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Difference between revisions of "Ability List"
From Medarot S Wiki
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! ID | ! ID | ||
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| Applies a buff that makes all newly placed traps have maximum (5) uses. | | Applies a buff that makes all newly placed traps have maximum (5) uses. | ||
| Special | | Special | ||
| No Bonus | |||
| Heating & Cooling +50 | |||
| Heating & Cooling +100 | |||
| Heating & Cooling +150 | |||
| Heating & Cooling +200 | |||
|- | |||
| 100 | |||
| Conceal<br>コンシール | |||
| Increases Invasion, and disable a single enemy's ability to attack. | |||
| Support | |||
| No Bonus | | No Bonus | ||
| Heating & Cooling +50 | | Heating & Cooling +50 |
Revision as of 16:49, 5 April 2021
For a list of abilities by part, see Medapart List.
These are all the possible abilities.
ID | Name | Action | Type | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
---|---|---|---|---|---|---|---|---|
1 | Rifle ライフル |
Quick shooting attack. | Shooting | No Bonus | Power +100 | Power +200 | Power +300 | Power +400 & Piercing |
2 | Power Rifle パワーライフル |
Deals 1.5x damage if legs are not broken. Cannot evade during cooldown. | Shooting | No Bonus | Power +100 | Power +200 | Power +300 | Power +400 & Piercing |
3 | Gatling ガトリング |
Fires three attacks. Cannot evade during cooldown. | Shooting | No Bonus | Power +100 | Power +200 | Power +300 | Power +400 & Critical Rate +20% |
4 | Mega Gatling メガガトリング |
Fires three attacks. Deals 1.5x damage if legs are not broken. Cannot evade during cooldown. | Shooting | No Bonus | Power +100 | Power +200 | Power +300 | Power +400 & Critical Rate +20% |
5 | Missile ミサイル |
Deals damage to all of the target's parts. | Shooting | No Bonus | Power +100 | Power +200 | Power +300 | Power +400 & Always hits |
6 | Napalm ナパーム |
Fires three shots. | Shooting | No Bonus | Power +100 | Power +200 | Power +300 | Power +400 & Always Hits |
7 | Beam ビーム |
Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown. | Shooting | x2 Damage Requires 70% charge | x2 Damage Requires 60% charge | x2 Damage Requires 50% charge | x2 Damage Requires 40% charge | x2 Damage Requires 30% charge, x3 at 100% |
8 | Hyper Beam ハイパービーム |
Deals Optical Damage with Piercing. Does x2 damage if above a certain Medacharge amount. Cannot evade during cooldown. | Shooting | x2 Damage requires 70% charge | x2 Damage requires 60% charge | x2 Damage requires 50% charge | x2 Damage requires 40% charge | x2 Damage requires 30% charge, x3 at 100% |
9 | Laser レーザー |
Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. | Shooting | x1.5 Damage/Success requires 70% charge | x1.5 Damage/Success requires 60% charge | x1.5 Damage/Success requires 50% charge | x1.5 Damage/Success requires 40% charge | x1.5 Damage/Success requires 30% charge, x2 at 100% |
10 | Press プレス |
Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount. | Shooting | x2 Success requires 70% charge | x2 Success requires 60% charge | x2 Success requires 50% charge | x2 Success requires 40% charge | x2 Success requires 30% charge, x3 at 100% |
11 | Break ブレイク |
Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. | Shooting | x1.5 Success requires 70% charge | x1.5 Success requires 60% charge | x1.5 Success requires 50% charge | x1.5 Success requires 40% charge | x1.5 Success requires 30% charge, x2 at 100% |
12 | Sacrifice (Shooting) サクリファイス |
Deals damage based on remaining armor. Self-destructs after use. | Shooting | Adds 10% of remaining armor | Adds 20% of remaining armor | Adds 30% of remaining armor | Adds 40% of remaining armor | Adds 50% of remaining armor |
13 | Destroy デストロイ |
Normal shooting attack. Instantly destroys a part if it is the part the user has just used/is going to use. | Shooting | No Bonus | Success +100 | Success +200 | Success +300 | Success +400 |
14 | Anti-Air アンチエア |
Deals 5x (or more) damage depending on rank to enemies with Flying Legs | Shooting | Deals 5x damage | Deals 5.5x damage | Deals 6x damage | Deals 6.5x damage | Deals 7x damage, with piercing |
15 | Anti-Sea アンチシー |
Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs | Shooting | Deals 5x damage | Deals 5.5x damage | Deals 6x damage | Deals 6.5x damage | Deals 7x damage, with piercing |
16 | Static スタティック |
Reduces armor of damaged parts by half. Cannot destroy parts. | Shooting | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
17 | Slip スリップ |
Cancels enemy action if it hits the leg, or enemy is guarding. | Shooting | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
18 | Evasion Seal かいひシール |
Prevents enemy from evading attacks | Shooting | No bonus | Success +100 | Success +200 | Success +300 | Success +400 |
19 | Defense Seal ぼうぎょシール |
Shooting | No Bonus | Success +100 | Success +200 | Success +300 | Success +400 | |
20 | Tornado トルネード |
Afflicts tornado. Cannot evade during cooldown. | Shooting | No bonus | Success +100 | Success +200 | Success +300 | Success +400 |
21 | Thunder Shot サンダーショット |
Afflicts thunder. Cannot evade during cooldown. | Shooting | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
22 | Freeze Shot フリーズショット |
Afflicts Freeze. Cannot evade during cooldown. | Shooting | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
23 | Fire Shot ファイアショット |
Afflicts fire. Cannot evade during cooldown. | Shooting | No Bonus | Success +100 | Success +200 | Success +300 | Success +400 |
24 | Count Attack カウントアタック |
Becomes more powerful after every use. May also pierce. Cannot evade or defend during cooldown. | Shooting | +5% power per use | +8% power per use | +12% power per use | +15% power per use | +20% power per use |
25 | Charge Blaster チャージバスター |
Deals bonus damage based on Medaforce Charge. Cannot evade during cooldown. | Shooting | Bonus Damage: Charge x 1.0 | Bonus Damage: Charge x 1.25 | Bonus Damage: Charge x 1.5 | Bonus Damage: Charge x 1.75 | Bonus Damage: Charge x 2.0, pierces and consumes 5% Medacharge per use |
26 | Microwaves マイクロウェーブ |
Deals bonus damage based on Medaforce Charge. May cause pierce damage. Self-destructs after use. | Shooting | Bonus Damage: Charge x 1.0 | Bonus Damage: Charge x 1.25 | Bonus Damage: Charge x 1.5 | Bonus Damage: Charge x 1.75 | Bonus Damage: Charge x 2.0 |
27 | Ghost Shot ゴーストショット |
Deals bonus damage based on Medaforce Charge. May cause pierce damage. Cannot defend or evade during cooldown. | Shooting | Bonus Damage: Charge x 0.5 | Bonus Damage: Charge x 0.75 | Bonus Damage: Charge x 1.0 | Bonus Damage: Charge x 1.25 | Bonus Damage: Charge x 1.5 |
28 | Melt Shot メルトショット |
A shooting attack that inflicts Melt. | Shooting | No Bonus | Success +100 | Success +200 | Success +300 | Success +400 |
41 | Sword ソード |
Regular melee attack | Melee | No Bonus | Success +100 | Success +200 | Success +300 | Success +400, Pierces |
42 | Claw クロー |
A melee attack that hits 3 times. | Melee | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
43 | Hammer ハンマー |
Hits all enemy parts at once. Cannot defend during cooldown. | Melee | No Bonus | Power +100 | Power +200 | Power +300 | Power +400 |
44 | Fire ファイア |
Inflicts Fire. Cannot defend during cooldown. | Melee | No Bonus | Success +100 | Success +200 | Success +300 | Success +400 |
45 | Melt メルト |
Inflicts Melt. Cannot defend during cooldown. | Melee | No Bonus | Success +100 | Success +200 | Success +300 | Success +400 |
46 | Wave ウェーブ |
Inflicts Wave. Cannot defend during cooldown. | Melee | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
47 | Hold ホールド |
Inflicts Hold. Cannot defend during cooldown. | Melee | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
48 | Thunder サンダー |
Inflicts Thunder. Cannot defend during cooldown. | Melee | No Bonus | Success +100 | Success +200 | Success +300 | Success +400 |
49 | Freeze フリーズ |
Inflicts Freeze. Cannot defend during cooldown. | Melee | No Bonus | Success +100 | Success +200 | Success +300 | Success +400 |
50 | Virus ウィルス |
Inflicts Virus. Cannot defend during cooldown. | Melee | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
51 | Bug バグ |
Inflicts Bug. Cannot defend during cooldown. | Melee | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
52 | Sacrifice (Melee) サクリファイス |
Deals bonus damage based on remaining armor value. Self-destructs after use. | Melee | Adds 10% of remaining armor | Adds 20% of remaining armor | Adds 30% of remaining armor | Adds 40% of remaining armor | Adds 50% of remaining armor |
53 | Assassin アサッシン |
Always crits. Self-destroys if it fails to destroy a part it hits. | Melee | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
54 | Canceller キャンセラー |
Inflicts Canceller. Cannot defend during cooldown. | Melee | No Bonus | Success +100 | Success +200 | Success +300 | Success +400 |
55 | Charge Blade チャージブレード |
Deals bonus damage based on Medaforce Charge. Cannot defend during cooldown. | Melee | Bonus Damage: Charge x 1.0 | Bonus Damage: Charge x 1.25 | Bonus Damage: Charge x 1.5 | Bonus Damage: Charge x 1.75 | Bonus Damage: Charge x 2.0, pierces and consumes 5% Medacharge per use |
56 | Ghost ゴースト |
Deals bonus damage based on Medaforce Charge. May pierce. Cannot defend or evade during cooldown. | Melee | Bonus Damage: Charge x 0.5 | Bonus Damage: Charge x 0.75 | Bonus Damage: Charge x 1 | Bonus Damage: Charge x 1.25 | Bonus Damage: Charge x 1.5, ignores defense |
57 | Level Drain レベルドレイン |
Reduces Medal Skill level tempoarily. Cannot defend during cooldown. | Melee | Reduces Level by 5, lasts 10 ticks | Reduces Level by 5, lasts 15 ticks | Reduces Level by 5, lasts 20 ticks | Reduces Level by 5, lasts 25 ticks | Reduces Level by 10, lasts 30 ticks |
58 | Drain Charge チャージドレイン |
Leeches Medaforce Charge from enemies. Cannot defend during cooldown. | Melee | Steals 3% Medaforce Charge | Steals 6% Medaforce Charge | Steals 9% Medaforce Charge | Steals 12% Medaforce Charge | Steals 15% Medaforce Charge |
59 | Discharge ディスチャージ |
Removes Medaforce Charge from enemies. Cannot defend during cooldown. | Melee | Removes 10% Medaforce Charge | Removes 15% Medaforce Charge | Removes 20% Medaforce Charge | Removes 25% Medaforce Charge | Removes 30% Medaforce Charge |
60 | Beam Sword ビームソード |
Deals bonus damage based on Medacharge Gauge. Cannot defend during cooldown. | Melee | x2 Bonus damage at 70% Medacharge | x2 Bonus damage at 60% Medacharge | x2 Bonus damage at 50% Medacharge | x2 Bonus damage at 40% Medacharge | x2 Bonus damage at 30% Medacharge, x3 at 100% Medacharge. |
61 | Break Hammer ブレイクハンマー |
Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown. | Melee | x1.5 Bonus success at 70% Medacharge | x1.5 Bonus success at 60% Medacharge | x1.5 Bonus success at 50% Medacharge | x1.5 Bonus success at 40% Medacharge | x1.5 Bonus success at 30% Medacharge, x2 at 100% Medacharge. |
62 | Countdown カウントダウン |
Inflicts countdown. Cannot defend during cooldown. | Melee | No Bonus | Success +100 | Success +200 | Success +300 | Success +400 |
63 | Flash フラッシュ |
Melee | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 | |
64 | Destroy (Melee) デストロイ |
Instantly destroys any head/arm part. | Melee | No Bonus | Success +100 | Success +200 | Success +300 | Success +400 |
65 | Anti-Air (Melee) アンチエア |
Deals x5 more power if enemy has Flying legs equipped | Melee | x5 Power Bonus | x5.5 Power Bonus | x6 Power Bonus | x6.5 Power Bonus | x7 Power Bonus, may pierce |
66 | Anti-Sea (Melee) アンチシー |
Deals x5 more power if enemy has Aquatic legs equipped | Melee | x5 Power Bonus | x5.5 Power Bonus | x6 Power Bonus | x6.5 Power Bonus | x7 Power Bonus, may pierce |
67 | Time Attack タイムアタック |
Deals bonus damage based on the number of elapsed ticks. | Melee | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200. May pierce |
68 | Effect Clear エフェクトクリア |
Removes all buffs from enemy. Deals bonus damage based on number of buffs. | Melee | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
69 | MF Seal MFシール |
Inflicts MF Seal (Medaforce Seal) | Melee | No Bonus | Success +100 | Success +200 | Success +300 | Success +400 |
70 | Anti-CG アンチCG |
Deals bonus damage based on enemy's Medaforce Charge. May pierce. | Melee | Bonus Damage: x1 of Medaforce Charge | Bonus Damage: x1.25 of Medaforce Charge | Bonus Damage: x1.5 of Medaforce Charge | Bonus Damage: x1.75 of Medaforce Charge | Bonus Damage: x2 of Medaforce Charge |
71 | Deathlock デスロック |
Inflicts Deathlock. Cannot defend during cooldown. | Melee | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
72 | Pile パイル |
Ignores defenses, may cause pierce damage. Cannot defend during cooldonw. | Melee | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
73 | Provoke プロヴォーク |
Inflicts Provoke. | Melee | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
81 | Stealth ステルス |
Prevents enemies from targeting the selected Medabot. Does not apply if already targeted. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
82 | Radar Sight レーダーサイト |
Increases success by 30%. Negates enemy Stealth and Conceal. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
83 | Commander コマンダー |
Negates the up to two incoming attacks. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
84 | Heater ヒーター |
Buffs an ally Medabot's heating by 5%. Stacks up to 20%. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
85 | Coolder クーラー |
Buffs an ally Medabot's cooling by 5%. Stacks up to 20%. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
86 | Guard Boost ガードブースト |
Buffs an ally Medabot's leg part status and shooting resist by 5%. Stacks up to 20%. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
87 | Mobile Boost モビルブースト |
Buffs an ally Medabot's leg part evasion by 5%. Stacks up to 20%. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
88 | Shoot Boost シュートブースト |
Buffs an ally Medabot's shooting attack's power and success by 5%. Stacks up to 20%. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
89 | Fight Boost ファイトブースト |
Buffs an ally Medabot's melee attack's power and success by 5%. Stacks up to 20%. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
90 | Field Control たいちせいぎょ |
Increases the heavy limit to maximum (3) on all allies with compatible leg parts | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
91 | Double Drive L ダブルドライブL |
Grants a buff that makes Left Arm attacks used twice. | Special | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
92 | Double Drive R ダブルドライブR |
Grants a buff that makes Right Arm attacks used twice. | Special | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
93 | Charge チェンジ |
Special | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 | |
94 | Arm Charge アームチェンジ |
Special | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 | |
95 | Full Charge フルチャージ |
Drains the head health in exchange for Medaforce Charge. | Special | Max Armor Reduction: 90% | Max Armor Reduction: 80% | Max Armor Reduction: 70% | Max Armor Reduction: 60% | Max Armor Reduction: 50% |
96 | Hypercrept ハイパーセプト |
Buffs a random stat on two different allied Medaparts. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
97 | Reckless レックレス |
Increases the damage on melee parts by 15%. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
98 | Snipe スナイプ |
Increases the chance to pierce on all compatible parts by 30%. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
99 | Trap Up トラップアップ |
Applies a buff that makes all newly placed traps have maximum (5) uses. | Special | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
100 | Conceal コンシール |
Increases Invasion, and disable a single enemy's ability to attack. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
101 | Cyber Core サイバーコア |
Increases the effectiveness of Conceal and Radar Sight | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
102 | Power Link パワーリンク |
Boosts the power of all allied parts. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
103 | Plant Up プラントアップ |
Applies a buff that makes all newly placed plants have maximum (5) uses. | Special | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
104 | Desperate デスパレート |
Deals retaliation damage on any incoming Medabot attack. | Support | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
111 | Disruption Clear ぼうがいクリア |
Clears all debuffs. | Healing | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
112 | Trap Clear トラップクリア |
Removes all traps on the field. | Healing | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200 |
114 | Repair リペア |
Repairs a single part. | Healing | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level |
116 | Serious Repair シリアスリペア |
Repairs a fair amount of armor on all parts of a single Medabot. | Healing | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level |
117 | Super Repair スーパーリペア |
Repairs a small amount of armor on all parts of a single Medabot. | Healing | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level |
118 | All Repair オールリペア |
Repairs a small amount of armor on all allied Medabots. | Healing | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level |
120 | Revive リバイブ |
Revives a single destroyed Medapart. | Healing | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level |
121 | Restore レストア |
Revives a single destroyed on all allied Medabots | Healing | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level |
122 | All Restore オールレストア |
Fully revives a single allied Medabot. | Healing | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level |
124 | Rebirth リバース |
Fully revives a single ceased (fully destroyed/"Function Ceased") Medabot | Healing | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level |
126 | Charge Repair チャージリペア |
Repairs the armor of a single ally. | Healing | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level |
127 | Count Repair カウントリペア |
Repairs more effectively based on the elapsed time | Healing | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level |
128 | Field Repair フィールドリペア |
Repairs based on the terrain compatibility | Healing | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level | Heal amount is based on Heal Skill level |
131 | Gunpowder Guard 火薬ガード |
Negates any Gunpowder-type attacks. | Defense | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200, guards an additional 1 more time |
132 | Optical Guard 光学ガード |
Negates any Optical-type attacks. | Defense | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200, guards an additional 1 more time |
133 | Gravity Guard 重力ガード |
Negates any Gravity-type attacks. | Defense | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200, guards an additional 1 more time |
134 | Guard ガード |
While guarding, this Medabot will take the hit for any incoming attacks. | Defense | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200, guards an additional 1 more time |
135 | Guard 300 ガード300 |
Negates any damage less than 300. | Defense | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200, guards an additional 1 more time |
136 | Guard 500 ガード500 |
Negates any damage less than 500. | Defense | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200, guards an additional 1 more time |
137 | Perfect Guard かんぜんガード |
Negates all incoming attacks. | Defense | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200, guards an additional 1 more time |
138 | Mirror Guard ミラーガード |
Reflects any shooting attack. | Defense | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200, guards an additional 1 more time |
139 | Shooting Guard しゃげきガード |
Negates any ranged attack. | Defense | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200, guards an additional 1 more time |
140 | Melee Guard かくとうガード |
Negates any melee attack. | Defense | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200, guards an additional 1 more time |
143 | Counter Guard カウンターガード |
Reflects any melee attack. | Defense | No Bonus | Heating & Cooling +50 | Heating & Cooling +100 | Heating & Cooling +150 | Heating & Cooling +200, guards an additional 1 more time |
151 | Melee Trap かくとうトラップ |
Places a trap that damages on the use of any Melee parts. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
152 | Shooting Trap しゃげきトラップ |
Places a trap that damages on the use of any Shooting parts. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
153 | Head Trap あたまトラップ |
Places a trap that damages on the use of any head parts. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
154 | Leg Trap きゃくぶトラップ |
Places a trap that damages leg parts if the enemies attempts to use any parts. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
155 | Charge Trap チャージトラップ |
Places a trap that damages if the enemies attempts to charge their Medaforce. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
156 | Support Trap たすけるトラップ |
Places a trap that damages on the use of any Support ability. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
157 | Heal Trap なおすトラップ |
Places a trap that damages on the use of any Heal ability. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
158 | Protect Trap まもるトラップ |
Places a trap that damages on the use of any Guard ability. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
159 | Set-up Trap しかけるトラップ |
Places a trap that damages on the use of any Trap ability. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
160 | Distrubance ディスターバンス |
Places a plant that prevents the use of any attack ability. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
162 | Repair Plant リペアプラント |
Places a plant that repairs damaged medaparts. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
163 | Heater Plant ヒータープラント |
Places a plant that boosts allies' heating. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
164 | Cooler Plant クーラープラント |
Places a plant that boosts allies' cooldown. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
165 | Charge Plant チャージプラント |
Places a plant that grants bonus Medaforce Charge to charging allies. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
166 | First Aid ファーストエイド |
Places a plant that revives allies' broken parts. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
167 | Guard Plant ガードプラント |
Places a plant that guards allies. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
168 | Shoot Drone シュートドローン |
Places a plant that deals shooting damage when enemies approaches the action plate. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
169 | Fight Drone ファイトドローン |
Places a plant that deals melee damage when enemies approaches the action plate. | Trap | Trap has 1 uses | Trap has 2 uses | Trap has 3 uses | Trap has 4 uses | Trap has 5 uses |
// todo.