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Difference between revisions of "Ability List"

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! [[File:RangeIcon.png|20px]] Power Rifle<br>パワーライフル
! [[File:RangeIcon.png|20px]] Power Rifle<br>パワーライフル
| Deals 1.5x damage if legs are intact<br>Cannot dodge or defend while Cooling
| Deals 1.5x damage if legs are intact<br>Cannot Evade or Defend while Cooling
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Piercing'''
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Piercing'''
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! [[File:RangeIcon.png|20px]] Mega Gatling<br>メガガトリング
! [[File:RangeIcon.png|20px]] Mega Gatling<br>メガガトリング
| Fires three attacks<br>Deals 1.5x damage if legs are intact<br>Cannot evade while Cooling
| Fires three attacks<br>Deals 1.5x damage if legs are intact<br>Cannot Evade while Cooling
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Crit +20%'''
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Crit +20%'''
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! [[File:RangeIcon.png|20px]] Beam<br>ビーム
! [[File:RangeIcon.png|20px]] Beam<br>ビーム
| Deals Optical Damage<br>2x damage if above Medacharge threshold<br>Cannot evade while Cooling
| Deals Optical Damage<br>2x damage if above Medacharge threshold<br>Cannot Evade while Cooling
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x3 at 100%'''
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x3 at 100%'''
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! [[File:RangeIcon.png|20px]] Hyper Beam<br>ハイパービーム
! [[File:RangeIcon.png|20px]] Hyper Beam<br>ハイパービーム
| Deals Optical Damage<br>2x damage & Pierces if above Medacharge threshold<br>Cannot evade while Cooling
| Deals Optical Damage<br>2x damage & Pierces if above Medacharge threshold<br>Cannot Evade while Cooling
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x3 at 100%'''
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x3 at 100%'''
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! [[File:RangeIcon.png|20px]] Break<br>ブレイク
! [[File:RangeIcon.png|20px]] Break<br>ブレイク
| Bonus damage to heavy parts with piercing<br>1.5x Success if above Medacharge threshold<br>Cannot evade while Cooling
| Bonus damage to heavy parts with piercing<br>1.5x Success if above Medacharge threshold<br>Cannot Evade while Cooling
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x2 at 100%'''
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x2 at 100%'''
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! [[File:RangeIcon.png|20px]] Wide Break<br>ワイドブレイク
! [[File:RangeIcon.png|20px]] Wide Break<br>ワイドブレイク
| Bonus damage to heavy parts with piercing<br>1.5x Success if above Medacharge threshold<br>Cannot evade while Cooling<br>Ignores Defense
| Bonus damage to heavy parts with piercing<br>1.5x Success if above Medacharge threshold<br>Cannot Evade while Cooling<br>Ignores Defense
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x2 at 100%'''
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x2 at 100%'''
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! [[File:RangeIcon.png|20px]] Destroy<br>デストロイ
! [[File:RangeIcon.png|20px]] Destroy<br>デストロイ
| Destroys targeted part if it is active<br>Cannot dodge or defend while Cooling
| Destroys targeted part if it is active<br>Cannot Evade or Defend while Cooling
| - || Success +100 || Success +200 || Success +300 || Success +400
| - || Success +100 || Success +200 || Success +300 || Success +400
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! [[File:RangeIcon.png|20px]] Slip<br>スリップ
! [[File:RangeIcon.png|20px]] Slip<br>スリップ
| Interrupts action<br>Leg priority<br>Cannot dodge or defend while Cooling
| Interrupts action<br>Leg priority<br>Cannot Evade or Defend while Cooling
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''Ignore Defense'''
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''Ignores Defense'''
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! [[File:RangeIcon.png|20px]] Evasion Seal<br>かいひシール
! [[File:RangeIcon.png|20px]] Evasion Seal<br>かいひシール
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! [[File:RangeIcon.png|20px]] Defense Seal<br>ぼうぎょシール
! [[File:RangeIcon.png|20px]] Defense Seal<br>ぼうぎょシール
| Prevents Target from defending
| Prevents Target from Defending
| - || Success +100 || Success +200 || Success +300 || Success +400
| - || Success +100 || Success +200 || Success +300 || Success +400
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! [[File:RangeIcon.png|20px]] Tornado<br>トルネード
! [[File:RangeIcon.png|20px]] Tornado<br>トルネード
| Inflicts tornado<br>Cannot evade while Cooling
| Inflicts tornado<br>Cannot Evade while Cooling
| - || Success +100 || Success +200 || Success +300 || Success +400
| - || Success +100 || Success +200 || Success +300 || Success +400
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! [[File:RangeIcon.png|20px]] Thunder Shot<br>サンダーショット
! [[File:RangeIcon.png|20px]] Thunder Shot<br>サンダーショット
| Inflicts thunder<br>Cannot evade while Cooling
| Inflicts thunder<br>Cannot Evade while Cooling
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
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! [[File:RangeIcon.png|20px]] Freeze Shot<br>フリーズショット
! [[File:RangeIcon.png|20px]] Freeze Shot<br>フリーズショット
| Inflicts Freeze<br>Cannot evade while cooling
| Inflicts Freeze<br>Cannot Evade while cooling
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
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! [[File:RangeIcon.png|20px]] Fire Shot<br>ファイアショット
! [[File:RangeIcon.png|20px]] Fire Shot<br>ファイアショット
| Inflicts fire<br>Cannot evade while Cooling
| Inflicts fire<br>Cannot Evade while Cooling
| - || Success +100 || Success +200 || Success +300 || Success +400
| - || Success +100 || Success +200 || Success +300 || Success +400
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! [[File:RangeIcon.png|20px]] Count Attack<br>カウントアタック
! [[File:RangeIcon.png|20px]] Count Attack<br>カウントアタック
| bonus Power after every use<br>Piercing<br>Cannot evade or defend while Cooling
| bonus Power after every use<br>Piercing<br>Cannot Evade or Defend while Cooling
| +5% per use || +8% per use || +12% per use || +15% per use || +20% per use
| +5% per use || +8% per use || +12% per use || +15% per use || +20% per use
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! [[File:RangeIcon.png|20px]] Charge Blaster<br>チャージバスター
! [[File:RangeIcon.png|20px]] Charge Blaster<br>チャージバスター
| Bonus damage based on Medaforce Charge<br>Cannot evade while Cooling
| Bonus damage based on Medaforce Charge<br>Cannot Evade while Cooling
| Charge x 1.0 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2.0<br>'''Piercing'''<br>'''consumes 5% Charge per use'''
| Charge x 1.0 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2.0<br>'''Piercing'''<br>'''consumes 5% Charge per use'''
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! [[File:RangeIcon.png|20px]] Ghost Shot<br>ゴーストショット
! [[File:RangeIcon.png|20px]] Ghost Shot<br>ゴーストショット
| Bonus damage based on Medaforce Charge<br>Piercing<br>Cannot defend or evade while Cooling
| Bonus damage based on Medaforce Charge<br>Piercing<br>Cannot Evade or Defend while Cooling
| Charge x 0.5 || Charge x 0.75 || Charge x 1.0 || Charge x 1.25 || Charge x 1.5<br>'''Ignore Defense'''
| Charge x 0.5 || Charge x 0.75 || Charge x 1.0 || Charge x 1.25 || Charge x 1.5<br>'''Ignores Defense'''
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! [[File:RangeIcon.png|20px]] Melt Shot<br>メルトショット
! [[File:RangeIcon.png|20px]] Melt Shot<br>メルトショット
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! [[File:RangeIcon.png|20px]] Charge Sonic<br>チャージソニック
! [[File:RangeIcon.png|20px]] Charge Sonic<br>チャージソニック
| Costs 10% Medaforce Charge to increase Heating & Cooling of all parts by 50%<br>Cannot evade while Cooling
| Costs 10% Medaforce Charge to increase Heating & Cooling of all parts by 50%<br>Cannot Evade while Cooling
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''Piercing'''<br>'''5% Charge Cost'''
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''Piercing'''<br>'''5% Charge Cost'''
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! [[File:RangeIcon.png|20px]] Long Shot<br>ロングショット
! [[File:RangeIcon.png|20px]] Long Shot<br>ロングショット
| Up to 2x Success & Power on targets further away from action plate<br>Cannot evade while cooling
| Up to 2x Success & Power on targets further away from action plate<br>Cannot Evade while cooling
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Piercing'''
| - || Power +100 || Power +200 || Power +300 || Power +400<br>'''Piercing'''
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! [[File:RangeIcon.png|20px]] ACG Shot<br>ACGショット
! [[File:RangeIcon.png|20px]] ACG Shot<br>ACGショット
| Bonus damage based on Target's Medaforce Charge<br>Piercing<br>Cannot evade while Cooling
| Bonus damage based on Target's Medaforce Charge<br>Piercing<br>Cannot Evade while Cooling
| Charge x 1.0 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2.0
| Charge x 1.0 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2.0
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! [[File:MeleeIcon.png|20px]] Hammer<br>ハンマー
! [[File:MeleeIcon.png|20px]] Hammer<br>ハンマー
| Hits all Target's parts<br>Cannot defend while Cooling
| Hits all Target's parts<br>Cannot Defend while Cooling
| - || Power +100 || Power +200 || Power +300 || Power +400
| - || Power +100 || Power +200 || Power +300 || Power +400
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! [[File:MeleeIcon.png|20px]] Fire<br>ファイア
! [[File:MeleeIcon.png|20px]] Fire<br>ファイア
| Inflicts Fire<br>Cannot defend while Cooling
| Inflicts Fire<br>Cannot Defend while Cooling
| - || Success +100 || Success +200 || Success +300 || Success +400
| - || Success +100 || Success +200 || Success +300 || Success +400
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! [[File:MeleeIcon.png|20px]] Melt<br>メルト
! [[File:MeleeIcon.png|20px]] Melt<br>メルト
| Inflicts Melt<br>Cannot defend while Cooling
| Inflicts Melt<br>Cannot Defend while Cooling
| - || Success +100 || Success +200 || Success +300 || Success +400
| - || Success +100 || Success +200 || Success +300 || Success +400
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! [[File:MeleeIcon.png|20px]] Wave<br>ウェーブ
! [[File:MeleeIcon.png|20px]] Wave<br>ウェーブ
| Inflicts Wave<br>Cannot defend while Cooling
| Inflicts Wave<br>Cannot Defend while Cooling
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
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! [[File:MeleeIcon.png|20px]] Hold<br>ホールド
! [[File:MeleeIcon.png|20px]] Hold<br>ホールド
| Inflicts Hold<br>Cannot defend while Cooling
| Inflicts Hold<br>Cannot Defend while Cooling
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
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! [[File:MeleeIcon.png|20px]] Thunder<br>サンダー
! [[File:MeleeIcon.png|20px]] Thunder<br>サンダー
| Inflicts Thunder<br>Cannot defend while Cooling
| Inflicts Thunder<br>Cannot Defend while Cooling
| - || Success +100 || Success +200 || Success +300 || Success +400
| - || Success +100 || Success +200 || Success +300 || Success +400
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! [[File:MeleeIcon.png|20px]] Freeze<br>フリーズ
! [[File:MeleeIcon.png|20px]] Freeze<br>フリーズ
| Inflicts Freeze<br>Cannot defend while Cooling
| Inflicts Freeze<br>Cannot Defend while Cooling
| - || Success +100 || Success +200 || Success +300 || Success +400
| - || Success +100 || Success +200 || Success +300 || Success +400
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! [[File:MeleeIcon.png|20px]] Virus<br>ウィルス
! [[File:MeleeIcon.png|20px]] Virus<br>ウィルス
| Inflicts Virus<br>Cannot defend while Cooling
| Inflicts Virus<br>Cannot Defend while Cooling
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
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! [[File:MeleeIcon.png|20px]] Bug<br>バグ
! [[File:MeleeIcon.png|20px]] Bug<br>バグ
| Inflicts Bug<br>Cannot defend while
| Inflicts Bug<br>Cannot Defend while Cooling
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
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! [[File:MeleeIcon.png|20px]] Blow Away<br>ブロウアウェイ
! [[File:MeleeIcon.png|20px]] Blow Away<br>ブロウアウェイ
| Pushes Target to the Command plate<br>Higher chance if Target has fewer heavy parts<br>Ignore defense<br>Cannot defend while Cooling
| Pushes Target to the Command plate<br>Higher chance if Target has fewer heavy parts<br>Ignores Defense<br>Cannot Defend while Cooling
| - || Success +100 || Success +200 || Success +300 || Success +400
| - || Success +100 || Success +200 || Success +300 || Success +400
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! [[File:MeleeIcon.png|20px]] Assassin<br>アサッシン
! [[File:MeleeIcon.png|20px]] Assassin<br>アサッシン
| Always crits<br>Self-destructs if it fails to destroy a part
| Always Crits<br>Self-destructs if it fails to destroy a part
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
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! [[File:MeleeIcon.png|20px]] Canceller<br>キャンセラー
! [[File:MeleeIcon.png|20px]] Canceller<br>キャンセラー
| Inflicts Canceller<br>Cannot defend while Cooling
| Inflicts Canceller<br>Cannot Defend while Cooling
| - || Success +100 || Success +200 || Success +300 || Success +400
| - || Success +100 || Success +200 || Success +300 || Success +400
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! [[File:MeleeIcon.png|20px]] Charge Blade<br>チャージブレード
! [[File:MeleeIcon.png|20px]] Charge Blade<br>チャージブレード
| Bonus damage based on Medaforce Charge<br>Cannot defend while Cooling
| Bonus damage based on Medaforce Charge<br>Cannot Defend while Cooling
| Charge x 1.0 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2.0<br>'''Piercing'''<br>'''Consumes 5% Charge per use'''
| Charge x 1.0 || Charge x 1.25 || Charge x 1.5 || Charge x 1.75 || Charge x 2.0<br>'''Piercing'''<br>'''Consumes 5% Charge per use'''
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! [[File:MeleeIcon.png|20px]] Ghost<br>ゴースト
! [[File:MeleeIcon.png|20px]] Ghost<br>ゴースト
| Bonus damage based on Medaforce Charge<br>Piercing<br>Cannot defend or evade while Cooling
| Bonus damage based on Medaforce Charge<br>Piercing<br>Cannot Evade or Defend while Cooling
| Charge x 0.5 || Charge x 0.75 || Charge x 1.0 || Charge x 1.25 || Charge x 1.5<br>'''Ignores Defense'''
| Charge x 0.5 || Charge x 0.75 || Charge x 1.0 || Charge x 1.25 || Charge x 1.5<br>'''Ignores Defense'''
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! [[File:MeleeIcon.png|20px]] Level Drain<br>レベルドレイン
! [[File:MeleeIcon.png|20px]] Level Drain<br>レベルドレイン
| Reduces Medal Skill level tempoarily<br>Cannot defend while Cooling
| Reduces Medal Skill level tempoarily<br>Cannot Defend while Cooling
| Level -5<br>Lasts 10 Ticks || Level -5<br>Lasts 15 Ticks || Level -5<br>Lasts 20 Ticks || Level -5<br>Lasts 25 Ticks || Level -10<br>Lasts 30 Ticks
| Level -5<br>Lasts 10 Ticks || Level -5<br>Lasts 15 Ticks || Level -5<br>Lasts 20 Ticks || Level -5<br>Lasts 25 Ticks || Level -10<br>Lasts 30 Ticks
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! [[File:MeleeIcon.png|20px]] Charge Drain<br>チャージドレイン
! [[File:MeleeIcon.png|20px]] Charge Drain<br>チャージドレイン
| Steals Medaforce Charge from Target<br>Cannot defend while Cooling
| Steals Medaforce Charge from Target<br>Cannot Defend while Cooling
| Steals 3% || Steals 6% || Steals 9% || Steals 12% || Steals 15%
| Steals 3% || Steals 6% || Steals 9% || Steals 12% || Steals 15%
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! [[File:MeleeIcon.png|20px]] Discharge<br>ディスチャージ
! [[File:MeleeIcon.png|20px]] Discharge<br>ディスチャージ
| Removes Medaforce Charge from Target<br>Cannot defend while Cooling
| Removes Medaforce Charge from Target<br>Cannot Defend while Cooling
| Removes 10% || Removes 15% || Removes 20% || Removes 25% || Removes 30%
| Removes 10% || Removes 15% || Removes 20% || Removes 25% || Removes 30%
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! [[File:MeleeIcon.png|20px]] Beam Sword<br>ビームソード
! [[File:MeleeIcon.png|20px]] Beam Sword<br>ビームソード
| 2x damage if above Medaforce threshold<br>Cannot defend while Cooling
| 2x damage if above Medaforce threshold<br>Cannot Defend while Cooling
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>x3 at 100%
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>x3 at 100%
|-
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! [[File:MeleeIcon.png|20px]] Break Hammer<br>ブレイクハンマー
! [[File:MeleeIcon.png|20px]] Break Hammer<br>ブレイクハンマー
| Deals more damage based on number of heavy parts<br> 1.5x Success above Medaforce threshold<br>Piercing<br>Cannot defend or evade while Cooling
| Deals more damage based on number of heavy parts<br> 1.5x Success above Medaforce threshold<br>Piercing<br>Cannot Evade or Defend while Cooling
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x2 at 100%'''
| 70% Charge || 60% Charge || 50% Charge || 40% Charge || 30% Charge<br>'''x2 at 100%'''
|-
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! [[File:MeleeIcon.png|20px]] Countdown<br>カウントダウン
! [[File:MeleeIcon.png|20px]] Countdown<br>カウントダウン
| Inflicts countdown<br>Cannot defend while Cooling
| Inflicts countdown<br>Cannot Defend while Cooling
| - || Success +100 || Success +200 || Success +300 || Success +400
| - || Success +100 || Success +200 || Success +300 || Success +400
|-
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! [[File:MeleeIcon.png|20px]] Slash<br>スラッシュ
! [[File:MeleeIcon.png|20px]] Slash<br>スラッシュ
| Automatically targets the nearest opponent<br>Up to 2x damage based on how close the Target is to the action line<br>Cannot defend while Cooling
| Automatically targets the nearest opponent<br>Up to 2x damage based on how close the Target is to the action line<br>Cannot Defend while Cooling
| - || Success +100 || Success +200 || Success +300 || Success +400
| - || Success +100 || Success +200 || Success +300 || Success +400
|-
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! [[File:MeleeIcon.png|20px]] Overcharge<br>オーバーチャージ
! [[File:MeleeIcon.png|20px]] Overcharge<br>オーバーチャージ
| Increases Target Medaforce Charge by 15%<br>Cannot defend while Cooling<br>If Target has 100% Charge apply the following<br>5x damage<br>Damages all parts<br>Ignore defense<br>reduce Target's Charge to 0
| Increases Target Medaforce Charge by 15%<br>Cannot Defend while Cooling<br>If Target has 100% Charge apply the following<br>5x damage<br>Damages all parts<br>Ignores Defense<br>reduce Target's Charge to 0
| - || Success +100 || Success +200 || Success +300 || Success +400
| - || Success +100 || Success +200 || Success +300 || Success +400
|-
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! [[File:MeleeIcon.png|20px]] Flash<br>フラッシュ
! [[File:MeleeIcon.png|20px]] Flash<br>フラッシュ
| Interrupts Yarget if Heating<br>Cannot defend while Cooling
| Interrupts Yarget if Heating<br>Cannot Defend while Cooling
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
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! [[File:MeleeIcon.png|20px]] Unsuccess<br>アンサクセス
! [[File:MeleeIcon.png|20px]] Unsuccess<br>アンサクセス
| Halves Success of all Target's parts <br>Cannot defend while Cooling
| Halves Success of all Target's parts <br>Cannot Defend while Cooling
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
|-
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! [[File:MeleeIcon.png|20px]] Power Hammer<br>パワーハンマー
! [[File:MeleeIcon.png|20px]] Power Hammer<br>パワーハンマー
| Damages all parts<br>1.5x damage if legs are intact<br>Ignore defense<br>cannot dodge or defend while Cooling
| Damages all parts<br>1.5x damage if legs are intact<br>Ignores Defense<br>cannot Evade or Defend while Cooling
| - || Power +100 || Power +200 || Power +300 || Power +400
| - || Power +100 || Power +200 || Power +300 || Power +400
|-
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! [[File:MeleeIcon.png|20px]] Confusion<br>コンフュージョン
! [[File:MeleeIcon.png|20px]] Confusion<br>コンフュージョン
| Target randomly selects actions the next three times or until attacked<br>Cannot defend while Cooling
| Target randomly selects actions the next three times or until attacked<br>Cannot Defend while Cooling
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
|-
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! [[File:MeleeIcon.png|20px]] Hide Blow<br>ハイドブロー
! [[File:MeleeIcon.png|20px]] Hide Blow<br>ハイドブロー
| Applies Conceal to self <br>Cannot defend while Cooling
| Applies Conceal to self <br>Cannot Defend while Cooling
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''Piercing'''
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''Piercing'''
|-
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! [[File:MeleeIcon.png|20px]] Destroy<br>デストロイ
! [[File:MeleeIcon.png|20px]] Destroy<br>デストロイ
| Destroys parts if being used when hit<br>Cannot defend while Cooling
| Destroys parts if being used when hit<br>Cannot Defend while Cooling
| - || Success +100 || Success +200 || Success +300 || Success +500
| - || Success +100 || Success +200 || Success +300 || Success +500
|-
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! [[File:MeleeIcon.png|20px]] Deathlock<br>デスロック
! [[File:MeleeIcon.png|20px]] Deathlock<br>デスロック
| Inflicts Deathlock<br>Cannot defend while Cooling
| Inflicts Deathlock<br>Cannot Defend while Cooling
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
|-
|-
! [[File:MeleeIcon.png|20px]] Pile<br>パイル
! [[File:MeleeIcon.png|20px]] Pile<br>パイル
| Ignores defenses<br>Piercing<br>Cannot defend while Cooling
| Ignores Defenses<br>Piercing<br>Cannot Defend while Cooling
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
|-
|-
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|-
|-
! [[File:MeleeIcon.png|20px]] Charge Claw<br>チャージクロー
! [[File:MeleeIcon.png|20px]] Charge Claw<br>チャージクロー
| Costs 10% Medaforce Charge<br>Boosts Power based on Medaforce Charge<br>Cannot defend while Cooling
| Costs 10% Medaforce Charge<br>Boosts Power based on Medaforce Charge<br>Cannot Defend while Cooling
| 100% Charge || 125% Charge || 150% Charge || 175% Charge|| 200% Charge<br>'''costs 5% Charge'''
| 100% Charge || 125% Charge || 150% Charge || 175% Charge|| 200% Charge<br>'''costs 5% Charge'''
|-
|-
! [[File:MeleeIcon.png|20px]] Charge Spark<br>チャージスパーク
! [[File:MeleeIcon.png|20px]] Charge Spark<br>チャージスパーク
| Costs 10% Medaforce Charge to apply 1.5x Heating & Cooling boost to all parts<br>Cannot defend while Cooling
| Costs 10% Medaforce Charge to apply 1.5x Heating & Cooling boost to all parts<br>Cannot Defend while Cooling
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''costs 5% Charge'''
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200<br>'''costs 5% Charge'''
|-
|-
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|-
|-
! [[File:AssistIcon.png|20px]] Dominion<br>ドミニオン
! [[File:AssistIcon.png|20px]] Dominion<br>ドミニオン
| Grants Radar Sight & Ground Control
| Applies Radar Sight & Ground Control
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
|-
|-
! [[File:SpecialIcon.png|20px]] Double Drive Left<br>ダブルドライブL
! [[File:SpecialIcon.png|20px]] Double Drive Left<br>ダブルドライブL
| Grants a buff that makes Left Arm attacks apply twice
| Applies a buff that makes Left Arm attacks apply twice
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
|-
|-
! [[File:SpecialIcon.png|20px]] Double Drive Right<br>ダブルドライブR
! [[File:SpecialIcon.png|20px]] Double Drive Right<br>ダブルドライブR
| Grants a buff that makes Right Arm attacks apply twice
| Applies a buff that makes Right Arm attacks apply twice
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
| - || Heating & Cooling +50 || Heating & Cooling +100 || Heating & Cooling +150 || Heating & Cooling +200
|-
|-
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|-
|-
! [[File:UtilityIcon.png|20px]]Guard Plant<br>ガードプラント
! [[File:UtilityIcon.png|20px]]Guard Plant<br>ガードプラント
| Place plant which guards allies
| Place plant which Guards allies
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
| 1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
|-
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|-
|-
! Accelerator<br>アクセル
! Accelerator<br>アクセル
| Grants Mobile Boost
| Applies Mobile Boost
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|-
|-
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|-
|-
! Artillery<br>アーティラリー
! Artillery<br>アーティラリー
| Boosts Success & Power of Shooting attacks<br>Cannot dodge while Heating
| Boosts Success & Power of Shooting attacks<br>Cannot Evade while Heating
|  Success & Power +60||  Success & Power +120||  Success & Power +180||  Success & Power +240||  Success & Power +300
|  Success & Power +60||  Success & Power +120||  Success & Power +180||  Success & Power +240||  Success & Power +300
|-
|-
! Asail<br>アセイル
! Asail<br>アセイル
| Upon charging MF, gain Shoot Boost
| Applies Shoot Boost Upon MF Charge
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|-
|-
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|-
|-
! Auto Repair<br>オートリペア
! Auto Repair<br>オートリペア
| Charging Medaforce heals all parts || Charge x2 || Charge x4 || Charge x6 || Charge x8 || Charge x10
| Medaforce Charge heals all parts || Charge x2 || Charge x4 || Charge x6 || Charge x8 || Charge x10
|-
|-
! B-Loader<br>Bローダー
! B-Loader<br>Bローダー
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|-
|-
! Battle Stance<br>バトルダンス
! Battle Stance<br>バトルダンス
| Upon teammate dodge or graze, boosts all leg stats other than Armor<br>Stacks up to 5
| Upon teammate Evade or Graze, boosts all leg stats other than Armor<br>Stacks up to 5
|  2% per||  4% per||  6% per||  8% per||  Buff per
|  2% per||  4% per||  6% per||  8% per||  Buff per
|-
|-
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|-
|-
! Blow Beat<br>ブロウビート
! Blow Beat<br>ブロウビート
| Ignore Target Anti-Status
| Ignores Target Anti-Status
|  Ignores 5%||  Ignores 10%||  Ignores 15%||  Ignores 20%||  Ignores 25%
|  Ignores 5%||  Ignores 10%||  Ignores 15%||  Ignores 20%||  Ignores 25%
|-
|-
! Breach<br>ケッカイ
! Breach<br>ケッカイ
| Grants Guard Boost
| Applies Guard Boost
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|-
|-
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|-
|-
! Brilliance<br>ブリリアンス
! Brilliance<br>ブリリアンス
| Restores 10% of all parts' health upon charging MF
| Restores 10% of all parts' health upon MF Charge
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|-
|-
! Captor<br>キャプター
! Captor<br>キャプター
| Boosts Heating against Target who cannot defend
| Boosts Heating against Target who cannot Defend
|  Heating +40||  Heating +80||  Heating +120||  Heating +160||  Heating +200
|  Heating +40||  Heating +80||  Heating +120||  Heating +160||  Heating +200
|-
|-
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|-
|-
! Clairvoyance<br>クレアボイアンス
! Clairvoyance<br>クレアボイアンス
| Grants Radar Sight upon charging MF
| Applies Radar Sight upon MF Charge
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|-
|-
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|-
|-
! Dead or Alive<br>デッドオアライブ
! Dead or Alive<br>デッドオアライブ
| Upon landing a critical hit, boosts all leg stats other than Armor<br> Stacks up to 5
| Upon landing a Crit, boosts all leg stats other than Armor<br> Stacks up to 5
|  2% per||  4% per||  6% per||  8% per||  10% per
|  2% per||  4% per||  6% per||  8% per||  10% per
|-
|-
! Defense Plus<br>まもるプラス
! Defense Plus<br>まもるプラス
| Increases the Heating & Cooling of defense parts
| Increases the Heating & Cooling of Defense parts
|  Heating & Cooling +30||  Heating & Cooling +60||  Heating & Cooling +90||  Heating & Cooling +120||  Heating & Cooling +150
|  Heating & Cooling +30||  Heating & Cooling +60||  Heating & Cooling +90||  Heating & Cooling +120||  Heating & Cooling +150
|-
|-
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|-
|-
! Fortress<br>フォートレス
! Fortress<br>フォートレス
| Reduces damage when defending
| Reduces damage when Defending
| -10% || -15% || -20% || -25% || -30%
| -10% || -15% || -20% || -25% || -30%
|-
|-
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|-
|-
! Generator<br>ジェネレーター
! Generator<br>ジェネレーター
| Grants Heater
| Applies Heater
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|-
|-
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|-
|-
! Gunman<br>ガンマン
! Gunman<br>ガンマン
| Grants a passive Heating bonus to all parts
| Applies a passive Heating bonus to all parts
|  Heating +30||  Heating +60||  Heating +90||  Heating +120||  Heating +150
|  Heating +30||  Heating +60||  Heating +90||  Heating +120||  Heating +150
|-
|-
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|-
|-
! Haja<br>ハジャ
! Haja<br>ハジャ
| Clears Debuffs upon Charging MF
| Clears Debuffs upon MF Charge
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|-
|-
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|-
|-
! Hoplite<br>ホプライト
! Hoplite<br>ホプライト
| Boosts Anti-Ranged & Anti-Status per defense part
| Boosts Anti-Ranged & Anti-Status per Defense part
|  +5% Anti-Ranged & Anti-Status per||  +10% Anti-Ranged & Anti-Status per||  +15% Anti-Ranged & Anti-Status per||  +20% Anti-Ranged & Anti-Status per||  +25% Anti-Ranged & Anti-Status per
|  +5% Anti-Ranged & Anti-Status per||  +10% Anti-Ranged & Anti-Status per||  +15% Anti-Ranged & Anti-Status per||  +20% Anti-Ranged & Anti-Status per||  +25% Anti-Ranged & Anti-Status per
|-
|-
! Illusion<br>イリュージョン
! Illusion<br>イリュージョン
| Grants Stealth upon acting
| Applies Stealth upon acting
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|-
|-
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|-
|-
! Mirage<br>ミラージュ
! Mirage<br>ミラージュ
| Grants Conceal upon charging Medaforce
| Applies Conceal upon Medaforce Charge
|  1 use || 2 uses || 3 uses || 4 uses || 5 uses
|  1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
|-
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|-
|-
! No Guard<br>ノーガード
! No Guard<br>ノーガード
| Increase Success on other parts<br> Cannot defend while Heating
| Increase Success on other parts<br> Cannot Defend while Heating
|  Success & Power +60||  Success & Power +120||  Success & Power +180||  Success & Power +240||  Success & Power +300
|  Success & Power +60||  Success & Power +120||  Success & Power +180||  Success & Power +240||  Success & Power +300
|-
|-
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|-
|-
! Radiator<br>ラジエーター
! Radiator<br>ラジエーター
| Grants Cooler
| Applies Cooler
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|-
|-
! Really<br>ウェイレイ
! Really<br>ウェイレイ
| Grants a Power bonus to all Melee/Shooting parts based on the number of trap/plants on the field
| Applies a Power bonus to all Melee/Shooting parts based on the number of trap/plants on the field
|  +20 per||  +35 per||  +50 per||  +65 per||  +80 per
|  +20 per||  +35 per||  +50 per||  +65 per||  +80 per
|-
|-
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|-
|-
! Rumbling<br>ランブリング
! Rumbling<br>ランブリング
| Grants Fight Boost upon charging MF
| Applies Fight Boost upon MF Charge
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|  1 use||  2 uses||  3 uses||  4 uses||  5 uses
|-
|-
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|-
|-
! Shape Memory<br>シェイプメモリー
! Shape Memory<br>シェイプメモリー
| Evenly distributes all remaining health & revives destroyed Medaparts upon charging Medaforce
| Evenly distributes all remaining health & revives destroyed parts upon Medaforce Charge
|  1 use || 2 uses || 3 uses || 4 uses || 5 uses
|  1 use || 2 uses || 3 uses || 4 uses || 5 uses
|-
|-
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|-
|-
! Spearhead<br>スピアヘッド
! Spearhead<br>スピアヘッド
| Grants passive Heating bonus to all parts
| Applies passive Heating bonus to all parts
|  Heating +30||  Heating +60||  Heating +90||  Heating +120||  Heating +150
|  Heating +30||  Heating +60||  Heating +90||  Heating +120||  Heating +150
|-
|-
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|-
|-
! Through Attack<br>スルーアタック
! Through Attack<br>スルーアタック
| Chance to bypass guard with Melee attack
| Chance to bypass Guard with Melee attack
|  10% chance||  20% chance||  30% chance||  40% chance||  50% chance
|  10% chance||  20% chance||  30% chance||  40% chance||  50% chance
|-
|-
! Through Shot<br>スルーショット
! Through Shot<br>スルーショット
| Chance to bypass guard with Ranged attack
| Chance to bypass Guard with Ranged attack
|  10% chance||  20% chance||  30% chance||  40% chance||  50% chance
|  10% chance||  20% chance||  30% chance||  40% chance||  50% chance
|-
|-
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|-
|-
! Trigger Happy<br>トリガーハッピー
! Trigger Happy<br>トリガーハッピー
| Upon landing a critical hit, boosts all leg stats<br>Stacks up to 5
| Upon landing a Crit, boosts all leg stats<br>Stacks up to 5
|  2% per||  4% per||  6% per||  8% per||  10% per
|  2% per||  4% per||  6% per||  8% per||  10% per
|-
|-

Revision as of 20:57, 24 April 2022

For a list of abilities by part, see Medapart List.

These are all the possible abilities.

Name Action Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
RangeIcon.png Rifle
ライフル
Standard Shooting attack - Power +100 Power +200 Power +300 Power +400
Piercing
RangeIcon.png Power Rifle
パワーライフル
Deals 1.5x damage if legs are intact
Cannot Evade or Defend while Cooling
- Power +100 Power +200 Power +300 Power +400
Piercing
RangeIcon.png Gatling
ガトリング
Fires three attacks - Power +100 Power +200 Power +300 Power +400
Crit +20%
RangeIcon.png Mega Gatling
メガガトリング
Fires three attacks
Deals 1.5x damage if legs are intact
Cannot Evade while Cooling
- Power +100 Power +200 Power +300 Power +400
Crit +20%
RangeIcon.png Missile
ミサイル
Damages all of Target's parts - Power +100 Power +200 Power +300 Power +400
Always hits
RangeIcon.png Napalm
ナパーム
Fires three shots - Power +100 Power +200 Power +300 Power +400
Always hits
RangeIcon.png Meteor
メテオ
1.5x damage if inflected with Fire
Inflicts Fire on self
Piercing
- Power +100 Power +200 Power +300 Power +400
Always hits
RangeIcon.png Beam
ビーム
Deals Optical Damage
2x damage if above Medacharge threshold
Cannot Evade while Cooling
70% Charge 60% Charge 50% Charge 40% Charge 30% Charge
x3 at 100%
RangeIcon.png Hyper Beam
ハイパービーム
Deals Optical Damage
2x damage & Pierces if above Medacharge threshold
Cannot Evade while Cooling
70% Charge 60% Charge 50% Charge 40% Charge 30% Charge
x3 at 100%
RangeIcon.png Laser
レーザー
Deals Optical Damage
1.5x damage & Success if above Medacharge threshold
70% Charge 60% Charge 50% Charge 40% Charge 30% Charge
x2 at 100%
RangeIcon.png Press
プレス
Bonus damage to heavy parts
2x Success if above Medacharge threshold
70% Charge 60% Charge 50% Charge 40% Charge 30% Charge
x3 at 100%
RangeIcon.png Break
ブレイク
Bonus damage to heavy parts with piercing
1.5x Success if above Medacharge threshold
Cannot Evade while Cooling
70% Charge 60% Charge 50% Charge 40% Charge 30% Charge
x2 at 100%
RangeIcon.png Wide Break
ワイドブレイク
Bonus damage to heavy parts with piercing
1.5x Success if above Medacharge threshold
Cannot Evade while Cooling
Ignores Defense
70% Charge 60% Charge 50% Charge 40% Charge 30% Charge
x2 at 100%
RangeIcon.png Sacrifice
サクリファイス
Damage based on remaining Armor
Self-destructs after use
+10% of Armor +20% of Armor +30% of Armor +40% of Armor +50% of Armor
RangeIcon.png Destroy
デストロイ
Destroys targeted part if it is active
Cannot Evade or Defend while Cooling
- Success +100 Success +200 Success +300 Success +400
RangeIcon.png Anti-Air
アンチエア
Bonus damage on flying enemies 5x Damage 5.5x Damage 6x Damage 6.5x Damage 7x Damage
Piercing
RangeIcon.png Anti-Sea
アンチシー
Bonus damage on aquatic enemies 5x Damage 5.5x Damage 6x Damage 6.5x Damage 7x Damage
Piercing
RangeIcon.png Static
スタティック
Halves Armor of damaged parts
Cannot destroy parts
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
RangeIcon.png Slip
スリップ
Interrupts action
Leg priority
Cannot Evade or Defend while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Ignores Defense
RangeIcon.png Evasion Seal
かいひシール
Prevents Target from evading - Success +100 Success +200 Success +300 Success +400
RangeIcon.png Defense Seal
ぼうぎょシール
Prevents Target from Defending - Success +100 Success +200 Success +300 Success +400
RangeIcon.png Tornado
トルネード
Inflicts tornado
Cannot Evade while Cooling
- Success +100 Success +200 Success +300 Success +400
RangeIcon.png Thunder Shot
サンダーショット
Inflicts thunder
Cannot Evade while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
RangeIcon.png Freeze Shot
フリーズショット
Inflicts Freeze
Cannot Evade while cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
RangeIcon.png Fire Shot
ファイアショット
Inflicts fire
Cannot Evade while Cooling
- Success +100 Success +200 Success +300 Success +400
RangeIcon.png Count Attack
カウントアタック
bonus Power after every use
Piercing
Cannot Evade or Defend while Cooling
+5% per use +8% per use +12% per use +15% per use +20% per use
RangeIcon.png Charge Blaster
チャージバスター
Bonus damage based on Medaforce Charge
Cannot Evade while Cooling
Charge x 1.0 Charge x 1.25 Charge x 1.5 Charge x 1.75 Charge x 2.0
Piercing
consumes 5% Charge per use
RangeIcon.png Microwaves
マイクロウェーブ
Bonus damage based on Medaforce Charge
Piercing
Self-destructs after use
Charge x 1.0 Charge x 1.25 Charge x 1.5 Charge x 1.75 Charge x 2.0
RangeIcon.png Ghost Shot
ゴーストショット
Bonus damage based on Medaforce Charge
Piercing
Cannot Evade or Defend while Cooling
Charge x 0.5 Charge x 0.75 Charge x 1.0 Charge x 1.25 Charge x 1.5
Ignores Defense
RangeIcon.png Melt Shot
メルトショット
Inflicts Melt - Success +100 Success +200 Success +300 Success +400
RangeIcon.png Gunpowder
ハイパーミサイル
Piercing - Power +100 Power +200 Power +300 Power +400
Always hits
RangeIcon.png Medaforce Seal
フォース制御
Prevents Medaforce use - Success +100 Success +200 Success +300 Success +400
RangeIcon.png Crossfire
クロスファイア
Piercing
Requires "Cross Set" plant
- Power +100 Power +200 Power +300 Power +400
RangeIcon.png Charge Sonic
チャージソニック
Costs 10% Medaforce Charge to increase Heating & Cooling of all parts by 50%
Cannot Evade while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Piercing
5% Charge Cost
RangeIcon.png Long Shot
ロングショット
Up to 2x Success & Power on targets further away from action plate
Cannot Evade while cooling
- Power +100 Power +200 Power +300 Power +400
Piercing
RangeIcon.png Suction
サクション
Pulls Target towards the action plate
Higher chance if Target has fewer heavy parts
- Success +100 Success +200 Success +300 Success +400
RangeIcon.png ACG Shot
ACGショット
Bonus damage based on Target's Medaforce Charge
Piercing
Cannot Evade while Cooling
Charge x 1.0 Charge x 1.25 Charge x 1.5 Charge x 1.75 Charge x 2.0
MeleeIcon.png Sword
ソード
Regular Melee attack - Success +100 Success +200 Success +300 Success +400
Piercing
MeleeIcon.png Claw
クロー
Hits 3 times - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Hammer
ハンマー
Hits all Target's parts
Cannot Defend while Cooling
- Power +100 Power +200 Power +300 Power +400
MeleeIcon.png Fire
ファイア
Inflicts Fire
Cannot Defend while Cooling
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Melt
メルト
Inflicts Melt
Cannot Defend while Cooling
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Wave
ウェーブ
Inflicts Wave
Cannot Defend while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Hold
ホールド
Inflicts Hold
Cannot Defend while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Thunder
サンダー
Inflicts Thunder
Cannot Defend while Cooling
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Freeze
フリーズ
Inflicts Freeze
Cannot Defend while Cooling
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Virus
ウィルス
Inflicts Virus
Cannot Defend while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Bug
バグ
Inflicts Bug
Cannot Defend while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Blow Away
ブロウアウェイ
Pushes Target to the Command plate
Higher chance if Target has fewer heavy parts
Ignores Defense
Cannot Defend while Cooling
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Sacrifice
サクリファイス
Bonus damage based on remaining Armor
Self-destructs after use
+10% of Armor +20% of Armor +30% of Armor +40% of Armor +50% of Armor
MeleeIcon.png Assassin
アサッシン
Always Crits
Self-destructs if it fails to destroy a part
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Canceller
キャンセラー
Inflicts Canceller
Cannot Defend while Cooling
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Charge Blade
チャージブレード
Bonus damage based on Medaforce Charge
Cannot Defend while Cooling
Charge x 1.0 Charge x 1.25 Charge x 1.5 Charge x 1.75 Charge x 2.0
Piercing
Consumes 5% Charge per use
MeleeIcon.png Ghost
ゴースト
Bonus damage based on Medaforce Charge
Piercing
Cannot Evade or Defend while Cooling
Charge x 0.5 Charge x 0.75 Charge x 1.0 Charge x 1.25 Charge x 1.5
Ignores Defense
MeleeIcon.png Level Drain
レベルドレイン
Reduces Medal Skill level tempoarily
Cannot Defend while Cooling
Level -5
Lasts 10 Ticks
Level -5
Lasts 15 Ticks
Level -5
Lasts 20 Ticks
Level -5
Lasts 25 Ticks
Level -10
Lasts 30 Ticks
MeleeIcon.png Charge Drain
チャージドレイン
Steals Medaforce Charge from Target
Cannot Defend while Cooling
Steals 3% Steals 6% Steals 9% Steals 12% Steals 15%
MeleeIcon.png Discharge
ディスチャージ
Removes Medaforce Charge from Target
Cannot Defend while Cooling
Removes 10% Removes 15% Removes 20% Removes 25% Removes 30%
MeleeIcon.png Beam Sword
ビームソード
2x damage if above Medaforce threshold
Cannot Defend while Cooling
70% Charge 60% Charge 50% Charge 40% Charge 30% Charge
x3 at 100%
MeleeIcon.png Break Hammer
ブレイクハンマー
Deals more damage based on number of heavy parts
1.5x Success above Medaforce threshold
Piercing
Cannot Evade or Defend while Cooling
70% Charge 60% Charge 50% Charge 40% Charge 30% Charge
x2 at 100%
MeleeIcon.png Countdown
カウントダウン
Inflicts countdown
Cannot Defend while Cooling
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Slash
スラッシュ
Automatically targets the nearest opponent
Up to 2x damage based on how close the Target is to the action line
Cannot Defend while Cooling
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Overcharge
オーバーチャージ
Increases Target Medaforce Charge by 15%
Cannot Defend while Cooling
If Target has 100% Charge apply the following
5x damage
Damages all parts
Ignores Defense
reduce Target's Charge to 0
- Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Flash
フラッシュ
Interrupts Yarget if Heating
Cannot Defend while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Unsuccess
アンサクセス
Halves Success of all Target's parts
Cannot Defend while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Power Hammer
パワーハンマー
Damages all parts
1.5x damage if legs are intact
Ignores Defense
cannot Evade or Defend while Cooling
- Power +100 Power +200 Power +300 Power +400
MeleeIcon.png Confusion
コンフュージョン
Target randomly selects actions the next three times or until attacked
Cannot Defend while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Hide Blow
ハイドブロー
Applies Conceal to self
Cannot Defend while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Piercing
MeleeIcon.png Destroy
デストロイ
Destroys parts if being used when hit
Cannot Defend while Cooling
- Success +100 Success +200 Success +300 Success +500
MeleeIcon.png Anti-Air
アンチエア
Bonus damage to flying enemies 5x damage 5.5x damage 6x damage 6.5x damage 7x damage
Piercing
MeleeIcon.png Anti-Sea
アンチシー
Bonus damage to aquatic enemies 5x Damage 5.5x Damage 6x Damage 6.5x Damage 7x Damage
Piercing
MeleeIcon.png Time Attack
タイムアタック
Bonus damage based on time expended - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
Piercing
MeleeIcon.png Effect Clear
エフェクトクリア
Removes buffs from Target
Deals bonus damage based on number of buffs
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Medaforce Seal
MFシール
Inflicts MF Seal - Success +100 Success +200 Success +300 Success +400
MeleeIcon.png Anti-Charge
アンチCG
Bonus damage based on Target's Medaforce Charge
Piercing
Charge x1 Charge x1.25 Charge x1.5 Charge x1.75 Charge x2
MeleeIcon.png Deathlock
デスロック
Inflicts Deathlock
Cannot Defend while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Pile
パイル
Ignores Defenses
Piercing
Cannot Defend while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Provoke
プロヴォーク
Inflicts Provoke - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MeleeIcon.png Charge Claw
チャージクロー
Costs 10% Medaforce Charge
Boosts Power based on Medaforce Charge
Cannot Defend while Cooling
100% Charge 125% Charge 150% Charge 175% Charge 200% Charge
costs 5% Charge
MeleeIcon.png Charge Spark
チャージスパーク
Costs 10% Medaforce Charge to apply 1.5x Heating & Cooling boost to all parts
Cannot Defend while Cooling
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
costs 5% Charge
AssistIcon.png Stealth
ステルス
Applies Stealth - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Radar Sight
レーダーサイト
Increases Success by 30%
Negates Target Stealth & Conceal
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Commander
コマンダー
Applies Conceal
Applies Radar Sight to Allies
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating 5 Cooling +200
AssistIcon.png Heater
ヒーター
Boosts Heating to all allies by 20% - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Cooler
クーラー
Boosts Cooling to all allies by 20% - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Guard Boost
ガードブースト
Boosts Anti-Status & Anti-Range by 20% - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Mobile Boost
モビルブースト
Boosts Anti-Melee by 20% - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Shoot Boost
シュートブースト
Boosts Power & Success of Shooting parts by 20% - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Fight Boost
ファイトブースト
Boosts Power & Success of Melee parts by 20% - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Field Control
たいちせいぎょ
Increases heavy limit to 3 on all allies with compatible leg parts - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Fighter Core
ファイターコア
Applies Radar Sight & Fight Boost to all allies - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Hypercrept
ハイパーセプト
Boosts random stat on two ally parts - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Reckless
レックレス
15% bonus damage on Melee parts - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Snipe
スナイプ
30% bonus chance to pierce - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Conceal
コンシール
Increases Evasion
Disable a single enemy's ability to attack
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Cyber Core
サイバーコア
Increases the effectiveness of Conceal & Radar Sight - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Power Link
パワーリンク
Boosts Power of all allied parts - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Desperate
デスパレート
Deals retaliation damage on incoming attack - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AssistIcon.png Dominion
ドミニオン
Applies Radar Sight & Ground Control - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SpecialIcon.png Double Drive Left
ダブルドライブL
Applies a buff that makes Left Arm attacks apply twice - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SpecialIcon.png Double Drive Right
ダブルドライブR
Applies a buff that makes Right Arm attacks apply twice - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SpecialIcon.png Charge
チェンジ
Trades head Armor for Medaforce Charge - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SpecialIcon.png Arm Charge
アームチェンジ
Trades arm Armor for Medaforce Charge - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SpecialIcon.png Full Charge
フルチャージ
Trades head Armor for Medaforce Charge Max cost 90% Max cost 80% Max cost 70% Max cost 60% Max cost 50%
SpecialIcon.png Plant Up
プラントアップ
makes all new plants have 5 uses - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SpecialIcon.png Trap Up
トラップアップ
Makes all new traps have 5 uses - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
HealIcon.png Disruption Clear
ぼうがいクリア
Clears all debuffs - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
HealIcon.png Trap Clear
トラップクリア
Removes all traps on the field - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
HealIcon.png Plant Clear
プラントクリア
Removes all Opponent's Plants on the field - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
HealIcon.png Repair
リペア
Repairs a single part
Amount based on Heal skill level
- - - - -
HealIcon.png Serious Repair
シリアスリペア
Repairs large amount for all parts of a single ally
Amount based on Heal skill level
- - - - -
HealIcon.png Super Repair
スーパーリペア
Repairs small amount for all parts of a single ally
Amount based on Heal skill level
- - - - -
HealIcon.png All Repair
オールリペア
Repairs small amount for all allies
Amount based on Heal skill level
- - - - -
HealIcon.png Revive
リバイブ
Revives a destroyed part
Amount based on Heal skill level
- - - - -
HealIcon.png Restore
レストア
Revives a destroyed part on all allies
Amount based on Heal skill level
- - - - -
HealIcon.png All Restore
オールレストア
Fully repairs a single ally
Amount based on Heal skill level
- - - - -
HealIcon.png Rebirth
リバース
Fully revives a destroyed ally
Amount based on Heal skill level
- - - - -
HealIcon.png Charge Repair
チャージリペア
Repairs based on Medaforce Charge
Amount based on Heal skill level
- - - - -
HealIcon.png Count Repair
カウントリペア
Repairs based on elapsed time
Amount based on Heal skill level
- - - - -
HealIcon.pngField Repair
フィールドリペア
Repairs based on terrain compatibility
Amount based on Heal skill level
- - - - -
DefenceIcon.png Gunpowder Guard
火薬ガード
Intercepts gunpowder-type attacks
(ie. Missile, Hyper Missile, Napalm, etc.) on allies.
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
DefenceIcon.pngOptical Guard
光学ガード
Intercepts optical-type attacks
(ie. Beam, Hyper Beam, Laser, Beam Sword, etc.)
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
DefenceIcon.pngGravity Guard
重力ガード
Intercepts gravity-type attacks
(ie. Press, Break, Break Hammer, etc.)
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
DefenceIcon.pngGuard
ガード
Intercepts all attacks - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
DefenceIcon.pngGuard 300
ガード300
Intercepts all attacks
Reduces damage by 300
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & Guards an additional time
DefenceIcon.pngGuard 500
ガード500
Intercepts all attacks
Reduces damage by 500
- Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
DefenceIcon.pngPerfect Guard
かんぜんガード
Negates all incoming attacks - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
DefenceIcon.pngMirror Guard
ミラーガード
Reflects any Ranged attack - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
DefenceIcon.pngShooting Guard
しゃげきガード
Intercepts any Ranged attack - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
DefenceIcon.pngMelee Guard
かくとうガード
Intercepts any Melee attack - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
DefenceIcon.pngCounter Guard
カウンターガード
Reflects any Melee attack - Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
+1 Guard
UtilityIcon.pngMelee Trap
かくとうトラップ
Place trap which counters Melee attacks 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngShooting Trap
しゃげきトラップ
Place trap which counters Ranged attacks 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngHead Trap
あたまトラップ
Place trap which targets head 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngLeg Trap
きゃくぶトラップ
Place trap which targets legs 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngCharge Trap
チャージトラップ
Place trap which counters Medaforce Charge 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngSupport Trap
たすけるトラップ
Place trap which counters Support abilities 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngHeal Trap
なおすトラップ
Place trap which counters healing abilities 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngProtect Trap
まもるトラップ
Place trap which counters Guard abilities 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngPlant Trap
しかけるトラップ
Place trap which counters Plant/Trap abilities 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngDistrubance
ディスターバンス
Place trap which prevents attacking 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngRepair Plant
リペアプラント
Place plant which heals allies 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngHeater Plant
ヒータープラント
Place plant which boosts Heating 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngCooler Plant
クーラープラント
Place plant which boosts Cooling 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngCharge Plant
チャージプラント
Place plant which grants bonus Medaforce Charge to charging allies 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngFirst Aid
ファーストエイド
Place plant which revives parts 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngGuard Plant
ガードプラント
Place plant which Guards allies 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngShoot Drone
シュートドローン
Places a plant that deals Shooting damage when enemies approaches the action plate. 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngFight Drone
ファイトドローン
Places a plant that deals Melee damage when enemies approaches the action plate. 1 use 2 uses 3 uses 4 uses 5 uses
UtilityIcon.pngCross Set
クロスセット
Required for the use of "Crossfire" - Power +100 Power +200 Power +300 Power +400
Name Action Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
Abscond
アブスコンド
Passive Cooling boost Cooling +30 Cooling +60 Cooling +90 Cooling +120 Cooling +150
Accelerator
アクセル
Applies Mobile Boost 1 use 2 uses 3 uses 4 uses 5 uses
Acrobatics
アクロバティクス
Passive Evasion boost Evasion +100 Evasion +200 Evasion +300 Evasion +400 Evasion +500
Adapter
アダプター
A-rank on all terrains - Armor +160 Armor +320 Armor +480 Armor +640
Additional Faults
ついかだんそう
+1 Head Ammo
Bonus to Head Heating & Cooling
Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
Adversity
ぎゃっきょう
Buffs all leg stats except Armor per own debuff 3% per 5% per 7% per 9% per 12% per
Aim
エイム
Boosts Success of Shooting parts Success +100 Success +200 Success +300 Success +400 Success +500
All-rounder
オールラウンダー
Boosts leg speed if all parts have different ability types Leg Speed +30 Leg Speed +60 Leg Speed +90 Leg Speed +120 Leg Speed +150
Anger
アンガー
Boosts Power of all parts upon ally part destruction
Stacks up to 5
Power +20 Power +40 Power +60 Power +80 Power +100
Artillery
アーティラリー
Boosts Success & Power of Shooting attacks
Cannot Evade while Heating
Success & Power +60 Success & Power +120 Success & Power +180 Success & Power +240 Success & Power +300
Asail
アセイル
Applies Shoot Boost Upon MF Charge 1 use 2 uses 3 uses 4 uses 5 uses
Auto Charge
オートチャージ
Passively Charges Medaforce 2% per action 4% per action 6% per action 8% per action 10% per action
Auto Guard
オートガード
Optical/Gravity/Gunpowder Guard will always nullify Optical/Gravity/Gunpowder attacks
Passive Anti-Ranged & Anti-Status boost
Anti-Ranged & Anti-Status +10% Anti-Ranged & Anti-Status +20% Anti-Ranged & Anti-Status +30% Anti-Ranged & Anti-Status +40% Anti-Ranged & Anti-Status +50%
Auto Repair
オートリペア
Medaforce Charge heals all parts Charge x2 Charge x4 Charge x6 Charge x8 Charge x10
B-Loader
Bローダー
Increases evasion of leg parts based on MF Charge. +1 per % +2 per % +3 per % +4 per % +5 per %
Barret Rain
バレットレイン
Boots Success & Power of Shooting parts upon destruction Success & Power +40 Success & Power +80 Success & Power +120 Success & Power +160 Success & Power +200
Battle Stance
バトルダンス
Upon teammate Evade or Graze, boosts all leg stats other than Armor
Stacks up to 5
2% per 4% per 6% per 8% per Buff per
Blood Stain
ブラッドステイン
Boosts Power each time an enemy part is destroyed
Stacks up to 5
Power +20 Power +40 Power +60 Power +80 Power +100
Blow Beat
ブロウビート
Ignores Target Anti-Status Ignores 5% Ignores 10% Ignores 15% Ignores 20% Ignores 25%
Breach
ケッカイ
Applies Guard Boost 1 use 2 uses 3 uses 4 uses 5 uses
Breakneck
ブレイクネック
Speed boost while Heating Speed +30 Speed +60 Speed +90 Speed +120 Speed +150
Brilliance
ブリリアンス
Restores 10% of all parts' health upon MF Charge 1 use 2 uses 3 uses 4 uses 5 uses
Captor
キャプター
Boosts Heating against Target who cannot Defend Heating +40 Heating +80 Heating +120 Heating +160 Heating +200
Carnage
シュラ
Boosts Power upon losing an arm Power +40 Power +80 Power +120 Power +160 Power +200
Carrier
キャリアー
Passive Power bonus
When attacking, inflict a random debuff you have onto Target
Success +50 Success +100 Success +150 Success +200 Success +250
Charge Fight
チャージファイト
Increased Power & Success on Shooting abilities if above 50% Charge Success & Power +60 Success & Power +120 Success & Power +180 Success & Power +240 Success & Power +300
Charge Shot
チャージショット
Increased Power & Success on Shooting abilities if above 50% Charge Success & Power +60 Success & Power +120 Success & Power +180 Success & Power +240 Success & Power +300
Charm
チャーム
Reduced damage from opposite gender. -10% -15% -20% -25% -30%
Clairvoyance
クレアボイアンス
Applies Radar Sight upon MF Charge 1 use 2 uses 3 uses 4 uses 5 uses
Climber
クライマー
S-rank on Mountain & Rocky terrain - Armor +160 Armor +320 Armor +480 Armor +640
Continuous P
コンテニュアルP
Increases Heating & Cooling by 5% at reaching action plate
Stacks up to 20%
Speed +8 Speed +16 Speed +24 Speed +32 Speed +40
Dead or Alive
デッドオアライブ
Upon landing a Crit, boosts all leg stats other than Armor
Stacks up to 5
2% per 4% per 6% per 8% per 10% per
Defense Plus
まもるプラス
Increases the Heating & Cooling of Defense parts Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
Desert Type
デザートタイプ
S-rank on Desert & Wilderness terrain - Armor +160 Armor +320 Armor +480 Armor +640
Elusive
エルーシブ
Reduces enemy damage if they have lower Melee Resist -10% -15% -20% -25% -30%
Emergency
エマージェンシー
Upon the destruction of any allied part, boosts all Leg stats except Armor
Stacks up to 5
+2% +4% +6% +8% +10%
Endurance
エンデュランス
Bonus Medaforce Charge upon getting damaged 10% on hit 15% on hit 20% on hit 25% on hit 30% on hit
Explorer
エクスプローラー
S-rank on City & Arena terrain - Armor +160 Armor +320 Armor +480 Armor +640
Fairy Charge
フェアリチャージ
Charges Medaforce based on number of plants/traps on the field 1% per 2% per 3% per 4% per 5% per
Forester
フォレスター
S-rank on Forest terrain - Armor +160 Armor +320 Armor +480 Armor +640
Fortress
フォートレス
Reduces damage when Defending -10% -15% -20% -25% -30%
G-Loader
Gローダー
Boosts Success of Shooting attacks based on MF Charge +1 per % +2 per % +3 per % +4 per % +5 per %
Generator
ジェネレーター
Applies Heater 1 use 2 uses 3 uses 4 uses 5 uses
Ground Control
Gコントロール
S-rank terrain bonus at MF threshold 50% Charge 45% Charge 40% Charge 35% Charge 30% Charge
Gunman
ガンマン
Applies a passive Heating bonus to all parts Heating +30 Heating +60 Heating +90 Heating +120 Heating +150
Guts
ガッツ
Boosts Resistance & Evasion if Medaforce is full Status-Proof & Range-Proof +10% Status-Proof & Range-Proof +20% Status-Proof & Range-Proof +30% Status-Proof & Range-Proof +40% Status-Proof & Range-Proof +50%
Haja
ハジャ
Clears Debuffs upon MF Charge 1 use 2 uses 3 uses 4 uses 5 uses
Healing Plus
なおすプラス
Increases the Heating & Cooling of healing parts Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
Heavy Arms
ヘヴィアーム
Boosts Armor of heavy parts +2% Armor +4% Armor +6% Armor +8% Armor +10% Armor
Heavy Arm
かくしだま
Increases head Armor & Ammo if below Heavy Limit - Head Armor +160 Head Armor +320 Head Armor +480 Head Armor +640
Holy Grace
ホーリーグレイス
Boosts all stats other than Armor on all parts for each active buff 3% per 5% per 7% per 9% per 12% per
Hoplite
ホプライト
Boosts Anti-Ranged & Anti-Status per Defense part +5% Anti-Ranged & Anti-Status per +10% Anti-Ranged & Anti-Status per +15% Anti-Ranged & Anti-Status per +20% Anti-Ranged & Anti-Status per +25% Anti-Ranged & Anti-Status per
Illusion
イリュージョン
Applies Stealth upon acting 1 use 2 uses 3 uses 4 uses 5 uses
Land Cruiser
ランドクルーザー
S-rank on Grassland terrain - Armor +160 Armor +320 Armor +480 Armor +640
Mariner
マリナー
S-rank on Tundra terrain - Armor +160 Armor +320 Armor +480 Armor +640
Mascot
マスコット
Decreases Success & Power of attackers -5% -10% -15% -20% -25%
Mirage
ミラージュ
Applies Conceal upon Medaforce Charge 1 use 2 uses 3 uses 4 uses 5 uses
Nest
ネスト
Upon using a Trap/Plant ability, boosts charges by one
Maximum charges cannot exceed 5
1 use 2 uses 3 uses 4 uses 5 uses
No Guard
ノーガード
Increase Success on other parts
Cannot Defend while Heating
Success & Power +60 Success & Power +120 Success & Power +180 Success & Power +240 Success & Power +300
P-Loader
Pローダー
Boosts Success of Melee attacks based on MF Charge +1 per % +2 per % +3 per % +4 per % +5 per %
Popper
プーパ
Reduces incoming damage by 20% if above MF threshold 50% Charge 45% Charge 40% Charge 35% Charge 30% Charge
Radiator
ラジエーター
Applies Cooler 1 use 2 uses 3 uses 4 uses 5 uses
Really
ウェイレイ
Applies a Power bonus to all Melee/Shooting parts based on the number of trap/plants on the field +20 per +35 per +50 per +65 per +80 per
Revenger
リベンジャー
10% Armor bonus for own revived parts 1 use 2 uses 3 uses 4 uses 5 uses
Rumbling
ランブリング
Applies Fight Boost upon MF Charge 1 use 2 uses 3 uses 4 uses 5 uses
Rush
ラッシュ
Increases Success & Power of all Melee parts upon destruction Success & Power +40 Success & Power +80 Success & Power +120 Success & Power +160 Success & Power +200
Shape Memory
シェイプメモリー
Evenly distributes all remaining health & revives destroyed parts upon Medaforce Charge 1 use 2 uses 3 uses 4 uses 5 uses
Snow Type
スノータイプ
S-rank on Snow terrain - Armor +160 Armor +320 Armor +480 Armor +640
Spearhead
スピアヘッド
Applies passive Heating bonus to all parts Heating +30 Heating +60 Heating +90 Heating +120 Heating +150
Straight
ストレート
Passive Success buff to all Parts Success +100 Success +200 Success +300 Success +400 Success +500
Super Armor
スーパーアーマー
Nullifies the effects of Thunder, Freezing & Tornado attacks 1 use 2 uses 3 uses 4 uses 5 uses
Support Plus
たすけるプラス
Increases the Heating & Cooling of support parts Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
Supremacy
スプレマシー
Reduces damage from attacker with same leg type -10% -15% -20% -25% -30%
Through Attack
スルーアタック
Chance to bypass Guard with Melee attack 10% chance 20% chance 30% chance 40% chance 50% chance
Through Shot
スルーショット
Chance to bypass Guard with Ranged attack 10% chance 20% chance 30% chance 40% chance 50% chance
Torturer
トーチャラー
Buff Power on all parts per opponent debuff +20 Power per +35 Power per +50 Power per +65 Power per +80 Power per
Trap Buster
トラップバスター
Destroys an enemy trap 1 use 2 uses 3 uses 4 uses 5 uses
Trap/Plant Plus
しかけるプラス
Increases the Heating & Cooling of Trap/Plant parts Heating & Cooling +30 Heating & Cooling +60 Heating & Cooling +90 Heating & Cooling +120 Heating & Cooling +150
Trigger Happy
トリガーハッピー
Upon landing a Crit, boosts all leg stats
Stacks up to 5
2% per 4% per 6% per 8% per 10% per
Weapon Master
ウェポンマスター
Boosts Melee parts' Power & Success every time you attack 3% per 5% per 7% per 9% per 12% per