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Difference between revisions of "Damage"

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(Restored Old Revision #734 by Aytimothy from 2020-01-25T15:37:21 | (default message))
 
(Restored Old Revision #739 by JpMan from 2020-08-14T03:26:38 |)
 
(4 intermediate revisions by the same user not shown)
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[[Category:Mechanics]]
[[Category:Mechanics]]
From: [https://kayagsan.wixsite.com/meda-freude/post/%E3%83%A1%E3%83%80%E3%83%AD%E3%83%83%E3%83%88s-%E3%83%80%E3%83%A1%E3%83%BC%E3%82%B8%E8%A8%88%E7%AE%97%E5%BC%8F-%E8%BF%91%E4%BC%BC https://kayagsan.wixsite.com/meda-freude/post/メダロットs-ダメージ計算式-近似]
The damage dealt by any attack is calculated using the following algorithm:
<ul class="nav nav-tabs">
  <li class="active"><btn data-toggle="tab" class="">#en|English</btn></li>
  <li><btn data-toggle="tab" class="">#jp|Japanese</btn></li>
</ul>
<div class="tab-content">
<div id="en" class="tab-pane fade in active">
Actual Success = (1 - Support Boosts × A / 214.5) × (Attack Skill + B) × C - 1200 + Success Stat
Actual Attack = (Attack Skill + D) × (Power + Actual Success × E)<sup>2</sup> ÷ 10000
Actual Defense = (Resistance + Support Skill Bonus × 12) × A
Actual Evasion = (Resistance + Support Skill Bonus × 12 + Evasion Stat × 0.5) × A
Base Damage = (Actual Attack - 50) / (Actual Defense + F) × G + H
</div>
<div id="jp" class="tab-pane fade">
成功カ = (1 - 補助スキル × A / 214.5) × (攻撃スキル + B) × C - 1200 + 成功
攻撃カ = (攻撃スキル + D) × (威力 + 成功カ × E)<sup>2</sup> ÷ 10000
防御カ = (耐性 + 補助スキル × 12) × A
回避カ = (耐性 + 補助スキル × 12 + 回避 × 0.5) × A
平均ダメージ = (攻撃カ - 50) / (防御カ + F) × G + H
</div>
</div>
'''Support Skill Bonus''' are any bonus resistance granted by buffs.
The values A through to H are substituted based on the [[Hit Outcome|hit outcome]], which is calculated using your [[Success]] and the enemy's [[Evasion]].
{| class="wikitable"
!
! かすり (Graze)
! 防御 (Defended)
! ヒット (Hit)
! クリティカル (Critical)
|-
! A
| 0.75 || 1 || 0.1 || 0.182
|-
! B
| 220 || 75 || 675 || 1750
|-
! C
| 12 || 10.55 || 3 || 3
|-
! D
| 3 || 19.5 || 13 || 13
|-
! E
| 0.37 || 0.26 || 0.13 || 0.13
|-
! F
| 700 || -50 || 700 || 700
|-
! G
| 17.179 || 97.25 || 73.63 || 58.325
|-
! H
| 15.2 || 14 || 237 || 659
|}

Latest revision as of 05:32, 5 April 2021


From: https://kayagsan.wixsite.com/meda-freude/post/メダロットs-ダメージ計算式-近似

The damage dealt by any attack is calculated using the following algorithm:

Actual Success = (1 - Support Boosts × A / 214.5) × (Attack Skill + B) × C - 1200 + Success Stat

Actual Attack = (Attack Skill + D) × (Power + Actual Success × E)2 ÷ 10000

Actual Defense = (Resistance + Support Skill Bonus × 12) × A

Actual Evasion = (Resistance + Support Skill Bonus × 12 + Evasion Stat × 0.5) × A

Base Damage = (Actual Attack - 50) / (Actual Defense + F) × G + H

成功カ = (1 - 補助スキル × A / 214.5) × (攻撃スキル + B) × C - 1200 + 成功

攻撃カ = (攻撃スキル + D) × (威力 + 成功カ × E)2 ÷ 10000

防御カ = (耐性 + 補助スキル × 12) × A

回避カ = (耐性 + 補助スキル × 12 + 回避 × 0.5) × A

平均ダメージ = (攻撃カ - 50) / (防御カ + F) × G + H

Support Skill Bonus are any bonus resistance granted by buffs.

The values A through to H are substituted based on the hit outcome, which is calculated using your Success and the enemy's Evasion.

かすり (Graze) 防御 (Defended) ヒット (Hit) クリティカル (Critical)
A 0.75 1 0.1 0.182
B 220 75 675 1750
C 12 10.55 3 3
D 3 19.5 13 13
E 0.37 0.26 0.13 0.13
F 700 -50 700 700
G 17.179 97.25 73.63 58.325
H 15.2 14 237 659