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Difference between revisions of "Ability List"
From Medarot S Wiki
(Restored Old Revision #996 by Aytimothy from 2020-07-31T02:13:32 |) |
(Restored Old Revision #997 by Aytimothy from 2020-09-09T11:43:00 |) |
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! Name | ! Name | ||
! Description | ! Description | ||
! Rank 1 | |||
! Rank 2 | |||
! Rank 3 | |||
! Rank 4 | |||
! Rank 5 | |||
|- | |- | ||
| 1 | | 1 | ||
Line 1,338: | Line 1,343: | ||
|- | |- | ||
| 5 | | 5 | ||
| デザートタイプ | | Desert Type<br>デザートタイプ | ||
| | | Gives the this leg S compatibility with Desert Terrain, regardless of actual compatibility. | ||
| +120 Armor | |||
| +240 Ammor | |||
| +360 Armor | |||
| +480 Armor | |||
| +600 Armor | |||
|- | |- | ||
| 6 | | 6 | ||
Line 1,406: | Line 1,416: | ||
|- | |- | ||
| 25 | | 25 | ||
| キャリアー | | Carrier<br>キャリアー | ||
| | | When attacking, afflict a random debuff onto your enemy. | ||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
|- | |- | ||
| 26 | | 26 | ||
Line 1,438: | Line 1,453: | ||
|- | |- | ||
| 33 | | 33 | ||
| ハジャ | | Haja/Evil Clensing<br>ハジャ | ||
| | | Clears Debuffs upon Charging Medaforce. | ||
| 1 Use per match | |||
| 2 Uses per match | |||
| 3 Uses per match | |||
| 4 Uses per match | |||
| 5 Uses per match | |||
|- | |- | ||
| 34 | | 34 | ||
Line 1,454: | Line 1,474: | ||
|- | |- | ||
| 37 | | 37 | ||
| ラジエーター | | Radiator<br>ラジエーター | ||
| | | Guives the user a boost to cooling. Can be used a limited number of times per match. | ||
| 1 Use per match | |||
| 2 Uses per match | |||
| 3 Uses per match | |||
| 4 Uses per match | |||
| 5 Uses per match | |||
|- | |- | ||
| 38 | | 38 | ||
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|- | |- | ||
| 47 | | 47 | ||
| スーパーアーマー | | Super Armor<br>スーパーアーマー | ||
| | | Defends and nullifies the effects of Thunder, Freezing and Tornado attacks a fixed number of times per match. | ||
| 1 Use per match | |||
| 2 Uses per match | |||
| 3 Uses per match | |||
| 4 Uses per match | |||
| 5 Uses per match | |||
|- | |- | ||
| 48 | | 48 | ||
| チャーム | | Charm<br>チャーム | ||
| | | Reduced damage if coming from a Tinpet of the opposite gender. | ||
| 10% Resist | |||
| 15% Resist | |||
| 20% Resist | |||
| 25% Resist | |||
| 30% Resist | |||
|- | |- | ||
| 49 | | 49 | ||
Line 1,530: | Line 1,565: | ||
|- | |- | ||
| 57 | | 57 | ||
| アクロバティクス | | Acrobatics<br>アクロバティクス | ||
| | | Passive increased invasion. | ||
| +100 Evasion | |||
| +200 Evasion | |||
| +300 Evasion | |||
| +400 Evasion | |||
| +500 Evasion | |||
|- | |- | ||
| 58 | | 58 | ||
Line 1,546: | Line 1,586: | ||
|- | |- | ||
| 62 | | 62 | ||
| チャージショット | | Charge Shot<br>チャージショット | ||
| | | Increased Power and Success on shooting abilities. | ||
| +60 Success, +60 Power | |||
| +120 Success, +120 Power | |||
| +180 Success, +180 Power | |||
| +240 Success, +240 Power | |||
| +360 Success, +360 Power | |||
|- | |- | ||
| 63 | | 63 | ||
| チャージファイト | | Charge Fight<br>チャージファイト | ||
| | | Increased Power and Success on shooting abilities. | ||
| +60 Success, +60 Power | |||
| +120 Success, +120 Power | |||
| +180 Success, +180 Power | |||
| +240 Success, +240 Power | |||
| +360 Success, +360 Power | |||
|- | |- | ||
| 64 | | 64 | ||
Line 1,566: | Line 1,616: | ||
|- | |- | ||
| 67 | | 67 | ||
| ノーガード | | No Guard<br>ノーガード | ||
| | | Prevents Doging and changing mid-game. | ||
| Increase success on other parts based on rank, but prevents defending while Heating. | |||
| +60 Power, +60 Success | |||
| +120 Power, +120 Success | |||
| +180 Power, +180 Success | |||
| +240 Power, +240 Success | |||
| +300 Power, +300 Success | |||
|- | |- | ||
| 68 | | 68 | ||
Line 1,618: | Line 1,674: | ||
|- | |- | ||
| 80 | | 80 | ||
| ブロウビート | | Blow Beat<br>ブロウビート | ||
| | | Ignores part of your enemy's status resistance. | ||
| Ignores 5% | |||
| Ignores 10% | |||
| Ignores 15% | |||
| Ignores 20% | |||
| Ignores 25% | |||
|- | |- | ||
| 81 | | 81 | ||
Line 1,660: | Line 1,721: | ||
| かくしだま | | かくしだま | ||
| ロボトル開始時、ヘビィリミットが埋まっていない分 頭部の回数にプラス | | ロボトル開始時、ヘビィリミットが埋まっていない分 頭部の回数にプラス | ||
|- | |||
| 91 | |||
| Guts<br>ガーツ | |||
| Boosts Resistance and Evasion by a percentage if your Medaforce Gauge is full. | |||
| 10% Boost | |||
| 20% Boost | |||
| 30% Boost | |||
| 40% Boost | |||
| 50% Boost | |||
|} | |} | ||
</div> | </div> |
Revision as of 03:39, 5 April 2021
For a list of abilities by part, see Medapart List.
These are all the possible abilities.
ID | Name | Action | Type | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
---|---|---|---|---|---|---|---|---|
1 | Rifle ライフル |
Quick shooting attack. | Shooting | No Bonus | Power +100 | Power +200 | Power +300 | Power +400 & Piercing |
2 | Power Rifle パワーライフル |
Deals 1.5x damage if legs are not broken. Cannot evade during cooldown. | Shooting | No Bonus | Power +100 | Power +200 | Power +300 | Power +400 & Piercing |
3 | Gatling ガトリング |
Fires three attacks. Cannot evade during cooldown. | Shooting | No Bonus | Power +100 | Power +200 | Power +300 | Power +400 & Critical Rate +20% |
4 | Mega Gatling メガガトリング |
Fires three attacks. Deals 1.5x damage if legs are not broken. Cannot evade during cooldown. | Shooting | No Bonus | Power +100 | Power +200 | Power +300 | Power +400 & Critical Rate +20% |
5 | Missile ミサイル |
Deals damage to all of the target's parts. | Shooting | No Bonus | Power +100 | Power +200 | Power +300 | Power +400 & Always hits |
6 | Napalm ナパーム |
Fires three shots. | Shooting | No Bonus | Power +100 | Power +200 | Power +300 | Power +400 & Always Hits |
7 | Beam ビーム |
Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown. | Shooting | x2 Damage Requires 70% charge | x2 Damage Requires 60% charge | x2 Damage Requires 50% charge | x2 Damage Requires 40% charge | x2 Damage Requires 30% charge, x3 at 100% |
8 | Hyper Beam ハイパービーム |
Deals Optical Damage with Piercing. Does x2 damage if above a certain Medacharge amount. Cannot evade during cooldown. | Shooting | x2 Damage requires 70% charge | x2 Damage requires 60% charge | x2 Damage requires 50% charge | x2 Damage requires 40% charge | x2 Damage requires 30% charge, x3 at 100% |
9 | Laser レーザー |
Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. | Shooting | x1.5 Damage/Success requires 70% charge | x1.5 Damage/Success requires 60% charge | x1.5 Damage/Success requires 50% charge | x1.5 Damage/Success requires 40% charge | x1.5 Damage/Success requires 30% charge, x2 at 100% |
10 | Press プレス |
Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount. | Shooting | x2 Success requires 70% charge | x2 Success requires 60% charge | x2 Success requires 50% charge | x2 Success requires 40% charge | x2 Success requires 30% charge, x3 at 100% |
11 | Break ブレイク |
Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. | Shooting | x1.5 Success requires 70% charge | x1.5 Success requires 60% charge | x1.5 Success requires 50% charge | x1.5 Success requires 40% charge | x1.5 Success requires 30% charge, x2 at 100% |
12 | Sacrifice (Shooting) サクリファイス |
Deals damage based on remaining armor. Self-destructs after use. | Shooting | Adds 10% of remaining armor | Adds 20% of remaining armor | Adds 30% of remaining armor | Adds 40% of remaining armor | Adds 50% of remaining armor |
13 | Destroy デストロイ |
Normal shooting attack. Instantly destroys a part if it is the part the user has just used/is going to use. | Shooting | No Bonus | Success +100 | Success +200 | Success +300 | Success +400 |
14 | Anti-Air アンチエア |
Deals 5x (or more) damage depending on rank to enemies with Flying Legs | Shooting | Deals 5x damage | Deals 5.5x damage | Deals 6x damage | Deals 6.5x damage | Deals 7x damage, with piercing |
15 | Anti-Sea アンチシー |
Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs | Shooting | Deals 5x damage | Deals 5.5x damage | Deals 6x damage | Deals 6.5x damage | Deals 7x damage, with piercing |
16 | Static スタティック |
Reduces armor of damaged parts by half. Cannot destroy parts. | Shooting | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
17 | Slip スリップ |
Cancels enemy action if it hits the leg, or enemy is guarding. | Shooting | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
18 | Evasion Seal かいひシール |
Prevents enemy from evading attacks | Shooting | No bonus | Success +100 | Success +200 | Success +300 | Success +400 |
19 | Defense Seal ぼうぎょシール |
Shooting | No Bonus | Success +100 | Success +200 | Success +300 | Success +400 | |
20 | Tornado トルネード |
Afflicts tornado. Cannot evade during cooldown. | Shooting | No bonus | Success +100 | Success +200 | Success +300 | Success +400 |
21 | Thunder Shot サンダーショット |
Afflicts thunder. Cannot evade during cooldown. | Shooting | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
22 | Freeze Shot フリーズショット |
Afflicts Freeze. Cannot evade during cooldown. | Shooting | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
23 | Fire Shot ファイアショット |
Afflicts fire. Cannot evade during cooldown. | Shooting | No Bonus | Success +100 | Success +200 | Success +300 | Success +400 |
24 | Count Attack カウントアタック |
Becomes more powerful after every use. May also pierce. Cannot evade or defend during cooldown. | Shooting | +5% power per use | +8% power per use | +12% power per use | +15% power per use | +20% power per use |
25 | Charge Blaster チャージバスター |
Deals bonus damage based on Medaforce Charge. Cannot evade during cooldown. | Shooting | Bonus Damage: Charge x 1.0 | Bonus Damage: Charge x 1.25 | Bonus Damage: Charge x 1.5 | Bonus Damage: Charge x 1.75 | Bonus Damage: Charge x 2.0, pierces and consumes 5% Medacharge per use |
26 | Microwaves マイクロウェーブ |
Deals bonus damage based on Medaforce Charge. May cause pierce damage. Self-destructs after use. | Shooting | Bonus Damage: Charge x 1.0 | Bonus Damage: Charge x 1.25 | Bonus Damage: Charge x 1.5 | Bonus Damage: Charge x 1.75 | Bonus Damage: Charge x 2.0 |
27 | Ghost Shot ゴーストショット |
Deals bonus damage based on Medaforce Charge. May cause pierce damage. Cannot defend or evade during cooldown. | Shooting | Bonus Damage: Charge x 0.5 | Bonus Damage: Charge x 0.75 | Bonus Damage: Charge x 1.0 | Bonus Damage: Charge x 1.25 | Bonus Damage: Charge x 1.5 |
28 | Melt Shot メルトショット |
A shooting attack that inflicts Melt. | Shooting | No Bonus | Success +100 | Success +200 | Success +300 | Success +400 |
29 | Gunpowder ハイパーミサイル |
A standard piecing attack. | Shooting | No Bonus | Power +100 | Power +200 | Power +300 | Power +400 and cannot miss |
30 | Medaforce Seal フォース制御 |
Deals damage and prevents the use of Medaforce. | Shooting | No Bonus | Success +100 | Success +200 | Success +300 | Success +400 |
41 | Sword ソード |
Regular melee attack | Melee | No Bonus | Success +100 | Success +200 | Success +300 | Success +400, Pierces |
42 | Claw クロー |
A melee attack that hits 3 times. | Melee | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
43 | Hammer ハンマー |
Hits all enemy parts at once. Cannot defend during cooldown. | Melee | No Bonus | Power +100 | Power +200 | Power +300 | Power +400 |
44 | Fire ファイア |
Inflicts Fire. Cannot defend during cooldown. | Melee | No Bonus | Success +100 | Success +200 | Success +300 | Success +400 |
45 | Melt メルト |
Inflicts Melt. Cannot defend during cooldown. | Melee | No Bonus | Success +100 | Success +200 | Success +300 | Success +400 |
46 | Wave ウェーブ |
Inflicts Wave. Cannot defend during cooldown. | Melee | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
47 | Hold ホールド |
Inflicts Hold. Cannot defend during cooldown. | Melee | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
48 | Thunder サンダー |
Inflicts Thunder. Cannot defend during cooldown. | Melee | No Bonus | Success +100 | Success +200 | Success +300 | Success +400 |
49 | Freeze フリーズ |
Inflicts Freeze. Cannot defend during cooldown. | Melee | No Bonus | Success +100 | Success +200 | Success +300 | Success +400 |
50 | Virus ウィルス |
Inflicts Virus. Cannot defend during cooldown. | Melee | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
51 | Bug バグ |
Inflicts Bug. Cannot defend during cooldown. | Melee | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
52 | Sacrifice (Melee) サクリファイス |
Deals bonus damage based on remaining armor value. Self-destructs after use. | Melee | Adds 10% of remaining armor | Adds 20% of remaining armor | Adds 30% of remaining armor | Adds 40% of remaining armor | Adds 50% of remaining armor |
53 | Assassin アサッシン |
Always crits. Self-destroys if it fails to destroy a part it hits. | Melee | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
54 | Canceller キャンセラー |
Inflicts Canceller. Cannot defend during cooldown. | Melee | No Bonus | Success +100 | Success +200 | Success +300 | Success +400 |
55 | Charge Blade チャージブレード |
Deals bonus damage based on Medaforce Charge. Cannot defend during cooldown. | Melee | Bonus Damage: Charge x 1.0 | Bonus Damage: Charge x 1.25 | Bonus Damage: Charge x 1.5 | Bonus Damage: Charge x 1.75 | Bonus Damage: Charge x 2.0, pierces and consumes 5% Medacharge per use |
56 | Ghost ゴースト |
Deals bonus damage based on Medaforce Charge. May pierce. Cannot defend or evade during cooldown. | Melee | Bonus Damage: Charge x 0.5 | Bonus Damage: Charge x 0.75 | Bonus Damage: Charge x 1 | Bonus Damage: Charge x 1.25 | Bonus Damage: Charge x 1.5, ignores defense |
57 | Level Drain レベルドレイン |
Reduces Medal Skill level tempoarily. Cannot defend during cooldown. | Melee | Reduces Level by 5, lasts 10 ticks | Reduces Level by 5, lasts 15 ticks | Reduces Level by 5, lasts 20 ticks | Reduces Level by 5, lasts 25 ticks | Reduces Level by 10, lasts 30 ticks |
58 | Drain Charge チャージドレイン |
Leeches Medaforce Charge from enemies. Cannot defend during cooldown. | Melee | Steals 3% Medaforce Charge | Steals 6% Medaforce Charge | Steals 9% Medaforce Charge | Steals 12% Medaforce Charge | Steals 15% Medaforce Charge |
59 | Discharge ディスチャージ |
Removes Medaforce Charge from enemies. Cannot defend during cooldown. | Melee | Removes 10% Medaforce Charge | Removes 15% Medaforce Charge | Removes 20% Medaforce Charge | Removes 25% Medaforce Charge | Removes 30% Medaforce Charge |
60 | Beam Sword ビームソード |
Deals bonus damage based on Medacharge Gauge. Cannot defend during cooldown. | Melee | x2 Bonus damage at 70% Medacharge | x2 Bonus damage at 60% Medacharge | x2 Bonus damage at 50% Medacharge | x2 Bonus damage at 40% Medacharge | x2 Bonus damage at 30% Medacharge, x3 at 100% Medacharge. |
61 | Break Hammer ブレイクハンマー |
Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown. | Melee | x1.5 Bonus success at 70% Medacharge | x1.5 Bonus success at 60% Medacharge | x1.5 Bonus success at 50% Medacharge | x1.5 Bonus success at 40% Medacharge | x1.5 Bonus success at 30% Medacharge, x2 at 100% Medacharge. |
62 | Countdown カウントダウン |
Inflicts countdown. Cannot defend during cooldown. | Melee | No Bonus | Success +100 | Success +200 | Success +300 | Success +400 |
63 | Flash フラッシュ |
Melee | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 | |
64 | Destroy (Melee) デストロイ |
Instantly destroys any head/arm part. | Melee | No Bonus | Success +100 | Success +200 | Success +300 | Success +400 |
65 | Anti-Air (Melee) アンチエア |
Deals x5 more power if enemy has Flying legs equipped | Melee | x5 Power Bonus | x5.5 Power Bonus | x6 Power Bonus | x6.5 Power Bonus | x7 Power Bonus, may pierce |
66 | Anti-Sea (Melee) アンチシー |
Deals x5 more power if enemy has Aquatic legs equipped | Melee | x5 Power Bonus | x5.5 Power Bonus | x6 Power Bonus | x6.5 Power Bonus | x7 Power Bonus, may pierce |
67 | Time Attack タイムアタック |
Deals bonus damage based on the number of elapsed ticks. | Melee | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200. May pierce |
68 | Effect Clear エフェクトクリア |
Removes all buffs from enemy. Deals bonus damage based on number of buffs. | Melee | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
69 | MF Seal MFシール |
Inflicts MF Seal (Medaforce Seal) | Melee | No Bonus | Success +100 | Success +200 | Success +300 | Success +400 |
70 | Anti-CG アンチCG |
Deals bonus damage based on enemy's Medaforce Charge. May pierce. | Melee | Bonus Damage: x1 of Medaforce Charge | Bonus Damage: x1.25 of Medaforce Charge | Bonus Damage: x1.5 of Medaforce Charge | Bonus Damage: x1.75 of Medaforce Charge | Bonus Damage: x2 of Medaforce Charge |
71 | Deathlock デスロック |
Inflicts Deathlock. Cannot defend during cooldown. | Melee | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
72 | Pile パイル |
Ignores defenses, may cause pierce damage. Cannot defend during cooldonw. | Melee | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
73 | Provoke プロヴォーク |
Inflicts Provoke. | Melee | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
81 | Stealth ステルス |
Prevents enemies from targeting the selected Medabot. Does not apply if already targeted. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
82 | Radar Sight レーダーサイト |
Increases success by 30%. Negates enemy Stealth and Conceal. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
83 | Commander コマンダー |
Negates the up to two incoming attacks. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
84 | Heater ヒーター |
Buffs an ally Medabot's heating by 5%. Stacks up to 20%. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
85 | Coolder クーラー |
Buffs an ally Medabot's cooling by 5%. Stacks up to 20%. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
86 | Guard Boost ガードブースト |
Buffs an ally Medabot's leg part status and shooting resist by 5%. Stacks up to 20%. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
87 | Mobile Boost モビルブースト |
Buffs an ally Medabot's leg part evasion by 5%. Stacks up to 20%. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
88 | Shoot Boost シュートブースト |
Buffs an ally Medabot's shooting attack's power and success by 5%. Stacks up to 20%. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
89 | Fight Boost ファイトブースト |
Buffs an ally Medabot's melee attack's power and success by 5%. Stacks up to 20%. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
90 | Field Control たいちせいぎょ |
Increases the heavy limit to maximum (3) on all allies with compatible leg parts | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
91 | Double Drive L ダブルドライブL |
Grants a buff that makes Left Arm attacks used twice. | Special | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
92 | Double Drive R ダブルドライブR |
Grants a buff that makes Right Arm attacks used twice. | Special | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
93 | Charge チェンジ |
Special | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 | |
94 | Arm Charge アームチェンジ |
Special | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 | |
95 | Full Charge フルチャージ |
Drains the head health in exchange for Medaforce Charge. | Special | Max Armor Reduction: 90% | Max Armor Reduction: 80% | Max Armor Reduction: 70% | Max Armor Reduction: 60% | Max Armor Reduction: 50% |
96 | Hypercrept ハイパーセプト |
Buffs a random stat on two different allied Medaparts. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
97 | Reckless レックレス |
Increases the damage on melee parts by 15%. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
98 | Snipe スナイプ |
Increases the chance to pierce on all compatible parts by 30%. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
99 | Trap Up トラップアップ |
Applies a buff that makes all newly placed traps have maximum (5) uses. | Special | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
100 | Conceal コンシール |
Increases Invasion, and disable a single enemy's ability to attack. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
101 | Cyber Core サイバーコア |
Increases the effectiveness of Conceal and Radar Sight | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
102 | Power Link パワーリンク |
Boosts the power of all allied parts. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
103 | Plant Up プラントアップ |
Applies a buff that makes all newly placed plants have maximum (5) uses. | Special | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
104 | Desperate デスパレート |
Deals retaliation damage on any incoming Medabot attack. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
111 | Disruption Clear ぼうがいクリア |
Clears all debuffs. | Healing | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
112 | Trap Clear トラップクリア |
Removes all traps on the field. | Healing | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
114 | Repair リペア |
Repairs a single part. | Healing | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level |
116 | Serious Repair シリアスリペア |
Repairs a fair amount of armor on all parts of a single Medabot. | Healing | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level |
117 | Super Repair スーパーリペア |
Repairs a small amount of armor on all parts of a single Medabot. | Healing | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level |
118 | All Repair オールリペア |
Repairs a small amount of armor on all allied Medabots. | Healing | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level |
120 | Revive リバイブ |
Revives a single destroyed Medapart. | Healing | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level |
121 | Restore レストア |
Revives a single destroyed on all allied Medabots | Healing | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level |
122 | All Restore オールレストア |
Fully revives a single allied Medabot. | Healing | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level |
124 | Rebirth リバース |
Fully revives a single ceased (fully destroyed/"Function Ceased") Medabot | Healing | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level |
126 | Charge Repair チャージリペア |
Repairs the armor of a single ally. | Healing | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level |
127 | Count Repair カウントリペア |
Repairs more effectively based on the elapsed time | Healing | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level |
128 | Field Repair フィールドリペア |
Repairs based on the terrain compatibility | Healing | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level |
131 | Gunpowder Guard 火薬ガード |
Negates any Gunpowder-type attacks. | Defense | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200, guards an additional 1 more time |
132 | Optical Guard 光学ガード |
Negates any Optical-type attacks. | Defense | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200, guards an additional 1 more time |
133 | Gravity Guard 重力ガード |
Negates any Gravity-type attacks. | Defense | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200, guards an additional 1 more time |
134 | Guard ガード |
While guarding, this Medabot will take the hit for any incoming attacks. | Defense | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200, guards an additional 1 more time |
135 | Guard 300 ガード300 |
Negates any damage less than 300. | Defense | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200, guards an additional 1 more time |
136 | Guard 500 ガード500 |
Negates any damage less than 500. | Defense | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200, guards an additional 1 more time |
137 | Perfect Guard かんぜんガード |
Negates all incoming attacks. | Defense | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200, guards an additional 1 more time |
138 | Mirror Guard ミラーガード |
Reflects any shooting attack. | Defense | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200, guards an additional 1 more time |
139 | Shooting Guard しゃげきガード |
Negates any ranged attack. | Defense | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200, guards an additional 1 more time |
140 | Melee Guard かくとうガード |
Negates any melee attack. | Defense | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200, guards an additional 1 more time |
143 | Counter Guard カウンターガード |
Reflects any melee attack. | Defense | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200, guards an additional 1 more time |
151 | Melee Trap かくとうトラップ |
Places a trap that damages on the use of any Melee parts. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
152 | Shooting Trap しゃげきトラップ |
Places a trap that damages on the use of any Shooting parts. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
153 | Head Trap あたまトラップ |
Places a trap that damages on the use of any head parts. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
154 | Leg Trap きゃくぶトラップ |
Places a trap that damages leg parts if the enemies attempts to use any parts. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
155 | Charge Trap チャージトラップ |
Places a trap that damages if the enemies attempts to charge their Medaforce. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
156 | Support Trap たすけるトラップ |
Places a trap that damages on the use of any Support ability. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
157 | Heal Trap なおすトラップ |
Places a trap that damages on the use of any Heal ability. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
158 | Protect Trap まもるトラップ |
Places a trap that damages on the use of any Guard ability. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
159 | Set-up Trap しかけるトラップ |
Places a trap that damages on the use of any Trap ability. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
160 | Distrubance ディスターバンス |
Places a plant that prevents the use of any attack ability. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
162 | Repair Plant リペアプラント |
Places a plant that repairs damaged medaparts. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
163 | Heater Plant ヒータープラント |
Places a plant that boosts allies' heating. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
164 | Cooler Plant クーラープラント |
Places a plant that boosts allies' cooldown. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
165 | Charge Plant チャージプラント |
Places a plant that grants bonus Medaforce Charge to charging allies. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
166 | First Aid ファーストエイド |
Places a plant that revives allies' broken parts. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
167 | Guard Plant ガードプラント |
Places a plant that guards allies. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
168 | Shoot Drone シュートドローン |
Places a plant that deals shooting damage when enemies approaches the action plate. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
169 | Fight Drone ファイトドローン |
Places a plant that deals melee damage when enemies approaches the action plate. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
ID | Name | Description | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | |
---|---|---|---|---|---|---|---|---|
1 | ランドクルーザー | きゃくぶタイプにかかわらず平地地形相性が+6 ※脚部タイプはそのまま | ||||||
2 | フォレスター | きゃくぶタイプにかかわらず樹林地形相性が+6 ※脚部タイプはそのまま | ||||||
3 | クライマー | きゃくぶタイプにかかわらず山地地形相性が+6 ※脚部タイプはそのまま | ||||||
4 | スノータイプ | きゃくぶタイプにかかわらず雪山地形相性が+6 ※脚部タイプはそのまま | ||||||
5 | Desert Type デザートタイプ |
Gives the this leg S compatibility with Desert Terrain, regardless of actual compatibility. | +120 Armor | +240 Ammor | +360 Armor | +480 Armor | +600 Armor | |
6 | エクスプローラー | きゃくぶタイプにかかわらず洞窟地形相性が+6 ※脚部タイプはそのまま | ||||||
7 | マリナー | きゃくぶタイプにかかわらず水中地形相性が+6 ※脚部タイプはそのまま | ||||||
9 | アダプター | 地形相性の-のものが0となる ※脚部タイプはそのまま | ||||||
10 | たすけるプラス | たすける行動のパーツの充填が+10 | ||||||
11 | なおすプラス | なおす行動のパーツの充填が+10 | ||||||
12 | まもるプラス | まもる行動のパーツの充填が+10 | ||||||
13 | しかけるプラス | しかける行動のパーツの充填が+10 | ||||||
14 | アサルト | がむしゃら行動を選択、充填中から攻撃までの間、機動が+15 | ||||||
15 | シューター | ねらいうち行動を選択、各パーツ命中率+10% | ||||||
16 | ブレイクネック | 充填&行動時に機動+10 | ||||||
17 | アブスコンド | 冷却中は機動+15 | ||||||
18 | フォートレス | 防御時、ダメージ10%軽減 | ||||||
19 | トーチカ | CF待機中のダメージ20%軽減 | ||||||
22 | フェアリチャージ | 各パーツの行動後、トラップ・プラントの耐久値÷20のCG加算 | ||||||
23 | コンテニュアルP | 各パーツの行動後、充填・冷却+2 ※最大+20 | ||||||
24 | オートチャージ | 各パーツの行動後、チャージゲージ5%加算 | ||||||
25 | Carrier キャリアー |
When attacking, afflict a random debuff onto your enemy. | ??? | ??? | ??? | ??? | ??? | |
26 | エンデュランス | チャージ中、受けたダメージの1/5、CG増加 | ||||||
27 | Gコントロール | CG50%以上の時、全地形相性が+6 ※脚部タイプはそのまま | ||||||
28 | プーパ | CG50%以上の時、ダメージ20%軽減 | ||||||
29 | Mチャージャー | CGの1/10を脚部パーツの機動に加算 | ||||||
30 | Sチャージャー | CGの1/10を脚部パーツの射撃に加算 | ||||||
31 | Fチャージャー | CGの1/10を脚部パーツの格闘に加算 | ||||||
32 | ブリリアンス | CG100%時に自身に対して「スーパーリペア」と同様の効果(この効果はロボトル中1回のみ) | ||||||
33 | Haja/Evil Clensing ハジャ |
Clears Debuffs upon Charging Medaforce. | 1 Use per match | 2 Uses per match | 3 Uses per match | 4 Uses per match | 5 Uses per match | |
34 | イリュージョン | CG100%時に自身に対して「ステルス」と同様の効果(この効果はロボトル中1回のみ) | ||||||
35 | クレアボイアンス | チャージ完了時に自身に対して「レーダーサイト」と同様の効果 | ||||||
36 | ジェネレーター | チャージ完了時に自身に対して「ヒーター」と同様の効果 | ||||||
37 | Radiator ラジエーター |
Guives the user a boost to cooling. Can be used a limited number of times per match. | 1 Use per match | 2 Uses per match | 3 Uses per match | 4 Uses per match | 5 Uses per match | |
38 | ケッカイ | チャージ完了時に自身に対して「ガードブースト」と同様の効果 | ||||||
39 | アクセル | チャージ完了時に自身に対して「モビルブースト」と同様の効果 | ||||||
40 | アセイル | チャージ完了時に自身に対して「シュートブースト」と同様の効果 | ||||||
41 | ランブリング | チャージ完了時に自身に対して「ファイトブースト」と同様の効果 | ||||||
42 | ブライ | チャージ完了時に自身に対して「デスパレート」と同様の効果 | ||||||
43 | ウェポンマスター | 射撃攻撃時、脚部パーツの射撃に格闘1/2を加算格闘攻撃時、脚部パーツの格闘に射撃1/2を加算 | ||||||
44 | クイックファイア | 威力40以下射撃パーツに連撃サブスキルが付く | ||||||
45 | クイックアタック | 威力40以下格闘パーツに連撃サブスキルが付く | ||||||
46 | トラップバスター | トラップ発動時、トラップを無効化して消去 ※発動しないトラップは無効にできない | ||||||
47 | Super Armor スーパーアーマー |
Defends and nullifies the effects of Thunder, Freezing and Tornado attacks a fixed number of times per match. | 1 Use per match | 2 Uses per match | 3 Uses per match | 4 Uses per match | 5 Uses per match | |
48 | Charm チャーム |
Reduced damage if coming from a Tinpet of the opposite gender. | 10% Resist | 15% Resist | 20% Resist | 25% Resist | 30% Resist | |
49 | ついかだんそう | あたまパーツの回数+1 | ||||||
51 | デッドオアライブ | 格闘によるクリティカル発生毎に、脚部パーツの格闘+3 ※最大+15 | ||||||
52 | トリガーハッピー | 射撃によるクリティカル発生毎に、脚部パーツの射撃+3 ※最大+15 | ||||||
53 | ブラッドステイン | パーツを破壊する毎に、威力+3 ※最大+15 | ||||||
54 | エマージェンシー | 味方のパーツが破壊される毎に脚部パーツの機動+4 ※最大+20 | ||||||
55 | オートリペア | CGが増える毎に、全パーツの装甲が増えたCG分回復 | ||||||
56 | シュラ | 片腕破壊された状態だと威力+10、 両腕破壊された状態だと威力+20 | ||||||
57 | Acrobatics アクロバティクス |
Passive increased invasion. | +100 Evasion | +200 Evasion | +300 Evasion | +400 Evasion | +500 Evasion | |
58 | アーティラリー | 射撃攻撃の充填中回避・防御不可、威力+10、成功+10 | ||||||
59 | ウェイレイ | 脚部パーツの射撃、格闘に、トラップ・プラントの耐久値÷20加算 | ||||||
60 | インターセプト | CF待機中に攻撃を受けた場合、CF待機が解け相手の攻撃前、今攻撃した相手に攻撃する | ||||||
62 | Charge Shot チャージショット |
Increased Power and Success on shooting abilities. | +60 Success, +60 Power | +120 Success, +120 Power | +180 Success, +180 Power | +240 Success, +240 Power | +360 Success, +360 Power | |
63 | Charge Fight チャージファイト |
Increased Power and Success on shooting abilities. | +60 Success, +60 Power | +120 Success, +120 Power | +180 Success, +180 Power | +240 Success, +240 Power | +360 Success, +360 Power | |
64 | ミラージュ | チャージ完了時に自身に対して「コンシール」と同様の効果 | ||||||
65 | ネスト | チャージ完了時にトラップ・プラントの耐久値 +20 | ||||||
66 | シェイプメモリー | チャージ完了時に自分の全パーツの装甲を等分配し、破壊されたパーツを復活する | ||||||
67 | No Guard ノーガード |
Prevents Doging and changing mid-game. | Increase success on other parts based on rank, but prevents defending while Heating. | +60 Power, +60 Success | +120 Power, +120 Success | +180 Power, +180 Success | +240 Power, +240 Success | +300 Power, +300 Success |
68 | アウトレンジ | 射撃性能が自分より低い相手に対して、メダルのレベルが+10された状態として計算される | ||||||
69 | クロスコンバット | 格闘性能が自分より低い相手に対して、メダルのレベルが+10された状態として計算される | ||||||
70 | ヴィジランス | 機動性能が自分より低い相手からの攻撃はクリティカルしない | ||||||
71 | フランキング | 格闘攻撃時、機動がガード待機中のメダロットの倍あればガード無視 | ||||||
72 | ピンホールS | 狙い撃ちの際に確率半分でガード無視 | ||||||
73 | ホーリーグレイス | プラス効果1つにつき機動・射撃・格闘性能+3 | ||||||
74 | ぎゃっきょう | マイナス症状1つにつき機動・射撃・格闘性能+5 | ||||||
75 | たいしょうくび | リーダーへの攻撃時、威力・成功+10 | ||||||
76 | CFチャージ | CF待機中チャージゲージが増加(ショートと同効率) | ||||||
77 | オートガード | 火薬・光学・重力ガードそれぞれを装備している場合、同じ耐性を得る | ||||||
78 | ホプライト | まもるパーツ装備1部位につき射撃・格闘性能+5 | ||||||
79 | オールラウンダー | 全部位のスキルが異なる場合、全パーツの充填・冷却+10 | ||||||
80 | Blow Beat ブロウビート |
Ignores part of your enemy's status resistance. | Ignores 5% | Ignores 10% | Ignores 15% | Ignores 20% | Ignores 25% | |
81 | マスコット | 自分をターゲットにしている相手の射撃・格闘性能-15 | ||||||
82 | キャプター | ターゲットが回避不能のとき充填+5、・防御不能のとき充填+5 | ||||||
83 | トーチャラー | 相手のマイナス症状1つにつき威力・成功+3 | ||||||
84 | サボチュア | メダロット以外へ攻撃する場合、威力・成功・充填・冷却+10 | ||||||
85 | クリットアップ | 相手との機動の差分値/3をクリティカル率に加える | ||||||
86 | バトルダンス | 回避成功毎に、脚部パーツの機動+2 ※最大+20 | ||||||
87 | スタンバイ | CF待機中に相手が回避不能になった場合、CF待機が解けその相手に絶対クリティカルで攻撃する | ||||||
88 | スプレマシー | 脚部タイプが同じ相手からのダメージ30%軽減 | ||||||
89 | ヘヴィアーム | ヘヴィパーツ装備1部位につき機動・射撃・格闘性能+3 | ||||||
90 | かくしだま | ロボトル開始時、ヘビィリミットが埋まっていない分 頭部の回数にプラス | ||||||
91 | Guts ガーツ |
Boosts Resistance and Evasion by a percentage if your Medaforce Gauge is full. | 10% Boost | 20% Boost | 30% Boost | 40% Boost | 50% Boost |