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Difference between revisions of "Ability List"
From Medarot S Wiki
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! [[File:RangeIcon.png|20px]] Power Rifle<br>パワーライフル | ! [[File:RangeIcon.png|20px]] Power Rifle<br>パワーライフル | ||
| Deals 1.5x damage if legs are intact<br>Cannot | | Deals 1.5x damage if legs are intact<br>Cannot Evade or Defend while Cooling | ||
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Piercing''' | | - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Piercing''' | ||
|- | |- | ||
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! [[File:RangeIcon.png|20px]] Mega Gatling<br>メガガトリング | ! [[File:RangeIcon.png|20px]] Mega Gatling<br>メガガトリング | ||
| Fires three attacks<br>Deals 1.5x damage if legs are intact<br>Cannot | | Fires three attacks<br>Deals 1.5x damage if legs are intact<br>Cannot Evade while Cooling | ||
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Crit +20%''' | |||
|- | |||
! [[File:RangeIcon.png|20px]] Giga Gatling<br>ギガガトリング | |||
| Fires three attacks<br>Deals 1.5x damage if legs are intact<br>Ignores Defense<br>Cannot Evade or Defend while Cooling | |||
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Crit +20%''' | | - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Crit +20%''' | ||
|- | |- | ||
! [[File:RangeIcon.png|20px]] Missile<br>ミサイル | ! [[File:RangeIcon.png|20px]] Missile<br>ミサイル | ||
| Damages all of Target's parts | | Damages all of Target's parts | ||
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Always hits''' | |||
|- | |||
! [[File:RangeIcon.png|20px]] Hyper Missile<br>ハイパーミサイル | |||
| Piercing<br>Cannot Evade while Cooling | |||
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Always hits''' | | - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Always hits''' | ||
|- | |- | ||
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! [[File:RangeIcon.png|20px]] Beam<br>ビーム | ! [[File:RangeIcon.png|20px]] Beam<br>ビーム | ||
| | | 2x damage if above Medacharge threshold<br>Cannot Evade while Cooling | ||
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x3 at 100%''' | | 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x3 at 100%''' | ||
|- | |- | ||
! [[File:RangeIcon.png|20px]] Hyper Beam<br>ハイパービーム | ! [[File:RangeIcon.png|20px]] Hyper Beam<br>ハイパービーム | ||
| | | 2x damage & Pierces if above Medacharge threshold<br>Cannot Evade while Cooling | ||
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x3 at 100%''' | | 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x3 at 100%''' | ||
|- | |- | ||
! [[File:RangeIcon.png|20px]] Laser<br>レーザー | ! [[File:RangeIcon.png|20px]] Laser<br>レーザー | ||
| | | 1.5x damage & Success if above Medacharge threshold | ||
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x2 at 100%''' | | 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x2 at 100%''' | ||
|- | |- | ||
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! [[File:RangeIcon.png|20px]] Break<br>ブレイク | ! [[File:RangeIcon.png|20px]] Break<br>ブレイク | ||
| Bonus damage to heavy parts with piercing<br>1.5x Success if above Medacharge threshold<br>Cannot | | Bonus damage to heavy parts with piercing<br>1.5x Success if above Medacharge threshold<br>Cannot Evade while Cooling | ||
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x2 at 100%''' | | 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x2 at 100%''' | ||
|- | |- | ||
! [[File:RangeIcon.png|20px]] Wide Break<br>ワイドブレイク | ! [[File:RangeIcon.png|20px]] Wide Break<br>ワイドブレイク | ||
| Bonus damage to heavy parts with piercing<br>1.5x Success if above Medacharge threshold<br>Cannot | | Bonus damage to heavy parts with piercing<br>1.5x Success if above Medacharge threshold<br>Cannot Evade while Cooling<br>Ignores Defense | ||
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x2 at 100%''' | | 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x2 at 100%''' | ||
|- | |- | ||
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! [[File:RangeIcon.png|20px]] Destroy<br>デストロイ | ! [[File:RangeIcon.png|20px]] Destroy<br>デストロイ | ||
| Destroys targeted part if it is active<br>Cannot | | Destroys targeted part if it is active<br>Cannot Evade or Defend while Cooling | ||
| - || Success +100 || Success +200 || Success +300 || Success +400 | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
|- | |- | ||
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! [[File:RangeIcon.png|20px]] Slip<br>スリップ | ! [[File:RangeIcon.png|20px]] Slip<br>スリップ | ||
| Interrupts action<br>Leg priority<br>Cannot | | Interrupts action<br>Leg priority<br>Cannot Evade or Defend while Cooling | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>''' | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''Ignores Defense''' | ||
|- | |- | ||
! [[File:RangeIcon.png|20px]] Evasion Seal<br>かいひシール | ! [[File:RangeIcon.png|20px]] Evasion Seal<br>かいひシール | ||
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! [[File:RangeIcon.png|20px]] Defense Seal<br>ぼうぎょシール | ! [[File:RangeIcon.png|20px]] Defense Seal<br>ぼうぎょシール | ||
| Prevents Target from | | Prevents Target from Defending | ||
| - || Success +100 || Success +200 || Success +300 || Success +400 | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
|- | |- | ||
! [[File:RangeIcon.png|20px]] Tornado<br>トルネード | ! [[File:RangeIcon.png|20px]] Tornado<br>トルネード | ||
| Inflicts tornado<br>Cannot | | Inflicts tornado<br>Cannot Evade while Cooling | ||
| - || Success +100 || Success +200 || Success +300 || Success +400 | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
|- | |- | ||
! [[File:RangeIcon.png|20px]] Thunder Shot<br>サンダーショット | ! [[File:RangeIcon.png|20px]] Thunder Shot<br>サンダーショット | ||
| Inflicts thunder<br>Cannot | | Inflicts thunder<br>Cannot Evade while Cooling | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
|- | |- | ||
! [[File:RangeIcon.png|20px]] Freeze Shot<br>フリーズショット | ! [[File:RangeIcon.png|20px]] Freeze Shot<br>フリーズショット | ||
| Inflicts Freeze<br>Cannot | | Inflicts Freeze<br>Cannot Evade while cooling | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
|- | |- | ||
! [[File:RangeIcon.png|20px]] Fire Shot<br>ファイアショット | ! [[File:RangeIcon.png|20px]] Fire Shot<br>ファイアショット | ||
| Inflicts fire<br>Cannot | | Inflicts fire<br>Cannot Evade while Cooling | ||
| - || Success +100 || Success +200 || Success +300 || Success +400 | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
|- | |- | ||
! [[File:RangeIcon.png|20px]] Count Attack<br>カウントアタック | ! [[File:RangeIcon.png|20px]] Count Attack<br>カウントアタック | ||
| bonus Power after every use<br>Piercing<br>Cannot | | bonus Power after every use<br>Piercing<br>Cannot Evade or Defend while Cooling | ||
| +5% per use || +8% per use || +12% per use || +15% per use || +20% per use | | +5% per use || +8% per use || +12% per use || +15% per use || +20% per use | ||
|- | |- | ||
! [[File:RangeIcon.png|20px]] Charge | ! [[File:RangeIcon.png|20px]] Charge Buster<br>チャージバスター | ||
| Bonus damage based on Medaforce Charge<br>Cannot | | Bonus damage based on Medaforce Charge<br>Cannot Evade while Cooling | ||
| Charge x 1 | | Charge x 1 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2<br>'''Piercing'''<br>'''consumes 5% Charge per use''' | ||
|- | |- | ||
! [[File:RangeIcon.png|20px]] | ! [[File:RangeIcon.png|20px]] Microwave<br>マイクロウェーブ | ||
| Bonus damage based on Medaforce Charge<br>Piercing<br>Self-destructs after use | | Bonus damage based on Medaforce Charge<br>Piercing<br>Self-destructs after use | ||
| Charge x 1 | | Charge x 1 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2 | ||
|- | |- | ||
! [[File:RangeIcon.png|20px]] Ghost Shot<br>ゴーストショット | ! [[File:RangeIcon.png|20px]] Ghost Shot<br>ゴーストショット | ||
| Bonus damage based on Medaforce Charge<br>Piercing<br>Cannot | | Bonus damage based on Medaforce Charge<br>Piercing<br>Cannot Evade or Defend while Cooling | ||
| Charge x 0.5 || Charge x 0.75 || Charge x 1 | | Charge x 0.5 || Charge x 0.75 || Charge x 1 || Charge x 1.25 || Charge x 1.5<br>'''Ignores Defense''' | ||
|- | |- | ||
! [[File:RangeIcon.png|20px]] Melt Shot<br>メルトショット | ! [[File:RangeIcon.png|20px]] Melt Shot<br>メルトショット | ||
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| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Always hits''' | | - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Always hits''' | ||
|- | |- | ||
! [[File:RangeIcon.png|20px]] | ! [[File:RangeIcon.png|20px]] Force Control<br>フォース制御 | ||
| Prevents Medaforce use | | Prevents Medaforce use | ||
| - || Success +100 || Success +200 || Success +300 || Success +400 | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
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! [[File:RangeIcon.png|20px]] Charge Sonic<br>チャージソニック | ! [[File:RangeIcon.png|20px]] Charge Sonic<br>チャージソニック | ||
| Costs 10% Medaforce Charge to increase Heating & Cooling of all parts by 50%<br>Cannot | | Costs 10% Medaforce Charge to increase Heating & Cooling of all parts by 50%<br>Cannot Evade while Cooling | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''Piercing'''<br>'''5% Charge Cost''' | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''Piercing'''<br>'''5% Charge Cost''' | ||
|- | |- | ||
! [[File:RangeIcon.png|20px]] Long Shot<br>ロングショット | ! [[File:RangeIcon.png|20px]] Long Shot<br>ロングショット | ||
| Up to 2x Success & Power on targets further away from action plate<br>Cannot | | Up to 2x Success & Power on targets further away from action plate<br>Cannot Evade while cooling | ||
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Piercing''' | | - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Piercing''' | ||
|- | |- | ||
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! [[File:RangeIcon.png|20px]] ACG Shot<br>ACGショット | ! [[File:RangeIcon.png|20px]] ACG Shot<br>ACGショット | ||
| Bonus damage based on Target's Medaforce Charge<br>Piercing<br>Cannot | | Bonus damage based on Target's Medaforce Charge<br>Piercing<br>Cannot Evade while Cooling | ||
| Charge x 1 | | Charge x 1 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2 | ||
|- | |||
! [[File:RangeIcon.png|20px]] Float Suppress<br>フロートサプレス | |||
| Reduces Heating & Cooling of Floating enemies by 60%<br>10% otherwise<br>Cannot Evade while Cooling | |||
| - || - || - || - || - | |||
|- | |||
! [[File:RangeIcon.png|20px]] Railgun<br>レールガン | |||
| Piercing<br>Ignores Defense<br>Cannot Evade while Cooling | |||
| - || - || - || - || - | |||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Sword<br>ソード | ! [[File:MeleeIcon.png|20px]] Sword<br>ソード | ||
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! [[File:MeleeIcon.png|20px]] Hammer<br>ハンマー | ! [[File:MeleeIcon.png|20px]] Hammer<br>ハンマー | ||
| Hits all Target's parts<br>Cannot | | Hits all Target's parts<br>Cannot Defend while Cooling | ||
| - || Power +100 || Power +200 || Power +300 || Power +400 | | - || Power +100 || Power +200 || Power +300 || Power +400 | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Fire<br>ファイア | ! [[File:MeleeIcon.png|20px]] Fire<br>ファイア | ||
| Inflicts Fire<br>Cannot | | Inflicts Fire<br>Cannot Defend while Cooling | ||
| - || Success +100 || Success +200 || Success +300 || Success +400 | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Melt<br>メルト | ! [[File:MeleeIcon.png|20px]] Melt<br>メルト | ||
| Inflicts Melt<br>Cannot | | Inflicts Melt<br>Cannot Defend while Cooling | ||
| - || Success +100 || Success +200 || Success +300 || Success +400 | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Wave<br>ウェーブ | ! [[File:MeleeIcon.png|20px]] Wave<br>ウェーブ | ||
| Inflicts Wave<br>Cannot | | Inflicts Wave<br>Cannot Defend while Cooling | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Hold<br>ホールド | ! [[File:MeleeIcon.png|20px]] Hold<br>ホールド | ||
| Inflicts Hold<br>Cannot | | Inflicts Hold<br>Cannot Defend while Cooling | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Thunder<br>サンダー | ! [[File:MeleeIcon.png|20px]] Thunder<br>サンダー | ||
| Inflicts Thunder<br>Cannot | | Inflicts Thunder<br>Cannot Defend while Cooling | ||
| - || Success +100 || Success +200 || Success +300 || Success +400 | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Freeze<br>フリーズ | ! [[File:MeleeIcon.png|20px]] Freeze<br>フリーズ | ||
| Inflicts Freeze<br>Cannot | | Inflicts Freeze<br>Cannot Defend while Cooling | ||
| - || Success +100 || Success +200 || Success +300 || Success +400 | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
|- | |||
! [[File:MeleeIcon.png|20px]] Hyper Freeze<br>ハイパーフリーズ | |||
| Inflicts Freeze<br>Piercing<br>Cannot Defend while Cooling | |||
| - || - || - || - || - | |||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Virus<br>ウィルス | ! [[File:MeleeIcon.png|20px]] Virus<br>ウィルス | ||
| Inflicts Virus<br>Cannot | | Inflicts Virus<br>Cannot Defend while Cooling | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Bug<br>バグ | ! [[File:MeleeIcon.png|20px]] Bug<br>バグ | ||
| Inflicts Bug<br>Cannot | | Inflicts Bug<br>Cannot Defend while Cooling | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Blow Away<br>ブロウアウェイ | ! [[File:MeleeIcon.png|20px]] Blow Away<br>ブロウアウェイ | ||
| Pushes Target to the Command plate<br>Higher chance if Target has fewer heavy parts<br> | | Pushes Target to the Command plate<br>Higher chance if Target has fewer heavy parts<br>Ignores Defense<br>Cannot Defend while Cooling | ||
| - || Success +100 || Success +200 || Success +300 || Success +400 | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
|- | |- | ||
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|- | |- | ||
! [[File:MeleeIcon.png|20px]] Assassin<br>アサッシン | ! [[File:MeleeIcon.png|20px]] Assassin<br>アサッシン | ||
| Always | | Always Crits<br>Self-destructs if it fails to destroy a part | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Canceller<br>キャンセラー | ! [[File:MeleeIcon.png|20px]] Canceller<br>キャンセラー | ||
| Inflicts Canceller<br>Cannot | | Inflicts Canceller<br>Cannot Defend while Cooling | ||
| - || Success +100 || Success +200 || Success +300 || Success +400 | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Charge Blade<br>チャージブレード | ! [[File:MeleeIcon.png|20px]] Charge Blade<br>チャージブレード | ||
| Bonus damage based on Medaforce Charge<br>Cannot | | Bonus damage based on Medaforce Charge<br>Cannot Defend while Cooling | ||
| Charge x 1 | | Charge x 1 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2<br>'''Piercing'''<br>'''Consumes 5% Charge per use''' | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Ghost<br>ゴースト | ! [[File:MeleeIcon.png|20px]] Ghost<br>ゴースト | ||
| Bonus damage based on Medaforce Charge<br>Piercing<br>Cannot | | Bonus damage based on Medaforce Charge<br>Piercing<br>Cannot Evade or Defend while Cooling | ||
| Charge x 0.5 || Charge x 0.75 || Charge x 1 | | Charge x 0.5 || Charge x 0.75 || Charge x 1 || Charge x 1.25 || Charge x 1.5<br>'''Ignores Defense''' | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Level Drain<br>レベルドレイン | ! [[File:MeleeIcon.png|20px]] Level Drain<br>レベルドレイン | ||
| Reduces Medal Skill level tempoarily<br>Cannot | | Reduces Medal Skill level tempoarily<br>Cannot Defend while Cooling | ||
| Level -5<br>Lasts 10 Ticks || Level -5<br>Lasts 15 Ticks || Level -5<br>Lasts 20 Ticks || Level -5<br>Lasts 25 Ticks || Level -10<br>Lasts 30 Ticks | | Level -5<br>Lasts 10 Ticks || Level -5<br>Lasts 15 Ticks || Level -5<br>Lasts 20 Ticks || Level -5<br>Lasts 25 Ticks || Level -10<br>Lasts 30 Ticks | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Charge Drain<br>チャージドレイン | ! [[File:MeleeIcon.png|20px]] Charge Drain<br>チャージドレイン | ||
| Steals Medaforce Charge from Target<br>Cannot | | Steals Medaforce Charge from Target<br>Cannot Defend while Cooling | ||
| Steals 3% || Steals 6% || Steals 9% || Steals 12% || Steals 15% | | Steals 3% || Steals 6% || Steals 9% || Steals 12% || Steals 15% | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Discharge<br>ディスチャージ | ! [[File:MeleeIcon.png|20px]] Discharge<br>ディスチャージ | ||
| Removes Medaforce Charge from Target<br>Cannot | | Removes Medaforce Charge from Target<br>Cannot Defend while Cooling | ||
| Removes 10% || Removes 15% || Removes 20% || Removes 25% || Removes 30% | | Removes 10% || Removes 15% || Removes 20% || Removes 25% || Removes 30% | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Beam Sword<br>ビームソード | ! [[File:MeleeIcon.png|20px]] Beam Sword<br>ビームソード | ||
| 2x damage if above Medaforce threshold<br>Cannot | | 2x damage if above Medaforce threshold<br>Cannot Defend while Cooling | ||
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>x3 at 100% | | 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>x3 at 100% | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Break Hammer<br>ブレイクハンマー | ! [[File:MeleeIcon.png|20px]] Break Hammer<br>ブレイクハンマー | ||
| Deals more damage based on number of heavy parts<br> 1.5x Success above Medaforce threshold<br>Piercing<br>Cannot | | Deals more damage based on number of heavy parts<br> 1.5x Success above Medaforce threshold<br>Piercing<br>Cannot Evade or Defend while Cooling | ||
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x2 at 100%''' | | 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x2 at 100%''' | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Countdown<br>カウントダウン | ! [[File:MeleeIcon.png|20px]] Countdown<br>カウントダウン | ||
| Inflicts countdown<br>Cannot | | Inflicts countdown<br>Cannot Defend while Cooling | ||
| - || Success +100 || Success +200 || Success +300 || Success +400 | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Slash<br>スラッシュ | ! [[File:MeleeIcon.png|20px]] Slash<br>スラッシュ | ||
| Automatically targets the nearest opponent<br>Up to 2x damage based on how close the Target is to the action line<br>Cannot | | Automatically targets the nearest opponent<br>Up to 2x damage based on how close the Target is to the action line<br>Cannot Defend while Cooling | ||
| - || Success +100 || Success +200 || Success +300 || Success +400 | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Overcharge<br>オーバーチャージ | ! [[File:MeleeIcon.png|20px]] Overcharge<br>オーバーチャージ | ||
| Increases Target Medaforce Charge by 15%<br>Cannot | | Increases Target Medaforce Charge by 15%<br>Cannot Defend while Cooling<br>If Target has 100% Charge apply the following<br>5x damage<br>Damages all parts<br>Ignores Defense<br>reduce Target's Charge to 0 | ||
| - || Success +100 || Success +200 || Success +300 || Success +400 | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Flash<br>フラッシュ | ! [[File:MeleeIcon.png|20px]] Flash<br>フラッシュ | ||
| Interrupts Yarget if Heating<br>Cannot | | Interrupts Yarget if Heating<br>Cannot Defend while Cooling | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Unsuccess<br>アンサクセス | ! [[File:MeleeIcon.png|20px]] Unsuccess<br>アンサクセス | ||
| Halves Success of all Target's parts <br>Cannot | | Halves Success of all Target's parts <br>Cannot Defend while Cooling | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Power Hammer<br>パワーハンマー | ! [[File:MeleeIcon.png|20px]] Power Hammer<br>パワーハンマー | ||
| Damages all parts<br>1.5x damage if legs are intact<br> | | Damages all parts<br>1.5x damage if legs are intact<br>Ignores Defense<br>cannot Evade or Defend while Cooling | ||
| - || Power +100 || Power +200 || Power +300 || Power +400 | | - || Power +100 || Power +200 || Power +300 || Power +400 | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Confusion<br>コンフュージョン | ! [[File:MeleeIcon.png|20px]] Confusion<br>コンフュージョン | ||
| Target randomly selects actions the next three times or until attacked<br>Cannot | | Target randomly selects actions the next three times or until attacked<br>Cannot Defend while Cooling | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Hide Blow<br>ハイドブロー | ! [[File:MeleeIcon.png|20px]] Hide Blow<br>ハイドブロー | ||
| Applies Conceal to self <br>Cannot | | Applies Conceal to self <br>Cannot Defend while Cooling | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''Piercing''' | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''Piercing''' | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Destroy<br>デストロイ | ! [[File:MeleeIcon.png|20px]] Destroy<br>デストロイ | ||
| Destroys parts if being used when hit<br>Cannot | | Destroys parts if being used when hit<br>Cannot Defend while Cooling | ||
| - || Success +100 || Success +200 || Success +300 || Success +500 | | - || Success +100 || Success +200 || Success +300 || Success +500 | ||
|- | |- | ||
Line 307: | Line 327: | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] | ! [[File:MeleeIcon.png|20px]] MF Seal<br>MFシール | ||
| Inflicts | | Inflicts Medaforce Seal | ||
| - || Success +100 || Success +200 || Success +300 || Success +400 | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Anti- | ! [[File:MeleeIcon.png|20px]] Anti-CG<br>アンチCG | ||
| Bonus damage based on Target's Medaforce Charge<br>Piercing | | Bonus damage based on Target's Medaforce Charge<br>Piercing | ||
| Charge x1 || Charge x1.25 || Charge x1.5 || Charge x1.75 || Charge x2 | | Charge x1 || Charge x1.25 || Charge x1.5 || Charge x1.75 || Charge x2 | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Deathlock<br>デスロック | ! [[File:MeleeIcon.png|20px]] Deathlock<br>デスロック | ||
| Inflicts Deathlock<br>Cannot | | Inflicts Deathlock<br>Cannot Defend while Cooling | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Pile<br>パイル | ! [[File:MeleeIcon.png|20px]] Pile<br>パイル | ||
| Ignores | | Ignores Defenses<br>Piercing<br>Cannot Defend while Cooling | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
|- | |- | ||
Line 328: | Line 348: | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Charge Claw<br>チャージクロー | ! [[File:MeleeIcon.png|20px]] Charge Claw<br>チャージクロー | ||
| Costs 10% Medaforce Charge<br>Boosts Power based on Medaforce Charge<br>Cannot | | Costs 10% Medaforce Charge<br>Boosts Power based on Medaforce Charge<br>Cannot Defend while Cooling | ||
| 100% Charge || 125% Charge || 150% Charge || 175% Charge|| 200% Charge<br>'''costs 5% Charge''' | | 100% Charge || 125% Charge || 150% Charge || 175% Charge|| 200% Charge<br>'''costs 5% Charge''' | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Charge Spark<br>チャージスパーク | ! [[File:MeleeIcon.png|20px]] Charge Spark<br>チャージスパーク | ||
| Costs 10% Medaforce Charge to apply 1.5x Heating & Cooling boost to all parts<br>Cannot | | Costs 10% Medaforce Charge to apply 1.5x Heating & Cooling boost to all parts<br>Cannot Defend while Cooling | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''costs 5% Charge''' | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''costs 5% Charge''' | ||
|- | |||
! [[File:MeleeIcon.png|20px]] Flame<br>フレイム | |||
| Inflicts Fire to enemy and self<br>Piercing<br>Cannot Defend while Cooling<br>If user is inflicted with Fire, boosts Power by 1.5x | |||
| - || - || Success +200 || Success +300 || Success +400 | |||
|- | |||
! [[File:MeleeIcon.png|20px]] Micro Shock<br>マイクロショック | |||
| Bonus damage based on Medaforce Charge<br>Piercing<br>Self-destructs after use | |||
| Charge x 1 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2 | |||
|- | |||
! [[File:MeleeIcon.png|20px]] Survivor<br>サバイバー | |||
| Inflicts Survivor<br>Piercing<br>Cannot Defend while Cooling | |||
| - || - || - || - || - | |||
|- | |||
! [[File:MeleeIcon.png|20px]] Tsujigiri<br>ツジギリ | |||
| Piercing<br>Deals 3x damage if target is Cooling<br>Deals 0.5x damage if target is Heating | |||
| - || - || - || - || - | |||
|- | |||
! [[File:MeleeIcon.png|20px]] Hyper Thunder<br>ハイパーサンダー | |||
| Inflicts Thunder<br>Piercing<br>Cannot Defend while Cooling | |||
| - || - || - || - || - | |||
|- | |- | ||
! [[File:AssistIcon.png|20px]] Stealth<br>ステルス | ! [[File:AssistIcon.png|20px]] Stealth<br>ステルス | ||
Line 360: | Line 400: | ||
|- | |- | ||
! [[File:AssistIcon.png|20px]] Mobile Boost<br>モビルブースト | ! [[File:AssistIcon.png|20px]] Mobile Boost<br>モビルブースト | ||
| Boosts | | Boosts evasion by 50% | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
|- | |- | ||
Line 379: | Line 419: | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
|- | |- | ||
! [[File:AssistIcon.png|20px]] | ! [[File:AssistIcon.png|20px]] Hypercept<br>ハイパーセプト | ||
| Boosts random stat on two ally parts | | Boosts random stat on two ally parts | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
Line 408: | Line 448: | ||
|- | |- | ||
! [[File:AssistIcon.png|20px]] Dominion<br>ドミニオン | ! [[File:AssistIcon.png|20px]] Dominion<br>ドミニオン | ||
| | | Applies Radar Sight & Ground Control | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
|- | |||
! [[File:AssistIcon.png|20px]] Shooter Core<br>シューターコア | |||
| Increases the effectiveness of Conceal & Radar Sight<br>Boosts Power & Success of Shooting parts by 20% | |||
| - || - || - || - || - | |||
|- | |||
! [[File:AssistIcon.png|20px]] Precognition<br>プレコグニション | |||
| Applies 3 random positive effects to entire team | |||
| - || - || - || - || - | |||
|- | |||
! [[File:AssistIcon.png|20px]] Scrape<br>スクレイプ | |||
| Applies Scrape to Ally, removing boosts from opponent who attacks active part | |||
| - || - || - || - || - | |||
|- | |- | ||
! [[File:SpecialIcon.png|20px]] Double Drive Left<br>ダブルドライブL | ! [[File:SpecialIcon.png|20px]] Double Drive Left<br>ダブルドライブL | ||
| | | Applies a buff that makes Left Arm attacks apply twice | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
|- | |- | ||
! [[File:SpecialIcon.png|20px]] Double Drive Right<br>ダブルドライブR | ! [[File:SpecialIcon.png|20px]] Double Drive Right<br>ダブルドライブR | ||
| | | Applies a buff that makes Right Arm attacks apply twice | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
|- | |- | ||
Line 438: | Line 490: | ||
| Makes all new traps have 5 uses | | Makes all new traps have 5 uses | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
|- | |||
! [[File:SpecialIcon.png|20px]] Full Charge Break<br>フルチャージ改 | |||
| Trades Armor for Medaforce Charge<br>Applies Conceal | |||
| Max cost 90% || Max cost 80% || Max cost 70% || Max cost 60% || Max cost 50% | |||
|- | |||
! [[File:SpecialIcon.png|20px]] Shoot FC<br>シュートFC | |||
| Trades Armor for Medaforce Charge<br>Applies Shoot Boost and Melt | |||
| - || - || Max cost 70% || Max cost 60% || Max cost 50% | |||
|- | |||
! [[File:SpecialIcon.png|20px]] Fight FC<br>ファイトFC | |||
| Trades Armor for Medaforce Charge<br>Applies Fight Boost and Melt | |||
| - || - || Max cost 70% || Max cost 60% || Max cost 50% | |||
|- | |- | ||
! [[File:HealIcon.png|20px]] Disruption Clear<br>ぼうがいクリア | ! [[File:HealIcon.png|20px]] Disruption Clear<br>ぼうがいクリア | ||
Line 491: | Line 555: | ||
| - || - || - || - || - | | - || - || - || - || - | ||
|- | |- | ||
! [[File:HealIcon.png|20px]]Field Repair<br>フィールドリペア | ! [[File:HealIcon.png|20px]] Field Repair<br>フィールドリペア | ||
| Repairs based on terrain compatibility<br>Amount based on Heal skill level | | Repairs based on terrain compatibility<br>Amount based on Heal skill level | ||
| - || - || - || - || - | | - || - || - || - || - | ||
Line 499: | Line 563: | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard''' | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard''' | ||
|- | |- | ||
! [[File:DefenseIcon.png|20px]]Optical Guard<br>光学ガード | ! [[File:DefenseIcon.png|20px]] Optical Guard<br>光学ガード | ||
| Intercepts optical-type attacks<br>(ie. Beam, Hyper Beam, Laser, Beam Sword, etc.) | | Intercepts optical-type attacks<br>(ie. Beam, Hyper Beam, Laser, Beam Sword, etc.) | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard''' | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard''' | ||
|- | |- | ||
! [[File:DefenseIcon.png|20px]]Gravity Guard<br>重力ガード | ! [[File:DefenseIcon.png|20px]] Gravity Guard<br>重力ガード | ||
| Intercepts gravity-type attacks<br>(ie. Press, Break, Break Hammer, etc.) | | Intercepts gravity-type attacks<br>(ie. Press, Break, Break Hammer, etc.) | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard''' | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard''' | ||
|- | |- | ||
! [[File:DefenseIcon.png|20px]]Guard<br>ガード | ! [[File:DefenseIcon.png|20px]] Guard<br>ガード | ||
| Intercepts all attacks | | Intercepts all attacks | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard''' | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard''' | ||
|- | |- | ||
! [[File:DefenseIcon.png|20px]]Guard 300<br>ガード300 | ! [[File:DefenseIcon.png|20px]] Guard 300<br>ガード300 | ||
| Intercepts all attacks<br>Reduces damage by 300 | | Intercepts all attacks<br>Reduces damage by 300 | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 & Guards an additional time | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 & Guards an additional time | ||
|- | |- | ||
! [[File:DefenseIcon.png|20px]]Guard 500<br>ガード500 | ! [[File:DefenseIcon.png|20px]] Guard 500<br>ガード500 | ||
| Intercepts all attacks<br>Reduces damage by 500 | | Intercepts all attacks<br>Reduces damage by 500 | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard''' | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard''' | ||
|- | |- | ||
! [[File:DefenseIcon.png|20px]]Perfect Guard<br>かんぜんガード | ! [[File:DefenseIcon.png|20px]] Perfect Guard<br>かんぜんガード | ||
| Negates all incoming attacks | | Negates all incoming attacks | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard''' | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard''' | ||
|- | |- | ||
! [[File:DefenseIcon.png|20px]]Mirror Guard<br>ミラーガード | ! [[File:DefenseIcon.png|20px]] Mirror Guard<br>ミラーガード | ||
| Reflects any Ranged attack | | Reflects any Ranged attack | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard''' | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard''' | ||
|- | |- | ||
! [[File:DefenseIcon.png|20px]]Shooting Guard<br>しゃげきガード | ! [[File:DefenseIcon.png|20px]] Shooting Guard<br>しゃげきガード | ||
| Intercepts any Ranged attack | | Intercepts any Ranged attack | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard''' | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard''' | ||
|- | |- | ||
! [[File:DefenseIcon.png|20px]]Melee Guard<br>かくとうガード | ! [[File:DefenseIcon.png|20px]] Melee Guard<br>かくとうガード | ||
| Intercepts any Melee attack | | Intercepts any Melee attack | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard''' | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard''' | ||
|- | |- | ||
! [[File:DefenseIcon.png|20px]]Counter Guard<br>カウンターガード | ! [[File:DefenseIcon.png|20px]] Counter Guard<br>カウンターガード | ||
| Reflects any Melee attack | | Reflects any Melee attack | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard''' | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard''' | ||
|- | |- | ||
! [[File:UtilityIcon.png|20px]]Melee Trap<br>かくとうトラップ | ! [[File:DefenseIcon.png|20px]] Charge Guard<br>チャージガード | ||
| Reflects any attack<br>damage is further reduced based on MF charge | |||
| - || - || - || - || - | |||
|- | |||
! [[File:UtilityIcon.png|20px]] Melee Trap<br>かくとうトラップ | |||
| Place trap which counters Melee attacks | | Place trap which counters Melee attacks | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
! [[File:UtilityIcon.png|20px]]Shooting Trap<br>しゃげきトラップ | ! [[File:UtilityIcon.png|20px]] Shooting Trap<br>しゃげきトラップ | ||
| Place trap which counters Ranged attacks | | Place trap which counters Ranged attacks | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
! [[File:UtilityIcon.png|20px]]Head Trap<br>あたまトラップ | ! [[File:UtilityIcon.png|20px]] Head Trap<br>あたまトラップ | ||
| Place trap which targets head | | Place trap which targets head | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
! [[File:UtilityIcon.png|20px]]Leg Trap<br>きゃくぶトラップ | ! [[File:UtilityIcon.png|20px]] Leg Trap<br>きゃくぶトラップ | ||
| Place trap which targets legs | | Place trap which targets legs | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
! [[File:UtilityIcon.png|20px]]Charge Trap<br>チャージトラップ | ! [[File:UtilityIcon.png|20px]] Charge Trap<br>チャージトラップ | ||
| Place trap which counters Medaforce Charge | | Place trap which counters Medaforce Charge | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
! [[File:UtilityIcon.png|20px]]Support Trap<br>たすけるトラップ | ! [[File:UtilityIcon.png|20px]] Support Trap<br>たすけるトラップ | ||
| Place trap which counters Support abilities | | Place trap which counters Support abilities | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
! [[File:UtilityIcon.png|20px]] | ! [[File:UtilityIcon.png|20px]] Repair Trap<br>なおすトラップ | ||
| Place trap which counters | | Place trap which counters repair abilities | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
! [[File:UtilityIcon.png|20px]]Protect Trap<br>まもるトラップ | ! [[File:UtilityIcon.png|20px]] Protect Trap<br>まもるトラップ | ||
| Place trap which counters Guard abilities | | Place trap which counters Guard abilities | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
! [[File:UtilityIcon.png|20px]]Plant Trap<br>しかけるトラップ | ! [[File:UtilityIcon.png|20px]] Plant Trap<br>しかけるトラップ | ||
| Place trap which counters Plant/Trap abilities | | Place trap which counters Plant/Trap abilities | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
! [[File:UtilityIcon.png|20px]] | ! [[File:UtilityIcon.png|20px]] Disturbance<br>ディスターバンス | ||
| Place trap which prevents attacking | | Place trap which prevents attacking | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
! [[File:UtilityIcon.png|20px]]Repair Plant<br>リペアプラント | ! [[File:UtilityIcon.png|20px]] Repair Plant<br>リペアプラント | ||
| Place plant which heals allies | | Place plant which heals allies | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
! [[File:UtilityIcon.png|20px]]Heater Plant<br>ヒータープラント | ! [[File:UtilityIcon.png|20px]] Heater Plant<br>ヒータープラント | ||
| Place plant which boosts Heating | | Place plant which boosts Heating | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
! [[File:UtilityIcon.png|20px]]Cooler Plant<br>クーラープラント | ! [[File:UtilityIcon.png|20px]] Cooler Plant<br>クーラープラント | ||
| Place plant which boosts Cooling | | Place plant which boosts Cooling | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
! [[File:UtilityIcon.png|20px]]Charge Plant<br>チャージプラント | ! [[File:UtilityIcon.png|20px]] Charge Plant<br>チャージプラント | ||
| Place plant which grants bonus Medaforce Charge to charging allies | | Place plant which grants bonus Medaforce Charge to charging allies | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
! [[File:UtilityIcon.png|20px]]First Aid<br>ファーストエイド | ! [[File:UtilityIcon.png|20px]] First Aid<br>ファーストエイド | ||
| Place plant which revives parts | | Place plant which revives parts | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
! [[File:UtilityIcon.png|20px]]Guard Plant<br>ガードプラント | ! [[File:UtilityIcon.png|20px]] Guard Plant<br>ガードプラント | ||
| Place plant which | | Place plant which Guards allies | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
! [[File:UtilityIcon.png|20px]]Shoot Drone<br>シュートドローン | ! [[File:UtilityIcon.png|20px]] Shoot Drone<br>シュートドローン | ||
| Places a plant that deals Shooting damage when enemies approaches the action plate. | | Places a plant that deals Shooting damage when enemies approaches the action plate. | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
! [[File:UtilityIcon.png|20px]]Fight Drone<br>ファイトドローン | ! [[File:UtilityIcon.png|20px]] Fight Drone<br>ファイトドローン | ||
| Places a plant that deals Melee damage when enemies approaches the action plate. | | Places a plant that deals Melee damage when enemies approaches the action plate. | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
! [[File:UtilityIcon.png|20px]]Cross Set<br>クロスセット | ! [[File:UtilityIcon.png|20px]] Cross Set<br>クロスセット | ||
| Required for the use of "Crossfire" | | Required for the use of "Crossfire" | ||
| - || Power +100 || Power +200 || Power +300 || Power +400 | | - || Power +100 || Power +200 || Power +300 || Power +400 | ||
|- | |||
! [[File:UtilityIcon.png|20px]] Symptom Trap<br>症状トラップ | |||
| Deals damage based on number of positive effects opponent has<br>Removes positive effects from opponent | |||
| - || - || - || - || - | |||
|} | |} | ||
</div> | </div> | ||
Line 631: | Line 703: | ||
|- | |- | ||
! Accelerator<br>アクセル | ! Accelerator<br>アクセル | ||
| | | Applies Mobile Boost | ||
| 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
|- | |- | ||
Line 654: | Line 726: | ||
| Success +100|| Success +200|| Success +300|| Success +400|| Success +500 | | Success +100|| Success +200|| Success +300|| Success +400|| Success +500 | ||
|- | |- | ||
! All- | ! All-Rounder<br>オールラウンダー | ||
| Boosts leg speed if all parts have different ability types | | Boosts leg speed if all parts have different ability types | ||
| Leg Speed +30|| Leg Speed +60|| Leg Speed +90|| Leg Speed +120|| Leg Speed +150 | | Leg Speed +30|| Leg Speed +60|| Leg Speed +90|| Leg Speed +120|| Leg Speed +150 | ||
Line 663: | Line 735: | ||
|- | |- | ||
! Artillery<br>アーティラリー | ! Artillery<br>アーティラリー | ||
| Boosts Success & Power of Shooting attacks<br>Cannot | | Boosts Success & Power of Shooting attacks<br>Cannot Evade while Heating | ||
| Success & Power +60|| Success & Power +120|| Success & Power +180|| Success & Power +240|| Success & Power +300 | | Success & Power +60|| Success & Power +120|| Success & Power +180|| Success & Power +240|| Success & Power +300 | ||
|- | |- | ||
! Asail<br>アセイル | ! Asail<br>アセイル | ||
| | | Applies Shoot Boost Upon Medaforce Charge | ||
| 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
|- | |- | ||
Line 678: | Line 750: | ||
|- | |- | ||
! Auto Repair<br>オートリペア | ! Auto Repair<br>オートリペア | ||
| | | Medaforce Charge heals all parts | ||
| Charge x2 || Charge x4 || Charge x6 || Charge x8 || Charge x10 | |||
|- | |- | ||
! B-Loader<br>Bローダー | ! B-Loader<br>Bローダー | ||
| Increases evasion of leg parts based on | | Increases evasion of leg parts based on Medaforce Charge. | ||
| +1 per %|| +2 per %|| +3 per %|| +4 per %|| +5 per % | | +1 per %|| +2 per %|| +3 per %|| +4 per %|| +5 per % | ||
|- | |- | ||
! | ! Bullet Rain<br>バレットレイン | ||
| Boots Success & Power of Shooting parts upon destruction | | Boots Success & Power of Shooting parts upon destruction | ||
| Success & Power +40|| Success & Power +80|| Success & Power +120|| Success & Power +160|| Success & Power +200 | | Success & Power +40|| Success & Power +80|| Success & Power +120|| Success & Power +160|| Success & Power +200 | ||
|- | |- | ||
! Battle Stance<br>バトルダンス | ! Battle Stance<br>バトルダンス | ||
| Upon teammate | | Upon teammate Evade or Graze, boosts all leg stats other than Armor<br>Stacks up to 5 | ||
| 2% per|| 4% per|| 6% per|| 8% per|| Buff per | | 2% per|| 4% per|| 6% per|| 8% per|| Buff per | ||
|- | |- | ||
Line 697: | Line 770: | ||
|- | |- | ||
! Blow Beat<br>ブロウビート | ! Blow Beat<br>ブロウビート | ||
| | | Ignores Target Anti-Status | ||
| Ignores 5%|| Ignores 10%|| Ignores 15%|| Ignores 20%|| Ignores 25% | | Ignores 5%|| Ignores 10%|| Ignores 15%|| Ignores 20%|| Ignores 25% | ||
|- | |- | ||
! Breach<br>ケッカイ | ! Breach<br>ケッカイ | ||
| | | Applies Guard Boost | ||
| 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
|- | |- | ||
Line 709: | Line 782: | ||
|- | |- | ||
! Brilliance<br>ブリリアンス | ! Brilliance<br>ブリリアンス | ||
| Restores 10% of all parts' health upon | | Restores 10% of all parts' health upon Medaforce Charge | ||
| 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
|- | |- | ||
! Captor<br>キャプター | ! Captor<br>キャプター | ||
| Boosts Heating against Target who cannot | | Boosts Heating against Target who cannot Defend | ||
| Heating +40|| Heating +80|| Heating +120|| Heating +160|| Heating +200 | | Heating +40|| Heating +80|| Heating +120|| Heating +160|| Heating +200 | ||
|- | |- | ||
Line 737: | Line 810: | ||
|- | |- | ||
! Clairvoyance<br>クレアボイアンス | ! Clairvoyance<br>クレアボイアンス | ||
| | | Applies Radar Sight upon Medaforce Charge | ||
| 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
|- | |- | ||
Line 744: | Line 817: | ||
| - || Armor +160 || Armor +320 || Armor +480 || Armor +640 | | - || Armor +160 || Armor +320 || Armor +480 || Armor +640 | ||
|- | |- | ||
! | ! Continual P<br>コンテニュアルP | ||
| Increases Heating & Cooling by 5% at reaching action plate<br>Stacks up to 20% | | Increases Heating & Cooling by 5% at reaching action plate<br>Stacks up to 20% | ||
| Speed +8 || Speed +16 || Speed +24 || Speed +32 || Speed +40 | | Speed +8 || Speed +16 || Speed +24 || Speed +32 || Speed +40 | ||
|- | |- | ||
! Dead or Alive<br>デッドオアライブ | ! Dead or Alive<br>デッドオアライブ | ||
| Upon landing a | | Upon landing a Crit, boosts all leg stats other than Armor<br> Stacks up to 5 | ||
| 2% per|| 4% per|| 6% per|| 8% per|| 10% per | | 2% per|| 4% per|| 6% per|| 8% per|| 10% per | ||
|- | |- | ||
! Defense Plus<br>まもるプラス | ! Defense Plus<br>まもるプラス | ||
| Increases the Heating & Cooling of | | Increases the Heating & Cooling of Defense parts | ||
| Heating & Cooling +30|| Heating & Cooling +60|| Heating & Cooling +90|| Heating & Cooling +120|| Heating & Cooling +150 | | Heating & Cooling +30|| Heating & Cooling +60|| Heating & Cooling +90|| Heating & Cooling +120|| Heating & Cooling +150 | ||
|- | |- | ||
Line 759: | Line 832: | ||
| S-rank on Desert & Wilderness terrain | | S-rank on Desert & Wilderness terrain | ||
| - || Armor +160 || Armor +320 || Armor +480 || Armor +640 | | - || Armor +160 || Armor +320 || Armor +480 || Armor +640 | ||
|- | |||
! Double Edge<br>ダブルエッジ | |||
| Increases all Leg part stats except Armor<br>2.5x amage received from Gunpowder attacks | |||
| - || - || - || - || Leg Stats +30% | |||
|- | |- | ||
! Elusive<br>エルーシブ | ! Elusive<br>エルーシブ | ||
Line 785: | Line 862: | ||
|- | |- | ||
! Fortress<br>フォートレス | ! Fortress<br>フォートレス | ||
| Reduces damage when | | Reduces damage when Defending | ||
| -10% || -15% || -20% || -25% || -30% | | -10% || -15% || -20% || -25% || -30% | ||
|- | |- | ||
! G-Loader<br>Gローダー | ! G-Loader<br>Gローダー | ||
| Boosts Success of Shooting attacks based on | | Boosts Success of Shooting attacks based on Medaforce Charge | ||
| +1 per % || +2 per % || +3 per % || +4 per % || +5 per % | | +1 per % || +2 per % || +3 per % || +4 per % || +5 per % | ||
|- | |- | ||
! Generator<br>ジェネレーター | ! Generator<br>ジェネレーター | ||
| | | Applies Heater | ||
| 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
|- | |- | ||
! Ground Control<br>Gコントロール | ! Ground Control<br>Gコントロール | ||
| S-rank terrain bonus at | | S-rank terrain bonus at Medaforce threshold | ||
| 50% Charge|| 45% Charge|| 40% Charge|| 35% Charge|| 30% Charge | | 50% Charge|| 45% Charge|| 40% Charge|| 35% Charge|| 30% Charge | ||
|- | |- | ||
! Gunman<br>ガンマン | ! Gunman<br>ガンマン | ||
| | | Applies a passive Heating bonus to Shooting parts | ||
| Heating +30|| Heating +60|| Heating +90|| Heating +120|| Heating +150 | | Heating +30|| Heating +60|| Heating +90|| Heating +120|| Heating +150 | ||
|- | |- | ||
Line 809: | Line 886: | ||
|- | |- | ||
! Haja<br>ハジャ | ! Haja<br>ハジャ | ||
| Clears Debuffs upon | | Clears Debuffs upon Medaforce Charge | ||
| 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
|- | |- | ||
! | ! Heal Plus<br>なおすプラス | ||
| Increases the Heating & Cooling of healing parts | | Increases the Heating & Cooling of healing parts | ||
| Heating & Cooling +30|| Heating & Cooling +60|| Heating & Cooling +90|| Heating & Cooling +120|| Heating & Cooling +150 | | Heating & Cooling +30|| Heating & Cooling +60|| Heating & Cooling +90|| Heating & Cooling +120|| Heating & Cooling +150 | ||
|- | |- | ||
! Heavy | ! Heavy Arm<br>ヘヴィアーム | ||
| Boosts Armor of heavy parts | | Boosts Armor of heavy parts | ||
| +2% Armor|| +4% Armor|| +6% Armor|| +8% Armor|| +10% Armor | | +2% Armor|| +4% Armor|| +6% Armor|| +8% Armor|| +10% Armor | ||
|- | |- | ||
! | ! Hidden Dama<br>かくしだま | ||
| Increases head Armor & Ammo if below Heavy Limit | | Increases head Armor & Ammo if below Heavy Limit | ||
| - || Head Armor +160 || Head Armor +320 || Head Armor +480 || Head Armor +640 | | - || Head Armor +160 || Head Armor +320 || Head Armor +480 || Head Armor +640 | ||
|- | |||
! High Fly<br>ハイフライ | |||
| Boosts all Leg Stats other than Armor<br>Receive 2.5x damage from Gravity attacks | |||
| - || - || - || - || All Stats +30% | |||
|- | |- | ||
! Holy Grace<br>ホーリーグレイス | ! Holy Grace<br>ホーリーグレイス | ||
Line 829: | Line 910: | ||
|- | |- | ||
! Hoplite<br>ホプライト | ! Hoplite<br>ホプライト | ||
| Boosts Anti-Ranged & Anti-Status per | | Boosts Anti-Ranged & Anti-Status per Defense part | ||
| +5% Anti-Ranged & Anti-Status per|| +10% Anti-Ranged & Anti-Status per|| +15% Anti-Ranged & Anti-Status per|| +20% Anti-Ranged & Anti-Status per|| +25% Anti-Ranged & Anti-Status per | | +5% Anti-Ranged & Anti-Status per|| +10% Anti-Ranged & Anti-Status per|| +15% Anti-Ranged & Anti-Status per|| +20% Anti-Ranged & Anti-Status per|| +25% Anti-Ranged & Anti-Status per | ||
|- | |- | ||
! Illusion<br>イリュージョン | ! Illusion<br>イリュージョン | ||
| | | Applies Stealth upon acting | ||
| 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
|- | |- | ||
Line 841: | Line 922: | ||
|- | |- | ||
! Mariner<br>マリナー | ! Mariner<br>マリナー | ||
| S-rank on | | S-rank on Waterside terrain | ||
| - || Armor +160 || Armor +320 || Armor +480 || Armor +640 | | - || Armor +160 || Armor +320 || Armor +480 || Armor +640 | ||
|- | |||
! Mars<br>マース | |||
| Increases power of Gravity attacks based on Anti-Ranged and Anti-Status of Leg part | |||
| - || - || - || - || +20% | |||
|- | |- | ||
! Mascot<br>マスコット | ! Mascot<br>マスコット | ||
Line 849: | Line 934: | ||
|- | |- | ||
! Mirage<br>ミラージュ | ! Mirage<br>ミラージュ | ||
| | | Applies Conceal upon Medaforce Charge | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
Line 857: | Line 942: | ||
|- | |- | ||
! No Guard<br>ノーガード | ! No Guard<br>ノーガード | ||
| Increase Success on other parts<br> Cannot | | Increase Success on other parts<br> Cannot Defend while Heating | ||
| Success & Power +60|| Success & Power +120|| Success & Power +180|| Success & Power +240|| Success & Power +300 | | Success & Power +60|| Success & Power +120|| Success & Power +180|| Success & Power +240|| Success & Power +300 | ||
|- | |- | ||
! P-Loader<br>Pローダー | ! P-Loader<br>Pローダー | ||
| Boosts Success of Melee attacks based on | | Boosts Success of Melee attacks based on Medaforce Charge | ||
| +1 per %|| +2 per %|| +3 per %|| +4 per %|| +5 per % | | +1 per %|| +2 per %|| +3 per %|| +4 per %|| +5 per % | ||
|- | |- | ||
! Popper<br>プーパ | ! Popper<br>プーパ | ||
| Reduces incoming damage by 20% if above | | Reduces incoming damage by 20% if above Medaforce threshold | ||
| 50% Charge|| 45% Charge|| 40% Charge|| 35% Charge|| 30% Charge | | 50% Charge|| 45% Charge|| 40% Charge|| 35% Charge|| 30% Charge | ||
|- | |- | ||
! Radiator<br>ラジエーター | ! Radiator<br>ラジエーター | ||
| | | Applies Cooler | ||
| 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
|- | |- | ||
! Really<br>ウェイレイ | ! Really<br>ウェイレイ | ||
| | | Applies a Power bonus to all Melee/Shooting parts based on the number of trap/plants on the field | ||
| +20 per|| +35 per|| +50 per|| +65 per|| +80 per | | +20 per|| +35 per|| +50 per|| +65 per|| +80 per | ||
|- | |- | ||
Line 881: | Line 966: | ||
|- | |- | ||
! Rumbling<br>ランブリング | ! Rumbling<br>ランブリング | ||
| | | Applies Fight Boost upon Medaforce Charge | ||
| 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
|- | |- | ||
Line 889: | Line 974: | ||
|- | |- | ||
! Shape Memory<br>シェイプメモリー | ! Shape Memory<br>シェイプメモリー | ||
| Evenly distributes all remaining health & revives destroyed | | Evenly distributes all remaining health & revives destroyed parts upon Medaforce Charge | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
Line 897: | Line 982: | ||
|- | |- | ||
! Spearhead<br>スピアヘッド | ! Spearhead<br>スピアヘッド | ||
| | | Applies passive Heating bonus to Melee parts | ||
| Heating +30|| Heating +60|| Heating +90|| Heating +120|| Heating +150 | | Heating +30|| Heating +60|| Heating +90|| Heating +120|| Heating +150 | ||
|- | |- | ||
! Straight<br>ストレート | ! Straight<br>ストレート | ||
| Passive Success buff to | | Passive Success buff to Melee Parts | ||
| Success +100|| Success +200|| Success +300|| Success +400|| Success +500 | | Success +100|| Success +200|| Success +300|| Success +400|| Success +500 | ||
|- | |- | ||
Line 917: | Line 1,002: | ||
|- | |- | ||
! Through Attack<br>スルーアタック | ! Through Attack<br>スルーアタック | ||
| Chance to bypass | | Chance to bypass Guard with Melee attack | ||
| 10% chance|| 20% chance|| 30% chance|| 40% chance|| 50% chance | | 10% chance|| 20% chance|| 30% chance|| 40% chance|| 50% chance | ||
|- | |- | ||
! Through Shot<br>スルーショット | ! Through Shot<br>スルーショット | ||
| Chance to bypass | | Chance to bypass Guard with Ranged attack | ||
| 10% chance|| 20% chance|| 30% chance|| 40% chance|| 50% chance | | 10% chance|| 20% chance|| 30% chance|| 40% chance|| 50% chance | ||
|- | |- | ||
Line 937: | Line 1,022: | ||
|- | |- | ||
! Trigger Happy<br>トリガーハッピー | ! Trigger Happy<br>トリガーハッピー | ||
| Upon landing a | | Upon landing a Crit, boosts damage of Shooting skills<br>Stacks up to 5 | ||
| 2% per|| 4% per|| 6% per|| 8% per|| 10% per | | 2% per|| 4% per|| 6% per|| 8% per|| 10% per | ||
|- | |||
! Wayley<br>ウェイレイ | |||
| Boosts Melee and Shooting parts' Power for each active Plant | |||
| -|| -|| Power +50 per|| Power +65 per|| Power +85 per | |||
|- | |- | ||
! Weapon Master<br>ウェポンマスター | ! Weapon Master<br>ウェポンマスター | ||
Line 946: | Line 1,035: | ||
</div> | </div> | ||
</div> | </div> | ||
See also | |||
[[File:RangeIcon.png|20px]] [[Shooting Abilities]] | |||
[[File:MeleeIcon.png|20px]] [[Melee Abilities]] | |||
[[File:AssistIcon.png|20px]] [[Assist Abilities]] | |||
[[File:SpecialIcon.png|20px]] [[Special Abilities]] | |||
[[File:HealIcon.png|20px]] [[Healing Abilities]] | |||
[[File:DefenseIcon.png|20px]] [[Defense Abilities]] | |||
[[File:UtilityIcon.png|20px]] [[Utility Abilities]] | |||
[[File:LegIcon.png|20px]] [[Leg Abilities]] |
Latest revision as of 09:05, 25 October 2023
For a list of abilities by part, see Medapart List.
These are all the possible abilities.
Name | Action | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
---|---|---|---|---|---|---|
Abscond アブスコンド |
Passive Cooling boost | Cooling +30 | Cooling +60 | Cooling +90 | Cooling +120 | Cooling +150 |
Accelerator アクセル |
Applies Mobile Boost | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Acrobatics アクロバティクス |
Passive Evasion boost | Evasion +100 | Evasion +200 | Evasion +300 | Evasion +400 | Evasion +500 |
Adapter アダプター |
A-rank on all terrains | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Additional Faults ついかだんそう |
+1 Head Ammo Bonus to Head Heating & Cooling |
Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
Adversity ぎゃっきょう |
Buffs all leg stats except Armor per own debuff | 3% per | 5% per | 7% per | 9% per | 12% per |
Aim エイム |
Boosts Success of Shooting parts | Success +100 | Success +200 | Success +300 | Success +400 | Success +500 |
All-Rounder オールラウンダー |
Boosts leg speed if all parts have different ability types | Leg Speed +30 | Leg Speed +60 | Leg Speed +90 | Leg Speed +120 | Leg Speed +150 |
Anger アンガー |
Boosts Power of all parts upon ally part destruction Stacks up to 5 |
Power +20 | Power +40 | Power +60 | Power +80 | Power +100 |
Artillery アーティラリー |
Boosts Success & Power of Shooting attacks Cannot Evade while Heating |
Success & Power +60 | Success & Power +120 | Success & Power +180 | Success & Power +240 | Success & Power +300 |
Asail アセイル |
Applies Shoot Boost Upon Medaforce Charge | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Auto Charge オートチャージ |
Passively Charges Medaforce | 2% per action | 4% per action | 6% per action | 8% per action | 10% per action |
Auto Guard オートガード |
Optical/Gravity/Gunpowder Guard will always nullify Optical/Gravity/Gunpowder attacks Passive Anti-Ranged & Anti-Status boost |
Anti-Ranged & Anti-Status +10% | Anti-Ranged & Anti-Status +20% | Anti-Ranged & Anti-Status +30% | Anti-Ranged & Anti-Status +40% | Anti-Ranged & Anti-Status +50% |
Auto Repair オートリペア |
Medaforce Charge heals all parts | Charge x2 | Charge x4 | Charge x6 | Charge x8 | Charge x10 |
B-Loader Bローダー |
Increases evasion of leg parts based on Medaforce Charge. | +1 per % | +2 per % | +3 per % | +4 per % | +5 per % |
Bullet Rain バレットレイン |
Boots Success & Power of Shooting parts upon destruction | Success & Power +40 | Success & Power +80 | Success & Power +120 | Success & Power +160 | Success & Power +200 |
Battle Stance バトルダンス |
Upon teammate Evade or Graze, boosts all leg stats other than Armor Stacks up to 5 |
2% per | 4% per | 6% per | 8% per | Buff per |
Blood Stain ブラッドステイン |
Boosts Power each time an enemy part is destroyed Stacks up to 5 |
Power +20 | Power +40 | Power +60 | Power +80 | Power +100 |
Blow Beat ブロウビート |
Ignores Target Anti-Status | Ignores 5% | Ignores 10% | Ignores 15% | Ignores 20% | Ignores 25% |
Breach ケッカイ |
Applies Guard Boost | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Breakneck ブレイクネック |
Speed boost while Heating | Speed +30 | Speed +60 | Speed +90 | Speed +120 | Speed +150 |
Brilliance ブリリアンス |
Restores 10% of all parts' health upon Medaforce Charge | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Captor キャプター |
Boosts Heating against Target who cannot Defend | Heating +40 | Heating +80 | Heating +120 | Heating +160 | Heating +200 |
Carnage シュラ |
Boosts Power upon losing an arm | Power +40 | Power +80 | Power +120 | Power +160 | Power +200 |
Carrier キャリアー |
Passive Power bonus When attacking, inflict a random debuff you have onto Target |
Success +50 | Success +100 | Success +150 | Success +200 | Success +250 |
Charge Fight チャージファイト |
Increased Power & Success on Shooting abilities if above 50% Charge | Success & Power +60 | Success & Power +120 | Success & Power +180 | Success & Power +240 | Success & Power +300 |
Charge Shot チャージショット |
Increased Power & Success on Shooting abilities if above 50% Charge | Success & Power +60 | Success & Power +120 | Success & Power +180 | Success & Power +240 | Success & Power +300 |
Charm チャーム |
Reduced damage from opposite gender. | -10% | -15% | -20% | -25% | -30% |
Clairvoyance クレアボイアンス |
Applies Radar Sight upon Medaforce Charge | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Climber クライマー |
S-rank on Mountain & Rocky terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Continual P コンテニュアルP |
Increases Heating & Cooling by 5% at reaching action plate Stacks up to 20% |
Speed +8 | Speed +16 | Speed +24 | Speed +32 | Speed +40 |
Dead or Alive デッドオアライブ |
Upon landing a Crit, boosts all leg stats other than Armor Stacks up to 5 |
2% per | 4% per | 6% per | 8% per | 10% per |
Defense Plus まもるプラス |
Increases the Heating & Cooling of Defense parts | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
Desert Type デザートタイプ |
S-rank on Desert & Wilderness terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Double Edge ダブルエッジ |
Increases all Leg part stats except Armor 2.5x amage received from Gunpowder attacks |
- | - | - | - | Leg Stats +30% |
Elusive エルーシブ |
Reduces enemy damage if they have lower Melee Resist | -10% | -15% | -20% | -25% | -30% |
Emergency エマージェンシー |
Upon the destruction of any allied part, boosts all Leg stats except Armor Stacks up to 5 |
+2% | +4% | +6% | +8% | +10% |
Endurance エンデュランス |
Bonus Medaforce Charge upon getting damaged | 10% on hit | 15% on hit | 20% on hit | 25% on hit | 30% on hit |
Explorer エクスプローラー |
S-rank on City & Arena terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Fairy Charge フェアリチャージ |
Charges Medaforce based on number of plants/traps on the field | 1% per | 2% per | 3% per | 4% per | 5% per |
Forester フォレスター |
S-rank on Forest terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Fortress フォートレス |
Reduces damage when Defending | -10% | -15% | -20% | -25% | -30% |
G-Loader Gローダー |
Boosts Success of Shooting attacks based on Medaforce Charge | +1 per % | +2 per % | +3 per % | +4 per % | +5 per % |
Generator ジェネレーター |
Applies Heater | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Ground Control Gコントロール |
S-rank terrain bonus at Medaforce threshold | 50% Charge | 45% Charge | 40% Charge | 35% Charge | 30% Charge |
Gunman ガンマン |
Applies a passive Heating bonus to Shooting parts | Heating +30 | Heating +60 | Heating +90 | Heating +120 | Heating +150 |
Guts ガッツ |
Boosts Resistance & Evasion if Medaforce is full | Status-Proof & Range-Proof +10% | Status-Proof & Range-Proof +20% | Status-Proof & Range-Proof +30% | Status-Proof & Range-Proof +40% | Status-Proof & Range-Proof +50% |
Haja ハジャ |
Clears Debuffs upon Medaforce Charge | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Heal Plus なおすプラス |
Increases the Heating & Cooling of healing parts | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
Heavy Arm ヘヴィアーム |
Boosts Armor of heavy parts | +2% Armor | +4% Armor | +6% Armor | +8% Armor | +10% Armor |
Hidden Dama かくしだま |
Increases head Armor & Ammo if below Heavy Limit | - | Head Armor +160 | Head Armor +320 | Head Armor +480 | Head Armor +640 |
High Fly ハイフライ |
Boosts all Leg Stats other than Armor Receive 2.5x damage from Gravity attacks |
- | - | - | - | All Stats +30% |
Holy Grace ホーリーグレイス |
Boosts all stats other than Armor on all parts for each active buff | 3% per | 5% per | 7% per | 9% per | 12% per |
Hoplite ホプライト |
Boosts Anti-Ranged & Anti-Status per Defense part | +5% Anti-Ranged & Anti-Status per | +10% Anti-Ranged & Anti-Status per | +15% Anti-Ranged & Anti-Status per | +20% Anti-Ranged & Anti-Status per | +25% Anti-Ranged & Anti-Status per |
Illusion イリュージョン |
Applies Stealth upon acting | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Land Cruiser ランドクルーザー |
S-rank on Grassland terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Mariner マリナー |
S-rank on Waterside terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Mars マース |
Increases power of Gravity attacks based on Anti-Ranged and Anti-Status of Leg part | - | - | - | - | +20% |
Mascot マスコット |
Decreases Success & Power of attackers | -5% | -10% | -15% | -20% | -25% |
Mirage ミラージュ |
Applies Conceal upon Medaforce Charge | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Nest ネスト |
Upon using a Trap/Plant ability, boosts charges by one Maximum charges cannot exceed 5 |
1 use | 2 uses | 3 uses | 4 uses | 5 uses |
No Guard ノーガード |
Increase Success on other parts Cannot Defend while Heating |
Success & Power +60 | Success & Power +120 | Success & Power +180 | Success & Power +240 | Success & Power +300 |
P-Loader Pローダー |
Boosts Success of Melee attacks based on Medaforce Charge | +1 per % | +2 per % | +3 per % | +4 per % | +5 per % |
Popper プーパ |
Reduces incoming damage by 20% if above Medaforce threshold | 50% Charge | 45% Charge | 40% Charge | 35% Charge | 30% Charge |
Radiator ラジエーター |
Applies Cooler | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Really ウェイレイ |
Applies a Power bonus to all Melee/Shooting parts based on the number of trap/plants on the field | +20 per | +35 per | +50 per | +65 per | +80 per |
Revenger リベンジャー |
10% Armor bonus for own revived parts | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Rumbling ランブリング |
Applies Fight Boost upon Medaforce Charge | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Rush ラッシュ |
Increases Success & Power of all Melee parts upon destruction | Success & Power +40 | Success & Power +80 | Success & Power +120 | Success & Power +160 | Success & Power +200 |
Shape Memory シェイプメモリー |
Evenly distributes all remaining health & revives destroyed parts upon Medaforce Charge | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Snow Type スノータイプ |
S-rank on Snow terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Spearhead スピアヘッド |
Applies passive Heating bonus to Melee parts | Heating +30 | Heating +60 | Heating +90 | Heating +120 | Heating +150 |
Straight ストレート |
Passive Success buff to Melee Parts | Success +100 | Success +200 | Success +300 | Success +400 | Success +500 |
Super Armor スーパーアーマー |
Nullifies the effects of Thunder, Freezing & Tornado attacks | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Support Plus たすけるプラス |
Increases the Heating & Cooling of support parts | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
Supremacy スプレマシー |
Reduces damage from attacker with same leg type | -10% | -15% | -20% | -25% | -30% |
Through Attack スルーアタック |
Chance to bypass Guard with Melee attack | 10% chance | 20% chance | 30% chance | 40% chance | 50% chance |
Through Shot スルーショット |
Chance to bypass Guard with Ranged attack | 10% chance | 20% chance | 30% chance | 40% chance | 50% chance |
Torturer トーチャラー |
Buff Power on all parts per opponent debuff | +20 Power per | +35 Power per | +50 Power per | +65 Power per | +80 Power per |
Trap Buster トラップバスター |
Destroys an enemy trap | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Trap/Plant Plus しかけるプラス |
Increases the Heating & Cooling of Trap/Plant parts | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
Trigger Happy トリガーハッピー |
Upon landing a Crit, boosts damage of Shooting skills Stacks up to 5 |
2% per | 4% per | 6% per | 8% per | 10% per |
Wayley ウェイレイ |
Boosts Melee and Shooting parts' Power for each active Plant | - | - | Power +50 per | Power +65 per | Power +85 per |
Weapon Master ウェポンマスター |
Boosts Melee parts' Power & Success every time you attack | 3% per | 5% per | 7% per | 9% per | 12% per |
See also