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Difference between revisions of "Ability List"
From Medarot S Wiki
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! [[File:RangeIcon.png|20px]] Rifle<br>ライフル | ! [[File:RangeIcon.png|20px]] Rifle<br>ライフル | ||
| Standard | | Standard Shooting attack | ||
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Piercing''' | | - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Piercing''' | ||
|- | |- | ||
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! [[File:RangeIcon.png|20px]] Beam<br>ビーム | ! [[File:RangeIcon.png|20px]] Beam<br>ビーム | ||
| Deals Optical Damage<br>2x damage if above Medacharge threshold<br>Cannot evade while Cooling | | Deals Optical Damage<br>2x damage if above Medacharge threshold<br>Cannot evade while Cooling | ||
| 70% | | 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x3 at 100%''' | ||
|- | |- | ||
! [[File:RangeIcon.png|20px]] Hyper Beam<br>ハイパービーム | ! [[File:RangeIcon.png|20px]] Hyper Beam<br>ハイパービーム | ||
| Deals Optical Damage<br>2x damage | | Deals Optical Damage<br>2x damage & Pierces if above Medacharge threshold<br>Cannot evade while Cooling | ||
| 70% | | 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x3 at 100%''' | ||
|- | |- | ||
! [[File:RangeIcon.png|20px]] Laser<br>レーザー | ! [[File:RangeIcon.png|20px]] Laser<br>レーザー | ||
| Deals Optical Damage<br>1.5x damage | | Deals Optical Damage<br>1.5x damage & Success if above Medacharge threshold | ||
| 70% | | 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x2 at 100%''' | ||
|- | |- | ||
! [[File:RangeIcon.png|20px]] Press<br>プレス | ! [[File:RangeIcon.png|20px]] Press<br>プレス | ||
| Bonus damage to heavy parts<br>2x | | Bonus damage to heavy parts<br>2x Success if above Medacharge threshold | ||
| 70% | | 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x3 at 100%''' | ||
|- | |- | ||
! [[File:RangeIcon.png|20px]] Break<br>ブレイク | ! [[File:RangeIcon.png|20px]] Break<br>ブレイク | ||
| Bonus damage to heavy parts with piercing<br>1.5x | | Bonus damage to heavy parts with piercing<br>1.5x Success if above Medacharge threshold<br>Cannot evade while Cooling | ||
| 70% | | 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x2 at 100%''' | ||
|- | |- | ||
! [[File:RangeIcon.png|20px]] Wide Break<br>ワイドブレイク | ! [[File:RangeIcon.png|20px]] Wide Break<br>ワイドブレイク | ||
| Bonus damage to heavy parts with piercing<br>1.5x | | Bonus damage to heavy parts with piercing<br>1.5x Success if above Medacharge threshold<br>Cannot evade while Cooling<br>Ignores Defense | ||
| 70% | | 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x2 at 100%''' | ||
|- | |- | ||
! [[File:RangeIcon.png|20px]] Sacrifice<br>サクリファイス | ! [[File:RangeIcon.png|20px]] Sacrifice<br>サクリファイス | ||
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! [[File:RangeIcon.png|20px]] Freeze Shot<br>フリーズショット | ! [[File:RangeIcon.png|20px]] Freeze Shot<br>フリーズショット | ||
| | | Inflicts Freeze<br>Cannot evade while cooling | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
|- | |- | ||
! [[File:RangeIcon.png|20px]] Fire Shot<br>ファイアショット | ! [[File:RangeIcon.png|20px]] Fire Shot<br>ファイアショット | ||
| | | Inflicts fire<br>Cannot evade while Cooling | ||
| - || Success +100 || Success +200 || Success +300 || Success +400 | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
|- | |- | ||
! [[File:RangeIcon.png|20px]] Count Attack<br>カウントアタック | ! [[File:RangeIcon.png|20px]] Count Attack<br>カウントアタック | ||
| bonus | | bonus Power after every use<br>Piercing<br>Cannot evade or defend while Cooling | ||
| +5% per use || +8% per use || +12% per use || +15% per use || +20% per use | | +5% per use || +8% per use || +12% per use || +15% per use || +20% per use | ||
|- | |- | ||
! [[File:RangeIcon.png|20px]] Charge Blaster<br>チャージバスター | ! [[File:RangeIcon.png|20px]] Charge Blaster<br>チャージバスター | ||
| Bonus damage based on Medaforce Charge<br>Cannot evade while | | Bonus damage based on Medaforce Charge<br>Cannot evade while Cooling | ||
| Charge x 1.0 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2.0<br>'''Piercing'''<br>'''consumes 5% Charge per use''' | | Charge x 1.0 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2.0<br>'''Piercing'''<br>'''consumes 5% Charge per use''' | ||
|- | |- | ||
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! [[File:RangeIcon.png|20px]] Charge Sonic<br>チャージソニック | ! [[File:RangeIcon.png|20px]] Charge Sonic<br>チャージソニック | ||
| Costs 10% Medaforce Charge to increase Heating | | Costs 10% Medaforce Charge to increase Heating & Cooling of all parts by 50%<br>Cannot evade while Cooling | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''Piercing'''<br>'''5% Charge Cost''' | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''Piercing'''<br>'''5% Charge Cost''' | ||
|- | |- | ||
! [[File:RangeIcon.png|20px]] Long Shot<br>ロングショット | ! [[File:RangeIcon.png|20px]] Long Shot<br>ロングショット | ||
| Up to 2x Success | | Up to 2x Success & Power on targets further away from action plate<br>Cannot evade while cooling | ||
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Piercing''' | | - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Piercing''' | ||
|- | |- | ||
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|- | |- | ||
! [[File:RangeIcon.png|20px]] ACG Shot<br>ACGショット | ! [[File:RangeIcon.png|20px]] ACG Shot<br>ACGショット | ||
| Bonus damage based on target's Medaforce Charge<br>Piercing<br>Cannot evade while | | Bonus damage based on target's Medaforce Charge<br>Piercing<br>Cannot evade while Cooling | ||
| Charge x 1.0 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2.0 | | Charge x 1.0 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2.0 | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Sword<br>ソード | ! [[File:MeleeIcon.png|20px]] Sword<br>ソード | ||
| Regular | | Regular Melee attack | ||
| - || Success +100 || Success +200 || Success +300 || Success +400<br>'''Piercing''' | | - || Success +100 || Success +200 || Success +300 || Success +400<br>'''Piercing''' | ||
|- | |- | ||
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! [[File:MeleeIcon.png|20px]] Hammer<br>ハンマー | ! [[File:MeleeIcon.png|20px]] Hammer<br>ハンマー | ||
| Hits all enemy parts<br>Cannot defend while | | Hits all enemy parts<br>Cannot defend while Cooling | ||
| - || Power +100 || Power +200 || Power +300 || Power +400 | | - || Power +100 || Power +200 || Power +300 || Power +400 | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Fire<br>ファイア | ! [[File:MeleeIcon.png|20px]] Fire<br>ファイア | ||
| Inflicts Fire<br>Cannot defend while | | Inflicts Fire<br>Cannot defend while Cooling | ||
| - || Success +100 || Success +200 || Success +300 || Success +400 | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Melt<br>メルト | ! [[File:MeleeIcon.png|20px]] Melt<br>メルト | ||
| Inflicts Melt<br>Cannot defend while | | Inflicts Melt<br>Cannot defend while Cooling | ||
| - || Success +100 || Success +200 || Success +300 || Success +400 | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Wave<br>ウェーブ | ! [[File:MeleeIcon.png|20px]] Wave<br>ウェーブ | ||
| Inflicts Wave<br>Cannot defend while | | Inflicts Wave<br>Cannot defend while Cooling | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Hold<br>ホールド | ! [[File:MeleeIcon.png|20px]] Hold<br>ホールド | ||
| Inflicts Hold<br>Cannot defend while | | Inflicts Hold<br>Cannot defend while Cooling | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Thunder<br>サンダー | ! [[File:MeleeIcon.png|20px]] Thunder<br>サンダー | ||
| Inflicts Thunder<br>Cannot defend while | | Inflicts Thunder<br>Cannot defend while Cooling | ||
| - || Success +100 || Success +200 || Success +300 || Success +400 | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Freeze<br>フリーズ | ! [[File:MeleeIcon.png|20px]] Freeze<br>フリーズ | ||
| Inflicts Freeze<br>Cannot defend while | | Inflicts Freeze<br>Cannot defend while Cooling | ||
| - || Success +100 || Success +200 || Success +300 || Success +400 | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Virus<br>ウィルス | ! [[File:MeleeIcon.png|20px]] Virus<br>ウィルス | ||
| Inflicts Virus<br>Cannot defend while | | Inflicts Virus<br>Cannot defend while Cooling | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
|- | |- | ||
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! [[File:MeleeIcon.png|20px]] Blow Away<br>ブロウアウェイ | ! [[File:MeleeIcon.png|20px]] Blow Away<br>ブロウアウェイ | ||
| Pushes target to the Command plate<br>Higher chance if target has fewer heavy parts<br>Ignore defense<br>Cannot defend while | | Pushes target to the Command plate<br>Higher chance if target has fewer heavy parts<br>Ignore defense<br>Cannot defend while Cooling | ||
| - || Success +100 || Success +200 || Success +300 || Success +400 | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
|- | |- | ||
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! [[File:MeleeIcon.png|20px]] Canceller<br>キャンセラー | ! [[File:MeleeIcon.png|20px]] Canceller<br>キャンセラー | ||
| Inflicts Canceller<br>Cannot defend while | | Inflicts Canceller<br>Cannot defend while Cooling | ||
| - || Success +100 || Success +200 || Success +300 || Success +400 | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Charge Blade<br>チャージブレード | ! [[File:MeleeIcon.png|20px]] Charge Blade<br>チャージブレード | ||
| Bonus damage based on Medaforce Charge<br>Cannot defend while | | Bonus damage based on Medaforce Charge<br>Cannot defend while Cooling | ||
| Charge x 1.0 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2.0<br>'''Piercing'''<br>'''Consumes 5% Charge per use''' | | Charge x 1.0 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2.0<br>'''Piercing'''<br>'''Consumes 5% Charge per use''' | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Ghost<br>ゴースト | ! [[File:MeleeIcon.png|20px]] Ghost<br>ゴースト | ||
| Bonus damage based on Medaforce Charge<br>Piercing<br>Cannot defend or evade while | | Bonus damage based on Medaforce Charge<br>Piercing<br>Cannot defend or evade while Cooling | ||
| Charge x 0.5 || Charge x 0.75 || Charge x 1.0 || Charge x 1.25 || Charge x 1.5<br>'''Ignores Defense''' | | Charge x 0.5 || Charge x 0.75 || Charge x 1.0 || Charge x 1.25 || Charge x 1.5<br>'''Ignores Defense''' | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Level Drain<br>レベルドレイン | ! [[File:MeleeIcon.png|20px]] Level Drain<br>レベルドレイン | ||
| Reduces Medal Skill level tempoarily<br>Cannot defend while | | Reduces Medal Skill level tempoarily<br>Cannot defend while Cooling | ||
| Level -5<br>Lasts 10 Ticks || Level -5<br>Lasts 15 Ticks || Level -5<br>Lasts 20 Ticks || Level -5<br>Lasts 25 Ticks || Level -10<br>Lasts 30 Ticks | | Level -5<br>Lasts 10 Ticks || Level -5<br>Lasts 15 Ticks || Level -5<br>Lasts 20 Ticks || Level -5<br>Lasts 25 Ticks || Level -10<br>Lasts 30 Ticks | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Charge Drain<br>チャージドレイン | ! [[File:MeleeIcon.png|20px]] Charge Drain<br>チャージドレイン | ||
| Steals Medaforce Charge from enemy<br>Cannot defend while | | Steals Medaforce Charge from enemy<br>Cannot defend while Cooling | ||
| Steals 3% || Steals 6% || Steals 9% || Steals 12% || Steals 15% | | Steals 3% || Steals 6% || Steals 9% || Steals 12% || Steals 15% | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Discharge<br>ディスチャージ | ! [[File:MeleeIcon.png|20px]] Discharge<br>ディスチャージ | ||
| Removes Medaforce Charge from enemy<br>Cannot defend while | | Removes Medaforce Charge from enemy<br>Cannot defend while Cooling | ||
| Removes 10% || Removes 15% || Removes 20% || Removes 25% || Removes 30% | | Removes 10% || Removes 15% || Removes 20% || Removes 25% || Removes 30% | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Beam Sword<br>ビームソード | ! [[File:MeleeIcon.png|20px]] Beam Sword<br>ビームソード | ||
| 2x damage if above Medaforce threshold<br>Cannot defend while | | 2x damage if above Medaforce threshold<br>Cannot defend while Cooling | ||
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>x3 at 100% | | 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>x3 at 100% | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Break Hammer<br>ブレイクハンマー | ! [[File:MeleeIcon.png|20px]] Break Hammer<br>ブレイクハンマー | ||
| Deals more damage based on number of heavy parts<br> 1.5x Success above Medaforce threshold<br>Piercing<br>Cannot defend or evade while | | Deals more damage based on number of heavy parts<br> 1.5x Success above Medaforce threshold<br>Piercing<br>Cannot defend or evade while Cooling | ||
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x2 at 100%''' | | 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x2 at 100%''' | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Countdown<br>カウントダウン | ! [[File:MeleeIcon.png|20px]] Countdown<br>カウントダウン | ||
| Inflicts countdown<br>Cannot defend while | | Inflicts countdown<br>Cannot defend while Cooling | ||
| - || Success +100 || Success +200 || Success +300 || Success +400 | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Slash<br>スラッシュ | ! [[File:MeleeIcon.png|20px]] Slash<br>スラッシュ | ||
| Automatically targets the nearest opponent<br>Up to 2x damage based on how close the target is to the action line<br>Cannot defend while | | Automatically targets the nearest opponent<br>Up to 2x damage based on how close the target is to the action line<br>Cannot defend while Cooling | ||
| - || Success +100 || Success +200 || Success +300 || Success +400 | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Overcharge<br>オーバーチャージ | ! [[File:MeleeIcon.png|20px]] Overcharge<br>オーバーチャージ | ||
| Increases enemy Medaforce Charge by 15%<br>Cannot defend while | | Increases enemy Medaforce Charge by 15%<br>Cannot defend while Cooling<br>If target has 100% Charge apply the following<br>5x damage<br>Damages all parts<br>Ignore defense<br>reduce target Charge to 0 | ||
| - || Success +100 || Success +200 || Success +300 || Success +400 | | - || Success +100 || Success +200 || Success +300 || Success +400 | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Flash<br>フラッシュ | ! [[File:MeleeIcon.png|20px]] Flash<br>フラッシュ | ||
| Interrupts target if | | Interrupts target if Heating<br>Cannot defend while Cooling | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Unsuccess<br>アンサクセス | ! [[File:MeleeIcon.png|20px]] Unsuccess<br>アンサクセス | ||
| Halves Success of all Target's parts <br>Cannot defend while | | Halves Success of all Target's parts <br>Cannot defend while Cooling | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Power Hammer<br>パワーハンマー | ! [[File:MeleeIcon.png|20px]] Power Hammer<br>パワーハンマー | ||
| Damages all parts<br>1.5x damage if legs are intact<br>Ignore defense<br>cannot dodge or defend while | | Damages all parts<br>1.5x damage if legs are intact<br>Ignore defense<br>cannot dodge or defend while Cooling | ||
| - || Power +100 || Power +200 || Power +300 || Power +400 | | - || Power +100 || Power +200 || Power +300 || Power +400 | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Confusion<br>コンフュージョン | ! [[File:MeleeIcon.png|20px]] Confusion<br>コンフュージョン | ||
| Target randomly selects actions the next three times or until attacked<br>Cannot defend while | | Target randomly selects actions the next three times or until attacked<br>Cannot defend while Cooling | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Hide Blow<br>ハイドブロー | ! [[File:MeleeIcon.png|20px]] Hide Blow<br>ハイドブロー | ||
| Applies Conceal to self <br>Cannot defend while | | Applies Conceal to self <br>Cannot defend while Cooling | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''Piercing''' | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''Piercing''' | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Destroy<br>デストロイ | ! [[File:MeleeIcon.png|20px]] Destroy<br>デストロイ | ||
| Destroys parts if being used when hit<br>Cannot defend while | | Destroys parts if being used when hit<br>Cannot defend while Cooling | ||
| - || Success +100 || Success +200 || Success +300 || Success +500 | | - || Success +100 || Success +200 || Success +300 || Success +500 | ||
|- | |- | ||
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|- | |- | ||
! [[File:MeleeIcon.png|20px]] Deathlock<br>デスロック | ! [[File:MeleeIcon.png|20px]] Deathlock<br>デスロック | ||
| Inflicts Deathlock<br>Cannot defend while | | Inflicts Deathlock<br>Cannot defend while Cooling | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Pile<br>パイル | ! [[File:MeleeIcon.png|20px]] Pile<br>パイル | ||
| Ignores defenses<br>Piercing<br>Cannot defend while | | Ignores defenses<br>Piercing<br>Cannot defend while Cooling | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
|- | |- | ||
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|- | |- | ||
! [[File:MeleeIcon.png|20px]] Charge Claw<br>チャージクロー | ! [[File:MeleeIcon.png|20px]] Charge Claw<br>チャージクロー | ||
| Costs 10% Medaforce Charge<br>Boosts Power based on Medaforce Charge<br>Cannot defend while | | Costs 10% Medaforce Charge<br>Boosts Power based on Medaforce Charge<br>Cannot defend while Cooling | ||
| 100% Charge || 125% Charge || 150% Charge || 175% Charge|| 200% Charge<br>'''costs 5% Charge''' | | 100% Charge || 125% Charge || 150% Charge || 175% Charge|| 200% Charge<br>'''costs 5% Charge''' | ||
|- | |- | ||
! [[File:MeleeIcon.png|20px]] Charge Spark<br>チャージスパーク | ! [[File:MeleeIcon.png|20px]] Charge Spark<br>チャージスパーク | ||
| Costs 10% Medaforce Charge to apply 1.5x boost | | Costs 10% Medaforce Charge to apply 1.5x Heating & Cooling boost to all parts<br>Cannot defend while Cooling | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''costs 5% Charge''' | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''costs 5% Charge''' | ||
|- | |- | ||
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|- | |- | ||
! [[File:AssistIcon.png|20px]] Radar Sight<br>レーダーサイト | ! [[File:AssistIcon.png|20px]] Radar Sight<br>レーダーサイト | ||
| Increases | | Increases Success by 30%<br>Negates enemy Stealth & Conceal | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
|- | |- | ||
! [[File:AssistIcon.png|20px]] Commander<br>コマンダー | ! [[File:AssistIcon.png|20px]] Commander<br>コマンダー | ||
| | | Applies Conceal<br>Applies Radar Sight to Allies | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating 5 Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating 5 Cooling +200 | ||
|- | |- | ||
! [[File:AssistIcon.png|20px]] Heater<br>ヒーター | ! [[File:AssistIcon.png|20px]] Heater<br>ヒーター | ||
| Boosts | | Boosts Heating to all allies by 20% | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
|- | |- | ||
! [[File:AssistIcon.png|20px]] Cooler<br>クーラー | ! [[File:AssistIcon.png|20px]] Cooler<br>クーラー | ||
| Boosts | | Boosts Cooling to all allies by 20% | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
|- | |- | ||
! [[File:AssistIcon.png|20px]] Guard Boost<br>ガードブースト | ! [[File:AssistIcon.png|20px]] Guard Boost<br>ガードブースト | ||
| Boosts Anti-Status | | Boosts Anti-Status & Anti-Range by 20% | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
|- | |- | ||
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|- | |- | ||
! [[File:AssistIcon.png|20px]] Shoot Boost<br>シュートブースト | ! [[File:AssistIcon.png|20px]] Shoot Boost<br>シュートブースト | ||
| Boosts Power | | Boosts Power & Success of Shooting parts by 20% | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
|- | |- | ||
! [[File:AssistIcon.png|20px]] Fight Boost<br>ファイトブースト | ! [[File:AssistIcon.png|20px]] Fight Boost<br>ファイトブースト | ||
| Boosts Power | | Boosts Power & Success of Melee parts by 20% | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
|- | |- | ||
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|- | |- | ||
! [[File:AssistIcon.png|20px]] Fighter Core<br>ファイターコア | ! [[File:AssistIcon.png|20px]] Fighter Core<br>ファイターコア | ||
| Applies Radar Sight | | Applies Radar Sight & Fight Boost to all allies | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
|- | |- | ||
! [[File:AssistIcon.png|20px]] Hypercrept<br>ハイパーセプト | ! [[File:AssistIcon.png|20px]] Hypercrept<br>ハイパーセプト | ||
| | | Boosts random stat on two ally parts | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
|- | |- | ||
! [[File:AssistIcon.png|20px]] Reckless<br>レックレス | ! [[File:AssistIcon.png|20px]] Reckless<br>レックレス | ||
| 15% bonus damage on | | 15% bonus damage on Melee parts | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
|- | |- | ||
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|- | |- | ||
! [[File:AssistIcon.png|20px]] Cyber Core<br>サイバーコア | ! [[File:AssistIcon.png|20px]] Cyber Core<br>サイバーコア | ||
| Increases the effectiveness of Conceal | | Increases the effectiveness of Conceal & Radar Sight | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
|- | |- | ||
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|- | |- | ||
! [[File:AssistIcon.png|20px]] Dominion<br>ドミニオン | ! [[File:AssistIcon.png|20px]] Dominion<br>ドミニオン | ||
| Grants Radar Sight | | Grants Radar Sight & Ground Control | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200 | ||
|- | |- | ||
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|- | |- | ||
! [[File:DefenseIcon.png|20px]]Mirror Guard<br>ミラーガード | ! [[File:DefenseIcon.png|20px]]Mirror Guard<br>ミラーガード | ||
| Reflects any | | Reflects any Ranged attack | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard''' | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard''' | ||
|- | |- | ||
! [[File:DefenseIcon.png|20px]]Shooting Guard<br>しゃげきガード | ! [[File:DefenseIcon.png|20px]]Shooting Guard<br>しゃげきガード | ||
| Intercepts any | | Intercepts any Ranged attack | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard''' | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard''' | ||
|- | |- | ||
! [[File:DefenseIcon.png|20px]]Melee Guard<br>かくとうガード | ! [[File:DefenseIcon.png|20px]]Melee Guard<br>かくとうガード | ||
| Intercepts any | | Intercepts any Melee attack | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard''' | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard''' | ||
|- | |- | ||
! [[File:DefenseIcon.png|20px]]Counter Guard<br>カウンターガード | ! [[File:DefenseIcon.png|20px]]Counter Guard<br>カウンターガード | ||
| Reflects any | | Reflects any Melee attack | ||
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard''' | | - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''+1 Guard''' | ||
|- | |- | ||
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|- | |- | ||
! [[File:UtilityIcon.png|20px]]Heater Plant<br>ヒータープラント | ! [[File:UtilityIcon.png|20px]]Heater Plant<br>ヒータープラント | ||
| Place plant which boosts | | Place plant which boosts Heating | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
! [[File:UtilityIcon.png|20px]]Cooler Plant<br>クーラープラント | ! [[File:UtilityIcon.png|20px]]Cooler Plant<br>クーラープラント | ||
| Place plant which boosts | | Place plant which boosts Cooling | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
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|- | |- | ||
! [[File:UtilityIcon.png|20px]]Shoot Drone<br>シュートドローン | ! [[File:UtilityIcon.png|20px]]Shoot Drone<br>シュートドローン | ||
| Places a plant that deals | | Places a plant that deals Shooting damage when enemies approaches the action plate. | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
! [[File:UtilityIcon.png|20px]]Fight Drone<br>ファイトドローン | ! [[File:UtilityIcon.png|20px]]Fight Drone<br>ファイトドローン | ||
| Places a plant that deals | | Places a plant that deals Melee damage when enemies approaches the action plate. | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
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|- | |- | ||
! Additional Faults<br>ついかだんそう | ! Additional Faults<br>ついかだんそう | ||
| +1 Head Ammo<br> Bonus to Head Heating | | +1 Head Ammo<br> Bonus to Head Heating & Cooling | ||
| Heating & Cooling +30|| Heating & Cooling +60|| Heating & Cooling +90|| Heating & Cooling +120|| Heating & Cooling +150 | | Heating & Cooling +30|| Heating & Cooling +60|| Heating & Cooling +90|| Heating & Cooling +120|| Heating & Cooling +150 | ||
|- | |- | ||
Line 651: | Line 651: | ||
|- | |- | ||
! Aim<br>エイム | ! Aim<br>エイム | ||
| Boosts Success of | | Boosts Success of Shooting parts | ||
| Success +100|| Success +200|| Success +300|| Success +400|| Success +500 | | Success +100|| Success +200|| Success +300|| Success +400|| Success +500 | ||
|- | |- | ||
Line 663: | Line 663: | ||
|- | |- | ||
! Artillery<br>アーティラリー | ! Artillery<br>アーティラリー | ||
| Boosts Success | | Boosts Success & Power of Shooting attacks<br>Cannot dodge while Heating | ||
| Success & Power +60|| Success & Power +120|| Success & Power +180|| Success & Power +240|| Success & Power +300 | | Success & Power +60|| Success & Power +120|| Success & Power +180|| Success & Power +240|| Success & Power +300 | ||
|- | |- | ||
Line 671: | Line 671: | ||
|- | |- | ||
! Auto Charge<br>オートチャージ | ! Auto Charge<br>オートチャージ | ||
| Passively | | Passively Charges Medaforce|| 2% per action|| 4% per action|| 6% per action|| 8% per action|| 10% per action | ||
|- | |- | ||
! Auto Guard<br>オートガード | ! Auto Guard<br>オートガード | ||
| Optical/Gravity/Gunpowder Guard will always nullify Optical/Gravity/Gunpowder attacks<br>Passive | | Optical/Gravity/Gunpowder Guard will always nullify Optical/Gravity/Gunpowder attacks<br>Passive Anti-Ranged & Anti-Status boost | ||
| Anti-Ranged & Anti-Status +10%|| Anti-Ranged & Anti-Status +20%|| Anti-Ranged & Anti-Status +30%|| Anti-Ranged & Anti-Status +40%|| Anti-Ranged & Anti-Status +50% | | Anti-Ranged & Anti-Status +10%|| Anti-Ranged & Anti-Status +20%|| Anti-Ranged & Anti-Status +30%|| Anti-Ranged & Anti-Status +40%|| Anti-Ranged & Anti-Status +50% | ||
|- | |- | ||
Line 685: | Line 685: | ||
|- | |- | ||
! Barret Rain<br>バレットレイン | ! Barret Rain<br>バレットレイン | ||
| Boots Success | | Boots Success & Power of Shooting parts upon destruction | ||
| Success & Power +40|| Success & Power +80|| Success & Power +120|| Success & Power +160|| Success & Power +200 | | Success & Power +40|| Success & Power +80|| Success & Power +120|| Success & Power +160|| Success & Power +200 | ||
|- | |- | ||
Line 697: | Line 697: | ||
|- | |- | ||
! Blow Beat<br>ブロウビート | ! Blow Beat<br>ブロウビート | ||
| Ignore enemy | | Ignore enemy Anti-Status | ||
| Ignores 5%|| Ignores 10%|| Ignores 15%|| Ignores 20%|| Ignores 25% | | Ignores 5%|| Ignores 10%|| Ignores 15%|| Ignores 20%|| Ignores 25% | ||
|- | |- | ||
Line 705: | Line 705: | ||
|- | |- | ||
! Breakneck<br>ブレイクネック | ! Breakneck<br>ブレイクネック | ||
| Speed boost while | | Speed boost while Heating | ||
| Speed +30 || Speed +60 || Speed +90 || Speed +120 || Speed +150 | | Speed +30 || Speed +60 || Speed +90 || Speed +120 || Speed +150 | ||
|- | |- | ||
Line 721: | Line 721: | ||
|- | |- | ||
! Carrier<br>キャリアー | ! Carrier<br>キャリアー | ||
| Passive | | Passive Power bonus<br>When attacking, inflict a random debuff you have onto enemy | ||
| Success +50|| Success +100|| Success +150|| Success +200|| Success +250 | | Success +50|| Success +100|| Success +150|| Success +200|| Success +250 | ||
|- | |- | ||
! Charge Fight<br>チャージファイト | ! Charge Fight<br>チャージファイト | ||
| Increased Power | | Increased Power & Success on Shooting abilities if above 50% Charge | ||
| Success & Power +60|| Success & Power +120|| Success & Power +180|| Success & Power +240|| Success & Power +300 | | Success & Power +60|| Success & Power +120|| Success & Power +180|| Success & Power +240|| Success & Power +300 | ||
|- | |- | ||
! Charge Shot<br>チャージショット | ! Charge Shot<br>チャージショット | ||
| Increased Power | | Increased Power & Success on Shooting abilities if above 50% Charge | ||
| Success & Power +60|| Success & Power +120|| Success & Power +180|| Success & Power +240|| Success & Power +300 | | Success & Power +60|| Success & Power +120|| Success & Power +180|| Success & Power +240|| Success & Power +300 | ||
|- | |- | ||
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|- | |- | ||
! Climber<br>クライマー | ! Climber<br>クライマー | ||
| S-rank on Mountain | | S-rank on Mountain & Rocky terrain | ||
| - || Armor +160 || Armor +320 || Armor +480 || Armor +640 | | - || Armor +160 || Armor +320 || Armor +480 || Armor +640 | ||
|- | |- | ||
! Continuous P<br>コンテニュアルP | ! Continuous P<br>コンテニュアルP | ||
| Increases Heating | | Increases Heating & Cooling by 5% at reaching action plate<br>Stacks up to 20% | ||
| Speed +8 || Speed +16 || Speed +24 || Speed +32 || Speed +40 | | Speed +8 || Speed +16 || Speed +24 || Speed +32 || Speed +40 | ||
|- | |- | ||
Line 753: | Line 753: | ||
|- | |- | ||
! Defense Plus<br>まもるプラス | ! Defense Plus<br>まもるプラス | ||
| Increases the | | Increases the Heating & Cooling of defense parts | ||
| Heating & Cooling +30|| Heating & Cooling +60|| Heating & Cooling +90|| Heating & Cooling +120|| Heating & Cooling +150 | | Heating & Cooling +30|| Heating & Cooling +60|| Heating & Cooling +90|| Heating & Cooling +120|| Heating & Cooling +150 | ||
|- | |- | ||
! Desert Type<br>デザートタイプ | ! Desert Type<br>デザートタイプ | ||
| S-rank on Desert | | S-rank on Desert & Wilderness terrain | ||
| - || Armor +160 || Armor +320 || Armor +480 || Armor +640 | | - || Armor +160 || Armor +320 || Armor +480 || Armor +640 | ||
|- | |- | ||
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|- | |- | ||
! Explorer<br>エクスプローラー | ! Explorer<br>エクスプローラー | ||
| S-rank on City | | S-rank on City & Arena terrain | ||
| - || Armor +160 || Armor +320 || Armor +480 || Armor +640 | | - || Armor +160 || Armor +320 || Armor +480 || Armor +640 | ||
|- | |- | ||
Line 789: | Line 789: | ||
|- | |- | ||
! G-Loader<br>Gローダー | ! G-Loader<br>Gローダー | ||
| Boosts | | Boosts Success of Shooting attacks based on MF Charge | ||
| +1 per % || +2 per % || +3 per % || +4 per % || +5 per % | | +1 per % || +2 per % || +3 per % || +4 per % || +5 per % | ||
|- | |- | ||
Line 805: | Line 805: | ||
|- | |- | ||
! Guts<br>ガッツ | ! Guts<br>ガッツ | ||
| Boosts Resistance | | Boosts Resistance & Evasion if Medaforce is full | ||
| Status- | | Status-Proof & Range-Proof +10%|| Status-Proof & Range-Proof +20%|| Status-Proof & Range-Proof +30%|| Status-Proof & Range-Proof +40%|| Status-Proof & Range-Proof +50% | ||
|- | |- | ||
! Haja<br>ハジャ | ! Haja<br>ハジャ | ||
Line 813: | Line 813: | ||
|- | |- | ||
! Healing Plus<br>なおすプラス | ! Healing Plus<br>なおすプラス | ||
| Increases the | | Increases the Heating & Cooling of healing parts | ||
| Heating & Cooling +30|| Heating & Cooling +60|| Heating & Cooling +90|| Heating & Cooling +120|| Heating & Cooling +150 | | Heating & Cooling +30|| Heating & Cooling +60|| Heating & Cooling +90|| Heating & Cooling +120|| Heating & Cooling +150 | ||
|- | |- | ||
Line 821: | Line 821: | ||
|- | |- | ||
! Heavy Arm<br>かくしだま | ! Heavy Arm<br>かくしだま | ||
| Increases head armor | | Increases head armor & Ammo if below Heavy Limit | ||
| - || Head Armor +160 || Head Armor +320 || Head Armor +480 || Head Armor +640 | | - || Head Armor +160 || Head Armor +320 || Head Armor +480 || Head Armor +640 | ||
|- | |- | ||
Line 829: | Line 829: | ||
|- | |- | ||
! Hoplite<br>ホプライト | ! Hoplite<br>ホプライト | ||
| Boosts | | Boosts Anti-Ranged & Anti-Status per defense part | ||
| +5% Anti-Ranged & Anti-Status per|| +10% Anti-Ranged & Anti-Status per|| +15% Anti-Ranged & Anti-Status per|| +20% Anti-Ranged & Anti-Status per|| +25% Anti-Ranged & Anti-Status per | | +5% Anti-Ranged & Anti-Status per|| +10% Anti-Ranged & Anti-Status per|| +15% Anti-Ranged & Anti-Status per|| +20% Anti-Ranged & Anti-Status per|| +25% Anti-Ranged & Anti-Status per | ||
|- | |- | ||
Line 845: | Line 845: | ||
|- | |- | ||
! Mascot<br>マスコット | ! Mascot<br>マスコット | ||
| Decreases Success | | Decreases Success & Power of attackers | ||
| -5% || -10% || -15% || -20% || -25% | | -5% || -10% || -15% || -20% || -25% | ||
|- | |- | ||
Line 857: | Line 857: | ||
|- | |- | ||
! No Guard<br>ノーガード | ! No Guard<br>ノーガード | ||
| Increase | | Increase Success on other parts<br> Cannot defend while Heating | ||
| Success & Power +60|| Success & Power +120|| Success & Power +180|| Success & Power +240|| Success & Power +300 | | Success & Power +60|| Success & Power +120|| Success & Power +180|| Success & Power +240|| Success & Power +300 | ||
|- | |- | ||
! P-Loader<br>Pローダー | ! P-Loader<br>Pローダー | ||
| Boosts Success of | | Boosts Success of Melee attacks based on MF Charge | ||
| +1 per %|| +2 per %|| +3 per %|| +4 per %|| +5 per % | | +1 per %|| +2 per %|| +3 per %|| +4 per %|| +5 per % | ||
|- | |- | ||
Line 873: | Line 873: | ||
|- | |- | ||
! Really<br>ウェイレイ | ! Really<br>ウェイレイ | ||
| Grants a | | Grants a Power bonus to all Melee/Shooting parts based on the number of trap/plants on the field | ||
| +20 per|| +35 per|| +50 per|| +65 per|| +80 per | | +20 per|| +35 per|| +50 per|| +65 per|| +80 per | ||
|- | |- | ||
Line 885: | Line 885: | ||
|- | |- | ||
! Rush<br>ラッシュ | ! Rush<br>ラッシュ | ||
| Increases Success | | Increases Success & Power of all Melee parts upon destruction | ||
| Success & Power +40|| Success & Power +80|| Success & Power +120|| Success & Power +160|| Success & Power +200 | | Success & Power +40|| Success & Power +80|| Success & Power +120|| Success & Power +160|| Success & Power +200 | ||
|- | |- | ||
! Shape Memory<br>シェイプメモリー | ! Shape Memory<br>シェイプメモリー | ||
| Evenly distributes all remaining health | | Evenly distributes all remaining health & revives destroyed Medaparts upon charging Medaforce | ||
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses | | 1 use || 2 uses || 3 uses || 4 uses || 5 uses | ||
|- | |- | ||
Line 905: | Line 905: | ||
|- | |- | ||
! Super Armor<br>スーパーアーマー | ! Super Armor<br>スーパーアーマー | ||
| | | Nullifies the effects of Thunder, Freezing & Tornado attacks | ||
| 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | | 1 use|| 2 uses|| 3 uses|| 4 uses|| 5 uses | ||
|- | |- | ||
! Support Plus<br>たすけるプラス | ! Support Plus<br>たすけるプラス | ||
| Increases the | | Increases the Heating & Cooling of support parts | ||
| Heating & Cooling +30|| Heating & Cooling +60|| Heating & Cooling +90|| Heating & Cooling +120|| Heating & Cooling +150 | | Heating & Cooling +30|| Heating & Cooling +60|| Heating & Cooling +90|| Heating & Cooling +120|| Heating & Cooling +150 | ||
|- | |- | ||
Line 917: | Line 917: | ||
|- | |- | ||
! Through Attack<br>スルーアタック | ! Through Attack<br>スルーアタック | ||
| Chance to bypass guard with | | Chance to bypass guard with Melee attack | ||
| 10% chance|| 20% chance|| 30% chance|| 40% chance|| 50% chance | | 10% chance|| 20% chance|| 30% chance|| 40% chance|| 50% chance | ||
|- | |- | ||
! Through Shot<br>スルーショット | ! Through Shot<br>スルーショット | ||
| Chance to bypass guard with | | Chance to bypass guard with Ranged attack | ||
| 10% chance|| 20% chance|| 30% chance|| 40% chance|| 50% chance | | 10% chance|| 20% chance|| 30% chance|| 40% chance|| 50% chance | ||
|- | |- | ||
! Torturer<br>トーチャラー | ! Torturer<br>トーチャラー | ||
| Buff | | Buff Power on all parts per opponent debuff | ||
| +20 Power per|| +35 Power per|| +50 Power per|| +65 Power per|| +80 Power per | | +20 Power per|| +35 Power per|| +50 Power per|| +65 Power per|| +80 Power per | ||
|- | |- | ||
Line 933: | Line 933: | ||
|- | |- | ||
! Trap/Plant Plus<br>しかけるプラス | ! Trap/Plant Plus<br>しかけるプラス | ||
| Increases the Heating | | Increases the Heating & Cooling of Trap/Plant parts | ||
| Heating & Cooling +30|| Heating & Cooling +60|| Heating & Cooling +90|| Heating & Cooling +120|| Heating & Cooling +150 | | Heating & Cooling +30|| Heating & Cooling +60|| Heating & Cooling +90|| Heating & Cooling +120|| Heating & Cooling +150 | ||
|- | |- | ||
Line 941: | Line 941: | ||
|- | |- | ||
! Weapon Master<br>ウェポンマスター | ! Weapon Master<br>ウェポンマスター | ||
| Boosts | | Boosts Melee parts' Power & Success every time you attack | ||
| 3% per|| 5% per|| 7% per|| 9% per|| 12% per | | 3% per|| 5% per|| 7% per|| 9% per|| 12% per | ||
|} | |} | ||
</div> | </div> | ||
</div> | </div> |
Revision as of 20:31, 24 April 2022
For a list of abilities by part, see Medapart List.
These are all the possible abilities.
Name | Action | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
---|---|---|---|---|---|---|
Abscond アブスコンド |
Passive Cooling boost | Cooling +30 | Cooling +60 | Cooling +90 | Cooling +120 | Cooling +150 |
Accelerator アクセル |
Grants Mobile Boost | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Acrobatics アクロバティクス |
Passive Evasion boost | Evasion +100 | Evasion +200 | Evasion +300 | Evasion +400 | Evasion +500 |
Adapter アダプター |
A-rank on all terrains | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Additional Faults ついかだんそう |
+1 Head Ammo Bonus to Head Heating & Cooling |
Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
Adversity ぎゃっきょう |
Buffs all leg stats except armor per own debuff | 3% per | 5% per | 7% per | 9% per | 12% per |
Aim エイム |
Boosts Success of Shooting parts | Success +100 | Success +200 | Success +300 | Success +400 | Success +500 |
All-rounder オールラウンダー |
Boosts leg speed if all parts have different ability types | Leg Speed +30 | Leg Speed +60 | Leg Speed +90 | Leg Speed +120 | Leg Speed +150 |
Anger アンガー |
Boosts Power of all parts upon ally part destruction Stacks up to 5 |
Power +20 | Power +40 | Power +60 | Power +80 | Power +100 |
Artillery アーティラリー |
Boosts Success & Power of Shooting attacks Cannot dodge while Heating |
Success & Power +60 | Success & Power +120 | Success & Power +180 | Success & Power +240 | Success & Power +300 |
Asail アセイル |
Upon charging MF, gain Shoot Boost | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Auto Charge オートチャージ |
Passively Charges Medaforce | 2% per action | 4% per action | 6% per action | 8% per action | 10% per action |
Auto Guard オートガード |
Optical/Gravity/Gunpowder Guard will always nullify Optical/Gravity/Gunpowder attacks Passive Anti-Ranged & Anti-Status boost |
Anti-Ranged & Anti-Status +10% | Anti-Ranged & Anti-Status +20% | Anti-Ranged & Anti-Status +30% | Anti-Ranged & Anti-Status +40% | Anti-Ranged & Anti-Status +50% |
Auto Repair オートリペア |
Charging Medaforce heals all parts | Charge x2 | Charge x4 | Charge x6 | Charge x8 | Charge x10 |
B-Loader Bローダー |
Increases evasion of leg parts based on MF Charge. | +1 per % | +2 per % | +3 per % | +4 per % | +5 per % |
Barret Rain バレットレイン |
Boots Success & Power of Shooting parts upon destruction | Success & Power +40 | Success & Power +80 | Success & Power +120 | Success & Power +160 | Success & Power +200 |
Battle Stance バトルダンス |
Upon teammate dodge or graze, boosts all leg stats other than armor Stacks up to 5 |
2% per | 4% per | 6% per | 8% per | Buff per |
Blood Stain ブラッドステイン |
Boosts Power each time an enemy part is destroyed Stacks up to 5 |
Power +20 | Power +40 | Power +60 | Power +80 | Power +100 |
Blow Beat ブロウビート |
Ignore enemy Anti-Status | Ignores 5% | Ignores 10% | Ignores 15% | Ignores 20% | Ignores 25% |
Breach ケッカイ |
Grants Guard Boost | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Breakneck ブレイクネック |
Speed boost while Heating | Speed +30 | Speed +60 | Speed +90 | Speed +120 | Speed +150 |
Brilliance ブリリアンス |
Restores 10% of all parts' health upon charging MF | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Captor キャプター |
Boosts Heating against target who cannot defend | Heating +40 | Heating +80 | Heating +120 | Heating +160 | Heating +200 |
Carnage シュラ |
Boosts Power upon losing an arm | Power +40 | Power +80 | Power +120 | Power +160 | Power +200 |
Carrier キャリアー |
Passive Power bonus When attacking, inflict a random debuff you have onto enemy |
Success +50 | Success +100 | Success +150 | Success +200 | Success +250 |
Charge Fight チャージファイト |
Increased Power & Success on Shooting abilities if above 50% Charge | Success & Power +60 | Success & Power +120 | Success & Power +180 | Success & Power +240 | Success & Power +300 |
Charge Shot チャージショット |
Increased Power & Success on Shooting abilities if above 50% Charge | Success & Power +60 | Success & Power +120 | Success & Power +180 | Success & Power +240 | Success & Power +300 |
Charm チャーム |
Reduced damage from opposite gender. | -10% | -15% | -20% | -25% | -30% |
Clairvoyance クレアボイアンス |
Grants Radar Sight upon charging MF | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Climber クライマー |
S-rank on Mountain & Rocky terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Continuous P コンテニュアルP |
Increases Heating & Cooling by 5% at reaching action plate Stacks up to 20% |
Speed +8 | Speed +16 | Speed +24 | Speed +32 | Speed +40 |
Dead or Alive デッドオアライブ |
Upon landing a critical hit, boosts all leg stats other than armor Stacks up to 5 |
2% per | 4% per | 6% per | 8% per | 10% per |
Defense Plus まもるプラス |
Increases the Heating & Cooling of defense parts | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
Desert Type デザートタイプ |
S-rank on Desert & Wilderness terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Elusive エルーシブ |
Reduces enemy damage if they have lower Melee Resist | -10% | -15% | -20% | -25% | -30% |
Emergency エマージェンシー |
Upon the destruction of any allied part, boosts all Leg stats except Armor Stacks up to 5 |
+2% | +4% | +6% | +8% | +10% |
Endurance エンデュランス |
Bonus Medaforce Charge upon getting damaged | 10% on hit | 15% on hit | 20% on hit | 25% on hit | 30% on hit |
Explorer エクスプローラー |
S-rank on City & Arena terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Fairy Charge フェアリチャージ |
Charges Medaforce based on number of plants/traps on the field | 1% per | 2% per | 3% per | 4% per | 5% per |
Forester フォレスター |
S-rank on Forest terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Fortress フォートレス |
Reduces damage when defending | -10% | -15% | -20% | -25% | -30% |
G-Loader Gローダー |
Boosts Success of Shooting attacks based on MF Charge | +1 per % | +2 per % | +3 per % | +4 per % | +5 per % |
Generator ジェネレーター |
Grants Heater | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Ground Control Gコントロール |
S-rank terrain bonus at MF threshold | 50% Charge | 45% Charge | 40% Charge | 35% Charge | 30% Charge |
Gunman ガンマン |
Grants a passive Heating bonus to all parts | Heating +30 | Heating +60 | Heating +90 | Heating +120 | Heating +150 |
Guts ガッツ |
Boosts Resistance & Evasion if Medaforce is full | Status-Proof & Range-Proof +10% | Status-Proof & Range-Proof +20% | Status-Proof & Range-Proof +30% | Status-Proof & Range-Proof +40% | Status-Proof & Range-Proof +50% |
Haja ハジャ |
Clears Debuffs upon Charging MF | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Healing Plus なおすプラス |
Increases the Heating & Cooling of healing parts | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
Heavy Arms ヘヴィアーム |
Boosts armor of heavy parts | +2% Armor | +4% Armor | +6% Armor | +8% Armor | +10% Armor |
Heavy Arm かくしだま |
Increases head armor & Ammo if below Heavy Limit | - | Head Armor +160 | Head Armor +320 | Head Armor +480 | Head Armor +640 |
Holy Grace ホーリーグレイス |
Boosts all stats other than armor on all parts for each active buff | 3% per | 5% per | 7% per | 9% per | 12% per |
Hoplite ホプライト |
Boosts Anti-Ranged & Anti-Status per defense part | +5% Anti-Ranged & Anti-Status per | +10% Anti-Ranged & Anti-Status per | +15% Anti-Ranged & Anti-Status per | +20% Anti-Ranged & Anti-Status per | +25% Anti-Ranged & Anti-Status per |
Illusion イリュージョン |
Grants Stealth upon acting | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Land Cruiser ランドクルーザー |
S-rank on Grassland terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Mariner マリナー |
S-rank on Tundra terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Mascot マスコット |
Decreases Success & Power of attackers | -5% | -10% | -15% | -20% | -25% |
Mirage ミラージュ |
Grants Conceal upon charging Medaforce | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Nest ネスト |
Upon using a Trap/Plant ability, boosts charges by one Maximum charges cannot exceed 5 |
1 use | 2 uses | 3 uses | 4 uses | 5 uses |
No Guard ノーガード |
Increase Success on other parts Cannot defend while Heating |
Success & Power +60 | Success & Power +120 | Success & Power +180 | Success & Power +240 | Success & Power +300 |
P-Loader Pローダー |
Boosts Success of Melee attacks based on MF Charge | +1 per % | +2 per % | +3 per % | +4 per % | +5 per % |
Popper プーパ |
Reduces incoming damage by 20% if above MF threshold | 50% Charge | 45% Charge | 40% Charge | 35% Charge | 30% Charge |
Radiator ラジエーター |
Grants Cooler | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Really ウェイレイ |
Grants a Power bonus to all Melee/Shooting parts based on the number of trap/plants on the field | +20 per | +35 per | +50 per | +65 per | +80 per |
Revenger リベンジャー |
10% Armor bonus for own revived parts | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Rumbling ランブリング |
Grants Fight Boost upon charging MF | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Rush ラッシュ |
Increases Success & Power of all Melee parts upon destruction | Success & Power +40 | Success & Power +80 | Success & Power +120 | Success & Power +160 | Success & Power +200 |
Shape Memory シェイプメモリー |
Evenly distributes all remaining health & revives destroyed Medaparts upon charging Medaforce | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Snow Type スノータイプ |
S-rank on Snow terrain | - | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
Spearhead スピアヘッド |
Grants passive Heating bonus to all parts | Heating +30 | Heating +60 | Heating +90 | Heating +120 | Heating +150 |
Straight ストレート |
Passive Success buff to all Parts | Success +100 | Success +200 | Success +300 | Success +400 | Success +500 |
Super Armor スーパーアーマー |
Nullifies the effects of Thunder, Freezing & Tornado attacks | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Support Plus たすけるプラス |
Increases the Heating & Cooling of support parts | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
Supremacy スプレマシー |
Reduces damage from attacker with same leg type | -10% | -15% | -20% | -25% | -30% |
Through Attack スルーアタック |
Chance to bypass guard with Melee attack | 10% chance | 20% chance | 30% chance | 40% chance | 50% chance |
Through Shot スルーショット |
Chance to bypass guard with Ranged attack | 10% chance | 20% chance | 30% chance | 40% chance | 50% chance |
Torturer トーチャラー |
Buff Power on all parts per opponent debuff | +20 Power per | +35 Power per | +50 Power per | +65 Power per | +80 Power per |
Trap Buster トラップバスター |
Destroys an enemy trap | 1 use | 2 uses | 3 uses | 4 uses | 5 uses |
Trap/Plant Plus しかけるプラス |
Increases the Heating & Cooling of Trap/Plant parts | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
Trigger Happy トリガーハッピー |
Upon landing a critical hit, boosts all leg stats Stacks up to 5 |
2% per | 4% per | 6% per | 8% per | 10% per |
Weapon Master ウェポンマスター |
Boosts Melee parts' Power & Success every time you attack | 3% per | 5% per | 7% per | 9% per | 12% per |