If you want to contribute, please contact @aytimothy on Discord. (Logins and registrations are disabled due to bot spam)

Difference between revisions of "Medapart List/Right Arm Parts"

From Medarot S Wiki
Jump to: navigation, search
(Restored Old Revision #2387 by Aytimothy from 2020-04-10T05:23:34 |)
(Manually triggered page update by aytimothy)
 
(17 intermediate revisions by the same user not shown)
Line 1: Line 1:
<div style="text-align: center; width: 100%">
'''Quick Navigation:''' [[Medapart List/Head Parts|Head]] | [[Medapart List/Left Arm Parts|Left Arm]] | [[Medapart List/Right Arm Parts|Right Arm]] | [[Medapart List/Leg Parts|Legs]]
</div>
{| class="wikitable sortable"
{| class="wikitable sortable"
|+ Right Arm Parts
|+ Left Arm Parts
! rowspan="2" | Model
! rowspan="2" | Model
! rowspan="2" | ID
! rowspan="2" | ID
Line 21: Line 25:
! Rank 4
! Rank 4
! Rank 5
! Rank 5
|-
|-
|-
| ANG00
| ANG00
| 1
| 1
| Angel Hand<br>エンジェルハンド
| Angel Hand<br>エンジェルハンド
| 290 / 621
| 290/2949
| 0 / 621
| 0/0
| 0 / 621
| 0/0
| 475 / 621
| 475/855
| 300 / 621
| 300/621
| 0
| 0
| [[File:HealIcon.png|20px]] Healing
| [[File:HealIcon.png|20px]] Healing
| Repair<br>リペア
| Repair<br>リペア
| Repair
| Repairs a single part.
| Repairs a single part.
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
Line 39: Line 45:
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
| ???
| 2
| ???<br>
| 580/4399
| 0/0
| 0/0
| 386/736
| 158/432
| ???
| colspan="8" | (No Abilities)
|-
|-
| BAT01
| BAT01
| 3
| 3
| Electric Missiles<br>エレクトミサイル
| Electro-Missile<br>エレクトミサイル
| 220 / 505
| 220/2599
| 407 / 505
| 407/1163
| 174 / 505
| 174/619
| 232 / 505
| 232/531
| 213 / 505
| 213/505
| 0
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Anti-Air<br>アンチエア
| Anti-Air<br>アンチエア
| Deals 5x (or more) damage depending on rank to enemies with Flying Legs
| Anti-Air
| Deals 5x damage
| Deals 5x (or more) damage depending on rank to enemies with Flying Legs.
| Deals 5.5x damage
| Deals 5x Damage
| Deals 6x damage
| Deals 5.5x Damage
| Deals 6.5x damage
| Deals 6x Damage
| Deals 7x damage, with piercing
| Deals 6.5x Damage
| Deals 7x Damage with Piercing
|-
|-
| BER00
| BER00
| 4
| 4
| Pressure<br>プレッシャー
| Pressure<br>プレッシャー
| 280 / 476
| 280/2899
| 391 / 476
| 391/1126
| 191 / 476
| 191/659
| 227 / 476
| 227/524
| 191 / 476
| 191/476
| 0
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Break<br>ブレイク
| Break<br>ブレイク
| Break
| Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown.
| Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown.
| x1.5 Success requires 70% charge
| x1.5 Success requires 70% charge
Line 79: Line 98:
| 5
| 5
| Step Gun<br>ステップガン
| Step Gun<br>ステップガン
| 240 / 577
| 240/2699
| 405 / 577
| 405/1158
| 198 / 577
| 198/675
| 237 / 577
| 237/537
| 267 / 577
| 267/577
| 0
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Break<br>ブレイク
| Break<br>ブレイク
| Break
| Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown.
| Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown.
| x1.5 Success requires 70% charge
| x1.5 Success requires 70% charge
Line 97: Line 117:
| 6
| 6
| Receiver<br>レシーバー
| Receiver<br>レシーバー
| 600 / 567
| 600/4499
| 0 / 567
| 0/0
| 0 / 567
| 0/0
| 355 / 567
| 355/695
| 259 / 567
| 259/567
| 1
| 1
| [[File:DefenceIcon.png|20px]] Defense
| [[File:DefenceIcon.png|20px]] Defense
| Guard 300<br>ガード300
| 300 guard 300<br>ガード300
| Negates any damage less than 300.
| 300 guard 300
| No Bonus
| Take a guard body to interrupt an attack on the ally.At the time of guard activation, after reducing the damage, damage is further reduced by 300.If damage to damage is less than 300, the effect of symptomization is invalidated.
| Heating & Cooling +50
| Filling and cooling + no
| Heating & Cooling +100
| Filling and cooling +50
| Heating & Cooling +150
| Filling and cooling +100
| Heating & Cooling +200, guards an additional 1 more time
| Filling and cooling +150
| Filling / Cooling + 200 & Maximum Guard + 1 Time
|-
|-
| BLK02
| BLK02
| 7
| 7
| Tin Punch<br>ブリキパンチ
| Tin Punch<br>ブリキパンチ
| 190 / 467
| 190/2449
| 202 / 467
| 202/685
| 285 / 467
| 285/878
| 174 / 467
| 174/453
| 184 / 467
| 184/467
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Hammer<br>ハンマー
| Hammer<br>ハンマー
| Hammer
| Hits all enemy parts at once. Cannot defend during cooldown.
| Hits all enemy parts at once. Cannot defend during cooldown.
| No Bonus
| No Bonus
Line 132: Line 154:
| BLK02B
| BLK02B
| 8
| 8
| Tin Antenna B<br>ブリキパンチB
| Burik punch B<br>ブリキパンチB
| 160 / 456
| 160/2299
| 196 / 456
| 196/671
| 362 / 456
| 362/1058
| 176 / 456
| 176/456
| 176 / 456
| 176/456
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Hammer<br>ハンマー
| Hammer<br>ハンマー
| Hammer
| Hits all enemy parts at once. Cannot defend during cooldown.
| Hits all enemy parts at once. Cannot defend during cooldown.
| No Bonus
| No Bonus
Line 150: Line 173:
| BLK02G
| BLK02G
| 9
| 9
| Tin Antenna G<br>ブリキパンチG
| Burik punch G<br>ブリキパンチG
| 240 / 453
| 240/2699
| 184 / 453
| 184/643
| 294 / 453
| 294/899
| 174 / 453
| 174/453
| 174 / 453
| 174/453
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Hammer<br>ハンマー
| Hammer<br>ハンマー
| Hammer
| Hits all enemy parts at once. Cannot defend during cooldown.
| Hits all enemy parts at once. Cannot defend during cooldown.
| No Bonus
| No Bonus
Line 168: Line 192:
| BLK02P
| BLK02P
| 10
| 10
| Tin Antenna P<br>ブリキパンチP
| Burik punch P<br>ブリキパンチP
| 170 / 477
| 170/2349
| 249 / 477
| 249/794
| 268 / 477
| 268/839
| 192 / 477
| 192/477
| 192 / 477
| 192/477
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Hammer<br>ハンマー
| Hammer<br>ハンマー
| Hammer
| Hits all enemy parts at once. Cannot defend during cooldown.
| Hits all enemy parts at once. Cannot defend during cooldown.
| No Bonus
| No Bonus
Line 186: Line 211:
| BLK02R
| BLK02R
| 11
| 11
| Tin Antenna R<br>ブリキパンチR
| Burik punch R<br>ブリキパンチR
| 140 / 415
| 140/2199
| 172 / 415
| 172/615
| 282 / 415
| 282/871
| 254 / 415
| 254/560
| 145 / 415
| 145/415
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Hammer<br>ハンマー
| Hammer<br>ハンマー
| Hammer
| Hits all enemy parts at once. Cannot defend during cooldown.
| Hits all enemy parts at once. Cannot defend during cooldown.
| No Bonus
| No Bonus
Line 204: Line 230:
| BLK02S
| BLK02S
| 12
| 12
| Tin Antenna S<br>ブリキパンチS
| Burik punch S<br>ブリキパンチS
| 250 / 515
| 250/2749
| 249 / 515
| 249/794
| 364 / 515
| 364/1063
| 211 / 515
| 211/503
| 220 / 515
| 220/515
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Hammer<br>ハンマー
| Hammer<br>ハンマー
| Hammer
| Hits all enemy parts at once. Cannot defend during cooldown.
| Hits all enemy parts at once. Cannot defend during cooldown.
| No Bonus
| No Bonus
Line 223: Line 250:
| 13
| 13
| Point Radar<br>ポイントレーダー
| Point Radar<br>ポイントレーダー
| 240 / 629
| 240/2699
| 0 / 629
| 0/0
| 0 / 629
| 0/0
| 316 / 629
| 316/643
| 306 / 629
| 306/629
| 0
| 0
| [[File:AssistIcon.png|20px]] Support
| [[File:AssistIcon.png|20px]] Support
| Radar Sight<br>レーダーサイト
| Radar Sight<br>レーダーサイト
| Radar Sight
| Increases success by 30%. Negates enemy Stealth and Conceal.
| Increases success by 30%. Negates enemy Stealth and Conceal.
| No Bonus
| No Bonus
Line 240: Line 268:
| CAR00
| CAR00
| 14
| 14
| ??? <br>タイクーミサイル
| Anti-Air Missile<br>タイクーミサイル
| 280 / 505
| 280/2899
| 358 / 505
| 358/1049
| 135 / 505
| 135/528
| 252 / 505
| 252/557
| 213 / 505
| 213/505
| 0
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Anti-Air<br>アンチエア
| Anti-Air<br>アンチエア
| Deals 5x (or more) damage depending on rank to enemies with Flying Legs
| Anti-Air
| Deals 5x damage
| Deals 5x (or more) damage depending on rank to enemies with Flying Legs.
| Deals 5.5x damage
| Deals 5x Damage
| Deals 6x damage
| Deals 5.5x Damage
| Deals 6.5x damage
| Deals 6x Damage
| Deals 7x damage, with piercing
| Deals 6.5x Damage
| Deals 7x Damage with Piercing
|-
|-
| CAT00
| CAT00
| 15
| 15
| Stun Gun<br>スタンガン
| Stun Gun<br>スタンガン
| 230 / 655
| 230/2649
| 390 / 655
| 390/1123
| 316 / 655
| 316/951
| 316 / 655
| 316/643
| 325 / 655
| 325/655
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Thunder<br>サンダー
| Thunder<br>サンダー
| Thunder
| Inflicts Thunder. Cannot defend during cooldown.
| Inflicts Thunder. Cannot defend during cooldown.
| No Bonus
| No Bonus
Line 276: Line 306:
| CHA00
| CHA00
| 16
| 16
| Show your Ability<br>ヘイカソウジョー
| War Spear<br>ヘイカソウジョー
| 300 / 493
| 300/2999
| 213 / 493
| 213/710
| 613 / 493
| 443/1247
| 232 / 493
| 232/531
| 204 / 493
| 204/493
| 1
| 1
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Charge Blade<br>チャージブレード
| Charge Blade<br>チャージブレード
| Charge Blade
| Deals bonus damage based on Medaforce Charge. Cannot defend during cooldown.
| Deals bonus damage based on Medaforce Charge. Cannot defend during cooldown.
| Bonus Damage: Charge x 1.0
| Bonus Damage: Charge x 1.0
Line 290: Line 321:
| Bonus Damage: Charge x 1.5
| Bonus Damage: Charge x 1.5
| Bonus Damage: Charge x 1.75
| Bonus Damage: Charge x 1.75
| Bonus Damage: Charge x 2.0, pierces and consumes 5% Medacharge per use
| Bonus Damage: Charge x 2.0, Pierces & Consumes 5% Medaforce Charge per use
|-
| CHA01
| 17
| Show your Ability<br>キソクヲノーブ
| 350/3249
| 0/0
| 0/0
| 384/733
| 460/835
| 0
| [[File:AssistIcon.png|20px]] Support
| Mobile Boost<br>モビルブースト
| Mobile Boost
| Grants a buff that boosts Evasion (Anti-Melee) by 20%
| No bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| CLA01
| CLA01
| 18
| 18
| Catch<br>キャッチ
| Catch<br>キャッチ
| 250 / 587
| 250/2749
| 352 / 587
| 352/1035
| 421 / 587
| 421/1196
| 323 / 587
| 323/652
| 274 / 587
| 274/587
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Hold<br>ホールド
| Hold<br>ホールド
| Hold
| Inflicts Hold. Cannot defend during cooldown.
| Inflicts Hold. Cannot defend during cooldown.
| No Bonus
| No Bonus
Line 313: Line 364:
| 19
| 19
| Wire Hook<br>ひっかけワイヤー
| Wire Hook<br>ひっかけワイヤー
| 310 / 736
| 310/3049
| 0 / 736
| 0/0
| 0 / 736
| 0/0
| 366 / 736
| 366/709
| 386 / 736
| 386/736
| 0
| 0
| [[File:UtilityIcon.png|20px]] Trap
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Shooting Trap<br>しゃげきトラップ
| Shooting Trap<br>しゃげきトラップ
| Places a trap that damages on the use of any Shooting parts.
| Shooting Trap
| Trap has 1 uses
| Plants a trap that deals damage whenever the enemy uses a shooting attack.
| Trap has 1 use
| Trap has 2 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 3 uses
Line 330: Line 382:
| DFL00
| DFL00
| 20
| 20
| Hurray<br>フレーフレ
| Hurray-Hurrah<br>フレーフレ
| 420 / 779
| 420/3599
| 0 / 779
| 0/0
| 0 / 779
| 0/0
| 342 / 779
| 342/677
| 418 / 779
| 418/779
| 0
| 0
| [[File:AssistIcon.png|20px]] Support
| [[File:AssistIcon.png|20px]] Support
| Coolder<br>クーラー
| Cooler<br>クーラー
| Buffs an ally Medabot's cooling by 5%. Stacks up to 20%.
| Cooler
| No Bonus
| Grants a buff that boosts cooling to all allies by 20%
| No bonus
| Heating & Cooling +50
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +150
| Heating & Cooling +200
| Heating & Cooling +200
|-
| DGD00
| 21
| Death Scythe<br>デスサイズ
| 380/3399
| 249/794
| 432/1221
| 180/461
| 182/464
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Sacrifice<br>サクリファイス
| Sacrifice
| Deals bonus damage based on remaining armor value. Self-destructs after use.
| Adds 10% of remaining armor
| Adds 20% of remaining armor
| Adds 30% of remaining armor
| Adds 40% of remaining armor
| Adds 50% of remaining armor
|-
| DGU00
| 22
| Bronze Bell<br>ドウタクー
| 450/3749
| 0/0
| 0/0
| 378/725
| 270/581
| 0
| [[File:DefenceIcon.png|20px]] Defense
| Optical Guard<br>光学ガード
| Optical Guard
| Take a guard body to interrupt an attack on the ally.If you guard the attack of the optical attribute (beam, hyper beam, laser, beam sword, etc.), disable the attack.It also reduces damage when guarding other attacks.
| Filling and cooling + no
| Filling and cooling +50
| Filling and cooling +100
| Filling and cooling +150
| Filling / Cooling + 200 & Maximum Guard + 1 Time
|-
|-
| DOG00
| DOG00
| 23
| 23
| ??? <br>スナイプライフル
| Snipe Rifle<br>スナイプライフル
| 250 / 731
| 250/2749
| 558 / 731
| 558/1515
| 362 / 731
| 362/1058
| 392 / 731
| 392/744
| 382 / 731
| 382/731
| 0
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Rifle<br>ライフル
| Rifle<br>ライフル
| Rifle
| Quick shooting attack.
| Quick shooting attack.
| No Bonus
| No Bonus
Line 367: Line 459:
| 24
| 24
| Heavy-Weighter<br>ヘビーウェイター
| Heavy-Weighter<br>ヘビーウェイター
| 240 / 491
| 240/2699
| 469 / 491
| 469/1308
| 193 / 491
| 193/664
| 349 / 491
| 349/687
| 202 / 491
| 202/491
| 0
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Press<br>プレス
| Press<br>プレス
| Press
| Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount.
| Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount.
| x2 Success requires 70% charge
| x2 Success requires 70% charge
Line 382: Line 475:
| x2 Success requires 30% charge, x3 at 100%
| x2 Success requires 30% charge, x3 at 100%
|-
|-
| DVL00
| DRI00
| 27
| 25
| Devil Hand<br>デビルハンド
| Together<br>トゥギャザー
| 300 / 409
| 280/2899
| 225 / 409
| 324/969
| 723 / 409
| 306/927
| 178 / 409
| 348/685
| 141 / 409
| 320/648
| 1
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Ghost<br>ゴースト
| Hold<br>ホールド
| Deals bonus damage based on Medaforce Charge. May pierce. Cannot defend or evade during cooldown.
| Hold
| Bonus Damage: Charge x 0.5
| Inflicts Hold. Cannot defend during cooldown.
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| DUC00
| 26
| Feathermend<br>フェザーメンド
| 270/2849
| 534/1459
| 188/652
| 227/524
| 297/617
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Break<br>ブレイク
| Break
| Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown.
| x1.5 Success requires 70% charge
| x1.5 Success requires 60% charge
| x1.5 Success requires 50% charge
| x1.5 Success requires 40% charge
| x1.5 Success requires 30% charge, x2 at 100%
|-
| DVL00
| 27
| Devil Hand<br>デビルハンド
| 300/2999
| 225/738
| 723/1900
| 178/459
| 141/409
| 1
| [[File:MeleeIcon.png|20px]] Melee
| Ghost<br>ゴースト
| Ghost
| Deals bonus damage based on Medaforce Charge. May pierce. Cannot defend or evade during cooldown.
| Bonus Damage: Charge x 0.5
| Bonus Damage: Charge x 0.75
| Bonus Damage: Charge x 0.75
| Bonus Damage: Charge x 1
| Bonus Damage: Charge x 1.0
| Bonus Damage: Charge x 1.25
| Bonus Damage: Charge x 1.25
| Bonus Damage: Charge x 1.5, ignores defense
| Bonus Damage: Charge x 1.5 & Ignores Defense
|-
|-
| ELF01
| ELF01
| 28
| 28
| Right Tusk<br>ライトタスク
| Right Tusk<br>ライトタスク
| 610 / 519
| 610/4549
| 0 / 519
| 0/0
| 0 / 519
| 0/0
| 279 / 519
| 279/593
| 223 / 519
| 223/519
| 1
| 1
| [[File:DefenceIcon.png|20px]] Defense
| [[File:DefenceIcon.png|20px]] Defense
| Guard 300<br>ガード300
| 300 guard 300<br>ガード300
| Negates any damage less than 300.
| 300 guard 300
| Take a guard body to interrupt an attack on the ally.At the time of guard activation, after reducing the damage, damage is further reduced by 300.If damage to damage is less than 300, the effect of symptomization is invalidated.
| Filling and cooling + no
| Filling and cooling +50
| Filling and cooling +100
| Filling and cooling +150
| Filling / Cooling + 200 & Maximum Guard + 1 Time
|-
| FDR00
| 29
| Scarsol<br>スカソル
| 240/2699
| 480/1333
| 550/1497
| 420/781
| 340/675
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Sword<br>ソード
| Sword
| Regular melee attack.
| No Bonus
| No Bonus
| Heating & Cooling +50
| Success +100
| Heating & Cooling +100
| Success +200
| Heating & Cooling +150
| Success +300
| Heating & Cooling +200, guards an additional 1 more time
| Success +400 & Pierces
|-
|-
| FLY00
| FLY00
| 30
| 30
| Energy Barrier<br>エナジーバリア
| Energy Barrier<br>エナジーバリア
| 210 / 703
| 210/2549
| 0 / 703
| 0/0
| 0 / 703
| 0/0
| 389 / 703
| 389/740
| 361 / 703
| 361/703
| 0
| 0
| [[File:UtilityIcon.png|20px]] Trap
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Shooting Trap<br>しゃげきトラップ
| Shooting Trap<br>しゃげきトラップ
| Places a trap that damages on the use of any Shooting parts.
| Shooting Trap
| Trap has 1 uses
| Plants a trap that deals damage whenever the enemy uses a shooting attack.
| Trap has 1 use
| Trap has 2 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 3 uses
Line 439: Line 592:
| 31
| 31
| Magicalbit<br>マジカルビット
| Magicalbit<br>マジカルビット
| 210 / 597
| 210/2549
| 376 / 597
| 376/1091
| 441 / 597
| 441/1242
| 310 / 597
| 310/635
| 282 / 597
| 282/597
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Hammer<br>ハンマー
| Hammer<br>ハンマー
| Hammer
| Hits all enemy parts at once. Cannot defend during cooldown.
| Hits all enemy parts at once. Cannot defend during cooldown.
| No Bonus
| No Bonus
Line 453: Line 607:
| Power +300
| Power +300
| Power +400
| Power +400
|-
| ???
| 32
| ???<br>
| 340/3199
| 389/1121
| 247/790
| 370/715
| 275/588
| ???
| colspan="8" | (No Abilities)
|-
|-
| GIN01
| GIN01
| 33
| 33
| Cocking Robe<br>コーキンローブ
| Caulking Robe<br>コーキンローブ
| 260 / 543
| 260/2799
| 455 / 543
| 455/1275
| 297 / 543
| 297/906
| 344 / 543
| 344/680
| 241 / 543
| 241/543
| 0
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Defense Seal<br>ぼうぎょシール
| Defense Seal<br>ぼうぎょシール
|  
| Defense Seal
| Prevents enemy from defending
| No Bonus
| No Bonus
| Success +100
| Success +100
Line 474: Line 640:
| GRM00
| GRM00
| 34
| 34
| Tame Ron/Taameron(?)<br>ターメロン
| Tame Ron<br>ターメロン
| 360 / 540
| 360/3299
| 266 / 540
| 266/834
| 625 / 540
| 625/1672
| 220 / 540
| 220/515
| 239 / 540
| 239/540
| 1
| 1
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Hammer<br>ハンマー
| Hammer<br>ハンマー
| Hammer
| Hits all enemy parts at once. Cannot defend during cooldown.
| Hits all enemy parts at once. Cannot defend during cooldown.
| No Bonus
| No Bonus
Line 489: Line 656:
| Power +300
| Power +300
| Power +400
| Power +400
|-
| HBY00
| 35
| Blast Rod<br>ブラストロッド
| 260/2799
| 364/1063
| 345/1018
| 327/657
| 301/623
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Hold<br>ホールド
| Hold
| Inflicts Hold. Cannot defend during cooldown.
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| HPP00
| HPP00
| 36
| 36
| Mahippoton<br>マガバトン
| Mahippoton<br>マガバトン
| 310 / 467
| 310/3049
| 220 / 467
| 220/727
| 220 / 467
| 220/727
| 294 / 467
| 294/613
| 184 / 467
| 184/467
| 1
| 1
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Break Hammer<br>ブレイクハンマー
| Break Hammer<br>ブレイクハンマー
| Break Hammer
| Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown.
| Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown.
| x1.5 Bonus success at 70% Medacharge
| x1.5 Bonus success at 70% Medacharge
Line 506: Line 693:
| x1.5 Bonus success at 50% Medacharge
| x1.5 Bonus success at 50% Medacharge
| x1.5 Bonus success at 40% Medacharge
| x1.5 Bonus success at 40% Medacharge
| x1.5 Bonus success at 30% Medacharge, x2 at 100% Medacharge.
| x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge
|-
| ???
| 37
| ???<br>
| 220/2599
| 0/0
| 0/0
| 450/821
| 382/731
| ???
| colspan="8" | (No Abilities)
|-
|-
| KAB00
| KAB00
| 38
| 38
| Decider<br>デサイダー
| Decider<br>デサイダー
| 320 / 444
| 320/3099
| 372 / 444
| 372/1081
| 409 / 444
| 409/1168
| 372 / 444
| 372/717
| 167 / 444
| 167/444
| 1
| 1
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Virus<br>ウィルス
| Virus<br>ウィルス
| Virus
| Inflicts Virus. Cannot defend during cooldown.
| Inflicts Virus. Cannot defend during cooldown.
| No Bonus
| No Bonus
Line 528: Line 727:
| KBT00
| KBT00
| 39
| 39
| ??? <br>メタリボルバー
| Meta-Revolver<br>メタリボルバー
| 320 / 687
| 320/3099
| 455 / 687
| 455/1275
| 320 / 687
| 320/960
| 407 / 687
| 407/764
| 349 / 687
| 349/687
| 0
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Rifle<br>ライフル
| Rifle<br>ライフル
| Rifle
| Quick shooting attack.
| Quick shooting attack.
| No Bonus
| No Bonus
Line 546: Line 746:
| KBT01
| KBT01
| 40
| 40
| Revolver<br>メタリボルバー
| Meta-Revolver<br>メタリボルバー
| 320 / 681
| 320/3099
| 451 / 681
| 451/1266
| 316 / 681
| 316/951
| 403 / 681
| 403/759
| 345 / 681
| 345/681
| 0
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Rifle<br>ライフル
| Rifle<br>ライフル
| Rifle
| Quick shooting attack.
| Quick shooting attack.
| No Bonus
| No Bonus
Line 565: Line 766:
| 41
| 41
| Evolver<br>イバルバー
| Evolver<br>イバルバー
| 380 / 680
| 380/3399
| 427 / 680
| 427/1210
| 465 / 680
| 465/1298
| 316 / 680
| 316/643
| 344 / 680
| 344/680
| 1
| 1
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Rifle<br>ライフル
| Rifle<br>ライフル
| Rifle
| Quick shooting attack.
| Quick shooting attack.
| No Bonus
| No Bonus
Line 582: Line 784:
| KBT03
| KBT03
| 42
| 42
| ??? <br>リボルバーかい
| Improved Revoler<br>リボルバーかい
| 340 / 653
| 340/3199
| 432 / 653
| 432/1221
| 324 / 653
| 324/969
| 333 / 653
| 333/665
| 324 / 653
| 324/653
| 0
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Rifle<br>ライフル
| Rifle<br>ライフル
| Rifle
| Quick shooting attack.
| Quick shooting attack.
| No Bonus
| No Bonus
Line 601: Line 804:
| 43
| 43
| Fuser<br>ヒューザー
| Fuser<br>ヒューザー
| 230 / 695
| 230/2649
| 480 / 695
| 480/1333
| 317 / 695
| 317/953
| 460 / 695
| 460/835
| 355 / 695
| 355/695
| 0
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Rifle<br>ライフル
| Rifle<br>ライフル
| Rifle
| Quick shooting attack.
| Quick shooting attack.
| No Bonus
| No Bonus
Line 616: Line 820:
| Power +400 & Piercing
| Power +400 & Piercing
|-
|-
| KBT0C
| KBT08
| 45
| 44
| Armhole<br>アームホール
| Circle Shoot<br>サークルシュート
| 380 / 692
| 360/3299
| 437 / 692
| 465/1298
| 279 / 692
| 313/944
| 372 / 692
| 351/689
| 353 / 692
| 351/689
| 0
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Rifle<br>ライフル
| Rifle<br>ライフル
| Rifle
| Quick shooting attack.
| Quick shooting attack.
| No Bonus
| No Bonus
Line 634: Line 839:
| Power +400 & Piercing
| Power +400 & Piercing
|-
|-
| KLN00
| KBT0C
| 49
| 45
| Shoot Barrel<br>シュートバレル
| Armhole<br>アームホール
| 360 / 537
| 380/3399
| 562 / 537
| 437/1233
| 562 / 537
| 279/864
| 261 / 537
| 372/717
| 237 / 537
| 353/692
| 0
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Rifle<br>ライフル
| Rifle<br>ライフル
| Rifle
| Quick shooting attack.
| Quick shooting attack.
| No Bonus
| No Bonus
Line 652: Line 858:
| Power +400 & Piercing
| Power +400 & Piercing
|-
|-
| KTN00
| KBT10
| 53
| 46
| Fencing<br>カガビコ
| Gun-Magnum<br>ガンマグナム
| 240 / 537
| 300/2999
| 389 / 537
| 403/1154
| 408 / 537
| 355/1042
| 389 / 537
| 297/617
| 237 / 537
| 230/528
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:RangeIcon.png|20px]] Shooting
| Fire<br>ファイア
| Power Rifle<br>パワーライフル
| Inflicts Fire. Cannot defend during cooldown.
| Power Rifle
| No Bonus
| Deals 1.5x normal damage if legs are still intact.Cannot dodge while cooling.
| Success +100
| No bonus
| Success +200
| Power +100
| Success +300
| Power +200
| Success +400
| Power +300
| Power +400 & Piercing
|-
| KBT12
| 47
| Ezekiel Baker<br>エゼキエルベイカ
| 320/3099
| 411/1172
| 343/1014
| 352/691
| 186/469
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Power Rifle<br>パワーライフル
| Power Rifle
| Deals 1.5x normal damage if legs are still intact.Cannot dodge while cooling.
| No bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Piercing
|-
|-
| KWG00
| KIN01
| 54
| 48
| ??? <br>チャンバラソード
| Seven Spots<br>ナナホシ
| 270 / 669
| 240/2699
| 455 / 669
| 414/1179
| 485 / 669
| 441/1242
| 356 / 669
| 351/689
| 336 / 669
| 306/629
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Sword<br>ソード
| Sword<br>ソード
| Regular melee attack
| Sword
| Regular melee attack.
| No Bonus
| No Bonus
| Success +100
| Success +100
| Success +200
| Success +200
| Success +300
| Success +300
| Success +400, Pierces
| Success +400 & Pierces
|-
|-
| KWG01
| KLN00
| 55
| 49
| Canbara Sword<br>チャンバラソード
| Shoot Barrel<br>シュートバレル
| 270 / 637
| 360/3299
| 423 / 637
| 562/1525
| 450 / 637
| 562/1525
| 331 / 637
| 261/569
| 312 / 637
| 237/537
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Rifle<br>ライフル
| Rifle
| Quick shooting attack.
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Piercing
|-
| KNG00
| 50
| Explose<br>エクスプローズ
| 320/3099
| 346/1021
| 475/1322
| 227/524
| 198/485
| 1
| [[File:RangeIcon.png|20px]] Shooting
| Sacrifice<br>サクリファイス
| Sacrifice
| Deals damage based on remaining armor. Self-destructs after use.
| Adds 10% of remaining armor
| Adds 20% of remaining armor
| Adds 30% of remaining armor
| Adds 40% of remaining armor
| Adds 50% of remaining armor
|-
| KNI01
| 51
| Kunoichi Right<br>クノイチライト
| 220/2599
| 436/1231
| 427/1210
| 387/737
| 309/633
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Sword<br>ソード
| Sword<br>ソード
| Regular melee attack
| Sword
| Regular melee attack.
| No Bonus
| No Bonus
| Success +100
| Success +100
| Success +200
| Success +200
| Success +300
| Success +300
| Success +400, Pierces
| Success +400 & Pierces
|-
|-
| KWG04
| KNK00
| 57
| 52
| Al<br>アアル
| Shitake<br>シータケ
| 400 / 629
| 350/3249
| 356 / 629
| 310/937
| 475 / 629
| 171/612
| 316 / 629
| 349/687
| 306 / 629
| 310/635
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Sword<br>ソード
| Canceller<br>キャンセラー
| Regular melee attack
| Canceller
| Inflicts Canceller. Cannot defend during cooldown.
| No Bonus
| No Bonus
| Success +100
| Success +100
| Success +200
| Success +200
| Success +300
| Success +300
| Success +400, Pierces
| Success +400
|-
|-
| KWG0C
| KTN00
| 60
| 53
| Squeeze<br>スクィーズ
| Kagabiko<br>カガビコ
| 270 / 652
| 240/2699
| 490 / 652
| 389/1121
| 450 / 652
| 408/1165
| 352 / 652
| 389/740
| 323 / 652
| 237/537
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Sword<br>ソード
| Fire<br>ファイア
| Regular melee attack
| Fire
| Inflicts Fire. Cannot defend during cooldown.
| No Bonus
| No Bonus
| Success +100
| Success +100
| Success +200
| Success +200
| Success +300
| Success +300
| Success +400, Pierces
| Success +400
|-
|-
| KZA00
| KWG00
| 63
| 54
| Shamshir<br>シャムシル
| Chanbara Sword<br>チャンバラソード
| 380 / 621
| 270/2849
| 373 / 621
| 455/1275
| 445 / 621
| 485/1345
| 327 / 621
| 356/696
| 300 / 621
| 336/669
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Sword<br>ソード
| Sword<br>ソード
| Regular melee attack
| Sword
| Regular melee attack.
| No Bonus
| No Bonus
| Success +100
| Success +100
| Success +200
| Success +200
| Success +300
| Success +300
| Success +400, Pierces
| Success +400 & Pierces
|-
|-
| KZA01
| KWG01
| 64
| 55
| Henchman Horn<br>コブンラッパ
| Chanbara Sword<br>チャンバラソード
| 260 / 769
| 270/2849
| 460 / 769
| 423/1200
| 333 / 769
| 450/1263
| 450 / 769
| 331/663
| 411 / 769
| 312/637
| 0
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:MeleeIcon.png|20px]] Melee
| Rifle<br>ライフル
| Sword<br>ソード
| Quick shooting attack.
| Sword
| Regular melee attack.
| No Bonus
| No Bonus
| Power +100
| Success +100
| Power +200
| Success +200
| Power +300
| Success +300
| Power +400 & Piercing
| Success +400 & Pierces
|-
| ???
| 56
| ???<br>
| 290/2949
| 346/1021
| 475/1322
| 386/736
| 306/629
| ???
| colspan="8" | (No Abilities)
|-
|-
| LLY00
| KWG04
| 66
| 57
| Budder<br>ツボミナー
| Al<br>アアル
| 210 / 604
| 400/3499
| 366 / 604
| 356/1044
| 376 / 604
| 475/1322
| 297 / 604
| 316/643
| 287 / 604
| 306/629
| 0
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:MeleeIcon.png|20px]] Melee
| Laser<br>レーザー
| Sword<br>ソード
| Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount.
| Sword
| x1.5 Damage/Success requires 70% charge
| Regular melee attack.
| x1.5 Damage/Success requires 60% charge
| No Bonus
| x1.5 Damage/Success requires 50% charge
| Success +100
| x1.5 Damage/Success requires 40% charge
| Success +200
| x1.5 Damage/Success requires 30% charge, x2 at 100%
| Success +300
| Success +400 & Pierces
|-
|-
| MAR00
| KWG05
| 67
| 58
| Cure Hand<br>キュアハンド
| Forvice<br>フォーバイス
| 170 / 715
| 250/2749
| 0 / 715
| 405/1158
| 0 / 715
| 445/1252
| 456 / 715
| 376/723
| 370 / 715
| 415/775
| 0
| [[File:HealIcon.png|20px]] Healing
| Repair<br>リペア
| Repairs a single part.
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
| MDK01
| 69
| Killfish Arm<br>メダッカハンド
| 250 / 681
| 427 / 681
| 227 / 681
| 300 / 681
| 345 / 681
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Wave<br>ウェーブ
| Sword<br>ソード
| Inflicts Wave. Cannot defend during cooldown.
| Sword
| Regular melee attack.
| No Bonus
| No Bonus
| Heating & Cooling +50
| Success +100
| Heating & Cooling +100
| Success +200
| Heating & Cooling +150
| Success +300
| Heating & Cooling +200
| Success +400 & Pierces
|-
|-
| MID00
| KWG08
| 70
| 59
| ??? <br>アイロン
| Slide sword<br>スライドソード
| 260 / 567
| 250/2749
| 0 / 567
| 387/1116
| 0 / 567
| 432/1221
| 544 / 567
| 378/725
| 259 / 567
| 297/617
| 0
| 0
| [[File:HealIcon.png|20px]] Healing
| [[File:MeleeIcon.png|20px]] Melee
| Disruption Clear<br>ぼうがいクリア
| Sword<br>ソード
| Clears all debuffs.
| Sword
| Regular melee attack.
| No Bonus
| No Bonus
| Heating & Cooling +50
| Success +100
| Heating & Cooling +100
| Success +200
| Heating & Cooling +150
| Success +300
| Heating & Cooling +200
| Success +400 & Pierces
|-
|-
| NIT00
| KWG0C
| 75
| 60
| Knight Shield<br>ナイトシールド
| Squeeze<br>スクィーズ
| 460 / 617
| 270/2849
| 0 / 617
| 490/1357
| 0 / 617
| 450/1263
| 441 / 617
| 352/691
| 297 / 617
| 323/652
| 0
| 0
| [[File:DefenceIcon.png|20px]] Defense
| [[File:MeleeIcon.png|20px]] Melee
| Guard<br>ガード
| Sword<br>ソード
| While guarding, this Medabot will take the hit for any incoming attacks.
| Sword
| Regular melee attack.
| No Bonus
| No Bonus
| Heating & Cooling +50
| Success +100
| Heating & Cooling +100
| Success +200
| Heating & Cooling +150
| Success +300
| Heating & Cooling +200, guards an additional 1 more time
| Success +400 & Pierces
|-
| KWG10
| 61
| Sword Draw<br>バットウ
| 260/2799
| 327/976
| 418/1189
| 200/488
| 236/536
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Charge Blade<br>チャージブレード
| Charge Blade
| Deals bonus damage based on Medaforce Charge. Cannot defend during cooldown.
| Bonus Damage: Charge x 1.0
| Bonus Damage: Charge x 1.25
| Bonus Damage: Charge x 1.5
| Bonus Damage: Charge x 1.75
| Bonus Damage: Charge x 2.0, Pierces & Consumes 5% Medaforce Charge per use
|-
|-
| PHX00
| KWG12
| 77
| 62
| Fire Gun<br>ファイアガン
| Jucelin<br>ジュセリン
| 260 / 579
| 290/2949
| 336 / 579
| 437/1233
| 470 / 579
| 446/1254
| 412 / 579
| 334/667
| 268 / 579
| 306/629
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Fire<br>ファイア
| Sword<br>ソード
| Inflicts Fire. Cannot defend during cooldown.
| Sword
| Regular melee attack.
| No Bonus
| No Bonus
| Success +100
| Success +100
| Success +200
| Success +200
| Success +300
| Success +300
| Success +400
| Success +400 & Pierces
|-
|-
| PLC01
| KZA00
| 78
| 63
| Kuroiwa<br>クロイワ
| Shamshir<br>シャムシル
| 260 / 596
| 380/3399
| 358 / 596
| 373/1084
| 388 / 596
| 445/1252
| 194 / 596
| 327/657
| 281 / 596
| 300/621
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Thunder<br>サンダー
| Sword<br>ソード
| Inflicts Thunder. Cannot defend during cooldown.
| Sword
| Regular melee attack.
| No Bonus
| No Bonus
| Success +100
| Success +100
| Success +200
| Success +200
| Success +300
| Success +300
| Success +400
| Success +400 & Pierces
|-
|-
| RAY00
| KZA01
| 80
| 64
| Tracking Laser<br>ついびレーザー
| Henchman Horn<br>コブンラッパ
| 260 / 547
| 260/2799
| 310 / 547
| 460/1287
| 385 / 547
| 333/990
| 263 / 547
| 450/821
| 244 / 547
| 411/769
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Laser<br>レーザー
| Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount.
| x1.5 Damage/Success requires 70% charge
| x1.5 Damage/Success requires 60% charge
| x1.5 Damage/Success requires 50% charge
| x1.5 Damage/Success requires 40% charge
| x1.5 Damage/Success requires 30% charge, x2 at 100%
|-
| RBT05
| 81
| ??? <br>ラビットファイア
| 280 / 580
| 0 / 580
| 0 / 580
| 446 / 580
| 269 / 580
| 0
| [[File:UtilityIcon.png|20px]] Trap
| Shooting Trap<br>しゃげきトラップ
| Places a trap that damages on the use of any Shooting parts.
| Trap has 1 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
| RYM00
| 83
| Worry Overclutch<br>クヨ2シテチャカ
| 360 / 740
| 465 / 740
| 294 / 740
| 370 / 740
| 389 / 740
| 0
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Rifle<br>ライフル
| Rifle<br>ライフル
| Rifle
| Quick shooting attack.
| Quick shooting attack.
| No Bonus
| No Bonus
Line 958: Line 1,211:
| Power +400 & Piercing
| Power +400 & Piercing
|-
|-
| SAK00
| ???
| 84
| 65
| Plus-Driver<br>プラスドライバ
| ???<br>
| 240 / 531
| 240/2699
| 407 / 531
| 376/1091
| 213 / 531
| 601/1616
| 281 / 531
| 291/609
| 232 / 531
| 300/621
| ???
| colspan="8" | (No Abilities)
|-
| LLY00
| 66
| Budder<br>ツボミナー
| 210/2549
| 366/1067
| 376/1091
| 297/617
| 287/604
| 0
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Break<br>ブレイク
| Laser<br>レーザー
| Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown.
| Laser
| x1.5 Success requires 70% charge
| Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount.
| x1.5 Success requires 60% charge
| x1.5 Damage/Success requires 70% charge
| x1.5 Success requires 50% charge
| x1.5 Damage/Success requires 60% charge
| x1.5 Success requires 40% charge
| x1.5 Damage/Success requires 50% charge
| x1.5 Success requires 30% charge, x2 at 100%
| x1.5 Damage/Success requires 40% charge
| x1.5 Damage/Success requires 30% charge, x2 at 100%
|-
|-
| SAM00
| MAR00
| 85
| 67
| Beam Saber<br>ビームセイバー
| Cure Hand<br>キュアハンド
| 300 / 401
| 170/2349
| 203 / 401
| 0/0
| 436 / 401
| 0/0
| 194 / 401
| 456/829
| 135 / 401
| 370/715
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:HealIcon.png|20px]] Healing
| Beam Sword<br>ビームソード
| Repair<br>リペア
| Deals bonus damage based on Medacharge Gauge. Cannot defend during cooldown.
| Repair
| x2 Bonus damage at 70% Medacharge
| Repairs a single part.
| x2 Bonus damage at 60% Medacharge
| Heal amount is based on Heal Skill level
| x2 Bonus damage at 50% Medacharge
| Heal amount is based on Heal Skill level
| x2 Bonus damage at 40% Medacharge
| Heal amount is based on Heal Skill level
| x2 Bonus damage at 30% Medacharge, x3 at 100% Medacharge.
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
| ???
| 68
| ???<br>
| 300/2999
| 378/1095
| 162/591
| 324/653
| 261/569
| ???
| colspan="8" | (No Abilities)
|-
|-
| SCB00
| MDK01
| 86
| 69
| Rifle Punch<br>ライフルパンチ
| Killfish Hand<br>メダッカハンド
| 280 / 475
| 250/2749
| 304 / 475
| 427/1210
| 323 / 475
| 227/743
| 332 / 475
| 300/621
| 190 / 475
| 345/681
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Bug<br>バグ
| Wave<br>ウェーブ
| Inflicts Bug. Cannot defend during cooldown.
| Wave
| Inflicts Wave. Cannot defend during cooldown.
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| MID00
| 70
| Iron<br>アイロン
| 260/2799
| 0/0
| 0/0
| 544/947
| 259/567
| 0
| [[File:HealIcon.png|20px]] Healing
| Disruption Clear<br>ぼうがいクリア
| Disruption Clear
| Clears all debuffs.
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| ???
| 71
| ???<br>
| 260/2799
| 260/820
| 111/472
| 386/736
| 331/663
| ???
| colspan="8" | (No Abilities)
|-
| MON03
| 72
| Monkey Show<br>サルシバイ
| 260/2799
| 400/1147
| 263/827
| 253/559
| 221/516
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Freeze Shot<br>フリーズショット
| Freeze Shot
| Afflicts Freeze. Cannot evade during cooldown.
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
Line 1,012: Line 1,339:
| Heating & Cooling +200
| Heating & Cooling +200
|-
|-
| SCP00
| ???
| 87
| 73
| Scorpion Gnat<br>サソリブト
| ???<br>
| 280 / 629
| 220/2599
| 297 / 629
| 432/1221
| 399 / 629
| 460/1287
| 353 / 629
| 310/635
| 306 / 629
| 338/672
| ???
| colspan="8" | (No Abilities)
|-
| NIN00
| 74
| Kunai<br>クナイ
| 280/2899
| 410/1170
| 400/1147
| 404/760
| 303/625
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Melt<br>メルト
| Sword<br>ソード
| Inflicts Melt. Cannot defend during cooldown.
| Sword
| Regular melee attack.
| No Bonus
| No Bonus
| Success +100
| Success +100
| Success +200
| Success +200
| Success +300
| Success +300
| Success +400
| Success +400 & Pierces
|-
|-
| SLD00
| NIT00
| 90
| 75
| Daily Hand<br>フレイムハンド
| Knight Shield<br>ナイトシールド
| 210 / 581
| 460/3799
| 450 / 581
| 0/0
| 378 / 581
| 0/0
| 342 / 581
| 441/809
| 270 / 581
| 297/617
| 0
| [[File:DefenceIcon.png|20px]] Defense
| Guard<br>ガード
| Guard
| Take a guard body to interrupt an attack on the ally.Interrupt and guard when allies are attacked.At the time of guard trigger, it reduces damage.
| Filling and cooling + no
| Filling and cooling +50
| Filling and cooling +100
| Filling and cooling +150
| Filling / Cooling + 200 & Maximum Guard + 1 Time
|-
| OIR00
| 76
| Right of Arinsu<br>ミギウデアリンス
| 400/3499
| 0/0
| 0/0
| 318/645
| 418/779
| 0
| [[File:AssistIcon.png|20px]] Support
| Shoot Boost<br>シュートブースト
| Shoot Boost
| Grants a buff that boosts the Power and Success of Shooting parts by 20%
| No bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| PHX00
| 77
| Fire Gun<br>ファイアガン
| 260/2799
| 336/997
| 470/1310
| 412/771
| 268/579
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Fire<br>ファイア
| Fire<br>ファイア
| Fire
| Inflicts Fire. Cannot defend during cooldown.
| Inflicts Fire. Cannot defend during cooldown.
| No Bonus
| No Bonus
Line 1,048: Line 1,426:
| Success +400
| Success +400
|-
|-
| SLR00
| PLC01
| 91
| 78
| Machine Gun<br>マシンガン
| Kuroiwa<br>クロイワ
| 220 / 669
| 260/2799
| 436 / 669
| 358/1049
| 354 / 669
| 388/1119
| 436 / 669
| 194/480
| 336 / 669
| 281/596
| 0
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:MeleeIcon.png|20px]] Melee
| Gatling<br>ガトリング
| Thunder<br>サンダー
| Fires three attacks. Cannot evade during cooldown.
| Thunder
| Inflicts Thunder. Cannot defend during cooldown.
| No Bonus
| No Bonus
| Power +100
| Success +100
| Power +200
| Success +200
| Power +300
| Success +300
| Power +400 & Critical Rate +20%
| Success +400
|-
|-
| SNA00
| RAP00
| 92
| 79
| Virus<br>ウィルス
| Bubble Blow<br>バブルブロー
| 260 / 437
| 280/2899
| 333 / 437
| 260/820
| 297 / 437
| 381/1102
| 414 / 437
| 241/543
| 162 / 437
| 223/519
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Virus<br>ウィルス
| Sacrifice<br>サクリファイス
| Inflicts Virus. Cannot defend during cooldown.
| Sacrifice
| No Bonus
| Deals bonus damage based on remaining armor value. Self-destructs after use.
| Heating & Cooling +50
| Adds 10% of remaining armor
| Heating & Cooling +100
| Adds 20% of remaining armor
| Heating & Cooling +150
| Adds 30% of remaining armor
| Heating & Cooling +200
| Adds 40% of remaining armor
| Adds 50% of remaining armor
|-
| RAY00
| 80
| Tracking Laser<br>ついびレーザー
| 260/2799
| 310/937
| 385/1112
| 263/572
| 244/547
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Laser<br>レーザー
| Laser
| Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount.
| x1.5 Damage/Success requires 70% charge
| x1.5 Damage/Success requires 60% charge
| x1.5 Damage/Success requires 50% charge
| x1.5 Damage/Success requires 40% charge
| x1.5 Damage/Success requires 30% charge, x2 at 100%
|-
|-
| SPI01
| RBT05
| 93
| 81
| Cheaper Trap<br>チーパートラップ
| Rabbit Fire<br>ラビットファイア
| 370 / 635
| 280/2899
| 0 / 635
| 0/0
| 0 / 635
| 0/0
| 423 / 635
| 446/816
| 310 / 635
| 269/580
| 0
| 0
| [[File:UtilityIcon.png|20px]] Trap
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Support Trap<br>たすけるトラップ
| Shooting Trap<br>しゃげきトラップ
| Places a trap that damages on the use of any Support ability.
| Shooting Trap
| Trap has 1 uses
| Plants a trap that deals damage whenever the enemy uses a shooting attack.
| Trap has 1 use
| Trap has 2 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 3 uses
Line 1,102: Line 1,502:
| Trap has 5 uses
| Trap has 5 uses
|-
|-
| SPN00
| RBT05
| 94
| 82
| ASBM (Anti-Ship Ballistic Missile)<br>ASM
| Don Juan<br>ドンファン
| 290 / 512
| 220/2599
| 418 / 512
| 0/0
| 91 / 512
| 0/0
| 218 / 512
| 441/809
| 218 / 512
| 385/735
| 0
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:HealIcon.png|20px]] Healing
| Anti-Air<br>アンチエア
| Count Repair<br>カウントリペア
| Deals 5x (or more) damage depending on rank to enemies with Flying Legs
| Count Repair
| Deals 5x damage
| Repairs more effectively based on the elapsed time.
| Deals 5.5x damage
| Heal amount is based on Heal Skill level
| Deals 6x damage
| Heal amount is based on Heal Skill level
| Deals 6.5x damage
| Heal amount is based on Heal Skill level
| Deals 7x damage, with piercing
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| STG00
| RYM00
| 96
| 83
| Flexor Sword<br>フレクサーソード
| Worry Overclutch<br>クヨ2シテチャカ
| 310 / 551
| 360/3299
| 482 / 551
| 465/1298
| 614 / 551
| 294/899
| 286 / 551
| 370/715
| 247 / 551
| 389/740
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:RangeIcon.png|20px]] Shooting
| Claw<br>クロー
| Rifle<br>ライフル
| A melee attack that hits 3 times.
| Rifle
| No Bonus
| Quick shooting attack.
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| TIR00
| 97
| Club-Hit<br>クラブヒット
| 300 / 567
| 268 / 567
| 566 / 567
| 249 / 567
| 259 / 567
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Hammer<br>ハンマー
| Hits all enemy parts at once. Cannot defend during cooldown.
| No Bonus
| No Bonus
| Power +100
| Power +100
| Power +200
| Power +200
| Power +300
| Power +300
| Power +400
| Power +400 & Piercing
|-
|-
| TMN00
| SAK00
| 98
| 84
| Trap Sack<br>トラップサック
| Plus-Diver<br>プラスドライバ
| 260 / 543
| 240/2699
| 372 / 543
| 407/1163
| 437 / 543
| 213/710
| 279 / 543
| 281/596
| 241 / 543
| 232/531
| 0
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Napalm<br>ナパーム
| Break<br>ブレイク
| Fires three shots.
| Break
| No Bonus
| Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown.
| Power +100
| x1.5 Success requires 70% charge
| Power +200
| x1.5 Success requires 60% charge
| Power +300
| x1.5 Success requires 50% charge
| Power +400 & Always Hits
| x1.5 Success requires 40% charge
| x1.5 Success requires 30% charge, x2 at 100%
|-
|-
| TOT00
| SAM00
| 99
| 85
| Normal Laser<br>ノーマルレーザー
| Beam Saber<br>ビームセイバー
| 320 / 528
| 300/2999
| 336 / 528
| 203/687
| 451 / 528
| 436/1231
| 220 / 528
| 194/480
| 230 / 528
| 135/401
| 1
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:MeleeIcon.png|20px]] Melee
| Laser<br>レーザー
| Beam Sword<br>ビームソード
| Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount.
| Beam Sword
| x1.5 Damage/Success requires 70% charge
| Deals bonus damage based on Medacharge Gauge. Cannot defend during cooldown.
| x1.5 Damage/Success requires 60% charge
| x2 Bonus damage at 70% Medacharge
| x1.5 Damage/Success requires 50% charge
| x2 Bonus damage at 60% Medacharge
| x1.5 Damage/Success requires 40% charge
| x2 Bonus damage at 50% Medacharge
| x1.5 Damage/Success requires 30% charge, x2 at 100%
| x2 Bonus damage at 40% Medacharge
| x2 Bonus damage at 30% Medaforce Charge, x3 at 100% Medaforce Charge
|-
| SCB00
| 86
| Rifle Punch<br>ライフルパンチ
| 280/2899
| 304/923
| 323/967
| 332/664
| 190/475
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Bug<br>バグ
| Bug
| Inflicts Bug. Cannot defend during cooldown.
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| ASR00
| SCP00
| 103
| 87
| ??? <br>シュラドー
| Scorpion Gnat<br>サソリブト
| 410 / 569
| 280/2899
| 346 / 569
| 297/906
| 611 / 569
| 399/1144
| 405 / 569
| 353/692
| 261 / 569
| 306/629
| 1
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Fire<br>ファイア
| Melt<br>メルト
| Inflicts Fire. Cannot defend during cooldown.
| Melt
| Inflicts Melt. Cannot defend during cooldown.
| No Bonus
| No Bonus
| Success +100
| Success +100
Line 1,210: Line 1,616:
| Success +400
| Success +400
|-
|-
| BBS00
| SCS00
| 105
| 88
| Envelopment<br>エンベロンメント
| Impulse<br>インパルス
| 270 / 533
| 190/2449
| 372 / 533
| 564/1529
| 211 / 533
| 290/890
| 294 / 533
| 455/828
| 234 / 533
| 434/800
| 0
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Destroy<br>デストロイ
| Rifle<br>ライフル
| Normal shooting attack. Instantly destroys a part if it is the part the user has just used/is going to use.
| Rifle
| Quick shooting attack.
| No Bonus
| No Bonus
| Success +100
| Power +100
| Success +200
| Power +200
| Success +300
| Power +300
| Success +400
| Power +400 & Piercing
|-
| ???
| 89
| ???<br>
| 230/2649
| 354/1039
| 373/1084
| 509/900
| 309/633
| ???
| colspan="8" | (No Abilities)
|-
|-
| CAT01
| SLD00
| 107
| 90
| Light Jab<br>ライトジャブ
| Sala-Hand<br>フレイムハンド
| 250 / 637
| 210/2549
| 432 / 637
| 450/1263
| 340 / 637
| 378/1095
| 276 / 637
| 342/677
| 312 / 637
| 270/581
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Thunder<br>サンダー
| Fire<br>ファイア
| Inflicts Thunder. Cannot defend during cooldown.
| Fire
| Inflicts Fire. Cannot defend during cooldown.
| No Bonus
| No Bonus
| Success +100
| Success +100
Line 1,246: Line 1,665:
| Success +400
| Success +400
|-
|-
| CMO00
| SLR00
| 108
| 91
| Invisi Hand<br>インビジハンド
| Machinegun<br>マシンガン
| 250 / 559
| 220/2599
| 0 / 559
| 436/1231
| 0 / 559
| 354/1039
| 282 / 559
| 436/803
| 253 / 559
| 336/669
| 0
| 0
| [[File:AssistIcon.png|20px]] Support
| ???<br>コンシール
| 性能をアップ!+相手の攻撃特性を1回無効化!
| 充填・冷却+なし
| 充填・冷却+50
| 充填・冷却+100
| 充填・冷却+150
| 充填・冷却+200
|-
| DEK00
| 111
| Rusher<br>ラッシャー
| 320 / 449
| 432 / 449
| 414 / 449
| 270 / 449
| 171 / 449
| 1
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Power Rifle<br>パワーライフル
| Gatling<br>ガトリング
| Deals 1.5x damage if legs are not broken. Cannot evade during cooldown.
| Gatling
| Fires three attacks. Cannot evade during cooldown.
| No Bonus
| No Bonus
| Power +100
| Power +100
| Power +200
| Power +200
| Power +300
| Power +300
| Power +400 & Piercing
| Power +400 & Critical Chance +20%
|-
|-
| DOG01
| SNA00
| 113
| 92
| Aim Rifle<br>エイムライフル
| Virus<br>ウィルス
| 240 / 760
| 260/2799
| 441 / 760
| 333/990
| 349 / 760
| 297/906
| 395 / 760
| 414/773
| 404 / 760
| 162/437
| 0
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:MeleeIcon.png|20px]] Melee
| Rifle<br>ライフル
| Virus<br>ウィルス
| Quick shooting attack.
| Virus
| Inflicts Virus. Cannot defend during cooldown.
| No Bonus
| No Bonus
| Power +100
| Heating & Cooling +50
| Power +200
| Heating & Cooling +100
| Power +300
| Heating & Cooling +150
| Power +400 & Piercing
| Heating & Cooling +200
|-
|-
| DRA00
| SPI01
| 114
| 93
| Heavy-Weighter<br>かいふくのみず
| Cheaper Trap<br>チーパートラップ
| 420 / 497
| 370/3349
| 0 / 497
| 0/0
| 0 / 497
| 0/0
| 243 / 497
| 423/785
| 207 / 497
| 310/635
| 0
| 0
| [[File:HealIcon.png|20px]] Healing
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Field Repair<br>フィールドリペア
| Support Trap<br>たすけるトラップ
| Repairs based on the terrain compatibility
| Support Trap
| Heal amount is based on Heal Skill level
| Plants a trap that deals damage whenever the enemy uses a support ability.
| Heal amount is based on Heal Skill level
| Trap has 1 use
| Heal amount is based on Heal Skill level
| Trap has 2 uses
| Heal amount is based on Heal Skill level
| Trap has 3 uses
| Heal amount is based on Heal Skill level
| Trap has 4 uses
| Trap has 5 uses
|-
| SPN00
| 94
| Air-to-Surface Missile (ASM)<br>ASM
| 290/2949
| 418/1189
| 91/426
| 218/512
| 218/512
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Anti-Air<br>アンチエア
| Anti-Air
| Deals 5x (or more) damage depending on rank to enemies with Flying Legs.
| Deals 5x Damage
| Deals 5.5x Damage
| Deals 6x Damage
| Deals 6.5x Damage
| Deals 7x Damage with Piercing
|-
|-
| FLY02
| SPR00
| 116
| 95
| Crank<br>クラーンク
| Kashmir<br>カシミール
| 230 / 625
| 320/3099
| 0 / 625
| 450/1263
| 0 / 625
| 161/589
| 441 / 625
| 224/520
| 303 / 625
| 230/528
| 0
| 0
| [[File:UtilityIcon.png|20px]] Trap
| [[File:RangeIcon.png|20px]] Shooting
| Melee Trap<br>かくとうトラップ
| Press<br>プレス
| Places a trap that damages on the use of any Melee parts.
| Press
| Trap has 1 uses
| Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount.
| Trap has 2 uses
| x2 Success requires 70% charge
| Trap has 3 uses
| x2 Success requires 60% charge
| Trap has 4 uses
| x2 Success requires 50% charge
| Trap has 5 uses
| x2 Success requires 40% charge
| x2 Success requires 30% charge, x3 at 100%
|-
|-
| FSK00
| STG00
| 117
| 96
| Lutz Blade<br>ルッツブレード
| Flexor Sword<br>フレクサーソード
| 230 / 749
| 310/3049
| 435 / 749
| 482/1338
| 356 / 749
| 614/1646
| 376 / 749
| 286/603
| 396 / 749
| 247/551
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Claw<br>クロー
| Claw<br>クロー
| Claw
| A melee attack that hits 3 times.
| A melee attack that hits 3 times.
| No Bonus
| No Bonus
Line 1,354: Line 1,779:
| Heating & Cooling +200
| Heating & Cooling +200
|-
|-
| GBK00
| TIR00
| 118
| 97
| Nagi Cutter<br>ナギガッター
| Club-Hit<br>クラブヒット
| 380 / 580
| 300/2999
| 306 / 580
| 268/839
| 455 / 580
| 566/1534
| 316 / 580
| 249/553
| 269 / 580
| 259/567
| 1
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Sword<br>ソード
| Hammer<br>ハンマー
| Regular melee attack
| Hammer
| Hits all enemy parts at once. Cannot defend during cooldown.
| No Bonus
| No Bonus
| Success +100
| Power +100
| Success +200
| Power +200
| Success +300
| Power +300
| Success +400, Pierces
| Power +400
|-
|-
| GKD00
| TMN00
| 119
| 98
| Pile Bon<br>パイルボーン
| Trap Sack<br>トラップサック
| 300 / 456
| 260/2799
| 264 / 456
| 372/1081
| 254 / 456
| 437/1233
| 284 / 456
| 279/593
| 176 / 456
| 241/543
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Break Hammer<br>ブレイクハンマー
| Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown.
| x1.5 Bonus success at 70% Medacharge
| x1.5 Bonus success at 60% Medacharge
| x1.5 Bonus success at 50% Medacharge
| x1.5 Bonus success at 40% Medacharge
| x1.5 Bonus success at 30% Medacharge, x2 at 100% Medacharge.
|-
| GLM00
| 120
| Homing<br>ホーミング
| 320 / 548
| 392 / 548
| 372 / 548
| 215 / 548
| 245 / 548
| 1
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Missile<br>ミサイル
| Napalm<br>ナパーム
| Deals damage to all of the target's parts.
| Napalm
| Fires three shots.
| No Bonus
| No Bonus
| Power +100
| Power +100
Line 1,408: Line 1,817:
| Power +400 & Always hits
| Power +400 & Always hits
|-
|-
| HMS01
| TOT00
| 121
| 99
| Silky Gun<br>キヌゲガン
| Normal Laser<br>ノーマルレーザー
| 200 / 735
| 320/3099
| 404 / 735
| 336/997
| 338 / 735
| 451/1266
| 498 / 735
| 220/515
| 385 / 735
| 230/528
| 0
| 1
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Gatling<br>ガトリング
| Laser<br>レーザー
| Fires three attacks. Cannot evade during cooldown.
| Laser
| No Bonus
| Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount.
| Power +100
| x1.5 Damage/Success requires 70% charge
| Power +200
| x1.5 Damage/Success requires 60% charge
| Power +300
| x1.5 Damage/Success requires 50% charge
| Power +400 & Critical Rate +20%
| x1.5 Damage/Success requires 40% charge
| x1.5 Damage/Success requires 30% charge, x2 at 100%
|-
|-
| KBT04
| WEA01
| 122
| 100
| Ignition<br>イグニッション
| Death Missile<br>デスミサイル
| 240 / 453
| 280/2899
| 407 / 453
| 327/976
| 378 / 453
| 720/1893
| 358 / 453
| 162/437
| 174 / 453
| 142/411
| 0
| 1
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Power Rifle<br>パワーライフル
| Gunpowder<br>ハイパーミサイル
| Deals 1.5x damage if legs are not broken. Cannot evade during cooldown.
| Gunpowder
| A standard piecing attack.
| No Bonus
| No Bonus
| Power +100
| Power +100
| Power +200
| Power +200
| Power +300
| Power +300
| Power +400 & Piercing
| Power +400 & Always hits
|-
| ???
| 101
| ???<br>
| 280/2899
| 0/0
| 0/0
| 261/569
| 174/453
| ???
| colspan="8" | (No Abilities)
|-
| ???
| 102
| ???<br>
| 280/2899
| 0/0
| 0/0
| 509/900
| 284/600
| ???
| colspan="8" | (No Abilities)
|-
|-
| KBT11
| ASR00
| 125
| 103
| Rechtklinger (Right Blade)<br>レヒトクリンゲ
| Shurado<br>シュラドー
| 240 / 625
| 410/3549
| 352 / 625
| 346/1021
| 399 / 625
| 611/1639
| 313 / 625
| 405/761
| 303 / 625
| 261/569
| 0
| 1
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Sword<br>ソード
| Fire<br>ファイア
| Regular melee attack
| Fire
| Inflicts Fire. Cannot defend during cooldown.
| No Bonus
| No Bonus
| Success +100
| Success +100
| Success +200
| Success +200
| Success +300
| Success +300
| Success +400, Pierces
| Success +400
|-
|-
| KWG11
| ???
| 129
| 104
| Rechtgewehr<br>レヒトゲヴェーア
| ???<br>
| 320 / 704
| 320/3099
| 470 / 704
| 236/764
| 362 / 704
| 728/1912
| 352 / 704
| 176/456
| 362 / 704
| 138/405
| ???
| colspan="8" | (No Abilities)
|-
| BBS00
| 105
| Envelopment<br>エンベロンメント
| 270/2849
| 372/1081
| 211/706
| 294/613
| 234/533
| 0
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Rifle<br>ライフル
| Destroy<br>デストロイ
| Quick shooting attack.
| Destroy
| No Bonus
| Immediately destroys any head or arm part if it (the targeted part) is the actively used part by the enemy.Cannot dodge or defend while cooling.
| Power +100
| No bonus
| Power +200
| Success +100
| Power +300
| Success +200
| Power +400 & Piercing
| Success +300
| Success +400
|-
|-
| PCV00
| BCT00
| 134
| 106
| White Line<br>ホワイトライン
| News<br>ホウドー
| 320 / 604
| 200/2499
| 396 / 604
| 539/1471
| 465 / 604
| 186/647
| 386 / 604
| 401/756
| 287 / 604
| 264/573
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:RangeIcon.png|20px]] Shooting
| Claw<br>クロー
| Press<br>プレス
| A melee attack that hits 3 times.
| Press
| No Bonus
| Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount.
| Heating & Cooling +50
| x2 Success requires 70% charge
| Heating & Cooling +100
| x2 Success requires 60% charge
| Heating & Cooling +150
| x2 Success requires 50% charge
| Heating & Cooling +200
| x2 Success requires 40% charge
| x2 Success requires 30% charge, x3 at 100%
|-
|-
| SAQ00
| CAT01
| 138
| 107
| <br>チャーミーコンパ
| Light Jab<br>ライトジャブ
| 280 / 704
| 250/2749
| 411 / 704
| 432/1221
| 343 / 704
| 340/1007
| 352 / 704
| 276/589
| 362 / 704
| 312/637
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Hold<br>ホールド
| Thunder<br>サンダー
| Inflicts Hold. Cannot defend during cooldown.
| Thunder
| Inflicts Thunder. Cannot defend during cooldown.
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
| CMO00
| 108
| Invisi-hand<br>インビジハンド
| 250/2749
| 0/0
| 0/0
| 282/597
| 253/559
| 0
| [[File:AssistIcon.png|20px]] Support
| Conceal<br>コンシール
| Conceal
| Increases Invasion, and disable a single enemy's ability to attack.
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
Line 1,516: Line 1,983:
| Heating & Cooling +200
| Heating & Cooling +200
|-
|-
| SAT00
| COT00
| 139
| 109
| <br>シューター
| Idiot God<br>ハクチノカミ
| 320 / 551
| 450/3749
| 456 / 551
| 350/1030
| 190 / 551
| 280/867
| 313 / 551
| 280/595
| 247 / 551
| 280/595
| 0
| 1
| [[File:RangeIcon.png|20px]] Shooting
| [[File:MeleeIcon.png|20px]] Melee
| Press<br>プレス
| Break Hammer<br>ブレイクハンマー
| Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount.
| Break Hammer
| x2 Success requires 70% charge
| Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown.
| x2 Success requires 60% charge
| x1.5 Bonus success at 70% Medacharge
| x2 Success requires 50% charge
| x1.5 Bonus success at 60% Medacharge
| x2 Success requires 40% charge
| x1.5 Bonus success at 50% Medacharge
| x2 Success requires 30% charge, x3 at 100%
| x1.5 Bonus success at 40% Medacharge
| x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge
|-
|-
| SIN00
| COW00
| 140
| 110
| <br>コテツザンゲキ
| Sabre<br>サーベル
| 320 / 488
| 340/3199
| 309 / 488
| 370/1077
| 491 / 488
| 427/1210
| 227 / 488
| 408/765
| 200 / 488
| 323/652
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Assassin<br>アサッシン
| Sword<br>ソード
| Always crits. Self-destroys if it fails to destroy a part it hits.
| Sword
| Regular melee attack.
| No Bonus
| No Bonus
| Heating & Cooling +50
| Success +100
| Heating & Cooling +100
| Success +200
| Heating & Cooling +150
| Success +300
| Heating & Cooling +200
| Success +400 & Pierces
|-
|-
| SLR01
| DEK00
| 142
| 111
| <br>パテリィバルカン
| Rusher<br>ラッシャー
| 190 / 677
| 320/3099
| 414 / 677
| 432/1221
| 324 / 677
| 414/1179
| 522 / 677
| 270/581
| 342 / 677
| 171/449
| 0
| 1
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Gatling<br>ガトリング
| Power Rifle<br>パワーライフル
| Fires three attacks. Cannot evade during cooldown.
| Power Rifle
| No Bonus
| Deals 1.5x normal damage if legs are still intact.Cannot dodge while cooling.
| No bonus
| Power +100
| Power +100
| Power +200
| Power +200
| Power +300
| Power +300
| Power +400 & Critical Rate +20%
| Power +400 & Piercing
|-
|-
| TAN00
| DND00
| 143
| 112
| <br>クルクルナックル
| Brilliant Armor<br>ブリリアーマー
| 440 / 535
| 340/3199
| 284 / 535
| 505/1392
| 539 / 535
| 380/1100
| 245 / 535
| 365/708
| 235 / 535
| 169/447
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:RangeIcon.png|20px]] Shooting
| Hammer<br>ハンマー
| Power Rifle<br>パワーライフル
| Hits all enemy parts at once. Cannot defend during cooldown.
| Power Rifle
| No Bonus
| Deals 1.5x normal damage if legs are still intact.Cannot dodge while cooling.
| No bonus
| Power +100
| Power +100
| Power +200
| Power +200
| Power +300
| Power +300
| Power +400
| Power +400 & Piercing
|-
|-
| TOT01
| DOG01
| 146
| 113
| <br>メガトルレーザー
| Aim Rifle<br>エイムライフル
| 330 / 495
| 240/2699
| 323 / 495
| 441/1242
| 607 / 495
| 349/1028
| 264 / 495
| 395/748
| 205 / 495
| 404/760
| 1
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Laser<br>レーザー
| Rifle<br>ライフル
| Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount.
| Rifle
| x1.5 Damage/Success requires 70% charge
| Quick shooting attack.
| x1.5 Damage/Success requires 60% charge
| x1.5 Damage/Success requires 50% charge
| x1.5 Damage/Success requires 40% charge
| x1.5 Damage/Success requires 30% charge, x2 at 100%
|-
| WAT00
| 149
| <br>キャノンシェル
| 270 / 437
| 342 / 437
| 477 / 437
| 252 / 437
| 162 / 437
| 1
| [[File:RangeIcon.png|20px]] Shooting
| Missile<br>ミサイル
| Deals damage to all of the target's parts.
| No Bonus
| No Bonus
| Power +100
| Power +100
| Power +200
| Power +200
| Power +300
| Power +300
| Power +400 & Always hits
| Power +400 & Piercing
|-
|-
| WEA00
| DRA00
| 150
| 114
| <br>デスボム
| Healing Water<br>かいふくのみず
| 260 / 479
| 420/3599
| 322 / 479
| 0/0
| 763 / 479
| 0/0
| 184 / 479
| 243/545
| 193 / 479
| 207/497
| 1
| [[File:RangeIcon.png|20px]] Shooting
| Napalm<br>ナパーム
| Fires three shots.
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Always Hits
|-
| AGO00
| 151
| <br>コンゴウショウ
| 280 / 589
| 377 / 589
| 432 / 589
| 322 / 589
| 276 / 589
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:HealIcon.png|20px]] Healing
| Sword<br>ソード
| Field Repair<br>フィールドリペア
| Regular melee attack
| Field Repair
| No Bonus
| Repairs based on the terrain compatibility
| Success +100
| Heal amount is based on Heal Skill level
| Success +200
| Heal amount is based on Heal Skill level
| Success +300
| Heal amount is based on Heal Skill level
| Success +400, Pierces
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| ALC00
| DVL00_2
| 152
| 115
| <br>フラミンマレット
| Devil Hand X<br>デビルハンドX
| 310 / 568
| 300/2999
| 390 / 568
| 247/790
| 546 / 568
| 731/1919
| 278 / 568
| 171/449
| 260 / 568
| 133/399
| 1
| 1
| [[File:RangeIcon.png|20px]] Shooting
| [[File:MeleeIcon.png|20px]] Melee
| Laser<br>レーザー
| Ghost<br>ゴースト
| Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount.
| Ghost
| x1.5 Damage/Success requires 70% charge
| Deals bonus damage based on Medaforce Charge. May pierce. Cannot defend or evade during cooldown.
| x1.5 Damage/Success requires 60% charge
| Bonus Damage: Charge x 0.5
| x1.5 Damage/Success requires 50% charge
| Bonus Damage: Charge x 0.75
| x1.5 Damage/Success requires 40% charge
| Bonus Damage: Charge x 1.0
| x1.5 Damage/Success requires 30% charge, x2 at 100%
| Bonus Damage: Charge x 1.25
| Bonus Damage: Charge x 1.5 & Ignores Defense
|-
| FLY02
| 116
| Crank<br>クラーンク
| 230/2649
| 0/0
| 0/0
| 441/809
| 303/625
| 0
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Melee Trap<br>かくとうトラップ
| Melee Trap
| Plants a trap that deals damage whenever the enemy uses a melee attack.
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| ALP00
| FSK00
| 154
| 117
| <br>フカフカ
| Lutz Blade<br>ルッツブレード
| 380 / 653
| 230/2649
| 0 / 653
| 435/1228
| 0 / 653
| 356/1044
| 432 / 653
| 376/723
| 324 / 653
| 396/749
| 0
| 0
| [[File:AssistIcon.png|20px]] Support
| [[File:MeleeIcon.png|20px]] Melee
| Heater<br>ヒーター
| Claw<br>クロー
| Buffs an ally Medabot's heating by 5%. Stacks up to 20%.
| Claw
| A melee attack that hits 3 times.
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
Line 1,696: Line 2,154:
| Heating & Cooling +200
| Heating & Cooling +200
|-
|-
| ARL00
| GBK00
| 156
| 118
| <br>ポピュラー
| Nagi Cutter<br>ナギガッター
| 300 / 541
| 380/3399
| 480 / 541
| 306/927
| 230 / 541
| 455/1275
| 249 / 541
| 316/643
| 240 / 541
| 269/580
| 0
| 1
| [[File:RangeIcon.png|20px]] Shooting
| [[File:MeleeIcon.png|20px]] Melee
| Destroy<br>デストロイ
| Sword<br>ソード
| Normal shooting attack. Instantly destroys a part if it is the part the user has just used/is going to use.
| Sword
| Regular melee attack.
| No Bonus
| No Bonus
| Success +100
| Success +100
| Success +200
| Success +200
| Success +300
| Success +300
| Success +400
| Success +400 & Pierces
|-
|-
| ARO00
| GKD00
| 158
| 119
| <br>シュリンプハンド
| Pile Bon<br>パイルボーン
| 280 / 576
| 300/2999
| 386 / 576
| 264/829
| 322 / 576
| 254/806
| 285 / 576
| 284/600
| 266 / 576
| 176/456
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Wave<br>ウェーブ
| Break Hammer<br>ブレイクハンマー
| Inflicts Wave. Cannot defend during cooldown.
| Break Hammer
| No Bonus
| Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown.
| Heating & Cooling +50
| x1.5 Bonus success at 70% Medacharge
| Heating & Cooling +100
| x1.5 Bonus success at 60% Medacharge
| Heating & Cooling +150
| x1.5 Bonus success at 50% Medacharge
| Heating & Cooling +200
| x1.5 Bonus success at 40% Medacharge
| x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge
|-
|-
| BAB00
| GLM00
| 160
| 120
| <br>ドリルゥリ
| Homing<br>ホーミング
| 290 / 597
| 320/3099
| 329 / 597
| 392/1128
| 451 / 597
| 372/1081
| 310 / 597
| 215/508
| 282 / 597
| 245/548
| 0
| 1
| [[File:MeleeIcon.png|20px]] Melee
| [[File:RangeIcon.png|20px]] Shooting
| Hammer<br>ハンマー
| Missile<br>ミサイル
| Hits all enemy parts at once. Cannot defend during cooldown.
| Missile
| Deals damage to all of the target's parts.
| No Bonus
| No Bonus
| Power +100
| Power +100
| Power +200
| Power +200
| Power +300
| Power +300
| Power +400
| Power +400 & Always hits
|-
|-
| BBB00
| HMS01
| 161
| 121
| <br>クリュエル
| Silky Gun<br>キヌゲガン
| 380 / 551
| 200/2499
| 257 / 551
| 404/1156
| 603 / 551
| 338/1002
| 198 / 551
| 498/885
| 247 / 551
| 385/735
| 1
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:RangeIcon.png|20px]] Shooting
| Freeze<br>フリーズ
| Gatling<br>ガトリング
| Inflicts Freeze. Cannot defend during cooldown.
| Gatling
| Fires three attacks. Cannot evade during cooldown.
| No Bonus
| No Bonus
| Success +100
| Power +100
| Success +200
| Power +200
| Success +300
| Power +300
| Success +400
| Power +400 & Critical Chance +20%
|-
|-
| BER00
| KBT04
| 163
| 122
| <br>バールー
| Ignition<br>イグニッション
| 240 / 515
| 240/2699
| 451 / 515
| 407/1163
| 192 / 515
| 378/1095
| 259 / 515
| 358/699
| 220 / 515
| 174/453
| 0
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Break<br>ブレイク
| Power Rifle<br>パワーライフル
| Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown.
| Power Rifle
| x1.5 Success requires 70% charge
| Deals 1.5x normal damage if legs are still intact.Cannot dodge while cooling.
| x1.5 Success requires 60% charge
| No bonus
| x1.5 Success requires 50% charge
| Power +100
| x1.5 Success requires 40% charge
| Power +200
| x1.5 Success requires 30% charge, x2 at 100%
| Power +300
| Power +400 & Piercing
|-
|-
| BLZ00
| KBT05
| 165
| 123
| <br>アシスタント
| Black Fuser<br>ブラックヒューザ
| 220 / 588
| 220/2599
| 0 / 588
| 509/1401
| 0 / 588
| 333/990
| 522 / 588
| 401/756
| 275 / 588
| 372/717
| 0
| 0
| [[File:HealIcon.png|20px]] Healing
| Repair<br>リペア
| Repairs a single part.
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
| BRK00
| 166
| <br>センチネルダイ
| 320 / 511
| 336 / 511
| 603 / 511
| 198 / 511
| 217 / 511
| 1
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Missile<br>ミサイル
| Rifle<br>ライフル
| Deals damage to all of the target's parts.
| Rifle
| Quick shooting attack.
| No Bonus
| No Bonus
| Power +100
| Power +100
| Power +200
| Power +200
| Power +300
| Power +300
| Power +400 & Always hits
| Power +400 & Piercing
|-
|-
| CAT04
| KBT06
| 170
| 124
| <br>エクレール
| Scatter<br>スカッター
| 280 / 745
| 260/2799
| 460 / 745
| 465/1298
| 316 / 745
| 368/1072
| 259 / 745
| 378/725
| 393 / 745
| 349/687
| 0
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Thunder Shot<br>サンダーショット
| Rifle<br>ライフル
| Afflicts thunder. Cannot evade during cooldown.
| Rifle
| Quick shooting attack.
| No Bonus
| No Bonus
| Heating & Cooling +50
| Power +100
| Heating & Cooling +100
| Power +200
| Heating & Cooling +150
| Power +300
| Heating & Cooling +200
| Power +400 & Piercing
|-
|-
| CAT04
| KBT11
| 171
| 125
| <br>ネコマタハンド
| Rechtklinge (DE: Right Blade)<br>レヒトクリンゲ
| 250 / 560
| 240/2699
| 345 / 560
| 352/1035
| 400 / 560
| 399/1144
| 400 / 560
| 313/639
| 254 / 560
| 303/625
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Fire<br>ファイア
| Sword<br>ソード
| Inflicts Fire. Cannot defend during cooldown.
| Sword
| Regular melee attack.
| No Bonus
| No Bonus
| Success +100
| Success +100
| Success +200
| Success +200
| Success +300
| Success +300
| Success +400
| Success +400 & Pierces
|-
|-
| CLB00
| KLN02
| 173
| 126
| <br>デコイクラブ
| Ngorongoro<br>ンゴロンゴロ
| 380 / 509
| 360/3299
| 188 / 509
| 505/1392
| 686 / 509
| 410/1170
| 225 / 509
| 260/568
| 216 / 509
| 150/421
| 1
| 1
| [[File:MeleeIcon.png|20px]] Melee
| [[File:RangeIcon.png|20px]] Shooting
| Hammer<br>ハンマー
| Power Rifle<br>パワーライフル
| Hits all enemy parts at once. Cannot defend during cooldown.
| Power Rifle
| No Bonus
| Deals 1.5x normal damage if legs are still intact.Cannot dodge while cooling.
| No bonus
| Power +100
| Power +100
| Power +200
| Power +200
| Power +300
| Power +300
| Power +400
| Power +400 & Piercing
|-
|-
| CLB02
| KWG05
| 174
| 127
| <br>ネンブーツ
| Black Vice<br>ブラックバイス
| 300 / 551
| 250/2749
| 0 / 551
| 423/1200
| 0 / 551
| 470/1310
| 217 / 551
| 376/723
| 247 / 551
| 319/647
| 0
| 0
| [[File:AssistIcon.png|20px]] Support
| [[File:MeleeIcon.png|20px]] Melee
| ???<br>コンシール
| Sword<br>ソード
| 性能をアップ!+相手の攻撃特性を1回無効化!
| Sword
| 充填・冷却+なし
| Regular melee attack.
| 充填・冷却+50
| No Bonus
| 充填・冷却+100
| Success +100
| 充填・冷却+150
| Success +200
| 充填・冷却+200
| Success +300
|-
| Success +400 & Pierces
| CMR00
|-
| 176
| KWG06
| <br>ボーエン
| 128
| 280 / 601
| Ripper<br>リッパー
| 361 / 601
| 420/3599
| 479 / 601
| 259/818
| 285 / 601
| 585/1578
| 285 / 601
| 201/489
| 153/425
| 1
| 1
| [[File:RangeIcon.png|20px]] Shooting
| [[File:MeleeIcon.png|20px]] Melee
| Beam<br>ビーム
| Beam Sword<br>ビームソード
| Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown.
| Beam Sword
| x2 Damage Requires 70% charge
| Deals bonus damage based on Medacharge Gauge. Cannot defend during cooldown.
| x2 Damage Requires 60% charge
| x2 Bonus damage at 70% Medacharge
| x2 Damage Requires 50% charge
| x2 Bonus damage at 60% Medacharge
| x2 Damage Requires 40% charge
| x2 Bonus damage at 50% Medacharge
| x2 Damage Requires 30% charge, x3 at 100%
| x2 Bonus damage at 40% Medacharge
| x2 Bonus damage at 30% Medaforce Charge, x3 at 100% Medaforce Charge
|-
|-
| CRD00
| KWG11
| 179
| 129
| <br>ガラショット
| Rechtgewehr (DE: Right Gun)<br>レヒトゲヴェーア
| 320 / 461
| 320/3099
| 351 / 461
| 470/1310
| 486 / 461
| 362/1058
| 324 / 461
| 352/691
| 180 / 461
| 362/704
| 1
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Power Rifle<br>パワーライフル
| Rifle<br>ライフル
| Deals 1.5x damage if legs are not broken. Cannot evade during cooldown.
| Rifle
| Quick shooting attack.
| No Bonus
| No Bonus
| Power +100
| Power +100
Line 1,930: Line 2,382:
| Power +400 & Piercing
| Power +400 & Piercing
|-
|-
| DND01
| MOL00
| 183
| 130
| <br>アイディアルC
| Moloch Hand<br>モロクハンド
| 400 / 461
| 240/2699
| 405 / 461
| 423/1200
| 315 / 461
| 347/1023
| 260 / 461
| 244/547
| 180 / 461
| 197/484
| 0
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Power Rifle<br>パワーライフル
| Missile<br>ミサイル
| Deals 1.5x damage if legs are not broken. Cannot evade during cooldown.
| Missile
| Deals damage to all of the target's parts.
| No Bonus
| No Bonus
| Power +100
| Power +100
| Power +200
| Power +200
| Power +300
| Power +300
| Power +400 & Piercing
| Power +400 & Always hits
|-
|-
| DOG04
| MRN00
| 184
| 131
| <br>ウインチエスタ
| VS Water<br>タイウォーター
| 260 / 723
| 380/3399
| 514 / 723
| 388/1119
| 316 / 723
| 135/528
| 465 / 723
| 339/673
| 376 / 723
| 368/712
| 0
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:MeleeIcon.png|20px]] Melee
| Rifle<br>ライフル
| Anti-Sea<br>アンチシー
| Quick shooting attack.
| Anti-Sea
| No Bonus
| Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs
| Power +100
| Deals 5x Damage
| Power +200
| Deals 5.5x Damage
| Power +300
| Deals 6x Damage
| Power +400 & Piercing
| Deals 6.5x Damage
| Deals 7x Damage & Pierces
|-
| ???
| 132
| ???<br>
| 330/3149
| 312/941
| 577/1560
| 303/625
| 294/613
| ???
| colspan="8" | (No Abilities)
|-
|-
| DOG04
| NAS01
| 185
| 133
| <br>コガイハンド
| Donor<br>ドナー
| 240 / 731
| 260/2799
| 391 / 731
| 0/0
| 373 / 731
| 0/0
| 445 / 731
| 432/797
| 382 / 731
| 351/689
| 0
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:HealIcon.png|20px]] Healing
| Gatling<br>ガトリング
| Count Repair<br>カウントリペア
| Fires three attacks. Cannot evade during cooldown.
| Count Repair
| No Bonus
| Repairs more effectively based on the elapsed time.
| Power +100
| Heal amount is based on Heal Skill level
| Power +200
| Heal amount is based on Heal Skill level
| Power +300
| Heal amount is based on Heal Skill level
| Power +400 & Critical Rate +20%
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| DOL00
| PCV00
| 186
| 134
| <br>ニコルフレル
| White Line<br>ホワイトライン
| 320 / 588
| 320/3099
| 351 / 588
| 396/1137
| 551 / 588
| 465/1298
| 332 / 588
| 386/736
| 275 / 588
| 287/604
| 1
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:MeleeIcon.png|20px]] Melee
| Beam<br>ビーム
| Claw<br>クロー
| Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown.
| Claw
| x2 Damage Requires 70% charge
| A melee attack that hits 3 times.
| x2 Damage Requires 60% charge
| No Bonus
| x2 Damage Requires 50% charge
| Heating & Cooling +50
| x2 Damage Requires 40% charge
| Heating & Cooling +100
| x2 Damage Requires 30% charge, x3 at 100%
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| DRF03
| PLN00
| 188
| 135
| <br>ヤンマハンド
| Stablizer<br>スタビライザー
| 280 / 473
| 200/2499
| 423 / 473
| 373/1084
| 135 / 473
| 109/468
| 387 / 473
| 318/645
| 189 / 473
| 300/621
| 0
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:MeleeIcon.png|20px]] Melee
| Anti-Air<br>アンチエア
| Anti-Air<br>アンチエア
| Anti-Air
| Deals 5x (or more) damage depending on rank to enemies with Flying Legs
| Deals 5x (or more) damage depending on rank to enemies with Flying Legs
| Deals 5x damage
| Deals 5x damage
| Deals 5.5x damage
| Deals 5.5x damage
| Deals 6x damage
| Deals 6x damage
| Deals 6.5x damage
| Deals 6.5x damage
| Deals 7x damage, with piercing
| Deals 7x damage & Pierces
|-
|-
| EGL01
| PRC00
| 191
| 136
| <br>イーグルミサイル
| Hardship Unknown<br>クロウアンノウン
| 320 / 456
| 260/2799
| 352 / 456
| 385/1112
| 519 / 456
| 288/885
| 216 / 456
| 291/609
| 176 / 456
| 254/560
| 1
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Missile<br>ミサイル
| Destroy<br>デストロイ
| Deals damage to all of the target's parts.
| Destroy
| No Bonus
| Immediately destroys any head or arm part if it (the targeted part) is the actively used part by the enemy.Cannot dodge or defend while cooling.
| Power +100
| No bonus
| Power +200
| Success +100
| Power +300
| Success +200
| Power +400 & Always hits
| Success +300
| Success +400
|-
| PRC00
| 137
| Pretty Hand<br>プリティハンド
| 290/2949
| 0/0
| 0/0
| 228/525
| 209/500
| 0
| [[File:HealIcon.png|20px]] Healing
| Revive<br>リバイブ
| Revive
| Revives a single destroyed Medapart.
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| EPI00
| SAQ00
| 194
| 138
| <br>エピキオンハンド
| Charmy Compa<br>チャーミーコンパ
| 240 / 648
| 280/2899
| 475 / 648
| 411/1172
| 426 / 648
| 343/1014
| 349 / 648
| 352/691
| 320 / 648
| 362/704
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Sword<br>ソード
| Hold<br>ホールド
| Regular melee attack
| Hold
| Inflicts Hold. Cannot defend during cooldown.
| No Bonus
| No Bonus
| Success +100
| Heating & Cooling +50
| Success +200
| Heating & Cooling +100
| Success +300
| Heating & Cooling +150
| Success +400, Pierces
| Heating & Cooling +200
|-
|-
| ERL00
| SAT00
| 196
| 139
| <br>ウロボロハンド
| Shooter<br>シューター
| 280 / 576
| 320/3099
| 418 / 576
| 456/1277
| 361 / 576
| 190/657
| 218 / 576
| 313/639
| 266 / 576
| 247/551
| 0
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Missile<br>ミサイル
| Press<br>プレス
| Deals damage to all of the target's parts.
| Press
| No Bonus
| Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount.
| Power +100
| x2 Success requires 70% charge
| Power +200
| x2 Success requires 60% charge
| Power +300
| x2 Success requires 50% charge
| Power +400 & Always hits
| x2 Success requires 40% charge
| x2 Success requires 30% charge, x3 at 100%
|-
|-
| FEI01
| SIN00
| 197
| 140
| <br>カスイショー
| Kotetsu Zangeki<br>コテツザンゲキ
| 260 / 453
| 320/3099
| 252 / 453
| 309/934
| 232 / 453
| 491/1359
| 291 / 453
| 227/524
| 174 / 453
| 200/488
| 1
| [[File:MeleeIcon.png|20px]] Melee
| Break Hammer<br>ブレイクハンマー
| Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown.
| x1.5 Bonus success at 70% Medacharge
| x1.5 Bonus success at 60% Medacharge
| x1.5 Bonus success at 50% Medacharge
| x1.5 Bonus success at 40% Medacharge
| x1.5 Bonus success at 30% Medacharge, x2 at 100% Medacharge.
|-
| FFY00
| 198
| <br>シャワー
| 210 / 627
| 399 / 627
| 76 / 627
| 247 / 627
| 304 / 627
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Anti-Sea<br>アンチシー
| Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs
| Deals 5x damage
| Deals 5.5x damage
| Deals 6x damage
| Deals 6.5x damage
| Deals 7x damage, with piercing
|-
| FLL01
| 200
| <br>オドロキライト
| 280 / 759
| 460 / 759
| 278 / 759
| 288 / 759
| 403 / 759
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Flash<br>フラッシュ
| Assassin<br>アサッシン
|  
| Assassin
| Always crits. Self-destroys if it fails to destroy a part it hits.
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
Line 2,128: Line 2,583:
| Heating & Cooling +200
| Heating & Cooling +200
|-
|-
| FLY01
| SLN01
| 202
| 141
| <br>リアリーティル
| Timid Muffler<br>チミマフラー
| 230 / 617
| 280/2899
| 0 / 617
| 404/1156
| 0 / 617
| 257/813
| 432 / 617
| 358/699
| 297 / 617
| 331/663
| 0
| 0
| [[File:UtilityIcon.png|20px]] Trap
| [[File:MeleeIcon.png|20px]] Melee
| Shooting Trap<br>しゃげきトラップ
| Medaforce Seal<br>MFシール
| Places a trap that damages on the use of any Shooting parts.
| Medaforce Seal
| Trap has 1 uses
| [Symptom: MF seal] = martial attack that adds "Meda Force and Medac Engravable".It is impossible to protective during cooling after use.
| Trap has 2 uses
| Success + None
| Trap has 3 uses
| Success +100
| Trap has 4 uses
| Success +200
| Trap has 5 uses
| Success +300
| Success +400
|-
| SLR01
| 142
| Patter Vulcan<br>パテリィバルカン
| 190/2449
| 414/1179
| 324/969
| 522/917
| 342/677
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Gatling<br>ガトリング
| Gatling
| Fires three attacks. Cannot evade during cooldown.
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Critical Chance +20%
|-
|-
| GEN00
| TAN00
| 206
| 143
| <br>ゲンハンド
| Spin Knuckle<br>クルクルナックル
| 320 / 557
| 440/3699
| 310 / 557
| 284/876
| 281 / 557
| 539/1471
| 378 / 557
| 245/548
| 252 / 557
| 235/535
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Bug<br>バグ
| Hammer<br>ハンマー
| Inflicts Bug. Cannot defend during cooldown.
| Hammer
| Hits all enemy parts at once. Cannot defend during cooldown.
| No Bonus
| No Bonus
| Heating & Cooling +50
| Power +100
| Heating & Cooling +100
| Power +200
| Heating & Cooling +150
| Power +300
| Heating & Cooling +200
| Power +400
|-
|-
| GRA04
| ???
| 209
| 144
| <br>ですれーざー
| ???<br>
| 220 / 497
| 300/2999
| 234 / 497
| 342/1011
| 522 / 497
| 369/1074
| 180 / 497
| 252/557
| 207 / 497
| 261/569
| ???
| colspan="8" | (No Abilities)
|-
| ???
| 145
| ???<br>
| 560/4299
| 288/885
| 508/1399
| 240/541
| 230/528
| ???
| colspan="8" | (No Abilities)
|-
| TOT01
| 146
| Megatol Laser<br>メガトルレーザー
| 330/3149
| 323/967
| 607/1630
| 264/573
| 205/495
| 1
| 1
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Laser<br>レーザー
| Laser<br>レーザー
| Laser
| Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount.
| Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount.
| x1.5 Damage/Success requires 70% charge
| x1.5 Damage/Success requires 70% charge
Line 2,182: Line 2,681:
| x1.5 Damage/Success requires 30% charge, x2 at 100%
| x1.5 Damage/Success requires 30% charge, x2 at 100%
|-
|-
| GWF00
| VAL00
| 212
| 147
| <br>アシュブレイカー
| Don't Move'<br>ドントムーブ
| 280 / 505
| 260/2799
| 417 / 505
| 306/927
| 261 / 505
| 360/1053
| 194 / 505
| 243/545
| 213 / 505
| 243/545
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Freeze<br>フリーズ
| Freeze
| Inflicts Freeze. Cannot defend during cooldown.
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
| VAL03
| 148
| Rising Sword<br>ライジングソード
| 200/2499
| 386/1114
| 594/1599
| 227/524
| 297/617
| 1
| [[File:MeleeIcon.png|20px]] Melee
| Thunder<br>サンダー
| Thunder
| Inflicts Thunder. Cannot defend during cooldown.
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
| WAT00
| 149
| Cannonshell<br>キャノンシェル
| 270/2849
| 342/1011
| 477/1326
| 252/557
| 162/437
| 1
| 1
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Break<br>ブレイク
| Missile<br>ミサイル
| Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown.
| Missile
| x1.5 Success requires 70% charge
| Deals damage to all of the target's parts.
| x1.5 Success requires 60% charge
| No Bonus
| x1.5 Success requires 50% charge
| Power +100
| x1.5 Success requires 40% charge
| Power +200
| x1.5 Success requires 30% charge, x2 at 100%
| Power +300
| Power +400 & Always hits
|-
|-
| HBK00
| WEA00
| 213
| 150
| <br>ミュートハント
| Death Bomb<br>デスボム
| 330 / 485
| 260/2799
| 415 / 485
| 322/965
| 128 / 485
| 763/1994
| 207 / 485
| 184/467
| 198 / 485
| 193/479
| 0
| 1
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Anti-Sea<br>アンチシー
| Napalm<br>ナパーム
| Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs
| Napalm
| Deals 5x damage
| Fires three shots.
| Deals 5.5x damage
| No Bonus
| Deals 6x damage
| Power +100
| Deals 6.5x damage
| Power +200
| Deals 7x damage, with piercing
| Power +300
| Power +400 & Always hits
|-
|-
| HDR00
| AGO00
| 214
| 151
| Recycling<br>リサイクリング
| Congo show<br>コンゴウショウ
| 440 / 573
| 280/2899
| 0 / 573
| 377/1093
| 0 / 573
| 432/1221
| 470 / 573
| 322/651
| 264 / 573
| 276/589
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Sword<br>ソード
| Sword
| Regular melee attack.
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400 & Pierces
|-
| ALC00
| 152
| Flaming Mallet<br>フラミンマレット
| 310/3049
| 390/1123
| 546/1487
| 278/592
| 260/568
| 1
| 1
| [[File:HealIcon.png|20px]] Healing
| [[File:RangeIcon.png|20px]] Shooting
| Charge Repair<br>チャージリペア
| Laser<br>レーザー
| Repairs the armor of a single ally.
| Laser
| Heal amount is based on Heal Skill level
| Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount.
| Heal amount is based on Heal Skill level
| x1.5 Damage/Success requires 70% charge
| Heal amount is based on Heal Skill level
| x1.5 Damage/Success requires 60% charge
| Heal amount is based on Heal Skill level
| x1.5 Damage/Success requires 50% charge
| Heal amount is based on Heal Skill level
| x1.5 Damage/Success requires 40% charge
| x1.5 Damage/Success requires 30% charge, x2 at 100%
|-
|-
| HKG00
| ALI03
| 215
| 153
| Blue Satellite<br>ブルーサテライト
| hand<br>ハンド
| 240 / 629
| 340/3199
| 405 / 629
| 370/1077
| 277 / 629
| 657/1746
| 396 / 629
| 204/493
| 306 / 629
| 195/481
| 0
| 1
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Wave<br>ウェーブ
| Ghost<br>ゴースト
| Inflicts Wave. Cannot defend during cooldown.
| Ghost
| No Bonus
| Deals bonus damage based on Medaforce Charge. May pierce. Cannot defend or evade during cooldown.
| Heating & Cooling +50
| Bonus Damage: Charge x 0.5
| Heating & Cooling +100
| Bonus Damage: Charge x 0.75
| Heating & Cooling +150
| Bonus Damage: Charge x 1.0
| Heating & Cooling +200
| Bonus Damage: Charge x 1.25
| Bonus Damage: Charge x 1.5 & Ignores Defense
|-
| ALP00
| 154
| Fluffy<br>フカフカ
| 380/3399
| 0/0
| 0/0
| 432/797
| 324/653
| 0
| [[File:AssistIcon.png|20px]] Support
| Heater<br>ヒーター
| Heater
| Grants a buff that boosts heating to all allies by 20%
| No bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| HPP02
| ???
| 218
| 155
| Hippumpy<br>カバンビー
| ???<br>
| 300 / 453
| 250/2749
| 281 / 453
| 418/1189
| 232 / 453
| 0/0
| 252 / 453
| 437/804
| 174 / 453
| 275/588
| 1
| ???
| [[File:MeleeIcon.png|20px]] Melee
| colspan="8" | (No Abilities)
| Break Hammer<br>ブレイクハンマー
| Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown.
| x1.5 Bonus success at 70% Medacharge
| x1.5 Bonus success at 60% Medacharge
| x1.5 Bonus success at 50% Medacharge
| x1.5 Bonus success at 40% Medacharge
| x1.5 Bonus success at 30% Medacharge, x2 at 100% Medacharge.
|-
|-
| HWK00
| ARL00
| 219
| 156
| Burn Tube<br>バーンチューブ
| Popular<br>ポピュラー
| 260 / 580
| 300/2999
| 353 / 580
| 480/1333
| 502 / 580
| 230/750
| 213 / 580
| 249/553
| 269 / 580
| 240/541
| 0
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Napalm<br>ナパーム
| Destroy<br>デストロイ
| Fires three shots.
| Destroy
| No Bonus
| Immediately destroys any head or arm part if it (the targeted part) is the actively used part by the enemy.Cannot dodge or defend while cooling.
| Power +100
| No bonus
| Power +200
| Success +100
| Power +300
| Success +200
| Power +400 & Always Hits
| Success +300
| Success +400
|-
| ???
| 157
| ???<br>
| 240/2699
| 465/1298
| 378/1095
| 242/544
| 378/725
| ???
| colspan="8" | (No Abilities)
|-
|-
| IDL02
| ARO00
| 221
| 158
| PPPH<br>ピピピエイチ
| Shrimp Hand<br>シュリンプハンド
| 240 / 524
| 280/2899
| 435 / 524
| 386/1114
| 217 / 524
| 322/965
| 435 / 524
| 285/601
| 227 / 524
| 266/576
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Bug<br>バグ
| Wave<br>ウェーブ
| Inflicts Bug. Cannot defend during cooldown.
| Wave
| Inflicts Wave. Cannot defend during cooldown.
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
Line 2,308: Line 2,893:
| Heating & Cooling +200
| Heating & Cooling +200
|-
|-
| IHS00
| ???
| 222
| 159
| Accet<br>アクセット
| ???<br>
| 210 / 643
| 210/2549
| 0 / 643
| 418/1189
| 0 / 643
| 390/1123
| 537 / 643
| 362/704
| 316 / 643
| 409/767
| 0
| ???
| [[File:UtilityIcon.png|20px]] Trap
| colspan="8" | (No Abilities)
| Repair Plant<br>リペアプラント
| Places a plant that repairs damaged medaparts.
| Trap has 1 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| IKK00
| BAB00
| 223
| 160
| Number One Gun<br>イチゴウガン
| Drilluri<br>ドリルゥリ
| 280 / 731
| 290/2949
| 372 / 731
| 329/981
| 362 / 731
| 451/1266
| 499 / 731
| 310/635
| 382 / 731
| 282/597
| 0
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:MeleeIcon.png|20px]] Melee
| Gatling<br>ガトリング
| Hammer<br>ハンマー
| Fires three attacks. Cannot evade during cooldown.
| Hammer
| Hits all enemy parts at once. Cannot defend during cooldown.
| No Bonus
| No Bonus
| Power +100
| Power +100
| Power +200
| Power +200
| Power +300
| Power +300
| Power +400 & Critical Rate +20%
| Power +400
|-
|-
| KWG02
| BBB00
| 228
| 161
| Shinbunshi Sword<br>シンブンシソード
| Cruel<br>クリュエル
| 380 / 621
| 380/3399
| 404 / 621
| 257/813
| 564 / 621
| 603/1620
| 322 / 621
| 198/485
| 300 / 621
| 247/551
| 1
| 1
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Sword<br>ソード
| Freeze<br>フリーズ
| Regular melee attack
| Freeze
| Inflicts Freeze. Cannot defend during cooldown.
| No Bonus
| No Bonus
| Success +100
| Success +100
| Success +200
| Success +200
| Success +300
| Success +300
| Success +400, Pierces
| Success +400
|-
|-
| LDB03
| BCY00
| 232
| 162
| Grind<br>グラインド
| Screamer<br>スクリーマー
| 190 / 753
| 250/2749
| 492 / 753
| 285/878
| 297 / 753
| 248/792
| 465 / 753
| 349/687
| 399 / 753
| 358/699
| 0
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:MeleeIcon.png|20px]] Melee
| Rifle<br>ライフル
| Canceller<br>キャンセラー
| Quick shooting attack.
| Canceller
| Inflicts Canceller. Cannot defend during cooldown.
| No Bonus
| No Bonus
| Power +100
| Success +100
| Power +200
| Success +200
| Power +300
| Success +300
| Power +400 & Piercing
| Success +400
|-
|-
| MAR02
| BER00
| 236
| 163
| Influence<br>インフルエンス
| Barru<br>バールー
| 170 / 617
| 240/2699
| 0 / 617
| 451/1266
| 0 / 617
| 192/661
| 460 / 617
| 259/567
| 297 / 617
| 220/515
| 0
| 0
| [[File:HealIcon.png|20px]] Healing
| [[File:RangeIcon.png|20px]] Shooting
| Charge Repair<br>チャージリペア
| Break<br>ブレイク
| Repairs the armor of a single ally.
| Break
| Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown.
| x1.5 Success requires 70% charge
| x1.5 Success requires 60% charge
| x1.5 Success requires 50% charge
| x1.5 Success requires 40% charge
| x1.5 Success requires 30% charge, x2 at 100%
|-
| BHM00
| 164
| Undermetro<br>アンダーメトロ
| 320/3099
| 376/1091
| 225/738
| 244/547
| 216/509
| 1
| [[File:RangeIcon.png|20px]] Shooting
| Break<br>ブレイク
| Break
| Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown.
| x1.5 Success requires 70% charge
| x1.5 Success requires 60% charge
| x1.5 Success requires 50% charge
| x1.5 Success requires 40% charge
| x1.5 Success requires 30% charge, x2 at 100%
|-
| BLZ00
| 165
| Assistant<br>アシスタント
| 220/2599
| 0/0
| 0/0
| 522/917
| 275/588
| 0
| [[File:HealIcon.png|20px]] Healing
| Repair<br>リペア
| Repair
| Repairs a single part.
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
Line 2,398: Line 3,018:
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| MON02
| BRK00
| 241
| 166
| <br>サルヂエ
| Sentinel Die<br>センチネルダイ
| 230 / 643
| 320/3099
| 396 / 643
| 336/997
| 405 / 643
| 603/1620
| 396 / 643
| 198/485
| 316 / 643
| 217/511
| 0
| 1
| [[File:MeleeIcon.png|20px]] Melee
| [[File:RangeIcon.png|20px]] Shooting
| Sword<br>ソード
| Missile<br>ミサイル
| Regular melee attack
| Missile
| No Bonus
| Deals damage to all of the target's parts.
| Success +100
| Success +200
| Success +300
| Success +400, Pierces
|-
| MTS02
| 244
| Arscythe<br>アールサイズ
| 240 / 695
| 480 / 695
| 259 / 695
| 480 / 695
| 355 / 695
| 1
| [[File:RangeIcon.png|20px]] Shooting
| Anti-Air<br>アンチエア
| Deals 5x (or more) damage depending on rank to enemies with Flying Legs
| Deals 5x damage
| Deals 5.5x damage
| Deals 6x damage
| Deals 6.5x damage
| Deals 7x damage, with piercing
|-
| NAG00
| 245
| Winding Snake<br>ナーガキャノン
| 320 / 548
| 400 / 548
| 427 / 548
| 227 / 548
| 245 / 548
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Napalm<br>ナパーム
| Fires three shots.
| No Bonus
| No Bonus
| Power +100
| Power +100
| Power +200
| Power +200
| Power +300
| Power +300
| Power +400 & Always Hits
| Power +400 & Always hits
|-
|-
| NIN04
| BTA00
| 248
| 167
| ??? <br>シコロ
| Rumble Blue<br>ランブルブルー
| 260 / 617
| 260/2799
| 412 / 617
| 404/1156
| 480 / 617
| 366/1067
| 336 / 617
| 357/697
| 297 / 617
| 235/535
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Claw<br>クロー
| Provoke<br>プロヴォーク
| A melee attack that hits 3 times.
| Provoke
| Inflicts Provoke.
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
Line 2,470: Line 3,056:
| Heating & Cooling +200
| Heating & Cooling +200
|-
|-
| PEN00
| ???
| 252
| 168
| Free Arm<br>フリーアーム
| ???<br>
| 170 / 552
| 220/2599
| 0 / 552
| 0/0
| 0 / 552
| 0/0
| 248 / 552
| 450/821
| 248 / 552
| 333/665
| ???
| colspan="8" | (No Abilities)
|-
| ???
| 169
| ???<br>
| 280/2899
| 451/1266
| 364/1063
| 422/784
| 384/733
| ???
| colspan="8" | (No Abilities)
|-
| CAT04
| 170
| Eclair<br>エクレール
| 280/2899
| 460/1287
| 316/951
| 259/567
| 393/745
| 0
| 0
| [[File:HealIcon.png|20px]] Healing
| [[File:RangeIcon.png|20px]] Shooting
| Restore<br>レストア
| Thunder Shot<br>サンダーショット
| Revives a single destroyed on all allied Medabots
| Thunder Shot
| Heal amount is based on Heal Skill level
| Afflicts thunder. Cannot evade during cooldown.
| Heal amount is based on Heal Skill level
| No Bonus
| Heal amount is based on Heal Skill level
| Heating & Cooling +50
| Heal amount is based on Heal Skill level
| Heating & Cooling +100
| Heal amount is based on Heal Skill level
| Heating & Cooling +150
| Heating & Cooling +200
|-
|-
| PEN02
| CAT04
| 253
| 171
| <br>マケレルストール
| Nekomata Hand<br>ネコマタハンド
| 270 / 631
| 250/2749
| 384 / 631
| 345/1018
| 422 / 631
| 400/1147
| 201 / 631
| 400/755
| 307 / 631
| 254/560
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Freeze<br>フリーズ
| Fire<br>ファイア
| Inflicts Freeze. Cannot defend during cooldown.
| Fire
| Inflicts Fire. Cannot defend during cooldown.
| No Bonus
| No Bonus
| Success +100
| Success +100
Line 2,506: Line 3,116:
| Success +400
| Success +400
|-
|-
| PEN02
| CCC00
| 254
| 172
| <br>クリルガード
| Cooking Stove<br>クッキンストーブ
| 310 / 473
| 240/2699
| 0 / 473
| 354/1039
| 0 / 473
| 282/871
| 243 / 473
| 382/731
| 189 / 473
| 209/500
| 0
| 0
| [[File:DefenceIcon.png|20px]] Defense
| [[File:MeleeIcon.png|20px]] Melee
| Shooting Guard<br>しゃげきガード
| Bug<br>バグ
| Negates any ranged attack.
| Bug
| Inflicts Bug. Cannot defend during cooldown.
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +150
| Heating & Cooling +200, guards an additional 1 more time
| Heating & Cooling +200
|-
|-
| PHL00
| CLB00
| 255
| 173
| Gastrohand<br>ガストロハンド
| Decoy Krab<br>デコイクラブ
| 160 / 745
| 380/3399
| 0 / 745
| 188/652
| 0 / 745
| 686/1814
| 556 / 745
| 225/521
| 393 / 745
| 216/509
| 1
| [[File:MeleeIcon.png|20px]] Melee
| Hammer<br>ハンマー
| Hammer
| Hits all enemy parts at once. Cannot defend during cooldown.
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400
|-
| CLB02
| 174
| Prayer<br>ネンブーツ
| 300/2999
| 0/0
| 0/0
| 217/511
| 247/551
| 0
| 0
| [[File:AssistIcon.png|20px]] Support
| [[File:AssistIcon.png|20px]] Support
| Mobile Boost<br>モビルブースト
| Conceal<br>コンシール
| Buffs an ally Medabot's leg part evasion by 5%. Stacks up to 20%.
| Conceal
| Increases Invasion, and disable a single enemy's ability to attack.
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
Line 2,542: Line 3,173:
| Heating & Cooling +200
| Heating & Cooling +200
|-
|-
| RAY04
| ???
| 261
| 175
| Force Beam<br>フォースビーム
| ???<br>
| 240 / 596
| 180/2399
| 320 / 596
| 384/1109
| 388 / 596
| 230/750
| 426 / 596
| 364/707
| 281 / 596
| 307/631
| 0
| ???
| colspan="8" | (No Abilities)
|-
| CMR00
| 176
| Zoom<br>ボーエン
| 280/2899
| 361/1056
| 479/1331
| 285/601
| 285/601
| 1
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Beam<br>ビーム
| Beam<br>ビーム
| Beam
| Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown.
| Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown.
| x2 Damage Requires 70% charge
| x2 Damage Requires 70% charge
Line 2,560: Line 3,203:
| x2 Damage Requires 30% charge, x3 at 100%
| x2 Damage Requires 30% charge, x3 at 100%
|-
|-
| RED01
| CPM00
| 264
| 177
| Bread Milk<br>ブレッドミルク
| Nuts Mend<br>ナッツメンド
| 280 / 936
| 220/2599
| 0 / 936
| 407/1163
| 0 / 936
| 231/752
| 394 / 936
| 250/555
| 536 / 936
| 265/575
| 0
| 0
| [[File:AssistIcon.png|20px]] Support
| [[File:MeleeIcon.png|20px]] Melee
| Shoot Boost<br>シュートブースト
| Effect Clear<br>エフェクトクリア
| Buffs an ally Medabot's shooting attack's power and success by 5%. Stacks up to 20%.
| Effect Clear
| Removes all buffs from enemy. Deals bonus damage based on number of buffs.
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
Line 2,578: Line 3,222:
| Heating & Cooling +200
| Heating & Cooling +200
|-
|-
| SBL00
| CRC01
| 272
| 178
| Flap<br>フラップ
| Sky Edge<br>スカイエッジ
| 340 / 617
| 300/2999
| 351 / 617
| 362/1058
| 324 / 617
| 158/582
| 243 / 617
| 381/729
| 297 / 617
| 288/605
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Freeze<br>フリーズ
| Anti-Air<br>アンチエア
| Inflicts Freeze. Cannot defend during cooldown.
| Anti-Air
| Deals 5x (or more) damage depending on rank to enemies with Flying Legs
| Deals 5x damage
| Deals 5.5x damage
| Deals 6x damage
| Deals 6.5x damage
| Deals 7x damage & Pierces
|-
| CRD00
| 179
| Ghara Shot<br>ガラショット
| 320/3099
| 351/1032
| 486/1347
| 324/653
| 180/461
| 1
| [[File:RangeIcon.png|20px]] Shooting
| Power Rifle<br>パワーライフル
| Power Rifle
| Deals 1.5x normal damage if legs are still intact.Cannot dodge while cooling.
| No bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Piercing
|-
| CRW00
| 180
| Cyclone<br>サイクロン
| 240/2699
| 441/1242
| 225/738
| 291/609
| 357/697
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Tornado<br>トルネード
| Tornado
| Afflicts tornado. Cannot evade during cooldown.
| No Bonus
| No Bonus
| Success +100
| Success +100
Line 2,596: Line 3,279:
| Success +400
| Success +400
|-
|-
| SCP04
| CTR00
| 273
| 181
| Scorpion Urge<br>サソリアージ
| Accurate<br>アキュレート
| 280 / 581
| 300/2999
| 288 / 581
| 394/1133
| 504 / 581
| 432/1221
| 360 / 581
| 423/785
| 270 / 581
| 319/647
| 1
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:RangeIcon.png|20px]] Shooting
| Melt<br>メルト
| Gatling<br>ガトリング
| Inflicts Melt. Cannot defend during cooldown.
| Gatling
| Fires three attacks. Cannot evade during cooldown.
| No Bonus
| No Bonus
| Success +100
| Power +100
| Success +200
| Power +200
| Success +300
| Power +300
| Success +400
| Power +400 & Critical Chance +20%
|-
|-
| SNA04
| DLK00
| 276
| 182
| Cresfield<br>クレスフィールド
| San Catarina<br>サンカタリナ
| 300 / 476
| 260/2799
| 327 / 476
| 368/1072
| 282 / 476
| 276/857
| 382 / 476
| 220/515
| 191 / 476
| 276/589
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Virus<br>ウィルス
| Effect Clear<br>エフェクトクリア
| Inflicts Virus. Cannot defend during cooldown.
| Effect Clear
| Removes all buffs from enemy. Deals bonus damage based on number of buffs.
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
Line 2,632: Line 3,317:
| Heating & Cooling +200
| Heating & Cooling +200
|-
|-
| SPI01_2
| DND01
| 277
| 183
| Cheaper Trap<br>ホイホイトラップ
| Ideal C<br>アイディアルC
| 370 / 660
| 400/3499
| 0 / 660
| 405/1158
| 0 / 660
| 315/948
| 357 / 660
| 260/568
| 329 / 660
| 180/461
| 0
| [[File:UtilityIcon.png|20px]] Trap
| Melee Trap<br>かくとうトラップ
| Places a trap that damages on the use of any Melee parts.
| Trap has 1 uses
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
| SPR01
| 279
| Kashmir<br>カシミール2
| 320 / 581
| 432 / 581
| 171 / 581
| 216 / 581
| 270 / 581
| 0
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Break<br>ブレイク
| Power Rifle<br>パワーライフル
| Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown.
| Power Rifle
| x1.5 Success requires 70% charge
| Deals 1.5x normal damage if legs are still intact.Cannot dodge while cooling.
| x1.5 Success requires 60% charge
| No bonus
| x1.5 Success requires 50% charge
| Power +100
| x1.5 Success requires 40% charge
| Power +200
| x1.5 Success requires 30% charge, x2 at 100%
| Power +300
| Power +400 & Piercing
|-
|-
| STN00
| DOG04
| 282
| 184
| Smell Beam<br>スメルビーム
| Winchester<br>ウインチエスタ
| 320 / 560
| 260/2799
| 354 / 560
| 514/1413
| 400 / 560
| 316/951
| 309 / 560
| 465/841
| 254 / 560
| 376/723
| 0
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Beam<br>ビーム
| Rifle<br>ライフル
| Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown.
| Rifle
| x2 Damage Requires 70% charge
| Quick shooting attack.
| x2 Damage Requires 60% charge
| No Bonus
| x2 Damage Requires 50% charge
| Power +100
| x2 Damage Requires 40% charge
| Power +200
| x2 Damage Requires 30% charge, x3 at 100%
| Power +300
| Power +400 & Piercing
|-
|-
| TIR02
| DOG04
| 285
| 185
| G Club<br>Gクラブ
| Outdoor Hand<br>コガイハンド
| 310 / 521
| 240/2699
| 263 / 521
| 391/1126
| 554 / 521
| 373/1084
| 244 / 521
| 445/815
| 225 / 521
| 382/731
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:RangeIcon.png|20px]] Shooting
| Hammer<br>ハンマー
| Gatling<br>ガトリング
| Hits all enemy parts at once. Cannot defend during cooldown.
| Gatling
| Fires three attacks. Cannot evade during cooldown.
| No Bonus
| No Bonus
| Power +100
| Power +100
| Power +200
| Power +200
| Power +300
| Power +300
| Power +400
| Power +400 & Critical Chance +20%
|-
|-
| TOT04
| DOL00
| 286
| 186
| Dio Laser<br>ディオレーザー
| Nicole Frères<br>ニコルフレル
| 380 / 492
| 320/3099
| 339 / 492
| 351/1032
| 562 / 492
| 551/1499
| 203 / 492
| 332/664
| 203 / 492
| 275/588
| 1
| 1
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Laser<br>レーザー
| Beam<br>ビーム
| Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount.
| Beam
| x1.5 Damage/Success requires 70% charge
| Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown.
| x1.5 Damage/Success requires 60% charge
| x2 Damage Requires 70% charge
| x1.5 Damage/Success requires 50% charge
| x2 Damage Requires 60% charge
| x1.5 Damage/Success requires 40% charge
| x2 Damage Requires 50% charge
| x1.5 Damage/Success requires 30% charge, x2 at 100%
| x2 Damage Requires 40% charge
| x2 Damage Requires 30% charge, x3 at 100%
|-
| ???
| 187
| ???<br>
| 260/2799
| 310/937
| 441/1242
| 310/635
| 225/521
| ???
| colspan="8" | (No Abilities)
|-
| DRF03
| 188
| Dragonfly Hand<br>ヤンマハンド
| 280/2899
| 423/1200
| 135/528
| 387/737
| 189/473
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Anti-Air<br>アンチエア
| Anti-Air
| Deals 5x (or more) damage depending on rank to enemies with Flying Legs.
| Deals 5x Damage
| Deals 5.5x Damage
| Deals 6x Damage
| Deals 6.5x Damage
| Deals 7x Damage with Piercing
|-
|-
| UGO00
| DVL01
| 288
| 189
| Vajra Fist<br>コンゴウケン
| Hellmain<br>ヘルマイト
| 440 / 548
| 380/3399
| 235 / 548
| 267/836
| 529 / 548
| 623/1667
| 215 / 548
| 188/472
| 245 / 548
| 168/445
| 0
| 1
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Hammer<br>ハンマー
| Sacrifice<br>サクリファイス
| Hits all enemy parts at once. Cannot defend during cooldown.
| Sacrifice
| Deals bonus damage based on remaining armor value. Self-destructs after use.
| Adds 10% of remaining armor
| Adds 20% of remaining armor
| Adds 30% of remaining armor
| Adds 40% of remaining armor
| Adds 50% of remaining armor
|-
| DVL03
| 190
| Eyivil hand<br>イービルハンド
| 480/3899
| 381/1102
| 527/1443
| 344/680
| 195/481
| 1
| [[File:RangeIcon.png|20px]] Shooting
| Sacrifice<br>サクリファイス
| Sacrifice
| Deals damage based on remaining armor. Self-destructs after use.
| Adds 10% of remaining armor
| Adds 20% of remaining armor
| Adds 30% of remaining armor
| Adds 40% of remaining armor
| Adds 50% of remaining armor
|-
| EGL01
| 191
| Eagle Missile<br>イーグルミサイル
| 320/3099
| 352/1035
| 519/1424
| 216/509
| 176/456
| 1
| [[File:RangeIcon.png|20px]] Shooting
| Missile<br>ミサイル
| Missile
| Deals damage to all of the target's parts.
| No Bonus
| No Bonus
| Power +100
| Power +100
| Power +200
| Power +200
| Power +300
| Power +300
| Power +400
| Power +400 & Always hits
|-
|-
| VSQ00
| EGT00
| 292
| 192
| Luciferin<br>ルシフェリン
| Black Hole<br>ブラックホール
| 280 / 755
| 360/3299
| 455 / 755
| 237/766
| 309 / 755
| 228/745
| 263 / 755
| 294/613
| 400 / 755
| 142/411
| 0
| 1
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Flash<br>フラッシュ
| Break Hammer<br>ブレイクハンマー
|  
| Break Hammer
| Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown.
| x1.5 Bonus success at 70% Medacharge
| x1.5 Bonus success at 60% Medacharge
| x1.5 Bonus success at 50% Medacharge
| x1.5 Bonus success at 40% Medacharge
| x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge
|-
| ???
| 193
| ???<br>
| 340/3199
| 0/0
| 0/0
| 313/639
| 333/665
| ???
| colspan="8" | (No Abilities)
|-
| EPI00
| 194
| Epicyon Hand<br>エピキオンハンド
| 240/2699
| 475/1322
| 426/1207
| 349/687
| 320/648
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Sword<br>ソード
| Sword
| Regular melee attack.
| No Bonus
| No Bonus
| Heating & Cooling +50
| Success +100
| Heating & Cooling +100
| Success +200
| Heating & Cooling +150
| Success +300
| Heating & Cooling +200
| Success +400 & Pierces
|-
| ERD00
| 195
| Beryl Right<br>ベリルライト
| 260/2799
| 0/0
| 0/0
| 232/531
| 204/493
| 0
| [[File:HealIcon.png|20px]] Healing
| Rebirth<br>リバース
| Rebirth
| Fully revives a single Function Ceased (completely destroyed) Medabot
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| WEA03_P1
| ERL00
| 294
| 196
| <br>1ゴウハンド
| Urobolo Hand<br>ウロボロハンド
| 200 / 453
| 280/2899
| 303 / 453
| 418/1189
| 202 / 453
| 361/1056
| 184 / 453
| 218/512
| 174 / 453
| 266/576
| 1
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Break<br>ブレイク
| Missile<br>ミサイル
| Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown.
| Missile
| x1.5 Success requires 70% charge
| Deals damage to all of the target's parts.
| x1.5 Success requires 60% charge
| No Bonus
| x1.5 Success requires 50% charge
| Power +100
| x1.5 Success requires 40% charge
| Power +200
| x1.5 Success requires 30% charge, x2 at 100%
| Power +300
| Power +400 & Always hits
|-
|-
| WEA03_P2
| FEI01
| 295
| 197
| <br>2ゴウハンド
| Casui Show<br>カスイショー
| 270 / 467
| 260/2799
| 322 / 467
| 252/801
| 211 / 467
| 232/755
| 165 / 467
| 291/609
| 184 / 467
| 174/453
| 1
| 1
| [[File:MeleeIcon.png|20px]] Melee
| Break Hammer<br>ブレイクハンマー
| Break Hammer
| Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown.
| x1.5 Bonus success at 70% Medacharge
| x1.5 Bonus success at 60% Medacharge
| x1.5 Bonus success at 50% Medacharge
| x1.5 Bonus success at 40% Medacharge
| x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge
|-
| FFY00
| 198
| shower<br>シャワー
| 210/2549
| 399/1144
| 76/391
| 247/551
| 304/627
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Break<br>ブレイク
| Anti-Sea<br>アンチシー
| Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown.
| Anti-Sea
| x1.5 Success requires 70% charge
| Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs
| x1.5 Success requires 60% charge
| Deals 5x Damage
| x1.5 Success requires 50% charge
| Deals 5.5x Damage
| x1.5 Success requires 40% charge
| Deals 6x Damage
| x1.5 Success requires 30% charge, x2 at 100%
| Deals 6.5x Damage
| Deals 7x Damage with Piercing
|-
|-
| WEA03_P3
| ???
| 296
| 199
| <br>3ゴウハンド
| ???<br>
| 300 / 479
| 280/2899
| 349 / 479
| 382/1105
| 230 / 479
| 209/701
| 174 / 479
| 309/633
| 193 / 479
| 345/681
| 1
| ???
| [[File:RangeIcon.png|20px]] Shooting
| colspan="8" | (No Abilities)
| Break<br>ブレイク
| Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown.
| x1.5 Success requires 70% charge
| x1.5 Success requires 60% charge
| x1.5 Success requires 50% charge
| x1.5 Success requires 40% charge
| x1.5 Success requires 30% charge, x2 at 100%
|-
|-
| WLF01
| FLL01
| 297
| 200
| Wolf Claw<br>ウルフクロー
| Suprise Light<br>オドロキライト
| 290 / 576
| 280/2899
| 323 / 576
| 460/1287
| 408 / 576
| 278/862
| 256 / 576
| 288/605
| 266 / 576
| 403/759
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Freeze<br>フリーズ
| Flash<br>フラッシュ
| Inflicts Freeze. Cannot defend during cooldown.
| Flash
| No Bonus
| Interrupts any Medabot who is heating and makes them turn around. Cannot defend during cooldown.
| Success +100
| Success +200
| Success +300
| Success +400
|-
| WMS00
| 299
| Smooth Bend<br>スムースベンド
| 360 / 429
| 340 / 429
| 441 / 429
| 423 / 429
| 156 / 429
| 1
| [[File:MeleeIcon.png|20px]] Melee
| Virus<br>ウィルス
| Inflicts Virus. Cannot defend during cooldown.
| No Bonus
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +50
Line 2,848: Line 3,635:
| Heating & Cooling +200
| Heating & Cooling +200
|-
|-
| KBT50
| ???
| 302
| 201
| Meta-Revolver<br>メタリボルバー
| ???<br>
| 240 / 635
| 340/3199
| 423 / 635
| 0/0
| 280 / 635
| 0/0
| 385 / 635
| 456/829
| 310 / 635
| 275/588
| ???
| colspan="8" | (No Abilities)
|-
| FLY01
| 202
| Really Thing<br>リアリーティル
| 230/2649
| 0/0
| 0/0
| 432/797
| 297/617
| 0
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Rifle<br>ライフル
| Shooting Trap<br>しゃげきトラップ
| Quick shooting attack.
| Shooting Trap
| No Bonus
| Plants a trap that deals damage whenever the enemy uses a shooting attack.
| Power +100
| Trap has 1 use
| Power +200
| Trap has 2 uses
| Power +300
| Trap has 3 uses
| Power +400 & Piercing
| Trap has 4 uses
| Trap has 5 uses
|-
|-
| KWG50
| GAL00
| 303
| 203
| Chanbara Sword<br>チャンバラソード
| Rasayana<br>ラサーヤナー
| 230 / 617
| 320/3099
| 381 / 617
| 306/927
| 401 / 617
| 519/1424
| 305 / 617
| 354/693
| 297 / 617
| 290/608
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Sword<br>ソード
| Melt<br>メルト
| Regular melee attack
| Melt
| Inflicts Melt. Cannot defend during cooldown.
| No Bonus
| No Bonus
| Success +100
| Success +100
| Success +200
| Success +200
| Success +300
| Success +300
| Success +400, Pierces
| Success +400
|-
|-
| KXK00
| GBR00
| 304
| 204
| <br>ビートルガン
| Crow Hand<br>クロウハンド
| 240 / 600
| 210/2549
| 450 / 600
| 423/1200
| 333 / 600
| 294/899
| 343 / 600
| 276/589
| 284 / 600
| 312/637
| 1
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Charge Blaster<br>チャージバスター
| Charge Blaster<br>チャージバスター
| Charge Blaster
| Deals bonus damage based on Medaforce Charge. Cannot evade during cooldown.
| Deals bonus damage based on Medaforce Charge. Cannot evade during cooldown.
| Bonus Damage: Charge x 1.0
| Bonus Damage: Charge x 1.0
Line 2,900: Line 3,701:
| Bonus Damage: Charge x 1.5
| Bonus Damage: Charge x 1.5
| Bonus Damage: Charge x 1.75
| Bonus Damage: Charge x 1.75
| Bonus Damage: Charge x 2.0, pierces and consumes 5% Medacharge per use
| Bonus Damage: Charge x 2.0, Pierces and consumes 5% Medaforce Charge per use
|-
|-
| FSL01
| GEA00
| 305
| 205
| <br>マジカルブルーム
| Right Gear<br>ライトギア
| 260 / 480
| 320/3099
| 329 / 480
| 332/988
| 223 / 480
| 332/988
| 261 / 480
| 313/639
| 194 / 480
| 304/627
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:RangeIcon.png|20px]] Shooting
| Break Hammer<br>ブレイクハンマー
| Count Attack<br>カウントアタック
| Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown.
| Count Attack
| x1.5 Bonus success at 70% Medacharge
| Becomes more powerful after every use. May also pierce. Cannot evade or defend during cooldown.
| x1.5 Bonus success at 60% Medacharge
| +5% power per use
| x1.5 Bonus success at 50% Medacharge
| +8% power per use
| x1.5 Bonus success at 40% Medacharge
| +12% power per use
| x1.5 Bonus success at 30% Medacharge, x2 at 100% Medacharge.
| +15% power per use
|-
| +20% power per use
| WEA04
|-
| 306
| GEN00
| <br>デスグラビティ
| 206
| 420 / 756
| Gen-Hand<br>ゲンハンド
| 514 / 756
| 320/3099
| 346 / 756
| 310/937
| 472 / 756
| 281/869
| 401 / 756
| 378/725
| 1
| 252/557
| [[File:RangeIcon.png|20px]] Shooting
| Press<br>プレス
| Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount.
| x2 Success requires 70% charge
| x2 Success requires 60% charge
| x2 Success requires 50% charge
| x2 Success requires 40% charge
| x2 Success requires 30% charge, x3 at 100%
|-
| PTL00
| 307
| Pocket Sword<br>ポケットソード
| 260 / 643
| 403 / 643
| 460 / 643
| 355 / 643
| 316 / 643
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Sword<br>ソード
| Bug<br>バグ
| Regular melee attack
| Bug
| Inflicts Bug. Cannot defend during cooldown.
| No Bonus
| No Bonus
| Success +100
| Heating & Cooling +50
| Success +200
| Heating & Cooling +100
| Success +300
| Heating & Cooling +150
| Success +400, Pierces
| Heating & Cooling +200
|-
|-
| BRA00
| GFS00
| 308
| 207
| Ray Blaster<br>レイブラスター
| Wicker Work<br>ウィッカーワーク
| 300 / 519
| 250/2749
| 325 / 519
| 0/0
| 455 / 519
| 0/0
| 251 / 519
| 407/764
| 223 / 519
| 320/648
| 1
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:HealIcon.png|20px]] Healing
| Beam<br>ビーム
| Charge Repair<br>チャージリペア
| Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown.
| Charge Repair
| x2 Damage Requires 70% charge
| Repairs the armor of a single ally.
| x2 Damage Requires 60% charge
| Heal amount is based on Heal Skill level
| x2 Damage Requires 50% charge
| Heal amount is based on Heal Skill level
| x2 Damage Requires 40% charge
| Heal amount is based on Heal Skill level
| x2 Damage Requires 30% charge, x3 at 100%
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
|-
| APL01
| GLF00
| 309
| 208
| Sparrow Wing<br>スパローウイング
| Gust Claw<br>ガストクロー
| 220 / 485
| 300/2999
| 487 / 485
| 450/1263
| 321 / 485
| 450/1263
| 267 / 485
| 352/691
| 198 / 485
| 383/732
| 0
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:MeleeIcon.png|20px]] Melee
| Missile<br>ミサイル
| Claw<br>クロー
| Deals damage to all of the target's parts.
| Claw
| A melee attack that hits 3 times.
| No Bonus
| No Bonus
| Power +100
| Heating & Cooling +50
| Power +200
| Heating & Cooling +100
| Power +300
| Heating & Cooling +150
| Power +400 & Always hits
| Heating & Cooling +200
|-
|-
| GTD01
| GRA04
| 317
| 209
| <br>ミギノカイナ
| Death Laser<br>ですれーざー
| 220 / 645
| 220/2599
| 336 / 645
| 234/759
| 339 / 645
| 522/1431
| 343 / 645
| 180/461
| 318 / 645
| 207/497
| 1
| 1
| [[File:RangeIcon.png|20px]] Shooting
| Gatling<br>ガトリング
| Fires three attacks. Cannot evade during cooldown.
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Critical Rate +20%
|-
| TNS01
| 321
| Buster Racket<br>バスターラケット
| 210 / 493
| 387 / 493
| 418 / 493
| 264 / 493
| 204 / 493
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Hammer<br>ハンマー
| Hits all enemy parts at once. Cannot defend during cooldown.
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400
|-
| SGL00
| 334
| ??? <br>ドラゴカム
| 250 / 561
| 362 / 561
| 444 / 561
| 262 / 561
| 255 / 561
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Laser<br>レーザー
| Laser<br>レーザー
| Laser
| Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount.
| Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount.
| x1.5 Damage/Success requires 70% charge
| x1.5 Damage/Success requires 70% charge
Line 3,046: Line 3,798:
| x1.5 Damage/Success requires 30% charge, x2 at 100%
| x1.5 Damage/Success requires 30% charge, x2 at 100%
|-
|-
| OWS00
| ???
| 342
| 210
| <br>ポワールドゥロー
| ???<br>
| 240 / 553
| 240/2699
| 322 / 553
| 0/0
| 327 / 553
| 0/0
| 219 / 553
| 518/912
| 249 / 553
| 263/572
| ???
| colspan="8" | (No Abilities)
|-
| GRW00_2
| 211
| Sprinkle<br>スプリンク
| 240/2699
| 0/0
| 0/0
| 323/652
| 199/487
| 0
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:HealIcon.png|20px]] Healing
| Discharge<br>ディスチャージ
| Disruption Clear<br>ぼうがいクリア
| Removes Medaforce Charge from enemies. Cannot defend during cooldown.
| Disruption Clear
| Removes 10% Medaforce Charge
| Clears all debuffs.
| Removes 15% Medaforce Charge
| No Bonus
| Removes 20% Medaforce Charge
| Heating & Cooling +50
| Removes 25% Medaforce Charge
| Heating & Cooling +100
| Removes 30% Medaforce Charge
| Heating & Cooling +150
| Heating & Cooling +200
|-
| GWF00
| 212
| Ash Breaker<br>アシュブレイカー
| 280/2899
| 417/1186
| 261/822
| 194/480
| 213/505
| 1
| [[File:RangeIcon.png|20px]] Shooting
| Break<br>ブレイク
| Break
| Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown.
| x1.5 Success requires 70% charge
| x1.5 Success requires 60% charge
| x1.5 Success requires 50% charge
| x1.5 Success requires 40% charge
| x1.5 Success requires 30% charge, x2 at 100%
|-
|-
| JOK00
| HBK00
| 343
| 213
| <br>シグナレス
| Mute Hunt<br>ミュートハント
| 290 / 579
| 330/3149
| 310 / 579
| 415/1182
| 390 / 579
| 128/512
| 301 / 579
| 207/497
| 268 / 579
| 198/485
| 0
| 0
| [[File:RangeIcon.png|20px]] Shooting
| [[File:RangeIcon.png|20px]] Shooting
| Beam<br>ビーム
| Anti-Sea<br>アンチシー
| Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown.
| Anti-Sea
| x2 Damage Requires 70% charge
| Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs
| x2 Damage Requires 60% charge
| Deals 5x Damage
| x2 Damage Requires 50% charge
| Deals 5.5x Damage
| x2 Damage Requires 40% charge
| Deals 6x Damage
| x2 Damage Requires 30% charge, x3 at 100%
| Deals 6.5x Damage
| Deals 7x Damage with Piercing
|-
|-
| MDR00
| HDR00
| 344
| 214
| <br>ドリルアッパー
| Recycling<br>リサイクリング
| 370 / 536
| 440/3699
| 259 / 536
| 0/0
| 588 / 536
| 0/0
| 243 / 536
| 470/848
| 236 / 536
| 264/573
| 1
| 1
| [[File:HealIcon.png|20px]] Healing
| Charge Repair<br>チャージリペア
| Charge Repair
| Repairs the armor of a single ally.
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
| HKG00
| 215
| Blue Satelite<br>ブルーサテライト
| 240/2699
| 405/1158
| 277/860
| 396/749
| 306/629
| 0
| [[File:MeleeIcon.png|20px]] Melee
| [[File:MeleeIcon.png|20px]] Melee
| Hammer<br>ハンマー
| Wave<br>ウェーブ
| Hits all enemy parts at once. Cannot defend during cooldown.
| Wave
| Inflicts Wave. Cannot defend during cooldown.
| No Bonus
| No Bonus
| Power +100
| Heating & Cooling +50
| Power +200
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| ???
| 216
| ???<br>
| 310/3049
| 332/988
| 199/678
| 190/475
| 256/563
| ???
| colspan="8" | (No Abilities)
|-
| HNT01
| 217
| Hornet Spear<br>ホーネットスピア
| 280/2899
| 564/1529
| 0/0
| 366/709
| 297/617
| 0
| [[File:RangeIcon.png|20px]] Shooting
| static<br>スタティック
| static
| Reduces armor of damaged parts by half. Cannot destroy parts.
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| HPP02
| 218
| Hippumpy<br>カバンビー
| 300/2999
| 281/869
| 232/755
| 252/557
| 174/453
| 1
| [[File:MeleeIcon.png|20px]] Melee
| Break Hammer<br>ブレイクハンマー
| Break Hammer
| Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown.
| x1.5 Bonus success at 70% Medacharge
| x1.5 Bonus success at 60% Medacharge
| x1.5 Bonus success at 50% Medacharge
| x1.5 Bonus success at 40% Medacharge
| x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge
|-
| HWK00
| 219
| Burn Tube<br>バーンチューブ
| 260/2799
| 353/1037
| 502/1385
| 213/505
| 269/580
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Napalm<br>ナパーム
| Napalm
| Fires three shots.
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Always hits
|-
| IDL01
| 220
| Dragoon Spear<br>ドラスピ
| 240/2699
| 404/1156
| 236/764
| 416/776
| 253/559
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Bug<br>バグ
| Bug
| Inflicts Bug. Cannot defend during cooldown.
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| IDL02
| 221
| PPPH<br>ピピピエイチ
| 240/2699
| 435/1228
| 217/720
| 435/801
| 227/524
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Bug<br>バグ
| Bug
| Inflicts Bug. Cannot defend during cooldown.
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| IHS00
| 222
| Accet<br>アクセット
| 210/2549
| 0/0
| 0/0
| 537/937
| 316/643
| 0
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Repair Plant<br>リペアプラント
| Repair Plant
| Places a plant that heals allies upon reaching the action line.
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
| IKK00
| 223
| Number One Gun<br>イチゴウガン
| 280/2899
| 372/1081
| 362/1058
| 499/887
| 382/731
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Gatling<br>ガトリング
| Gatling
| Fires three attacks. Cannot evade during cooldown.
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Critical Chance +20%
|-
| ???
| 224
| ???<br>
| 340/3199
| 370/1077
| 456/1277
| 446/816
| 323/652
| ???
| colspan="8" | (No Abilities)
|-
| KBT0E
| 225
| Phange<br>フェーンジ
| 340/3199
| 441/1242
| 300/913
| 385/735
| 347/684
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Rifle<br>ライフル
| Rifle
| Quick shooting attack.
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Piercing
|-
| ???
| 226
| ???<br>
| 330/3149
| 329/981
| 494/1366
| 164/440
| 155/428
| ???
| colspan="8" | (No Abilities)
|-
| KMN00
| 227
| Naglizno<br>ナグリズノー
| 440/3699
| 249/794
| 230/750
| 211/503
| 182/464
| 1
| [[File:MeleeIcon.png|20px]] Melee
| Break Hammer<br>ブレイクハンマー
| Break Hammer
| Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown.
| x1.5 Bonus success at 70% Medacharge
| x1.5 Bonus success at 60% Medacharge
| x1.5 Bonus success at 50% Medacharge
| x1.5 Bonus success at 40% Medacharge
| x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge
|-
| KWG02
| 228
| Shinbunshi Sword<br>シンブンシソード
| 380/3399
| 404/1156
| 564/1529
| 322/651
| 300/621
| 1
| [[File:MeleeIcon.png|20px]] Melee
| Sword<br>ソード
| Sword
| Regular melee attack.
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400 & Pierces
|-
| ???
| 229
| ???<br>
| 290/2949
| 202/685
| 496/1371
| 266/576
| 220/515
| ???
| colspan="8" | (No Abilities)
|-
| KWG0E
| 230
| Shelfful<br>シェッフェル
| 290/2949
| 389/1121
| 465/1298
| 389/740
| 313/639
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Sword<br>ソード
| Sword
| Regular melee attack.
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400 & Pierces
|-
| KWGXX
| 231
| Esedro O<br>エセドロワ
| 350/3249
| 192/661
| 711/1872
| 142/411
| 273/585
| 1
| [[File:RangeIcon.png|20px]] Shooting
| Microwaves<br>マイクロウェーブ
| Microwaves
| Deals bonus damage based on Medaforce Charge. May cause pierce damage. Self-destructs after use.
| Bonus Damage: Charge x 1.0
| Bonus Damage: Charge x 1.25
| Bonus Damage: Charge x 1.5
| Bonus Damage: Charge x 1.75
| Bonus Damage: Charge x 2.0
|-
| LDB03
| 232
| Grind<br>グラインド
| 190/2449
| 492/1361
| 297/906
| 465/841
| 399/753
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Rifle<br>ライフル
| Rifle
| Quick shooting attack.
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Piercing
|-
| ???
| 233
| ???<br>
| 250/2749
| 395/1135
| 395/1135
| 220/515
| 184/467
| ???
| colspan="8" | (No Abilities)
|-
| ???
| 234
| ???<br>
| 250/2749
| 368/1072
| 543/1480
| 232/531
| 194/480
| ???
| colspan="8" | (No Abilities)
|-
| ???
| 235
| ???<br>
| 360/3299
| 409/1168
| 0/0
| 390/741
| 260/568
| ???
| colspan="8" | (No Abilities)
|-
| MAR02
| 236
| Influence<br>インフルエンス
| 170/2349
| 0/0
| 0/0
| 460/835
| 297/617
| 0
| [[File:HealIcon.png|20px]] Healing
| Charge Repair<br>チャージリペア
| Charge Repair
| Repairs the armor of a single ally.
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
| ???
| 237
| ???<br>
| 400/3499
| 310/937
| 261/822
| 310/635
| 281/596
| ???
| colspan="8" | (No Abilities)
|-
| ???
| 238
| ???<br>
| 350/3249
| 425/1205
| 227/743
| 405/761
| 217/511
| ???
| colspan="8" | (No Abilities)
|-
| ???
| 239
| ???<br>
| 420/3599
| 0/0
| 0/0
| 310/635
| 174/453
| ???
| colspan="8" | (No Abilities)
|-
| MMC00
| 240
| Omega Mirror<br>オメガミラー
| 230/2649
| 0/0
| 0/0
| 257/564
| 165/441
| 0
| [[File:DefenceIcon.png|20px]] Defense
| Mirror Guard<br>ミラーガード
| Mirror Guard
| Reflects any shooting attack.
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200& Guards an additional time
|-
| MON02
| 241
| Monkey-See<br>サルヂエ
| 230/2649
| 396/1137
| 405/1158
| 396/749
| 316/643
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Sword<br>ソード
| Sword
| Regular melee attack.
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400 & Pierces
|-
| MOZ00
| 242
| Impaling Bunker<br>ハヤニエバンカー
| 260/2799
| 399/1144
| 353/1037
| 353/692
| 195/481
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Pile<br>パイル
| Pile
| Ignores defenses, may cause pierce damage. Cannot defend during cooldown.
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| ???
| 243
| ???<br>
| 360/3299
| 206/694
| 545/1485
| 225/521
| 235/535
| ???
| colspan="8" | (No Abilities)
|-
| MTS02
| 244
| Arscythe<br>アールサイズ
| 240/2699
| 480/1333
| 259/818
| 480/861
| 355/695
| 1
| [[File:RangeIcon.png|20px]] Shooting
| Anti-Air<br>アンチエア
| Anti-Air
| Deals 5x (or more) damage depending on rank to enemies with Flying Legs.
| Deals 5x Damage
| Deals 5.5x Damage
| Deals 6x Damage
| Deals 6.5x Damage
| Deals 7x Damage with Piercing
|-
| NAG00
| 245
| Naga Cannon<br>ナーガキャノン
| 320/3099
| 400/1147
| 427/1210
| 227/524
| 245/548
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Napalm<br>ナパーム
| Napalm
| Fires three shots.
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Always hits
|-
| ???
| 246
| ???<br>
| 300/2999
| 0/0
| 0/0
| 450/821
| 372/717
| ???
| colspan="8" | (No Abilities)
|-
| ???
| 247
| ???<br>
| 210/2549
| 0/0
| 0/0
| 498/885
| 385/735
| ???
| colspan="8" | (No Abilities)
|-
| NIN04
| 248
| Shikoro Saw<br>シコロ
| 260/2799
| 412/1175
| 480/1333
| 336/669
| 297/617
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Claw<br>クロー
| Claw
| A melee attack that hits 3 times.
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| NIT03
| 249
| Right Scutum<br>ライトスクトゥム
| 640/4699
| 0/0
| 0/0
| 184/467
| 155/428
| 1
| [[File:DefenceIcon.png|20px]] Defense
| Guard 500<br>ガード500
| Guard 500
| Take a guard body to interrupt an attack on the ally.At the time of guard activation, the damage is further reduced by 500 after reducing the damage.If damage to damage is 500 or less, the effect of applying symptoms is invalidated.
| Filling and cooling + no
| Filling and cooling +50
| Filling and cooling +100
| Filling and cooling +150
| Filling / Cooling + 200 & Maximum Guard + 1 Time
|-
| ???
| 250
| ???<br>
| 320/3099
| 0/0
| 0/0
| 503/892
| 275/588
| ???
| colspan="8" | (No Abilities)
|-
| PCP00
| 251
| Napalm Rain<br>ナパームレイン
| 300/2999
| 356/1044
| 552/1501
| 198/485
| 227/524
| 1
| [[File:RangeIcon.png|20px]] Shooting
| Napalm<br>ナパーム
| Napalm
| Fires three shots.
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Always hits
|-
| PEN00
| 252
| Free Arm<br>フリーアーム
| 170/2349
| 0/0
| 0/0
| 248/552
| 248/552
| 0
| [[File:HealIcon.png|20px]] Healing
| Restore<br>レストア
| Restore
| Revives a single destroyed on all allied Medabots
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
| PEN02
| 253
| Makerel Stall<br>マケレルストール
| 270/2849
| 384/1109
| 422/1198
| 201/489
| 307/631
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Freeze<br>フリーズ
| Freeze
| Inflicts Freeze. Cannot defend during cooldown.
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
| PEN02
| 254
| Krill Guard<br>クリルガード
| 310/3049
| 0/0
| 0/0
| 243/545
| 189/473
| 0
| [[File:DefenceIcon.png|20px]] Defense
| Shooting Guard<br>しゃげきガード
| Shooting Guard
| Negates any shooting/ranged attack.
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200 & Guards an additional time
|-
| PHL00
| 255
| Gastrohand<br>ガストロハンド
| 160/2299
| 0/0
| 0/0
| 556/963
| 393/745
| 0
| [[File:AssistIcon.png|20px]] Support
| Mobile Boost<br>モビルブースト
| Mobile Boost
| Grants a buff that boosts Evasion (Anti-Melee) by 20%
| No bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| ???
| 256
| ???<br>
| 250/2749
| 387/1116
| 360/1053
| 414/773
| 306/629
| ???
| colspan="8" | (No Abilities)
|-
| ???
| 257
| ???<br>
| 320/3099
| 362/1058
| 344/1016
| 279/593
| 269/580
| ???
| colspan="8" | (No Abilities)
|-
| QUN00
| 258
| Ice<br>アイス
| 270/2849
| 413/1177
| 329/981
| 272/584
| 319/647
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Freeze Shot<br>フリーズショット
| Freeze Shot
| Afflicts Freeze. Cannot evade during cooldown.
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| RAP00
| 259
| Bubble Punch<br>バブルパンチ
| 230/2649
| 297/906
| 213/710
| 279/593
| 279/593
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Break Hammer<br>ブレイクハンマー
| Break Hammer
| Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown.
| x1.5 Bonus success at 70% Medacharge
| x1.5 Bonus success at 60% Medacharge
| x1.5 Bonus success at 50% Medacharge
| x1.5 Bonus success at 40% Medacharge
| x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge
|-
| ???
| 260
| ???<br>
| 260/2799
| 336/997
| 291/892
| 373/719
| 200/488
| ???
| colspan="8" | (No Abilities)
|-
| RAY04
| 261
| Force Beam<br>フォースビーム
| 240/2699
| 320/960
| 388/1119
| 426/789
| 281/596
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Beam<br>ビーム
| Beam
| Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown.
| x2 Damage Requires 70% charge
| x2 Damage Requires 60% charge
| x2 Damage Requires 50% charge
| x2 Damage Requires 40% charge
| x2 Damage Requires 30% charge, x3 at 100%
|-
| ???
| 262
| ???<br>
| 200/2499
| 304/923
| 446/1254
| 266/576
| 313/639
| ???
| colspan="8" | (No Abilities)
|-
| ???
| 263
| ???<br>
| 200/2499
| 304/923
| 313/944
| 228/525
| 408/765
| ???
| colspan="8" | (No Abilities)
|-
| RED01
| 264
| Bread Milk<br>ブレッドミルク
| 280/2899
| 0/0
| 0/0
| 394/747
| 536/936
| 0
| [[File:AssistIcon.png|20px]] Support
| Shoot Boost<br>シュートブースト
| Shoot Boost
| Grants a buff that boosts the Power and Success of Shooting parts by 20%
| No bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| RIN00
| 265
| Rhino Dum-Dum<br>サイゴンゴン
| 400/3499
| 331/986
| 415/1182
| 184/467
| 193/479
| 1
| [[File:RangeIcon.png|20px]] Shooting
| Missile<br>ミサイル
| Missile
| Deals damage to all of the target's parts.
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Always hits
|-
| ???
| 266
| ???<br>
| 620/4599
| 0/0
| 0/0
| 184/467
| 147/417
| ???
| colspan="8" | (No Abilities)
|-
| ???
| 267
| ???<br>
| 270/2849
| 418/1189
| 370/1077
| 304/627
| 313/639
| ???
| colspan="8" | (No Abilities)
|-
| ???
| 268
| ???<br>
| 250/2749
| 327/976
| 445/1252
| 300/621
| 327/657
| ???
| colspan="8" | (No Abilities)
|-
| RTL00
| 269
| Rush Claw<br>ラッシュクロー
| 290/2949
| 372/1081
| 511/1406
| 372/717
| 288/605
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Claw<br>クロー
| Claw
| A melee attack that hits 3 times.
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| ???
| 270
| ???<br>
| 420/3599
| 288/885
| 403/1154
| 201/489
| 153/425
| ???
| colspan="8" | (No Abilities)
|-
| SAM01
| 271
| Ichininto<br>イチニントウセン
| 320/3099
| 297/906
| 384/1109
| 211/503
| 192/477
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Beam Sword<br>ビームソード
| Beam Sword
| Deals bonus damage based on Medacharge Gauge. Cannot defend during cooldown.
| x2 Bonus damage at 70% Medacharge
| x2 Bonus damage at 60% Medacharge
| x2 Bonus damage at 50% Medacharge
| x2 Bonus damage at 40% Medacharge
| x2 Bonus damage at 30% Medaforce Charge, x3 at 100% Medaforce Charge
|-
| SBL00
| 272
| Flap<br>フラップ
| 340/3199
| 351/1032
| 324/969
| 243/545
| 297/617
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Freeze<br>フリーズ
| Freeze
| Inflicts Freeze. Cannot defend during cooldown.
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
| SCP04
| 273
| Scorpion Urge<br>サソリアージ
| 280/2899
| 288/885
| 504/1389
| 360/701
| 270/581
| 1
| [[File:MeleeIcon.png|20px]] Melee
| Melt<br>メルト
| Melt
| Inflicts Melt. Cannot defend during cooldown.
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
| ???
| 274
| ???<br>
| 240/2699
| 381/1102
| 316/951
| 465/841
| 306/629
| ???
| colspan="8" | (No Abilities)
|-
| ???
| 275
| ???<br>
| 210/2549
| 460/1287
| 268/839
| 393/745
| 240/541
| ???
| colspan="8" | (No Abilities)
|-
| SNA04
| 276
| Cresfield<br>クレスフィールド
| 300/2999
| 327/976
| 282/871
| 382/731
| 191/476
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Virus<br>ウィルス
| Virus
| Inflicts Virus. Cannot defend during cooldown.
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| SPI01_2
| 277
| Shoo Trap<br>ホイホイトラップ
| 370/3349
| 0/0
| 0/0
| 357/697
| 329/660
| 0
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Melee Trap<br>かくとうトラップ
| Melee Trap
| Plants a trap that deals damage whenever the enemy uses a melee attack.
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
| ???
| 278
| ???<br>
| 380/3399
| 0/0
| 0/0
| 382/731
| 282/597
| ???
| colspan="8" | (No Abilities)
|-
| SPR01
| 279
| Kashmir 2<br>カシミール2
| 320/3099
| 432/1221
| 171/612
| 216/509
| 270/581
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Break<br>ブレイク
| Break
| Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown.
| x1.5 Success requires 70% charge
| x1.5 Success requires 60% charge
| x1.5 Success requires 50% charge
| x1.5 Success requires 40% charge
| x1.5 Success requires 30% charge, x2 at 100%
|-
| STG02
| 280
| Slash Bite<br>スラッシュバイト
| 290/2949
| 291/892
| 559/1518
| 379/727
| 99/353
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Assassin<br>アサッシン
| Assassin
| Always crits. Self-destroys if it fails to destroy a part it hits.
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| ???
| 281
| ???<br>
| 260/2799
| 192/661
| 451/1266
| 230/528
| 144/413
| ???
| colspan="8" | (No Abilities)
|-
| STN00
| 282
| Smell Beam<br>スメルビーム
| 320/3099
| 354/1039
| 400/1147
| 309/633
| 254/560
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Beam<br>ビーム
| Beam
| Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown.
| x2 Damage Requires 70% charge
| x2 Damage Requires 60% charge
| x2 Damage Requires 50% charge
| x2 Damage Requires 40% charge
| x2 Damage Requires 30% charge, x3 at 100%
|-
| ???
| 283
| ???<br>
| 340/3199
| 336/997
| 384/1109
| 364/707
| 316/643
| ???
| colspan="8" | (No Abilities)
|-
| ???
| 284
| ???<br>
| 260/2799
| 376/1091
| 544/1483
| 277/591
| 178/459
| ???
| colspan="8" | (No Abilities)
|-
| TIR02
| 285
| G club<br>Gクラブ
| 310/3049
| 263/827
| 554/1506
| 244/547
| 225/521
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Hammer<br>ハンマー
| Hammer
| Hits all enemy parts at once. Cannot defend during cooldown.
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +300
| Power +400
| Power +400
|-
| TOT04
| 286
| Diode Laser<br>ディオレーザー
| 380/3399
| 339/1004
| 562/1525
| 203/492
| 203/492
| 1
| [[File:RangeIcon.png|20px]] Shooting
| Laser<br>レーザー
| Laser
| Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount.
| x1.5 Damage/Success requires 70% charge
| x1.5 Damage/Success requires 60% charge
| x1.5 Damage/Success requires 50% charge
| x1.5 Damage/Success requires 40% charge
| x1.5 Damage/Success requires 30% charge, x2 at 100%
|-
| TRT00
| 287
| Fragrance<br>フレグランス
| 240/2699
| 514/1413
| 148/559
| 405/761
| 316/643
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Evasion Seal<br>かいひシール
| Evasion Seal
| Prevents enemy from evading attacks
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
| UGO00
| 288
| Vajra Fist<br>コンゴウケン
| 440/3699
| 235/762
| 529/1448
| 215/508
| 245/548
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Hammer<br>ハンマー
| Hammer
| Hits all enemy parts at once. Cannot defend during cooldown.
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400
|-
| ???
| 289
| ???<br>
| 290/2949
| 0/0
| 0/0
| 480/861
| 210/501
| ???
| colspan="8" | (No Abilities)
|-
| ???
| 290
| ???<br>
| 360/3299
| 279/864
| 511/1406
| 325/655
| 241/543
| ???
| colspan="8" | (No Abilities)
|-
| UZS00
| 291
| Right Saw<br>ライトソー
| 300/2999
| 306/927
| 530/1450
| 279/593
| 213/505
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Assassin<br>アサッシン
| Assassin
| Always crits. Self-destroys if it fails to destroy a part it hits.
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| VSQ00
| 292
| Luciferin<br>ルシフェリン
| 280/2899
| 455/1275
| 309/934
| 263/572
| 400/755
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Flash<br>フラッシュ
| Flash
| Interrupts any Medabot who is heating and makes them turn around. Cannot defend during cooldown.
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| WEA03
| 293
| Death Hand<br>デスハンド
| 330/3149
| 417/1186
| 252/801
| 194/480
| 223/519
| 1
| [[File:RangeIcon.png|20px]] Shooting
| Break<br>ブレイク
| Break
| Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown.
| x1.5 Success requires 70% charge
| x1.5 Success requires 60% charge
| x1.5 Success requires 50% charge
| x1.5 Success requires 40% charge
| x1.5 Success requires 30% charge, x2 at 100%
|-
| WEA03_P1
| 294
| #2 Hand<br>1ゴウハンド
| 200/2499
| 303/920
| 202/685
| 184/467
| 174/453
| 1
| [[File:RangeIcon.png|20px]] Shooting
| Break<br>ブレイク
| Break
| Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown.
| x1.5 Success requires 70% charge
| x1.5 Success requires 60% charge
| x1.5 Success requires 50% charge
| x1.5 Success requires 40% charge
| x1.5 Success requires 30% charge, x2 at 100%
|-
| WEA03_P2
| 295
| #2 Hand<br>2ゴウハンド
| 270/2849
| 322/965
| 211/706
| 165/441
| 184/467
| 1
| [[File:RangeIcon.png|20px]] Shooting
| Break<br>ブレイク
| Break
| Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown.
| x1.5 Success requires 70% charge
| x1.5 Success requires 60% charge
| x1.5 Success requires 50% charge
| x1.5 Success requires 40% charge
| x1.5 Success requires 30% charge, x2 at 100%
|-
| WEA03_P3
| 296
| #3 Hand<br>3ゴウハンド
| 300/2999
| 349/1028
| 230/750
| 174/453
| 193/479
| 1
| [[File:RangeIcon.png|20px]] Shooting
| Break<br>ブレイク
| Break
| Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown.
| x1.5 Success requires 70% charge
| x1.5 Success requires 60% charge
| x1.5 Success requires 50% charge
| x1.5 Success requires 40% charge
| x1.5 Success requires 30% charge, x2 at 100%
|-
| WLF01
| 297
| Wolf Claw<br>ウルフクロー
| 290/2949
| 323/967
| 408/1165
| 256/563
| 266/576
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Freeze<br>フリーズ
| Freeze
| Inflicts Freeze. Cannot defend during cooldown.
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
| WLW00
| 298
| Leaf One<br>リーフワン
| 440/3699
| 297/906
| 513/1410
| 207/497
| 234/533
| 1
| [[File:MeleeIcon.png|20px]] Melee
| Charge Drain<br>チャージドレイン
| Charge Drain
| Leeches Medaforce Charge from enemies. Cannot defend during cooldown.
| Steals 3% Medaforce Charge
| Steals 6% Medaforce Charge
| Steals 9% Medaforce Charge
| Steals 12% Medaforce Charge
| Steals 15% Medaforce Charge
|-
| WMS00
| 299
| Smooth Bend<br>スムースベンド
| 360/3299
| 340/1007
| 441/1242
| 423/785
| 156/429
| 1
| [[File:MeleeIcon.png|20px]] Melee
| Virus<br>ウィルス
| Virus
| Inflicts Virus. Cannot defend during cooldown.
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| ???
| 300
| ???<br>
| 300/2999
| 372/1081
| 325/972
| 334/667
| 279/593
| ???
| colspan="8" | (No Abilities)
|-
| GRM50
| 301
| Tame Ron<br>ターメロン
| 460/3799
| 274/853
| 666/1767
| 235/535
| 274/587
| 1
| [[File:MeleeIcon.png|20px]] Melee
| Hammer<br>ハンマー
| Hammer
| Hits all enemy parts at once. Cannot defend during cooldown.
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400
|-
| KBT50
| 302
| Meta-Revolver<br>メタリボルバー
| 240/2699
| 423/1200
| 280/867
| 385/735
| 310/635
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Rifle<br>ライフル
| Rifle
| Quick shooting attack.
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Piercing
|-
| KWG50
| 303
| Chanbara Sword<br>チャンバラソード
| 230/2649
| 381/1102
| 401/1149
| 305/628
| 297/617
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Sword<br>ソード
| Sword
| Regular melee attack.
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400 & Pierces
|-
| KXK00
| 304
| Beetle Gun<br>ビートルガン
| 240/2699
| 450/1263
| 333/990
| 343/679
| 284/600
| 1
| [[File:RangeIcon.png|20px]] Shooting
| Charge Blaster<br>チャージバスター
| Charge Blaster
| Deals bonus damage based on Medaforce Charge. Cannot evade during cooldown.
| Bonus Damage: Charge x 1.0
| Bonus Damage: Charge x 1.25
| Bonus Damage: Charge x 1.5
| Bonus Damage: Charge x 1.75
| Bonus Damage: Charge x 2.0, Pierces and consumes 5% Medaforce Charge per use
|-
| FSL01
| 305
| Magical Broom<br>マジカルブルーム
| 260/2799
| 329/981
| 223/734
| 261/569
| 194/480
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Break Hammer<br>ブレイクハンマー
| Break Hammer
| Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown.
| x1.5 Bonus success at 70% Medacharge
| x1.5 Bonus success at 60% Medacharge
| x1.5 Bonus success at 50% Medacharge
| x1.5 Bonus success at 40% Medacharge
| x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge
|-
| WEA04
| 306
| Death Gravity<br>デスグラビティ
| 380/3399
| 514/1413
| 346/1021
| 452/824
| 381/729
| 1
| [[File:RangeIcon.png|20px]] Shooting
| Press<br>プレス
| Press
| Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount.
| x2 Success requires 70% charge
| x2 Success requires 60% charge
| x2 Success requires 50% charge
| x2 Success requires 40% charge
| x2 Success requires 30% charge, x3 at 100%
|-
| PTL00
| 307
| Pocket Sword<br>ポケットソード
| 260/2799
| 403/1154
| 460/1287
| 355/695
| 316/643
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Sword<br>ソード
| Sword
| Regular melee attack.
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400 & Pierces
|-
| BRA00
| 308
| Ray Blaster<br>レイブラスター
| 300/2999
| 325/972
| 455/1275
| 251/556
| 223/519
| 1
| [[File:RangeIcon.png|20px]] Shooting
| Beam<br>ビーム
| Beam
| Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown.
| x2 Damage Requires 70% charge
| x2 Damage Requires 60% charge
| x2 Damage Requires 50% charge
| x2 Damage Requires 40% charge
| x2 Damage Requires 30% charge, x3 at 100%
|-
| APL01
| 309
| Sparrow Wing<br>スパローウイング
| 220/2599
| 487/1350
| 321/962
| 267/577
| 198/485
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Missile<br>ミサイル
| Missile
| Deals damage to all of the target's parts.
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Always hits
|-
| ???
| 310
| ???<br>
| 380/3399
| 0/0
| 0/0
| 394/747
| 282/597
| ???
| colspan="8" | (No Abilities)
|-
| ???
| 311
| ???<br>
| 230/2649
| 427/1210
| 200/680
| 332/664
| 304/627
| ???
| colspan="8" | (No Abilities)
|-
| ???
| 312
| ???<br>
| 250/2749
| 223/734
| 455/1275
| 163/439
| 236/536
| ???
| colspan="8" | (No Abilities)
|-
| GBB01
| 313
| Base shot<br>ベースショット
| 200/2499
| 338/1002
| 380/1100
| 360/701
| 331/663
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Beam<br>ビーム
| Beam
| Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown.
| x2 Damage Requires 70% charge
| x2 Damage Requires 60% charge
| x2 Damage Requires 50% charge
| x2 Damage Requires 40% charge
| x2 Damage Requires 30% charge, x3 at 100%
|-
| GBD01
| 314
| Break Baker<br>ブレイクベーカー
| 300/2999
| 293/897
| 200/680
| 260/568
| 215/508
| 1
| [[File:MeleeIcon.png|20px]] Melee
| Break Hammer<br>ブレイクハンマー
| Break Hammer
| Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown.
| x1.5 Bonus success at 70% Medacharge
| x1.5 Bonus success at 60% Medacharge
| x1.5 Bonus success at 50% Medacharge
| x1.5 Bonus success at 40% Medacharge
| x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge
|-
| GBG01
| 315
| Gituar Sword<br>ギターソード
| 200/2499
| 245/785
| 366/1067
| 283/599
| 150/421
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Beam Sword<br>ビームソード
| Beam Sword
| Deals bonus damage based on Medacharge Gauge. Cannot defend during cooldown.
| x2 Bonus damage at 70% Medacharge
| x2 Bonus damage at 60% Medacharge
| x2 Bonus damage at 50% Medacharge
| x2 Bonus damage at 40% Medacharge
| x2 Bonus damage at 30% Medaforce Charge, x3 at 100% Medaforce Charge
|-
| GBK01
| 316
| Aftertouch<br>アフタータッチ
| 230/2649
| 394/1133
| 240/773
| 329/660
| 300/621
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Wave<br>ウェーブ
| Wave
| Inflicts Wave. Cannot defend during cooldown.
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| GTD01
| 317
| Right Hand<br>ミギノカイナ
| 220/2599
| 336/997
| 339/1004
| 343/679
| 318/645
| 1
| [[File:RangeIcon.png|20px]] Shooting
| Gatling<br>ガトリング
| Gatling
| Fires three attacks. Cannot evade during cooldown.
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Critical Chance +20%
|-
| OWL03
| 318
| Freeze Hand<br>フリーズハンド
| 230/2649
| 368/1072
| 299/911
| 218/512
| 228/525
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Freeze Shot<br>フリーズショット
| Freeze Shot
| Afflicts Freeze. Cannot evade during cooldown.
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| ???
| 319
| ???<br>
| 260/2799
| 0/0
| 0/0
| 249/553
| 155/428
| ???
| colspan="8" | (No Abilities)
|-
| ???
| 320
| ???<br>
| 310/3049
| 304/923
| 408/1165
| 209/500
| 237/537
| ???
| colspan="8" | (No Abilities)
|-
| TNS01
| 321
| Buster Racket<br>バスターラケット
| 210/2549
| 387/1116
| 418/1189
| 264/573
| 204/493
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Hammer<br>ハンマー
| Hammer
| Hits all enemy parts at once. Cannot defend during cooldown.
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400
|-
| ???
| 322
| ???<br>
| 280/2899
| 436/1231
| 465/1298
| 368/712
| 329/660
| ???
| colspan="8" | (No Abilities)
|-
| GDS01
| 323
| Affection<br>アフェクション
| 390/3449
| 470/1310
| 652/1735
| 288/605
| 240/541
| 1
| [[File:RangeIcon.png|20px]] Shooting
| Laser<br>レーザー
| Laser
| Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount.
| x1.5 Damage/Success requires 70% charge
| x1.5 Damage/Success requires 60% charge
| x1.5 Damage/Success requires 50% charge
| x1.5 Damage/Success requires 40% charge
| x1.5 Damage/Success requires 30% charge, x2 at 100%
|-
| KBT0D
| 324
| Quick Trigger<br>クイックトリガー
| 390/3449
| 450/1263
| 390/1123
| 295/615
| 301/623
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Rifle<br>ライフル
| Rifle
| Quick shooting attack.
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Piercing
|-
| KWG0D
| 325
| Sewing Eye<br>ソーイングアイ
| 250/2749
| 350/1030
| 381/1102
| 400/755
| 310/635
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Charge Blade<br>チャージブレード
| Charge Blade
| Deals bonus damage based on Medaforce Charge. Cannot defend during cooldown.
| Bonus Damage: Charge x 1.0
| Bonus Damage: Charge x 1.25
| Bonus Damage: Charge x 1.5
| Bonus Damage: Charge x 1.75
| Bonus Damage: Charge x 2.0, Pierces & Consumes 5% Medaforce Charge per use
|-
| KBT07
| 326
| Model Gun<br>モデルガン
| 220/2599
| 180/633
| 443/1247
| 473/852
| 355/695
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Gatling<br>ガトリング
| Gatling
| Fires three attacks. Cannot evade during cooldown.
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Critical Chance +20%
|-
| KWG07
| 327
| Tantan Sword<br>タンタンソード
| 240/2699
| 312/941
| 350/1030
| 250/555
| 203/492
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Beam Sword<br>ビームソード
| Beam Sword
| Deals bonus damage based on Medacharge Gauge. Cannot defend during cooldown.
| x2 Bonus damage at 70% Medacharge
| x2 Bonus damage at 60% Medacharge
| x2 Bonus damage at 50% Medacharge
| x2 Bonus damage at 40% Medacharge
| x2 Bonus damage at 30% Medaforce Charge, x3 at 100% Medaforce Charge
|-
| KIN00
| 328
| Light Axe<br>ライトアクス
| 250/2749
| 210/703
| 488/1352
| 201/489
| 199/487
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Hammer<br>ハンマー
| Hammer
| Hits all enemy parts at once. Cannot defend during cooldown.
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400
|-
| BOR00
| 329
| Right-ing<br>ライトイング
| 680/4899
| 0/0
| 0/0
| 370/715
| 294/613
| 1
| [[File:DefenceIcon.png|20px]] Defense
| Guard<br>ガード
| Guard
| Take a guard body to interrupt an attack on the ally.Interrupt and guard when allies are attacked.At the time of guard trigger, it reduces damage.
| Filling and cooling + no
| Filling and cooling +50
| Filling and cooling +100
| Filling and cooling +150
| Filling / Cooling + 200 & Maximum Guard + 1 Time
|-
| JEL00
| 330
| Intermissile<br>インターミサイル
| 330/3149
| 311/939
| 489/1354
| 205/495
| 220/515
| 1
| [[File:RangeIcon.png|20px]] Shooting
| Missile<br>ミサイル
| Missile
| Deals damage to all of the target's parts.
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Always hits
|-
| SPC00
| 331
| White Hand<br>しろながて
| 260/2799
| 330/983
| 425/1205
| 345/681
| 306/629
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Hold<br>ホールド
| Hold
| Inflicts Hold. Cannot defend during cooldown.
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| GGR00
| 332
| Grade Hammer<br>グレドハンマー
| 470/3849
| 234/759
| 599/1611
| 221/516
| 216/509
| 1
| [[File:MeleeIcon.png|20px]] Melee
| Hammer<br>ハンマー
| Hammer
| Hits all enemy parts at once. Cannot defend during cooldown.
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400
|-
| MED00
| 333
| Death Beckon<br>デステーマネキ
| 240/2699
| 388/1119
| 206/694
| 333/665
| 263/572
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Destroy<br>デストロイ
| Destroy
| Immediately destroys any head or arm part if it (the targeted part) is the actively used part by the enemy.Cannot dodge or defend while cooling.
| No bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
| SGL00
| 334
| Drago Bite<br>ドラゴカム
| 250/2749
| 362/1058
| 444/1249
| 262/571
| 255/561
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Laser<br>レーザー
| Laser
| Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount.
| x1.5 Damage/Success requires 70% charge
| x1.5 Damage/Success requires 60% charge
| x1.5 Damage/Success requires 50% charge
| x1.5 Damage/Success requires 40% charge
| x1.5 Damage/Success requires 30% charge, x2 at 100%
|-
| SPW00
| 335
| Gekitoras<br>ゲキトラス
| 330/3149
| 394/1133
| 463/1294
| 254/560
| 226/523
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Hammer<br>ハンマー
| Hammer
| Hits all enemy parts at once. Cannot defend during cooldown.
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400
|-
| KMR00
| 336
| Garsan<br>ガーサン
| 300/2999
| 381/1102
| 364/1063
| 357/697
| 310/635
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Hold<br>ホールド
| Hold
| Inflicts Hold. Cannot defend during cooldown.
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| MAG00
| 337
| C'mon Trip<br>コロビナー
| 330/3149
| 238/769
| 173/617
| 373/719
| 273/585
| 1
| [[File:RangeIcon.png|20px]] Shooting
| Slip<br>スリップ
| Slip
| A shooting attack that interrupts the action if it hits an opponent who is filling or waiting for a technique or midfielder. Priority is given to the legs regardless of the character of the medal.Cannot be avoided or protected during cooling after use.
| Filling / cooling + none
| Filling / cooling +50
| Filling / cooling +100
| Filling / cooling +150
| Filling / cooling +200 & ignoring defense (no damage reduction due to opponent's defense)
|-
| WCH00
| 338
| Two Cotton<br>ツーコットン
| 240/2699
| 270/843
| 104/456
| 352/691
| 376/723
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Slip<br>スリップ
| Slip
| A shooting attack that interrupts the action if it hits an opponent who is filling or waiting for a technique or midfielder. Priority is given to the legs regardless of the character of the medal.Cannot be avoided or protected during cooling after use.
| Filling / cooling + none
| Filling / cooling +50
| Filling / cooling +100
| Filling / cooling +150
| Filling / cooling +200 & ignoring defense (no damage reduction due to opponent's defense)
|-
| WDN00
| 339
| Aqua hand<br>アクアハンド
| 350/3249
| 0/0
| 0/0
| 290/608
| 219/513
| 0
| [[File:HealIcon.png|20px]] Healing
| Field Repair<br>フィールドリペア
| Field Repair
| Repairs based on the terrain compatibility
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
| SLF00
| 340
| Wind hand<br>ウィンドハンド
| 250/2749
| 520/1427
| 141/542
| 399/753
| 294/613
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Defense Seal<br>ぼうぎょシール
| Defense Seal
| Prevents enemy from defending
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
| GNM00
| 341
| Earth hand<br>アースハンド
| 660/4799
| 0/0
| 0/0
| 410/768
| 276/589
| 1
| [[File:DefenceIcon.png|20px]] Defense
| Guard<br>ガード
| Guard
| Take a guard body to interrupt an attack on the ally.Interrupt and guard when allies are attacked.At the time of guard trigger, it reduces damage.
| Filling and cooling + no
| Filling and cooling +50
| Filling and cooling +100
| Filling and cooling +150
| Filling / Cooling + 200 & Maximum Guard + 1 Time
|-
| OWS00
| 342
| Boire du L'eau (FR: Drink Water)<br>ポワールドゥロー
| 240/2699
| 322/965
| 327/976
| 219/513
| 249/553
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Discharge<br>ディスチャージ
| Discharge
| Removes Medaforce Charge from enemies. Cannot defend during cooldown.
| Removes 10% Medaforce Charge
| Removes 15% Medaforce Charge
| Removes 20% Medaforce Charge
| Removes 25% Medaforce Charge
| Removes 30% Medaforce Charge
|-
| JOK00
| 343
| Signales<br>シグナレス
| 290/2949
| 310/937
| 390/1123
| 301/623
| 268/579
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Beam<br>ビーム
| Beam
| Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown.
| x2 Damage Requires 70% charge
| x2 Damage Requires 60% charge
| x2 Damage Requires 50% charge
| x2 Damage Requires 40% charge
| x2 Damage Requires 30% charge, x3 at 100%
|-
| MDR00
| 344
| Drill Upper<br>ドリルアッパー
| 370/3349
| 259/818
| 588/1585
| 243/545
| 236/536
| 1
| [[File:MeleeIcon.png|20px]] Melee
| Hammer<br>ハンマー
| Hammer
| Hits all enemy parts at once. Cannot defend during cooldown.
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400
|-
| BAY00
| 345
| Past touch<br>パストタッチ
| 480/3899
| 420/1193
| 270/843
| 350/688
| 320/648
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Defense Seal<br>ぼうぎょシール
| Defense Seal
| Prevents enemy from defending
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
| ???
| 346
| ???<br>
| 420/3599
| 390/1123
| 360/1053
| 303/625
| 215/508
| ???
| colspan="8" | (No Abilities)
|-
| ???
| 347
| ???<br>
| 380/3399
| 0/0
| 0/0
| 425/788
| 290/608
| ???
| colspan="8" | (No Abilities)
|-
| ???
| 348
| ???<br>
| 350/3249
| 269/841
| 590/1590
| 264/573
| 210/501
| ???
| colspan="8" | (No Abilities)
|-
| ???
| 349
| ???<br>
| 280/2899
| 385/1112
| 310/937
| 390/741
| 170/448
| ???
| colspan="8" | (No Abilities)
|-
| ???
| 350
| ???<br>
| 300/2999
| 100/447
| 100/447
| 100/355
| 100/355
| ???
| colspan="8" | (No Abilities)
|-
| ???
| 351
| ???<br>
| 300/2999
| 0/0
| 0/0
| 100/355
| 100/355
| ???
| colspan="8" | (No Abilities)
|-
| ???
| 352
| ???<br>
| 300/2999
| 0/0
| 0/0
| 100/355
| 100/355
| ???
| colspan="8" | (No Abilities)
|-
| ???
| 353
| ???<br>
| 300/2999
| 100/447
| 100/447
| 100/355
| 100/355
| ???
| colspan="8" | (No Abilities)
|-
| ???
| 354
| ???<br>
| 300/2999
| 100/447
| 100/447
| 100/355
| 100/355
| ???
| colspan="8" | (No Abilities)
|-
| TJN00
| 355
| Yawmoko Arm<br>ヤワモコアーム
| 200/2499
| 320/960
| 303/920
| 440/808
| 320/648
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Gatling<br>ガトリング
| Gatling
| Fires three attacks. Cannot evade during cooldown.
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Critical Chance +20%
|-
| FLG00
| 356
| Sack Zound<br>サックザウン
| 240/2699
| 0/0
| 0/0
| 264/573
| 266/576
| 0
| [[File:AssistIcon.png|20px]] Support
| Conceal<br>コンシール
| Conceal
| Increases Invasion, and disable a single enemy's ability to attack.
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| FLW01
| 357
| Go-Up<br>ゴーアップ
| 320/3099
| 0/0
| 0/0
| 450/821
| 380/728
| 0
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Heater Plant<br>ヒータープラント
| Heater Plant
| Places a plant that boosts allies' heating.
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
| ALM00
| 358
| Arma-Hand<br>アルマアブソー
| 430/3649
| 0/0
| 0/0
| 395/748
| 270/581
| 0
| [[File:DefenceIcon.png|20px]] Defense
| 300 guard 300<br>ガード300
| 300 guard 300
| Take a guard body to interrupt an attack on the ally.At the time of guard activation, after reducing the damage, damage is further reduced by 300.If damage to damage is less than 300, the effect of symptomization is invalidated.
| Filling and cooling + no
| Filling and cooling +50
| Filling and cooling +100
| Filling and cooling +150
| Filling / Cooling + 200 & Maximum Guard + 1 Time
|-
| NMR00
| 359
| Jammer<br>ジャマー
| 320/3099
| 290/890
| 254/806
| 433/799
| 181/463
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Virus<br>ウィルス
| Virus
| Inflicts Virus. Cannot defend during cooldown.
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| ANG01
| 360
| Cherub Hand<br>チェラブハンド
| 270/2849
| 0/0
| 0/0
| 420/781
| 360/701
| 0
| [[File:HealIcon.png|20px]] Healing
| Repair<br>リペア
| Repair
| Repairs a single part.
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
| ???
| 361
| ???<br>
| 280/2899
| 340/1007
| 520/1427
| 205/495
| 193/479
| ???
| colspan="8" | (No Abilities)
|-
| ???
| 362
| ???<br>
| 280/2899
| 0/0
| 0/0
| 450/821
| 240/541
| ???
| colspan="8" | (No Abilities)
|-
| WFH00
| 363
| Conpench<br>コンペンチ
| 240/2699
| 210/703
| 350/1030
| 220/515
| 276/589
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Thunder<br>サンダー
| Thunder
| Inflicts Thunder. Cannot defend during cooldown.
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
| CKN00
| 364
| Don-Don Punch<br>ドンドンパンチ
| 280/2899
| 290/890
| 255/808
| 310/635
| 280/595
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Destroy<br>デストロイ
| Destroy
| Immediately destroys head/arm parts if they're being used when hit. Cannot defend during cooldown.
| No bonus
| Success +100
| Success +200
| Success +300
| Success +500
|-
| KAP01
| 365
| Underwater Flow<br>スイチュウフロー
| 180/2399
| 250/797
| 80/400
| 290/608
| 130/395
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Anti-Sea<br>アンチシー
| Anti-Sea
| Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs
| Deals 5x Damage
| Deals 5.5x Damage
| Deals 6x Damage
| Deals 6.5x Damage
| Deals 7x Damage with Piercing
|-
| MNT00
| 366
| Accident<br>アクシデン
| 250/2749
| 280/867
| 200/680
| 360/701
| 184/467
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Bug<br>バグ
| Bug
| Inflicts Bug. Cannot defend during cooldown.
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| RBT01
| 367
| Minute Skip<br>ミニットスキップ
| 230/2649
| 0/0
| 0/0
| 307/631
| 420/781
| 0
| [[File:AssistIcon.png|20px]] Support
| Cooler<br>クーラー
| Cooler
| Grants a buff that boosts cooling to all allies by 20%
| No bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| NUE00
| 368
| Tranokoguchi<br>トラノコグチ
| 330/3149
| 287/883
| 701/1849
| 188/472
| 150/421
| 1
| [[File:RangeIcon.png|20px]] Shooting
| Ghost Shot<br>ゴーストショット
| Ghost Shot
| Deals bonus damage based on Medaforce Charge. May cause pierce damage. Cannot defend or evade during cooldown.
| Bonus Damage: Charge x 0.5
| Bonus Damage: Charge x 0.75
| Bonus Damage: Charge x 1.0
| Bonus Damage: Charge x 1.25
| Bonus Damage: Charge x 1.5
|-
| ARS00
| 369
| Shine<br>シャイン
| 285/2924
| 333/990
| 422/1198
| 320/648
| 276/589
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Beam<br>ビーム
| Beam
| Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown.
| x2 Damage Requires 70% charge
| x2 Damage Requires 60% charge
| x2 Damage Requires 50% charge
| x2 Damage Requires 40% charge
| x2 Damage Requires 30% charge, x3 at 100%
|-
| TRS00
| 370
| Greed<br>グリード
| 370/3349
| 305/925
| 470/1310
| 360/701
| 165/441
| 1
| [[File:MeleeIcon.png|20px]] Melee
| Virus<br>ウィルス
| Virus
| Inflicts Virus. Cannot defend during cooldown.
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| GMN00
| 371
| Champion<br>チャンピオン
| 280/2899
| 400/1147
| 265/832
| 315/641
| 305/628
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Wave<br>ウェーブ
| Wave
| Inflicts Wave. Cannot defend during cooldown.
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| CNC00
| 372
| Justice<br>ジャスティス
| 230/2649
| 345/1018
| 408/1165
| 240/541
| 235/535
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Laser<br>レーザー
| Laser
| Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount.
| x1.5 Damage/Success requires 70% charge
| x1.5 Damage/Success requires 60% charge
| x1.5 Damage/Success requires 50% charge
| x1.5 Damage/Success requires 40% charge
| x1.5 Damage/Success requires 30% charge, x2 at 100%
|-
| LEO00
| 373
| Flight<br>ファイト
| 340/3199
| 365/1065
| 490/1357
| 234/533
| 165/441
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Missile<br>ミサイル
| Missile
| Deals damage to all of the target's parts.
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Always hits
|-
| VRG00
| 374
| Fruits<br>フルーツ
| 320/3099
| 0/0
| 0/0
| 390/741
| 470/848
| 0
| [[File:UtilityIcon.png|20px]] Plant/Trap
| Charge Plant<br>チャージプラント
| Charge Plant
| Places a plant that grants bonus Medaforce Charge to charging allies.
| Trap has 1 use
| Trap has 2 uses
| Trap has 3 uses
| Trap has 4 uses
| Trap has 5 uses
|-
| LBR00
| 375
| Harmony<br>ハーモニー
| 230/2649
| 400/1147
| 142/545
| 262/571
| 220/515
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Anti-Air<br>アンチエア
| Anti-Air
| Deals 5x (or more) damage depending on rank to enemies with Flying Legs.
| Deals 5x Damage
| Deals 5.5x Damage
| Deals 6x Damage
| Deals 6.5x Damage
| Deals 7x Damage with Piercing
|-
| SCP01
| 376
| Secret<br>シークレット
| 290/2949
| 442/1245
| 220/727
| 410/768
| 286/603
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Bug<br>バグ
| Bug
| Inflicts Bug. Cannot defend during cooldown.
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| OPS00
| 377
| Engine<br>エンジン
| 400/3499
| 313/944
| 598/1609
| 197/484
| 247/551
| 1
| [[File:MeleeIcon.png|20px]] Melee
| Thunder<br>サンダー
| Thunder
| Inflicts Thunder. Cannot defend during cooldown.
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
| ???
| 378
| ???<br>
| 300/2999
| 100/447
| 100/447
| 100/355
| 100/355
| ???
| colspan="8" | (No Abilities)
|-
| CPC00
| 379
| Poetic<br>ポエティック
| 290/2949
| 382/1105
| 325/972
| 180/461
| 204/493
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Effect Clear<br>エフェクトクリア
| Effect Clear
| Removes all buffs from enemy. Deals bonus damage based on number of buffs.
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| AQR00
| 380
| Magnifice<br>マグニフィス
| 170/2349
| 320/960
| 210/703
| 290/608
| 273/585
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Count Attack<br>カウントアタック
| Count Attack
| Becomes more powerful after every use. May also pierce. Cannot evade or defend during cooldown.
| +5% power per use
| +8% power per use
| +12% power per use
| +15% power per use
| +20% power per use
|-
| ???
| 381
| ???<br>
| 300/2999
| 100/447
| 100/447
| 100/355
| 100/355
| ???
| colspan="8" | (No Abilities)
|-
| ROS01
| 382
| Rose Bloom<br>ローズブルーム
| 200/2499
| 380/1100
| 295/902
| 240/541
| 320/648
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Thunder Shot<br>サンダーショット
| Thunder Shot
| Afflicts thunder. Cannot evade during cooldown.
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| GBA00
| 383
| Frill Pink<br>フリルピンク
| 230/2649
| 0/0
| 0/0
| 430/795
| 240/541
| 0
| [[File:HealIcon.png|20px]] Healing
| Field Repair<br>フィールドリペア
| Field Repair
| Repairs based on the terrain compatibility
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
| ROZ00
| 384
| De-sign<br>ディサイン
| 540/4199
| 330/983
| 215/715
| 442/811
| 278/592
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Bug<br>バグ
| Bug
| Inflicts Bug. Cannot defend during cooldown.
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| GWF03
| 385
| White Beat<br>ホワイトビート
| 290/2949
| 283/874
| 640/1707
| 291/609
| 241/543
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Hammer<br>ハンマー
| Hammer
| Hits all enemy parts at once. Cannot defend during cooldown.
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400
|-
| ???
| 386
| ???<br>
| 300/2999
| 100/447
| 100/447
| 100/355
| 100/355
| ???
| colspan="8" | (No Abilities)
|-
| ???
| 387
| ???<br>
| 300/2999
| 100/447
| 100/447
| 100/355
| 100/355
| ???
| colspan="8" | (No Abilities)
|-
| ???
| 388
| ???<br>
| 300/2999
| 100/447
| 100/447
| 100/355
| 100/355
| ???
| colspan="8" | (No Abilities)
|-
| ???
| 389
| ???<br>
| 300/2999
| 100/447
| 100/447
| 100/355
| 100/355
| ???
| colspan="8" | (No Abilities)
|-
| ???
| 390
| ???<br>
| 300/2999
| 100/447
| 100/447
| 100/355
| 100/355
| ???
| colspan="8" | (No Abilities)
|-
| MYM00
| 391
| Milk band<br>ミルクバンド
| 200/2499
| 0/0
| 0/0
| 384/733
| 302/624
| 0
| [[File:HealIcon.png|20px]] Healing
| Charge Repair<br>チャージリペア
| Charge Repair
| Repairs the armor of a single ally.
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
| BPB00
| 392
| Tsurabunnier<br>ツラーバニア
| 220/2599
| 382/1105
| 121/496
| 223/519
| 234/533
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Anti-Air<br>アンチエア
| Anti-Air
| Deals 5x (or more) damage depending on rank to enemies with Flying Legs.
| Deals 5x Damage
| Deals 5.5x Damage
| Deals 6x Damage
| Deals 6.5x Damage
| Deals 7x Damage with Piercing
|-
| ???
| 393
| ???<br>
| 300/2999
| 100/447
| 100/447
| 100/355
| 100/355
| ???
| colspan="8" | (No Abilities)
|-
| ???
| 394
| ???<br>
| 300/2999
| 100/447
| 100/447
| 100/355
| 100/355
| ???
| colspan="8" | (No Abilities)
|-
| ???
| 395
| ???<br>
| 300/2999
| 100/447
| 100/447
| 100/355
| 100/355
| ???
| colspan="8" | (No Abilities)
|-
| ???
| 396
| ???<br>
| 300/2999
| 100/447
| 100/447
| 100/355
| 100/355
| ???
| colspan="8" | (No Abilities)
|-
| KBT0A
| 397
| Last Concert<br>ラストコンサート
| 290/2949
| 400/1147
| 460/1287
| 360/701
| 210/501
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Sacrifice<br>サクリファイス
| Sacrifice
| Deals damage based on remaining armor. Self-destructs after use.
| Adds 10% of remaining armor
| Adds 20% of remaining armor
| Adds 30% of remaining armor
| Adds 40% of remaining armor
| Adds 50% of remaining armor
|-
| KWG0A
| 398
| Beat Death<br>ビートデス
| 220/2599
| 461/1289
| 290/890
| 287/604
| 296/616
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Thunder<br>サンダー
| Thunder
| Inflicts Thunder. Cannot defend during cooldown.
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
| GBV01
| 399
| Shout Stance<br>シャウトスタンド
| 300/2999
| 300/913
| 250/797
| 380/728
| 360/701
| 1
| [[File:MeleeIcon.png|20px]] Melee
| Canceller<br>キャンセラー
| Canceller
| Inflicts Canceller. Cannot defend during cooldown.
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
| NTB00
| 400
| Acid Bomb<br>メルトボム
| 260/2799
| 290/890
| 479/1331
| 361/703
| 307/631
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Melt<br>メルト
| Melt
| Inflicts Melt. Cannot defend during cooldown.
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|-
| RAP01
| 401
| Granule Blow<br>グラニューブロー
| 250/2749
| 241/776
| 469/1308
| 222/517
| 177/457
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Sacrifice<br>サクリファイス
| Sacrifice
| Deals damage based on remaining armor. Self-destructs after use.
| Adds 10% of remaining armor
| Adds 20% of remaining armor
| Adds 30% of remaining armor
| Adds 40% of remaining armor
| Adds 50% of remaining armor
|-
| KKS00
| 402
| Kosei Boheki<br>コーセイボーヘキ
| 280/2899
| 382/1105
| 520/1427
| 260/568
| 195/481
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Assassin<br>アサッシン
| Assassin
| Always crits. Self-destroys if it fails to destroy a part it hits.
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| KKS01
| 403
| セブロC40A<br>セブロC40A
| 400/3499
| 296/904
| 424/1203
| 428/792
| 285/601
| 1
| [[File:RangeIcon.png|20px]] Shooting
| Gatling<br>ガトリング
| Gatling
| Fires three attacks. Cannot evade during cooldown.
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Critical Chance +20%
|-
| KKS02
| 404
| Chaingun<br>チェーンガン
| 250/2749
| 370/1077
| 341/1009
| 483/865
| 323/652
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Gatling<br>ガトリング
| Gatling
| Fires three attacks. Cannot evade during cooldown.
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Critical Chance +20%
|-
| CMO02
| 405
| Curly Shot<br>カーリーショット
| 300/2999
| 520/1427
| 321/962
| 421/783
| 345/681
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Rifle<br>ライフル
| Rifle
| Quick shooting attack.
| No Bonus
| Power +100
| Power +200
| Power +300
| Power +400 & Piercing
|-
| DGM00
| 406
| Garuru Blaster<br>ガルルブラスター
| 290/2949
| 260/820
| 590/1590
| 182/464
| 158/432
| 1
| [[File:RangeIcon.png|20px]] Shooting
| Hyper Beam<br>ハイパービーム
| Hyper Beam
| Deals Optical Damage. Does 2x damage if above a certain Medacharge amount and pierces. Cannot evade during cooldown.
| x2 Damage Requires 70% charge
| x2 Damage Requires 60% charge
| x2 Damage Requires 50% charge
| x2 Damage Requires 40% charge
| x2 Damage Requires 30% charge, x3 at 100%
|-
| DGM01
| 407
| Dramon Cutter<br>ドラモンキル
| 250/2749
| 405/1158
| 460/1287
| 240/541
| 202/491
| 1
| [[File:MeleeIcon.png|20px]] Melee
| Charge Claw<br>チャージクロー
| Charge Claw
| Upon use, this attack takes 10% of your Medaforce Gauge. Boosts your Power by a percentage of your Medaforce Gauge based on the part rank.Cannot defend after use.
| Bonus Power is 100% of CG
| Bonus Power is 125% of CG
| Bonus Power is 150% of CG
| Bonus Power is 175% of CG
| Bonus Power is 200% of CG, and drain is only 5%
|-
| DGM02
| 408
| Cocytus<br>コキュートス
| 280/2899
| 372/1081
| 300/913
| 223/519
| 281/596
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Freeze Shot<br>フリーズショット
| Freeze Shot
| Afflicts Freeze. Cannot evade during cooldown.
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| GDR00
| 409
| Hard target<br>ハードターゲット
| 240/2699
| 346/1021
| 146/554
| 229/527
| 237/537
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Anti-Air<br>アンチエア
| Anti-Air
| Deals 5x (or more) damage depending on rank to enemies with Flying Legs.
| Deals 5x Damage
| Deals 5.5x Damage
| Deals 6x Damage
| Deals 6.5x Damage
| Deals 7x Damage with Piercing
|-
| PIR00
| 411
| Show Fang<br>ジョーファング
| 290/2949
| 483/1340
| 540/1473
| 282/597
| 418/779
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Sword<br>ソード
| Sword
| Regular melee attack.
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400 & Pierces
|-
| HAP00
| 412
| Death Nectar/Nectar Poise(?)<br>ネクタルポア
| 310/3049
| 387/1116
| 475/1322
| 383/732
| 186/469
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Sacrifice<br>サクリファイス
| Sacrifice
| Deals bonus damage based on remaining armor value. Self-destructs after use.
| Adds 10% of remaining armor
| Adds 20% of remaining armor
| Adds 30% of remaining armor
| Adds 40% of remaining armor
| Adds 50% of remaining armor
|-
| OMG00
| 413
| Endy<br>エンディー
| 340/3199
| 344/1016
| 568/1539
| 305/628
| 247/551
| 1
| [[File:RangeIcon.png|20px]] Shooting
| Beam<br>ビーム
| Beam
| Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown.
| x2 Damage Requires 70% charge
| x2 Damage Requires 60% charge
| x2 Damage Requires 50% charge
| x2 Damage Requires 40% charge
| x2 Damage Requires 30% charge, x3 at 100%
|-
| OMG01
| 414
| Twint tilen<br>ツインテルン
| 270/2849
| 273/850
| 246/787
| 281/596
| 189/473
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Break Hammer<br>ブレイクハンマー
| Break Hammer
| Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown.
| x1.5 Bonus success at 70% Medacharge
| x1.5 Bonus success at 60% Medacharge
| x1.5 Bonus success at 50% Medacharge
| x1.5 Bonus success at 40% Medacharge
| x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge
|-
| CTF00
| 416
| Olocche<br>イロウチカケ
| 360/3299
| 0/0
| 0/0
| 302/624
| 230/528
| 0
| [[File:DefenceIcon.png|20px]] Defense
| Counter Guard<br>カウンターガード
| Counter Guard
| Reflects any melee attack.
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200 & Guards an additional time
|-
| DRD00
| 417
| Oak scanel<br>オークスケーン
| 340/3199
| 301/916
| 555/1508
| 255/561
| 213/505
| 1
| [[File:RangeIcon.png|20px]] Shooting
| Laser<br>レーザー
| Laser
| Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount.
| x1.5 Damage/Success requires 70% charge
| x1.5 Damage/Success requires 60% charge
| x1.5 Damage/Success requires 50% charge
| x1.5 Damage/Success requires 40% charge
| x1.5 Damage/Success requires 30% charge, x2 at 100%
|-
| BEF00
| 418
| Microose<br>ミワクノロース
| 380/3399
| 268/839
| 252/801
| 241/543
| 168/445
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Break Hammer<br>ブレイクハンマー
| Break Hammer
| Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown.
| x1.5 Bonus success at 70% Medacharge
| x1.5 Bonus success at 60% Medacharge
| x1.5 Bonus success at 50% Medacharge
| x1.5 Bonus success at 40% Medacharge
| x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge
|-
| SKD00
| 419
| Judge Wedge<br>ジャッジウェッジ
| 270/2849
| 343/1014
| 393/1130
| 332/664
| 277/591
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Hold<br>ホールド
| Hold
| Inflicts Hold. Cannot defend during cooldown.
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| ONH00
| 421
| Onan catana<br>オニノカタナ
| 280/2899
| 330/983
| 357/1046
| 230/528
| 255/561
| 1
| [[File:MeleeIcon.png|20px]] Melee
| Effect Clear<br>エフェクトクリア
| Effect Clear
| Removes all buffs from enemy. Deals bonus damage based on number of buffs.
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| MGY00
| 422
| Marnogate<br>マーノガート
| 300/2999
| 505/1392
| 227/743
| 255/561
| 236/536
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Break<br>ブレイク
| Break
| Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown.
| x1.5 Success requires 70% charge
| x1.5 Success requires 60% charge
| x1.5 Success requires 50% charge
| x1.5 Success requires 40% charge
| x1.5 Success requires 30% charge, x2 at 100%
|-
| FHJ00
| 423
| Geelease<br>ゼリースティング
| 360/3299
| 310/937
| 495/1368
| 270/581
| 250/555
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Pile<br>パイル
| Pile
| Ignores defenses, may cause pierce damage. Cannot defend during cooldown.
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| KBT13
| 424
| Trit horn<br>トリトホーン
| 210/2549
| 380/1100
| 310/937
| 430/795
| 295/615
| 0
| [[File:MeleeIcon.png|20px]] Melee
| Charge Blade<br>チャージブレード
| Charge Blade
| Deals bonus damage based on Medaforce Charge. Cannot defend during cooldown.
| Bonus Damage: Charge x 1.0
| Bonus Damage: Charge x 1.25
| Bonus Damage: Charge x 1.5
| Bonus Damage: Charge x 1.75
| Bonus Damage: Charge x 2.0, Pierces & Consumes 5% Medaforce Charge per use
|-
| SPI05
| 425
| Light pantor<br>ライトパンター
| 340/3199
| 190/657
| 602/1618
| 232/531
| 203/492
| 1
| [[File:MeleeIcon.png|20px]] Melee
| Power hammer<br>パワーハンマー
| Power hammer
| If the legs are unsubstilled, the power is 1.5 times the power, with all parts attack characteristics.Defense ignore (reduction due to the defense of the other party).Avoid and defense during cooling after use.
| Power + None
| Power +100
| Power + 200
| Power + 300
| Power + 400
|-
| FJK00
| 426
| Ice Flugel<br>アイスフリュゲル
| 260/2799
| 258/815
| 402/1151
| 228/525
| 355/695
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Freeze Shot<br>フリーズショット
| Freeze Shot
| Afflicts Freeze. Cannot evade during cooldown.
| No Bonus
| Heating & Cooling +50
| Heating & Cooling +100
| Heating & Cooling +150
| Heating & Cooling +200
|-
| RME00
| 427
| Rock cancer<br>ロックガン
| 280/2899
| 410/1170
| 365/1065
| 358/699
| 310/635
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Charge Blaster<br>チャージバスター
| Charge Blaster
| Deals bonus damage based on Medaforce Charge. Cannot evade during cooldown.
| Bonus Damage: Charge x 1.0
| Bonus Damage: Charge x 1.25
| Bonus Damage: Charge x 1.5
| Bonus Damage: Charge x 1.75
| Bonus Damage: Charge x 2.0, Pierces and consumes 5% Medaforce Charge per use
|-
| RME01
| 428
| Gospel breath<br>ゴスペルブレス
| 340/3199
| 310/937
| 570/1543
| 282/597
| 264/573
| 1
| [[File:RangeIcon.png|20px]] Shooting
| Long shot<br>ロングショット
| Long shot
| At the time of attack run, the more the other party is so far, the more successful and power up shooting attacks.Unavoidable during cooling after use.
| Power + None
| Power +100
| Power + 200
| Power + 300
| Power + 400 & penetration
|-
| RME02
| 429
| Hearthand<br>ハートハンド
| 240/2699
| 0/0
| 0/0
| 442/811
| 289/607
| 0
| [[File:HealIcon.png|20px]] Healing
| Field Repair<br>フィールドリペア
| Field Repair
| Repairs based on the terrain compatibility
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
| Heal amount is based on Heal Skill level
|-
| JOR00
| 431
| Poon<br>プーン
| 300/2999
| 436/1231
| 253/804
| 332/664
| 303/625
| 0
| [[File:RangeIcon.png|20px]] Shooting
| Defense Seal<br>ぼうぎょシール
| Defense Seal
| Prevents enemy from defending
| No Bonus
| Success +100
| Success +200
| Success +300
| Success +400
|}
|}
{{AutogeneratedPageNotice}}

Latest revision as of 14:56, 11 September 2021

Quick Navigation: Head | Left Arm | Right Arm | Legs

Left Arm Parts
Model ID Name Stats HV Ability Type Ability Name Ability Bonuses
Armor Success Power Heating Cooldown Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
ANG00 1 Angel Hand
エンジェルハンド
290/2949 0/0 0/0 475/855 300/621 0 HealIcon.png Healing Repair
リペア
Repair Repairs a single part. Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
??? 2 ???
580/4399 0/0 0/0 386/736 158/432 ??? (No Abilities)
BAT01 3 Electro-Missile
エレクトミサイル
220/2599 407/1163 174/619 232/531 213/505 0 RangeIcon.png Shooting Anti-Air
アンチエア
Anti-Air Deals 5x (or more) damage depending on rank to enemies with Flying Legs. Deals 5x Damage Deals 5.5x Damage Deals 6x Damage Deals 6.5x Damage Deals 7x Damage with Piercing
BER00 4 Pressure
プレッシャー
280/2899 391/1126 191/659 227/524 191/476 0 RangeIcon.png Shooting Break
ブレイク
Break Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. x1.5 Success requires 70% charge x1.5 Success requires 60% charge x1.5 Success requires 50% charge x1.5 Success requires 40% charge x1.5 Success requires 30% charge, x2 at 100%
BIC01 5 Step Gun
ステップガン
240/2699 405/1158 198/675 237/537 267/577 0 RangeIcon.png Shooting Break
ブレイク
Break Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. x1.5 Success requires 70% charge x1.5 Success requires 60% charge x1.5 Success requires 50% charge x1.5 Success requires 40% charge x1.5 Success requires 30% charge, x2 at 100%
BKO00 6 Receiver
レシーバー
600/4499 0/0 0/0 355/695 259/567 1 DefenceIcon.png Defense 300 guard 300
ガード300
300 guard 300 Take a guard body to interrupt an attack on the ally.At the time of guard activation, after reducing the damage, damage is further reduced by 300.If damage to damage is less than 300, the effect of symptomization is invalidated. Filling and cooling + no Filling and cooling +50 Filling and cooling +100 Filling and cooling +150 Filling / Cooling + 200 & Maximum Guard + 1 Time
BLK02 7 Tin Punch
ブリキパンチ
190/2449 202/685 285/878 174/453 184/467 0 MeleeIcon.png Melee Hammer
ハンマー
Hammer Hits all enemy parts at once. Cannot defend during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400
BLK02B 8 Burik punch B
ブリキパンチB
160/2299 196/671 362/1058 176/456 176/456 0 MeleeIcon.png Melee Hammer
ハンマー
Hammer Hits all enemy parts at once. Cannot defend during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400
BLK02G 9 Burik punch G
ブリキパンチG
240/2699 184/643 294/899 174/453 174/453 0 MeleeIcon.png Melee Hammer
ハンマー
Hammer Hits all enemy parts at once. Cannot defend during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400
BLK02P 10 Burik punch P
ブリキパンチP
170/2349 249/794 268/839 192/477 192/477 0 MeleeIcon.png Melee Hammer
ハンマー
Hammer Hits all enemy parts at once. Cannot defend during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400
BLK02R 11 Burik punch R
ブリキパンチR
140/2199 172/615 282/871 254/560 145/415 0 MeleeIcon.png Melee Hammer
ハンマー
Hammer Hits all enemy parts at once. Cannot defend during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400
BLK02S 12 Burik punch S
ブリキパンチS
250/2749 249/794 364/1063 211/503 220/515 0 MeleeIcon.png Melee Hammer
ハンマー
Hammer Hits all enemy parts at once. Cannot defend during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400
BOK00 13 Point Radar
ポイントレーダー
240/2699 0/0 0/0 316/643 306/629 0 AssistIcon.png Support Radar Sight
レーダーサイト
Radar Sight Increases success by 30%. Negates enemy Stealth and Conceal. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
CAR00 14 Anti-Air Missile
タイクーミサイル
280/2899 358/1049 135/528 252/557 213/505 0 RangeIcon.png Shooting Anti-Air
アンチエア
Anti-Air Deals 5x (or more) damage depending on rank to enemies with Flying Legs. Deals 5x Damage Deals 5.5x Damage Deals 6x Damage Deals 6.5x Damage Deals 7x Damage with Piercing
CAT00 15 Stun Gun
スタンガン
230/2649 390/1123 316/951 316/643 325/655 0 MeleeIcon.png Melee Thunder
サンダー
Thunder Inflicts Thunder. Cannot defend during cooldown. No Bonus Success +100 Success +200 Success +300 Success +400
CHA00 16 War Spear
ヘイカソウジョー
300/2999 213/710 443/1247 232/531 204/493 1 MeleeIcon.png Melee Charge Blade
チャージブレード
Charge Blade Deals bonus damage based on Medaforce Charge. Cannot defend during cooldown. Bonus Damage: Charge x 1.0 Bonus Damage: Charge x 1.25 Bonus Damage: Charge x 1.5 Bonus Damage: Charge x 1.75 Bonus Damage: Charge x 2.0, Pierces & Consumes 5% Medaforce Charge per use
CHA01 17 Show your Ability
キソクヲノーブ
350/3249 0/0 0/0 384/733 460/835 0 AssistIcon.png Support Mobile Boost
モビルブースト
Mobile Boost Grants a buff that boosts Evasion (Anti-Melee) by 20% No bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
CLA01 18 Catch
キャッチ
250/2749 352/1035 421/1196 323/652 274/587 0 MeleeIcon.png Melee Hold
ホールド
Hold Inflicts Hold. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
CRH00 19 Wire Hook
ひっかけワイヤー
310/3049 0/0 0/0 366/709 386/736 0 UtilityIcon.png Plant/Trap Shooting Trap
しゃげきトラップ
Shooting Trap Plants a trap that deals damage whenever the enemy uses a shooting attack. Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
DFL00 20 Hurray-Hurrah
フレーフレ
420/3599 0/0 0/0 342/677 418/779 0 AssistIcon.png Support Cooler
クーラー
Cooler Grants a buff that boosts cooling to all allies by 20% No bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
DGD00 21 Death Scythe
デスサイズ
380/3399 249/794 432/1221 180/461 182/464 0 MeleeIcon.png Melee Sacrifice
サクリファイス
Sacrifice Deals bonus damage based on remaining armor value. Self-destructs after use. Adds 10% of remaining armor Adds 20% of remaining armor Adds 30% of remaining armor Adds 40% of remaining armor Adds 50% of remaining armor
DGU00 22 Bronze Bell
ドウタクー
450/3749 0/0 0/0 378/725 270/581 0 DefenceIcon.png Defense Optical Guard
光学ガード
Optical Guard Take a guard body to interrupt an attack on the ally.If you guard the attack of the optical attribute (beam, hyper beam, laser, beam sword, etc.), disable the attack.It also reduces damage when guarding other attacks. Filling and cooling + no Filling and cooling +50 Filling and cooling +100 Filling and cooling +150 Filling / Cooling + 200 & Maximum Guard + 1 Time
DOG00 23 Snipe Rifle
スナイプライフル
250/2749 558/1515 362/1058 392/744 382/731 0 RangeIcon.png Shooting Rifle
ライフル
Rifle Quick shooting attack. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
DRF00 24 Heavy-Weighter
ヘビーウェイター
240/2699 469/1308 193/664 349/687 202/491 0 RangeIcon.png Shooting Press
プレス
Press Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount. x2 Success requires 70% charge x2 Success requires 60% charge x2 Success requires 50% charge x2 Success requires 40% charge x2 Success requires 30% charge, x3 at 100%
DRI00 25 Together
トゥギャザー
280/2899 324/969 306/927 348/685 320/648 0 MeleeIcon.png Melee Hold
ホールド
Hold Inflicts Hold. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
DUC00 26 Feathermend
フェザーメンド
270/2849 534/1459 188/652 227/524 297/617 0 RangeIcon.png Shooting Break
ブレイク
Break Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. x1.5 Success requires 70% charge x1.5 Success requires 60% charge x1.5 Success requires 50% charge x1.5 Success requires 40% charge x1.5 Success requires 30% charge, x2 at 100%
DVL00 27 Devil Hand
デビルハンド
300/2999 225/738 723/1900 178/459 141/409 1 MeleeIcon.png Melee Ghost
ゴースト
Ghost Deals bonus damage based on Medaforce Charge. May pierce. Cannot defend or evade during cooldown. Bonus Damage: Charge x 0.5 Bonus Damage: Charge x 0.75 Bonus Damage: Charge x 1.0 Bonus Damage: Charge x 1.25 Bonus Damage: Charge x 1.5 & Ignores Defense
ELF01 28 Right Tusk
ライトタスク
610/4549 0/0 0/0 279/593 223/519 1 DefenceIcon.png Defense 300 guard 300
ガード300
300 guard 300 Take a guard body to interrupt an attack on the ally.At the time of guard activation, after reducing the damage, damage is further reduced by 300.If damage to damage is less than 300, the effect of symptomization is invalidated. Filling and cooling + no Filling and cooling +50 Filling and cooling +100 Filling and cooling +150 Filling / Cooling + 200 & Maximum Guard + 1 Time
FDR00 29 Scarsol
スカソル
240/2699 480/1333 550/1497 420/781 340/675 0 MeleeIcon.png Melee Sword
ソード
Sword Regular melee attack. No Bonus Success +100 Success +200 Success +300 Success +400 & Pierces
FLY00 30 Energy Barrier
エナジーバリア
210/2549 0/0 0/0 389/740 361/703 0 UtilityIcon.png Plant/Trap Shooting Trap
しゃげきトラップ
Shooting Trap Plants a trap that deals damage whenever the enemy uses a shooting attack. Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
FSL00 31 Magicalbit
マジカルビット
210/2549 376/1091 441/1242 310/635 282/597 0 MeleeIcon.png Melee Hammer
ハンマー
Hammer Hits all enemy parts at once. Cannot defend during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400
??? 32 ???
340/3199 389/1121 247/790 370/715 275/588 ??? (No Abilities)
GIN01 33 Caulking Robe
コーキンローブ
260/2799 455/1275 297/906 344/680 241/543 0 RangeIcon.png Shooting Defense Seal
ぼうぎょシール
Defense Seal Prevents enemy from defending No Bonus Success +100 Success +200 Success +300 Success +400
GRM00 34 Tame Ron
ターメロン
360/3299 266/834 625/1672 220/515 239/540 1 MeleeIcon.png Melee Hammer
ハンマー
Hammer Hits all enemy parts at once. Cannot defend during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400
HBY00 35 Blast Rod
ブラストロッド
260/2799 364/1063 345/1018 327/657 301/623 0 MeleeIcon.png Melee Hold
ホールド
Hold Inflicts Hold. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
HPP00 36 Mahippoton
マガバトン
310/3049 220/727 220/727 294/613 184/467 1 MeleeIcon.png Melee Break Hammer
ブレイクハンマー
Break Hammer Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown. x1.5 Bonus success at 70% Medacharge x1.5 Bonus success at 60% Medacharge x1.5 Bonus success at 50% Medacharge x1.5 Bonus success at 40% Medacharge x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge
??? 37 ???
220/2599 0/0 0/0 450/821 382/731 ??? (No Abilities)
KAB00 38 Decider
デサイダー
320/3099 372/1081 409/1168 372/717 167/444 1 MeleeIcon.png Melee Virus
ウィルス
Virus Inflicts Virus. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
KBT00 39 Meta-Revolver
メタリボルバー
320/3099 455/1275 320/960 407/764 349/687 0 RangeIcon.png Shooting Rifle
ライフル
Rifle Quick shooting attack. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
KBT01 40 Meta-Revolver
メタリボルバー
320/3099 451/1266 316/951 403/759 345/681 0 RangeIcon.png Shooting Rifle
ライフル
Rifle Quick shooting attack. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
KBT02 41 Evolver
イバルバー
380/3399 427/1210 465/1298 316/643 344/680 1 RangeIcon.png Shooting Rifle
ライフル
Rifle Quick shooting attack. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
KBT03 42 Improved Revoler
リボルバーかい
340/3199 432/1221 324/969 333/665 324/653 0 RangeIcon.png Shooting Rifle
ライフル
Rifle Quick shooting attack. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
KBT05 43 Fuser
ヒューザー
230/2649 480/1333 317/953 460/835 355/695 0 RangeIcon.png Shooting Rifle
ライフル
Rifle Quick shooting attack. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
KBT08 44 Circle Shoot
サークルシュート
360/3299 465/1298 313/944 351/689 351/689 0 RangeIcon.png Shooting Rifle
ライフル
Rifle Quick shooting attack. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
KBT0C 45 Armhole
アームホール
380/3399 437/1233 279/864 372/717 353/692 0 RangeIcon.png Shooting Rifle
ライフル
Rifle Quick shooting attack. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
KBT10 46 Gun-Magnum
ガンマグナム
300/2999 403/1154 355/1042 297/617 230/528 0 RangeIcon.png Shooting Power Rifle
パワーライフル
Power Rifle Deals 1.5x normal damage if legs are still intact.Cannot dodge while cooling. No bonus Power +100 Power +200 Power +300 Power +400 & Piercing
KBT12 47 Ezekiel Baker
エゼキエルベイカ
320/3099 411/1172 343/1014 352/691 186/469 0 RangeIcon.png Shooting Power Rifle
パワーライフル
Power Rifle Deals 1.5x normal damage if legs are still intact.Cannot dodge while cooling. No bonus Power +100 Power +200 Power +300 Power +400 & Piercing
KIN01 48 Seven Spots
ナナホシ
240/2699 414/1179 441/1242 351/689 306/629 0 MeleeIcon.png Melee Sword
ソード
Sword Regular melee attack. No Bonus Success +100 Success +200 Success +300 Success +400 & Pierces
KLN00 49 Shoot Barrel
シュートバレル
360/3299 562/1525 562/1525 261/569 237/537 0 RangeIcon.png Shooting Rifle
ライフル
Rifle Quick shooting attack. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
KNG00 50 Explose
エクスプローズ
320/3099 346/1021 475/1322 227/524 198/485 1 RangeIcon.png Shooting Sacrifice
サクリファイス
Sacrifice Deals damage based on remaining armor. Self-destructs after use. Adds 10% of remaining armor Adds 20% of remaining armor Adds 30% of remaining armor Adds 40% of remaining armor Adds 50% of remaining armor
KNI01 51 Kunoichi Right
クノイチライト
220/2599 436/1231 427/1210 387/737 309/633 0 MeleeIcon.png Melee Sword
ソード
Sword Regular melee attack. No Bonus Success +100 Success +200 Success +300 Success +400 & Pierces
KNK00 52 Shitake
シータケ
350/3249 310/937 171/612 349/687 310/635 0 MeleeIcon.png Melee Canceller
キャンセラー
Canceller Inflicts Canceller. Cannot defend during cooldown. No Bonus Success +100 Success +200 Success +300 Success +400
KTN00 53 Kagabiko
カガビコ
240/2699 389/1121 408/1165 389/740 237/537 0 MeleeIcon.png Melee Fire
ファイア
Fire Inflicts Fire. Cannot defend during cooldown. No Bonus Success +100 Success +200 Success +300 Success +400
KWG00 54 Chanbara Sword
チャンバラソード
270/2849 455/1275 485/1345 356/696 336/669 0 MeleeIcon.png Melee Sword
ソード
Sword Regular melee attack. No Bonus Success +100 Success +200 Success +300 Success +400 & Pierces
KWG01 55 Chanbara Sword
チャンバラソード
270/2849 423/1200 450/1263 331/663 312/637 0 MeleeIcon.png Melee Sword
ソード
Sword Regular melee attack. No Bonus Success +100 Success +200 Success +300 Success +400 & Pierces
??? 56 ???
290/2949 346/1021 475/1322 386/736 306/629 ??? (No Abilities)
KWG04 57 Al
アアル
400/3499 356/1044 475/1322 316/643 306/629 0 MeleeIcon.png Melee Sword
ソード
Sword Regular melee attack. No Bonus Success +100 Success +200 Success +300 Success +400 & Pierces
KWG05 58 Forvice
フォーバイス
250/2749 405/1158 445/1252 376/723 415/775 0 MeleeIcon.png Melee Sword
ソード
Sword Regular melee attack. No Bonus Success +100 Success +200 Success +300 Success +400 & Pierces
KWG08 59 Slide sword
スライドソード
250/2749 387/1116 432/1221 378/725 297/617 0 MeleeIcon.png Melee Sword
ソード
Sword Regular melee attack. No Bonus Success +100 Success +200 Success +300 Success +400 & Pierces
KWG0C 60 Squeeze
スクィーズ
270/2849 490/1357 450/1263 352/691 323/652 0 MeleeIcon.png Melee Sword
ソード
Sword Regular melee attack. No Bonus Success +100 Success +200 Success +300 Success +400 & Pierces
KWG10 61 Sword Draw
バットウ
260/2799 327/976 418/1189 200/488 236/536 0 MeleeIcon.png Melee Charge Blade
チャージブレード
Charge Blade Deals bonus damage based on Medaforce Charge. Cannot defend during cooldown. Bonus Damage: Charge x 1.0 Bonus Damage: Charge x 1.25 Bonus Damage: Charge x 1.5 Bonus Damage: Charge x 1.75 Bonus Damage: Charge x 2.0, Pierces & Consumes 5% Medaforce Charge per use
KWG12 62 Jucelin
ジュセリン
290/2949 437/1233 446/1254 334/667 306/629 0 MeleeIcon.png Melee Sword
ソード
Sword Regular melee attack. No Bonus Success +100 Success +200 Success +300 Success +400 & Pierces
KZA00 63 Shamshir
シャムシル
380/3399 373/1084 445/1252 327/657 300/621 0 MeleeIcon.png Melee Sword
ソード
Sword Regular melee attack. No Bonus Success +100 Success +200 Success +300 Success +400 & Pierces
KZA01 64 Henchman Horn
コブンラッパ
260/2799 460/1287 333/990 450/821 411/769 0 RangeIcon.png Shooting Rifle
ライフル
Rifle Quick shooting attack. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
??? 65 ???
240/2699 376/1091 601/1616 291/609 300/621 ??? (No Abilities)
LLY00 66 Budder
ツボミナー
210/2549 366/1067 376/1091 297/617 287/604 0 RangeIcon.png Shooting Laser
レーザー
Laser Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. x1.5 Damage/Success requires 70% charge x1.5 Damage/Success requires 60% charge x1.5 Damage/Success requires 50% charge x1.5 Damage/Success requires 40% charge x1.5 Damage/Success requires 30% charge, x2 at 100%
MAR00 67 Cure Hand
キュアハンド
170/2349 0/0 0/0 456/829 370/715 0 HealIcon.png Healing Repair
リペア
Repair Repairs a single part. Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
??? 68 ???
300/2999 378/1095 162/591 324/653 261/569 ??? (No Abilities)
MDK01 69 Killfish Hand
メダッカハンド
250/2749 427/1210 227/743 300/621 345/681 0 MeleeIcon.png Melee Wave
ウェーブ
Wave Inflicts Wave. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MID00 70 Iron
アイロン
260/2799 0/0 0/0 544/947 259/567 0 HealIcon.png Healing Disruption Clear
ぼうがいクリア
Disruption Clear Clears all debuffs. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
??? 71 ???
260/2799 260/820 111/472 386/736 331/663 ??? (No Abilities)
MON03 72 Monkey Show
サルシバイ
260/2799 400/1147 263/827 253/559 221/516 0 RangeIcon.png Shooting Freeze Shot
フリーズショット
Freeze Shot Afflicts Freeze. Cannot evade during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
??? 73 ???
220/2599 432/1221 460/1287 310/635 338/672 ??? (No Abilities)
NIN00 74 Kunai
クナイ
280/2899 410/1170 400/1147 404/760 303/625 0 MeleeIcon.png Melee Sword
ソード
Sword Regular melee attack. No Bonus Success +100 Success +200 Success +300 Success +400 & Pierces
NIT00 75 Knight Shield
ナイトシールド
460/3799 0/0 0/0 441/809 297/617 0 DefenceIcon.png Defense Guard
ガード
Guard Take a guard body to interrupt an attack on the ally.Interrupt and guard when allies are attacked.At the time of guard trigger, it reduces damage. Filling and cooling + no Filling and cooling +50 Filling and cooling +100 Filling and cooling +150 Filling / Cooling + 200 & Maximum Guard + 1 Time
OIR00 76 Right of Arinsu
ミギウデアリンス
400/3499 0/0 0/0 318/645 418/779 0 AssistIcon.png Support Shoot Boost
シュートブースト
Shoot Boost Grants a buff that boosts the Power and Success of Shooting parts by 20% No bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
PHX00 77 Fire Gun
ファイアガン
260/2799 336/997 470/1310 412/771 268/579 0 MeleeIcon.png Melee Fire
ファイア
Fire Inflicts Fire. Cannot defend during cooldown. No Bonus Success +100 Success +200 Success +300 Success +400
PLC01 78 Kuroiwa
クロイワ
260/2799 358/1049 388/1119 194/480 281/596 0 MeleeIcon.png Melee Thunder
サンダー
Thunder Inflicts Thunder. Cannot defend during cooldown. No Bonus Success +100 Success +200 Success +300 Success +400
RAP00 79 Bubble Blow
バブルブロー
280/2899 260/820 381/1102 241/543 223/519 0 MeleeIcon.png Melee Sacrifice
サクリファイス
Sacrifice Deals bonus damage based on remaining armor value. Self-destructs after use. Adds 10% of remaining armor Adds 20% of remaining armor Adds 30% of remaining armor Adds 40% of remaining armor Adds 50% of remaining armor
RAY00 80 Tracking Laser
ついびレーザー
260/2799 310/937 385/1112 263/572 244/547 0 RangeIcon.png Shooting Laser
レーザー
Laser Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. x1.5 Damage/Success requires 70% charge x1.5 Damage/Success requires 60% charge x1.5 Damage/Success requires 50% charge x1.5 Damage/Success requires 40% charge x1.5 Damage/Success requires 30% charge, x2 at 100%
RBT05 81 Rabbit Fire
ラビットファイア
280/2899 0/0 0/0 446/816 269/580 0 UtilityIcon.png Plant/Trap Shooting Trap
しゃげきトラップ
Shooting Trap Plants a trap that deals damage whenever the enemy uses a shooting attack. Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
RBT05 82 Don Juan
ドンファン
220/2599 0/0 0/0 441/809 385/735 0 HealIcon.png Healing Count Repair
カウントリペア
Count Repair Repairs more effectively based on the elapsed time. Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
RYM00 83 Worry Overclutch
クヨ2シテチャカ
360/3299 465/1298 294/899 370/715 389/740 0 RangeIcon.png Shooting Rifle
ライフル
Rifle Quick shooting attack. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
SAK00 84 Plus-Diver
プラスドライバ
240/2699 407/1163 213/710 281/596 232/531 0 RangeIcon.png Shooting Break
ブレイク
Break Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. x1.5 Success requires 70% charge x1.5 Success requires 60% charge x1.5 Success requires 50% charge x1.5 Success requires 40% charge x1.5 Success requires 30% charge, x2 at 100%
SAM00 85 Beam Saber
ビームセイバー
300/2999 203/687 436/1231 194/480 135/401 0 MeleeIcon.png Melee Beam Sword
ビームソード
Beam Sword Deals bonus damage based on Medacharge Gauge. Cannot defend during cooldown. x2 Bonus damage at 70% Medacharge x2 Bonus damage at 60% Medacharge x2 Bonus damage at 50% Medacharge x2 Bonus damage at 40% Medacharge x2 Bonus damage at 30% Medaforce Charge, x3 at 100% Medaforce Charge
SCB00 86 Rifle Punch
ライフルパンチ
280/2899 304/923 323/967 332/664 190/475 0 MeleeIcon.png Melee Bug
バグ
Bug Inflicts Bug. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SCP00 87 Scorpion Gnat
サソリブト
280/2899 297/906 399/1144 353/692 306/629 0 MeleeIcon.png Melee Melt
メルト
Melt Inflicts Melt. Cannot defend during cooldown. No Bonus Success +100 Success +200 Success +300 Success +400
SCS00 88 Impulse
インパルス
190/2449 564/1529 290/890 455/828 434/800 0 RangeIcon.png Shooting Rifle
ライフル
Rifle Quick shooting attack. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
??? 89 ???
230/2649 354/1039 373/1084 509/900 309/633 ??? (No Abilities)
SLD00 90 Sala-Hand
フレイムハンド
210/2549 450/1263 378/1095 342/677 270/581 0 MeleeIcon.png Melee Fire
ファイア
Fire Inflicts Fire. Cannot defend during cooldown. No Bonus Success +100 Success +200 Success +300 Success +400
SLR00 91 Machinegun
マシンガン
220/2599 436/1231 354/1039 436/803 336/669 0 RangeIcon.png Shooting Gatling
ガトリング
Gatling Fires three attacks. Cannot evade during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400 & Critical Chance +20%
SNA00 92 Virus
ウィルス
260/2799 333/990 297/906 414/773 162/437 0 MeleeIcon.png Melee Virus
ウィルス
Virus Inflicts Virus. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SPI01 93 Cheaper Trap
チーパートラップ
370/3349 0/0 0/0 423/785 310/635 0 UtilityIcon.png Plant/Trap Support Trap
たすけるトラップ
Support Trap Plants a trap that deals damage whenever the enemy uses a support ability. Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
SPN00 94 Air-to-Surface Missile (ASM)
ASM
290/2949 418/1189 91/426 218/512 218/512 0 RangeIcon.png Shooting Anti-Air
アンチエア
Anti-Air Deals 5x (or more) damage depending on rank to enemies with Flying Legs. Deals 5x Damage Deals 5.5x Damage Deals 6x Damage Deals 6.5x Damage Deals 7x Damage with Piercing
SPR00 95 Kashmir
カシミール
320/3099 450/1263 161/589 224/520 230/528 0 RangeIcon.png Shooting Press
プレス
Press Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount. x2 Success requires 70% charge x2 Success requires 60% charge x2 Success requires 50% charge x2 Success requires 40% charge x2 Success requires 30% charge, x3 at 100%
STG00 96 Flexor Sword
フレクサーソード
310/3049 482/1338 614/1646 286/603 247/551 0 MeleeIcon.png Melee Claw
クロー
Claw A melee attack that hits 3 times. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
TIR00 97 Club-Hit
クラブヒット
300/2999 268/839 566/1534 249/553 259/567 0 MeleeIcon.png Melee Hammer
ハンマー
Hammer Hits all enemy parts at once. Cannot defend during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400
TMN00 98 Trap Sack
トラップサック
260/2799 372/1081 437/1233 279/593 241/543 0 RangeIcon.png Shooting Napalm
ナパーム
Napalm Fires three shots. No Bonus Power +100 Power +200 Power +300 Power +400 & Always hits
TOT00 99 Normal Laser
ノーマルレーザー
320/3099 336/997 451/1266 220/515 230/528 1 RangeIcon.png Shooting Laser
レーザー
Laser Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. x1.5 Damage/Success requires 70% charge x1.5 Damage/Success requires 60% charge x1.5 Damage/Success requires 50% charge x1.5 Damage/Success requires 40% charge x1.5 Damage/Success requires 30% charge, x2 at 100%
WEA01 100 Death Missile
デスミサイル
280/2899 327/976 720/1893 162/437 142/411 1 RangeIcon.png Shooting Gunpowder
ハイパーミサイル
Gunpowder A standard piecing attack. No Bonus Power +100 Power +200 Power +300 Power +400 & Always hits
??? 101 ???
280/2899 0/0 0/0 261/569 174/453 ??? (No Abilities)
??? 102 ???
280/2899 0/0 0/0 509/900 284/600 ??? (No Abilities)
ASR00 103 Shurado
シュラドー
410/3549 346/1021 611/1639 405/761 261/569 1 MeleeIcon.png Melee Fire
ファイア
Fire Inflicts Fire. Cannot defend during cooldown. No Bonus Success +100 Success +200 Success +300 Success +400
??? 104 ???
320/3099 236/764 728/1912 176/456 138/405 ??? (No Abilities)
BBS00 105 Envelopment
エンベロンメント
270/2849 372/1081 211/706 294/613 234/533 0 RangeIcon.png Shooting Destroy
デストロイ
Destroy Immediately destroys any head or arm part if it (the targeted part) is the actively used part by the enemy.Cannot dodge or defend while cooling. No bonus Success +100 Success +200 Success +300 Success +400
BCT00 106 News
ホウドー
200/2499 539/1471 186/647 401/756 264/573 0 RangeIcon.png Shooting Press
プレス
Press Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount. x2 Success requires 70% charge x2 Success requires 60% charge x2 Success requires 50% charge x2 Success requires 40% charge x2 Success requires 30% charge, x3 at 100%
CAT01 107 Light Jab
ライトジャブ
250/2749 432/1221 340/1007 276/589 312/637 0 MeleeIcon.png Melee Thunder
サンダー
Thunder Inflicts Thunder. Cannot defend during cooldown. No Bonus Success +100 Success +200 Success +300 Success +400
CMO00 108 Invisi-hand
インビジハンド
250/2749 0/0 0/0 282/597 253/559 0 AssistIcon.png Support Conceal
コンシール
Conceal Increases Invasion, and disable a single enemy's ability to attack. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
COT00 109 Idiot God
ハクチノカミ
450/3749 350/1030 280/867 280/595 280/595 1 MeleeIcon.png Melee Break Hammer
ブレイクハンマー
Break Hammer Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown. x1.5 Bonus success at 70% Medacharge x1.5 Bonus success at 60% Medacharge x1.5 Bonus success at 50% Medacharge x1.5 Bonus success at 40% Medacharge x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge
COW00 110 Sabre
サーベル
340/3199 370/1077 427/1210 408/765 323/652 0 MeleeIcon.png Melee Sword
ソード
Sword Regular melee attack. No Bonus Success +100 Success +200 Success +300 Success +400 & Pierces
DEK00 111 Rusher
ラッシャー
320/3099 432/1221 414/1179 270/581 171/449 1 RangeIcon.png Shooting Power Rifle
パワーライフル
Power Rifle Deals 1.5x normal damage if legs are still intact.Cannot dodge while cooling. No bonus Power +100 Power +200 Power +300 Power +400 & Piercing
DND00 112 Brilliant Armor
ブリリアーマー
340/3199 505/1392 380/1100 365/708 169/447 0 RangeIcon.png Shooting Power Rifle
パワーライフル
Power Rifle Deals 1.5x normal damage if legs are still intact.Cannot dodge while cooling. No bonus Power +100 Power +200 Power +300 Power +400 & Piercing
DOG01 113 Aim Rifle
エイムライフル
240/2699 441/1242 349/1028 395/748 404/760 0 RangeIcon.png Shooting Rifle
ライフル
Rifle Quick shooting attack. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
DRA00 114 Healing Water
かいふくのみず
420/3599 0/0 0/0 243/545 207/497 0 HealIcon.png Healing Field Repair
フィールドリペア
Field Repair Repairs based on the terrain compatibility Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
DVL00_2 115 Devil Hand X
デビルハンドX
300/2999 247/790 731/1919 171/449 133/399 1 MeleeIcon.png Melee Ghost
ゴースト
Ghost Deals bonus damage based on Medaforce Charge. May pierce. Cannot defend or evade during cooldown. Bonus Damage: Charge x 0.5 Bonus Damage: Charge x 0.75 Bonus Damage: Charge x 1.0 Bonus Damage: Charge x 1.25 Bonus Damage: Charge x 1.5 & Ignores Defense
FLY02 116 Crank
クラーンク
230/2649 0/0 0/0 441/809 303/625 0 UtilityIcon.png Plant/Trap Melee Trap
かくとうトラップ
Melee Trap Plants a trap that deals damage whenever the enemy uses a melee attack. Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
FSK00 117 Lutz Blade
ルッツブレード
230/2649 435/1228 356/1044 376/723 396/749 0 MeleeIcon.png Melee Claw
クロー
Claw A melee attack that hits 3 times. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
GBK00 118 Nagi Cutter
ナギガッター
380/3399 306/927 455/1275 316/643 269/580 1 MeleeIcon.png Melee Sword
ソード
Sword Regular melee attack. No Bonus Success +100 Success +200 Success +300 Success +400 & Pierces
GKD00 119 Pile Bon
パイルボーン
300/2999 264/829 254/806 284/600 176/456 0 MeleeIcon.png Melee Break Hammer
ブレイクハンマー
Break Hammer Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown. x1.5 Bonus success at 70% Medacharge x1.5 Bonus success at 60% Medacharge x1.5 Bonus success at 50% Medacharge x1.5 Bonus success at 40% Medacharge x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge
GLM00 120 Homing
ホーミング
320/3099 392/1128 372/1081 215/508 245/548 1 RangeIcon.png Shooting Missile
ミサイル
Missile Deals damage to all of the target's parts. No Bonus Power +100 Power +200 Power +300 Power +400 & Always hits
HMS01 121 Silky Gun
キヌゲガン
200/2499 404/1156 338/1002 498/885 385/735 0 RangeIcon.png Shooting Gatling
ガトリング
Gatling Fires three attacks. Cannot evade during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400 & Critical Chance +20%
KBT04 122 Ignition
イグニッション
240/2699 407/1163 378/1095 358/699 174/453 0 RangeIcon.png Shooting Power Rifle
パワーライフル
Power Rifle Deals 1.5x normal damage if legs are still intact.Cannot dodge while cooling. No bonus Power +100 Power +200 Power +300 Power +400 & Piercing
KBT05 123 Black Fuser
ブラックヒューザ
220/2599 509/1401 333/990 401/756 372/717 0 RangeIcon.png Shooting Rifle
ライフル
Rifle Quick shooting attack. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
KBT06 124 Scatter
スカッター
260/2799 465/1298 368/1072 378/725 349/687 0 RangeIcon.png Shooting Rifle
ライフル
Rifle Quick shooting attack. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
KBT11 125 Rechtklinge (DE: Right Blade)
レヒトクリンゲ
240/2699 352/1035 399/1144 313/639 303/625 0 MeleeIcon.png Melee Sword
ソード
Sword Regular melee attack. No Bonus Success +100 Success +200 Success +300 Success +400 & Pierces
KLN02 126 Ngorongoro
ンゴロンゴロ
360/3299 505/1392 410/1170 260/568 150/421 1 RangeIcon.png Shooting Power Rifle
パワーライフル
Power Rifle Deals 1.5x normal damage if legs are still intact.Cannot dodge while cooling. No bonus Power +100 Power +200 Power +300 Power +400 & Piercing
KWG05 127 Black Vice
ブラックバイス
250/2749 423/1200 470/1310 376/723 319/647 0 MeleeIcon.png Melee Sword
ソード
Sword Regular melee attack. No Bonus Success +100 Success +200 Success +300 Success +400 & Pierces
KWG06 128 Ripper
リッパー
420/3599 259/818 585/1578 201/489 153/425 1 MeleeIcon.png Melee Beam Sword
ビームソード
Beam Sword Deals bonus damage based on Medacharge Gauge. Cannot defend during cooldown. x2 Bonus damage at 70% Medacharge x2 Bonus damage at 60% Medacharge x2 Bonus damage at 50% Medacharge x2 Bonus damage at 40% Medacharge x2 Bonus damage at 30% Medaforce Charge, x3 at 100% Medaforce Charge
KWG11 129 Rechtgewehr (DE: Right Gun)
レヒトゲヴェーア
320/3099 470/1310 362/1058 352/691 362/704 0 RangeIcon.png Shooting Rifle
ライフル
Rifle Quick shooting attack. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
MOL00 130 Moloch Hand
モロクハンド
240/2699 423/1200 347/1023 244/547 197/484 0 RangeIcon.png Shooting Missile
ミサイル
Missile Deals damage to all of the target's parts. No Bonus Power +100 Power +200 Power +300 Power +400 & Always hits
MRN00 131 VS Water
タイウォーター
380/3399 388/1119 135/528 339/673 368/712 0 MeleeIcon.png Melee Anti-Sea
アンチシー
Anti-Sea Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs Deals 5x Damage Deals 5.5x Damage Deals 6x Damage Deals 6.5x Damage Deals 7x Damage & Pierces
??? 132 ???
330/3149 312/941 577/1560 303/625 294/613 ??? (No Abilities)
NAS01 133 Donor
ドナー
260/2799 0/0 0/0 432/797 351/689 0 HealIcon.png Healing Count Repair
カウントリペア
Count Repair Repairs more effectively based on the elapsed time. Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
PCV00 134 White Line
ホワイトライン
320/3099 396/1137 465/1298 386/736 287/604 0 MeleeIcon.png Melee Claw
クロー
Claw A melee attack that hits 3 times. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
PLN00 135 Stablizer
スタビライザー
200/2499 373/1084 109/468 318/645 300/621 0 MeleeIcon.png Melee Anti-Air
アンチエア
Anti-Air Deals 5x (or more) damage depending on rank to enemies with Flying Legs Deals 5x damage Deals 5.5x damage Deals 6x damage Deals 6.5x damage Deals 7x damage & Pierces
PRC00 136 Hardship Unknown
クロウアンノウン
260/2799 385/1112 288/885 291/609 254/560 0 RangeIcon.png Shooting Destroy
デストロイ
Destroy Immediately destroys any head or arm part if it (the targeted part) is the actively used part by the enemy.Cannot dodge or defend while cooling. No bonus Success +100 Success +200 Success +300 Success +400
PRC00 137 Pretty Hand
プリティハンド
290/2949 0/0 0/0 228/525 209/500 0 HealIcon.png Healing Revive
リバイブ
Revive Revives a single destroyed Medapart. Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
SAQ00 138 Charmy Compa
チャーミーコンパ
280/2899 411/1172 343/1014 352/691 362/704 0 MeleeIcon.png Melee Hold
ホールド
Hold Inflicts Hold. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SAT00 139 Shooter
シューター
320/3099 456/1277 190/657 313/639 247/551 0 RangeIcon.png Shooting Press
プレス
Press Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount. x2 Success requires 70% charge x2 Success requires 60% charge x2 Success requires 50% charge x2 Success requires 40% charge x2 Success requires 30% charge, x3 at 100%
SIN00 140 Kotetsu Zangeki
コテツザンゲキ
320/3099 309/934 491/1359 227/524 200/488 0 MeleeIcon.png Melee Assassin
アサッシン
Assassin Always crits. Self-destroys if it fails to destroy a part it hits. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SLN01 141 Timid Muffler
チミマフラー
280/2899 404/1156 257/813 358/699 331/663 0 MeleeIcon.png Melee Medaforce Seal
MFシール
Medaforce Seal [Symptom: MF seal] = martial attack that adds "Meda Force and Medac Engravable".It is impossible to protective during cooling after use. Success + None Success +100 Success +200 Success +300 Success +400
SLR01 142 Patter Vulcan
パテリィバルカン
190/2449 414/1179 324/969 522/917 342/677 0 RangeIcon.png Shooting Gatling
ガトリング
Gatling Fires three attacks. Cannot evade during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400 & Critical Chance +20%
TAN00 143 Spin Knuckle
クルクルナックル
440/3699 284/876 539/1471 245/548 235/535 0 MeleeIcon.png Melee Hammer
ハンマー
Hammer Hits all enemy parts at once. Cannot defend during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400
??? 144 ???
300/2999 342/1011 369/1074 252/557 261/569 ??? (No Abilities)
??? 145 ???
560/4299 288/885 508/1399 240/541 230/528 ??? (No Abilities)
TOT01 146 Megatol Laser
メガトルレーザー
330/3149 323/967 607/1630 264/573 205/495 1 RangeIcon.png Shooting Laser
レーザー
Laser Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. x1.5 Damage/Success requires 70% charge x1.5 Damage/Success requires 60% charge x1.5 Damage/Success requires 50% charge x1.5 Damage/Success requires 40% charge x1.5 Damage/Success requires 30% charge, x2 at 100%
VAL00 147 Don't Move'
ドントムーブ
260/2799 306/927 360/1053 243/545 243/545 0 MeleeIcon.png Melee Freeze
フリーズ
Freeze Inflicts Freeze. Cannot defend during cooldown. No Bonus Success +100 Success +200 Success +300 Success +400
VAL03 148 Rising Sword
ライジングソード
200/2499 386/1114 594/1599 227/524 297/617 1 MeleeIcon.png Melee Thunder
サンダー
Thunder Inflicts Thunder. Cannot defend during cooldown. No Bonus Success +100 Success +200 Success +300 Success +400
WAT00 149 Cannonshell
キャノンシェル
270/2849 342/1011 477/1326 252/557 162/437 1 RangeIcon.png Shooting Missile
ミサイル
Missile Deals damage to all of the target's parts. No Bonus Power +100 Power +200 Power +300 Power +400 & Always hits
WEA00 150 Death Bomb
デスボム
260/2799 322/965 763/1994 184/467 193/479 1 RangeIcon.png Shooting Napalm
ナパーム
Napalm Fires three shots. No Bonus Power +100 Power +200 Power +300 Power +400 & Always hits
AGO00 151 Congo show
コンゴウショウ
280/2899 377/1093 432/1221 322/651 276/589 0 MeleeIcon.png Melee Sword
ソード
Sword Regular melee attack. No Bonus Success +100 Success +200 Success +300 Success +400 & Pierces
ALC00 152 Flaming Mallet
フラミンマレット
310/3049 390/1123 546/1487 278/592 260/568 1 RangeIcon.png Shooting Laser
レーザー
Laser Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. x1.5 Damage/Success requires 70% charge x1.5 Damage/Success requires 60% charge x1.5 Damage/Success requires 50% charge x1.5 Damage/Success requires 40% charge x1.5 Damage/Success requires 30% charge, x2 at 100%
ALI03 153 hand
ハンド
340/3199 370/1077 657/1746 204/493 195/481 1 MeleeIcon.png Melee Ghost
ゴースト
Ghost Deals bonus damage based on Medaforce Charge. May pierce. Cannot defend or evade during cooldown. Bonus Damage: Charge x 0.5 Bonus Damage: Charge x 0.75 Bonus Damage: Charge x 1.0 Bonus Damage: Charge x 1.25 Bonus Damage: Charge x 1.5 & Ignores Defense
ALP00 154 Fluffy
フカフカ
380/3399 0/0 0/0 432/797 324/653 0 AssistIcon.png Support Heater
ヒーター
Heater Grants a buff that boosts heating to all allies by 20% No bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
??? 155 ???
250/2749 418/1189 0/0 437/804 275/588 ??? (No Abilities)
ARL00 156 Popular
ポピュラー
300/2999 480/1333 230/750 249/553 240/541 0 RangeIcon.png Shooting Destroy
デストロイ
Destroy Immediately destroys any head or arm part if it (the targeted part) is the actively used part by the enemy.Cannot dodge or defend while cooling. No bonus Success +100 Success +200 Success +300 Success +400
??? 157 ???
240/2699 465/1298 378/1095 242/544 378/725 ??? (No Abilities)
ARO00 158 Shrimp Hand
シュリンプハンド
280/2899 386/1114 322/965 285/601 266/576 0 MeleeIcon.png Melee Wave
ウェーブ
Wave Inflicts Wave. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
??? 159 ???
210/2549 418/1189 390/1123 362/704 409/767 ??? (No Abilities)
BAB00 160 Drilluri
ドリルゥリ
290/2949 329/981 451/1266 310/635 282/597 0 MeleeIcon.png Melee Hammer
ハンマー
Hammer Hits all enemy parts at once. Cannot defend during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400
BBB00 161 Cruel
クリュエル
380/3399 257/813 603/1620 198/485 247/551 1 MeleeIcon.png Melee Freeze
フリーズ
Freeze Inflicts Freeze. Cannot defend during cooldown. No Bonus Success +100 Success +200 Success +300 Success +400
BCY00 162 Screamer
スクリーマー
250/2749 285/878 248/792 349/687 358/699 0 MeleeIcon.png Melee Canceller
キャンセラー
Canceller Inflicts Canceller. Cannot defend during cooldown. No Bonus Success +100 Success +200 Success +300 Success +400
BER00 163 Barru
バールー
240/2699 451/1266 192/661 259/567 220/515 0 RangeIcon.png Shooting Break
ブレイク
Break Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. x1.5 Success requires 70% charge x1.5 Success requires 60% charge x1.5 Success requires 50% charge x1.5 Success requires 40% charge x1.5 Success requires 30% charge, x2 at 100%
BHM00 164 Undermetro
アンダーメトロ
320/3099 376/1091 225/738 244/547 216/509 1 RangeIcon.png Shooting Break
ブレイク
Break Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. x1.5 Success requires 70% charge x1.5 Success requires 60% charge x1.5 Success requires 50% charge x1.5 Success requires 40% charge x1.5 Success requires 30% charge, x2 at 100%
BLZ00 165 Assistant
アシスタント
220/2599 0/0 0/0 522/917 275/588 0 HealIcon.png Healing Repair
リペア
Repair Repairs a single part. Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
BRK00 166 Sentinel Die
センチネルダイ
320/3099 336/997 603/1620 198/485 217/511 1 RangeIcon.png Shooting Missile
ミサイル
Missile Deals damage to all of the target's parts. No Bonus Power +100 Power +200 Power +300 Power +400 & Always hits
BTA00 167 Rumble Blue
ランブルブルー
260/2799 404/1156 366/1067 357/697 235/535 0 MeleeIcon.png Melee Provoke
プロヴォーク
Provoke Inflicts Provoke. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
??? 168 ???
220/2599 0/0 0/0 450/821 333/665 ??? (No Abilities)
??? 169 ???
280/2899 451/1266 364/1063 422/784 384/733 ??? (No Abilities)
CAT04 170 Eclair
エクレール
280/2899 460/1287 316/951 259/567 393/745 0 RangeIcon.png Shooting Thunder Shot
サンダーショット
Thunder Shot Afflicts thunder. Cannot evade during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
CAT04 171 Nekomata Hand
ネコマタハンド
250/2749 345/1018 400/1147 400/755 254/560 0 MeleeIcon.png Melee Fire
ファイア
Fire Inflicts Fire. Cannot defend during cooldown. No Bonus Success +100 Success +200 Success +300 Success +400
CCC00 172 Cooking Stove
クッキンストーブ
240/2699 354/1039 282/871 382/731 209/500 0 MeleeIcon.png Melee Bug
バグ
Bug Inflicts Bug. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
CLB00 173 Decoy Krab
デコイクラブ
380/3399 188/652 686/1814 225/521 216/509 1 MeleeIcon.png Melee Hammer
ハンマー
Hammer Hits all enemy parts at once. Cannot defend during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400
CLB02 174 Prayer
ネンブーツ
300/2999 0/0 0/0 217/511 247/551 0 AssistIcon.png Support Conceal
コンシール
Conceal Increases Invasion, and disable a single enemy's ability to attack. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
??? 175 ???
180/2399 384/1109 230/750 364/707 307/631 ??? (No Abilities)
CMR00 176 Zoom
ボーエン
280/2899 361/1056 479/1331 285/601 285/601 1 RangeIcon.png Shooting Beam
ビーム
Beam Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown. x2 Damage Requires 70% charge x2 Damage Requires 60% charge x2 Damage Requires 50% charge x2 Damage Requires 40% charge x2 Damage Requires 30% charge, x3 at 100%
CPM00 177 Nuts Mend
ナッツメンド
220/2599 407/1163 231/752 250/555 265/575 0 MeleeIcon.png Melee Effect Clear
エフェクトクリア
Effect Clear Removes all buffs from enemy. Deals bonus damage based on number of buffs. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
CRC01 178 Sky Edge
スカイエッジ
300/2999 362/1058 158/582 381/729 288/605 0 MeleeIcon.png Melee Anti-Air
アンチエア
Anti-Air Deals 5x (or more) damage depending on rank to enemies with Flying Legs Deals 5x damage Deals 5.5x damage Deals 6x damage Deals 6.5x damage Deals 7x damage & Pierces
CRD00 179 Ghara Shot
ガラショット
320/3099 351/1032 486/1347 324/653 180/461 1 RangeIcon.png Shooting Power Rifle
パワーライフル
Power Rifle Deals 1.5x normal damage if legs are still intact.Cannot dodge while cooling. No bonus Power +100 Power +200 Power +300 Power +400 & Piercing
CRW00 180 Cyclone
サイクロン
240/2699 441/1242 225/738 291/609 357/697 0 RangeIcon.png Shooting Tornado
トルネード
Tornado Afflicts tornado. Cannot evade during cooldown. No Bonus Success +100 Success +200 Success +300 Success +400
CTR00 181 Accurate
アキュレート
300/2999 394/1133 432/1221 423/785 319/647 0 RangeIcon.png Shooting Gatling
ガトリング
Gatling Fires three attacks. Cannot evade during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400 & Critical Chance +20%
DLK00 182 San Catarina
サンカタリナ
260/2799 368/1072 276/857 220/515 276/589 0 MeleeIcon.png Melee Effect Clear
エフェクトクリア
Effect Clear Removes all buffs from enemy. Deals bonus damage based on number of buffs. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
DND01 183 Ideal C
アイディアルC
400/3499 405/1158 315/948 260/568 180/461 0 RangeIcon.png Shooting Power Rifle
パワーライフル
Power Rifle Deals 1.5x normal damage if legs are still intact.Cannot dodge while cooling. No bonus Power +100 Power +200 Power +300 Power +400 & Piercing
DOG04 184 Winchester
ウインチエスタ
260/2799 514/1413 316/951 465/841 376/723 0 RangeIcon.png Shooting Rifle
ライフル
Rifle Quick shooting attack. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
DOG04 185 Outdoor Hand
コガイハンド
240/2699 391/1126 373/1084 445/815 382/731 0 RangeIcon.png Shooting Gatling
ガトリング
Gatling Fires three attacks. Cannot evade during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400 & Critical Chance +20%
DOL00 186 Nicole Frères
ニコルフレル
320/3099 351/1032 551/1499 332/664 275/588 1 RangeIcon.png Shooting Beam
ビーム
Beam Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown. x2 Damage Requires 70% charge x2 Damage Requires 60% charge x2 Damage Requires 50% charge x2 Damage Requires 40% charge x2 Damage Requires 30% charge, x3 at 100%
??? 187 ???
260/2799 310/937 441/1242 310/635 225/521 ??? (No Abilities)
DRF03 188 Dragonfly Hand
ヤンマハンド
280/2899 423/1200 135/528 387/737 189/473 0 RangeIcon.png Shooting Anti-Air
アンチエア
Anti-Air Deals 5x (or more) damage depending on rank to enemies with Flying Legs. Deals 5x Damage Deals 5.5x Damage Deals 6x Damage Deals 6.5x Damage Deals 7x Damage with Piercing
DVL01 189 Hellmain
ヘルマイト
380/3399 267/836 623/1667 188/472 168/445 1 MeleeIcon.png Melee Sacrifice
サクリファイス
Sacrifice Deals bonus damage based on remaining armor value. Self-destructs after use. Adds 10% of remaining armor Adds 20% of remaining armor Adds 30% of remaining armor Adds 40% of remaining armor Adds 50% of remaining armor
DVL03 190 Eyivil hand
イービルハンド
480/3899 381/1102 527/1443 344/680 195/481 1 RangeIcon.png Shooting Sacrifice
サクリファイス
Sacrifice Deals damage based on remaining armor. Self-destructs after use. Adds 10% of remaining armor Adds 20% of remaining armor Adds 30% of remaining armor Adds 40% of remaining armor Adds 50% of remaining armor
EGL01 191 Eagle Missile
イーグルミサイル
320/3099 352/1035 519/1424 216/509 176/456 1 RangeIcon.png Shooting Missile
ミサイル
Missile Deals damage to all of the target's parts. No Bonus Power +100 Power +200 Power +300 Power +400 & Always hits
EGT00 192 Black Hole
ブラックホール
360/3299 237/766 228/745 294/613 142/411 1 MeleeIcon.png Melee Break Hammer
ブレイクハンマー
Break Hammer Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown. x1.5 Bonus success at 70% Medacharge x1.5 Bonus success at 60% Medacharge x1.5 Bonus success at 50% Medacharge x1.5 Bonus success at 40% Medacharge x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge
??? 193 ???
340/3199 0/0 0/0 313/639 333/665 ??? (No Abilities)
EPI00 194 Epicyon Hand
エピキオンハンド
240/2699 475/1322 426/1207 349/687 320/648 0 MeleeIcon.png Melee Sword
ソード
Sword Regular melee attack. No Bonus Success +100 Success +200 Success +300 Success +400 & Pierces
ERD00 195 Beryl Right
ベリルライト
260/2799 0/0 0/0 232/531 204/493 0 HealIcon.png Healing Rebirth
リバース
Rebirth Fully revives a single Function Ceased (completely destroyed) Medabot Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
ERL00 196 Urobolo Hand
ウロボロハンド
280/2899 418/1189 361/1056 218/512 266/576 0 RangeIcon.png Shooting Missile
ミサイル
Missile Deals damage to all of the target's parts. No Bonus Power +100 Power +200 Power +300 Power +400 & Always hits
FEI01 197 Casui Show
カスイショー
260/2799 252/801 232/755 291/609 174/453 1 MeleeIcon.png Melee Break Hammer
ブレイクハンマー
Break Hammer Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown. x1.5 Bonus success at 70% Medacharge x1.5 Bonus success at 60% Medacharge x1.5 Bonus success at 50% Medacharge x1.5 Bonus success at 40% Medacharge x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge
FFY00 198 shower
シャワー
210/2549 399/1144 76/391 247/551 304/627 0 RangeIcon.png Shooting Anti-Sea
アンチシー
Anti-Sea Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs Deals 5x Damage Deals 5.5x Damage Deals 6x Damage Deals 6.5x Damage Deals 7x Damage with Piercing
??? 199 ???
280/2899 382/1105 209/701 309/633 345/681 ??? (No Abilities)
FLL01 200 Suprise Light
オドロキライト
280/2899 460/1287 278/862 288/605 403/759 0 MeleeIcon.png Melee Flash
フラッシュ
Flash Interrupts any Medabot who is heating and makes them turn around. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
??? 201 ???
340/3199 0/0 0/0 456/829 275/588 ??? (No Abilities)
FLY01 202 Really Thing
リアリーティル
230/2649 0/0 0/0 432/797 297/617 0 UtilityIcon.png Plant/Trap Shooting Trap
しゃげきトラップ
Shooting Trap Plants a trap that deals damage whenever the enemy uses a shooting attack. Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
GAL00 203 Rasayana
ラサーヤナー
320/3099 306/927 519/1424 354/693 290/608 0 MeleeIcon.png Melee Melt
メルト
Melt Inflicts Melt. Cannot defend during cooldown. No Bonus Success +100 Success +200 Success +300 Success +400
GBR00 204 Crow Hand
クロウハンド
210/2549 423/1200 294/899 276/589 312/637 0 RangeIcon.png Shooting Charge Blaster
チャージバスター
Charge Blaster Deals bonus damage based on Medaforce Charge. Cannot evade during cooldown. Bonus Damage: Charge x 1.0 Bonus Damage: Charge x 1.25 Bonus Damage: Charge x 1.5 Bonus Damage: Charge x 1.75 Bonus Damage: Charge x 2.0, Pierces and consumes 5% Medaforce Charge per use
GEA00 205 Right Gear
ライトギア
320/3099 332/988 332/988 313/639 304/627 0 RangeIcon.png Shooting Count Attack
カウントアタック
Count Attack Becomes more powerful after every use. May also pierce. Cannot evade or defend during cooldown. +5% power per use +8% power per use +12% power per use +15% power per use +20% power per use
GEN00 206 Gen-Hand
ゲンハンド
320/3099 310/937 281/869 378/725 252/557 0 MeleeIcon.png Melee Bug
バグ
Bug Inflicts Bug. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
GFS00 207 Wicker Work
ウィッカーワーク
250/2749 0/0 0/0 407/764 320/648 0 HealIcon.png Healing Charge Repair
チャージリペア
Charge Repair Repairs the armor of a single ally. Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
GLF00 208 Gust Claw
ガストクロー
300/2999 450/1263 450/1263 352/691 383/732 0 MeleeIcon.png Melee Claw
クロー
Claw A melee attack that hits 3 times. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
GRA04 209 Death Laser
ですれーざー
220/2599 234/759 522/1431 180/461 207/497 1 RangeIcon.png Shooting Laser
レーザー
Laser Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. x1.5 Damage/Success requires 70% charge x1.5 Damage/Success requires 60% charge x1.5 Damage/Success requires 50% charge x1.5 Damage/Success requires 40% charge x1.5 Damage/Success requires 30% charge, x2 at 100%
??? 210 ???
240/2699 0/0 0/0 518/912 263/572 ??? (No Abilities)
GRW00_2 211 Sprinkle
スプリンク
240/2699 0/0 0/0 323/652 199/487 0 HealIcon.png Healing Disruption Clear
ぼうがいクリア
Disruption Clear Clears all debuffs. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
GWF00 212 Ash Breaker
アシュブレイカー
280/2899 417/1186 261/822 194/480 213/505 1 RangeIcon.png Shooting Break
ブレイク
Break Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. x1.5 Success requires 70% charge x1.5 Success requires 60% charge x1.5 Success requires 50% charge x1.5 Success requires 40% charge x1.5 Success requires 30% charge, x2 at 100%
HBK00 213 Mute Hunt
ミュートハント
330/3149 415/1182 128/512 207/497 198/485 0 RangeIcon.png Shooting Anti-Sea
アンチシー
Anti-Sea Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs Deals 5x Damage Deals 5.5x Damage Deals 6x Damage Deals 6.5x Damage Deals 7x Damage with Piercing
HDR00 214 Recycling
リサイクリング
440/3699 0/0 0/0 470/848 264/573 1 HealIcon.png Healing Charge Repair
チャージリペア
Charge Repair Repairs the armor of a single ally. Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
HKG00 215 Blue Satelite
ブルーサテライト
240/2699 405/1158 277/860 396/749 306/629 0 MeleeIcon.png Melee Wave
ウェーブ
Wave Inflicts Wave. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
??? 216 ???
310/3049 332/988 199/678 190/475 256/563 ??? (No Abilities)
HNT01 217 Hornet Spear
ホーネットスピア
280/2899 564/1529 0/0 366/709 297/617 0 RangeIcon.png Shooting static
スタティック
static Reduces armor of damaged parts by half. Cannot destroy parts. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
HPP02 218 Hippumpy
カバンビー
300/2999 281/869 232/755 252/557 174/453 1 MeleeIcon.png Melee Break Hammer
ブレイクハンマー
Break Hammer Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown. x1.5 Bonus success at 70% Medacharge x1.5 Bonus success at 60% Medacharge x1.5 Bonus success at 50% Medacharge x1.5 Bonus success at 40% Medacharge x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge
HWK00 219 Burn Tube
バーンチューブ
260/2799 353/1037 502/1385 213/505 269/580 0 RangeIcon.png Shooting Napalm
ナパーム
Napalm Fires three shots. No Bonus Power +100 Power +200 Power +300 Power +400 & Always hits
IDL01 220 Dragoon Spear
ドラスピ
240/2699 404/1156 236/764 416/776 253/559 0 MeleeIcon.png Melee Bug
バグ
Bug Inflicts Bug. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
IDL02 221 PPPH
ピピピエイチ
240/2699 435/1228 217/720 435/801 227/524 0 MeleeIcon.png Melee Bug
バグ
Bug Inflicts Bug. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
IHS00 222 Accet
アクセット
210/2549 0/0 0/0 537/937 316/643 0 UtilityIcon.png Plant/Trap Repair Plant
リペアプラント
Repair Plant Places a plant that heals allies upon reaching the action line. Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
IKK00 223 Number One Gun
イチゴウガン
280/2899 372/1081 362/1058 499/887 382/731 0 RangeIcon.png Shooting Gatling
ガトリング
Gatling Fires three attacks. Cannot evade during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400 & Critical Chance +20%
??? 224 ???
340/3199 370/1077 456/1277 446/816 323/652 ??? (No Abilities)
KBT0E 225 Phange
フェーンジ
340/3199 441/1242 300/913 385/735 347/684 0 RangeIcon.png Shooting Rifle
ライフル
Rifle Quick shooting attack. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
??? 226 ???
330/3149 329/981 494/1366 164/440 155/428 ??? (No Abilities)
KMN00 227 Naglizno
ナグリズノー
440/3699 249/794 230/750 211/503 182/464 1 MeleeIcon.png Melee Break Hammer
ブレイクハンマー
Break Hammer Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown. x1.5 Bonus success at 70% Medacharge x1.5 Bonus success at 60% Medacharge x1.5 Bonus success at 50% Medacharge x1.5 Bonus success at 40% Medacharge x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge
KWG02 228 Shinbunshi Sword
シンブンシソード
380/3399 404/1156 564/1529 322/651 300/621 1 MeleeIcon.png Melee Sword
ソード
Sword Regular melee attack. No Bonus Success +100 Success +200 Success +300 Success +400 & Pierces
??? 229 ???
290/2949 202/685 496/1371 266/576 220/515 ??? (No Abilities)
KWG0E 230 Shelfful
シェッフェル
290/2949 389/1121 465/1298 389/740 313/639 0 MeleeIcon.png Melee Sword
ソード
Sword Regular melee attack. No Bonus Success +100 Success +200 Success +300 Success +400 & Pierces
KWGXX 231 Esedro O
エセドロワ
350/3249 192/661 711/1872 142/411 273/585 1 RangeIcon.png Shooting Microwaves
マイクロウェーブ
Microwaves Deals bonus damage based on Medaforce Charge. May cause pierce damage. Self-destructs after use. Bonus Damage: Charge x 1.0 Bonus Damage: Charge x 1.25 Bonus Damage: Charge x 1.5 Bonus Damage: Charge x 1.75 Bonus Damage: Charge x 2.0
LDB03 232 Grind
グラインド
190/2449 492/1361 297/906 465/841 399/753 0 RangeIcon.png Shooting Rifle
ライフル
Rifle Quick shooting attack. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
??? 233 ???
250/2749 395/1135 395/1135 220/515 184/467 ??? (No Abilities)
??? 234 ???
250/2749 368/1072 543/1480 232/531 194/480 ??? (No Abilities)
??? 235 ???
360/3299 409/1168 0/0 390/741 260/568 ??? (No Abilities)
MAR02 236 Influence
インフルエンス
170/2349 0/0 0/0 460/835 297/617 0 HealIcon.png Healing Charge Repair
チャージリペア
Charge Repair Repairs the armor of a single ally. Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
??? 237 ???
400/3499 310/937 261/822 310/635 281/596 ??? (No Abilities)
??? 238 ???
350/3249 425/1205 227/743 405/761 217/511 ??? (No Abilities)
??? 239 ???
420/3599 0/0 0/0 310/635 174/453 ??? (No Abilities)
MMC00 240 Omega Mirror
オメガミラー
230/2649 0/0 0/0 257/564 165/441 0 DefenceIcon.png Defense Mirror Guard
ミラーガード
Mirror Guard Reflects any shooting attack. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200& Guards an additional time
MON02 241 Monkey-See
サルヂエ
230/2649 396/1137 405/1158 396/749 316/643 0 MeleeIcon.png Melee Sword
ソード
Sword Regular melee attack. No Bonus Success +100 Success +200 Success +300 Success +400 & Pierces
MOZ00 242 Impaling Bunker
ハヤニエバンカー
260/2799 399/1144 353/1037 353/692 195/481 0 MeleeIcon.png Melee Pile
パイル
Pile Ignores defenses, may cause pierce damage. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
??? 243 ???
360/3299 206/694 545/1485 225/521 235/535 ??? (No Abilities)
MTS02 244 Arscythe
アールサイズ
240/2699 480/1333 259/818 480/861 355/695 1 RangeIcon.png Shooting Anti-Air
アンチエア
Anti-Air Deals 5x (or more) damage depending on rank to enemies with Flying Legs. Deals 5x Damage Deals 5.5x Damage Deals 6x Damage Deals 6.5x Damage Deals 7x Damage with Piercing
NAG00 245 Naga Cannon
ナーガキャノン
320/3099 400/1147 427/1210 227/524 245/548 0 RangeIcon.png Shooting Napalm
ナパーム
Napalm Fires three shots. No Bonus Power +100 Power +200 Power +300 Power +400 & Always hits
??? 246 ???
300/2999 0/0 0/0 450/821 372/717 ??? (No Abilities)
??? 247 ???
210/2549 0/0 0/0 498/885 385/735 ??? (No Abilities)
NIN04 248 Shikoro Saw
シコロ
260/2799 412/1175 480/1333 336/669 297/617 0 MeleeIcon.png Melee Claw
クロー
Claw A melee attack that hits 3 times. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
NIT03 249 Right Scutum
ライトスクトゥム
640/4699 0/0 0/0 184/467 155/428 1 DefenceIcon.png Defense Guard 500
ガード500
Guard 500 Take a guard body to interrupt an attack on the ally.At the time of guard activation, the damage is further reduced by 500 after reducing the damage.If damage to damage is 500 or less, the effect of applying symptoms is invalidated. Filling and cooling + no Filling and cooling +50 Filling and cooling +100 Filling and cooling +150 Filling / Cooling + 200 & Maximum Guard + 1 Time
??? 250 ???
320/3099 0/0 0/0 503/892 275/588 ??? (No Abilities)
PCP00 251 Napalm Rain
ナパームレイン
300/2999 356/1044 552/1501 198/485 227/524 1 RangeIcon.png Shooting Napalm
ナパーム
Napalm Fires three shots. No Bonus Power +100 Power +200 Power +300 Power +400 & Always hits
PEN00 252 Free Arm
フリーアーム
170/2349 0/0 0/0 248/552 248/552 0 HealIcon.png Healing Restore
レストア
Restore Revives a single destroyed on all allied Medabots Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
PEN02 253 Makerel Stall
マケレルストール
270/2849 384/1109 422/1198 201/489 307/631 0 MeleeIcon.png Melee Freeze
フリーズ
Freeze Inflicts Freeze. Cannot defend during cooldown. No Bonus Success +100 Success +200 Success +300 Success +400
PEN02 254 Krill Guard
クリルガード
310/3049 0/0 0/0 243/545 189/473 0 DefenceIcon.png Defense Shooting Guard
しゃげきガード
Shooting Guard Negates any shooting/ranged attack. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & Guards an additional time
PHL00 255 Gastrohand
ガストロハンド
160/2299 0/0 0/0 556/963 393/745 0 AssistIcon.png Support Mobile Boost
モビルブースト
Mobile Boost Grants a buff that boosts Evasion (Anti-Melee) by 20% No bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
??? 256 ???
250/2749 387/1116 360/1053 414/773 306/629 ??? (No Abilities)
??? 257 ???
320/3099 362/1058 344/1016 279/593 269/580 ??? (No Abilities)
QUN00 258 Ice
アイス
270/2849 413/1177 329/981 272/584 319/647 0 RangeIcon.png Shooting Freeze Shot
フリーズショット
Freeze Shot Afflicts Freeze. Cannot evade during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
RAP00 259 Bubble Punch
バブルパンチ
230/2649 297/906 213/710 279/593 279/593 0 MeleeIcon.png Melee Break Hammer
ブレイクハンマー
Break Hammer Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown. x1.5 Bonus success at 70% Medacharge x1.5 Bonus success at 60% Medacharge x1.5 Bonus success at 50% Medacharge x1.5 Bonus success at 40% Medacharge x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge
??? 260 ???
260/2799 336/997 291/892 373/719 200/488 ??? (No Abilities)
RAY04 261 Force Beam
フォースビーム
240/2699 320/960 388/1119 426/789 281/596 0 RangeIcon.png Shooting Beam
ビーム
Beam Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown. x2 Damage Requires 70% charge x2 Damage Requires 60% charge x2 Damage Requires 50% charge x2 Damage Requires 40% charge x2 Damage Requires 30% charge, x3 at 100%
??? 262 ???
200/2499 304/923 446/1254 266/576 313/639 ??? (No Abilities)
??? 263 ???
200/2499 304/923 313/944 228/525 408/765 ??? (No Abilities)
RED01 264 Bread Milk
ブレッドミルク
280/2899 0/0 0/0 394/747 536/936 0 AssistIcon.png Support Shoot Boost
シュートブースト
Shoot Boost Grants a buff that boosts the Power and Success of Shooting parts by 20% No bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
RIN00 265 Rhino Dum-Dum
サイゴンゴン
400/3499 331/986 415/1182 184/467 193/479 1 RangeIcon.png Shooting Missile
ミサイル
Missile Deals damage to all of the target's parts. No Bonus Power +100 Power +200 Power +300 Power +400 & Always hits
??? 266 ???
620/4599 0/0 0/0 184/467 147/417 ??? (No Abilities)
??? 267 ???
270/2849 418/1189 370/1077 304/627 313/639 ??? (No Abilities)
??? 268 ???
250/2749 327/976 445/1252 300/621 327/657 ??? (No Abilities)
RTL00 269 Rush Claw
ラッシュクロー
290/2949 372/1081 511/1406 372/717 288/605 0 MeleeIcon.png Melee Claw
クロー
Claw A melee attack that hits 3 times. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
??? 270 ???
420/3599 288/885 403/1154 201/489 153/425 ??? (No Abilities)
SAM01 271 Ichininto
イチニントウセン
320/3099 297/906 384/1109 211/503 192/477 0 MeleeIcon.png Melee Beam Sword
ビームソード
Beam Sword Deals bonus damage based on Medacharge Gauge. Cannot defend during cooldown. x2 Bonus damage at 70% Medacharge x2 Bonus damage at 60% Medacharge x2 Bonus damage at 50% Medacharge x2 Bonus damage at 40% Medacharge x2 Bonus damage at 30% Medaforce Charge, x3 at 100% Medaforce Charge
SBL00 272 Flap
フラップ
340/3199 351/1032 324/969 243/545 297/617 0 MeleeIcon.png Melee Freeze
フリーズ
Freeze Inflicts Freeze. Cannot defend during cooldown. No Bonus Success +100 Success +200 Success +300 Success +400
SCP04 273 Scorpion Urge
サソリアージ
280/2899 288/885 504/1389 360/701 270/581 1 MeleeIcon.png Melee Melt
メルト
Melt Inflicts Melt. Cannot defend during cooldown. No Bonus Success +100 Success +200 Success +300 Success +400
??? 274 ???
240/2699 381/1102 316/951 465/841 306/629 ??? (No Abilities)
??? 275 ???
210/2549 460/1287 268/839 393/745 240/541 ??? (No Abilities)
SNA04 276 Cresfield
クレスフィールド
300/2999 327/976 282/871 382/731 191/476 0 MeleeIcon.png Melee Virus
ウィルス
Virus Inflicts Virus. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
SPI01_2 277 Shoo Trap
ホイホイトラップ
370/3349 0/0 0/0 357/697 329/660 0 UtilityIcon.png Plant/Trap Melee Trap
かくとうトラップ
Melee Trap Plants a trap that deals damage whenever the enemy uses a melee attack. Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
??? 278 ???
380/3399 0/0 0/0 382/731 282/597 ??? (No Abilities)
SPR01 279 Kashmir 2
カシミール2
320/3099 432/1221 171/612 216/509 270/581 0 RangeIcon.png Shooting Break
ブレイク
Break Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. x1.5 Success requires 70% charge x1.5 Success requires 60% charge x1.5 Success requires 50% charge x1.5 Success requires 40% charge x1.5 Success requires 30% charge, x2 at 100%
STG02 280 Slash Bite
スラッシュバイト
290/2949 291/892 559/1518 379/727 99/353 0 MeleeIcon.png Melee Assassin
アサッシン
Assassin Always crits. Self-destroys if it fails to destroy a part it hits. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
??? 281 ???
260/2799 192/661 451/1266 230/528 144/413 ??? (No Abilities)
STN00 282 Smell Beam
スメルビーム
320/3099 354/1039 400/1147 309/633 254/560 0 RangeIcon.png Shooting Beam
ビーム
Beam Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown. x2 Damage Requires 70% charge x2 Damage Requires 60% charge x2 Damage Requires 50% charge x2 Damage Requires 40% charge x2 Damage Requires 30% charge, x3 at 100%
??? 283 ???
340/3199 336/997 384/1109 364/707 316/643 ??? (No Abilities)
??? 284 ???
260/2799 376/1091 544/1483 277/591 178/459 ??? (No Abilities)
TIR02 285 G club
Gクラブ
310/3049 263/827 554/1506 244/547 225/521 0 MeleeIcon.png Melee Hammer
ハンマー
Hammer Hits all enemy parts at once. Cannot defend during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400
TOT04 286 Diode Laser
ディオレーザー
380/3399 339/1004 562/1525 203/492 203/492 1 RangeIcon.png Shooting Laser
レーザー
Laser Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. x1.5 Damage/Success requires 70% charge x1.5 Damage/Success requires 60% charge x1.5 Damage/Success requires 50% charge x1.5 Damage/Success requires 40% charge x1.5 Damage/Success requires 30% charge, x2 at 100%
TRT00 287 Fragrance
フレグランス
240/2699 514/1413 148/559 405/761 316/643 0 RangeIcon.png Shooting Evasion Seal
かいひシール
Evasion Seal Prevents enemy from evading attacks No Bonus Success +100 Success +200 Success +300 Success +400
UGO00 288 Vajra Fist
コンゴウケン
440/3699 235/762 529/1448 215/508 245/548 0 MeleeIcon.png Melee Hammer
ハンマー
Hammer Hits all enemy parts at once. Cannot defend during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400
??? 289 ???
290/2949 0/0 0/0 480/861 210/501 ??? (No Abilities)
??? 290 ???
360/3299 279/864 511/1406 325/655 241/543 ??? (No Abilities)
UZS00 291 Right Saw
ライトソー
300/2999 306/927 530/1450 279/593 213/505 0 MeleeIcon.png Melee Assassin
アサッシン
Assassin Always crits. Self-destroys if it fails to destroy a part it hits. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
VSQ00 292 Luciferin
ルシフェリン
280/2899 455/1275 309/934 263/572 400/755 0 MeleeIcon.png Melee Flash
フラッシュ
Flash Interrupts any Medabot who is heating and makes them turn around. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
WEA03 293 Death Hand
デスハンド
330/3149 417/1186 252/801 194/480 223/519 1 RangeIcon.png Shooting Break
ブレイク
Break Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. x1.5 Success requires 70% charge x1.5 Success requires 60% charge x1.5 Success requires 50% charge x1.5 Success requires 40% charge x1.5 Success requires 30% charge, x2 at 100%
WEA03_P1 294 #2 Hand
1ゴウハンド
200/2499 303/920 202/685 184/467 174/453 1 RangeIcon.png Shooting Break
ブレイク
Break Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. x1.5 Success requires 70% charge x1.5 Success requires 60% charge x1.5 Success requires 50% charge x1.5 Success requires 40% charge x1.5 Success requires 30% charge, x2 at 100%
WEA03_P2 295 #2 Hand
2ゴウハンド
270/2849 322/965 211/706 165/441 184/467 1 RangeIcon.png Shooting Break
ブレイク
Break Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. x1.5 Success requires 70% charge x1.5 Success requires 60% charge x1.5 Success requires 50% charge x1.5 Success requires 40% charge x1.5 Success requires 30% charge, x2 at 100%
WEA03_P3 296 #3 Hand
3ゴウハンド
300/2999 349/1028 230/750 174/453 193/479 1 RangeIcon.png Shooting Break
ブレイク
Break Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. x1.5 Success requires 70% charge x1.5 Success requires 60% charge x1.5 Success requires 50% charge x1.5 Success requires 40% charge x1.5 Success requires 30% charge, x2 at 100%
WLF01 297 Wolf Claw
ウルフクロー
290/2949 323/967 408/1165 256/563 266/576 0 MeleeIcon.png Melee Freeze
フリーズ
Freeze Inflicts Freeze. Cannot defend during cooldown. No Bonus Success +100 Success +200 Success +300 Success +400
WLW00 298 Leaf One
リーフワン
440/3699 297/906 513/1410 207/497 234/533 1 MeleeIcon.png Melee Charge Drain
チャージドレイン
Charge Drain Leeches Medaforce Charge from enemies. Cannot defend during cooldown. Steals 3% Medaforce Charge Steals 6% Medaforce Charge Steals 9% Medaforce Charge Steals 12% Medaforce Charge Steals 15% Medaforce Charge
WMS00 299 Smooth Bend
スムースベンド
360/3299 340/1007 441/1242 423/785 156/429 1 MeleeIcon.png Melee Virus
ウィルス
Virus Inflicts Virus. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
??? 300 ???
300/2999 372/1081 325/972 334/667 279/593 ??? (No Abilities)
GRM50 301 Tame Ron
ターメロン
460/3799 274/853 666/1767 235/535 274/587 1 MeleeIcon.png Melee Hammer
ハンマー
Hammer Hits all enemy parts at once. Cannot defend during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400
KBT50 302 Meta-Revolver
メタリボルバー
240/2699 423/1200 280/867 385/735 310/635 0 RangeIcon.png Shooting Rifle
ライフル
Rifle Quick shooting attack. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
KWG50 303 Chanbara Sword
チャンバラソード
230/2649 381/1102 401/1149 305/628 297/617 0 MeleeIcon.png Melee Sword
ソード
Sword Regular melee attack. No Bonus Success +100 Success +200 Success +300 Success +400 & Pierces
KXK00 304 Beetle Gun
ビートルガン
240/2699 450/1263 333/990 343/679 284/600 1 RangeIcon.png Shooting Charge Blaster
チャージバスター
Charge Blaster Deals bonus damage based on Medaforce Charge. Cannot evade during cooldown. Bonus Damage: Charge x 1.0 Bonus Damage: Charge x 1.25 Bonus Damage: Charge x 1.5 Bonus Damage: Charge x 1.75 Bonus Damage: Charge x 2.0, Pierces and consumes 5% Medaforce Charge per use
FSL01 305 Magical Broom
マジカルブルーム
260/2799 329/981 223/734 261/569 194/480 0 MeleeIcon.png Melee Break Hammer
ブレイクハンマー
Break Hammer Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown. x1.5 Bonus success at 70% Medacharge x1.5 Bonus success at 60% Medacharge x1.5 Bonus success at 50% Medacharge x1.5 Bonus success at 40% Medacharge x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge
WEA04 306 Death Gravity
デスグラビティ
380/3399 514/1413 346/1021 452/824 381/729 1 RangeIcon.png Shooting Press
プレス
Press Deals bonus damage to heavy parts. Also has 2x success if above a certain Medacharge amount. x2 Success requires 70% charge x2 Success requires 60% charge x2 Success requires 50% charge x2 Success requires 40% charge x2 Success requires 30% charge, x3 at 100%
PTL00 307 Pocket Sword
ポケットソード
260/2799 403/1154 460/1287 355/695 316/643 0 MeleeIcon.png Melee Sword
ソード
Sword Regular melee attack. No Bonus Success +100 Success +200 Success +300 Success +400 & Pierces
BRA00 308 Ray Blaster
レイブラスター
300/2999 325/972 455/1275 251/556 223/519 1 RangeIcon.png Shooting Beam
ビーム
Beam Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown. x2 Damage Requires 70% charge x2 Damage Requires 60% charge x2 Damage Requires 50% charge x2 Damage Requires 40% charge x2 Damage Requires 30% charge, x3 at 100%
APL01 309 Sparrow Wing
スパローウイング
220/2599 487/1350 321/962 267/577 198/485 0 RangeIcon.png Shooting Missile
ミサイル
Missile Deals damage to all of the target's parts. No Bonus Power +100 Power +200 Power +300 Power +400 & Always hits
??? 310 ???
380/3399 0/0 0/0 394/747 282/597 ??? (No Abilities)
??? 311 ???
230/2649 427/1210 200/680 332/664 304/627 ??? (No Abilities)
??? 312 ???
250/2749 223/734 455/1275 163/439 236/536 ??? (No Abilities)
GBB01 313 Base shot
ベースショット
200/2499 338/1002 380/1100 360/701 331/663 0 RangeIcon.png Shooting Beam
ビーム
Beam Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown. x2 Damage Requires 70% charge x2 Damage Requires 60% charge x2 Damage Requires 50% charge x2 Damage Requires 40% charge x2 Damage Requires 30% charge, x3 at 100%
GBD01 314 Break Baker
ブレイクベーカー
300/2999 293/897 200/680 260/568 215/508 1 MeleeIcon.png Melee Break Hammer
ブレイクハンマー
Break Hammer Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown. x1.5 Bonus success at 70% Medacharge x1.5 Bonus success at 60% Medacharge x1.5 Bonus success at 50% Medacharge x1.5 Bonus success at 40% Medacharge x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge
GBG01 315 Gituar Sword
ギターソード
200/2499 245/785 366/1067 283/599 150/421 0 MeleeIcon.png Melee Beam Sword
ビームソード
Beam Sword Deals bonus damage based on Medacharge Gauge. Cannot defend during cooldown. x2 Bonus damage at 70% Medacharge x2 Bonus damage at 60% Medacharge x2 Bonus damage at 50% Medacharge x2 Bonus damage at 40% Medacharge x2 Bonus damage at 30% Medaforce Charge, x3 at 100% Medaforce Charge
GBK01 316 Aftertouch
アフタータッチ
230/2649 394/1133 240/773 329/660 300/621 0 MeleeIcon.png Melee Wave
ウェーブ
Wave Inflicts Wave. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
GTD01 317 Right Hand
ミギノカイナ
220/2599 336/997 339/1004 343/679 318/645 1 RangeIcon.png Shooting Gatling
ガトリング
Gatling Fires three attacks. Cannot evade during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400 & Critical Chance +20%
OWL03 318 Freeze Hand
フリーズハンド
230/2649 368/1072 299/911 218/512 228/525 0 RangeIcon.png Shooting Freeze Shot
フリーズショット
Freeze Shot Afflicts Freeze. Cannot evade during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
??? 319 ???
260/2799 0/0 0/0 249/553 155/428 ??? (No Abilities)
??? 320 ???
310/3049 304/923 408/1165 209/500 237/537 ??? (No Abilities)
TNS01 321 Buster Racket
バスターラケット
210/2549 387/1116 418/1189 264/573 204/493 0 MeleeIcon.png Melee Hammer
ハンマー
Hammer Hits all enemy parts at once. Cannot defend during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400
??? 322 ???
280/2899 436/1231 465/1298 368/712 329/660 ??? (No Abilities)
GDS01 323 Affection
アフェクション
390/3449 470/1310 652/1735 288/605 240/541 1 RangeIcon.png Shooting Laser
レーザー
Laser Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. x1.5 Damage/Success requires 70% charge x1.5 Damage/Success requires 60% charge x1.5 Damage/Success requires 50% charge x1.5 Damage/Success requires 40% charge x1.5 Damage/Success requires 30% charge, x2 at 100%
KBT0D 324 Quick Trigger
クイックトリガー
390/3449 450/1263 390/1123 295/615 301/623 0 RangeIcon.png Shooting Rifle
ライフル
Rifle Quick shooting attack. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
KWG0D 325 Sewing Eye
ソーイングアイ
250/2749 350/1030 381/1102 400/755 310/635 0 MeleeIcon.png Melee Charge Blade
チャージブレード
Charge Blade Deals bonus damage based on Medaforce Charge. Cannot defend during cooldown. Bonus Damage: Charge x 1.0 Bonus Damage: Charge x 1.25 Bonus Damage: Charge x 1.5 Bonus Damage: Charge x 1.75 Bonus Damage: Charge x 2.0, Pierces & Consumes 5% Medaforce Charge per use
KBT07 326 Model Gun
モデルガン
220/2599 180/633 443/1247 473/852 355/695 0 RangeIcon.png Shooting Gatling
ガトリング
Gatling Fires three attacks. Cannot evade during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400 & Critical Chance +20%
KWG07 327 Tantan Sword
タンタンソード
240/2699 312/941 350/1030 250/555 203/492 0 MeleeIcon.png Melee Beam Sword
ビームソード
Beam Sword Deals bonus damage based on Medacharge Gauge. Cannot defend during cooldown. x2 Bonus damage at 70% Medacharge x2 Bonus damage at 60% Medacharge x2 Bonus damage at 50% Medacharge x2 Bonus damage at 40% Medacharge x2 Bonus damage at 30% Medaforce Charge, x3 at 100% Medaforce Charge
KIN00 328 Light Axe
ライトアクス
250/2749 210/703 488/1352 201/489 199/487 0 MeleeIcon.png Melee Hammer
ハンマー
Hammer Hits all enemy parts at once. Cannot defend during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400
BOR00 329 Right-ing
ライトイング
680/4899 0/0 0/0 370/715 294/613 1 DefenceIcon.png Defense Guard
ガード
Guard Take a guard body to interrupt an attack on the ally.Interrupt and guard when allies are attacked.At the time of guard trigger, it reduces damage. Filling and cooling + no Filling and cooling +50 Filling and cooling +100 Filling and cooling +150 Filling / Cooling + 200 & Maximum Guard + 1 Time
JEL00 330 Intermissile
インターミサイル
330/3149 311/939 489/1354 205/495 220/515 1 RangeIcon.png Shooting Missile
ミサイル
Missile Deals damage to all of the target's parts. No Bonus Power +100 Power +200 Power +300 Power +400 & Always hits
SPC00 331 White Hand
しろながて
260/2799 330/983 425/1205 345/681 306/629 0 MeleeIcon.png Melee Hold
ホールド
Hold Inflicts Hold. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
GGR00 332 Grade Hammer
グレドハンマー
470/3849 234/759 599/1611 221/516 216/509 1 MeleeIcon.png Melee Hammer
ハンマー
Hammer Hits all enemy parts at once. Cannot defend during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400
MED00 333 Death Beckon
デステーマネキ
240/2699 388/1119 206/694 333/665 263/572 0 RangeIcon.png Shooting Destroy
デストロイ
Destroy Immediately destroys any head or arm part if it (the targeted part) is the actively used part by the enemy.Cannot dodge or defend while cooling. No bonus Success +100 Success +200 Success +300 Success +400
SGL00 334 Drago Bite
ドラゴカム
250/2749 362/1058 444/1249 262/571 255/561 0 RangeIcon.png Shooting Laser
レーザー
Laser Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. x1.5 Damage/Success requires 70% charge x1.5 Damage/Success requires 60% charge x1.5 Damage/Success requires 50% charge x1.5 Damage/Success requires 40% charge x1.5 Damage/Success requires 30% charge, x2 at 100%
SPW00 335 Gekitoras
ゲキトラス
330/3149 394/1133 463/1294 254/560 226/523 0 MeleeIcon.png Melee Hammer
ハンマー
Hammer Hits all enemy parts at once. Cannot defend during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400
KMR00 336 Garsan
ガーサン
300/2999 381/1102 364/1063 357/697 310/635 0 MeleeIcon.png Melee Hold
ホールド
Hold Inflicts Hold. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MAG00 337 C'mon Trip
コロビナー
330/3149 238/769 173/617 373/719 273/585 1 RangeIcon.png Shooting Slip
スリップ
Slip A shooting attack that interrupts the action if it hits an opponent who is filling or waiting for a technique or midfielder. Priority is given to the legs regardless of the character of the medal.Cannot be avoided or protected during cooling after use. Filling / cooling + none Filling / cooling +50 Filling / cooling +100 Filling / cooling +150 Filling / cooling +200 & ignoring defense (no damage reduction due to opponent's defense)
WCH00 338 Two Cotton
ツーコットン
240/2699 270/843 104/456 352/691 376/723 0 RangeIcon.png Shooting Slip
スリップ
Slip A shooting attack that interrupts the action if it hits an opponent who is filling or waiting for a technique or midfielder. Priority is given to the legs regardless of the character of the medal.Cannot be avoided or protected during cooling after use. Filling / cooling + none Filling / cooling +50 Filling / cooling +100 Filling / cooling +150 Filling / cooling +200 & ignoring defense (no damage reduction due to opponent's defense)
WDN00 339 Aqua hand
アクアハンド
350/3249 0/0 0/0 290/608 219/513 0 HealIcon.png Healing Field Repair
フィールドリペア
Field Repair Repairs based on the terrain compatibility Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
SLF00 340 Wind hand
ウィンドハンド
250/2749 520/1427 141/542 399/753 294/613 0 RangeIcon.png Shooting Defense Seal
ぼうぎょシール
Defense Seal Prevents enemy from defending No Bonus Success +100 Success +200 Success +300 Success +400
GNM00 341 Earth hand
アースハンド
660/4799 0/0 0/0 410/768 276/589 1 DefenceIcon.png Defense Guard
ガード
Guard Take a guard body to interrupt an attack on the ally.Interrupt and guard when allies are attacked.At the time of guard trigger, it reduces damage. Filling and cooling + no Filling and cooling +50 Filling and cooling +100 Filling and cooling +150 Filling / Cooling + 200 & Maximum Guard + 1 Time
OWS00 342 Boire du L'eau (FR: Drink Water)
ポワールドゥロー
240/2699 322/965 327/976 219/513 249/553 0 MeleeIcon.png Melee Discharge
ディスチャージ
Discharge Removes Medaforce Charge from enemies. Cannot defend during cooldown. Removes 10% Medaforce Charge Removes 15% Medaforce Charge Removes 20% Medaforce Charge Removes 25% Medaforce Charge Removes 30% Medaforce Charge
JOK00 343 Signales
シグナレス
290/2949 310/937 390/1123 301/623 268/579 0 RangeIcon.png Shooting Beam
ビーム
Beam Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown. x2 Damage Requires 70% charge x2 Damage Requires 60% charge x2 Damage Requires 50% charge x2 Damage Requires 40% charge x2 Damage Requires 30% charge, x3 at 100%
MDR00 344 Drill Upper
ドリルアッパー
370/3349 259/818 588/1585 243/545 236/536 1 MeleeIcon.png Melee Hammer
ハンマー
Hammer Hits all enemy parts at once. Cannot defend during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400
BAY00 345 Past touch
パストタッチ
480/3899 420/1193 270/843 350/688 320/648 0 RangeIcon.png Shooting Defense Seal
ぼうぎょシール
Defense Seal Prevents enemy from defending No Bonus Success +100 Success +200 Success +300 Success +400
??? 346 ???
420/3599 390/1123 360/1053 303/625 215/508 ??? (No Abilities)
??? 347 ???
380/3399 0/0 0/0 425/788 290/608 ??? (No Abilities)
??? 348 ???
350/3249 269/841 590/1590 264/573 210/501 ??? (No Abilities)
??? 349 ???
280/2899 385/1112 310/937 390/741 170/448 ??? (No Abilities)
??? 350 ???
300/2999 100/447 100/447 100/355 100/355 ??? (No Abilities)
??? 351 ???
300/2999 0/0 0/0 100/355 100/355 ??? (No Abilities)
??? 352 ???
300/2999 0/0 0/0 100/355 100/355 ??? (No Abilities)
??? 353 ???
300/2999 100/447 100/447 100/355 100/355 ??? (No Abilities)
??? 354 ???
300/2999 100/447 100/447 100/355 100/355 ??? (No Abilities)
TJN00 355 Yawmoko Arm
ヤワモコアーム
200/2499 320/960 303/920 440/808 320/648 0 RangeIcon.png Shooting Gatling
ガトリング
Gatling Fires three attacks. Cannot evade during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400 & Critical Chance +20%
FLG00 356 Sack Zound
サックザウン
240/2699 0/0 0/0 264/573 266/576 0 AssistIcon.png Support Conceal
コンシール
Conceal Increases Invasion, and disable a single enemy's ability to attack. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
FLW01 357 Go-Up
ゴーアップ
320/3099 0/0 0/0 450/821 380/728 0 UtilityIcon.png Plant/Trap Heater Plant
ヒータープラント
Heater Plant Places a plant that boosts allies' heating. Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
ALM00 358 Arma-Hand
アルマアブソー
430/3649 0/0 0/0 395/748 270/581 0 DefenceIcon.png Defense 300 guard 300
ガード300
300 guard 300 Take a guard body to interrupt an attack on the ally.At the time of guard activation, after reducing the damage, damage is further reduced by 300.If damage to damage is less than 300, the effect of symptomization is invalidated. Filling and cooling + no Filling and cooling +50 Filling and cooling +100 Filling and cooling +150 Filling / Cooling + 200 & Maximum Guard + 1 Time
NMR00 359 Jammer
ジャマー
320/3099 290/890 254/806 433/799 181/463 0 MeleeIcon.png Melee Virus
ウィルス
Virus Inflicts Virus. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
ANG01 360 Cherub Hand
チェラブハンド
270/2849 0/0 0/0 420/781 360/701 0 HealIcon.png Healing Repair
リペア
Repair Repairs a single part. Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
??? 361 ???
280/2899 340/1007 520/1427 205/495 193/479 ??? (No Abilities)
??? 362 ???
280/2899 0/0 0/0 450/821 240/541 ??? (No Abilities)
WFH00 363 Conpench
コンペンチ
240/2699 210/703 350/1030 220/515 276/589 0 MeleeIcon.png Melee Thunder
サンダー
Thunder Inflicts Thunder. Cannot defend during cooldown. No Bonus Success +100 Success +200 Success +300 Success +400
CKN00 364 Don-Don Punch
ドンドンパンチ
280/2899 290/890 255/808 310/635 280/595 0 MeleeIcon.png Melee Destroy
デストロイ
Destroy Immediately destroys head/arm parts if they're being used when hit. Cannot defend during cooldown. No bonus Success +100 Success +200 Success +300 Success +500
KAP01 365 Underwater Flow
スイチュウフロー
180/2399 250/797 80/400 290/608 130/395 0 RangeIcon.png Shooting Anti-Sea
アンチシー
Anti-Sea Deals 5x (or more) damage depending on rank to enemies with Aquatic Legs Deals 5x Damage Deals 5.5x Damage Deals 6x Damage Deals 6.5x Damage Deals 7x Damage with Piercing
MNT00 366 Accident
アクシデン
250/2749 280/867 200/680 360/701 184/467 0 MeleeIcon.png Melee Bug
バグ
Bug Inflicts Bug. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
RBT01 367 Minute Skip
ミニットスキップ
230/2649 0/0 0/0 307/631 420/781 0 AssistIcon.png Support Cooler
クーラー
Cooler Grants a buff that boosts cooling to all allies by 20% No bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
NUE00 368 Tranokoguchi
トラノコグチ
330/3149 287/883 701/1849 188/472 150/421 1 RangeIcon.png Shooting Ghost Shot
ゴーストショット
Ghost Shot Deals bonus damage based on Medaforce Charge. May cause pierce damage. Cannot defend or evade during cooldown. Bonus Damage: Charge x 0.5 Bonus Damage: Charge x 0.75 Bonus Damage: Charge x 1.0 Bonus Damage: Charge x 1.25 Bonus Damage: Charge x 1.5
ARS00 369 Shine
シャイン
285/2924 333/990 422/1198 320/648 276/589 0 RangeIcon.png Shooting Beam
ビーム
Beam Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown. x2 Damage Requires 70% charge x2 Damage Requires 60% charge x2 Damage Requires 50% charge x2 Damage Requires 40% charge x2 Damage Requires 30% charge, x3 at 100%
TRS00 370 Greed
グリード
370/3349 305/925 470/1310 360/701 165/441 1 MeleeIcon.png Melee Virus
ウィルス
Virus Inflicts Virus. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
GMN00 371 Champion
チャンピオン
280/2899 400/1147 265/832 315/641 305/628 0 MeleeIcon.png Melee Wave
ウェーブ
Wave Inflicts Wave. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
CNC00 372 Justice
ジャスティス
230/2649 345/1018 408/1165 240/541 235/535 0 RangeIcon.png Shooting Laser
レーザー
Laser Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. x1.5 Damage/Success requires 70% charge x1.5 Damage/Success requires 60% charge x1.5 Damage/Success requires 50% charge x1.5 Damage/Success requires 40% charge x1.5 Damage/Success requires 30% charge, x2 at 100%
LEO00 373 Flight
ファイト
340/3199 365/1065 490/1357 234/533 165/441 0 RangeIcon.png Shooting Missile
ミサイル
Missile Deals damage to all of the target's parts. No Bonus Power +100 Power +200 Power +300 Power +400 & Always hits
VRG00 374 Fruits
フルーツ
320/3099 0/0 0/0 390/741 470/848 0 UtilityIcon.png Plant/Trap Charge Plant
チャージプラント
Charge Plant Places a plant that grants bonus Medaforce Charge to charging allies. Trap has 1 use Trap has 2 uses Trap has 3 uses Trap has 4 uses Trap has 5 uses
LBR00 375 Harmony
ハーモニー
230/2649 400/1147 142/545 262/571 220/515 0 RangeIcon.png Shooting Anti-Air
アンチエア
Anti-Air Deals 5x (or more) damage depending on rank to enemies with Flying Legs. Deals 5x Damage Deals 5.5x Damage Deals 6x Damage Deals 6.5x Damage Deals 7x Damage with Piercing
SCP01 376 Secret
シークレット
290/2949 442/1245 220/727 410/768 286/603 0 MeleeIcon.png Melee Bug
バグ
Bug Inflicts Bug. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
OPS00 377 Engine
エンジン
400/3499 313/944 598/1609 197/484 247/551 1 MeleeIcon.png Melee Thunder
サンダー
Thunder Inflicts Thunder. Cannot defend during cooldown. No Bonus Success +100 Success +200 Success +300 Success +400
??? 378 ???
300/2999 100/447 100/447 100/355 100/355 ??? (No Abilities)
CPC00 379 Poetic
ポエティック
290/2949 382/1105 325/972 180/461 204/493 0 MeleeIcon.png Melee Effect Clear
エフェクトクリア
Effect Clear Removes all buffs from enemy. Deals bonus damage based on number of buffs. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
AQR00 380 Magnifice
マグニフィス
170/2349 320/960 210/703 290/608 273/585 0 RangeIcon.png Shooting Count Attack
カウントアタック
Count Attack Becomes more powerful after every use. May also pierce. Cannot evade or defend during cooldown. +5% power per use +8% power per use +12% power per use +15% power per use +20% power per use
??? 381 ???
300/2999 100/447 100/447 100/355 100/355 ??? (No Abilities)
ROS01 382 Rose Bloom
ローズブルーム
200/2499 380/1100 295/902 240/541 320/648 0 RangeIcon.png Shooting Thunder Shot
サンダーショット
Thunder Shot Afflicts thunder. Cannot evade during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
GBA00 383 Frill Pink
フリルピンク
230/2649 0/0 0/0 430/795 240/541 0 HealIcon.png Healing Field Repair
フィールドリペア
Field Repair Repairs based on the terrain compatibility Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
ROZ00 384 De-sign
ディサイン
540/4199 330/983 215/715 442/811 278/592 0 MeleeIcon.png Melee Bug
バグ
Bug Inflicts Bug. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
GWF03 385 White Beat
ホワイトビート
290/2949 283/874 640/1707 291/609 241/543 0 MeleeIcon.png Melee Hammer
ハンマー
Hammer Hits all enemy parts at once. Cannot defend during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400
??? 386 ???
300/2999 100/447 100/447 100/355 100/355 ??? (No Abilities)
??? 387 ???
300/2999 100/447 100/447 100/355 100/355 ??? (No Abilities)
??? 388 ???
300/2999 100/447 100/447 100/355 100/355 ??? (No Abilities)
??? 389 ???
300/2999 100/447 100/447 100/355 100/355 ??? (No Abilities)
??? 390 ???
300/2999 100/447 100/447 100/355 100/355 ??? (No Abilities)
MYM00 391 Milk band
ミルクバンド
200/2499 0/0 0/0 384/733 302/624 0 HealIcon.png Healing Charge Repair
チャージリペア
Charge Repair Repairs the armor of a single ally. Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
BPB00 392 Tsurabunnier
ツラーバニア
220/2599 382/1105 121/496 223/519 234/533 0 RangeIcon.png Shooting Anti-Air
アンチエア
Anti-Air Deals 5x (or more) damage depending on rank to enemies with Flying Legs. Deals 5x Damage Deals 5.5x Damage Deals 6x Damage Deals 6.5x Damage Deals 7x Damage with Piercing
??? 393 ???
300/2999 100/447 100/447 100/355 100/355 ??? (No Abilities)
??? 394 ???
300/2999 100/447 100/447 100/355 100/355 ??? (No Abilities)
??? 395 ???
300/2999 100/447 100/447 100/355 100/355 ??? (No Abilities)
??? 396 ???
300/2999 100/447 100/447 100/355 100/355 ??? (No Abilities)
KBT0A 397 Last Concert
ラストコンサート
290/2949 400/1147 460/1287 360/701 210/501 0 RangeIcon.png Shooting Sacrifice
サクリファイス
Sacrifice Deals damage based on remaining armor. Self-destructs after use. Adds 10% of remaining armor Adds 20% of remaining armor Adds 30% of remaining armor Adds 40% of remaining armor Adds 50% of remaining armor
KWG0A 398 Beat Death
ビートデス
220/2599 461/1289 290/890 287/604 296/616 0 MeleeIcon.png Melee Thunder
サンダー
Thunder Inflicts Thunder. Cannot defend during cooldown. No Bonus Success +100 Success +200 Success +300 Success +400
GBV01 399 Shout Stance
シャウトスタンド
300/2999 300/913 250/797 380/728 360/701 1 MeleeIcon.png Melee Canceller
キャンセラー
Canceller Inflicts Canceller. Cannot defend during cooldown. No Bonus Success +100 Success +200 Success +300 Success +400
NTB00 400 Acid Bomb
メルトボム
260/2799 290/890 479/1331 361/703 307/631 0 MeleeIcon.png Melee Melt
メルト
Melt Inflicts Melt. Cannot defend during cooldown. No Bonus Success +100 Success +200 Success +300 Success +400
RAP01 401 Granule Blow
グラニューブロー
250/2749 241/776 469/1308 222/517 177/457 0 RangeIcon.png Shooting Sacrifice
サクリファイス
Sacrifice Deals damage based on remaining armor. Self-destructs after use. Adds 10% of remaining armor Adds 20% of remaining armor Adds 30% of remaining armor Adds 40% of remaining armor Adds 50% of remaining armor
KKS00 402 Kosei Boheki
コーセイボーヘキ
280/2899 382/1105 520/1427 260/568 195/481 0 MeleeIcon.png Melee Assassin
アサッシン
Assassin Always crits. Self-destroys if it fails to destroy a part it hits. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
KKS01 403 セブロC40A
セブロC40A
400/3499 296/904 424/1203 428/792 285/601 1 RangeIcon.png Shooting Gatling
ガトリング
Gatling Fires three attacks. Cannot evade during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400 & Critical Chance +20%
KKS02 404 Chaingun
チェーンガン
250/2749 370/1077 341/1009 483/865 323/652 0 RangeIcon.png Shooting Gatling
ガトリング
Gatling Fires three attacks. Cannot evade during cooldown. No Bonus Power +100 Power +200 Power +300 Power +400 & Critical Chance +20%
CMO02 405 Curly Shot
カーリーショット
300/2999 520/1427 321/962 421/783 345/681 0 RangeIcon.png Shooting Rifle
ライフル
Rifle Quick shooting attack. No Bonus Power +100 Power +200 Power +300 Power +400 & Piercing
DGM00 406 Garuru Blaster
ガルルブラスター
290/2949 260/820 590/1590 182/464 158/432 1 RangeIcon.png Shooting Hyper Beam
ハイパービーム
Hyper Beam Deals Optical Damage. Does 2x damage if above a certain Medacharge amount and pierces. Cannot evade during cooldown. x2 Damage Requires 70% charge x2 Damage Requires 60% charge x2 Damage Requires 50% charge x2 Damage Requires 40% charge x2 Damage Requires 30% charge, x3 at 100%
DGM01 407 Dramon Cutter
ドラモンキル
250/2749 405/1158 460/1287 240/541 202/491 1 MeleeIcon.png Melee Charge Claw
チャージクロー
Charge Claw Upon use, this attack takes 10% of your Medaforce Gauge. Boosts your Power by a percentage of your Medaforce Gauge based on the part rank.Cannot defend after use. Bonus Power is 100% of CG Bonus Power is 125% of CG Bonus Power is 150% of CG Bonus Power is 175% of CG Bonus Power is 200% of CG, and drain is only 5%
DGM02 408 Cocytus
コキュートス
280/2899 372/1081 300/913 223/519 281/596 0 RangeIcon.png Shooting Freeze Shot
フリーズショット
Freeze Shot Afflicts Freeze. Cannot evade during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
GDR00 409 Hard target
ハードターゲット
240/2699 346/1021 146/554 229/527 237/537 0 RangeIcon.png Shooting Anti-Air
アンチエア
Anti-Air Deals 5x (or more) damage depending on rank to enemies with Flying Legs. Deals 5x Damage Deals 5.5x Damage Deals 6x Damage Deals 6.5x Damage Deals 7x Damage with Piercing
PIR00 411 Show Fang
ジョーファング
290/2949 483/1340 540/1473 282/597 418/779 0 MeleeIcon.png Melee Sword
ソード
Sword Regular melee attack. No Bonus Success +100 Success +200 Success +300 Success +400 & Pierces
HAP00 412 Death Nectar/Nectar Poise(?)
ネクタルポア
310/3049 387/1116 475/1322 383/732 186/469 0 MeleeIcon.png Melee Sacrifice
サクリファイス
Sacrifice Deals bonus damage based on remaining armor value. Self-destructs after use. Adds 10% of remaining armor Adds 20% of remaining armor Adds 30% of remaining armor Adds 40% of remaining armor Adds 50% of remaining armor
OMG00 413 Endy
エンディー
340/3199 344/1016 568/1539 305/628 247/551 1 RangeIcon.png Shooting Beam
ビーム
Beam Deals Optical Damage. Does 2x damage if above a certain Medacharge amount. Cannot evade during cooldown. x2 Damage Requires 70% charge x2 Damage Requires 60% charge x2 Damage Requires 50% charge x2 Damage Requires 40% charge x2 Damage Requires 30% charge, x3 at 100%
OMG01 414 Twint tilen
ツインテルン
270/2849 273/850 246/787 281/596 189/473 0 MeleeIcon.png Melee Break Hammer
ブレイクハンマー
Break Hammer Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown. x1.5 Bonus success at 70% Medacharge x1.5 Bonus success at 60% Medacharge x1.5 Bonus success at 50% Medacharge x1.5 Bonus success at 40% Medacharge x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge
CTF00 416 Olocche
イロウチカケ
360/3299 0/0 0/0 302/624 230/528 0 DefenceIcon.png Defense Counter Guard
カウンターガード
Counter Guard Reflects any melee attack. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200 & Guards an additional time
DRD00 417 Oak scanel
オークスケーン
340/3199 301/916 555/1508 255/561 213/505 1 RangeIcon.png Shooting Laser
レーザー
Laser Deals Optical Damage. Has 1.5x damage and success rate if above a certain Medacharge amount. x1.5 Damage/Success requires 70% charge x1.5 Damage/Success requires 60% charge x1.5 Damage/Success requires 50% charge x1.5 Damage/Success requires 40% charge x1.5 Damage/Success requires 30% charge, x2 at 100%
BEF00 418 Microose
ミワクノロース
380/3399 268/839 252/801 241/543 168/445 0 MeleeIcon.png Melee Break Hammer
ブレイクハンマー
Break Hammer Deals more damage based on the number of heavy parts equipped and has bonus success above a certain Medaforce Charge. May cause piercing. Cannot defend or evade during cooldown. x1.5 Bonus success at 70% Medacharge x1.5 Bonus success at 60% Medacharge x1.5 Bonus success at 50% Medacharge x1.5 Bonus success at 40% Medacharge x1.5 Bonus success at 30% Medaforce Charge, x2 at 100% Medaforce Charge
SKD00 419 Judge Wedge
ジャッジウェッジ
270/2849 343/1014 393/1130 332/664 277/591 0 MeleeIcon.png Melee Hold
ホールド
Hold Inflicts Hold. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
ONH00 421 Onan catana
オニノカタナ
280/2899 330/983 357/1046 230/528 255/561 1 MeleeIcon.png Melee Effect Clear
エフェクトクリア
Effect Clear Removes all buffs from enemy. Deals bonus damage based on number of buffs. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
MGY00 422 Marnogate
マーノガート
300/2999 505/1392 227/743 255/561 236/536 0 RangeIcon.png Shooting Break
ブレイク
Break Deals bonus damage to heavy parts with piercing. Also has 1.5x success if above a certain Medacharge amount. Cannot evade during cooldown. x1.5 Success requires 70% charge x1.5 Success requires 60% charge x1.5 Success requires 50% charge x1.5 Success requires 40% charge x1.5 Success requires 30% charge, x2 at 100%
FHJ00 423 Geelease
ゼリースティング
360/3299 310/937 495/1368 270/581 250/555 0 MeleeIcon.png Melee Pile
パイル
Pile Ignores defenses, may cause pierce damage. Cannot defend during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
KBT13 424 Trit horn
トリトホーン
210/2549 380/1100 310/937 430/795 295/615 0 MeleeIcon.png Melee Charge Blade
チャージブレード
Charge Blade Deals bonus damage based on Medaforce Charge. Cannot defend during cooldown. Bonus Damage: Charge x 1.0 Bonus Damage: Charge x 1.25 Bonus Damage: Charge x 1.5 Bonus Damage: Charge x 1.75 Bonus Damage: Charge x 2.0, Pierces & Consumes 5% Medaforce Charge per use
SPI05 425 Light pantor
ライトパンター
340/3199 190/657 602/1618 232/531 203/492 1 MeleeIcon.png Melee Power hammer
パワーハンマー
Power hammer If the legs are unsubstilled, the power is 1.5 times the power, with all parts attack characteristics.Defense ignore (reduction due to the defense of the other party).Avoid and defense during cooling after use. Power + None Power +100 Power + 200 Power + 300 Power + 400
FJK00 426 Ice Flugel
アイスフリュゲル
260/2799 258/815 402/1151 228/525 355/695 0 RangeIcon.png Shooting Freeze Shot
フリーズショット
Freeze Shot Afflicts Freeze. Cannot evade during cooldown. No Bonus Heating & Cooling +50 Heating & Cooling +100 Heating & Cooling +150 Heating & Cooling +200
RME00 427 Rock cancer
ロックガン
280/2899 410/1170 365/1065 358/699 310/635 0 RangeIcon.png Shooting Charge Blaster
チャージバスター
Charge Blaster Deals bonus damage based on Medaforce Charge. Cannot evade during cooldown. Bonus Damage: Charge x 1.0 Bonus Damage: Charge x 1.25 Bonus Damage: Charge x 1.5 Bonus Damage: Charge x 1.75 Bonus Damage: Charge x 2.0, Pierces and consumes 5% Medaforce Charge per use
RME01 428 Gospel breath
ゴスペルブレス
340/3199 310/937 570/1543 282/597 264/573 1 RangeIcon.png Shooting Long shot
ロングショット
Long shot At the time of attack run, the more the other party is so far, the more successful and power up shooting attacks.Unavoidable during cooling after use. Power + None Power +100 Power + 200 Power + 300 Power + 400 & penetration
RME02 429 Hearthand
ハートハンド
240/2699 0/0 0/0 442/811 289/607 0 HealIcon.png Healing Field Repair
フィールドリペア
Field Repair Repairs based on the terrain compatibility Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level Heal amount is based on Heal Skill level
JOR00 431 Poon
プーン
300/2999 436/1231 253/804 332/664 303/625 0 RangeIcon.png Shooting Defense Seal
ぼうぎょシール
Defense Seal Prevents enemy from defending No Bonus Success +100 Success +200 Success +300 Success +400

Page generated by script. English may be scruffy as this is reliant on automatic translation. Manual English translations to come.