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Medapart List/Head Parts

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Quick Navigation: Head | Left Arm | Right Arm | Legs

Head Parts
Model ID Name Stats Ammo HV Ability Type Ability Name Ability Bonuses
Armor Success Power Heating Cooldown Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
ANG00 1 エンジェルボディ
エンジェルボディ
330/3149 0/0 0/0 562/971 407/764 4 0 UtilityIcon.png Plant/Trap First aid
ファーストエイド
First aid Set up a device to restore the destroyed parts when filling is completed.

■ Rank 1 effect Initial number of installations 1

Set up a device to restore the destroyed parts when filling is completed.

■ Rank 2 effect Initial number of installations 2

Set up a device to restore the destroyed parts when filling is completed.

■ Rank 3 effect Initial number of installations 3

Set up a device to restore the destroyed parts when filling is completed.

■ Rank 4 effect Initial number of installations 4

Set up a device to restore the destroyed parts when filling is completed.

■ Rank 5 effect Initial number of installations 5

??? 2 ???
680/4899 0/0 0/0 415/775 188/472 2 ??? (No Abilities)
BAT01 3 Ecoloque
エコロケ
200/2499 0/0 0/0 688/1139 504/893 4 0 AssistIcon.png Support Mobile boost
モビルブースト
Mobile boost [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 1 effect Filling / cooling + none

[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 2 effect Filling / cooling +50

[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 3 effect Filling / cooling +100

[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 4 effect Filling / cooling +150

[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 5 effect Filling / cooling +200

BER00 4 Meteor Strike
メテオストライク
270/2849 373/1084 300/913 227/524 209/500 5 0 RangeIcon.png Shooting break
ブレイク
break [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 1 effect Required CG70

【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。

使用後の冷却中は回避不能。

■ランク2効果 必要CG60

【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。

使用後の冷却中は回避不能。

■ランク3効果 必要CG50

[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 4 effect Required CG40

[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 5 effect Double success with required CG30 & full charge

BIC01 5 Unicycler
ユニサイクラー
290/2949 396/1137 316/951 267/577 267/577 4 0 RangeIcon.png Shooting break
ブレイク
break [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 1 effect Required CG70

【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。

使用後の冷却中は回避不能。

■ランク2効果 必要CG60

【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。

使用後の冷却中は回避不能。

■ランク3効果 必要CG50

[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 4 effect Required CG40

[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 5 effect Double success with required CG30 & full charge

BKO00 6 Resetter
リセッター
400/3499 0/0 0/0 402/757 306/629 2 1 HealIcon.png Healing All repair
オールリペア
All repair Heals a little damage from each part of the entire team. Has a penetrating effect.

■ Rank 1 effect Increase the amount of recovery according to the skill level to be repaired

Heals a little damage from each part of the entire team. Has a penetrating effect.

■ Rank 2 effect Increase the amount of recovery according to the skill level to be repaired

Heals a little damage from each part of the entire team. Has a penetrating effect.

■ Rank 3 effect Increase the amount of recovery according to the skill level to be repaired

Heals a little damage from each part of the entire team. Has a penetrating effect.

■ Rank 4 effect Increase the amount of recovery according to the skill level to be repaired

Heals a little damage from each part of the entire team. Has a penetrating effect.

■ Rank 5 effect Increase the amount of recovery according to the skill level to be repaired

BLK02 7 Tin antenna
ブリキアンテナ
210/2549 0/0 0/0 340/675 331/663 5 0 AssistIcon.png Support Radar site
レーダーサイト
Radar site 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する

■ランク1効果 充填・冷却+なし

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 2 effect Filling / cooling +50

【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する

■ランク3効果 充填・冷却+100

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 4 effect Filling / cooling +150

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 5 effect Filling / cooling +200

BLK02B 8 Tin antenna B
ブリキアンテナB
150/2249 0/0 0/0 274/587 362/704 5 0 AssistIcon.png Support stealth
ステルス
stealth 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する

■ランク1効果 充填・冷却+なし

[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself

■ Rank 2 effect Filling / cooling +50

[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself

■ Rank 3 effect Filling / cooling +100

【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する

■ランク4効果 充填・冷却+150

[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself

■ Rank 5 effect Filling / cooling +200

BLK02G 9 Tin antenna G
ブリキアンテナG
210/2549 0/0 0/0 276/589 358/699 4 0 AssistIcon.png Support Guard boost
ガードブースト
Guard boost [Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies

■ Rank 1 effect Filling / cooling + none

[Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies

■ Rank 2 effect Filling / cooling +50

【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する

■ランク3効果 充填・冷却+100

[Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies

■ Rank 4 effect Filling / cooling +150

【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する

■ランク5効果 充填・冷却+200

BLK02P 10 Tin antenna P
ブリキアンテナP
190/2449 0/0 0/0 316/643 278/592 5 0 HealIcon.png Healing repair
リペア
repair 味方メダロット1体のパーツ1つのダメージを回復する。貫通効果がある。

■ランク1効果 なおすスキルレベルに応じて回復量アップ

Heals the damage of one part of one ally Medarot. Has a penetrating effect.

■ Rank 2 effect Increase the amount of recovery according to the skill level to be repaired

味方メダロット1体のパーツ1つのダメージを回復する。貫通効果がある。

■ランク3効果 なおすスキルレベルに応じて回復量アップ

Heals the damage of one part of one ally Medarot. Has a penetrating effect.

■ Rank 4 effect Increase the amount of recovery according to the skill level to be repaired

Heals the damage of one part of one ally Medarot. Has a penetrating effect.

■ Rank 5 effect Increase the amount of recovery according to the skill level to be repaired

BLK02R 11 Tin Antenna R
ブリキアンテナR
160/2299 0/0 0/0 373/719 273/585 3 0 AssistIcon.png Support Fight boost
ファイトブースト
Fight boost [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies

■ Rank 1 effect Filling / cooling + none

[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies

■ Rank 2 effect Filling / cooling +50

[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies

■ Rank 3 effect Filling / cooling +100

[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies

■ Rank 4 effect Filling / cooling +150

【症状:ファイトブースト】=「格闘パーツの成功と威力値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する

■ランク5効果 充填・冷却+200

BLK02S 12 Tin antenna S
ブリキアンテナS
280/2899 0/0 0/0 268/579 316/643 3 0 AssistIcon.png Support Conceal
コンシール
Conceal 【症状:コンシール】=「1回攻撃を受けるまで回避値を2倍&相手の攻撃特性(貫通、乱撃、全パーツ攻撃)を通常化する」を味方全体に付加する

■ランク1効果 充填・冷却+なし

[Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies

■ Rank 2 effect Filling / cooling +50

[Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies

■ Rank 3 effect Filling / cooling +100

[Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies

■ Rank 4 effect Filling / cooling +150

[Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies

■ Rank 5 effect Filling / cooling +200

BOK00 13 Ice Know
アイスノウン
290/2949 0/0 0/0 558/965 353/692 5 0 UtilityIcon.png Plant/Trap Cooler plant
クーラープラント
Cooler plant Set up a device to improve the cooling of parts of the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect.

■ Rank 1 effect Initial number of installations 1 Number of plants installed x 1% up

Set up a device to improve the cooling of parts of the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect.

■ Rank 2 effect Initial number of installations 2 Number of plants installed x 2% up

Set up a device to improve the cooling of parts of the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect.

■ Rank 3 effect Initial number of installations 3 Number of plants installed x 3% up

Set up a device to improve the cooling of parts of the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect.

■ Rank 4 effect Initial number of installations 4 Number of plants installed x 4% up

Set up a device to improve the cooling of parts of the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect.

■ Rank 5 effect Initial number of installations 5 Number of plants installed x 5% up

CAR00 14 ボディショット
ボディショット
310/3049 0/0 0/0 727/1191 552/957 3 0 AssistIcon.png Support Radar site
レーダーサイト
Radar site 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する

■ランク1効果 充填・冷却+なし

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 2 effect Filling / cooling +50

【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する

■ランク3効果 充填・冷却+100

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 4 effect Filling / cooling +150

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 5 effect Filling / cooling +200

CAT00 15 Taser
テイザー
260/2799 0/0 0/0 585/1001 595/1015 4 0 AssistIcon.png Support Mobile boost
モビルブースト
Mobile boost [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 1 effect Filling / cooling + none

[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 2 effect Filling / cooling +50

[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 3 effect Filling / cooling +100

[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 4 effect Filling / cooling +150

[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 5 effect Filling / cooling +200

CHA00 16 Ikki Tosane
イッキトーセーン
520/4099 0/0 0/0 584/1000 357/697 4 0 AssistIcon.png Support Fight boost
ファイトブースト
Fight boost [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies

■ Rank 1 effect Filling / cooling + none

[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies

■ Rank 2 effect Filling / cooling +50

[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies

■ Rank 3 effect Filling / cooling +100

[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies

■ Rank 4 effect Filling / cooling +150

【症状:ファイトブースト】=「格闘パーツの成功と威力値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する

■ランク5効果 充填・冷却+200

CHA01 17 Tenker Sambu
テンカーサンブ
420/3599 0/0 0/0 566/976 614/1040 3 0 AssistIcon.png Support Taichi Seigyo
たいちせいぎょ
Taichi Seigyo [Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies

■ Rank 1 effect Filling / cooling + none

[Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies

■ Rank 2 effect Filling / cooling +50

[Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies

■ Rank 3 effect Filling / cooling +100

[Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies

■ Rank 4 effect Filling / cooling +150

[Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies

■ Rank 5 effect Filling / cooling +200

CLA01 18 Hatchin
ハッチン
370/3349 333/990 450/1263 333/665 284/600 3 0 MeleeIcon.png Melee hold
ホールド
hold 【症状:ホールド】=「全てのパーツの充填・冷却性能を25%ダウン&回避不能」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク1効果 充填・冷却+なし

[Symptom: Hold] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & unavoidable".

Cannot be protected during cooling after use.

■ Rank 2 effect Filling / cooling +50

[Symptom: Hold] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & unavoidable".

Cannot be protected during cooling after use.

■ Rank 3 effect Filling / cooling +100

【症状:ホールド】=「全てのパーツの充填・冷却性能を25%ダウン&回避不能」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク4効果 充填・冷却+150

[Symptom: Hold] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & unavoidable".

Cannot be protected during cooling after use.

■ Rank 5 effect Filling / cooling +200

CRH00 19 G repair
Gリペア
360/3299 0/0 0/0 514/907 396/749 5 0 HealIcon.png Healing Field repair
フィールドリペア
Field repair 味方メダロット1体の全パーツのダメージを回復する。脚部の地形相性により回復量が変化する。

■ランク1効果 なおすスキルレベルに応じて回復量アップ

Heals the damage of all parts of one ally Medarot. The amount of recovery changes depending on the terrain compatibility of the legs.

■ Rank 2 effect Increase the amount of recovery according to the skill level to be repaired

Heals the damage of all parts of one ally Medarot. The amount of recovery changes depending on the terrain compatibility of the legs.

■ Rank 3 effect Increase the amount of recovery according to the skill level to be repaired

Heals the damage of all parts of one ally Medarot. The amount of recovery changes depending on the terrain compatibility of the legs.

■ Rank 4 effect Increase the amount of recovery according to the skill level to be repaired

味方メダロット1体の全パーツのダメージを回復する。脚部の地形相性により回復量が変化する。

■ランク5効果 なおすスキルレベルに応じて回復量アップ

DFL00 20 Manmen Egao
マンメンエガオ
370/3349 0/0 0/0 503/892 465/841 4 0 UtilityIcon.png Plant/Trap Repair plant
リペアプラント
Repair plant A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery.

■ Rank 1 effect Initial number of installations 1

A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery.

■ Rank 2 effect Initial number of installations 2

A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery.

■ Rank 3 effect Initial number of installations 3

A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery.

■ Rank 4 effect Initial number of installations 4

A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery.

■ Rank 5 effect Initial number of installations 5

??? 21 ???
440/3699 0/0 0/0 470/848 336/669 4 ??? (No Abilities)
DGU00 22 Dogoo
ドグー
400/3499 0/0 0/0 423/785 342/677 6 0 DefenceIcon.png Defense Gunpowder guard
火薬ガード
Gunpowder guard 味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。

■ランク1効果 充填・冷却+なし

味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。

■ランク2効果 充填・冷却+50

味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。

■ランク3効果 充填・冷却+100

味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。

■ランク4効果 充填・冷却+150

味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。

■ランク5効果 充填・冷却+200&最大ガード回数+1回

DOG00 23 Linear canon
リニアカノン
330/3149 499/1378 372/1081 401/756 392/744 5 0 RangeIcon.png Shooting rifle
ライフル
rifle スタンダードな射撃攻撃。

■ランク1効果 威力+なし

Standard shooting attack.

■ Rank 2 effect Power +100

Standard shooting attack.

■ Rank 3 effect Power +200

Standard shooting attack.

■ Rank 4 effect Power +300

スタンダードな射撃攻撃。

■ランク5効果 威力+400&貫通

DRF00 24 ハードウェイター
ハードウェイター
280/2899 460/1287 193/664 377/724 220/515 4 0 RangeIcon.png Shooting press
プレス
press [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.

■ Rank 1 effect Required CG70

[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.

■ Rank 2 effect Required CG60

[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.

■ Rank 3 effect Required CG50

[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.

■ Rank 4 effect Required CG40

【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が2倍になる射撃攻撃。

■ランク5効果 必要CG30&フルチャージで成功3倍

DRI00 25 gather
ギャザー
310/3049 360/1053 261/822 260/568 225/521 3 0 MeleeIcon.png Melee MF seal
MFシール
MF seal 【症状:MFシール】=「メダフォースを使用不能にする」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク1効果 成功+なし

【症状:MFシール】=「メダフォースを使用不能にする」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク2効果 成功+100

【症状:MFシール】=「メダフォースを使用不能にする」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク3効果 成功+200

[Symptom: MF Seal] = A fighting attack that adds "disable Medaforce".

Cannot be protected during cooling after use.

■ Rank 4 effect Success +300

[Symptom: MF Seal] = A fighting attack that adds "disable Medaforce".

Cannot be protected during cooling after use.

■ Rank 5 effect Success +400

??? 26 ???
370/3349 504/1389 267/836 396/749 267/577 3 ??? (No Abilities)
DVL00 27 Devil body
デビルボディ
400/3499 141/542 1043/2647 141/409 141/409 1 0 MeleeIcon.png Melee ghost
ゴースト
ghost 威力を現在のCG値×パーツランクに応じた%分上昇させる格闘攻撃。貫通効果がある。

使用後の冷却中は回避・防御不能。

■ランク1効果 現在のCG値×50%

A fighting attack that increases the power by% according to the current CG value x parts rank. Has a penetrating effect.

Cannot be avoided or protected during cooling after use.

■ Rank 2 effect Current CG value x 75%

A fighting attack that increases the power by% according to the current CG value x parts rank. Has a penetrating effect.

Cannot be avoided or protected during cooling after use.

■ Rank 3 effect Current CG value x 100%

A fighting attack that increases the power by% according to the current CG value x parts rank. Has a penetrating effect.

Cannot be avoided or protected during cooling after use.

■ Rank 4 effect Current CG value x 125%

A fighting attack that increases the power by% according to the current CG value x parts rank. Has a penetrating effect.

Cannot be avoided or protected during cooling after use.

■ Rank 5 effect Current CG value x 150% & Ignore defense (No damage reduction due to defense to opponent)

ELF01 28 Penetrate
ペネトレイト
410/3549 372/1081 270/843 158/432 186/469 3 1 RangeIcon.png Shooting break
ブレイク
break [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 1 effect Required CG70

【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。

使用後の冷却中は回避不能。

■ランク2効果 必要CG60

【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。

使用後の冷却中は回避不能。

■ランク3効果 必要CG50

[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 4 effect Required CG40

[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 5 effect Double success with required CG30 & full charge

FDR00 29 Ashral
アシュラル
280/2899 358/1049 750/1963 164/440 223/519 3 1 RangeIcon.png Shooting laser
レーザー
laser 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。

使用後の冷却中は回避不能。

■ランク1効果 必要CG70

[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 2 effect Required CG60

[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 3 effect Required CG50

[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 4 effect Required CG40

【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。

使用後の冷却中は回避不能。

■ランク5効果 必要CG30&フルチャージで威力2倍

FLY00 30 Field barrier
フィールドバリア
240/2699 0/0 0/0 475/855 427/791 5 0 UtilityIcon.png Plant/Trap しゃげきトラップ
しゃげきトラップ
しゃげきトラップ Set up a trap that deals damage in response to a shooting attack on an ally. The larger the number of installations, the higher the damage.

■ Rank 1 effect Initial number of installations 1

Set up a trap that deals damage in response to a shooting attack on an ally. The larger the number of installations, the higher the damage.

■ Rank 2 effect Initial number of installations 2

味方への射撃攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。

■ランク3効果 最初の設置数3

味方への射撃攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。

■ランク4効果 最初の設置数4

Set up a trap that deals damage in response to a shooting attack on an ally. The larger the number of installations, the higher the damage.

■ Rank 5 effect Initial number of installations 5

FSL00 31 Parlan Mana
パルランマナ
280/2899 366/1067 291/892 460/835 253/559 4 0 MeleeIcon.png Melee virus
ウィルス
virus [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".

Cannot be protected during cooling after use.

■ Rank 1 effect Filling / cooling + none

[Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".

Cannot be protected during cooling after use.

■ Rank 2 effect Filling / cooling +50

[Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".

Cannot be protected during cooling after use.

■ Rank 3 effect Filling / cooling +100

[Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".

Cannot be protected during cooling after use.

■ Rank 4 effect Filling / cooling +150

[Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".

Cannot be protected during cooling after use.

■ Rank 5 effect Filling / cooling +200

??? 32 ???
370/3349 266/834 361/1056 262/571 251/556 4 ??? (No Abilities)
GIN01 33 Joe Hey
ジョーヘイ
350/3249 372/1081 632/1688 279/593 288/605 3 1 MeleeIcon.png Melee Thunder
サンダー
Thunder [Symptom: Thunder] = A fighting attack that adds "pause in an unavoidable state. Immediately release after receiving one attack".

Cannot be protected during cooling after use.

■ Rank 1 effect Success + none

【症状:サンダー】=「回避不能状態で一時停止させる。1回攻撃を受けると即解除」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク2効果 成功+100

【症状:サンダー】=「回避不能状態で一時停止させる。1回攻撃を受けると即解除」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク3効果 成功+200

【症状:サンダー】=「回避不能状態で一時停止させる。1回攻撃を受けると即解除」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク4効果 成功+300

【症状:サンダー】=「回避不能状態で一時停止させる。1回攻撃を受けると即解除」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク5効果 成功+400

GRM00 34 Nomisgie
ノミスギー
310/3049 423/1200 341/1009 358/699 368/712 5 0 RangeIcon.png Shooting rifle
ライフル
rifle スタンダードな射撃攻撃。

■ランク1効果 威力+なし

Standard shooting attack.

■ Rank 2 effect Power +100

Standard shooting attack.

■ Rank 3 effect Power +200

Standard shooting attack.

■ Rank 4 effect Power +300

スタンダードな射撃攻撃。

■ランク5効果 威力+400&貫通

HBY00 35 ベーゴマンダー
ベーゴマンダー
320/3099 418/1189 227/743 209/500 191/476 4 1 RangeIcon.png Shooting break
ブレイク
break [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 1 effect Required CG70

【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。

使用後の冷却中は回避不能。

■ランク2効果 必要CG60

【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。

使用後の冷却中は回避不能。

■ランク3効果 必要CG50

[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 4 effect Required CG40

[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 5 effect Double success with required CG30 & full charge

HPP00 36 Carba tent
カーバテント
360/3299 0/0 0/0 223/519 323/652 3 0 AssistIcon.png Support stealth
ステルス
stealth 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する

■ランク1効果 充填・冷却+なし

[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself

■ Rank 2 effect Filling / cooling +50

[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself

■ Rank 3 effect Filling / cooling +100

【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する

■ランク4効果 充填・冷却+150

[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself

■ Rank 5 effect Filling / cooling +200

??? 37 ???
220/2599 0/0 0/0 637/1071 597/1017 5 ??? (No Abilities)
KAB00 38 Houri Hair
フーリーヘアー
350/3249 288/885 474/1319 362/704 158/432 4 1 MeleeIcon.png Melee virus
ウィルス
virus [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".

Cannot be protected during cooling after use.

■ Rank 1 effect Filling / cooling + none

[Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".

Cannot be protected during cooling after use.

■ Rank 2 effect Filling / cooling +50

[Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".

Cannot be protected during cooling after use.

■ Rank 3 effect Filling / cooling +100

[Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".

Cannot be protected during cooling after use.

■ Rank 4 effect Filling / cooling +150

[Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".

Cannot be protected during cooling after use.

■ Rank 5 effect Filling / cooling +200

KBT00 39 メタミサイル
メタミサイル
390/3449 358/1049 485/1345 223/519 203/492 5 0 RangeIcon.png Shooting missile
ミサイル
missile [Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 1 effect Power + None

【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。

■ランク2効果 威力+100

[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 3 effect Power +200

[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 4 effect Power +300

【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。

■ランク5効果 威力+400&絶対ヒット

KBT01 40 Meta missile
メタミサイル
390/3449 355/1042 480/1333 220/515 201/489 5 0 RangeIcon.png Shooting missile
ミサイル
missile [Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 1 effect Power + None

【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。

■ランク2効果 威力+100

[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 3 effect Power +200

[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 4 effect Power +300

【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。

■ランク5効果 威力+400&絶対ヒット

KBT02 41 ハンノーダン
ハンノーダン
470/3849 325/972 660/1753 167/444 195/481 4 1 RangeIcon.png Shooting missile
ミサイル
missile [Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 1 effect Power + None

【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。

■ランク2効果 威力+100

[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 3 effect Power +200

[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 4 effect Power +300

【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。

■ランク5効果 威力+400&絶対ヒット

KBT03 42 Missile?
ミサイルかい
350/3249 315/948 504/1389 277/591 249/553 4 0 RangeIcon.png Shooting missile
ミサイル
missile [Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 1 effect Power + None

【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。

■ランク2効果 威力+100

[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 3 effect Power +200

[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 4 effect Power +300

【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。

■ランク5効果 威力+400&絶対ヒット

KBT05 43 Varistor
バリスター
340/3199 355/1042 460/1287 317/644 212/504 5 0 RangeIcon.png Shooting missile
ミサイル
missile [Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 1 effect Power + None

【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。

■ランク2効果 威力+100

[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 3 effect Power +200

[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 4 effect Power +300

【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。

■ランク5効果 威力+400&絶対ヒット

KBT08 44 projector
プロジェクター
430/3649 380/1100 428/1212 304/627 190/475 4 0 RangeIcon.png Shooting Power rifle
パワーライフル
Power rifle 脚部が未破壊であれば威力が1.5倍となる射撃攻撃。

使用後の冷却中は回避不能。

■ランク1効果 威力+なし

A shooting attack that increases the power by 1.5 times if the legs are not destroyed.

Inevitable during cooling after use.

■ Rank 2 effect Power +100

A shooting attack that increases the power by 1.5 times if the legs are not destroyed.

Inevitable during cooling after use.

■ Rank 3 effect Power +200

A shooting attack that increases the power by 1.5 times if the legs are not destroyed.

Inevitable during cooling after use.

■ Rank 4 effect Power +300

A shooting attack that increases the power by 1.5 times if the legs are not destroyed.

Inevitable during cooling after use.

■ Rank 5 effect Power +400 & Penetration

KBT0C 45 Gun powder
ガンパウダー
420/3599 334/993 437/1233 195/481 186/469 5 0 RangeIcon.png Shooting missile
ミサイル
missile [Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 1 effect Power + None

【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。

■ランク2効果 威力+100

[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 3 effect Power +200

[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 4 effect Power +300

【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。

■ランク5効果 威力+400&絶対ヒット

??? 46 ???
400/3499 345/1018 547/1490 201/489 297/617 4 ??? (No Abilities)
KBT12 47 Berthold
ベルトルド
410/3549 343/1014 363/1060 294/613 313/639 4 0 RangeIcon.png Shooting Charge Buster
チャージバスター
Charge Buster A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.

Inevitable during cooling after use.

■ Rank 1 effect Current CG value x 100%

CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。

使用後の冷却中は回避不能。

■ランク2効果 現在のCG値×125%

CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。

使用後の冷却中は回避不能。

■ランク3効果 現在のCG値×150%

A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.

Inevitable during cooling after use.

■ Rank 4 effect Current CG value x 175%

A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.

Inevitable during cooling after use.

■ Rank 5 effect Current CG value x 200% & Penetration & consumption CG5 reduced

KIN01 48 Benihisago
ベニヒサゴ
340/3199 279/864 290/890 423/785 342/677 4 1 MeleeIcon.png Melee Canceller
キャンセラー
Canceller 【症状:キャンセラー】=「ヒットしたパーツを使用不能にする(脚部にヒットした場合は効果なし。使用不能状態は重複しない)」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク1効果 成功+なし

【症状:キャンセラー】=「ヒットしたパーツを使用不能にする(脚部にヒットした場合は効果なし。使用不能状態は重複しない)」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク2効果 成功+100

【症状:キャンセラー】=「ヒットしたパーツを使用不能にする(脚部にヒットした場合は効果なし。使用不能状態は重複しない)」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク3効果 成功+200

[Symptom: Canceller] = A fighting attack that adds "disable hit parts (no effect if hit on the leg. Unusable states do not overlap)".

Cannot be protected during cooling after use.

■ Rank 4 effect Success +300

[Symptom: Canceller] = A fighting attack that adds "disable hit parts (no effect if hit on the leg. Unusable states do not overlap)".

Cannot be protected during cooling after use.

■ Rank 5 effect Success +400

KLN00 49 Tension up
テンションアップ
430/3649 0/0 0/0 560/968 446/816 5 0 UtilityIcon.png Plant/Trap Heater plant
ヒータープラント
Heater plant Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect.

■ Rank 1 effect Initial number of installations 1 Number of plants installed x 1% up

Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect.

■ Rank 2 effect Initial number of installations 2 Number of plants installed x 2% up

味方チーム全体のパーツの充填がアップする装置を仕掛ける。設置数分効果が加算され、効果発動による設置数の消費がない。

■ランク3効果 最初の設置数3 プラント設置数×3%アップ

Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect.

■ Rank 4 effect Initial number of installations 4 Number of plants installed x 4% up

Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect.

■ Rank 5 effect Initial number of installations 5 Number of plants installed x 5% up

KNG00 50 Extend
エクスタイズ
330/3149 316/951 522/1431 198/485 207/497 4 1 RangeIcon.png Shooting missile
ミサイル
missile [Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 1 effect Power + None

【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。

■ランク2効果 威力+100

[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 3 effect Power +200

[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 4 effect Power +300

【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。

■ランク5効果 威力+400&絶対ヒット

KNI01 51 クノイチヘッド
クノイチヘッド
290/2949 0/0 0/0 564/973 345/681 5 0 UtilityIcon.png Plant/Trap Protect trap
まもるトラップ
Protect trap Set up a trap that causes damage and interrupts the guard position in response to the opponent's protective actions. The larger the number of installations, the higher the damage.

■ Rank 1 effect Initial number of installations 1

Set up a trap that causes damage and interrupts the guard position in response to the opponent's protective actions. The larger the number of installations, the higher the damage.

■ Rank 2 effect Initial number of installations 2

Set up a trap that causes damage and interrupts the guard position in response to the opponent's protective actions. The larger the number of installations, the higher the damage.

■ Rank 3 effect Initial number of installations 3

Set up a trap that causes damage and interrupts the guard position in response to the opponent's protective actions. The larger the number of installations, the higher the damage.

■ Rank 4 effect Initial number of installations 4

相手のまもる行動に反応してダメージを与えガード体勢を中断させるトラップを仕掛ける。設置数が多いほどダメージがアップする。

■ランク5効果 最初の設置数5

??? 52 ???
350/3249 351/1032 283/874 406/763 223/519 4 ??? (No Abilities)
KTN00 53 Kagutsuchi
カグツチ
330/3149 0/0 0/0 551/956 361/703 4 0 UtilityIcon.png Plant/Trap Charge trap
チャージトラップ
Charge trap 相手のチャージ行動に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。

■ランク1効果 最初の設置数1

Set up a trap that deals damage in response to the opponent's charge action. The larger the number of installations, the higher the damage.

■ Rank 2 effect Initial number of installations 2

Set up a trap that deals damage in response to the opponent's charge action. The larger the number of installations, the higher the damage.

■ Rank 3 effect Initial number of installations 3

Set up a trap that deals damage in response to the opponent's charge action. The larger the number of installations, the higher the damage.

■ Rank 4 effect Initial number of installations 4

Set up a trap that deals damage in response to the opponent's charge action. The larger the number of installations, the higher the damage.

■ Rank 5 effect Initial number of installations 5

KWG00 54 antenna
アンテナ
380/3399 0/0 0/0 574/987 584/1000 4 0 AssistIcon.png Support Radar site
レーダーサイト
Radar site 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する

■ランク1効果 充填・冷却+なし

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 2 effect Filling / cooling +50

【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する

■ランク3効果 充填・冷却+100

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 4 effect Filling / cooling +150

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 5 effect Filling / cooling +200

KWG01 55 antenna
アンテナ
380/3399 0/0 0/0 552/957 561/969 4 0 AssistIcon.png Support Radar site
レーダーサイト
Radar site 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する

■ランク1効果 充填・冷却+なし

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 2 effect Filling / cooling +50

【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する

■ランク3効果 充填・冷却+100

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 4 effect Filling / cooling +150

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 5 effect Filling / cooling +200

??? 56 ???
380/3399 0/0 0/0 702/1157 504/893 4 ??? (No Abilities)
KWG04 57 Dilmun
ディルムン
500/3999 267/836 584/1576 287/604 188/472 3 1 MeleeIcon.png Melee Deathlok
デスロック
Deathlok [Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable."

Cannot be protected during cooling after use.

■ Rank 1 effect Filling / cooling + none

[Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable."

Cannot be protected during cooling after use.

■ Rank 2 effect Filling / cooling +50

[Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable."

Cannot be protected during cooling after use.

■ Rank 3 effect Filling / cooling +100

[Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable."

Cannot be protected during cooling after use.

■ Rank 4 effect Filling / cooling +150

[Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable."

Cannot be protected during cooling after use.

■ Rank 5 effect Filling / cooling +200

KWG05 58 Twin incom
ツインインコム
320/3099 0/0 0/0 584/1000 673/1119 4 0 AssistIcon.png Support Radar site
レーダーサイト
Radar site 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する

■ランク1効果 充填・冷却+なし

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 2 effect Filling / cooling +50

【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する

■ランク3効果 充填・冷却+100

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 4 effect Filling / cooling +150

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 5 effect Filling / cooling +200

??? 59 ???
360/3299 0/0 0/0 477/857 504/893 3 ??? (No Abilities)
KWG0C 60 ファインダー
ファインダー
350/3249 0/0 0/0 597/1017 578/992 5 0 AssistIcon.png Support Radar site
レーダーサイト
Radar site 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する

■ランク1効果 充填・冷却+なし

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 2 effect Filling / cooling +50

【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する

■ランク3効果 充填・冷却+100

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 4 effect Filling / cooling +150

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 5 effect Filling / cooling +200

??? 61 ???
310/3049 0/0 0/0 618/1045 263/572 2 ??? (No Abilities)
??? 62 ???
480/3899 0/0 0/0 334/667 334/667 2 ??? (No Abilities)
KZA00 63 Skull Bo
ドクロボー
630/4649 291/892 582/1571 391/743 327/657 5 1 RangeIcon.png Shooting Gatling
ガトリング
Gatling A shooting attack with a raid characteristic.

Inevitable during cooling after use.

■ Rank 1 effect Power + None

乱撃特性がある射撃攻撃。

使用後の冷却中は回避不能。

■ランク2効果 威力+100

乱撃特性がある射撃攻撃。

使用後の冷却中は回避不能。

■ランク3効果 威力+200

A shooting attack with a raid characteristic.

Inevitable during cooling after use.

■ Rank 4 effect Power +300

A shooting attack with a raid characteristic.

Inevitable during cooling after use.

■ Rank 5 effect Power + 400 & CRT rate + 20%

KZA01 64 コブンダナ
コブンダナ
340/3199 343/1014 421/1196 495/881 392/744 5 0 RangeIcon.png Shooting Gatling
ガトリング
Gatling A shooting attack with a raid characteristic.

Inevitable during cooling after use.

■ Rank 1 effect Power + None

乱撃特性がある射撃攻撃。

使用後の冷却中は回避不能。

■ランク2効果 威力+100

乱撃特性がある射撃攻撃。

使用後の冷却中は回避不能。

■ランク3効果 威力+200

A shooting attack with a raid characteristic.

Inevitable during cooling after use.

■ Rank 4 effect Power +300

A shooting attack with a raid characteristic.

Inevitable during cooling after use.

■ Rank 5 effect Power + 400 & CRT rate + 20%

??? 65 ???
240/2699 0/0 0/0 394/747 505/895 2 ??? (No Abilities)
LLY00 66 Release miles
リリースマイル
260/2799 346/1021 445/1252 277/591 336/669 4 0 RangeIcon.png Shooting laser
レーザー
laser 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。

使用後の冷却中は回避不能。

■ランク1効果 必要CG70

[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 2 effect Required CG60

[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 3 effect Required CG50

[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 4 effect Required CG40

【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。

使用後の冷却中は回避不能。

■ランク5効果 必要CG30&フルチャージで威力2倍

MAR00 67 All repair
オールリペア
320/3099 0/0 0/0 446/816 323/652 3 0 HealIcon.png Healing All repair
オールリペア
All repair Heals a little damage from each part of the entire team. Has a penetrating effect.

■ Rank 1 effect Increase the amount of recovery according to the skill level to be repaired

Heals a little damage from each part of the entire team. Has a penetrating effect.

■ Rank 2 effect Increase the amount of recovery according to the skill level to be repaired

Heals a little damage from each part of the entire team. Has a penetrating effect.

■ Rank 3 effect Increase the amount of recovery according to the skill level to be repaired

Heals a little damage from each part of the entire team. Has a penetrating effect.

■ Rank 4 effect Increase the amount of recovery according to the skill level to be repaired

Heals a little damage from each part of the entire team. Has a penetrating effect.

■ Rank 5 effect Increase the amount of recovery according to the skill level to be repaired

??? 68 ???
390/3449 351/1032 315/948 324/653 315/641 3 ??? (No Abilities)
MDK01 69 Oyugist
オユーギスト
210/2549 0/0 0/0 536/936 382/731 5 0 HealIcon.png Healing repair
リペア
repair 味方メダロット1体のパーツ1つのダメージを回復する。貫通効果がある。

■ランク1効果 なおすスキルレベルに応じて回復量アップ

Heals the damage of one part of one ally Medarot. Has a penetrating effect.

■ Rank 2 effect Increase the amount of recovery according to the skill level to be repaired

味方メダロット1体のパーツ1つのダメージを回復する。貫通効果がある。

■ランク3効果 なおすスキルレベルに応じて回復量アップ

Heals the damage of one part of one ally Medarot. Has a penetrating effect.

■ Rank 4 effect Increase the amount of recovery according to the skill level to be repaired

Heals the damage of one part of one ally Medarot. Has a penetrating effect.

■ Rank 5 effect Increase the amount of recovery according to the skill level to be repaired

MID00 70 Buish line
ブイシュライン
300/2999 0/0 0/0 585/1001 459/833 5 0 HealIcon.png Healing トラップクリア
トラップクリア
トラップクリア 味方エリアに設置されたトラップを取り除く。

■ランク1効果 充填・冷却+なし

Remove traps placed in friendly areas.

■ Rank 2 effect Filling / cooling +50

味方エリアに設置されたトラップを取り除く。

■ランク3効果 充填・冷却+100

味方エリアに設置されたトラップを取り除く。

■ランク4効果 充填・冷却+150

味方エリアに設置されたトラップを取り除く。

■ランク5効果 充填・冷却+200

??? 71 ???
300/2999 450/1263 340/1007 349/687 349/687 5 ??? (No Abilities)
??? 72 ???
360/3299 0/0 0/0 546/949 336/669 6 ??? (No Abilities)
??? 73 ???
280/2899 329/981 573/1550 159/433 188/472 6 ??? (No Abilities)
NIN00 74 Kamikaze
カミカゼ
280/2899 368/1072 357/1046 331/663 285/601 2 0 RangeIcon.png Shooting tornado
トルネード
tornado 【症状:トルネード】=「防御・回避不能で一時停止させる&脚部を飛行扱いにする。1回攻撃を受けると即解除」を付加する射撃攻撃。

使用後の冷却中は回避不能。

■ランク1効果 成功+なし

【症状:トルネード】=「防御・回避不能で一時停止させる&脚部を飛行扱いにする。1回攻撃を受けると即解除」を付加する射撃攻撃。

使用後の冷却中は回避不能。

■ランク2効果 成功+100

【症状:トルネード】=「防御・回避不能で一時停止させる&脚部を飛行扱いにする。1回攻撃を受けると即解除」を付加する射撃攻撃。

使用後の冷却中は回避不能。

■ランク3効果 成功+200

【症状:トルネード】=「防御・回避不能で一時停止させる&脚部を飛行扱いにする。1回攻撃を受けると即解除」を付加する射撃攻撃。

使用後の冷却中は回避不能。

■ランク4効果 成功+300

[Symptom: Tornado] = A shooting attack that adds "Pause due to defense / evasion and treat the legs as flying. Immediately release after receiving one attack".

Inevitable during cooling after use.

■ Rank 5 effect Success +400

NIT00 75 Clear shield
クリアシールド
490/3949 0/0 0/0 547/951 355/695 6 0 DefenceIcon.png Defense guard
ガード
guard Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends.

■ Rank 1 effect Filling / cooling + none

Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends.

■ Rank 2 effect Filling / cooling +50

Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends.

■ Rank 3 effect Filling / cooling +100

味方への攻撃に割り込むガード体勢をとる。味方が攻撃されそうになると割り込んで防御する。

■ランク4効果 充填・冷却+150

Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends.

■ Rank 5 effect Filling / cooling +200 & maximum number of guards + 1

OIR00 76 Atama de Alins
アタマデアリンス
350/3249 0/0 0/0 482/864 345/681 2 1 HealIcon.png Healing Super repair
スーパーリペア
Super repair 味方メダロット1体の全パーツのダメージを回復する。

■ランク1効果 なおすスキルレベルに応じて回復量アップ

味方メダロット1体の全パーツのダメージを回復する。

■ランク2効果 なおすスキルレベルに応じて回復量アップ

味方メダロット1体の全パーツのダメージを回復する。

■ランク3効果 なおすスキルレベルに応じて回復量アップ

味方メダロット1体の全パーツのダメージを回復する。

■ランク4効果 なおすスキルレベルに応じて回復量アップ

Heals the damage of all parts of one ally Medarot.

■ Rank 5 effect Increase the amount of recovery according to the skill level to be repaired

PHX00 77 Blast gun
ブラストガン
350/3249 393/1130 397/1140 384/733 268/579 4 0 MeleeIcon.png Melee fire
ファイア
fire [Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack".

Cannot be protected during cooling after use.

■ Rank 1 effect Success + none

[Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack".

Cannot be protected during cooling after use.

■ Rank 2 effect Success +100

[Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack".

Cannot be protected during cooling after use.

■ Rank 3 effect Success +200

[Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack".

Cannot be protected during cooling after use.

■ Rank 4 effect Success +300

[Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack".

Cannot be protected during cooling after use.

■ Rank 5 effect Success +400

PLC01 78 Lady Zet
レディゼット
350/3249 0/0 0/0 562/971 552/957 3 0 AssistIcon.png Support Mobile boost
モビルブースト
Mobile boost [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 1 effect Filling / cooling + none

[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 2 effect Filling / cooling +50

[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 3 effect Filling / cooling +100

[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 4 effect Filling / cooling +150

[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 5 effect Filling / cooling +200

RAP00 79 フェイマスコット
フェイマスコット
310/3049 0/0 0/0 502/891 390/741 4 0 UtilityIcon.png Plant/Trap Charge plant
チャージプラント
Charge plant Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.

■ Rank 1 effect Initial number of installations 1 Number of plants installed x 1% up

Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.

■ Rank 2 effect Initial number of installations 2 Number of plants installed x 2% up

Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.

■ Rank 3 effect Initial number of installations 3 Number of plants installed x 3% up

Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.

■ Rank 4 effect Initial number of installations 4 Number of plants installed x 4% up

Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.

■ Rank 5 effect Initial number of installations 5 Number of plants installed x 5% up

RAY00 80 Plasma laser
プラズマレーザー
310/3049 291/892 479/1331 319/647 225/521 4 0 RangeIcon.png Shooting laser
レーザー
laser 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。

使用後の冷却中は回避不能。

■ランク1効果 必要CG70

[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 2 effect Required CG60

[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 3 effect Required CG50

[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 4 effect Required CG40

【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。

使用後の冷却中は回避不能。

■ランク5効果 必要CG30&フルチャージで威力2倍

RBT05 81 イナバ
イナバ
340/3199 288/885 455/1275 372/717 325/655 4 0 RangeIcon.png Shooting beam
ビーム
beam [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank.

■ Rank 1 effect Required CG70

【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。

■ランク2効果 必要CG60

[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank.

■ Rank 3 effect Required CG50

【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。

■ランク4効果 必要CG40

[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank.

■ Rank 5 effect Required CG30 & full charge triples power

??? 82 ???
280/2899 338/1002 460/1287 357/697 394/747 4 ??? (No Abilities)
RYM00 83 Kokoro Heightsmo
ココロハイツモ
320/3099 0/0 0/0 665/1108 560/968 3 0 AssistIcon.png Support heater
ヒーター
heater [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.

■ Rank 1 effect Filling / cooling + none

【症状:ヒーター】=「全てのパーツの充填性能をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する

■ランク2効果 充填・冷却+50

[Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.

■ Rank 3 effect Filling / cooling +100

[Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.

■ Rank 4 effect Filling / cooling +150

[Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.

■ Rank 5 effect Filling / cooling +200

SAK00 84 でんどうドライバ
でんどうドライバ
300/2999 407/1163 223/734 232/531 184/467 3 0 RangeIcon.png Shooting break
ブレイク
break [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 1 effect Required CG70

【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。

使用後の冷却中は回避不能。

■ランク2効果 必要CG60

【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。

使用後の冷却中は回避不能。

■ランク3効果 必要CG50

[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 4 effect Required CG40

[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 5 effect Double success with required CG30 & full charge

SAM00 85 サムライブラスト
サムライブラスト
290/2949 0/0 0/0 300/621 281/596 1 1 [[File:SpecialIcon.png|20px}] Special Full charge
フルチャージ
Full charge Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.

■ Rank 1 effect 90% of maximum armor value

Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.

■ Rank 2 effect 80% of maximum armor value

Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.

■ Rank 3 effect 70% of maximum armor value

Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.

■ Rank 4 effect 60% of maximum armor value

Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.

■ Rank 5 effect 50% of maximum armor value

SCB00 86 Missile punch
ミサイルパンチ
330/3149 342/1011 271/846 311/636 218/512 4 0 MeleeIcon.png Melee bug
バグ
bug [Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting".

Cannot be protected during cooling after use.

■ Rank 1 effect Filling / cooling + none

【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク2効果 充填・冷却+50

【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク3効果 充填・冷却+100

[Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting".

Cannot be protected during cooling after use.

■ Rank 4 effect Filling / cooling +150

【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク5効果 充填・冷却+200

SCP00 87 Scorpion dock
サソリドック
340/3199 269/841 377/1093 352/691 296/616 3 0 MeleeIcon.png Melee Melt
メルト
Melt [Symptom: Melt] = A fighting attack that adds "continuously damages the opponent hit by the attack".

Cannot be protected during cooling after use.

■ Rank 1 effect Success + none

【症状:メルト】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク2効果 成功+100

【症状:メルト】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク3効果 成功+200

【症状:メルト】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク4効果 成功+300

[Symptom: Melt] = A fighting attack that adds "continuously damages the opponent hit by the attack".

Cannot be protected during cooling after use.

■ Rank 5 effect Success +400

SCS00 88 Snorkel
シュノーケール
240/2699 0/0 0/0 676/1123 488/872 5 0 AssistIcon.png Support Radar site
レーダーサイト
Radar site 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する

■ランク1効果 充填・冷却+なし

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 2 effect Filling / cooling +50

【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する

■ランク3効果 充填・冷却+100

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 4 effect Filling / cooling +150

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 5 effect Filling / cooling +200

??? 89 ???
300/2999 0/0 0/0 455/828 518/912 5 ??? (No Abilities)
SLD00 90 フレイムヘッド
フレイムヘッド
340/3199 0/0 0/0 720/1181 369/713 5 0 AssistIcon.png Support heater
ヒーター
heater [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.

■ Rank 1 effect Filling / cooling + none

【症状:ヒーター】=「全てのパーツの充填性能をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する

■ランク2効果 充填・冷却+50

[Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.

■ Rank 3 effect Filling / cooling +100

[Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.

■ Rank 4 effect Filling / cooling +150

[Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.

■ Rank 5 effect Filling / cooling +200

SLR00 91 ファイトいっぱつ
ファイトいっぱつ
260/2799 0/0 0/0 573/985 491/876 4 0 AssistIcon.png Support Shoot boost
シュートブースト
Shoot boost [Symptom: Shoot boost] = Add "Success and power value of shooting parts up. 5% up once. Up to 20% up by stacking" to all allies

■ Rank 1 effect Filling / cooling + none

【症状:シュートブースト】=「射撃パーツの成功と威力値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する

■ランク2効果 充填・冷却+50

[Symptom: Shoot boost] = Add "Success and power value of shooting parts up. 5% up once. Up to 20% up by stacking" to all allies

■ Rank 3 effect Filling / cooling +100

[Symptom: Shoot boost] = Add "Success and power value of shooting parts up. 5% up once. Up to 20% up by stacking" to all allies

■ Rank 4 effect Filling / cooling +150

[Symptom: Shoot boost] = Add "Success and power value of shooting parts up. 5% up once. Up to 20% up by stacking" to all allies

■ Rank 5 effect Filling / cooling +200

SNA00 92 hacker
ハッカー
340/3199 315/948 387/1116 355/695 162/437 3 0 MeleeIcon.png Melee virus
ウィルス
virus [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".

Cannot be protected during cooling after use.

■ Rank 1 effect Filling / cooling + none

[Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".

Cannot be protected during cooling after use.

■ Rank 2 effect Filling / cooling +50

[Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".

Cannot be protected during cooling after use.

■ Rank 3 effect Filling / cooling +100

[Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".

Cannot be protected during cooling after use.

■ Rank 4 effect Filling / cooling +150

[Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".

Cannot be protected during cooling after use.

■ Rank 5 effect Filling / cooling +200

SPI01 93 レンカートラップ
レンカートラップ
390/3449 0/0 0/0 423/785 376/723 4 0 UtilityIcon.png Plant/Trap Kyakubu trap
きゃくぶトラップ
Kyakubu trap 相手のパーツ使用に反応してきゃくぶパーツにダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。

■ランク1効果 最初の設置数1

Set up a trap that damages the Kakubu parts in response to the opponent's use of parts. The larger the number of installations, the higher the damage.

■ Rank 2 effect Initial number of installations 2

相手のパーツ使用に反応してきゃくぶパーツにダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。

■ランク3効果 最初の設置数3

Set up a trap that damages the Kakubu parts in response to the opponent's use of parts. The larger the number of installations, the higher the damage.

■ Rank 4 effect Initial number of installations 4

Set up a trap that damages the Kakubu parts in response to the opponent's use of parts. The larger the number of installations, the higher the damage.

■ Rank 5 effect Initial number of installations 5

SPN00 94 AAM
AAM
220/2599 0/0 0/0 445/815 364/707 3 0 UtilityIcon.png Plant/Trap Fighting trap
かくとうトラップ
Fighting trap Set up a trap that deals damage in response to a fighting attack on an ally. The larger the number of installations, the higher the damage.

■ Rank 1 effect Initial number of installations 1

味方への格闘攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。

■ランク2効果 最初の設置数2

味方への格闘攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。

■ランク3効果 最初の設置数3

Set up a trap that deals damage in response to a fighting attack on an ally. The larger the number of installations, the higher the damage.

■ Rank 4 effect Initial number of installations 4

味方への格闘攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。

■ランク5効果 最初の設置数5

??? 95 ???
400/3499 0/0 0/0 468/845 378/725 4 ??? (No Abilities)
STG00 96 ハンター
ハンター
460/3799 0/0 0/0 586/1003 425/788 5 0 UtilityIcon.png Plant/Trap しゃげきトラップ
しゃげきトラップ
しゃげきトラップ Set up a trap that deals damage in response to a shooting attack on an ally. The larger the number of installations, the higher the damage.

■ Rank 1 effect Initial number of installations 1

Set up a trap that deals damage in response to a shooting attack on an ally. The larger the number of installations, the higher the damage.

■ Rank 2 effect Initial number of installations 2

味方への射撃攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。

■ランク3効果 最初の設置数3

味方への射撃攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。

■ランク4効果 最初の設置数4

Set up a trap that deals damage in response to a shooting attack on an ally. The larger the number of installations, the higher the damage.

■ Rank 5 effect Initial number of installations 5

TIR00 97 Breath fire
ブレスファイア
390/3449 259/818 360/1053 364/707 201/489 4 1 MeleeIcon.png Melee fire
ファイア
fire [Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack".

Cannot be protected during cooling after use.

■ Rank 1 effect Success + none

[Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack".

Cannot be protected during cooling after use.

■ Rank 2 effect Success +100

[Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack".

Cannot be protected during cooling after use.

■ Rank 3 effect Success +200

[Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack".

Cannot be protected during cooling after use.

■ Rank 4 effect Success +300

[Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack".

Cannot be protected during cooling after use.

■ Rank 5 effect Success +400

TMN00 98 トラップバッグ
トラップバッグ
310/3049 353/1037 502/1385 288/605 251/556 5 0 RangeIcon.png Shooting napalm
ナパーム
napalm [Attribute: Gunpowder] A shooting attack with a raid characteristic.

■ Rank 1 effect Power + None

[Attribute: Gunpowder] A shooting attack with a raid characteristic.

■ Rank 2 effect Power +100

[Attribute: Gunpowder] A shooting attack with a raid characteristic.

■ Rank 3 effect Power +200

【属性:火薬】乱撃特性をもつ射撃攻撃。

■ランク4効果 威力+300

【属性:火薬】乱撃特性をもつ射撃攻撃。

■ランク5効果 威力+400&絶対ヒット

TOT00 99 battery
バッテリー
370/3349 0/0 0/0 552/957 339/673 3 0 AssistIcon.png Support heater
ヒーター
heater [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.

■ Rank 1 effect Filling / cooling + none

【症状:ヒーター】=「全てのパーツの充填性能をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する

■ランク2効果 充填・冷却+50

[Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.

■ Rank 3 effect Filling / cooling +100

[Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.

■ Rank 4 effect Filling / cooling +150

[Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.

■ Rank 5 effect Filling / cooling +200

??? 100 ???
520/4099 354/1039 373/1084 227/524 218/512 4 ??? (No Abilities)
??? 101 ???
320/3099 0/0 0/0 436/803 291/609 3 ??? (No Abilities)
??? 102 ???
320/3099 0/0 0/0 441/809 294/613 4 ??? (No Abilities)
ASR00 103 サンメーン
サンメーン
510/4049 253/804 615/1648 300/621 178/459 3 0 MeleeIcon.png Melee Deathlok
デスロック
Deathlok [Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable."

Cannot be protected during cooling after use.

■ Rank 1 effect Filling / cooling + none

[Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable."

Cannot be protected during cooling after use.

■ Rank 2 effect Filling / cooling +50

[Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable."

Cannot be protected during cooling after use.

■ Rank 3 effect Filling / cooling +100

[Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable."

Cannot be protected during cooling after use.

■ Rank 4 effect Filling / cooling +150

[Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable."

Cannot be protected during cooling after use.

■ Rank 5 effect Filling / cooling +200

??? 104 ???
500/3999 239/771 378/1095 349/687 285/601 4 ??? (No Abilities)
BBS00 105 グレートスワロー
グレートスワロー
340/3199 372/1081 329/981 343/679 245/548 3 1 RangeIcon.png Shooting Destroy
デストロイ
Destroy 相手が使用中の頭部・両腕パーツにヒットした場合、そのパーツの装甲値に関係なく破壊する射撃攻撃。それ以外は通常の攻撃となる。

■ランク1効果 成功+なし

A shooting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.

■ Rank 2 effect Success +100

A shooting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.

■ Rank 3 effect Success +200

A shooting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.

■ Rank 4 effect Success +300

相手が使用中の頭部・両腕パーツにヒットした場合、そのパーツの装甲値に関係なく破壊する射撃攻撃。それ以外は通常の攻撃となる。

■ランク5効果 成功+400

BCT00 106 Sunshine
サンシャイン
280/2899 519/1424 235/762 460/835 392/744 5 0 RangeIcon.png Shooting slip
スリップ
slip 充填中および待機中の相手の脚部パーツにヒットした場合、行動を中断させる射撃攻撃。脚部パーツ以外にヒットした場合は通常の攻撃となる。

使用後の冷却中は回避不能。

■ランク1効果 充填・冷却+なし

充填中および待機中の相手の脚部パーツにヒットした場合、行動を中断させる射撃攻撃。脚部パーツ以外にヒットした場合は通常の攻撃となる。

使用後の冷却中は回避不能。

■ランク2効果 充填・冷却+50

充填中および待機中の相手の脚部パーツにヒットした場合、行動を中断させる射撃攻撃。脚部パーツ以外にヒットした場合は通常の攻撃となる。

使用後の冷却中は回避不能。

■ランク3効果 充填・冷却+100

A shooting attack that interrupts the action if it hits the leg part of the opponent who is filling and waiting. If it hits other than the leg parts, it will be a normal attack.

Inevitable during cooling after use.

■ Rank 4 effect Filling / cooling +150

A shooting attack that interrupts the action if it hits the leg part of the opponent who is filling and waiting. If it hits other than the leg parts, it will be a normal attack.

Inevitable during cooling after use.

■ Rank 5 effect Filling / cooling +200 & ignoring defense (no damage reduction due to defense to opponent)

CAT01 107 Light circuit
ライトサーキット
340/3199 0/0 0/0 533/932 496/883 3 0 AssistIcon.png Support stealth
ステルス
stealth 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する

■ランク1効果 充填・冷却+なし

[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself

■ Rank 2 effect Filling / cooling +50

[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself

■ Rank 3 effect Filling / cooling +100

【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する

■ランク4効果 充填・冷却+150

[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself

■ Rank 5 effect Filling / cooling +200

CMO00 108 Invisible body
インビジボディ
330/3149 0/0 0/0 360/701 432/797 5 0 AssistIcon.png Support stealth
ステルス
stealth 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する

■ランク1効果 充填・冷却+なし

[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself

■ Rank 2 effect Filling / cooling +50

[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself

■ Rank 3 effect Filling / cooling +100

【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する

■ランク4効果 充填・冷却+150

[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself

■ Rank 5 effect Filling / cooling +200

??? 109 ???
410/3549 0/0 0/0 508/899 335/668 4 ??? (No Abilities)
COW00 110 Body attack
ボディアタック
500/3999 0/0 0/0 456/829 199/487 3 0 DefenceIcon.png Defense Kanzen guard
かんぜんガード
Kanzen guard Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once.

■ Rank 1 effect Filling / cooling + none

味方への攻撃に割り込むガード体勢をとる。1回だけガード時あらゆる攻撃を無効にする。

■ランク2効果 充填・冷却+50

味方への攻撃に割り込むガード体勢をとる。1回だけガード時あらゆる攻撃を無効にする。

■ランク3効果 充填・冷却+100

Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once.

■ Rank 4 effect Filling / cooling +150

Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once.

■ Rank 5 effect Filling / cooling +200 & maximum number of guards + 1

DEK00 111 オンスローター
オンスローター
390/3449 363/1060 477/1326 279/593 171/449 4 1 RangeIcon.png Shooting Power rifle
パワーライフル
Power rifle 脚部が未破壊であれば威力が1.5倍となる射撃攻撃。

使用後の冷却中は回避不能。

■ランク1効果 威力+なし

A shooting attack that increases the power by 1.5 times if the legs are not destroyed.

Inevitable during cooling after use.

■ Rank 2 effect Power +100

A shooting attack that increases the power by 1.5 times if the legs are not destroyed.

Inevitable during cooling after use.

■ Rank 3 effect Power +200

A shooting attack that increases the power by 1.5 times if the legs are not destroyed.

Inevitable during cooling after use.

■ Rank 4 effect Power +300

A shooting attack that increases the power by 1.5 times if the legs are not destroyed.

Inevitable during cooling after use.

■ Rank 5 effect Power +400 & Penetration

DND00 112 ブリリアント
ブリリアント
460/3799 389/1121 510/1403 218/512 228/525 4 0 RangeIcon.png Shooting Hyper missile
ハイパーミサイル
Hyper missile 【属性:火薬】貫通特性をもつ射撃攻撃。

使用後の冷却中は回避不能。

■ランク1効果 威力+なし

[Attribute: Gunpowder] A shooting attack with penetrating characteristics.

Inevitable during cooling after use.

■ Rank 2 effect Power +100

【属性:火薬】貫通特性をもつ射撃攻撃。

使用後の冷却中は回避不能。

■ランク3効果 威力+200

[Attribute: Gunpowder] A shooting attack with penetrating characteristics.

Inevitable during cooling after use.

■ Rank 4 effect Power +300

【属性:火薬】貫通特性をもつ射撃攻撃。

使用後の冷却中は回避不能。

■ランク5効果 威力+400&絶対ヒット

DOG01 113 Brest canon
ブレストカノン
340/3199 463/1294 414/1179 368/712 414/773 4 0 RangeIcon.png Shooting rifle
ライフル
rifle スタンダードな射撃攻撃。

■ランク1効果 威力+なし

Standard shooting attack.

■ Rank 2 effect Power +100

Standard shooting attack.

■ Rank 3 effect Power +200

Standard shooting attack.

■ Rank 4 effect Power +300

スタンダードな射撃攻撃。

■ランク5効果 威力+400&貫通

DRA00 114 Ryusuisho
りゅうすいしょう
420/3599 324/969 387/1116 279/593 243/545 3 0 MeleeIcon.png Melee Deathlok
デスロック
Deathlok [Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable."

Cannot be protected during cooling after use.

■ Rank 1 effect Filling / cooling + none

[Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable."

Cannot be protected during cooling after use.

■ Rank 2 effect Filling / cooling +50

[Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable."

Cannot be protected during cooling after use.

■ Rank 3 effect Filling / cooling +100

[Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable."

Cannot be protected during cooling after use.

■ Rank 4 effect Filling / cooling +150

[Symptom: Deathrock] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & defense / unavoidable."

Cannot be protected during cooling after use.

■ Rank 5 effect Filling / cooling +200

??? 115 ???
400/3499 304/923 503/1387 494/880 304/627 3 ??? (No Abilities)
FLY02 116 Teenka
ティーンカ
280/2899 0/0 0/0 460/835 349/687 4 0 UtilityIcon.png Plant/Trap ディスターバンス
ディスターバンス
ディスターバンス Set up a trap that causes the action to fail in response to actions other than the opponent's attack.

■ Rank 1 effect Initial number of installations 1

Set up a trap that causes the action to fail in response to actions other than the opponent's attack.

■ Rank 2 effect Initial number of installations 2

Set up a trap that causes the action to fail in response to actions other than the opponent's attack.

■ Rank 3 effect Initial number of installations 3

Set up a trap that causes the action to fail in response to actions other than the opponent's attack.

■ Rank 4 effect Initial number of installations 4

Set up a trap that causes the action to fail in response to actions other than the opponent's attack.

■ Rank 5 effect Initial number of installations 5

FSK00 117 Serpentine
サーペンタイン
250/2749 0/0 0/0 574/987 415/775 5 0 UtilityIcon.png Plant/Trap Charge plant
チャージプラント
Charge plant Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.

■ Rank 1 effect Initial number of installations 1 Number of plants installed x 1% up

Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.

■ Rank 2 effect Initial number of installations 2 Number of plants installed x 2% up

Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.

■ Rank 3 effect Initial number of installations 3 Number of plants installed x 3% up

Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.

■ Rank 4 effect Initial number of installations 4 Number of plants installed x 4% up

Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.

■ Rank 5 effect Initial number of installations 5 Number of plants installed x 5% up

GBK00 118 Gun Shove
ガンショーブ
460/3799 355/1042 567/1536 232/531 232/531 4 1 MeleeIcon.png Melee デストロイ
デストロイ
デストロイ A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.

■ Rank 1 effect Success + none

A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.

■ Rank 2 effect Success +100

A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.

■ Rank 3 effect Success +200

A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.

■ Rank 4 effect Success +300

A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.

■ Rank 5 effect Success +400

GKD00 119 Kinkankou
キンカンコウ
450/3749 0/0 0/0 695/1148 362/704 4 0 AssistIcon.png Support Fight boost
ファイトブースト
Fight boost [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies

■ Rank 1 effect Filling / cooling + none

[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies

■ Rank 2 effect Filling / cooling +50

[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies

■ Rank 3 effect Filling / cooling +100

[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies

■ Rank 4 effect Filling / cooling +150

【症状:ファイトブースト】=「格闘パーツの成功と威力値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する

■ランク5効果 充填・冷却+200

GLM00 120 Tank missile
せんしゃミサイル
310/3049 313/944 517/1420 235/535 186/469 5 1 RangeIcon.png Shooting missile
ミサイル
missile [Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 1 effect Power + None

【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。

■ランク2効果 威力+100

[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 3 effect Power +200

[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 4 effect Power +300

【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。

■ランク5効果 威力+400&絶対ヒット

HMS01 121 キヌゲズミー
キヌゲズミー
250/2749 0/0 0/0 658/1099 554/960 4 0 AssistIcon.png Support Radar site
レーダーサイト
Radar site 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する

■ランク1効果 充填・冷却+なし

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 2 effect Filling / cooling +50

【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する

■ランク3効果 充填・冷却+100

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 4 effect Filling / cooling +150

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 5 effect Filling / cooling +200

KBT04 122 プロミネンス
プロミネンス
420/3599 261/822 795/2068 126/389 155/428 1 1 RangeIcon.png Shooting Hyper beam
ハイパービーム
Hyper beam 【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。貫通効果がある。

使用後の冷却中は回避不能。

■ランク1効果 必要CG70

[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 2 effect Required CG60

[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 3 effect Required CG50

[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 4 effect Required CG40

[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 5 effect Required CG30 & full charge triples power

KBT05 123 Black varistor
ブラックバリスタ
320/3099 392/1128 470/1310 225/521 284/600 5 0 RangeIcon.png Shooting missile
ミサイル
missile [Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 1 effect Power + None

【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。

■ランク2効果 威力+100

[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 3 effect Power +200

[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 4 effect Power +300

【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。

■ランク5効果 威力+400&絶対ヒット

KBT06 124 アペンディクス
アペンディクス
410/3549 291/892 762/1991 194/480 232/531 2 1 RangeIcon.png Shooting laser
レーザー
laser 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。

使用後の冷却中は回避不能。

■ランク1効果 必要CG70

[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 2 effect Required CG60

[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 3 effect Required CG50

[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 4 effect Required CG40

【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。

使用後の冷却中は回避不能。

■ランク5効果 必要CG30&フルチャージで威力2倍

KBT11 125 シュベールト
シュベールト
300/2999 343/1014 538/1469 372/717 303/625 3 0 MeleeIcon.png Melee Sword
ソード
Sword Standard fighting attack.

■ Rank 1 effect Success + none

Standard fighting attack.

■ Rank 2 effect Success +100

Standard fighting attack.

■ Rank 3 effect Success +200

スタンダードな格闘攻撃。

■ランク4効果 成功+300

Standard fighting attack.

■ Rank 5 effect Success +400 & Penetration

KLN02 126 Vitua
ヴィチュア
490/3949 0/0 0/0 524/920 415/775 4 0 UtilityIcon.png Plant/Trap Fighting trap
かくとうトラップ
Fighting trap Set up a trap that deals damage in response to a fighting attack on an ally. The larger the number of installations, the higher the damage.

■ Rank 1 effect Initial number of installations 1

味方への格闘攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。

■ランク2効果 最初の設置数2

味方への格闘攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。

■ランク3効果 最初の設置数3

Set up a trap that deals damage in response to a fighting attack on an ally. The larger the number of installations, the higher the damage.

■ Rank 4 effect Initial number of installations 4

味方への格闘攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。

■ランク5効果 最初の設置数5

KWG05 127 Black incom
ブラックインコム
280/2899 0/0 0/0 742/1211 244/547 5 0 HealIcon.png Healing Clear the bow
ぼうがいクリア
Clear the bow [Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies

■ Rank 1 effect Filling / cooling + none

[Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies

■ Rank 2 effect Filling / cooling +50

[Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies

■ Rank 3 effect Filling / cooling +100

[Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies

■ Rank 4 effect Filling / cooling +150

【症状:妨害クリア】=「マイナス症状を全て解除&2回マイナス症状を無効化する」を味方全体に付加する

■ランク5効果 充填・冷却+200

??? 128 ???
390/3449 0/0 0/0 441/809 441/809 2 ??? (No Abilities)
KWG11 129 ツヴァイカノン
ツヴァイカノン
330/3149 460/1287 352/1035 401/756 362/704 6 0 RangeIcon.png Shooting rifle
ライフル
rifle スタンダードな射撃攻撃。

■ランク1効果 威力+なし

Standard shooting attack.

■ Rank 2 effect Power +100

Standard shooting attack.

■ Rank 3 effect Power +200

Standard shooting attack.

■ Rank 4 effect Power +300

スタンダードな射撃攻撃。

■ランク5効果 威力+400&貫通

MOL00 130 Moroku Head
モロクヘッド
280/2899 241/776 366/1067 282/597 282/597 4 0 RangeIcon.png Shooting Fire shot
ファイアショット
Fire shot 【症状:ファイア】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する射撃攻撃。

使用後の冷却中は回避不能。

■ランク1効果 成功+なし

[Symptom: Fire] = A shooting attack that adds "continuously damages the opponent hit by the attack".

Inevitable during cooling after use.

■ Rank 2 effect Success +100

[Symptom: Fire] = A shooting attack that adds "continuously damages the opponent hit by the attack".

Inevitable during cooling after use.

■ Rank 3 effect Success +200

[Symptom: Fire] = A shooting attack that adds "continuously damages the opponent hit by the attack".

Inevitable during cooling after use.

■ Rank 4 effect Success +300

[Symptom: Fire] = A shooting attack that adds "continuously damages the opponent hit by the attack".

Inevitable during cooling after use.

■ Rank 5 effect Success +400

??? 131 ???
430/3649 0/0 0/0 358/699 504/893 5 ??? (No Abilities)
??? 132 ???
370/3349 294/899 469/1308 211/503 230/528 5 ??? (No Abilities)
NAS01 133 Holy wall
ホーリーウォール
390/3449 0/0 0/0 558/965 189/473 4 0 DefenceIcon.png Defense Kanzen guard
かんぜんガード
Kanzen guard Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once.

■ Rank 1 effect Filling / cooling + none

味方への攻撃に割り込むガード体勢をとる。1回だけガード時あらゆる攻撃を無効にする。

■ランク2効果 充填・冷却+50

味方への攻撃に割り込むガード体勢をとる。1回だけガード時あらゆる攻撃を無効にする。

■ランク3効果 充填・冷却+100

Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once.

■ Rank 4 effect Filling / cooling +150

Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once.

■ Rank 5 effect Filling / cooling +200 & maximum number of guards + 1

PCV00 134 マスクドヘッド
マスクドヘッド
370/3349 396/1137 524/1436 405/761 336/669 5 0 MeleeIcon.png Melee Sword
ソード
Sword Standard fighting attack.

■ Rank 1 effect Success + none

Standard fighting attack.

■ Rank 2 effect Success +100

Standard fighting attack.

■ Rank 3 effect Success +200

スタンダードな格闘攻撃。

■ランク4効果 成功+300

Standard fighting attack.

■ Rank 5 effect Success +400 & Penetration

??? 135 ???
350/3249 0/0 0/0 646/1083 382/731 4 ??? (No Abilities)
PRC00 136 Ituka Crown
イツカクラウン
320/3099 0/0 0/0 391/743 482/864 7 0 AssistIcon.png Support stealth
ステルス
stealth 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する

■ランク1効果 充填・冷却+なし

[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself

■ Rank 2 effect Filling / cooling +50

[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself

■ Rank 3 effect Filling / cooling +100

【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する

■ランク4効果 充填・冷却+150

[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself

■ Rank 5 effect Filling / cooling +200

PRC00 137 Tubra Iris
ツブラアイリス
280/2899 0/0 0/0 450/821 351/689 4 0 HealIcon.png Healing reverse
リバース
reverse 機能停止した味方メダロット1体を復活させる。

■ランク1効果 なおすスキルレベルに応じて復活時の装甲値アップ

Revive one ally Medarot that has stopped functioning.

■ Rank 2 effect Increase the armor value at the time of resurrection according to the skill level to be repaired

機能停止した味方メダロット1体を復活させる。

■ランク3効果 なおすスキルレベルに応じて復活時の装甲値アップ

機能停止した味方メダロット1体を復活させる。

■ランク4効果 なおすスキルレベルに応じて復活時の装甲値アップ

機能停止した味方メダロット1体を復活させる。

■ランク5効果 なおすスキルレベルに応じて復活時の装甲値アップ

SAQ00 138 Charmy Pretty
チャーミープリチ
330/3149 333/990 401/1149 313/639 284/600 4 0 MeleeIcon.png Melee Charge drain
チャージドレイン
Charge drain A fighting attack that absorbs the opponent's CG.

Cannot be protected during cooling after use.

■ Rank 1 effect Absorption CG value 3

A fighting attack that absorbs the opponent's CG.

Cannot be protected during cooling after use.

■ Rank 2 effect Absorption CG value 6

A fighting attack that absorbs the opponent's CG.

Cannot be protected during cooling after use.

■ Rank 3 effect Absorption CG value 9

A fighting attack that absorbs the opponent's CG.

Cannot be protected during cooling after use.

■ Rank 4 effect Absorption CG value 12

A fighting attack that absorbs the opponent's CG.

Cannot be protected during cooling after use.

■ Rank 5 effect Absorption CG value 15

SAT00 139 マーカス
マーカス
310/3049 284/876 601/1616 198/485 225/521 3 1 RangeIcon.png Shooting napalm
ナパーム
napalm [Attribute: Gunpowder] A shooting attack with a raid characteristic.

■ Rank 1 effect Power + None

[Attribute: Gunpowder] A shooting attack with a raid characteristic.

■ Rank 2 effect Power +100

[Attribute: Gunpowder] A shooting attack with a raid characteristic.

■ Rank 3 effect Power +200

【属性:火薬】乱撃特性をもつ射撃攻撃。

■ランク4効果 威力+300

【属性:火薬】乱撃特性をもつ射撃攻撃。

■ランク5効果 威力+400&絶対ヒット

SIN00 140 Mibu Wolf
ミブウルフ
450/3749 0/0 0/0 427/791 227/524 2 0 DefenceIcon.png Defense Counterguard
カウンターガード
Counterguard Take a guard position that responds to fighting attacks on allies. It negates the fighting damage only once and repels with the same attack power.

■ Rank 1 effect Filling / cooling + none

Take a guard position that responds to fighting attacks on allies. It negates the fighting damage only once and repels with the same attack power.

■ Rank 2 effect Filling / cooling +50

Take a guard position that responds to fighting attacks on allies. It negates the fighting damage only once and repels with the same attack power.

■ Rank 3 effect Filling / cooling +100

Take a guard position that responds to fighting attacks on allies. It negates the fighting damage only once and repels with the same attack power.

■ Rank 4 effect Filling / cooling +150

Take a guard position that responds to fighting attacks on allies. It negates the fighting damage only once and repels with the same attack power.

■ Rank 5 effect Filling / cooling +200 & maximum number of guards + 1

SLN01 141 Compline
コンプライン
300/2999 386/1114 331/986 441/809 285/601 5 0 MeleeIcon.png Melee MF seal
MFシール
MF seal 【症状:MFシール】=「メダフォースを使用不能にする」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク1効果 成功+なし

【症状:MFシール】=「メダフォースを使用不能にする」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク2効果 成功+100

【症状:MFシール】=「メダフォースを使用不能にする」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク3効果 成功+200

[Symptom: MF Seal] = A fighting attack that adds "disable Medaforce".

Cannot be protected during cooling after use.

■ Rank 4 effect Success +300

[Symptom: MF Seal] = A fighting attack that adds "disable Medaforce".

Cannot be protected during cooling after use.

■ Rank 5 effect Success +400

SLR01 142 Variable hair
バリアブルヘアー
240/2699 0/0 0/0 603/1025 513/905 6 0 AssistIcon.png Support Radar site
レーダーサイト
Radar site 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する

■ランク1効果 充填・冷却+なし

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 2 effect Filling / cooling +50

【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する

■ランク3効果 充填・冷却+100

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 4 effect Filling / cooling +150

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 5 effect Filling / cooling +200

TAN00 143 エアバッグ
エアバッグ
490/3949 0/0 0/0 460/835 186/469 2 1 DefenceIcon.png Defense Kanzen guard
かんぜんガード
Kanzen guard Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once.

■ Rank 1 effect Filling / cooling + none

味方への攻撃に割り込むガード体勢をとる。1回だけガード時あらゆる攻撃を無効にする。

■ランク2効果 充填・冷却+50

味方への攻撃に割り込むガード体勢をとる。1回だけガード時あらゆる攻撃を無効にする。

■ランク3効果 充填・冷却+100

Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once.

■ Rank 4 effect Filling / cooling +150

Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once.

■ Rank 5 effect Filling / cooling +200 & maximum number of guards + 1

??? 144 ???
430/3649 0/0 0/0 639/1073 603/1025 1 ??? (No Abilities)
??? 145 ???
100/1999 0/0 0/0 835/1335 835/1335 3 ??? (No Abilities)
TOT01 146 テラノスレーザー
テラノスレーザー
310/3049 343/1014 695/1835 245/548 225/521 4 1 RangeIcon.png Shooting laser
レーザー
laser 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。

使用後の冷却中は回避不能。

■ランク1効果 必要CG70

[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 2 effect Required CG60

[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 3 effect Required CG50

[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 4 effect Required CG40

【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。

使用後の冷却中は回避不能。

■ランク5効果 必要CG30&フルチャージで威力2倍

VAL00 147 リフレクトミラー
リフレクトミラー
330/3149 0/0 0/0 531/929 135/401 2 0 DefenceIcon.png Defense Mirror guard
ミラーガード
Mirror guard 味方への射撃攻撃に反応するガード体勢をとる。1回だけ射撃ダメージを無効にし同じ攻撃力ではね返す。

■ランク1効果 充填・冷却+なし

Take a guard position that responds to shooting attacks on allies. Disables shooting damage only once and repels with the same attack power.

■ Rank 2 effect Filling / cooling +50

Take a guard position that responds to shooting attacks on allies. Disables shooting damage only once and repels with the same attack power.

■ Rank 3 effect Filling / cooling +100

味方への射撃攻撃に反応するガード体勢をとる。1回だけ射撃ダメージを無効にし同じ攻撃力ではね返す。

■ランク4効果 充填・冷却+150

味方への射撃攻撃に反応するガード体勢をとる。1回だけ射撃ダメージを無効にし同じ攻撃力ではね返す。

■ランク5効果 充填・冷却+200&最大ガード回数+1回

VAL03 148 Second site
セカンドサイト
340/3199 0/0 0/0 623/1052 405/761 5 0 AssistIcon.png Support Conceal
コンシール
Conceal 【症状:コンシール】=「1回攻撃を受けるまで回避値を2倍&相手の攻撃特性(貫通、乱撃、全パーツ攻撃)を通常化する」を味方全体に付加する

■ランク1効果 充填・冷却+なし

[Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies

■ Rank 2 effect Filling / cooling +50

[Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies

■ Rank 3 effect Filling / cooling +100

[Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies

■ Rank 4 effect Filling / cooling +150

[Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies

■ Rank 5 effect Filling / cooling +200

WAT00 149 バトリースタンド
バトリースタンド
310/3049 288/885 512/1408 234/533 162/437 4 1 RangeIcon.png Shooting missile
ミサイル
missile [Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 1 effect Power + None

【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。

■ランク2効果 威力+100

[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 3 effect Power +200

[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 4 effect Power +300

【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。

■ランク5効果 威力+400&絶対ヒット

WEA00 150 デスブラスト
デスブラスト
490/3949 395/1135 398/1142 368/712 293/612 6 1 RangeIcon.png Shooting press
プレス
press [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.

■ Rank 1 effect Required CG70

[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.

■ Rank 2 effect Required CG60

[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.

■ Rank 3 effect Required CG50

[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.

■ Rank 4 effect Required CG40

【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が2倍になる射撃攻撃。

■ランク5効果 必要CG30&フルチャージで成功3倍

AGO00 151 キュードーヘッド
キュードーヘッド
350/3249 0/0 0/0 570/981 377/724 3 0 AssistIcon.png Support Fight boost
ファイトブースト
Fight boost [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies

■ Rank 1 effect Filling / cooling + none

[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies

■ Rank 2 effect Filling / cooling +50

[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies

■ Rank 3 effect Filling / cooling +100

[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies

■ Rank 4 effect Filling / cooling +150

【症状:ファイトブースト】=「格闘パーツの成功と威力値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する

■ランク5効果 充填・冷却+200

ALC00 152 ロングネック
ロングネック
330/3149 0/0 0/0 604/1027 539/940 5 0 AssistIcon.png Support Radar site
レーダーサイト
Radar site 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する

■ランク1効果 充填・冷却+なし

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 2 effect Filling / cooling +50

【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する

■ランク3効果 充填・冷却+100

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 4 effect Filling / cooling +150

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 5 effect Filling / cooling +200

??? 153 ???
480/3899 349/1028 450/1263 303/625 193/479 3 ??? (No Abilities)
ALP00 154 モフモフ
モフモフ
310/3049 0/0 0/0 477/857 333/665 6 0 UtilityIcon.png Plant/Trap Heater plant
ヒータープラント
Heater plant Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect.

■ Rank 1 effect Initial number of installations 1 Number of plants installed x 1% up

Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect.

■ Rank 2 effect Initial number of installations 2 Number of plants installed x 2% up

味方チーム全体のパーツの充填がアップする装置を仕掛ける。設置数分効果が加算され、効果発動による設置数の消費がない。

■ランク3効果 最初の設置数3 プラント設置数×3%アップ

Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect.

■ Rank 4 effect Initial number of installations 4 Number of plants installed x 4% up

Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect.

■ Rank 5 effect Initial number of installations 5 Number of plants installed x 5% up

??? 155 ???
290/2949 256/811 408/1165 237/537 152/424 3 ??? (No Abilities)
ARL00 156 アロウズ
アロウズ
380/3399 374/1086 272/848 441/809 259/567 5 0 MeleeIcon.png Melee bug
バグ
bug [Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting".

Cannot be protected during cooling after use.

■ Rank 1 effect Filling / cooling + none

【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク2効果 充填・冷却+50

【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク3効果 充填・冷却+100

[Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting".

Cannot be protected during cooling after use.

■ Rank 4 effect Filling / cooling +150

【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク5効果 充填・冷却+200

??? 157 ???
360/3299 0/0 0/0 582/997 455/828 4 ??? (No Abilities)
ARO00 158 アンモマウス
アンモマウス
310/3049 358/1049 368/1072 294/613 276/589 4 0 MeleeIcon.png Melee Wave
ウェーブ
Wave 【症状:ウェーブ】=「全てのパーツの充填・冷却性能を25%ダウン&防御不能」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク1効果 充填・冷却+なし

【症状:ウェーブ】=「全てのパーツの充填・冷却性能を25%ダウン&防御不能」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク2効果 充填・冷却+50

[Symptom: Wave] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & inability to defend".

Cannot be protected during cooling after use.

■ Rank 3 effect Filling / cooling +100

【症状:ウェーブ】=「全てのパーツの充填・冷却性能を25%ダウン&防御不能」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク4効果 充填・冷却+150

[Symptom: Wave] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & inability to defend".

Cannot be protected during cooling after use.

■ Rank 5 effect Filling / cooling +200

??? 159 ???
260/2799 457/1280 216/717 223/519 316/643 4 ??? (No Abilities)
BAB00 160 イノシーバ
イノシーバ
310/3049 225/738 601/1616 300/621 253/559 3 0 MeleeIcon.png Melee ハンマー
ハンマー
ハンマー Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).

Cannot be protected during cooling after use.

■ Rank 1 effect Power + None

Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).

Cannot be protected during cooling after use.

■ Rank 2 effect Power +100

Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).

Cannot be protected during cooling after use.

■ Rank 3 effect Power +200

Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).

Cannot be protected during cooling after use.

■ Rank 4 effect Power +300

Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).

Cannot be protected during cooling after use.

■ Rank 5 effect Power +400

BBB00 161 アヴァール
アヴァール
430/3649 346/1021 504/1389 485/868 346/683 4 0 RangeIcon.png Shooting Gatling
ガトリング
Gatling A shooting attack with a raid characteristic.

Inevitable during cooling after use.

■ Rank 1 effect Power + None

乱撃特性がある射撃攻撃。

使用後の冷却中は回避不能。

■ランク2効果 威力+100

乱撃特性がある射撃攻撃。

使用後の冷却中は回避不能。

■ランク3効果 威力+200

A shooting attack with a raid characteristic.

Inevitable during cooling after use.

■ Rank 4 effect Power +300

A shooting attack with a raid characteristic.

Inevitable during cooling after use.

■ Rank 5 effect Power + 400 & CRT rate + 20%

BCY00 162 Max Shout
マックスシャウト
310/3049 266/834 257/813 258/565 277/591 5 0 MeleeIcon.png Melee Canceller
キャンセラー
Canceller 【症状:キャンセラー】=「ヒットしたパーツを使用不能にする(脚部にヒットした場合は効果なし。使用不能状態は重複しない)」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク1効果 成功+なし

【症状:キャンセラー】=「ヒットしたパーツを使用不能にする(脚部にヒットした場合は効果なし。使用不能状態は重複しない)」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク2効果 成功+100

【症状:キャンセラー】=「ヒットしたパーツを使用不能にする(脚部にヒットした場合は効果なし。使用不能状態は重複しない)」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク3効果 成功+200

[Symptom: Canceller] = A fighting attack that adds "disable hit parts (no effect if hit on the leg. Unusable states do not overlap)".

Cannot be protected during cooling after use.

■ Rank 4 effect Success +300

[Symptom: Canceller] = A fighting attack that adds "disable hit parts (no effect if hit on the leg. Unusable states do not overlap)".

Cannot be protected during cooling after use.

■ Rank 5 effect Success +400

BER00 163 メテオスマッシュ
メテオスマッシュ
240/2699 441/1242 288/885 259/567 240/541 4 0 RangeIcon.png Shooting break
ブレイク
break [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 1 effect Required CG70

【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。

使用後の冷却中は回避不能。

■ランク2効果 必要CG60

【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる射撃攻撃。貫通効果がある。

使用後の冷却中は回避不能。

■ランク3効果 必要CG50

[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 4 effect Required CG40

[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 5 effect Double success with required CG30 & full charge

??? 164 ???
410/3549 0/0 0/0 576/989 338/672 4 ??? (No Abilities)
BLZ00 165 ベスト
ベスト
390/3449 0/0 0/0 494/880 446/816 2 1 AssistIcon.png Support Cyber ​​core
サイバーコア
Cyber ​​core To all allies [Symptom: Radar Site] = "Increase the success value of all parts by 30% & invalidate the opponent's stealth conceal" and [Symptom: Conceal] = "Avoid value 2 until one attack Double & normalize opponent's attack characteristics (penetration, random attack, all parts attack) "is added

■ Rank 1 effect Filling / cooling + none

味方全員に【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」と【症状:コンシール】=「1回攻撃を受けるまで回避値を2倍&相手の攻撃特性(貫通、乱撃、全パーツ攻撃)を通常化する」を付加する

■ランク2効果 充填・冷却+50

To all allies [Symptom: Radar Site] = "Increase the success value of all parts by 30% & invalidate the opponent's stealth conceal" and [Symptom: Conceal] = "Avoid value 2 until one attack Double & normalize opponent's attack characteristics (penetration, random attack, all parts attack) "is added

■ Rank 3 effect Filling / cooling +100

To all allies [Symptom: Radar Site] = "Increase the success value of all parts by 30% & invalidate the opponent's stealth conceal" and [Symptom: Conceal] = "Avoid value 2 until one attack Double & normalize opponent's attack characteristics (penetration, random attack, all parts attack) "is added

■ Rank 4 effect Filling / cooling +150

To all allies [Symptom: Radar Site] = "Increase the success value of all parts by 30% & invalidate the opponent's stealth conceal" and [Symptom: Conceal] = "Avoid value 2 until one attack Double & normalize opponent's attack characteristics (penetration, random attack, all parts attack) "is added

■ Rank 5 effect Filling / cooling +200

BRK00 166 キングバルコニー
キングバルコニー
440/3699 0/0 0/0 415/775 227/524 2 0 DefenceIcon.png Defense Shooting guard
しゃげきガード
Shooting guard 味方への射撃攻撃に反応するガード体勢をとる。ガード時射撃ダメージを無効にする。

■ランク1効果 充填・冷却+なし

味方への射撃攻撃に反応するガード体勢をとる。ガード時射撃ダメージを無効にする。

■ランク2効果 充填・冷却+50

味方への射撃攻撃に反応するガード体勢をとる。ガード時射撃ダメージを無効にする。

■ランク3効果 充填・冷却+100

味方への射撃攻撃に反応するガード体勢をとる。ガード時射撃ダメージを無効にする。

■ランク4効果 充填・冷却+150

Take a guard position that responds to shooting attacks on allies. Disables shooting damage when guarding.

■ Rank 5 effect Filling / cooling +200 & maximum number of guards + 1

??? 167 ???
300/2999 0/0 0/0 488/872 554/960 5 ??? (No Abilities)
??? 168 ???
240/2699 0/0 0/0 414/773 504/893 6 ??? (No Abilities)
??? 169 ???
320/3099 0/0 0/0 576/989 537/937 4 ??? (No Abilities)
CAT04 170 エクスプレス
エクスプレス
330/3149 0/0 0/0 547/951 643/1079 5 0 AssistIcon.png Support Mobile boost
モビルブースト
Mobile boost [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 1 effect Filling / cooling + none

[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 2 effect Filling / cooling +50

[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 3 effect Filling / cooling +100

[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 4 effect Filling / cooling +150

[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 5 effect Filling / cooling +200

CAT04 171 ネコマタヘッド
ネコマタヘッド
330/3149 0/0 0/0 473/852 482/864 3 0 AssistIcon.png Support stealth
ステルス
stealth 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する

■ランク1効果 充填・冷却+なし

[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself

■ Rank 2 effect Filling / cooling +50

[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself

■ Rank 3 effect Filling / cooling +100

【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する

■ランク4効果 充填・冷却+150

[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself

■ Rank 5 effect Filling / cooling +200

CCC00 172 Camel hose
キャメルホース
330/3149 0/0 0/0 627/1057 536/936 3 0 AssistIcon.png Support Taichi Seigyo
たいちせいぎょ
Taichi Seigyo [Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies

■ Rank 1 effect Filling / cooling + none

[Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies

■ Rank 2 effect Filling / cooling +50

[Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies

■ Rank 3 effect Filling / cooling +100

[Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies

■ Rank 4 effect Filling / cooling +150

[Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies

■ Rank 5 effect Filling / cooling +200

CLB00 173 カニサンジュウ
カニサンジュウ
380/3399 263/827 629/1681 244/547 263/572 3 0 MeleeIcon.png Melee ハンマー
ハンマー
ハンマー Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).

Cannot be protected during cooling after use.

■ Rank 1 effect Power + None

Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).

Cannot be protected during cooling after use.

■ Rank 2 effect Power +100

Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).

Cannot be protected during cooling after use.

■ Rank 3 effect Power +200

Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).

Cannot be protected during cooling after use.

■ Rank 4 effect Power +300

Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).

Cannot be protected during cooling after use.

■ Rank 5 effect Power +400

CLB02 174 シバサーミ
シバサーミ
310/3049 396/1137 623/1667 336/669 198/485 4 1 MeleeIcon.png Melee ハンマー
ハンマー
ハンマー Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).

Cannot be protected during cooling after use.

■ Rank 1 effect Power + None

Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).

Cannot be protected during cooling after use.

■ Rank 2 effect Power +100

Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).

Cannot be protected during cooling after use.

■ Rank 3 effect Power +200

Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).

Cannot be protected during cooling after use.

■ Rank 4 effect Power +300

Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).

Cannot be protected during cooling after use.

■ Rank 5 effect Power +400

??? 175 ???
310/3049 326/974 336/997 480/861 268/579 4 ??? (No Abilities)
CMR00 176 ストロボ
ストロボ
370/3349 446/1254 304/923 351/689 370/715 4 0 MeleeIcon.png Melee flash
フラッシュ
flash [Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting".

■ Rank 1 effect Filling / cooling + none

【症状:フラッシュ】=「次の行動実行まで防御・回避不能&充填中または待機中なら中断させる」を付加する格闘攻撃。

■ランク2効果 充填・冷却+50

[Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting".

■ Rank 3 effect Filling / cooling +100

[Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting".

■ Rank 4 effect Filling / cooling +150

[Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting".

■ Rank 5 effect Filling / cooling +200

CPM00 177 Walnut
ワルナッツ
330/3149 379/1098 382/1105 310/635 252/557 3 0 MeleeIcon.png Melee デストロイ
デストロイ
デストロイ A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.

■ Rank 1 effect Success + none

A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.

■ Rank 2 effect Success +100

A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.

■ Rank 3 effect Success +200

A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.

■ Rank 4 effect Success +300

A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.

■ Rank 5 effect Success +400

CRC01 178 Teller Fang
テラーファング
310/3049 288/885 632/1688 418/779 297/617 3 0 MeleeIcon.png Melee Sword
ソード
Sword Standard fighting attack.

■ Rank 1 effect Success + none

Standard fighting attack.

■ Rank 2 effect Success +100

Standard fighting attack.

■ Rank 3 effect Success +200

スタンダードな格闘攻撃。

■ランク4効果 成功+300

Standard fighting attack.

■ Rank 5 effect Success +400 & Penetration

CRD00 179 エモノヘッド
エモノヘッド
380/3399 0/0 0/0 432/797 441/809 4 0 AssistIcon.png Support stealth
ステルス
stealth 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する

■ランク1効果 充填・冷却+なし

[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself

■ Rank 2 effect Filling / cooling +50

[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself

■ Rank 3 effect Filling / cooling +100

【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する

■ランク4効果 充填・冷却+150

[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself

■ Rank 5 effect Filling / cooling +200

CRW00 180 Shotgun
さんだんじゅう
350/3249 385/1112 507/1396 488/872 357/697 5 0 RangeIcon.png Shooting Gatling
ガトリング
Gatling A shooting attack with a raid characteristic.

Inevitable during cooling after use.

■ Rank 1 effect Power + None

乱撃特性がある射撃攻撃。

使用後の冷却中は回避不能。

■ランク2効果 威力+100

乱撃特性がある射撃攻撃。

使用後の冷却中は回避不能。

■ランク3効果 威力+200

A shooting attack with a raid characteristic.

Inevitable during cooling after use.

■ Rank 4 effect Power +300

A shooting attack with a raid characteristic.

Inevitable during cooling after use.

■ Rank 5 effect Power + 400 & CRT rate + 20%

??? 181 ???
320/3099 0/0 0/0 479/860 535/935 4 ??? (No Abilities)
DLK00 182 Revolution
レボリュシオン
340/3199 414/1179 441/1242 266/576 248/552 4 0 RangeIcon.png Shooting napalm
ナパーム
napalm [Attribute: Gunpowder] A shooting attack with a raid characteristic.

■ Rank 1 effect Power + None

[Attribute: Gunpowder] A shooting attack with a raid characteristic.

■ Rank 2 effect Power +100

[Attribute: Gunpowder] A shooting attack with a raid characteristic.

■ Rank 3 effect Power +200

【属性:火薬】乱撃特性をもつ射撃攻撃。

■ランク4効果 威力+300

【属性:火薬】乱撃特性をもつ射撃攻撃。

■ランク5効果 威力+400&絶対ヒット

DND01 183 クラウンK
クラウンK
390/3449 310/937 576/1557 250/555 140/408 2 1 RangeIcon.png Shooting missile
ミサイル
missile [Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 1 effect Power + None

【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。

■ランク2効果 威力+100

[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 3 effect Power +200

[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 4 effect Power +300

【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。

■ランク5効果 威力+400&絶対ヒット

DOG04 184 インファリブル
インファリブル
320/3099 0/0 0/0 465/841 554/960 2 0 AssistIcon.png Support Snipe
スナイプ
Snipe [Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally

■ Rank 1 effect Filling / cooling + none

[Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally

■ Rank 2 effect Filling / cooling +50

[Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally

■ Rank 3 effect Filling / cooling +100

[Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally

■ Rank 4 effect Filling / cooling +150

[Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally

■ Rank 5 effect Filling / cooling +200

DOG04 185 ウチノヘッド
ウチノヘッド
320/3099 0/0 0/0 409/767 609/1033 4 0 AssistIcon.png Support Shoot boost
シュートブースト
Shoot boost [Symptom: Shoot boost] = Add "Success and power value of shooting parts up. 5% up once. Up to 20% up by stacking" to all allies

■ Rank 1 effect Filling / cooling + none

【症状:シュートブースト】=「射撃パーツの成功と威力値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する

■ランク2効果 充填・冷却+50

[Symptom: Shoot boost] = Add "Success and power value of shooting parts up. 5% up once. Up to 20% up by stacking" to all allies

■ Rank 3 effect Filling / cooling +100

[Symptom: Shoot boost] = Add "Success and power value of shooting parts up. 5% up once. Up to 20% up by stacking" to all allies

■ Rank 4 effect Filling / cooling +150

[Symptom: Shoot boost] = Add "Success and power value of shooting parts up. 5% up once. Up to 20% up by stacking" to all allies

■ Rank 5 effect Filling / cooling +200

DOL00 186 ショルダーヘッド
ショルダーヘッド
410/3549 437/1233 370/1077 332/664 427/791 4 0 MeleeIcon.png Melee flash
フラッシュ
flash [Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting".

■ Rank 1 effect Filling / cooling + none

【症状:フラッシュ】=「次の行動実行まで防御・回避不能&充填中または待機中なら中断させる」を付加する格闘攻撃。

■ランク2効果 充填・冷却+50

[Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting".

■ Rank 3 effect Filling / cooling +100

[Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting".

■ Rank 4 effect Filling / cooling +150

[Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting".

■ Rank 5 effect Filling / cooling +200

??? 187 ???
390/3449 329/981 376/1091 338/672 244/547 4 ??? (No Abilities)
DRF03 188 ヤンマヘッド
ヤンマヘッド
290/2949 387/1116 216/717 360/701 225/521 4 0 RangeIcon.png Shooting press
プレス
press [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.

■ Rank 1 effect Required CG70

[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.

■ Rank 2 effect Required CG60

[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.

■ Rank 3 effect Required CG50

[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.

■ Rank 4 effect Required CG40

【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が2倍になる射撃攻撃。

■ランク5効果 必要CG30&フルチャージで成功3倍

DVL01 189 Helmet
ヘルメット
480/3899 0/0 0/0 356/696 376/723 4 0 HealIcon.png Healing Restore
レストア
Restore 味方メダロット1体のパーツを1つ再生させる。

■ランク1効果 なおすスキルレベルに応じて再生時の装甲値アップ

Regenerate one part of one ally Medarot.

■ Rank 2 effect Increased armor value during playback according to skill level

味方メダロット1体のパーツを1つ再生させる。

■ランク3効果 なおすスキルレベルに応じて再生時の装甲値アップ

Regenerate one part of one ally Medarot.

■ Rank 4 effect Increased armor value during playback according to skill level

Regenerate one part of one ally Medarot.

■ Rank 5 effect Increased armor value during playback according to skill level

??? 190 ???
340/3199 403/1154 525/1438 446/816 195/481 4 ??? (No Abilities)
EGL01 191 モウキンヘッド
モウキンヘッド
410/3549 196/671 666/1767 225/521 254/560 4 0 MeleeIcon.png Melee ハンマー
ハンマー
ハンマー Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).

Cannot be protected during cooling after use.

■ Rank 1 effect Power + None

Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).

Cannot be protected during cooling after use.

■ Rank 2 effect Power +100

Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).

Cannot be protected during cooling after use.

■ Rank 3 effect Power +200

Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).

Cannot be protected during cooling after use.

■ Rank 4 effect Power +300

Fighting attack with all parts attack characteristics. Ignore defense (no damage reduction due to opponent's defense).

Cannot be protected during cooling after use.

■ Rank 5 effect Power +400

??? 192 ???
460/3799 351/1032 503/1387 225/521 323/652 2 ??? (No Abilities)
??? 193 ???
460/3799 0/0 0/0 470/848 529/927 1 ??? (No Abilities)
EPI00 194 エピキオンヘッド
エピキオンヘッド
270/2849 0/0 0/0 591/1009 310/635 5 0 UtilityIcon.png Plant/Trap Fix trap
なおすトラップ
Fix trap Set up a trap that causes damage in response to the opponent's healing actions. The larger the number of installations, the higher the damage.

■ Rank 1 effect Initial number of installations 1

Set up a trap that causes damage in response to the opponent's healing actions. The larger the number of installations, the higher the damage.

■ Rank 2 effect Initial number of installations 2

相手のなおす行動に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。

■ランク3効果 最初の設置数3

Set up a trap that causes damage in response to the opponent's healing actions. The larger the number of installations, the higher the damage.

■ Rank 4 effect Initial number of installations 4

Set up a trap that causes damage in response to the opponent's healing actions. The larger the number of installations, the higher the damage.

■ Rank 5 effect Initial number of installations 5

??? 195 ???
370/3349 0/0 0/0 483/865 390/741 4 ??? (No Abilities)
ERL00 196 メドゥシアナ
メドゥシアナ
330/3149 361/1056 456/1277 247/551 294/613 4 0 RangeIcon.png Shooting laser
レーザー
laser 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。

使用後の冷却中は回避不能。

■ランク1効果 必要CG70

[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 2 effect Required CG60

[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 3 effect Required CG50

[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 4 effect Required CG40

【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。

使用後の冷却中は回避不能。

■ランク5効果 必要CG30&フルチャージで威力2倍

FEI01 197 ファンウェイ
ファンウェイ
290/2949 0/0 0/0 572/984 543/945 4 0 AssistIcon.png Support Guard boost
ガードブースト
Guard boost [Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies

■ Rank 1 effect Filling / cooling + none

[Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies

■ Rank 2 effect Filling / cooling +50

【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する

■ランク3効果 充填・冷却+100

[Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies

■ Rank 4 effect Filling / cooling +150

【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する

■ランク5効果 充填・冷却+200

FFY00 198 ミズテッポー
ミズテッポー
280/2899 380/1100 152/568 228/525 275/588 5 0 RangeIcon.png Shooting Anti-sea
アンチシー
Anti-sea When the opponent's leg parts are diving type, the power and hit rate are greatly increased.

■ Rank 1 effect Anti-power 5 times

相手の脚部パーツが潜水タイプの場合に威力、ヒット率が大幅にアップする。

■ランク2効果 アンチ威力5.5倍

When the opponent's leg parts are diving type, the power and hit rate are greatly increased.

■ Rank 3 effect Anti-power 6 times

When the opponent's leg parts are diving type, the power and hit rate are greatly increased.

■ Rank 4 effect Anti-power 6.5 times

When the opponent's leg parts are diving type, the power and hit rate are greatly increased.

■ Rank 5 effect Anti-power 7 times & penetration

??? 199 ???
370/3349 0/0 0/0 536/936 336/669 1 ??? (No Abilities)
FLL01 200 チョウシンセイ
チョウシンセイ
340/3199 403/1154 345/1018 288/605 432/797 4 0 MeleeIcon.png Melee flash
フラッシュ
flash [Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting".

■ Rank 1 effect Filling / cooling + none

【症状:フラッシュ】=「次の行動実行まで防御・回避不能&充填中または待機中なら中断させる」を付加する格闘攻撃。

■ランク2効果 充填・冷却+50

[Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting".

■ Rank 3 effect Filling / cooling +100

[Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting".

■ Rank 4 effect Filling / cooling +150

[Symptom: Flash] = A fighting attack that adds "defense / evasion until the next action is executed & interrupts if filling or waiting".

■ Rank 5 effect Filling / cooling +200

??? 201 ???
350/3249 408/1165 304/923 308/632 223/519 4 ??? (No Abilities)
FLY01 202 ロードラン
ロードラン
320/3099 0/0 0/0 450/821 342/677 3 0 UtilityIcon.png Plant/Trap ディスターバンス
ディスターバンス
ディスターバンス Set up a trap that causes the action to fail in response to actions other than the opponent's attack.

■ Rank 1 effect Initial number of installations 1

Set up a trap that causes the action to fail in response to actions other than the opponent's attack.

■ Rank 2 effect Initial number of installations 2

Set up a trap that causes the action to fail in response to actions other than the opponent's attack.

■ Rank 3 effect Initial number of installations 3

Set up a trap that causes the action to fail in response to actions other than the opponent's attack.

■ Rank 4 effect Initial number of installations 4

Set up a trap that causes the action to fail in response to actions other than the opponent's attack.

■ Rank 5 effect Initial number of installations 5

??? 203 ???
380/3399 260/820 474/1319 332/664 288/605 3 ??? (No Abilities)
GBR00 204 Crow head
クロウヘッド
300/2999 0/0 0/0 239/540 285/601 1 0 [[File:SpecialIcon.png|20px}] Special Full charge
フルチャージ
Full charge Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.

■ Rank 1 effect 90% of maximum armor value

Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.

■ Rank 2 effect 80% of maximum armor value

Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.

■ Rank 3 effect 70% of maximum armor value

Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.

■ Rank 4 effect 60% of maximum armor value

Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.

■ Rank 5 effect 50% of maximum armor value

GEA00 205 headgear
ヘッドギア
390/3449 0/0 0/0 399/753 437/804 2 0 [[File:SpecialIcon.png|20px}] Special Trap up
トラップアップ
Trap up Maximize the number of traps installed in the other area (5).

■ Rank 1 effect Filling / cooling + none

相手エリアに設置済みトラップ数を最大(5)にする。

■ランク2効果 充填・冷却+50

相手エリアに設置済みトラップ数を最大(5)にする。

■ランク3効果 充填・冷却+100

相手エリアに設置済みトラップ数を最大(5)にする。

■ランク4効果 充填・冷却+150

Maximize the number of traps installed in the other area (5).

■ Rank 5 effect Filling / cooling +200

GEN00 206 ゲンボディ
ゲンボディ
380/3399 0/0 0/0 552/957 708/1165 4 1 AssistIcon.png Support Mobile boost
モビルブースト
Mobile boost [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 1 effect Filling / cooling + none

[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 2 effect Filling / cooling +50

[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 3 effect Filling / cooling +100

[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 4 effect Filling / cooling +150

[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 5 effect Filling / cooling +200

GFS00 207 Mona cup
モナカップ
370/3349 0/0 0/0 417/777 358/699 3 0 HealIcon.png Healing Serious repair
シリアスリペア
Serious repair Heals the damage of one part of one ally Medarot considerably. Has a penetrating effect.

■ Rank 1 effect Increase the amount of recovery according to the skill level to be repaired

Heals the damage of one part of one ally Medarot considerably. Has a penetrating effect.

■ Rank 2 effect Increase the amount of recovery according to the skill level to be repaired

味方メダロット1体のパーツ1つのダメージをかなり回復する。貫通効果がある。

■ランク3効果 なおすスキルレベルに応じて回復量アップ

Heals the damage of one part of one ally Medarot considerably. Has a penetrating effect.

■ Rank 4 effect Increase the amount of recovery according to the skill level to be repaired

味方メダロット1体のパーツ1つのダメージをかなり回復する。貫通効果がある。

■ランク5効果 なおすスキルレベルに応じて回復量アップ

GLF00 208 Gigant beak
ギガントビーク
300/2999 0/0 0/0 624/1053 395/748 4 0 HealIcon.png Healing Clear the bow
ぼうがいクリア
Clear the bow [Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies

■ Rank 1 effect Filling / cooling + none

[Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies

■ Rank 2 effect Filling / cooling +50

[Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies

■ Rank 3 effect Filling / cooling +100

[Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies

■ Rank 4 effect Filling / cooling +150

【症状:妨害クリア】=「マイナス症状を全て解除&2回マイナス症状を無効化する」を味方全体に付加する

■ランク5効果 充填・冷却+200

GRA04 209 ですぶらすと
ですぶらすと
320/3099 332/988 202/685 333/665 207/497 6 1 RangeIcon.png Shooting press
プレス
press [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.

■ Rank 1 effect Required CG70

[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.

■ Rank 2 effect Required CG60

[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.

■ Rank 3 effect Required CG50

[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.

■ Rank 4 effect Required CG40

【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が2倍になる射撃攻撃。

■ランク5効果 必要CG30&フルチャージで成功3倍

??? 210 ???
250/2749 0/0 0/0 546/949 373/719 2 ??? (No Abilities)
??? 211 ???
250/2749 0/0 0/0 636/1069 361/703 2 ??? (No Abilities)
GWF00 212 ブースターヘッド
ブースターヘッド
320/3099 0/0 0/0 485/868 669/1113 4 0 AssistIcon.png Support Mobile boost
モビルブースト
Mobile boost [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 1 effect Filling / cooling + none

[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 2 effect Filling / cooling +50

[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 3 effect Filling / cooling +100

[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 4 effect Filling / cooling +150

[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 5 effect Filling / cooling +200

HBK00 213 シュービル
シュービル
320/3099 396/1137 227/743 207/497 227/524 3 0 RangeIcon.png Shooting Anti-sea
アンチシー
Anti-sea When the opponent's leg parts are diving type, the power and hit rate are greatly increased.

■ Rank 1 effect Anti-power 5 times

相手の脚部パーツが潜水タイプの場合に威力、ヒット率が大幅にアップする。

■ランク2効果 アンチ威力5.5倍

When the opponent's leg parts are diving type, the power and hit rate are greatly increased.

■ Rank 3 effect Anti-power 6 times

When the opponent's leg parts are diving type, the power and hit rate are greatly increased.

■ Rank 4 effect Anti-power 6.5 times

When the opponent's leg parts are diving type, the power and hit rate are greatly increased.

■ Rank 5 effect Anti-power 7 times & penetration

HDR00 214 キャングロ
キャングロ
430/3649 0/0 0/0 420/781 312/637 5 1 HealIcon.png Healing Field repair
フィールドリペア
Field repair 味方メダロット1体の全パーツのダメージを回復する。脚部の地形相性により回復量が変化する。

■ランク1効果 なおすスキルレベルに応じて回復量アップ

Heals the damage of all parts of one ally Medarot. The amount of recovery changes depending on the terrain compatibility of the legs.

■ Rank 2 effect Increase the amount of recovery according to the skill level to be repaired

Heals the damage of all parts of one ally Medarot. The amount of recovery changes depending on the terrain compatibility of the legs.

■ Rank 3 effect Increase the amount of recovery according to the skill level to be repaired

Heals the damage of all parts of one ally Medarot. The amount of recovery changes depending on the terrain compatibility of the legs.

■ Rank 4 effect Increase the amount of recovery according to the skill level to be repaired

味方メダロット1体の全パーツのダメージを回復する。脚部の地形相性により回復量が変化する。

■ランク5効果 なおすスキルレベルに応じて回復量アップ

HKG00 215 クチバッテー
クチバッテー
290/2949 376/1091 356/1044 396/749 277/591 4 0 MeleeIcon.png Melee Wave
ウェーブ
Wave 【症状:ウェーブ】=「全てのパーツの充填・冷却性能を25%ダウン&防御不能」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク1効果 充填・冷却+なし

【症状:ウェーブ】=「全てのパーツの充填・冷却性能を25%ダウン&防御不能」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク2効果 充填・冷却+50

[Symptom: Wave] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & inability to defend".

Cannot be protected during cooling after use.

■ Rank 3 effect Filling / cooling +100

【症状:ウェーブ】=「全てのパーツの充填・冷却性能を25%ダウン&防御不能」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク4効果 充填・冷却+150

[Symptom: Wave] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & inability to defend".

Cannot be protected during cooling after use.

■ Rank 5 effect Filling / cooling +200

??? 216 ???
270/2849 0/0 0/0 541/943 399/753 6 ??? (No Abilities)
HNT01 217 Queen eye
クイーンアイ
330/3149 0/0 0/0 554/960 425/788 4 0 UtilityIcon.png Plant/Trap Heater plant
ヒータープラント
Heater plant Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect.

■ Rank 1 effect Initial number of installations 1 Number of plants installed x 1% up

Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect.

■ Rank 2 effect Initial number of installations 2 Number of plants installed x 2% up

味方チーム全体のパーツの充填がアップする装置を仕掛ける。設置数分効果が加算され、効果発動による設置数の消費がない。

■ランク3効果 最初の設置数3 プラント設置数×3%アップ

Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect.

■ Rank 4 effect Initial number of installations 4 Number of plants installed x 4% up

Set up a device that improves the filling of parts for the entire team. The effect is added for the number of installations, and the number of installations is not consumed by activating the effect.

■ Rank 5 effect Initial number of installations 5 Number of plants installed x 5% up

HPP02 218 カバサンセイ
カバサンセイ
340/3199 0/0 0/0 455/828 475/855 5 0 AssistIcon.png Support Conceal
コンシール
Conceal 【症状:コンシール】=「1回攻撃を受けるまで回避値を2倍&相手の攻撃特性(貫通、乱撃、全パーツ攻撃)を通常化する」を味方全体に付加する

■ランク1効果 充填・冷却+なし

[Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies

■ Rank 2 effect Filling / cooling +50

[Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies

■ Rank 3 effect Filling / cooling +100

[Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies

■ Rank 4 effect Filling / cooling +150

[Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies

■ Rank 5 effect Filling / cooling +200

HWK00 219 バーンヘッド
バーンヘッド
280/2899 353/1037 520/1427 288/605 232/531 6 0 RangeIcon.png Shooting napalm
ナパーム
napalm [Attribute: Gunpowder] A shooting attack with a raid characteristic.

■ Rank 1 effect Power + None

[Attribute: Gunpowder] A shooting attack with a raid characteristic.

■ Rank 2 effect Power +100

[Attribute: Gunpowder] A shooting attack with a raid characteristic.

■ Rank 3 effect Power +200

【属性:火薬】乱撃特性をもつ射撃攻撃。

■ランク4効果 威力+300

【属性:火薬】乱撃特性をもつ射撃攻撃。

■ランク5効果 威力+400&絶対ヒット

IDL01 220 Romance
ロマンス
310/3049 0/0 0/0 329/660 253/559 1 0 [[File:SpecialIcon.png|20px}] Special Full charge
フルチャージ
Full charge Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.

■ Rank 1 effect 90% of maximum armor value

Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.

■ Rank 2 effect 80% of maximum armor value

Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.

■ Rank 3 effect 70% of maximum armor value

Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.

■ Rank 4 effect 60% of maximum armor value

Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.

■ Rank 5 effect 50% of maximum armor value

IDL02 221 ロザリオ
ロザリオ
360/3299 0/0 0/0 415/775 396/749 2 0 AssistIcon.png Support Cyber ​​core
サイバーコア
Cyber ​​core To all allies [Symptom: Radar Site] = "Increase the success value of all parts by 30% & invalidate the opponent's stealth conceal" and [Symptom: Conceal] = "Avoid value 2 until one attack Double & normalize opponent's attack characteristics (penetration, random attack, all parts attack) "is added

■ Rank 1 effect Filling / cooling + none

味方全員に【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」と【症状:コンシール】=「1回攻撃を受けるまで回避値を2倍&相手の攻撃特性(貫通、乱撃、全パーツ攻撃)を通常化する」を付加する

■ランク2効果 充填・冷却+50

To all allies [Symptom: Radar Site] = "Increase the success value of all parts by 30% & invalidate the opponent's stealth conceal" and [Symptom: Conceal] = "Avoid value 2 until one attack Double & normalize opponent's attack characteristics (penetration, random attack, all parts attack) "is added

■ Rank 3 effect Filling / cooling +100

To all allies [Symptom: Radar Site] = "Increase the success value of all parts by 30% & invalidate the opponent's stealth conceal" and [Symptom: Conceal] = "Avoid value 2 until one attack Double & normalize opponent's attack characteristics (penetration, random attack, all parts attack) "is added

■ Rank 4 effect Filling / cooling +150

To all allies [Symptom: Radar Site] = "Increase the success value of all parts by 30% & invalidate the opponent's stealth conceal" and [Symptom: Conceal] = "Avoid value 2 until one attack Double & normalize opponent's attack characteristics (penetration, random attack, all parts attack) "is added

■ Rank 5 effect Filling / cooling +200

IHS00 222 ツーリスタン
ツーリスタン
320/3099 0/0 0/0 624/1053 384/733 4 0 UtilityIcon.png Plant/Trap たすけるトラップ
たすけるトラップ
たすけるトラップ Set up a trap that causes damage in response to the opponent's actions. The larger the number of installations, the higher the damage.

■ Rank 1 effect Initial number of installations 1

Set up a trap that causes damage in response to the opponent's actions. The larger the number of installations, the higher the damage.

■ Rank 2 effect Initial number of installations 2

Set up a trap that causes damage in response to the opponent's actions. The larger the number of installations, the higher the damage.

■ Rank 3 effect Initial number of installations 3

相手のたすける行動に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。

■ランク4効果 最初の設置数4

Set up a trap that causes damage in response to the opponent's actions. The larger the number of installations, the higher the damage.

■ Rank 5 effect Initial number of installations 5

IKK00 223 イッカクキャノン
イッカクキャノン
350/3249 372/1081 421/1196 313/639 245/548 4 0 RangeIcon.png Shooting Power rifle
パワーライフル
Power rifle 脚部が未破壊であれば威力が1.5倍となる射撃攻撃。

使用後の冷却中は回避不能。

■ランク1効果 威力+なし

A shooting attack that increases the power by 1.5 times if the legs are not destroyed.

Inevitable during cooling after use.

■ Rank 2 effect Power +100

A shooting attack that increases the power by 1.5 times if the legs are not destroyed.

Inevitable during cooling after use.

■ Rank 3 effect Power +200

A shooting attack that increases the power by 1.5 times if the legs are not destroyed.

Inevitable during cooling after use.

■ Rank 4 effect Power +300

A shooting attack that increases the power by 1.5 times if the legs are not destroyed.

Inevitable during cooling after use.

■ Rank 5 effect Power +400 & Penetration

??? 224 ???
350/3249 332/988 484/1343 268/579 253/559 5 ??? (No Abilities)
KBT0E 225 Mashto
マシュト
360/3299 347/1023 479/1331 197/484 188/472 5 0 RangeIcon.png Shooting missile
ミサイル
missile [Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 1 effect Power + None

【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。

■ランク2効果 威力+100

[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 3 effect Power +200

[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 4 effect Power +300

【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。

■ランク5効果 威力+400&絶対ヒット

??? 226 ???
460/3799 0/0 0/0 397/751 465/841 2 ??? (No Abilities)
??? 227 ???
630/4649 0/0 0/0 374/720 403/759 2 ??? (No Abilities)
KWG02 228 ビーエス
ビーエス
410/3549 0/0 0/0 526/923 404/760 4 1 AssistIcon.png Support Radar site
レーダーサイト
Radar site 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する

■ランク1効果 充填・冷却+なし

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 2 effect Filling / cooling +50

【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する

■ランク3効果 充填・冷却+100

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 4 effect Filling / cooling +150

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 5 effect Filling / cooling +200

??? 229 ???
380/3399 0/0 0/0 634/1067 540/941 5 ??? (No Abilities)
KWG0E 230 Griffsin
グリッフシン
390/3449 0/0 0/0 665/1108 446/816 5 0 AssistIcon.png Support Radar site
レーダーサイト
Radar site 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する

■ランク1効果 充填・冷却+なし

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 2 effect Filling / cooling +50

【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する

■ランク3効果 充填・冷却+100

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 4 effect Filling / cooling +150

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 5 effect Filling / cooling +200

??? 231 ???
300/2999 0/0 0/0 577/991 405/761 5 ??? (No Abilities)
LDB03 232 Light lamp
ライトアランプ
240/2699 0/0 0/0 548/952 455/828 2 0 AssistIcon.png Support Snipe
スナイプ
Snipe [Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally

■ Rank 1 effect Filling / cooling + none

[Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally

■ Rank 2 effect Filling / cooling +50

[Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally

■ Rank 3 effect Filling / cooling +100

[Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally

■ Rank 4 effect Filling / cooling +150

[Symptom: Snipe] = "Add" penetration "characteristic to shooting parts + 30% increase in success value" is added to one ally

■ Rank 5 effect Filling / cooling +200

??? 233 ???
300/2999 0/0 0/0 460/835 312/637 1 ??? (No Abilities)
??? 234 ???
300/2999 0/0 0/0 485/868 329/660 1 ??? (No Abilities)
??? 235 ???
480/3899 292/895 455/1275 334/667 241/543 3 ??? (No Abilities)
MAR02 236 リフレッシュ
リフレッシュ
370/3349 0/0 0/0 460/835 432/797 3 1 HealIcon.png Healing All repair
オールリペア
All repair Heals a little damage from each part of the entire team. Has a penetrating effect.

■ Rank 1 effect Increase the amount of recovery according to the skill level to be repaired

Heals a little damage from each part of the entire team. Has a penetrating effect.

■ Rank 2 effect Increase the amount of recovery according to the skill level to be repaired

Heals a little damage from each part of the entire team. Has a penetrating effect.

■ Rank 3 effect Increase the amount of recovery according to the skill level to be repaired

Heals a little damage from each part of the entire team. Has a penetrating effect.

■ Rank 4 effect Increase the amount of recovery according to the skill level to be repaired

Heals a little damage from each part of the entire team. Has a penetrating effect.

■ Rank 5 effect Increase the amount of recovery according to the skill level to be repaired

??? 237 ???
410/3549 252/801 416/1184 358/699 271/583 3 ??? (No Abilities)
??? 238 ???
370/3349 0/0 0/0 425/788 257/564 2 ??? (No Abilities)
??? 239 ???
330/3149 0/0 0/0 455/828 271/583 2 ??? (No Abilities)
MMC00 240 Crown crest
クラウンクレスト
330/3149 377/1093 395/1135 312/637 377/724 4 0 MeleeIcon.png Melee Discharge
ディスチャージ
Discharge A fighting attack that reduces the opponent's CG.

Cannot be protected during cooling after use.

■ Rank 1 effect Opponent CG decrease 10

A fighting attack that reduces the opponent's CG.

Cannot be protected during cooling after use.

■ Rank 2 effect Opponent CG decrease 15

A fighting attack that reduces the opponent's CG.

Cannot be protected during cooling after use.

■ Rank 3 effect Opponent CG decrease 20

A fighting attack that reduces the opponent's CG.

Cannot be protected during cooling after use.

■ Rank 4 effect Opponent CG decrease 25

A fighting attack that reduces the opponent's CG.

Cannot be protected during cooling after use.

■ Rank 5 effect Opponent CG decrease 30

MON02 241 エテコウ
エテコウ
260/2799 0/0 0/0 594/1013 346/683 6 0 UtilityIcon.png Plant/Trap Fix trap
なおすトラップ
Fix trap Set up a trap that causes damage in response to the opponent's healing actions. The larger the number of installations, the higher the damage.

■ Rank 1 effect Initial number of installations 1

Set up a trap that causes damage in response to the opponent's healing actions. The larger the number of installations, the higher the damage.

■ Rank 2 effect Initial number of installations 2

相手のなおす行動に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。

■ランク3効果 最初の設置数3

Set up a trap that causes damage in response to the opponent's healing actions. The larger the number of installations, the higher the damage.

■ Rank 4 effect Initial number of installations 4

Set up a trap that causes damage in response to the opponent's healing actions. The larger the number of installations, the higher the damage.

■ Rank 5 effect Initial number of installations 5

MOZ00 242 Takanaki
タカナキ
300/2999 372/1081 399/1144 353/692 241/543 4 0 MeleeIcon.png Melee pile
パイル
pile Fighting attack with penetrating characteristics. Ignore defense (no damage reduction due to opponent's defense).

Cannot be protected during cooling after use.

■ Rank 1 effect Filling / cooling + none

Fighting attack with penetrating characteristics. Ignore defense (no damage reduction due to opponent's defense).

Cannot be protected during cooling after use.

■ Rank 2 effect Filling / cooling +50

Fighting attack with penetrating characteristics. Ignore defense (no damage reduction due to opponent's defense).

Cannot be protected during cooling after use.

■ Rank 3 effect Filling / cooling +100

Fighting attack with penetrating characteristics. Ignore defense (no damage reduction due to opponent's defense).

Cannot be protected during cooling after use.

■ Rank 4 effect Filling / cooling +150

貫通特性を持つ格闘攻撃。防御無視(相手の防御によるダメージ減少なし)する。

使用後の冷却中は防御不能。

■ランク5効果 充填・冷却+200&冷却中のペナルティがなくなる

??? 243 ???
500/3999 0/0 0/0 404/760 385/735 3 ??? (No Abilities)
MTS02 244 デルタフェイス
デルタフェイス
350/3249 489/1354 115/482 480/861 374/720 4 0 RangeIcon.png Shooting Anti-air
アンチエア
Anti-air When the opponent's leg parts are flying type, the power and hit rate are greatly increased.

■ Rank 1 effect Anti-power 5 times

相手の脚部パーツが飛行タイプの場合に威力、ヒット率が大幅にアップする。

■ランク2効果 アンチ威力5.5倍

相手の脚部パーツが飛行タイプの場合に威力、ヒット率が大幅にアップする。

■ランク3効果 アンチ威力6倍

相手の脚部パーツが飛行タイプの場合に威力、ヒット率が大幅にアップする。

■ランク4効果 アンチ威力6.5倍

相手の脚部パーツが飛行タイプの場合に威力、ヒット率が大幅にアップする。

■ランク5効果 アンチ威力7倍&貫通

NAG00 245 レッドフェイス
レッドフェイス
380/3399 318/955 409/1168 263/572 245/548 4 0 RangeIcon.png Shooting laser
レーザー
laser 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。

使用後の冷却中は回避不能。

■ランク1効果 必要CG70

[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 2 effect Required CG60

[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 3 effect Required CG50

[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 4 effect Required CG40

【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。

使用後の冷却中は回避不能。

■ランク5効果 必要CG30&フルチャージで威力2倍

??? 246 ???
410/3549 0/0 0/0 480/861 245/548 3 ??? (No Abilities)
??? 247 ???
290/2949 0/0 0/0 582/997 357/697 5 ??? (No Abilities)
NIN04 248 マキビシ
マキビシ
370/3349 0/0 0/0 508/899 384/733 3 0 UtilityIcon.png Plant/Trap Kyakubu trap
きゃくぶトラップ
Kyakubu trap 相手のパーツ使用に反応してきゃくぶパーツにダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。

■ランク1効果 最初の設置数1

Set up a trap that damages the Kakubu parts in response to the opponent's use of parts. The larger the number of installations, the higher the damage.

■ Rank 2 effect Initial number of installations 2

相手のパーツ使用に反応してきゃくぶパーツにダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。

■ランク3効果 最初の設置数3

Set up a trap that damages the Kakubu parts in response to the opponent's use of parts. The larger the number of installations, the higher the damage.

■ Rank 4 effect Initial number of installations 4

Set up a trap that damages the Kakubu parts in response to the opponent's use of parts. The larger the number of installations, the higher the damage.

■ Rank 5 effect Initial number of installations 5

NIT03 249 Segmentata
セグメンタタ
850/5749 0/0 0/0 378/725 349/687 6 1 DefenceIcon.png Defense guard
ガード
guard Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends.

■ Rank 1 effect Filling / cooling + none

Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends.

■ Rank 2 effect Filling / cooling +50

Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends.

■ Rank 3 effect Filling / cooling +100

味方への攻撃に割り込むガード体勢をとる。味方が攻撃されそうになると割り込んで防御する。

■ランク4効果 充填・冷却+150

Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends.

■ Rank 5 effect Filling / cooling +200 & maximum number of guards + 1

??? 250 ???
380/3399 0/0 0/0 617/1044 475/855 5 ??? (No Abilities)
PCP00 251 Needle dilemma
ニードルジレンマ
380/3399 0/0 0/0 415/775 356/696 5 1 DefenceIcon.png Defense Optical guard
光学ガード
Optical guard Take a guard position to interrupt the attack on allies. Disables damage when guarding beam, hyperbeam, laser, and beam sword.

■ Rank 1 effect Filling / cooling + none

Take a guard position to interrupt the attack on allies. Disables damage when guarding beam, hyperbeam, laser, and beam sword.

■ Rank 2 effect Filling / cooling +50

味方への攻撃に割り込むガード体勢をとる。ガード時ビーム、ハイパービーム、レーザー、ビームソードの場合ダメージを無効にする。

■ランク3効果 充填・冷却+100

味方への攻撃に割り込むガード体勢をとる。ガード時ビーム、ハイパービーム、レーザー、ビームソードの場合ダメージを無効にする。

■ランク4効果 充填・冷却+150

Take a guard position to interrupt the attack on allies. Disables damage when guarding beam, hyperbeam, laser, and beam sword.

■ Rank 5 effect Filling / cooling +200 & maximum number of guards + 1

PEN00 252 リザレクター
リザレクター
290/2949 0/0 0/0 377/724 432/797 6 0 HealIcon.png Healing Restore
レストア
Restore 味方メダロット1体のパーツを1つ再生させる。

■ランク1効果 なおすスキルレベルに応じて再生時の装甲値アップ

Regenerate one part of one ally Medarot.

■ Rank 2 effect Increased armor value during playback according to skill level

味方メダロット1体のパーツを1つ再生させる。

■ランク3効果 なおすスキルレベルに応じて再生時の装甲値アップ

Regenerate one part of one ally Medarot.

■ Rank 4 effect Increased armor value during playback according to skill level

Regenerate one part of one ally Medarot.

■ Rank 5 effect Increased armor value during playback according to skill level

PEN02 253 Beak missile
ビークミサイル
380/3399 432/1221 172/615 220/515 201/489 4 0 RangeIcon.png Shooting Anti-sea
アンチシー
Anti-sea When the opponent's leg parts are diving type, the power and hit rate are greatly increased.

■ Rank 1 effect Anti-power 5 times

相手の脚部パーツが潜水タイプの場合に威力、ヒット率が大幅にアップする。

■ランク2効果 アンチ威力5.5倍

When the opponent's leg parts are diving type, the power and hit rate are greatly increased.

■ Rank 3 effect Anti-power 6 times

When the opponent's leg parts are diving type, the power and hit rate are greatly increased.

■ Rank 4 effect Anti-power 6.5 times

When the opponent's leg parts are diving type, the power and hit rate are greatly increased.

■ Rank 5 effect Anti-power 7 times & penetration

PEN02 254 コングスベルグ
コングスベルグ
350/3249 441/1242 144/549 225/521 216/509 4 0 RangeIcon.png Shooting Anti-sea
アンチシー
Anti-sea When the opponent's leg parts are diving type, the power and hit rate are greatly increased.

■ Rank 1 effect Anti-power 5 times

相手の脚部パーツが潜水タイプの場合に威力、ヒット率が大幅にアップする。

■ランク2効果 アンチ威力5.5倍

When the opponent's leg parts are diving type, the power and hit rate are greatly increased.

■ Rank 3 effect Anti-power 6 times

When the opponent's leg parts are diving type, the power and hit rate are greatly increased.

■ Rank 4 effect Anti-power 6.5 times

When the opponent's leg parts are diving type, the power and hit rate are greatly increased.

■ Rank 5 effect Anti-power 7 times & penetration

PHL00 255 ガストロヘッド
ガストロヘッド
310/3049 192/661 259/818 307/631 182/464 3 1 MeleeIcon.png Melee Break hammer
ブレイクハンマー
Break hammer 【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる格闘攻撃。貫通効果がある。防御無視(相手の防御によるダメージ減少なし)する。

使用後の冷却中は回避・防御不能。

■ランク1効果 必要CG70

[Attribute: Gravity] A fighting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. Ignore defense (no damage reduction due to opponent's defense).

Cannot be avoided or protected during cooling after use.

■ Rank 2 effect Required CG60

【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が1.5倍になる格闘攻撃。貫通効果がある。防御無視(相手の防御によるダメージ減少なし)する。

使用後の冷却中は回避・防御不能。

■ランク3効果 必要CG50

[Attribute: Gravity] A fighting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. Ignore defense (no damage reduction due to opponent's defense).

Cannot be avoided or protected during cooling after use.

■ Rank 4 effect Required CG40

[Attribute: Gravity] A fighting attack that increases the power by several times the opponent's Hv parts and increases the success by 1.5 times when the required CG value or more according to the parts rank is exceeded. Has a penetrating effect. Ignore defense (no damage reduction due to opponent's defense).

Cannot be avoided or protected during cooling after use.

■ Rank 5 effect Double success with required CG30 & full charge

??? 256 ???
360/3299 0/0 0/0 585/1001 549/953 4 ??? (No Abilities)
??? 257 ???
480/3899 0/0 0/0 530/928 399/753 5 ??? (No Abilities)
QUN00 258 ブリザード
ブリザード
290/2949 394/1133 385/1112 300/621 338/672 3 0 RangeIcon.png Shooting Freeze shot
フリーズショット
Freeze shot [Symptom: Freeze] = A shooting attack that adds "Pause due to defensive / unavoidable. Immediate release after receiving one attack".

Inevitable during cooling after use.

■ Rank 1 effect Filling / cooling + none

【症状:フリーズ】=「防御・回避不能で一時停止させる。1回攻撃を受けると即解除」を付加する射撃攻撃。

使用後の冷却中は回避不能。

■ランク2効果 充填・冷却+50

【症状:フリーズ】=「防御・回避不能で一時停止させる。1回攻撃を受けると即解除」を付加する射撃攻撃。

使用後の冷却中は回避不能。

■ランク3効果 充填・冷却+100

【症状:フリーズ】=「防御・回避不能で一時停止させる。1回攻撃を受けると即解除」を付加する射撃攻撃。

使用後の冷却中は回避不能。

■ランク4効果 充填・冷却+150

【症状:フリーズ】=「防御・回避不能で一時停止させる。1回攻撃を受けると即解除」を付加する射撃攻撃。

使用後の冷却中は回避不能。

■ランク5効果 充填・冷却+200

RAP00 259 Decoma mascot
デコマスコット
280/2899 0/0 0/0 530/928 418/779 4 0 UtilityIcon.png Plant/Trap Charge plant
チャージプラント
Charge plant Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.

■ Rank 1 effect Initial number of installations 1 Number of plants installed x 1% up

Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.

■ Rank 2 effect Initial number of installations 2 Number of plants installed x 2% up

Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.

■ Rank 3 effect Initial number of installations 3 Number of plants installed x 3% up

Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.

■ Rank 4 effect Initial number of installations 4 Number of plants installed x 4% up

Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.

■ Rank 5 effect Initial number of installations 5 Number of plants installed x 5% up

??? 260 ???
220/2599 0/0 0/0 527/924 373/719 5 ??? (No Abilities)
RAY04 261 クライシスビーム
クライシスビーム
290/2949 368/1072 397/1140 368/712 271/583 4 0 RangeIcon.png Shooting beam
ビーム
beam [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank.

■ Rank 1 effect Required CG70

【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。

■ランク2効果 必要CG60

[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank.

■ Rank 3 effect Required CG50

【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。

■ランク4効果 必要CG40

[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank.

■ Rank 5 effect Required CG30 & full charge triples power

??? 262 ???
370/3349 0/0 0/0 494/880 399/753 4 ??? (No Abilities)
??? 263 ???
390/3449 0/0 0/0 494/880 294/613 2 ??? (No Abilities)
RED01 264 RRH
RRH
340/3199 0/0 0/0 546/949 336/669 5 0 HealIcon.png Healing repair
リペア
repair 味方メダロット1体のパーツ1つのダメージを回復する。貫通効果がある。

■ランク1効果 なおすスキルレベルに応じて回復量アップ

Heals the damage of one part of one ally Medarot. Has a penetrating effect.

■ Rank 2 effect Increase the amount of recovery according to the skill level to be repaired

味方メダロット1体のパーツ1つのダメージを回復する。貫通効果がある。

■ランク3効果 なおすスキルレベルに応じて回復量アップ

Heals the damage of one part of one ally Medarot. Has a penetrating effect.

■ Rank 4 effect Increase the amount of recovery according to the skill level to be repaired

Heals the damage of one part of one ally Medarot. Has a penetrating effect.

■ Rank 5 effect Increase the amount of recovery according to the skill level to be repaired

??? 265 ???
630/4649 0/0 0/0 322/651 230/528 2 ??? (No Abilities)
??? 266 ???
410/3549 285/878 524/1436 266/576 174/453 3 ??? (No Abilities)
??? 267 ???
380/3399 0/0 0/0 608/1032 285/601 1 ??? (No Abilities)
??? 268 ???
370/3349 0/0 0/0 345/681 327/657 3 ??? (No Abilities)
RTL00 269 Honey guide
ハニーガイド
250/2749 0/0 0/0 632/1064 362/704 2 0 AssistIcon.png Support Reckless
レックレス
Reckless [Symptom: Recless] = Add "Overall" characteristics to fighting parts + 15% increase in power value to one ally

■ Rank 1 effect Filling / cooling + none

[Symptom: Recless] = Add "Overall" characteristics to fighting parts + 15% increase in power value to one ally

■ Rank 2 effect Filling / cooling +50

[Symptom: Recless] = Add "Overall" characteristics to fighting parts + 15% increase in power value to one ally

■ Rank 3 effect Filling / cooling +100

[Symptom: Recless] = Add "Overall" characteristics to fighting parts + 15% increase in power value to one ally

■ Rank 4 effect Filling / cooling +150

[Symptom: Recless] = Add "Overall" characteristics to fighting parts + 15% increase in power value to one ally

■ Rank 5 effect Filling / cooling +200

??? 270 ???
450/3749 0/0 0/0 451/823 441/809 2 ??? (No Abilities)
??? 271 ???
430/3649 0/0 0/0 614/1040 384/733 4 ??? (No Abilities)
SBL00 272 Flip
フリップ
390/3449 0/0 0/0 459/833 531/929 5 0 AssistIcon.png Support cooler
クーラー
cooler [Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies.

■ Rank 1 effect Filling / cooling + none

[Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies.

■ Rank 2 effect Filling / cooling +50

[Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies.

■ Rank 3 effect Filling / cooling +100

[Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies.

■ Rank 4 effect Filling / cooling +150

[Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies.

■ Rank 5 effect Filling / cooling +200

SCP04 273 Sasoriskira
サソリスキラ
370/3349 279/864 409/1168 339/673 286/603 3 0 MeleeIcon.png Melee Melt
メルト
Melt [Symptom: Melt] = A fighting attack that adds "continuously damages the opponent hit by the attack".

Cannot be protected during cooling after use.

■ Rank 1 effect Success + none

【症状:メルト】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク2効果 成功+100

【症状:メルト】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク3効果 成功+200

【症状:メルト】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク4効果 成功+300

[Symptom: Melt] = A fighting attack that adds "continuously damages the opponent hit by the attack".

Cannot be protected during cooling after use.

■ Rank 5 effect Success +400

??? 274 ???
290/2949 0/0 0/0 520/915 520/915 5 ??? (No Abilities)
??? 275 ???
280/2899 0/0 0/0 470/848 585/1001 4 ??? (No Abilities)
SNA04 276 シャディックス
シャディックス
360/3299 291/892 436/1231 418/779 154/427 4 1 MeleeIcon.png Melee virus
ウィルス
virus [Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".

Cannot be protected during cooling after use.

■ Rank 1 effect Filling / cooling + none

[Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".

Cannot be protected during cooling after use.

■ Rank 2 effect Filling / cooling +50

[Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".

Cannot be protected during cooling after use.

■ Rank 3 effect Filling / cooling +100

[Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".

Cannot be protected during cooling after use.

■ Rank 4 effect Filling / cooling +150

[Symptom: Virus] = A fighting attack that adds "unavoidable until filling or cooling is completed & fails the action if filling & interrupts if waiting".

Cannot be protected during cooling after use.

■ Rank 5 effect Filling / cooling +200

SPI01_2 277 Booby trap
ブービートラップ
340/3199 0/0 0/0 423/785 394/747 4 0 UtilityIcon.png Plant/Trap Fighting trap
かくとうトラップ
Fighting trap Set up a trap that deals damage in response to a fighting attack on an ally. The larger the number of installations, the higher the damage.

■ Rank 1 effect Initial number of installations 1

味方への格闘攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。

■ランク2効果 最初の設置数2

味方への格闘攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。

■ランク3効果 最初の設置数3

Set up a trap that deals damage in response to a fighting attack on an ally. The larger the number of installations, the higher the damage.

■ Rank 4 effect Initial number of installations 4

味方への格闘攻撃に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。

■ランク5効果 最初の設置数5

??? 278 ???
380/3399 354/1039 336/997 382/731 263/572 4 ??? (No Abilities)
SPR01 279 コーンフラワー2
コーンフラワー2
450/3749 0/0 0/0 468/845 279/593 2 0 DefenceIcon.png Defense Shooting guard
しゃげきガード
Shooting guard 味方への射撃攻撃に反応するガード体勢をとる。ガード時射撃ダメージを無効にする。

■ランク1効果 充填・冷却+なし

味方への射撃攻撃に反応するガード体勢をとる。ガード時射撃ダメージを無効にする。

■ランク2効果 充填・冷却+50

味方への射撃攻撃に反応するガード体勢をとる。ガード時射撃ダメージを無効にする。

■ランク3効果 充填・冷却+100

味方への射撃攻撃に反応するガード体勢をとる。ガード時射撃ダメージを無効にする。

■ランク4効果 充填・冷却+150

Take a guard position that responds to shooting attacks on allies. Disables shooting damage when guarding.

■ Rank 5 effect Filling / cooling +200 & maximum number of guards + 1

STG02 280 Hunter II
ハンターⅡ
420/3599 0/0 0/0 528/925 399/753 4 0 UtilityIcon.png Plant/Trap Head trap
あたまトラップ
Head trap 相手のあたまパーツ使用に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。

■ランク1効果 最初の設置数1

相手のあたまパーツ使用に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。

■ランク2効果 最初の設置数2

Set up a trap that causes damage in response to the opponent's use of head parts. The larger the number of installations, the higher the damage.

■ Rank 3 effect Initial number of installations 3

Set up a trap that causes damage in response to the opponent's use of head parts. The larger the number of installations, the higher the damage.

■ Rank 4 effect Initial number of installations 4

相手のあたまパーツ使用に反応してダメージを与えるトラップを仕掛ける。設置数が多いほどダメージがアップする。

■ランク5効果 最初の設置数5

??? 281 ???
390/3449 0/0 0/0 421/783 393/745 2 ??? (No Abilities)
STN00 282 ハードヘッド
ハードヘッド
590/4449 0/0 0/0 427/791 354/693 6 1 DefenceIcon.png Defense guard
ガード
guard Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends.

■ Rank 1 effect Filling / cooling + none

Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends.

■ Rank 2 effect Filling / cooling +50

Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends.

■ Rank 3 effect Filling / cooling +100

味方への攻撃に割り込むガード体勢をとる。味方が攻撃されそうになると割り込んで防御する。

■ランク4効果 充填・冷却+150

Take a guard position to interrupt the attack on allies. When an ally is about to be attacked, it interrupts and defends.

■ Rank 5 effect Filling / cooling +200 & maximum number of guards + 1

??? 283 ???
460/3799 0/0 0/0 498/885 182/464 3 ??? (No Abilities)
??? 284 ???
390/3449 396/1137 423/1200 287/604 287/604 3 ??? (No Abilities)
TIR02 285 ブレスメルト
ブレスメルト
310/3049 188/652 394/1133 299/620 205/495 3 1 MeleeIcon.png Melee Melt
メルト
Melt [Symptom: Melt] = A fighting attack that adds "continuously damages the opponent hit by the attack".

Cannot be protected during cooling after use.

■ Rank 1 effect Success + none

【症状:メルト】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク2効果 成功+100

【症状:メルト】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク3効果 成功+200

【症状:メルト】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク4効果 成功+300

[Symptom: Melt] = A fighting attack that adds "continuously damages the opponent hit by the attack".

Cannot be protected during cooling after use.

■ Rank 5 effect Success +400

TOT04 286 トータスガード
トータスガード
410/3549 0/0 0/0 425/788 512/904 4 0 AssistIcon.png Support Guard boost
ガードブースト
Guard boost [Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies

■ Rank 1 effect Filling / cooling + none

[Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies

■ Rank 2 effect Filling / cooling +50

【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する

■ランク3効果 充填・冷却+100

[Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies

■ Rank 4 effect Filling / cooling +150

【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する

■ランク5効果 充填・冷却+200

??? 287 ???
330/3149 0/0 0/0 524/920 584/1000 5 ??? (No Abilities)
UGO00 288 サトリヘッド
サトリヘッド
350/3249 0/0 0/0 460/835 548/952 4 0 AssistIcon.png Support Guard boost
ガードブースト
Guard boost [Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies

■ Rank 1 effect Filling / cooling + none

[Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies

■ Rank 2 effect Filling / cooling +50

【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する

■ランク3効果 充填・冷却+100

[Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies

■ Rank 4 effect Filling / cooling +150

【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する

■ランク5効果 充填・冷却+200

??? 289 ???
330/3149 256/811 680/1800 290/608 161/436 4 ??? (No Abilities)
??? 290 ???
480/3899 0/0 0/0 437/804 334/667 5 ??? (No Abilities)
UZS00 291 チェーンソー
チェーンソー
310/3049 394/1133 468/1305 386/736 262/571 4 0 MeleeIcon.png Melee デストロイ
デストロイ
デストロイ A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.

■ Rank 1 effect Success + none

A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.

■ Rank 2 effect Success +100

A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.

■ Rank 3 effect Success +200

A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.

■ Rank 4 effect Success +300

A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.

■ Rank 5 effect Success +400

VSQ00 292 バンピロテウテス
バンピロテウテス
320/3099 0/0 0/0 427/791 245/548 4 0 DefenceIcon.png Defense Finally guard
かくとうガード
Finally guard 味方への格闘攻撃に反応するガード体勢をとる。ガード時格闘ダメージを無効にする。

■ランク1効果 充填・冷却+なし

Take a guard position that responds to fighting attacks on allies. Disables melee damage when guarding.

■ Rank 2 effect Filling / cooling +50

Take a guard position that responds to fighting attacks on allies. Disables melee damage when guarding.

■ Rank 3 effect Filling / cooling +100

Take a guard position that responds to fighting attacks on allies. Disables melee damage when guarding.

■ Rank 4 effect Filling / cooling +150

味方への格闘攻撃に反応するガード体勢をとる。ガード時格闘ダメージを無効にする。

■ランク5効果 充填・冷却+200&最大ガード回数+1回

WEA03 293 デスヘッド
デスヘッド
460/3799 349/1028 446/1254 252/557 300/621 4 1 RangeIcon.png Shooting Charge Buster
チャージバスター
Charge Buster A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.

Inevitable during cooling after use.

■ Rank 1 effect Current CG value x 100%

CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。

使用後の冷却中は回避不能。

■ランク2効果 現在のCG値×125%

CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。

使用後の冷却中は回避不能。

■ランク3効果 現在のCG値×150%

A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.

Inevitable during cooling after use.

■ Rank 4 effect Current CG value x 175%

A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.

Inevitable during cooling after use.

■ Rank 5 effect Current CG value x 200% & Penetration & consumption CG5 reduced

WEA03_P1 294 1ゴウヘッド
1ゴウヘッド
280/2899 257/813 368/1072 257/564 257/564 3 1 RangeIcon.png Shooting Charge Buster
チャージバスター
Charge Buster A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.

Inevitable during cooling after use.

■ Rank 1 effect Current CG value x 100%

CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。

使用後の冷却中は回避不能。

■ランク2効果 現在のCG値×125%

CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。

使用後の冷却中は回避不能。

■ランク3効果 現在のCG値×150%

A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.

Inevitable during cooling after use.

■ Rank 4 effect Current CG value x 175%

A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.

Inevitable during cooling after use.

■ Rank 5 effect Current CG value x 200% & Penetration & consumption CG5 reduced

WEA03_P2 295 2ゴウヘッド
2ゴウヘッド
310/3049 266/834 380/1100 239/540 276/589 3 1 RangeIcon.png Shooting Charge Buster
チャージバスター
Charge Buster A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.

Inevitable during cooling after use.

■ Rank 1 effect Current CG value x 100%

CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。

使用後の冷却中は回避不能。

■ランク2効果 現在のCG値×125%

CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。

使用後の冷却中は回避不能。

■ランク3効果 現在のCG値×150%

A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.

Inevitable during cooling after use.

■ Rank 4 effect Current CG value x 175%

A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.

Inevitable during cooling after use.

■ Rank 5 effect Current CG value x 200% & Penetration & consumption CG5 reduced

WEA03_P3 296 3ゴウヘッド
3ゴウヘッド
390/3449 303/920 409/1168 248/552 294/613 4 1 RangeIcon.png Shooting Charge Buster
チャージバスター
Charge Buster A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.

Inevitable during cooling after use.

■ Rank 1 effect Current CG value x 100%

CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。

使用後の冷却中は回避不能。

■ランク2効果 現在のCG値×125%

CGを10消費して、威力を現在のCG値×パーツランクに応じた%分上昇させる射撃攻撃。

使用後の冷却中は回避不能。

■ランク3効果 現在のCG値×150%

A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.

Inevitable during cooling after use.

■ Rank 4 effect Current CG value x 175%

A shooting attack that consumes 10 CG and increases the power by% according to the current CG value x parts rank.

Inevitable during cooling after use.

■ Rank 5 effect Current CG value x 200% & Penetration & consumption CG5 reduced

WLF01 297 White Fang
ホワイトファング
330/3149 0/0 0/0 542/944 570/981 6 0 AssistIcon.png Support cooler
クーラー
cooler [Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies.

■ Rank 1 effect Filling / cooling + none

[Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies.

■ Rank 2 effect Filling / cooling +50

[Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies.

■ Rank 3 effect Filling / cooling +100

[Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies.

■ Rank 4 effect Filling / cooling +150

[Symptom: Cooler] = "Improved cooling performance of all parts. Increased by 5% at a time. Up to 20% by stacking" is added to all allies.

■ Rank 5 effect Filling / cooling +200

WLW00 298 Mirabilis
ミラビリス
500/3999 0/0 0/0 414/773 252/557 3 0 HealIcon.png Healing Charge repair
チャージリペア
Charge repair Heals the damage of one part of one ally Medarot. The higher the CG value, the higher the amount of recovery. Has a penetrating effect.

■ Rank 1 effect Increase the amount of recovery according to the skill level to be repaired

味方メダロット1体のパーツ1つのダメージを回復する。CG値が高いほど回復量がアップする。貫通効果がある。

■ランク2効果 なおすスキルレベルに応じて回復量アップ

味方メダロット1体のパーツ1つのダメージを回復する。CG値が高いほど回復量がアップする。貫通効果がある。

■ランク3効果 なおすスキルレベルに応じて回復量アップ

Heals the damage of one part of one ally Medarot. The higher the CG value, the higher the amount of recovery. Has a penetrating effect.

■ Rank 4 effect Increase the amount of recovery according to the skill level to be repaired

Heals the damage of one part of one ally Medarot. The higher the CG value, the higher the amount of recovery. Has a penetrating effect.

■ Rank 5 effect Increase the amount of recovery according to the skill level to be repaired

WMS00 299 シックルシェイプ
シックルシェイプ
400/3499 0/0 0/0 542/944 552/957 4 0 AssistIcon.png Support Mobile boost
モビルブースト
Mobile boost [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 1 effect Filling / cooling + none

[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 2 effect Filling / cooling +50

[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 3 effect Filling / cooling +100

[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 4 effect Filling / cooling +150

[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 5 effect Filling / cooling +200

??? 300 ???
380/3399 0/0 0/0 418/779 325/655 3 ??? (No Abilities)
GRM50 301 Nomisgie
ノミスギー
350/3249 460/1287 383/1107 372/717 411/769 5 0 RangeIcon.png Shooting rifle
ライフル
rifle スタンダードな射撃攻撃。

■ランク1効果 威力+なし

Standard shooting attack.

■ Rank 2 effect Power +100

Standard shooting attack.

■ Rank 3 effect Power +200

Standard shooting attack.

■ Rank 4 effect Power +300

スタンダードな射撃攻撃。

■ランク5効果 威力+400&貫通

KBT50 302 メタミサイル
メタミサイル
320/3099 319/958 423/1200 197/484 216/509 5 0 RangeIcon.png Shooting missile
ミサイル
missile [Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 1 effect Power + None

【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。

■ランク2効果 威力+100

[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 3 effect Power +200

[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 4 effect Power +300

【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。

■ランク5効果 威力+400&絶対ヒット

KWG50 303 antenna
アンテナ
300/2999 0/0 0/0 470/848 437/804 4 0 AssistIcon.png Support Radar site
レーダーサイト
Radar site 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する

■ランク1効果 充填・冷却+なし

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 2 effect Filling / cooling +50

【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する

■ランク3効果 充填・冷却+100

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 4 effect Filling / cooling +150

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 5 effect Filling / cooling +200

KXK00 304 Charge cornet
チャージコルネ
340/3199 0/0 0/0 313/639 284/600 1 0 [[File:SpecialIcon.png|20px}] Special Full charge
フルチャージ
Full charge Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.

■ Rank 1 effect 90% of maximum armor value

Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.

■ Rank 2 effect 80% of maximum armor value

Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.

■ Rank 3 effect 70% of maximum armor value

Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.

■ Rank 4 effect 60% of maximum armor value

Fully charge your charge gauge (CG) by consuming the armor value of the parts used. The armor value consumed decreases as the parts rank increases.

■ Rank 5 effect 50% of maximum armor value

FSL01 305 Parlan Odo
パルランオド
380/3399 407/1163 300/913 455/828 271/583 4 0 MeleeIcon.png Melee bug
バグ
bug [Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting".

Cannot be protected during cooling after use.

■ Rank 1 effect Filling / cooling + none

【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク2効果 充填・冷却+50

【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク3効果 充填・冷却+100

[Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting".

Cannot be protected during cooling after use.

■ Rank 4 effect Filling / cooling +150

【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク5効果 充填・冷却+200

WEA04 306 デスブレイン
デスブレイン
1352/8258 594/1599 752/1968 412/771 320/648 3 1 RangeIcon.png Shooting Hyper beam
ハイパービーム
Hyper beam 【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。貫通効果がある。

使用後の冷却中は回避不能。

■ランク1効果 必要CG70

[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 2 effect Required CG60

[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 3 effect Required CG50

[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 4 effect Required CG40

[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 5 effect Required CG30 & full charge triples power

PTL00 307 Hidden break
ヒドゥンブレイク
290/2949 0/0 0/0 624/1053 508/899 4 0 AssistIcon.png Support Radar site
レーダーサイト
Radar site 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する

■ランク1効果 充填・冷却+なし

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 2 effect Filling / cooling +50

【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する

■ランク3効果 充填・冷却+100

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 4 effect Filling / cooling +150

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 5 effect Filling / cooling +200

BRA00 308 アンチスカイヤー
アンチスカイヤー
350/3249 325/972 195/668 241/543 241/543 4 1 RangeIcon.png Shooting Anti-air
アンチエア
Anti-air When the opponent's leg parts are flying type, the power and hit rate are greatly increased.

■ Rank 1 effect Anti-power 5 times

相手の脚部パーツが飛行タイプの場合に威力、ヒット率が大幅にアップする。

■ランク2効果 アンチ威力5.5倍

相手の脚部パーツが飛行タイプの場合に威力、ヒット率が大幅にアップする。

■ランク3効果 アンチ威力6倍

相手の脚部パーツが飛行タイプの場合に威力、ヒット率が大幅にアップする。

■ランク4効果 アンチ威力6.5倍

相手の脚部パーツが飛行タイプの場合に威力、ヒット率が大幅にアップする。

■ランク5効果 アンチ威力7倍&貫通

APL01 309 AESA Met
AESAメット
220/2599 0/0 0/0 671/1116 555/961 5 0 AssistIcon.png Support Radar site
レーダーサイト
Radar site 【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する

■ランク1効果 充填・冷却+なし

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 2 effect Filling / cooling +50

【症状:レーダーサイト】=「全てのパーツの成功値を30%アップ&相手のステルス・コンシールを無効化する」を味方全体に付加する

■ランク3効果 充填・冷却+100

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 4 effect Filling / cooling +150

[Symptom: Radar Site] = Add "30% increase in success value of all parts & invalidate stealth conceal of opponent" to all allies

■ Rank 5 effect Filling / cooling +200

??? 310 ???
400/3499 244/783 573/1550 237/537 201/489 3 ??? (No Abilities)
??? 311 ???
270/2849 0/0 0/0 710/1168 361/703 5 ??? (No Abilities)
??? 312 ???
450/3749 0/0 0/0 455/828 336/669 5 ??? (No Abilities)
??? 313 ???
250/2749 0/0 0/0 455/828 487/871 4 ??? (No Abilities)
??? 314 ???
400/3499 0/0 0/0 432/797 569/980 4 ??? (No Abilities)
GBG01 315 choking
チョーキング
310/3049 0/0 0/0 554/960 371/716 3 0 AssistIcon.png Support Fight boost
ファイトブースト
Fight boost [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies

■ Rank 1 effect Filling / cooling + none

[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies

■ Rank 2 effect Filling / cooling +50

[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies

■ Rank 3 effect Filling / cooling +100

[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies

■ Rank 4 effect Filling / cooling +150

【症状:ファイトブースト】=「格闘パーツの成功と威力値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する

■ランク5効果 充填・冷却+200

??? 316 ???
320/3099 0/0 0/0 420/781 376/723 2 ??? (No Abilities)
GTD01 317 オーイチョー
オーイチョー
350/3249 0/0 0/0 319/647 212/504 2 1 DefenceIcon.png Defense Finally guard
かくとうガード
Finally guard 味方への格闘攻撃に反応するガード体勢をとる。ガード時格闘ダメージを無効にする。

■ランク1効果 充填・冷却+なし

Take a guard position that responds to fighting attacks on allies. Disables melee damage when guarding.

■ Rank 2 effect Filling / cooling +50

Take a guard position that responds to fighting attacks on allies. Disables melee damage when guarding.

■ Rank 3 effect Filling / cooling +100

Take a guard position that responds to fighting attacks on allies. Disables melee damage when guarding.

■ Rank 4 effect Filling / cooling +150

味方への格闘攻撃に反応するガード体勢をとる。ガード時格闘ダメージを無効にする。

■ランク5効果 充填・冷却+200&最大ガード回数+1回

OWL03 318 パラボリクヘッド
パラボリクヘッド
270/2849 329/981 340/1007 375/721 405/761 4 0 RangeIcon.png Shooting beam
ビーム
beam [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank.

■ Rank 1 effect Required CG70

【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。

■ランク2効果 必要CG60

[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank.

■ Rank 3 effect Required CG50

【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。

■ランク4効果 必要CG40

[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank.

■ Rank 5 effect Required CG30 & full charge triples power

??? 319 ???
310/3049 388/1119 332/988 277/591 310/635 3 ??? (No Abilities)
??? 320 ???
380/3399 0/0 0/0 693/1145 636/1069 3 ??? (No Abilities)
TNS01 321 エレガンスヘア
エレガンスヘア
240/2699 0/0 0/0 607/1031 617/1044 4 0 AssistIcon.png Support Mobile boost
モビルブースト
Mobile boost [Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 1 effect Filling / cooling + none

[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 2 effect Filling / cooling +50

[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 3 effect Filling / cooling +100

[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 4 effect Filling / cooling +150

[Symptom: Mobile boost] = "Increase the avoidance value of leg parts. Increase by 5% once. Increase up to 20% by stacking" is added to all allies.

■ Rank 5 effect Filling / cooling +200

??? 322 ???
340/3199 349/1028 474/1319 495/881 378/725 5 ??? (No Abilities)
??? 323 ???
500/3999 0/0 0/0 310/635 470/848 2 ??? (No Abilities)
KBT0D 324 Gunmetal
ガンメタル
440/3699 294/899 535/1462 162/437 171/449 4 1 RangeIcon.png Shooting Hyper missile
ハイパーミサイル
Hyper missile 【属性:火薬】貫通特性をもつ射撃攻撃。

使用後の冷却中は回避不能。

■ランク1効果 威力+なし

[Attribute: Gunpowder] A shooting attack with penetrating characteristics.

Inevitable during cooling after use.

■ Rank 2 effect Power +100

【属性:火薬】貫通特性をもつ射撃攻撃。

使用後の冷却中は回避不能。

■ランク3効果 威力+200

[Attribute: Gunpowder] A shooting attack with penetrating characteristics.

Inevitable during cooling after use.

■ Rank 4 effect Power +300

【属性:火薬】貫通特性をもつ射撃攻撃。

使用後の冷却中は回避不能。

■ランク5効果 威力+400&絶対ヒット

KWG0D 325 Steyr
ステアー
320/3099 0/0 0/0 540/941 284/600 4 0 AssistIcon.png Support stealth
ステルス
stealth 【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する

■ランク1効果 充填・冷却+なし

[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself

■ Rank 2 effect Filling / cooling +50

[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself

■ Rank 3 effect Filling / cooling +100

【症状:ステルス】=「1回行動するまで相手からターゲット選択されなくなる&相手のガードをすり抜ける。※ステルス発動前にターゲットされていた場合、味方が機能停止になり流れてきた場合、MFによる攻撃などは受けてしまう」を自分に付加する

■ランク4効果 充填・冷却+150

[Symptom: Stealth] = "The target will not be selected by the opponent until you act once & you will pass through the opponent's guard. * If you are targeted before stealth is activated, if your ally stops functioning and flows, attack by MF Etc. will be received ”to yourself

■ Rank 5 effect Filling / cooling +200

KBT07 326 ユサイル
ユサイル
350/3249 280/867 397/1140 375/721 278/592 4 0 MeleeIcon.png Melee fire
ファイア
fire [Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack".

Cannot be protected during cooling after use.

■ Rank 1 effect Success + none

[Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack".

Cannot be protected during cooling after use.

■ Rank 2 effect Success +100

[Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack".

Cannot be protected during cooling after use.

■ Rank 3 effect Success +200

[Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack".

Cannot be protected during cooling after use.

■ Rank 4 effect Success +300

[Symptom: Fire] = A fighting attack that adds "continuously damages the opponent hit by the attack".

Cannot be protected during cooling after use.

■ Rank 5 effect Success +400

KWG07 327 Cantenna
カンテナ
380/3399 313/944 551/1499 423/785 282/597 4 0 MeleeIcon.png Melee Sword
ソード
Sword Standard fighting attack.

■ Rank 1 effect Success + none

Standard fighting attack.

■ Rank 2 effect Success +100

Standard fighting attack.

■ Rank 3 effect Success +200

スタンダードな格闘攻撃。

■ランク4効果 成功+300

Standard fighting attack.

■ Rank 5 effect Success +400 & Penetration

KIN00 328 Body press
ボディプレス
300/2999 363/1060 198/675 328/659 234/533 4 0 RangeIcon.png Shooting press
プレス
press [Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.

■ Rank 1 effect Required CG70

[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.

■ Rank 2 effect Required CG60

[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.

■ Rank 3 effect Required CG50

[Attribute: Gravity] A shooting attack that increases the power by several times the opponent's Hv parts and doubles the success when the required CG value or more according to the parts rank is exceeded.

■ Rank 4 effect Required CG40

【属性:重力】相手のHvパーツ数倍威力が上がり、パーツランクに応じた必要CG値以上で成功が2倍になる射撃攻撃。

■ランク5効果 必要CG30&フルチャージで成功3倍

BOR00 329 スイッチング
スイッチング
600/4499 0/0 0/0 480/861 171/449 3 1 DefenceIcon.png Defense Kanzen guard
かんぜんガード
Kanzen guard Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once.

■ Rank 1 effect Filling / cooling + none

味方への攻撃に割り込むガード体勢をとる。1回だけガード時あらゆる攻撃を無効にする。

■ランク2効果 充填・冷却+50

味方への攻撃に割り込むガード体勢をとる。1回だけガード時あらゆる攻撃を無効にする。

■ランク3効果 充填・冷却+100

Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once.

■ Rank 4 effect Filling / cooling +150

Take a guard position to interrupt the attack on allies. Disables all attacks when guarding only once.

■ Rank 5 effect Filling / cooling +200 & maximum number of guards + 1

JEL00 330 Missile base
ミサイルベース
480/3899 310/937 509/1401 199/487 182/464 5 1 RangeIcon.png Shooting missile
ミサイル
missile [Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 1 effect Power + None

【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。

■ランク2効果 威力+100

[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 3 effect Power +200

[Attribute: Gunpowder] A shooting attack with all parts attack characteristics.

■ Rank 4 effect Power +300

【属性:火薬】全パーツ攻撃特性をもつ射撃攻撃。

■ランク5効果 威力+400&絶対ヒット

SPC00 331 Shirozukin
しろずきん
430/3649 270/843 470/1310 285/601 274/587 4 0 MeleeIcon.png Melee hold
ホールド
hold 【症状:ホールド】=「全てのパーツの充填・冷却性能を25%ダウン&回避不能」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク1効果 充填・冷却+なし

[Symptom: Hold] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & unavoidable".

Cannot be protected during cooling after use.

■ Rank 2 effect Filling / cooling +50

[Symptom: Hold] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & unavoidable".

Cannot be protected during cooling after use.

■ Rank 3 effect Filling / cooling +100

【症状:ホールド】=「全てのパーツの充填・冷却性能を25%ダウン&回避不能」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク4効果 充填・冷却+150

[Symptom: Hold] = A fighting attack that adds "25% reduction in filling / cooling performance of all parts & unavoidable".

Cannot be protected during cooling after use.

■ Rank 5 effect Filling / cooling +200

GGR00 332 Shot clear
ショットクリヤー
430/3649 0/0 0/0 589/1007 379/727 4 1 HealIcon.png Healing Clear the bow
ぼうがいクリア
Clear the bow [Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies

■ Rank 1 effect Filling / cooling + none

[Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies

■ Rank 2 effect Filling / cooling +50

[Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies

■ Rank 3 effect Filling / cooling +100

[Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies

■ Rank 4 effect Filling / cooling +150

【症状:妨害クリア】=「マイナス症状を全て解除&2回マイナス症状を無効化する」を味方全体に付加する

■ランク5効果 充填・冷却+200

??? 333 ???
320/3099 384/1109 394/1133 457/831 301/623 3 ??? (No Abilities)
SGL00 334 カレンドラ
カレンドラ
320/3099 355/1042 332/988 370/715 251/556 4 0 RangeIcon.png Shooting Fire shot
ファイアショット
Fire shot 【症状:ファイア】=「攻撃がヒットした相手に継続的にダメージを与える」を付加する射撃攻撃。

使用後の冷却中は回避不能。

■ランク1効果 成功+なし

[Symptom: Fire] = A shooting attack that adds "continuously damages the opponent hit by the attack".

Inevitable during cooling after use.

■ Rank 2 effect Success +100

[Symptom: Fire] = A shooting attack that adds "continuously damages the opponent hit by the attack".

Inevitable during cooling after use.

■ Rank 3 effect Success +200

[Symptom: Fire] = A shooting attack that adds "continuously damages the opponent hit by the attack".

Inevitable during cooling after use.

■ Rank 4 effect Success +300

[Symptom: Fire] = A shooting attack that adds "continuously damages the opponent hit by the attack".

Inevitable during cooling after use.

■ Rank 5 effect Success +400

??? 335 ???
310/3049 297/906 349/1028 271/583 258/565 4 ??? (No Abilities)
??? 336 ???
400/3499 294/899 427/1210 334/667 312/637 3 ??? (No Abilities)
??? 337 ???
380/3399 273/850 470/1310 273/585 273/585 4 ??? (No Abilities)
WCH00 338 Marjoram
マジョラム
320/3099 544/1483 204/689 434/800 446/816 5 0 RangeIcon.png Shooting slip
スリップ
slip 充填中および待機中の相手の脚部パーツにヒットした場合、行動を中断させる射撃攻撃。脚部パーツ以外にヒットした場合は通常の攻撃となる。

使用後の冷却中は回避不能。

■ランク1効果 充填・冷却+なし

充填中および待機中の相手の脚部パーツにヒットした場合、行動を中断させる射撃攻撃。脚部パーツ以外にヒットした場合は通常の攻撃となる。

使用後の冷却中は回避不能。

■ランク2効果 充填・冷却+50

充填中および待機中の相手の脚部パーツにヒットした場合、行動を中断させる射撃攻撃。脚部パーツ以外にヒットした場合は通常の攻撃となる。

使用後の冷却中は回避不能。

■ランク3効果 充填・冷却+100

A shooting attack that interrupts the action if it hits the leg part of the opponent who is filling and waiting. If it hits other than the leg parts, it will be a normal attack.

Inevitable during cooling after use.

■ Rank 4 effect Filling / cooling +150

A shooting attack that interrupts the action if it hits the leg part of the opponent who is filling and waiting. If it hits other than the leg parts, it will be a normal attack.

Inevitable during cooling after use.

■ Rank 5 effect Filling / cooling +200 & ignoring defense (no damage reduction due to defense to opponent)

??? 339 ???
340/3199 0/0 0/0 389/740 276/589 3 ??? (No Abilities)
??? 340 ???
290/2949 378/1095 294/899 354/693 347/684 4 ??? (No Abilities)
??? 341 ???
400/3499 0/0 0/0 460/835 276/589 3 ??? (No Abilities)
OWS00 342 Dan Levantre
ダンルヴァントル
290/2949 0/0 0/0 599/1020 361/703 4 0 AssistIcon.png Support Fight boost
ファイトブースト
Fight boost [Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies

■ Rank 1 effect Filling / cooling + none

[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies

■ Rank 2 effect Filling / cooling +50

[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies

■ Rank 3 effect Filling / cooling +100

[Symptom: Fight Boost] = Add "Success and power of fighting parts up. 5% up once. Up to 20% up by stacking" to all allies

■ Rank 4 effect Filling / cooling +150

【症状:ファイトブースト】=「格闘パーツの成功と威力値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する

■ランク5効果 充填・冷却+200

JOK00 343 シャッポ
シャッポ
280/2899 0/0 0/0 540/941 421/783 4 0 AssistIcon.png Support heater
ヒーター
heater [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.

■ Rank 1 effect Filling / cooling + none

【症状:ヒーター】=「全てのパーツの充填性能をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する

■ランク2効果 充填・冷却+50

[Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.

■ Rank 3 effect Filling / cooling +100

[Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.

■ Rank 4 effect Filling / cooling +150

[Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.

■ Rank 5 effect Filling / cooling +200

MDR00 344 カラフルフェイス
カラフルフェイス
320/3099 348/1025 269/841 332/664 220/515 4 0 MeleeIcon.png Melee bug
バグ
bug [Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting".

Cannot be protected during cooling after use.

■ Rank 1 effect Filling / cooling + none

【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク2効果 充填・冷却+50

【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク3効果 充填・冷却+100

[Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting".

Cannot be protected during cooling after use.

■ Rank 4 effect Filling / cooling +150

【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク5効果 充填・冷却+200

BAY00 345 フラクチャー
フラクチャー
700/4999 497/1373 420/1193 410/768 230/528 4 1 RangeIcon.png Shooting Force control
フォース制御
Force control [Symptom: MF Seal] = A shooting attack that adds "disable Medaforce".

Inevitable during cooling after use.

■ Rank 1 effect Success + none

[Symptom: MF Seal] = A shooting attack that adds "disable Medaforce".

Inevitable during cooling after use.

■ Rank 2 effect Success +100

【症状:MFシール】=「メダフォースを使用不能にする」を付加する射撃攻撃。

使用後の冷却中は回避不能。

■ランク3効果 成功+200

【症状:MFシール】=「メダフォースを使用不能にする」を付加する射撃攻撃。

使用後の冷却中は回避不能。

■ランク4効果 成功+300

【症状:MFシール】=「メダフォースを使用不能にする」を付加する射撃攻撃。

使用後の冷却中は回避不能。

■ランク5効果 成功+400

??? 346 ???
300/2999 100/447 100/447 100/355 100/355 4 ??? (No Abilities)
??? 347 ???
300/2999 0/0 0/0 100/355 100/355 4 ??? (No Abilities)
??? 348 ???
300/2999 100/447 100/447 100/355 100/355 4 ??? (No Abilities)
??? 349 ???
300/2999 100/447 100/447 100/355 100/355 4 ??? (No Abilities)
??? 350 ???
300/2999 100/447 100/447 100/355 100/355 4 ??? (No Abilities)
??? 351 ???
300/2999 100/447 100/447 100/355 100/355 4 ??? (No Abilities)
??? 352 ???
300/2999 0/0 0/0 100/355 100/355 4 ??? (No Abilities)
??? 353 ???
300/2999 100/447 100/447 100/355 100/355 4 ??? (No Abilities)
??? 354 ???
300/2999 0/0 0/0 100/355 100/355 4 ??? (No Abilities)
TJN00 355 Mechanatuk
メチャナツーク
270/2849 0/0 0/0 375/721 295/615 3 0 AssistIcon.png Support Hypercept
ハイパーセプト
Hypercept Adds two randomly selected positive effects to the entire team.

■ Rank 1 effect Filling / cooling + none

味方チーム全体にランダムに選ばれた2つのプラス効果を付加する。

■ランク2効果 充填・冷却+50

Adds two randomly selected positive effects to the entire team.

■ Rank 3 effect Filling / cooling +100

Adds two randomly selected positive effects to the entire team.

■ Rank 4 effect Filling / cooling +150

Adds two randomly selected positive effects to the entire team.

■ Rank 5 effect Filling / cooling +200

FLG00 356 ポップンアイ
ポップンアイ
360/3299 0/0 0/0 570/981 410/768 5 0 AssistIcon.png Support Conceal
コンシール
Conceal 【症状:コンシール】=「1回攻撃を受けるまで回避値を2倍&相手の攻撃特性(貫通、乱撃、全パーツ攻撃)を通常化する」を味方全体に付加する

■ランク1効果 充填・冷却+なし

[Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies

■ Rank 2 effect Filling / cooling +50

[Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies

■ Rank 3 effect Filling / cooling +100

[Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies

■ Rank 4 effect Filling / cooling +150

[Symptom: Conceal] = Add "Double the evasion value until one attack & normalize the opponent's attack characteristics (penetration, random attack, all parts attack)" to all allies

■ Rank 5 effect Filling / cooling +200

FLW01 357 Sun beam
サン・ビーム
300/2999 238/769 510/1403 388/739 382/731 4 1 RangeIcon.png Shooting beam
ビーム
beam [Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank.

■ Rank 1 effect Required CG70

【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。

■ランク2効果 必要CG60

[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank.

■ Rank 3 effect Required CG50

【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。

■ランク4効果 必要CG40

[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank.

■ Rank 5 effect Required CG30 & full charge triples power

ALM00 358 アルマデニー
アルマデニー
480/3899 0/0 0/0 405/761 355/695 4 0 DefenceIcon.png Defense Guard 300
ガード300
Guard 300 味方への攻撃に割り込むガード体勢をとる。ガード時ダメージが300未満の場合無効にする。

■ランク1効果 充填・冷却+なし

味方への攻撃に割り込むガード体勢をとる。ガード時ダメージが300未満の場合無効にする。

■ランク2効果 充填・冷却+50

Take a guard position to interrupt the attack on allies. If the damage when guarding is less than 300, it is invalidated.

■ Rank 3 effect Filling / cooling +100

Take a guard position to interrupt the attack on allies. If the damage when guarding is less than 300, it is invalidated.

■ Rank 4 effect Filling / cooling +150

Take a guard position to interrupt the attack on allies. If the damage when guarding is less than 300, it is invalidated.

■ Rank 5 effect Filling / cooling +200 & maximum number of guards + 1

??? 359 ???
300/2999 100/447 100/447 100/355 100/355 4 ??? (No Abilities)
??? 360 ???
300/2999 100/447 100/447 100/355 100/355 4 ??? (No Abilities)
??? 361 ???
300/2999 0/0 0/0 100/355 100/355 4 ??? (No Abilities)
??? 362 ???
300/2999 100/447 100/447 100/355 100/355 4 ??? (No Abilities)
??? 363 ???
600/4499 0/0 0/0 380/728 417/777 4 ??? (No Abilities)
CKN00 364 Comb
コツコツトサカン
310/3049 340/1007 420/1193 270/581 348/685 4 0 MeleeIcon.png Melee デストロイ
デストロイ
デストロイ A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.

■ Rank 1 effect Success + none

A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.

■ Rank 2 effect Success +100

A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.

■ Rank 3 effect Success +200

A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.

■ Rank 4 effect Success +300

A fighting attack that destroys the head / arm parts in use when the opponent hits them, regardless of the armor value of those parts. Other than that, it is a normal attack.

■ Rank 5 effect Success +400

??? 365 ???
350/3249 180/633 600/1613 290/608 260/568 6 ??? (No Abilities)
MNT00 366 Slippers
スリッパー
320/3099 333/990 275/855 320/648 203/492 4 0 MeleeIcon.png Melee bug
バグ
bug [Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting".

Cannot be protected during cooling after use.

■ Rank 1 effect Filling / cooling + none

【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク2効果 充填・冷却+50

【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク3効果 充填・冷却+100

[Symptom: Bug] = A fighting attack that adds "cannot defend until filling or cooling is completed & fails the action if filling & interrupts if waiting".

Cannot be protected during cooling after use.

■ Rank 4 effect Filling / cooling +150

【症状:バグ】=「充填もしくは冷却完了まで防御不能&充填中ならその行動を失敗させる&待機中なら中断させる」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク5効果 充填・冷却+200

RBT01 367 ラジエーター
ラジエーター
300/2999 0/0 0/0 560/968 310/635 5 0 AssistIcon.png Support heater
ヒーター
heater [Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.

■ Rank 1 effect Filling / cooling + none

【症状:ヒーター】=「全てのパーツの充填性能をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する

■ランク2効果 充填・冷却+50

[Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.

■ Rank 3 effect Filling / cooling +100

[Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.

■ Rank 4 effect Filling / cooling +150

[Symptom: Heater] = "Improved filling performance of all parts. Increased by 5% at a time. Increased by up to 20% by stacking" is added to all allies.

■ Rank 5 effect Filling / cooling +200

NUE00 368 Masiragao
マシラガオー
490/3949 333/990 348/1025 333/665 355/695 5 1 MeleeIcon.png Melee Canceller
キャンセラー
Canceller 【症状:キャンセラー】=「ヒットしたパーツを使用不能にする(脚部にヒットした場合は効果なし。使用不能状態は重複しない)」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク1効果 成功+なし

【症状:キャンセラー】=「ヒットしたパーツを使用不能にする(脚部にヒットした場合は効果なし。使用不能状態は重複しない)」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク2効果 成功+100

【症状:キャンセラー】=「ヒットしたパーツを使用不能にする(脚部にヒットした場合は効果なし。使用不能状態は重複しない)」を付加する格闘攻撃。

使用後の冷却中は防御不能。

■ランク3効果 成功+200

[Symptom: Canceller] = A fighting attack that adds "disable hit parts (no effect if hit on the leg. Unusable states do not overlap)".

Cannot be protected during cooling after use.

■ Rank 4 effect Success +300

[Symptom: Canceller] = A fighting attack that adds "disable hit parts (no effect if hit on the leg. Unusable states do not overlap)".

Cannot be protected during cooling after use.

■ Rank 5 effect Success +400

ARS00 369 Flight
フライト
310/3049 0/0 0/0 495/881 420/781 4 1 UtilityIcon.png Plant/Trap First aid
ファーストエイド
First aid Set up a device to restore the destroyed parts when filling is completed.

■ Rank 1 effect Initial number of installations 1

Set up a device to restore the destroyed parts when filling is completed.

■ Rank 2 effect Initial number of installations 2

Set up a device to restore the destroyed parts when filling is completed.

■ Rank 3 effect Initial number of installations 3

Set up a device to restore the destroyed parts when filling is completed.

■ Rank 4 effect Initial number of installations 4

Set up a device to restore the destroyed parts when filling is completed.

■ Rank 5 effect Initial number of installations 5

TRS00 370 Runaway
ランナウェイ
400/3499 0/0 0/0 400/755 470/848 2 0 AssistIcon.png Support Desperate
デスパレート
Desperate [Symptom: Desperate] = Add to yourself "Increase the power of attack parts & receive 1/2 of the damage done to execution parts"

■ Rank 1 effect Filling / cooling + none

[Symptom: Desperate] = Add to yourself "Increase the power of attack parts & receive 1/2 of the damage done to execution parts"

■ Rank 2 effect Filling / cooling +50

[Symptom: Desperate] = Add to yourself "Increase the power of attack parts & receive 1/2 of the damage done to execution parts"

■ Rank 3 effect Filling / cooling +100

[Symptom: Desperate] = Add to yourself "Increase the power of attack parts & receive 1/2 of the damage done to execution parts"

■ Rank 4 effect Filling / cooling +150

【症状:デスパレート】=「攻撃パーツの威力アップ&与えたダメージの1/2を実行パーツに受ける」を自分に付加する

■ランク5効果 充填・冷却+200

GMN00 371 Caprices
カプリシオス
480/3899 0/0 0/0 445/815 320/648 4 0 DefenceIcon.png Defense Optical guard
光学ガード
Optical guard Take a guard position to interrupt the attack on allies. Disables damage when guarding beam, hyperbeam, laser, and beam sword.

■ Rank 1 effect Filling / cooling + none

Take a guard position to interrupt the attack on allies. Disables damage when guarding beam, hyperbeam, laser, and beam sword.

■ Rank 2 effect Filling / cooling +50

味方への攻撃に割り込むガード体勢をとる。ガード時ビーム、ハイパービーム、レーザー、ビームソードの場合ダメージを無効にする。

■ランク3効果 充填・冷却+100

味方への攻撃に割り込むガード体勢をとる。ガード時ビーム、ハイパービーム、レーザー、ビームソードの場合ダメージを無効にする。

■ランク4効果 充填・冷却+150

Take a guard position to interrupt the attack on allies. Disables damage when guarding beam, hyperbeam, laser, and beam sword.

■ Rank 5 effect Filling / cooling +200 & maximum number of guards + 1

??? 372 ???
260/2799 0/0 0/0 400/755 305/628 3 ??? (No Abilities)
LEO00 373 Pride
プライド
450/3749 220/727 700/1847 180/461 163/439 1 1 RangeIcon.png Shooting Hyper beam
ハイパービーム
Hyper beam 【属性:光学】パーツランクに応じた必要CG値以上で威力が2倍になる射撃攻撃。貫通効果がある。

使用後の冷却中は回避不能。

■ランク1効果 必要CG70

[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 2 effect Required CG60

[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 3 effect Required CG50

[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 4 effect Required CG40

[Attribute: Optics] A shooting attack that doubles the power above the required CG value according to the parts rank. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 5 effect Required CG30 & full charge triples power

VRG00 374 Affection
アフェクション
600/4499 0/0 0/0 480/861 355/695 4 1 DefenceIcon.png Defense Gunpowder guard
火薬ガード
Gunpowder guard 味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。

■ランク1効果 充填・冷却+なし

味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。

■ランク2効果 充填・冷却+50

味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。

■ランク3効果 充填・冷却+100

味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。

■ランク4効果 充填・冷却+150

味方への攻撃に割り込むガード体勢をとる。ガード時ミサイル、ナパームの場合ダメージを無効にする。

■ランク5効果 充填・冷却+200&最大ガード回数+1回

LBR00 375 Eternally
エターナリー
450/3749 0/0 0/0 420/781 370/715 4 0 DefenceIcon.png Defense Gravity guard
重力ガード
Gravity guard 味方への攻撃に割り込むガード体勢をとる。ガード時プレス、ブレイク、ブレイクハンマーの場合ダメージを無効にする。

■ランク1効果 充填・冷却+なし

味方への攻撃に割り込むガード体勢をとる。ガード時プレス、ブレイク、ブレイクハンマーの場合ダメージを無効にする。

■ランク2効果 充填・冷却+50

味方への攻撃に割り込むガード体勢をとる。ガード時プレス、ブレイク、ブレイクハンマーの場合ダメージを無効にする。

■ランク3効果 充填・冷却+100

Take a guard position to interrupt the attack on allies. Disables damage when guarding press, break, or break hammer.

■ Rank 4 effect Filling / cooling +150

味方への攻撃に割り込むガード体勢をとる。ガード時プレス、ブレイク、ブレイクハンマーの場合ダメージを無効にする。

■ランク5効果 充填・冷却+200&最大ガード回数+1回

SCP01 376 behind
ビハインド
280/2899 0/0 0/0 435/801 300/621 3 0 AssistIcon.png Support Hypercept
ハイパーセプト
Hypercept Adds two randomly selected positive effects to the entire team.

■ Rank 1 effect Filling / cooling + none

味方チーム全体にランダムに選ばれた2つのプラス効果を付加する。

■ランク2効果 充填・冷却+50

Adds two randomly selected positive effects to the entire team.

■ Rank 3 effect Filling / cooling +100

Adds two randomly selected positive effects to the entire team.

■ Rank 4 effect Filling / cooling +150

Adds two randomly selected positive effects to the entire team.

■ Rank 5 effect Filling / cooling +200

OPS00 377 Far development
ファーデベロップ
480/3899 0/0 0/0 681/1129 650/1088 3 1 AssistIcon.png Support Taichi Seigyo
たいちせいぎょ
Taichi Seigyo [Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies

■ Rank 1 effect Filling / cooling + none

[Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies

■ Rank 2 effect Filling / cooling +50

[Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies

■ Rank 3 effect Filling / cooling +100

[Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies

■ Rank 4 effect Filling / cooling +150

[Symptom: Ground control] = Add "Make terrain compatibility A & maximize heavy limit" to all allies

■ Rank 5 effect Filling / cooling +200

??? 378 ???
300/2999 100/447 100/447 100/355 100/355 4 ??? (No Abilities)
CPC00 379 Cheriful
チェリフル
290/2949 0/0 0/0 728/1192 336/669 5 0 HealIcon.png Healing Clear the bow
ぼうがいクリア
Clear the bow [Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies

■ Rank 1 effect Filling / cooling + none

[Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies

■ Rank 2 effect Filling / cooling +50

[Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies

■ Rank 3 effect Filling / cooling +100

[Symptom: Clear obstruction] = Add "Clear all negative symptoms & nullify negative symptoms twice" to all allies

■ Rank 4 effect Filling / cooling +150

【症状:妨害クリア】=「マイナス症状を全て解除&2回マイナス症状を無効化する」を味方全体に付加する

■ランク5効果 充填・冷却+200

AQR00 380 Splendor
スプレンダー
320/3099 0/0 0/0 490/875 360/701 4 1 UtilityIcon.png Plant/Trap Charge plant
チャージプラント
Charge plant Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.

■ Rank 1 effect Initial number of installations 1 Number of plants installed x 1% up

Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.

■ Rank 2 effect Initial number of installations 2 Number of plants installed x 2% up

Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.

■ Rank 3 effect Initial number of installations 3 Number of plants installed x 3% up

Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.

■ Rank 4 effect Initial number of installations 4 Number of plants installed x 4% up

Set up a device that increases the charge amount of the entire team. The larger the number of installations, the higher the charge amount.

■ Rank 5 effect Initial number of installations 5 Number of plants installed x 5% up

??? 381 ???
300/2999 0/0 0/0 100/355 100/355 4 ??? (No Abilities)
ROS01 382 Rose glory
ローズグローリー
330/3149 290/890 610/1637 190/475 210/501 3 1 RangeIcon.png Shooting napalm
ナパーム
napalm [Attribute: Gunpowder] A shooting attack with a raid characteristic.

■ Rank 1 effect Power + None

[Attribute: Gunpowder] A shooting attack with a raid characteristic.

■ Rank 2 effect Power +100

[Attribute: Gunpowder] A shooting attack with a raid characteristic.

■ Rank 3 effect Power +200

【属性:火薬】乱撃特性をもつ射撃攻撃。

■ランク4効果 威力+300

【属性:火薬】乱撃特性をもつ射撃攻撃。

■ランク5効果 威力+400&絶対ヒット

GBA00 383 Pink smiley
ピンクスマイリー
300/2999 0/0 0/0 410/768 380/728 5 0 UtilityIcon.png Plant/Trap Repair plant
リペアプラント
Repair plant A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery.

■ Rank 1 effect Initial number of installations 1

A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery.

■ Rank 2 effect Initial number of installations 2

A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery.

■ Rank 3 effect Initial number of installations 3

A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery.

■ Rank 4 effect Initial number of installations 4

A device is set up to restore the armor of all parts each time filling is completed. The greater the number of installations, the greater the amount of recovery.

■ Rank 5 effect Initial number of installations 5

ROZ00 384 Black sign
ブラックサイン
600/4499 273/850 777/2026 225/521 210/501 3 1 RangeIcon.png Shooting laser
レーザー
laser 【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。

使用後の冷却中は回避不能。

■ランク1効果 必要CG70

[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 2 effect Required CG60

[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 3 effect Required CG50

[Attribute: Optics] A shooting attack that increases the power by 1.5 times when the required CG value or more is increased according to the parts rank. Has a penetrating effect.

Inevitable during cooling after use.

■ Rank 4 effect Required CG40

【属性:光学】パーツランクに応じた必要CG値以上で威力が1.5倍になる射撃攻撃。貫通効果がある。

使用後の冷却中は回避不能。

■ランク5効果 必要CG30&フルチャージで威力2倍

GWF03 385 Protect head
プロテクヘッド
380/3399 0/0 0/0 610/1035 570/981 4 0 AssistIcon.png Support Guard boost
ガードブースト
Guard boost [Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies

■ Rank 1 effect Filling / cooling + none

[Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies

■ Rank 2 effect Filling / cooling +50

【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する

■ランク3効果 充填・冷却+100

[Symptom: Guard boost] = Add "Increase the resistance and fire resistance of leg parts. Increase by 5% once. Increase up to 20% by stacking" to all allies

■ Rank 4 effect Filling / cooling +150

【症状:ガードブースト】=「脚部パーツの格耐と射耐値をアップ。1回5%アップ。重ね掛けで最大20%までアップ」を味方全体に付加する

■ランク5効果 充填・冷却+200

??? 386 ???
300/2999 0/0 0/0 100/355 100/355 4 ??? (No Abilities)
??? 387 ???
300/2999 100/447 100/447 100/355 100/355 4 ??? (No Abilities)
??? 388 ???
300/2999 100/447 100/447 100/355 100/355 4 ??? (No Abilities)
??? 389 ???
300/2999 100/447 100/447 100/355 100/355 4 ??? (No Abilities)
??? 390 ???
300/2999 100/447 100/447 100/355 100/355 4 ??? (No Abilities)
??? 391 ???
300/2999 100/447 100/447 100/355 100/355 4 ??? (No Abilities)
??? 392 ???
300/2999 100/447 100/447 100/355 100/355 4 ??? (No Abilities)
??? 393 ???
300/2999 100/447 100/447 100/355 100/355 4 ??? (No Abilities)
??? 394 ???
300/2999 100/447 100/447 100/355 100/355 4 ??? (No Abilities)
??? 395 ???
300/2999 100/447 100/447 100/355 100/355 4 ??? (No Abilities)
??? 396 ???
300/2999 100/447 100/447 100/355 100/355 4 ??? (No Abilities)
??? 397 ???
300/2999 100/447 100/447 100/355 100/355 4 ??? (No Abilities)
??? 398 ???
300/2999 100/447 100/447 100/355 100/355 4 ??? (No Abilities)

Page generated by script. English may be scruffy as this is reliant on automatic translation. Manual English translations to come.