabot will take the hit for any incoming attacks.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:DefenseIcon.png|20px]] Defense
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200 & Guards an additional time
|-
|-
| 135
! [[File:AssistIcon.png|20px]] Dominion<br>ドミニオン
| Guard 300<br>ガード300
| Applies Radar Sight & Ground Control
| Reduces any damage taken by 300.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:DefenseIcon.png|20px]] Defense
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200 & Guards an additional time
|-
|-
| 136
! [[File:AssistIcon.png|20px]] Shooter Core<br>シューターコア
| Guard 500<br>ガード500
| Increases the effectiveness of Conceal & Radar Sight<br>Boosts Power & Success of Shooting parts by 20%
| Reduces any damage taken by 500.
| - || - || - || - || -
| [[File:DefenseIcon.png|20px]] Defense
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200 & Guards an additional time
|-
|-
| 137
! [[File:AssistIcon.png|20px]] Precognition<br>プレコグニション
| Perfect Guard<br>かんぜんガード
| Applies 3 random positive effects to entire team
| Negates all incoming attacks.
| - || - || - || - || -
| [[File:DefenseIcon.png|20px]] Defense
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200 & Guards an additional time
|-
|-
| 138
! [[File:AssistIcon.png|20px]] Scrape<br>スクレイプ
| Mirror Guard<br>ミラーガード
| Applies Scrape to Ally, removing boosts from opponent who attacks active part
| Reflects any shooting attack.
| - || - || - || - || -
| [[File:DefenseIcon.png|20px]] Defense
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200& Guards an additional time
|-
|-
| 139
! [[File:SpecialIcon.png|20px]] Double Drive Left<br>ダブルドライブL
| Shooting Guard<br>しゃげきガード
| Applies a buff that makes Left Arm attacks apply twice
| Negates any shooting/ranged attack.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:DefenseIcon.png|20px]] Defense
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200 & Guards an additional time
|-
|-
| 140
! [[File:SpecialIcon.png|20px]] Double Drive Right<br>ダブルドライブR
| Melee Guard<br>かくとうガード
| Applies a buff that makes Right Arm attacks apply twice
| Negates any melee attack.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:DefenseIcon.png|20px]] Defense
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200 & Guards an additional time
|-
|-
| 143
! [[File:SpecialIcon.png|20px]] Charge<br>チェンジ
| Counter Guard<br>カウンターガード
| Trades head Armor for Medaforce Charge
| Reflects any melee attack.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:DefenseIcon.png|20px]] Defense
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200 & Guards an additional time
|-
|-
| 151
! [[File:SpecialIcon.png|20px]] Arm Charge<br>アームチェンジ
| Melee Trap<br>かくとうトラップ
| Trades arm Armor for Medaforce Charge
| Plants a trap that deals damage whenever the enemy uses a melee attack.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 152
! [[File:SpecialIcon.png|20px]] Full Charge<br>フルチャージ
| Shooting Trap<br>しゃげきトラップ
| Trades head Armor for Medaforce Charge
| Plants a trap that deals damage whenever the enemy uses a shooting attack.
| Max cost 90% || Max cost 80% || Max cost 70% || Max cost 60% || Max cost 50%
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 153
! [[File:SpecialIcon.png|20px]] Plant Up<br>プラントアップ
| Head Trap<br>あたまトラップ
| makes all new plants have 5 uses
| Plants a trap that deals damage to heads if the enemy has a living head part.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 154
! [[File:SpecialIcon.png|20px]] Trap Up<br>トラップアップ
| Leg Trap<br>きゃくぶトラップ
| Makes all new traps have 5 uses
| Plants a trap that deals damage to legs if the enemy has a living leg part.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 155
! [[File:SpecialIcon.png|20px]] Full Charge Break<br>フルチャージ改
| Charge Trap<br>チャージトラップ
| Trades Armor for Medaforce Charge<br>Applies Conceal
| PLants a trap that deals damage whenever the enemy charges their Medaforce.
| Max cost 90% || Max cost 80% || Max cost 70% || Max cost 60% || Max cost 50%
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 156
! [[File:SpecialIcon.png|20px]] Shoot FC<br>シュートFC
| Support Trap<br>たすけるトラップ
| Trades Armor for Medaforce Charge<br>Applies Shoot Boost and Melt
| Plants a trap that deals damage whenever the enemy uses a support ability.
| - || - || Max cost 70% || Max cost 60% || Max cost 50%
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 157
! [[File:SpecialIcon.png|20px]] Fight FC<br>ファイトFC
| Heal Trap<br>なおすトラップ
| Trades Armor for Medaforce Charge<br>Applies Fight Boost and Melt
| Plants a trap that deals damage whenever the enemy uses a healing ability.
| - || - || Max cost 70% || Max cost 60% || Max cost 50%
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 158
! [[File:HealIcon.png|20px]] Disruption Clear<br>ぼうがいクリア
| Protect Trap<br>まもるトラップ
| Clears all debuffs
| Plants a trap that deals damage whenever the enemy uses a guard/defense ability.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 159
! [[File:HealIcon.png|20px]] Trap Clear<br>トラップクリア
| Plant Trap<br>しかけるトラップ
| Removes all traps on the field
| Plants a trap that deals damage whenever the enemy uses a plant/trap ability.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 160
! [[File:HealIcon.png|20px]] Plant Clear<br>プラントクリア
| Distrubance<br>ディスターバンス
| Removes all Opponent's Plants on the field
| Places a plant that prevents the use of any attack ability.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 162
! [[File:HealIcon.png|20px]] Repair<br>リペア
| Repair Plant<br>リペアプラント
| Repairs a single part<br>Amount based on Heal skill level
| Places a plant that heals allies upon reaching the action line.
| - || - || - || - || -
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 163
! [[File:HealIcon.png|20px]] Serious Repair<br>シリアスリペア
| Heater Plant<br>ヒータープラント
| Repairs large amount for all parts of a single ally<br>Amount based on Heal skill level
| Places a plant that boosts allies' heating.
| - || - || - || - || -
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 164
! [[File:HealIcon.png|20px]] Super Repair<br>スーパーリペア
| Cooler Plant<br>クーラープラント
| Repairs small amount for all parts of a single ally<br>Amount based on Heal skill level
| Places a plant that boosts allies' cooldown.
| - || - || - || - || -
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 165
! [[File:HealIcon.png|20px]] All Repair<br>オールリペア
| Charge Plant<br>チャージプラント
| Repairs small amount for all allies<br>Amount based on Heal skill level
| Places a plant that grants bonus Medaforce Charge to charging allies.
| - || - || - || - || -
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 166
! [[File:HealIcon.png|20px]] Revive<br>リバイブ
| First Aid<br>ファーストエイド
| Revives a destroyed part<br>Amount based on Heal skill level
| Places a plant that revives allies' broken parts.
| - || - || - || - || -
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 167
! [[File:HealIcon.png|20px]] Restore<br>レストア
| Guard Plant<br>ガードプラント
| Revives a destroyed part on all allies<br>Amount based on Heal skill level
| Places a plant that guards allies.
| - || - || - || - || -
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 168
! [[File:HealIcon.png|20px]] All Restore<br>オールレストア
| Shoot Drone<br>シュートドローン
| Fully repairs a single ally<br>Amount based on Heal skill level
| Places a plant that deals shooting damage when enemies approaches the action plate.
| - || - || - || - || -
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 169
! [[File:HealIcon.png|20px]] Rebirth<br>リバース
| Fight Drone<br>ファイトドローン
| Fully revives a destroyed ally<br>Amount based on Heal skill level
| Places a plant that deals melee damage when enemies approaches the action plate.
| - || - || - || - || -
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| 170
! [[File:HealIcon.png|20px]] Charge Repair<br>チャージリペア
| Cross Set<br>クロスセット
| Repairs based on Medaforce Charge<br>Amount based on Heal skill level
| A plant that boosts the power of, and is required to use the move "Crossfire". Can only ever have one charge.
| - || - || - || - || -
| [[File:UtilityIcon.png|20px]] Plant/Trap
|-
| No Bonus
! [[File:HealIcon.png|20px]] Count Repair<br>カウントリペア
| +100 Power
| Repairs based on elapsed time<br>Amount based on Heal skill level
| +200 Power
| - || - || - || - || -
| +300 Power
|-
| +400 Power
! [[File:HealIcon.png|20px]] Field Repair<br>フィールドリペア
| Repairs based on terrain compatibility<br>Amount based on Heal skill level
| - || - || - || - || -
|-
! [[File:DefenseIcon.png|20px]] Gunpowder Guard<br>火薬ガード
| Intercepts gunpowder-type attacks<br>(ie. Missile, Hyper Missile, Napalm, etc.) on allies.
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard'''
|-
! [[File:DefenseIcon.png|20px]] Optical Guard<br>光学ガード
| Intercepts optical-type attacks<br>(ie. Beam, Hyper Beam, Laser, Beam Sword, etc.)
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard'''
|-
! [[File:DefenseIcon.png|20px]] Gravity Guard<br>重力ガード
| Intercepts gravity-type attacks<br>(ie. Press, Break, Break Hammer, etc.)
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard'''
|-
! [[File:DefenseIcon.png|20px]] Guard<br>ガード
| Intercepts all attacks
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard'''
|-
! [[File:DefenseIcon.png|20px]] Guard 300<br>ガード300
| Intercepts all attacks<br>Reduces damage by 300
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 & Guards an additional time
|-
! [[File:DefenseIcon.png|20px]] Guard 500<br>ガード500
| Intercepts all attacks<br>Reduces damage by 500
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard'''
|-
! [[File:DefenseIcon.png|20px]] Perfect Guard<br>かんぜんガード
| Negates all incoming attacks
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard'''
|-
! [[File:DefenseIcon.png|20px]] Mirror Guard<br>ミラーガード
| Reflects any Ranged attack
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard'''
|-
! [[File:DefenseIcon.png|20px]] Shooting Guard<br>しゃげきガード
| Intercepts any Ranged attack
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard'''
|-
! [[File:DefenseIcon.png|20px]] Melee Guard<br>かくとうガード
| Intercepts any Melee attack
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard'''
|-
! [[File:DefenseIcon.png|20px]] Counter Guard<br>カウンターガード
| Reflects any Melee attack
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard'''
|-
! [[File:DefenseIcon.png|20px]] Charge Guard<br>チャージガード
| Reflects any attack<br>damage is further reduced based on MF charge
| - || - || - || - || -
|-
! [[File:UtilityIcon.png|20px]] Melee Trap<br>かくとうトラップ
| Place trap which counters Melee attacks
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
! [[File:UtilityIcon.png|20px]] Shooting Trap<br>しゃげきトラップ
| Place trap which counters Ranged attacks
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
! [[File:UtilityIcon.png|20px]] Head Trap<br>あたまトラップ
| Place trap which targets head
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
! [[File:UtilityIcon.png|20px]] Leg Trap<br>きゃくぶトラップ
| Place trap which targets legs
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
! [[File:UtilityIcon.png|20px]] Charge Trap<br>チャージトラップ
| Place trap which counters Medaforce Charge
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
! [[File:UtilityIcon.png|20px]] Support Trap<br>たすけるトラップ
| Place trap which counters Support abilities
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
! [[File:UtilityIcon.png|20px]] Repair Trap<br>なおすトラップ
| Place trap which counters repair abilities
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
! [[File:UtilityIcon.png|20px]] Protect Trap<br>まもるトラップ
| Place trap which counters Guard abilities
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
! [[File:UtilityIcon.png|20px]] Plant Trap<br>しかけるトラップ
| Place trap which counters Plant/Trap abilities
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
! [[File:UtilityIcon.png|20px]] Disturbance<br>ディスターバンス
| Place trap which prevents attacking
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
! [[File:UtilityIcon.png|20px]] Repair Plant<br>リペアプラント
| Place plant which heals allies
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
! [[File:UtilityIcon.png|20px]] Heater Plant<br>ヒータープラント
| Place plant which boosts Heating
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
! [[File:UtilityIcon.png|20px]] Cooler Plant<br>クーラープラント
| Place plant which boosts Cooling
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
! [[File:UtilityIcon.png|20px]] Charge Plant<br>チャージプラント
| Place plant which grants bonus Medaforce Charge to charging allies
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
! [[File:UtilityIcon.png|20px]] First Aid<br>ファーストエイド
| Place plant which revives parts
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
! [[File:UtilityIcon.png|20px]] Guard Plant<br>ガードプラント
| Place plant which Guards allies
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
! [[File:UtilityIcon.png|20px]] Shoot Drone<br>シュートドローン
| Places a plant that deals Shooting damage when enemies approaches the action plate.
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
! [[File:UtilityIcon.png|20px]] Fight Drone<br>ファイトドローン
| Places a plant that deals Melee damage when enemies approaches the action plate.
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
! [[File:UtilityIcon.png|20px]] Cross Set<br>クロスセット
| Required for the use of "Crossfire"
| - || Power +100 || Power +200 || Power +300 || Power +400
|-
! [[File:UtilityIcon.png|20px]] Symptom Trap<br>症状トラップ
| Deals damage based on number of positive effects opponent has<br>Removes positive effects from opponent
| - || - || - || - || -
|}
|}
</div>
</div>
Line 1,371: Line 703:
|-
|-
! Accelerator<br>アクセル
! Accelerator<br>アクセル
| Grants Mobile Boost
| Applies Mobile Boost
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|-
|-
Line 1,383: Line 715:
|-
|-
! Additional Faults<br>ついかだんそう
! Additional Faults<br>ついかだんそう
| +1 Head Ammo<br> Bonus to Head Heating and Cooling
| +1 Head Ammo<br> Bonus to Head Heating & Cooling
|  Heating & Cooling +30||  Heating & Cooling +60||  Heating & Cooling +90||  Heating & Cooling +120||  Heating & Cooling +150
|  Heating & Cooling +30||  Heating & Cooling +60||  Heating & Cooling +90||  Heating & Cooling +120||  Heating & Cooling +150
|-
|-
! Adversity<br>ぎゃっきょう
! Adversity<br>ぎゃっきょう
| Buffs all leg stats except armor per own debuff
| Buffs all leg stats except Armor per own debuff
|  3% per||  5% per||  7% per||  9% per||  12% per
|  3% per||  5% per||  7% per||  9% per||  12% per
|-
|-
! Aim<br>エイム
! Aim<br>エイム
| Boosts Success of shooting parts
| Boosts Success of Shooting parts
|  Success +100||  Success +200||  Success +300||  Success +400||  Success +500
|  Success +100||  Success +200||  Success +300||  Success +400||  Success +500
|-
|-
! All-rounder<br>オールラウンダー
! All-Rounder<br>オールラウンダー
| Boosts leg speed if all parts have different ability types
| Boosts leg speed if all parts have different ability types
|  Leg Speed +30||  Leg Speed +60||  Leg Speed +90||  Leg Speed +120||  Leg Speed +150
|  Leg Speed +30||  Leg Speed +60||  Leg Speed +90||  Leg Speed +120||  Leg Speed +150
Line 1,403: Line 735:
|-
|-
! Artillery<br>アーティラリー
! Artillery<br>アーティラリー
| Boosts Success and Power of shooting attacks<br>Cannot dodge while heating
| Boosts Success & Power of Shooting attacks<br>Cannot Evade while Heating
|  Success & Power +60||  Success & Power +120||  Success & Power +180||  Success & Power +240||  Success & Power +300
|  Success & Power +60||  Success & Power +120||  Success & Power +180||  Success & Power +240||  Success & Power +300
|-
|-
! Asail<br>アセイル
! Asail<br>アセイル
| Upon charging MF, gain Shoot Boost
| Applies Shoot Boost Upon Medaforce Charge
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|-
|-
! Auto Charge<br>オートチャージ
! Auto Charge<br>オートチャージ
| Passively charges Medaforce||  2% per action||  4% per action||  6% per action||  8% per action||  10% per action
| Passively Charges Medaforce||  2% per action||  4% per action||  6% per action||  8% per action||  10% per action
|-
|-
! Auto Guard<br>オートガード
! Auto Guard<br>オートガード
| Optical/Gravity/Gunpowder Guard will always nullify Optical/Gravity/Gunpowder attacks<br>Passive anti-ranged and anti-status boost
| Optical/Gravity/Gunpowder Guard will always nullify Optical/Gravity/Gunpowder attacks<br>Passive Anti-Ranged & Anti-Status boost
|  Anti-Ranged & Anti-Status +10%||  Anti-Ranged & Anti-Status +20%||  Anti-Ranged & Anti-Status +30%||  Anti-Ranged & Anti-Status +40%||  Anti-Ranged & Anti-Status +50%
|  Anti-Ranged & Anti-Status +10%||  Anti-Ranged & Anti-Status +20%||  Anti-Ranged & Anti-Status +30%||  Anti-Ranged & Anti-Status +40%||  Anti-Ranged & Anti-Status +50%
|-
|-
! Auto Repair<br>オートリペア
! Auto Repair<br>オートリペア
| Charging Medaforce heals all parts || Charge x2 || Charge x4 || Charge x6 || Charge x8 || Charge x10
| Medaforce Charge heals all parts
| Charge x2 || Charge x4 || Charge x6 || Charge x8 || Charge x10
|-
|-
! B-Loader<br>Bローダー
! B-Loader<br>Bローダー
| Increases evasion of leg parts based on MF Charge.
| Increases evasion of leg parts based on Medaforce Charge.
|  +1 per %||  +2 per %||  +3 per %||  +4 per %||  +5 per %
|  +1 per %||  +2 per %||  +3 per %||  +4 per %||  +5 per %
|-
|-
! Barret Rain<br>バレットレイン
! Bullet Rain<br>バレットレイン
| Boots Success and Power of shooting parts upon destruction
| Boots Success & Power of Shooting parts upon destruction
|  Success & Power +40||  Success & Power +80||  Success & Power +120||  Success & Power +160||  Success & Power +200
|  Success & Power +40||  Success & Power +80||  Success & Power +120||  Success & Power +160||  Success & Power +200
|-
|-
! Battle Stance<br>バトルダンス
! Battle Stance<br>バトルダンス
| Upon teammate dodge or graze, boosts all leg stats other than armor<br>Stacks up to 5
| Upon teammate Evade or Graze, boosts all leg stats other than Armor<br>Stacks up to 5
|  2% per||  4% per||  6% per||  8% per||  Buff per
|  2% per||  4% per||  6% per||  8% per||  Buff per
|-
|-
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|-
|-
! Blow Beat<br>ブロウビート
! Blow Beat<br>ブロウビート
| Ignore enemy status resistance.
| Ignores Target Anti-Status
|  Ignores 5%||  Ignores 10%||  Ignores 15%||  Ignores 20%||  Ignores 25%
|  Ignores 5%||  Ignores 10%||  Ignores 15%||  Ignores 20%||  Ignores 25%
|-
|-
! Breach<br>ケッカイ
! Breach<br>ケッカイ
| Grants Guard Boost
| Applies Guard Boost
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|-
|-
! Breakneck<br>ブレイクネック
! Breakneck<br>ブレイクネック
| Speed boost while heating
| Speed boost while Heating
| Speed +30 || Speed +60 || Speed +90 || Speed +120 || Speed +150
| Speed +30 || Speed +60 || Speed +90 || Speed +120 || Speed +150
|-
|-
! Brilliance<br>ブリリアンス
! Brilliance<br>ブリリアンス
| Restores 10% of all parts' health upon charging MF
| Restores 10% of all parts' health upon Medaforce Charge
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|-
|-
! Captor<br>キャプター
! Captor<br>キャプター
| Boosts Heating against target who cannot defend
| Boosts Heating against Target who cannot Defend
|  Heating +40||  Heating +80||  Heating +120||  Heating +160||  Heating +200
|  Heating +40||  Heating +80||  Heating +120||  Heating +160||  Heating +200
|-
|-
Line 1,461: Line 794:
|-
|-
! Carrier<br>キャリアー
! Carrier<br>キャリアー
| Passive power bonus<br>When attacking, afflict a random debuff you have onto enemy
| Passive Power bonus<br>When attacking, inflict a random debuff you have onto Target
|  Success +50||  Success +100||  Success +150||  Success +200||  Success +250
|  Success +50||  Success +100||  Success +150||  Success +200||  Success +250
|-
|-
! Charge Fight<br>チャージファイト
! Charge Fight<br>チャージファイト
| Increased Power and Success on shooting abilities if above 50% Charge
| Increased Power & Success on Shooting abilities if above 50% Charge
|  Success & Power +60||  Success & Power +120||  Success & Power +180||  Success & Power +240||  Success & Power +300
|  Success & Power +60||  Success & Power +120||  Success & Power +180||  Success & Power +240||  Success & Power +300
|-
|-
! Charge Shot<br>チャージショット
! Charge Shot<br>チャージショット
| Increased Power and Success on shooting abilities if above 50% Charge
| Increased Power & Success on Shooting abilities if above 50% Charge
|  Success & Power +60||  Success & Power +120||  Success & Power +180||  Success & Power +240||  Success & Power +300
|  Success & Power +60||  Success & Power +120||  Success & Power +180||  Success & Power +240||  Success & Power +300
|-
|-
Line 1,477: Line 810:
|-
|-
! Clairvoyance<br>クレアボイアンス
! Clairvoyance<br>クレアボイアンス
| Grants Radar Sight upon charging MF
| Applies Radar Sight upon Medaforce Charge
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|-
|-
! Climber<br>クライマー
! Climber<br>クライマー
| S-rank on Mountain and Rocky terrain  
| S-rank on Mountain & Rocky terrain  
| - ||  Armor +160 || Armor +320 || Armor +480 || Armor +640
| - ||  Armor +160 || Armor +320 || Armor +480 || Armor +640
|-
|-
! Continuous P<br>コンテニュアルP
! Continual P<br>コンテニュアルP
| Increases Heating and Cooling by 5% at reaching action plate<br>Stacks up to 20%  
| Increases Heating & Cooling by 5% at reaching action plate<br>Stacks up to 20%  
| Speed +8 || Speed +16 || Speed +24 || Speed +32 || Speed +40
| Speed +8 || Speed +16 || Speed +24 || Speed +32 || Speed +40
|-
|-
! Dead or Alive<br>デッドオアライブ
! Dead or Alive<br>デッドオアライブ
| Upon landing a critical hit, boosts all leg stats other than armor<br> Stacks up to 5
| Upon landing a Crit, boosts all leg stats other than Armor<br> Stacks up to 5
|  2% per||  4% per||  6% per||  8% per||  10% per
|  2% per||  4% per||  6% per||  8% per||  10% per
|-
|-
! Defense Plus<br>まもるプラス
! Defense Plus<br>まもるプラス
| Increases the heating and cooling of defense parts
| Increases the Heating & Cooling of Defense parts
|  Heating & Cooling +30||  Heating & Cooling +60||  Heating & Cooling +90||  Heating & Cooling +120||  Heating & Cooling +150
|  Heating & Cooling +30||  Heating & Cooling +60||  Heating & Cooling +90||  Heating & Cooling +120||  Heating & Cooling +150
|-
|-
! Desert Type<br>デザートタイプ
! Desert Type<br>デザートタイプ
| S-rank on Desert and Wilderness terrain  
| S-rank on Desert & Wilderness terrain  
| - ||  Armor +160 || Armor +320 || Armor +480 || Armor +640
| - ||  Armor +160 || Armor +320 || Armor +480 || Armor +640
|-
! Double Edge<br>ダブルエッジ
| Increases all Leg part stats except Armor<br>2.5x amage received from Gunpowder attacks
| - ||  - || - || - || Leg Stats +30%
|-
|-
! Elusive<br>エルーシブ
! Elusive<br>エルーシブ
Line 1,513: Line 850:
|-
|-
! Explorer<br>エクスプローラー
! Explorer<br>エクスプローラー
| S-rank on City and Arena terrain  
| S-rank on City & Arena terrain  
| - || Armor +160 || Armor +320 || Armor +480 || Armor +640
| - || Armor +160 || Armor +320 || Armor +480 || Armor +640
|-
|-
Line 1,525: Line 862:
|-
|-
! Fortress<br>フォートレス
! Fortress<br>フォートレス
| Reduces damage when defending
| Reduces damage when Defending
| -10% || -15% || -20% || -25% || -30%
| -10% || -15% || -20% || -25% || -30%
|-
|-
! G-Loader<br>Gローダー
! G-Loader<br>Gローダー
| Boosts success of shooting attacks based on MF charge
| Boosts Success of Shooting attacks based on Medaforce Charge
| +1 per % || +2 per % || +3 per % || +4 per % || +5 per %
| +1 per % || +2 per % || +3 per % || +4 per % || +5 per %
|-
|-
! Generator<br>ジェネレーター
! Generator<br>ジェネレーター
| Grants Heater
| Applies Heater
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|-
|-
! Ground Control<br>Gコントロール
! Ground Control<br>Gコントロール
| S-rank terrain bonus at MF threshold
| S-rank terrain bonus at Medaforce threshold
|  50% Charge||  45% Charge||  40% Charge||  35% Charge||  30% Charge
|  50% Charge||  45% Charge||  40% Charge||  35% Charge||  30% Charge
|-
|-
! Gunman<br>ガンマン
! Gunman<br>ガンマン
| Grants a passive Heating bonus to all parts
| Applies a passive Heating bonus to Shooting parts
|  Heating +30||  Heating +60||  Heating +90||  Heating +120||  Heating +150
|  Heating +30||  Heating +60||  Heating +90||  Heating +120||  Heating +150
|-
|-
! Guts<br>ガッツ
! Guts<br>ガッツ
| Boosts Resistance and Evasion if Medaforce is full
| Boosts Resistance & Evasion if Medaforce is full
|  Status-proof and Range-proof +10% Bonus||  Status-proof and Range-proof +20% Bonus||  Status-proof and Range-proof +30% Bonus||  Status-proof and Range-proof +40% Bonus||  Status-proof and Range-proof +50% Bonus
|  Status-Proof & Range-Proof +10%||  Status-Proof & Range-Proof +20%||  Status-Proof & Range-Proof +30%||  Status-Proof & Range-Proof +40%||  Status-Proof & Range-Proof +50%
|-
|-
! Haja<br>ハジャ
! Haja<br>ハジャ
| Clears Debuffs upon Charging MF
| Clears Debuffs upon Medaforce Charge
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|-
|-
! Healing Plus<br>なおすプラス
! Heal Plus<br>なおすプラス
| Increases the heating and cooling of healing parts  
| Increases the Heating & Cooling of healing parts  
|  Heating & Cooling +30||  Heating & Cooling +60||  Heating & Cooling +90||  Heating & Cooling +120||  Heating & Cooling +150
|  Heating & Cooling +30||  Heating & Cooling +60||  Heating & Cooling +90||  Heating & Cooling +120||  Heating & Cooling +150
|-
|-
! Heavy Arms<br>ヘヴィアーム
! Heavy Arm<br>ヘヴィアーム
| Boosts armor of heavy parts
| Boosts Armor of heavy parts
|  +2% Armor||  +4% Armor||  +6% Armor||  +8% Armor||  +10% Armor
|  +2% Armor||  +4% Armor||  +6% Armor||  +8% Armor||  +10% Armor
|-
|-
! Heavy Arm<br>かくしだま
! Hidden Dama<br>かくしだま
| Increases head armor and Ammo if below Heavy Limit
| Increases head Armor & Ammo if below Heavy Limit
| - ||  Head Armor +160 || Head Armor +320 || Head Armor +480 || Head Armor +640
| - ||  Head Armor +160 || Head Armor +320 || Head Armor +480 || Head Armor +640
|-
! High Fly<br>ハイフライ
| Boosts all Leg Stats other than Armor<br>Receive 2.5x damage from Gravity attacks
| - ||  - || - || - || All Stats +30%
|-
|-
! Holy Grace<br>ホーリーグレイス
! Holy Grace<br>ホーリーグレイス
| Boosts all stats other than armor on all parts for each active buff
| Boosts all stats other than Armor on all parts for each active buff
|  3% per||  5% per||  7% per||  9% per||  12% per
|  3% per||  5% per||  7% per||  9% per||  12% per
|-
|-
! Hoplite<br>ホプライト
! Hoplite<br>ホプライト
| Boosts anti-ranged and anti-status per defense part
| Boosts Anti-Ranged & Anti-Status per Defense part
|  +5% Anti-Ranged & Anti-Status per||  +10% Anti-Ranged & Anti-Status per||  +15% Anti-Ranged & Anti-Status per||  +20% Anti-Ranged & Anti-Status per||  +25% Anti-Ranged & Anti-Status per
|  +5% Anti-Ranged & Anti-Status per||  +10% Anti-Ranged & Anti-Status per||  +15% Anti-Ranged & Anti-Status per||  +20% Anti-Ranged & Anti-Status per||  +25% Anti-Ranged & Anti-Status per
|-
|-
! Illusion<br>イリュージョン
! Illusion<br>イリュージョン
| Grants Stealth upon acting
| Applies Stealth upon acting
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|-
|-
Line 1,581: Line 922:
|-
|-
! Mariner<br>マリナー
! Mariner<br>マリナー
| S-rank on Tundra terrain  
| S-rank on Waterside terrain  
| - ||  Armor +160 || Armor +320 || Armor +480 || Armor +640
| - ||  Armor +160 || Armor +320 || Armor +480 || Armor +640
|-
! Mars<br>マース
| Increases power of Gravity attacks based on Anti-Ranged and Anti-Status of Leg part
| - ||  - || - || - || +20%
|-
|-
! Mascot<br>マスコット
! Mascot<br>マスコット
| Decreases Success and Power of attackers
| Decreases Success & Power of attackers
| -5% || -10% || -15% || -20% || -25%
| -5% || -10% || -15% || -20% || -25%
|-
|-
! Mirage<br>ミラージュ
! Mirage<br>ミラージュ
| Grants Conceal upon charging Medaforce
| Applies Conceal upon Medaforce Charge
|  1 use || 2 uses || 3 uses || 4 uses || 5 uses
|  1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
|-
Line 1,597: Line 942:
|-
|-
! No Guard<br>ノーガード
! No Guard<br>ノーガード
| Increase success on other parts<br> Cannot defend while Heating
| Increase Success on other parts<br> Cannot Defend while Heating
|  Success & Power +60||  Success & Power +120||  Success & Power +180||  Success & Power +240||  Success & Power +300
|  Success & Power +60||  Success & Power +120||  Success & Power +180||  Success & Power +240||  Success & Power +300
|-
|-
! P-Loader<br>Pローダー
! P-Loader<br>Pローダー
| Boosts Success of melee attacks based on MF charge
| Boosts Success of Melee attacks based on Medaforce Charge
|  +1 per %||  +2 per %||  +3 per %||  +4 per %||  +5 per %
|  +1 per %||  +2 per %||  +3 per %||  +4 per %||  +5 per %
|-
|-
! Popper<br>プーパ
! Popper<br>プーパ
| Reduces incoming damage by 20% if above MF threshold
| Reduces incoming damage by 20% if above Medaforce threshold
|  50% Charge||  45% Charge||  40% Charge||  35% Charge||  30% Charge
|  50% Charge||  45% Charge||  40% Charge||  35% Charge||  30% Charge
|-
|-
! Radiator<br>ラジエーター
! Radiator<br>ラジエーター
| Grants Cooler
| Applies Cooler
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|-
|-
! Really<br>ウェイレイ
! Really<br>ウェイレイ
| Grants a power bonus to all melee/shooting parts based on the number of trap/plants on the field
| Applies a Power bonus to all Melee/Shooting parts based on the number of trap/plants on the field
|  +20 per||  +35 per||  +50 per||  +65 per||  +80 per
|  +20 per||  +35 per||  +50 per||  +65 per||  +80 per
|-
|-
Line 1,621: Line 966:
|-
|-
! Rumbling<br>ランブリング
! Rumbling<br>ランブリング
| Grants Fight Boost upon charging MF
| Applies Fight Boost upon Medaforce Charge
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|-
|-
! Rush<br>ラッシュ
! Rush<br>ラッシュ
| Increases Success and Power of all melee parts upon destruction
| Increases Success & Power of all Melee parts upon destruction
|  Success & Power +40||  Success & Power +80||  Success & Power +120||  Success & Power +160||  Success & Power +200
|  Success & Power +40||  Success & Power +80||  Success & Power +120||  Success & Power +160||  Success & Power +200
|-
|-
! Shape Memory<br>シェイプメモリー
! Shape Memory<br>シェイプメモリー
| Evenly distributes all remaining health and revives destroyed Medaparts upon charging Medaforce
| Evenly distributes all remaining health & revives destroyed parts upon Medaforce Charge
|  1 use || 2 uses || 3 uses || 4 uses || 5 uses
|  1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
|-
Line 1,637: Line 982:
|-
|-
! Spearhead<br>スピアヘッド
! Spearhead<br>スピアヘッド
| Grants passive Heating bonus to all parts
| Applies passive Heating bonus to Melee parts
|  Heating +30||  Heating +60||  Heating +90||  Heating +120||  Heating +150
|  Heating +30||  Heating +60||  Heating +90||  Heating +120||  Heating +150
|-
|-
! Straight<br>ストレート
! Straight<br>ストレート
| Passive Success buff to all Parts
| Passive Success buff to Melee Parts
|  Success +100||  Success +200||  Success +300||  Success +400||  Success +500
|  Success +100||  Success +200||  Success +300||  Success +400||  Success +500
|-
|-
! Super Armor<br>スーパーアーマー
! Super Armor<br>スーパーアーマー
| Defends and nullifies the effects of Thunder, Freezing and Tornado attacks
| Nullifies the effects of Thunder, Freezing & Tornado attacks
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|-
|-
! Support Plus<br>たすけるプラス
! Support Plus<br>たすけるプラス
| Increases the heating and cooling of support parts
| Increases the Heating & Cooling of support parts
|  Heating & Cooling +30||  Heating & Cooling +60||  Heating & Cooling +90||  Heating & Cooling +120||  Heating & Cooling +150
|  Heating & Cooling +30||  Heating & Cooling +60||  Heating & Cooling +90||  Heating & Cooling +120||  Heating & Cooling +150
|-
|-
Line 1,657: Line 1,002:
|-
|-
! Through Attack<br>スルーアタック
! Through Attack<br>スルーアタック
| Chance to bypass guard with melee attack
| Chance to bypass Guard with Melee attack
|  10% chance||  20% chance||  30% chance||  40% chance||  50% chance
|  10% chance||  20% chance||  30% chance||  40% chance||  50% chance
|-
|-
! Through Shot<br>スルーショット
! Through Shot<br>スルーショット
| Chance to bypass guard with ranged attack
| Chance to bypass Guard with Ranged attack
|  10% chance||  20% chance||  30% chance||  40% chance||  50% chance
|  10% chance||  20% chance||  30% chance||  40% chance||  50% chance
|-
|-
! Torturer<br>トーチャラー
! Torturer<br>トーチャラー
| Buff power on all parts per opponent debuff
| Buff Power on all parts per opponent debuff
|  +20 Power per||  +35 Power per||  +50 Power per||  +65 Power per||  +80 Power per
|  +20 Power per||  +35 Power per||  +50 Power per||  +65 Power per||  +80 Power per
|-
|-
Line 1,673: Line 1,018:
|-
|-
! Trap/Plant Plus<br>しかけるプラス
! Trap/Plant Plus<br>しかけるプラス
| Increases the Heating and Cooling of Trap/Plant parts  
| Increases the Heating & Cooling of Trap/Plant parts  
|  Heating & Cooling +30||  Heating & Cooling +60||  Heating & Cooling +90||  Heating & Cooling +120||  Heating & Cooling +150
|  Heating & Cooling +30||  Heating & Cooling +60||  Heating & Cooling +90||  Heating & Cooling +120||  Heating & Cooling +150
|-
|-
! Trigger Happy<br>トリガーハッピー
! Trigger Happy<br>トリガーハッピー
| Upon landing a critical hit, boosts all leg stats<br>Stacks up to 5
| Upon landing a Crit, boosts damage of Shooting skills<br>Stacks up to 5
|  2% per||  4% per||  6% per||  8% per||  10% per
|  2% per||  4% per||  6% per||  8% per||  10% per
|-
! Wayley<br>ウェイレイ
| Boosts Melee and Shooting parts' Power for each active Plant
|  -||  -||  Power +50 per||  Power +65 per||  Power +85 per
|-
|-
! Weapon Master<br>ウェポンマスター
! Weapon Master<br>ウェポンマスター
| Boosts melee parts' power and success every time you attack
| Boosts Melee parts' Power & Success every time you attack
|  3% per||  5% per||  7% per||  9% per||  12% per
|  3% per||  5% per||  7% per||  9% per||  12% per
|}
|}
</div>
</div>
</div>
</div>
See also
[[File:RangeIcon.png|20px]] [[Shooting Abilities]]
[[File:MeleeIcon.png|20px]] [[Melee Abilities]]
[[File:AssistIcon.png|20px]] [[Assist Abilities]]
[[File:SpecialIcon.png|20px]] [[Special Abilities]]
[[File:HealIcon.png|20px]] [[Healing Abilities]]
[[File:DefenseIcon.png|20px]] [[Defense Abilities]]
[[File:UtilityIcon.png|20px]] [[Utility Abilities]]
[[File:LegIcon.png|20px]] [[Leg Abilities]]

Latest revision as of 09:05, 25 October 2023

For a list of abilities by part, see Medapart List.

These are all the possible abilities.

Name Action Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
RangeIcon.png Rifle
ライフル
Standard Shooting attack - Power +100 Power +200 Power +300 Power +400
Piercing
RangeIcon.png Power Rifle
パワーライフル
Deals 1.5x damage if legs are intact
Cannot Evade or Defend while Cooling
- Power +100 Power +200 Power +300 Power +400
Piercing
RangeIcon.png Gatling
ガトリング
Fires three attacks - Power +100 Power +200 Power +300 Power +400
Crit +20%
RangeIcon.png Mega Gatling
メガガトリング
Fires three attacks
Deals 1.5x damage if legs are intact
Cannot Evade while Cooling
- Power +100 Power +200 Power +300 Power +400
Crit +20%
RangeIcon.png Giga Gatling
ギガガトリング
Fires three attacks
Deals 1.5x damage if legs are intact
Ignores Defense
Cannot Evade or Defend while Cooling
- Power +100 Power +200 Power +300 Power +400
Crit +20%
RangeIcon.png Missile
ミサイル
Damages all of Target's parts - Power +100 Power +200 Power +300 Power +400
Always hits
RangeIcon.png Hyper Missile
ハイパーミサイル
Piercing
Cannot Evade while Cooling
- Power +100 Power +200 Power +300 Power +400
Always hits
RangeIcon.png Napalm
ナパーム
Fires three shots - Power +100 Power +200 Power +300 Power +400
Always hits
RangeIcon.png Meteor
メテオ
1.5x damage if inflected with Fire
Inflicts Fire on self
Piercing
- Power +100 Power +200 Power +300 Power +400
Always hits
RangeIcon.png Beam
ビーム
2x damage if above Medacharge threshold
Cannot Evade while Cooling
70% Charge 60% Charge 50% Charge 40% Charge 30% Charge
x3 at 100%
RangeIcon.png Hyper Beam
ハイパービーム
2x damage & Pierces if above Medacharge threshold
Cannot Evade while Cooling
70% Charge 60% Charge 50% Charge 40% Charge 30% Charge
x3 at 100%
RangeIcon.png Laser
レーザー
1.5x damage & Success if above Medacharge threshold 70% Charge 60% Charge 50% Charge 40% Charge 30% Charge
x2 at 100%
RangeIcon.png Press
プレス
Bonus damage to heavy parts
2x Success if above Medacharge threshold
70% Charge 60% Charge 50% Charge 40% Charge 30% Charge
x3 at 100%
RangeIcon.png Break
ブレイク
Bonus damage to heavy parts with piercing
1.5x Success if above Medacharge threshold
Cannot Evade while Cooling
70% Charge 60% Charge 50% Charge 40% Charge 30% Charge
x2 at 100%
RangeIcon.png Wide Break
ワイドブレイク
Bonus damage to heavy parts with piercing
1.5x Success if above Medacharge threshold
Cannot Evade while Cooling
Ignores Defense
70% Charge 60% Charge 50% Charge 40% Charge 30% Charge
x2 at 100%
RangeIcon.png Sacrifice
サクリファイス
Damage based on remaining Armor
Self-destructs after use
+10% of Armor +20% of Armor +30% of Armor +40% of Armor +50% of Armor
RangeIcon.png Destroy
デストロイ
Destroys targeted part if it is active
Cannot Evade or Defend while Cooling
- Success +100 Success +200 Success +300 Success +400
RangeIcon.png Anti-Air
アンチエア
Bonus damage on flying enemies 5x Damage 5.5x Damage 6x Damage 6.5x Damage 7x Damage
Piercing
RangeIcon.png Anti-Sea
アンチシー
Bonus damage on aquatic enemies 5x Damage 5.5x Damage 6x Damage 6.5x Damage 7x Damage
Piercing
RangeIcon.png Static
スタティック
Halves Armor of damaged parts
Cannot destroy parts
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
RangeIcon.png Slip
スリップ
Interrupts action
Leg priority
Cannot Evade or Defend while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Ignores Defense
RangeIcon.png Evasion Seal
かいひシール
Prevents Target from evading - Success +100 Success +200 Success +300 Success +400
RangeIcon.png Defense Seal
ぼうぎょシール
Prevents Target from Defending - Success +100 Success +200 Success +300 Success +400
RangeIcon.png Tornado
トルネード
Inflicts tornado
Cannot Evade while Cooling
- Success +100 Success +200 Success +300 Success +400
RangeIcon.png Thunder Shot
サンダーショット
Inflicts thunder
Cannot Evade while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
RangeIcon.png Freeze Shot
フリーズショット
Inflicts Freeze
Cannot Evade while cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
RangeIcon.png Fire Shot
ファイアショット
Inflicts fire
Cannot Evade while Cooling
- Success +100 Success +200 Success +300 Success +400
RangeIcon.png Count Attack
カウントアタック
bonus Power after every use
Piercing
Cannot Evade or Defend while Cooling
+5% per use +8% per use +12% per use +15% per use +20% per use
RangeIcon.png Charge Buster
チャージバスター
Bonus damage based on Medaforce Charge
Cannot Evade while Cooling
Charge x 1 Charge x 1.25 Charge x 1.5 Charge x 1.75 Charge x 2
Piercing
consumes 5% Charge per use
RangeIcon.png Microwave
マイクロウェーブ
Bonus damage based on Medaforce Charge
Piercing
Self-destructs after use
Charge x 1 Charge x 1.25 Charge x 1.5 Charge x 1.75 Charge x 2
RangeIcon.png Ghost Shot
ゴーストショット
Bonus damage based on Medaforce Charge
Piercing
Cannot Evade or Defend while Cooling
Charge x 0.5 Charge x 0.75 Charge x 1 Charge x 1.25 Charge x 1.5
Ignores Defense
RangeIcon.png Melt Shot
メルトショット
Inflicts Melt - Success +100 Success +200 Success +300 Success +400
RangeIcon.png Gunpowder
ハイパーミサイル
Piercing - Power +100 Power +200 Power +300 Power +400
Always hits
RangeIcon.png Force Control
フォース制御
Prevents Medaforce use - Success +100 Success +200 Success +300 Success +400
RangeIcon.png Crossfire
クロスファイア
Piercing
Requires "Cross Set" plant
- Power +100 Power +200 Power +300 Power +400
RangeIcon.png Charge Sonic
チャージソニック
Costs 10% Medaforce Charge to increase Heating & Cooling of all parts by 50%
Cannot Evade while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Piercing
5% Charge Cost
RangeIcon.png Long Shot
ロングショット
Up to 2x Success & Power on targets further away from action plate
Cannot Evade while cooling
- Power +100 Power +200 Power +300 Power +400
Piercing
RangeIcon.png Suction
サクション
Pulls Target towards the action plate
Higher chance if Target has fewer heavy parts
- Success +100 Success +200 Success +300 Success +400
RangeIcon.png ACG Shot
ACGショット
Bonus damage based on Target's Medaforce Charge
Piercing
Cannot Evade while Cooling
Charge x 1 Charge x 1.25 Charge x 1.5 Charge x 1.75 Charge x 2
RangeIcon.png Float Suppress
フロートサプレス
Reduces Heating & Cooling of Floating enemies by 60%
10% otherwise
Cannot Evade while Cooling
- - - - -
RangeIcon.png Railgun
レールガン
Piercing
Ignores Defense
Cannot Evade while Cooling
- - - - -
MeleeIcon.png Sword
ソード
Regular Melee attack - Success +100 Success +200 Success +300 Success +400
Piercing
MeleeIcon.png Claw
クロー
Hits 3 times - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Hammer
ハンマー
Hits all Target's parts
Cannot Defend while Cooling
- Power +100 Power +200 Power +300 Power +400
MeleeIcon.png Fire
ファイア
Inflicts Fire
Cannot Defend while Cooling
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Melt
メルト
Inflicts Melt
Cannot Defend while Cooling
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Wave
ウェーブ
Inflicts Wave
Cannot Defend while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Hold
ホールド
Inflicts Hold
Cannot Defend while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Thunder
サンダー
Inflicts Thunder
Cannot Defend while Cooling
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Freeze
フリーズ
Inflicts Freeze
Cannot Defend while Cooling
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Hyper Freeze
ハイパーフリーズ
Inflicts Freeze
Piercing
Cannot Defend while Cooling
- - - - -
MeleeIcon.png Virus
ウィルス
Inflicts Virus
Cannot Defend while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Bug
バグ
Inflicts Bug
Cannot Defend while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Blow Away
ブロウアウェイ
Pushes Target to the Command plate
Higher chance if Target has fewer heavy parts
Ignores Defense
Cannot Defend while Cooling
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Sacrifice
サクリファイス
Bonus damage based on remaining Armor
Self-destructs after use
+10% of Armor +20% of Armor +30% of Armor +40% of Armor +50% of Armor
MeleeIcon.png Assassin
アサッシン
Always Crits
Self-destructs if it fails to destroy a part
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Canceller
キャンセラー
Inflicts Canceller
Cannot Defend while Cooling
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Charge Blade
チャージブレード
Bonus damage based on Medaforce Charge
Cannot Defend while Cooling
Charge x 1 Charge x 1.25 Charge x 1.5 Charge x 1.75 Charge x 2
Piercing
Consumes 5% Charge per use
MeleeIcon.png Ghost
ゴースト
Bonus damage based on Medaforce Charge
Piercing
Cannot Evade or Defend while Cooling
Charge x 0.5 Charge x 0.75 Charge x 1 Charge x 1.25 Charge x 1.5
Ignores Defense
MeleeIcon.png Level Drain
レベルドレイン
Reduces Medal Skill level tempoarily
Cannot Defend while Cooling
Level -5
Lasts 10 Ticks
Level -5
Lasts 15 Ticks
Level -5
Lasts 20 Ticks
Level -5
Lasts 25 Ticks
Level -10
Lasts 30 Ticks
MeleeIcon.png Charge Drain
チャージドレイン
Steals Medaforce Charge from Target
Cannot Defend while Cooling
Steals 3% Steals 6% Steals 9% Steals 12% Steals 15%
MeleeIcon.png Discharge
ディスチャージ
Removes Medaforce Charge from Target
Cannot Defend while Cooling
Removes 10% Removes 15% Removes 20% Removes 25% Removes 30%
MeleeIcon.png Beam Sword
ビームソード
2x damage if above Medaforce threshold
Cannot Defend while Cooling
70% Charge 60% Charge 50% Charge 40% Charge 30% Charge
x3 at 100%
MeleeIcon.png Break Hammer
ブレイクハンマー
Deals more damage based on number of heavy parts
1.5x Success above Medaforce threshold
Piercing
Cannot Evade or Defend while Cooling
70% Charge 60% Charge 50% Charge 40% Charge 30% Charge
x2 at 100%
MeleeIcon.png Countdown
カウントダウン
Inflicts countdown
Cannot Defend while Cooling
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Slash
スラッシュ
Automatically targets the nearest opponent
Up to 2x damage based on how close the Target is to the action line
Cannot Defend while Cooling
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Overcharge
オーバーチャージ
Increases Target Medaforce Charge by 15%
Cannot Defend while Cooling
If Target has 100% Charge apply the following
5x damage
Damages all parts
Ignores Defense
reduce Target's Charge to 0
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Flash
フラッシュ
Interrupts Yarget if Heating
Cannot Defend while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Unsuccess
アンサクセス
Halves Success of all Target's parts
Cannot Defend while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Power Hammer
パワーハンマー
Damages all parts
1.5x damage if legs are intact
Ignores Defense
cannot Evade or Defend while Cooling
- Power +100 Power +200 Power +300 Power +400
MeleeIcon.png Confusion
コンフュージョン
Target randomly selects actions the next three times or until attacked
Cannot Defend while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Hide Blow
ハイドブロー
Applies Conceal to self
Cannot Defend while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Piercing
MeleeIcon.png Destroy
デストロイ
Destroys parts if being used when hit
Cannot Defend while Cooling
- Success +100 Success +200 Success +300 Success +500
MeleeIcon.png Anti-Air
アンチエア
Bonus damage to flying enemies 5x damage 5.5x damage 6x damage 6.5x damage 7x damage
Piercing
MeleeIcon.png Anti-Sea
アンチシー
Bonus damage to aquatic enemies 5x Damage 5.5x Damage 6x Damage 6.5x Damage 7x Damage
Piercing
MeleeIcon.png Time Attack
タイムアタック
Bonus damage based on time expended - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Piercing
MeleeIcon.png Effect Clear
エフェクトクリア
Removes buffs from Target
Deals bonus damage based on number of buffs
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png MF Seal
MFシール
Inflicts Medaforce Seal - Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Anti-CG
アンチCG
Bonus damage based on Target's Medaforce Charge
Piercing
Charge x1 Charge x1.25 Charge x1.5 Charge x1.75 Charge x2
MeleeIcon.png Deathlock
デスロック
Inflicts Deathlock
Cannot Defend while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Pile
パイル
Ignores Defenses
Piercing
Cannot Defend while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Provoke
プロヴォーク
Inflicts Provoke - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Charge Claw
チャージクロー
Costs 10% Medaforce Charge
Boosts Power based on Medaforce Charge
Cannot Defend while Cooling
100% Charge 125% Charge 150% Charge 175% Charge 200% Charge
costs 5% Charge
MeleeIcon.png Charge Spark
チャージスパーク
Costs 10% Medaforce Charge to apply 1.5x Heating & Cooling boost to all parts
Cannot Defend while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
costs 5% Charge
MeleeIcon.png Flame
フレイム
Inflicts Fire to enemy and self
Piercing
Cannot Defend while Cooling
If user is inflicted with Fire, boosts Power by 1.5x
- - Success +200 Success +300 Success +400
MeleeIcon.png Micro Shock
マイクロショック
Bonus damage based on Medaforce Charge
Piercing
Self-destructs after use
Charge x 1 Charge x 1.25 Charge x 1.5 Charge x 1.75 Charge x 2
MeleeIcon.png Survivor
サバイバー
Inflicts Survivor
Piercing
Cannot Defend while Cooling
- - - - -
MeleeIcon.png Tsujigiri
ツジギリ
Piercing
Deals 3x damage if target is Cooling
Deals 0.5x damage if target is Heating
- - - - -
MeleeIcon.png Hyper Thunder
ハイパーサンダー
Inflicts Thunder
Piercing
Cannot Defend while Cooling
- - - - -
AssistIcon.png Stealth
ステルス
Applies Stealth - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Radar Sight
レーダーサイト
Increases Success by 30%
Negates Target Stealth & Conceal
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Commander
コマンダー
Applies Conceal
Applies Radar Sight to Allies
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating 5 Cooling +200
AssistIcon.png Heater
ヒーター
Boosts Heating to all allies by 20% - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Cooler
クーラー
Boosts Cooling to all allies by 20% - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Guard Boost
ガードブースト
Boosts Anti-Status & Anti-Range by 20% - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Mobile Boost
モビルブースト
Boosts evasion by 50% - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Shoot Boost
シュートブースト
Boosts Power & Success of Shooting parts by 20% - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Fight Boost
ファイトブースト
Boosts Power & Success of Melee parts by 20% - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Field Control
たいちせいぎょ
Increases heavy limit to 3 on all allies with compatible leg parts - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Fighter Core
ファイターコア
Applies Radar Sight & Fight Boost to all allies - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Hypercept
ハイパーセプト
Boosts random stat on two ally parts - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Reckless
レックレス
15% bonus damage on Melee parts - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Snipe
スナイプ
30% bonus chance to pierce - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Conceal
コンシール
Increases Evasion
Disable a single enemy's ability to attack
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Cyber Core
サイバーコア
Increases the effectiveness of Conceal & Radar Sight - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Power Link
パワーリンク
Boosts Power of all allied parts - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Desperate
デスパレート
Deals retaliation damage on incoming attack - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Dominion
ドミニオン
Applies Radar Sight & Ground Control - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Shooter Core
シューターコア
Increases the effectiveness of Conceal & Radar Sight
Boosts Power & Success of Shooting parts by 20%
- - - - -
AssistIcon.png Precognition
プレコグニション
Applies 3 random positive effects to entire team - - - - -
AssistIcon.png Scrape
スクレイプ
Applies Scrape to Ally, removing boosts from opponent who attacks active part - - - - -
SpecialIcon.png Double Drive Left
ダブルドライブL
Applies a buff that makes Left Arm attacks apply twice - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SpecialIcon.png Double Drive Right
ダブルドライブR
Applies a buff that makes Right Arm attacks apply twice - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SpecialIcon.png Charge
チェンジ
Trades head Armor for Medaforce Charge - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SpecialIcon.png Arm Charge
アームチェンジ
Trades arm Armor for Medaforce Charge - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SpecialIcon.png Full Charge
フルチャージ
Trades head Armor for Medaforce Charge Max cost 90% Max cost 80% Max cost 70% Max cost 60% Max cost 50%
SpecialIcon.png Plant Up
プラントアップ
makes all new plants have 5 uses - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SpecialIcon.png Trap Up
トラップアップ
Makes all new traps have 5 uses - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SpecialIcon.png Full Charge Break
フルチャージ改
Trades Armor for Medaforce Charge
Applies Conceal
Max cost 90% Max cost 80% Max cost 70% Max cost 60% Max cost 50%
SpecialIcon.png Shoot FC
シュートFC
Trades Armor for Medaforce Charge
Applies Shoot Boost and Melt
- - Max cost 70% Max cost 60% Max cost 50%
SpecialIcon.png Fight FC
ファイトFC
Trades Armor for Medaforce Charge
Applies Fight Boost and Melt
- - Max cost 70% Max cost 60% Max cost 50%
HealIcon.png Disruption Clear
ぼうがいクリア
Clears all debuffs - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
HealIcon.png Trap Clear
トラップクリア
Removes all traps on the field - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
HealIcon.png Plant Clear
プラントクリア
Removes all Opponent's Plants on the field - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
HealIcon.png Repair
リペア
Repairs a single part
Amount based on Heal skill level
- - - - -
HealIcon.png Serious Repair
シリアスリペア
Repairs large amount for all parts of a single ally
Amount based on Heal skill level
- - - - -
HealIcon.png Super Repair
スーパーリペア
Repairs small amount for all parts of a single ally
Amount based on Heal skill level
- - - - -
HealIcon.png All Repair
オールリペア
Repairs small amount for all allies
Amount based on Heal skill level
- - - - -
HealIcon.png Revive
リバイブ
Revives a destroyed part
Amount based on Heal skill level
- - - - -
HealIcon.png Restore
レストア
Revives a destroyed part on all allies
Amount based on Heal skill level
- - - - -
HealIcon.png All Restore
オールレストア
Fully repairs a single ally
Amount based on Heal skill level
- - - - -
HealIcon.png Rebirth
リバース
Fully revives a destroyed ally
Amount based on Heal skill level
- - - - -
HealIcon.png Charge Repair
チャージリペア
Repairs based on Medaforce Charge
Amount based on Heal skill level
- - - - -
HealIcon.png Count Repair
カウントリペア
Repairs based on elapsed time
Amount based on Heal skill level
- - - - -
HealIcon.png Field Repair
フィールドリペア
Repairs based on terrain compatibility
Amount based on Heal skill level
- - - - -
DefenceIcon.png Gunpowder Guard
火薬ガード
Intercepts gunpowder-type attacks
(ie. Missile, Hyper Missile, Napalm, etc.) on allies.
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
DefenceIcon.png Optical Guard
光学ガード
Intercepts optical-type attacks
(ie. Beam, Hyper Beam, Laser, Beam Sword, etc.)
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
DefenceIcon.png Gravity Guard
重力ガード
Intercepts gravity-type attacks
(ie. Press, Break, Break Hammer, etc.)
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
DefenceIcon.png Guard
ガード
Intercepts all attacks - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
DefenceIcon.png Guard 300
ガード300
Intercepts all attacks
Reduces damage by 300
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & Guards an additional time
DefenceIcon.png Guard 500
ガード500
Intercepts all attacks
Reduces damage by 500
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
DefenceIcon.png Perfect Guard
かんぜんガード
Negates all incoming attacks - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
DefenceIcon.png Mirror Guard
ミラーガード
Reflects any Ranged attack - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
DefenceIcon.png Shooting Guard
しゃげきガード
Intercepts any Ranged attack - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
DefenceIcon.png Melee Guard
かくとうガード
Intercepts any Melee attack - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
DefenceIcon.png Counter Guard
カウンターガード
Reflects any Melee attack - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
DefenceIcon.png Charge Guard
チャージガード
Reflects any attack
damage is further reduced based on MF charge
- - - - -
UtilityIcon.png Melee Trap
かくとうトラップ
Place trap which counters Melee attacks 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.png Shooting Trap
しゃげきトラップ
Place trap which counters Ranged attacks 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.png Head Trap
あたまトラップ
Place trap which targets head 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.png Leg Trap
きゃくぶトラップ
Place trap which targets legs 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.png Charge Trap
チャージトラップ
Place trap which counters Medaforce Charge 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.png Support Trap
たすけるトラップ
Place trap which counters Support abilities 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.png Repair Trap
なおすトラップ
Place trap which counters repair abilities 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.png Protect Trap
まもるトラップ
Place trap which counters Guard abilities 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.png Plant Trap
しかけるトラップ
Place trap which counters Plant/Trap abilities 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.png Disturbance
ディスターバンス
Place trap which prevents attacking 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.png Repair Plant
リペアプラント
Place plant which heals allies 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.png Heater Plant
ヒータープラント
Place plant which boosts Heating 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.png Cooler Plant
クーラープラント
Place plant which boosts Cooling 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.png Charge Plant
チャージプラント
Place plant which grants bonus Medaforce Charge to charging allies 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.png First Aid
ファーストエイド
Place plant which revives parts 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.png Guard Plant
ガードプラント
Place plant which Guards allies 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.png Shoot Drone
シュートドローン
Places a plant that deals Shooting damage when enemies approaches the action plate. 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.png Fight Drone
ファイトドローン
Places a plant that deals Melee damage when enemies approaches the action plate. 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.png Cross Set
クロスセット
Required for the use of "Crossfire" - Power +100 Power +200 Power +300 Power +400
UtilityIcon.png Symptom Trap
症状トラップ
Deals damage based on number of positive effects opponent has
Removes positive effects from opponent
- - - - -
Name Action Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
Abscond
アブスコンド
Passive Cooling boost Cooling +30 Cooling +60 Cooling +90 Cooling +120 Cooling +150
Accelerator
アクセル
Applies Mobile Boost 1 use 2 uses 3 uses 4 uses 5 uses
Acrobatics
アクロバティクス
Passive Evasion boost Evasion +100 Evasion +200 Evasion +300 Evasion +400 Evasion +500
Adapter
アダプター
A-rank on all terrains - Armor +160 Armor +320 Armor +480 Armor +640
Additional Faults
ついかだんそう
+1 Head Ammo
Bonus to Head Heating & Cooling
Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
Adversity
ぎゃっきょう
Buffs all leg stats except Armor per own debuff 3% per 5% per 7% per 9% per 12% per
Aim
エイム
Boosts Success of Shooting parts Success +100 Success +200 Success +300 Success +400 Success +500
All-Rounder
オールラウンダー
Boosts leg speed if all parts have different ability types Leg Speed +30 Leg Speed +60 Leg Speed +90 Leg Speed +120 Leg Speed +150
Anger
アンガー
Boosts Power of all parts upon ally part destruction
Stacks up to 5
Power +20 Power +40 Power +60 Power +80 Power +100
Artillery
アーティラリー
Boosts Success & Power of Shooting attacks
Cannot Evade while Heating
Success & Power +60 Success & Power +120 Success & Power +180 Success & Power +240 Success & Power +300
Asail
アセイル
Applies Shoot Boost Upon Medaforce Charge 1 use 2 uses 3 uses 4 uses 5 uses
Auto Charge
オートチャージ
Passively Charges Medaforce 2% per action 4% per action 6% per action 8% per action 10% per action
Auto Guard
オートガード
Optical/Gravity/Gunpowder Guard will always nullify Optical/Gravity/Gunpowder attacks
Passive Anti-Ranged & Anti-Status boost
Anti-Ranged & Anti-Status +10% Anti-Ranged & Anti-Status +20% Anti-Ranged & Anti-Status +30% Anti-Ranged & Anti-Status +40% Anti-Ranged & Anti-Status +50%
Auto Repair
オートリペア
Medaforce Charge heals all parts Charge x2 Charge x4 Charge x6 Charge x8 Charge x10
B-Loader
Bローダー
Increases evasion of leg parts based on Medaforce Charge. +1 per % +2 per % +3 per % +4 per % +5 per %
Bullet Rain
バレットレイン
Boots Success & Power of Shooting parts upon destruction Success & Power +40 Success & Power +80 Success & Power +120 Success & Power +160 Success & Power +200
Battle Stance
バトルダンス
Upon teammate Evade or Graze, boosts all leg stats other than Armor
Stacks up to 5
2% per 4% per 6% per 8% per Buff per
Blood Stain
ブラッドステイン
Boosts Power each time an enemy part is destroyed
Stacks up to 5
Power +20 Power +40 Power +60 Power +80 Power +100
Blow Beat
ブロウビート
Ignores Target Anti-Status Ignores 5% Ignores 10% Ignores 15% Ignores 20% Ignores 25%
Breach
ケッカイ
Applies Guard Boost 1 use 2 uses 3 uses 4 uses 5 uses
Breakneck
ブレイクネック
Speed boost while Heating Speed +30 Speed +60 Speed +90 Speed +120 Speed +150
Brilliance
ブリリアンス
Restores 10% of all parts' health upon Medaforce Charge 1 use 2 uses 3 uses 4 uses 5 uses
Captor
キャプター
Boosts Heating against Target who cannot Defend Heating +40 Heating +80 Heating +120 Heating +160 Heating +200
Carnage
シュラ
Boosts Power upon losing an arm Power +40 Power +80 Power +120 Power +160 Power +200
Carrier
キャリアー
Passive Power bonus
When attacking, inflict a random debuff you have onto Target
Success +50 Success +100 Success +150 Success +200 Success +250
Charge Fight
チャージファイト
Increased Power & Success on Shooting abilities if above 50% Charge Success & Power +60 Success & Power +120 Success & Power +180 Success & Power +240 Success & Power +300
Charge Shot
チャージショット
Increased Power & Success on Shooting abilities if above 50% Charge Success & Power +60 Success & Power +120 Success & Power +180 Success & Power +240 Success & Power +300
Charm
チャーム
Reduced damage from opposite gender. -10% -15% -20% -25% -30%
Clairvoyance
クレアボイアンス
Applies Radar Sight upon Medaforce Charge 1 use 2 uses 3 uses 4 uses 5 uses
Climber
クライマー
S-rank on Mountain & Rocky terrain - Armor +160 Armor +320 Armor +480 Armor +640
Continual P
コンテニュアルP
Increases Heating & Cooling by 5% at reaching action plate
Stacks up to 20%
Speed +8 Speed +16 Speed +24 Speed +32 Speed +40
Dead or Alive
デッドオアライブ
Upon landing a Crit, boosts all leg stats other than Armor
Stacks up to 5
2% per 4% per 6% per 8% per 10% per
Defense Plus
まもるプラス
Increases the Heating & Cooling of Defense parts Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
Desert Type
デザートタイプ
S-rank on Desert & Wilderness terrain - Armor +160 Armor +320 Armor +480 Armor +640
Double Edge
ダブルエッジ
Increases all Leg part stats except Armor
2.5x amage received from Gunpowder attacks
- - - - Leg Stats +30%
Elusive
エルーシブ
Reduces enemy damage if they have lower Melee Resist -10% -15% -20% -25% -30%
Emergency
エマージェンシー
Upon the destruction of any allied part, boosts all Leg stats except Armor
Stacks up to 5
+2% +4% +6% +8% +10%
Endurance
エンデュランス
Bonus Medaforce Charge upon getting damaged 10% on hit 15% on hit 20% on hit 25% on hit 30% on hit
Explorer
エクスプローラー
S-rank on City & Arena terrain - Armor +160 Armor +320 Armor +480 Armor +640
Fairy Charge
フェアリチャージ
Charges Medaforce based on number of plants/traps on the field 1% per 2% per 3% per 4% per 5% per
Forester
フォレスター
S-rank on Forest terrain - Armor +160 Armor +320 Armor +480 Armor +640
Fortress
フォートレス
Reduces damage when Defending -10% -15% -20% -25% -30%
G-Loader
Gローダー
Boosts Success of Shooting attacks based on Medaforce Charge +1 per % +2 per % +3 per % +4 per % +5 per %
Generator
ジェネレーター
Applies Heater 1 use 2 uses 3 uses 4 uses 5 uses
Ground Control
Gコントロール
S-rank terrain bonus at Medaforce threshold 50% Charge 45% Charge 40% Charge 35% Charge 30% Charge
Gunman
ガンマン
Applies a passive Heating bonus to Shooting parts Heating +30 Heating +60 Heating +90 Heating +120 Heating +150
Guts
ガッツ
Boosts Resistance & Evasion if Medaforce is full Status-Proof & Range-Proof +10% Status-Proof & Range-Proof +20% Status-Proof & Range-Proof +30% Status-Proof & Range-Proof +40% Status-Proof & Range-Proof +50%
Haja
ハジャ
Clears Debuffs upon Medaforce Charge 1 use 2 uses 3 uses 4 uses 5 uses
Heal Plus
なおすプラス
Increases the Heating & Cooling of healing parts Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
Heavy Arm
ヘヴィアーム
Boosts Armor of heavy parts +2% Armor +4% Armor +6% Armor +8% Armor +10% Armor
Hidden Dama
かくしだま
Increases head Armor & Ammo if below Heavy Limit - Head Armor +160 Head Armor +320 Head Armor +480 Head Armor +640
High Fly
ハイフライ
Boosts all Leg Stats other than Armor
Receive 2.5x damage from Gravity attacks
- - - - All Stats +30%
Holy Grace
ホーリーグレイス
Boosts all stats other than Armor on all parts for each active buff 3% per 5% per 7% per 9% per 12% per
Hoplite
ホプライト
Boosts Anti-Ranged & Anti-Status per Defense part +5% Anti-Ranged & Anti-Status per +10% Anti-Ranged & Anti-Status per +15% Anti-Ranged & Anti-Status per +20% Anti-Ranged & Anti-Status per +25% Anti-Ranged & Anti-Status per
Illusion
イリュージョン
Applies Stealth upon acting 1 use 2 uses 3 uses 4 uses 5 uses
Land Cruiser
ランドクルーザー
S-rank on Grassland terrain - Armor +160 Armor +320 Armor +480 Armor +640
Mariner
マリナー
S-rank on Waterside terrain - Armor +160 Armor +320 Armor +480 Armor +640
Mars
マース
Increases power of Gravity attacks based on Anti-Ranged and Anti-Status of Leg part - - - - +20%
Mascot
マスコット
Decreases Success & Power of attackers -5% -10% -15% -20% -25%
Mirage
ミラージュ
Applies Conceal upon Medaforce Charge 1 use 2 uses 3 uses 4 uses 5 uses
Nest
ネスト
Upon using a Trap/Plant ability, boosts charges by one
Maximum charges cannot exceed 5
1 use 2 uses 3 uses 4 uses 5 uses
No Guard
ノーガード
Increase Success on other parts
Cannot Defend while Heating
Success & Power +60 Success & Power +120 Success & Power +180 Success & Power +240 Success & Power +300
P-Loader
Pローダー
Boosts Success of Melee attacks based on Medaforce Charge +1 per % +2 per % +3 per % +4 per % +5 per %
Popper
プーパ
Reduces incoming damage by 20% if above Medaforce threshold 50% Charge 45% Charge 40% Charge 35% Charge 30% Charge
Radiator
ラジエーター
Applies Cooler 1 use 2 uses 3 uses 4 uses 5 uses
Really
ウェイレイ
Applies a Power bonus to all Melee/Shooting parts based on the number of trap/plants on the field +20 per +35 per +50 per +65 per +80 per
Revenger
リベンジャー
10% Armor bonus for own revived parts 1 use 2 uses 3 uses 4 uses 5 uses
Rumbling
ランブリング
Applies Fight Boost upon Medaforce Charge 1 use 2 uses 3 uses 4 uses 5 uses
Rush
ラッシュ
Increases Success & Power of all Melee parts upon destruction Success & Power +40 Success & Power +80 Success & Power +120 Success & Power +160 Success & Power +200
Shape Memory
シェイプメモリー
Evenly distributes all remaining health & revives destroyed parts upon Medaforce Charge 1 use 2 uses 3 uses 4 uses 5 uses
Snow Type
スノータイプ
S-rank on Snow terrain - Armor +160 Armor +320 Armor +480 Armor +640
Spearhead
スピアヘッド
Applies passive Heating bonus to Melee parts Heating +30 Heating +60 Heating +90 Heating +120 Heating +150
Straight
ストレート
Passive Success buff to Melee Parts Success +100 Success +200 Success +300 Success +400 Success +500
Super Armor
スーパーアーマー
Nullifies the effects of Thunder, Freezing & Tornado attacks 1 use 2 uses 3 uses 4 uses 5 uses
Support Plus
たすけるプラス
Increases the Heating & Cooling of support parts Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
Supremacy
スプレマシー
Reduces damage from attacker with same leg type -10% -15% -20% -25% -30%
Through Attack
スルーアタック
Chance to bypass Guard with Melee attack 10% chance 20% chance 30% chance 40% chance 50% chance
Through Shot
スルーショット
Chance to bypass Guard with Ranged attack 10% chance 20% chance 30% chance 40% chance 50% chance
Torturer
トーチャラー
Buff Power on all parts per opponent debuff +20 Power per +35 Power per +50 Power per +65 Power per +80 Power per
Trap Buster
トラップバスター
Destroys an enemy trap 1 use 2 uses 3 uses 4 uses 5 uses
Trap/Plant Plus
しかけるプラス
Increases the Heating & Cooling of Trap/Plant parts Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
Trigger Happy
トリガーハッピー
Upon landing a Crit, boosts damage of Shooting skills
Stacks up to 5
2% per 4% per 6% per 8% per 10% per
Wayley
ウェイレイ
Boosts Melee and Shooting parts' Power for each active Plant - - Power +50 per Power +65 per Power +85 per
Weapon Master
ウェポンマスター
Boosts Melee parts' Power & Success every time you attack 3% per 5% per 7% per 9% per 12% per

See also

RangeIcon.png Shooting Abilities

MeleeIcon.png Melee Abilities

AssistIcon.png Assist Abilities

SpecialIcon.png Special Abilities

HealIcon.png Healing Abilities

DefenceIcon.png Defense Abilities

UtilityIcon.png Utility Abilities

LegIcon.png Leg Abilities