ID
|
Name
|
Action
|
Type
|
Rank 1
|
Rank 2
|
Rank 3
|
Rank 4
|
Rank 5
|
1
|
Rifle ライフル
|
Quick shooting attack.
|
Shooting
|
No Bonus
|
Power +100
|
Power +200
|
Power +300
|
Power +400 & Piercing
|
2
|
Power Rifle パワーライフル
|
Deals 1.5x damage if legs are not broken. Cannot evade during cooldown.
|
Shooting
|
No Bonus
|
Power +100
|
Power +200
|
Power +300
|
Power +400 & Piercing
|
3
|
Gatling ガトリング
|
Fires three attacks. Cannot evade during cooldown.
|
Shooting
|
No Bonus
|
Power +100
|
Power +200
|
Power +300
|
Power +400 & Critical Chance +20%
|
4
|
Mega Gatling メガガトリング
|
Fires three attacks. Deals 1.5x damage if legs are not broken. Cannot evade during cooldown.
|
Shooting
|
No Bonus
|
Power +100
|
Power +200
|
Power +300
|
Power +400 & Critical Chance +20%
|
5
|
Missile ミサイル
|
Deals damage to all of the target's parts.
|
Shooting
|
No Bonus
|
Power +100
|
Power +200
|
Power +300
|
Power +400 & Always hits
|
6
|
Napalm ナパーム
|
Fires three shots.
|
Shooting
|
No Bonus
|
Power +100
|
Power +200
|
Power +300
|
Power +400 & Always hits
|
7
|
Beam ビーム
|
Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown.
|
Shooting
|
x2 Damage Requires 70% charge
|
x2 Damage Requires 60% charge
|
x2 Damage Requires 50% charge
|
x2 Damage Requires 40% charge
|
x2 Damage Requires 30% charge, x3 at 100%
|
8
|
Hyper Beam ハイパービーム
|
Deals Optical Damage with Piercing. Does x2 damage if above a certain Medacharge amount. Cannot evade during cooldown.
|
Shooting
|
x2 Damage Requires 70% charge
|
x2 Damage Requires 60% charge
|
x2 Damage Requires 50% charge
|
x2 Damage Requires 40% charge
|
x2 Damage Requires 30% charge, x3 at 100%
|
9
|
Laser レーザー
|
Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount.
|
Shooting
|
x1.5 Damage/Success requires 70% charge
|
x1.5 Damage/Success requires 60% charge
|
x1.5 Damage/Success requires 50% charge
|
x1.5 Damage/Success requires 40% charge
|
x1.5 Damage/Success requires 30% charge, x2 at 100%
|
10
|
Press プレス
|
Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount.
|
Shooting
|
x2 Success requires 70% charge
|
x2 Success requires 60% charge
|
x2 Success requires 50% charge
|
x2 Success requires 40% charge
|
x2 Success requires 30% charge, x3 at 100%
|
11
|
Break ブレイク
|
Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown.
|
Shooting
|
x1.5 Success requires 70% charge
|
x1.5 Success requires 60% charge
|
x1.5 Success requires 50% charge
|
x1.5 Success requires 40% charge
|
x1.5 Success requires 30% charge, x2 at 100%
|
12
|
Sacrifice サクリファイス
|
Deals damage based on remaining armor. Self-destructs after use.
|
Shooting
|
Adds 10% of remaining armor
|
Adds 20% of remaining armor
|
Adds 30% of remaining armor
|
Adds 40% of remaining armor
|
Adds 50% of remaining armor
|
13
|
Destroy デストロイ
|
Normal shooting attack. Instantly destroys a part if it is the part the user has just used/is going to use.
|
Shooting
|
No Bonus
|
Success +100
|
Success +200
|
Success +300
|
Success +400
|
14
|
Anti-Air アンチエア
|
Deals 5x (or more) damage depending on rank to enemies with Flying Legs.
|
Shooting
|
Deals 5x Damage
|
Deals 5.5x Damage
|
Deals 6x Damage
|
Deals 6.5x Damage
|
Deals 7x Damage with Piercing
|
15
|
Anti-Sea アンチシー
|
Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs
|
Shooting
|
Deals 5x Damage
|
Deals 5.5x Damage
|
Deals 6x Damage
|
Deals 6.5x Damage
|
Deals 7x Damage with Piercing
|
16
|
static スタティック
|
Reduces armor of damaged parts by half. Cannot destroy parts.
|
Shooting
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200
|
17
|
Slip スリップ
|
A shooting attack that interrupts the action if it hits an opponent who is filling or waiting for a technique or midfielder. Priority is given to the legs regardless of the character of the medal.
Cannot be avoided or protected during cooling after use.
|
Shooting
|
Filling / cooling + none
|
Filling / cooling +50
|
Filling / cooling +100
|
Filling / cooling +150
|
Filling / cooling +200 & ignoring defense (no damage reduction due to opponent's defense)
|
18
|
Evasion Seal かいひシール
|
Prevents enemy from evading attacks
|
Shooting
|
No Bonus
|
Success +100
|
Success +200
|
Success +300
|
Success +400
|
19
|
Defense Seal ぼうぎょシール
|
Prevents enemy from defending
|
Shooting
|
No Bonus
|
Success +100
|
Success +200
|
Success +300
|
Success +400
|
20
|
Tornado トルネード
|
Afflicts tornado. Cannot evade during cooldown.
|
Shooting
|
No Bonus
|
Success +100
|
Success +200
|
Success +300
|
Success +400
|
21
|
Thunder Shot サンダーショット
|
Afflicts thunder. Cannot evade during cooldown.
|
Shooting
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200
|
22
|
Freeze Shot フリーズショット
|
Afflicts Freeze. Cannot evade during cooldown.
|
Shooting
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200
|
23
|
Fire Shot ファイアショット
|
Afflicts fire. Cannot evade during cooldown.
|
Shooting
|
No Bonus
|
Success +100
|
Success +200
|
Success +300
|
Success +400
|
24
|
Count Attack カウントアタック
|
Becomes more powerful after every use. May also pierce. Cannot evade or defend during cooldown.
|
Shooting
|
+5% power per use
|
+8% power per use
|
+12% power per use
|
+15% power per use
|
+20% power per use
|
25
|
Charge Blaster チャージバスター
|
Deals bonus damage based on Medaforce Charge. Cannot evade during cooldown.
|
Shooting
|
Bonus Damage: Charge x 1.0
|
Bonus Damage: Charge x 1.25
|
Bonus Damage: Charge x 1.5
|
Bonus Damage: Charge x 1.75
|
Bonus Damage: Charge x 2.0, Pierces and consumes 5% Medaforce Charge per use
|
26
|
Microwaves マイクロウェーブ
|
Deals bonus damage based on Medaforce Charge. May cause pierce damage. Self-destructs after use.
|
Shooting
|
Bonus Damage: Charge x 1.0
|
Bonus Damage: Charge x 1.25
|
Bonus Damage: Charge x 1.5
|
Bonus Damage: Charge x 1.75
|
Bonus Damage: Charge x 2.0
|
27
|
Ghost Shot ゴーストショット
|
Deals bonus damage based on Medaforce Charge. May cause pierce damage. Cannot defend or evade during cooldown.
|
Shooting
|
Bonus Damage: Charge x 0.5
|
Bonus Damage: Charge x 0.75
|
Bonus Damage: Charge x 1.0
|
Bonus Damage: Charge x 1.25
|
Bonus Damage: Charge x 1.5
|
28
|
Melt Shot メルトショット
|
Afflicts Melt.
|
Shooting
|
No Bonus
|
Success +100
|
Success +200
|
Success +300
|
Success +400
|
29
|
Gunpowder ハイパーミサイル
|
A standard piecing attack.
|
Shooting
|
No Bonus
|
Power +100
|
Power +200
|
Power +300
|
Power +400 & Always hits
|
30
|
Medaforce Seal フォース制御
|
Deals damage and prevents the use of Medaforce.
|
Shooting
|
No Bonus
|
Success +100
|
Success +200
|
Success +300
|
Success +400
|
41
|
Sword ソード
|
Regular melee attack.
|
Melee
|
No Bonus
|
Success +100
|
Success +200
|
Success +300
|
Success +400 & Pierces
|
42
|
Claw クロー
|
A melee attack that hits 3 times.
|
Melee
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200
|
43
|
Hammer ハンマー
|
Hits all enemy parts at once. Cannot defend during cooldown.
|
Melee
|
No Bonus
|
Power +100
|
Power +200
|
Power +300
|
Power +400
|
44
|
Fire ファイア
|
Inflicts Fire. Cannot defend during cooldown.
|
Melee
|
No Bonus
|
Success +100
|
Success +200
|
Success +300
|
Success +400
|
45
|
Melt メルト
|
Inflicts Melt. Cannot defend during cooldown.
|
Melee
|
No Bonus
|
Success +100
|
Success +200
|
Success +300
|
Success +400
|
46
|
Wave ウェーブ
|
Inflicts Wave. Cannot defend during cooldown.
|
Melee
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200
|
47
|
Hold ホールド
|
Inflicts Hold. Cannot defend during cooldown.
|
Melee
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200
|
48
|
Thunder サンダー
|
Inflicts Thunder. Cannot defend during cooldown.
|
Melee
|
No Bonus
|
Success +100
|
Success +200
|
Success +300
|
Success +400
|
49
|
Freeze フリーズ
|
Inflicts Freeze. Cannot defend during cooldown.
|
Melee
|
No Bonus
|
Success +100
|
Success +200
|
Success +300
|
Success +400
|
50
|
Virus ウィルス
|
Inflicts Virus. Cannot defend during cooldown.
|
Melee
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200
|
51
|
Bug バグ
|
Inflicts Bug. Cannot defend during cooldown.
|
Melee
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200
|
52
|
Sacrifice サクリファイス
|
Deals bonus damage based on remaining armor value. Self-destructs after use.
|
Melee
|
Adds 10% of remaining armor
|
Adds 20% of remaining armor
|
Adds 30% of remaining armor
|
Adds 40% of remaining armor
|
Adds 50% of remaining armor
|
53
|
Assassin アサッシン
|
Always crits. Self-destroys if it fails to destroy a part it hits.
|
Melee
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200
|
54
|
Canceller キャンセラー
|
Inflicts Canceller. Cannot defend during cooldown.
|
Melee
|
No Bonus
|
Success +100
|
Success +200
|
Success +300
|
Success +400
|
55
|
Charge Blade チャージブレード
|
Deals bonus damage based on Medaforce Charge. Cannot defend during cooldown.
|
Melee
|
Bonus Damage: Charge x 1.0
|
Bonus Damage: Charge x 1.25
|
Bonus Damage: Charge x 1.5
|
Bonus Damage: Charge x 1.75
|
Bonus Damage: Charge x 2.0, Pierces & Consumes 5% Medaforce Charge per use
|
56
|
Ghost ゴースト
|
Deals bonus damage based on Medaforce Charge. May pierce. Cannot defend or evade during cooldown.
|
Melee
|
Bonus Damage: Charge x 0.5
|
Bonus Damage: Charge x 0.75
|
Bonus Damage: Charge x 1.0
|
Bonus Damage: Charge x 1.25
|
Bonus Damage: Charge x 1.5 & Ignores Defense
|
57
|
Level Drain レベルドレイン
|
Reduces Medal Skill level tempoarily. Cannot defend during cooldown.
|
Melee
|
Reduces Level by 5, Lasts 10 Ticks
|
Reduces Level by 5, Lasts 15 Ticks
|
Reduces Level by 5, Lasts 20 Ticks
|
Reduces Level by 5, Lasts 25 Ticks
|
Reduces Level by 10, Lasts 30 Ticks
|
58
|
Charge Drain チャージドレイン
|
Leeches Medaforce Charge from enemies. Cannot defend during cooldown.
|
Melee
|
Steals 3% Medaforce Charge
|
Steals 6% Medaforce Charge
|
Steals 9% Medaforce Charge
|
Steals 12% Medaforce Charge
|
Steals 15% Medaforce Charge
|
59
|
Discharge ディスチャージ
|
Removes Medaforce Charge from enemies. Cannot defend during cooldown.
|
Melee
|
Removes 10% Medaforce Charge
|
Removes 15% Medaforce Charge
|
Removes 20% Medaforce Charge
|
Removes 25% Medaforce Charge
|
Removes 30% Medaforce Charge
|
60
|
Beam Sword ビームソード
|
Deals bonus damage based on Medacharge Gauge. Cannot defend during cooldown.
|
Melee
|
x2 Bonus damage at 70% Medacharge
|
x2 Bonus damage at 60% Medacharge
|
x2 Bonus damage at 50% Medacharge
|
x2 Bonus damage at 40% Medacharge
|
x2 Bonus damage at 30% Medaforce Charge, x3 at 100% Medaforce Charge
|
61
|
Break Hammer ブレイクハンマー
|
Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown.
|
Melee
|
x1.5 Bonus success at 70% Medacharge
|
x1.5 Bonus success at 60% Medacharge
|
x1.5 Bonus success at 50% Medacharge
|
x1.5 Bonus success at 40% Medacharge
|
x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge
|
62
|
Countdown カウントダウン
|
Inflicts countdown. Cannot defend during cooldown.
|
Melee
|
No Bonus
|
Success +100
|
Success +200
|
Success +300
|
Success +400
|
63
|
Flash フラッシュ
|
Makes the Medabot forget its current action and immediately begin cooldown.
|
Melee
|
No Action
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200
|
64
|
Destroy デストロイ
|
Normal shooting attack. Instantly destroys a part if it is the part the user has just used/is going to use.
|
Melee
|
No Bonus
|
Success +100
|
Success +200
|
Success +300
|
Success +400
|
65
|
Anti-Air アンチエア
|
Deals 5x (or more) damage depending on rank to enemies with Flying Legs
|
Melee
|
Deals 5x damage
|
Deals 5.5x damage
|
Deals 6x damage
|
Deals 6.5x damage
|
Deals 7x damage & Pierces
|
66
|
Anti-Sea アンチシー
|
Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs
|
Melee
|
Deals 5x Damage
|
Deals 5.5x Damage
|
Deals 6x Damage
|
Deals 6.5x Damage
|
Deals 7x Damage & Pierces
|
67
|
Time Attack タイムアタック
|
Deals bonus damage based on the number of elapsed ticks.
|
Melee
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200 & Chance to Pierce
|
68
|
Effect Clear エフェクトクリア
|
Removes all buffs from enemy. Deals bonus damage based on number of buffs.
|
Melee
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200
|
69
|
Medaforce Seal MFシール
|
Inflicts MF Seal (Medaforce Seal).
|
Melee
|
No Bonus
|
Success +100
|
Success +200
|
Success +300
|
Success +400
|
70
|
Anti-Charge アンチCG
|
Deals bonus damage based on enemy's Medaforce Charge. May pierce.
|
Melee
|
Bonus Damage: x1 of Medaforce Charge
|
Bonus Damage: x1.25 of Medaforce Charge
|
Bonus Damage: x1.5 of Medaforce Charge
|
Bonus Damage: x1.75 of Medaforce Charge
|
Bonus Damage: x2 of Medaforce Charge
|
71
|
Deathlock デスロック
|
Inflicts Deathlock. Cannot defend during cooldown.
|
Melee
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200
|
72
|
Pile パイル
|
Ignores defenses, may cause pierce damage. Cannot defend during cooldown.
|
Melee
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200
|
73
|
Provoke プロヴォーク
|
Inflicts Provoke.
|
Melee
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200
|
81
|
Stealth ステルス
|
Prevents enemies from targeting the selected Medabot. Does not apply if already targeted.
|
Support
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200
|
82
|
Radar Sight レーダーサイト
|
Increases success by 30%. Negates enemy Stealth and Conceal.
|
Support
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200
|
83
|
Commander コマンダー
|
Negates up to the next two incoming attacks.
|
Support
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200
|
84
|
Heater ヒーター
|
Buffs an ally Medabot's heating by 5%. Stacks up to 20%.
|
Support
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200
|
85
|
Cooler クーラー
|
Buffs an ally Medabot's cooling by 5%. Stacks up to 20%.
|
Support
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200
|
86
|
Guard Boost ガードブースト
|
Buffs an ally Medabot's leg part status and shooting resist by 5%. Stacks up to 20%.
|
Support
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200
|
87
|
Mobile Boost モビルブースト
|
Buffs an ally Medabot's leg part evasion by 5%. Stacks up to 20%.
|
Support
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200
|
88
|
Shoot Boost シュートブースト
|
Buffs an ally Medabot's shooting attack's power and success by 5%. Stacks up to 20%.
|
Support
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200
|
89
|
Fight Boost ファイトブースト
|
Buffs an ally Medabot's melee attack's power and success by 5%. Stacks up to 20%.
|
Support
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200
|
90
|
Field Control たいちせいぎょ
|
Increases the heavy limit to maximum (3) on all allies with compatible leg parts
|
Support
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200
|
91
|
Double Drive Left ダブルドライブL
|
Grants a buff that makes Left Arm attacks used twice.
|
[[File:SpecialIcon.png|20px}] Special
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200
|
92
|
Double Drive Right ダブルドライブR
|
Grants a buff that makes Right Arm attacks used twice.
|
[[File:SpecialIcon.png|20px}] Special
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200
|
93
|
Charge チェンジ
|
Drains the head's health in exchange for Medaforce Charge.
|
[[File:SpecialIcon.png|20px}] Special
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200
|
94
|
Arm Charge アームチェンジ
|
Drains the arms' health in exchange for Medaforce Charge.
|
[[File:SpecialIcon.png|20px}] Special
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200
|
95
|
Full Charge フルチャージ
|
Drains the head's health in exchange for Medaforce Charge.
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[[File:SpecialIcon.png|20px}] Special
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Max. Armor Reduction: 90%
|
Max. Armor Reduction: 80%
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Max. Armor Reduction: 70%
|
Max. Armor Reduction: 60%
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Max. Armor Reduction: 50%
|
96
|
Hypercrept ハイパーセプト
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Buffs a random stat on two different allied Medaparts.
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Support
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200
|
97
|
Reckless レックレス
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Increases the damage on melee parts by 15%.
|
Support
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No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200
|
98
|
Snipe スナイプ
|
Increases the chance to pierce on all compatible parts by 30%.
|
Support
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200
|
99
|
Trap Up トラップアップ
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Applies a buff that makes all newly placed traps have maximum (5) uses.
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[[File:SpecialIcon.png|20px}] Special
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No Bonus
|
Heating & Cooling +50
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Heating & Cooling +100
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Heating & Cooling +150
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Heating & Cooling +200
|
100
|
Conceal コンシール
|
Increases Invasion, and disable a single enemy's ability to attack.
|
Support
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200
|
101
|
Cyber Core サイバーコア
|
Increases the effectiveness of Conceal and Radar Sight
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Support
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200
|
102
|
Power Link パワーリンク
|
Boosts the power of all allied parts.
|
Support
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200
|
103
|
Plant Up プラントアップ
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Applies a buff that makes all newly placed plants have maximum (5) uses.
|
[[File:SpecialIcon.png|20px}] Special
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No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200
|
104
|
Desperate デスパレート
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Deals retaliation damage on any incoming Medabot attack.
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Support
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No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
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Heating & Cooling +150
|
Heating & Cooling +200
|
111
|
Disruption Clear ぼうがいクリア
|
Clears all debuffs.
|
Healing
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200
|
112
|
Trap Clear トラップクリア
|
Removes all traps on the field.
|
Healing
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200
|
114
|
Repair リペア
|
Repairs a single part.
|
Healing
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
116
|
Serious Repair シリアスリペア
|
Repairs a fair amount of armor on all parts of a single Medabot.
|
Healing
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
117
|
Super Repair スーパーリペア
|
Repairs a small amount of armor on all parts of a single Medabot.
|
Healing
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
118
|
All Repair オールリペア
|
Repairs a small amount of armor on all allied Medabots.
|
Healing
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
120
|
Revive リバイブ
|
Revives a single destroyed Medapart.
|
Healing
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
121
|
Restore レストア
|
Revives a single destroyed on all allied Medabots
|
Healing
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
122
|
All Restore オールレストア
|
Fully revives a single allied Medabot.
|
Healing
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
124
|
Rebirth リバース
|
Fully revives a single Function Ceased (completely destroyed) Medabot
|
Healing
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
126
|
Charge Repair チャージリペア
|
Repairs the armor of a single ally.
|
Healing
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
127
|
Count Repair カウントリペア
|
Repairs more effectively based on the elapsed time.
|
Healing
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
128
|
Field Repair フィールドリペア
|
Repairs based on the terrain compatibility
|
Healing
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
Heal amount is based on Heal Skill level
|
131
|
Gunpowder Guard 火薬ガード
|
Negates any Gunpowder-type attacks.
|
Defense
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200 & Guards an additional time
|
132
|
Optical Guard 光学ガード
|
Negates any Optical-type attacks.
|
Defense
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200 & Guards an additional time
|
133
|
Gravity Guard 重力ガード
|
Negates any Gravity-type attacks.
|
Defense
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200 & Guards an additional time
|
134
|
Guard ガード
|
While guarding, this Medabot will take the hit for any incoming attacks.
|
Defense
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200 & Guards an additional time
|
135
|
Guard 300 ガード300
|
Reduces any damage taken by 300.
|
Defense
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200 & Guards an additional time
|
136
|
Guard 500 ガード500
|
Reduces any damage taken by 500.
|
Defense
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200 & Guards an additional time
|
137
|
Perfect Guard かんぜんガード
|
Negates all incoming attacks.
|
Defense
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200 & Guards an additional time
|
138
|
Mirror Guard ミラーガード
|
Reflects any shooting attack.
|
Defense
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200& Guards an additional time
|
139
|
Shooting Guard しゃげきガード
|
Negates any shooting/ranged attack.
|
Defense
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200 & Guards an additional time
|
140
|
Melee Guard かくとうガード
|
Negates any melee attack.
|
Defense
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200 & Guards an additional time
|
143
|
Counter Guard カウンターガード
|
Reflects any melee attack.
|
Defense
|
No Bonus
|
Heating & Cooling +50
|
Heating & Cooling +100
|
Heating & Cooling +150
|
Heating & Cooling +200 & Guards an additional time
|
151
|
Melee Trap かくとうトラップ
|
Places a trap that damages on the use of any Melee parts.
|
Plant/Trap
|
Trap has 1 use
|
Trap has 2 uses
|
Trap has 3 uses
|
Trap has 4 uses
|
Trap has 5 uses
|
152
|
Shooting Trap しゃげきトラップ
|
Places a trap that damages on the use of any Shooting parts.
|
Plant/Trap
|
Trap has 1 use
|
Trap has 2 uses
|
Trap has 3 uses
|
Trap has 4 uses
|
Trap has 5 uses
|
153
|
Head Trap あたまトラップ
|
Places a trap that damages on the use of any head parts.
|
Plant/Trap
|
Trap has 1 use
|
Trap has 2 uses
|
Trap has 3 uses
|
Trap has 4 uses
|
Trap has 5 uses
|
154
|
Leg Trap きゃくぶトラップ
|
Places a trap that damages leg parts if the enemies attempts to use any parts.
|
Plant/Trap
|
Trap has 1 use
|
Trap has 2 uses
|
Trap has 3 uses
|
Trap has 4 uses
|
Trap has 5 uses
|
155
|
Charge Trap チャージトラップ
|
Places a trap that damages if the enemies attempts to charge their Medaforce.
|
Plant/Trap
|
Trap has 1 use
|
Trap has 2 uses
|
Trap has 3 uses
|
Trap has 4 uses
|
Trap has 5 uses
|
156
|
Support Trap たすけるトラップ
|
Places a trap that damages on the use of any Support ability.
|
Plant/Trap
|
Trap has 1 use
|
Trap has 2 uses
|
Trap has 3 uses
|
Trap has 4 uses
|
Trap has 5 uses
|
157
|
Heal Trap なおすトラップ
|
Places a trap that damages on the use of any Heal ability.
|
Plant/Trap
|
Trap has 1 use
|
Trap has 2 uses
|
Trap has 3 uses
|
Trap has 4 uses
|
Trap has 5 uses
|
158
|
Protect Trap まもるトラップ
|
Places a trap that damages on the use of any Guard ability.
|
Plant/Trap
|
Trap has 1 use
|
Trap has 2 uses
|
Trap has 3 uses
|
Trap has 4 uses
|
Trap has 5 uses
|
159
|
Plant Trap しかけるトラップ
|
Places a trap that damages on the use of any Trap ability.
|
Plant/Trap
|
Trap has 1 use
|
Trap has 2 uses
|
Trap has 3 uses
|
Trap has 4 uses
|
Trap has 5 uses
|
160
|
Distrubance ディスターバンス
|
Places a plant that prevents the use of any attack ability.
|
Plant/Trap
|
Trap has 1 use
|
Trap has 2 uses
|
Trap has 3 uses
|
Trap has 4 uses
|
Trap has 5 uses
|
162
|
Repair Plant リペアプラント
|
Places a plant that repairs damaged medaparts.
|
Plant/Trap
|
Trap has 1 use
|
Trap has 2 uses
|
Trap has 3 uses
|
Trap has 4 uses
|
Trap has 5 uses
|
163
|
Heater Plant ヒータープラント
|
Places a plant that boosts allies' heating.
|
Plant/Trap
|
Trap has 1 use
|
Trap has 2 uses
|
Trap has 3 uses
|
Trap has 4 uses
|
Trap has 5 uses
|
164
|
Cooler Plant クーラープラント
|
Places a plant that boosts allies' cooldown.
|
Plant/Trap
|
Trap has 1 use
|
Trap has 2 uses
|
Trap has 3 uses
|
Trap has 4 uses
|
Trap has 5 uses
|
165
|
Charge Plant チャージプラント
|
Places a plant that grants bonus Medaforce Charge to charging allies.
|
Plant/Trap
|
Trap has 1 use
|
Trap has 2 uses
|
Trap has 3 uses
|
Trap has 4 uses
|
Trap has 5 uses
|
166
|
First Aid ファーストエイド
|
Places a plant that revives allies' broken parts.
|
Plant/Trap
|
Trap has 1 use
|
Trap has 2 uses
|
Trap has 3 uses
|
Trap has 4 uses
|
Trap has 5 uses
|
167
|
Guard Plant ガードプラント
|
Places a plant that guards allies.
|
Plant/Trap
|
Trap has 1 use
|
Trap has 2 uses
|
Trap has 3 uses
|
Trap has 4 uses
|
Trap has 5 uses
|
168
|
Shoot Drone シュートドローン
|
Places a plant that deals shooting damage when enemies approaches the action plate.
|
Plant/Trap
|
Trap has 1 use
|
Trap has 2 uses
|
Trap has 3 uses
|
Trap has 4 uses
|
Trap has 5 uses
|
169
|
Fight Drone ファイトドローン
|
Places a plant that deals melee damage when enemies approaches the action plate.
|
Plant/Trap
|
Trap has 1 use
|
Trap has 2 uses
|
Trap has 3 uses
|
Trap has 4 uses
|
Trap has 5 uses
|