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Difference between revisions of "Ability List"
From Medarot S Wiki
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! Rank 5 | ! Rank 5 | ||
|- | |- | ||
! | ! Abscond<br>アブスコンド | ||
| | | Passive Cooling bonus | ||
| | | Cooling +30|| Cooling +60|| Cooling +90|| Cooling +120|| Cooling +150 | ||
|- | |- | ||
! | ! Accelerator<br>アクセル | ||
| | | Grants Mobile Boost<br>(5% boost to Anti-Melee) | ||
| | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
|- | |- | ||
! | ! Acrobatics<br>アクロバティクス | ||
| | | Passive increased invasion. | ||
| Evasion +100|| Evasion +200|| Evasion +300|| Evasion +400|| Evasion +500 | |||
|- | |- | ||
! Adapter<br>アダプター | ! Adapter<br>アダプター | ||
Line 1,398: | Line 1,382: | ||
| - || Armor +160 || Armor +320 || Armor +480 || Armor +640 | | - || Armor +160 || Armor +320 || Armor +480 || Armor +640 | ||
|- | |- | ||
! | ! Additional Faults<br>ついかだんそう | ||
| | | +1 Head Ammo<br> Bonus to heating and cooling | ||
| Heating & Cooling +30|| Heating & Cooling +60|| Heating & Cooling +90|| Heating & Cooling +120|| Heating & Cooling +150 | | Heating & Cooling +30|| Heating & Cooling +60|| Heating & Cooling +90|| Heating & Cooling +120|| Heating & Cooling +150 | ||
|- | |- | ||
! | ! Adversity<br>ぎゃっきょう | ||
| | | Buffs all leg stats (other than armor) per debuff on yourself. | ||
| 3% per|| 5% per|| 7% per|| 9% per|| 12% per | |||
| | |||
|- | |- | ||
! Aim<br>エイム | ! Aim<br>エイム | ||
Line 1,422: | Line 1,394: | ||
| Success +100|| Success +200|| Success +300|| Success +400|| Success +500 | | Success +100|| Success +200|| Success +300|| Success +400|| Success +500 | ||
|- | |- | ||
! | ! All-rounder<br>オールラウンダー | ||
| | | Grants a boost to leg speed if all parts have different ability types. | ||
| Speed +30 || Speed +60 || Speed +90 || Speed +120 || Speed +150 | | Leg Speed +30|| Leg Speed +60|| Leg Speed +90|| Leg Speed +120|| Leg Speed +150 | ||
|- | |- | ||
! | ! Artillery<br>アーティラリー | ||
| | | Increases success and power of shooting attacks based on part rank, but you cannot dodge while heating. | ||
| | | Power & Success +60|| Power & Success +120|| Power & Success +180|| Power & Success +240|| Power & Success +300 | ||
|- | |- | ||
! | ! Asail<br>アセイル | ||
| | | Upon charging MF, gain Shoot Boost<br>(5% Power and Success of Shooting parts, stacks to 20%) | ||
| 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | |||
| 1 | |||
|- | |- | ||
! Auto Charge<br>オートチャージ | ! Auto Charge<br>オートチャージ | ||
| Passively charges Medaforce|| 2% per action|| 4% per action|| 6% per action|| 8% per action|| 10% per action | | Passively charges Medaforce|| 2% per action|| 4% per action|| 6% per action|| 8% per action|| 10% per action | ||
|- | |- | ||
! | ! Auto Guard<br>オートガード | ||
| | | Optical/Gravity/Gunpowder Guard will always nullify Optical/Gravity/Gunpowder attacks. Also grants a passive anti-ranged and anti-status boost. | ||
| | | Anti-Ranged & Anti-Status +10%|| Anti-Ranged & Anti-Status +20%|| Anti-Ranged & Anti-Status +30%|| Anti-Ranged & Anti-Status +40%|| Anti-Ranged & Anti-Status +50% | ||
|- | |- | ||
! | ! Auto Repair<br>オートリペア | ||
| | | Charging Medaforce heals all parts || Charge x2 || Charge x4 || Charge x6 || Charge x8 || Charge x10 | ||
|- | |- | ||
! B-Loader<br>Bローダー | ! B-Loader<br>Bローダー | ||
Line 1,465: | Line 1,420: | ||
| +1 per %|| +2 per %|| +3 per %|| +4 per %|| +5 per % | | +1 per %|| +2 per %|| +3 per %|| +4 per %|| +5 per % | ||
|- | |- | ||
! | ! Barret Rain<br>バレットレイン | ||
| | | Increases Power of all shooting parts and both Power/Success upon destruction based on rank. | ||
| + | | Success & Power +40|| Success & Power +80|| Success & Power +120|| Success & Power +160|| Success & Power +200 | ||
|- | |||
! Battle Stance<br>バトルダンス | |||
| Upon any teammate getting a graze, all leg stats other than armor is buffed. | |||
| 2% Buff per|| 4% Buff per|| 6% Buff per|| 8% Buff per|| 10% Buff per | |||
|- | |||
! Blood Stain<br>ブラッドステイン | |||
| Grants a power boost based on part rank every time an enemy part is destroyed<br>Stacks up to 5 | |||
| Power +20|| Power +40||| Power +60|| Power +80|| Power +100 | |||
|- | |||
! Blow Beat<br>ブロウビート | |||
| Ignores part of your enemy's status resistance. | |||
| Ignores 5%|| Ignores 10%|| Ignores 15%|| Ignores 20%|| Ignores 25% | |||
|- | |||
! Breach<br>ケッカイ | |||
| Grants Guard Boost<br>(5% boost to leg Anti-Range and Anti-Status) | |||
| 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | |||
|- | |- | ||
! | ! Breakneck<br>ブレイクネック | ||
| | | Speed boost while heating | ||
| | | Speed +30 || Speed +60 || Speed +90 || Speed +120 || Speed +150 | ||
|- | |- | ||
! Brilliance<br>ブリリアンス | ! Brilliance<br>ブリリアンス | ||
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| 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
|- | |- | ||
! | ! Captor<br>キャプター | ||
| | | Grants a cooling bonus upon targeting someone who cannot defend. | ||
| | | Heating +40|| Heating +80|| Heating +120|| Heating +160|| Heating +200 | ||
|- | |||
! Carnage<br>シュラ | |||
| Grants Power when you loose an arm. | |||
| Power +40|| Power +80|| Power +120|| Power +160|| Power +200 | |||
|- | |||
! Carrier<br>キャリアー | |||
| Passive power bonus<br>When attacking, afflict a random debuff you have onto enemy | |||
| Success +50|| Success +100|| Success +150|| Success +200|| Success +250 | |||
|- | |||
! Charge Fight<br>チャージファイト | |||
| Increased Power and Success on shooting abilities. | |||
| Success & Power +60|| Success & Power +120|| Success & Power +180|| Success & Power +240|| Success & Power +300 | |||
|- | |||
! Charge Shot<br>チャージショット | |||
| Increased Power and Success on shooting abilities. | |||
| Success & Power +60|| Success & Power +120|| Success & Power +180|| Success & Power +240|| Success & Power +300 | |||
|- | |- | ||
! | ! Charm<br>チャーム | ||
| | | Reduced damage from opposite gender. | ||
| | | -10%|| -15%|| -20%|| -25%|| -30% | ||
|- | |- | ||
! Clairvoyance<br>クレアボイアンス | ! Clairvoyance<br>クレアボイアンス | ||
Line 1,489: | Line 1,476: | ||
| 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
|- | |- | ||
! | ! Climber<br>クライマー | ||
| | | S-rank on Mountain and Rocky terrain | ||
| | | - || Armor +160 || Armor +320 || Armor +480 || Armor +640 | ||
|- | |||
! Continuous P<br>コンテニュアルP | |||
| Increases Heating and Cooling by 5% at reaching action plate<br>Stacks up to 20% | |||
| Speed +8 || Speed +16 || Speed +24 || Speed +32 || Speed +40 | |||
|- | |||
! Dead or Alive<br>デッドオアライブ | |||
| Upon landing a critical hit, boosts all leg stats other than armor<br> Stacks up to 5 | |||
| 2% per|| 4% per|| 6% per|| 8% per|| 10% per | |||
|- | |||
! Defense Plus<br>まもるプラス | |||
| Increases the heating and cooling of defense parts | |||
| Heating & Cooling +30|| Heating & Cooling +60|| Heating & Cooling +90|| Heating & Cooling +120|| Heating & Cooling +150 | |||
|- | |||
! Desert Type<br>デザートタイプ | |||
| S-rank on Desert and Wilderness terrain | |||
| - || Armor +160 || Armor +320 || Armor +480 || Armor +640 | |||
|- | |||
! Elusive<br>エルーシブ | |||
| Reduces incoming enemy damage if they have lower Melee Resist (Evasion) | |||
| -10%|| -15%|| -20%|| -25%|| -30% | |||
|- | |||
! Emergency<br>エマージェンシー | |||
| Upon the destruction of any allied Medapart, this Medabot's legs gain a stat boost on all stats except for armor. Stacks up to 5 times. | |||
| +2%|| +4%|| +6%|| +8%|| +10% | |||
|- | |||
! Endurance<br>エンデュランス | |||
| Bonus Medaforce Charge upon getting damaged | |||
| 10% on hit|| 15% on hit|| 20% on hit|| 25% on hit|| 30% on hit | |||
|- | |||
! Explorer<br>エクスプローラー | |||
| S-rank on City and Arena terrain | |||
| - || Armor +160 || Armor +320 || Armor +480 || Armor +640 | |||
|- | |- | ||
! | ! Fairy Charge<br>フェアリチャージ | ||
| | | Charges Medaforce based on number of plants/traps on the field. | ||
| 1 | | 1% per|| 2% per|| 3% per|| 4% per|| 5% per | ||
|- | |- | ||
! | ! Forester<br>フォレスター | ||
| | | S-rank on Forest terrain | ||
| | | - || Armor +160 || Armor +320 || Armor +480 || Armor +640 | ||
|- | |- | ||
! | ! Fortress<br>フォートレス | ||
| | | Reduces damage when defending | ||
| | | -10% || -15% || -20% || -25% || -30% | ||
|- | |- | ||
! | ! G-Loader<br>Gローダー | ||
| | | Boosts success of shooting attacks based on MF charge | ||
| | | +1 per % || +2 per % || +3 per % || +4 per % || +5 per % | ||
|- | |- | ||
! | ! Generator<br>ジェネレーター | ||
| | | Grants Heater<br>5% stacks to 20% | ||
| 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
|- | |- | ||
! | ! Ground Control<br>Gコントロール | ||
| | | S-rank terrain bonus at MF threshold | ||
| | | 50% Charge|| 45% Charge|| 40% Charge|| 35% Charge|| 30% Charge | ||
|- | |- | ||
! Gunman<br>ガンマン | ! Gunman<br>ガンマン | ||
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| Heating +30|| Heating +60|| Heating +90|| Heating +120|| Heating +150 | | Heating +30|| Heating +60|| Heating +90|| Heating +120|| Heating +150 | ||
|- | |- | ||
! | ! Guts<br>ガッツ | ||
| | | Boosts Resistance and Evasion based on part rank if your Medaforce Gauge is full. | ||
| | | Status-proof and Range-proof +10% Bonus|| Status-proof and Range-proof +20% Bonus|| Status-proof and Range-proof +30% Bonus|| Status-proof and Range-proof +40% Bonus|| Status-proof and Range-proof +50% Bonus | ||
|- | |- | ||
! | ! Haja<br>ハジャ | ||
| | | Clears Debuffs upon Charging MF | ||
| 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
|- | |- | ||
! | ! Healing Plus<br>なおすプラス | ||
| | | Increases the heating and cooling of healing parts | ||
| Heating & Cooling +30|| Heating & Cooling +60|| Heating & Cooling +90|| Heating & Cooling +120|| Heating & Cooling +150 | | Heating & Cooling +30|| Heating & Cooling +60|| Heating & Cooling +90|| Heating & Cooling +120|| Heating & Cooling +150 | ||
|- | |- | ||
! | ! Heavy Arms<br>ヘヴィアーム | ||
| | | Boosts the armor of all heavy parts based on the part rank. | ||
| 2% | | 2% Armor Boost|| 4% Armor Boost|| 6% Armor Boost|| 8% Armor Boost|| 10% Armor Boost | ||
|- | |- | ||
! | ! Heavy Arm<br>かくしだま | ||
| | | Increases head health and uses by 1 if you are not at your Heavy Limit | ||
| | | - || Head Armor +160 || Head Armor +320 || Head Armor +480 || Head Armor +640 | ||
|- | |- | ||
! | ! Holy Grace<br>ホーリーグレイス | ||
| | | Gives all parts a bonus on all stats other than armor for each buff you have. | ||
| | | 3% per|| 5% per|| 7% per|| 9% per|| 12% per | ||
|- | |- | ||
! | ! Hoplite<br>ホプライト | ||
| | | Grants a boost to anti-ranged and anti-status per defense part equipped. | ||
| + | | Anti-Ranged & Anti-Status +5% per|| Anti-Ranged & Anti-Status +10% per|| Anti-Ranged & Anti-Status +15% per|| Anti-Ranged & Anti-Status +20% per|| Anti-Ranged & Anti-Status +25% per | ||
|- | |- | ||
! | ! Illusion<br>イリュージョン | ||
| | | Upon acting, automatically gain Stealth | ||
| 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | |||
|- | |- | ||
! | ! Land Cruiser<br>ランドクルーザー | ||
| | | S-rank on Grassland terrain | ||
| | | - || Armor +160 || Armor +320 || Armor +480 || Armor +640 | ||
|- | |- | ||
! | ! Mariner<br>マリナー | ||
| | | S-rank on Tundra terrain | ||
| | | - || Armor +160 || Armor +320 || Armor +480 || Armor +640 | ||
|- | |- | ||
! | ! Mascot<br>マスコット | ||
| | | Decreases Success and Power of attackers || -5% || -10% || -15% || -20% || -25% | ||
| | |||
|- | |||
|- | |||
|- | |- | ||
! Mirage<br>ミラージュ | ! Mirage<br>ミラージュ | ||
Line 1,590: | Line 1,589: | ||
! Nest<br>ネスト | ! Nest<br>ネスト | ||
| Upon using a Trap/Plant ability, it the initial amount of charges is boosted by one. Maximum trap charges still cannot exceed 5. | | Upon using a Trap/Plant ability, it the initial amount of charges is boosted by one. Maximum trap charges still cannot exceed 5. | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
Line 1,600: | Line 1,595: | ||
| Success & Power +60|| Success & Power +120|| Success & Power +180|| Success & Power +240|| Success & Power +300 | | Success & Power +60|| Success & Power +120|| Success & Power +180|| Success & Power +240|| Success & Power +300 | ||
|- | |- | ||
! | ! P-Loader<br>Pローダー | ||
| | | Boosts success of melee attacks based on MF charge. | ||
| | | +1 per %|| +2 per %|| +3 per %|| +4 per %|| +5 per % | ||
|- | |||
! Popper<br>プーパ | |||
| Reduces incoming damage by 20% if above MF threshold | |||
| 50% Charge|| 45% Charge|| 40% Charge|| 35% Charge|| 30% Charge | |||
|- | |||
! Radiator<br>ラジエーター | |||
| Grants Cooler<br>5% stacks to 20% | |||
| 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | |||
|- | |||
! Really<br>ウェイレイ | |||
| Grants a passive power bonus to all melee/shooting parts based on the number of trap/plants on the field. | |||
| +20 per|| +35 per|| +50 per|| +65 per|| +80 per | |||
|- | |||
! Revenger<br>リベンジャー | |||
| Whenever this Medabot has a part revived, the revived part gets a 10% armor bonus. | |||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | |||
|- | |||
! Rumbling<br>ランブリング | |||
| Upon charging MF, you Fight Boost<br>(5% Power and Success of Melee parts, stacks to 20%) | |||
| 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | |||
|- | |- | ||
! Rush<br>ラッシュ | ! Rush<br>ラッシュ | ||
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| Success & Power +40|| Success & Power +80|| Success & Power +120|| Success & Power +160|| Success & Power +200 | | Success & Power +40|| Success & Power +80|| Success & Power +120|| Success & Power +160|| Success & Power +200 | ||
|- | |- | ||
! | ! Shape Memory<br>シェイプメモリー | ||
| Reduces | | Evenly distributes all remaining health and revives destroyed Medaparts upon charging Medaforce. | ||
| | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |||
! Snow Type<br>スノータイプ | |||
| S-rank on Snow terrain | |||
| - || Armor +160 || Armor +320 || Armor +480 || Armor +640 | |||
|- | |||
! Spearhead<br>スピアヘッド | |||
| Grants a passive Heating and Cooling bonus to all parts | |||
| Heating +30|| Heating +60|| Heating +90|| Heating +120|| Heating +150 | |||
|- | |||
! Straight<br>ストレート | |||
| Passive Success buff to all Parts | |||
| Success +100|| Success +200|| Success +300|| Success +400|| Success +500 | |||
|- | |||
! Super Armor<br>スーパーアーマー | |||
| Defends and nullifies the effects of Thunder, Freezing and Tornado attacks | |||
| 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | |||
|- | |||
! Support Plus<br>たすけるプラス | |||
| Increases the heating and cooling of support parts | |||
| Heating & Cooling +30|| Heating & Cooling +60|| Heating & Cooling +90|| Heating & Cooling +120|| Heating & Cooling +150 | |||
|- | |||
! Supremacy<br>スプレマシー | |||
| Reduces damage from attacker with same leg type || -10% || -15% || -20% || -25% || -30% | |||
|- | |- | ||
! Through Attack<br>スルーアタック | ! Through Attack<br>スルーアタック | ||
Line 1,619: | Line 1,657: | ||
| Gives you a chance to bypass guard when using a ranged attack. | | Gives you a chance to bypass guard when using a ranged attack. | ||
| 10% chance|| 20% chance|| 30% chance|| 40% chance|| 50% chance | | 10% chance|| 20% chance|| 30% chance|| 40% chance|| 50% chance | ||
|- | |- | ||
! Torturer<br>トーチャラー | ! Torturer<br>トーチャラー | ||
Line 1,655: | Line 1,662: | ||
| +20 Power per|| +35 Power per|| +50 Power per|| +65 Power per|| +80 Power per | | +20 Power per|| +35 Power per|| +50 Power per|| +65 Power per|| +80 Power per | ||
|- | |- | ||
! | ! Trap Buster<br>トラップバスター | ||
| | | Destroys an enemy trap | ||
| | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
|- | |- | ||
! | ! Trap/Plant Plus<br>しかけるプラス | ||
| | | Increases the Heating and Cooling of Trap/Plant parts | ||
| Heating & Cooling +30|| Heating & Cooling +60|| Heating & Cooling +90|| Heating & Cooling +120|| Heating & Cooling +150 | |||
|- | |- | ||
! | ! Trigger Happy<br>トリガーハッピー | ||
| | | Upon landing a critical hit, boosts all leg stats<br>Stacks up to 5 | ||
| 2% | | 2% per|| 4% per|| 6% per|| 8% per|| 10% per | ||
|- | |- | ||
! | ! Weapon Master<br>ウェポンマスター | ||
| | | Boosts melee parts' power and success every time you attack | ||
| 3% per|| 5% per|| 7% per|| 9% per|| 12% per | |||
|} | |} | ||
</div> | </div> | ||
</div> | </div> |
Revision as of 10:24, 24 April 2022
For a list of abilities by part, see Medapart List.
These are all the possible abilities.
Name | Action | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
---|---|---|---|---|---|---|
Abscond アブスコンド |
Passive Cooling bonus | Cooling +30 | Cooling +60 | Cooling +90 | Cooling +120 | Cooling +150 |
Accelerator アクセル |
Grants Mobile Boost (5% boost to Anti-Melee) |
1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Acrobatics アクロバティクス |
Passive increased invasion. | Evasion +100 | Evasion +200 | Evasion +300 | Evasion +400 | Evasion +500 |
Adapter アダプター |
A-rank on all terrains | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Additional Faults ついかだんそう |
+1 Head Ammo Bonus to heating and cooling |
Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
Adversity ぎゃっきょう |
Buffs all leg stats (other than armor) per debuff on yourself. | 3% per | 5% per | 7% per | 9% per | 12% per |
Aim エイム |
Increases the success of shooting parts | Success +100 | Success +200 | Success +300 | Success +400 | Success +500 |
All-rounder オールラウンダー |
Grants a boost to leg speed if all parts have different ability types. | Leg Speed +30 | Leg Speed +60 | Leg Speed +90 | Leg Speed +120 | Leg Speed +150 |
Artillery アーティラリー |
Increases success and power of shooting attacks based on part rank, but you cannot dodge while heating. | Power & Success +60 | Power & Success +120 | Power & Success +180 | Power & Success +240 | Power & Success +300 |
Asail アセイル |
Upon charging MF, gain Shoot Boost (5% Power and Success of Shooting parts, stacks to 20%) |
1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Auto Charge オートチャージ |
Passively charges Medaforce | 2% per action | 4% per action | 6% per action | 8% per action | 10% per action |
Auto Guard オートガード |
Optical/Gravity/Gunpowder Guard will always nullify Optical/Gravity/Gunpowder attacks. Also grants a passive anti-ranged and anti-status boost. | Anti-Ranged & Anti-Status +10% | Anti-Ranged & Anti-Status +20% | Anti-Ranged & Anti-Status +30% | Anti-Ranged & Anti-Status +40% | Anti-Ranged & Anti-Status +50% |
Auto Repair オートリペア |
Charging Medaforce heals all parts | Charge x2 | Charge x4 | Charge x6 | Charge x8 | Charge x10 |
B-Loader Bローダー |
Increases evasion of leg parts based on MF Charge. | +1 per % | +2 per % | +3 per % | +4 per % | +5 per % |
Barret Rain バレットレイン |
Increases Power of all shooting parts and both Power/Success upon destruction based on rank. | Success & Power +40 | Success & Power +80 | Success & Power +120 | Success & Power +160 | Success & Power +200 |
Battle Stance バトルダンス |
Upon any teammate getting a graze, all leg stats other than armor is buffed. | 2% Buff per | 4% Buff per | 6% Buff per | 8% Buff per | 10% Buff per |
Blood Stain ブラッドステイン |
Grants a power boost based on part rank every time an enemy part is destroyed Stacks up to 5 |
Power +20 | Power +40 | Power +60 | Power +80 | Power +100 |
Blow Beat ブロウビート |
Ignores part of your enemy's status resistance. | Ignores 5% | Ignores 10% | Ignores 15% | Ignores 20% | Ignores 25% |
Breach ケッカイ |
Grants Guard Boost (5% boost to leg Anti-Range and Anti-Status) |
1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Breakneck ブレイクネック |
Speed boost while heating | Speed +30 | Speed +60 | Speed +90 | Speed +120 | Speed +150 |
Brilliance ブリリアンス |
Restores 10% of all parts' health upon charging MF | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Captor キャプター |
Grants a cooling bonus upon targeting someone who cannot defend. | Heating +40 | Heating +80 | Heating +120 | Heating +160 | Heating +200 |
Carnage シュラ |
Grants Power when you loose an arm. | Power +40 | Power +80 | Power +120 | Power +160 | Power +200 |
Carrier キャリアー |
Passive power bonus When attacking, afflict a random debuff you have onto enemy |
Success +50 | Success +100 | Success +150 | Success +200 | Success +250 |
Charge Fight チャージファイト |
Increased Power and Success on shooting abilities. | Success & Power +60 | Success & Power +120 | Success & Power +180 | Success & Power +240 | Success & Power +300 |
Charge Shot チャージショット |
Increased Power and Success on shooting abilities. | Success & Power +60 | Success & Power +120 | Success & Power +180 | Success & Power +240 | Success & Power +300 |
Charm チャーム |
Reduced damage from opposite gender. | -10% | -15% | -20% | -25% | -30% |
Clairvoyance クレアボイアンス |
Grants Radar Sight upon charging MF | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Climber クライマー |
S-rank on Mountain and Rocky terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Continuous P コンテニュアルP |
Increases Heating and Cooling by 5% at reaching action plate Stacks up to 20% |
Speed +8 | Speed +16 | Speed +24 | Speed +32 | Speed +40 |
Dead or Alive デッドオアライブ |
Upon landing a critical hit, boosts all leg stats other than armor Stacks up to 5 |
2% per | 4% per | 6% per | 8% per | 10% per |
Defense Plus まもるプラス |
Increases the heating and cooling of defense parts | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
Desert Type デザートタイプ |
S-rank on Desert and Wilderness terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Elusive エルーシブ |
Reduces incoming enemy damage if they have lower Melee Resist (Evasion) | -10% | -15% | -20% | -25% | -30% |
Emergency エマージェンシー |
Upon the destruction of any allied Medapart, this Medabot's legs gain a stat boost on all stats except for armor. Stacks up to 5 times. | +2% | +4% | +6% | +8% | +10% |
Endurance エンデュランス |
Bonus Medaforce Charge upon getting damaged | 10% on hit | 15% on hit | 20% on hit | 25% on hit | 30% on hit |
Explorer エクスプローラー |
S-rank on City and Arena terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Fairy Charge フェアリチャージ |
Charges Medaforce based on number of plants/traps on the field. | 1% per | 2% per | 3% per | 4% per | 5% per |
Forester フォレスター |
S-rank on Forest terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Fortress フォートレス |
Reduces damage when defending | -10% | -15% | -20% | -25% | -30% |
G-Loader Gローダー |
Boosts success of shooting attacks based on MF charge | +1 per % | +2 per % | +3 per % | +4 per % | +5 per % |
Generator ジェネレーター |
Grants Heater 5% stacks to 20% |
1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Ground Control Gコントロール |
S-rank terrain bonus at MF threshold | 50% Charge | 45% Charge | 40% Charge | 35% Charge | 30% Charge |
Gunman ガンマン |
Grants a passive Heating bonus to all parts | Heating +30 | Heating +60 | Heating +90 | Heating +120 | Heating +150 |
Guts ガッツ |
Boosts Resistance and Evasion based on part rank if your Medaforce Gauge is full. | Status-proof and Range-proof +10% Bonus | Status-proof and Range-proof +20% Bonus | Status-proof and Range-proof +30% Bonus | Status-proof and Range-proof +40% Bonus | Status-proof and Range-proof +50% Bonus |
Haja ハジャ |
Clears Debuffs upon Charging MF | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Healing Plus なおすプラス |
Increases the heating and cooling of healing parts | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
Heavy Arms ヘヴィアーム |
Boosts the armor of all heavy parts based on the part rank. | 2% Armor Boost | 4% Armor Boost | 6% Armor Boost | 8% Armor Boost | 10% Armor Boost |
Heavy Arm かくしだま |
Increases head health and uses by 1 if you are not at your Heavy Limit | - | Head Armor +160 | Head Armor +320 | Head Armor +480 | Head Armor +640 |
Holy Grace ホーリーグレイス |
Gives all parts a bonus on all stats other than armor for each buff you have. | 3% per | 5% per | 7% per | 9% per | 12% per |
Hoplite ホプライト |
Grants a boost to anti-ranged and anti-status per defense part equipped. | Anti-Ranged & Anti-Status +5% per | Anti-Ranged & Anti-Status +10% per | Anti-Ranged & Anti-Status +15% per | Anti-Ranged & Anti-Status +20% per | Anti-Ranged & Anti-Status +25% per |
Illusion イリュージョン |
Upon acting, automatically gain Stealth | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Land Cruiser ランドクルーザー |
S-rank on Grassland terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Mariner マリナー |
S-rank on Tundra terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Mascot マスコット |
Decreases Success and Power of attackers | -5% | -10% | -15% | -20% | -25% |
Mirage ミラージュ |
Grants Conceal status to self upon charging Medaforce. Can be activated a limited number of times per match. | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Nest ネスト |
Upon using a Trap/Plant ability, it the initial amount of charges is boosted by one. Maximum trap charges still cannot exceed 5. | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
No Guard ノーガード |
Increase success on other parts based on rank, but prevents defending while Heating. | Success & Power +60 | Success & Power +120 | Success & Power +180 | Success & Power +240 | Success & Power +300 |
P-Loader Pローダー |
Boosts success of melee attacks based on MF charge. | +1 per % | +2 per % | +3 per % | +4 per % | +5 per % |
Popper プーパ |
Reduces incoming damage by 20% if above MF threshold | 50% Charge | 45% Charge | 40% Charge | 35% Charge | 30% Charge |
Radiator ラジエーター |
Grants Cooler 5% stacks to 20% |
1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Really ウェイレイ |
Grants a passive power bonus to all melee/shooting parts based on the number of trap/plants on the field. | +20 per | +35 per | +50 per | +65 per | +80 per |
Revenger リベンジャー |
Whenever this Medabot has a part revived, the revived part gets a 10% armor bonus. | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Rumbling ランブリング |
Upon charging MF, you Fight Boost (5% Power and Success of Melee parts, stacks to 20%) |
1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Rush ラッシュ |
Increases Power of all melee parts and both Power/Success upon destruction based on rank. | Success & Power +40 | Success & Power +80 | Success & Power +120 | Success & Power +160 | Success & Power +200 |
Shape Memory シェイプメモリー |
Evenly distributes all remaining health and revives destroyed Medaparts upon charging Medaforce. | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Snow Type スノータイプ |
S-rank on Snow terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Spearhead スピアヘッド |
Grants a passive Heating and Cooling bonus to all parts | Heating +30 | Heating +60 | Heating +90 | Heating +120 | Heating +150 |
Straight ストレート |
Passive Success buff to all Parts | Success +100 | Success +200 | Success +300 | Success +400 | Success +500 |
Super Armor スーパーアーマー |
Defends and nullifies the effects of Thunder, Freezing and Tornado attacks | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Support Plus たすけるプラス |
Increases the heating and cooling of support parts | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
Supremacy スプレマシー |
Reduces damage from attacker with same leg type | -10% | -15% | -20% | -25% | -30% |
Through Attack スルーアタック |
Gives you a chance to bypass guard when using a melee attack. | 10% chance | 20% chance | 30% chance | 40% chance | 50% chance |
Through Shot スルーショット |
Gives you a chance to bypass guard when using a ranged attack. | 10% chance | 20% chance | 30% chance | 40% chance | 50% chance |
Torturer トーチャラー |
Buff power on all parts per debuff afflicted onto your opponents. | +20 Power per | +35 Power per | +50 Power per | +65 Power per | +80 Power per |
Trap Buster トラップバスター |
Destroys an enemy trap | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Trap/Plant Plus しかけるプラス |
Increases the Heating and Cooling of Trap/Plant parts | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
Trigger Happy トリガーハッピー |
Upon landing a critical hit, boosts all leg stats Stacks up to 5 |
2% per | 4% per | 6% per | 8% per | 10% per |
Weapon Master ウェポンマスター |
Boosts melee parts' power and success every time you attack | 3% per | 5% per | 7% per | 9% per | 12% per |