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Difference between revisions of "Medapart List/Head Parts"
From Medarot S Wiki
(Restored Old Revision #15485 by Aytimothy from 2020-09-17T12:23:51 | Undo revision 15484 by Aytimothy (talk)) Tag: New redirect |
(Restored Old Revision #16551 by Aytimothy from 2020-09-18T08:59:43 | Removed redirect to Medapart List) Tag: Removed redirect |
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<div style="text-align: center; width: 100%"> | |||
'''Quick Navigation:''' [[Medapart List/Head Parts|Head]] | [[Medapart List/Left Arm Parts|Left Arm]] | [[Medapart List/Right Arm Parts|Right Arm]] | [[Medapart List/Leg Parts|Legs]] | |||
</div> | |||
{| class="wikitable sortable" | |||
|+ Head Parts | |||
! rowspan="2" | Model | |||
! rowspan="2" | ID | |||
! rowspan="2" | Name | |||
! colspan="5" | Stats | |||
! rowspan="2" | Ammo | |||
! rowspan="2" | HV | |||
! rowspan="2" | Ability Type | |||
! rowspan="2" | Ability Name | |||
! rowspan="2" | Ability | |||
! colspan="5" | Bonuses | |||
|- | |||
! Armor | |||
! Success | |||
! Power | |||
! Heating | |||
! Cooldown | |||
! Rank 1 | |||
! Rank 2 | |||
! Rank 3 | |||
! Rank 4 | |||
! Rank 5 | |||
|- | |||
| ANG00 | |||
| 1 | |||
| エンジェルボディ<br>エンジェルボディ | |||
| 330/3149 | |||
| 0/0 | |||
| 0/0 | |||
| 562/971 | |||
| 407/764 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| First aid<br>ファーストエイド | |||
| First aid | |||
| Set up a device to restore the destroyed parts when filling is completed. | |||
■ Rank 1 effect | |||
Initial number of installations 1 | |||
| Set up a device to restore the destroyed parts when filling is completed. | |||
■ Rank 2 effect | |||
Initial number of installations 2 | |||
| Set up a device to restore the destroyed parts when filling is completed. | |||
■ Rank 3 effect | |||
Initial number of installations 3 | |||
| Set up a device to restore the destroyed parts when filling is completed. | |||
■ Rank 4 effect | |||
Initial number of installations 4 | |||
| Set up a device to restore the destroyed parts when filling is completed. | |||
■ Rank 5 effect | |||
Initial number of installations 5 | |||
| | |||
|- | |||
| ??? | |||
| 2 | |||
| ???<br> | |||
| 680/4899 | |||
| 0/0 | |||
| 0/0 | |||
| 415/775 | |||
| 188/472 | |||
| 2 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| BAT01 | |||
| 3 | |||
| Ecoloque<br>エコロケ | |||
| 200/2499 | |||
| 0/0 | |||
| 0/0 | |||
| 688/1139 | |||
| 504/893 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Mobile boost<br>モビルブースト | |||
| Mobile boost | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| BER00 | |||
| 4 | |||
| Meteor Strike<br>メテオストライク | |||
| 270/2849 | |||
| 373/1084 | |||
| 300/913 | |||
| 227/524 | |||
| 209/500 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| break<br>ブレイク | |||
| break | |||
| [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 1 effect | |||
Required CG70 | |||
| 【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。 | |||
使用後の冷却中は回避不能。 | |||
■ランク2効果 | |||
必要CG60 | |||
| 【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。 | |||
使用後の冷却中は回避不能。 | |||
■ランク3効果 | |||
必要CG50 | |||
| [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 4 effect | |||
Required CG40 | |||
| [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 5 effect | |||
Double success with required CG30 & full charge | |||
| | |||
|- | |||
| BIC01 | |||
| 5 | |||
| Unicycler<br>ユニサイクラー | |||
| 290/2949 | |||
| 396/1137 | |||
| 316/951 | |||
| 267/577 | |||
| 267/577 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| break<br>ブレイク | |||
| break | |||
| [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 1 effect | |||
Required CG70 | |||
| 【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。 | |||
使用後の冷却中は回避不能。 | |||
■ランク2効果 | |||
必要CG60 | |||
| 【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。 | |||
使用後の冷却中は回避不能。 | |||
■ランク3効果 | |||
必要CG50 | |||
| [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 4 effect | |||
Required CG40 | |||
| [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 5 effect | |||
Double success with required CG30 & full charge | |||
| | |||
|- | |||
| BKO00 | |||
| 6 | |||
| Resetter<br>リセッター | |||
| 400/3499 | |||
| 0/0 | |||
| 0/0 | |||
| 402/757 | |||
| 306/629 | |||
| 2 | |||
| | |||
| 1 | |||
| [[File:HealIcon.png|20px]] Healing | |||
| All repair<br>オールリペア | |||
| All repair | |||
| Heals a little damage from each part of the entire team. Has a penetrating effect. | |||
■ Rank 1 effect | |||
Increase the amount of recovery according to the skill level to be repaired | |||
| Heals a little damage from each part of the entire team. Has a penetrating effect. | |||
■ Rank 2 effect | |||
Increase the amount of recovery according to the skill level to be repaired | |||
| Heals a little damage from each part of the entire team. Has a penetrating effect. | |||
■ Rank 3 effect | |||
Increase the amount of recovery according to the skill level to be repaired | |||
| Heals a little damage from each part of the entire team. Has a penetrating effect. | |||
■ Rank 4 effect | |||
Increase the amount of recovery according to the skill level to be repaired | |||
| Heals a little damage from each part of the entire team. Has a penetrating effect. | |||
■ Rank 5 effect | |||
Increase the amount of recovery according to the skill level to be repaired | |||
| | |||
|- | |||
| BLK02 | |||
| 7 | |||
| Tin antenna<br>ブリキアンテナ | |||
| 210/2549 | |||
| 0/0 | |||
| 0/0 | |||
| 340/675 | |||
| 331/663 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Radar site<br>レーダーサイト | |||
| Radar site | |||
| 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| BLK02B | |||
| 8 | |||
| Tin antenna B<br>ブリキアンテナB | |||
| 150/2249 | |||
| 0/0 | |||
| 0/0 | |||
| 274/587 | |||
| 362/704 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| stealth<br>ステルス | |||
| stealth | |||
| 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する | |||
■ランク4効果 | |||
充填・冷却+150 | |||
| [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| BLK02G | |||
| 9 | |||
| Tin antenna G<br>ブリキアンテナG | |||
| 210/2549 | |||
| 0/0 | |||
| 0/0 | |||
| 276/589 | |||
| 358/699 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Guard boost<br>ガードブースト | |||
| Guard boost | |||
| [Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| [Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| 【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| [Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| 【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する | |||
■ランク5効果 | |||
充填・冷却+200 | |||
| | |||
|- | |||
| BLK02P | |||
| 10 | |||
| Tin antenna P<br>ブリキアンテナP | |||
| 190/2449 | |||
| 0/0 | |||
| 0/0 | |||
| 316/643 | |||
| 278/592 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:HealIcon.png|20px]] Healing | |||
| repair<br>リペア | |||
| repair | |||
| 味方メダロット1体のパーツ1つのダメージを回復する。貫通効果がある。 | |||
■ランク1効果 | |||
なおすスキルレベルに応じて回復量アップ | |||
| Heals the damage of one part of one ally Medarot. Has a penetrating effect. | |||
■ Rank 2 effect | |||
Increase the amount of recovery according to the skill level to be repaired | |||
| 味方メダロット1体のパーツ1つのダメージを回復する。貫通効果がある。 | |||
■ランク3効果 | |||
なおすスキルレベルに応じて回復量アップ | |||
| Heals the damage of one part of one ally Medarot. Has a penetrating effect. | |||
■ Rank 4 effect | |||
Increase the amount of recovery according to the skill level to be repaired | |||
| Heals the damage of one part of one ally Medarot. Has a penetrating effect. | |||
■ Rank 5 effect | |||
Increase the amount of recovery according to the skill level to be repaired | |||
| | |||
|- | |||
| BLK02R | |||
| 11 | |||
| Tin Antenna R<br>ブリキアンテナR | |||
| 160/2299 | |||
| 0/0 | |||
| 0/0 | |||
| 373/719 | |||
| 273/585 | |||
| 3 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Fight boost<br>ファイトブースト | |||
| Fight boost | |||
| [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| 【症状:ファイトブースト】=「格闘パーツの成功と威力値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する | |||
■ランク5効果 | |||
充填・冷却+200 | |||
| | |||
|- | |||
| BLK02S | |||
| 12 | |||
| Tin antenna S<br>ブリキアンテナS | |||
| 280/2899 | |||
| 0/0 | |||
| 0/0 | |||
| 268/579 | |||
| 316/643 | |||
| 3 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Conceal<br>コンシール | |||
| Conceal | |||
| 【症状:コンシール】=「1回攻撃を受けるまで回避値を2倍&相手の攻撃特性(貫通、乱撃、全パーツ攻撃)を通常化する」を味方全体に付加する | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| [Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| BOK00 | |||
| 13 | |||
| Ice Know<br>アイスノウン | |||
| 290/2949 | |||
| 0/0 | |||
| 0/0 | |||
| 558/965 | |||
| 353/692 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| Cooler plant<br>クーラープラント | |||
| Cooler plant | |||
| Set up a device to improve the cooling of parts of the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect. | |||
■ Rank 1 effect | |||
Initial number of installations 1 | |||
Number of plants installed x 1% up | |||
| Set up a device to improve the cooling of parts of the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect. | |||
■ Rank 2 effect | |||
Initial number of installations 2 | |||
Number of plants installed x 2% up | |||
| Set up a device to improve the cooling of parts of the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect. | |||
■ Rank 3 effect | |||
Initial number of installations 3 | |||
Number of plants installed x 3% up | |||
| Set up a device to improve the cooling of parts of the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect. | |||
■ Rank 4 effect | |||
Initial number of installations 4 | |||
Number of plants installed x 4% up | |||
| Set up a device to improve the cooling of parts of the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect. | |||
■ Rank 5 effect | |||
Initial number of installations 5 | |||
Number of plants installed x 5% up | |||
| | |||
|- | |||
| CAR00 | |||
| 14 | |||
| ボディショット<br>ボディショット | |||
| 310/3049 | |||
| 0/0 | |||
| 0/0 | |||
| 727/1191 | |||
| 552/957 | |||
| 3 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Radar site<br>レーダーサイト | |||
| Radar site | |||
| 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| CAT00 | |||
| 15 | |||
| Taser<br>テイザー | |||
| 260/2799 | |||
| 0/0 | |||
| 0/0 | |||
| 585/1001 | |||
| 595/1015 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Mobile boost<br>モビルブースト | |||
| Mobile boost | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| CHA00 | |||
| 16 | |||
| Ikki Tosane<br>イッキトーセーン | |||
| 520/4099 | |||
| 0/0 | |||
| 0/0 | |||
| 584/1000 | |||
| 357/697 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Fight boost<br>ファイトブースト | |||
| Fight boost | |||
| [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| 【症状:ファイトブースト】=「格闘パーツの成功と威力値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する | |||
■ランク5効果 | |||
充填・冷却+200 | |||
| | |||
|- | |||
| CHA01 | |||
| 17 | |||
| Tenker Sambu<br>テンカーサンブ | |||
| 420/3599 | |||
| 0/0 | |||
| 0/0 | |||
| 566/976 | |||
| 614/1040 | |||
| 3 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Taichi Seigyo<br>たいちせいぎょ | |||
| Taichi Seigyo | |||
| [Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| [Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| CLA01 | |||
| 18 | |||
| Hatchin<br>ハッチン | |||
| 370/3349 | |||
| 333/990 | |||
| 450/1263 | |||
| 333/665 | |||
| 284/600 | |||
| 3 | |||
| | |||
| 0 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| hold<br>ホールド | |||
| hold | |||
| 【症状:ホールド】=「全てのパーツの充填・冷却性能を25%ダウン&回避不能」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| [Symptom: Hold] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & unavoidable". | |||
Cannot be protected during cooling after use. | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Hold] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & unavoidable". | |||
Cannot be protected during cooling after use. | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| 【症状:ホールド】=「全てのパーツの充填・冷却性能を25%ダウン&回避不能」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク4効果 | |||
充填・冷却+150 | |||
| [Symptom: Hold] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & unavoidable". | |||
Cannot be protected during cooling after use. | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| CRH00 | |||
| 19 | |||
| G repair<br>Gリペア | |||
| 360/3299 | |||
| 0/0 | |||
| 0/0 | |||
| 514/907 | |||
| 396/749 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:HealIcon.png|20px]] Healing | |||
| Field repair<br>フィールドリペア | |||
| Field repair | |||
| 味方メダロット1体の全パーツのダメージを回復する。脚部の地形相性により回復量が変化する。 | |||
■ランク1効果 | |||
なおすスキルレベルに応じて回復量アップ | |||
| Heals the damage of all parts of one ally Medarot. The amount of recovery changes depending on the terrain compatibility of the legs. | |||
■ Rank 2 effect | |||
Increase the amount of recovery according to the skill level to be repaired | |||
| Heals the damage of all parts of one ally Medarot. The amount of recovery changes depending on the terrain compatibility of the legs. | |||
■ Rank 3 effect | |||
Increase the amount of recovery according to the skill level to be repaired | |||
| Heals the damage of all parts of one ally Medarot. The amount of recovery changes depending on the terrain compatibility of the legs. | |||
■ Rank 4 effect | |||
Increase the amount of recovery according to the skill level to be repaired | |||
| 味方メダロット1体の全パーツのダメージを回復する。脚部の地形相性により回復量が変化する。 | |||
■ランク5効果 | |||
なおすスキルレベルに応じて回復量アップ | |||
| | |||
|- | |||
| DFL00 | |||
| 20 | |||
| Manmen Egao<br>マンメンエガオ | |||
| 370/3349 | |||
| 0/0 | |||
| 0/0 | |||
| 503/892 | |||
| 465/841 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| Repair plant<br>リペアプラント | |||
| Repair plant | |||
| A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery. | |||
■ Rank 1 effect | |||
Initial number of installations 1 | |||
| A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery. | |||
■ Rank 2 effect | |||
Initial number of installations 2 | |||
| A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery. | |||
■ Rank 3 effect | |||
Initial number of installations 3 | |||
| A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery. | |||
■ Rank 4 effect | |||
Initial number of installations 4 | |||
| A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery. | |||
■ Rank 5 effect | |||
Initial number of installations 5 | |||
| | |||
|- | |||
| ??? | |||
| 21 | |||
| ???<br> | |||
| 440/3699 | |||
| 0/0 | |||
| 0/0 | |||
| 470/848 | |||
| 336/669 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| DGU00 | |||
| 22 | |||
| Dogoo<br>ドグー | |||
| 400/3499 | |||
| 0/0 | |||
| 0/0 | |||
| 423/785 | |||
| 342/677 | |||
| 6 | |||
| | |||
| 0 | |||
| [[File:DefenseIcon.png|20px]] Defense | |||
| Gunpowder guard<br>火薬ガード | |||
| Gunpowder guard | |||
| 味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。 | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| 味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。 | |||
■ランク2効果 | |||
充填・冷却+50 | |||
| 味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。 | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| 味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。 | |||
■ランク4効果 | |||
充填・冷却+150 | |||
| 味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。 | |||
■ランク5効果 | |||
充填・冷却+200&最大ガード回数+1回 | |||
| | |||
|- | |||
| DOG00 | |||
| 23 | |||
| Linear canon<br>リニアカノン | |||
| 330/3149 | |||
| 499/1378 | |||
| 372/1081 | |||
| 401/756 | |||
| 392/744 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| rifle<br>ライフル | |||
| rifle | |||
| スタンダードな射撃攻撃。 | |||
■ランク1効果 | |||
威力+なし | |||
| Standard shooting attack. | |||
■ Rank 2 effect | |||
Power +100 | |||
| Standard shooting attack. | |||
■ Rank 3 effect | |||
Power +200 | |||
| Standard shooting attack. | |||
■ Rank 4 effect | |||
Power +300 | |||
| スタンダードな射撃攻撃。 | |||
■ランク5効果 | |||
威力+400&貫通 | |||
| | |||
|- | |||
| DRF00 | |||
| 24 | |||
| ハードウェイター<br>ハードウェイター | |||
| 280/2899 | |||
| 460/1287 | |||
| 193/664 | |||
| 377/724 | |||
| 220/515 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| press<br>プレス | |||
| press | |||
| [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded. | |||
■ Rank 1 effect | |||
Required CG70 | |||
| [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded. | |||
■ Rank 2 effect | |||
Required CG60 | |||
| [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded. | |||
■ Rank 3 effect | |||
Required CG50 | |||
| [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded. | |||
■ Rank 4 effect | |||
Required CG40 | |||
| 【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が2倍になる射撃攻撃。 | |||
■ランク5効果 | |||
必要CG30&フルチャージで成功3倍 | |||
| | |||
|- | |||
| DRI00 | |||
| 25 | |||
| gather<br>ギャザー | |||
| 310/3049 | |||
| 360/1053 | |||
| 261/822 | |||
| 260/568 | |||
| 225/521 | |||
| 3 | |||
| | |||
| 0 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| MF seal<br>MFシール | |||
| MF seal | |||
| 【症状:MFシール】=「メダフォースを使用不能にする」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク1効果 | |||
成功+なし | |||
| 【症状:MFシール】=「メダフォースを使用不能にする」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク2効果 | |||
成功+100 | |||
| 【症状:MFシール】=「メダフォースを使用不能にする」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク3効果 | |||
成功+200 | |||
| [Symptom: MF Seal] = A fighting attack that adds "disable Medaforce". | |||
Cannot be protected during cooling after use. | |||
■ Rank 4 effect | |||
Success +300 | |||
| [Symptom: MF Seal] = A fighting attack that adds "disable Medaforce". | |||
Cannot be protected during cooling after use. | |||
■ Rank 5 effect | |||
Success +400 | |||
| | |||
|- | |||
| ??? | |||
| 26 | |||
| ???<br> | |||
| 370/3349 | |||
| 504/1389 | |||
| 267/836 | |||
| 396/749 | |||
| 267/577 | |||
| 3 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| DVL00 | |||
| 27 | |||
| Devil body<br>デビルボディ | |||
| 400/3499 | |||
| 141/542 | |||
| 1043/2647 | |||
| 141/409 | |||
| 141/409 | |||
| 1 | |||
| | |||
| 0 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| ghost<br>ゴースト | |||
| ghost | |||
| 威力を現在のCG値×パーツランクに応じた%分上昇させる格闘攻撃。貫通効果がある。 | |||
使用後の冷却中は回避・防御不能。 | |||
■ランク1効果 | |||
現在のCG値×50% | |||
| A fighting attack that increases the power by% according to the current CG value x parts rank. Has a penetrating effect. | |||
Cannot be avoided or protected during cooling after use. | |||
■ Rank 2 effect | |||
Current CG value x 75% | |||
| A fighting attack that increases the power by% according to the current CG value x parts rank. Has a penetrating effect. | |||
Cannot be avoided or protected during cooling after use. | |||
■ Rank 3 effect | |||
Current CG value x 100% | |||
| A fighting attack that increases the power by% according to the current CG value x parts rank. Has a penetrating effect. | |||
Cannot be avoided or protected during cooling after use. | |||
■ Rank 4 effect | |||
Current CG value x 125% | |||
| A fighting attack that increases the power by% according to the current CG value x parts rank. Has a penetrating effect. | |||
Cannot be avoided or protected during cooling after use. | |||
■ Rank 5 effect | |||
Current CG value x 150% & Ignore defense (No damage reduction due to defense to opponent) | |||
| | |||
|- | |||
| ELF01 | |||
| 28 | |||
| Penetrate<br>ペネトレイト | |||
| 410/3549 | |||
| 372/1081 | |||
| 270/843 | |||
| 158/432 | |||
| 186/469 | |||
| 3 | |||
| | |||
| 1 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| break<br>ブレイク | |||
| break | |||
| [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 1 effect | |||
Required CG70 | |||
| 【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。 | |||
使用後の冷却中は回避不能。 | |||
■ランク2効果 | |||
必要CG60 | |||
| 【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。 | |||
使用後の冷却中は回避不能。 | |||
■ランク3効果 | |||
必要CG50 | |||
| [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 4 effect | |||
Required CG40 | |||
| [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 5 effect | |||
Double success with required CG30 & full charge | |||
| | |||
|- | |||
| FDR00 | |||
| 29 | |||
| Ashral<br>アシュラル | |||
| 280/2899 | |||
| 358/1049 | |||
| 750/1963 | |||
| 164/440 | |||
| 223/519 | |||
| 3 | |||
| | |||
| 1 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| laser<br>レーザー | |||
| laser | |||
| 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。 | |||
使用後の冷却中は回避不能。 | |||
■ランク1効果 | |||
必要CG70 | |||
| [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 2 effect | |||
Required CG60 | |||
| [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 3 effect | |||
Required CG50 | |||
| [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 4 effect | |||
Required CG40 | |||
| 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。 | |||
使用後の冷却中は回避不能。 | |||
■ランク5効果 | |||
必要CG30&フルチャージで威力2倍 | |||
| | |||
|- | |||
| FLY00 | |||
| 30 | |||
| Field barrier<br>フィールドバリア | |||
| 240/2699 | |||
| 0/0 | |||
| 0/0 | |||
| 475/855 | |||
| 427/791 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| しゃげきトラップ<br>しゃげきトラップ | |||
| しゃげきトラップ | |||
| Set up a trap that deals damage in response to a shooting attack on an ally. The larger the number of installations, the higher the damage. | |||
■ Rank 1 effect | |||
Initial number of installations 1 | |||
| Set up a trap that deals damage in response to a shooting attack on an ally. The larger the number of installations, the higher the damage. | |||
■ Rank 2 effect | |||
Initial number of installations 2 | |||
| 味方への射撃攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |||
■ランク3効果 | |||
最初の設置数3 | |||
| 味方への射撃攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |||
■ランク4効果 | |||
最初の設置数4 | |||
| Set up a trap that deals damage in response to a shooting attack on an ally. The larger the number of installations, the higher the damage. | |||
■ Rank 5 effect | |||
Initial number of installations 5 | |||
| | |||
|- | |||
| FSL00 | |||
| 31 | |||
| Parlan Mana<br>パルランマナ | |||
| 280/2899 | |||
| 366/1067 | |||
| 291/892 | |||
| 460/835 | |||
| 253/559 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| virus<br>ウィルス | |||
| virus | |||
| [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |||
Cannot be protected during cooling after use. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |||
Cannot be protected during cooling after use. | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |||
Cannot be protected during cooling after use. | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |||
Cannot be protected during cooling after use. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |||
Cannot be protected during cooling after use. | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| ??? | |||
| 32 | |||
| ???<br> | |||
| 370/3349 | |||
| 266/834 | |||
| 361/1056 | |||
| 262/571 | |||
| 251/556 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| GIN01 | |||
| 33 | |||
| Joe Hey<br>ジョーヘイ | |||
| 350/3249 | |||
| 372/1081 | |||
| 632/1688 | |||
| 279/593 | |||
| 288/605 | |||
| 3 | |||
| | |||
| 1 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| Thunder<br>サンダー | |||
| Thunder | |||
| [Symptom: Thunder] = A fighting attack that adds "pause in an unavoidable state. Immediately release after receiving one attack". | |||
Cannot be protected during cooling after use. | |||
■ Rank 1 effect | |||
Success + none | |||
| 【症状:サンダー】=「回避不能状態で一時停止させる。1回攻撃を受けると即解除」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク2効果 | |||
成功+100 | |||
| 【症状:サンダー】=「回避不能状態で一時停止させる。1回攻撃を受けると即解除」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク3効果 | |||
成功+200 | |||
| 【症状:サンダー】=「回避不能状態で一時停止させる。1回攻撃を受けると即解除」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク4効果 | |||
成功+300 | |||
| 【症状:サンダー】=「回避不能状態で一時停止させる。1回攻撃を受けると即解除」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク5効果 | |||
成功+400 | |||
| | |||
|- | |||
| GRM00 | |||
| 34 | |||
| Nomisgie<br>ノミスギー | |||
| 310/3049 | |||
| 423/1200 | |||
| 341/1009 | |||
| 358/699 | |||
| 368/712 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| rifle<br>ライフル | |||
| rifle | |||
| スタンダードな射撃攻撃。 | |||
■ランク1効果 | |||
威力+なし | |||
| Standard shooting attack. | |||
■ Rank 2 effect | |||
Power +100 | |||
| Standard shooting attack. | |||
■ Rank 3 effect | |||
Power +200 | |||
| Standard shooting attack. | |||
■ Rank 4 effect | |||
Power +300 | |||
| スタンダードな射撃攻撃。 | |||
■ランク5効果 | |||
威力+400&貫通 | |||
| | |||
|- | |||
| HBY00 | |||
| 35 | |||
| ベーゴマンダー<br>ベーゴマンダー | |||
| 320/3099 | |||
| 418/1189 | |||
| 227/743 | |||
| 209/500 | |||
| 191/476 | |||
| 4 | |||
| | |||
| 1 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| break<br>ブレイク | |||
| break | |||
| [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 1 effect | |||
Required CG70 | |||
| 【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。 | |||
使用後の冷却中は回避不能。 | |||
■ランク2効果 | |||
必要CG60 | |||
| 【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。 | |||
使用後の冷却中は回避不能。 | |||
■ランク3効果 | |||
必要CG50 | |||
| [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 4 effect | |||
Required CG40 | |||
| [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 5 effect | |||
Double success with required CG30 & full charge | |||
| | |||
|- | |||
| HPP00 | |||
| 36 | |||
| Carba tent<br>カーバテント | |||
| 360/3299 | |||
| 0/0 | |||
| 0/0 | |||
| 223/519 | |||
| 323/652 | |||
| 3 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| stealth<br>ステルス | |||
| stealth | |||
| 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する | |||
■ランク4効果 | |||
充填・冷却+150 | |||
| [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| ??? | |||
| 37 | |||
| ???<br> | |||
| 220/2599 | |||
| 0/0 | |||
| 0/0 | |||
| 637/1071 | |||
| 597/1017 | |||
| 5 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| KAB00 | |||
| 38 | |||
| Houri Hair<br>フーリーヘアー | |||
| 350/3249 | |||
| 288/885 | |||
| 474/1319 | |||
| 362/704 | |||
| 158/432 | |||
| 4 | |||
| | |||
| 1 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| virus<br>ウィルス | |||
| virus | |||
| [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |||
Cannot be protected during cooling after use. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |||
Cannot be protected during cooling after use. | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |||
Cannot be protected during cooling after use. | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |||
Cannot be protected during cooling after use. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |||
Cannot be protected during cooling after use. | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| KBT00 | |||
| 39 | |||
| メタミサイル<br>メタミサイル | |||
| 390/3449 | |||
| 358/1049 | |||
| 485/1345 | |||
| 223/519 | |||
| 203/492 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| missile<br>ミサイル | |||
| missile | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 1 effect | |||
Power + None | |||
| 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |||
■ランク2効果 | |||
威力+100 | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 3 effect | |||
Power +200 | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 4 effect | |||
Power +300 | |||
| 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |||
■ランク5効果 | |||
威力+400&絶対ヒット | |||
| | |||
|- | |||
| KBT01 | |||
| 40 | |||
| Meta missile<br>メタミサイル | |||
| 390/3449 | |||
| 355/1042 | |||
| 480/1333 | |||
| 220/515 | |||
| 201/489 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| missile<br>ミサイル | |||
| missile | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 1 effect | |||
Power + None | |||
| 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |||
■ランク2効果 | |||
威力+100 | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 3 effect | |||
Power +200 | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 4 effect | |||
Power +300 | |||
| 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |||
■ランク5効果 | |||
威力+400&絶対ヒット | |||
| | |||
|- | |||
| KBT02 | |||
| 41 | |||
| ハンノーダン<br>ハンノーダン | |||
| 470/3849 | |||
| 325/972 | |||
| 660/1753 | |||
| 167/444 | |||
| 195/481 | |||
| 4 | |||
| | |||
| 1 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| missile<br>ミサイル | |||
| missile | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 1 effect | |||
Power + None | |||
| 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |||
■ランク2効果 | |||
威力+100 | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 3 effect | |||
Power +200 | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 4 effect | |||
Power +300 | |||
| 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |||
■ランク5効果 | |||
威力+400&絶対ヒット | |||
| | |||
|- | |||
| KBT03 | |||
| 42 | |||
| Missile?<br>ミサイルかい | |||
| 350/3249 | |||
| 315/948 | |||
| 504/1389 | |||
| 277/591 | |||
| 249/553 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| missile<br>ミサイル | |||
| missile | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 1 effect | |||
Power + None | |||
| 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |||
■ランク2効果 | |||
威力+100 | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 3 effect | |||
Power +200 | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 4 effect | |||
Power +300 | |||
| 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |||
■ランク5効果 | |||
威力+400&絶対ヒット | |||
| | |||
|- | |||
| KBT05 | |||
| 43 | |||
| Varistor<br>バリスター | |||
| 340/3199 | |||
| 355/1042 | |||
| 460/1287 | |||
| 317/644 | |||
| 212/504 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| missile<br>ミサイル | |||
| missile | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 1 effect | |||
Power + None | |||
| 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |||
■ランク2効果 | |||
威力+100 | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 3 effect | |||
Power +200 | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 4 effect | |||
Power +300 | |||
| 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |||
■ランク5効果 | |||
威力+400&絶対ヒット | |||
| | |||
|- | |||
| KBT08 | |||
| 44 | |||
| projector<br>プロジェクター | |||
| 430/3649 | |||
| 380/1100 | |||
| 428/1212 | |||
| 304/627 | |||
| 190/475 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| Power rifle<br>パワーライフル | |||
| Power rifle | |||
| 脚部が未破壊であれば威力が1.5倍となる射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク1効果 | |||
威力+なし | |||
| A shooting attack that increases the power by 1.5 times if the legs are not destroyed. | |||
Inevitable during cooling after use. | |||
■ Rank 2 effect | |||
Power +100 | |||
| A shooting attack that increases the power by 1.5 times if the legs are not destroyed. | |||
Inevitable during cooling after use. | |||
■ Rank 3 effect | |||
Power +200 | |||
| A shooting attack that increases the power by 1.5 times if the legs are not destroyed. | |||
Inevitable during cooling after use. | |||
■ Rank 4 effect | |||
Power +300 | |||
| A shooting attack that increases the power by 1.5 times if the legs are not destroyed. | |||
Inevitable during cooling after use. | |||
■ Rank 5 effect | |||
Power +400 & Penetration | |||
| | |||
|- | |||
| KBT0C | |||
| 45 | |||
| Gun powder<br>ガンパウダー | |||
| 420/3599 | |||
| 334/993 | |||
| 437/1233 | |||
| 195/481 | |||
| 186/469 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| missile<br>ミサイル | |||
| missile | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 1 effect | |||
Power + None | |||
| 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |||
■ランク2効果 | |||
威力+100 | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 3 effect | |||
Power +200 | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 4 effect | |||
Power +300 | |||
| 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |||
■ランク5効果 | |||
威力+400&絶対ヒット | |||
| | |||
|- | |||
| ??? | |||
| 46 | |||
| ???<br> | |||
| 400/3499 | |||
| 345/1018 | |||
| 547/1490 | |||
| 201/489 | |||
| 297/617 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| KBT12 | |||
| 47 | |||
| Berthold<br>ベルトルド | |||
| 410/3549 | |||
| 343/1014 | |||
| 363/1060 | |||
| 294/613 | |||
| 313/639 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| Charge Buster<br>チャージバスター | |||
| Charge Buster | |||
| A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank. | |||
Inevitable during cooling after use. | |||
■ Rank 1 effect | |||
Current CG value x 100% | |||
| CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク2効果 | |||
現在のCG値×125% | |||
| CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク3効果 | |||
現在のCG値×150% | |||
| A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank. | |||
Inevitable during cooling after use. | |||
■ Rank 4 effect | |||
Current CG value x 175% | |||
| A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank. | |||
Inevitable during cooling after use. | |||
■ Rank 5 effect | |||
Current CG value x 200% & Penetration & consumption CG5 reduced | |||
| | |||
|- | |||
| KIN01 | |||
| 48 | |||
| Benihisago<br>ベニヒサゴ | |||
| 340/3199 | |||
| 279/864 | |||
| 290/890 | |||
| 423/785 | |||
| 342/677 | |||
| 4 | |||
| | |||
| 1 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| Canceller<br>キャンセラー | |||
| Canceller | |||
| 【症状:キャンセラー】=「ヒットしたパーツを使用不能にする(脚部にヒットした場合は効果なし。使用不能状態は重複しない)」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク1効果 | |||
成功+なし | |||
| 【症状:キャンセラー】=「ヒットしたパーツを使用不能にする(脚部にヒットした場合は効果なし。使用不能状態は重複しない)」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク2効果 | |||
成功+100 | |||
| 【症状:キャンセラー】=「ヒットしたパーツを使用不能にする(脚部にヒットした場合は効果なし。使用不能状態は重複しない)」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク3効果 | |||
成功+200 | |||
| [Symptom: Canceller] = A fighting attack that adds "disable hit parts (no effect if hit on the leg. Unusable states do not overlap)". | |||
Cannot be protected during cooling after use. | |||
■ Rank 4 effect | |||
Success +300 | |||
| [Symptom: Canceller] = A fighting attack that adds "disable hit parts (no effect if hit on the leg. Unusable states do not overlap)". | |||
Cannot be protected during cooling after use. | |||
■ Rank 5 effect | |||
Success +400 | |||
| | |||
|- | |||
| KLN00 | |||
| 49 | |||
| Tension up<br>テンションアップ | |||
| 430/3649 | |||
| 0/0 | |||
| 0/0 | |||
| 560/968 | |||
| 446/816 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| Heater plant<br>ヒータープラント | |||
| Heater plant | |||
| Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect. | |||
■ Rank 1 effect | |||
Initial number of installations 1 | |||
Number of plants installed x 1% up | |||
| Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect. | |||
■ Rank 2 effect | |||
Initial number of installations 2 | |||
Number of plants installed x 2% up | |||
| 味方チーム全体のパーツの充填がアップする装置を仕掛ける。設置数分効果が加算され、効果発動による設置数の消費がない。 | |||
■ランク3効果 | |||
最初の設置数3 | |||
プラント設置数×3%アップ | |||
| Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect. | |||
■ Rank 4 effect | |||
Initial number of installations 4 | |||
Number of plants installed x 4% up | |||
| Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect. | |||
■ Rank 5 effect | |||
Initial number of installations 5 | |||
Number of plants installed x 5% up | |||
| | |||
|- | |||
| KNG00 | |||
| 50 | |||
| Extend<br>エクスタイズ | |||
| 330/3149 | |||
| 316/951 | |||
| 522/1431 | |||
| 198/485 | |||
| 207/497 | |||
| 4 | |||
| | |||
| 1 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| missile<br>ミサイル | |||
| missile | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 1 effect | |||
Power + None | |||
| 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |||
■ランク2効果 | |||
威力+100 | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 3 effect | |||
Power +200 | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 4 effect | |||
Power +300 | |||
| 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |||
■ランク5効果 | |||
威力+400&絶対ヒット | |||
| | |||
|- | |||
| KNI01 | |||
| 51 | |||
| クノイチヘッド<br>クノイチヘッド | |||
| 290/2949 | |||
| 0/0 | |||
| 0/0 | |||
| 564/973 | |||
| 345/681 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| Protect trap<br>まもるトラップ | |||
| Protect trap | |||
| Set up a trap that causes damage and interrupts the guard position in response to the opponent's protective actions. The larger the number of installations, the higher the damage. | |||
■ Rank 1 effect | |||
Initial number of installations 1 | |||
| Set up a trap that causes damage and interrupts the guard position in response to the opponent's protective actions. The larger the number of installations, the higher the damage. | |||
■ Rank 2 effect | |||
Initial number of installations 2 | |||
| Set up a trap that causes damage and interrupts the guard position in response to the opponent's protective actions. The larger the number of installations, the higher the damage. | |||
■ Rank 3 effect | |||
Initial number of installations 3 | |||
| Set up a trap that causes damage and interrupts the guard position in response to the opponent's protective actions. The larger the number of installations, the higher the damage. | |||
■ Rank 4 effect | |||
Initial number of installations 4 | |||
| 相手のまもる行動に反応してダメージを与えガード体勢を中断させるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |||
■ランク5効果 | |||
最初の設置数5 | |||
| | |||
|- | |||
| ??? | |||
| 52 | |||
| ???<br> | |||
| 350/3249 | |||
| 351/1032 | |||
| 283/874 | |||
| 406/763 | |||
| 223/519 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| KTN00 | |||
| 53 | |||
| Kagutsuchi<br>カグツチ | |||
| 330/3149 | |||
| 0/0 | |||
| 0/0 | |||
| 551/956 | |||
| 361/703 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| Charge trap<br>チャージトラップ | |||
| Charge trap | |||
| 相手のチャージ行動に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |||
■ランク1効果 | |||
最初の設置数1 | |||
| Set up a trap that deals damage in response to the opponent's charge action. The larger the number of installations, the higher the damage. | |||
■ Rank 2 effect | |||
Initial number of installations 2 | |||
| Set up a trap that deals damage in response to the opponent's charge action. The larger the number of installations, the higher the damage. | |||
■ Rank 3 effect | |||
Initial number of installations 3 | |||
| Set up a trap that deals damage in response to the opponent's charge action. The larger the number of installations, the higher the damage. | |||
■ Rank 4 effect | |||
Initial number of installations 4 | |||
| Set up a trap that deals damage in response to the opponent's charge action. The larger the number of installations, the higher the damage. | |||
■ Rank 5 effect | |||
Initial number of installations 5 | |||
| | |||
|- | |||
| KWG00 | |||
| 54 | |||
| antenna<br>アンテナ | |||
| 380/3399 | |||
| 0/0 | |||
| 0/0 | |||
| 574/987 | |||
| 584/1000 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Radar site<br>レーダーサイト | |||
| Radar site | |||
| 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| KWG01 | |||
| 55 | |||
| antenna<br>アンテナ | |||
| 380/3399 | |||
| 0/0 | |||
| 0/0 | |||
| 552/957 | |||
| 561/969 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Radar site<br>レーダーサイト | |||
| Radar site | |||
| 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| ??? | |||
| 56 | |||
| ???<br> | |||
| 380/3399 | |||
| 0/0 | |||
| 0/0 | |||
| 702/1157 | |||
| 504/893 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| KWG04 | |||
| 57 | |||
| Dilmun<br>ディルムン | |||
| 500/3999 | |||
| 267/836 | |||
| 584/1576 | |||
| 287/604 | |||
| 188/472 | |||
| 3 | |||
| | |||
| 1 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| Deathlok<br>デスロック | |||
| Deathlok | |||
| [Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable." | |||
Cannot be protected during cooling after use. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| [Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable." | |||
Cannot be protected during cooling after use. | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable." | |||
Cannot be protected during cooling after use. | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable." | |||
Cannot be protected during cooling after use. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable." | |||
Cannot be protected during cooling after use. | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| KWG05 | |||
| 58 | |||
| Twin incom<br>ツインインコム | |||
| 320/3099 | |||
| 0/0 | |||
| 0/0 | |||
| 584/1000 | |||
| 673/1119 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Radar site<br>レーダーサイト | |||
| Radar site | |||
| 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| ??? | |||
| 59 | |||
| ???<br> | |||
| 360/3299 | |||
| 0/0 | |||
| 0/0 | |||
| 477/857 | |||
| 504/893 | |||
| 3 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| KWG0C | |||
| 60 | |||
| ファインダー<br>ファインダー | |||
| 350/3249 | |||
| 0/0 | |||
| 0/0 | |||
| 597/1017 | |||
| 578/992 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Radar site<br>レーダーサイト | |||
| Radar site | |||
| 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| ??? | |||
| 61 | |||
| ???<br> | |||
| 310/3049 | |||
| 0/0 | |||
| 0/0 | |||
| 618/1045 | |||
| 263/572 | |||
| 2 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 62 | |||
| ???<br> | |||
| 480/3899 | |||
| 0/0 | |||
| 0/0 | |||
| 334/667 | |||
| 334/667 | |||
| 2 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| KZA00 | |||
| 63 | |||
| Skull Bo<br>ドクロボー | |||
| 630/4649 | |||
| 291/892 | |||
| 582/1571 | |||
| 391/743 | |||
| 327/657 | |||
| 5 | |||
| | |||
| 1 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| Gatling<br>ガトリング | |||
| Gatling | |||
| A shooting attack with a raid characteristic. | |||
Inevitable during cooling after use. | |||
■ Rank 1 effect | |||
Power + None | |||
| 乱撃特性がある射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク2効果 | |||
威力+100 | |||
| 乱撃特性がある射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク3効果 | |||
威力+200 | |||
| A shooting attack with a raid characteristic. | |||
Inevitable during cooling after use. | |||
■ Rank 4 effect | |||
Power +300 | |||
| A shooting attack with a raid characteristic. | |||
Inevitable during cooling after use. | |||
■ Rank 5 effect | |||
Power + 400 & CRT rate + 20% | |||
| | |||
|- | |||
| KZA01 | |||
| 64 | |||
| コブンダナ<br>コブンダナ | |||
| 340/3199 | |||
| 343/1014 | |||
| 421/1196 | |||
| 495/881 | |||
| 392/744 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| Gatling<br>ガトリング | |||
| Gatling | |||
| A shooting attack with a raid characteristic. | |||
Inevitable during cooling after use. | |||
■ Rank 1 effect | |||
Power + None | |||
| 乱撃特性がある射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク2効果 | |||
威力+100 | |||
| 乱撃特性がある射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク3効果 | |||
威力+200 | |||
| A shooting attack with a raid characteristic. | |||
Inevitable during cooling after use. | |||
■ Rank 4 effect | |||
Power +300 | |||
| A shooting attack with a raid characteristic. | |||
Inevitable during cooling after use. | |||
■ Rank 5 effect | |||
Power + 400 & CRT rate + 20% | |||
| | |||
|- | |||
| ??? | |||
| 65 | |||
| ???<br> | |||
| 240/2699 | |||
| 0/0 | |||
| 0/0 | |||
| 394/747 | |||
| 505/895 | |||
| 2 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| LLY00 | |||
| 66 | |||
| Release miles<br>リリースマイル | |||
| 260/2799 | |||
| 346/1021 | |||
| 445/1252 | |||
| 277/591 | |||
| 336/669 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| laser<br>レーザー | |||
| laser | |||
| 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。 | |||
使用後の冷却中は回避不能。 | |||
■ランク1効果 | |||
必要CG70 | |||
| [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 2 effect | |||
Required CG60 | |||
| [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 3 effect | |||
Required CG50 | |||
| [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 4 effect | |||
Required CG40 | |||
| 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。 | |||
使用後の冷却中は回避不能。 | |||
■ランク5効果 | |||
必要CG30&フルチャージで威力2倍 | |||
| | |||
|- | |||
| MAR00 | |||
| 67 | |||
| All repair<br>オールリペア | |||
| 320/3099 | |||
| 0/0 | |||
| 0/0 | |||
| 446/816 | |||
| 323/652 | |||
| 3 | |||
| | |||
| 0 | |||
| [[File:HealIcon.png|20px]] Healing | |||
| All repair<br>オールリペア | |||
| All repair | |||
| Heals a little damage from each part of the entire team. Has a penetrating effect. | |||
■ Rank 1 effect | |||
Increase the amount of recovery according to the skill level to be repaired | |||
| Heals a little damage from each part of the entire team. Has a penetrating effect. | |||
■ Rank 2 effect | |||
Increase the amount of recovery according to the skill level to be repaired | |||
| Heals a little damage from each part of the entire team. Has a penetrating effect. | |||
■ Rank 3 effect | |||
Increase the amount of recovery according to the skill level to be repaired | |||
| Heals a little damage from each part of the entire team. Has a penetrating effect. | |||
■ Rank 4 effect | |||
Increase the amount of recovery according to the skill level to be repaired | |||
| Heals a little damage from each part of the entire team. Has a penetrating effect. | |||
■ Rank 5 effect | |||
Increase the amount of recovery according to the skill level to be repaired | |||
| | |||
|- | |||
| ??? | |||
| 68 | |||
| ???<br> | |||
| 390/3449 | |||
| 351/1032 | |||
| 315/948 | |||
| 324/653 | |||
| 315/641 | |||
| 3 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| MDK01 | |||
| 69 | |||
| Oyugist<br>オユーギスト | |||
| 210/2549 | |||
| 0/0 | |||
| 0/0 | |||
| 536/936 | |||
| 382/731 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:HealIcon.png|20px]] Healing | |||
| repair<br>リペア | |||
| repair | |||
| 味方メダロット1体のパーツ1つのダメージを回復する。貫通効果がある。 | |||
■ランク1効果 | |||
なおすスキルレベルに応じて回復量アップ | |||
| Heals the damage of one part of one ally Medarot. Has a penetrating effect. | |||
■ Rank 2 effect | |||
Increase the amount of recovery according to the skill level to be repaired | |||
| 味方メダロット1体のパーツ1つのダメージを回復する。貫通効果がある。 | |||
■ランク3効果 | |||
なおすスキルレベルに応じて回復量アップ | |||
| Heals the damage of one part of one ally Medarot. Has a penetrating effect. | |||
■ Rank 4 effect | |||
Increase the amount of recovery according to the skill level to be repaired | |||
| Heals the damage of one part of one ally Medarot. Has a penetrating effect. | |||
■ Rank 5 effect | |||
Increase the amount of recovery according to the skill level to be repaired | |||
| | |||
|- | |||
| MID00 | |||
| 70 | |||
| Buish line<br>ブイシュライン | |||
| 300/2999 | |||
| 0/0 | |||
| 0/0 | |||
| 585/1001 | |||
| 459/833 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:HealIcon.png|20px]] Healing | |||
| トラップクリア<br>トラップクリア | |||
| トラップクリア | |||
| 味方エリアに設置されたトラップを取り除く。 | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| Remove traps placed in friendly areas. | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| 味方エリアに設置されたトラップを取り除く。 | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| 味方エリアに設置されたトラップを取り除く。 | |||
■ランク4効果 | |||
充填・冷却+150 | |||
| 味方エリアに設置されたトラップを取り除く。 | |||
■ランク5効果 | |||
充填・冷却+200 | |||
| | |||
|- | |||
| ??? | |||
| 71 | |||
| ???<br> | |||
| 300/2999 | |||
| 450/1263 | |||
| 340/1007 | |||
| 349/687 | |||
| 349/687 | |||
| 5 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 72 | |||
| ???<br> | |||
| 360/3299 | |||
| 0/0 | |||
| 0/0 | |||
| 546/949 | |||
| 336/669 | |||
| 6 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 73 | |||
| ???<br> | |||
| 280/2899 | |||
| 329/981 | |||
| 573/1550 | |||
| 159/433 | |||
| 188/472 | |||
| 6 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| NIN00 | |||
| 74 | |||
| Kamikaze<br>カミカゼ | |||
| 280/2899 | |||
| 368/1072 | |||
| 357/1046 | |||
| 331/663 | |||
| 285/601 | |||
| 2 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| tornado<br>トルネード | |||
| tornado | |||
| 【症状:トルネード】=「防御・回避不能で一時停止させる&脚部を飛行扱いにする。1回攻撃を受けると即解除」を付加する射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク1効果 | |||
成功+なし | |||
| 【症状:トルネード】=「防御・回避不能で一時停止させる&脚部を飛行扱いにする。1回攻撃を受けると即解除」を付加する射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク2効果 | |||
成功+100 | |||
| 【症状:トルネード】=「防御・回避不能で一時停止させる&脚部を飛行扱いにする。1回攻撃を受けると即解除」を付加する射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク3効果 | |||
成功+200 | |||
| 【症状:トルネード】=「防御・回避不能で一時停止させる&脚部を飛行扱いにする。1回攻撃を受けると即解除」を付加する射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク4効果 | |||
成功+300 | |||
| [Symptom: Tornado] = A shooting attack that adds "Pause due to defense / evasion and treat the legs as flying. Immediately release after receiving one attack". | |||
Inevitable during cooling after use. | |||
■ Rank 5 effect | |||
Success +400 | |||
| | |||
|- | |||
| NIT00 | |||
| 75 | |||
| Clear shield<br>クリアシールド | |||
| 490/3949 | |||
| 0/0 | |||
| 0/0 | |||
| 547/951 | |||
| 355/695 | |||
| 6 | |||
| | |||
| 0 | |||
| [[File:DefenseIcon.png|20px]] Defense | |||
| guard<br>ガード | |||
| guard | |||
| Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends. | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends. | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| 味方への攻撃に割り込むガード体勢をとる。味方が攻撃されそうになると割り込んで防御する。 | |||
■ランク4効果 | |||
充填・冷却+150 | |||
| Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends. | |||
■ Rank 5 effect | |||
Filling / cooling +200 & maximum number of guards + 1 | |||
| | |||
|- | |||
| OIR00 | |||
| 76 | |||
| Atama de Alins<br>アタマデアリンス | |||
| 350/3249 | |||
| 0/0 | |||
| 0/0 | |||
| 482/864 | |||
| 345/681 | |||
| 2 | |||
| | |||
| 1 | |||
| [[File:HealIcon.png|20px]] Healing | |||
| Super repair<br>スーパーリペア | |||
| Super repair | |||
| 味方メダロット1体の全パーツのダメージを回復する。 | |||
■ランク1効果 | |||
なおすスキルレベルに応じて回復量アップ | |||
| 味方メダロット1体の全パーツのダメージを回復する。 | |||
■ランク2効果 | |||
なおすスキルレベルに応じて回復量アップ | |||
| 味方メダロット1体の全パーツのダメージを回復する。 | |||
■ランク3効果 | |||
なおすスキルレベルに応じて回復量アップ | |||
| 味方メダロット1体の全パーツのダメージを回復する。 | |||
■ランク4効果 | |||
なおすスキルレベルに応じて回復量アップ | |||
| Heals the damage of all parts of one ally Medarot. | |||
■ Rank 5 effect | |||
Increase the amount of recovery according to the skill level to be repaired | |||
| | |||
|- | |||
| PHX00 | |||
| 77 | |||
| Blast gun<br>ブラストガン | |||
| 350/3249 | |||
| 393/1130 | |||
| 397/1140 | |||
| 384/733 | |||
| 268/579 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| fire<br>ファイア | |||
| fire | |||
| [Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack". | |||
Cannot be protected during cooling after use. | |||
■ Rank 1 effect | |||
Success + none | |||
| [Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack". | |||
Cannot be protected during cooling after use. | |||
■ Rank 2 effect | |||
Success +100 | |||
| [Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack". | |||
Cannot be protected during cooling after use. | |||
■ Rank 3 effect | |||
Success +200 | |||
| [Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack". | |||
Cannot be protected during cooling after use. | |||
■ Rank 4 effect | |||
Success +300 | |||
| [Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack". | |||
Cannot be protected during cooling after use. | |||
■ Rank 5 effect | |||
Success +400 | |||
| | |||
|- | |||
| PLC01 | |||
| 78 | |||
| Lady Zet<br>レディゼット | |||
| 350/3249 | |||
| 0/0 | |||
| 0/0 | |||
| 562/971 | |||
| 552/957 | |||
| 3 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Mobile boost<br>モビルブースト | |||
| Mobile boost | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| RAP00 | |||
| 79 | |||
| フェイマスコット<br>フェイマスコット | |||
| 310/3049 | |||
| 0/0 | |||
| 0/0 | |||
| 502/891 | |||
| 390/741 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| Charge plant<br>チャージプラント | |||
| Charge plant | |||
| Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount. | |||
■ Rank 1 effect | |||
Initial number of installations 1 | |||
Number of plants installed x 1% up | |||
| Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount. | |||
■ Rank 2 effect | |||
Initial number of installations 2 | |||
Number of plants installed x 2% up | |||
| Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount. | |||
■ Rank 3 effect | |||
Initial number of installations 3 | |||
Number of plants installed x 3% up | |||
| Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount. | |||
■ Rank 4 effect | |||
Initial number of installations 4 | |||
Number of plants installed x 4% up | |||
| Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount. | |||
■ Rank 5 effect | |||
Initial number of installations 5 | |||
Number of plants installed x 5% up | |||
| | |||
|- | |||
| RAY00 | |||
| 80 | |||
| Plasma laser<br>プラズマレーザー | |||
| 310/3049 | |||
| 291/892 | |||
| 479/1331 | |||
| 319/647 | |||
| 225/521 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| laser<br>レーザー | |||
| laser | |||
| 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。 | |||
使用後の冷却中は回避不能。 | |||
■ランク1効果 | |||
必要CG70 | |||
| [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 2 effect | |||
Required CG60 | |||
| [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 3 effect | |||
Required CG50 | |||
| [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 4 effect | |||
Required CG40 | |||
| 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。 | |||
使用後の冷却中は回避不能。 | |||
■ランク5効果 | |||
必要CG30&フルチャージで威力2倍 | |||
| | |||
|- | |||
| RBT05 | |||
| 81 | |||
| イナバ<br>イナバ | |||
| 340/3199 | |||
| 288/885 | |||
| 455/1275 | |||
| 372/717 | |||
| 325/655 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| beam<br>ビーム | |||
| beam | |||
| [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. | |||
■ Rank 1 effect | |||
Required CG70 | |||
| 【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。 | |||
■ランク2効果 | |||
必要CG60 | |||
| [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. | |||
■ Rank 3 effect | |||
Required CG50 | |||
| 【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。 | |||
■ランク4効果 | |||
必要CG40 | |||
| [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. | |||
■ Rank 5 effect | |||
Required CG30 & full charge triples power | |||
| | |||
|- | |||
| ??? | |||
| 82 | |||
| ???<br> | |||
| 280/2899 | |||
| 338/1002 | |||
| 460/1287 | |||
| 357/697 | |||
| 394/747 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| RYM00 | |||
| 83 | |||
| Kokoro Heightsmo<br>ココロハイツモ | |||
| 320/3099 | |||
| 0/0 | |||
| 0/0 | |||
| 665/1108 | |||
| 560/968 | |||
| 3 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| heater<br>ヒーター | |||
| heater | |||
| [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| 【症状:ヒーター】=「全てのパーツの充填性能をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する | |||
■ランク2効果 | |||
充填・冷却+50 | |||
| [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies. | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies. | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| SAK00 | |||
| 84 | |||
| でんどうドライバ<br>でんどうドライバ | |||
| 300/2999 | |||
| 407/1163 | |||
| 223/734 | |||
| 232/531 | |||
| 184/467 | |||
| 3 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| break<br>ブレイク | |||
| break | |||
| [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 1 effect | |||
Required CG70 | |||
| 【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。 | |||
使用後の冷却中は回避不能。 | |||
■ランク2効果 | |||
必要CG60 | |||
| 【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。 | |||
使用後の冷却中は回避不能。 | |||
■ランク3効果 | |||
必要CG50 | |||
| [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 4 effect | |||
Required CG40 | |||
| [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 5 effect | |||
Double success with required CG30 & full charge | |||
| | |||
|- | |||
| SAM00 | |||
| 85 | |||
| サムライブラスト<br>サムライブラスト | |||
| 290/2949 | |||
| 0/0 | |||
| 0/0 | |||
| 300/621 | |||
| 281/596 | |||
| 1 | |||
| | |||
| 1 | |||
| [[File:SpecialIcon.png|20px}] Special | |||
| Full charge<br>フルチャージ | |||
| Full charge | |||
| Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | |||
■ Rank 1 effect | |||
90% of maximum armor value | |||
| Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | |||
■ Rank 2 effect | |||
80% of maximum armor value | |||
| Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | |||
■ Rank 3 effect | |||
70% of maximum armor value | |||
| Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | |||
■ Rank 4 effect | |||
60% of maximum armor value | |||
| Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | |||
■ Rank 5 effect | |||
50% of maximum armor value | |||
| | |||
|- | |||
| SCB00 | |||
| 86 | |||
| Missile punch<br>ミサイルパンチ | |||
| 330/3149 | |||
| 342/1011 | |||
| 271/846 | |||
| 311/636 | |||
| 218/512 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| bug<br>バグ | |||
| bug | |||
| [Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |||
Cannot be protected during cooling after use. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| 【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク2効果 | |||
充填・冷却+50 | |||
| 【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| [Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |||
Cannot be protected during cooling after use. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| 【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク5効果 | |||
充填・冷却+200 | |||
| | |||
|- | |||
| SCP00 | |||
| 87 | |||
| Scorpion dock<br>サソリドック | |||
| 340/3199 | |||
| 269/841 | |||
| 377/1093 | |||
| 352/691 | |||
| 296/616 | |||
| 3 | |||
| | |||
| 0 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| Melt<br>メルト | |||
| Melt | |||
| [Symptom: Melt] = A fighting attack that adds "continuously damages the opponent hit by the attack". | |||
Cannot be protected during cooling after use. | |||
■ Rank 1 effect | |||
Success + none | |||
| 【症状:メルト】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク2効果 | |||
成功+100 | |||
| 【症状:メルト】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク3効果 | |||
成功+200 | |||
| 【症状:メルト】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク4効果 | |||
成功+300 | |||
| [Symptom: Melt] = A fighting attack that adds "continuously damages the opponent hit by the attack". | |||
Cannot be protected during cooling after use. | |||
■ Rank 5 effect | |||
Success +400 | |||
| | |||
|- | |||
| SCS00 | |||
| 88 | |||
| Snorkel<br>シュノーケール | |||
| 240/2699 | |||
| 0/0 | |||
| 0/0 | |||
| 676/1123 | |||
| 488/872 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Radar site<br>レーダーサイト | |||
| Radar site | |||
| 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| ??? | |||
| 89 | |||
| ???<br> | |||
| 300/2999 | |||
| 0/0 | |||
| 0/0 | |||
| 455/828 | |||
| 518/912 | |||
| 5 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| SLD00 | |||
| 90 | |||
| フレイムヘッド<br>フレイムヘッド | |||
| 340/3199 | |||
| 0/0 | |||
| 0/0 | |||
| 720/1181 | |||
| 369/713 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| heater<br>ヒーター | |||
| heater | |||
| [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| 【症状:ヒーター】=「全てのパーツの充填性能をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する | |||
■ランク2効果 | |||
充填・冷却+50 | |||
| [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies. | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies. | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| SLR00 | |||
| 91 | |||
| ファイトいっぱつ<br>ファイトいっぱつ | |||
| 260/2799 | |||
| 0/0 | |||
| 0/0 | |||
| 573/985 | |||
| 491/876 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Shoot boost<br>シュートブースト | |||
| Shoot boost | |||
| [Symptom: Shoot boost] = Add "Success and power value of shooting parts up. 5% up once. Up to 20% up by stacking" to all allies | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| 【症状:シュートブースト】=「射撃パーツの成功と威力値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する | |||
■ランク2効果 | |||
充填・冷却+50 | |||
| [Symptom: Shoot boost] = Add "Success and power value of shooting parts up. 5% up once. Up to 20% up by stacking" to all allies | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Shoot boost] = Add "Success and power value of shooting parts up. 5% up once. Up to 20% up by stacking" to all allies | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Shoot boost] = Add "Success and power value of shooting parts up. 5% up once. Up to 20% up by stacking" to all allies | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| SNA00 | |||
| 92 | |||
| hacker<br>ハッカー | |||
| 340/3199 | |||
| 315/948 | |||
| 387/1116 | |||
| 355/695 | |||
| 162/437 | |||
| 3 | |||
| | |||
| 0 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| virus<br>ウィルス | |||
| virus | |||
| [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |||
Cannot be protected during cooling after use. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |||
Cannot be protected during cooling after use. | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |||
Cannot be protected during cooling after use. | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |||
Cannot be protected during cooling after use. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |||
Cannot be protected during cooling after use. | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| SPI01 | |||
| 93 | |||
| レンカートラップ<br>レンカートラップ | |||
| 390/3449 | |||
| 0/0 | |||
| 0/0 | |||
| 423/785 | |||
| 376/723 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| Kyakubu trap<br>きゃくぶトラップ | |||
| Kyakubu trap | |||
| 相手のパーツ使用に反応してきゃくぶパーツにダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |||
■ランク1効果 | |||
最初の設置数1 | |||
| Set up a trap that damages the Kakubu parts in response to the opponent's use of parts. The larger the number of installations, the higher the damage. | |||
■ Rank 2 effect | |||
Initial number of installations 2 | |||
| 相手のパーツ使用に反応してきゃくぶパーツにダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |||
■ランク3効果 | |||
最初の設置数3 | |||
| Set up a trap that damages the Kakubu parts in response to the opponent's use of parts. The larger the number of installations, the higher the damage. | |||
■ Rank 4 effect | |||
Initial number of installations 4 | |||
| Set up a trap that damages the Kakubu parts in response to the opponent's use of parts. The larger the number of installations, the higher the damage. | |||
■ Rank 5 effect | |||
Initial number of installations 5 | |||
| | |||
|- | |||
| SPN00 | |||
| 94 | |||
| AAM<br>AAM | |||
| 220/2599 | |||
| 0/0 | |||
| 0/0 | |||
| 445/815 | |||
| 364/707 | |||
| 3 | |||
| | |||
| 0 | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| Fighting trap<br>かくとうトラップ | |||
| Fighting trap | |||
| Set up a trap that deals damage in response to a fighting attack on an ally. The larger the number of installations, the higher the damage. | |||
■ Rank 1 effect | |||
Initial number of installations 1 | |||
| 味方への格闘攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |||
■ランク2効果 | |||
最初の設置数2 | |||
| 味方への格闘攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |||
■ランク3効果 | |||
最初の設置数3 | |||
| Set up a trap that deals damage in response to a fighting attack on an ally. The larger the number of installations, the higher the damage. | |||
■ Rank 4 effect | |||
Initial number of installations 4 | |||
| 味方への格闘攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |||
■ランク5効果 | |||
最初の設置数5 | |||
| | |||
|- | |||
| ??? | |||
| 95 | |||
| ???<br> | |||
| 400/3499 | |||
| 0/0 | |||
| 0/0 | |||
| 468/845 | |||
| 378/725 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| STG00 | |||
| 96 | |||
| ハンター<br>ハンター | |||
| 460/3799 | |||
| 0/0 | |||
| 0/0 | |||
| 586/1003 | |||
| 425/788 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| しゃげきトラップ<br>しゃげきトラップ | |||
| しゃげきトラップ | |||
| Set up a trap that deals damage in response to a shooting attack on an ally. The larger the number of installations, the higher the damage. | |||
■ Rank 1 effect | |||
Initial number of installations 1 | |||
| Set up a trap that deals damage in response to a shooting attack on an ally. The larger the number of installations, the higher the damage. | |||
■ Rank 2 effect | |||
Initial number of installations 2 | |||
| 味方への射撃攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |||
■ランク3効果 | |||
最初の設置数3 | |||
| 味方への射撃攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |||
■ランク4効果 | |||
最初の設置数4 | |||
| Set up a trap that deals damage in response to a shooting attack on an ally. The larger the number of installations, the higher the damage. | |||
■ Rank 5 effect | |||
Initial number of installations 5 | |||
| | |||
|- | |||
| TIR00 | |||
| 97 | |||
| Breath fire<br>ブレスファイア | |||
| 390/3449 | |||
| 259/818 | |||
| 360/1053 | |||
| 364/707 | |||
| 201/489 | |||
| 4 | |||
| | |||
| 1 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| fire<br>ファイア | |||
| fire | |||
| [Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack". | |||
Cannot be protected during cooling after use. | |||
■ Rank 1 effect | |||
Success + none | |||
| [Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack". | |||
Cannot be protected during cooling after use. | |||
■ Rank 2 effect | |||
Success +100 | |||
| [Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack". | |||
Cannot be protected during cooling after use. | |||
■ Rank 3 effect | |||
Success +200 | |||
| [Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack". | |||
Cannot be protected during cooling after use. | |||
■ Rank 4 effect | |||
Success +300 | |||
| [Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack". | |||
Cannot be protected during cooling after use. | |||
■ Rank 5 effect | |||
Success +400 | |||
| | |||
|- | |||
| TMN00 | |||
| 98 | |||
| トラップバッグ<br>トラップバッグ | |||
| 310/3049 | |||
| 353/1037 | |||
| 502/1385 | |||
| 288/605 | |||
| 251/556 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| napalm<br>ナパーム | |||
| napalm | |||
| [Attribute: Gunpowder] A shooting attack with a raid characteristic. | |||
■ Rank 1 effect | |||
Power + None | |||
| [Attribute: Gunpowder] A shooting attack with a raid characteristic. | |||
■ Rank 2 effect | |||
Power +100 | |||
| [Attribute: Gunpowder] A shooting attack with a raid characteristic. | |||
■ Rank 3 effect | |||
Power +200 | |||
| 【属性:火薬】乱撃特性をもつ射撃攻撃。 | |||
■ランク4効果 | |||
威力+300 | |||
| 【属性:火薬】乱撃特性をもつ射撃攻撃。 | |||
■ランク5効果 | |||
威力+400&絶対ヒット | |||
| | |||
|- | |||
| TOT00 | |||
| 99 | |||
| battery<br>バッテリー | |||
| 370/3349 | |||
| 0/0 | |||
| 0/0 | |||
| 552/957 | |||
| 339/673 | |||
| 3 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| heater<br>ヒーター | |||
| heater | |||
| [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| 【症状:ヒーター】=「全てのパーツの充填性能をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する | |||
■ランク2効果 | |||
充填・冷却+50 | |||
| [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies. | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies. | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| ??? | |||
| 100 | |||
| ???<br> | |||
| 520/4099 | |||
| 354/1039 | |||
| 373/1084 | |||
| 227/524 | |||
| 218/512 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 101 | |||
| ???<br> | |||
| 320/3099 | |||
| 0/0 | |||
| 0/0 | |||
| 436/803 | |||
| 291/609 | |||
| 3 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 102 | |||
| ???<br> | |||
| 320/3099 | |||
| 0/0 | |||
| 0/0 | |||
| 441/809 | |||
| 294/613 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ASR00 | |||
| 103 | |||
| サンメーン<br>サンメーン | |||
| 510/4049 | |||
| 253/804 | |||
| 615/1648 | |||
| 300/621 | |||
| 178/459 | |||
| 3 | |||
| | |||
| 0 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| Deathlok<br>デスロック | |||
| Deathlok | |||
| [Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable." | |||
Cannot be protected during cooling after use. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| [Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable." | |||
Cannot be protected during cooling after use. | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable." | |||
Cannot be protected during cooling after use. | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable." | |||
Cannot be protected during cooling after use. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable." | |||
Cannot be protected during cooling after use. | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| ??? | |||
| 104 | |||
| ???<br> | |||
| 500/3999 | |||
| 239/771 | |||
| 378/1095 | |||
| 349/687 | |||
| 285/601 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| BBS00 | |||
| 105 | |||
| グレートスワロー<br>グレートスワロー | |||
| 340/3199 | |||
| 372/1081 | |||
| 329/981 | |||
| 343/679 | |||
| 245/548 | |||
| 3 | |||
| | |||
| 1 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| Destroy<br>デストロイ | |||
| Destroy | |||
| 相手が使用中の頭部・両腕パーツにヒットした場合、そのパーツの装甲値に関係なく破壊する射撃攻撃。それ以外は通常の攻撃となる。 | |||
■ランク1効果 | |||
成功+なし | |||
| A shooting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | |||
■ Rank 2 effect | |||
Success +100 | |||
| A shooting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | |||
■ Rank 3 effect | |||
Success +200 | |||
| A shooting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | |||
■ Rank 4 effect | |||
Success +300 | |||
| 相手が使用中の頭部・両腕パーツにヒットした場合、そのパーツの装甲値に関係なく破壊する射撃攻撃。それ以外は通常の攻撃となる。 | |||
■ランク5効果 | |||
成功+400 | |||
| | |||
|- | |||
| BCT00 | |||
| 106 | |||
| Sunshine<br>サンシャイン | |||
| 280/2899 | |||
| 519/1424 | |||
| 235/762 | |||
| 460/835 | |||
| 392/744 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| slip<br>スリップ | |||
| slip | |||
| 充填中および待機中の相手の脚部パーツにヒットした場合、行動を中断させる射撃攻撃。脚部パーツ以外にヒットした場合は通常の攻撃となる。 | |||
使用後の冷却中は回避不能。 | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| 充填中および待機中の相手の脚部パーツにヒットした場合、行動を中断させる射撃攻撃。脚部パーツ以外にヒットした場合は通常の攻撃となる。 | |||
使用後の冷却中は回避不能。 | |||
■ランク2効果 | |||
充填・冷却+50 | |||
| 充填中および待機中の相手の脚部パーツにヒットした場合、行動を中断させる射撃攻撃。脚部パーツ以外にヒットした場合は通常の攻撃となる。 | |||
使用後の冷却中は回避不能。 | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| A shooting attack that interrupts the action if it hits the leg part of the opponent who is filling and waiting. If it hits other than the leg parts, it will be a normal attack. | |||
Inevitable during cooling after use. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| A shooting attack that interrupts the action if it hits the leg part of the opponent who is filling and waiting. If it hits other than the leg parts, it will be a normal attack. | |||
Inevitable during cooling after use. | |||
■ Rank 5 effect | |||
Filling / cooling +200 & ignoring defense (no damage reduction due to defense to opponent) | |||
| | |||
|- | |||
| CAT01 | |||
| 107 | |||
| Light circuit<br>ライトサーキット | |||
| 340/3199 | |||
| 0/0 | |||
| 0/0 | |||
| 533/932 | |||
| 496/883 | |||
| 3 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| stealth<br>ステルス | |||
| stealth | |||
| 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する | |||
■ランク4効果 | |||
充填・冷却+150 | |||
| [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| CMO00 | |||
| 108 | |||
| Invisible body<br>インビジボディ | |||
| 330/3149 | |||
| 0/0 | |||
| 0/0 | |||
| 360/701 | |||
| 432/797 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| stealth<br>ステルス | |||
| stealth | |||
| 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する | |||
■ランク4効果 | |||
充填・冷却+150 | |||
| [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| ??? | |||
| 109 | |||
| ???<br> | |||
| 410/3549 | |||
| 0/0 | |||
| 0/0 | |||
| 508/899 | |||
| 335/668 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| COW00 | |||
| 110 | |||
| Body attack<br>ボディアタック | |||
| 500/3999 | |||
| 0/0 | |||
| 0/0 | |||
| 456/829 | |||
| 199/487 | |||
| 3 | |||
| | |||
| 0 | |||
| [[File:DefenseIcon.png|20px]] Defense | |||
| Kanzen guard<br>かんぜんガード | |||
| Kanzen guard | |||
| Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| 味方への攻撃に割り込むガード体勢をとる。1回だけガード時あらゆる攻撃を無効にする。 | |||
■ランク2効果 | |||
充填・冷却+50 | |||
| 味方への攻撃に割り込むガード体勢をとる。1回だけガード時あらゆる攻撃を無効にする。 | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once. | |||
■ Rank 5 effect | |||
Filling / cooling +200 & maximum number of guards + 1 | |||
| | |||
|- | |||
| DEK00 | |||
| 111 | |||
| オンスローター<br>オンスローター | |||
| 390/3449 | |||
| 363/1060 | |||
| 477/1326 | |||
| 279/593 | |||
| 171/449 | |||
| 4 | |||
| | |||
| 1 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| Power rifle<br>パワーライフル | |||
| Power rifle | |||
| 脚部が未破壊であれば威力が1.5倍となる射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク1効果 | |||
威力+なし | |||
| A shooting attack that increases the power by 1.5 times if the legs are not destroyed. | |||
Inevitable during cooling after use. | |||
■ Rank 2 effect | |||
Power +100 | |||
| A shooting attack that increases the power by 1.5 times if the legs are not destroyed. | |||
Inevitable during cooling after use. | |||
■ Rank 3 effect | |||
Power +200 | |||
| A shooting attack that increases the power by 1.5 times if the legs are not destroyed. | |||
Inevitable during cooling after use. | |||
■ Rank 4 effect | |||
Power +300 | |||
| A shooting attack that increases the power by 1.5 times if the legs are not destroyed. | |||
Inevitable during cooling after use. | |||
■ Rank 5 effect | |||
Power +400 & Penetration | |||
| | |||
|- | |||
| DND00 | |||
| 112 | |||
| ブリリアント<br>ブリリアント | |||
| 460/3799 | |||
| 389/1121 | |||
| 510/1403 | |||
| 218/512 | |||
| 228/525 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| Hyper missile<br>ハイパーミサイル | |||
| Hyper missile | |||
| 【属性:火薬】貫通特性をもつ射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク1効果 | |||
威力+なし | |||
| [Attribute: Gunpowder] A shooting attack with penetrating characteristics. | |||
Inevitable during cooling after use. | |||
■ Rank 2 effect | |||
Power +100 | |||
| 【属性:火薬】貫通特性をもつ射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク3効果 | |||
威力+200 | |||
| [Attribute: Gunpowder] A shooting attack with penetrating characteristics. | |||
Inevitable during cooling after use. | |||
■ Rank 4 effect | |||
Power +300 | |||
| 【属性:火薬】貫通特性をもつ射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク5効果 | |||
威力+400&絶対ヒット | |||
| | |||
|- | |||
| DOG01 | |||
| 113 | |||
| Brest canon<br>ブレストカノン | |||
| 340/3199 | |||
| 463/1294 | |||
| 414/1179 | |||
| 368/712 | |||
| 414/773 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| rifle<br>ライフル | |||
| rifle | |||
| スタンダードな射撃攻撃。 | |||
■ランク1効果 | |||
威力+なし | |||
| Standard shooting attack. | |||
■ Rank 2 effect | |||
Power +100 | |||
| Standard shooting attack. | |||
■ Rank 3 effect | |||
Power +200 | |||
| Standard shooting attack. | |||
■ Rank 4 effect | |||
Power +300 | |||
| スタンダードな射撃攻撃。 | |||
■ランク5効果 | |||
威力+400&貫通 | |||
| | |||
|- | |||
| DRA00 | |||
| 114 | |||
| Ryusuisho<br>りゅうすいしょう | |||
| 420/3599 | |||
| 324/969 | |||
| 387/1116 | |||
| 279/593 | |||
| 243/545 | |||
| 3 | |||
| | |||
| 0 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| Deathlok<br>デスロック | |||
| Deathlok | |||
| [Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable." | |||
Cannot be protected during cooling after use. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| [Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable." | |||
Cannot be protected during cooling after use. | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable." | |||
Cannot be protected during cooling after use. | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable." | |||
Cannot be protected during cooling after use. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable." | |||
Cannot be protected during cooling after use. | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| ??? | |||
| 115 | |||
| ???<br> | |||
| 400/3499 | |||
| 304/923 | |||
| 503/1387 | |||
| 494/880 | |||
| 304/627 | |||
| 3 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| FLY02 | |||
| 116 | |||
| Teenka<br>ティーンカ | |||
| 280/2899 | |||
| 0/0 | |||
| 0/0 | |||
| 460/835 | |||
| 349/687 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| ディスターバンス<br>ディスターバンス | |||
| ディスターバンス | |||
| Set up a trap that causes the action to fail in response to actions other than the opponent's attack. | |||
■ Rank 1 effect | |||
Initial number of installations 1 | |||
| Set up a trap that causes the action to fail in response to actions other than the opponent's attack. | |||
■ Rank 2 effect | |||
Initial number of installations 2 | |||
| Set up a trap that causes the action to fail in response to actions other than the opponent's attack. | |||
■ Rank 3 effect | |||
Initial number of installations 3 | |||
| Set up a trap that causes the action to fail in response to actions other than the opponent's attack. | |||
■ Rank 4 effect | |||
Initial number of installations 4 | |||
| Set up a trap that causes the action to fail in response to actions other than the opponent's attack. | |||
■ Rank 5 effect | |||
Initial number of installations 5 | |||
| | |||
|- | |||
| FSK00 | |||
| 117 | |||
| Serpentine<br>サーペンタイン | |||
| 250/2749 | |||
| 0/0 | |||
| 0/0 | |||
| 574/987 | |||
| 415/775 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| Charge plant<br>チャージプラント | |||
| Charge plant | |||
| Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount. | |||
■ Rank 1 effect | |||
Initial number of installations 1 | |||
Number of plants installed x 1% up | |||
| Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount. | |||
■ Rank 2 effect | |||
Initial number of installations 2 | |||
Number of plants installed x 2% up | |||
| Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount. | |||
■ Rank 3 effect | |||
Initial number of installations 3 | |||
Number of plants installed x 3% up | |||
| Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount. | |||
■ Rank 4 effect | |||
Initial number of installations 4 | |||
Number of plants installed x 4% up | |||
| Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount. | |||
■ Rank 5 effect | |||
Initial number of installations 5 | |||
Number of plants installed x 5% up | |||
| | |||
|- | |||
| GBK00 | |||
| 118 | |||
| Gun Shove<br>ガンショーブ | |||
| 460/3799 | |||
| 355/1042 | |||
| 567/1536 | |||
| 232/531 | |||
| 232/531 | |||
| 4 | |||
| | |||
| 1 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| デストロイ<br>デストロイ | |||
| デストロイ | |||
| A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | |||
■ Rank 1 effect | |||
Success + none | |||
| A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | |||
■ Rank 2 effect | |||
Success +100 | |||
| A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | |||
■ Rank 3 effect | |||
Success +200 | |||
| A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | |||
■ Rank 4 effect | |||
Success +300 | |||
| A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | |||
■ Rank 5 effect | |||
Success +400 | |||
| | |||
|- | |||
| GKD00 | |||
| 119 | |||
| Kinkankou<br>キンカンコウ | |||
| 450/3749 | |||
| 0/0 | |||
| 0/0 | |||
| 695/1148 | |||
| 362/704 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Fight boost<br>ファイトブースト | |||
| Fight boost | |||
| [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| 【症状:ファイトブースト】=「格闘パーツの成功と威力値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する | |||
■ランク5効果 | |||
充填・冷却+200 | |||
| | |||
|- | |||
| GLM00 | |||
| 120 | |||
| Tank missile<br>せんしゃミサイル | |||
| 310/3049 | |||
| 313/944 | |||
| 517/1420 | |||
| 235/535 | |||
| 186/469 | |||
| 5 | |||
| | |||
| 1 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| missile<br>ミサイル | |||
| missile | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 1 effect | |||
Power + None | |||
| 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |||
■ランク2効果 | |||
威力+100 | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 3 effect | |||
Power +200 | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 4 effect | |||
Power +300 | |||
| 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |||
■ランク5効果 | |||
威力+400&絶対ヒット | |||
| | |||
|- | |||
| HMS01 | |||
| 121 | |||
| キヌゲズミー<br>キヌゲズミー | |||
| 250/2749 | |||
| 0/0 | |||
| 0/0 | |||
| 658/1099 | |||
| 554/960 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Radar site<br>レーダーサイト | |||
| Radar site | |||
| 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| KBT04 | |||
| 122 | |||
| プロミネンス<br>プロミネンス | |||
| 420/3599 | |||
| 261/822 | |||
| 795/2068 | |||
| 126/389 | |||
| 155/428 | |||
| 1 | |||
| | |||
| 1 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| Hyper beam<br>ハイパービーム | |||
| Hyper beam | |||
| 【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。貫通効果がある。 | |||
使用後の冷却中は回避不能。 | |||
■ランク1効果 | |||
必要CG70 | |||
| [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 2 effect | |||
Required CG60 | |||
| [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 3 effect | |||
Required CG50 | |||
| [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 4 effect | |||
Required CG40 | |||
| [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 5 effect | |||
Required CG30 & full charge triples power | |||
| | |||
|- | |||
| KBT05 | |||
| 123 | |||
| Black varistor<br>ブラックバリスタ | |||
| 320/3099 | |||
| 392/1128 | |||
| 470/1310 | |||
| 225/521 | |||
| 284/600 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| missile<br>ミサイル | |||
| missile | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 1 effect | |||
Power + None | |||
| 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |||
■ランク2効果 | |||
威力+100 | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 3 effect | |||
Power +200 | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 4 effect | |||
Power +300 | |||
| 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |||
■ランク5効果 | |||
威力+400&絶対ヒット | |||
| | |||
|- | |||
| KBT06 | |||
| 124 | |||
| アペンディクス<br>アペンディクス | |||
| 410/3549 | |||
| 291/892 | |||
| 762/1991 | |||
| 194/480 | |||
| 232/531 | |||
| 2 | |||
| | |||
| 1 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| laser<br>レーザー | |||
| laser | |||
| 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。 | |||
使用後の冷却中は回避不能。 | |||
■ランク1効果 | |||
必要CG70 | |||
| [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 2 effect | |||
Required CG60 | |||
| [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 3 effect | |||
Required CG50 | |||
| [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 4 effect | |||
Required CG40 | |||
| 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。 | |||
使用後の冷却中は回避不能。 | |||
■ランク5効果 | |||
必要CG30&フルチャージで威力2倍 | |||
| | |||
|- | |||
| KBT11 | |||
| 125 | |||
| シュベールト<br>シュベールト | |||
| 300/2999 | |||
| 343/1014 | |||
| 538/1469 | |||
| 372/717 | |||
| 303/625 | |||
| 3 | |||
| | |||
| 0 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| Sword<br>ソード | |||
| Sword | |||
| Standard fighting attack. | |||
■ Rank 1 effect | |||
Success + none | |||
| Standard fighting attack. | |||
■ Rank 2 effect | |||
Success +100 | |||
| Standard fighting attack. | |||
■ Rank 3 effect | |||
Success +200 | |||
| スタンダードな格闘攻撃。 | |||
■ランク4効果 | |||
成功+300 | |||
| Standard fighting attack. | |||
■ Rank 5 effect | |||
Success +400 & Penetration | |||
| | |||
|- | |||
| KLN02 | |||
| 126 | |||
| Vitua<br>ヴィチュア | |||
| 490/3949 | |||
| 0/0 | |||
| 0/0 | |||
| 524/920 | |||
| 415/775 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| Fighting trap<br>かくとうトラップ | |||
| Fighting trap | |||
| Set up a trap that deals damage in response to a fighting attack on an ally. The larger the number of installations, the higher the damage. | |||
■ Rank 1 effect | |||
Initial number of installations 1 | |||
| 味方への格闘攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |||
■ランク2効果 | |||
最初の設置数2 | |||
| 味方への格闘攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |||
■ランク3効果 | |||
最初の設置数3 | |||
| Set up a trap that deals damage in response to a fighting attack on an ally. The larger the number of installations, the higher the damage. | |||
■ Rank 4 effect | |||
Initial number of installations 4 | |||
| 味方への格闘攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |||
■ランク5効果 | |||
最初の設置数5 | |||
| | |||
|- | |||
| KWG05 | |||
| 127 | |||
| Black incom<br>ブラックインコム | |||
| 280/2899 | |||
| 0/0 | |||
| 0/0 | |||
| 742/1211 | |||
| 244/547 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:HealIcon.png|20px]] Healing | |||
| Clear the bow<br>ぼうがいクリア | |||
| Clear the bow | |||
| [Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| [Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| 【症状:妨害クリア】=「マイナス症状を全て解除&2回マイナス症状を無効化する」を味方全体に付加する | |||
■ランク5効果 | |||
充填・冷却+200 | |||
| | |||
|- | |||
| ??? | |||
| 128 | |||
| ???<br> | |||
| 390/3449 | |||
| 0/0 | |||
| 0/0 | |||
| 441/809 | |||
| 441/809 | |||
| 2 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| KWG11 | |||
| 129 | |||
| ツヴァイカノン<br>ツヴァイカノン | |||
| 330/3149 | |||
| 460/1287 | |||
| 352/1035 | |||
| 401/756 | |||
| 362/704 | |||
| 6 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| rifle<br>ライフル | |||
| rifle | |||
| スタンダードな射撃攻撃。 | |||
■ランク1効果 | |||
威力+なし | |||
| Standard shooting attack. | |||
■ Rank 2 effect | |||
Power +100 | |||
| Standard shooting attack. | |||
■ Rank 3 effect | |||
Power +200 | |||
| Standard shooting attack. | |||
■ Rank 4 effect | |||
Power +300 | |||
| スタンダードな射撃攻撃。 | |||
■ランク5効果 | |||
威力+400&貫通 | |||
| | |||
|- | |||
| MOL00 | |||
| 130 | |||
| Moroku Head<br>モロクヘッド | |||
| 280/2899 | |||
| 241/776 | |||
| 366/1067 | |||
| 282/597 | |||
| 282/597 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| Fire shot<br>ファイアショット | |||
| Fire shot | |||
| 【症状:ファイア】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク1効果 | |||
成功+なし | |||
| [Symptom: Fire] = A shooting attack that adds "continuously damages the opponent hit by the attack". | |||
Inevitable during cooling after use. | |||
■ Rank 2 effect | |||
Success +100 | |||
| [Symptom: Fire] = A shooting attack that adds "continuously damages the opponent hit by the attack". | |||
Inevitable during cooling after use. | |||
■ Rank 3 effect | |||
Success +200 | |||
| [Symptom: Fire] = A shooting attack that adds "continuously damages the opponent hit by the attack". | |||
Inevitable during cooling after use. | |||
■ Rank 4 effect | |||
Success +300 | |||
| [Symptom: Fire] = A shooting attack that adds "continuously damages the opponent hit by the attack". | |||
Inevitable during cooling after use. | |||
■ Rank 5 effect | |||
Success +400 | |||
| | |||
|- | |||
| ??? | |||
| 131 | |||
| ???<br> | |||
| 430/3649 | |||
| 0/0 | |||
| 0/0 | |||
| 358/699 | |||
| 504/893 | |||
| 5 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 132 | |||
| ???<br> | |||
| 370/3349 | |||
| 294/899 | |||
| 469/1308 | |||
| 211/503 | |||
| 230/528 | |||
| 5 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| NAS01 | |||
| 133 | |||
| Holy wall<br>ホーリーウォール | |||
| 390/3449 | |||
| 0/0 | |||
| 0/0 | |||
| 558/965 | |||
| 189/473 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:DefenseIcon.png|20px]] Defense | |||
| Kanzen guard<br>かんぜんガード | |||
| Kanzen guard | |||
| Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| 味方への攻撃に割り込むガード体勢をとる。1回だけガード時あらゆる攻撃を無効にする。 | |||
■ランク2効果 | |||
充填・冷却+50 | |||
| 味方への攻撃に割り込むガード体勢をとる。1回だけガード時あらゆる攻撃を無効にする。 | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once. | |||
■ Rank 5 effect | |||
Filling / cooling +200 & maximum number of guards + 1 | |||
| | |||
|- | |||
| PCV00 | |||
| 134 | |||
| マスクドヘッド<br>マスクドヘッド | |||
| 370/3349 | |||
| 396/1137 | |||
| 524/1436 | |||
| 405/761 | |||
| 336/669 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| Sword<br>ソード | |||
| Sword | |||
| Standard fighting attack. | |||
■ Rank 1 effect | |||
Success + none | |||
| Standard fighting attack. | |||
■ Rank 2 effect | |||
Success +100 | |||
| Standard fighting attack. | |||
■ Rank 3 effect | |||
Success +200 | |||
| スタンダードな格闘攻撃。 | |||
■ランク4効果 | |||
成功+300 | |||
| Standard fighting attack. | |||
■ Rank 5 effect | |||
Success +400 & Penetration | |||
| | |||
|- | |||
| ??? | |||
| 135 | |||
| ???<br> | |||
| 350/3249 | |||
| 0/0 | |||
| 0/0 | |||
| 646/1083 | |||
| 382/731 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| PRC00 | |||
| 136 | |||
| Ituka Crown<br>イツカクラウン | |||
| 320/3099 | |||
| 0/0 | |||
| 0/0 | |||
| 391/743 | |||
| 482/864 | |||
| 7 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| stealth<br>ステルス | |||
| stealth | |||
| 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する | |||
■ランク4効果 | |||
充填・冷却+150 | |||
| [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| PRC00 | |||
| 137 | |||
| Tubra Iris<br>ツブラアイリス | |||
| 280/2899 | |||
| 0/0 | |||
| 0/0 | |||
| 450/821 | |||
| 351/689 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:HealIcon.png|20px]] Healing | |||
| reverse<br>リバース | |||
| reverse | |||
| 機能停止した味方メダロット1体を復活させる。 | |||
■ランク1効果 | |||
なおすスキルレベルに応じて復活時の装甲値アップ | |||
| Revive one ally Medarot that has stopped functioning. | |||
■ Rank 2 effect | |||
Increase the armor value at the time of resurrection according to the skill level to be repaired | |||
| 機能停止した味方メダロット1体を復活させる。 | |||
■ランク3効果 | |||
なおすスキルレベルに応じて復活時の装甲値アップ | |||
| 機能停止した味方メダロット1体を復活させる。 | |||
■ランク4効果 | |||
なおすスキルレベルに応じて復活時の装甲値アップ | |||
| 機能停止した味方メダロット1体を復活させる。 | |||
■ランク5効果 | |||
なおすスキルレベルに応じて復活時の装甲値アップ | |||
| | |||
|- | |||
| SAQ00 | |||
| 138 | |||
| Charmy Pretty<br>チャーミープリチ | |||
| 330/3149 | |||
| 333/990 | |||
| 401/1149 | |||
| 313/639 | |||
| 284/600 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| Charge drain<br>チャージドレイン | |||
| Charge drain | |||
| A fighting attack that absorbs the opponent's CG. | |||
Cannot be protected during cooling after use. | |||
■ Rank 1 effect | |||
Absorption CG value 3 | |||
| A fighting attack that absorbs the opponent's CG. | |||
Cannot be protected during cooling after use. | |||
■ Rank 2 effect | |||
Absorption CG value 6 | |||
| A fighting attack that absorbs the opponent's CG. | |||
Cannot be protected during cooling after use. | |||
■ Rank 3 effect | |||
Absorption CG value 9 | |||
| A fighting attack that absorbs the opponent's CG. | |||
Cannot be protected during cooling after use. | |||
■ Rank 4 effect | |||
Absorption CG value 12 | |||
| A fighting attack that absorbs the opponent's CG. | |||
Cannot be protected during cooling after use. | |||
■ Rank 5 effect | |||
Absorption CG value 15 | |||
| | |||
|- | |||
| SAT00 | |||
| 139 | |||
| マーカス<br>マーカス | |||
| 310/3049 | |||
| 284/876 | |||
| 601/1616 | |||
| 198/485 | |||
| 225/521 | |||
| 3 | |||
| | |||
| 1 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| napalm<br>ナパーム | |||
| napalm | |||
| [Attribute: Gunpowder] A shooting attack with a raid characteristic. | |||
■ Rank 1 effect | |||
Power + None | |||
| [Attribute: Gunpowder] A shooting attack with a raid characteristic. | |||
■ Rank 2 effect | |||
Power +100 | |||
| [Attribute: Gunpowder] A shooting attack with a raid characteristic. | |||
■ Rank 3 effect | |||
Power +200 | |||
| 【属性:火薬】乱撃特性をもつ射撃攻撃。 | |||
■ランク4効果 | |||
威力+300 | |||
| 【属性:火薬】乱撃特性をもつ射撃攻撃。 | |||
■ランク5効果 | |||
威力+400&絶対ヒット | |||
| | |||
|- | |||
| SIN00 | |||
| 140 | |||
| Mibu Wolf<br>ミブウルフ | |||
| 450/3749 | |||
| 0/0 | |||
| 0/0 | |||
| 427/791 | |||
| 227/524 | |||
| 2 | |||
| | |||
| 0 | |||
| [[File:DefenseIcon.png|20px]] Defense | |||
| Counterguard<br>カウンターガード | |||
| Counterguard | |||
| Take a guard position that responds to fighting attacks on allies. It negates the fighting damage only once and repels with the same attack power. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| Take a guard position that responds to fighting attacks on allies. It negates the fighting damage only once and repels with the same attack power. | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| Take a guard position that responds to fighting attacks on allies. It negates the fighting damage only once and repels with the same attack power. | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| Take a guard position that responds to fighting attacks on allies. It negates the fighting damage only once and repels with the same attack power. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| Take a guard position that responds to fighting attacks on allies. It negates the fighting damage only once and repels with the same attack power. | |||
■ Rank 5 effect | |||
Filling / cooling +200 & maximum number of guards + 1 | |||
| | |||
|- | |||
| SLN01 | |||
| 141 | |||
| Compline<br>コンプライン | |||
| 300/2999 | |||
| 386/1114 | |||
| 331/986 | |||
| 441/809 | |||
| 285/601 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| MF seal<br>MFシール | |||
| MF seal | |||
| 【症状:MFシール】=「メダフォースを使用不能にする」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク1効果 | |||
成功+なし | |||
| 【症状:MFシール】=「メダフォースを使用不能にする」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク2効果 | |||
成功+100 | |||
| 【症状:MFシール】=「メダフォースを使用不能にする」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク3効果 | |||
成功+200 | |||
| [Symptom: MF Seal] = A fighting attack that adds "disable Medaforce". | |||
Cannot be protected during cooling after use. | |||
■ Rank 4 effect | |||
Success +300 | |||
| [Symptom: MF Seal] = A fighting attack that adds "disable Medaforce". | |||
Cannot be protected during cooling after use. | |||
■ Rank 5 effect | |||
Success +400 | |||
| | |||
|- | |||
| SLR01 | |||
| 142 | |||
| Variable hair<br>バリアブルヘアー | |||
| 240/2699 | |||
| 0/0 | |||
| 0/0 | |||
| 603/1025 | |||
| 513/905 | |||
| 6 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Radar site<br>レーダーサイト | |||
| Radar site | |||
| 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| TAN00 | |||
| 143 | |||
| エアバッグ<br>エアバッグ | |||
| 490/3949 | |||
| 0/0 | |||
| 0/0 | |||
| 460/835 | |||
| 186/469 | |||
| 2 | |||
| | |||
| 1 | |||
| [[File:DefenseIcon.png|20px]] Defense | |||
| Kanzen guard<br>かんぜんガード | |||
| Kanzen guard | |||
| Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| 味方への攻撃に割り込むガード体勢をとる。1回だけガード時あらゆる攻撃を無効にする。 | |||
■ランク2効果 | |||
充填・冷却+50 | |||
| 味方への攻撃に割り込むガード体勢をとる。1回だけガード時あらゆる攻撃を無効にする。 | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once. | |||
■ Rank 5 effect | |||
Filling / cooling +200 & maximum number of guards + 1 | |||
| | |||
|- | |||
| ??? | |||
| 144 | |||
| ???<br> | |||
| 430/3649 | |||
| 0/0 | |||
| 0/0 | |||
| 639/1073 | |||
| 603/1025 | |||
| 1 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 145 | |||
| ???<br> | |||
| 100/1999 | |||
| 0/0 | |||
| 0/0 | |||
| 835/1335 | |||
| 835/1335 | |||
| 3 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| TOT01 | |||
| 146 | |||
| テラノスレーザー<br>テラノスレーザー | |||
| 310/3049 | |||
| 343/1014 | |||
| 695/1835 | |||
| 245/548 | |||
| 225/521 | |||
| 4 | |||
| | |||
| 1 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| laser<br>レーザー | |||
| laser | |||
| 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。 | |||
使用後の冷却中は回避不能。 | |||
■ランク1効果 | |||
必要CG70 | |||
| [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 2 effect | |||
Required CG60 | |||
| [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 3 effect | |||
Required CG50 | |||
| [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 4 effect | |||
Required CG40 | |||
| 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。 | |||
使用後の冷却中は回避不能。 | |||
■ランク5効果 | |||
必要CG30&フルチャージで威力2倍 | |||
| | |||
|- | |||
| VAL00 | |||
| 147 | |||
| リフレクトミラー<br>リフレクトミラー | |||
| 330/3149 | |||
| 0/0 | |||
| 0/0 | |||
| 531/929 | |||
| 135/401 | |||
| 2 | |||
| | |||
| 0 | |||
| [[File:DefenseIcon.png|20px]] Defense | |||
| Mirror guard<br>ミラーガード | |||
| Mirror guard | |||
| 味方への射撃攻撃に反応するガード体勢をとる。1回だけ射撃ダメージを無効にし同じ攻撃力ではね返す。 | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| Take a guard position that responds to shooting attacks on allies. Disables shooting damage only once and repels with the same attack power. | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| Take a guard position that responds to shooting attacks on allies. Disables shooting damage only once and repels with the same attack power. | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| 味方への射撃攻撃に反応するガード体勢をとる。1回だけ射撃ダメージを無効にし同じ攻撃力ではね返す。 | |||
■ランク4効果 | |||
充填・冷却+150 | |||
| 味方への射撃攻撃に反応するガード体勢をとる。1回だけ射撃ダメージを無効にし同じ攻撃力ではね返す。 | |||
■ランク5効果 | |||
充填・冷却+200&最大ガード回数+1回 | |||
| | |||
|- | |||
| VAL03 | |||
| 148 | |||
| Second site<br>セカンドサイト | |||
| 340/3199 | |||
| 0/0 | |||
| 0/0 | |||
| 623/1052 | |||
| 405/761 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Conceal<br>コンシール | |||
| Conceal | |||
| 【症状:コンシール】=「1回攻撃を受けるまで回避値を2倍&相手の攻撃特性(貫通、乱撃、全パーツ攻撃)を通常化する」を味方全体に付加する | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| [Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| WAT00 | |||
| 149 | |||
| バトリースタンド<br>バトリースタンド | |||
| 310/3049 | |||
| 288/885 | |||
| 512/1408 | |||
| 234/533 | |||
| 162/437 | |||
| 4 | |||
| | |||
| 1 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| missile<br>ミサイル | |||
| missile | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 1 effect | |||
Power + None | |||
| 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |||
■ランク2効果 | |||
威力+100 | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 3 effect | |||
Power +200 | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 4 effect | |||
Power +300 | |||
| 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |||
■ランク5効果 | |||
威力+400&絶対ヒット | |||
| | |||
|- | |||
| WEA00 | |||
| 150 | |||
| デスブラスト<br>デスブラスト | |||
| 490/3949 | |||
| 395/1135 | |||
| 398/1142 | |||
| 368/712 | |||
| 293/612 | |||
| 6 | |||
| | |||
| 1 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| press<br>プレス | |||
| press | |||
| [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded. | |||
■ Rank 1 effect | |||
Required CG70 | |||
| [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded. | |||
■ Rank 2 effect | |||
Required CG60 | |||
| [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded. | |||
■ Rank 3 effect | |||
Required CG50 | |||
| [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded. | |||
■ Rank 4 effect | |||
Required CG40 | |||
| 【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が2倍になる射撃攻撃。 | |||
■ランク5効果 | |||
必要CG30&フルチャージで成功3倍 | |||
| | |||
|- | |||
| AGO00 | |||
| 151 | |||
| キュードーヘッド<br>キュードーヘッド | |||
| 350/3249 | |||
| 0/0 | |||
| 0/0 | |||
| 570/981 | |||
| 377/724 | |||
| 3 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Fight boost<br>ファイトブースト | |||
| Fight boost | |||
| [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| 【症状:ファイトブースト】=「格闘パーツの成功と威力値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する | |||
■ランク5効果 | |||
充填・冷却+200 | |||
| | |||
|- | |||
| ALC00 | |||
| 152 | |||
| ロングネック<br>ロングネック | |||
| 330/3149 | |||
| 0/0 | |||
| 0/0 | |||
| 604/1027 | |||
| 539/940 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Radar site<br>レーダーサイト | |||
| Radar site | |||
| 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| ??? | |||
| 153 | |||
| ???<br> | |||
| 480/3899 | |||
| 349/1028 | |||
| 450/1263 | |||
| 303/625 | |||
| 193/479 | |||
| 3 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ALP00 | |||
| 154 | |||
| モフモフ<br>モフモフ | |||
| 310/3049 | |||
| 0/0 | |||
| 0/0 | |||
| 477/857 | |||
| 333/665 | |||
| 6 | |||
| | |||
| 0 | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| Heater plant<br>ヒータープラント | |||
| Heater plant | |||
| Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect. | |||
■ Rank 1 effect | |||
Initial number of installations 1 | |||
Number of plants installed x 1% up | |||
| Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect. | |||
■ Rank 2 effect | |||
Initial number of installations 2 | |||
Number of plants installed x 2% up | |||
| 味方チーム全体のパーツの充填がアップする装置を仕掛ける。設置数分効果が加算され、効果発動による設置数の消費がない。 | |||
■ランク3効果 | |||
最初の設置数3 | |||
プラント設置数×3%アップ | |||
| Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect. | |||
■ Rank 4 effect | |||
Initial number of installations 4 | |||
Number of plants installed x 4% up | |||
| Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect. | |||
■ Rank 5 effect | |||
Initial number of installations 5 | |||
Number of plants installed x 5% up | |||
| | |||
|- | |||
| ??? | |||
| 155 | |||
| ???<br> | |||
| 290/2949 | |||
| 256/811 | |||
| 408/1165 | |||
| 237/537 | |||
| 152/424 | |||
| 3 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ARL00 | |||
| 156 | |||
| アロウズ<br>アロウズ | |||
| 380/3399 | |||
| 374/1086 | |||
| 272/848 | |||
| 441/809 | |||
| 259/567 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| bug<br>バグ | |||
| bug | |||
| [Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |||
Cannot be protected during cooling after use. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| 【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク2効果 | |||
充填・冷却+50 | |||
| 【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| [Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |||
Cannot be protected during cooling after use. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| 【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク5効果 | |||
充填・冷却+200 | |||
| | |||
|- | |||
| ??? | |||
| 157 | |||
| ???<br> | |||
| 360/3299 | |||
| 0/0 | |||
| 0/0 | |||
| 582/997 | |||
| 455/828 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ARO00 | |||
| 158 | |||
| アンモマウス<br>アンモマウス | |||
| 310/3049 | |||
| 358/1049 | |||
| 368/1072 | |||
| 294/613 | |||
| 276/589 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| Wave<br>ウェーブ | |||
| Wave | |||
| 【症状:ウェーブ】=「全てのパーツの充填・冷却性能を25%ダウン&防御不能」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| 【症状:ウェーブ】=「全てのパーツの充填・冷却性能を25%ダウン&防御不能」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク2効果 | |||
充填・冷却+50 | |||
| [Symptom: Wave] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & inability to defend". | |||
Cannot be protected during cooling after use. | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| 【症状:ウェーブ】=「全てのパーツの充填・冷却性能を25%ダウン&防御不能」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク4効果 | |||
充填・冷却+150 | |||
| [Symptom: Wave] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & inability to defend". | |||
Cannot be protected during cooling after use. | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| ??? | |||
| 159 | |||
| ???<br> | |||
| 260/2799 | |||
| 457/1280 | |||
| 216/717 | |||
| 223/519 | |||
| 316/643 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| BAB00 | |||
| 160 | |||
| イノシーバ<br>イノシーバ | |||
| 310/3049 | |||
| 225/738 | |||
| 601/1616 | |||
| 300/621 | |||
| 253/559 | |||
| 3 | |||
| | |||
| 0 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| ハンマー<br>ハンマー | |||
| ハンマー | |||
| Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense). | |||
Cannot be protected during cooling after use. | |||
■ Rank 1 effect | |||
Power + None | |||
| Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense). | |||
Cannot be protected during cooling after use. | |||
■ Rank 2 effect | |||
Power +100 | |||
| Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense). | |||
Cannot be protected during cooling after use. | |||
■ Rank 3 effect | |||
Power +200 | |||
| Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense). | |||
Cannot be protected during cooling after use. | |||
■ Rank 4 effect | |||
Power +300 | |||
| Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense). | |||
Cannot be protected during cooling after use. | |||
■ Rank 5 effect | |||
Power +400 | |||
| | |||
|- | |||
| BBB00 | |||
| 161 | |||
| アヴァール<br>アヴァール | |||
| 430/3649 | |||
| 346/1021 | |||
| 504/1389 | |||
| 485/868 | |||
| 346/683 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| Gatling<br>ガトリング | |||
| Gatling | |||
| A shooting attack with a raid characteristic. | |||
Inevitable during cooling after use. | |||
■ Rank 1 effect | |||
Power + None | |||
| 乱撃特性がある射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク2効果 | |||
威力+100 | |||
| 乱撃特性がある射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク3効果 | |||
威力+200 | |||
| A shooting attack with a raid characteristic. | |||
Inevitable during cooling after use. | |||
■ Rank 4 effect | |||
Power +300 | |||
| A shooting attack with a raid characteristic. | |||
Inevitable during cooling after use. | |||
■ Rank 5 effect | |||
Power + 400 & CRT rate + 20% | |||
| | |||
|- | |||
| BCY00 | |||
| 162 | |||
| Max Shout<br>マックスシャウト | |||
| 310/3049 | |||
| 266/834 | |||
| 257/813 | |||
| 258/565 | |||
| 277/591 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| Canceller<br>キャンセラー | |||
| Canceller | |||
| 【症状:キャンセラー】=「ヒットしたパーツを使用不能にする(脚部にヒットした場合は効果なし。使用不能状態は重複しない)」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク1効果 | |||
成功+なし | |||
| 【症状:キャンセラー】=「ヒットしたパーツを使用不能にする(脚部にヒットした場合は効果なし。使用不能状態は重複しない)」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク2効果 | |||
成功+100 | |||
| 【症状:キャンセラー】=「ヒットしたパーツを使用不能にする(脚部にヒットした場合は効果なし。使用不能状態は重複しない)」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク3効果 | |||
成功+200 | |||
| [Symptom: Canceller] = A fighting attack that adds "disable hit parts (no effect if hit on the leg. Unusable states do not overlap)". | |||
Cannot be protected during cooling after use. | |||
■ Rank 4 effect | |||
Success +300 | |||
| [Symptom: Canceller] = A fighting attack that adds "disable hit parts (no effect if hit on the leg. Unusable states do not overlap)". | |||
Cannot be protected during cooling after use. | |||
■ Rank 5 effect | |||
Success +400 | |||
| | |||
|- | |||
| BER00 | |||
| 163 | |||
| メテオスマッシュ<br>メテオスマッシュ | |||
| 240/2699 | |||
| 441/1242 | |||
| 288/885 | |||
| 259/567 | |||
| 240/541 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| break<br>ブレイク | |||
| break | |||
| [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 1 effect | |||
Required CG70 | |||
| 【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。 | |||
使用後の冷却中は回避不能。 | |||
■ランク2効果 | |||
必要CG60 | |||
| 【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。 | |||
使用後の冷却中は回避不能。 | |||
■ランク3効果 | |||
必要CG50 | |||
| [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 4 effect | |||
Required CG40 | |||
| [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 5 effect | |||
Double success with required CG30 & full charge | |||
| | |||
|- | |||
| ??? | |||
| 164 | |||
| ???<br> | |||
| 410/3549 | |||
| 0/0 | |||
| 0/0 | |||
| 576/989 | |||
| 338/672 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| BLZ00 | |||
| 165 | |||
| ベスト<br>ベスト | |||
| 390/3449 | |||
| 0/0 | |||
| 0/0 | |||
| 494/880 | |||
| 446/816 | |||
| 2 | |||
| | |||
| 1 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Cyber core<br>サイバーコア | |||
| Cyber core | |||
| To all allies [Symptom: Radar Site] = "Increase the success value of all parts by 30% & invalidate the opponent's stealth conceal" and [Symptom: Conceal] = "Avoid value 2 until one attack Double & normalize opponent's attack characteristics (penetration, random attack, all parts attack) "is added | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| 味方全員に【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」と【症状:コンシール】=「1回攻撃を受けるまで回避値を2倍&相手の攻撃特性(貫通、乱撃、全パーツ攻撃)を通常化する」を付加する | |||
■ランク2効果 | |||
充填・冷却+50 | |||
| To all allies [Symptom: Radar Site] = "Increase the success value of all parts by 30% & invalidate the opponent's stealth conceal" and [Symptom: Conceal] = "Avoid value 2 until one attack Double & normalize opponent's attack characteristics (penetration, random attack, all parts attack) "is added | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| To all allies [Symptom: Radar Site] = "Increase the success value of all parts by 30% & invalidate the opponent's stealth conceal" and [Symptom: Conceal] = "Avoid value 2 until one attack Double & normalize opponent's attack characteristics (penetration, random attack, all parts attack) "is added | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| To all allies [Symptom: Radar Site] = "Increase the success value of all parts by 30% & invalidate the opponent's stealth conceal" and [Symptom: Conceal] = "Avoid value 2 until one attack Double & normalize opponent's attack characteristics (penetration, random attack, all parts attack) "is added | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| BRK00 | |||
| 166 | |||
| キングバルコニー<br>キングバルコニー | |||
| 440/3699 | |||
| 0/0 | |||
| 0/0 | |||
| 415/775 | |||
| 227/524 | |||
| 2 | |||
| | |||
| 0 | |||
| [[File:DefenseIcon.png|20px]] Defense | |||
| Shooting guard<br>しゃげきガード | |||
| Shooting guard | |||
| 味方への射撃攻撃に反応するガード体勢をとる。ガード時射撃ダメージを無効にする。 | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| 味方への射撃攻撃に反応するガード体勢をとる。ガード時射撃ダメージを無効にする。 | |||
■ランク2効果 | |||
充填・冷却+50 | |||
| 味方への射撃攻撃に反応するガード体勢をとる。ガード時射撃ダメージを無効にする。 | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| 味方への射撃攻撃に反応するガード体勢をとる。ガード時射撃ダメージを無効にする。 | |||
■ランク4効果 | |||
充填・冷却+150 | |||
| Take a guard position that responds to shooting attacks on allies. Disables shooting damage when guarding. | |||
■ Rank 5 effect | |||
Filling / cooling +200 & maximum number of guards + 1 | |||
| | |||
|- | |||
| ??? | |||
| 167 | |||
| ???<br> | |||
| 300/2999 | |||
| 0/0 | |||
| 0/0 | |||
| 488/872 | |||
| 554/960 | |||
| 5 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 168 | |||
| ???<br> | |||
| 240/2699 | |||
| 0/0 | |||
| 0/0 | |||
| 414/773 | |||
| 504/893 | |||
| 6 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 169 | |||
| ???<br> | |||
| 320/3099 | |||
| 0/0 | |||
| 0/0 | |||
| 576/989 | |||
| 537/937 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| CAT04 | |||
| 170 | |||
| エクスプレス<br>エクスプレス | |||
| 330/3149 | |||
| 0/0 | |||
| 0/0 | |||
| 547/951 | |||
| 643/1079 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Mobile boost<br>モビルブースト | |||
| Mobile boost | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| CAT04 | |||
| 171 | |||
| ネコマタヘッド<br>ネコマタヘッド | |||
| 330/3149 | |||
| 0/0 | |||
| 0/0 | |||
| 473/852 | |||
| 482/864 | |||
| 3 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| stealth<br>ステルス | |||
| stealth | |||
| 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する | |||
■ランク4効果 | |||
充填・冷却+150 | |||
| [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| CCC00 | |||
| 172 | |||
| Camel hose<br>キャメルホース | |||
| 330/3149 | |||
| 0/0 | |||
| 0/0 | |||
| 627/1057 | |||
| 536/936 | |||
| 3 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Taichi Seigyo<br>たいちせいぎょ | |||
| Taichi Seigyo | |||
| [Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| [Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| CLB00 | |||
| 173 | |||
| カニサンジュウ<br>カニサンジュウ | |||
| 380/3399 | |||
| 263/827 | |||
| 629/1681 | |||
| 244/547 | |||
| 263/572 | |||
| 3 | |||
| | |||
| 0 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| ハンマー<br>ハンマー | |||
| ハンマー | |||
| Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense). | |||
Cannot be protected during cooling after use. | |||
■ Rank 1 effect | |||
Power + None | |||
| Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense). | |||
Cannot be protected during cooling after use. | |||
■ Rank 2 effect | |||
Power +100 | |||
| Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense). | |||
Cannot be protected during cooling after use. | |||
■ Rank 3 effect | |||
Power +200 | |||
| Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense). | |||
Cannot be protected during cooling after use. | |||
■ Rank 4 effect | |||
Power +300 | |||
| Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense). | |||
Cannot be protected during cooling after use. | |||
■ Rank 5 effect | |||
Power +400 | |||
| | |||
|- | |||
| CLB02 | |||
| 174 | |||
| シバサーミ<br>シバサーミ | |||
| 310/3049 | |||
| 396/1137 | |||
| 623/1667 | |||
| 336/669 | |||
| 198/485 | |||
| 4 | |||
| | |||
| 1 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| ハンマー<br>ハンマー | |||
| ハンマー | |||
| Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense). | |||
Cannot be protected during cooling after use. | |||
■ Rank 1 effect | |||
Power + None | |||
| Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense). | |||
Cannot be protected during cooling after use. | |||
■ Rank 2 effect | |||
Power +100 | |||
| Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense). | |||
Cannot be protected during cooling after use. | |||
■ Rank 3 effect | |||
Power +200 | |||
| Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense). | |||
Cannot be protected during cooling after use. | |||
■ Rank 4 effect | |||
Power +300 | |||
| Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense). | |||
Cannot be protected during cooling after use. | |||
■ Rank 5 effect | |||
Power +400 | |||
| | |||
|- | |||
| ??? | |||
| 175 | |||
| ???<br> | |||
| 310/3049 | |||
| 326/974 | |||
| 336/997 | |||
| 480/861 | |||
| 268/579 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| CMR00 | |||
| 176 | |||
| ストロボ<br>ストロボ | |||
| 370/3349 | |||
| 446/1254 | |||
| 304/923 | |||
| 351/689 | |||
| 370/715 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| flash<br>フラッシュ | |||
| flash | |||
| [Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting". | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| 【症状:フラッシュ】=「次の行動実行まで防御・回避不能&充填中または待機中なら中断させる」を付加する格闘攻撃。 | |||
■ランク2効果 | |||
充填・冷却+50 | |||
| [Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting". | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting". | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting". | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| CPM00 | |||
| 177 | |||
| Walnut<br>ワルナッツ | |||
| 330/3149 | |||
| 379/1098 | |||
| 382/1105 | |||
| 310/635 | |||
| 252/557 | |||
| 3 | |||
| | |||
| 0 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| デストロイ<br>デストロイ | |||
| デストロイ | |||
| A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | |||
■ Rank 1 effect | |||
Success + none | |||
| A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | |||
■ Rank 2 effect | |||
Success +100 | |||
| A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | |||
■ Rank 3 effect | |||
Success +200 | |||
| A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | |||
■ Rank 4 effect | |||
Success +300 | |||
| A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | |||
■ Rank 5 effect | |||
Success +400 | |||
| | |||
|- | |||
| CRC01 | |||
| 178 | |||
| Teller Fang<br>テラーファング | |||
| 310/3049 | |||
| 288/885 | |||
| 632/1688 | |||
| 418/779 | |||
| 297/617 | |||
| 3 | |||
| | |||
| 0 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| Sword<br>ソード | |||
| Sword | |||
| Standard fighting attack. | |||
■ Rank 1 effect | |||
Success + none | |||
| Standard fighting attack. | |||
■ Rank 2 effect | |||
Success +100 | |||
| Standard fighting attack. | |||
■ Rank 3 effect | |||
Success +200 | |||
| スタンダードな格闘攻撃。 | |||
■ランク4効果 | |||
成功+300 | |||
| Standard fighting attack. | |||
■ Rank 5 effect | |||
Success +400 & Penetration | |||
| | |||
|- | |||
| CRD00 | |||
| 179 | |||
| エモノヘッド<br>エモノヘッド | |||
| 380/3399 | |||
| 0/0 | |||
| 0/0 | |||
| 432/797 | |||
| 441/809 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| stealth<br>ステルス | |||
| stealth | |||
| 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する | |||
■ランク4効果 | |||
充填・冷却+150 | |||
| [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| CRW00 | |||
| 180 | |||
| Shotgun<br>さんだんじゅう | |||
| 350/3249 | |||
| 385/1112 | |||
| 507/1396 | |||
| 488/872 | |||
| 357/697 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| Gatling<br>ガトリング | |||
| Gatling | |||
| A shooting attack with a raid characteristic. | |||
Inevitable during cooling after use. | |||
■ Rank 1 effect | |||
Power + None | |||
| 乱撃特性がある射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク2効果 | |||
威力+100 | |||
| 乱撃特性がある射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク3効果 | |||
威力+200 | |||
| A shooting attack with a raid characteristic. | |||
Inevitable during cooling after use. | |||
■ Rank 4 effect | |||
Power +300 | |||
| A shooting attack with a raid characteristic. | |||
Inevitable during cooling after use. | |||
■ Rank 5 effect | |||
Power + 400 & CRT rate + 20% | |||
| | |||
|- | |||
| ??? | |||
| 181 | |||
| ???<br> | |||
| 320/3099 | |||
| 0/0 | |||
| 0/0 | |||
| 479/860 | |||
| 535/935 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| DLK00 | |||
| 182 | |||
| Revolution<br>レボリュシオン | |||
| 340/3199 | |||
| 414/1179 | |||
| 441/1242 | |||
| 266/576 | |||
| 248/552 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| napalm<br>ナパーム | |||
| napalm | |||
| [Attribute: Gunpowder] A shooting attack with a raid characteristic. | |||
■ Rank 1 effect | |||
Power + None | |||
| [Attribute: Gunpowder] A shooting attack with a raid characteristic. | |||
■ Rank 2 effect | |||
Power +100 | |||
| [Attribute: Gunpowder] A shooting attack with a raid characteristic. | |||
■ Rank 3 effect | |||
Power +200 | |||
| 【属性:火薬】乱撃特性をもつ射撃攻撃。 | |||
■ランク4効果 | |||
威力+300 | |||
| 【属性:火薬】乱撃特性をもつ射撃攻撃。 | |||
■ランク5効果 | |||
威力+400&絶対ヒット | |||
| | |||
|- | |||
| DND01 | |||
| 183 | |||
| クラウンK<br>クラウンK | |||
| 390/3449 | |||
| 310/937 | |||
| 576/1557 | |||
| 250/555 | |||
| 140/408 | |||
| 2 | |||
| | |||
| 1 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| missile<br>ミサイル | |||
| missile | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 1 effect | |||
Power + None | |||
| 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |||
■ランク2効果 | |||
威力+100 | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 3 effect | |||
Power +200 | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 4 effect | |||
Power +300 | |||
| 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |||
■ランク5効果 | |||
威力+400&絶対ヒット | |||
| | |||
|- | |||
| DOG04 | |||
| 184 | |||
| インファリブル<br>インファリブル | |||
| 320/3099 | |||
| 0/0 | |||
| 0/0 | |||
| 465/841 | |||
| 554/960 | |||
| 2 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Snipe<br>スナイプ | |||
| Snipe | |||
| [Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| [Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| DOG04 | |||
| 185 | |||
| ウチノヘッド<br>ウチノヘッド | |||
| 320/3099 | |||
| 0/0 | |||
| 0/0 | |||
| 409/767 | |||
| 609/1033 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Shoot boost<br>シュートブースト | |||
| Shoot boost | |||
| [Symptom: Shoot boost] = Add "Success and power value of shooting parts up. 5% up once. Up to 20% up by stacking" to all allies | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| 【症状:シュートブースト】=「射撃パーツの成功と威力値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する | |||
■ランク2効果 | |||
充填・冷却+50 | |||
| [Symptom: Shoot boost] = Add "Success and power value of shooting parts up. 5% up once. Up to 20% up by stacking" to all allies | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Shoot boost] = Add "Success and power value of shooting parts up. 5% up once. Up to 20% up by stacking" to all allies | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Shoot boost] = Add "Success and power value of shooting parts up. 5% up once. Up to 20% up by stacking" to all allies | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| DOL00 | |||
| 186 | |||
| ショルダーヘッド<br>ショルダーヘッド | |||
| 410/3549 | |||
| 437/1233 | |||
| 370/1077 | |||
| 332/664 | |||
| 427/791 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| flash<br>フラッシュ | |||
| flash | |||
| [Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting". | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| 【症状:フラッシュ】=「次の行動実行まで防御・回避不能&充填中または待機中なら中断させる」を付加する格闘攻撃。 | |||
■ランク2効果 | |||
充填・冷却+50 | |||
| [Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting". | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting". | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting". | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| ??? | |||
| 187 | |||
| ???<br> | |||
| 390/3449 | |||
| 329/981 | |||
| 376/1091 | |||
| 338/672 | |||
| 244/547 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| DRF03 | |||
| 188 | |||
| ヤンマヘッド<br>ヤンマヘッド | |||
| 290/2949 | |||
| 387/1116 | |||
| 216/717 | |||
| 360/701 | |||
| 225/521 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| press<br>プレス | |||
| press | |||
| [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded. | |||
■ Rank 1 effect | |||
Required CG70 | |||
| [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded. | |||
■ Rank 2 effect | |||
Required CG60 | |||
| [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded. | |||
■ Rank 3 effect | |||
Required CG50 | |||
| [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded. | |||
■ Rank 4 effect | |||
Required CG40 | |||
| 【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が2倍になる射撃攻撃。 | |||
■ランク5効果 | |||
必要CG30&フルチャージで成功3倍 | |||
| | |||
|- | |||
| DVL01 | |||
| 189 | |||
| Helmet<br>ヘルメット | |||
| 480/3899 | |||
| 0/0 | |||
| 0/0 | |||
| 356/696 | |||
| 376/723 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:HealIcon.png|20px]] Healing | |||
| Restore<br>レストア | |||
| Restore | |||
| 味方メダロット1体のパーツを1つ再生させる。 | |||
■ランク1効果 | |||
なおすスキルレベルに応じて再生時の装甲値アップ | |||
| Regenerate one part of one ally Medarot. | |||
■ Rank 2 effect | |||
Increased armor value during playback according to skill level | |||
| 味方メダロット1体のパーツを1つ再生させる。 | |||
■ランク3効果 | |||
なおすスキルレベルに応じて再生時の装甲値アップ | |||
| Regenerate one part of one ally Medarot. | |||
■ Rank 4 effect | |||
Increased armor value during playback according to skill level | |||
| Regenerate one part of one ally Medarot. | |||
■ Rank 5 effect | |||
Increased armor value during playback according to skill level | |||
| | |||
|- | |||
| ??? | |||
| 190 | |||
| ???<br> | |||
| 340/3199 | |||
| 403/1154 | |||
| 525/1438 | |||
| 446/816 | |||
| 195/481 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| EGL01 | |||
| 191 | |||
| モウキンヘッド<br>モウキンヘッド | |||
| 410/3549 | |||
| 196/671 | |||
| 666/1767 | |||
| 225/521 | |||
| 254/560 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| ハンマー<br>ハンマー | |||
| ハンマー | |||
| Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense). | |||
Cannot be protected during cooling after use. | |||
■ Rank 1 effect | |||
Power + None | |||
| Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense). | |||
Cannot be protected during cooling after use. | |||
■ Rank 2 effect | |||
Power +100 | |||
| Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense). | |||
Cannot be protected during cooling after use. | |||
■ Rank 3 effect | |||
Power +200 | |||
| Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense). | |||
Cannot be protected during cooling after use. | |||
■ Rank 4 effect | |||
Power +300 | |||
| Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense). | |||
Cannot be protected during cooling after use. | |||
■ Rank 5 effect | |||
Power +400 | |||
| | |||
|- | |||
| ??? | |||
| 192 | |||
| ???<br> | |||
| 460/3799 | |||
| 351/1032 | |||
| 503/1387 | |||
| 225/521 | |||
| 323/652 | |||
| 2 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 193 | |||
| ???<br> | |||
| 460/3799 | |||
| 0/0 | |||
| 0/0 | |||
| 470/848 | |||
| 529/927 | |||
| 1 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| EPI00 | |||
| 194 | |||
| エピキオンヘッド<br>エピキオンヘッド | |||
| 270/2849 | |||
| 0/0 | |||
| 0/0 | |||
| 591/1009 | |||
| 310/635 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| Fix trap<br>なおすトラップ | |||
| Fix trap | |||
| Set up a trap that causes damage in response to the opponent's healing actions. The larger the number of installations, the higher the damage. | |||
■ Rank 1 effect | |||
Initial number of installations 1 | |||
| Set up a trap that causes damage in response to the opponent's healing actions. The larger the number of installations, the higher the damage. | |||
■ Rank 2 effect | |||
Initial number of installations 2 | |||
| 相手のなおす行動に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |||
■ランク3効果 | |||
最初の設置数3 | |||
| Set up a trap that causes damage in response to the opponent's healing actions. The larger the number of installations, the higher the damage. | |||
■ Rank 4 effect | |||
Initial number of installations 4 | |||
| Set up a trap that causes damage in response to the opponent's healing actions. The larger the number of installations, the higher the damage. | |||
■ Rank 5 effect | |||
Initial number of installations 5 | |||
| | |||
|- | |||
| ??? | |||
| 195 | |||
| ???<br> | |||
| 370/3349 | |||
| 0/0 | |||
| 0/0 | |||
| 483/865 | |||
| 390/741 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ERL00 | |||
| 196 | |||
| メドゥシアナ<br>メドゥシアナ | |||
| 330/3149 | |||
| 361/1056 | |||
| 456/1277 | |||
| 247/551 | |||
| 294/613 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| laser<br>レーザー | |||
| laser | |||
| 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。 | |||
使用後の冷却中は回避不能。 | |||
■ランク1効果 | |||
必要CG70 | |||
| [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 2 effect | |||
Required CG60 | |||
| [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 3 effect | |||
Required CG50 | |||
| [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 4 effect | |||
Required CG40 | |||
| 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。 | |||
使用後の冷却中は回避不能。 | |||
■ランク5効果 | |||
必要CG30&フルチャージで威力2倍 | |||
| | |||
|- | |||
| FEI01 | |||
| 197 | |||
| ファンウェイ<br>ファンウェイ | |||
| 290/2949 | |||
| 0/0 | |||
| 0/0 | |||
| 572/984 | |||
| 543/945 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Guard boost<br>ガードブースト | |||
| Guard boost | |||
| [Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| [Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| 【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| [Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| 【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する | |||
■ランク5効果 | |||
充填・冷却+200 | |||
| | |||
|- | |||
| FFY00 | |||
| 198 | |||
| ミズテッポー<br>ミズテッポー | |||
| 280/2899 | |||
| 380/1100 | |||
| 152/568 | |||
| 228/525 | |||
| 275/588 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| Anti-sea<br>アンチシー | |||
| Anti-sea | |||
| When the opponent's leg parts are diving type, the power and hit rate are greatly increased. | |||
■ Rank 1 effect | |||
Anti-power 5 times | |||
| 相手の脚部パーツが潜水タイプの場合に威力、ヒット率が大幅にアップする。 | |||
■ランク2効果 | |||
アンチ威力5.5倍 | |||
| When the opponent's leg parts are diving type, the power and hit rate are greatly increased. | |||
■ Rank 3 effect | |||
Anti-power 6 times | |||
| When the opponent's leg parts are diving type, the power and hit rate are greatly increased. | |||
■ Rank 4 effect | |||
Anti-power 6.5 times | |||
| When the opponent's leg parts are diving type, the power and hit rate are greatly increased. | |||
■ Rank 5 effect | |||
Anti-power 7 times & penetration | |||
| | |||
|- | |||
| ??? | |||
| 199 | |||
| ???<br> | |||
| 370/3349 | |||
| 0/0 | |||
| 0/0 | |||
| 536/936 | |||
| 336/669 | |||
| 1 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| FLL01 | |||
| 200 | |||
| チョウシンセイ<br>チョウシンセイ | |||
| 340/3199 | |||
| 403/1154 | |||
| 345/1018 | |||
| 288/605 | |||
| 432/797 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| flash<br>フラッシュ | |||
| flash | |||
| [Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting". | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| 【症状:フラッシュ】=「次の行動実行まで防御・回避不能&充填中または待機中なら中断させる」を付加する格闘攻撃。 | |||
■ランク2効果 | |||
充填・冷却+50 | |||
| [Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting". | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting". | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting". | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| ??? | |||
| 201 | |||
| ???<br> | |||
| 350/3249 | |||
| 408/1165 | |||
| 304/923 | |||
| 308/632 | |||
| 223/519 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| FLY01 | |||
| 202 | |||
| ロードラン<br>ロードラン | |||
| 320/3099 | |||
| 0/0 | |||
| 0/0 | |||
| 450/821 | |||
| 342/677 | |||
| 3 | |||
| | |||
| 0 | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| ディスターバンス<br>ディスターバンス | |||
| ディスターバンス | |||
| Set up a trap that causes the action to fail in response to actions other than the opponent's attack. | |||
■ Rank 1 effect | |||
Initial number of installations 1 | |||
| Set up a trap that causes the action to fail in response to actions other than the opponent's attack. | |||
■ Rank 2 effect | |||
Initial number of installations 2 | |||
| Set up a trap that causes the action to fail in response to actions other than the opponent's attack. | |||
■ Rank 3 effect | |||
Initial number of installations 3 | |||
| Set up a trap that causes the action to fail in response to actions other than the opponent's attack. | |||
■ Rank 4 effect | |||
Initial number of installations 4 | |||
| Set up a trap that causes the action to fail in response to actions other than the opponent's attack. | |||
■ Rank 5 effect | |||
Initial number of installations 5 | |||
| | |||
|- | |||
| ??? | |||
| 203 | |||
| ???<br> | |||
| 380/3399 | |||
| 260/820 | |||
| 474/1319 | |||
| 332/664 | |||
| 288/605 | |||
| 3 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| GBR00 | |||
| 204 | |||
| Crow head<br>クロウヘッド | |||
| 300/2999 | |||
| 0/0 | |||
| 0/0 | |||
| 239/540 | |||
| 285/601 | |||
| 1 | |||
| | |||
| 0 | |||
| [[File:SpecialIcon.png|20px}] Special | |||
| Full charge<br>フルチャージ | |||
| Full charge | |||
| Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | |||
■ Rank 1 effect | |||
90% of maximum armor value | |||
| Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | |||
■ Rank 2 effect | |||
80% of maximum armor value | |||
| Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | |||
■ Rank 3 effect | |||
70% of maximum armor value | |||
| Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | |||
■ Rank 4 effect | |||
60% of maximum armor value | |||
| Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | |||
■ Rank 5 effect | |||
50% of maximum armor value | |||
| | |||
|- | |||
| GEA00 | |||
| 205 | |||
| headgear<br>ヘッドギア | |||
| 390/3449 | |||
| 0/0 | |||
| 0/0 | |||
| 399/753 | |||
| 437/804 | |||
| 2 | |||
| | |||
| 0 | |||
| [[File:SpecialIcon.png|20px}] Special | |||
| Trap up<br>トラップアップ | |||
| Trap up | |||
| Maximize the number of traps installed in the other area (5). | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| 相手エリアに設置済みトラップ数を最大(5)にする。 | |||
■ランク2効果 | |||
充填・冷却+50 | |||
| 相手エリアに設置済みトラップ数を最大(5)にする。 | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| 相手エリアに設置済みトラップ数を最大(5)にする。 | |||
■ランク4効果 | |||
充填・冷却+150 | |||
| Maximize the number of traps installed in the other area (5). | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| GEN00 | |||
| 206 | |||
| ゲンボディ<br>ゲンボディ | |||
| 380/3399 | |||
| 0/0 | |||
| 0/0 | |||
| 552/957 | |||
| 708/1165 | |||
| 4 | |||
| | |||
| 1 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Mobile boost<br>モビルブースト | |||
| Mobile boost | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| GFS00 | |||
| 207 | |||
| Mona cup<br>モナカップ | |||
| 370/3349 | |||
| 0/0 | |||
| 0/0 | |||
| 417/777 | |||
| 358/699 | |||
| 3 | |||
| | |||
| 0 | |||
| [[File:HealIcon.png|20px]] Healing | |||
| Serious repair<br>シリアスリペア | |||
| Serious repair | |||
| Heals the damage of one part of one ally Medarot considerably. Has a penetrating effect. | |||
■ Rank 1 effect | |||
Increase the amount of recovery according to the skill level to be repaired | |||
| Heals the damage of one part of one ally Medarot considerably. Has a penetrating effect. | |||
■ Rank 2 effect | |||
Increase the amount of recovery according to the skill level to be repaired | |||
| 味方メダロット1体のパーツ1つのダメージをかなり回復する。貫通効果がある。 | |||
■ランク3効果 | |||
なおすスキルレベルに応じて回復量アップ | |||
| Heals the damage of one part of one ally Medarot considerably. Has a penetrating effect. | |||
■ Rank 4 effect | |||
Increase the amount of recovery according to the skill level to be repaired | |||
| 味方メダロット1体のパーツ1つのダメージをかなり回復する。貫通効果がある。 | |||
■ランク5効果 | |||
なおすスキルレベルに応じて回復量アップ | |||
| | |||
|- | |||
| GLF00 | |||
| 208 | |||
| Gigant beak<br>ギガントビーク | |||
| 300/2999 | |||
| 0/0 | |||
| 0/0 | |||
| 624/1053 | |||
| 395/748 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:HealIcon.png|20px]] Healing | |||
| Clear the bow<br>ぼうがいクリア | |||
| Clear the bow | |||
| [Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| [Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| 【症状:妨害クリア】=「マイナス症状を全て解除&2回マイナス症状を無効化する」を味方全体に付加する | |||
■ランク5効果 | |||
充填・冷却+200 | |||
| | |||
|- | |||
| GRA04 | |||
| 209 | |||
| ですぶらすと<br>ですぶらすと | |||
| 320/3099 | |||
| 332/988 | |||
| 202/685 | |||
| 333/665 | |||
| 207/497 | |||
| 6 | |||
| | |||
| 1 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| press<br>プレス | |||
| press | |||
| [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded. | |||
■ Rank 1 effect | |||
Required CG70 | |||
| [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded. | |||
■ Rank 2 effect | |||
Required CG60 | |||
| [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded. | |||
■ Rank 3 effect | |||
Required CG50 | |||
| [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded. | |||
■ Rank 4 effect | |||
Required CG40 | |||
| 【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が2倍になる射撃攻撃。 | |||
■ランク5効果 | |||
必要CG30&フルチャージで成功3倍 | |||
| | |||
|- | |||
| ??? | |||
| 210 | |||
| ???<br> | |||
| 250/2749 | |||
| 0/0 | |||
| 0/0 | |||
| 546/949 | |||
| 373/719 | |||
| 2 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 211 | |||
| ???<br> | |||
| 250/2749 | |||
| 0/0 | |||
| 0/0 | |||
| 636/1069 | |||
| 361/703 | |||
| 2 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| GWF00 | |||
| 212 | |||
| ブースターヘッド<br>ブースターヘッド | |||
| 320/3099 | |||
| 0/0 | |||
| 0/0 | |||
| 485/868 | |||
| 669/1113 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Mobile boost<br>モビルブースト | |||
| Mobile boost | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| HBK00 | |||
| 213 | |||
| シュービル<br>シュービル | |||
| 320/3099 | |||
| 396/1137 | |||
| 227/743 | |||
| 207/497 | |||
| 227/524 | |||
| 3 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| Anti-sea<br>アンチシー | |||
| Anti-sea | |||
| When the opponent's leg parts are diving type, the power and hit rate are greatly increased. | |||
■ Rank 1 effect | |||
Anti-power 5 times | |||
| 相手の脚部パーツが潜水タイプの場合に威力、ヒット率が大幅にアップする。 | |||
■ランク2効果 | |||
アンチ威力5.5倍 | |||
| When the opponent's leg parts are diving type, the power and hit rate are greatly increased. | |||
■ Rank 3 effect | |||
Anti-power 6 times | |||
| When the opponent's leg parts are diving type, the power and hit rate are greatly increased. | |||
■ Rank 4 effect | |||
Anti-power 6.5 times | |||
| When the opponent's leg parts are diving type, the power and hit rate are greatly increased. | |||
■ Rank 5 effect | |||
Anti-power 7 times & penetration | |||
| | |||
|- | |||
| HDR00 | |||
| 214 | |||
| キャングロ<br>キャングロ | |||
| 430/3649 | |||
| 0/0 | |||
| 0/0 | |||
| 420/781 | |||
| 312/637 | |||
| 5 | |||
| | |||
| 1 | |||
| [[File:HealIcon.png|20px]] Healing | |||
| Field repair<br>フィールドリペア | |||
| Field repair | |||
| 味方メダロット1体の全パーツのダメージを回復する。脚部の地形相性により回復量が変化する。 | |||
■ランク1効果 | |||
なおすスキルレベルに応じて回復量アップ | |||
| Heals the damage of all parts of one ally Medarot. The amount of recovery changes depending on the terrain compatibility of the legs. | |||
■ Rank 2 effect | |||
Increase the amount of recovery according to the skill level to be repaired | |||
| Heals the damage of all parts of one ally Medarot. The amount of recovery changes depending on the terrain compatibility of the legs. | |||
■ Rank 3 effect | |||
Increase the amount of recovery according to the skill level to be repaired | |||
| Heals the damage of all parts of one ally Medarot. The amount of recovery changes depending on the terrain compatibility of the legs. | |||
■ Rank 4 effect | |||
Increase the amount of recovery according to the skill level to be repaired | |||
| 味方メダロット1体の全パーツのダメージを回復する。脚部の地形相性により回復量が変化する。 | |||
■ランク5効果 | |||
なおすスキルレベルに応じて回復量アップ | |||
| | |||
|- | |||
| HKG00 | |||
| 215 | |||
| クチバッテー<br>クチバッテー | |||
| 290/2949 | |||
| 376/1091 | |||
| 356/1044 | |||
| 396/749 | |||
| 277/591 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| Wave<br>ウェーブ | |||
| Wave | |||
| 【症状:ウェーブ】=「全てのパーツの充填・冷却性能を25%ダウン&防御不能」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| 【症状:ウェーブ】=「全てのパーツの充填・冷却性能を25%ダウン&防御不能」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク2効果 | |||
充填・冷却+50 | |||
| [Symptom: Wave] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & inability to defend". | |||
Cannot be protected during cooling after use. | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| 【症状:ウェーブ】=「全てのパーツの充填・冷却性能を25%ダウン&防御不能」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク4効果 | |||
充填・冷却+150 | |||
| [Symptom: Wave] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & inability to defend". | |||
Cannot be protected during cooling after use. | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| ??? | |||
| 216 | |||
| ???<br> | |||
| 270/2849 | |||
| 0/0 | |||
| 0/0 | |||
| 541/943 | |||
| 399/753 | |||
| 6 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| HNT01 | |||
| 217 | |||
| Queen eye<br>クイーンアイ | |||
| 330/3149 | |||
| 0/0 | |||
| 0/0 | |||
| 554/960 | |||
| 425/788 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| Heater plant<br>ヒータープラント | |||
| Heater plant | |||
| Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect. | |||
■ Rank 1 effect | |||
Initial number of installations 1 | |||
Number of plants installed x 1% up | |||
| Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect. | |||
■ Rank 2 effect | |||
Initial number of installations 2 | |||
Number of plants installed x 2% up | |||
| 味方チーム全体のパーツの充填がアップする装置を仕掛ける。設置数分効果が加算され、効果発動による設置数の消費がない。 | |||
■ランク3効果 | |||
最初の設置数3 | |||
プラント設置数×3%アップ | |||
| Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect. | |||
■ Rank 4 effect | |||
Initial number of installations 4 | |||
Number of plants installed x 4% up | |||
| Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect. | |||
■ Rank 5 effect | |||
Initial number of installations 5 | |||
Number of plants installed x 5% up | |||
| | |||
|- | |||
| HPP02 | |||
| 218 | |||
| カバサンセイ<br>カバサンセイ | |||
| 340/3199 | |||
| 0/0 | |||
| 0/0 | |||
| 455/828 | |||
| 475/855 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Conceal<br>コンシール | |||
| Conceal | |||
| 【症状:コンシール】=「1回攻撃を受けるまで回避値を2倍&相手の攻撃特性(貫通、乱撃、全パーツ攻撃)を通常化する」を味方全体に付加する | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| [Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| HWK00 | |||
| 219 | |||
| バーンヘッド<br>バーンヘッド | |||
| 280/2899 | |||
| 353/1037 | |||
| 520/1427 | |||
| 288/605 | |||
| 232/531 | |||
| 6 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| napalm<br>ナパーム | |||
| napalm | |||
| [Attribute: Gunpowder] A shooting attack with a raid characteristic. | |||
■ Rank 1 effect | |||
Power + None | |||
| [Attribute: Gunpowder] A shooting attack with a raid characteristic. | |||
■ Rank 2 effect | |||
Power +100 | |||
| [Attribute: Gunpowder] A shooting attack with a raid characteristic. | |||
■ Rank 3 effect | |||
Power +200 | |||
| 【属性:火薬】乱撃特性をもつ射撃攻撃。 | |||
■ランク4効果 | |||
威力+300 | |||
| 【属性:火薬】乱撃特性をもつ射撃攻撃。 | |||
■ランク5効果 | |||
威力+400&絶対ヒット | |||
| | |||
|- | |||
| IDL01 | |||
| 220 | |||
| Romance<br>ロマンス | |||
| 310/3049 | |||
| 0/0 | |||
| 0/0 | |||
| 329/660 | |||
| 253/559 | |||
| 1 | |||
| | |||
| 0 | |||
| [[File:SpecialIcon.png|20px}] Special | |||
| Full charge<br>フルチャージ | |||
| Full charge | |||
| Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | |||
■ Rank 1 effect | |||
90% of maximum armor value | |||
| Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | |||
■ Rank 2 effect | |||
80% of maximum armor value | |||
| Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | |||
■ Rank 3 effect | |||
70% of maximum armor value | |||
| Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | |||
■ Rank 4 effect | |||
60% of maximum armor value | |||
| Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | |||
■ Rank 5 effect | |||
50% of maximum armor value | |||
| | |||
|- | |||
| IDL02 | |||
| 221 | |||
| ロザリオ<br>ロザリオ | |||
| 360/3299 | |||
| 0/0 | |||
| 0/0 | |||
| 415/775 | |||
| 396/749 | |||
| 2 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Cyber core<br>サイバーコア | |||
| Cyber core | |||
| To all allies [Symptom: Radar Site] = "Increase the success value of all parts by 30% & invalidate the opponent's stealth conceal" and [Symptom: Conceal] = "Avoid value 2 until one attack Double & normalize opponent's attack characteristics (penetration, random attack, all parts attack) "is added | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| 味方全員に【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」と【症状:コンシール】=「1回攻撃を受けるまで回避値を2倍&相手の攻撃特性(貫通、乱撃、全パーツ攻撃)を通常化する」を付加する | |||
■ランク2効果 | |||
充填・冷却+50 | |||
| To all allies [Symptom: Radar Site] = "Increase the success value of all parts by 30% & invalidate the opponent's stealth conceal" and [Symptom: Conceal] = "Avoid value 2 until one attack Double & normalize opponent's attack characteristics (penetration, random attack, all parts attack) "is added | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| To all allies [Symptom: Radar Site] = "Increase the success value of all parts by 30% & invalidate the opponent's stealth conceal" and [Symptom: Conceal] = "Avoid value 2 until one attack Double & normalize opponent's attack characteristics (penetration, random attack, all parts attack) "is added | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| To all allies [Symptom: Radar Site] = "Increase the success value of all parts by 30% & invalidate the opponent's stealth conceal" and [Symptom: Conceal] = "Avoid value 2 until one attack Double & normalize opponent's attack characteristics (penetration, random attack, all parts attack) "is added | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| IHS00 | |||
| 222 | |||
| ツーリスタン<br>ツーリスタン | |||
| 320/3099 | |||
| 0/0 | |||
| 0/0 | |||
| 624/1053 | |||
| 384/733 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| たすけるトラップ<br>たすけるトラップ | |||
| たすけるトラップ | |||
| Set up a trap that causes damage in response to the opponent's actions. The larger the number of installations, the higher the damage. | |||
■ Rank 1 effect | |||
Initial number of installations 1 | |||
| Set up a trap that causes damage in response to the opponent's actions. The larger the number of installations, the higher the damage. | |||
■ Rank 2 effect | |||
Initial number of installations 2 | |||
| Set up a trap that causes damage in response to the opponent's actions. The larger the number of installations, the higher the damage. | |||
■ Rank 3 effect | |||
Initial number of installations 3 | |||
| 相手のたすける行動に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |||
■ランク4効果 | |||
最初の設置数4 | |||
| Set up a trap that causes damage in response to the opponent's actions. The larger the number of installations, the higher the damage. | |||
■ Rank 5 effect | |||
Initial number of installations 5 | |||
| | |||
|- | |||
| IKK00 | |||
| 223 | |||
| イッカクキャノン<br>イッカクキャノン | |||
| 350/3249 | |||
| 372/1081 | |||
| 421/1196 | |||
| 313/639 | |||
| 245/548 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| Power rifle<br>パワーライフル | |||
| Power rifle | |||
| 脚部が未破壊であれば威力が1.5倍となる射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク1効果 | |||
威力+なし | |||
| A shooting attack that increases the power by 1.5 times if the legs are not destroyed. | |||
Inevitable during cooling after use. | |||
■ Rank 2 effect | |||
Power +100 | |||
| A shooting attack that increases the power by 1.5 times if the legs are not destroyed. | |||
Inevitable during cooling after use. | |||
■ Rank 3 effect | |||
Power +200 | |||
| A shooting attack that increases the power by 1.5 times if the legs are not destroyed. | |||
Inevitable during cooling after use. | |||
■ Rank 4 effect | |||
Power +300 | |||
| A shooting attack that increases the power by 1.5 times if the legs are not destroyed. | |||
Inevitable during cooling after use. | |||
■ Rank 5 effect | |||
Power +400 & Penetration | |||
| | |||
|- | |||
| ??? | |||
| 224 | |||
| ???<br> | |||
| 350/3249 | |||
| 332/988 | |||
| 484/1343 | |||
| 268/579 | |||
| 253/559 | |||
| 5 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| KBT0E | |||
| 225 | |||
| Mashto<br>マシュト | |||
| 360/3299 | |||
| 347/1023 | |||
| 479/1331 | |||
| 197/484 | |||
| 188/472 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| missile<br>ミサイル | |||
| missile | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 1 effect | |||
Power + None | |||
| 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |||
■ランク2効果 | |||
威力+100 | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 3 effect | |||
Power +200 | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 4 effect | |||
Power +300 | |||
| 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |||
■ランク5効果 | |||
威力+400&絶対ヒット | |||
| | |||
|- | |||
| ??? | |||
| 226 | |||
| ???<br> | |||
| 460/3799 | |||
| 0/0 | |||
| 0/0 | |||
| 397/751 | |||
| 465/841 | |||
| 2 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 227 | |||
| ???<br> | |||
| 630/4649 | |||
| 0/0 | |||
| 0/0 | |||
| 374/720 | |||
| 403/759 | |||
| 2 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| KWG02 | |||
| 228 | |||
| ビーエス<br>ビーエス | |||
| 410/3549 | |||
| 0/0 | |||
| 0/0 | |||
| 526/923 | |||
| 404/760 | |||
| 4 | |||
| | |||
| 1 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Radar site<br>レーダーサイト | |||
| Radar site | |||
| 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| ??? | |||
| 229 | |||
| ???<br> | |||
| 380/3399 | |||
| 0/0 | |||
| 0/0 | |||
| 634/1067 | |||
| 540/941 | |||
| 5 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| KWG0E | |||
| 230 | |||
| Griffsin<br>グリッフシン | |||
| 390/3449 | |||
| 0/0 | |||
| 0/0 | |||
| 665/1108 | |||
| 446/816 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Radar site<br>レーダーサイト | |||
| Radar site | |||
| 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| ??? | |||
| 231 | |||
| ???<br> | |||
| 300/2999 | |||
| 0/0 | |||
| 0/0 | |||
| 577/991 | |||
| 405/761 | |||
| 5 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| LDB03 | |||
| 232 | |||
| Light lamp<br>ライトアランプ | |||
| 240/2699 | |||
| 0/0 | |||
| 0/0 | |||
| 548/952 | |||
| 455/828 | |||
| 2 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Snipe<br>スナイプ | |||
| Snipe | |||
| [Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| [Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| ??? | |||
| 233 | |||
| ???<br> | |||
| 300/2999 | |||
| 0/0 | |||
| 0/0 | |||
| 460/835 | |||
| 312/637 | |||
| 1 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 234 | |||
| ???<br> | |||
| 300/2999 | |||
| 0/0 | |||
| 0/0 | |||
| 485/868 | |||
| 329/660 | |||
| 1 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 235 | |||
| ???<br> | |||
| 480/3899 | |||
| 292/895 | |||
| 455/1275 | |||
| 334/667 | |||
| 241/543 | |||
| 3 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| MAR02 | |||
| 236 | |||
| リフレッシュ<br>リフレッシュ | |||
| 370/3349 | |||
| 0/0 | |||
| 0/0 | |||
| 460/835 | |||
| 432/797 | |||
| 3 | |||
| | |||
| 1 | |||
| [[File:HealIcon.png|20px]] Healing | |||
| All repair<br>オールリペア | |||
| All repair | |||
| Heals a little damage from each part of the entire team. Has a penetrating effect. | |||
■ Rank 1 effect | |||
Increase the amount of recovery according to the skill level to be repaired | |||
| Heals a little damage from each part of the entire team. Has a penetrating effect. | |||
■ Rank 2 effect | |||
Increase the amount of recovery according to the skill level to be repaired | |||
| Heals a little damage from each part of the entire team. Has a penetrating effect. | |||
■ Rank 3 effect | |||
Increase the amount of recovery according to the skill level to be repaired | |||
| Heals a little damage from each part of the entire team. Has a penetrating effect. | |||
■ Rank 4 effect | |||
Increase the amount of recovery according to the skill level to be repaired | |||
| Heals a little damage from each part of the entire team. Has a penetrating effect. | |||
■ Rank 5 effect | |||
Increase the amount of recovery according to the skill level to be repaired | |||
| | |||
|- | |||
| ??? | |||
| 237 | |||
| ???<br> | |||
| 410/3549 | |||
| 252/801 | |||
| 416/1184 | |||
| 358/699 | |||
| 271/583 | |||
| 3 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 238 | |||
| ???<br> | |||
| 370/3349 | |||
| 0/0 | |||
| 0/0 | |||
| 425/788 | |||
| 257/564 | |||
| 2 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 239 | |||
| ???<br> | |||
| 330/3149 | |||
| 0/0 | |||
| 0/0 | |||
| 455/828 | |||
| 271/583 | |||
| 2 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| MMC00 | |||
| 240 | |||
| Crown crest<br>クラウンクレスト | |||
| 330/3149 | |||
| 377/1093 | |||
| 395/1135 | |||
| 312/637 | |||
| 377/724 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| Discharge<br>ディスチャージ | |||
| Discharge | |||
| A fighting attack that reduces the opponent's CG. | |||
Cannot be protected during cooling after use. | |||
■ Rank 1 effect | |||
Opponent CG decrease 10 | |||
| A fighting attack that reduces the opponent's CG. | |||
Cannot be protected during cooling after use. | |||
■ Rank 2 effect | |||
Opponent CG decrease 15 | |||
| A fighting attack that reduces the opponent's CG. | |||
Cannot be protected during cooling after use. | |||
■ Rank 3 effect | |||
Opponent CG decrease 20 | |||
| A fighting attack that reduces the opponent's CG. | |||
Cannot be protected during cooling after use. | |||
■ Rank 4 effect | |||
Opponent CG decrease 25 | |||
| A fighting attack that reduces the opponent's CG. | |||
Cannot be protected during cooling after use. | |||
■ Rank 5 effect | |||
Opponent CG decrease 30 | |||
| | |||
|- | |||
| MON02 | |||
| 241 | |||
| エテコウ<br>エテコウ | |||
| 260/2799 | |||
| 0/0 | |||
| 0/0 | |||
| 594/1013 | |||
| 346/683 | |||
| 6 | |||
| | |||
| 0 | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| Fix trap<br>なおすトラップ | |||
| Fix trap | |||
| Set up a trap that causes damage in response to the opponent's healing actions. The larger the number of installations, the higher the damage. | |||
■ Rank 1 effect | |||
Initial number of installations 1 | |||
| Set up a trap that causes damage in response to the opponent's healing actions. The larger the number of installations, the higher the damage. | |||
■ Rank 2 effect | |||
Initial number of installations 2 | |||
| 相手のなおす行動に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |||
■ランク3効果 | |||
最初の設置数3 | |||
| Set up a trap that causes damage in response to the opponent's healing actions. The larger the number of installations, the higher the damage. | |||
■ Rank 4 effect | |||
Initial number of installations 4 | |||
| Set up a trap that causes damage in response to the opponent's healing actions. The larger the number of installations, the higher the damage. | |||
■ Rank 5 effect | |||
Initial number of installations 5 | |||
| | |||
|- | |||
| MOZ00 | |||
| 242 | |||
| Takanaki<br>タカナキ | |||
| 300/2999 | |||
| 372/1081 | |||
| 399/1144 | |||
| 353/692 | |||
| 241/543 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| pile<br>パイル | |||
| pile | |||
| Fighting attack with penetrating characteristics. Ignore defense (no damage reduction due to opponent's defense). | |||
Cannot be protected during cooling after use. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| Fighting attack with penetrating characteristics. Ignore defense (no damage reduction due to opponent's defense). | |||
Cannot be protected during cooling after use. | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| Fighting attack with penetrating characteristics. Ignore defense (no damage reduction due to opponent's defense). | |||
Cannot be protected during cooling after use. | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| Fighting attack with penetrating characteristics. Ignore defense (no damage reduction due to opponent's defense). | |||
Cannot be protected during cooling after use. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| 貫通特性を持つ格闘攻撃。防御無視(相手の防御によるダメージ減少なし)する。 | |||
使用後の冷却中は防御不能。 | |||
■ランク5効果 | |||
充填・冷却+200&冷却中のペナルティがなくなる | |||
| | |||
|- | |||
| ??? | |||
| 243 | |||
| ???<br> | |||
| 500/3999 | |||
| 0/0 | |||
| 0/0 | |||
| 404/760 | |||
| 385/735 | |||
| 3 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| MTS02 | |||
| 244 | |||
| デルタフェイス<br>デルタフェイス | |||
| 350/3249 | |||
| 489/1354 | |||
| 115/482 | |||
| 480/861 | |||
| 374/720 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| Anti-air<br>アンチエア | |||
| Anti-air | |||
| When the opponent's leg parts are flying type, the power and hit rate are greatly increased. | |||
■ Rank 1 effect | |||
Anti-power 5 times | |||
| 相手の脚部パーツが飛行タイプの場合に威力、ヒット率が大幅にアップする。 | |||
■ランク2効果 | |||
アンチ威力5.5倍 | |||
| 相手の脚部パーツが飛行タイプの場合に威力、ヒット率が大幅にアップする。 | |||
■ランク3効果 | |||
アンチ威力6倍 | |||
| 相手の脚部パーツが飛行タイプの場合に威力、ヒット率が大幅にアップする。 | |||
■ランク4効果 | |||
アンチ威力6.5倍 | |||
| 相手の脚部パーツが飛行タイプの場合に威力、ヒット率が大幅にアップする。 | |||
■ランク5効果 | |||
アンチ威力7倍&貫通 | |||
| | |||
|- | |||
| NAG00 | |||
| 245 | |||
| レッドフェイス<br>レッドフェイス | |||
| 380/3399 | |||
| 318/955 | |||
| 409/1168 | |||
| 263/572 | |||
| 245/548 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| laser<br>レーザー | |||
| laser | |||
| 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。 | |||
使用後の冷却中は回避不能。 | |||
■ランク1効果 | |||
必要CG70 | |||
| [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 2 effect | |||
Required CG60 | |||
| [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 3 effect | |||
Required CG50 | |||
| [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 4 effect | |||
Required CG40 | |||
| 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。 | |||
使用後の冷却中は回避不能。 | |||
■ランク5効果 | |||
必要CG30&フルチャージで威力2倍 | |||
| | |||
|- | |||
| ??? | |||
| 246 | |||
| ???<br> | |||
| 410/3549 | |||
| 0/0 | |||
| 0/0 | |||
| 480/861 | |||
| 245/548 | |||
| 3 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 247 | |||
| ???<br> | |||
| 290/2949 | |||
| 0/0 | |||
| 0/0 | |||
| 582/997 | |||
| 357/697 | |||
| 5 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| NIN04 | |||
| 248 | |||
| マキビシ<br>マキビシ | |||
| 370/3349 | |||
| 0/0 | |||
| 0/0 | |||
| 508/899 | |||
| 384/733 | |||
| 3 | |||
| | |||
| 0 | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| Kyakubu trap<br>きゃくぶトラップ | |||
| Kyakubu trap | |||
| 相手のパーツ使用に反応してきゃくぶパーツにダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |||
■ランク1効果 | |||
最初の設置数1 | |||
| Set up a trap that damages the Kakubu parts in response to the opponent's use of parts. The larger the number of installations, the higher the damage. | |||
■ Rank 2 effect | |||
Initial number of installations 2 | |||
| 相手のパーツ使用に反応してきゃくぶパーツにダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |||
■ランク3効果 | |||
最初の設置数3 | |||
| Set up a trap that damages the Kakubu parts in response to the opponent's use of parts. The larger the number of installations, the higher the damage. | |||
■ Rank 4 effect | |||
Initial number of installations 4 | |||
| Set up a trap that damages the Kakubu parts in response to the opponent's use of parts. The larger the number of installations, the higher the damage. | |||
■ Rank 5 effect | |||
Initial number of installations 5 | |||
| | |||
|- | |||
| NIT03 | |||
| 249 | |||
| Segmentata<br>セグメンタタ | |||
| 850/5749 | |||
| 0/0 | |||
| 0/0 | |||
| 378/725 | |||
| 349/687 | |||
| 6 | |||
| | |||
| 1 | |||
| [[File:DefenseIcon.png|20px]] Defense | |||
| guard<br>ガード | |||
| guard | |||
| Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends. | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends. | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| 味方への攻撃に割り込むガード体勢をとる。味方が攻撃されそうになると割り込んで防御する。 | |||
■ランク4効果 | |||
充填・冷却+150 | |||
| Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends. | |||
■ Rank 5 effect | |||
Filling / cooling +200 & maximum number of guards + 1 | |||
| | |||
|- | |||
| ??? | |||
| 250 | |||
| ???<br> | |||
| 380/3399 | |||
| 0/0 | |||
| 0/0 | |||
| 617/1044 | |||
| 475/855 | |||
| 5 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| PCP00 | |||
| 251 | |||
| Needle dilemma<br>ニードルジレンマ | |||
| 380/3399 | |||
| 0/0 | |||
| 0/0 | |||
| 415/775 | |||
| 356/696 | |||
| 5 | |||
| | |||
| 1 | |||
| [[File:DefenseIcon.png|20px]] Defense | |||
| Optical guard<br>光学ガード | |||
| Optical guard | |||
| Take a guard position to interrupt the attack on allies. Disables damage when guarding beam, hyperbeam, laser, and beam sword. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| Take a guard position to interrupt the attack on allies. Disables damage when guarding beam, hyperbeam, laser, and beam sword. | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| 味方への攻撃に割り込むガード体勢をとる。ガード時ビーム、ハイパービーム、レーザー、ビームソードの場合ダメージを無効にする。 | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| 味方への攻撃に割り込むガード体勢をとる。ガード時ビーム、ハイパービーム、レーザー、ビームソードの場合ダメージを無効にする。 | |||
■ランク4効果 | |||
充填・冷却+150 | |||
| Take a guard position to interrupt the attack on allies. Disables damage when guarding beam, hyperbeam, laser, and beam sword. | |||
■ Rank 5 effect | |||
Filling / cooling +200 & maximum number of guards + 1 | |||
| | |||
|- | |||
| PEN00 | |||
| 252 | |||
| リザレクター<br>リザレクター | |||
| 290/2949 | |||
| 0/0 | |||
| 0/0 | |||
| 377/724 | |||
| 432/797 | |||
| 6 | |||
| | |||
| 0 | |||
| [[File:HealIcon.png|20px]] Healing | |||
| Restore<br>レストア | |||
| Restore | |||
| 味方メダロット1体のパーツを1つ再生させる。 | |||
■ランク1効果 | |||
なおすスキルレベルに応じて再生時の装甲値アップ | |||
| Regenerate one part of one ally Medarot. | |||
■ Rank 2 effect | |||
Increased armor value during playback according to skill level | |||
| 味方メダロット1体のパーツを1つ再生させる。 | |||
■ランク3効果 | |||
なおすスキルレベルに応じて再生時の装甲値アップ | |||
| Regenerate one part of one ally Medarot. | |||
■ Rank 4 effect | |||
Increased armor value during playback according to skill level | |||
| Regenerate one part of one ally Medarot. | |||
■ Rank 5 effect | |||
Increased armor value during playback according to skill level | |||
| | |||
|- | |||
| PEN02 | |||
| 253 | |||
| Beak missile<br>ビークミサイル | |||
| 380/3399 | |||
| 432/1221 | |||
| 172/615 | |||
| 220/515 | |||
| 201/489 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| Anti-sea<br>アンチシー | |||
| Anti-sea | |||
| When the opponent's leg parts are diving type, the power and hit rate are greatly increased. | |||
■ Rank 1 effect | |||
Anti-power 5 times | |||
| 相手の脚部パーツが潜水タイプの場合に威力、ヒット率が大幅にアップする。 | |||
■ランク2効果 | |||
アンチ威力5.5倍 | |||
| When the opponent's leg parts are diving type, the power and hit rate are greatly increased. | |||
■ Rank 3 effect | |||
Anti-power 6 times | |||
| When the opponent's leg parts are diving type, the power and hit rate are greatly increased. | |||
■ Rank 4 effect | |||
Anti-power 6.5 times | |||
| When the opponent's leg parts are diving type, the power and hit rate are greatly increased. | |||
■ Rank 5 effect | |||
Anti-power 7 times & penetration | |||
| | |||
|- | |||
| PEN02 | |||
| 254 | |||
| コングスベルグ<br>コングスベルグ | |||
| 350/3249 | |||
| 441/1242 | |||
| 144/549 | |||
| 225/521 | |||
| 216/509 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| Anti-sea<br>アンチシー | |||
| Anti-sea | |||
| When the opponent's leg parts are diving type, the power and hit rate are greatly increased. | |||
■ Rank 1 effect | |||
Anti-power 5 times | |||
| 相手の脚部パーツが潜水タイプの場合に威力、ヒット率が大幅にアップする。 | |||
■ランク2効果 | |||
アンチ威力5.5倍 | |||
| When the opponent's leg parts are diving type, the power and hit rate are greatly increased. | |||
■ Rank 3 effect | |||
Anti-power 6 times | |||
| When the opponent's leg parts are diving type, the power and hit rate are greatly increased. | |||
■ Rank 4 effect | |||
Anti-power 6.5 times | |||
| When the opponent's leg parts are diving type, the power and hit rate are greatly increased. | |||
■ Rank 5 effect | |||
Anti-power 7 times & penetration | |||
| | |||
|- | |||
| PHL00 | |||
| 255 | |||
| ガストロヘッド<br>ガストロヘッド | |||
| 310/3049 | |||
| 192/661 | |||
| 259/818 | |||
| 307/631 | |||
| 182/464 | |||
| 3 | |||
| | |||
| 1 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| Break hammer<br>ブレイクハンマー | |||
| Break hammer | |||
| 【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる格闘攻撃。貫通効果がある。防御無視(相手の防御によるダメージ減少なし)する。 | |||
使用後の冷却中は回避・防御不能。 | |||
■ランク1効果 | |||
必要CG70 | |||
| [Attribute: Gravity] A fighting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. Ignore defense (no damage reduction due to opponent's defense). | |||
Cannot be avoided or protected during cooling after use. | |||
■ Rank 2 effect | |||
Required CG60 | |||
| 【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる格闘攻撃。貫通効果がある。防御無視(相手の防御によるダメージ減少なし)する。 | |||
使用後の冷却中は回避・防御不能。 | |||
■ランク3効果 | |||
必要CG50 | |||
| [Attribute: Gravity] A fighting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. Ignore defense (no damage reduction due to opponent's defense). | |||
Cannot be avoided or protected during cooling after use. | |||
■ Rank 4 effect | |||
Required CG40 | |||
| [Attribute: Gravity] A fighting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. Ignore defense (no damage reduction due to opponent's defense). | |||
Cannot be avoided or protected during cooling after use. | |||
■ Rank 5 effect | |||
Double success with required CG30 & full charge | |||
| | |||
|- | |||
| ??? | |||
| 256 | |||
| ???<br> | |||
| 360/3299 | |||
| 0/0 | |||
| 0/0 | |||
| 585/1001 | |||
| 549/953 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 257 | |||
| ???<br> | |||
| 480/3899 | |||
| 0/0 | |||
| 0/0 | |||
| 530/928 | |||
| 399/753 | |||
| 5 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| QUN00 | |||
| 258 | |||
| ブリザード<br>ブリザード | |||
| 290/2949 | |||
| 394/1133 | |||
| 385/1112 | |||
| 300/621 | |||
| 338/672 | |||
| 3 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| Freeze shot<br>フリーズショット | |||
| Freeze shot | |||
| [Symptom: Freeze] = A shooting attack that adds "Pause due to defensive / unavoidable. Immediate release after receiving one attack". | |||
Inevitable during cooling after use. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| 【症状:フリーズ】=「防御・回避不能で一時停止させる。1回攻撃を受けると即解除」を付加する射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク2効果 | |||
充填・冷却+50 | |||
| 【症状:フリーズ】=「防御・回避不能で一時停止させる。1回攻撃を受けると即解除」を付加する射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| 【症状:フリーズ】=「防御・回避不能で一時停止させる。1回攻撃を受けると即解除」を付加する射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク4効果 | |||
充填・冷却+150 | |||
| 【症状:フリーズ】=「防御・回避不能で一時停止させる。1回攻撃を受けると即解除」を付加する射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク5効果 | |||
充填・冷却+200 | |||
| | |||
|- | |||
| RAP00 | |||
| 259 | |||
| Decoma mascot<br>デコマスコット | |||
| 280/2899 | |||
| 0/0 | |||
| 0/0 | |||
| 530/928 | |||
| 418/779 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| Charge plant<br>チャージプラント | |||
| Charge plant | |||
| Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount. | |||
■ Rank 1 effect | |||
Initial number of installations 1 | |||
Number of plants installed x 1% up | |||
| Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount. | |||
■ Rank 2 effect | |||
Initial number of installations 2 | |||
Number of plants installed x 2% up | |||
| Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount. | |||
■ Rank 3 effect | |||
Initial number of installations 3 | |||
Number of plants installed x 3% up | |||
| Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount. | |||
■ Rank 4 effect | |||
Initial number of installations 4 | |||
Number of plants installed x 4% up | |||
| Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount. | |||
■ Rank 5 effect | |||
Initial number of installations 5 | |||
Number of plants installed x 5% up | |||
| | |||
|- | |||
| ??? | |||
| 260 | |||
| ???<br> | |||
| 220/2599 | |||
| 0/0 | |||
| 0/0 | |||
| 527/924 | |||
| 373/719 | |||
| 5 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| RAY04 | |||
| 261 | |||
| クライシスビーム<br>クライシスビーム | |||
| 290/2949 | |||
| 368/1072 | |||
| 397/1140 | |||
| 368/712 | |||
| 271/583 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| beam<br>ビーム | |||
| beam | |||
| [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. | |||
■ Rank 1 effect | |||
Required CG70 | |||
| 【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。 | |||
■ランク2効果 | |||
必要CG60 | |||
| [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. | |||
■ Rank 3 effect | |||
Required CG50 | |||
| 【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。 | |||
■ランク4効果 | |||
必要CG40 | |||
| [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. | |||
■ Rank 5 effect | |||
Required CG30 & full charge triples power | |||
| | |||
|- | |||
| ??? | |||
| 262 | |||
| ???<br> | |||
| 370/3349 | |||
| 0/0 | |||
| 0/0 | |||
| 494/880 | |||
| 399/753 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 263 | |||
| ???<br> | |||
| 390/3449 | |||
| 0/0 | |||
| 0/0 | |||
| 494/880 | |||
| 294/613 | |||
| 2 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| RED01 | |||
| 264 | |||
| RRH<br>RRH | |||
| 340/3199 | |||
| 0/0 | |||
| 0/0 | |||
| 546/949 | |||
| 336/669 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:HealIcon.png|20px]] Healing | |||
| repair<br>リペア | |||
| repair | |||
| 味方メダロット1体のパーツ1つのダメージを回復する。貫通効果がある。 | |||
■ランク1効果 | |||
なおすスキルレベルに応じて回復量アップ | |||
| Heals the damage of one part of one ally Medarot. Has a penetrating effect. | |||
■ Rank 2 effect | |||
Increase the amount of recovery according to the skill level to be repaired | |||
| 味方メダロット1体のパーツ1つのダメージを回復する。貫通効果がある。 | |||
■ランク3効果 | |||
なおすスキルレベルに応じて回復量アップ | |||
| Heals the damage of one part of one ally Medarot. Has a penetrating effect. | |||
■ Rank 4 effect | |||
Increase the amount of recovery according to the skill level to be repaired | |||
| Heals the damage of one part of one ally Medarot. Has a penetrating effect. | |||
■ Rank 5 effect | |||
Increase the amount of recovery according to the skill level to be repaired | |||
| | |||
|- | |||
| ??? | |||
| 265 | |||
| ???<br> | |||
| 630/4649 | |||
| 0/0 | |||
| 0/0 | |||
| 322/651 | |||
| 230/528 | |||
| 2 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 266 | |||
| ???<br> | |||
| 410/3549 | |||
| 285/878 | |||
| 524/1436 | |||
| 266/576 | |||
| 174/453 | |||
| 3 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 267 | |||
| ???<br> | |||
| 380/3399 | |||
| 0/0 | |||
| 0/0 | |||
| 608/1032 | |||
| 285/601 | |||
| 1 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 268 | |||
| ???<br> | |||
| 370/3349 | |||
| 0/0 | |||
| 0/0 | |||
| 345/681 | |||
| 327/657 | |||
| 3 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| RTL00 | |||
| 269 | |||
| Honey guide<br>ハニーガイド | |||
| 250/2749 | |||
| 0/0 | |||
| 0/0 | |||
| 632/1064 | |||
| 362/704 | |||
| 2 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Reckless<br>レックレス | |||
| Reckless | |||
| [Symptom: Recless] = Add "Overall" characteristics to fighting parts + 15% increase in power value to one ally | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| [Symptom: Recless] = Add "Overall" characteristics to fighting parts + 15% increase in power value to one ally | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Recless] = Add "Overall" characteristics to fighting parts + 15% increase in power value to one ally | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Recless] = Add "Overall" characteristics to fighting parts + 15% increase in power value to one ally | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Recless] = Add "Overall" characteristics to fighting parts + 15% increase in power value to one ally | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| ??? | |||
| 270 | |||
| ???<br> | |||
| 450/3749 | |||
| 0/0 | |||
| 0/0 | |||
| 451/823 | |||
| 441/809 | |||
| 2 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 271 | |||
| ???<br> | |||
| 430/3649 | |||
| 0/0 | |||
| 0/0 | |||
| 614/1040 | |||
| 384/733 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| SBL00 | |||
| 272 | |||
| Flip<br>フリップ | |||
| 390/3449 | |||
| 0/0 | |||
| 0/0 | |||
| 459/833 | |||
| 531/929 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| cooler<br>クーラー | |||
| cooler | |||
| [Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| [Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies. | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies. | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies. | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| SCP04 | |||
| 273 | |||
| Sasoriskira<br>サソリスキラ | |||
| 370/3349 | |||
| 279/864 | |||
| 409/1168 | |||
| 339/673 | |||
| 286/603 | |||
| 3 | |||
| | |||
| 0 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| Melt<br>メルト | |||
| Melt | |||
| [Symptom: Melt] = A fighting attack that adds "continuously damages the opponent hit by the attack". | |||
Cannot be protected during cooling after use. | |||
■ Rank 1 effect | |||
Success + none | |||
| 【症状:メルト】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク2効果 | |||
成功+100 | |||
| 【症状:メルト】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク3効果 | |||
成功+200 | |||
| 【症状:メルト】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク4効果 | |||
成功+300 | |||
| [Symptom: Melt] = A fighting attack that adds "continuously damages the opponent hit by the attack". | |||
Cannot be protected during cooling after use. | |||
■ Rank 5 effect | |||
Success +400 | |||
| | |||
|- | |||
| ??? | |||
| 274 | |||
| ???<br> | |||
| 290/2949 | |||
| 0/0 | |||
| 0/0 | |||
| 520/915 | |||
| 520/915 | |||
| 5 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 275 | |||
| ???<br> | |||
| 280/2899 | |||
| 0/0 | |||
| 0/0 | |||
| 470/848 | |||
| 585/1001 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| SNA04 | |||
| 276 | |||
| シャディックス<br>シャディックス | |||
| 360/3299 | |||
| 291/892 | |||
| 436/1231 | |||
| 418/779 | |||
| 154/427 | |||
| 4 | |||
| | |||
| 1 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| virus<br>ウィルス | |||
| virus | |||
| [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |||
Cannot be protected during cooling after use. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |||
Cannot be protected during cooling after use. | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |||
Cannot be protected during cooling after use. | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |||
Cannot be protected during cooling after use. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |||
Cannot be protected during cooling after use. | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| SPI01_2 | |||
| 277 | |||
| Booby trap<br>ブービートラップ | |||
| 340/3199 | |||
| 0/0 | |||
| 0/0 | |||
| 423/785 | |||
| 394/747 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| Fighting trap<br>かくとうトラップ | |||
| Fighting trap | |||
| Set up a trap that deals damage in response to a fighting attack on an ally. The larger the number of installations, the higher the damage. | |||
■ Rank 1 effect | |||
Initial number of installations 1 | |||
| 味方への格闘攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |||
■ランク2効果 | |||
最初の設置数2 | |||
| 味方への格闘攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |||
■ランク3効果 | |||
最初の設置数3 | |||
| Set up a trap that deals damage in response to a fighting attack on an ally. The larger the number of installations, the higher the damage. | |||
■ Rank 4 effect | |||
Initial number of installations 4 | |||
| 味方への格闘攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |||
■ランク5効果 | |||
最初の設置数5 | |||
| | |||
|- | |||
| ??? | |||
| 278 | |||
| ???<br> | |||
| 380/3399 | |||
| 354/1039 | |||
| 336/997 | |||
| 382/731 | |||
| 263/572 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| SPR01 | |||
| 279 | |||
| コーンフラワー2<br>コーンフラワー2 | |||
| 450/3749 | |||
| 0/0 | |||
| 0/0 | |||
| 468/845 | |||
| 279/593 | |||
| 2 | |||
| | |||
| 0 | |||
| [[File:DefenseIcon.png|20px]] Defense | |||
| Shooting guard<br>しゃげきガード | |||
| Shooting guard | |||
| 味方への射撃攻撃に反応するガード体勢をとる。ガード時射撃ダメージを無効にする。 | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| 味方への射撃攻撃に反応するガード体勢をとる。ガード時射撃ダメージを無効にする。 | |||
■ランク2効果 | |||
充填・冷却+50 | |||
| 味方への射撃攻撃に反応するガード体勢をとる。ガード時射撃ダメージを無効にする。 | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| 味方への射撃攻撃に反応するガード体勢をとる。ガード時射撃ダメージを無効にする。 | |||
■ランク4効果 | |||
充填・冷却+150 | |||
| Take a guard position that responds to shooting attacks on allies. Disables shooting damage when guarding. | |||
■ Rank 5 effect | |||
Filling / cooling +200 & maximum number of guards + 1 | |||
| | |||
|- | |||
| STG02 | |||
| 280 | |||
| Hunter II<br>ハンターⅡ | |||
| 420/3599 | |||
| 0/0 | |||
| 0/0 | |||
| 528/925 | |||
| 399/753 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| Head trap<br>あたまトラップ | |||
| Head trap | |||
| 相手のあたまパーツ使用に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |||
■ランク1効果 | |||
最初の設置数1 | |||
| 相手のあたまパーツ使用に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |||
■ランク2効果 | |||
最初の設置数2 | |||
| Set up a trap that causes damage in response to the opponent's use of head parts. The larger the number of installations, the higher the damage. | |||
■ Rank 3 effect | |||
Initial number of installations 3 | |||
| Set up a trap that causes damage in response to the opponent's use of head parts. The larger the number of installations, the higher the damage. | |||
■ Rank 4 effect | |||
Initial number of installations 4 | |||
| 相手のあたまパーツ使用に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。 | |||
■ランク5効果 | |||
最初の設置数5 | |||
| | |||
|- | |||
| ??? | |||
| 281 | |||
| ???<br> | |||
| 390/3449 | |||
| 0/0 | |||
| 0/0 | |||
| 421/783 | |||
| 393/745 | |||
| 2 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| STN00 | |||
| 282 | |||
| ハードヘッド<br>ハードヘッド | |||
| 590/4449 | |||
| 0/0 | |||
| 0/0 | |||
| 427/791 | |||
| 354/693 | |||
| 6 | |||
| | |||
| 1 | |||
| [[File:DefenseIcon.png|20px]] Defense | |||
| guard<br>ガード | |||
| guard | |||
| Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends. | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends. | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| 味方への攻撃に割り込むガード体勢をとる。味方が攻撃されそうになると割り込んで防御する。 | |||
■ランク4効果 | |||
充填・冷却+150 | |||
| Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends. | |||
■ Rank 5 effect | |||
Filling / cooling +200 & maximum number of guards + 1 | |||
| | |||
|- | |||
| ??? | |||
| 283 | |||
| ???<br> | |||
| 460/3799 | |||
| 0/0 | |||
| 0/0 | |||
| 498/885 | |||
| 182/464 | |||
| 3 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 284 | |||
| ???<br> | |||
| 390/3449 | |||
| 396/1137 | |||
| 423/1200 | |||
| 287/604 | |||
| 287/604 | |||
| 3 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| TIR02 | |||
| 285 | |||
| ブレスメルト<br>ブレスメルト | |||
| 310/3049 | |||
| 188/652 | |||
| 394/1133 | |||
| 299/620 | |||
| 205/495 | |||
| 3 | |||
| | |||
| 1 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| Melt<br>メルト | |||
| Melt | |||
| [Symptom: Melt] = A fighting attack that adds "continuously damages the opponent hit by the attack". | |||
Cannot be protected during cooling after use. | |||
■ Rank 1 effect | |||
Success + none | |||
| 【症状:メルト】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク2効果 | |||
成功+100 | |||
| 【症状:メルト】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク3効果 | |||
成功+200 | |||
| 【症状:メルト】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク4効果 | |||
成功+300 | |||
| [Symptom: Melt] = A fighting attack that adds "continuously damages the opponent hit by the attack". | |||
Cannot be protected during cooling after use. | |||
■ Rank 5 effect | |||
Success +400 | |||
| | |||
|- | |||
| TOT04 | |||
| 286 | |||
| トータスガード<br>トータスガード | |||
| 410/3549 | |||
| 0/0 | |||
| 0/0 | |||
| 425/788 | |||
| 512/904 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Guard boost<br>ガードブースト | |||
| Guard boost | |||
| [Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| [Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| 【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| [Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| 【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する | |||
■ランク5効果 | |||
充填・冷却+200 | |||
| | |||
|- | |||
| ??? | |||
| 287 | |||
| ???<br> | |||
| 330/3149 | |||
| 0/0 | |||
| 0/0 | |||
| 524/920 | |||
| 584/1000 | |||
| 5 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| UGO00 | |||
| 288 | |||
| サトリヘッド<br>サトリヘッド | |||
| 350/3249 | |||
| 0/0 | |||
| 0/0 | |||
| 460/835 | |||
| 548/952 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Guard boost<br>ガードブースト | |||
| Guard boost | |||
| [Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| [Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| 【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| [Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| 【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する | |||
■ランク5効果 | |||
充填・冷却+200 | |||
| | |||
|- | |||
| ??? | |||
| 289 | |||
| ???<br> | |||
| 330/3149 | |||
| 256/811 | |||
| 680/1800 | |||
| 290/608 | |||
| 161/436 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 290 | |||
| ???<br> | |||
| 480/3899 | |||
| 0/0 | |||
| 0/0 | |||
| 437/804 | |||
| 334/667 | |||
| 5 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| UZS00 | |||
| 291 | |||
| チェーンソー<br>チェーンソー | |||
| 310/3049 | |||
| 394/1133 | |||
| 468/1305 | |||
| 386/736 | |||
| 262/571 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| デストロイ<br>デストロイ | |||
| デストロイ | |||
| A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | |||
■ Rank 1 effect | |||
Success + none | |||
| A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | |||
■ Rank 2 effect | |||
Success +100 | |||
| A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | |||
■ Rank 3 effect | |||
Success +200 | |||
| A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | |||
■ Rank 4 effect | |||
Success +300 | |||
| A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | |||
■ Rank 5 effect | |||
Success +400 | |||
| | |||
|- | |||
| VSQ00 | |||
| 292 | |||
| バンピロテウテス<br>バンピロテウテス | |||
| 320/3099 | |||
| 0/0 | |||
| 0/0 | |||
| 427/791 | |||
| 245/548 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:DefenseIcon.png|20px]] Defense | |||
| Finally guard<br>かくとうガード | |||
| Finally guard | |||
| 味方への格闘攻撃に反応するガード体勢をとる。ガード時格闘ダメージを無効にする。 | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| Take a guard position that responds to fighting attacks on allies. Disables melee damage when guarding. | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| Take a guard position that responds to fighting attacks on allies. Disables melee damage when guarding. | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| Take a guard position that responds to fighting attacks on allies. Disables melee damage when guarding. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| 味方への格闘攻撃に反応するガード体勢をとる。ガード時格闘ダメージを無効にする。 | |||
■ランク5効果 | |||
充填・冷却+200&最大ガード回数+1回 | |||
| | |||
|- | |||
| WEA03 | |||
| 293 | |||
| デスヘッド<br>デスヘッド | |||
| 460/3799 | |||
| 349/1028 | |||
| 446/1254 | |||
| 252/557 | |||
| 300/621 | |||
| 4 | |||
| | |||
| 1 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| Charge Buster<br>チャージバスター | |||
| Charge Buster | |||
| A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank. | |||
Inevitable during cooling after use. | |||
■ Rank 1 effect | |||
Current CG value x 100% | |||
| CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク2効果 | |||
現在のCG値×125% | |||
| CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク3効果 | |||
現在のCG値×150% | |||
| A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank. | |||
Inevitable during cooling after use. | |||
■ Rank 4 effect | |||
Current CG value x 175% | |||
| A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank. | |||
Inevitable during cooling after use. | |||
■ Rank 5 effect | |||
Current CG value x 200% & Penetration & consumption CG5 reduced | |||
| | |||
|- | |||
| WEA03_P1 | |||
| 294 | |||
| 1ゴウヘッド<br>1ゴウヘッド | |||
| 280/2899 | |||
| 257/813 | |||
| 368/1072 | |||
| 257/564 | |||
| 257/564 | |||
| 3 | |||
| | |||
| 1 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| Charge Buster<br>チャージバスター | |||
| Charge Buster | |||
| A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank. | |||
Inevitable during cooling after use. | |||
■ Rank 1 effect | |||
Current CG value x 100% | |||
| CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク2効果 | |||
現在のCG値×125% | |||
| CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク3効果 | |||
現在のCG値×150% | |||
| A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank. | |||
Inevitable during cooling after use. | |||
■ Rank 4 effect | |||
Current CG value x 175% | |||
| A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank. | |||
Inevitable during cooling after use. | |||
■ Rank 5 effect | |||
Current CG value x 200% & Penetration & consumption CG5 reduced | |||
| | |||
|- | |||
| WEA03_P2 | |||
| 295 | |||
| 2ゴウヘッド<br>2ゴウヘッド | |||
| 310/3049 | |||
| 266/834 | |||
| 380/1100 | |||
| 239/540 | |||
| 276/589 | |||
| 3 | |||
| | |||
| 1 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| Charge Buster<br>チャージバスター | |||
| Charge Buster | |||
| A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank. | |||
Inevitable during cooling after use. | |||
■ Rank 1 effect | |||
Current CG value x 100% | |||
| CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク2効果 | |||
現在のCG値×125% | |||
| CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク3効果 | |||
現在のCG値×150% | |||
| A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank. | |||
Inevitable during cooling after use. | |||
■ Rank 4 effect | |||
Current CG value x 175% | |||
| A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank. | |||
Inevitable during cooling after use. | |||
■ Rank 5 effect | |||
Current CG value x 200% & Penetration & consumption CG5 reduced | |||
| | |||
|- | |||
| WEA03_P3 | |||
| 296 | |||
| 3ゴウヘッド<br>3ゴウヘッド | |||
| 390/3449 | |||
| 303/920 | |||
| 409/1168 | |||
| 248/552 | |||
| 294/613 | |||
| 4 | |||
| | |||
| 1 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| Charge Buster<br>チャージバスター | |||
| Charge Buster | |||
| A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank. | |||
Inevitable during cooling after use. | |||
■ Rank 1 effect | |||
Current CG value x 100% | |||
| CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク2効果 | |||
現在のCG値×125% | |||
| CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク3効果 | |||
現在のCG値×150% | |||
| A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank. | |||
Inevitable during cooling after use. | |||
■ Rank 4 effect | |||
Current CG value x 175% | |||
| A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank. | |||
Inevitable during cooling after use. | |||
■ Rank 5 effect | |||
Current CG value x 200% & Penetration & consumption CG5 reduced | |||
| | |||
|- | |||
| WLF01 | |||
| 297 | |||
| White Fang<br>ホワイトファング | |||
| 330/3149 | |||
| 0/0 | |||
| 0/0 | |||
| 542/944 | |||
| 570/981 | |||
| 6 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| cooler<br>クーラー | |||
| cooler | |||
| [Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| [Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies. | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies. | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies. | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| WLW00 | |||
| 298 | |||
| Mirabilis<br>ミラビリス | |||
| 500/3999 | |||
| 0/0 | |||
| 0/0 | |||
| 414/773 | |||
| 252/557 | |||
| 3 | |||
| | |||
| 0 | |||
| [[File:HealIcon.png|20px]] Healing | |||
| Charge repair<br>チャージリペア | |||
| Charge repair | |||
| Heals the damage of one part of one ally Medarot. The higher the CG value, the higher the amount of recovery. Has a penetrating effect. | |||
■ Rank 1 effect | |||
Increase the amount of recovery according to the skill level to be repaired | |||
| 味方メダロット1体のパーツ1つのダメージを回復する。CG値が高いほど回復量がアップする。貫通効果がある。 | |||
■ランク2効果 | |||
なおすスキルレベルに応じて回復量アップ | |||
| 味方メダロット1体のパーツ1つのダメージを回復する。CG値が高いほど回復量がアップする。貫通効果がある。 | |||
■ランク3効果 | |||
なおすスキルレベルに応じて回復量アップ | |||
| Heals the damage of one part of one ally Medarot. The higher the CG value, the higher the amount of recovery. Has a penetrating effect. | |||
■ Rank 4 effect | |||
Increase the amount of recovery according to the skill level to be repaired | |||
| Heals the damage of one part of one ally Medarot. The higher the CG value, the higher the amount of recovery. Has a penetrating effect. | |||
■ Rank 5 effect | |||
Increase the amount of recovery according to the skill level to be repaired | |||
| | |||
|- | |||
| WMS00 | |||
| 299 | |||
| シックルシェイプ<br>シックルシェイプ | |||
| 400/3499 | |||
| 0/0 | |||
| 0/0 | |||
| 542/944 | |||
| 552/957 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Mobile boost<br>モビルブースト | |||
| Mobile boost | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| ??? | |||
| 300 | |||
| ???<br> | |||
| 380/3399 | |||
| 0/0 | |||
| 0/0 | |||
| 418/779 | |||
| 325/655 | |||
| 3 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| GRM50 | |||
| 301 | |||
| Nomisgie<br>ノミスギー | |||
| 350/3249 | |||
| 460/1287 | |||
| 383/1107 | |||
| 372/717 | |||
| 411/769 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| rifle<br>ライフル | |||
| rifle | |||
| スタンダードな射撃攻撃。 | |||
■ランク1効果 | |||
威力+なし | |||
| Standard shooting attack. | |||
■ Rank 2 effect | |||
Power +100 | |||
| Standard shooting attack. | |||
■ Rank 3 effect | |||
Power +200 | |||
| Standard shooting attack. | |||
■ Rank 4 effect | |||
Power +300 | |||
| スタンダードな射撃攻撃。 | |||
■ランク5効果 | |||
威力+400&貫通 | |||
| | |||
|- | |||
| KBT50 | |||
| 302 | |||
| メタミサイル<br>メタミサイル | |||
| 320/3099 | |||
| 319/958 | |||
| 423/1200 | |||
| 197/484 | |||
| 216/509 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| missile<br>ミサイル | |||
| missile | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 1 effect | |||
Power + None | |||
| 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |||
■ランク2効果 | |||
威力+100 | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 3 effect | |||
Power +200 | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 4 effect | |||
Power +300 | |||
| 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |||
■ランク5効果 | |||
威力+400&絶対ヒット | |||
| | |||
|- | |||
| KWG50 | |||
| 303 | |||
| antenna<br>アンテナ | |||
| 300/2999 | |||
| 0/0 | |||
| 0/0 | |||
| 470/848 | |||
| 437/804 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Radar site<br>レーダーサイト | |||
| Radar site | |||
| 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| KXK00 | |||
| 304 | |||
| Charge cornet<br>チャージコルネ | |||
| 340/3199 | |||
| 0/0 | |||
| 0/0 | |||
| 313/639 | |||
| 284/600 | |||
| 1 | |||
| | |||
| 0 | |||
| [[File:SpecialIcon.png|20px}] Special | |||
| Full charge<br>フルチャージ | |||
| Full charge | |||
| Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | |||
■ Rank 1 effect | |||
90% of maximum armor value | |||
| Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | |||
■ Rank 2 effect | |||
80% of maximum armor value | |||
| Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | |||
■ Rank 3 effect | |||
70% of maximum armor value | |||
| Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | |||
■ Rank 4 effect | |||
60% of maximum armor value | |||
| Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases. | |||
■ Rank 5 effect | |||
50% of maximum armor value | |||
| | |||
|- | |||
| FSL01 | |||
| 305 | |||
| Parlan Odo<br>パルランオド | |||
| 380/3399 | |||
| 407/1163 | |||
| 300/913 | |||
| 455/828 | |||
| 271/583 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| bug<br>バグ | |||
| bug | |||
| [Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |||
Cannot be protected during cooling after use. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| 【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク2効果 | |||
充填・冷却+50 | |||
| 【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| [Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |||
Cannot be protected during cooling after use. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| 【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク5効果 | |||
充填・冷却+200 | |||
| | |||
|- | |||
| WEA04 | |||
| 306 | |||
| デスブレイン<br>デスブレイン | |||
| 1352/8258 | |||
| 594/1599 | |||
| 752/1968 | |||
| 412/771 | |||
| 320/648 | |||
| 3 | |||
| | |||
| 1 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| Hyper beam<br>ハイパービーム | |||
| Hyper beam | |||
| 【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。貫通効果がある。 | |||
使用後の冷却中は回避不能。 | |||
■ランク1効果 | |||
必要CG70 | |||
| [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 2 effect | |||
Required CG60 | |||
| [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 3 effect | |||
Required CG50 | |||
| [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 4 effect | |||
Required CG40 | |||
| [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 5 effect | |||
Required CG30 & full charge triples power | |||
| | |||
|- | |||
| PTL00 | |||
| 307 | |||
| Hidden break<br>ヒドゥンブレイク | |||
| 290/2949 | |||
| 0/0 | |||
| 0/0 | |||
| 624/1053 | |||
| 508/899 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Radar site<br>レーダーサイト | |||
| Radar site | |||
| 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| BRA00 | |||
| 308 | |||
| アンチスカイヤー<br>アンチスカイヤー | |||
| 350/3249 | |||
| 325/972 | |||
| 195/668 | |||
| 241/543 | |||
| 241/543 | |||
| 4 | |||
| | |||
| 1 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| Anti-air<br>アンチエア | |||
| Anti-air | |||
| When the opponent's leg parts are flying type, the power and hit rate are greatly increased. | |||
■ Rank 1 effect | |||
Anti-power 5 times | |||
| 相手の脚部パーツが飛行タイプの場合に威力、ヒット率が大幅にアップする。 | |||
■ランク2効果 | |||
アンチ威力5.5倍 | |||
| 相手の脚部パーツが飛行タイプの場合に威力、ヒット率が大幅にアップする。 | |||
■ランク3効果 | |||
アンチ威力6倍 | |||
| 相手の脚部パーツが飛行タイプの場合に威力、ヒット率が大幅にアップする。 | |||
■ランク4効果 | |||
アンチ威力6.5倍 | |||
| 相手の脚部パーツが飛行タイプの場合に威力、ヒット率が大幅にアップする。 | |||
■ランク5効果 | |||
アンチ威力7倍&貫通 | |||
| | |||
|- | |||
| APL01 | |||
| 309 | |||
| AESA Met<br>AESAメット | |||
| 220/2599 | |||
| 0/0 | |||
| 0/0 | |||
| 671/1116 | |||
| 555/961 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Radar site<br>レーダーサイト | |||
| Radar site | |||
| 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| ??? | |||
| 310 | |||
| ???<br> | |||
| 400/3499 | |||
| 244/783 | |||
| 573/1550 | |||
| 237/537 | |||
| 201/489 | |||
| 3 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 311 | |||
| ???<br> | |||
| 270/2849 | |||
| 0/0 | |||
| 0/0 | |||
| 710/1168 | |||
| 361/703 | |||
| 5 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 312 | |||
| ???<br> | |||
| 450/3749 | |||
| 0/0 | |||
| 0/0 | |||
| 455/828 | |||
| 336/669 | |||
| 5 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 313 | |||
| ???<br> | |||
| 250/2749 | |||
| 0/0 | |||
| 0/0 | |||
| 455/828 | |||
| 487/871 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 314 | |||
| ???<br> | |||
| 400/3499 | |||
| 0/0 | |||
| 0/0 | |||
| 432/797 | |||
| 569/980 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| GBG01 | |||
| 315 | |||
| choking<br>チョーキング | |||
| 310/3049 | |||
| 0/0 | |||
| 0/0 | |||
| 554/960 | |||
| 371/716 | |||
| 3 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Fight boost<br>ファイトブースト | |||
| Fight boost | |||
| [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| 【症状:ファイトブースト】=「格闘パーツの成功と威力値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する | |||
■ランク5効果 | |||
充填・冷却+200 | |||
| | |||
|- | |||
| ??? | |||
| 316 | |||
| ???<br> | |||
| 320/3099 | |||
| 0/0 | |||
| 0/0 | |||
| 420/781 | |||
| 376/723 | |||
| 2 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| GTD01 | |||
| 317 | |||
| オーイチョー<br>オーイチョー | |||
| 350/3249 | |||
| 0/0 | |||
| 0/0 | |||
| 319/647 | |||
| 212/504 | |||
| 2 | |||
| | |||
| 1 | |||
| [[File:DefenseIcon.png|20px]] Defense | |||
| Finally guard<br>かくとうガード | |||
| Finally guard | |||
| 味方への格闘攻撃に反応するガード体勢をとる。ガード時格闘ダメージを無効にする。 | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| Take a guard position that responds to fighting attacks on allies. Disables melee damage when guarding. | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| Take a guard position that responds to fighting attacks on allies. Disables melee damage when guarding. | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| Take a guard position that responds to fighting attacks on allies. Disables melee damage when guarding. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| 味方への格闘攻撃に反応するガード体勢をとる。ガード時格闘ダメージを無効にする。 | |||
■ランク5効果 | |||
充填・冷却+200&最大ガード回数+1回 | |||
| | |||
|- | |||
| OWL03 | |||
| 318 | |||
| パラボリクヘッド<br>パラボリクヘッド | |||
| 270/2849 | |||
| 329/981 | |||
| 340/1007 | |||
| 375/721 | |||
| 405/761 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| beam<br>ビーム | |||
| beam | |||
| [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. | |||
■ Rank 1 effect | |||
Required CG70 | |||
| 【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。 | |||
■ランク2効果 | |||
必要CG60 | |||
| [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. | |||
■ Rank 3 effect | |||
Required CG50 | |||
| 【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。 | |||
■ランク4効果 | |||
必要CG40 | |||
| [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. | |||
■ Rank 5 effect | |||
Required CG30 & full charge triples power | |||
| | |||
|- | |||
| ??? | |||
| 319 | |||
| ???<br> | |||
| 310/3049 | |||
| 388/1119 | |||
| 332/988 | |||
| 277/591 | |||
| 310/635 | |||
| 3 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 320 | |||
| ???<br> | |||
| 380/3399 | |||
| 0/0 | |||
| 0/0 | |||
| 693/1145 | |||
| 636/1069 | |||
| 3 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| TNS01 | |||
| 321 | |||
| エレガンスヘア<br>エレガンスヘア | |||
| 240/2699 | |||
| 0/0 | |||
| 0/0 | |||
| 607/1031 | |||
| 617/1044 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Mobile boost<br>モビルブースト | |||
| Mobile boost | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies. | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| ??? | |||
| 322 | |||
| ???<br> | |||
| 340/3199 | |||
| 349/1028 | |||
| 474/1319 | |||
| 495/881 | |||
| 378/725 | |||
| 5 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 323 | |||
| ???<br> | |||
| 500/3999 | |||
| 0/0 | |||
| 0/0 | |||
| 310/635 | |||
| 470/848 | |||
| 2 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| KBT0D | |||
| 324 | |||
| Gunmetal<br>ガンメタル | |||
| 440/3699 | |||
| 294/899 | |||
| 535/1462 | |||
| 162/437 | |||
| 171/449 | |||
| 4 | |||
| | |||
| 1 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| Hyper missile<br>ハイパーミサイル | |||
| Hyper missile | |||
| 【属性:火薬】貫通特性をもつ射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク1効果 | |||
威力+なし | |||
| [Attribute: Gunpowder] A shooting attack with penetrating characteristics. | |||
Inevitable during cooling after use. | |||
■ Rank 2 effect | |||
Power +100 | |||
| 【属性:火薬】貫通特性をもつ射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク3効果 | |||
威力+200 | |||
| [Attribute: Gunpowder] A shooting attack with penetrating characteristics. | |||
Inevitable during cooling after use. | |||
■ Rank 4 effect | |||
Power +300 | |||
| 【属性:火薬】貫通特性をもつ射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク5効果 | |||
威力+400&絶対ヒット | |||
| | |||
|- | |||
| KWG0D | |||
| 325 | |||
| Steyr<br>ステアー | |||
| 320/3099 | |||
| 0/0 | |||
| 0/0 | |||
| 540/941 | |||
| 284/600 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| stealth<br>ステルス | |||
| stealth | |||
| 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する | |||
■ランク4効果 | |||
充填・冷却+150 | |||
| [Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| KBT07 | |||
| 326 | |||
| ユサイル<br>ユサイル | |||
| 350/3249 | |||
| 280/867 | |||
| 397/1140 | |||
| 375/721 | |||
| 278/592 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| fire<br>ファイア | |||
| fire | |||
| [Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack". | |||
Cannot be protected during cooling after use. | |||
■ Rank 1 effect | |||
Success + none | |||
| [Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack". | |||
Cannot be protected during cooling after use. | |||
■ Rank 2 effect | |||
Success +100 | |||
| [Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack". | |||
Cannot be protected during cooling after use. | |||
■ Rank 3 effect | |||
Success +200 | |||
| [Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack". | |||
Cannot be protected during cooling after use. | |||
■ Rank 4 effect | |||
Success +300 | |||
| [Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack". | |||
Cannot be protected during cooling after use. | |||
■ Rank 5 effect | |||
Success +400 | |||
| | |||
|- | |||
| KWG07 | |||
| 327 | |||
| Cantenna<br>カンテナ | |||
| 380/3399 | |||
| 313/944 | |||
| 551/1499 | |||
| 423/785 | |||
| 282/597 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| Sword<br>ソード | |||
| Sword | |||
| Standard fighting attack. | |||
■ Rank 1 effect | |||
Success + none | |||
| Standard fighting attack. | |||
■ Rank 2 effect | |||
Success +100 | |||
| Standard fighting attack. | |||
■ Rank 3 effect | |||
Success +200 | |||
| スタンダードな格闘攻撃。 | |||
■ランク4効果 | |||
成功+300 | |||
| Standard fighting attack. | |||
■ Rank 5 effect | |||
Success +400 & Penetration | |||
| | |||
|- | |||
| KIN00 | |||
| 328 | |||
| Body press<br>ボディプレス | |||
| 300/2999 | |||
| 363/1060 | |||
| 198/675 | |||
| 328/659 | |||
| 234/533 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| press<br>プレス | |||
| press | |||
| [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded. | |||
■ Rank 1 effect | |||
Required CG70 | |||
| [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded. | |||
■ Rank 2 effect | |||
Required CG60 | |||
| [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded. | |||
■ Rank 3 effect | |||
Required CG50 | |||
| [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded. | |||
■ Rank 4 effect | |||
Required CG40 | |||
| 【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が2倍になる射撃攻撃。 | |||
■ランク5効果 | |||
必要CG30&フルチャージで成功3倍 | |||
| | |||
|- | |||
| BOR00 | |||
| 329 | |||
| スイッチング<br>スイッチング | |||
| 600/4499 | |||
| 0/0 | |||
| 0/0 | |||
| 480/861 | |||
| 171/449 | |||
| 3 | |||
| | |||
| 1 | |||
| [[File:DefenseIcon.png|20px]] Defense | |||
| Kanzen guard<br>かんぜんガード | |||
| Kanzen guard | |||
| Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| 味方への攻撃に割り込むガード体勢をとる。1回だけガード時あらゆる攻撃を無効にする。 | |||
■ランク2効果 | |||
充填・冷却+50 | |||
| 味方への攻撃に割り込むガード体勢をとる。1回だけガード時あらゆる攻撃を無効にする。 | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once. | |||
■ Rank 5 effect | |||
Filling / cooling +200 & maximum number of guards + 1 | |||
| | |||
|- | |||
| JEL00 | |||
| 330 | |||
| Missile base<br>ミサイルベース | |||
| 480/3899 | |||
| 310/937 | |||
| 509/1401 | |||
| 199/487 | |||
| 182/464 | |||
| 5 | |||
| | |||
| 1 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| missile<br>ミサイル | |||
| missile | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 1 effect | |||
Power + None | |||
| 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |||
■ランク2効果 | |||
威力+100 | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 3 effect | |||
Power +200 | |||
| [Attribute: Gunpowder] A shooting attack with all parts attack characteristics. | |||
■ Rank 4 effect | |||
Power +300 | |||
| 【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。 | |||
■ランク5効果 | |||
威力+400&絶対ヒット | |||
| | |||
|- | |||
| SPC00 | |||
| 331 | |||
| Shirozukin<br>しろずきん | |||
| 430/3649 | |||
| 270/843 | |||
| 470/1310 | |||
| 285/601 | |||
| 274/587 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| hold<br>ホールド | |||
| hold | |||
| 【症状:ホールド】=「全てのパーツの充填・冷却性能を25%ダウン&回避不能」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| [Symptom: Hold] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & unavoidable". | |||
Cannot be protected during cooling after use. | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Hold] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & unavoidable". | |||
Cannot be protected during cooling after use. | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| 【症状:ホールド】=「全てのパーツの充填・冷却性能を25%ダウン&回避不能」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク4効果 | |||
充填・冷却+150 | |||
| [Symptom: Hold] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & unavoidable". | |||
Cannot be protected during cooling after use. | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| GGR00 | |||
| 332 | |||
| Shot clear<br>ショットクリヤー | |||
| 430/3649 | |||
| 0/0 | |||
| 0/0 | |||
| 589/1007 | |||
| 379/727 | |||
| 4 | |||
| | |||
| 1 | |||
| [[File:HealIcon.png|20px]] Healing | |||
| Clear the bow<br>ぼうがいクリア | |||
| Clear the bow | |||
| [Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| [Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| 【症状:妨害クリア】=「マイナス症状を全て解除&2回マイナス症状を無効化する」を味方全体に付加する | |||
■ランク5効果 | |||
充填・冷却+200 | |||
| | |||
|- | |||
| ??? | |||
| 333 | |||
| ???<br> | |||
| 320/3099 | |||
| 384/1109 | |||
| 394/1133 | |||
| 457/831 | |||
| 301/623 | |||
| 3 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| SGL00 | |||
| 334 | |||
| カレンドラ<br>カレンドラ | |||
| 320/3099 | |||
| 355/1042 | |||
| 332/988 | |||
| 370/715 | |||
| 251/556 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| Fire shot<br>ファイアショット | |||
| Fire shot | |||
| 【症状:ファイア】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク1効果 | |||
成功+なし | |||
| [Symptom: Fire] = A shooting attack that adds "continuously damages the opponent hit by the attack". | |||
Inevitable during cooling after use. | |||
■ Rank 2 effect | |||
Success +100 | |||
| [Symptom: Fire] = A shooting attack that adds "continuously damages the opponent hit by the attack". | |||
Inevitable during cooling after use. | |||
■ Rank 3 effect | |||
Success +200 | |||
| [Symptom: Fire] = A shooting attack that adds "continuously damages the opponent hit by the attack". | |||
Inevitable during cooling after use. | |||
■ Rank 4 effect | |||
Success +300 | |||
| [Symptom: Fire] = A shooting attack that adds "continuously damages the opponent hit by the attack". | |||
Inevitable during cooling after use. | |||
■ Rank 5 effect | |||
Success +400 | |||
| | |||
|- | |||
| ??? | |||
| 335 | |||
| ???<br> | |||
| 310/3049 | |||
| 297/906 | |||
| 349/1028 | |||
| 271/583 | |||
| 258/565 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 336 | |||
| ???<br> | |||
| 400/3499 | |||
| 294/899 | |||
| 427/1210 | |||
| 334/667 | |||
| 312/637 | |||
| 3 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 337 | |||
| ???<br> | |||
| 380/3399 | |||
| 273/850 | |||
| 470/1310 | |||
| 273/585 | |||
| 273/585 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| WCH00 | |||
| 338 | |||
| Marjoram<br>マジョラム | |||
| 320/3099 | |||
| 544/1483 | |||
| 204/689 | |||
| 434/800 | |||
| 446/816 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| slip<br>スリップ | |||
| slip | |||
| 充填中および待機中の相手の脚部パーツにヒットした場合、行動を中断させる射撃攻撃。脚部パーツ以外にヒットした場合は通常の攻撃となる。 | |||
使用後の冷却中は回避不能。 | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| 充填中および待機中の相手の脚部パーツにヒットした場合、行動を中断させる射撃攻撃。脚部パーツ以外にヒットした場合は通常の攻撃となる。 | |||
使用後の冷却中は回避不能。 | |||
■ランク2効果 | |||
充填・冷却+50 | |||
| 充填中および待機中の相手の脚部パーツにヒットした場合、行動を中断させる射撃攻撃。脚部パーツ以外にヒットした場合は通常の攻撃となる。 | |||
使用後の冷却中は回避不能。 | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| A shooting attack that interrupts the action if it hits the leg part of the opponent who is filling and waiting. If it hits other than the leg parts, it will be a normal attack. | |||
Inevitable during cooling after use. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| A shooting attack that interrupts the action if it hits the leg part of the opponent who is filling and waiting. If it hits other than the leg parts, it will be a normal attack. | |||
Inevitable during cooling after use. | |||
■ Rank 5 effect | |||
Filling / cooling +200 & ignoring defense (no damage reduction due to defense to opponent) | |||
| | |||
|- | |||
| ??? | |||
| 339 | |||
| ???<br> | |||
| 340/3199 | |||
| 0/0 | |||
| 0/0 | |||
| 389/740 | |||
| 276/589 | |||
| 3 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 340 | |||
| ???<br> | |||
| 290/2949 | |||
| 378/1095 | |||
| 294/899 | |||
| 354/693 | |||
| 347/684 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 341 | |||
| ???<br> | |||
| 400/3499 | |||
| 0/0 | |||
| 0/0 | |||
| 460/835 | |||
| 276/589 | |||
| 3 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| OWS00 | |||
| 342 | |||
| Dan Levantre<br>ダンルヴァントル | |||
| 290/2949 | |||
| 0/0 | |||
| 0/0 | |||
| 599/1020 | |||
| 361/703 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Fight boost<br>ファイトブースト | |||
| Fight boost | |||
| [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| 【症状:ファイトブースト】=「格闘パーツの成功と威力値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する | |||
■ランク5効果 | |||
充填・冷却+200 | |||
| | |||
|- | |||
| JOK00 | |||
| 343 | |||
| シャッポ<br>シャッポ | |||
| 280/2899 | |||
| 0/0 | |||
| 0/0 | |||
| 540/941 | |||
| 421/783 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| heater<br>ヒーター | |||
| heater | |||
| [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| 【症状:ヒーター】=「全てのパーツの充填性能をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する | |||
■ランク2効果 | |||
充填・冷却+50 | |||
| [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies. | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies. | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| MDR00 | |||
| 344 | |||
| カラフルフェイス<br>カラフルフェイス | |||
| 320/3099 | |||
| 348/1025 | |||
| 269/841 | |||
| 332/664 | |||
| 220/515 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| bug<br>バグ | |||
| bug | |||
| [Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |||
Cannot be protected during cooling after use. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| 【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク2効果 | |||
充填・冷却+50 | |||
| 【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| [Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |||
Cannot be protected during cooling after use. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| 【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク5効果 | |||
充填・冷却+200 | |||
| | |||
|- | |||
| BAY00 | |||
| 345 | |||
| フラクチャー<br>フラクチャー | |||
| 700/4999 | |||
| 497/1373 | |||
| 420/1193 | |||
| 410/768 | |||
| 230/528 | |||
| 4 | |||
| | |||
| 1 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| Force control<br>フォース制御 | |||
| Force control | |||
| [Symptom: MF Seal] = A shooting attack that adds "disable Medaforce". | |||
Inevitable during cooling after use. | |||
■ Rank 1 effect | |||
Success + none | |||
| [Symptom: MF Seal] = A shooting attack that adds "disable Medaforce". | |||
Inevitable during cooling after use. | |||
■ Rank 2 effect | |||
Success +100 | |||
| 【症状:MFシール】=「メダフォースを使用不能にする」を付加する射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク3効果 | |||
成功+200 | |||
| 【症状:MFシール】=「メダフォースを使用不能にする」を付加する射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク4効果 | |||
成功+300 | |||
| 【症状:MFシール】=「メダフォースを使用不能にする」を付加する射撃攻撃。 | |||
使用後の冷却中は回避不能。 | |||
■ランク5効果 | |||
成功+400 | |||
| | |||
|- | |||
| ??? | |||
| 346 | |||
| ???<br> | |||
| 300/2999 | |||
| 100/447 | |||
| 100/447 | |||
| 100/355 | |||
| 100/355 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 347 | |||
| ???<br> | |||
| 300/2999 | |||
| 0/0 | |||
| 0/0 | |||
| 100/355 | |||
| 100/355 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 348 | |||
| ???<br> | |||
| 300/2999 | |||
| 100/447 | |||
| 100/447 | |||
| 100/355 | |||
| 100/355 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 349 | |||
| ???<br> | |||
| 300/2999 | |||
| 100/447 | |||
| 100/447 | |||
| 100/355 | |||
| 100/355 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 350 | |||
| ???<br> | |||
| 300/2999 | |||
| 100/447 | |||
| 100/447 | |||
| 100/355 | |||
| 100/355 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 351 | |||
| ???<br> | |||
| 300/2999 | |||
| 100/447 | |||
| 100/447 | |||
| 100/355 | |||
| 100/355 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 352 | |||
| ???<br> | |||
| 300/2999 | |||
| 0/0 | |||
| 0/0 | |||
| 100/355 | |||
| 100/355 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 353 | |||
| ???<br> | |||
| 300/2999 | |||
| 100/447 | |||
| 100/447 | |||
| 100/355 | |||
| 100/355 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 354 | |||
| ???<br> | |||
| 300/2999 | |||
| 0/0 | |||
| 0/0 | |||
| 100/355 | |||
| 100/355 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| TJN00 | |||
| 355 | |||
| Mechanatuk<br>メチャナツーク | |||
| 270/2849 | |||
| 0/0 | |||
| 0/0 | |||
| 375/721 | |||
| 295/615 | |||
| 3 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Hypercept<br>ハイパーセプト | |||
| Hypercept | |||
| Adds two randomly selected positive effects to the entire team. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| 味方チーム全体にランダムに選ばれた2つのプラス効果を付加する。 | |||
■ランク2効果 | |||
充填・冷却+50 | |||
| Adds two randomly selected positive effects to the entire team. | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| Adds two randomly selected positive effects to the entire team. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| Adds two randomly selected positive effects to the entire team. | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| FLG00 | |||
| 356 | |||
| ポップンアイ<br>ポップンアイ | |||
| 360/3299 | |||
| 0/0 | |||
| 0/0 | |||
| 570/981 | |||
| 410/768 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Conceal<br>コンシール | |||
| Conceal | |||
| 【症状:コンシール】=「1回攻撃を受けるまで回避値を2倍&相手の攻撃特性(貫通、乱撃、全パーツ攻撃)を通常化する」を味方全体に付加する | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| [Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| FLW01 | |||
| 357 | |||
| Sun beam<br>サン・ビーム | |||
| 300/2999 | |||
| 238/769 | |||
| 510/1403 | |||
| 388/739 | |||
| 382/731 | |||
| 4 | |||
| | |||
| 1 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| beam<br>ビーム | |||
| beam | |||
| [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. | |||
■ Rank 1 effect | |||
Required CG70 | |||
| 【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。 | |||
■ランク2効果 | |||
必要CG60 | |||
| [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. | |||
■ Rank 3 effect | |||
Required CG50 | |||
| 【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。 | |||
■ランク4効果 | |||
必要CG40 | |||
| [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. | |||
■ Rank 5 effect | |||
Required CG30 & full charge triples power | |||
| | |||
|- | |||
| ALM00 | |||
| 358 | |||
| アルマデニー<br>アルマデニー | |||
| 480/3899 | |||
| 0/0 | |||
| 0/0 | |||
| 405/761 | |||
| 355/695 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:DefenseIcon.png|20px]] Defense | |||
| Guard 300<br>ガード300 | |||
| Guard 300 | |||
| 味方への攻撃に割り込むガード体勢をとる。ガード時ダメージが300未満の場合無効にする。 | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| 味方への攻撃に割り込むガード体勢をとる。ガード時ダメージが300未満の場合無効にする。 | |||
■ランク2効果 | |||
充填・冷却+50 | |||
| Take a guard position to interrupt the attack on allies. If the damage when guarding is less than 300, it is invalidated. | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| Take a guard position to interrupt the attack on allies. If the damage when guarding is less than 300, it is invalidated. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| Take a guard position to interrupt the attack on allies. If the damage when guarding is less than 300, it is invalidated. | |||
■ Rank 5 effect | |||
Filling / cooling +200 & maximum number of guards + 1 | |||
| | |||
|- | |||
| ??? | |||
| 359 | |||
| ???<br> | |||
| 300/2999 | |||
| 100/447 | |||
| 100/447 | |||
| 100/355 | |||
| 100/355 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 360 | |||
| ???<br> | |||
| 300/2999 | |||
| 100/447 | |||
| 100/447 | |||
| 100/355 | |||
| 100/355 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 361 | |||
| ???<br> | |||
| 300/2999 | |||
| 0/0 | |||
| 0/0 | |||
| 100/355 | |||
| 100/355 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 362 | |||
| ???<br> | |||
| 300/2999 | |||
| 100/447 | |||
| 100/447 | |||
| 100/355 | |||
| 100/355 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 363 | |||
| ???<br> | |||
| 600/4499 | |||
| 0/0 | |||
| 0/0 | |||
| 380/728 | |||
| 417/777 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| CKN00 | |||
| 364 | |||
| Comb<br>コツコツトサカン | |||
| 310/3049 | |||
| 340/1007 | |||
| 420/1193 | |||
| 270/581 | |||
| 348/685 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| デストロイ<br>デストロイ | |||
| デストロイ | |||
| A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | |||
■ Rank 1 effect | |||
Success + none | |||
| A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | |||
■ Rank 2 effect | |||
Success +100 | |||
| A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | |||
■ Rank 3 effect | |||
Success +200 | |||
| A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | |||
■ Rank 4 effect | |||
Success +300 | |||
| A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack. | |||
■ Rank 5 effect | |||
Success +400 | |||
| | |||
|- | |||
| ??? | |||
| 365 | |||
| ???<br> | |||
| 350/3249 | |||
| 180/633 | |||
| 600/1613 | |||
| 290/608 | |||
| 260/568 | |||
| 6 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| MNT00 | |||
| 366 | |||
| Slippers<br>スリッパー | |||
| 320/3099 | |||
| 333/990 | |||
| 275/855 | |||
| 320/648 | |||
| 203/492 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| bug<br>バグ | |||
| bug | |||
| [Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |||
Cannot be protected during cooling after use. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| 【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク2効果 | |||
充填・冷却+50 | |||
| 【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| [Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting". | |||
Cannot be protected during cooling after use. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| 【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク5効果 | |||
充填・冷却+200 | |||
| | |||
|- | |||
| RBT01 | |||
| 367 | |||
| ラジエーター<br>ラジエーター | |||
| 300/2999 | |||
| 0/0 | |||
| 0/0 | |||
| 560/968 | |||
| 310/635 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| heater<br>ヒーター | |||
| heater | |||
| [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| 【症状:ヒーター】=「全てのパーツの充填性能をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する | |||
■ランク2効果 | |||
充填・冷却+50 | |||
| [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies. | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies. | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| NUE00 | |||
| 368 | |||
| Masiragao<br>マシラガオー | |||
| 490/3949 | |||
| 333/990 | |||
| 348/1025 | |||
| 333/665 | |||
| 355/695 | |||
| 5 | |||
| | |||
| 1 | |||
| [[File:MeleeIcon.png|20px]] Melee | |||
| Canceller<br>キャンセラー | |||
| Canceller | |||
| 【症状:キャンセラー】=「ヒットしたパーツを使用不能にする(脚部にヒットした場合は効果なし。使用不能状態は重複しない)」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク1効果 | |||
成功+なし | |||
| 【症状:キャンセラー】=「ヒットしたパーツを使用不能にする(脚部にヒットした場合は効果なし。使用不能状態は重複しない)」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク2効果 | |||
成功+100 | |||
| 【症状:キャンセラー】=「ヒットしたパーツを使用不能にする(脚部にヒットした場合は効果なし。使用不能状態は重複しない)」を付加する格闘攻撃。 | |||
使用後の冷却中は防御不能。 | |||
■ランク3効果 | |||
成功+200 | |||
| [Symptom: Canceller] = A fighting attack that adds "disable hit parts (no effect if hit on the leg. Unusable states do not overlap)". | |||
Cannot be protected during cooling after use. | |||
■ Rank 4 effect | |||
Success +300 | |||
| [Symptom: Canceller] = A fighting attack that adds "disable hit parts (no effect if hit on the leg. Unusable states do not overlap)". | |||
Cannot be protected during cooling after use. | |||
■ Rank 5 effect | |||
Success +400 | |||
| | |||
|- | |||
| ARS00 | |||
| 369 | |||
| Flight<br>フライト | |||
| 310/3049 | |||
| 0/0 | |||
| 0/0 | |||
| 495/881 | |||
| 420/781 | |||
| 4 | |||
| | |||
| 1 | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| First aid<br>ファーストエイド | |||
| First aid | |||
| Set up a device to restore the destroyed parts when filling is completed. | |||
■ Rank 1 effect | |||
Initial number of installations 1 | |||
| Set up a device to restore the destroyed parts when filling is completed. | |||
■ Rank 2 effect | |||
Initial number of installations 2 | |||
| Set up a device to restore the destroyed parts when filling is completed. | |||
■ Rank 3 effect | |||
Initial number of installations 3 | |||
| Set up a device to restore the destroyed parts when filling is completed. | |||
■ Rank 4 effect | |||
Initial number of installations 4 | |||
| Set up a device to restore the destroyed parts when filling is completed. | |||
■ Rank 5 effect | |||
Initial number of installations 5 | |||
| | |||
|- | |||
| TRS00 | |||
| 370 | |||
| Runaway<br>ランナウェイ | |||
| 400/3499 | |||
| 0/0 | |||
| 0/0 | |||
| 400/755 | |||
| 470/848 | |||
| 2 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Desperate<br>デスパレート | |||
| Desperate | |||
| [Symptom: Desperate] = Add to yourself "Increase the power of attack parts & receive 1/2 of the damage done to execution parts" | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| [Symptom: Desperate] = Add to yourself "Increase the power of attack parts & receive 1/2 of the damage done to execution parts" | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Desperate] = Add to yourself "Increase the power of attack parts & receive 1/2 of the damage done to execution parts" | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Desperate] = Add to yourself "Increase the power of attack parts & receive 1/2 of the damage done to execution parts" | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| 【症状:デスパレート】=「攻撃パーツの威力アップ&与えたダメージの1/2を実行パーツに受ける」を自分に付加する | |||
■ランク5効果 | |||
充填・冷却+200 | |||
| | |||
|- | |||
| GMN00 | |||
| 371 | |||
| Caprices<br>カプリシオス | |||
| 480/3899 | |||
| 0/0 | |||
| 0/0 | |||
| 445/815 | |||
| 320/648 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:DefenseIcon.png|20px]] Defense | |||
| Optical guard<br>光学ガード | |||
| Optical guard | |||
| Take a guard position to interrupt the attack on allies. Disables damage when guarding beam, hyperbeam, laser, and beam sword. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| Take a guard position to interrupt the attack on allies. Disables damage when guarding beam, hyperbeam, laser, and beam sword. | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| 味方への攻撃に割り込むガード体勢をとる。ガード時ビーム、ハイパービーム、レーザー、ビームソードの場合ダメージを無効にする。 | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| 味方への攻撃に割り込むガード体勢をとる。ガード時ビーム、ハイパービーム、レーザー、ビームソードの場合ダメージを無効にする。 | |||
■ランク4効果 | |||
充填・冷却+150 | |||
| Take a guard position to interrupt the attack on allies. Disables damage when guarding beam, hyperbeam, laser, and beam sword. | |||
■ Rank 5 effect | |||
Filling / cooling +200 & maximum number of guards + 1 | |||
| | |||
|- | |||
| ??? | |||
| 372 | |||
| ???<br> | |||
| 260/2799 | |||
| 0/0 | |||
| 0/0 | |||
| 400/755 | |||
| 305/628 | |||
| 3 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| LEO00 | |||
| 373 | |||
| Pride<br>プライド | |||
| 450/3749 | |||
| 220/727 | |||
| 700/1847 | |||
| 180/461 | |||
| 163/439 | |||
| 1 | |||
| | |||
| 1 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| Hyper beam<br>ハイパービーム | |||
| Hyper beam | |||
| 【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。貫通効果がある。 | |||
使用後の冷却中は回避不能。 | |||
■ランク1効果 | |||
必要CG70 | |||
| [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 2 effect | |||
Required CG60 | |||
| [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 3 effect | |||
Required CG50 | |||
| [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 4 effect | |||
Required CG40 | |||
| [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 5 effect | |||
Required CG30 & full charge triples power | |||
| | |||
|- | |||
| VRG00 | |||
| 374 | |||
| Affection<br>アフェクション | |||
| 600/4499 | |||
| 0/0 | |||
| 0/0 | |||
| 480/861 | |||
| 355/695 | |||
| 4 | |||
| | |||
| 1 | |||
| [[File:DefenseIcon.png|20px]] Defense | |||
| Gunpowder guard<br>火薬ガード | |||
| Gunpowder guard | |||
| 味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。 | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| 味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。 | |||
■ランク2効果 | |||
充填・冷却+50 | |||
| 味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。 | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| 味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。 | |||
■ランク4効果 | |||
充填・冷却+150 | |||
| 味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。 | |||
■ランク5効果 | |||
充填・冷却+200&最大ガード回数+1回 | |||
| | |||
|- | |||
| LBR00 | |||
| 375 | |||
| Eternally<br>エターナリー | |||
| 450/3749 | |||
| 0/0 | |||
| 0/0 | |||
| 420/781 | |||
| 370/715 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:DefenseIcon.png|20px]] Defense | |||
| Gravity guard<br>重力ガード | |||
| Gravity guard | |||
| 味方への攻撃に割り込むガード体勢をとる。ガード時プレス、ブレイク、ブレイクハンマーの場合ダメージを無効にする。 | |||
■ランク1効果 | |||
充填・冷却+なし | |||
| 味方への攻撃に割り込むガード体勢をとる。ガード時プレス、ブレイク、ブレイクハンマーの場合ダメージを無効にする。 | |||
■ランク2効果 | |||
充填・冷却+50 | |||
| 味方への攻撃に割り込むガード体勢をとる。ガード時プレス、ブレイク、ブレイクハンマーの場合ダメージを無効にする。 | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| Take a guard position to interrupt the attack on allies. Disables damage when guarding press, break, or break hammer. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| 味方への攻撃に割り込むガード体勢をとる。ガード時プレス、ブレイク、ブレイクハンマーの場合ダメージを無効にする。 | |||
■ランク5効果 | |||
充填・冷却+200&最大ガード回数+1回 | |||
| | |||
|- | |||
| SCP01 | |||
| 376 | |||
| behind<br>ビハインド | |||
| 280/2899 | |||
| 0/0 | |||
| 0/0 | |||
| 435/801 | |||
| 300/621 | |||
| 3 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Hypercept<br>ハイパーセプト | |||
| Hypercept | |||
| Adds two randomly selected positive effects to the entire team. | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| 味方チーム全体にランダムに選ばれた2つのプラス効果を付加する。 | |||
■ランク2効果 | |||
充填・冷却+50 | |||
| Adds two randomly selected positive effects to the entire team. | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| Adds two randomly selected positive effects to the entire team. | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| Adds two randomly selected positive effects to the entire team. | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| OPS00 | |||
| 377 | |||
| Far development<br>ファーデベロップ | |||
| 480/3899 | |||
| 0/0 | |||
| 0/0 | |||
| 681/1129 | |||
| 650/1088 | |||
| 3 | |||
| | |||
| 1 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Taichi Seigyo<br>たいちせいぎょ | |||
| Taichi Seigyo | |||
| [Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| [Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| [Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies | |||
■ Rank 5 effect | |||
Filling / cooling +200 | |||
| | |||
|- | |||
| ??? | |||
| 378 | |||
| ???<br> | |||
| 300/2999 | |||
| 100/447 | |||
| 100/447 | |||
| 100/355 | |||
| 100/355 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| CPC00 | |||
| 379 | |||
| Cheriful<br>チェリフル | |||
| 290/2949 | |||
| 0/0 | |||
| 0/0 | |||
| 728/1192 | |||
| 336/669 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:HealIcon.png|20px]] Healing | |||
| Clear the bow<br>ぼうがいクリア | |||
| Clear the bow | |||
| [Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| [Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| [Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies | |||
■ Rank 3 effect | |||
Filling / cooling +100 | |||
| [Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| 【症状:妨害クリア】=「マイナス症状を全て解除&2回マイナス症状を無効化する」を味方全体に付加する | |||
■ランク5効果 | |||
充填・冷却+200 | |||
| | |||
|- | |||
| AQR00 | |||
| 380 | |||
| Splendor<br>スプレンダー | |||
| 320/3099 | |||
| 0/0 | |||
| 0/0 | |||
| 490/875 | |||
| 360/701 | |||
| 4 | |||
| | |||
| 1 | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| Charge plant<br>チャージプラント | |||
| Charge plant | |||
| Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount. | |||
■ Rank 1 effect | |||
Initial number of installations 1 | |||
Number of plants installed x 1% up | |||
| Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount. | |||
■ Rank 2 effect | |||
Initial number of installations 2 | |||
Number of plants installed x 2% up | |||
| Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount. | |||
■ Rank 3 effect | |||
Initial number of installations 3 | |||
Number of plants installed x 3% up | |||
| Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount. | |||
■ Rank 4 effect | |||
Initial number of installations 4 | |||
Number of plants installed x 4% up | |||
| Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount. | |||
■ Rank 5 effect | |||
Initial number of installations 5 | |||
Number of plants installed x 5% up | |||
| | |||
|- | |||
| ??? | |||
| 381 | |||
| ???<br> | |||
| 300/2999 | |||
| 0/0 | |||
| 0/0 | |||
| 100/355 | |||
| 100/355 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ROS01 | |||
| 382 | |||
| Rose glory<br>ローズグローリー | |||
| 330/3149 | |||
| 290/890 | |||
| 610/1637 | |||
| 190/475 | |||
| 210/501 | |||
| 3 | |||
| | |||
| 1 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| napalm<br>ナパーム | |||
| napalm | |||
| [Attribute: Gunpowder] A shooting attack with a raid characteristic. | |||
■ Rank 1 effect | |||
Power + None | |||
| [Attribute: Gunpowder] A shooting attack with a raid characteristic. | |||
■ Rank 2 effect | |||
Power +100 | |||
| [Attribute: Gunpowder] A shooting attack with a raid characteristic. | |||
■ Rank 3 effect | |||
Power +200 | |||
| 【属性:火薬】乱撃特性をもつ射撃攻撃。 | |||
■ランク4効果 | |||
威力+300 | |||
| 【属性:火薬】乱撃特性をもつ射撃攻撃。 | |||
■ランク5効果 | |||
威力+400&絶対ヒット | |||
| | |||
|- | |||
| GBA00 | |||
| 383 | |||
| Pink smiley<br>ピンクスマイリー | |||
| 300/2999 | |||
| 0/0 | |||
| 0/0 | |||
| 410/768 | |||
| 380/728 | |||
| 5 | |||
| | |||
| 0 | |||
| [[File:UtilityIcon.png|20px]] Plant/Trap | |||
| Repair plant<br>リペアプラント | |||
| Repair plant | |||
| A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery. | |||
■ Rank 1 effect | |||
Initial number of installations 1 | |||
| A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery. | |||
■ Rank 2 effect | |||
Initial number of installations 2 | |||
| A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery. | |||
■ Rank 3 effect | |||
Initial number of installations 3 | |||
| A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery. | |||
■ Rank 4 effect | |||
Initial number of installations 4 | |||
| A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery. | |||
■ Rank 5 effect | |||
Initial number of installations 5 | |||
| | |||
|- | |||
| ROZ00 | |||
| 384 | |||
| Black sign<br>ブラックサイン | |||
| 600/4499 | |||
| 273/850 | |||
| 777/2026 | |||
| 225/521 | |||
| 210/501 | |||
| 3 | |||
| | |||
| 1 | |||
| [[File:RangeIcon.png|20px]] Shooting | |||
| laser<br>レーザー | |||
| laser | |||
| 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。 | |||
使用後の冷却中は回避不能。 | |||
■ランク1効果 | |||
必要CG70 | |||
| [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 2 effect | |||
Required CG60 | |||
| [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 3 effect | |||
Required CG50 | |||
| [Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect. | |||
Inevitable during cooling after use. | |||
■ Rank 4 effect | |||
Required CG40 | |||
| 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。 | |||
使用後の冷却中は回避不能。 | |||
■ランク5効果 | |||
必要CG30&フルチャージで威力2倍 | |||
| | |||
|- | |||
| GWF03 | |||
| 385 | |||
| Protect head<br>プロテクヘッド | |||
| 380/3399 | |||
| 0/0 | |||
| 0/0 | |||
| 610/1035 | |||
| 570/981 | |||
| 4 | |||
| | |||
| 0 | |||
| [[File:AssistIcon.png|20px]] Support | |||
| Guard boost<br>ガードブースト | |||
| Guard boost | |||
| [Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies | |||
■ Rank 1 effect | |||
Filling / cooling + none | |||
| [Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies | |||
■ Rank 2 effect | |||
Filling / cooling +50 | |||
| 【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する | |||
■ランク3効果 | |||
充填・冷却+100 | |||
| [Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies | |||
■ Rank 4 effect | |||
Filling / cooling +150 | |||
| 【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する | |||
■ランク5効果 | |||
充填・冷却+200 | |||
| | |||
|- | |||
| ??? | |||
| 386 | |||
| ???<br> | |||
| 300/2999 | |||
| 0/0 | |||
| 0/0 | |||
| 100/355 | |||
| 100/355 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 387 | |||
| ???<br> | |||
| 300/2999 | |||
| 100/447 | |||
| 100/447 | |||
| 100/355 | |||
| 100/355 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 388 | |||
| ???<br> | |||
| 300/2999 | |||
| 100/447 | |||
| 100/447 | |||
| 100/355 | |||
| 100/355 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 389 | |||
| ???<br> | |||
| 300/2999 | |||
| 100/447 | |||
| 100/447 | |||
| 100/355 | |||
| 100/355 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 390 | |||
| ???<br> | |||
| 300/2999 | |||
| 100/447 | |||
| 100/447 | |||
| 100/355 | |||
| 100/355 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 391 | |||
| ???<br> | |||
| 300/2999 | |||
| 100/447 | |||
| 100/447 | |||
| 100/355 | |||
| 100/355 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 392 | |||
| ???<br> | |||
| 300/2999 | |||
| 100/447 | |||
| 100/447 | |||
| 100/355 | |||
| 100/355 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 393 | |||
| ???<br> | |||
| 300/2999 | |||
| 100/447 | |||
| 100/447 | |||
| 100/355 | |||
| 100/355 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 394 | |||
| ???<br> | |||
| 300/2999 | |||
| 100/447 | |||
| 100/447 | |||
| 100/355 | |||
| 100/355 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 395 | |||
| ???<br> | |||
| 300/2999 | |||
| 100/447 | |||
| 100/447 | |||
| 100/355 | |||
| 100/355 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 396 | |||
| ???<br> | |||
| 300/2999 | |||
| 100/447 | |||
| 100/447 | |||
| 100/355 | |||
| 100/355 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 397 | |||
| ???<br> | |||
| 300/2999 | |||
| 100/447 | |||
| 100/447 | |||
| 100/355 | |||
| 100/355 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|- | |||
| ??? | |||
| 398 | |||
| ???<br> | |||
| 300/2999 | |||
| 100/447 | |||
| 100/447 | |||
| 100/355 | |||
| 100/355 | |||
| 4 | |||
| | |||
| ??? | |||
| colspan="8" | (No Abilities) | |||
|} | |||
{{AutogeneratedPageNotice}} |
Revision as of 09:12, 5 April 2021
Page generated by script. English may be scruffy as this is reliant on automatic translation. Manual English translations to come.