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Difference between revisions of "Damage"
(Restored Old Revision #735 by Aytimothy from 2020-08-13T06:55:53 | Redirected page to Stats) Tag: New redirect |
(Restored Old Revision #736 by Aytimothy from 2020-08-13T08:49:41 | Removed redirect to Stats) Tag: Removed redirect |
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[[Category:Mechanics]] | [[Category:Mechanics]] | ||
From: [https://kayagsan.wixsite.com/meda-freude/post/%E3%83%A1%E3%83%80%E3%83%AD%E3%83%83%E3%83%88s-%E3%83%80%E3%83%A1%E3%83%BC%E3%82%B8%E8%A8%88%E7%AE%97%E5%BC%8F-%E8%BF%91%E4%BC%BC https://kayagsan.wixsite.com/meda-freude/post/メダロットs-ダメージ計算式-近似] | |||
The damage dealt by any attack is calculated using the following algorithm: | |||
<ul class="nav nav-tabs"> | |||
<li class="active"><btn data-toggle="tab" class="">#en|English</btn></li> | |||
<li><btn data-toggle="tab" class="">#jp|Japanese</btn></li> | |||
</ul> | |||
<div class="tab-content"> | |||
<div id="en" class="tab-pane fade in active"> | |||
Actual Success = (1 - ((Support Boosts × A) / 214.5)) × (Attack Skill + B) × C - 1200 + Success Stat | |||
Actual Attack = (Attack Skill + D) × (Power + Actual Success × E)<sup>2</sup> ÷ 10000 | |||
Actual Defense = (Resistance + Support Skill Bonus × 12) × A | |||
Actual Evasion = (Resistance + Support Skill Bonus × 12 + Evasion Stat × 0.5) × A | |||
Base Damage = ((Actual Attack - 50) / (Actual Defense + F)) × G + H | |||
</div> | |||
<div id="jp" class="tab-pane fade"> | |||
成功カ = (1 - ((補助スキル × A) / 214.5) × (攻撃スキル + B) × C - 1200 + 成功 | |||
攻撃カ = (攻撃スキル + D) × (威力 + 成功カ × E)<sup>2</sup> ÷ 10000 | |||
防御カ = (耐性 + 補助スキル × 12) × A | |||
回避カ = (耐性 + 補助スキル × 12 + 回避 × 0.5) × A | |||
平均ダメージ = ((攻撃カ - 50) / (防御カ + F) × G + H | |||
</div> | |||
</div> | |||
The values A through to H are substituted based on the [[Hit Outcome|hit outcome]], which is calculated using your [[Success]] and the enemy's [[Evasion]]. | |||
{| class="wikitable" | |||
! | |||
! 掠り (Graze) | |||
! 防御 (Defended) | |||
! ヒット (Hit) | |||
! クリティカル (Critical) | |||
|- | |||
! A | |||
| 0.75 || 1 || 0.1 || 0.182 | |||
|- | |||
! B | |||
| 220 || 75 || 675 || 1750 | |||
|- | |||
! C | |||
| 12 || 10.55 || 3 || 3 | |||
|- | |||
! D | |||
| 3 || 19.5 || 13 || 13 | |||
|- | |||
! E | |||
| 0.37 || 0.26 || 0.13 || 0.13 | |||
|- | |||
! F | |||
| 700 || -50 || 700 || 700 | |||
|- | |||
! G | |||
| 17.179 || 97.25 || 73.63 || 58.325 | |||
|- | |||
! H | |||
| 15.2 || 14 || 237 || 659 | |||
|} |
Revision as of 05:32, 5 April 2021
From: https://kayagsan.wixsite.com/meda-freude/post/メダロットs-ダメージ計算式-近似
The damage dealt by any attack is calculated using the following algorithm:
Actual Success = (1 - ((Support Boosts × A) / 214.5)) × (Attack Skill + B) × C - 1200 + Success Stat
Actual Attack = (Attack Skill + D) × (Power + Actual Success × E)2 ÷ 10000
Actual Defense = (Resistance + Support Skill Bonus × 12) × A
Actual Evasion = (Resistance + Support Skill Bonus × 12 + Evasion Stat × 0.5) × A
Base Damage = ((Actual Attack - 50) / (Actual Defense + F)) × G + H
成功カ = (1 - ((補助スキル × A) / 214.5) × (攻撃スキル + B) × C - 1200 + 成功
攻撃カ = (攻撃スキル + D) × (威力 + 成功カ × E)2 ÷ 10000
防御カ = (耐性 + 補助スキル × 12) × A
回避カ = (耐性 + 補助スキル × 12 + 回避 × 0.5) × A
平均ダメージ = ((攻撃カ - 50) / (防御カ + F) × G + H
The values A through to H are substituted based on the hit outcome, which is calculated using your Success and the enemy's Evasion.
掠り (Graze) | 防御 (Defended) | ヒット (Hit) | クリティカル (Critical) | |
---|---|---|---|---|
A | 0.75 | 1 | 0.1 | 0.182 |
B | 220 | 75 | 675 | 1750 |
C | 12 | 10.55 | 3 | 3 |
D | 3 | 19.5 | 13 | 13 |
E | 0.37 | 0.26 | 0.13 | 0.13 |
F | 700 | -50 | 700 | 700 |
G | 17.179 | 97.25 | 73.63 | 58.325 |
H | 15.2 | 14 | 237 | 659 |