Name
|
Action
|
Type
|
Rank 1
|
Rank 2
|
Rank 3
|
Rank 4
|
Rank 5
|
Rifle ライフル
|
Quick shooting attack.
|
|
- |
Power +100 |
Power +200 |
Power +300 |
Power +400 Piercing
|
Power Rifle パワーライフル
|
Deals 1.5x normal damage if legs are still intact.
Cannot dodge while cooling.
|
|
- |
Power +100 |
Power +200 |
Power +300 |
Power +400 Piercing
|
Gatling ガトリング
|
Fires three attacks. Cannot evade during cooldown.
|
|
- |
Power +100 |
Power +200 |
Power +300 |
Power +400 Crit +20%
|
Mega Gatling メガガトリング
|
Fires three attacks. Deals 1.5x damage if legs are not broken. Cannot evade during cooldown.
|
|
- |
Power +100 |
Power +200 |
Power +300 |
Power +400 Crit +20%
|
Missile ミサイル
|
Deals damage to all of the target's parts.
|
|
- |
Power +100 |
Power +200 |
Power +300 |
Power +400 & Always hits
|
Napalm ナパーム
|
Fires three shots.
|
|
- |
Power +100 |
Power +200 |
Power +300 |
Power +400 & Always hits
|
Beam ビーム
|
Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown.
|
|
x2 Damage Requires 70% charge |
x2 Damage Requires 60% charge |
x2 Damage Requires 50% charge |
x2 Damage Requires 40% charge |
x2 Damage Requires 30% charge, x3 at 100%
|
Hyper Beam ハイパービーム
|
Deals Optical Damage. Does 2x damage if above a certain Medacharge amount and pierces. Cannot evade during cooldown.
|
|
x2 Damage Requires 70% charge |
x2 Damage Requires 60% charge |
x2 Damage Requires 50% charge |
x2 Damage Requires 40% charge |
x2 Damage Requires 30% charge, x3 at 100%
|
Laser レーザー
|
Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount.
|
|
x1.5 Damage/Success requires 70% charge |
x1.5 Damage/Success requires 60% charge |
x1.5 Damage/Success requires 50% charge |
x1.5 Damage/Success requires 40% charge |
x1.5 Damage/Success requires 30% charge, x2 at 100%
|
Press プレス
|
Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount.
|
|
x2 Success requires 70% charge |
x2 Success requires 60% charge |
x2 Success requires 50% charge |
x2 Success requires 40% charge |
x2 Success requires 30% charge, x3 at 100%
|
Break ブレイク
|
Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown.
|
|
x1.5 Success requires 70% charge |
x1.5 Success requires 60% charge |
x1.5 Success requires 50% charge |
x1.5 Success requires 40% charge |
x1.5 Success requires 30% charge, x2 at 100%
|
Sacrifice サクリファイス
|
Deals damage based on remaining armor. Self-destructs after use.
|
|
Adds 10% of remaining armor |
Adds 20% of remaining armor |
Adds 30% of remaining armor |
Adds 40% of remaining armor |
Adds 50% of remaining armor
|
Destroy デストロイ
|
Immediately destroys any head or arm part if it (the targeted part) is the actively used part by the enemy.
Cannot dodge or defend while cooling.
|
|
- |
Success +100 |
Success +200 |
Success +300 |
Success +400
|
Anti-Air アンチエア
|
Deals 5x (or more) damage depending on rank to enemies with Flying Legs.
|
|
Deals 5x Damage |
Deals 5.5x Damage |
Deals 6x Damage |
Deals 6.5x Damage |
Deals 7x Damage with Piercing
|
Anti-Sea アンチシー
|
Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs
|
|
Deals 5x Damage |
Deals 5.5x Damage |
Deals 6x Damage |
Deals 6.5x Damage |
Deals 7x Damage with Piercing
|
static スタティック
|
Reduces armor of damaged parts by half. Cannot destroy parts.
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Slip スリップ
|
A shooting attack that interrupts the action if it hits an opponent who is filling or waiting for a technique or midfielder. Priority is given to the legs regardless of the character of the medal.
Cannot be avoided or protected during cooling after use.
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200 & ignoring defense (no damage reduction due to opponent's defense)
|
Evasion Seal かいひシール
|
Prevents enemy from evading attacks
|
|
- |
Success +100 |
Success +200 |
Success +300 |
Success +400
|
Defense Seal ぼうぎょシール
|
Prevents enemy from defending
|
|
- |
Success +100 |
Success +200 |
Success +300 |
Success +400
|
Tornado トルネード
|
Afflicts tornado. Cannot evade during cooldown.
|
|
- |
Success +100 |
Success +200 |
Success +300 |
Success +400
|
Thunder Shot サンダーショット
|
Afflicts thunder. Cannot evade during cooldown.
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Freeze Shot フリーズショット
|
Afflicts Freeze. Cannot evade during cooldown.
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Fire Shot ファイアショット
|
Afflicts fire. Cannot evade during cooldown.
|
|
- |
Success +100 |
Success +200 |
Success +300 |
Success +400
|
Count Attack カウントアタック
|
Becomes more powerful after every use. May also pierce. Cannot evade or defend during cooldown.
|
|
+5% power per use |
+8% power per use |
+12% power per use |
+15% power per use |
+20% power per use
|
Charge Blaster チャージバスター
|
Deals bonus damage based on Medaforce Charge. Cannot evade during cooldown.
|
|
Bonus Damage: Charge x 1.0 |
Bonus Damage: Charge x 1.25 |
Bonus Damage: Charge x 1.5 |
Bonus Damage: Charge x 1.75 |
Bonus Damage: Charge x 2.0, Pierces and consumes 5% Medaforce Charge per use
|
Microwaves マイクロウェーブ
|
Deals bonus damage based on Medaforce Charge. May cause pierce damage. Self-destructs after use.
|
|
Bonus Damage: Charge x 1.0 |
Bonus Damage: Charge x 1.25 |
Bonus Damage: Charge x 1.5 |
Bonus Damage: Charge x 1.75 |
Bonus Damage: Charge x 2.0
|
Ghost Shot ゴーストショット
|
Deals bonus damage based on Medaforce Charge. May cause pierce damage. Cannot defend or evade during cooldown.
|
|
Bonus Damage: Charge x 0.5 |
Bonus Damage: Charge x 0.75 |
Bonus Damage: Charge x 1.0 |
Bonus Damage: Charge x 1.25 |
Bonus Damage: Charge x 1.5
|
Melt Shot メルトショット
|
Afflicts Melt.
|
|
- |
Success +100 |
Success +200 |
Success +300 |
Success +400
|
Gunpowder ハイパーミサイル
|
A standard piecing attack.
|
|
- |
Power +100 |
Power +200 |
Power +300 |
Power +400 & Always hits
|
Medaforce Seal フォース制御
|
Deals damage and prevents the use of Medaforce.
|
|
- |
Success +100 |
Success +200 |
Success +300 |
Success +400
|
Crossfire クロスファイア
|
A powerful attack that pierces. Requires the "Cross Set" plant to be present to use, otherwise the attack will fail.
|
|
- |
Power +100 |
Power +200 |
Power +300 |
Power +400
|
Sword ソード
|
Regular melee attack.
|
|
- |
Success +100 |
Success +200 |
Success +300 |
Success +400 Piercing
|
Claw クロー
|
A melee attack that hits 3 times.
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Hammer ハンマー
|
Hits all enemy parts at once. Cannot defend during cooldown.
|
|
- |
Power +100 |
Power +200 |
Power +300 |
Power +400
|
Fire ファイア
|
Inflicts Fire. Cannot defend during cooldown.
|
|
- |
Success +100 |
Success +200 |
Success +300 |
Success +400
|
Melt メルト
|
Inflicts Melt. Cannot defend during cooldown.
|
|
- |
Success +100 |
Success +200 |
Success +300 |
Success +400
|
Wave ウェーブ
|
Inflicts Wave. Cannot defend during cooldown.
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Hold ホールド
|
Inflicts Hold. Cannot defend during cooldown.
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Thunder サンダー
|
Inflicts Thunder. Cannot defend during cooldown.
|
|
- |
Success +100 |
Success +200 |
Success +300 |
Success +400
|
Freeze フリーズ
|
Inflicts Freeze. Cannot defend during cooldown.
|
|
- |
Success +100 |
Success +200 |
Success +300 |
Success +400
|
Virus ウィルス
|
Inflicts Virus. Cannot defend during cooldown.
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Bug バグ
|
Inflicts Bug. Cannot defend during cooldown.
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Sacrifice サクリファイス
|
Deals bonus damage based on remaining armor value. Self-destructs after use.
|
|
Adds 10% of remaining armor |
Adds 20% of remaining armor |
Adds 30% of remaining armor |
Adds 40% of remaining armor |
Adds 50% of remaining armor
|
Assassin アサッシン
|
Always crits. Self-destroys if it fails to destroy a part it hits.
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Canceller キャンセラー
|
Inflicts Canceller. Cannot defend during cooldown.
|
|
- |
Success +100 |
Success +200 |
Success +300 |
Success +400
|
Charge Blade チャージブレード
|
Deals bonus damage based on Medaforce Charge. Cannot defend during cooldown.
|
|
Bonus Damage: Charge x 1.0 |
Bonus Damage: Charge x 1.25 |
Bonus Damage: Charge x 1.5 |
Bonus Damage: Charge x 1.75 |
Bonus Damage: Charge x 2.0, Pierces & Consumes 5% Medaforce Charge per use
|
Ghost ゴースト
|
Deals bonus damage based on Medaforce Charge. May pierce. Cannot defend or evade during cooldown.
|
|
Bonus Damage: Charge x 0.5 |
Bonus Damage: Charge x 0.75 |
Bonus Damage: Charge x 1.0 |
Bonus Damage: Charge x 1.25 |
Bonus Damage: Charge x 1.5 & Ignores Defense
|
Level Drain レベルドレイン
|
Reduces Medal Skill level tempoarily. Cannot defend during cooldown.
|
|
Reduces Level by 5, Lasts 10 Ticks |
Reduces Level by 5, Lasts 15 Ticks |
Reduces Level by 5, Lasts 20 Ticks |
Reduces Level by 5, Lasts 25 Ticks |
Reduces Level by 10, Lasts 30 Ticks
|
Charge Drain チャージドレイン
|
Leeches Medaforce Charge from enemies. Cannot defend during cooldown.
|
|
Steals 3% Medaforce Charge |
Steals 6% Medaforce Charge |
Steals 9% Medaforce Charge |
Steals 12% Medaforce Charge |
Steals 15% Medaforce Charge
|
Discharge ディスチャージ
|
Removes Medaforce Charge from enemies. Cannot defend during cooldown.
|
|
Removes 10% Medaforce Charge |
Removes 15% Medaforce Charge |
Removes 20% Medaforce Charge |
Removes 25% Medaforce Charge |
Removes 30% Medaforce Charge
|
Beam Sword ビームソード
|
Deals bonus damage based on Medacharge Gauge. Cannot defend during cooldown.
|
|
x2 Bonus damage at 70% Medacharge |
x2 Bonus damage at 60% Medacharge |
x2 Bonus damage at 50% Medacharge |
x2 Bonus damage at 40% Medacharge |
x2 Bonus damage at 30% Medaforce Charge, x3 at 100% Medaforce Charge
|
Break Hammer ブレイクハンマー
|
Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown.
|
|
x1.5 Bonus success at 70% Medacharge |
x1.5 Bonus success at 60% Medacharge |
x1.5 Bonus success at 50% Medacharge |
x1.5 Bonus success at 40% Medacharge |
x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge
|
Countdown カウントダウン
|
Inflicts countdown. Cannot defend during cooldown.
|
|
- |
Success +100 |
Success +200 |
Success +300 |
Success +400
|
Flash フラッシュ
|
Interrupts any Medabot who is heating and makes them turn around. Cannot defend during cooldown.
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Destroy デストロイ
|
Immediately destroys head/arm parts if they're being used when hit. Cannot defend during cooldown.
|
|
- |
Success +100 |
Success +200 |
Success +300 |
Success +500
|
Anti-Air アンチエア
|
Deals 5x (or more) damage depending on rank to enemies with Flying Legs
|
|
Deals 5x damage |
Deals 5.5x damage |
Deals 6x damage |
Deals 6.5x damage |
Deals 7x damage Piercing
|
Anti-Sea アンチシー
|
Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs
|
|
Deals 5x Damage |
Deals 5.5x Damage |
Deals 6x Damage |
Deals 6.5x Damage |
Deals 7x Damage Piercing
|
Time Attack タイムアタック
|
Deals bonus damage based on the number of elapsed ticks.
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200 & Chance to Pierce
|
Effect Clear エフェクトクリア
|
Removes all buffs from enemy. Deals bonus damage based on number of buffs.
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Medaforce Seal MFシール
|
Inflicts MF Seal (Medaforce Seal).
|
Melee
|
- |
Success +100 |
Success +200 |
Success +300 |
Success +400
|
Anti-Charge アンチCG
|
Deals bonus damage based on enemy's Medaforce Charge. May pierce.
|
|
Bonus Damage: x1 of Medaforce Charge |
Bonus Damage: x1.25 of Medaforce Charge |
Bonus Damage: x1.5 of Medaforce Charge |
Bonus Damage: x1.75 of Medaforce Charge |
Bonus Damage: x2 of Medaforce Charge
|
Deathlock デスロック
|
Inflicts Deathlock. Cannot defend during cooldown.
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Pile パイル
|
Ignores defenses, may cause pierce damage. Cannot defend during cooldown.
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Provoke プロヴォーク
|
Inflicts Provoke.
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Charge Claw チャージクロー
|
Upon use, this attack takes 10% of your Medaforce Gauge. Boosts your Power by a percentage of your Medaforce Gauge based on the part rank.
Cannot defend after use.
|
|
Bonus Power is 100% of CG |
Bonus Power is 125% of CG |
Bonus Power is 150% of CG |
Bonus Power is 175% of CG |
Bonus Power is 200% of CG, and drain is only 5%
|
Stealth ステルス
|
Prevents enemies from targeting the selected Medabot for one action. Does not apply if already targeted.
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Radar Sight レーダーサイト
|
Increases success by 30%. Negates enemy Stealth and Conceal.
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Commander コマンダー
|
Grants to all teammates Radar Sight (grants a 30% boost to Success can see Stealthed or Concealed enemies) and Conceal (cannot be targeted for one turn, unless already targeted)
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating 5 Cooling +200
|
Heater ヒーター
|
Grants a buff that boosts heating to all allies by 20%
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Cooler クーラー
|
Grants a buff that boosts cooling to all allies by 20%
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Guard Boost ガードブースト
|
Grants a buff that boosts Anti-Status and Anti-Range by 20%
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Mobile Boost モビルブースト
|
Grants a buff that boosts Evasion (Anti-Melee) by 20%
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Shoot Boost シュートブースト
|
Grants a buff that boosts the Power and Success of Shooting parts by 20%
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Fight Boost ファイトブースト
|
Grants a buff that boosts the Power and Success of Melee parts by 20%
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Field Control たいちせいぎょ
|
Increases the heavy limit to maximum (3) on all allies with compatible leg parts
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Double Drive Left ダブルドライブL
|
Grants a buff that makes Left Arm attacks used twice.
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Double Drive Right ダブルドライブR
|
Grants a buff that makes Right Arm attacks used twice.
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Charge チェンジ
|
Drains the head's health in exchange for Medaforce Charge.
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Arm Charge アームチェンジ
|
Drains the arms' health in exchange for Medaforce Charge.
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Full Charge フルチャージ
|
Drains the head's health in exchange for Medaforce Charge.
|
|
Max. Armor Reduction: 90% |
Max. Armor Reduction: 80% |
Max. Armor Reduction: 70% |
Max. Armor Reduction: 60% |
Max. Armor Reduction: 50%
|
Hypercrept ハイパーセプト
|
Buffs a random stat on two different allied Medaparts.
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Reckless レックレス
|
Increases the damage on melee parts by 15%.
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Snipe スナイプ
|
Increases the chance to pierce on all compatible parts by 30%.
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Trap Up トラップアップ
|
Applies a buff that makes all newly placed traps have maximum (5) uses.
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Conceal コンシール
|
Increases Invasion, and disable a single enemy's ability to attack.
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Cyber Core サイバーコア
|
Increases the effectiveness of Conceal and Radar Sight
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Power Link パワーリンク
|
Boosts the power of all allied parts.
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Plant Up プラントアップ
|
Applies a buff that makes all newly placed plants have maximum (5) uses.
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Desperate デスパレート
|
Deals retaliation damage on any incoming Medabot attack.
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Dominion ドミニオン
|
Grants Radar Sight (30% boost to Success and allows you to target Medabots with Conceal/Stealth) and Ground Control (all leg parts regardless of actual compatibility are now A)
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Disruption Clear ぼうがいクリア
|
Clears all debuffs.
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Trap Clear トラップクリア
|
Removes all traps on the field.
|
|
- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200
|
Repair リペア
|
Repairs a single part.
|
|
- |
- |
- |
- |
-
|
Serious Repair シリアスリペア
|
Repairs a fair amount of armor on all parts of a single Medabot.
|
|
- |
- |
- |
- |
-
|
Super Repair スーパーリペア
|
Repairs a small amount of armor on all parts of a single Medabot.
|
|
- |
- |
- |
- |
-
|
All Repair オールリペア
|
Repairs a small amount of armor on all allied Medabots.
|
|
- |
- |
- |
- |
-
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Revive リバイブ
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Revives a single destroyed Medapart.
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- |
- |
- |
- |
-
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Restore レストア
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Revives a single destroyed on all allied Medabots
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- |
- |
- |
- |
-
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All Restore オールレストア
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Fully revives a single allied Medabot.
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- |
- |
- |
- |
-
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Rebirth リバース
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Fully revives a single Function Ceased (completely destroyed) Medabot
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- |
- |
- |
- |
-
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Charge Repair チャージリペア
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Repairs the armor of a single ally.
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- |
- |
- |
- |
-
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Count Repair カウントリペア
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Repairs more effectively based on the elapsed time.
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- |
- |
- |
- |
-
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Field Repair フィールドリペア
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Repairs based on the terrain compatibility
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- |
- |
- |
- |
-
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Gunpowder Guard 火薬ガード
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Takes a guard stance to nullify gunpowder-type attacks (ie. Missile, Hyper Missile, Napalm, etc.) on allies.
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- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200, guards an additional time
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Optical Guard 光学ガード
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Takes a guard stance to nullify optical-type attacks (ie. Beam, Hyper Beam, Laser, Beam Sword, etc.)
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- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200, guards an additional time
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Gravity Guard 重力ガード
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Takes a guard stance to nullify gravity-type attacks (ie. Press, Break, Break Hammer, etc.)
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- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200 & guards an additional time
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Guard ガード
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While guarding, this Medabot will take the hit for any incoming attacks.
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- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200 & Guards an additional time
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Guard 300 ガード300
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Reduces any damage taken by 300.
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- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200 & Guards an additional time
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Guard 500 ガード500
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Reduces any damage taken by 500.
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- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200 & Guards an additional time
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Perfect Guard かんぜんガード
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Negates all incoming attacks.
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- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200 & Guards an additional time
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Mirror Guard ミラーガード
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Reflects any shooting attack.
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- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200& Guards an additional time
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Shooting Guard しゃげきガード
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Negates any shooting/ranged attack.
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- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200 & Guards an additional time
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Melee Guard かくとうガード
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Negates any melee attack.
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- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200 & Guards an additional time
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Counter Guard カウンターガード
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Reflects any melee attack.
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- |
Heating & Cooling +50 |
Heating & Cooling +100 |
Heating & Cooling +150 |
Heating & Cooling +200 & Guards an additional time
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Melee Trap かくとうトラップ
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Plants a trap that deals damage whenever the enemy uses a melee attack.
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1 use |
2 uses |
3 uses |
4 uses |
5 uses
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Shooting Trap しゃげきトラップ
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Plants a trap that deals damage whenever the enemy uses a shooting attack.
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1 use |
2 uses |
3 uses |
4 uses |
5 uses
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Head Trap あたまトラップ
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Plants a trap that deals damage to heads if the enemy has a living head part.
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1 use |
2 uses |
3 uses |
4 uses |
5 uses
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Leg Trap きゃくぶトラップ
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Plants a trap that deals damage to legs if the enemy has a living leg part.
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1 use |
2 uses |
3 uses |
4 uses |
5 uses
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Charge Trap チャージトラップ
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PLants a trap that deals damage whenever the enemy charges their Medaforce.
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1 use |
2 uses |
3 uses |
4 uses |
5 uses
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Support Trap たすけるトラップ
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Plants a trap that deals damage whenever the enemy uses a support ability.
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1 use |
2 uses |
3 uses |
4 uses |
5 uses
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Heal Trap なおすトラップ
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Plants a trap that deals damage whenever the enemy uses a healing ability.
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1 use |
2 uses |
3 uses |
4 uses |
5 uses
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Protect Trap まもるトラップ
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Plants a trap that deals damage whenever the enemy uses a guard/defense ability.
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1 use |
2 uses |
3 uses |
4 uses |
5 uses
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Plant Trap しかけるトラップ
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Plants a trap that deals damage whenever the enemy uses a plant/trap ability.
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1 use |
2 uses |
3 uses |
4 uses |
5 uses
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Distrubance ディスターバンス
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Places a plant that prevents the use of any attack ability.
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1 use |
2 uses |
3 uses |
4 uses |
5 uses
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Repair Plant リペアプラント
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Places a plant that heals allies upon reaching the action line.
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1 use |
2 uses |
3 uses |
4 uses |
5 uses
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Heater Plant ヒータープラント
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Places a plant that boosts allies' heating.
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1 use |
2 uses |
3 uses |
4 uses |
5 uses
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Cooler Plant クーラープラント
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Places a plant that boosts allies' cooldown.
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1 use |
2 uses |
3 uses |
4 uses |
5 uses
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Charge Plant チャージプラント
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Places a plant that grants bonus Medaforce Charge to charging allies.
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1 use |
2 uses |
3 uses |
4 uses |
5 uses
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First Aid ファーストエイド
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Places a plant that revives allies' broken parts.
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1 use |
2 uses |
3 uses |
4 uses |
5 uses
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Guard Plant ガードプラント
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Places a plant that guards allies.
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1 use |
2 uses |
3 uses |
4 uses |
5 uses
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Shoot Drone シュートドローン
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Places a plant that deals shooting damage when enemies approaches the action plate.
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1 use |
2 uses |
3 uses |
4 uses |
5 uses
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Fight Drone ファイトドローン
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Places a plant that deals melee damage when enemies approaches the action plate.
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1 use |
2 uses |
3 uses |
4 uses |
5 uses
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Cross Set クロスセット
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A plant that boosts the power of, and is required to use the move "Crossfire". Can only ever have one charge.
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- |
+100 Power |
+200 Power |
+300 Power |
+400 Power
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