Model
|
ID
|
Name
|
Stats
|
Ammo
|
HV
|
Ability Type
|
Ability Name
|
Ability
|
Bonuses
|
Armor
|
Success
|
Power
|
Heating
|
Cooldown
|
Rank 1
|
Rank 2
|
Rank 3
|
Rank 4
|
Rank 5
|
ANG00
|
1
|
エンジェルボディ エンジェルボディ
|
330/3149
|
0/0
|
0/0
|
562/971
|
407/764
|
4
|
|
0
|
Plant/Trap
|
First aid ファーストエイド
|
First aid
|
Set up a device to restore the destroyed parts when filling is completed.
■ Rank 1 effect
Initial number of installations 1
|
Set up a device to restore the destroyed parts when filling is completed.
■ Rank 2 effect
Initial number of installations 2
|
Set up a device to restore the destroyed parts when filling is completed.
■ Rank 3 effect
Initial number of installations 3
|
Set up a device to restore the destroyed parts when filling is completed.
■ Rank 4 effect
Initial number of installations 4
|
Set up a device to restore the destroyed parts when filling is completed.
■ Rank 5 effect
Initial number of installations 5
|
|
???
|
2
|
???
|
680/4899
|
0/0
|
0/0
|
415/775
|
188/472
|
2
|
|
???
|
(No Abilities)
|
BAT01
|
3
|
Ecoloque エコロケ
|
200/2499
|
0/0
|
0/0
|
688/1139
|
504/893
|
4
|
|
0
|
Support
|
Mobile boost モビルブースト
|
Mobile boost
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 1 effect
Filling / cooling + none
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 5 effect
Filling / cooling +200
|
|
BER00
|
4
|
Meteor Strike メテオストライク
|
270/2849
|
373/1084
|
300/913
|
227/524
|
209/500
|
5
|
|
0
|
Shooting
|
break ブレイク
|
break
|
[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 1 effect
Required CG70
|
【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。
使用後の冷却中は回避不能。
■ランク2効果
必要CG60
|
【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。
使用後の冷却中は回避不能。
■ランク3効果
必要CG50
|
[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 4 effect
Required CG40
|
[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 5 effect
Double success with required CG30 & full charge
|
|
BIC01
|
5
|
Unicycler ユニサイクラー
|
290/2949
|
396/1137
|
316/951
|
267/577
|
267/577
|
4
|
|
0
|
Shooting
|
break ブレイク
|
break
|
[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 1 effect
Required CG70
|
【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。
使用後の冷却中は回避不能。
■ランク2効果
必要CG60
|
【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。
使用後の冷却中は回避不能。
■ランク3効果
必要CG50
|
[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 4 effect
Required CG40
|
[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 5 effect
Double success with required CG30 & full charge
|
|
BKO00
|
6
|
Resetter リセッター
|
400/3499
|
0/0
|
0/0
|
402/757
|
306/629
|
2
|
|
1
|
Healing
|
All repair オールリペア
|
All repair
|
Heals a little damage from each part of the entire team. Has a penetrating effect.
■ Rank 1 effect
Increase the amount of recovery according to the skill level to be repaired
|
Heals a little damage from each part of the entire team. Has a penetrating effect.
■ Rank 2 effect
Increase the amount of recovery according to the skill level to be repaired
|
Heals a little damage from each part of the entire team. Has a penetrating effect.
■ Rank 3 effect
Increase the amount of recovery according to the skill level to be repaired
|
Heals a little damage from each part of the entire team. Has a penetrating effect.
■ Rank 4 effect
Increase the amount of recovery according to the skill level to be repaired
|
Heals a little damage from each part of the entire team. Has a penetrating effect.
■ Rank 5 effect
Increase the amount of recovery according to the skill level to be repaired
|
|
BLK02
|
7
|
Tin antenna ブリキアンテナ
|
210/2549
|
0/0
|
0/0
|
340/675
|
331/663
|
5
|
|
0
|
Support
|
Radar site レーダーサイト
|
Radar site
|
【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する
■ランク1効果
充填・冷却+なし
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 2 effect
Filling / cooling +50
|
【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する
■ランク3効果
充填・冷却+100
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 5 effect
Filling / cooling +200
|
|
BLK02B
|
8
|
Tin antenna B ブリキアンテナB
|
150/2249
|
0/0
|
0/0
|
274/587
|
362/704
|
5
|
|
0
|
Support
|
stealth ステルス
|
stealth
|
【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する
■ランク1効果
充填・冷却+なし
|
[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself
■ Rank 3 effect
Filling / cooling +100
|
【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する
■ランク4効果
充填・冷却+150
|
[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself
■ Rank 5 effect
Filling / cooling +200
|
|
BLK02G
|
9
|
Tin antenna G ブリキアンテナG
|
210/2549
|
0/0
|
0/0
|
276/589
|
358/699
|
4
|
|
0
|
Support
|
Guard boost ガードブースト
|
Guard boost
|
[Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies
■ Rank 1 effect
Filling / cooling + none
|
[Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies
■ Rank 2 effect
Filling / cooling +50
|
【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する
■ランク3効果
充填・冷却+100
|
[Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies
■ Rank 4 effect
Filling / cooling +150
|
【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する
■ランク5効果
充填・冷却+200
|
|
BLK02P
|
10
|
Tin antenna P ブリキアンテナP
|
190/2449
|
0/0
|
0/0
|
316/643
|
278/592
|
5
|
|
0
|
Healing
|
repair リペア
|
repair
|
味方メダロット1体のパーツ1つのダメージを回復する。貫通効果がある。
■ランク1効果
なおすスキルレベルに応じて回復量アップ
|
Heals the damage of one part of one ally Medarot. Has a penetrating effect.
■ Rank 2 effect
Increase the amount of recovery according to the skill level to be repaired
|
味方メダロット1体のパーツ1つのダメージを回復する。貫通効果がある。
■ランク3効果
なおすスキルレベルに応じて回復量アップ
|
Heals the damage of one part of one ally Medarot. Has a penetrating effect.
■ Rank 4 effect
Increase the amount of recovery according to the skill level to be repaired
|
Heals the damage of one part of one ally Medarot. Has a penetrating effect.
■ Rank 5 effect
Increase the amount of recovery according to the skill level to be repaired
|
|
BLK02R
|
11
|
Tin Antenna R ブリキアンテナR
|
160/2299
|
0/0
|
0/0
|
373/719
|
273/585
|
3
|
|
0
|
Support
|
Fight boost ファイトブースト
|
Fight boost
|
[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies
■ Rank 1 effect
Filling / cooling + none
|
[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies
■ Rank 4 effect
Filling / cooling +150
|
【症状:ファイトブースト】=「格闘パーツの成功と威力値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する
■ランク5効果
充填・冷却+200
|
|
BLK02S
|
12
|
Tin antenna S ブリキアンテナS
|
280/2899
|
0/0
|
0/0
|
268/579
|
316/643
|
3
|
|
0
|
Support
|
Conceal コンシール
|
Conceal
|
【症状:コンシール】=「1回攻撃を受けるまで回避値を2倍&相手の攻撃特性(貫通、乱撃、全パーツ攻撃)を通常化する」を味方全体に付加する
■ランク1効果
充填・冷却+なし
|
[Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies
■ Rank 5 effect
Filling / cooling +200
|
|
BOK00
|
13
|
Ice Know アイスノウン
|
290/2949
|
0/0
|
0/0
|
558/965
|
353/692
|
5
|
|
0
|
Plant/Trap
|
Cooler plant クーラープラント
|
Cooler plant
|
Set up a device to improve the cooling of parts of the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect.
■ Rank 1 effect
Initial number of installations 1
Number of plants installed x 1% up
|
Set up a device to improve the cooling of parts of the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect.
■ Rank 2 effect
Initial number of installations 2
Number of plants installed x 2% up
|
Set up a device to improve the cooling of parts of the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect.
■ Rank 3 effect
Initial number of installations 3
Number of plants installed x 3% up
|
Set up a device to improve the cooling of parts of the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect.
■ Rank 4 effect
Initial number of installations 4
Number of plants installed x 4% up
|
Set up a device to improve the cooling of parts of the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect.
■ Rank 5 effect
Initial number of installations 5
Number of plants installed x 5% up
|
|
CAR00
|
14
|
ボディショット ボディショット
|
310/3049
|
0/0
|
0/0
|
727/1191
|
552/957
|
3
|
|
0
|
Support
|
Radar site レーダーサイト
|
Radar site
|
【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する
■ランク1効果
充填・冷却+なし
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 2 effect
Filling / cooling +50
|
【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する
■ランク3効果
充填・冷却+100
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 5 effect
Filling / cooling +200
|
|
CAT00
|
15
|
Taser テイザー
|
260/2799
|
0/0
|
0/0
|
585/1001
|
595/1015
|
4
|
|
0
|
Support
|
Mobile boost モビルブースト
|
Mobile boost
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 1 effect
Filling / cooling + none
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 5 effect
Filling / cooling +200
|
|
CHA00
|
16
|
Ikki Tosane イッキトーセーン
|
520/4099
|
0/0
|
0/0
|
584/1000
|
357/697
|
4
|
|
0
|
Support
|
Fight boost ファイトブースト
|
Fight boost
|
[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies
■ Rank 1 effect
Filling / cooling + none
|
[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies
■ Rank 4 effect
Filling / cooling +150
|
【症状:ファイトブースト】=「格闘パーツの成功と威力値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する
■ランク5効果
充填・冷却+200
|
|
CHA01
|
17
|
Tenker Sambu テンカーサンブ
|
420/3599
|
0/0
|
0/0
|
566/976
|
614/1040
|
3
|
|
0
|
Support
|
Taichi Seigyo たいちせいぎょ
|
Taichi Seigyo
|
[Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies
■ Rank 1 effect
Filling / cooling + none
|
[Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies
■ Rank 5 effect
Filling / cooling +200
|
|
CLA01
|
18
|
Hatchin ハッチン
|
370/3349
|
333/990
|
450/1263
|
333/665
|
284/600
|
3
|
|
0
|
Melee
|
hold ホールド
|
hold
|
【症状:ホールド】=「全てのパーツの充填・冷却性能を25%ダウン&回避不能」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク1効果
充填・冷却+なし
|
[Symptom: Hold] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & unavoidable".
Cannot be protected during cooling after use.
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Hold] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & unavoidable".
Cannot be protected during cooling after use.
■ Rank 3 effect
Filling / cooling +100
|
【症状:ホールド】=「全てのパーツの充填・冷却性能を25%ダウン&回避不能」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク4効果
充填・冷却+150
|
[Symptom: Hold] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & unavoidable".
Cannot be protected during cooling after use.
■ Rank 5 effect
Filling / cooling +200
|
|
CRH00
|
19
|
G repair Gリペア
|
360/3299
|
0/0
|
0/0
|
514/907
|
396/749
|
5
|
|
0
|
Healing
|
Field repair フィールドリペア
|
Field repair
|
味方メダロット1体の全パーツのダメージを回復する。脚部の地形相性により回復量が変化する。
■ランク1効果
なおすスキルレベルに応じて回復量アップ
|
Heals the damage of all parts of one ally Medarot. The amount of recovery changes depending on the terrain compatibility of the legs.
■ Rank 2 effect
Increase the amount of recovery according to the skill level to be repaired
|
Heals the damage of all parts of one ally Medarot. The amount of recovery changes depending on the terrain compatibility of the legs.
■ Rank 3 effect
Increase the amount of recovery according to the skill level to be repaired
|
Heals the damage of all parts of one ally Medarot. The amount of recovery changes depending on the terrain compatibility of the legs.
■ Rank 4 effect
Increase the amount of recovery according to the skill level to be repaired
|
味方メダロット1体の全パーツのダメージを回復する。脚部の地形相性により回復量が変化する。
■ランク5効果
なおすスキルレベルに応じて回復量アップ
|
|
DFL00
|
20
|
Manmen Egao マンメンエガオ
|
370/3349
|
0/0
|
0/0
|
503/892
|
465/841
|
4
|
|
0
|
Plant/Trap
|
Repair plant リペアプラント
|
Repair plant
|
A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery.
■ Rank 1 effect
Initial number of installations 1
|
A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery.
■ Rank 2 effect
Initial number of installations 2
|
A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery.
■ Rank 3 effect
Initial number of installations 3
|
A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery.
■ Rank 4 effect
Initial number of installations 4
|
A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery.
■ Rank 5 effect
Initial number of installations 5
|
|
???
|
21
|
???
|
440/3699
|
0/0
|
0/0
|
470/848
|
336/669
|
4
|
|
???
|
(No Abilities)
|
DGU00
|
22
|
Dogoo ドグー
|
400/3499
|
0/0
|
0/0
|
423/785
|
342/677
|
6
|
|
0
|
Defense
|
Gunpowder guard 火薬ガード
|
Gunpowder guard
|
味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。
■ランク1効果
充填・冷却+なし
|
味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。
■ランク2効果
充填・冷却+50
|
味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。
■ランク3効果
充填・冷却+100
|
味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。
■ランク4効果
充填・冷却+150
|
味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。
■ランク5効果
充填・冷却+200&最大ガード回数+1回
|
|
DOG00
|
23
|
Linear canon リニアカノン
|
330/3149
|
499/1378
|
372/1081
|
401/756
|
392/744
|
5
|
|
0
|
Shooting
|
rifle ライフル
|
rifle
|
スタンダードな射撃攻撃。
■ランク1効果
威力+なし
|
Standard shooting attack.
■ Rank 2 effect
Power +100
|
Standard shooting attack.
■ Rank 3 effect
Power +200
|
Standard shooting attack.
■ Rank 4 effect
Power +300
|
スタンダードな射撃攻撃。
■ランク5効果
威力+400&貫通
|
|
DRF00
|
24
|
ハードウェイター ハードウェイター
|
280/2899
|
460/1287
|
193/664
|
377/724
|
220/515
|
4
|
|
0
|
Shooting
|
press プレス
|
press
|
[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.
■ Rank 1 effect
Required CG70
|
[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.
■ Rank 2 effect
Required CG60
|
[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.
■ Rank 3 effect
Required CG50
|
[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.
■ Rank 4 effect
Required CG40
|
【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が2倍になる射撃攻撃。
■ランク5効果
必要CG30&フルチャージで成功3倍
|
|
DRI00
|
25
|
gather ギャザー
|
310/3049
|
360/1053
|
261/822
|
260/568
|
225/521
|
3
|
|
0
|
Melee
|
MF seal MFシール
|
MF seal
|
【症状:MFシール】=「メダフォースを使用不能にする」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク1効果
成功+なし
|
【症状:MFシール】=「メダフォースを使用不能にする」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク2効果
成功+100
|
【症状:MFシール】=「メダフォースを使用不能にする」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク3効果
成功+200
|
[Symptom: MF Seal] = A fighting attack that adds "disable Medaforce".
Cannot be protected during cooling after use.
■ Rank 4 effect
Success +300
|
[Symptom: MF Seal] = A fighting attack that adds "disable Medaforce".
Cannot be protected during cooling after use.
■ Rank 5 effect
Success +400
|
|
???
|
26
|
???
|
370/3349
|
504/1389
|
267/836
|
396/749
|
267/577
|
3
|
|
???
|
(No Abilities)
|
DVL00
|
27
|
Devil body デビルボディ
|
400/3499
|
141/542
|
1043/2647
|
141/409
|
141/409
|
1
|
|
0
|
Melee
|
ghost ゴースト
|
ghost
|
威力を現在のCG値×パーツランクに応じた%分上昇させる格闘攻撃。貫通効果がある。
使用後の冷却中は回避・防御不能。
■ランク1効果
現在のCG値×50%
|
A fighting attack that increases the power by% according to the current CG value x parts rank. Has a penetrating effect.
Cannot be avoided or protected during cooling after use.
■ Rank 2 effect
Current CG value x 75%
|
A fighting attack that increases the power by% according to the current CG value x parts rank. Has a penetrating effect.
Cannot be avoided or protected during cooling after use.
■ Rank 3 effect
Current CG value x 100%
|
A fighting attack that increases the power by% according to the current CG value x parts rank. Has a penetrating effect.
Cannot be avoided or protected during cooling after use.
■ Rank 4 effect
Current CG value x 125%
|
A fighting attack that increases the power by% according to the current CG value x parts rank. Has a penetrating effect.
Cannot be avoided or protected during cooling after use.
■ Rank 5 effect
Current CG value x 150% & Ignore defense (No damage reduction due to defense to opponent)
|
|
ELF01
|
28
|
Penetrate ペネトレイト
|
410/3549
|
372/1081
|
270/843
|
158/432
|
186/469
|
3
|
|
1
|
Shooting
|
break ブレイク
|
break
|
[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 1 effect
Required CG70
|
【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。
使用後の冷却中は回避不能。
■ランク2効果
必要CG60
|
【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。
使用後の冷却中は回避不能。
■ランク3効果
必要CG50
|
[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 4 effect
Required CG40
|
[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 5 effect
Double success with required CG30 & full charge
|
|
FDR00
|
29
|
Ashral アシュラル
|
280/2899
|
358/1049
|
750/1963
|
164/440
|
223/519
|
3
|
|
1
|
Shooting
|
laser レーザー
|
laser
|
【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。
使用後の冷却中は回避不能。
■ランク1効果
必要CG70
|
[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 2 effect
Required CG60
|
[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 3 effect
Required CG50
|
[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 4 effect
Required CG40
|
【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。
使用後の冷却中は回避不能。
■ランク5効果
必要CG30&フルチャージで威力2倍
|
|
FLY00
|
30
|
Field barrier フィールドバリア
|
240/2699
|
0/0
|
0/0
|
475/855
|
427/791
|
5
|
|
0
|
Plant/Trap
|
しゃげきトラップ しゃげきトラップ
|
しゃげきトラップ
|
Set up a trap that deals damage in response to a shooting attack on an ally. The larger the number of installations, the higher the damage.
■ Rank 1 effect
Initial number of installations 1
|
Set up a trap that deals damage in response to a shooting attack on an ally. The larger the number of installations, the higher the damage.
■ Rank 2 effect
Initial number of installations 2
|
味方への射撃攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。
■ランク3効果
最初の設置数3
|
味方への射撃攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。
■ランク4効果
最初の設置数4
|
Set up a trap that deals damage in response to a shooting attack on an ally. The larger the number of installations, the higher the damage.
■ Rank 5 effect
Initial number of installations 5
|
|
FSL00
|
31
|
Parlan Mana パルランマナ
|
280/2899
|
366/1067
|
291/892
|
460/835
|
253/559
|
4
|
|
0
|
Melee
|
virus ウィルス
|
virus
|
[Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".
Cannot be protected during cooling after use.
■ Rank 1 effect
Filling / cooling + none
|
[Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".
Cannot be protected during cooling after use.
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".
Cannot be protected during cooling after use.
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".
Cannot be protected during cooling after use.
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".
Cannot be protected during cooling after use.
■ Rank 5 effect
Filling / cooling +200
|
|
???
|
32
|
???
|
370/3349
|
266/834
|
361/1056
|
262/571
|
251/556
|
4
|
|
???
|
(No Abilities)
|
GIN01
|
33
|
Joe Hey ジョーヘイ
|
350/3249
|
372/1081
|
632/1688
|
279/593
|
288/605
|
3
|
|
1
|
Melee
|
Thunder サンダー
|
Thunder
|
[Symptom: Thunder] = A fighting attack that adds "pause in an unavoidable state. Immediately release after receiving one attack".
Cannot be protected during cooling after use.
■ Rank 1 effect
Success + none
|
【症状:サンダー】=「回避不能状態で一時停止させる。1回攻撃を受けると即解除」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク2効果
成功+100
|
【症状:サンダー】=「回避不能状態で一時停止させる。1回攻撃を受けると即解除」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク3効果
成功+200
|
【症状:サンダー】=「回避不能状態で一時停止させる。1回攻撃を受けると即解除」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク4効果
成功+300
|
【症状:サンダー】=「回避不能状態で一時停止させる。1回攻撃を受けると即解除」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク5効果
成功+400
|
|
GRM00
|
34
|
Nomisgie ノミスギー
|
310/3049
|
423/1200
|
341/1009
|
358/699
|
368/712
|
5
|
|
0
|
Shooting
|
rifle ライフル
|
rifle
|
スタンダードな射撃攻撃。
■ランク1効果
威力+なし
|
Standard shooting attack.
■ Rank 2 effect
Power +100
|
Standard shooting attack.
■ Rank 3 effect
Power +200
|
Standard shooting attack.
■ Rank 4 effect
Power +300
|
スタンダードな射撃攻撃。
■ランク5効果
威力+400&貫通
|
|
HBY00
|
35
|
ベーゴマンダー ベーゴマンダー
|
320/3099
|
418/1189
|
227/743
|
209/500
|
191/476
|
4
|
|
1
|
Shooting
|
break ブレイク
|
break
|
[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 1 effect
Required CG70
|
【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。
使用後の冷却中は回避不能。
■ランク2効果
必要CG60
|
【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。
使用後の冷却中は回避不能。
■ランク3効果
必要CG50
|
[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 4 effect
Required CG40
|
[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 5 effect
Double success with required CG30 & full charge
|
|
HPP00
|
36
|
Carba tent カーバテント
|
360/3299
|
0/0
|
0/0
|
223/519
|
323/652
|
3
|
|
0
|
Support
|
stealth ステルス
|
stealth
|
【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する
■ランク1効果
充填・冷却+なし
|
[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself
■ Rank 3 effect
Filling / cooling +100
|
【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する
■ランク4効果
充填・冷却+150
|
[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself
■ Rank 5 effect
Filling / cooling +200
|
|
???
|
37
|
???
|
220/2599
|
0/0
|
0/0
|
637/1071
|
597/1017
|
5
|
|
???
|
(No Abilities)
|
KAB00
|
38
|
Houri Hair フーリーヘアー
|
350/3249
|
288/885
|
474/1319
|
362/704
|
158/432
|
4
|
|
1
|
Melee
|
virus ウィルス
|
virus
|
[Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".
Cannot be protected during cooling after use.
■ Rank 1 effect
Filling / cooling + none
|
[Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".
Cannot be protected during cooling after use.
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".
Cannot be protected during cooling after use.
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".
Cannot be protected during cooling after use.
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".
Cannot be protected during cooling after use.
■ Rank 5 effect
Filling / cooling +200
|
|
KBT00
|
39
|
メタミサイル メタミサイル
|
390/3449
|
358/1049
|
485/1345
|
223/519
|
203/492
|
5
|
|
0
|
Shooting
|
missile ミサイル
|
missile
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 1 effect
Power + None
|
【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
■ランク2効果
威力+100
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 3 effect
Power +200
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 4 effect
Power +300
|
【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
■ランク5効果
威力+400&絶対ヒット
|
|
KBT01
|
40
|
Meta missile メタミサイル
|
390/3449
|
355/1042
|
480/1333
|
220/515
|
201/489
|
5
|
|
0
|
Shooting
|
missile ミサイル
|
missile
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 1 effect
Power + None
|
【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
■ランク2効果
威力+100
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 3 effect
Power +200
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 4 effect
Power +300
|
【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
■ランク5効果
威力+400&絶対ヒット
|
|
KBT02
|
41
|
ハンノーダン ハンノーダン
|
470/3849
|
325/972
|
660/1753
|
167/444
|
195/481
|
4
|
|
1
|
Shooting
|
missile ミサイル
|
missile
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 1 effect
Power + None
|
【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
■ランク2効果
威力+100
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 3 effect
Power +200
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 4 effect
Power +300
|
【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
■ランク5効果
威力+400&絶対ヒット
|
|
KBT03
|
42
|
Missile? ミサイルかい
|
350/3249
|
315/948
|
504/1389
|
277/591
|
249/553
|
4
|
|
0
|
Shooting
|
missile ミサイル
|
missile
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 1 effect
Power + None
|
【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
■ランク2効果
威力+100
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 3 effect
Power +200
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 4 effect
Power +300
|
【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
■ランク5効果
威力+400&絶対ヒット
|
|
KBT05
|
43
|
Varistor バリスター
|
340/3199
|
355/1042
|
460/1287
|
317/644
|
212/504
|
5
|
|
0
|
Shooting
|
missile ミサイル
|
missile
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 1 effect
Power + None
|
【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
■ランク2効果
威力+100
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 3 effect
Power +200
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 4 effect
Power +300
|
【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
■ランク5効果
威力+400&絶対ヒット
|
|
KBT08
|
44
|
projector プロジェクター
|
430/3649
|
380/1100
|
428/1212
|
304/627
|
190/475
|
4
|
|
0
|
Shooting
|
Power rifle パワーライフル
|
Power rifle
|
脚部が未破壊であれば威力が1.5倍となる射撃攻撃。
使用後の冷却中は回避不能。
■ランク1効果
威力+なし
|
A shooting attack that increases the power by 1.5 times if the legs are not destroyed.
Inevitable during cooling after use.
■ Rank 2 effect
Power +100
|
A shooting attack that increases the power by 1.5 times if the legs are not destroyed.
Inevitable during cooling after use.
■ Rank 3 effect
Power +200
|
A shooting attack that increases the power by 1.5 times if the legs are not destroyed.
Inevitable during cooling after use.
■ Rank 4 effect
Power +300
|
A shooting attack that increases the power by 1.5 times if the legs are not destroyed.
Inevitable during cooling after use.
■ Rank 5 effect
Power +400 & Penetration
|
|
KBT0C
|
45
|
Gun powder ガンパウダー
|
420/3599
|
334/993
|
437/1233
|
195/481
|
186/469
|
5
|
|
0
|
Shooting
|
missile ミサイル
|
missile
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 1 effect
Power + None
|
【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
■ランク2効果
威力+100
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 3 effect
Power +200
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 4 effect
Power +300
|
【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
■ランク5効果
威力+400&絶対ヒット
|
|
???
|
46
|
???
|
400/3499
|
345/1018
|
547/1490
|
201/489
|
297/617
|
4
|
|
???
|
(No Abilities)
|
KBT12
|
47
|
Berthold ベルトルド
|
410/3549
|
343/1014
|
363/1060
|
294/613
|
313/639
|
4
|
|
0
|
Shooting
|
Charge Buster チャージバスター
|
Charge Buster
|
A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.
Inevitable during cooling after use.
■ Rank 1 effect
Current CG value x 100%
|
CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。
使用後の冷却中は回避不能。
■ランク2効果
現在のCG値×125%
|
CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。
使用後の冷却中は回避不能。
■ランク3効果
現在のCG値×150%
|
A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.
Inevitable during cooling after use.
■ Rank 4 effect
Current CG value x 175%
|
A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.
Inevitable during cooling after use.
■ Rank 5 effect
Current CG value x 200% & Penetration & consumption CG5 reduced
|
|
KIN01
|
48
|
Benihisago ベニヒサゴ
|
340/3199
|
279/864
|
290/890
|
423/785
|
342/677
|
4
|
|
1
|
Melee
|
Canceller キャンセラー
|
Canceller
|
【症状:キャンセラー】=「ヒットしたパーツを使用不能にする(脚部にヒットした場合は効果なし。使用不能状態は重複しない)」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク1効果
成功+なし
|
【症状:キャンセラー】=「ヒットしたパーツを使用不能にする(脚部にヒットした場合は効果なし。使用不能状態は重複しない)」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク2効果
成功+100
|
【症状:キャンセラー】=「ヒットしたパーツを使用不能にする(脚部にヒットした場合は効果なし。使用不能状態は重複しない)」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク3効果
成功+200
|
[Symptom: Canceller] = A fighting attack that adds "disable hit parts (no effect if hit on the leg. Unusable states do not overlap)".
Cannot be protected during cooling after use.
■ Rank 4 effect
Success +300
|
[Symptom: Canceller] = A fighting attack that adds "disable hit parts (no effect if hit on the leg. Unusable states do not overlap)".
Cannot be protected during cooling after use.
■ Rank 5 effect
Success +400
|
|
KLN00
|
49
|
Tension up テンションアップ
|
430/3649
|
0/0
|
0/0
|
560/968
|
446/816
|
5
|
|
0
|
Plant/Trap
|
Heater plant ヒータープラント
|
Heater plant
|
Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect.
■ Rank 1 effect
Initial number of installations 1
Number of plants installed x 1% up
|
Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect.
■ Rank 2 effect
Initial number of installations 2
Number of plants installed x 2% up
|
味方チーム全体のパーツの充填がアップする装置を仕掛ける。設置数分効果が加算され、効果発動による設置数の消費がない。
■ランク3効果
最初の設置数3
プラント設置数×3%アップ
|
Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect.
■ Rank 4 effect
Initial number of installations 4
Number of plants installed x 4% up
|
Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect.
■ Rank 5 effect
Initial number of installations 5
Number of plants installed x 5% up
|
|
KNG00
|
50
|
Extend エクスタイズ
|
330/3149
|
316/951
|
522/1431
|
198/485
|
207/497
|
4
|
|
1
|
Shooting
|
missile ミサイル
|
missile
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 1 effect
Power + None
|
【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
■ランク2効果
威力+100
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 3 effect
Power +200
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 4 effect
Power +300
|
【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
■ランク5効果
威力+400&絶対ヒット
|
|
KNI01
|
51
|
クノイチヘッド クノイチヘッド
|
290/2949
|
0/0
|
0/0
|
564/973
|
345/681
|
5
|
|
0
|
Plant/Trap
|
Protect trap まもるトラップ
|
Protect trap
|
Set up a trap that causes damage and interrupts the guard position in response to the opponent's protective actions. The larger the number of installations, the higher the damage.
■ Rank 1 effect
Initial number of installations 1
|
Set up a trap that causes damage and interrupts the guard position in response to the opponent's protective actions. The larger the number of installations, the higher the damage.
■ Rank 2 effect
Initial number of installations 2
|
Set up a trap that causes damage and interrupts the guard position in response to the opponent's protective actions. The larger the number of installations, the higher the damage.
■ Rank 3 effect
Initial number of installations 3
|
Set up a trap that causes damage and interrupts the guard position in response to the opponent's protective actions. The larger the number of installations, the higher the damage.
■ Rank 4 effect
Initial number of installations 4
|
相手のまもる行動に反応してダメージを与えガード体勢を中断させるトラップを仕掛ける。設置数が多いほどダメージがアップする。
■ランク5効果
最初の設置数5
|
|
???
|
52
|
???
|
350/3249
|
351/1032
|
283/874
|
406/763
|
223/519
|
4
|
|
???
|
(No Abilities)
|
KTN00
|
53
|
Kagutsuchi カグツチ
|
330/3149
|
0/0
|
0/0
|
551/956
|
361/703
|
4
|
|
0
|
Plant/Trap
|
Charge trap チャージトラップ
|
Charge trap
|
相手のチャージ行動に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。
■ランク1効果
最初の設置数1
|
Set up a trap that deals damage in response to the opponent's charge action. The larger the number of installations, the higher the damage.
■ Rank 2 effect
Initial number of installations 2
|
Set up a trap that deals damage in response to the opponent's charge action. The larger the number of installations, the higher the damage.
■ Rank 3 effect
Initial number of installations 3
|
Set up a trap that deals damage in response to the opponent's charge action. The larger the number of installations, the higher the damage.
■ Rank 4 effect
Initial number of installations 4
|
Set up a trap that deals damage in response to the opponent's charge action. The larger the number of installations, the higher the damage.
■ Rank 5 effect
Initial number of installations 5
|
|
KWG00
|
54
|
antenna アンテナ
|
380/3399
|
0/0
|
0/0
|
574/987
|
584/1000
|
4
|
|
0
|
Support
|
Radar site レーダーサイト
|
Radar site
|
【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する
■ランク1効果
充填・冷却+なし
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 2 effect
Filling / cooling +50
|
【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する
■ランク3効果
充填・冷却+100
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 5 effect
Filling / cooling +200
|
|
KWG01
|
55
|
antenna アンテナ
|
380/3399
|
0/0
|
0/0
|
552/957
|
561/969
|
4
|
|
0
|
Support
|
Radar site レーダーサイト
|
Radar site
|
【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する
■ランク1効果
充填・冷却+なし
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 2 effect
Filling / cooling +50
|
【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する
■ランク3効果
充填・冷却+100
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 5 effect
Filling / cooling +200
|
|
???
|
56
|
???
|
380/3399
|
0/0
|
0/0
|
702/1157
|
504/893
|
4
|
|
???
|
(No Abilities)
|
KWG04
|
57
|
Dilmun ディルムン
|
500/3999
|
267/836
|
584/1576
|
287/604
|
188/472
|
3
|
|
1
|
Melee
|
Deathlok デスロック
|
Deathlok
|
[Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable."
Cannot be protected during cooling after use.
■ Rank 1 effect
Filling / cooling + none
|
[Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable."
Cannot be protected during cooling after use.
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable."
Cannot be protected during cooling after use.
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable."
Cannot be protected during cooling after use.
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable."
Cannot be protected during cooling after use.
■ Rank 5 effect
Filling / cooling +200
|
|
KWG05
|
58
|
Twin incom ツインインコム
|
320/3099
|
0/0
|
0/0
|
584/1000
|
673/1119
|
4
|
|
0
|
Support
|
Radar site レーダーサイト
|
Radar site
|
【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する
■ランク1効果
充填・冷却+なし
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 2 effect
Filling / cooling +50
|
【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する
■ランク3効果
充填・冷却+100
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 5 effect
Filling / cooling +200
|
|
???
|
59
|
???
|
360/3299
|
0/0
|
0/0
|
477/857
|
504/893
|
3
|
|
???
|
(No Abilities)
|
KWG0C
|
60
|
ファインダー ファインダー
|
350/3249
|
0/0
|
0/0
|
597/1017
|
578/992
|
5
|
|
0
|
Support
|
Radar site レーダーサイト
|
Radar site
|
【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する
■ランク1効果
充填・冷却+なし
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 2 effect
Filling / cooling +50
|
【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する
■ランク3効果
充填・冷却+100
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 5 effect
Filling / cooling +200
|
|
???
|
61
|
???
|
310/3049
|
0/0
|
0/0
|
618/1045
|
263/572
|
2
|
|
???
|
(No Abilities)
|
???
|
62
|
???
|
480/3899
|
0/0
|
0/0
|
334/667
|
334/667
|
2
|
|
???
|
(No Abilities)
|
KZA00
|
63
|
Skull Bo ドクロボー
|
630/4649
|
291/892
|
582/1571
|
391/743
|
327/657
|
5
|
|
1
|
Shooting
|
Gatling ガトリング
|
Gatling
|
A shooting attack with a raid characteristic.
Inevitable during cooling after use.
■ Rank 1 effect
Power + None
|
乱撃特性がある射撃攻撃。
使用後の冷却中は回避不能。
■ランク2効果
威力+100
|
乱撃特性がある射撃攻撃。
使用後の冷却中は回避不能。
■ランク3効果
威力+200
|
A shooting attack with a raid characteristic.
Inevitable during cooling after use.
■ Rank 4 effect
Power +300
|
A shooting attack with a raid characteristic.
Inevitable during cooling after use.
■ Rank 5 effect
Power + 400 & CRT rate + 20%
|
|
KZA01
|
64
|
コブンダナ コブンダナ
|
340/3199
|
343/1014
|
421/1196
|
495/881
|
392/744
|
5
|
|
0
|
Shooting
|
Gatling ガトリング
|
Gatling
|
A shooting attack with a raid characteristic.
Inevitable during cooling after use.
■ Rank 1 effect
Power + None
|
乱撃特性がある射撃攻撃。
使用後の冷却中は回避不能。
■ランク2効果
威力+100
|
乱撃特性がある射撃攻撃。
使用後の冷却中は回避不能。
■ランク3効果
威力+200
|
A shooting attack with a raid characteristic.
Inevitable during cooling after use.
■ Rank 4 effect
Power +300
|
A shooting attack with a raid characteristic.
Inevitable during cooling after use.
■ Rank 5 effect
Power + 400 & CRT rate + 20%
|
|
???
|
65
|
???
|
240/2699
|
0/0
|
0/0
|
394/747
|
505/895
|
2
|
|
???
|
(No Abilities)
|
LLY00
|
66
|
Release miles リリースマイル
|
260/2799
|
346/1021
|
445/1252
|
277/591
|
336/669
|
4
|
|
0
|
Shooting
|
laser レーザー
|
laser
|
【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。
使用後の冷却中は回避不能。
■ランク1効果
必要CG70
|
[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 2 effect
Required CG60
|
[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 3 effect
Required CG50
|
[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 4 effect
Required CG40
|
【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。
使用後の冷却中は回避不能。
■ランク5効果
必要CG30&フルチャージで威力2倍
|
|
MAR00
|
67
|
All repair オールリペア
|
320/3099
|
0/0
|
0/0
|
446/816
|
323/652
|
3
|
|
0
|
Healing
|
All repair オールリペア
|
All repair
|
Heals a little damage from each part of the entire team. Has a penetrating effect.
■ Rank 1 effect
Increase the amount of recovery according to the skill level to be repaired
|
Heals a little damage from each part of the entire team. Has a penetrating effect.
■ Rank 2 effect
Increase the amount of recovery according to the skill level to be repaired
|
Heals a little damage from each part of the entire team. Has a penetrating effect.
■ Rank 3 effect
Increase the amount of recovery according to the skill level to be repaired
|
Heals a little damage from each part of the entire team. Has a penetrating effect.
■ Rank 4 effect
Increase the amount of recovery according to the skill level to be repaired
|
Heals a little damage from each part of the entire team. Has a penetrating effect.
■ Rank 5 effect
Increase the amount of recovery according to the skill level to be repaired
|
|
???
|
68
|
???
|
390/3449
|
351/1032
|
315/948
|
324/653
|
315/641
|
3
|
|
???
|
(No Abilities)
|
MDK01
|
69
|
Oyugist オユーギスト
|
210/2549
|
0/0
|
0/0
|
536/936
|
382/731
|
5
|
|
0
|
Healing
|
repair リペア
|
repair
|
味方メダロット1体のパーツ1つのダメージを回復する。貫通効果がある。
■ランク1効果
なおすスキルレベルに応じて回復量アップ
|
Heals the damage of one part of one ally Medarot. Has a penetrating effect.
■ Rank 2 effect
Increase the amount of recovery according to the skill level to be repaired
|
味方メダロット1体のパーツ1つのダメージを回復する。貫通効果がある。
■ランク3効果
なおすスキルレベルに応じて回復量アップ
|
Heals the damage of one part of one ally Medarot. Has a penetrating effect.
■ Rank 4 effect
Increase the amount of recovery according to the skill level to be repaired
|
Heals the damage of one part of one ally Medarot. Has a penetrating effect.
■ Rank 5 effect
Increase the amount of recovery according to the skill level to be repaired
|
|
MID00
|
70
|
Buish line ブイシュライン
|
300/2999
|
0/0
|
0/0
|
585/1001
|
459/833
|
5
|
|
0
|
Healing
|
トラップクリア トラップクリア
|
トラップクリア
|
味方エリアに設置されたトラップを取り除く。
■ランク1効果
充填・冷却+なし
|
Remove traps placed in friendly areas.
■ Rank 2 effect
Filling / cooling +50
|
味方エリアに設置されたトラップを取り除く。
■ランク3効果
充填・冷却+100
|
味方エリアに設置されたトラップを取り除く。
■ランク4効果
充填・冷却+150
|
味方エリアに設置されたトラップを取り除く。
■ランク5効果
充填・冷却+200
|
|
???
|
71
|
???
|
300/2999
|
450/1263
|
340/1007
|
349/687
|
349/687
|
5
|
|
???
|
(No Abilities)
|
???
|
72
|
???
|
360/3299
|
0/0
|
0/0
|
546/949
|
336/669
|
6
|
|
???
|
(No Abilities)
|
???
|
73
|
???
|
280/2899
|
329/981
|
573/1550
|
159/433
|
188/472
|
6
|
|
???
|
(No Abilities)
|
NIN00
|
74
|
Kamikaze カミカゼ
|
280/2899
|
368/1072
|
357/1046
|
331/663
|
285/601
|
2
|
|
0
|
Shooting
|
tornado トルネード
|
tornado
|
【症状:トルネード】=「防御・回避不能で一時停止させる&脚部を飛行扱いにする。1回攻撃を受けると即解除」を付加する射撃攻撃。
使用後の冷却中は回避不能。
■ランク1効果
成功+なし
|
【症状:トルネード】=「防御・回避不能で一時停止させる&脚部を飛行扱いにする。1回攻撃を受けると即解除」を付加する射撃攻撃。
使用後の冷却中は回避不能。
■ランク2効果
成功+100
|
【症状:トルネード】=「防御・回避不能で一時停止させる&脚部を飛行扱いにする。1回攻撃を受けると即解除」を付加する射撃攻撃。
使用後の冷却中は回避不能。
■ランク3効果
成功+200
|
【症状:トルネード】=「防御・回避不能で一時停止させる&脚部を飛行扱いにする。1回攻撃を受けると即解除」を付加する射撃攻撃。
使用後の冷却中は回避不能。
■ランク4効果
成功+300
|
[Symptom: Tornado] = A shooting attack that adds "Pause due to defense / evasion and treat the legs as flying. Immediately release after receiving one attack".
Inevitable during cooling after use.
■ Rank 5 effect
Success +400
|
|
NIT00
|
75
|
Clear shield クリアシールド
|
490/3949
|
0/0
|
0/0
|
547/951
|
355/695
|
6
|
|
0
|
Defense
|
guard ガード
|
guard
|
Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends.
■ Rank 1 effect
Filling / cooling + none
|
Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends.
■ Rank 2 effect
Filling / cooling +50
|
Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends.
■ Rank 3 effect
Filling / cooling +100
|
味方への攻撃に割り込むガード体勢をとる。味方が攻撃されそうになると割り込んで防御する。
■ランク4効果
充填・冷却+150
|
Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends.
■ Rank 5 effect
Filling / cooling +200 & maximum number of guards + 1
|
|
OIR00
|
76
|
Atama de Alins アタマデアリンス
|
350/3249
|
0/0
|
0/0
|
482/864
|
345/681
|
2
|
|
1
|
Healing
|
Super repair スーパーリペア
|
Super repair
|
味方メダロット1体の全パーツのダメージを回復する。
■ランク1効果
なおすスキルレベルに応じて回復量アップ
|
味方メダロット1体の全パーツのダメージを回復する。
■ランク2効果
なおすスキルレベルに応じて回復量アップ
|
味方メダロット1体の全パーツのダメージを回復する。
■ランク3効果
なおすスキルレベルに応じて回復量アップ
|
味方メダロット1体の全パーツのダメージを回復する。
■ランク4効果
なおすスキルレベルに応じて回復量アップ
|
Heals the damage of all parts of one ally Medarot.
■ Rank 5 effect
Increase the amount of recovery according to the skill level to be repaired
|
|
PHX00
|
77
|
Blast gun ブラストガン
|
350/3249
|
393/1130
|
397/1140
|
384/733
|
268/579
|
4
|
|
0
|
Melee
|
fire ファイア
|
fire
|
[Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack".
Cannot be protected during cooling after use.
■ Rank 1 effect
Success + none
|
[Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack".
Cannot be protected during cooling after use.
■ Rank 2 effect
Success +100
|
[Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack".
Cannot be protected during cooling after use.
■ Rank 3 effect
Success +200
|
[Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack".
Cannot be protected during cooling after use.
■ Rank 4 effect
Success +300
|
[Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack".
Cannot be protected during cooling after use.
■ Rank 5 effect
Success +400
|
|
PLC01
|
78
|
Lady Zet レディゼット
|
350/3249
|
0/0
|
0/0
|
562/971
|
552/957
|
3
|
|
0
|
Support
|
Mobile boost モビルブースト
|
Mobile boost
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 1 effect
Filling / cooling + none
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 5 effect
Filling / cooling +200
|
|
RAP00
|
79
|
フェイマスコット フェイマスコット
|
310/3049
|
0/0
|
0/0
|
502/891
|
390/741
|
4
|
|
0
|
Plant/Trap
|
Charge plant チャージプラント
|
Charge plant
|
Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.
■ Rank 1 effect
Initial number of installations 1
Number of plants installed x 1% up
|
Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.
■ Rank 2 effect
Initial number of installations 2
Number of plants installed x 2% up
|
Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.
■ Rank 3 effect
Initial number of installations 3
Number of plants installed x 3% up
|
Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.
■ Rank 4 effect
Initial number of installations 4
Number of plants installed x 4% up
|
Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.
■ Rank 5 effect
Initial number of installations 5
Number of plants installed x 5% up
|
|
RAY00
|
80
|
Plasma laser プラズマレーザー
|
310/3049
|
291/892
|
479/1331
|
319/647
|
225/521
|
4
|
|
0
|
Shooting
|
laser レーザー
|
laser
|
【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。
使用後の冷却中は回避不能。
■ランク1効果
必要CG70
|
[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 2 effect
Required CG60
|
[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 3 effect
Required CG50
|
[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 4 effect
Required CG40
|
【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。
使用後の冷却中は回避不能。
■ランク5効果
必要CG30&フルチャージで威力2倍
|
|
RBT05
|
81
|
イナバ イナバ
|
340/3199
|
288/885
|
455/1275
|
372/717
|
325/655
|
4
|
|
0
|
Shooting
|
beam ビーム
|
beam
|
[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank.
■ Rank 1 effect
Required CG70
|
【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。
■ランク2効果
必要CG60
|
[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank.
■ Rank 3 effect
Required CG50
|
【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。
■ランク4効果
必要CG40
|
[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank.
■ Rank 5 effect
Required CG30 & full charge triples power
|
|
???
|
82
|
???
|
280/2899
|
338/1002
|
460/1287
|
357/697
|
394/747
|
4
|
|
???
|
(No Abilities)
|
RYM00
|
83
|
Kokoro Heightsmo ココロハイツモ
|
320/3099
|
0/0
|
0/0
|
665/1108
|
560/968
|
3
|
|
0
|
Support
|
heater ヒーター
|
heater
|
[Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.
■ Rank 1 effect
Filling / cooling + none
|
【症状:ヒーター】=「全てのパーツの充填性能をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する
■ランク2効果
充填・冷却+50
|
[Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.
■ Rank 5 effect
Filling / cooling +200
|
|
SAK00
|
84
|
でんどうドライバ でんどうドライバ
|
300/2999
|
407/1163
|
223/734
|
232/531
|
184/467
|
3
|
|
0
|
Shooting
|
break ブレイク
|
break
|
[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 1 effect
Required CG70
|
【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。
使用後の冷却中は回避不能。
■ランク2効果
必要CG60
|
【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。
使用後の冷却中は回避不能。
■ランク3効果
必要CG50
|
[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 4 effect
Required CG40
|
[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 5 effect
Double success with required CG30 & full charge
|
|
SAM00
|
85
|
サムライブラスト サムライブラスト
|
290/2949
|
0/0
|
0/0
|
300/621
|
281/596
|
1
|
|
1
|
[[File:SpecialIcon.png|20px}] Special
|
Full charge フルチャージ
|
Full charge
|
Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.
■ Rank 1 effect
90% of maximum armor value
|
Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.
■ Rank 2 effect
80% of maximum armor value
|
Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.
■ Rank 3 effect
70% of maximum armor value
|
Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.
■ Rank 4 effect
60% of maximum armor value
|
Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.
■ Rank 5 effect
50% of maximum armor value
|
|
SCB00
|
86
|
Missile punch ミサイルパンチ
|
330/3149
|
342/1011
|
271/846
|
311/636
|
218/512
|
4
|
|
0
|
Melee
|
bug バグ
|
bug
|
[Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting".
Cannot be protected during cooling after use.
■ Rank 1 effect
Filling / cooling + none
|
【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク2効果
充填・冷却+50
|
【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク3効果
充填・冷却+100
|
[Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting".
Cannot be protected during cooling after use.
■ Rank 4 effect
Filling / cooling +150
|
【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク5効果
充填・冷却+200
|
|
SCP00
|
87
|
Scorpion dock サソリドック
|
340/3199
|
269/841
|
377/1093
|
352/691
|
296/616
|
3
|
|
0
|
Melee
|
Melt メルト
|
Melt
|
[Symptom: Melt] = A fighting attack that adds "continuously damages the opponent hit by the attack".
Cannot be protected during cooling after use.
■ Rank 1 effect
Success + none
|
【症状:メルト】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク2効果
成功+100
|
【症状:メルト】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク3効果
成功+200
|
【症状:メルト】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク4効果
成功+300
|
[Symptom: Melt] = A fighting attack that adds "continuously damages the opponent hit by the attack".
Cannot be protected during cooling after use.
■ Rank 5 effect
Success +400
|
|
SCS00
|
88
|
Snorkel シュノーケール
|
240/2699
|
0/0
|
0/0
|
676/1123
|
488/872
|
5
|
|
0
|
Support
|
Radar site レーダーサイト
|
Radar site
|
【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する
■ランク1効果
充填・冷却+なし
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 2 effect
Filling / cooling +50
|
【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する
■ランク3効果
充填・冷却+100
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 5 effect
Filling / cooling +200
|
|
???
|
89
|
???
|
300/2999
|
0/0
|
0/0
|
455/828
|
518/912
|
5
|
|
???
|
(No Abilities)
|
SLD00
|
90
|
フレイムヘッド フレイムヘッド
|
340/3199
|
0/0
|
0/0
|
720/1181
|
369/713
|
5
|
|
0
|
Support
|
heater ヒーター
|
heater
|
[Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.
■ Rank 1 effect
Filling / cooling + none
|
【症状:ヒーター】=「全てのパーツの充填性能をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する
■ランク2効果
充填・冷却+50
|
[Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.
■ Rank 5 effect
Filling / cooling +200
|
|
SLR00
|
91
|
ファイトいっぱつ ファイトいっぱつ
|
260/2799
|
0/0
|
0/0
|
573/985
|
491/876
|
4
|
|
0
|
Support
|
Shoot boost シュートブースト
|
Shoot boost
|
[Symptom: Shoot boost] = Add "Success and power value of shooting parts up. 5% up once. Up to 20% up by stacking" to all allies
■ Rank 1 effect
Filling / cooling + none
|
【症状:シュートブースト】=「射撃パーツの成功と威力値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する
■ランク2効果
充填・冷却+50
|
[Symptom: Shoot boost] = Add "Success and power value of shooting parts up. 5% up once. Up to 20% up by stacking" to all allies
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Shoot boost] = Add "Success and power value of shooting parts up. 5% up once. Up to 20% up by stacking" to all allies
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Shoot boost] = Add "Success and power value of shooting parts up. 5% up once. Up to 20% up by stacking" to all allies
■ Rank 5 effect
Filling / cooling +200
|
|
SNA00
|
92
|
hacker ハッカー
|
340/3199
|
315/948
|
387/1116
|
355/695
|
162/437
|
3
|
|
0
|
Melee
|
virus ウィルス
|
virus
|
[Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".
Cannot be protected during cooling after use.
■ Rank 1 effect
Filling / cooling + none
|
[Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".
Cannot be protected during cooling after use.
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".
Cannot be protected during cooling after use.
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".
Cannot be protected during cooling after use.
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".
Cannot be protected during cooling after use.
■ Rank 5 effect
Filling / cooling +200
|
|
SPI01
|
93
|
レンカートラップ レンカートラップ
|
390/3449
|
0/0
|
0/0
|
423/785
|
376/723
|
4
|
|
0
|
Plant/Trap
|
Kyakubu trap きゃくぶトラップ
|
Kyakubu trap
|
相手のパーツ使用に反応してきゃくぶパーツにダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。
■ランク1効果
最初の設置数1
|
Set up a trap that damages the Kakubu parts in response to the opponent's use of parts. The larger the number of installations, the higher the damage.
■ Rank 2 effect
Initial number of installations 2
|
相手のパーツ使用に反応してきゃくぶパーツにダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。
■ランク3効果
最初の設置数3
|
Set up a trap that damages the Kakubu parts in response to the opponent's use of parts. The larger the number of installations, the higher the damage.
■ Rank 4 effect
Initial number of installations 4
|
Set up a trap that damages the Kakubu parts in response to the opponent's use of parts. The larger the number of installations, the higher the damage.
■ Rank 5 effect
Initial number of installations 5
|
|
SPN00
|
94
|
AAM AAM
|
220/2599
|
0/0
|
0/0
|
445/815
|
364/707
|
3
|
|
0
|
Plant/Trap
|
Fighting trap かくとうトラップ
|
Fighting trap
|
Set up a trap that deals damage in response to a fighting attack on an ally. The larger the number of installations, the higher the damage.
■ Rank 1 effect
Initial number of installations 1
|
味方への格闘攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。
■ランク2効果
最初の設置数2
|
味方への格闘攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。
■ランク3効果
最初の設置数3
|
Set up a trap that deals damage in response to a fighting attack on an ally. The larger the number of installations, the higher the damage.
■ Rank 4 effect
Initial number of installations 4
|
味方への格闘攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。
■ランク5効果
最初の設置数5
|
|
???
|
95
|
???
|
400/3499
|
0/0
|
0/0
|
468/845
|
378/725
|
4
|
|
???
|
(No Abilities)
|
STG00
|
96
|
ハンター ハンター
|
460/3799
|
0/0
|
0/0
|
586/1003
|
425/788
|
5
|
|
0
|
Plant/Trap
|
しゃげきトラップ しゃげきトラップ
|
しゃげきトラップ
|
Set up a trap that deals damage in response to a shooting attack on an ally. The larger the number of installations, the higher the damage.
■ Rank 1 effect
Initial number of installations 1
|
Set up a trap that deals damage in response to a shooting attack on an ally. The larger the number of installations, the higher the damage.
■ Rank 2 effect
Initial number of installations 2
|
味方への射撃攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。
■ランク3効果
最初の設置数3
|
味方への射撃攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。
■ランク4効果
最初の設置数4
|
Set up a trap that deals damage in response to a shooting attack on an ally. The larger the number of installations, the higher the damage.
■ Rank 5 effect
Initial number of installations 5
|
|
TIR00
|
97
|
Breath fire ブレスファイア
|
390/3449
|
259/818
|
360/1053
|
364/707
|
201/489
|
4
|
|
1
|
Melee
|
fire ファイア
|
fire
|
[Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack".
Cannot be protected during cooling after use.
■ Rank 1 effect
Success + none
|
[Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack".
Cannot be protected during cooling after use.
■ Rank 2 effect
Success +100
|
[Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack".
Cannot be protected during cooling after use.
■ Rank 3 effect
Success +200
|
[Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack".
Cannot be protected during cooling after use.
■ Rank 4 effect
Success +300
|
[Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack".
Cannot be protected during cooling after use.
■ Rank 5 effect
Success +400
|
|
TMN00
|
98
|
トラップバッグ トラップバッグ
|
310/3049
|
353/1037
|
502/1385
|
288/605
|
251/556
|
5
|
|
0
|
Shooting
|
napalm ナパーム
|
napalm
|
[Attribute: Gunpowder] A shooting attack with a raid characteristic.
■ Rank 1 effect
Power + None
|
[Attribute: Gunpowder] A shooting attack with a raid characteristic.
■ Rank 2 effect
Power +100
|
[Attribute: Gunpowder] A shooting attack with a raid characteristic.
■ Rank 3 effect
Power +200
|
【属性:火薬】乱撃特性をもつ射撃攻撃。
■ランク4効果
威力+300
|
【属性:火薬】乱撃特性をもつ射撃攻撃。
■ランク5効果
威力+400&絶対ヒット
|
|
TOT00
|
99
|
battery バッテリー
|
370/3349
|
0/0
|
0/0
|
552/957
|
339/673
|
3
|
|
0
|
Support
|
heater ヒーター
|
heater
|
[Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.
■ Rank 1 effect
Filling / cooling + none
|
【症状:ヒーター】=「全てのパーツの充填性能をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する
■ランク2効果
充填・冷却+50
|
[Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.
■ Rank 5 effect
Filling / cooling +200
|
|
???
|
100
|
???
|
520/4099
|
354/1039
|
373/1084
|
227/524
|
218/512
|
4
|
|
???
|
(No Abilities)
|
???
|
101
|
???
|
320/3099
|
0/0
|
0/0
|
436/803
|
291/609
|
3
|
|
???
|
(No Abilities)
|
???
|
102
|
???
|
320/3099
|
0/0
|
0/0
|
441/809
|
294/613
|
4
|
|
???
|
(No Abilities)
|
ASR00
|
103
|
サンメーン サンメーン
|
510/4049
|
253/804
|
615/1648
|
300/621
|
178/459
|
3
|
|
0
|
Melee
|
Deathlok デスロック
|
Deathlok
|
[Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable."
Cannot be protected during cooling after use.
■ Rank 1 effect
Filling / cooling + none
|
[Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable."
Cannot be protected during cooling after use.
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable."
Cannot be protected during cooling after use.
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable."
Cannot be protected during cooling after use.
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable."
Cannot be protected during cooling after use.
■ Rank 5 effect
Filling / cooling +200
|
|
???
|
104
|
???
|
500/3999
|
239/771
|
378/1095
|
349/687
|
285/601
|
4
|
|
???
|
(No Abilities)
|
BBS00
|
105
|
グレートスワロー グレートスワロー
|
340/3199
|
372/1081
|
329/981
|
343/679
|
245/548
|
3
|
|
1
|
Shooting
|
Destroy デストロイ
|
Destroy
|
相手が使用中の頭部・両腕パーツにヒットした場合、そのパーツの装甲値に関係なく破壊する射撃攻撃。それ以外は通常の攻撃となる。
■ランク1効果
成功+なし
|
A shooting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.
■ Rank 2 effect
Success +100
|
A shooting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.
■ Rank 3 effect
Success +200
|
A shooting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.
■ Rank 4 effect
Success +300
|
相手が使用中の頭部・両腕パーツにヒットした場合、そのパーツの装甲値に関係なく破壊する射撃攻撃。それ以外は通常の攻撃となる。
■ランク5効果
成功+400
|
|
BCT00
|
106
|
Sunshine サンシャイン
|
280/2899
|
519/1424
|
235/762
|
460/835
|
392/744
|
5
|
|
0
|
Shooting
|
slip スリップ
|
slip
|
充填中および待機中の相手の脚部パーツにヒットした場合、行動を中断させる射撃攻撃。脚部パーツ以外にヒットした場合は通常の攻撃となる。
使用後の冷却中は回避不能。
■ランク1効果
充填・冷却+なし
|
充填中および待機中の相手の脚部パーツにヒットした場合、行動を中断させる射撃攻撃。脚部パーツ以外にヒットした場合は通常の攻撃となる。
使用後の冷却中は回避不能。
■ランク2効果
充填・冷却+50
|
充填中および待機中の相手の脚部パーツにヒットした場合、行動を中断させる射撃攻撃。脚部パーツ以外にヒットした場合は通常の攻撃となる。
使用後の冷却中は回避不能。
■ランク3効果
充填・冷却+100
|
A shooting attack that interrupts the action if it hits the leg part of the opponent who is filling and waiting. If it hits other than the leg parts, it will be a normal attack.
Inevitable during cooling after use.
■ Rank 4 effect
Filling / cooling +150
|
A shooting attack that interrupts the action if it hits the leg part of the opponent who is filling and waiting. If it hits other than the leg parts, it will be a normal attack.
Inevitable during cooling after use.
■ Rank 5 effect
Filling / cooling +200 & ignoring defense (no damage reduction due to defense to opponent)
|
|
CAT01
|
107
|
Light circuit ライトサーキット
|
340/3199
|
0/0
|
0/0
|
533/932
|
496/883
|
3
|
|
0
|
Support
|
stealth ステルス
|
stealth
|
【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する
■ランク1効果
充填・冷却+なし
|
[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself
■ Rank 3 effect
Filling / cooling +100
|
【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する
■ランク4効果
充填・冷却+150
|
[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself
■ Rank 5 effect
Filling / cooling +200
|
|
CMO00
|
108
|
Invisible body インビジボディ
|
330/3149
|
0/0
|
0/0
|
360/701
|
432/797
|
5
|
|
0
|
Support
|
stealth ステルス
|
stealth
|
【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する
■ランク1効果
充填・冷却+なし
|
[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself
■ Rank 3 effect
Filling / cooling +100
|
【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する
■ランク4効果
充填・冷却+150
|
[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself
■ Rank 5 effect
Filling / cooling +200
|
|
???
|
109
|
???
|
410/3549
|
0/0
|
0/0
|
508/899
|
335/668
|
4
|
|
???
|
(No Abilities)
|
COW00
|
110
|
Body attack ボディアタック
|
500/3999
|
0/0
|
0/0
|
456/829
|
199/487
|
3
|
|
0
|
Defense
|
Kanzen guard かんぜんガード
|
Kanzen guard
|
Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once.
■ Rank 1 effect
Filling / cooling + none
|
味方への攻撃に割り込むガード体勢をとる。1回だけガード時あらゆる攻撃を無効にする。
■ランク2効果
充填・冷却+50
|
味方への攻撃に割り込むガード体勢をとる。1回だけガード時あらゆる攻撃を無効にする。
■ランク3効果
充填・冷却+100
|
Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once.
■ Rank 4 effect
Filling / cooling +150
|
Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once.
■ Rank 5 effect
Filling / cooling +200 & maximum number of guards + 1
|
|
DEK00
|
111
|
オンスローター オンスローター
|
390/3449
|
363/1060
|
477/1326
|
279/593
|
171/449
|
4
|
|
1
|
Shooting
|
Power rifle パワーライフル
|
Power rifle
|
脚部が未破壊であれば威力が1.5倍となる射撃攻撃。
使用後の冷却中は回避不能。
■ランク1効果
威力+なし
|
A shooting attack that increases the power by 1.5 times if the legs are not destroyed.
Inevitable during cooling after use.
■ Rank 2 effect
Power +100
|
A shooting attack that increases the power by 1.5 times if the legs are not destroyed.
Inevitable during cooling after use.
■ Rank 3 effect
Power +200
|
A shooting attack that increases the power by 1.5 times if the legs are not destroyed.
Inevitable during cooling after use.
■ Rank 4 effect
Power +300
|
A shooting attack that increases the power by 1.5 times if the legs are not destroyed.
Inevitable during cooling after use.
■ Rank 5 effect
Power +400 & Penetration
|
|
DND00
|
112
|
ブリリアント ブリリアント
|
460/3799
|
389/1121
|
510/1403
|
218/512
|
228/525
|
4
|
|
0
|
Shooting
|
Hyper missile ハイパーミサイル
|
Hyper missile
|
【属性:火薬】貫通特性をもつ射撃攻撃。
使用後の冷却中は回避不能。
■ランク1効果
威力+なし
|
[Attribute: Gunpowder] A shooting attack with penetrating characteristics.
Inevitable during cooling after use.
■ Rank 2 effect
Power +100
|
【属性:火薬】貫通特性をもつ射撃攻撃。
使用後の冷却中は回避不能。
■ランク3効果
威力+200
|
[Attribute: Gunpowder] A shooting attack with penetrating characteristics.
Inevitable during cooling after use.
■ Rank 4 effect
Power +300
|
【属性:火薬】貫通特性をもつ射撃攻撃。
使用後の冷却中は回避不能。
■ランク5効果
威力+400&絶対ヒット
|
|
DOG01
|
113
|
Brest canon ブレストカノン
|
340/3199
|
463/1294
|
414/1179
|
368/712
|
414/773
|
4
|
|
0
|
Shooting
|
rifle ライフル
|
rifle
|
スタンダードな射撃攻撃。
■ランク1効果
威力+なし
|
Standard shooting attack.
■ Rank 2 effect
Power +100
|
Standard shooting attack.
■ Rank 3 effect
Power +200
|
Standard shooting attack.
■ Rank 4 effect
Power +300
|
スタンダードな射撃攻撃。
■ランク5効果
威力+400&貫通
|
|
DRA00
|
114
|
Ryusuisho りゅうすいしょう
|
420/3599
|
324/969
|
387/1116
|
279/593
|
243/545
|
3
|
|
0
|
Melee
|
Deathlok デスロック
|
Deathlok
|
[Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable."
Cannot be protected during cooling after use.
■ Rank 1 effect
Filling / cooling + none
|
[Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable."
Cannot be protected during cooling after use.
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable."
Cannot be protected during cooling after use.
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable."
Cannot be protected during cooling after use.
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable."
Cannot be protected during cooling after use.
■ Rank 5 effect
Filling / cooling +200
|
|
???
|
115
|
???
|
400/3499
|
304/923
|
503/1387
|
494/880
|
304/627
|
3
|
|
???
|
(No Abilities)
|
FLY02
|
116
|
Teenka ティーンカ
|
280/2899
|
0/0
|
0/0
|
460/835
|
349/687
|
4
|
|
0
|
Plant/Trap
|
ディスターバンス ディスターバンス
|
ディスターバンス
|
Set up a trap that causes the action to fail in response to actions other than the opponent's attack.
■ Rank 1 effect
Initial number of installations 1
|
Set up a trap that causes the action to fail in response to actions other than the opponent's attack.
■ Rank 2 effect
Initial number of installations 2
|
Set up a trap that causes the action to fail in response to actions other than the opponent's attack.
■ Rank 3 effect
Initial number of installations 3
|
Set up a trap that causes the action to fail in response to actions other than the opponent's attack.
■ Rank 4 effect
Initial number of installations 4
|
Set up a trap that causes the action to fail in response to actions other than the opponent's attack.
■ Rank 5 effect
Initial number of installations 5
|
|
FSK00
|
117
|
Serpentine サーペンタイン
|
250/2749
|
0/0
|
0/0
|
574/987
|
415/775
|
5
|
|
0
|
Plant/Trap
|
Charge plant チャージプラント
|
Charge plant
|
Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.
■ Rank 1 effect
Initial number of installations 1
Number of plants installed x 1% up
|
Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.
■ Rank 2 effect
Initial number of installations 2
Number of plants installed x 2% up
|
Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.
■ Rank 3 effect
Initial number of installations 3
Number of plants installed x 3% up
|
Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.
■ Rank 4 effect
Initial number of installations 4
Number of plants installed x 4% up
|
Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.
■ Rank 5 effect
Initial number of installations 5
Number of plants installed x 5% up
|
|
GBK00
|
118
|
Gun Shove ガンショーブ
|
460/3799
|
355/1042
|
567/1536
|
232/531
|
232/531
|
4
|
|
1
|
Melee
|
デストロイ デストロイ
|
デストロイ
|
A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.
■ Rank 1 effect
Success + none
|
A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.
■ Rank 2 effect
Success +100
|
A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.
■ Rank 3 effect
Success +200
|
A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.
■ Rank 4 effect
Success +300
|
A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.
■ Rank 5 effect
Success +400
|
|
GKD00
|
119
|
Kinkankou キンカンコウ
|
450/3749
|
0/0
|
0/0
|
695/1148
|
362/704
|
4
|
|
0
|
Support
|
Fight boost ファイトブースト
|
Fight boost
|
[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies
■ Rank 1 effect
Filling / cooling + none
|
[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies
■ Rank 4 effect
Filling / cooling +150
|
【症状:ファイトブースト】=「格闘パーツの成功と威力値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する
■ランク5効果
充填・冷却+200
|
|
GLM00
|
120
|
Tank missile せんしゃミサイル
|
310/3049
|
313/944
|
517/1420
|
235/535
|
186/469
|
5
|
|
1
|
Shooting
|
missile ミサイル
|
missile
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 1 effect
Power + None
|
【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
■ランク2効果
威力+100
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 3 effect
Power +200
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 4 effect
Power +300
|
【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
■ランク5効果
威力+400&絶対ヒット
|
|
HMS01
|
121
|
キヌゲズミー キヌゲズミー
|
250/2749
|
0/0
|
0/0
|
658/1099
|
554/960
|
4
|
|
0
|
Support
|
Radar site レーダーサイト
|
Radar site
|
【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する
■ランク1効果
充填・冷却+なし
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 2 effect
Filling / cooling +50
|
【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する
■ランク3効果
充填・冷却+100
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 5 effect
Filling / cooling +200
|
|
KBT04
|
122
|
プロミネンス プロミネンス
|
420/3599
|
261/822
|
795/2068
|
126/389
|
155/428
|
1
|
|
1
|
Shooting
|
Hyper beam ハイパービーム
|
Hyper beam
|
【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。貫通効果がある。
使用後の冷却中は回避不能。
■ランク1効果
必要CG70
|
[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 2 effect
Required CG60
|
[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 3 effect
Required CG50
|
[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 4 effect
Required CG40
|
[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 5 effect
Required CG30 & full charge triples power
|
|
KBT05
|
123
|
Black varistor ブラックバリスタ
|
320/3099
|
392/1128
|
470/1310
|
225/521
|
284/600
|
5
|
|
0
|
Shooting
|
missile ミサイル
|
missile
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 1 effect
Power + None
|
【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
■ランク2効果
威力+100
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 3 effect
Power +200
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 4 effect
Power +300
|
【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
■ランク5効果
威力+400&絶対ヒット
|
|
KBT06
|
124
|
アペンディクス アペンディクス
|
410/3549
|
291/892
|
762/1991
|
194/480
|
232/531
|
2
|
|
1
|
Shooting
|
laser レーザー
|
laser
|
【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。
使用後の冷却中は回避不能。
■ランク1効果
必要CG70
|
[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 2 effect
Required CG60
|
[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 3 effect
Required CG50
|
[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 4 effect
Required CG40
|
【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。
使用後の冷却中は回避不能。
■ランク5効果
必要CG30&フルチャージで威力2倍
|
|
KBT11
|
125
|
シュベールト シュベールト
|
300/2999
|
343/1014
|
538/1469
|
372/717
|
303/625
|
3
|
|
0
|
Melee
|
Sword ソード
|
Sword
|
Standard fighting attack.
■ Rank 1 effect
Success + none
|
Standard fighting attack.
■ Rank 2 effect
Success +100
|
Standard fighting attack.
■ Rank 3 effect
Success +200
|
スタンダードな格闘攻撃。
■ランク4効果
成功+300
|
Standard fighting attack.
■ Rank 5 effect
Success +400 & Penetration
|
|
KLN02
|
126
|
Vitua ヴィチュア
|
490/3949
|
0/0
|
0/0
|
524/920
|
415/775
|
4
|
|
0
|
Plant/Trap
|
Fighting trap かくとうトラップ
|
Fighting trap
|
Set up a trap that deals damage in response to a fighting attack on an ally. The larger the number of installations, the higher the damage.
■ Rank 1 effect
Initial number of installations 1
|
味方への格闘攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。
■ランク2効果
最初の設置数2
|
味方への格闘攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。
■ランク3効果
最初の設置数3
|
Set up a trap that deals damage in response to a fighting attack on an ally. The larger the number of installations, the higher the damage.
■ Rank 4 effect
Initial number of installations 4
|
味方への格闘攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。
■ランク5効果
最初の設置数5
|
|
KWG05
|
127
|
Black incom ブラックインコム
|
280/2899
|
0/0
|
0/0
|
742/1211
|
244/547
|
5
|
|
0
|
Healing
|
Clear the bow ぼうがいクリア
|
Clear the bow
|
[Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies
■ Rank 1 effect
Filling / cooling + none
|
[Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies
■ Rank 4 effect
Filling / cooling +150
|
【症状:妨害クリア】=「マイナス症状を全て解除&2回マイナス症状を無効化する」を味方全体に付加する
■ランク5効果
充填・冷却+200
|
|
???
|
128
|
???
|
390/3449
|
0/0
|
0/0
|
441/809
|
441/809
|
2
|
|
???
|
(No Abilities)
|
KWG11
|
129
|
ツヴァイカノン ツヴァイカノン
|
330/3149
|
460/1287
|
352/1035
|
401/756
|
362/704
|
6
|
|
0
|
Shooting
|
rifle ライフル
|
rifle
|
スタンダードな射撃攻撃。
■ランク1効果
威力+なし
|
Standard shooting attack.
■ Rank 2 effect
Power +100
|
Standard shooting attack.
■ Rank 3 effect
Power +200
|
Standard shooting attack.
■ Rank 4 effect
Power +300
|
スタンダードな射撃攻撃。
■ランク5効果
威力+400&貫通
|
|
MOL00
|
130
|
Moroku Head モロクヘッド
|
280/2899
|
241/776
|
366/1067
|
282/597
|
282/597
|
4
|
|
0
|
Shooting
|
Fire shot ファイアショット
|
Fire shot
|
【症状:ファイア】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する射撃攻撃。
使用後の冷却中は回避不能。
■ランク1効果
成功+なし
|
[Symptom: Fire] = A shooting attack that adds "continuously damages the opponent hit by the attack".
Inevitable during cooling after use.
■ Rank 2 effect
Success +100
|
[Symptom: Fire] = A shooting attack that adds "continuously damages the opponent hit by the attack".
Inevitable during cooling after use.
■ Rank 3 effect
Success +200
|
[Symptom: Fire] = A shooting attack that adds "continuously damages the opponent hit by the attack".
Inevitable during cooling after use.
■ Rank 4 effect
Success +300
|
[Symptom: Fire] = A shooting attack that adds "continuously damages the opponent hit by the attack".
Inevitable during cooling after use.
■ Rank 5 effect
Success +400
|
|
???
|
131
|
???
|
430/3649
|
0/0
|
0/0
|
358/699
|
504/893
|
5
|
|
???
|
(No Abilities)
|
???
|
132
|
???
|
370/3349
|
294/899
|
469/1308
|
211/503
|
230/528
|
5
|
|
???
|
(No Abilities)
|
NAS01
|
133
|
Holy wall ホーリーウォール
|
390/3449
|
0/0
|
0/0
|
558/965
|
189/473
|
4
|
|
0
|
Defense
|
Kanzen guard かんぜんガード
|
Kanzen guard
|
Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once.
■ Rank 1 effect
Filling / cooling + none
|
味方への攻撃に割り込むガード体勢をとる。1回だけガード時あらゆる攻撃を無効にする。
■ランク2効果
充填・冷却+50
|
味方への攻撃に割り込むガード体勢をとる。1回だけガード時あらゆる攻撃を無効にする。
■ランク3効果
充填・冷却+100
|
Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once.
■ Rank 4 effect
Filling / cooling +150
|
Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once.
■ Rank 5 effect
Filling / cooling +200 & maximum number of guards + 1
|
|
PCV00
|
134
|
マスクドヘッド マスクドヘッド
|
370/3349
|
396/1137
|
524/1436
|
405/761
|
336/669
|
5
|
|
0
|
Melee
|
Sword ソード
|
Sword
|
Standard fighting attack.
■ Rank 1 effect
Success + none
|
Standard fighting attack.
■ Rank 2 effect
Success +100
|
Standard fighting attack.
■ Rank 3 effect
Success +200
|
スタンダードな格闘攻撃。
■ランク4効果
成功+300
|
Standard fighting attack.
■ Rank 5 effect
Success +400 & Penetration
|
|
???
|
135
|
???
|
350/3249
|
0/0
|
0/0
|
646/1083
|
382/731
|
4
|
|
???
|
(No Abilities)
|
PRC00
|
136
|
Ituka Crown イツカクラウン
|
320/3099
|
0/0
|
0/0
|
391/743
|
482/864
|
7
|
|
0
|
Support
|
stealth ステルス
|
stealth
|
【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する
■ランク1効果
充填・冷却+なし
|
[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself
■ Rank 3 effect
Filling / cooling +100
|
【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する
■ランク4効果
充填・冷却+150
|
[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself
■ Rank 5 effect
Filling / cooling +200
|
|
PRC00
|
137
|
Tubra Iris ツブラアイリス
|
280/2899
|
0/0
|
0/0
|
450/821
|
351/689
|
4
|
|
0
|
Healing
|
reverse リバース
|
reverse
|
機能停止した味方メダロット1体を復活させる。
■ランク1効果
なおすスキルレベルに応じて復活時の装甲値アップ
|
Revive one ally Medarot that has stopped functioning.
■ Rank 2 effect
Increase the armor value at the time of resurrection according to the skill level to be repaired
|
機能停止した味方メダロット1体を復活させる。
■ランク3効果
なおすスキルレベルに応じて復活時の装甲値アップ
|
機能停止した味方メダロット1体を復活させる。
■ランク4効果
なおすスキルレベルに応じて復活時の装甲値アップ
|
機能停止した味方メダロット1体を復活させる。
■ランク5効果
なおすスキルレベルに応じて復活時の装甲値アップ
|
|
SAQ00
|
138
|
Charmy Pretty チャーミープリチ
|
330/3149
|
333/990
|
401/1149
|
313/639
|
284/600
|
4
|
|
0
|
Melee
|
Charge drain チャージドレイン
|
Charge drain
|
A fighting attack that absorbs the opponent's CG.
Cannot be protected during cooling after use.
■ Rank 1 effect
Absorption CG value 3
|
A fighting attack that absorbs the opponent's CG.
Cannot be protected during cooling after use.
■ Rank 2 effect
Absorption CG value 6
|
A fighting attack that absorbs the opponent's CG.
Cannot be protected during cooling after use.
■ Rank 3 effect
Absorption CG value 9
|
A fighting attack that absorbs the opponent's CG.
Cannot be protected during cooling after use.
■ Rank 4 effect
Absorption CG value 12
|
A fighting attack that absorbs the opponent's CG.
Cannot be protected during cooling after use.
■ Rank 5 effect
Absorption CG value 15
|
|
SAT00
|
139
|
マーカス マーカス
|
310/3049
|
284/876
|
601/1616
|
198/485
|
225/521
|
3
|
|
1
|
Shooting
|
napalm ナパーム
|
napalm
|
[Attribute: Gunpowder] A shooting attack with a raid characteristic.
■ Rank 1 effect
Power + None
|
[Attribute: Gunpowder] A shooting attack with a raid characteristic.
■ Rank 2 effect
Power +100
|
[Attribute: Gunpowder] A shooting attack with a raid characteristic.
■ Rank 3 effect
Power +200
|
【属性:火薬】乱撃特性をもつ射撃攻撃。
■ランク4効果
威力+300
|
【属性:火薬】乱撃特性をもつ射撃攻撃。
■ランク5効果
威力+400&絶対ヒット
|
|
SIN00
|
140
|
Mibu Wolf ミブウルフ
|
450/3749
|
0/0
|
0/0
|
427/791
|
227/524
|
2
|
|
0
|
Defense
|
Counterguard カウンターガード
|
Counterguard
|
Take a guard position that responds to fighting attacks on allies. It negates the fighting damage only once and repels with the same attack power.
■ Rank 1 effect
Filling / cooling + none
|
Take a guard position that responds to fighting attacks on allies. It negates the fighting damage only once and repels with the same attack power.
■ Rank 2 effect
Filling / cooling +50
|
Take a guard position that responds to fighting attacks on allies. It negates the fighting damage only once and repels with the same attack power.
■ Rank 3 effect
Filling / cooling +100
|
Take a guard position that responds to fighting attacks on allies. It negates the fighting damage only once and repels with the same attack power.
■ Rank 4 effect
Filling / cooling +150
|
Take a guard position that responds to fighting attacks on allies. It negates the fighting damage only once and repels with the same attack power.
■ Rank 5 effect
Filling / cooling +200 & maximum number of guards + 1
|
|
SLN01
|
141
|
Compline コンプライン
|
300/2999
|
386/1114
|
331/986
|
441/809
|
285/601
|
5
|
|
0
|
Melee
|
MF seal MFシール
|
MF seal
|
【症状:MFシール】=「メダフォースを使用不能にする」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク1効果
成功+なし
|
【症状:MFシール】=「メダフォースを使用不能にする」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク2効果
成功+100
|
【症状:MFシール】=「メダフォースを使用不能にする」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク3効果
成功+200
|
[Symptom: MF Seal] = A fighting attack that adds "disable Medaforce".
Cannot be protected during cooling after use.
■ Rank 4 effect
Success +300
|
[Symptom: MF Seal] = A fighting attack that adds "disable Medaforce".
Cannot be protected during cooling after use.
■ Rank 5 effect
Success +400
|
|
SLR01
|
142
|
Variable hair バリアブルヘアー
|
240/2699
|
0/0
|
0/0
|
603/1025
|
513/905
|
6
|
|
0
|
Support
|
Radar site レーダーサイト
|
Radar site
|
【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する
■ランク1効果
充填・冷却+なし
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 2 effect
Filling / cooling +50
|
【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する
■ランク3効果
充填・冷却+100
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 5 effect
Filling / cooling +200
|
|
TAN00
|
143
|
エアバッグ エアバッグ
|
490/3949
|
0/0
|
0/0
|
460/835
|
186/469
|
2
|
|
1
|
Defense
|
Kanzen guard かんぜんガード
|
Kanzen guard
|
Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once.
■ Rank 1 effect
Filling / cooling + none
|
味方への攻撃に割り込むガード体勢をとる。1回だけガード時あらゆる攻撃を無効にする。
■ランク2効果
充填・冷却+50
|
味方への攻撃に割り込むガード体勢をとる。1回だけガード時あらゆる攻撃を無効にする。
■ランク3効果
充填・冷却+100
|
Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once.
■ Rank 4 effect
Filling / cooling +150
|
Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once.
■ Rank 5 effect
Filling / cooling +200 & maximum number of guards + 1
|
|
???
|
144
|
???
|
430/3649
|
0/0
|
0/0
|
639/1073
|
603/1025
|
1
|
|
???
|
(No Abilities)
|
???
|
145
|
???
|
100/1999
|
0/0
|
0/0
|
835/1335
|
835/1335
|
3
|
|
???
|
(No Abilities)
|
TOT01
|
146
|
テラノスレーザー テラノスレーザー
|
310/3049
|
343/1014
|
695/1835
|
245/548
|
225/521
|
4
|
|
1
|
Shooting
|
laser レーザー
|
laser
|
【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。
使用後の冷却中は回避不能。
■ランク1効果
必要CG70
|
[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 2 effect
Required CG60
|
[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 3 effect
Required CG50
|
[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 4 effect
Required CG40
|
【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。
使用後の冷却中は回避不能。
■ランク5効果
必要CG30&フルチャージで威力2倍
|
|
VAL00
|
147
|
リフレクトミラー リフレクトミラー
|
330/3149
|
0/0
|
0/0
|
531/929
|
135/401
|
2
|
|
0
|
Defense
|
Mirror guard ミラーガード
|
Mirror guard
|
味方への射撃攻撃に反応するガード体勢をとる。1回だけ射撃ダメージを無効にし同じ攻撃力ではね返す。
■ランク1効果
充填・冷却+なし
|
Take a guard position that responds to shooting attacks on allies. Disables shooting damage only once and repels with the same attack power.
■ Rank 2 effect
Filling / cooling +50
|
Take a guard position that responds to shooting attacks on allies. Disables shooting damage only once and repels with the same attack power.
■ Rank 3 effect
Filling / cooling +100
|
味方への射撃攻撃に反応するガード体勢をとる。1回だけ射撃ダメージを無効にし同じ攻撃力ではね返す。
■ランク4効果
充填・冷却+150
|
味方への射撃攻撃に反応するガード体勢をとる。1回だけ射撃ダメージを無効にし同じ攻撃力ではね返す。
■ランク5効果
充填・冷却+200&最大ガード回数+1回
|
|
VAL03
|
148
|
Second site セカンドサイト
|
340/3199
|
0/0
|
0/0
|
623/1052
|
405/761
|
5
|
|
0
|
Support
|
Conceal コンシール
|
Conceal
|
【症状:コンシール】=「1回攻撃を受けるまで回避値を2倍&相手の攻撃特性(貫通、乱撃、全パーツ攻撃)を通常化する」を味方全体に付加する
■ランク1効果
充填・冷却+なし
|
[Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies
■ Rank 5 effect
Filling / cooling +200
|
|
WAT00
|
149
|
バトリースタンド バトリースタンド
|
310/3049
|
288/885
|
512/1408
|
234/533
|
162/437
|
4
|
|
1
|
Shooting
|
missile ミサイル
|
missile
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 1 effect
Power + None
|
【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
■ランク2効果
威力+100
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 3 effect
Power +200
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 4 effect
Power +300
|
【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
■ランク5効果
威力+400&絶対ヒット
|
|
WEA00
|
150
|
デスブラスト デスブラスト
|
490/3949
|
395/1135
|
398/1142
|
368/712
|
293/612
|
6
|
|
1
|
Shooting
|
press プレス
|
press
|
[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.
■ Rank 1 effect
Required CG70
|
[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.
■ Rank 2 effect
Required CG60
|
[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.
■ Rank 3 effect
Required CG50
|
[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.
■ Rank 4 effect
Required CG40
|
【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が2倍になる射撃攻撃。
■ランク5効果
必要CG30&フルチャージで成功3倍
|
|
AGO00
|
151
|
キュードーヘッド キュードーヘッド
|
350/3249
|
0/0
|
0/0
|
570/981
|
377/724
|
3
|
|
0
|
Support
|
Fight boost ファイトブースト
|
Fight boost
|
[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies
■ Rank 1 effect
Filling / cooling + none
|
[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies
■ Rank 4 effect
Filling / cooling +150
|
【症状:ファイトブースト】=「格闘パーツの成功と威力値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する
■ランク5効果
充填・冷却+200
|
|
ALC00
|
152
|
ロングネック ロングネック
|
330/3149
|
0/0
|
0/0
|
604/1027
|
539/940
|
5
|
|
0
|
Support
|
Radar site レーダーサイト
|
Radar site
|
【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する
■ランク1効果
充填・冷却+なし
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 2 effect
Filling / cooling +50
|
【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する
■ランク3効果
充填・冷却+100
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 5 effect
Filling / cooling +200
|
|
???
|
153
|
???
|
480/3899
|
349/1028
|
450/1263
|
303/625
|
193/479
|
3
|
|
???
|
(No Abilities)
|
ALP00
|
154
|
モフモフ モフモフ
|
310/3049
|
0/0
|
0/0
|
477/857
|
333/665
|
6
|
|
0
|
Plant/Trap
|
Heater plant ヒータープラント
|
Heater plant
|
Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect.
■ Rank 1 effect
Initial number of installations 1
Number of plants installed x 1% up
|
Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect.
■ Rank 2 effect
Initial number of installations 2
Number of plants installed x 2% up
|
味方チーム全体のパーツの充填がアップする装置を仕掛ける。設置数分効果が加算され、効果発動による設置数の消費がない。
■ランク3効果
最初の設置数3
プラント設置数×3%アップ
|
Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect.
■ Rank 4 effect
Initial number of installations 4
Number of plants installed x 4% up
|
Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect.
■ Rank 5 effect
Initial number of installations 5
Number of plants installed x 5% up
|
|
???
|
155
|
???
|
290/2949
|
256/811
|
408/1165
|
237/537
|
152/424
|
3
|
|
???
|
(No Abilities)
|
ARL00
|
156
|
アロウズ アロウズ
|
380/3399
|
374/1086
|
272/848
|
441/809
|
259/567
|
5
|
|
0
|
Melee
|
bug バグ
|
bug
|
[Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting".
Cannot be protected during cooling after use.
■ Rank 1 effect
Filling / cooling + none
|
【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク2効果
充填・冷却+50
|
【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク3効果
充填・冷却+100
|
[Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting".
Cannot be protected during cooling after use.
■ Rank 4 effect
Filling / cooling +150
|
【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク5効果
充填・冷却+200
|
|
???
|
157
|
???
|
360/3299
|
0/0
|
0/0
|
582/997
|
455/828
|
4
|
|
???
|
(No Abilities)
|
ARO00
|
158
|
アンモマウス アンモマウス
|
310/3049
|
358/1049
|
368/1072
|
294/613
|
276/589
|
4
|
|
0
|
Melee
|
Wave ウェーブ
|
Wave
|
【症状:ウェーブ】=「全てのパーツの充填・冷却性能を25%ダウン&防御不能」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク1効果
充填・冷却+なし
|
【症状:ウェーブ】=「全てのパーツの充填・冷却性能を25%ダウン&防御不能」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク2効果
充填・冷却+50
|
[Symptom: Wave] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & inability to defend".
Cannot be protected during cooling after use.
■ Rank 3 effect
Filling / cooling +100
|
【症状:ウェーブ】=「全てのパーツの充填・冷却性能を25%ダウン&防御不能」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク4効果
充填・冷却+150
|
[Symptom: Wave] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & inability to defend".
Cannot be protected during cooling after use.
■ Rank 5 effect
Filling / cooling +200
|
|
???
|
159
|
???
|
260/2799
|
457/1280
|
216/717
|
223/519
|
316/643
|
4
|
|
???
|
(No Abilities)
|
BAB00
|
160
|
イノシーバ イノシーバ
|
310/3049
|
225/738
|
601/1616
|
300/621
|
253/559
|
3
|
|
0
|
Melee
|
ハンマー ハンマー
|
ハンマー
|
Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).
Cannot be protected during cooling after use.
■ Rank 1 effect
Power + None
|
Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).
Cannot be protected during cooling after use.
■ Rank 2 effect
Power +100
|
Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).
Cannot be protected during cooling after use.
■ Rank 3 effect
Power +200
|
Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).
Cannot be protected during cooling after use.
■ Rank 4 effect
Power +300
|
Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).
Cannot be protected during cooling after use.
■ Rank 5 effect
Power +400
|
|
BBB00
|
161
|
アヴァール アヴァール
|
430/3649
|
346/1021
|
504/1389
|
485/868
|
346/683
|
4
|
|
0
|
Shooting
|
Gatling ガトリング
|
Gatling
|
A shooting attack with a raid characteristic.
Inevitable during cooling after use.
■ Rank 1 effect
Power + None
|
乱撃特性がある射撃攻撃。
使用後の冷却中は回避不能。
■ランク2効果
威力+100
|
乱撃特性がある射撃攻撃。
使用後の冷却中は回避不能。
■ランク3効果
威力+200
|
A shooting attack with a raid characteristic.
Inevitable during cooling after use.
■ Rank 4 effect
Power +300
|
A shooting attack with a raid characteristic.
Inevitable during cooling after use.
■ Rank 5 effect
Power + 400 & CRT rate + 20%
|
|
BCY00
|
162
|
Max Shout マックスシャウト
|
310/3049
|
266/834
|
257/813
|
258/565
|
277/591
|
5
|
|
0
|
Melee
|
Canceller キャンセラー
|
Canceller
|
【症状:キャンセラー】=「ヒットしたパーツを使用不能にする(脚部にヒットした場合は効果なし。使用不能状態は重複しない)」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク1効果
成功+なし
|
【症状:キャンセラー】=「ヒットしたパーツを使用不能にする(脚部にヒットした場合は効果なし。使用不能状態は重複しない)」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク2効果
成功+100
|
【症状:キャンセラー】=「ヒットしたパーツを使用不能にする(脚部にヒットした場合は効果なし。使用不能状態は重複しない)」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク3効果
成功+200
|
[Symptom: Canceller] = A fighting attack that adds "disable hit parts (no effect if hit on the leg. Unusable states do not overlap)".
Cannot be protected during cooling after use.
■ Rank 4 effect
Success +300
|
[Symptom: Canceller] = A fighting attack that adds "disable hit parts (no effect if hit on the leg. Unusable states do not overlap)".
Cannot be protected during cooling after use.
■ Rank 5 effect
Success +400
|
|
BER00
|
163
|
メテオスマッシュ メテオスマッシュ
|
240/2699
|
441/1242
|
288/885
|
259/567
|
240/541
|
4
|
|
0
|
Shooting
|
break ブレイク
|
break
|
[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 1 effect
Required CG70
|
【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。
使用後の冷却中は回避不能。
■ランク2効果
必要CG60
|
【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。
使用後の冷却中は回避不能。
■ランク3効果
必要CG50
|
[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 4 effect
Required CG40
|
[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 5 effect
Double success with required CG30 & full charge
|
|
???
|
164
|
???
|
410/3549
|
0/0
|
0/0
|
576/989
|
338/672
|
4
|
|
???
|
(No Abilities)
|
BLZ00
|
165
|
ベスト ベスト
|
390/3449
|
0/0
|
0/0
|
494/880
|
446/816
|
2
|
|
1
|
Support
|
Cyber core サイバーコア
|
Cyber core
|
To all allies [Symptom: Radar Site] = "Increase the success value of all parts by 30% & invalidate the opponent's stealth conceal" and [Symptom: Conceal] = "Avoid value 2 until one attack Double & normalize opponent's attack characteristics (penetration, random attack, all parts attack) "is added
■ Rank 1 effect
Filling / cooling + none
|
味方全員に【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」と【症状:コンシール】=「1回攻撃を受けるまで回避値を2倍&相手の攻撃特性(貫通、乱撃、全パーツ攻撃)を通常化する」を付加する
■ランク2効果
充填・冷却+50
|
To all allies [Symptom: Radar Site] = "Increase the success value of all parts by 30% & invalidate the opponent's stealth conceal" and [Symptom: Conceal] = "Avoid value 2 until one attack Double & normalize opponent's attack characteristics (penetration, random attack, all parts attack) "is added
■ Rank 3 effect
Filling / cooling +100
|
To all allies [Symptom: Radar Site] = "Increase the success value of all parts by 30% & invalidate the opponent's stealth conceal" and [Symptom: Conceal] = "Avoid value 2 until one attack Double & normalize opponent's attack characteristics (penetration, random attack, all parts attack) "is added
■ Rank 4 effect
Filling / cooling +150
|
To all allies [Symptom: Radar Site] = "Increase the success value of all parts by 30% & invalidate the opponent's stealth conceal" and [Symptom: Conceal] = "Avoid value 2 until one attack Double & normalize opponent's attack characteristics (penetration, random attack, all parts attack) "is added
■ Rank 5 effect
Filling / cooling +200
|
|
BRK00
|
166
|
キングバルコニー キングバルコニー
|
440/3699
|
0/0
|
0/0
|
415/775
|
227/524
|
2
|
|
0
|
Defense
|
Shooting guard しゃげきガード
|
Shooting guard
|
味方への射撃攻撃に反応するガード体勢をとる。ガード時射撃ダメージを無効にする。
■ランク1効果
充填・冷却+なし
|
味方への射撃攻撃に反応するガード体勢をとる。ガード時射撃ダメージを無効にする。
■ランク2効果
充填・冷却+50
|
味方への射撃攻撃に反応するガード体勢をとる。ガード時射撃ダメージを無効にする。
■ランク3効果
充填・冷却+100
|
味方への射撃攻撃に反応するガード体勢をとる。ガード時射撃ダメージを無効にする。
■ランク4効果
充填・冷却+150
|
Take a guard position that responds to shooting attacks on allies. Disables shooting damage when guarding.
■ Rank 5 effect
Filling / cooling +200 & maximum number of guards + 1
|
|
???
|
167
|
???
|
300/2999
|
0/0
|
0/0
|
488/872
|
554/960
|
5
|
|
???
|
(No Abilities)
|
???
|
168
|
???
|
240/2699
|
0/0
|
0/0
|
414/773
|
504/893
|
6
|
|
???
|
(No Abilities)
|
???
|
169
|
???
|
320/3099
|
0/0
|
0/0
|
576/989
|
537/937
|
4
|
|
???
|
(No Abilities)
|
CAT04
|
170
|
エクスプレス エクスプレス
|
330/3149
|
0/0
|
0/0
|
547/951
|
643/1079
|
5
|
|
0
|
Support
|
Mobile boost モビルブースト
|
Mobile boost
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 1 effect
Filling / cooling + none
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 5 effect
Filling / cooling +200
|
|
CAT04
|
171
|
ネコマタヘッド ネコマタヘッド
|
330/3149
|
0/0
|
0/0
|
473/852
|
482/864
|
3
|
|
0
|
Support
|
stealth ステルス
|
stealth
|
【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する
■ランク1効果
充填・冷却+なし
|
[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself
■ Rank 3 effect
Filling / cooling +100
|
【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する
■ランク4効果
充填・冷却+150
|
[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself
■ Rank 5 effect
Filling / cooling +200
|
|
CCC00
|
172
|
Camel hose キャメルホース
|
330/3149
|
0/0
|
0/0
|
627/1057
|
536/936
|
3
|
|
0
|
Support
|
Taichi Seigyo たいちせいぎょ
|
Taichi Seigyo
|
[Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies
■ Rank 1 effect
Filling / cooling + none
|
[Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies
■ Rank 5 effect
Filling / cooling +200
|
|
CLB00
|
173
|
カニサンジュウ カニサンジュウ
|
380/3399
|
263/827
|
629/1681
|
244/547
|
263/572
|
3
|
|
0
|
Melee
|
ハンマー ハンマー
|
ハンマー
|
Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).
Cannot be protected during cooling after use.
■ Rank 1 effect
Power + None
|
Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).
Cannot be protected during cooling after use.
■ Rank 2 effect
Power +100
|
Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).
Cannot be protected during cooling after use.
■ Rank 3 effect
Power +200
|
Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).
Cannot be protected during cooling after use.
■ Rank 4 effect
Power +300
|
Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).
Cannot be protected during cooling after use.
■ Rank 5 effect
Power +400
|
|
CLB02
|
174
|
シバサーミ シバサーミ
|
310/3049
|
396/1137
|
623/1667
|
336/669
|
198/485
|
4
|
|
1
|
Melee
|
ハンマー ハンマー
|
ハンマー
|
Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).
Cannot be protected during cooling after use.
■ Rank 1 effect
Power + None
|
Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).
Cannot be protected during cooling after use.
■ Rank 2 effect
Power +100
|
Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).
Cannot be protected during cooling after use.
■ Rank 3 effect
Power +200
|
Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).
Cannot be protected during cooling after use.
■ Rank 4 effect
Power +300
|
Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).
Cannot be protected during cooling after use.
■ Rank 5 effect
Power +400
|
|
???
|
175
|
???
|
310/3049
|
326/974
|
336/997
|
480/861
|
268/579
|
4
|
|
???
|
(No Abilities)
|
CMR00
|
176
|
ストロボ ストロボ
|
370/3349
|
446/1254
|
304/923
|
351/689
|
370/715
|
4
|
|
0
|
Melee
|
flash フラッシュ
|
flash
|
[Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting".
■ Rank 1 effect
Filling / cooling + none
|
【症状:フラッシュ】=「次の行動実行まで防御・回避不能&充填中または待機中なら中断させる」を付加する格闘攻撃。
■ランク2効果
充填・冷却+50
|
[Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting".
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting".
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting".
■ Rank 5 effect
Filling / cooling +200
|
|
CPM00
|
177
|
Walnut ワルナッツ
|
330/3149
|
379/1098
|
382/1105
|
310/635
|
252/557
|
3
|
|
0
|
Melee
|
デストロイ デストロイ
|
デストロイ
|
A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.
■ Rank 1 effect
Success + none
|
A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.
■ Rank 2 effect
Success +100
|
A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.
■ Rank 3 effect
Success +200
|
A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.
■ Rank 4 effect
Success +300
|
A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.
■ Rank 5 effect
Success +400
|
|
CRC01
|
178
|
Teller Fang テラーファング
|
310/3049
|
288/885
|
632/1688
|
418/779
|
297/617
|
3
|
|
0
|
Melee
|
Sword ソード
|
Sword
|
Standard fighting attack.
■ Rank 1 effect
Success + none
|
Standard fighting attack.
■ Rank 2 effect
Success +100
|
Standard fighting attack.
■ Rank 3 effect
Success +200
|
スタンダードな格闘攻撃。
■ランク4効果
成功+300
|
Standard fighting attack.
■ Rank 5 effect
Success +400 & Penetration
|
|
CRD00
|
179
|
エモノヘッド エモノヘッド
|
380/3399
|
0/0
|
0/0
|
432/797
|
441/809
|
4
|
|
0
|
Support
|
stealth ステルス
|
stealth
|
【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する
■ランク1効果
充填・冷却+なし
|
[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself
■ Rank 3 effect
Filling / cooling +100
|
【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する
■ランク4効果
充填・冷却+150
|
[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself
■ Rank 5 effect
Filling / cooling +200
|
|
CRW00
|
180
|
Shotgun さんだんじゅう
|
350/3249
|
385/1112
|
507/1396
|
488/872
|
357/697
|
5
|
|
0
|
Shooting
|
Gatling ガトリング
|
Gatling
|
A shooting attack with a raid characteristic.
Inevitable during cooling after use.
■ Rank 1 effect
Power + None
|
乱撃特性がある射撃攻撃。
使用後の冷却中は回避不能。
■ランク2効果
威力+100
|
乱撃特性がある射撃攻撃。
使用後の冷却中は回避不能。
■ランク3効果
威力+200
|
A shooting attack with a raid characteristic.
Inevitable during cooling after use.
■ Rank 4 effect
Power +300
|
A shooting attack with a raid characteristic.
Inevitable during cooling after use.
■ Rank 5 effect
Power + 400 & CRT rate + 20%
|
|
???
|
181
|
???
|
320/3099
|
0/0
|
0/0
|
479/860
|
535/935
|
4
|
|
???
|
(No Abilities)
|
DLK00
|
182
|
Revolution レボリュシオン
|
340/3199
|
414/1179
|
441/1242
|
266/576
|
248/552
|
4
|
|
0
|
Shooting
|
napalm ナパーム
|
napalm
|
[Attribute: Gunpowder] A shooting attack with a raid characteristic.
■ Rank 1 effect
Power + None
|
[Attribute: Gunpowder] A shooting attack with a raid characteristic.
■ Rank 2 effect
Power +100
|
[Attribute: Gunpowder] A shooting attack with a raid characteristic.
■ Rank 3 effect
Power +200
|
【属性:火薬】乱撃特性をもつ射撃攻撃。
■ランク4効果
威力+300
|
【属性:火薬】乱撃特性をもつ射撃攻撃。
■ランク5効果
威力+400&絶対ヒット
|
|
DND01
|
183
|
クラウンK クラウンK
|
390/3449
|
310/937
|
576/1557
|
250/555
|
140/408
|
2
|
|
1
|
Shooting
|
missile ミサイル
|
missile
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 1 effect
Power + None
|
【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
■ランク2効果
威力+100
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 3 effect
Power +200
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 4 effect
Power +300
|
【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
■ランク5効果
威力+400&絶対ヒット
|
|
DOG04
|
184
|
インファリブル インファリブル
|
320/3099
|
0/0
|
0/0
|
465/841
|
554/960
|
2
|
|
0
|
Support
|
Snipe スナイプ
|
Snipe
|
[Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally
■ Rank 1 effect
Filling / cooling + none
|
[Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally
■ Rank 5 effect
Filling / cooling +200
|
|
DOG04
|
185
|
ウチノヘッド ウチノヘッド
|
320/3099
|
0/0
|
0/0
|
409/767
|
609/1033
|
4
|
|
0
|
Support
|
Shoot boost シュートブースト
|
Shoot boost
|
[Symptom: Shoot boost] = Add "Success and power value of shooting parts up. 5% up once. Up to 20% up by stacking" to all allies
■ Rank 1 effect
Filling / cooling + none
|
【症状:シュートブースト】=「射撃パーツの成功と威力値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する
■ランク2効果
充填・冷却+50
|
[Symptom: Shoot boost] = Add "Success and power value of shooting parts up. 5% up once. Up to 20% up by stacking" to all allies
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Shoot boost] = Add "Success and power value of shooting parts up. 5% up once. Up to 20% up by stacking" to all allies
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Shoot boost] = Add "Success and power value of shooting parts up. 5% up once. Up to 20% up by stacking" to all allies
■ Rank 5 effect
Filling / cooling +200
|
|
DOL00
|
186
|
ショルダーヘッド ショルダーヘッド
|
410/3549
|
437/1233
|
370/1077
|
332/664
|
427/791
|
4
|
|
0
|
Melee
|
flash フラッシュ
|
flash
|
[Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting".
■ Rank 1 effect
Filling / cooling + none
|
【症状:フラッシュ】=「次の行動実行まで防御・回避不能&充填中または待機中なら中断させる」を付加する格闘攻撃。
■ランク2効果
充填・冷却+50
|
[Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting".
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting".
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting".
■ Rank 5 effect
Filling / cooling +200
|
|
???
|
187
|
???
|
390/3449
|
329/981
|
376/1091
|
338/672
|
244/547
|
4
|
|
???
|
(No Abilities)
|
DRF03
|
188
|
ヤンマヘッド ヤンマヘッド
|
290/2949
|
387/1116
|
216/717
|
360/701
|
225/521
|
4
|
|
0
|
Shooting
|
press プレス
|
press
|
[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.
■ Rank 1 effect
Required CG70
|
[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.
■ Rank 2 effect
Required CG60
|
[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.
■ Rank 3 effect
Required CG50
|
[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.
■ Rank 4 effect
Required CG40
|
【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が2倍になる射撃攻撃。
■ランク5効果
必要CG30&フルチャージで成功3倍
|
|
DVL01
|
189
|
Helmet ヘルメット
|
480/3899
|
0/0
|
0/0
|
356/696
|
376/723
|
4
|
|
0
|
Healing
|
Restore レストア
|
Restore
|
味方メダロット1体のパーツを1つ再生させる。
■ランク1効果
なおすスキルレベルに応じて再生時の装甲値アップ
|
Regenerate one part of one ally Medarot.
■ Rank 2 effect
Increased armor value during playback according to skill level
|
味方メダロット1体のパーツを1つ再生させる。
■ランク3効果
なおすスキルレベルに応じて再生時の装甲値アップ
|
Regenerate one part of one ally Medarot.
■ Rank 4 effect
Increased armor value during playback according to skill level
|
Regenerate one part of one ally Medarot.
■ Rank 5 effect
Increased armor value during playback according to skill level
|
|
???
|
190
|
???
|
340/3199
|
403/1154
|
525/1438
|
446/816
|
195/481
|
4
|
|
???
|
(No Abilities)
|
EGL01
|
191
|
モウキンヘッド モウキンヘッド
|
410/3549
|
196/671
|
666/1767
|
225/521
|
254/560
|
4
|
|
0
|
Melee
|
ハンマー ハンマー
|
ハンマー
|
Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).
Cannot be protected during cooling after use.
■ Rank 1 effect
Power + None
|
Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).
Cannot be protected during cooling after use.
■ Rank 2 effect
Power +100
|
Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).
Cannot be protected during cooling after use.
■ Rank 3 effect
Power +200
|
Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).
Cannot be protected during cooling after use.
■ Rank 4 effect
Power +300
|
Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).
Cannot be protected during cooling after use.
■ Rank 5 effect
Power +400
|
|
???
|
192
|
???
|
460/3799
|
351/1032
|
503/1387
|
225/521
|
323/652
|
2
|
|
???
|
(No Abilities)
|
???
|
193
|
???
|
460/3799
|
0/0
|
0/0
|
470/848
|
529/927
|
1
|
|
???
|
(No Abilities)
|
EPI00
|
194
|
エピキオンヘッド エピキオンヘッド
|
270/2849
|
0/0
|
0/0
|
591/1009
|
310/635
|
5
|
|
0
|
Plant/Trap
|
Fix trap なおすトラップ
|
Fix trap
|
Set up a trap that causes damage in response to the opponent's healing actions. The larger the number of installations, the higher the damage.
■ Rank 1 effect
Initial number of installations 1
|
Set up a trap that causes damage in response to the opponent's healing actions. The larger the number of installations, the higher the damage.
■ Rank 2 effect
Initial number of installations 2
|
相手のなおす行動に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。
■ランク3効果
最初の設置数3
|
Set up a trap that causes damage in response to the opponent's healing actions. The larger the number of installations, the higher the damage.
■ Rank 4 effect
Initial number of installations 4
|
Set up a trap that causes damage in response to the opponent's healing actions. The larger the number of installations, the higher the damage.
■ Rank 5 effect
Initial number of installations 5
|
|
???
|
195
|
???
|
370/3349
|
0/0
|
0/0
|
483/865
|
390/741
|
4
|
|
???
|
(No Abilities)
|
ERL00
|
196
|
メドゥシアナ メドゥシアナ
|
330/3149
|
361/1056
|
456/1277
|
247/551
|
294/613
|
4
|
|
0
|
Shooting
|
laser レーザー
|
laser
|
【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。
使用後の冷却中は回避不能。
■ランク1効果
必要CG70
|
[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 2 effect
Required CG60
|
[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 3 effect
Required CG50
|
[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 4 effect
Required CG40
|
【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。
使用後の冷却中は回避不能。
■ランク5効果
必要CG30&フルチャージで威力2倍
|
|
FEI01
|
197
|
ファンウェイ ファンウェイ
|
290/2949
|
0/0
|
0/0
|
572/984
|
543/945
|
4
|
|
0
|
Support
|
Guard boost ガードブースト
|
Guard boost
|
[Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies
■ Rank 1 effect
Filling / cooling + none
|
[Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies
■ Rank 2 effect
Filling / cooling +50
|
【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する
■ランク3効果
充填・冷却+100
|
[Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies
■ Rank 4 effect
Filling / cooling +150
|
【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する
■ランク5効果
充填・冷却+200
|
|
FFY00
|
198
|
ミズテッポー ミズテッポー
|
280/2899
|
380/1100
|
152/568
|
228/525
|
275/588
|
5
|
|
0
|
Shooting
|
Anti-sea アンチシー
|
Anti-sea
|
When the opponent's leg parts are diving type, the power and hit rate are greatly increased.
■ Rank 1 effect
Anti-power 5 times
|
相手の脚部パーツが潜水タイプの場合に威力、ヒット率が大幅にアップする。
■ランク2効果
アンチ威力5.5倍
|
When the opponent's leg parts are diving type, the power and hit rate are greatly increased.
■ Rank 3 effect
Anti-power 6 times
|
When the opponent's leg parts are diving type, the power and hit rate are greatly increased.
■ Rank 4 effect
Anti-power 6.5 times
|
When the opponent's leg parts are diving type, the power and hit rate are greatly increased.
■ Rank 5 effect
Anti-power 7 times & penetration
|
|
???
|
199
|
???
|
370/3349
|
0/0
|
0/0
|
536/936
|
336/669
|
1
|
|
???
|
(No Abilities)
|
FLL01
|
200
|
チョウシンセイ チョウシンセイ
|
340/3199
|
403/1154
|
345/1018
|
288/605
|
432/797
|
4
|
|
0
|
Melee
|
flash フラッシュ
|
flash
|
[Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting".
■ Rank 1 effect
Filling / cooling + none
|
【症状:フラッシュ】=「次の行動実行まで防御・回避不能&充填中または待機中なら中断させる」を付加する格闘攻撃。
■ランク2効果
充填・冷却+50
|
[Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting".
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting".
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting".
■ Rank 5 effect
Filling / cooling +200
|
|
???
|
201
|
???
|
350/3249
|
408/1165
|
304/923
|
308/632
|
223/519
|
4
|
|
???
|
(No Abilities)
|
FLY01
|
202
|
ロードラン ロードラン
|
320/3099
|
0/0
|
0/0
|
450/821
|
342/677
|
3
|
|
0
|
Plant/Trap
|
ディスターバンス ディスターバンス
|
ディスターバンス
|
Set up a trap that causes the action to fail in response to actions other than the opponent's attack.
■ Rank 1 effect
Initial number of installations 1
|
Set up a trap that causes the action to fail in response to actions other than the opponent's attack.
■ Rank 2 effect
Initial number of installations 2
|
Set up a trap that causes the action to fail in response to actions other than the opponent's attack.
■ Rank 3 effect
Initial number of installations 3
|
Set up a trap that causes the action to fail in response to actions other than the opponent's attack.
■ Rank 4 effect
Initial number of installations 4
|
Set up a trap that causes the action to fail in response to actions other than the opponent's attack.
■ Rank 5 effect
Initial number of installations 5
|
|
???
|
203
|
???
|
380/3399
|
260/820
|
474/1319
|
332/664
|
288/605
|
3
|
|
???
|
(No Abilities)
|
GBR00
|
204
|
Crow head クロウヘッド
|
300/2999
|
0/0
|
0/0
|
239/540
|
285/601
|
1
|
|
0
|
[[File:SpecialIcon.png|20px}] Special
|
Full charge フルチャージ
|
Full charge
|
Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.
■ Rank 1 effect
90% of maximum armor value
|
Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.
■ Rank 2 effect
80% of maximum armor value
|
Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.
■ Rank 3 effect
70% of maximum armor value
|
Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.
■ Rank 4 effect
60% of maximum armor value
|
Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.
■ Rank 5 effect
50% of maximum armor value
|
|
GEA00
|
205
|
headgear ヘッドギア
|
390/3449
|
0/0
|
0/0
|
399/753
|
437/804
|
2
|
|
0
|
[[File:SpecialIcon.png|20px}] Special
|
Trap up トラップアップ
|
Trap up
|
Maximize the number of traps installed in the other area (5).
■ Rank 1 effect
Filling / cooling + none
|
相手エリアに設置済みトラップ数を最大(5)にする。
■ランク2効果
充填・冷却+50
|
相手エリアに設置済みトラップ数を最大(5)にする。
■ランク3効果
充填・冷却+100
|
相手エリアに設置済みトラップ数を最大(5)にする。
■ランク4効果
充填・冷却+150
|
Maximize the number of traps installed in the other area (5).
■ Rank 5 effect
Filling / cooling +200
|
|
GEN00
|
206
|
ゲンボディ ゲンボディ
|
380/3399
|
0/0
|
0/0
|
552/957
|
708/1165
|
4
|
|
1
|
Support
|
Mobile boost モビルブースト
|
Mobile boost
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 1 effect
Filling / cooling + none
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 5 effect
Filling / cooling +200
|
|
GFS00
|
207
|
Mona cup モナカップ
|
370/3349
|
0/0
|
0/0
|
417/777
|
358/699
|
3
|
|
0
|
Healing
|
Serious repair シリアスリペア
|
Serious repair
|
Heals the damage of one part of one ally Medarot considerably. Has a penetrating effect.
■ Rank 1 effect
Increase the amount of recovery according to the skill level to be repaired
|
Heals the damage of one part of one ally Medarot considerably. Has a penetrating effect.
■ Rank 2 effect
Increase the amount of recovery according to the skill level to be repaired
|
味方メダロット1体のパーツ1つのダメージをかなり回復する。貫通効果がある。
■ランク3効果
なおすスキルレベルに応じて回復量アップ
|
Heals the damage of one part of one ally Medarot considerably. Has a penetrating effect.
■ Rank 4 effect
Increase the amount of recovery according to the skill level to be repaired
|
味方メダロット1体のパーツ1つのダメージをかなり回復する。貫通効果がある。
■ランク5効果
なおすスキルレベルに応じて回復量アップ
|
|
GLF00
|
208
|
Gigant beak ギガントビーク
|
300/2999
|
0/0
|
0/0
|
624/1053
|
395/748
|
4
|
|
0
|
Healing
|
Clear the bow ぼうがいクリア
|
Clear the bow
|
[Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies
■ Rank 1 effect
Filling / cooling + none
|
[Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies
■ Rank 4 effect
Filling / cooling +150
|
【症状:妨害クリア】=「マイナス症状を全て解除&2回マイナス症状を無効化する」を味方全体に付加する
■ランク5効果
充填・冷却+200
|
|
GRA04
|
209
|
ですぶらすと ですぶらすと
|
320/3099
|
332/988
|
202/685
|
333/665
|
207/497
|
6
|
|
1
|
Shooting
|
press プレス
|
press
|
[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.
■ Rank 1 effect
Required CG70
|
[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.
■ Rank 2 effect
Required CG60
|
[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.
■ Rank 3 effect
Required CG50
|
[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.
■ Rank 4 effect
Required CG40
|
【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が2倍になる射撃攻撃。
■ランク5効果
必要CG30&フルチャージで成功3倍
|
|
???
|
210
|
???
|
250/2749
|
0/0
|
0/0
|
546/949
|
373/719
|
2
|
|
???
|
(No Abilities)
|
???
|
211
|
???
|
250/2749
|
0/0
|
0/0
|
636/1069
|
361/703
|
2
|
|
???
|
(No Abilities)
|
GWF00
|
212
|
ブースターヘッド ブースターヘッド
|
320/3099
|
0/0
|
0/0
|
485/868
|
669/1113
|
4
|
|
0
|
Support
|
Mobile boost モビルブースト
|
Mobile boost
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 1 effect
Filling / cooling + none
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 5 effect
Filling / cooling +200
|
|
HBK00
|
213
|
シュービル シュービル
|
320/3099
|
396/1137
|
227/743
|
207/497
|
227/524
|
3
|
|
0
|
Shooting
|
Anti-sea アンチシー
|
Anti-sea
|
When the opponent's leg parts are diving type, the power and hit rate are greatly increased.
■ Rank 1 effect
Anti-power 5 times
|
相手の脚部パーツが潜水タイプの場合に威力、ヒット率が大幅にアップする。
■ランク2効果
アンチ威力5.5倍
|
When the opponent's leg parts are diving type, the power and hit rate are greatly increased.
■ Rank 3 effect
Anti-power 6 times
|
When the opponent's leg parts are diving type, the power and hit rate are greatly increased.
■ Rank 4 effect
Anti-power 6.5 times
|
When the opponent's leg parts are diving type, the power and hit rate are greatly increased.
■ Rank 5 effect
Anti-power 7 times & penetration
|
|
HDR00
|
214
|
キャングロ キャングロ
|
430/3649
|
0/0
|
0/0
|
420/781
|
312/637
|
5
|
|
1
|
Healing
|
Field repair フィールドリペア
|
Field repair
|
味方メダロット1体の全パーツのダメージを回復する。脚部の地形相性により回復量が変化する。
■ランク1効果
なおすスキルレベルに応じて回復量アップ
|
Heals the damage of all parts of one ally Medarot. The amount of recovery changes depending on the terrain compatibility of the legs.
■ Rank 2 effect
Increase the amount of recovery according to the skill level to be repaired
|
Heals the damage of all parts of one ally Medarot. The amount of recovery changes depending on the terrain compatibility of the legs.
■ Rank 3 effect
Increase the amount of recovery according to the skill level to be repaired
|
Heals the damage of all parts of one ally Medarot. The amount of recovery changes depending on the terrain compatibility of the legs.
■ Rank 4 effect
Increase the amount of recovery according to the skill level to be repaired
|
味方メダロット1体の全パーツのダメージを回復する。脚部の地形相性により回復量が変化する。
■ランク5効果
なおすスキルレベルに応じて回復量アップ
|
|
HKG00
|
215
|
クチバッテー クチバッテー
|
290/2949
|
376/1091
|
356/1044
|
396/749
|
277/591
|
4
|
|
0
|
Melee
|
Wave ウェーブ
|
Wave
|
【症状:ウェーブ】=「全てのパーツの充填・冷却性能を25%ダウン&防御不能」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク1効果
充填・冷却+なし
|
【症状:ウェーブ】=「全てのパーツの充填・冷却性能を25%ダウン&防御不能」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク2効果
充填・冷却+50
|
[Symptom: Wave] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & inability to defend".
Cannot be protected during cooling after use.
■ Rank 3 effect
Filling / cooling +100
|
【症状:ウェーブ】=「全てのパーツの充填・冷却性能を25%ダウン&防御不能」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク4効果
充填・冷却+150
|
[Symptom: Wave] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & inability to defend".
Cannot be protected during cooling after use.
■ Rank 5 effect
Filling / cooling +200
|
|
???
|
216
|
???
|
270/2849
|
0/0
|
0/0
|
541/943
|
399/753
|
6
|
|
???
|
(No Abilities)
|
HNT01
|
217
|
Queen eye クイーンアイ
|
330/3149
|
0/0
|
0/0
|
554/960
|
425/788
|
4
|
|
0
|
Plant/Trap
|
Heater plant ヒータープラント
|
Heater plant
|
Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect.
■ Rank 1 effect
Initial number of installations 1
Number of plants installed x 1% up
|
Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect.
■ Rank 2 effect
Initial number of installations 2
Number of plants installed x 2% up
|
味方チーム全体のパーツの充填がアップする装置を仕掛ける。設置数分効果が加算され、効果発動による設置数の消費がない。
■ランク3効果
最初の設置数3
プラント設置数×3%アップ
|
Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect.
■ Rank 4 effect
Initial number of installations 4
Number of plants installed x 4% up
|
Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect.
■ Rank 5 effect
Initial number of installations 5
Number of plants installed x 5% up
|
|
HPP02
|
218
|
カバサンセイ カバサンセイ
|
340/3199
|
0/0
|
0/0
|
455/828
|
475/855
|
5
|
|
0
|
Support
|
Conceal コンシール
|
Conceal
|
【症状:コンシール】=「1回攻撃を受けるまで回避値を2倍&相手の攻撃特性(貫通、乱撃、全パーツ攻撃)を通常化する」を味方全体に付加する
■ランク1効果
充填・冷却+なし
|
[Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies
■ Rank 5 effect
Filling / cooling +200
|
|
HWK00
|
219
|
バーンヘッド バーンヘッド
|
280/2899
|
353/1037
|
520/1427
|
288/605
|
232/531
|
6
|
|
0
|
Shooting
|
napalm ナパーム
|
napalm
|
[Attribute: Gunpowder] A shooting attack with a raid characteristic.
■ Rank 1 effect
Power + None
|
[Attribute: Gunpowder] A shooting attack with a raid characteristic.
■ Rank 2 effect
Power +100
|
[Attribute: Gunpowder] A shooting attack with a raid characteristic.
■ Rank 3 effect
Power +200
|
【属性:火薬】乱撃特性をもつ射撃攻撃。
■ランク4効果
威力+300
|
【属性:火薬】乱撃特性をもつ射撃攻撃。
■ランク5効果
威力+400&絶対ヒット
|
|
IDL01
|
220
|
Romance ロマンス
|
310/3049
|
0/0
|
0/0
|
329/660
|
253/559
|
1
|
|
0
|
[[File:SpecialIcon.png|20px}] Special
|
Full charge フルチャージ
|
Full charge
|
Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.
■ Rank 1 effect
90% of maximum armor value
|
Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.
■ Rank 2 effect
80% of maximum armor value
|
Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.
■ Rank 3 effect
70% of maximum armor value
|
Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.
■ Rank 4 effect
60% of maximum armor value
|
Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.
■ Rank 5 effect
50% of maximum armor value
|
|
IDL02
|
221
|
ロザリオ ロザリオ
|
360/3299
|
0/0
|
0/0
|
415/775
|
396/749
|
2
|
|
0
|
Support
|
Cyber core サイバーコア
|
Cyber core
|
To all allies [Symptom: Radar Site] = "Increase the success value of all parts by 30% & invalidate the opponent's stealth conceal" and [Symptom: Conceal] = "Avoid value 2 until one attack Double & normalize opponent's attack characteristics (penetration, random attack, all parts attack) "is added
■ Rank 1 effect
Filling / cooling + none
|
味方全員に【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」と【症状:コンシール】=「1回攻撃を受けるまで回避値を2倍&相手の攻撃特性(貫通、乱撃、全パーツ攻撃)を通常化する」を付加する
■ランク2効果
充填・冷却+50
|
To all allies [Symptom: Radar Site] = "Increase the success value of all parts by 30% & invalidate the opponent's stealth conceal" and [Symptom: Conceal] = "Avoid value 2 until one attack Double & normalize opponent's attack characteristics (penetration, random attack, all parts attack) "is added
■ Rank 3 effect
Filling / cooling +100
|
To all allies [Symptom: Radar Site] = "Increase the success value of all parts by 30% & invalidate the opponent's stealth conceal" and [Symptom: Conceal] = "Avoid value 2 until one attack Double & normalize opponent's attack characteristics (penetration, random attack, all parts attack) "is added
■ Rank 4 effect
Filling / cooling +150
|
To all allies [Symptom: Radar Site] = "Increase the success value of all parts by 30% & invalidate the opponent's stealth conceal" and [Symptom: Conceal] = "Avoid value 2 until one attack Double & normalize opponent's attack characteristics (penetration, random attack, all parts attack) "is added
■ Rank 5 effect
Filling / cooling +200
|
|
IHS00
|
222
|
ツーリスタン ツーリスタン
|
320/3099
|
0/0
|
0/0
|
624/1053
|
384/733
|
4
|
|
0
|
Plant/Trap
|
たすけるトラップ たすけるトラップ
|
たすけるトラップ
|
Set up a trap that causes damage in response to the opponent's actions. The larger the number of installations, the higher the damage.
■ Rank 1 effect
Initial number of installations 1
|
Set up a trap that causes damage in response to the opponent's actions. The larger the number of installations, the higher the damage.
■ Rank 2 effect
Initial number of installations 2
|
Set up a trap that causes damage in response to the opponent's actions. The larger the number of installations, the higher the damage.
■ Rank 3 effect
Initial number of installations 3
|
相手のたすける行動に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。
■ランク4効果
最初の設置数4
|
Set up a trap that causes damage in response to the opponent's actions. The larger the number of installations, the higher the damage.
■ Rank 5 effect
Initial number of installations 5
|
|
IKK00
|
223
|
イッカクキャノン イッカクキャノン
|
350/3249
|
372/1081
|
421/1196
|
313/639
|
245/548
|
4
|
|
0
|
Shooting
|
Power rifle パワーライフル
|
Power rifle
|
脚部が未破壊であれば威力が1.5倍となる射撃攻撃。
使用後の冷却中は回避不能。
■ランク1効果
威力+なし
|
A shooting attack that increases the power by 1.5 times if the legs are not destroyed.
Inevitable during cooling after use.
■ Rank 2 effect
Power +100
|
A shooting attack that increases the power by 1.5 times if the legs are not destroyed.
Inevitable during cooling after use.
■ Rank 3 effect
Power +200
|
A shooting attack that increases the power by 1.5 times if the legs are not destroyed.
Inevitable during cooling after use.
■ Rank 4 effect
Power +300
|
A shooting attack that increases the power by 1.5 times if the legs are not destroyed.
Inevitable during cooling after use.
■ Rank 5 effect
Power +400 & Penetration
|
|
???
|
224
|
???
|
350/3249
|
332/988
|
484/1343
|
268/579
|
253/559
|
5
|
|
???
|
(No Abilities)
|
KBT0E
|
225
|
Mashto マシュト
|
360/3299
|
347/1023
|
479/1331
|
197/484
|
188/472
|
5
|
|
0
|
Shooting
|
missile ミサイル
|
missile
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 1 effect
Power + None
|
【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
■ランク2効果
威力+100
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 3 effect
Power +200
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 4 effect
Power +300
|
【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
■ランク5効果
威力+400&絶対ヒット
|
|
???
|
226
|
???
|
460/3799
|
0/0
|
0/0
|
397/751
|
465/841
|
2
|
|
???
|
(No Abilities)
|
???
|
227
|
???
|
630/4649
|
0/0
|
0/0
|
374/720
|
403/759
|
2
|
|
???
|
(No Abilities)
|
KWG02
|
228
|
ビーエス ビーエス
|
410/3549
|
0/0
|
0/0
|
526/923
|
404/760
|
4
|
|
1
|
Support
|
Radar site レーダーサイト
|
Radar site
|
【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する
■ランク1効果
充填・冷却+なし
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 2 effect
Filling / cooling +50
|
【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する
■ランク3効果
充填・冷却+100
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 5 effect
Filling / cooling +200
|
|
???
|
229
|
???
|
380/3399
|
0/0
|
0/0
|
634/1067
|
540/941
|
5
|
|
???
|
(No Abilities)
|
KWG0E
|
230
|
Griffsin グリッフシン
|
390/3449
|
0/0
|
0/0
|
665/1108
|
446/816
|
5
|
|
0
|
Support
|
Radar site レーダーサイト
|
Radar site
|
【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する
■ランク1効果
充填・冷却+なし
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 2 effect
Filling / cooling +50
|
【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する
■ランク3効果
充填・冷却+100
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 5 effect
Filling / cooling +200
|
|
???
|
231
|
???
|
300/2999
|
0/0
|
0/0
|
577/991
|
405/761
|
5
|
|
???
|
(No Abilities)
|
LDB03
|
232
|
Light lamp ライトアランプ
|
240/2699
|
0/0
|
0/0
|
548/952
|
455/828
|
2
|
|
0
|
Support
|
Snipe スナイプ
|
Snipe
|
[Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally
■ Rank 1 effect
Filling / cooling + none
|
[Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally
■ Rank 5 effect
Filling / cooling +200
|
|
???
|
233
|
???
|
300/2999
|
0/0
|
0/0
|
460/835
|
312/637
|
1
|
|
???
|
(No Abilities)
|
???
|
234
|
???
|
300/2999
|
0/0
|
0/0
|
485/868
|
329/660
|
1
|
|
???
|
(No Abilities)
|
???
|
235
|
???
|
480/3899
|
292/895
|
455/1275
|
334/667
|
241/543
|
3
|
|
???
|
(No Abilities)
|
MAR02
|
236
|
リフレッシュ リフレッシュ
|
370/3349
|
0/0
|
0/0
|
460/835
|
432/797
|
3
|
|
1
|
Healing
|
All repair オールリペア
|
All repair
|
Heals a little damage from each part of the entire team. Has a penetrating effect.
■ Rank 1 effect
Increase the amount of recovery according to the skill level to be repaired
|
Heals a little damage from each part of the entire team. Has a penetrating effect.
■ Rank 2 effect
Increase the amount of recovery according to the skill level to be repaired
|
Heals a little damage from each part of the entire team. Has a penetrating effect.
■ Rank 3 effect
Increase the amount of recovery according to the skill level to be repaired
|
Heals a little damage from each part of the entire team. Has a penetrating effect.
■ Rank 4 effect
Increase the amount of recovery according to the skill level to be repaired
|
Heals a little damage from each part of the entire team. Has a penetrating effect.
■ Rank 5 effect
Increase the amount of recovery according to the skill level to be repaired
|
|
???
|
237
|
???
|
410/3549
|
252/801
|
416/1184
|
358/699
|
271/583
|
3
|
|
???
|
(No Abilities)
|
???
|
238
|
???
|
370/3349
|
0/0
|
0/0
|
425/788
|
257/564
|
2
|
|
???
|
(No Abilities)
|
???
|
239
|
???
|
330/3149
|
0/0
|
0/0
|
455/828
|
271/583
|
2
|
|
???
|
(No Abilities)
|
MMC00
|
240
|
Crown crest クラウンクレスト
|
330/3149
|
377/1093
|
395/1135
|
312/637
|
377/724
|
4
|
|
0
|
Melee
|
Discharge ディスチャージ
|
Discharge
|
A fighting attack that reduces the opponent's CG.
Cannot be protected during cooling after use.
■ Rank 1 effect
Opponent CG decrease 10
|
A fighting attack that reduces the opponent's CG.
Cannot be protected during cooling after use.
■ Rank 2 effect
Opponent CG decrease 15
|
A fighting attack that reduces the opponent's CG.
Cannot be protected during cooling after use.
■ Rank 3 effect
Opponent CG decrease 20
|
A fighting attack that reduces the opponent's CG.
Cannot be protected during cooling after use.
■ Rank 4 effect
Opponent CG decrease 25
|
A fighting attack that reduces the opponent's CG.
Cannot be protected during cooling after use.
■ Rank 5 effect
Opponent CG decrease 30
|
|
MON02
|
241
|
エテコウ エテコウ
|
260/2799
|
0/0
|
0/0
|
594/1013
|
346/683
|
6
|
|
0
|
Plant/Trap
|
Fix trap なおすトラップ
|
Fix trap
|
Set up a trap that causes damage in response to the opponent's healing actions. The larger the number of installations, the higher the damage.
■ Rank 1 effect
Initial number of installations 1
|
Set up a trap that causes damage in response to the opponent's healing actions. The larger the number of installations, the higher the damage.
■ Rank 2 effect
Initial number of installations 2
|
相手のなおす行動に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。
■ランク3効果
最初の設置数3
|
Set up a trap that causes damage in response to the opponent's healing actions. The larger the number of installations, the higher the damage.
■ Rank 4 effect
Initial number of installations 4
|
Set up a trap that causes damage in response to the opponent's healing actions. The larger the number of installations, the higher the damage.
■ Rank 5 effect
Initial number of installations 5
|
|
MOZ00
|
242
|
Takanaki タカナキ
|
300/2999
|
372/1081
|
399/1144
|
353/692
|
241/543
|
4
|
|
0
|
Melee
|
pile パイル
|
pile
|
Fighting attack with penetrating characteristics. Ignore defense (no damage reduction due to opponent's defense).
Cannot be protected during cooling after use.
■ Rank 1 effect
Filling / cooling + none
|
Fighting attack with penetrating characteristics. Ignore defense (no damage reduction due to opponent's defense).
Cannot be protected during cooling after use.
■ Rank 2 effect
Filling / cooling +50
|
Fighting attack with penetrating characteristics. Ignore defense (no damage reduction due to opponent's defense).
Cannot be protected during cooling after use.
■ Rank 3 effect
Filling / cooling +100
|
Fighting attack with penetrating characteristics. Ignore defense (no damage reduction due to opponent's defense).
Cannot be protected during cooling after use.
■ Rank 4 effect
Filling / cooling +150
|
貫通特性を持つ格闘攻撃。防御無視(相手の防御によるダメージ減少なし)する。
使用後の冷却中は防御不能。
■ランク5効果
充填・冷却+200&冷却中のペナルティがなくなる
|
|
???
|
243
|
???
|
500/3999
|
0/0
|
0/0
|
404/760
|
385/735
|
3
|
|
???
|
(No Abilities)
|
MTS02
|
244
|
デルタフェイス デルタフェイス
|
350/3249
|
489/1354
|
115/482
|
480/861
|
374/720
|
4
|
|
0
|
Shooting
|
Anti-air アンチエア
|
Anti-air
|
When the opponent's leg parts are flying type, the power and hit rate are greatly increased.
■ Rank 1 effect
Anti-power 5 times
|
相手の脚部パーツが飛行タイプの場合に威力、ヒット率が大幅にアップする。
■ランク2効果
アンチ威力5.5倍
|
相手の脚部パーツが飛行タイプの場合に威力、ヒット率が大幅にアップする。
■ランク3効果
アンチ威力6倍
|
相手の脚部パーツが飛行タイプの場合に威力、ヒット率が大幅にアップする。
■ランク4効果
アンチ威力6.5倍
|
相手の脚部パーツが飛行タイプの場合に威力、ヒット率が大幅にアップする。
■ランク5効果
アンチ威力7倍&貫通
|
|
NAG00
|
245
|
レッドフェイス レッドフェイス
|
380/3399
|
318/955
|
409/1168
|
263/572
|
245/548
|
4
|
|
0
|
Shooting
|
laser レーザー
|
laser
|
【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。
使用後の冷却中は回避不能。
■ランク1効果
必要CG70
|
[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 2 effect
Required CG60
|
[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 3 effect
Required CG50
|
[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 4 effect
Required CG40
|
【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。
使用後の冷却中は回避不能。
■ランク5効果
必要CG30&フルチャージで威力2倍
|
|
???
|
246
|
???
|
410/3549
|
0/0
|
0/0
|
480/861
|
245/548
|
3
|
|
???
|
(No Abilities)
|
???
|
247
|
???
|
290/2949
|
0/0
|
0/0
|
582/997
|
357/697
|
5
|
|
???
|
(No Abilities)
|
NIN04
|
248
|
マキビシ マキビシ
|
370/3349
|
0/0
|
0/0
|
508/899
|
384/733
|
3
|
|
0
|
Plant/Trap
|
Kyakubu trap きゃくぶトラップ
|
Kyakubu trap
|
相手のパーツ使用に反応してきゃくぶパーツにダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。
■ランク1効果
最初の設置数1
|
Set up a trap that damages the Kakubu parts in response to the opponent's use of parts. The larger the number of installations, the higher the damage.
■ Rank 2 effect
Initial number of installations 2
|
相手のパーツ使用に反応してきゃくぶパーツにダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。
■ランク3効果
最初の設置数3
|
Set up a trap that damages the Kakubu parts in response to the opponent's use of parts. The larger the number of installations, the higher the damage.
■ Rank 4 effect
Initial number of installations 4
|
Set up a trap that damages the Kakubu parts in response to the opponent's use of parts. The larger the number of installations, the higher the damage.
■ Rank 5 effect
Initial number of installations 5
|
|
NIT03
|
249
|
Segmentata セグメンタタ
|
850/5749
|
0/0
|
0/0
|
378/725
|
349/687
|
6
|
|
1
|
Defense
|
guard ガード
|
guard
|
Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends.
■ Rank 1 effect
Filling / cooling + none
|
Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends.
■ Rank 2 effect
Filling / cooling +50
|
Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends.
■ Rank 3 effect
Filling / cooling +100
|
味方への攻撃に割り込むガード体勢をとる。味方が攻撃されそうになると割り込んで防御する。
■ランク4効果
充填・冷却+150
|
Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends.
■ Rank 5 effect
Filling / cooling +200 & maximum number of guards + 1
|
|
???
|
250
|
???
|
380/3399
|
0/0
|
0/0
|
617/1044
|
475/855
|
5
|
|
???
|
(No Abilities)
|
PCP00
|
251
|
Needle dilemma ニードルジレンマ
|
380/3399
|
0/0
|
0/0
|
415/775
|
356/696
|
5
|
|
1
|
Defense
|
Optical guard 光学ガード
|
Optical guard
|
Take a guard position to interrupt the attack on allies. Disables damage when guarding beam, hyperbeam, laser, and beam sword.
■ Rank 1 effect
Filling / cooling + none
|
Take a guard position to interrupt the attack on allies. Disables damage when guarding beam, hyperbeam, laser, and beam sword.
■ Rank 2 effect
Filling / cooling +50
|
味方への攻撃に割り込むガード体勢をとる。ガード時ビーム、ハイパービーム、レーザー、ビームソードの場合ダメージを無効にする。
■ランク3効果
充填・冷却+100
|
味方への攻撃に割り込むガード体勢をとる。ガード時ビーム、ハイパービーム、レーザー、ビームソードの場合ダメージを無効にする。
■ランク4効果
充填・冷却+150
|
Take a guard position to interrupt the attack on allies. Disables damage when guarding beam, hyperbeam, laser, and beam sword.
■ Rank 5 effect
Filling / cooling +200 & maximum number of guards + 1
|
|
PEN00
|
252
|
リザレクター リザレクター
|
290/2949
|
0/0
|
0/0
|
377/724
|
432/797
|
6
|
|
0
|
Healing
|
Restore レストア
|
Restore
|
味方メダロット1体のパーツを1つ再生させる。
■ランク1効果
なおすスキルレベルに応じて再生時の装甲値アップ
|
Regenerate one part of one ally Medarot.
■ Rank 2 effect
Increased armor value during playback according to skill level
|
味方メダロット1体のパーツを1つ再生させる。
■ランク3効果
なおすスキルレベルに応じて再生時の装甲値アップ
|
Regenerate one part of one ally Medarot.
■ Rank 4 effect
Increased armor value during playback according to skill level
|
Regenerate one part of one ally Medarot.
■ Rank 5 effect
Increased armor value during playback according to skill level
|
|
PEN02
|
253
|
Beak missile ビークミサイル
|
380/3399
|
432/1221
|
172/615
|
220/515
|
201/489
|
4
|
|
0
|
Shooting
|
Anti-sea アンチシー
|
Anti-sea
|
When the opponent's leg parts are diving type, the power and hit rate are greatly increased.
■ Rank 1 effect
Anti-power 5 times
|
相手の脚部パーツが潜水タイプの場合に威力、ヒット率が大幅にアップする。
■ランク2効果
アンチ威力5.5倍
|
When the opponent's leg parts are diving type, the power and hit rate are greatly increased.
■ Rank 3 effect
Anti-power 6 times
|
When the opponent's leg parts are diving type, the power and hit rate are greatly increased.
■ Rank 4 effect
Anti-power 6.5 times
|
When the opponent's leg parts are diving type, the power and hit rate are greatly increased.
■ Rank 5 effect
Anti-power 7 times & penetration
|
|
PEN02
|
254
|
コングスベルグ コングスベルグ
|
350/3249
|
441/1242
|
144/549
|
225/521
|
216/509
|
4
|
|
0
|
Shooting
|
Anti-sea アンチシー
|
Anti-sea
|
When the opponent's leg parts are diving type, the power and hit rate are greatly increased.
■ Rank 1 effect
Anti-power 5 times
|
相手の脚部パーツが潜水タイプの場合に威力、ヒット率が大幅にアップする。
■ランク2効果
アンチ威力5.5倍
|
When the opponent's leg parts are diving type, the power and hit rate are greatly increased.
■ Rank 3 effect
Anti-power 6 times
|
When the opponent's leg parts are diving type, the power and hit rate are greatly increased.
■ Rank 4 effect
Anti-power 6.5 times
|
When the opponent's leg parts are diving type, the power and hit rate are greatly increased.
■ Rank 5 effect
Anti-power 7 times & penetration
|
|
PHL00
|
255
|
ガストロヘッド ガストロヘッド
|
310/3049
|
192/661
|
259/818
|
307/631
|
182/464
|
3
|
|
1
|
Melee
|
Break hammer ブレイクハンマー
|
Break hammer
|
【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる格闘攻撃。貫通効果がある。防御無視(相手の防御によるダメージ減少なし)する。
使用後の冷却中は回避・防御不能。
■ランク1効果
必要CG70
|
[Attribute: Gravity] A fighting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. Ignore defense (no damage reduction due to opponent's defense).
Cannot be avoided or protected during cooling after use.
■ Rank 2 effect
Required CG60
|
【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる格闘攻撃。貫通効果がある。防御無視(相手の防御によるダメージ減少なし)する。
使用後の冷却中は回避・防御不能。
■ランク3効果
必要CG50
|
[Attribute: Gravity] A fighting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. Ignore defense (no damage reduction due to opponent's defense).
Cannot be avoided or protected during cooling after use.
■ Rank 4 effect
Required CG40
|
[Attribute: Gravity] A fighting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. Ignore defense (no damage reduction due to opponent's defense).
Cannot be avoided or protected during cooling after use.
■ Rank 5 effect
Double success with required CG30 & full charge
|
|
???
|
256
|
???
|
360/3299
|
0/0
|
0/0
|
585/1001
|
549/953
|
4
|
|
???
|
(No Abilities)
|
???
|
257
|
???
|
480/3899
|
0/0
|
0/0
|
530/928
|
399/753
|
5
|
|
???
|
(No Abilities)
|
QUN00
|
258
|
ブリザード ブリザード
|
290/2949
|
394/1133
|
385/1112
|
300/621
|
338/672
|
3
|
|
0
|
Shooting
|
Freeze shot フリーズショット
|
Freeze shot
|
[Symptom: Freeze] = A shooting attack that adds "Pause due to defensive / unavoidable. Immediate release after receiving one attack".
Inevitable during cooling after use.
■ Rank 1 effect
Filling / cooling + none
|
【症状:フリーズ】=「防御・回避不能で一時停止させる。1回攻撃を受けると即解除」を付加する射撃攻撃。
使用後の冷却中は回避不能。
■ランク2効果
充填・冷却+50
|
【症状:フリーズ】=「防御・回避不能で一時停止させる。1回攻撃を受けると即解除」を付加する射撃攻撃。
使用後の冷却中は回避不能。
■ランク3効果
充填・冷却+100
|
【症状:フリーズ】=「防御・回避不能で一時停止させる。1回攻撃を受けると即解除」を付加する射撃攻撃。
使用後の冷却中は回避不能。
■ランク4効果
充填・冷却+150
|
【症状:フリーズ】=「防御・回避不能で一時停止させる。1回攻撃を受けると即解除」を付加する射撃攻撃。
使用後の冷却中は回避不能。
■ランク5効果
充填・冷却+200
|
|
RAP00
|
259
|
Decoma mascot デコマスコット
|
280/2899
|
0/0
|
0/0
|
530/928
|
418/779
|
4
|
|
0
|
Plant/Trap
|
Charge plant チャージプラント
|
Charge plant
|
Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.
■ Rank 1 effect
Initial number of installations 1
Number of plants installed x 1% up
|
Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.
■ Rank 2 effect
Initial number of installations 2
Number of plants installed x 2% up
|
Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.
■ Rank 3 effect
Initial number of installations 3
Number of plants installed x 3% up
|
Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.
■ Rank 4 effect
Initial number of installations 4
Number of plants installed x 4% up
|
Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.
■ Rank 5 effect
Initial number of installations 5
Number of plants installed x 5% up
|
|
???
|
260
|
???
|
220/2599
|
0/0
|
0/0
|
527/924
|
373/719
|
5
|
|
???
|
(No Abilities)
|
RAY04
|
261
|
クライシスビーム クライシスビーム
|
290/2949
|
368/1072
|
397/1140
|
368/712
|
271/583
|
4
|
|
0
|
Shooting
|
beam ビーム
|
beam
|
[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank.
■ Rank 1 effect
Required CG70
|
【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。
■ランク2効果
必要CG60
|
[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank.
■ Rank 3 effect
Required CG50
|
【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。
■ランク4効果
必要CG40
|
[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank.
■ Rank 5 effect
Required CG30 & full charge triples power
|
|
???
|
262
|
???
|
370/3349
|
0/0
|
0/0
|
494/880
|
399/753
|
4
|
|
???
|
(No Abilities)
|
???
|
263
|
???
|
390/3449
|
0/0
|
0/0
|
494/880
|
294/613
|
2
|
|
???
|
(No Abilities)
|
RED01
|
264
|
RRH RRH
|
340/3199
|
0/0
|
0/0
|
546/949
|
336/669
|
5
|
|
0
|
Healing
|
repair リペア
|
repair
|
味方メダロット1体のパーツ1つのダメージを回復する。貫通効果がある。
■ランク1効果
なおすスキルレベルに応じて回復量アップ
|
Heals the damage of one part of one ally Medarot. Has a penetrating effect.
■ Rank 2 effect
Increase the amount of recovery according to the skill level to be repaired
|
味方メダロット1体のパーツ1つのダメージを回復する。貫通効果がある。
■ランク3効果
なおすスキルレベルに応じて回復量アップ
|
Heals the damage of one part of one ally Medarot. Has a penetrating effect.
■ Rank 4 effect
Increase the amount of recovery according to the skill level to be repaired
|
Heals the damage of one part of one ally Medarot. Has a penetrating effect.
■ Rank 5 effect
Increase the amount of recovery according to the skill level to be repaired
|
|
???
|
265
|
???
|
630/4649
|
0/0
|
0/0
|
322/651
|
230/528
|
2
|
|
???
|
(No Abilities)
|
???
|
266
|
???
|
410/3549
|
285/878
|
524/1436
|
266/576
|
174/453
|
3
|
|
???
|
(No Abilities)
|
???
|
267
|
???
|
380/3399
|
0/0
|
0/0
|
608/1032
|
285/601
|
1
|
|
???
|
(No Abilities)
|
???
|
268
|
???
|
370/3349
|
0/0
|
0/0
|
345/681
|
327/657
|
3
|
|
???
|
(No Abilities)
|
RTL00
|
269
|
Honey guide ハニーガイド
|
250/2749
|
0/0
|
0/0
|
632/1064
|
362/704
|
2
|
|
0
|
Support
|
Reckless レックレス
|
Reckless
|
[Symptom: Recless] = Add "Overall" characteristics to fighting parts + 15% increase in power value to one ally
■ Rank 1 effect
Filling / cooling + none
|
[Symptom: Recless] = Add "Overall" characteristics to fighting parts + 15% increase in power value to one ally
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Recless] = Add "Overall" characteristics to fighting parts + 15% increase in power value to one ally
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Recless] = Add "Overall" characteristics to fighting parts + 15% increase in power value to one ally
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Recless] = Add "Overall" characteristics to fighting parts + 15% increase in power value to one ally
■ Rank 5 effect
Filling / cooling +200
|
|
???
|
270
|
???
|
450/3749
|
0/0
|
0/0
|
451/823
|
441/809
|
2
|
|
???
|
(No Abilities)
|
???
|
271
|
???
|
430/3649
|
0/0
|
0/0
|
614/1040
|
384/733
|
4
|
|
???
|
(No Abilities)
|
SBL00
|
272
|
Flip フリップ
|
390/3449
|
0/0
|
0/0
|
459/833
|
531/929
|
5
|
|
0
|
Support
|
cooler クーラー
|
cooler
|
[Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies.
■ Rank 1 effect
Filling / cooling + none
|
[Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies.
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies.
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies.
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies.
■ Rank 5 effect
Filling / cooling +200
|
|
SCP04
|
273
|
Sasoriskira サソリスキラ
|
370/3349
|
279/864
|
409/1168
|
339/673
|
286/603
|
3
|
|
0
|
Melee
|
Melt メルト
|
Melt
|
[Symptom: Melt] = A fighting attack that adds "continuously damages the opponent hit by the attack".
Cannot be protected during cooling after use.
■ Rank 1 effect
Success + none
|
【症状:メルト】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク2効果
成功+100
|
【症状:メルト】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク3効果
成功+200
|
【症状:メルト】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク4効果
成功+300
|
[Symptom: Melt] = A fighting attack that adds "continuously damages the opponent hit by the attack".
Cannot be protected during cooling after use.
■ Rank 5 effect
Success +400
|
|
???
|
274
|
???
|
290/2949
|
0/0
|
0/0
|
520/915
|
520/915
|
5
|
|
???
|
(No Abilities)
|
???
|
275
|
???
|
280/2899
|
0/0
|
0/0
|
470/848
|
585/1001
|
4
|
|
???
|
(No Abilities)
|
SNA04
|
276
|
シャディックス シャディックス
|
360/3299
|
291/892
|
436/1231
|
418/779
|
154/427
|
4
|
|
1
|
Melee
|
virus ウィルス
|
virus
|
[Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".
Cannot be protected during cooling after use.
■ Rank 1 effect
Filling / cooling + none
|
[Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".
Cannot be protected during cooling after use.
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".
Cannot be protected during cooling after use.
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".
Cannot be protected during cooling after use.
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".
Cannot be protected during cooling after use.
■ Rank 5 effect
Filling / cooling +200
|
|
SPI01_2
|
277
|
Booby trap ブービートラップ
|
340/3199
|
0/0
|
0/0
|
423/785
|
394/747
|
4
|
|
0
|
Plant/Trap
|
Fighting trap かくとうトラップ
|
Fighting trap
|
Set up a trap that deals damage in response to a fighting attack on an ally. The larger the number of installations, the higher the damage.
■ Rank 1 effect
Initial number of installations 1
|
味方への格闘攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。
■ランク2効果
最初の設置数2
|
味方への格闘攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。
■ランク3効果
最初の設置数3
|
Set up a trap that deals damage in response to a fighting attack on an ally. The larger the number of installations, the higher the damage.
■ Rank 4 effect
Initial number of installations 4
|
味方への格闘攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。
■ランク5効果
最初の設置数5
|
|
???
|
278
|
???
|
380/3399
|
354/1039
|
336/997
|
382/731
|
263/572
|
4
|
|
???
|
(No Abilities)
|
SPR01
|
279
|
コーンフラワー2 コーンフラワー2
|
450/3749
|
0/0
|
0/0
|
468/845
|
279/593
|
2
|
|
0
|
Defense
|
Shooting guard しゃげきガード
|
Shooting guard
|
味方への射撃攻撃に反応するガード体勢をとる。ガード時射撃ダメージを無効にする。
■ランク1効果
充填・冷却+なし
|
味方への射撃攻撃に反応するガード体勢をとる。ガード時射撃ダメージを無効にする。
■ランク2効果
充填・冷却+50
|
味方への射撃攻撃に反応するガード体勢をとる。ガード時射撃ダメージを無効にする。
■ランク3効果
充填・冷却+100
|
味方への射撃攻撃に反応するガード体勢をとる。ガード時射撃ダメージを無効にする。
■ランク4効果
充填・冷却+150
|
Take a guard position that responds to shooting attacks on allies. Disables shooting damage when guarding.
■ Rank 5 effect
Filling / cooling +200 & maximum number of guards + 1
|
|
STG02
|
280
|
Hunter II ハンターⅡ
|
420/3599
|
0/0
|
0/0
|
528/925
|
399/753
|
4
|
|
0
|
Plant/Trap
|
Head trap あたまトラップ
|
Head trap
|
相手のあたまパーツ使用に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。
■ランク1効果
最初の設置数1
|
相手のあたまパーツ使用に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。
■ランク2効果
最初の設置数2
|
Set up a trap that causes damage in response to the opponent's use of head parts. The larger the number of installations, the higher the damage.
■ Rank 3 effect
Initial number of installations 3
|
Set up a trap that causes damage in response to the opponent's use of head parts. The larger the number of installations, the higher the damage.
■ Rank 4 effect
Initial number of installations 4
|
相手のあたまパーツ使用に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。
■ランク5効果
最初の設置数5
|
|
???
|
281
|
???
|
390/3449
|
0/0
|
0/0
|
421/783
|
393/745
|
2
|
|
???
|
(No Abilities)
|
STN00
|
282
|
ハードヘッド ハードヘッド
|
590/4449
|
0/0
|
0/0
|
427/791
|
354/693
|
6
|
|
1
|
Defense
|
guard ガード
|
guard
|
Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends.
■ Rank 1 effect
Filling / cooling + none
|
Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends.
■ Rank 2 effect
Filling / cooling +50
|
Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends.
■ Rank 3 effect
Filling / cooling +100
|
味方への攻撃に割り込むガード体勢をとる。味方が攻撃されそうになると割り込んで防御する。
■ランク4効果
充填・冷却+150
|
Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends.
■ Rank 5 effect
Filling / cooling +200 & maximum number of guards + 1
|
|
???
|
283
|
???
|
460/3799
|
0/0
|
0/0
|
498/885
|
182/464
|
3
|
|
???
|
(No Abilities)
|
???
|
284
|
???
|
390/3449
|
396/1137
|
423/1200
|
287/604
|
287/604
|
3
|
|
???
|
(No Abilities)
|
TIR02
|
285
|
ブレスメルト ブレスメルト
|
310/3049
|
188/652
|
394/1133
|
299/620
|
205/495
|
3
|
|
1
|
Melee
|
Melt メルト
|
Melt
|
[Symptom: Melt] = A fighting attack that adds "continuously damages the opponent hit by the attack".
Cannot be protected during cooling after use.
■ Rank 1 effect
Success + none
|
【症状:メルト】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク2効果
成功+100
|
【症状:メルト】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク3効果
成功+200
|
【症状:メルト】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク4効果
成功+300
|
[Symptom: Melt] = A fighting attack that adds "continuously damages the opponent hit by the attack".
Cannot be protected during cooling after use.
■ Rank 5 effect
Success +400
|
|
TOT04
|
286
|
トータスガード トータスガード
|
410/3549
|
0/0
|
0/0
|
425/788
|
512/904
|
4
|
|
0
|
Support
|
Guard boost ガードブースト
|
Guard boost
|
[Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies
■ Rank 1 effect
Filling / cooling + none
|
[Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies
■ Rank 2 effect
Filling / cooling +50
|
【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する
■ランク3効果
充填・冷却+100
|
[Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies
■ Rank 4 effect
Filling / cooling +150
|
【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する
■ランク5効果
充填・冷却+200
|
|
???
|
287
|
???
|
330/3149
|
0/0
|
0/0
|
524/920
|
584/1000
|
5
|
|
???
|
(No Abilities)
|
UGO00
|
288
|
サトリヘッド サトリヘッド
|
350/3249
|
0/0
|
0/0
|
460/835
|
548/952
|
4
|
|
0
|
Support
|
Guard boost ガードブースト
|
Guard boost
|
[Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies
■ Rank 1 effect
Filling / cooling + none
|
[Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies
■ Rank 2 effect
Filling / cooling +50
|
【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する
■ランク3効果
充填・冷却+100
|
[Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies
■ Rank 4 effect
Filling / cooling +150
|
【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する
■ランク5効果
充填・冷却+200
|
|
???
|
289
|
???
|
330/3149
|
256/811
|
680/1800
|
290/608
|
161/436
|
4
|
|
???
|
(No Abilities)
|
???
|
290
|
???
|
480/3899
|
0/0
|
0/0
|
437/804
|
334/667
|
5
|
|
???
|
(No Abilities)
|
UZS00
|
291
|
チェーンソー チェーンソー
|
310/3049
|
394/1133
|
468/1305
|
386/736
|
262/571
|
4
|
|
0
|
Melee
|
デストロイ デストロイ
|
デストロイ
|
A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.
■ Rank 1 effect
Success + none
|
A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.
■ Rank 2 effect
Success +100
|
A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.
■ Rank 3 effect
Success +200
|
A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.
■ Rank 4 effect
Success +300
|
A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.
■ Rank 5 effect
Success +400
|
|
VSQ00
|
292
|
バンピロテウテス バンピロテウテス
|
320/3099
|
0/0
|
0/0
|
427/791
|
245/548
|
4
|
|
0
|
Defense
|
Finally guard かくとうガード
|
Finally guard
|
味方への格闘攻撃に反応するガード体勢をとる。ガード時格闘ダメージを無効にする。
■ランク1効果
充填・冷却+なし
|
Take a guard position that responds to fighting attacks on allies. Disables melee damage when guarding.
■ Rank 2 effect
Filling / cooling +50
|
Take a guard position that responds to fighting attacks on allies. Disables melee damage when guarding.
■ Rank 3 effect
Filling / cooling +100
|
Take a guard position that responds to fighting attacks on allies. Disables melee damage when guarding.
■ Rank 4 effect
Filling / cooling +150
|
味方への格闘攻撃に反応するガード体勢をとる。ガード時格闘ダメージを無効にする。
■ランク5効果
充填・冷却+200&最大ガード回数+1回
|
|
WEA03
|
293
|
デスヘッド デスヘッド
|
460/3799
|
349/1028
|
446/1254
|
252/557
|
300/621
|
4
|
|
1
|
Shooting
|
Charge Buster チャージバスター
|
Charge Buster
|
A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.
Inevitable during cooling after use.
■ Rank 1 effect
Current CG value x 100%
|
CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。
使用後の冷却中は回避不能。
■ランク2効果
現在のCG値×125%
|
CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。
使用後の冷却中は回避不能。
■ランク3効果
現在のCG値×150%
|
A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.
Inevitable during cooling after use.
■ Rank 4 effect
Current CG value x 175%
|
A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.
Inevitable during cooling after use.
■ Rank 5 effect
Current CG value x 200% & Penetration & consumption CG5 reduced
|
|
WEA03_P1
|
294
|
1ゴウヘッド 1ゴウヘッド
|
280/2899
|
257/813
|
368/1072
|
257/564
|
257/564
|
3
|
|
1
|
Shooting
|
Charge Buster チャージバスター
|
Charge Buster
|
A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.
Inevitable during cooling after use.
■ Rank 1 effect
Current CG value x 100%
|
CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。
使用後の冷却中は回避不能。
■ランク2効果
現在のCG値×125%
|
CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。
使用後の冷却中は回避不能。
■ランク3効果
現在のCG値×150%
|
A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.
Inevitable during cooling after use.
■ Rank 4 effect
Current CG value x 175%
|
A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.
Inevitable during cooling after use.
■ Rank 5 effect
Current CG value x 200% & Penetration & consumption CG5 reduced
|
|
WEA03_P2
|
295
|
2ゴウヘッド 2ゴウヘッド
|
310/3049
|
266/834
|
380/1100
|
239/540
|
276/589
|
3
|
|
1
|
Shooting
|
Charge Buster チャージバスター
|
Charge Buster
|
A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.
Inevitable during cooling after use.
■ Rank 1 effect
Current CG value x 100%
|
CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。
使用後の冷却中は回避不能。
■ランク2効果
現在のCG値×125%
|
CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。
使用後の冷却中は回避不能。
■ランク3効果
現在のCG値×150%
|
A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.
Inevitable during cooling after use.
■ Rank 4 effect
Current CG value x 175%
|
A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.
Inevitable during cooling after use.
■ Rank 5 effect
Current CG value x 200% & Penetration & consumption CG5 reduced
|
|
WEA03_P3
|
296
|
3ゴウヘッド 3ゴウヘッド
|
390/3449
|
303/920
|
409/1168
|
248/552
|
294/613
|
4
|
|
1
|
Shooting
|
Charge Buster チャージバスター
|
Charge Buster
|
A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.
Inevitable during cooling after use.
■ Rank 1 effect
Current CG value x 100%
|
CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。
使用後の冷却中は回避不能。
■ランク2効果
現在のCG値×125%
|
CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。
使用後の冷却中は回避不能。
■ランク3効果
現在のCG値×150%
|
A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.
Inevitable during cooling after use.
■ Rank 4 effect
Current CG value x 175%
|
A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.
Inevitable during cooling after use.
■ Rank 5 effect
Current CG value x 200% & Penetration & consumption CG5 reduced
|
|
WLF01
|
297
|
White Fang ホワイトファング
|
330/3149
|
0/0
|
0/0
|
542/944
|
570/981
|
6
|
|
0
|
Support
|
cooler クーラー
|
cooler
|
[Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies.
■ Rank 1 effect
Filling / cooling + none
|
[Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies.
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies.
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies.
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies.
■ Rank 5 effect
Filling / cooling +200
|
|
WLW00
|
298
|
Mirabilis ミラビリス
|
500/3999
|
0/0
|
0/0
|
414/773
|
252/557
|
3
|
|
0
|
Healing
|
Charge repair チャージリペア
|
Charge repair
|
Heals the damage of one part of one ally Medarot. The higher the CG value, the higher the amount of recovery. Has a penetrating effect.
■ Rank 1 effect
Increase the amount of recovery according to the skill level to be repaired
|
味方メダロット1体のパーツ1つのダメージを回復する。CG値が高いほど回復量がアップする。貫通効果がある。
■ランク2効果
なおすスキルレベルに応じて回復量アップ
|
味方メダロット1体のパーツ1つのダメージを回復する。CG値が高いほど回復量がアップする。貫通効果がある。
■ランク3効果
なおすスキルレベルに応じて回復量アップ
|
Heals the damage of one part of one ally Medarot. The higher the CG value, the higher the amount of recovery. Has a penetrating effect.
■ Rank 4 effect
Increase the amount of recovery according to the skill level to be repaired
|
Heals the damage of one part of one ally Medarot. The higher the CG value, the higher the amount of recovery. Has a penetrating effect.
■ Rank 5 effect
Increase the amount of recovery according to the skill level to be repaired
|
|
WMS00
|
299
|
シックルシェイプ シックルシェイプ
|
400/3499
|
0/0
|
0/0
|
542/944
|
552/957
|
4
|
|
0
|
Support
|
Mobile boost モビルブースト
|
Mobile boost
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 1 effect
Filling / cooling + none
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 5 effect
Filling / cooling +200
|
|
???
|
300
|
???
|
380/3399
|
0/0
|
0/0
|
418/779
|
325/655
|
3
|
|
???
|
(No Abilities)
|
GRM50
|
301
|
Nomisgie ノミスギー
|
350/3249
|
460/1287
|
383/1107
|
372/717
|
411/769
|
5
|
|
0
|
Shooting
|
rifle ライフル
|
rifle
|
スタンダードな射撃攻撃。
■ランク1効果
威力+なし
|
Standard shooting attack.
■ Rank 2 effect
Power +100
|
Standard shooting attack.
■ Rank 3 effect
Power +200
|
Standard shooting attack.
■ Rank 4 effect
Power +300
|
スタンダードな射撃攻撃。
■ランク5効果
威力+400&貫通
|
|
KBT50
|
302
|
メタミサイル メタミサイル
|
320/3099
|
319/958
|
423/1200
|
197/484
|
216/509
|
5
|
|
0
|
Shooting
|
missile ミサイル
|
missile
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 1 effect
Power + None
|
【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
■ランク2効果
威力+100
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 3 effect
Power +200
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 4 effect
Power +300
|
【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
■ランク5効果
威力+400&絶対ヒット
|
|
KWG50
|
303
|
antenna アンテナ
|
300/2999
|
0/0
|
0/0
|
470/848
|
437/804
|
4
|
|
0
|
Support
|
Radar site レーダーサイト
|
Radar site
|
【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する
■ランク1効果
充填・冷却+なし
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 2 effect
Filling / cooling +50
|
【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する
■ランク3効果
充填・冷却+100
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 5 effect
Filling / cooling +200
|
|
KXK00
|
304
|
Charge cornet チャージコルネ
|
340/3199
|
0/0
|
0/0
|
313/639
|
284/600
|
1
|
|
0
|
[[File:SpecialIcon.png|20px}] Special
|
Full charge フルチャージ
|
Full charge
|
Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.
■ Rank 1 effect
90% of maximum armor value
|
Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.
■ Rank 2 effect
80% of maximum armor value
|
Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.
■ Rank 3 effect
70% of maximum armor value
|
Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.
■ Rank 4 effect
60% of maximum armor value
|
Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.
■ Rank 5 effect
50% of maximum armor value
|
|
FSL01
|
305
|
Parlan Odo パルランオド
|
380/3399
|
407/1163
|
300/913
|
455/828
|
271/583
|
4
|
|
0
|
Melee
|
bug バグ
|
bug
|
[Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting".
Cannot be protected during cooling after use.
■ Rank 1 effect
Filling / cooling + none
|
【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク2効果
充填・冷却+50
|
【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク3効果
充填・冷却+100
|
[Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting".
Cannot be protected during cooling after use.
■ Rank 4 effect
Filling / cooling +150
|
【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク5効果
充填・冷却+200
|
|
WEA04
|
306
|
デスブレイン デスブレイン
|
1352/8258
|
594/1599
|
752/1968
|
412/771
|
320/648
|
3
|
|
1
|
Shooting
|
Hyper beam ハイパービーム
|
Hyper beam
|
【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。貫通効果がある。
使用後の冷却中は回避不能。
■ランク1効果
必要CG70
|
[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 2 effect
Required CG60
|
[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 3 effect
Required CG50
|
[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 4 effect
Required CG40
|
[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 5 effect
Required CG30 & full charge triples power
|
|
PTL00
|
307
|
Hidden break ヒドゥンブレイク
|
290/2949
|
0/0
|
0/0
|
624/1053
|
508/899
|
4
|
|
0
|
Support
|
Radar site レーダーサイト
|
Radar site
|
【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する
■ランク1効果
充填・冷却+なし
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 2 effect
Filling / cooling +50
|
【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する
■ランク3効果
充填・冷却+100
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 5 effect
Filling / cooling +200
|
|
BRA00
|
308
|
アンチスカイヤー アンチスカイヤー
|
350/3249
|
325/972
|
195/668
|
241/543
|
241/543
|
4
|
|
1
|
Shooting
|
Anti-air アンチエア
|
Anti-air
|
When the opponent's leg parts are flying type, the power and hit rate are greatly increased.
■ Rank 1 effect
Anti-power 5 times
|
相手の脚部パーツが飛行タイプの場合に威力、ヒット率が大幅にアップする。
■ランク2効果
アンチ威力5.5倍
|
相手の脚部パーツが飛行タイプの場合に威力、ヒット率が大幅にアップする。
■ランク3効果
アンチ威力6倍
|
相手の脚部パーツが飛行タイプの場合に威力、ヒット率が大幅にアップする。
■ランク4効果
アンチ威力6.5倍
|
相手の脚部パーツが飛行タイプの場合に威力、ヒット率が大幅にアップする。
■ランク5効果
アンチ威力7倍&貫通
|
|
APL01
|
309
|
AESA Met AESAメット
|
220/2599
|
0/0
|
0/0
|
671/1116
|
555/961
|
5
|
|
0
|
Support
|
Radar site レーダーサイト
|
Radar site
|
【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する
■ランク1効果
充填・冷却+なし
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 2 effect
Filling / cooling +50
|
【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する
■ランク3効果
充填・冷却+100
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies
■ Rank 5 effect
Filling / cooling +200
|
|
???
|
310
|
???
|
400/3499
|
244/783
|
573/1550
|
237/537
|
201/489
|
3
|
|
???
|
(No Abilities)
|
???
|
311
|
???
|
270/2849
|
0/0
|
0/0
|
710/1168
|
361/703
|
5
|
|
???
|
(No Abilities)
|
???
|
312
|
???
|
450/3749
|
0/0
|
0/0
|
455/828
|
336/669
|
5
|
|
???
|
(No Abilities)
|
???
|
313
|
???
|
250/2749
|
0/0
|
0/0
|
455/828
|
487/871
|
4
|
|
???
|
(No Abilities)
|
???
|
314
|
???
|
400/3499
|
0/0
|
0/0
|
432/797
|
569/980
|
4
|
|
???
|
(No Abilities)
|
GBG01
|
315
|
choking チョーキング
|
310/3049
|
0/0
|
0/0
|
554/960
|
371/716
|
3
|
|
0
|
Support
|
Fight boost ファイトブースト
|
Fight boost
|
[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies
■ Rank 1 effect
Filling / cooling + none
|
[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies
■ Rank 4 effect
Filling / cooling +150
|
【症状:ファイトブースト】=「格闘パーツの成功と威力値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する
■ランク5効果
充填・冷却+200
|
|
???
|
316
|
???
|
320/3099
|
0/0
|
0/0
|
420/781
|
376/723
|
2
|
|
???
|
(No Abilities)
|
GTD01
|
317
|
オーイチョー オーイチョー
|
350/3249
|
0/0
|
0/0
|
319/647
|
212/504
|
2
|
|
1
|
Defense
|
Finally guard かくとうガード
|
Finally guard
|
味方への格闘攻撃に反応するガード体勢をとる。ガード時格闘ダメージを無効にする。
■ランク1効果
充填・冷却+なし
|
Take a guard position that responds to fighting attacks on allies. Disables melee damage when guarding.
■ Rank 2 effect
Filling / cooling +50
|
Take a guard position that responds to fighting attacks on allies. Disables melee damage when guarding.
■ Rank 3 effect
Filling / cooling +100
|
Take a guard position that responds to fighting attacks on allies. Disables melee damage when guarding.
■ Rank 4 effect
Filling / cooling +150
|
味方への格闘攻撃に反応するガード体勢をとる。ガード時格闘ダメージを無効にする。
■ランク5効果
充填・冷却+200&最大ガード回数+1回
|
|
OWL03
|
318
|
パラボリクヘッド パラボリクヘッド
|
270/2849
|
329/981
|
340/1007
|
375/721
|
405/761
|
4
|
|
0
|
Shooting
|
beam ビーム
|
beam
|
[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank.
■ Rank 1 effect
Required CG70
|
【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。
■ランク2効果
必要CG60
|
[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank.
■ Rank 3 effect
Required CG50
|
【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。
■ランク4効果
必要CG40
|
[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank.
■ Rank 5 effect
Required CG30 & full charge triples power
|
|
???
|
319
|
???
|
310/3049
|
388/1119
|
332/988
|
277/591
|
310/635
|
3
|
|
???
|
(No Abilities)
|
???
|
320
|
???
|
380/3399
|
0/0
|
0/0
|
693/1145
|
636/1069
|
3
|
|
???
|
(No Abilities)
|
TNS01
|
321
|
エレガンスヘア エレガンスヘア
|
240/2699
|
0/0
|
0/0
|
607/1031
|
617/1044
|
4
|
|
0
|
Support
|
Mobile boost モビルブースト
|
Mobile boost
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 1 effect
Filling / cooling + none
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.
■ Rank 5 effect
Filling / cooling +200
|
|
???
|
322
|
???
|
340/3199
|
349/1028
|
474/1319
|
495/881
|
378/725
|
5
|
|
???
|
(No Abilities)
|
???
|
323
|
???
|
500/3999
|
0/0
|
0/0
|
310/635
|
470/848
|
2
|
|
???
|
(No Abilities)
|
KBT0D
|
324
|
Gunmetal ガンメタル
|
440/3699
|
294/899
|
535/1462
|
162/437
|
171/449
|
4
|
|
1
|
Shooting
|
Hyper missile ハイパーミサイル
|
Hyper missile
|
【属性:火薬】貫通特性をもつ射撃攻撃。
使用後の冷却中は回避不能。
■ランク1効果
威力+なし
|
[Attribute: Gunpowder] A shooting attack with penetrating characteristics.
Inevitable during cooling after use.
■ Rank 2 effect
Power +100
|
【属性:火薬】貫通特性をもつ射撃攻撃。
使用後の冷却中は回避不能。
■ランク3効果
威力+200
|
[Attribute: Gunpowder] A shooting attack with penetrating characteristics.
Inevitable during cooling after use.
■ Rank 4 effect
Power +300
|
【属性:火薬】貫通特性をもつ射撃攻撃。
使用後の冷却中は回避不能。
■ランク5効果
威力+400&絶対ヒット
|
|
KWG0D
|
325
|
Steyr ステアー
|
320/3099
|
0/0
|
0/0
|
540/941
|
284/600
|
4
|
|
0
|
Support
|
stealth ステルス
|
stealth
|
【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する
■ランク1効果
充填・冷却+なし
|
[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself
■ Rank 3 effect
Filling / cooling +100
|
【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する
■ランク4効果
充填・冷却+150
|
[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself
■ Rank 5 effect
Filling / cooling +200
|
|
KBT07
|
326
|
ユサイル ユサイル
|
350/3249
|
280/867
|
397/1140
|
375/721
|
278/592
|
4
|
|
0
|
Melee
|
fire ファイア
|
fire
|
[Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack".
Cannot be protected during cooling after use.
■ Rank 1 effect
Success + none
|
[Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack".
Cannot be protected during cooling after use.
■ Rank 2 effect
Success +100
|
[Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack".
Cannot be protected during cooling after use.
■ Rank 3 effect
Success +200
|
[Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack".
Cannot be protected during cooling after use.
■ Rank 4 effect
Success +300
|
[Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack".
Cannot be protected during cooling after use.
■ Rank 5 effect
Success +400
|
|
KWG07
|
327
|
Cantenna カンテナ
|
380/3399
|
313/944
|
551/1499
|
423/785
|
282/597
|
4
|
|
0
|
Melee
|
Sword ソード
|
Sword
|
Standard fighting attack.
■ Rank 1 effect
Success + none
|
Standard fighting attack.
■ Rank 2 effect
Success +100
|
Standard fighting attack.
■ Rank 3 effect
Success +200
|
スタンダードな格闘攻撃。
■ランク4効果
成功+300
|
Standard fighting attack.
■ Rank 5 effect
Success +400 & Penetration
|
|
KIN00
|
328
|
Body press ボディプレス
|
300/2999
|
363/1060
|
198/675
|
328/659
|
234/533
|
4
|
|
0
|
Shooting
|
press プレス
|
press
|
[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.
■ Rank 1 effect
Required CG70
|
[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.
■ Rank 2 effect
Required CG60
|
[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.
■ Rank 3 effect
Required CG50
|
[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.
■ Rank 4 effect
Required CG40
|
【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が2倍になる射撃攻撃。
■ランク5効果
必要CG30&フルチャージで成功3倍
|
|
BOR00
|
329
|
スイッチング スイッチング
|
600/4499
|
0/0
|
0/0
|
480/861
|
171/449
|
3
|
|
1
|
Defense
|
Kanzen guard かんぜんガード
|
Kanzen guard
|
Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once.
■ Rank 1 effect
Filling / cooling + none
|
味方への攻撃に割り込むガード体勢をとる。1回だけガード時あらゆる攻撃を無効にする。
■ランク2効果
充填・冷却+50
|
味方への攻撃に割り込むガード体勢をとる。1回だけガード時あらゆる攻撃を無効にする。
■ランク3効果
充填・冷却+100
|
Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once.
■ Rank 4 effect
Filling / cooling +150
|
Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once.
■ Rank 5 effect
Filling / cooling +200 & maximum number of guards + 1
|
|
JEL00
|
330
|
Missile base ミサイルベース
|
480/3899
|
310/937
|
509/1401
|
199/487
|
182/464
|
5
|
|
1
|
Shooting
|
missile ミサイル
|
missile
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 1 effect
Power + None
|
【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
■ランク2効果
威力+100
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 3 effect
Power +200
|
[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.
■ Rank 4 effect
Power +300
|
【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。
■ランク5効果
威力+400&絶対ヒット
|
|
SPC00
|
331
|
Shirozukin しろずきん
|
430/3649
|
270/843
|
470/1310
|
285/601
|
274/587
|
4
|
|
0
|
Melee
|
hold ホールド
|
hold
|
【症状:ホールド】=「全てのパーツの充填・冷却性能を25%ダウン&回避不能」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク1効果
充填・冷却+なし
|
[Symptom: Hold] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & unavoidable".
Cannot be protected during cooling after use.
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Hold] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & unavoidable".
Cannot be protected during cooling after use.
■ Rank 3 effect
Filling / cooling +100
|
【症状:ホールド】=「全てのパーツの充填・冷却性能を25%ダウン&回避不能」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク4効果
充填・冷却+150
|
[Symptom: Hold] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & unavoidable".
Cannot be protected during cooling after use.
■ Rank 5 effect
Filling / cooling +200
|
|
GGR00
|
332
|
Shot clear ショットクリヤー
|
430/3649
|
0/0
|
0/0
|
589/1007
|
379/727
|
4
|
|
1
|
Healing
|
Clear the bow ぼうがいクリア
|
Clear the bow
|
[Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies
■ Rank 1 effect
Filling / cooling + none
|
[Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies
■ Rank 4 effect
Filling / cooling +150
|
【症状:妨害クリア】=「マイナス症状を全て解除&2回マイナス症状を無効化する」を味方全体に付加する
■ランク5効果
充填・冷却+200
|
|
???
|
333
|
???
|
320/3099
|
384/1109
|
394/1133
|
457/831
|
301/623
|
3
|
|
???
|
(No Abilities)
|
SGL00
|
334
|
カレンドラ カレンドラ
|
320/3099
|
355/1042
|
332/988
|
370/715
|
251/556
|
4
|
|
0
|
Shooting
|
Fire shot ファイアショット
|
Fire shot
|
【症状:ファイア】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する射撃攻撃。
使用後の冷却中は回避不能。
■ランク1効果
成功+なし
|
[Symptom: Fire] = A shooting attack that adds "continuously damages the opponent hit by the attack".
Inevitable during cooling after use.
■ Rank 2 effect
Success +100
|
[Symptom: Fire] = A shooting attack that adds "continuously damages the opponent hit by the attack".
Inevitable during cooling after use.
■ Rank 3 effect
Success +200
|
[Symptom: Fire] = A shooting attack that adds "continuously damages the opponent hit by the attack".
Inevitable during cooling after use.
■ Rank 4 effect
Success +300
|
[Symptom: Fire] = A shooting attack that adds "continuously damages the opponent hit by the attack".
Inevitable during cooling after use.
■ Rank 5 effect
Success +400
|
|
???
|
335
|
???
|
310/3049
|
297/906
|
349/1028
|
271/583
|
258/565
|
4
|
|
???
|
(No Abilities)
|
???
|
336
|
???
|
400/3499
|
294/899
|
427/1210
|
334/667
|
312/637
|
3
|
|
???
|
(No Abilities)
|
???
|
337
|
???
|
380/3399
|
273/850
|
470/1310
|
273/585
|
273/585
|
4
|
|
???
|
(No Abilities)
|
WCH00
|
338
|
Marjoram マジョラム
|
320/3099
|
544/1483
|
204/689
|
434/800
|
446/816
|
5
|
|
0
|
Shooting
|
slip スリップ
|
slip
|
充填中および待機中の相手の脚部パーツにヒットした場合、行動を中断させる射撃攻撃。脚部パーツ以外にヒットした場合は通常の攻撃となる。
使用後の冷却中は回避不能。
■ランク1効果
充填・冷却+なし
|
充填中および待機中の相手の脚部パーツにヒットした場合、行動を中断させる射撃攻撃。脚部パーツ以外にヒットした場合は通常の攻撃となる。
使用後の冷却中は回避不能。
■ランク2効果
充填・冷却+50
|
充填中および待機中の相手の脚部パーツにヒットした場合、行動を中断させる射撃攻撃。脚部パーツ以外にヒットした場合は通常の攻撃となる。
使用後の冷却中は回避不能。
■ランク3効果
充填・冷却+100
|
A shooting attack that interrupts the action if it hits the leg part of the opponent who is filling and waiting. If it hits other than the leg parts, it will be a normal attack.
Inevitable during cooling after use.
■ Rank 4 effect
Filling / cooling +150
|
A shooting attack that interrupts the action if it hits the leg part of the opponent who is filling and waiting. If it hits other than the leg parts, it will be a normal attack.
Inevitable during cooling after use.
■ Rank 5 effect
Filling / cooling +200 & ignoring defense (no damage reduction due to defense to opponent)
|
|
???
|
339
|
???
|
340/3199
|
0/0
|
0/0
|
389/740
|
276/589
|
3
|
|
???
|
(No Abilities)
|
???
|
340
|
???
|
290/2949
|
378/1095
|
294/899
|
354/693
|
347/684
|
4
|
|
???
|
(No Abilities)
|
???
|
341
|
???
|
400/3499
|
0/0
|
0/0
|
460/835
|
276/589
|
3
|
|
???
|
(No Abilities)
|
OWS00
|
342
|
Dan Levantre ダンルヴァントル
|
290/2949
|
0/0
|
0/0
|
599/1020
|
361/703
|
4
|
|
0
|
Support
|
Fight boost ファイトブースト
|
Fight boost
|
[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies
■ Rank 1 effect
Filling / cooling + none
|
[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies
■ Rank 4 effect
Filling / cooling +150
|
【症状:ファイトブースト】=「格闘パーツの成功と威力値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する
■ランク5効果
充填・冷却+200
|
|
JOK00
|
343
|
シャッポ シャッポ
|
280/2899
|
0/0
|
0/0
|
540/941
|
421/783
|
4
|
|
0
|
Support
|
heater ヒーター
|
heater
|
[Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.
■ Rank 1 effect
Filling / cooling + none
|
【症状:ヒーター】=「全てのパーツの充填性能をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する
■ランク2効果
充填・冷却+50
|
[Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.
■ Rank 5 effect
Filling / cooling +200
|
|
MDR00
|
344
|
カラフルフェイス カラフルフェイス
|
320/3099
|
348/1025
|
269/841
|
332/664
|
220/515
|
4
|
|
0
|
Melee
|
bug バグ
|
bug
|
[Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting".
Cannot be protected during cooling after use.
■ Rank 1 effect
Filling / cooling + none
|
【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク2効果
充填・冷却+50
|
【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク3効果
充填・冷却+100
|
[Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting".
Cannot be protected during cooling after use.
■ Rank 4 effect
Filling / cooling +150
|
【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク5効果
充填・冷却+200
|
|
BAY00
|
345
|
フラクチャー フラクチャー
|
700/4999
|
497/1373
|
420/1193
|
410/768
|
230/528
|
4
|
|
1
|
Shooting
|
Force control フォース制御
|
Force control
|
[Symptom: MF Seal] = A shooting attack that adds "disable Medaforce".
Inevitable during cooling after use.
■ Rank 1 effect
Success + none
|
[Symptom: MF Seal] = A shooting attack that adds "disable Medaforce".
Inevitable during cooling after use.
■ Rank 2 effect
Success +100
|
【症状:MFシール】=「メダフォースを使用不能にする」を付加する射撃攻撃。
使用後の冷却中は回避不能。
■ランク3効果
成功+200
|
【症状:MFシール】=「メダフォースを使用不能にする」を付加する射撃攻撃。
使用後の冷却中は回避不能。
■ランク4効果
成功+300
|
【症状:MFシール】=「メダフォースを使用不能にする」を付加する射撃攻撃。
使用後の冷却中は回避不能。
■ランク5効果
成功+400
|
|
???
|
346
|
???
|
300/2999
|
100/447
|
100/447
|
100/355
|
100/355
|
4
|
|
???
|
(No Abilities)
|
???
|
347
|
???
|
300/2999
|
0/0
|
0/0
|
100/355
|
100/355
|
4
|
|
???
|
(No Abilities)
|
???
|
348
|
???
|
300/2999
|
100/447
|
100/447
|
100/355
|
100/355
|
4
|
|
???
|
(No Abilities)
|
???
|
349
|
???
|
300/2999
|
100/447
|
100/447
|
100/355
|
100/355
|
4
|
|
???
|
(No Abilities)
|
???
|
350
|
???
|
300/2999
|
100/447
|
100/447
|
100/355
|
100/355
|
4
|
|
???
|
(No Abilities)
|
???
|
351
|
???
|
300/2999
|
100/447
|
100/447
|
100/355
|
100/355
|
4
|
|
???
|
(No Abilities)
|
???
|
352
|
???
|
300/2999
|
0/0
|
0/0
|
100/355
|
100/355
|
4
|
|
???
|
(No Abilities)
|
???
|
353
|
???
|
300/2999
|
100/447
|
100/447
|
100/355
|
100/355
|
4
|
|
???
|
(No Abilities)
|
???
|
354
|
???
|
300/2999
|
0/0
|
0/0
|
100/355
|
100/355
|
4
|
|
???
|
(No Abilities)
|
TJN00
|
355
|
Mechanatuk メチャナツーク
|
270/2849
|
0/0
|
0/0
|
375/721
|
295/615
|
3
|
|
0
|
Support
|
Hypercept ハイパーセプト
|
Hypercept
|
Adds two randomly selected positive effects to the entire team.
■ Rank 1 effect
Filling / cooling + none
|
味方チーム全体にランダムに選ばれた2つのプラス効果を付加する。
■ランク2効果
充填・冷却+50
|
Adds two randomly selected positive effects to the entire team.
■ Rank 3 effect
Filling / cooling +100
|
Adds two randomly selected positive effects to the entire team.
■ Rank 4 effect
Filling / cooling +150
|
Adds two randomly selected positive effects to the entire team.
■ Rank 5 effect
Filling / cooling +200
|
|
FLG00
|
356
|
ポップンアイ ポップンアイ
|
360/3299
|
0/0
|
0/0
|
570/981
|
410/768
|
5
|
|
0
|
Support
|
Conceal コンシール
|
Conceal
|
【症状:コンシール】=「1回攻撃を受けるまで回避値を2倍&相手の攻撃特性(貫通、乱撃、全パーツ攻撃)を通常化する」を味方全体に付加する
■ランク1効果
充填・冷却+なし
|
[Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies
■ Rank 5 effect
Filling / cooling +200
|
|
FLW01
|
357
|
Sun beam サン・ビーム
|
300/2999
|
238/769
|
510/1403
|
388/739
|
382/731
|
4
|
|
1
|
Shooting
|
beam ビーム
|
beam
|
[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank.
■ Rank 1 effect
Required CG70
|
【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。
■ランク2効果
必要CG60
|
[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank.
■ Rank 3 effect
Required CG50
|
【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。
■ランク4効果
必要CG40
|
[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank.
■ Rank 5 effect
Required CG30 & full charge triples power
|
|
ALM00
|
358
|
アルマデニー アルマデニー
|
480/3899
|
0/0
|
0/0
|
405/761
|
355/695
|
4
|
|
0
|
Defense
|
Guard 300 ガード300
|
Guard 300
|
味方への攻撃に割り込むガード体勢をとる。ガード時ダメージが300未満の場合無効にする。
■ランク1効果
充填・冷却+なし
|
味方への攻撃に割り込むガード体勢をとる。ガード時ダメージが300未満の場合無効にする。
■ランク2効果
充填・冷却+50
|
Take a guard position to interrupt the attack on allies. If the damage when guarding is less than 300, it is invalidated.
■ Rank 3 effect
Filling / cooling +100
|
Take a guard position to interrupt the attack on allies. If the damage when guarding is less than 300, it is invalidated.
■ Rank 4 effect
Filling / cooling +150
|
Take a guard position to interrupt the attack on allies. If the damage when guarding is less than 300, it is invalidated.
■ Rank 5 effect
Filling / cooling +200 & maximum number of guards + 1
|
|
???
|
359
|
???
|
300/2999
|
100/447
|
100/447
|
100/355
|
100/355
|
4
|
|
???
|
(No Abilities)
|
???
|
360
|
???
|
300/2999
|
100/447
|
100/447
|
100/355
|
100/355
|
4
|
|
???
|
(No Abilities)
|
???
|
361
|
???
|
300/2999
|
0/0
|
0/0
|
100/355
|
100/355
|
4
|
|
???
|
(No Abilities)
|
???
|
362
|
???
|
300/2999
|
100/447
|
100/447
|
100/355
|
100/355
|
4
|
|
???
|
(No Abilities)
|
???
|
363
|
???
|
600/4499
|
0/0
|
0/0
|
380/728
|
417/777
|
4
|
|
???
|
(No Abilities)
|
CKN00
|
364
|
Comb コツコツトサカン
|
310/3049
|
340/1007
|
420/1193
|
270/581
|
348/685
|
4
|
|
0
|
Melee
|
デストロイ デストロイ
|
デストロイ
|
A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.
■ Rank 1 effect
Success + none
|
A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.
■ Rank 2 effect
Success +100
|
A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.
■ Rank 3 effect
Success +200
|
A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.
■ Rank 4 effect
Success +300
|
A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.
■ Rank 5 effect
Success +400
|
|
???
|
365
|
???
|
350/3249
|
180/633
|
600/1613
|
290/608
|
260/568
|
6
|
|
???
|
(No Abilities)
|
MNT00
|
366
|
Slippers スリッパー
|
320/3099
|
333/990
|
275/855
|
320/648
|
203/492
|
4
|
|
0
|
Melee
|
bug バグ
|
bug
|
[Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting".
Cannot be protected during cooling after use.
■ Rank 1 effect
Filling / cooling + none
|
【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク2効果
充填・冷却+50
|
【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク3効果
充填・冷却+100
|
[Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting".
Cannot be protected during cooling after use.
■ Rank 4 effect
Filling / cooling +150
|
【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク5効果
充填・冷却+200
|
|
RBT01
|
367
|
ラジエーター ラジエーター
|
300/2999
|
0/0
|
0/0
|
560/968
|
310/635
|
5
|
|
0
|
Support
|
heater ヒーター
|
heater
|
[Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.
■ Rank 1 effect
Filling / cooling + none
|
【症状:ヒーター】=「全てのパーツの充填性能をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する
■ランク2効果
充填・冷却+50
|
[Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.
■ Rank 5 effect
Filling / cooling +200
|
|
NUE00
|
368
|
Masiragao マシラガオー
|
490/3949
|
333/990
|
348/1025
|
333/665
|
355/695
|
5
|
|
1
|
Melee
|
Canceller キャンセラー
|
Canceller
|
【症状:キャンセラー】=「ヒットしたパーツを使用不能にする(脚部にヒットした場合は効果なし。使用不能状態は重複しない)」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク1効果
成功+なし
|
【症状:キャンセラー】=「ヒットしたパーツを使用不能にする(脚部にヒットした場合は効果なし。使用不能状態は重複しない)」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク2効果
成功+100
|
【症状:キャンセラー】=「ヒットしたパーツを使用不能にする(脚部にヒットした場合は効果なし。使用不能状態は重複しない)」を付加する格闘攻撃。
使用後の冷却中は防御不能。
■ランク3効果
成功+200
|
[Symptom: Canceller] = A fighting attack that adds "disable hit parts (no effect if hit on the leg. Unusable states do not overlap)".
Cannot be protected during cooling after use.
■ Rank 4 effect
Success +300
|
[Symptom: Canceller] = A fighting attack that adds "disable hit parts (no effect if hit on the leg. Unusable states do not overlap)".
Cannot be protected during cooling after use.
■ Rank 5 effect
Success +400
|
|
ARS00
|
369
|
Flight フライト
|
310/3049
|
0/0
|
0/0
|
495/881
|
420/781
|
4
|
|
1
|
Plant/Trap
|
First aid ファーストエイド
|
First aid
|
Set up a device to restore the destroyed parts when filling is completed.
■ Rank 1 effect
Initial number of installations 1
|
Set up a device to restore the destroyed parts when filling is completed.
■ Rank 2 effect
Initial number of installations 2
|
Set up a device to restore the destroyed parts when filling is completed.
■ Rank 3 effect
Initial number of installations 3
|
Set up a device to restore the destroyed parts when filling is completed.
■ Rank 4 effect
Initial number of installations 4
|
Set up a device to restore the destroyed parts when filling is completed.
■ Rank 5 effect
Initial number of installations 5
|
|
TRS00
|
370
|
Runaway ランナウェイ
|
400/3499
|
0/0
|
0/0
|
400/755
|
470/848
|
2
|
|
0
|
Support
|
Desperate デスパレート
|
Desperate
|
[Symptom: Desperate] = Add to yourself "Increase the power of attack parts & receive 1/2 of the damage done to execution parts"
■ Rank 1 effect
Filling / cooling + none
|
[Symptom: Desperate] = Add to yourself "Increase the power of attack parts & receive 1/2 of the damage done to execution parts"
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Desperate] = Add to yourself "Increase the power of attack parts & receive 1/2 of the damage done to execution parts"
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Desperate] = Add to yourself "Increase the power of attack parts & receive 1/2 of the damage done to execution parts"
■ Rank 4 effect
Filling / cooling +150
|
【症状:デスパレート】=「攻撃パーツの威力アップ&与えたダメージの1/2を実行パーツに受ける」を自分に付加する
■ランク5効果
充填・冷却+200
|
|
GMN00
|
371
|
Caprices カプリシオス
|
480/3899
|
0/0
|
0/0
|
445/815
|
320/648
|
4
|
|
0
|
Defense
|
Optical guard 光学ガード
|
Optical guard
|
Take a guard position to interrupt the attack on allies. Disables damage when guarding beam, hyperbeam, laser, and beam sword.
■ Rank 1 effect
Filling / cooling + none
|
Take a guard position to interrupt the attack on allies. Disables damage when guarding beam, hyperbeam, laser, and beam sword.
■ Rank 2 effect
Filling / cooling +50
|
味方への攻撃に割り込むガード体勢をとる。ガード時ビーム、ハイパービーム、レーザー、ビームソードの場合ダメージを無効にする。
■ランク3効果
充填・冷却+100
|
味方への攻撃に割り込むガード体勢をとる。ガード時ビーム、ハイパービーム、レーザー、ビームソードの場合ダメージを無効にする。
■ランク4効果
充填・冷却+150
|
Take a guard position to interrupt the attack on allies. Disables damage when guarding beam, hyperbeam, laser, and beam sword.
■ Rank 5 effect
Filling / cooling +200 & maximum number of guards + 1
|
|
???
|
372
|
???
|
260/2799
|
0/0
|
0/0
|
400/755
|
305/628
|
3
|
|
???
|
(No Abilities)
|
LEO00
|
373
|
Pride プライド
|
450/3749
|
220/727
|
700/1847
|
180/461
|
163/439
|
1
|
|
1
|
Shooting
|
Hyper beam ハイパービーム
|
Hyper beam
|
【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。貫通効果がある。
使用後の冷却中は回避不能。
■ランク1効果
必要CG70
|
[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 2 effect
Required CG60
|
[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 3 effect
Required CG50
|
[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 4 effect
Required CG40
|
[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 5 effect
Required CG30 & full charge triples power
|
|
VRG00
|
374
|
Affection アフェクション
|
600/4499
|
0/0
|
0/0
|
480/861
|
355/695
|
4
|
|
1
|
Defense
|
Gunpowder guard 火薬ガード
|
Gunpowder guard
|
味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。
■ランク1効果
充填・冷却+なし
|
味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。
■ランク2効果
充填・冷却+50
|
味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。
■ランク3効果
充填・冷却+100
|
味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。
■ランク4効果
充填・冷却+150
|
味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。
■ランク5効果
充填・冷却+200&最大ガード回数+1回
|
|
LBR00
|
375
|
Eternally エターナリー
|
450/3749
|
0/0
|
0/0
|
420/781
|
370/715
|
4
|
|
0
|
Defense
|
Gravity guard 重力ガード
|
Gravity guard
|
味方への攻撃に割り込むガード体勢をとる。ガード時プレス、ブレイク、ブレイクハンマーの場合ダメージを無効にする。
■ランク1効果
充填・冷却+なし
|
味方への攻撃に割り込むガード体勢をとる。ガード時プレス、ブレイク、ブレイクハンマーの場合ダメージを無効にする。
■ランク2効果
充填・冷却+50
|
味方への攻撃に割り込むガード体勢をとる。ガード時プレス、ブレイク、ブレイクハンマーの場合ダメージを無効にする。
■ランク3効果
充填・冷却+100
|
Take a guard position to interrupt the attack on allies. Disables damage when guarding press, break, or break hammer.
■ Rank 4 effect
Filling / cooling +150
|
味方への攻撃に割り込むガード体勢をとる。ガード時プレス、ブレイク、ブレイクハンマーの場合ダメージを無効にする。
■ランク5効果
充填・冷却+200&最大ガード回数+1回
|
|
SCP01
|
376
|
behind ビハインド
|
280/2899
|
0/0
|
0/0
|
435/801
|
300/621
|
3
|
|
0
|
Support
|
Hypercept ハイパーセプト
|
Hypercept
|
Adds two randomly selected positive effects to the entire team.
■ Rank 1 effect
Filling / cooling + none
|
味方チーム全体にランダムに選ばれた2つのプラス効果を付加する。
■ランク2効果
充填・冷却+50
|
Adds two randomly selected positive effects to the entire team.
■ Rank 3 effect
Filling / cooling +100
|
Adds two randomly selected positive effects to the entire team.
■ Rank 4 effect
Filling / cooling +150
|
Adds two randomly selected positive effects to the entire team.
■ Rank 5 effect
Filling / cooling +200
|
|
OPS00
|
377
|
Far development ファーデベロップ
|
480/3899
|
0/0
|
0/0
|
681/1129
|
650/1088
|
3
|
|
1
|
Support
|
Taichi Seigyo たいちせいぎょ
|
Taichi Seigyo
|
[Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies
■ Rank 1 effect
Filling / cooling + none
|
[Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies
■ Rank 4 effect
Filling / cooling +150
|
[Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies
■ Rank 5 effect
Filling / cooling +200
|
|
???
|
378
|
???
|
300/2999
|
100/447
|
100/447
|
100/355
|
100/355
|
4
|
|
???
|
(No Abilities)
|
CPC00
|
379
|
Cheriful チェリフル
|
290/2949
|
0/0
|
0/0
|
728/1192
|
336/669
|
5
|
|
0
|
Healing
|
Clear the bow ぼうがいクリア
|
Clear the bow
|
[Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies
■ Rank 1 effect
Filling / cooling + none
|
[Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies
■ Rank 2 effect
Filling / cooling +50
|
[Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies
■ Rank 3 effect
Filling / cooling +100
|
[Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies
■ Rank 4 effect
Filling / cooling +150
|
【症状:妨害クリア】=「マイナス症状を全て解除&2回マイナス症状を無効化する」を味方全体に付加する
■ランク5効果
充填・冷却+200
|
|
AQR00
|
380
|
Splendor スプレンダー
|
320/3099
|
0/0
|
0/0
|
490/875
|
360/701
|
4
|
|
1
|
Plant/Trap
|
Charge plant チャージプラント
|
Charge plant
|
Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.
■ Rank 1 effect
Initial number of installations 1
Number of plants installed x 1% up
|
Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.
■ Rank 2 effect
Initial number of installations 2
Number of plants installed x 2% up
|
Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.
■ Rank 3 effect
Initial number of installations 3
Number of plants installed x 3% up
|
Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.
■ Rank 4 effect
Initial number of installations 4
Number of plants installed x 4% up
|
Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.
■ Rank 5 effect
Initial number of installations 5
Number of plants installed x 5% up
|
|
???
|
381
|
???
|
300/2999
|
0/0
|
0/0
|
100/355
|
100/355
|
4
|
|
???
|
(No Abilities)
|
ROS01
|
382
|
Rose glory ローズグローリー
|
330/3149
|
290/890
|
610/1637
|
190/475
|
210/501
|
3
|
|
1
|
Shooting
|
napalm ナパーム
|
napalm
|
[Attribute: Gunpowder] A shooting attack with a raid characteristic.
■ Rank 1 effect
Power + None
|
[Attribute: Gunpowder] A shooting attack with a raid characteristic.
■ Rank 2 effect
Power +100
|
[Attribute: Gunpowder] A shooting attack with a raid characteristic.
■ Rank 3 effect
Power +200
|
【属性:火薬】乱撃特性をもつ射撃攻撃。
■ランク4効果
威力+300
|
【属性:火薬】乱撃特性をもつ射撃攻撃。
■ランク5効果
威力+400&絶対ヒット
|
|
GBA00
|
383
|
Pink smiley ピンクスマイリー
|
300/2999
|
0/0
|
0/0
|
410/768
|
380/728
|
5
|
|
0
|
Plant/Trap
|
Repair plant リペアプラント
|
Repair plant
|
A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery.
■ Rank 1 effect
Initial number of installations 1
|
A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery.
■ Rank 2 effect
Initial number of installations 2
|
A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery.
■ Rank 3 effect
Initial number of installations 3
|
A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery.
■ Rank 4 effect
Initial number of installations 4
|
A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery.
■ Rank 5 effect
Initial number of installations 5
|
|
ROZ00
|
384
|
Black sign ブラックサイン
|
600/4499
|
273/850
|
777/2026
|
225/521
|
210/501
|
3
|
|
1
|
Shooting
|
laser レーザー
|
laser
|
【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。
使用後の冷却中は回避不能。
■ランク1効果
必要CG70
|
[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 2 effect
Required CG60
|
[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 3 effect
Required CG50
|
[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.
Inevitable during cooling after use.
■ Rank 4 effect
Required CG40
|
【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。
使用後の冷却中は回避不能。
■ランク5効果
必要CG30&フルチャージで威力2倍
|
|
GWF03
|
385
|
Protect head プロテクヘッド
|
380/3399
|
0/0
|
0/0
|
610/1035
|
570/981
|
4
|
|
0
|
Support
|
Guard boost ガードブースト
|
Guard boost
|
[Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies
■ Rank 1 effect
Filling / cooling + none
|
[Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies
■ Rank 2 effect
Filling / cooling +50
|
【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する
■ランク3効果
充填・冷却+100
|
[Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies
■ Rank 4 effect
Filling / cooling +150
|
【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する
■ランク5効果
充填・冷却+200
|
|
???
|
386
|
???
|
300/2999
|
0/0
|
0/0
|
100/355
|
100/355
|
4
|
|
???
|
(No Abilities)
|
???
|
387
|
???
|
300/2999
|
100/447
|
100/447
|
100/355
|
100/355
|
4
|
|
???
|
(No Abilities)
|
???
|
388
|
???
|
300/2999
|
100/447
|
100/447
|
100/355
|
100/355
|
4
|
|
???
|
(No Abilities)
|
???
|
389
|
???
|
300/2999
|
100/447
|
100/447
|
100/355
|
100/355
|
4
|
|
???
|
(No Abilities)
|
???
|
390
|
???
|
300/2999
|
100/447
|
100/447
|
100/355
|
100/355
|
4
|
|
???
|
(No Abilities)
|
???
|
391
|
???
|
300/2999
|
100/447
|
100/447
|
100/355
|
100/355
|
4
|
|
???
|
(No Abilities)
|
???
|
392
|
???
|
300/2999
|
100/447
|
100/447
|
100/355
|
100/355
|
4
|
|
???
|
(No Abilities)
|
???
|
393
|
???
|
300/2999
|
100/447
|
100/447
|
100/355
|
100/355
|
4
|
|
???
|
(No Abilities)
|
???
|
394
|
???
|
300/2999
|
100/447
|
100/447
|
100/355
|
100/355
|
4
|
|
???
|
(No Abilities)
|
???
|
395
|
???
|
300/2999
|
100/447
|
100/447
|
100/355
|
100/355
|
4
|
|
???
|
(No Abilities)
|
???
|
396
|
???
|
300/2999
|
100/447
|
100/447
|
100/355
|
100/355
|
4
|
|
???
|
(No Abilities)
|
???
|
397
|
???
|
300/2999
|
100/447
|
100/447
|
100/355
|
100/355
|
4
|
|
???
|
(No Abilities)
|
???
|
398
|
???
|
300/2999
|
100/447
|
100/447
|
100/355
|
100/355
|
4
|
|
???
|
(No Abilities)
|