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Ability List
From Medarot S Wiki
For a list of abilities by part, see Medapart List.
These are all the possible abilities.
ID | Name | Action | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
---|---|---|---|---|---|---|---|
1 | Land Crusier ランドクルーザー |
??? | ??? | ??? | ??? | ??? | ??? |
2 | Forester フォレスター |
??? | ??? | ??? | ??? | ??? | ??? |
3 | Climber クライマー |
??? | ??? | ??? | ??? | ??? | ??? |
4 | Snow Type スノータイプ |
Snow terrain compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | No Bonus | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
5 | Dessert Type デザートタイプ |
Desert and wilderness terrain compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | No Bonus | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
6 | Explorer エクスプローラー |
City and Arena terrain compatibility is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | No Bonus | Armor +160 | Armor +360 | Armor +480 | Armor +640 |
7 | Mariner マリナー |
Tundra terrain compatiblity is S regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | No Bonus | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
9 | Adapter アダプター |
Compatibility with all terrains is A regardless of leg type. The leg type does not change. As the rank goes up, the armor of the legs goes up. | Armor +0 | Armor +160 | Armor +320 | Armor +480 | Armor +640 |
10 | Assist Plus たすけるプラス |
??? | ??? | ??? | ??? | ??? | ??? |
11 | Healing Plus なおすプラス |
Increases the heating and cooling of healing parts based on the part rank. | Heating & Cooling +30 | Heating & Cooling +60 | Heating & Cooling +90 | Heating & Cooling +120 | Heating & Cooling +150 |
12 | Protect Plus まもるプラス |
??? | ??? | ??? | ??? | ??? | ??? |
13 | Trap/Plant Plus しかけるプラス |
??? | ??? | ??? | ??? | ??? | ??? |
14 | Straight ストレート |
Passively buffs Success Stat to all Parts. | Success +100 | Success +200 | Success +300 | Success +400 | Success +500 |
15 | Aim エイム |
Increases the success of shooting parts based on the part's rank. | Success +100 | Success +200 | Success +300 | Success +400 | Success +500 |
16 | Breakneck ブレイクネック |
Grants a passive leg speed boost while heating (running to the action plate). | Speed +30 | Speed +60 | Speed +90 | Speed +120 | Speed +150 |
17 | Abscond アブスコンド |
??? | ??? | ??? | ??? | ??? | ??? |
18 | Fortress フォートレス |
Reduces damage received upon defending (including guards). As the rank goes up, the damage reduction rate goes up. | 10% Damage Reduction | 15% Damage Reduction | 20% Damage Reduction | 25% Damage Reduction | 30% Damage Reduction |
19 | トーチカ トーチカ |
??? | ??? | ??? | ??? | ??? | ??? |
22 | Fairy Charge フェアリチャージ |
??? | ??? | ??? | ??? | ??? | ??? |
23 | Continuous P コンテニュアルP |
Increases Heating and Cooling by 5% every time you reach the action plate. Stacks up to 20%. | Speed +8 | Speed +16 | Speed +24 | Speed +32 | Speed +40 |
24 | Auto Charge オートチャージ |
Passively charges your Medaforce. | Charges 2% per turn/action | Charges 4% per turn/action | Charges 6% per turn/action | Charges 8% per turn/action | Charges 10% per turn/action |
25 | Carrier キャリアー |
Grants a passive power bonus. When attacking, afflict a random debuff you have onto your enemy. | Success +50 | Success +100 | Success +150 | Success +200 | Success +250 |
26 | Endurance エンデュランス |
Grants bonus Medaforce Charge upon getting damaged. | Charges 10% on Damage | Charges 15% on Damage | Charges 20% on Damage | Charges 25% on Damage | Charges 30% on Damage |
27 | Ground Control Gコントロール |
Upon reaching a Medaforce Charge threshold, your leg automatically have S terrain compatibility regardless of its actual leg type. | Activation Threshold 50% Charge | Activation Threshold 45% Charge | Activation Threshold 40% Charge | Activation Threshold 35% Charge | Activation Threshold 30% Charge |
28 | Popper プーパ |
Reduces all incoming damage by 20% if above a certain amount of Medaforce Charge. | Reduction when above 50% Charge | Reduction when above 45% Charge | Reduction when above 40% Charge | Reduction when above 35% Charge | Reduction when above 30% Charge |
29 | Medaforce Charger Mチャージャー |
??? | ??? | ??? | ??? | ??? | ??? |
30 | Shooting Charger Sチャージャー |
??? | ??? | ??? | ??? | ??? | ??? |
31 | Fight Charger Fチャージャー |
??? | ??? | ??? | ??? | ??? | ??? |
32 | Brilliance ブリリアンス |
Restores 10% of all parts' health upon charging Medaforce. | Activates once per Robattle | Activates twice per Robattle | Activates thrice per Robattle | Activates 4 times per Robattle | Activates 5 times per Robattle |
33 | Haja ハジャ |
Clears Debuffs upon Charging Medaforce. | 1 use per match | 2 uses per match | 3 uses per match | 4 uses per match | 5 uses per match |
34 | Illusion イリュージョン |
Upon doing an action, you automatically gain Stealth. Stealth prevents any Medabot from targetting you (if not already targeting) until you perform an attack action. | Activates once per match | Activates twice per match | Activates thrice per match | Activates 4 times per match | Activates 5 times per match |
35 | Clairvoyance クレアボイアンス |
Grants Radar Sight (+30% Sucess and bypasses Conceal) upon charging Medaforce. Activates a limited number of times per match. | Activates once per Robattle | Activates twice per Robattle | Activates thrice per Robattle | Activates once per Robattle | |
36 | Generator ジェネレーター |
Gives the user a 5% boost to heating stats (stacks up to 20%). Can be used a limited number of times per match. | 1 use per match | 2 uses per match | 3 uses per match | 4 uses per match | 5 uses per match |
37 | Radiator ラジエーター |
Gives the user a 5% boost to cooling stats (stacks up to 20%). Can be used a limited number of times per match. | 1 use per match | 2 uses per match | 3 uses per match | 4 uses per match | 5 uses per match |
38 | Breach ケッカイ |
Upon charging your Medaforce, you get a stack of Guard Boost (5% Leg Evasion boost, stacks up to 20%). Can be used a limited number of times per match. | 1 use per match | 2 uses per match | 3 uses per match | 4 uses per match | 5 uses per match |
39 | Accelerator アクセル |
Upon charging your Medaforce, you get a stack of Charge Boost (5% Speed boost, stacks up to 20%). Can be used a limited number of times per match. | 1 use per match | 2 uses per match | 3 uses per match | 4 uses per match | 5 uses per match |
40 | Asail アセイル |
Grants a stack of shoot boost every time you perform an action (Success and Power +5% for shooting parts, stacks to 20%). Activates up a certain number of times per match. | Activates once per Robattle | Activates twice per Robattle | Activates thrice per Robattle | Activates 4 times per Robattle | Activates 5 times per Robattle |
41 | Rumbling ランブリング |
Grants a stack of fight boost every time you perform an action (Success and Power +5% for melee parts, stacks to 20%). Activates up a certain number of times per match. | Activates once per Robattle | Activates twice per Robattle | Activates thrice per Robattle | Activates 4 times per Robattle | Activates 5 times per Robattle |
42 | Pry ブライ |
??? | ??? | ??? | ??? | ??? | ??? |
43 | Weapon Master ウェポンマスター |
??? | ??? | ??? | ??? | ??? | ??? |
44 | Gunman ガンマン |
Grants a passive Heating bonus to all parts. | Heating +30 | Heating +60 | Heating +90 | Heating +120 | Heating +150 |
45 | Spearhead スピアヘッド |
Grants a passive Heating and Cooling bonus to all parts. | Heating +30 | Heating +60 | Heating +90 | Heating +120 | Heating +150 |
46 | Trap Buster トラップバスター |
Destroys an enemy trap upon activation a fixed number of times per match based on the part rank. | 1 use per match | 2 uses per match | 3 uses per match | 4 uses per match | 5 uses per match |
47 | Super Armor スーパーアーマー |
Defends and nullifies the effects of Thunder, Freezing and Tornado attacks a fixed number of times per match. | 1 use per match | 2 uses per match | 3 uses per match | 4 uses per match | 5 uses per match |
48 | Charm チャーム |
Reduced damage if coming from a Tinpet of the opposite gender. | 10% Damage Reduction | 15% Damage Reduction | 20% Damage Reduction | 25% Damage Reduction | 30% Damage Reduction |
49 | Additional Faults ついかだんそう |
Increases the number of uses on a head part by 1. Also gives a bonus to heating and cooling based on part rank. | Heating and Cooling +30 | Heating and Cooling +60 | Heating and Cooling +90 | Heating and Cooling +120 | Heating and Cooling +150 |
51 | Dead or Alive デッドオアライブ |
Upon landing a critical hit, all leg stats other than armor goes up based on part rank. Stacks up to 5 times. | 2% Boost per Crit | 4% Boost per Crit | 6% Boost per Crit | 8% Boost per Crit | 10% Boost per Crit |
52 | Trigger Happy トリガーハッピー |
Boosts all leg stats based on the part rank every time you land a critical. Stacks up to 5 times. | 2% Boost per Crit | 4% Boost per Crit | 6% Boost per Crit | 8% Boost per Crit | 10% Boost per Crit |
53 | Blood Stain ブラッドステイン |
Grants a power boost based on part rank every time an enemy part is destroyed. Stacks up to 5 times. | Power +20 | Power +40 | Power +60 | Power +80 | Power +100 |
54 | emergency エマージェンシー |
Upon the destruction of any allied Medapart, this Medabot's legs gain a stat boost on all stats except for armor. Stacks up to 5 times. | +2% Stat Boost | +4% Stat Boost | +6% Stat Boost | +8% Stat Boost | +10% Stat Boost |
55 | Auto Repair オートリペア |
Charging Medaforce also heals all parts based on the amount of charge gained. | Repairs x2 of charged Medaforce | Repairs x4 of charged Medaforce | Repairs x6 of charged Medaforce | Repairs x8 of charged Medaforce | Repairs x10 of charged Medaforce |
56 | Carnage シュラ |
Grants Power when you loose an arm. | Power +40 | Power +80 | Power +120 | Power +160 | Power +200 |
57 | Acrobatics アクロバティクス |
Passive increased invasion. | Evasion +100 | Evasion +200 | Evasion +300 | Evasion +400 | Evasion +500 |
58 | アーティラリー アーティラリー |
??? | ??? | ??? | ??? | ??? | ??? |
59 | Really ウェイレイ |
Grants a passive power bonus to all melee/shooting parts based on the number of trap/plants on the field. | +20 Power per Trap | +35 Power per Trap | +50 Power per Trap | +65 Power per Trap | +80 Power per Trap |
60 | Intercept インターセプト |
??? | ??? | ??? | ??? | ??? | ??? |
62 | Charge Shot チャージショット |
Increased Power and Success on shooting abilities. | Success and Power +60 | Success and Power +120 | Success and Power +180 | Success and Power +240 | Success and Power +300 |
63 | Charge Fight チャージファイト |
Increased Power and Success on shooting abilities. | Success and Power +60 | Success and Power +120 | Success and Power +180 | Success and Power +240 | Success and Power +300 |
64 | Mirage ミラージュ |
Grants Conceal status to self upon charging Medaforce. Can be activated a limited number of times per match. | Usable once per match | Usable twice per match. | Usable 3 times per match. | Usable 4 times per match. | Usable 5 times per match. |
65 | ネスト ネスト |
??? | ??? | ??? | ??? | ??? | ??? |
66 | Shape Memory シェイプメモリー |
Evenly distributes all remaining health and revives destroyed Medaparts upon charging Medaforce. | One use per match. | Two uses per match. | Three uses per match. | Four uses per match. | Five uses per match. |
67 | No Guard ノーガード |
Increase success on other parts based on rank, but prevents defending while Heating. | Success and Power +60 | Success and Power +120 | Success and Power +180 | Success and Power +240 | Success and Power +300 |
68 | Bullet Rain バレットレイン |
Gives you a success and power bonus if you have more living shooting parts than your opponents. | Success and Power +40 | Success and Power +80 | Success and Power +120 | Success and Power +160 | Success and Power +200 |
69 | Rush ラッシュ |
Grants bonus Success and Power if you have more Melee parts attached than your opponents. | Success and Power +40 | Success and Power +80 | Success and Power +120 | Success and Power +160 | Success and Power +200 |
70 | Elusive エルーシブ |
Reduces incoming enemy damage if they have lower Melee Resist (Evasion) | 10% Damage Reduction | 15% Damage Reduction | 20% Damage Reduction | 25% Damage Reduction | 30% Damage Reduction |
71 | Through Attack スルーアタック |
Gives you a chance to bypass guard when using a melee attack. | 10% to ignore Guard | 20% to ignore Guard | 30% to ignore Guard | 40% to ignore Guard | 50% to ignore Guard |
72 | Through Shot スルーショット |
Gives you a chance to bypass guard when using a ranged attack. | 10% to ignore Guard | 20% to ignore Guard | 30% to ignore Guard | 40% to ignore Guard | 50% to ignore Guard |
73 | Holy Grace ホーリーグレイス |
Gives all parts a bonus on all stats other than armor for each buff you have. | 3% Boost | 5% Boost | 7% Boost | 9% Boost | 12% Boost |
74 | Adversity ぎゃっきょう |
Buffs all leg stats (other than armor) per debuff on yourself. | 3% per debuff | 5% per debuff | 7% per debuff | 9% per debuff | 12% per debuff% |
75 | Neck たいしょうくび |
??? | ??? | ??? | ??? | ??? | ??? |
76 | CF charge CFチャージ |
??? | ??? | ??? | ??? | ??? | ??? |
77 | Auto-Guard オートガード |
All Gundpowder/Optical/Gravity Guard-related parts will never fail to block any incoming Gunpowder/Optical/Gravity attack. Also passively boosts Anti-Status and Anti-Range. | Anti-Status and Anti-Range +10% | Anti-Status and Anti-Range +20% | Anti-Status and Anti-Range +30% | Anti-Status and Anti-Range +40% | Anti-Status and Anti-Range +50% |
78 | Hoplite ホプライト |
Passively increases anti-status and anti-range stats per Defense part equipped. | Anti-Status and Anti-Range +5% per Part | Anti-Status and Anti-Range +10% per Part | Anti-Status and Anti-Range +15% per Part | Anti-Status and Anti-Range +20% per Part | Anti-Status and Anti-Range +25% per Part |
79 | All-rounder オールラウンダー |
Grants a boost to leg speed if all parts have different ability types. | Leg Speed +30 | Leg Speed +60 | Leg Speed +90 | Leg Speed +120 | Leg Speed +150 |
80 | Blow Beat ブロウビート |
Ignores part of your enemy's status resistance. | Ignores 5% | Ignores 10% | Ignores 15% | Ignores 20% | Ignores 25% |
81 | Mascot マスコット |
Decreases the Success and Power of enemies who attack this Medabot. | -5% Success and Power | -10% Success and Power | -15% Success and Power | -20% Success and Power | -25% Success and Power |
82 | Captor キャプター |
Grants a cooling bonus upon targeting someone who cannot defend. | Heating +40 | Heating +80 | Heating +120 | Heating +160 | Heating +200 |
83 | Torturer トーチャラー |
Buff power on all parts per debuff afflicted onto your opponents. | +20 Power per Debuff | +35 Power per Debuff | +50 Power per Debuff | +65 Power per Debuff | +80 Power per Debuff |
84 | Saboture サボチュア |
??? | ??? | ??? | ??? | ??? | ??? |
85 | Crit Up クリットアップ |
??? | ??? | ??? | ??? | ??? | ??? |
86 | Battle Dance バトルダンス |
??? | ??? | ??? | ??? | ??? | ??? |
87 | Standby スタンバイ |
??? | ??? | ??? | ??? | ??? | ??? |
88 | Premacy スプレマシー |
??? | ??? | ??? | ??? | ??? | ??? |
89 | Heavy Arms ヘヴィアーム |
Boosts the armor of all heavy parts based on the part rank. | 2% Armor Boost | 4% Armor Boost | 6% Armor Boost | 8% Armor Boost | 10% Armor Boost |
90 | Heavy Arm かくしだま |
Increases head health and uses by 1 if you are not at your Heavy Limit. | No Health Bonus | +160 Head Armor | +320 Head Armor | +480 Head Armor | +640 Head Armor |
91 | Guts ガッツ |
Boosts Resistance and Evasion based on part rank if your Medaforce Gauge is full. | Status-proof and Range-proof +10% Bonus | Status-proof and Range-proof +20% Bonus | Status-proof and Range-proof +30% Bonus | Status-proof and Range-proof +40% Bonus | Status-proof and Range-proof +50% Bonus |
Page generated by script. English may be scruffy as this is reliant on automatic translation. Manual English translations to come.